Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 2 | 15 (18,340)players online:
SopDogger (17)  gronzo92 (4)  VTGone (3)  MoarBassPLZ (3)  xdungeonelite (2)  Andraxis (2) 31
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (415 days). The data shown below may not be accurate.

Harbinger Asveri[DIGT] Asveri
VS BR 223

KDR: 3.52

Score: 143.1m

Last Seen: Oct 22nd, 2017 5:43 PM
- OFFLINE - 9929.7 hour(s)

Battle Rank 120 (223 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Orion VS54 Terminus VX-9 Maelstrom Turbo Laser Darkstar Pulsar LSW Betelgeuse 54-A CME
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Asveri



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,071,452 MLG Score: 6452
Fun Score: N/A
Cheeseburgers Flipped: 568TIME WITH MEDKIT: 2.8%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.461%37.987%142345977155,1365.05428-1.534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.129%3.216M++2.694M-0.938D--HEAD ++ (~19.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.40.701B++8.40.412B14

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.05%1.457%9595101713,4482211114566.07957117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.067%0.799B++-0.141C-0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.90.048C+68.9-0.303C84

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.433%2.208%234310192,129186312091.14217176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.84%1.717A++-0.279C-1.334

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.807B++4.40.653B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.038%1.182%664101859216413510.360536168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.152%1.478A+-0.808D--0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.891B*6.70.829B++6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.224%81.581%66510175,022397971.26181

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.908%3.027M++0.949B*-0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.699B+1.60.485B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.195%13.027%66510177,3542338103.14542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.447%1.484A+-0.291C-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.589B+3.20.338C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
143.1m270.1%898 (53.9k)754 (45.2k)3.52016212,37160,3303.80597223 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS10221218436.327%31.132%113103:0952

15% Combat Medic28% Engineer37% Heavy Assault6% Infiltrator12% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 1st, 2013 10:18 PMJul 6th, 2013 1:35 PMOct 23rd, 2017 1:25 PM (415d) (PST)Oct 22nd, 2017 3:59 PM (415d) (PST)Oct 22nd, 2017 1:43 PM (416d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0632508131.1190.3180.3483.3040.1046452

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,77415,01448,760671921198645,243

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3162.3h/131.8d 17,243 66,116 50,760 626.9k 3,811 11,420 19,721 201.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
M++
Kills:50,001
Deaths:10,185
KDR:4.909
Accuracy:39.060% M++
HSR:44.859% M++
Orion VS54
M*
Kills:22,764
Deaths:5,185
KDR:4.390
Accuracy:36.626% M*
HSR:40.863% A**
Pulsar LSW
M+
Kills:5,902
Deaths:1,551
KDR:3.805
Accuracy:37.760% M+
HSR:39.156% A*
Betelgeuse 54-A
A**
Kills:5,864
Deaths:1,342
KDR:4.370
Accuracy:36.107% A**
HSR:37.210% B**
Ursa
A*
Kills:4,381
Deaths:1,188
KDR:3.688
Accuracy:35.452% A*
HSR:32.093% B**
SVA-88
A*
Kills:3,283
Deaths:890
KDR:3.689
Accuracy:34.424% A*
HSR:32.501% B**
VX29 Polaris
A**
Kills:1,306
Deaths:586
KDR:2.229
Accuracy:36.171% A**
HSR:22.741% C+
Lasher X2
A*
Kills:1,235
Deaths:714
KDR:1.730
Accuracy:39.385% A*
HSR:3.725% C+
NS-15M1
A+
Kills:1,164
Deaths:461
KDR:2.525
Accuracy:30.600% A+
HSR:21.907% C+
NS-15M AE
A*
Kills:1,162
Deaths:228
KDR:5.096
Accuracy:37.226% A*
HSR:41.911% A++
Kills:97,062
Deaths (as Heavy Assault):22,330
Deaths (to Heavy Assaults):17,769
KDR:4.34671
Kill Difference:74,732
Playtime:1,161.173 hours
Usage:37%
Score:55.636m
Score/min:799
Accuracy (listed only):36.281%
HSR (listed only):31.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A++
Kills:4,062
Deaths:1,608
KDR:2.526
Accuracy:58.248% A++
HSR:11.472% D-
Pulsar C
A*
Kills:3,782
Deaths:1,126
KDR:3.359
Accuracy:34.343% A*
HSR:26.309% B+
Eclipse VE3A
M
Kills:1,751
Deaths:573
KDR:3.056
Accuracy:38.696% M
HSR:23.415% B++
Thanatos VE70
A*
Kills:1,555
Deaths:524
KDR:2.968
Accuracy:58.320% A*
HSR:12.219% D
Serpent VE92
A**
Kills:1,467
Deaths:615
KDR:2.385
Accuracy:34.998% A**
HSR:17.928% C
Eidolon VE33
M
Kills:1,448
Deaths:539
KDR:2.686
Accuracy:44.129% M
HSR:30.939% B++
Solstice SF
A*
Kills:1,402
Deaths:773
KDR:1.814
Accuracy:34.442% A*
HSR:17.190% C++
VX6-7
A+
Kills:1,345
Deaths:497
KDR:2.706
Accuracy:31.593% A+
HSR:18.810% C
Solstice VE3
A*
Kills:1,321
Deaths:395
KDR:3.344
Accuracy:34.383% A*
HSR:24.603% B*
Zenith VX-5
A*
Kills:1,224
Deaths:362
KDR:3.381
Accuracy:36.399% A*
HSR:29.739% A
NS-11C
A++
Kills:1,164
Deaths:547
KDR:2.128
Accuracy:32.784% A++
HSR:16.924% C
NS Baron G5AE
A*
Kills:1,159
Deaths:251
KDR:4.618
Accuracy:69.314% A*
HSR:13.805% C
Deimos VA29
B**
Kills:839
Deaths:314
KDR:2.672
Accuracy:72.824% B**
HSR:16.448% C+
Solstice Burst
A**
Kills:690
Deaths:183
KDR:3.770
Accuracy:38.982% A**
HSR:34.783% A++
Nova
B**
Kills:634
Deaths:181
KDR:3.503
Accuracy:56.025% B**
HSR:18.770% B*
Phobos VX86
B+
Kills:264
Deaths:140
KDR:1.886
Accuracy:65.116% B+
HSR:17.046% C*
NS Baron G5
A++
Kills:225
Deaths:95
KDR:2.368
Accuracy:60.702% A++
HSR:12% C--
Revenant
A*
Kills:99
Deaths:33
KDR:3
Accuracy:47.391% A*
HSR:36.364% B++
Kills:24,431
Deaths (as Engineer):8,756
Deaths (to Engineers):10,918
KDR:2.7902
Kill Difference:15,675
Playtime:871.535 hours
Usage:28%
Score:39.752m
Score/min:760
Accuracy (listed only):47.149%
HSR (listed only):21.042%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
M
Kills:11,488
Deaths:2,988
KDR:3.845
Accuracy:37.735% M
HSR:38.362% A++
Darkstar
A**
Kills:6,578
Deaths:1,682
KDR:3.911
Accuracy:37.542% A**
HSR:38.522% A*
CME
A**
Kills:4,758
Deaths:1,370
KDR:3.473
Accuracy:38.480% A**
HSR:39.281% A*
Pandora VX25
A++
Kills:4,062
Deaths:1,608
KDR:2.526
Accuracy:58.248% A++
HSR:11.472% D-
Corvus VA55
A**
Kills:1,738
Deaths:589
KDR:2.951
Accuracy:36.595% A**
HSR:30.725% B**
Thanatos VE70
A*
Kills:1,555
Deaths:524
KDR:2.968
Accuracy:58.320% A*
HSR:12.219% D
H-V45
A++
Kills:1,398
Deaths:404
KDR:3.460
Accuracy:32.502% A++
HSR:19.242% C+
Eridani SX5G
A*
Kills:1,191
Deaths:288
KDR:4.135
Accuracy:39.403% A*
HSR:34.845% A++
Eridani SX5
A*
Kills:1,170
Deaths:425
KDR:2.753
Accuracy:37.770% A*
HSR:22.308% B+
Pulsar VS1
A*
Kills:1,162
Deaths:409
KDR:2.841
Accuracy:34.927% A*
HSR:28.141% B**
NS Baron G5AE
A*
Kills:1,159
Deaths:251
KDR:4.618
Accuracy:69.314% A*
HSR:13.805% C
Equinox VE2
A++
Kills:1,159
Deaths:520
KDR:2.229
Accuracy:34.759% A++
HSR:23.123% C**
NS-11P
M*
Kills:1,159
Deaths:297
KDR:3.902
Accuracy:38.737% M*
HSR:37.360% M++
Sirius SX12
A*
Kills:1,159
Deaths:445
KDR:2.604
Accuracy:35.937% A*
HSR:11.993% D--
Deimos VA29
B**
Kills:839
Deaths:314
KDR:2.672
Accuracy:72.824% B**
HSR:16.448% C+
Equinox VE2 Burst
M
Kills:835
Deaths:177
KDR:4.718
Accuracy:40.720% M
HSR:49.222% A**
MKV Suppressed
M
Kills:784
Deaths:220
KDR:3.564
Accuracy:39.239% M
HSR:24.490% B*
Nova
B**
Kills:634
Deaths:181
KDR:3.503
Accuracy:56.025% B**
HSR:18.770% B*
NS-11A
A
Kills:591
Deaths:271
KDR:2.181
Accuracy:30.101% A
HSR:15.398% D-
NS-7 PDW
A*
Kills:325
Deaths:105
KDR:3.095
Accuracy:35.859% A*
HSR:28.308% A++
Phobos VX86
B+
Kills:264
Deaths:140
KDR:1.886
Accuracy:65.116% B+
HSR:17.046% C*
NS Baron G5
A++
Kills:225
Deaths:95
KDR:2.368
Accuracy:60.702% A++
HSR:12% C--
Kills:44,233
Deaths (as Combat Medic):13,303
Deaths (to Combat Medics):7,219
KDR:3.32504
Kill Difference:30,930
Playtime:474.274 hours
Usage:15%
Score:22.468m
Score/min:790
Accuracy (listed only):45.039%
HSR (listed only):24.685%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A++
Kills:4,062
Deaths:1,608
KDR:2.526
Accuracy:58.248% A++
HSR:11.472% D-
Pulsar C
A*
Kills:3,782
Deaths:1,126
KDR:3.359
Accuracy:34.343% A*
HSR:26.309% B+
Eclipse VE3A
M
Kills:1,751
Deaths:573
KDR:3.056
Accuracy:38.696% M
HSR:23.415% B++
Thanatos VE70
A*
Kills:1,555
Deaths:524
KDR:2.968
Accuracy:58.320% A*
HSR:12.219% D
Serpent VE92
A**
Kills:1,467
Deaths:615
KDR:2.385
Accuracy:34.998% A**
HSR:17.928% C
Solstice SF
A*
Kills:1,402
Deaths:773
KDR:1.814
Accuracy:34.442% A*
HSR:17.190% C++
VX6-7
A+
Kills:1,345
Deaths:497
KDR:2.706
Accuracy:31.593% A+
HSR:18.810% C
Solstice VE3
A*
Kills:1,321
Deaths:395
KDR:3.344
Accuracy:34.383% A*
HSR:24.603% B*
Zenith VX-5
A*
Kills:1,224
Deaths:362
KDR:3.381
Accuracy:36.399% A*
HSR:29.739% A
Eridani SX5G
A*
Kills:1,191
Deaths:288
KDR:4.135
Accuracy:39.403% A*
HSR:34.845% A++
Eridani SX5
A*
Kills:1,170
Deaths:425
KDR:2.753
Accuracy:37.770% A*
HSR:22.308% B+
NS-11C
A++
Kills:1,164
Deaths:547
KDR:2.128
Accuracy:32.784% A++
HSR:16.924% C
NS Baron G5AE
A*
Kills:1,159
Deaths:251
KDR:4.618
Accuracy:69.314% A*
HSR:13.805% C
Sirius SX12
A*
Kills:1,159
Deaths:445
KDR:2.604
Accuracy:35.937% A*
HSR:11.993% D--
Deimos VA29
B**
Kills:839
Deaths:314
KDR:2.672
Accuracy:72.824% B**
HSR:16.448% C+
MKV Suppressed
M
Kills:784
Deaths:220
KDR:3.564
Accuracy:39.239% M
HSR:24.490% B*
Solstice Burst
A**
Kills:690
Deaths:183
KDR:3.770
Accuracy:38.982% A**
HSR:34.783% A++
Nova
B**
Kills:634
Deaths:181
KDR:3.503
Accuracy:56.025% B**
HSR:18.770% B*
NS-7 PDW
A*
Kills:325
Deaths:105
KDR:3.095
Accuracy:35.859% A*
HSR:28.308% A++
Phobos VX86
B+
Kills:264
Deaths:140
KDR:1.886
Accuracy:65.116% B+
HSR:17.046% C*
NS Baron G5
A++
Kills:225
Deaths:95
KDR:2.368
Accuracy:60.702% A++
HSR:12% C--
Kills:27,513
Deaths (as Light Assault):9,667
Deaths (to Light Assaults):10,786
KDR:2.84607
Kill Difference:17,846
Playtime:376.208 hours
Usage:12%
Score:13.006m
Score/min:576
Accuracy (listed only):45.018%
HSR (listed only):20.638%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A**
Kills:2,607
Deaths:370
KDR:7.046
Accuracy:55.430% A**
HSR:79.517% B**
Spiker
A*
Kills:1,363
Deaths:510
KDR:2.673
Accuracy:43.000% A*
HSR:34.850% A++
NS-30 Vandal
M++
Kills:1,279
Deaths:301
KDR:4.249
Accuracy:51.977% M++
HSR:37.998% A+
Parallax VX3
M
Kills:1,253
Deaths:214
KDR:5.855
Accuracy:56.906% M
HSR:85.794% B**
Nyx VX31
M*
Kills:1,198
Deaths:220
KDR:5.445
Accuracy:53.035% M*
HSR:36.394% B++
Manticore SX40
A++
Kills:1,194
Deaths:510
KDR:2.341
Accuracy:41.803% A++
HSR:28.225% B*
Eridani SX5G
A*
Kills:1,191
Deaths:288
KDR:4.135
Accuracy:39.403% A*
HSR:34.845% A++
Eridani SX5
A*
Kills:1,170
Deaths:425
KDR:2.753
Accuracy:37.770% A*
HSR:22.308% B+
Cerberus
A*
Kills:1,165
Deaths:417
KDR:2.794
Accuracy:47.588% A*
HSR:27.983% B++
Phantom VA23
M++
Kills:1,161
Deaths:265
KDR:4.381
Accuracy:55.321% M++
HSR:49.354% A*
Beamer VS3
A++
Kills:1,161
Deaths:455
KDR:2.552
Accuracy:40.054% A++
HSR:26.271% B+
Artemis VX26
M+
Kills:1,160
Deaths:296
KDR:3.919
Accuracy:40.654% M+
HSR:38.707% A**
Sirius SX12
A*
Kills:1,159
Deaths:445
KDR:2.604
Accuracy:35.937% A*
HSR:11.993% D--
MKV Suppressed
M
Kills:784
Deaths:220
KDR:3.564
Accuracy:39.239% M
HSR:24.490% B*
NS-44 Commissioner
A+
Kills:588
Deaths:273
KDR:2.154
Accuracy:48.257% A+
HSR:26.701% B++
XM98
A**
Kills:481
Deaths:51
KDR:9.431
Accuracy:54.360% A**
HSR:81.913% B*
V10
A++
Kills:372
Deaths:56
KDR:6.643
Accuracy:52.328% A++
HSR:79.301% C*
NS-7 PDW
A*
Kills:325
Deaths:105
KDR:3.095
Accuracy:35.859% A*
HSR:28.308% A++
Phaseshift VX-S
A*
Kills:309
Deaths:82
KDR:3.768
Accuracy:53.146% A*
HSR:84.142% B++
NS-357 Underboss
B++
Kills:160
Deaths:87
KDR:1.839
Accuracy:41.889% B++
HSR:18.125% C
NS-44L Blackhand
A++
Kills:148
Deaths:49
KDR:3.020
Accuracy:57.041% A++
HSR:50% B+
NSX Tomoe
M++
Kills:105
Deaths:16
KDR:6.563
Accuracy:43.761% M++
HSR:40% B
Kills:20,333
Deaths (as Infiltrator):5,655
Deaths (to Infiltrators):8,706
KDR:3.59558
Kill Difference:14,678
Playtime:195.961 hours
Usage:6%
Score:9.021m
Score/min:767
Accuracy (listed only):46.580%
HSR (listed only):43.055%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:958
Deaths:254
KDR:3.772
Accuracy:29.429% A*
HSR:19.102% C
Blueshift VM5
A*
Kills:943
Deaths:254
KDR:3.713
Accuracy:30.422% A*
HSR:16.543% D-
Cosmos VM3
M*
Kills:389
Deaths:92
KDR:4.228
Accuracy:32.560% M*
HSR:19.023% C+
Cosmos VM3
M**
Kills:388
Deaths:92
KDR:4.217
Accuracy:31.633% M**
HSR:17.526% C-
NS-10 Burster
A*
Kills:206
Deaths:86
KDR:2.395
Accuracy:44.459% A*
HSR:4.854% C
NS-10 Burster
A*
Kills:189
Deaths:85
KDR:2.224
Accuracy:44.059% A*
HSR:5.291% C-
Vortex VM21
A++
Kills:165
Deaths:93
KDR:1.774
Accuracy:56.593% A++
HSR:3.636% C+
Vortex VM21
A*
Kills:141
Deaths:93
KDR:1.516
Accuracy:58.984% A*
HSR:2.128% D-
Comet VM2
M
Kills:121
Deaths:69
KDR:1.754
Accuracy:65.572% M
HSR:5.785% B++
Comet VM2
A**
Kills:101
Deaths:69
KDR:1.464
Accuracy:67.948% A**
HSR:3.960% C+
Quasar VM1
B
Kills:75
Deaths:14
KDR:5.357
Accuracy:19.174% B
HSR:22.667% B
Nebula VM20
S
Kills:65
Deaths:16
KDR:4.063
Accuracy:40.909% S
HSR:18.462% C
Nebula VM20
S
Kills:64
Deaths:16
KDR:4
Accuracy:40.700% S
HSR:20.313% C+
Quasar VM1
B**
Kills:61
Deaths:14
KDR:4.357
Accuracy:20.536% B**
HSR:11.475% D**
Kills:3,866
Deaths (as MAX Suit):623.500
Deaths (to MAX Suits):4,003
KDR:6.20048
Kill Difference:3,242.500
Playtime:71.076 hours
Usage:2%
Score:3.189m
Score/min:748
Accuracy (listed only):41.641%
HSR (listed only):12.198%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A++
Kills:7,008
V. Kills:6,382 110%
Deaths:1,489
KDR:4.707
Accuracy:41.342% A++
KPH:25.200 B**
VKPH:23 A++
Saron Laser Cannon
M++
Kills:4,025
V. Kills:4,250 95%
Deaths:929
KDR:4.333
Accuracy:49.516% M+
KPH:27.100 A+
VKPH:28.600 M++
Dual Photon Pods
C*
Kills:1,976
V. Kills:520 379%
Deaths:184
KDR:10.739
Accuracy:63.778% A
KPH:77.200 C+
VKPH:20.300 C*
Antares LC
A*
Kills:1,176
V. Kills:1,197 98%
Deaths:288
KDR:4.083
Accuracy:49.783% M+
KPH:32 B**
VKPH:32.500 A*
Light PPA
A++
Kills:159
V. Kills:15 N/A
Deaths:18
KDR:8.833
Accuracy:48.604% B**
KPH:77.200 B**
VKPH:7.300 A++
Kills:14,344 (12,368 + 0)
Deaths:2,908
KDR:4.933
VKDR:4.252
Vehicle Kills:12,364
Kill Difference:11,436
Playtime:490.663 hours
Usage:16%
Score:19.654m
Score/min:668
Piloting Accuracy:48.604%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:280
V. Kills:155 179%
Deaths:15
KDR:18.667
Accuracy:55.667% A++
KPH:1,008,000 U
VKPH:558,000 U
CAS30 Tank Buster
B+
Kills:280
V. Kills:289 97%
Deaths:197
KDR:1.421
Accuracy:51.432% B+
KPH:9.100 C*
VKPH:9.400 B+
Kills:560 (280 + 280)
Deaths:212
KDR:2.642
VKDR:2.094
Vehicle Kills:444
Kill Difference:348
Playtime:30.780 hours
Usage:1%
Score:0.944m
Score/min:511
Piloting Accuracy:51.432%
Gunner Accuracy:55.667%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C
Kills:113
V. Kills:87 128%
Deaths:27
KDR:4.185
Accuracy:34.618% B*
KPH:11 C-
VKPH:8.500 C
Kills:113 (113 + 0)
Deaths:27
KDR:4.185
VKDR:3.222
Vehicle Kills:87
Kill Difference:86
Playtime:10.260 hours
Usage:0%
Score:0.323m
Score/min:525
Driving Accuracy:34.618%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:1,183
V. Kills:859 138%
Deaths:142
KDR:8.331
Accuracy:58.419% B+
KPH:31.200 B*
VKPH:22.700 A++
Supernova PC
A++
Kills:766
V. Kills:238 321%
Deaths:61
KDR:12.557
Accuracy:58.978% B**
KPH:40.800 A++
VKPH:12.700 A
Supernova VPC
B+
Kills:180
V. Kills:11 N/A
Deaths:8
KDR:22.500
Accuracy:55.828% B+
KPH:41.400 C+
VKPH:2.500 D*
Saron HRB
M*
Kills:87
V. Kills:57 150%
Deaths:4
KDR:21.750
Accuracy:52.125% B**
KPH:57.900 M*
VKPH:37.900 M+
Kills:2,216 (2,129 + 87)
Deaths:215
KDR:10.307
VKDR:5.419
Vehicle Kills:1,165
Kill Difference:2,001
Playtime:62.474 hours
Usage:2%
Score:2.002m
Score/min:534
Driving Accuracy:55.828%
Gunner Accuracy:52.125%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:92
V. Kills:59 153%
Deaths:8
KDR:11.500
Accuracy:58.388% C++
KPH:38.500 C
VKPH:24.700 C**
Kills:92 (0 + 92)
Deaths:8
KDR:11.500
VKDR:7.375
Vehicle Kills:59
Kill Difference:84
Playtime:2.387 hours
Usage:0%
Score:0.098m
Score/min:685
Driving Accuracy:N/A%
Gunner Accuracy:58.388%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:133
V. Kills:6 N/A
Deaths:11
KDR:12.091
Accuracy:43.877% B*
KPH:89.700 A++
VKPH:4 D--
Kills:133 (0 + 133)
Deaths:11
KDR:12.091
VKDR:0.545
Vehicle Kills:6
Kill Difference:122
Playtime:1.483 hours
Usage:0%
Score:0.073m
Score/min:825
Driving Accuracy:N/A%
Gunner Accuracy:43.877%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 50,31950,00110,1854.909M*1.3939.06%M++44.859%M++119.8M+N/A530417.2h7.3A18.8B**
Orion VS54 22,88522,7645,1854.39A*0.8736.626%M*40.863%A**104.5M**N/A435217.9h8.8A24B+
Terminus VX-9 11,56311,4882,9883.845A+0.3237.735%M38.362%A++92.6A**N/A354124.1h9.4A24.8A
Maelstrom Turbo Laser 13,3907,0081,4894.707B**1.1941.342%A++1.655%D25.2B**23A++552277.7h71.2B++172.3B*
Darkstar 6,6156,5781,6823.911A++0.3937.542%A**38.522%A*105.2MN/A56962.5h9.6A+25.6A+
Pulsar LSW 5,9305,9021,5513.805A++0.2837.76%M+39.156%A*98.2A*N/A38860.1h9.3B**24.7B**
Betelgeuse 54-A 5,8915,8641,3424.37B+0.8536.107%A**37.21%B**110.6A+N/A62053h8.9B**24.7A
CME 4,7834,7581,3703.473A*0.0538.48%A**39.281%A*81.8A*N/A35758.2h9.5A+24.8A
Ursa 4,4054,3811,1883.688M0.1735.452%A*32.093%B**90A*N/A39648.7h8.8B*24.7B*
Pandora VX25 4,0684,0621,6082.526A++0.9958.248%A++11.472%D-65.1AN/A29662.4h3.5B*6B**
Saron Laser Cannon 8,2754,0259294.333B*0.8149.516%M+1.317%D27.1A+28.6M++762148.5h96B+194B**
Pulsar C 3,7953,7821,1263.359A0.1634.343%A*26.309%B+53.5B**N/A28970.7h9.3B*27B++
SVA-88 3,3013,2838903.689B**0.1734.424%A*32.501%B**98.6A*N/A56833.3h9.7B*28.1B*
C-4 3,5472,9787923.76A++0.2433.731%A+N/A198.5M37.9B+204615h0.9B**2.6B**
Ghost 2,6132,6073707.046A3.5355.43%A**79.517%B**104.7M++N/A62124.9h1.6A2.9A
Dual Photon Pods 2,4961,97618410.739B++7.2263.778%A1.215%C+77.2C+20.3C*79725.6h14.8B*23.2B*
Eclipse VE3A 1,7691,7515733.056B++0.4638.696%M23.415%B++76.1A+N/A43723h8.7B**22.4A+
Corvus VA55 1,7421,7385892.951A*0.5736.595%A**30.725%B**61.9A*N/A35628.1h9A24.6A
Anti-Vehicle Grenade 1,7721,61111611N/A1,607.4862.827%AN/A895A**89.4C+72571.8h2.6A+4.2A
Thanatos VE70 1,5551,5555242.968A**0.5558.32%A*12.219%D67A*N/A37923.2h3A5.2B**
Serpent VE92 1,4701,4676152.385A1.1434.998%A**17.928%C46.1B*N/A25131.8h10.5B*29.9B*
Eidolon VE33 1,4521,4485392.686A+0.8344.129%M30.939%B++59.6A*N/A33824.3h6.2B**14.1B**
Solstice SF 1,4121,4027731.814B*1.7134.442%A*17.19%C++14.5CN/A10296.9h9.6B+28B*
H-V45 1,4011,3984043.46A0.0632.502%A++19.242%C+42.9B++N/A26032.6h10.8B**33.2B**
Frag Grenade 1,3891,38511385N/A1,381.4850.731%B++N/A728.9B**2.1D--37491.9h2.7B**5.2B*
Spiker 1,3661,3635102.673A++0.8543%A*34.85%A++123.9M*N/A57011h5.7B**13.2B**
VX6-7 1,3481,3454972.706B**0.8131.593%A+18.81%C49.6B++N/A26627.1h10B*31.7B*
Solstice VE3 1,3251,3213953.344M**0.1834.383%A*24.603%B*47.7A++N/A47827.7h10.8B*31.4B++
VX29 Polaris 1,3121,3065862.229B++1.2936.171%A**22.741%C+63.1B*N/A36620.7h11.6B32.2B++
NS-30 Vandal 1,2831,2793014.249A+0.7351.977%M++37.998%A+108.4M*N/A59811.8h4.2B**8.1A
Parallax VX3 1,2531,2532145.855B*2.3356.906%M85.794%B**74.1M+N/A40216.9h1.6B**2.7A
Lasher X2 1,2401,2357141.73A1.7939.385%A*3.725%C+43.2B++N/A29628.6h16.7B++42.4B*
Zenith VX-5 1,2291,2243623.381A*0.1436.399%A*29.739%A67.3A+N/A45218.2h9.2A25.2B**
Nyx VX31 1,2161,1982205.445A+1.9253.035%M*36.394%B++126.1S1.9S7909.5h4.1B*7.7A
Manticore SX40 1,2001,1945102.341A1.1841.803%A++28.225%B*85.3MN/A31514h6.3B++15B**
Eridani SX5G 1,2021,1912884.135A++0.6139.403%A*34.845%A++119.1A*1.1A++62610h8.4B**21.3B++
Supernova FPC 2,0421,1831428.331B+4.8158.419%B+2.62%C+31.2B*22.7A++54937.9h5.2C**9B+
Antares LC 2,3731,1762884.083A0.5649.783%M+N/A32B**32.5A*105236.8h77.7B+156B*
Eridani SX5 1,1721,1704252.753A+0.7737.77%A*22.308%B+53.4B*N/A30821.9h9.6B*25.5B*
Cerberus 1,1721,1654172.794A++0.7347.588%A*27.983%B++104A**N/A47911.2h4.7B*9.8B**
NS-15M1 1,1681,1644612.525B*1.0030.6%A+21.907%C+57.9B++N/A31820.1h10.5B*34.2B*
NS-11C 1,1671,1645472.128A1.3932.784%A++16.924%C49.1AN/A32523.7h11B*33.7B*
NS-15M AE 1,1691,1622285.096A+1.5837.226%A*41.911%A++145.3M+N/A8678h8.3A22.4B**
Pulsar VS1 1,1641,1624092.841A*0.6834.927%A*28.141%B**61.8A*N/A46218.8h10A+28.5A
Blackheart 1,1651,1613643.19A*0.3354.667%B++27.39%C76.4A*N/A36215.2h2.3B4.3B+
Phantom VA23 1,1691,1612654.381B+0.8655.321%M++49.354%A*86.6A*N/A25913.4h3.4B**6.2B**
Beamer VS3 1,1671,1614552.552A*0.9740.054%A++26.271%B+82.9M+N/A48914h6.1B*15.1B
Artemis VX26 1,1701,1602963.919A*0.4040.654%M+38.707%A**108.4M**N/A61510.7h8.6A21.1A
NS Baron G5AE 1,1711,1592514.618M++1.1069.314%A*13.805%C139.6M**1.4A*7958.3h3.1A4.5C++
Equinox VE2 1,1611,1595202.229B**1.2934.759%A++23.123%C**40.1B+N/A25728.9h10.2B*29.5B*
NS-11P 1,1631,1592973.902A**0.3838.737%M*37.36%M++119.5SN/A7419.7h8.9A++22.9A+
Sirius SX12 1,1621,1594452.604A+0.9235.937%A*11.993%D--61.6A++N/A37318.8h11.2B*31.2B*
S1 1,4641,0953852.844M**0.6871.117%A+3.379%B54.5A*18.4B*88120.1h4.2A5.9A
Sticky Grenade 1,0391,03511035N/A1,031.4866.687%A++N/A2587.5M*10C+144720.4h1A1.6B**
NS Decimator 1,3619675121.889B**1.6369.493%B**2.896%B+45B++18.3C**66021.5h5.1C+7.3B
Blueshift VM5 9669582543.772B++0.2529.429%A*19.102%C44.6B*N/A29821.5h13.1B*44.6B**
Blueshift VM5 9469432543.713B+0.1930.422%A*16.543%D-43.9B++N/A29521.5h14B++45.9B**
Deimos VA29 8408393142.672A0.8572.824%B**16.448%C+65B**N/A38212.9h2.3C**3.1B+
Equinox VE2 Burst 8408351774.718A++1.2040.72%M49.222%A**122.8M++N/A6096.8h8.7A+21.3A
Lancer VS22 1,5388005301.509B**2.0172.724%A+4%B++20.1B*18.5B**40239.8h10.5B++14.5B++
MKV Suppressed 7937842203.564M++0.0439.239%M24.49%B*83.4A**1A++5769.4h10.4B*26.5B*
Supernova PC 1,0047666112.557B**9.0458.978%B**1.697%D40.7A++12.7A35118.8h3.4B**5.7A
Solstice Burst 6926901833.77A++0.2538.982%A**34.783%A++66.3B**N/A23910.4h9.7B**24.9B**
Nova 6366341813.503A++0.0256.025%B**18.77%B*94.6A**N/A5286.7h3.3B*6B*
Force-Blade 63062823,7210.026C++3.4939.778%B*N/A0.6C+N/A31069.3h1.7B*4.2B+
NS Decimator-B 8495932182.72B**0.8069.653%B++2.867%C++52.5C++22.7C++57211.3h5.1D7.4C
NS-11A 5925912712.181B*1.3430.101%A15.398%D-41.9B+N/A23214.1h11.8B++39.2B*
NS-44 Commissioner 5935882732.154A1.3748.257%A+26.701%B++46.7B+N/A30612.6h3.7C**7.8B++
XM98 482481519.431M**5.9154.36%A**81.913%B*90.8SN/A6095.3h1.6A+3A
Cosmos VM3 392389924.228A+0.7132.56%M*19.023%C+54.8A*N/A3997.1h11.4B**34.9B+
Cosmos VM3 389388924.217A0.7031.633%M**17.526%C-54.6A*N/A4607.1h10.9B*34.5B**
V10 372372566.643A3.1252.328%A++79.301%C*68.9A++N/A2855.4h1.8B*3.4B**
NS-7 PDW 3273251053.095A**0.4335.859%A*28.308%A++43.9B*N/A4687.4h10.5B**29.4B*
Phaseshift VX-S 309309823.768C**0.2553.146%A*84.142%B++54.2A+N/A2685.7h2B++3.8B*
C150 Dalton 4352801518.667A++15.1555.667%A++N/A2800U1550U42328600.1h6.5D--11.7C*
CAS30 Tank Buster 5692801971.421C*2.1051.432%B+N/A9.1C*9.4B+28230.8h34.4B*66.9B*
Phobos VX86 2652641401.886B+1.6365.116%B+17.046%C*48C*N/A3155.5h2.5C++3.9C**
Auraxium Force-Blade 24124121,1180.011D3.5127.713%C+3.734%C--0.3DN/A1802.4h1.4A5B+
Proximity Mine 237236356.743B*3.2257.849%A++N/A138.8BN/A11361.7h1.7B+2.9A
NS Baron G5 226225952.368A++1.1560.702%A++12%C--66.2A++N/A5723.4h3.8B++6.3C+
Tank Mine 340220524.231B*0.7183.422%M**N/A78.6C--42.9D15572.8h2.2C2.6A*
Lancer AE 3962181641.329B+2.1974.929%A++2.752%C++21.6B*17.6C*42910.1h9.7B+13B++
NS-10 Burster 364206862.395A++1.1344.459%A*4.854%C11.2A**8.6M*27518.4h100.8B**226.8A
NS-10 Burster 332189852.224A*1.3044.059%A*5.291%C-10.3A++7.8M29018.4h108.5B++246.3B**
Supernova VPC 191180822.5B**18.9855.828%B+1.667%C++40.9C+2.5D*3664.4h2.7B++4.8B++
M60-A Bulldog 189175535B++31.4860.526%A+N/A64.8A5.2C**5342.7h4.2B*6.9B**
M60-A Bulldog 182174443.5A+39.9862.044%A++1.149%D-60A2.8C5572.9h3.9B*6.3A
Vortex VM21 348165931.774C++1.7556.593%A++3.636%C+13B*14.4M+27812.7h24.3B++43B++
NS-357 Underboss 161160871.839B*1.6841.889%B++18.125%C35.6C+N/A2034.5h4.2C++10.1B+
Light PPA 174159188.833B+5.3148.604%B**1.258%C+75.7B*7.1A+10472.1h10.1B+20.7B+
NS-44L Blackhand 148148493.02A++0.5057.041%A++50%B+59.2A*N/A3542.5h3.8B+6.6B*
MANA Anti-Personnel Turret 142141344.147N/A0.6328.718%UN/A1410U10U10103800.1h15.3T*53.1T*
Vortex VM21 276141931.516C++2.0058.984%A*2.128%D-11.1B**10.6A**24312.7h30.4B++51.5B++
Damascus Edge 1411408,9750.016C-3.5022.365%C--15.714%A0.4CN/A2332.9h1.7B++7.8C**
M40 Fury 1391331112.091B**8.5743.877%B*1.504%C88.7A++4D--8241.5h6.8A15.6A
Comet VM2 177121691.754B**1.7765.572%M5.785%B++25.7M11.9M*7834.7h19B+29B*
Skyguard 200113274.185B++0.6634.618%B*N/A11C-8.4C52510.3h129.8C+375B+
NSX Tomoe 107105166.563A**3.0443.761%M++40%B95.5A**1.8M*3521.1h9.8A22.3A
Comet VM2 146101691.464B+2.0667.948%A**3.96%C+22A++9.8A**5584.6h24.2B35.6B*
Spear Anti-Vehicle Phalanx Turret 15599616.5A+12.9860.286%A++6.061%B**66A++37.3A+18381.5h7.3B+12B**
Revenant 10099333C*0.5247.391%A*36.364%B++99A*1B*6271h6.8C**14.3B**
E540 Halberd-H 15192811.5C**7.9858.388%C++3.261%B*38.3C24.6C**6852.4h4.9B++8.4B++
Saron HRB 14487421.75M**18.2352.125%B**1.149%C-58M*38M+29081.5h9A*17.3A++
Quasar VM1 7675145.357A+1.8419.174%B22.667%B31.3C+N/A3062.4h9.3A+48.7B*
Nebula VM20 6865164.063B**0.5440.909%S18.462%C59.1A+2.7S8231.1h13.8B++33.8B**
Nebula VM20 6664164B**0.4840.7%S20.313%C+58.2A+1.8M9351.1h13.8B++33.9A
MAX Punch 63626240.099C+3.4250.49%C*N/A1CN/A659.1h1.7C++3.3C*
Quasar VM1 6261144.357A++0.8420.536%B**11.475%D**23.5C++N/A8662.6h13B+63.1B+
Nemesis VSH9 7555371.486A2.0367.437%B++N/A22B+8C21492.5h5.8B**8.7B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit3592,5416.7h
Motion Spotter405,7274h
Spawn Beacon138711.9h
Nano-Armor Kit272350,84032.5h
Anti-Vehicle MANA Turret4920.8h
AE Nano-Armor Kit1236,7942.4h
Nanite Revive Grenade05,2851.5h
Medical Applicator539295,43523.7h
AE Medical Applicator5754,3813h
Ammunition Package371,7521.4h
Medical Kit4,74132,00580.5h
Anti-Infantry MANA Turret53051.3h
Recon Detection Device364,6617.9h
Shield Recharging Field272,0140.8h
Smoke Grenade06920.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.35s
Server spent 1.63s on queries, 1.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.