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Archon AtemuHD[PSET] AtemuHD
VS BR 81

KDR: 1.58

Score: 37.7m

Last Seen: Oct 8th, 2019 10:19 PM
- OFFLINE - 113 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Cobalt
Level Progress (to 82): 90%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Lasher X2 NSX Naginata NSX Amaterasu Damascus Edge Orion VS54 NS-11A Lasher X2 AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $740,592 MLG Score: 592
Fun Score: N/A
Cheeseburgers Flipped: 301TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.572%30.315%77533131630,3911.75124-0.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.276%0.836B++1.384A-0.985D--HEAD ++ (~17.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.465B+10.10.29C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.179%1.126%68213474446692430.663677182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.866%-0.852D---0.407C--1.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
247.4-0.524D72.2-0.357C-175.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.644%4.418%40213472498721260.28555196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.05%-0.135C1.24B**-1.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.653B+5.30.576B+8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.59%7.339%102713426548193720.797561175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.495%0.034C+0.68B+0.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.062C+41.3-0.026C+71.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.895%68.671%10231346316156710.201531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.094%0.14C++0.104C+0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.37C**2.20.296C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.499%15.432%102313461,3091377130.950617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.66%0.718B++0.119C+0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.567B+2.90.41B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.7m498.1%417 (25k)361 (21.7k)1.5832249,06430,9901.7744181 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349283017.465%22.96%40103:2218

17% Combat Medic29% Engineer35% Heavy Assault7% Infiltrator10% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 1st, 2015 11:25 AMMar 9th, 2016 9:41 PMOct 19th, 2019 10:34 PM (404d) (PST)Oct 8th, 2019 7:33 PM (415d) (PST)Oct 8th, 2019 6:19 PM (416d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4271822450.4710.2970.1082.4990.031592

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,64310,93914,70428186150221,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1737.2h/72.4d 5,925 11,265 29,224 260.4k 2,563 3,791 3,218 44.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C++
Kills:4,738
Deaths:1,885
KDR:2.514
Accuracy:28.763% C+
HSR:35.120% C++
NSX Naginata
C*
Kills:1,741
Deaths:638
KDR:2.729
Accuracy:26.874% C*
HSR:33.544% C*
Orion VS54
D
Kills:1,406
Deaths:857
KDR:1.641
Accuracy:19.164% D--
HSR:24.182% D
Flare VE6
C++
Kills:1,199
Deaths:439
KDR:2.731
Accuracy:25.275% C+
HSR:29.358% C++
VX29 Polaris
C+
Kills:1,177
Deaths:447
KDR:2.633
Accuracy:22.592% D
HSR:24.894% C+
NS-15M AE
B+
Kills:1,169
Deaths:435
KDR:2.687
Accuracy:28.626% C+
HSR:36.955% B+
NS-15M1
C
Kills:1,158
Deaths:482
KDR:2.402
Accuracy:22.970% D
HSR:25.302% C
SVA-88
C-
Kills:1,156
Deaths:617
KDR:1.874
Accuracy:19.175% D*
HSR:24.827% C-
NS-15M2
B++
Kills:524
Deaths:280
KDR:1.871
Accuracy:29.796% B+
HSR:37.214% B++
VE-H Maw
C+
Kills:271
Deaths:152
KDR:1.783
Accuracy:28.336% C+
HSR:27.675% C
Pulsar LSW
C++
Kills:231
Deaths:109
KDR:2.119
Accuracy:26.579% C++
HSR:23.810% C--
Kills:14,770
Deaths (as Heavy Assault):6,341
Deaths (to Heavy Assaults):9,460
KDR:2.32929
Kill Difference:8,429
Playtime:610.215 hours
Usage:35%
Score:12.611m
Score/min:344
Accuracy (listed only):25.286%
HSR (listed only):29.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B
Kills:1,163
Deaths:292
KDR:3.983
Accuracy:30.649% C*
HSR:31.212% B
Pulsar C
D*
Kills:747
Deaths:841
KDR:0.888
Accuracy:19.630% D**
HSR:18.474% D*
Solstice VE3
C*
Kills:741
Deaths:661
KDR:1.121
Accuracy:25.799% C+
HSR:22.672% C*
Eridani SX5
C
Kills:714
Deaths:516
KDR:1.384
Accuracy:23.185% D*
HSR:20.308% C
Deimos VA29
B+
Kills:536
Deaths:327
KDR:1.639
Accuracy:69.758% B+
HSR:17.537% C+
Phobos VX86
C-
Kills:498
Deaths:422
KDR:1.180
Accuracy:52.721% D--
HSR:15.060% C-
Serpent VE92
D-
Kills:463
Deaths:353
KDR:1.312
Accuracy:22.526% D-
HSR:13.175% D**
Solstice SF
C
Kills:354
Deaths:367
KDR:0.965
Accuracy:22.150% D
HSR:14.972% C
Eridani SX5-AE
D
Kills:320
Deaths:145
KDR:2.207
Accuracy:27.946% D--
HSR:23.438% D
Thanatos VE70
C-
Kills:275
Deaths:390
KDR:0.705
Accuracy:39.183% C-
HSR:12% D-
Solstice Burst
D
Kills:267
Deaths:195
KDR:1.369
Accuracy:23.021% D**
HSR:21.723% D
VE-S Canis
C*
Kills:142
Deaths:56
KDR:2.536
Accuracy:30.898% C+
HSR:26.761% C*
NS Baron G5AE
C--
Kills:107
Deaths:80
KDR:1.338
Accuracy:36.502% D**
HSR:14.019% C--
NS-7 PDW
C++
Kills:77
Deaths:70
KDR:1.100
Accuracy:22.659% D--
HSR:22.078% C++
Kills:6,404
Deaths (as Light Assault):4,715
Deaths (to Light Assaults):5,357
KDR:1.35822
Kill Difference:1,689
Playtime:173.642 hours
Usage:10%
Score:1.596m
Score/min:153
Accuracy (listed only):31.902%
HSR (listed only):19.531%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C
Kills:1,394
Deaths:871
KDR:1.600
Accuracy:25.066% C-
HSR:23.458% C
H-V45 AE
C++
Kills:1,153
Deaths:552
KDR:2.089
Accuracy:30.853% C++
HSR:31.743% C+
Corvus VA55
B++
Kills:1,112
Deaths:692
KDR:1.607
Accuracy:30.112% B+
HSR:32.554% B++
Pulsar VS1
C--
Kills:940
Deaths:1,125
KDR:0.836
Accuracy:19.276% D**
HSR:19.681% C--
H-V45
B++
Kills:891
Deaths:542
KDR:1.644
Accuracy:25.983% C
HSR:31.089% B++
Eridani SX5
C
Kills:714
Deaths:516
KDR:1.384
Accuracy:23.185% D*
HSR:20.308% C
Deimos VA29
B+
Kills:536
Deaths:327
KDR:1.639
Accuracy:69.758% B+
HSR:17.537% C+
Phobos VX86
C-
Kills:498
Deaths:422
KDR:1.180
Accuracy:52.721% D--
HSR:15.060% C-
Eridani SX5-AE
D
Kills:320
Deaths:145
KDR:2.207
Accuracy:27.946% D--
HSR:23.438% D
Terminus VX-9
B+
Kills:316
Deaths:246
KDR:1.285
Accuracy:30.429% B+
HSR:33.544% B+
Thanatos VE70
C-
Kills:275
Deaths:390
KDR:0.705
Accuracy:39.183% C-
HSR:12% D-
VE-S Canis
C*
Kills:142
Deaths:56
KDR:2.536
Accuracy:30.898% C+
HSR:26.761% C*
NS Baron G5AE
C--
Kills:107
Deaths:80
KDR:1.338
Accuracy:36.502% D**
HSR:14.019% C--
NS-7 PDW
C++
Kills:77
Deaths:70
KDR:1.100
Accuracy:22.659% D--
HSR:22.078% C++
Kills:8,475
Deaths (as Combat Medic):6,034
Deaths (to Combat Medics):3,934
KDR:1.40454
Kill Difference:2,441
Playtime:289.161 hours
Usage:17%
Score:7.865m
Score/min:453
Accuracy (listed only):33.184%
HSR (listed only):23.091%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
B**
Kills:1,165
Deaths:669
KDR:1.741
Accuracy:35.406% B+
HSR:37.511% B**
NSX Tanto
B
Kills:1,163
Deaths:292
KDR:3.983
Accuracy:30.649% C*
HSR:31.212% B
Pulsar C
D*
Kills:747
Deaths:841
KDR:0.888
Accuracy:19.630% D**
HSR:18.474% D*
Solstice VE3
C*
Kills:741
Deaths:661
KDR:1.121
Accuracy:25.799% C+
HSR:22.672% C*
Deimos VA29
B+
Kills:536
Deaths:327
KDR:1.639
Accuracy:69.758% B+
HSR:17.537% C+
Phobos VX86
C-
Kills:498
Deaths:422
KDR:1.180
Accuracy:52.721% D--
HSR:15.060% C-
Serpent VE92
D-
Kills:463
Deaths:353
KDR:1.312
Accuracy:22.526% D-
HSR:13.175% D**
Solstice SF
C
Kills:354
Deaths:367
KDR:0.965
Accuracy:22.150% D
HSR:14.972% C
Thanatos VE70
C-
Kills:275
Deaths:390
KDR:0.705
Accuracy:39.183% C-
HSR:12% D-
Solstice Burst
D
Kills:267
Deaths:195
KDR:1.369
Accuracy:23.021% D**
HSR:21.723% D
VE-LR Obelisk
A
Kills:263
Deaths:143
KDR:1.839
Accuracy:44.218% A
HSR:46.768% A
NS Baron G5AE
C--
Kills:107
Deaths:80
KDR:1.338
Accuracy:36.502% D**
HSR:14.019% C--
Kills:6,579
Deaths (as Engineer):4,740
Deaths (to Engineers):4,712
KDR:1.38797
Kill Difference:1,839
Playtime:498.717 hours
Usage:29%
Score:13.009m
Score/min:435
Accuracy (listed only):35.130%
HSR (listed only):22.094%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
A
Kills:1,191
Deaths:1,051
KDR:1.133
Accuracy:44.881% C++
HSR:40.806% A
NSX Tomoe
C+
Kills:1,158
Deaths:371
KDR:3.121
Accuracy:31.317% C+
HSR:42.919% C+
NS-357 Underboss
B+
Kills:953
Deaths:1,087
KDR:0.877
Accuracy:40.586% C+
HSR:31.270% B+
Eridani SX5
C
Kills:714
Deaths:516
KDR:1.384
Accuracy:23.185% D*
HSR:20.308% C
Eridani SX5-AE
D
Kills:320
Deaths:145
KDR:2.207
Accuracy:27.946% D--
HSR:23.438% D
NS-44 Commissioner
C*
Kills:287
Deaths:368
KDR:0.780
Accuracy:34.860% D
HSR:27.526% C*
Soldier Soaker
S
Kills:214
Deaths:95
KDR:2.253
Accuracy:38.979% C++
HSR:38.318% S
Beamer VS3
C+
Kills:164
Deaths:254
KDR:0.646
Accuracy:23.000% D-
HSR:22.561% C+
Ghost
D
Kills:150
Deaths:71
KDR:2.113
Accuracy:37.084% D-
HSR:66.667% D
VE-S Canis
C*
Kills:142
Deaths:56
KDR:2.536
Accuracy:30.898% C+
HSR:26.761% C*
Parallax VX3-AE
D
Kills:108
Deaths:21
KDR:5.143
Accuracy:39.300% D
HSR:73.148% F-
NS-7 PDW
C++
Kills:77
Deaths:70
KDR:1.100
Accuracy:22.659% D--
HSR:22.078% C++
XM98
D*
Kills:58
Deaths:67
KDR:0.866
Accuracy:31.197% D*
HSR:65.517% D**
Kills:5,536
Deaths (as Infiltrator):4,172
Deaths (to Infiltrators):4,244
KDR:1.32694
Kill Difference:1,364
Playtime:122.039 hours
Usage:7%
Score:1.903m
Score/min:260
Accuracy (listed only):32.761%
HSR (listed only):38.563%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:406
Deaths:215
KDR:1.888
Accuracy:18.920% D
HSR:24.138% C++
Quasar VM1
D
Kills:374
Deaths:219
KDR:1.708
Accuracy:15.145% D
HSR:15.508% D-
Blueshift VM5
C+
Kills:204
Deaths:102
KDR:2
Accuracy:19.209% D
HSR:23.039% C+
Comet VM2
D--
Kills:167
Deaths:93
KDR:1.796
Accuracy:37.319% D--
HSR:2.395% D--
Comet VM2
B+
Kills:154
Deaths:97
KDR:1.588
Accuracy:39.893% D--
HSR:5.844% B+
Cosmos VM3
C
Kills:151
Deaths:98
KDR:1.541
Accuracy:13.895% D*
HSR:18.543% C
Kills:1,456
Deaths (as MAX Suit):412
Deaths (to MAX Suits):1,653
KDR:3.53398
Kill Difference:1,044
Playtime:37.668 hours
Usage:2%
Score:0.679m
Score/min:300
Accuracy (listed only):24.063%
HSR (listed only):14.911%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C--
Kills:286
V. Kills:197 144%
Deaths:198
KDR:1.444
Accuracy:27.505% D
KPH:11.400 C--
VKPH:7.900 C--
Dual Photon Pods
B
Kills:158
V. Kills:30 N/A
Deaths:33
KDR:4.788
Accuracy:58.239% B
KPH:47.800 D-
VKPH:9.100 D-
Kills:444 (286 + 0)
Deaths:231
KDR:1.922
VKDR:0.983
Vehicle Kills:227
Kill Difference:213
Playtime:28.378 hours
Usage:2%
Score:0.283m
Score/min:166
Piloting Accuracy:27.505%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:55
V. Kills:6 N/A
Deaths:7
KDR:7.857
Accuracy:45.260% C++
KPH:45.300 C
VKPH:4.900 D-
Kills:55 (0 + 55)
Deaths:7
KDR:7.857
VKDR:0.857
Vehicle Kills:6
Kill Difference:48
Playtime:1.214 hours
Usage:0%
Score:0.016m
Score/min:215
Piloting Accuracy:N/A%
Gunner Accuracy:45.260%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:158
V. Kills:90 174%
Deaths:31
KDR:5.097
Accuracy:39.396% D--
KPH:21.700 D
VKPH:12.300 C-
Supernova PC
D
Kills:140
V. Kills:48 286%
Deaths:27
KDR:5.185
Accuracy:39.704% D*
KPH:16.600 D-
VKPH:5.700 D
Supernova FPC
D--
Kills:109
V. Kills:66 163%
Deaths:17
KDR:6.412
Accuracy:39.564% F-
KPH:18.200 D--
VKPH:11 D*
Kills:407 (249 + 158)
Deaths:75
KDR:5.427
VKDR:2.720
Vehicle Kills:204
Kill Difference:332
Playtime:21.721 hours
Usage:1%
Score:0.296m
Score/min:227
Driving Accuracy:39.564%
Gunner Accuracy:39.396%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:113
V. Kills:5 N/A
Deaths:15
KDR:7.533
Accuracy:44.529% B+
KPH:58.700 D--
VKPH:2.600 D*
M12 Kobalt-H
C+
Kills:85
V. Kills:5 N/A
Deaths:7
KDR:12.143
Accuracy:21.627% D
KPH:88.100 D-
VKPH:5.200 C+
Aphelion VEX-4H
N/A
Kills:50
V. Kills:46 106%
Deaths:17
KDR:2.941
Accuracy:41.383% N/A
KPH:27.900 N/A
VKPH:25.600 N/A
Kills:248 (0 + 248)
Deaths:39
KDR:6.359
VKDR:1.436
Vehicle Kills:56
Kill Difference:209
Playtime:4.686 hours
Usage:0%
Score:0.070m
Score/min:249
Driving Accuracy:N/A%
Gunner Accuracy:41.383%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:86
V. Kills:49 172%
Deaths:17
KDR:5.059
Accuracy:41.039% C
KPH:18.100 C--
VKPH:10.300 B+
M12 Kobalt
C+
Kills:75
V. Kills:2 N/A
Deaths:3
KDR:25
Accuracy:15.670% D--
KPH:76.200 C+
VKPH:2 D
M40 Fury
C
Kills:71
V. Kills:23 296%
Deaths:21
KDR:3.381
Accuracy:36.234% C
KPH:26.500 D*
VKPH:8.600 C
M20 Basilisk
B+
Kills:66
V. Kills:37 174%
Deaths:10
KDR:6.600
Accuracy:40.412% C+
KPH:22.300 C
VKPH:12.500 B+
Kills:298 (0 + 298)
Deaths:51
KDR:5.843
VKDR:2.176
Vehicle Kills:111
Kill Difference:247
Playtime:11.362 hours
Usage:1%
Score:0.196m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:40.412%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C
Kills:100
V. Kills:4 N/A
Deaths:5
KDR:20
Accuracy:33.357% C
KPH:67.600 C
VKPH:2.700 D*
Kills:100 (0 + 100)
Deaths:5
KDR:20
VKDR:0.800
Vehicle Kills:4
Kill Difference:95
Playtime:1.479 hours
Usage:0%
Score:0.025m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:33.357%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,7944,7381,8852.514C0.9328.763%C+35.12%C++53DN/A15089.4h9.8C++33.9C*
Lasher X2 1,8061,7601,2971.357C+0.2326.823%C-2.898%D42.3C1.1C12641.6h19.2C+71.5C+
NSX Naginata 1,7501,7416382.729B+1.1526.874%C*33.544%C*49.7C-N/A12735h9B++33.4B+
NSX Amaterasu 1,6991,6864,2240.399M**1.1842.208%A33.037%A*12.1B**N/A28139.8h3.6C+8.6B+
Damascus Edge 1,5591,48015,3570.096B++1.4932.997%C++11.081%B**2.3B++N/A7645.3h1.9C++5.7B
Orion VS54 1,4161,4068571.641C0.0619.164%D--24.182%D37.6C-N/A14237.4h11.5C+59.9C+
NS-11A 1,4121,3948711.6C+0.0225.066%C-23.458%C35.4C-N/A18339.4h12.8C+51.1C+
Lasher X2 AE 1,2801,2694952.564B++0.9834.504%C+2.6%C--53.1CN/A12523.9h16.2B+47.1B+
Flare VE6 1,2081,1994392.731B+1.1525.275%C+29.358%C++46.3C-N/A20325.9h9.2C*36.4C*
NS-44 Commissioner AE 1,1971,1911,0511.133C+0.4544.881%C++40.806%A47.1CN/A14525.3h3.1C*7C*
VX29 Polaris 1,1861,1774472.633C**1.0522.592%D24.894%C+47.7CN/A15524.7h11.1C++49.2C+
NS-15M AE 1,1801,1694352.687C+1.1028.626%C+36.955%B+45.3DN/A13825.8h9.7B+34B
Eidolon VE33 1,1781,1656691.741C+0.1635.406%B+37.511%B**50.2C**N/A19623.2h6B++16.9B++
NSX Tanto 1,1691,1632923.983A**2.4030.649%C*31.212%B59.3C++N/A13419.6h10.2B+33.4B+
NSX Tomoe 1,1671,1583713.121C*1.5431.317%C+42.919%C+61.6C++N/A14018.8h11.3B+36.1B+
NS-15M1 1,1651,1584822.402C++0.8222.97%D25.302%C46.9CN/A13524.7h10.8C*46.8C+
SVA-88 1,1631,1566171.874C+0.2919.175%D*24.827%C-37.4DN/A10830.9h11.1C+58.1D
H-V45 AE 1,1691,1535522.089C+0.5130.853%C++31.743%C+42.2DN/A11127.3h10.6C+34.2C*
NSX Masamune 1,1751,1303563.174M+1.5954.979%D2.035%C+64.6A++2.6D--16317.5h2.4A4.4A
Corvus VA55 1,1301,1126921.607C++0.0230.112%B+32.554%B++48.1C++N/A12323.1h10.1B+33.7B+
NS-357 Underboss 9659531,0870.877C0.7140.586%C+31.27%B+47.4CN/A15520.1h3.8C++9.3C*
Pulsar VS1 9589401,1250.836C--0.7519.276%D**19.681%C--20.4DN/A8646.1h15.9D--82.5D*
H-V45 9138915421.644C+0.0625.983%C31.089%B++38.4CN/A15323.2h12.1C+46.6C++
Pulsar C 7627478410.888C0.7019.63%D**18.474%D*23.6DN/A8531.7h12.4D63.3D--
M60-A Bulldog 7837421549.467B*47.8856.793%B++1.482%D78.1B**4.3C2339.5h4.2B**7.4B*
Solstice VE3 7497416611.121C++0.4625.799%C+22.672%C*22CN/A10333.7h13.9C+53.8C+
Eridani SX5 7177145161.384C+0.2023.185%D*20.308%C30DN/A8923.8h12.2C-52.6D
Nemesis VSH9 9025915711.035C++0.5566.567%C++1.692%D25.5C++13.4C+25323.2h6.8B10.2B+
Deimos VA29 5445363271.639C+0.0669.758%B+17.537%C+78.8C**1.2B+1996.8h1.9B+2.7B+
NS-15M2 5325242801.871C+0.2929.796%B+37.214%B++55.2CN/A2129.5h10.2B+34.2B+
Phobos VX86 5024984221.18C0.4052.721%D--15.06%C-33.9DN/A8214.7h3.1D**5.9D-
C-4 6014984441.122C-0.4627.874%C+N/A40.2D--8.3D**45712.4h1.4C4.9C+
NS Decimator 7114843161.532C+0.0554.421%D--1.446%C--35.3C--16.6C34913.7h5.1C--9.3D-
Serpent VE92 4714633531.312C+0.2722.526%D-13.175%D**36.2CN/A13612.8h12.9C57.4C
Blueshift VM5 4124062151.888C0.3018.92%D24.138%C++31.2DN/A9513h16.8D89C--
Quasar VM1 3803742191.708C0.1215.145%D15.508%D-23.8C--N/A8815.7h14.8C+97.6C+
Solstice SF 3643543670.965C0.6222.15%D14.972%C19.1CN/A6318.5h11.5C+51.9C+
The Slasher 3573531,0550.335S1.2554.566%A+29.745%A**8.5B**N/A2041.4h2C**3.8B+
Eridani SX5-AE 3253201452.207C+0.6227.946%D--23.438%D39D-N/A1198.2h11D39.5D-
Terminus VX-9 3233162461.285C+0.3030.429%B+33.544%B+39.5CN/A1768h13.1D43.1C++
NS-44 Commissioner 2912873680.78C0.8034.86%D27.526%C*30.2DN/A1199.5h3.7C+10.7C+
Saron Laser Cannon 4832861981.444C0.1427.505%D1.049%D11.4C--7.8C--15725.1h99.9C*363.2C++
Thanatos VE70 2762753900.705C-0.8839.183%C-12%D-30.2CN/A1209.1h4.3C++11C+
VE-H Maw 2762711521.783C0.2028.336%C+27.675%C48.4DN/A1685.6h9.3C++32.7C++
Solstice Burst 2712671951.369C0.2123.021%D**21.723%D25.7DN/A7010.4h13.4D58.2D--
VE-LR Obelisk 2642631431.839C0.2644.218%A46.768%A47.8C+N/A1175.5h4.2B*9.5B**
MANA Anti-Personnel Turret 2682621272.063N/A0.4819.232%UN/A2620U60U5856100.1h23.2T*120.5T*
Force-Blade 2822598,8830.029C+1.5524.516%D2.703%C--0.8C+N/A3316.3h2.8C11.4C+
Pulsar LSW 2312311092.119C++0.5426.579%C++23.81%C--44.4C--N/A3115.2h10.5C**39.7C++
S1 3452224450.499D1.0853.391%D1.351%D-21.6D11.9C-23910.3h7.5D14C
Soldier Soaker 216214952.253B+0.6738.979%C++38.318%S97.3B++N/A5622.2h5.1B++13B+
Blueshift VM5 2092041022C0.4219.209%D23.039%C+30.4DN/A1106.7h17.3D89.9C--
Plasma Grenade 1821811181N/A179.4257.388%B**N/A603.3C+3.3D35800.3h3C*5.2B+
Comet VM2 202167931.796B++0.2137.319%D--2.395%D--16.4C*3.4D10210.2h15.8B+42.2C++
Beamer VS3 1661642540.646C-0.9423%D-22.561%C+20.2C--N/A768.1h10.1C44.1C
Dual Photon Pods 188158334.788D3.2058.239%B1.266%C**47.9D-9.1D-2323.3h22.1C37.9C+
Saron HRB 248158315.097C3.5139.396%D--2.532%B**21.6D12.3C-2387.3h20.5C++52C
M20 Drake 329158622.548U0.9629.479%UN/A11U11.9U13114.4h122.8T*416.4T*
Comet VM2 197154971.588C**0.0039.893%D--5.844%B+15.2C+4.3D8310.1h18B+45.1C**
Cosmos VM3 153151981.541C-0.0413.895%D*18.543%C18D--N/A678.4h16.1D--115.8D*
Ghost 151150712.113C-0.5337.084%D-66.667%D30D-N/A1735h2.2C5.8C
Tank Mine 208148642.313C-0.7354.264%B*N/A105.7C42.9D-11091.4h1.9C+3.5A
VE-S Canis 143142562.536B*0.9530.898%C+26.761%C*67.6C++N/A2502.1h10.7C+34.5C++
Supernova PC 188140275.185C3.6039.704%D*2.857%B++16.7D-5.7D1258.4h5.4C-13.5D--
Proton II PPA-H 118113157.533C--5.9544.529%B+1.77%C**59.5D--2.6D*1811.9h9.3C*20.9B+
Supernova FPC 175109176.412C-4.8339.564%F-6.422%M*18.2D--11D*3566h5.2C-13.1F
Parallax VX3-AE 108108215.143C+3.5639.3%D73.148%F-40DN/A972.7h1.9D4.8D
NS Baron G5AE 107107801.338C0.2536.502%D**14.019%C--18.1D*N/A515.9h5.4F-14.7C-
CAS 14-E 104100520C+18.4233.357%CN/A66.7C2.7D*2791.5h19.1B*57.4B++
M20 Basilisk 13586175.059C**3.4841.039%C3.488%D--18.3C--10.4B+2594.7h131.3D320D
M12 Kobalt-H 9085712.143D-10.5621.627%D18.824%C++85D-5C2221h16.4C--75.9C-
Lancer VS22 174811460.555C--1.0358.078%C+1.235%C+11.4C--13.1C1807.1h24.5C42.3C
NS-7 PDW 7977701.1C0.4822.659%D--22.078%C++10.8D--N/A937.1h16.8D--74.3D-
M12 Kobalt 7775325C++23.4215.67%D--21.333%B+75C+2D3071h14B++89.2C++
M60-A Bulldog 8371417.75C+16.1739.235%D--1.408%D26.3D4.4C+1202.7h5.8C+14.7C
M40 Fury 9471213.381D1.8036.234%C2.817%A++26.3D*8.5C2712.7h17.1D47.3D
M20 Basilisk 10366106.6B**5.0240.412%C+7.576%B++22C12.3B+3433h117.7D291.2C-
XM98 5858670.866D--0.7231.197%D*65.517%D**16.6D-N/A903.5h3.2F10.2D**
L105 Zephyr 615577.857C6.2745.26%C++N/A45.8C5D-2151.2h6.2C++13.6C**
A30 Walker 11555222.5C0.9224.906%DN/A5D--5.5D-12111h215.7D-866.2D-
Aphelion VEX-4H 9650172.941C-1.3641.383%D6%A+27.8D--25.6C3351.8h50.6C+122.3C+
NSX Fujin 5050150N/A48.4265.204%M+54%C500C+N/A11520.1h4.2D*6.4C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit277253,25020.5h
Anti-Vehicle MANA Turret31030.1h
Spawn Beacon323,9331.8h
AE Nano-Armor Kit245344,45434.7h
AE Medical Applicator521353,22820.6h
Nanite Revive Grenade01,9020.5h
Medical Applicator405168,13410.6h
Motion Spotter51,6381.1h
Restoration Kit3251,6997.2h
G40-F Ranger0580.1h
Shield Recharging Field15214,8884.4h
Recon Detection Device495,8378.6h
Ammunition Package464,8032h
Medical Kit1,8967,95248.5h
Anti-Infantry MANA Turret289091.1h
Snowman Soldier1530h
Xiphos Anti-Personnel Phalanx Turret0720h
Nano-Repair Grenade0880h

Check the help document for the dictionary if you want to learn more about words used here.


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