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Agent AssEaterMageDeleter[XDTC] AssEaterMageDeleter
NC BR 53

KDR: 5.18

Score: 2.9m

Last Seen: Feb 28th, 2020 9:39 PM
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Battle Rank 53 - New Conglomerate on Cobalt
Level 100 Progress: 16% 283h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NC6 Gauss SAW AF-4AE Cyclone NS-357P Underboss GD-7F Mag-Cutter Carnage AR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $29,546,118 MLG Score: 23618
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.53%37.606%1336612707,1936.5095-1.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.043%2.775M2.503A**-0.825D-HEAD ++ (~19.84)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.732B++7.10.505B+12.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.608%76.101%0112752,1341531313.9477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.358A*0.585B+-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.667B+1.70.475B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m136.9%936 (56.2k)833 (50k)5.181410,0261,9355.2377353 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1276117035.931%43.716%157101:503

65% Heavy Assault27% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2019 10:45 AMAug 10th, 2019 1:23 PMFeb 29th, 2020 2:53 AM (40d) (PST)Feb 28th, 2020 6:23 PM (40d) (PST)Feb 28th, 2020 5:39 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6444191,2252.8330.5471.2383.9250.03323618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,63825,13473,5041703374235250,006

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
59h/2.5d 109 4,383 2,813 13.9k 78 239 117 5.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:3,517
Deaths:593
KDR:5.931
Accuracy:35.864% A*
HSR:40.063% A++
NC6 Gauss SAW
A**
Kills:1,680
Deaths:235
KDR:7.149
Accuracy:34.019% A**
HSR:36.667% A*
Kills:5,197
Deaths (as Heavy Assault):828
Deaths (to Heavy Assaults):626
KDR:6.27657
Kill Difference:4,369
Playtime:38.304 hours
Usage:65%
Score:1.996m
Score/min:869
Accuracy (listed only):34.942%
HSR (listed only):38.365%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
B**
Kills:716
Deaths:98
KDR:7.306
Accuracy:34.588% B**
HSR:33.659% B**
GD-7F
A++
Kills:483
Deaths:62
KDR:7.790
Accuracy:34.496% A++
HSR:30.435% A++
Kills:1,199
Deaths (as Light Assault):160
Deaths (to Light Assaults):327
KDR:7.49375
Kill Difference:1,039
Playtime:3.325 hours
Usage:6%
Score:0.165m
Score/min:825
Accuracy (listed only):34.542%
HSR (listed only):32.047%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B**
Kills:716
Deaths:98
KDR:7.306
Accuracy:34.588% B**
HSR:33.659% B**
Carnage AR
M**
Kills:169
Deaths:37
KDR:4.568
Accuracy:35.630% A*
HSR:46.746% M**
Kills:885
Deaths (as Combat Medic):135
Deaths (to Combat Medics):205
KDR:6.55556
Kill Difference:750
Playtime:1.477 hours
Usage:3%
Score:0.057m
Score/min:643
Accuracy (listed only):35.109%
HSR (listed only):40.202%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:2,134
Deaths:327
KDR:6.526
Accuracy:50.608% A++
HSR:76.101% B++
AF-4AE Cyclone
B**
Kills:716
Deaths:98
KDR:7.306
Accuracy:34.588% B**
HSR:33.659% B**
NS-357P Underboss
B**
Kills:628
Deaths:250
KDR:2.512
Accuracy:49.727% B**
HSR:33.917% B*
Kills:3,478
Deaths (as Infiltrator):675
Deaths (to Infiltrators):363
KDR:5.15259
Kill Difference:2,803
Playtime:15.673 hours
Usage:27%
Score:0.729m
Score/min:775
Accuracy (listed only):44.974%
HSR (listed only):47.893%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
S
Kills:110
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:60.928% B+
KPH:203.200 S
VKPH:3.700 C
Kills:110 (110 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:2
Kill Difference:110
Playtime:0.542 hours
Usage:1%
Score:0.016m
Score/min:484
Piloting Accuracy:60.928%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,5473,5175935.931B**0.7535.864%A*40.063%A++181.3S1.5A*52019.4h7.6A21.3B**
SAS-R 2,1472,1343276.526A1.3450.608%A++76.101%B++164.2S1M+45113h1.7B**3.3B**
NC6 Gauss SAW 1,7031,6802357.149M**1.9734.019%A**36.667%A*178.7S2.4S4719.4h6.8B*20B*
AF-4AE Cyclone 723716987.306S2.1234.588%B**33.659%B**210.6M++2.1A**6423.4h7.2B**20.7B*
NS-357P Underboss 6306282502.512B++2.6749.727%B**33.917%B*241.5M*N/A7222.6h2.9A5.8B**
GD-7F 485483627.79S2.6134.496%A++30.435%A++201.3SN/A5292.4h8.9A25.8B**
Mag-Cutter 1831811,9400.093A*5.0957.5%A*1.657%D3.1M**N/A957.8h1.7B*2.9B++
Carnage AR 170169374.568A*0.6135.63%A*46.746%M**153.6SN/A4061.1h8.3A++23.2A+
Frag Grenade 1411401140N/A134.8257.206%AN/A700B++5D26510.2h2.8B*4.9B*
M30 Mustang AH 1121101110U104.8260.928%B+N/A220S4C4820.5h3.7B*6.1B*
NS Decimator 9070107S1.8272.031%A+5.714%M++140S40M8100.5h2.7A3.7A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0940h
Medical Kit2611,9214.7h
Motion Spotter24560.1h
Nano-Armor Kit01240h
Medical Applicator18190h

Check the help document for the dictionary if you want to learn more about words used here.


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