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AtaraxTemesta[HPB] AtaraxTemesta
NC BR 105

KDR: 2.82

Score: 21.2m

Last Seen: May 20th, 2020 12:18 PM
- OFFLINE - 191.7 hour(s)

Battle Rank 107 (105 total) - New Conglomerate on Cobalt
Level Progress (to 108): 63%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6A GODSAW SAS-R AF-4A Bandit C-4 L100 Python HESH LA1 Anchor Razor GD-23 GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,620,845 MLG Score: 2095
Fun Score: N/A
Cheeseburgers Flipped: 48TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.095%22.895%62025125831,8672.760960.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.033%1.119B**0.278C*0.031C+HEAD ++ (~9.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.486B+100.278C*26.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.311%0.71%645512783,5207898774.46134401%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.206%-0C+-1.18D*-0.142

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.743B++40.675B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.014%19.42%305712762,3126382223.623821037%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.593%-1.123D*3.641M**-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.60.172C++23.20.404B73.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.606%78.94%305612778,1151652334.90926

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.023%0.471B+0.748B++-0.861

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.487B+1.90.392B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
63.066%10.977%30521281911809161.12608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.165%1.734A++-0.735D-0.668

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.693B+2.50.48B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.2m237.6%303 (18.2k)256 (15.4k)2.8209557,57020,4083.03464105 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283411224.609%26.199%64504:0327

6% Engineer34% Heavy Assault33% Infiltrator24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 18th, 2015 7:49 PMNov 6th, 2015 8:18 PMMay 27th, 2020 10:58 AM (20h) (PST)May 20th, 2020 8:23 AM (8d) (PST)May 20th, 2020 8:18 AM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5861554310.6960.2470.1821.7510.0412095

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,1449,30225,842421511105215,376

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1379.5h/57.5d 4,361 15,083 15,944 144.9k 1,674 5,209 3,405 48.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C+
Kills:5,604
Deaths:2,022
KDR:2.772
Accuracy:28.127% C+
HSR:26.784% C+
LA1 Anchor
B+
Kills:1,594
Deaths:639
KDR:2.495
Accuracy:28.053% B+
HSR:27.854% C*
GD-22S
B++
Kills:1,284
Deaths:691
KDR:1.858
Accuracy:26.954% B++
HSR:22.664% C
MGR-L1 Promise
B+
Kills:1,226
Deaths:545
KDR:2.250
Accuracy:26.614% B+
HSR:25.775% C+
NC6 Gauss SAW
C*
Kills:1,191
Deaths:538
KDR:2.214
Accuracy:21.772% C*
HSR:22.838% C+
NSX-P Naginata
B
Kills:1,188
Deaths:546
KDR:2.176
Accuracy:25.283% B
HSR:31.229% C*
NS-15M2
C++
Kills:1,178
Deaths:490
KDR:2.404
Accuracy:25.949% C++
HSR:24.873% C
EM1
C**
Kills:1,175
Deaths:619
KDR:1.898
Accuracy:23.710% C**
HSR:24.085% C**
EM6
B**
Kills:1,174
Deaths:449
KDR:2.615
Accuracy:28.517% B**
HSR:23.424% C+
Kills:15,614
Deaths (as Heavy Assault):6,539
Deaths (to Heavy Assaults):5,225
KDR:2.38783
Kill Difference:9,075
Playtime:474.219 hours
Usage:34%
Score:7.206m
Score/min:253
Accuracy (listed only):26.109%
HSR (listed only):25.503%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C**
Kills:2,204
Deaths:876
KDR:2.516
Accuracy:27.490% C**
HSR:21.461% C
Razor GD-23
B**
Kills:1,332
Deaths:611
KDR:2.180
Accuracy:30.552% B**
HSR:21.622% C++
GD-7F
C++
Kills:1,182
Deaths:681
KDR:1.736
Accuracy:25.757% C++
HSR:19.459% C+
19A Fortuna
C++
Kills:1,174
Deaths:594
KDR:1.976
Accuracy:26.248% C
HSR:21.976% C++
NSX-P Tanto
C+
Kills:1,173
Deaths:601
KDR:1.952
Accuracy:25.774% C+
HSR:25.917% C+
Blitz GD-10
B*
Kills:1,171
Deaths:511
KDR:2.292
Accuracy:28.927% B*
HSR:20.666% B+
AF-4 Cyclone
B**
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:31.419% B**
HSR:20.188% C++
MGR-S1 Gladius
B++
Kills:1,166
Deaths:386
KDR:3.021
Accuracy:31.043% B++
HSR:18.611% D
NS-7 PDW
B++
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:28.924% B++
HSR:16.910% C
AF-19 Mercenary
B+
Kills:1,162
Deaths:737
KDR:1.577
Accuracy:24.955% B+
HSR:19.019% C-
AC-X11
C
Kills:1,157
Deaths:841
KDR:1.376
Accuracy:23.729% C
HSR:18.669% D
Tempest
B*
Kills:922
Deaths:328
KDR:2.811
Accuracy:30.145% B*
HSR:16.486% D-
LA39 Bruiser
B+
Kills:850
Deaths:583
KDR:1.458
Accuracy:66.780% B+
HSR:10.588% D
Mauler S6
B+
Kills:61
Deaths:54
KDR:1.130
Accuracy:46.515% B+
HSR:16.393% C*
Kills:15,888
Deaths (as Light Assault):7,890
Deaths (to Light Assaults):3,895
KDR:2.01369
Kill Difference:7,998
Playtime:333.652 hours
Usage:24%
Score:5.181m
Score/min:259
Accuracy (listed only):32.018%
HSR (listed only):19.140%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B++
Kills:3,325
Deaths:507
KDR:6.558
Accuracy:41.540% C**
HSR:75.850% B++
Blitz GD-10
B*
Kills:1,171
Deaths:511
KDR:2.292
Accuracy:28.927% B*
HSR:20.666% B+
AF-4 Cyclone
B**
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:31.419% B**
HSR:20.188% C++
NC14 Bolt Driver
B
Kills:1,166
Deaths:260
KDR:4.485
Accuracy:36.624% C+
HSR:77.530% B
MGR-S1 Gladius
B++
Kills:1,166
Deaths:386
KDR:3.021
Accuracy:31.043% B++
HSR:18.611% D
NS-7 PDW
B++
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:28.924% B++
HSR:16.910% C
LA80
B
Kills:1,164
Deaths:150
KDR:7.760
Accuracy:39.462% C
HSR:80.584% B
EM4 Longshot
B*
Kills:1,163
Deaths:111
KDR:10.478
Accuracy:40.234% C+
HSR:84.695% B*
AF-8 RailJack
B++
Kills:1,157
Deaths:161
KDR:7.186
Accuracy:36.771% C+
HSR:80.985% B++
Tempest
B*
Kills:922
Deaths:328
KDR:2.811
Accuracy:30.145% B*
HSR:16.486% D-
NSX Tomoe
C+
Kills:698
Deaths:247
KDR:2.826
Accuracy:27.169% D
HSR:38.395% C+
NS-44 Commissioner
B+
Kills:538
Deaths:396
KDR:1.359
Accuracy:42.146% B+
HSR:20.818% C
NC4 Mag-Shot
B+
Kills:515
Deaths:465
KDR:1.108
Accuracy:30.595% B+
HSR:15.146% D
NS-61 Emissary
B+
Kills:268
Deaths:185
KDR:1.449
Accuracy:31.345% B+
HSR:16.418% C+
The Moonshot
B++
Kills:140
Deaths:19
KDR:7.368
Accuracy:47.629% B+
HSR:85.714% B++
Kills:15,727
Deaths (as Infiltrator):4,813
Deaths (to Infiltrators):4,404
KDR:3.26761
Kill Difference:10,914
Playtime:459.930 hours
Usage:33%
Score:7.073m
Score/min:256
Accuracy (listed only):34.932%
HSR (listed only):44.600%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C**
Kills:2,204
Deaths:876
KDR:2.516
Accuracy:27.490% C**
HSR:21.461% C
Razor GD-23
B**
Kills:1,332
Deaths:611
KDR:2.180
Accuracy:30.552% B**
HSR:21.622% C++
GD-7F
C++
Kills:1,182
Deaths:681
KDR:1.736
Accuracy:25.757% C++
HSR:19.459% C+
19A Fortuna
C++
Kills:1,174
Deaths:594
KDR:1.976
Accuracy:26.248% C
HSR:21.976% C++
NSX-P Tanto
C+
Kills:1,173
Deaths:601
KDR:1.952
Accuracy:25.774% C+
HSR:25.917% C+
AF-19 Mercenary
B+
Kills:1,162
Deaths:737
KDR:1.577
Accuracy:24.955% B+
HSR:19.019% C-
AC-X11
C
Kills:1,157
Deaths:841
KDR:1.376
Accuracy:23.729% C
HSR:18.669% D
LA39 Bruiser
B+
Kills:850
Deaths:583
KDR:1.458
Accuracy:66.780% B+
HSR:10.588% D
Mauler S6
B+
Kills:61
Deaths:54
KDR:1.130
Accuracy:46.515% B+
HSR:16.393% C*
Kills:10,295
Deaths (as Engineer):5,578
Deaths (to Engineers):2,864
KDR:1.84564
Kill Difference:4,717
Playtime:79.669 hours
Usage:6%
Score:1.211m
Score/min:253
Accuracy (listed only):33.089%
HSR (listed only):19.456%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B*
Kills:1,171
Deaths:511
KDR:2.292
Accuracy:28.927% B*
HSR:20.666% B+
AF-4 Cyclone
B**
Kills:1,169
Deaths:424
KDR:2.757
Accuracy:31.419% B**
HSR:20.188% C++
MGR-S1 Gladius
B++
Kills:1,166
Deaths:386
KDR:3.021
Accuracy:31.043% B++
HSR:18.611% D
NS-7 PDW
B++
Kills:1,165
Deaths:663
KDR:1.757
Accuracy:28.924% B++
HSR:16.910% C
Tempest
B*
Kills:922
Deaths:328
KDR:2.811
Accuracy:30.145% B*
HSR:16.486% D-
LA39 Bruiser
B+
Kills:850
Deaths:583
KDR:1.458
Accuracy:66.780% B+
HSR:10.588% D
NC1 Gauss Rifle
C
Kills:445
Deaths:405
KDR:1.099
Accuracy:21.754% C
HSR:19.101% C
Mauler S6
B+
Kills:61
Deaths:54
KDR:1.130
Accuracy:46.515% B+
HSR:16.393% C*
Kills:6,949
Deaths (as Combat Medic):3,354
Deaths (to Combat Medics):1,890
KDR:2.07185
Kill Difference:3,595
Playtime:26.658 hours
Usage:2%
Score:0.359m
Score/min:225
Accuracy (listed only):35.688%
HSR (listed only):17.368%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:1,747
V. Kills:254 N/A
Deaths:76
KDR:22.987
Accuracy:41.393% D-
KPH:48 C
VKPH:7 C
L100 Python AP
B*
Kills:1,126
V. Kills:368 305%
Deaths:50
KDR:22.520
Accuracy:42.442% D**
KPH:46.600 B*
VKPH:15.200 D
L100 Python HEAT
C+
Kills:205
V. Kills:57 353%
Deaths:13
KDR:15.769
Accuracy:39.819% D*
KPH:33.800 C+
VKPH:9.400 C--
C75 Viper
D
Kills:71
V. Kills:11 N/A
Deaths:18
KDR:3.944
Accuracy:30.075% D-
KPH:18.500 D
VKPH:2.900 D*
Kills:3,149 (3,149 + 0)
Deaths:157
KDR:20.057
VKDR:4.395
Vehicle Kills:690
Kill Difference:2,992
Playtime:70.440 hours
Usage:5%
Score:0.797m
Score/min:188
Driving Accuracy:30.075%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:361
V. Kills:103 347%
Deaths:43
KDR:8.395
Accuracy:45.225% C+
KPH:28.700 B+
VKPH:8.200 C
Titan-150 AP
A+
Kills:215
V. Kills:80 265%
Deaths:19
KDR:11.316
Accuracy:46.006% C-
KPH:39.800 A+
VKPH:14.800 C+
E540 Halberd
A*
Kills:162
V. Kills:35 450%
Deaths:16
KDR:10.125
Accuracy:41.758% C-
KPH:53.700 A*
VKPH:11.600 D
M20 Basilisk
A
Kills:55
V. Kills:14 367%
Deaths:8
KDR:6.875
Accuracy:30.500% C+
KPH:37.900 A
VKPH:9.600 B++
Kills:793 (576 + 217)
Deaths:86
KDR:9.221
VKDR:2.698
Vehicle Kills:232
Kill Difference:707
Playtime:22.445 hours
Usage:2%
Score:0.311m
Score/min:231
Driving Accuracy:46.006%
Gunner Accuracy:30.500%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:142
V. Kills:4 N/A
Deaths:1
KDR:142
Accuracy:18.185% D-
KPH:123.500 C++
VKPH:3.500 C
E540 Halberd-H
A
Kills:90
V. Kills:10 N/A
Deaths:
KDR:
Accuracy:31.834% T-
KPH:69.400 A
VKPH:7.700 F
Kills:232 (0 + 232)
Deaths:1
KDR:232
VKDR:14
Vehicle Kills:14
Kill Difference:231
Playtime:2.447 hours
Usage:0%
Score:0.060m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:31.834%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B+
Kills:1,001
V. Kills:24 N/A
Deaths:49
KDR:20.429
Accuracy:18.722% C++
KPH:85 B+
VKPH:2 C
M12 Kobalt
B
Kills:543
V. Kills:16 N/A
Deaths:23
KDR:23.609
Accuracy:19.777% B
KPH:85.900 B
VKPH:2.500 C+
M20 Basilisk
B++
Kills:270
V. Kills:49 N/A
Deaths:25
KDR:10.800
Accuracy:34.498% C--
KPH:29.500 B++
VKPH:5.400 D
M20 Basilisk
B**
Kills:139
V. Kills:26 N/A
Deaths:11
KDR:12.636
Accuracy:32.302% D
KPH:32.600 B**
VKPH:6.100 D
Kills:1,953 (0 + 1,953)
Deaths:108
KDR:18.083
VKDR:1.065
Vehicle Kills:115
Kill Difference:1,845
Playtime:31.531 hours
Usage:2%
Score:0.423m
Score/min:223
Driving Accuracy:N/A%
Gunner Accuracy:32.302%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:58
V. Kills:1 N/A
Deaths:31
KDR:1.871
Accuracy:28.356% F
KPH:9.600 D*
VKPH:0.200 D*
Kills:58 (58 + 0)
Deaths:31
KDR:1.871
VKDR:0.032
Vehicle Kills:1
Kill Difference:27
Playtime:6.021 hours
Usage:0%
Score:0.015m
Score/min:40
Driving Accuracy:28.356%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 5,7135,6042,0222.772C*0.0528.127%C+26.784%C+49C1C+145114.4h7.9C++28.3B
SAS-R 3,3443,3255076.558A3.7441.54%C**75.85%B++58.7B+N/A17256.6h1.9B++4.5B+
AF-4A Bandit 2,2382,2048762.516B*0.3027.49%C**21.461%C41.4C+N/A9753.3h9.9B36.1B+
C-4 2,4431,9576233.141B**0.3223.635%CN/A151.7A37.7B+74012.9h1.2B+4.9B
L100 Python HESH 2,0011,7477622.987B**20.1741.393%D-N/A48C7C16136.4h3.4C+8.2C
LA1 Anchor 1,6131,5946392.495C+0.3328.053%B+27.854%C*38.4CN/A12241.5h9.8C++34.8B+
Razor GD-23 1,3531,3326112.18B**0.6430.552%B**21.622%C++42.3B++N/A12731.5h10.4C*33.9B+
GD-22S 1,3051,2846911.858C++0.9626.954%B++22.664%C34.7C+N/A9237h10.2B38B+
MGR-L1 Promise 1,2621,2265452.25B+0.5726.614%B+25.775%C+41.3C+1.2B+14529.7h13B48.8B+
NC6 Gauss SAW 1,2101,1915382.214B+0.6121.772%C*22.838%C+33C+N/A12536.1h9B41.2B+
NSX-P Naginata 1,2231,1885462.176B+0.6425.283%B31.229%C*42.9C1.3C*9627.7h11.2B+44.3B+
GD-7F 1,1931,1826811.736B1.0825.757%C++19.459%C+31.1C+N/A8538h11.1B++42.9B+
NS-15M2 1,1941,1784902.404C**0.4225.949%C++24.873%C43.3CN/A13927.2h12.2C+47C*
EM1 1,1951,1756191.898B+0.9223.71%C**24.085%C**34.4C+N/A7634.2h12.9C++54.3B
EM6 1,1901,1744492.615B+0.2128.517%B**23.424%C+39.7C+N/A9429.6h9.3B++32.5B++
19A Fortuna 1,1901,1745941.976B+0.8426.248%C21.976%C++41C++N/A12528.6h9.7C++36.8C++
NSX-P Tanto 1,1871,1736011.952B**0.8725.774%C+25.917%C+31.4C+N/A10137.3h12.4B+48.3B+
Blitz GD-10 1,1781,1715112.292A0.5328.927%B*20.666%B+41.8B+N/A13128h11.6B*40.3B++
AF-4 Cyclone 1,1801,1694242.757B*0.0631.419%B**20.188%C++49.3B+N/A14223.7h9.4B+30B+
NC14 Bolt Driver 1,1701,1662604.485B**1.6636.624%C+77.53%B30.2BN/A8538.6h2.1B++5.7B+
MGR-S1 Gladius 1,1701,1663863.021B*0.2031.043%B++18.611%D55.8B+N/A19720.9h7.3B*23.5B++
NS-7 PDW 1,1761,1656631.757B++1.0628.924%B++16.91%C32.5C++N/A7435.8h12.8B+44.1B+
LA80 1,1681,1641507.76A++4.9439.462%C80.584%B48.7B+N/A14523.9h1.9B+4.9C**
EM4 Longshot 1,1661,16311110.477A*7.6640.234%C+84.695%B*50.8B**N/A15022.9h1.7B*4.3B+
AF-19 Mercenary 1,1791,1627371.577B++1.2424.955%B+19.019%C-26.4C**N/A9744h10.8B+43.4B+
AC-X11 1,1691,1578411.376C++1.4423.729%C18.669%D27.9C+N/A7841.5h9.2B38.7C*
AF-8 RailJack 1,1591,1571617.186A++4.3736.771%C+80.985%B++34.3B++N/A8433.7h1.7B**4.7B++
L100 Python AP 1,4941,1265022.52A*19.7042.442%D**N/A46.5B*15.2D22124.2h3.7B**8.7B+
M12 Kobalt 1,1231,09810109.8B+106.9820.741%C20.492%B+163.9B**3.7C4776.7h12.5B*60.2B+
M12 Kobalt 1,0251,0014920.429B+17.6118.722%C++24.276%A84.8B+2C26911.8h16.3B+87.3B+
Mag-Cutter 99597216,6170.058B**2.7644.231%A3.086%C--1B+N/A3993.5h1.6B*3.7B++
Frag Grenade 9759511951N/A948.1840.408%D-N/A396.3D10C+12042.4h3.8C+9.3C
Tempest 9319223282.811A0.0130.145%B*16.486%D-48.5C+N/A14219h9.1B+30.2B++
LA39 Bruiser 8668505831.458C**1.3666.78%B+10.588%D54.5B+1B**17915.6h2.3C**3.5B
NSX Tomoe 7026982472.826B+0.0127.169%D38.395%C+48.1C++N/A16614.5h14.1C+51.9C+
Shrike 1,0656963511.983A*0.8452.804%C--1.724%D35.3B*18.7B*29619.7h6.4C++12C+
Tank Mine 773548618.984M+6.1630.613%CN/A219.2A*90B*11702.5h1.4B*4.6B*
M12 Kobalt 5595432323.609A20.7919.777%B24.125%B**86.2B2.5C+2856.3h16.9B85.6B+
NS-44 Commissioner 5425383961.359C**1.4642.146%B+20.818%C79.1AN/A3116.8h3.1B++7.4B++
NC4 Mag-Shot 5225154651.108B+1.7130.595%B+15.146%D42.2B*N/A14012.2h7.2B+23.7B+
NC1 Gauss Rifle 4484454051.099C+1.7221.754%C19.101%C21.9CN/A9020.3h11B+50.7B
Titan-150 HEAT 464361438.395B+5.5745.225%C+2.77%C+28.7B+8.2C14412.6h6D13.2C--
Rocklet Rifle 6083581123.196S0.3843.994%D--N/A41.6B**29.1B+4178.6h27.6B*62.6B+
Spear Anti-Vehicle Phalanx Turret 4373081520.533A*17.7143.397%C+1.623%D*45.3C*19C2676.8h7.3C**16.9B
NCM1 Scattercannon 275272922.957C++0.1446.902%B++25.368%A*61.8B**N/A2294.4h6.7C14.2B
M20 Basilisk 3192702510.8M**7.9834.498%C--10%A++29.3B++5.3D1379.2h56.3B**163.2B*
NS-61 Emissary 2702681851.449B*1.3731.345%B+16.418%C+29.5C+N/A1019.1h12.5C*40B
NCM1 Scattercannon 2342301052.19C++0.6346.202%B+23.913%A++42.6B**N/A1645.4h9.1C19.6C*
Titan-150 AP 2952151911.316B++8.5046.006%C-N/A39.8A+14.8C+3895.4h3.7B+8B+
Bouncing Betty 214214444.864C**2.0434.929%D--N/A112.6CN/A4111.9h2.1D6D*
L100 Python HEAT 2622051315.769B**12.9539.819%D*N/A33.6C+9.3C--2436.1h5.1C*12.9C
NS Annihilator 264166632.635S0.1979.809%CN/A15.8B**9.3C*14110.5h9B**11.3B*
Nightshade 1631632,9540.055B*2.7743.323%DN/A1.1CN/A3142.6h1.7B+4B++
E540 Halberd 1971621610.125C*7.3041.758%C-1.852%D54A*11.7D3283h3.8A+9.1B**
M12 Kobalt-H 1461421142S139.1818.185%D-16.901%C+129.1C*3.6C4521.1h16.1C+88.4C
The Moonshot 141140197.368B++4.5547.629%B+85.714%B++63.6C**N/A2012.2h1.7B+3.5B++
M20 Basilisk 1651391112.636S9.8232.302%D11.511%A*32.3B**6D1904.3h52.6A162.7B*
Fatestealer 1011011650.612M++2.2132.328%C--20.792%C+16C-N/A346.3h2.2C**6.9C+
E540 Halberd-H 10090190S87.1831.834%T-1.111%D69.2A7.7F3671.3h3.1A+9.6B
C75 Viper 8271183.944C+1.1230.075%D-2.817%A++18.7D2.9D*1553.8h14.7C48.8D
Mauler S6 6161541.13C++1.6946.515%B+16.393%C*17.9DN/A1423.4h5C+10.8B
S12 Renegade 5958311.871C0.9528.356%FN/A9.7D*N/A406h3.9D13.7D**
Aspis Anti-Aircraft Phalanx Turret 9357414.25M**11.4330.831%B+1.754%C17.8B**11.3C+1703.2h107.2B**347.8B++
Spear Anti-Vehicle Phalanx Tower 7557157A+54.1858.048%B*N/A114A++36C++4250.5h3.9B**6.6B**
M20 Basilisk 695586.875A++4.0530.5%C+9.091%A36.7A9.3B++1921.5h48.9B**160.4B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit45150,2187.8h
Aux Spitfire2700.2h
Nanite Revive Grenade01730h
Medical Kit8778,39512.2h
Medical Applicator7144,7922.9h
Spitfire Auto-Turret35690.4h
Recon Detection Device10524,89533.6h
Ammunition Package54100.1h
Anti-Infantry MANA Turret2520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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