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Atets[XPEH] Atets
VS BR 128

KDR: 0.97

Score: 34.7m

Last Seen: Apr 14th, 2019 6:55 PM
- OFFLINE - 111.7 hour(s)

Battle Rank 120 (128 total) - Vanu Sovereignty on Cobalt - Outfit Member of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 57
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lumine Edge Supernova FPC Supernova PC Pulsar C NS-44L Blackhand NS-61 Emissary Lasher X2 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $163,881 MLG Score: 131
Fun Score: N/A
Cheeseburgers Flipped: 586TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.031%32.499%81314102113,7390.6420390.33

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.758%0.767B++1.782A++-2.809THEAD ++ (~19.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.358C**120.159C++35.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.111%0.998%133210331,40316274460.861794314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.982%0.712B++-0.553D-0.336

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.60.674B+23.20.562B+29.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.812%1.772%259610298,689431772202.01274120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.83%-0.401C---0.532D2.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.079C+13.1-0.045C+22.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.63%2.164%73810272,218317217160.699243129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.972%-0.603D-0.555D0.495

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.5-0.25C44-0.113C+104.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.356%84.409%7311034372164120.226691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.845A++1.129B**-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.544B+2.10.33C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.872%15.416%73110347461183170.6306

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.214C0.15C++-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.037C+5.3-0.096C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 57
34.7m253.5%187 (11.2k)172 (10.3k)0.97213249,22150,6321.23708128 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035203518.113%14.669%26603:5910

46% Engineer12% Heavy Assault37% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 10:22 PMJan 3rd, 2018 3:53 PMApr 18th, 2019 6:01 PM (12h) (PST)Apr 14th, 2019 4:21 PM (5d) (PST)Apr 14th, 2019 2:55 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5391463930.2440.2510.0360.8080.075131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,3188,76223,5561515248510,292

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3368.2h/140.3d 13,415 7,220 15,107 163.3k 3,599 7,002 15,207 108.9m

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:2,820
Deaths:4,319
KDR:0.653
Accuracy:21.748% C-
HSR:23.972% C++
Serpent VE92
B**
Kills:813
Deaths:2,039
KDR:0.399
Accuracy:28.450% B**
HSR:16.236% D
Thanatos VE70
C+
Kills:746
Deaths:1,765
KDR:0.423
Accuracy:38.872% C+
HSR:15.416% C+
Solstice VE3
C--
Kills:400
Deaths:399
KDR:1.003
Accuracy:19.887% C--
HSR:16% D
Kills:4,779
Deaths (as Engineer):8,522
Deaths (to Engineers):16,727
KDR:0.56078
Kill Difference:3,743
Playtime:1,559.030 hours
Usage:46%
Score:17.563m
Score/min:188
Accuracy (listed only):27.239%
HSR (listed only):17.906%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:2,269
Deaths:3,209
KDR:0.707
Accuracy:29.122% B+
HSR:4.187% C++
Orion VS54
D
Kills:998
Deaths:994
KDR:1.004
Accuracy:17.384% D
HSR:20.140% D
Flare VE6
C+
Kills:636
Deaths:1,125
KDR:0.565
Accuracy:21.468% C+
HSR:18.082% D-
Ursa
C+
Kills:432
Deaths:874
KDR:0.494
Accuracy:22.473% C+
HSR:18.750% D
Kills:4,335
Deaths (as Heavy Assault):6,202
Deaths (to Heavy Assaults):11,992
KDR:0.69897
Kill Difference:1,867
Playtime:412.496 hours
Usage:12%
Score:3.699m
Score/min:149
Accuracy (listed only):22.612%
HSR (listed only):15.290%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M+
Kills:2,793
Deaths:1,807
KDR:1.546
Accuracy:60.423% A*
HSR:80.380% M+
NS-61 Emissary
B+
Kills:2,560
Deaths:4,411
KDR:0.580
Accuracy:31.573% B+
HSR:17.344% C++
NS-44 Commissioner
B*
Kills:726
Deaths:1,663
KDR:0.437
Accuracy:42.927% B*
HSR:27.135% B++
Spiker
C*
Kills:375
Deaths:695
KDR:0.540
Accuracy:31.247% C*
HSR:20% C+
XM98
A+
Kills:372
Deaths:203
KDR:1.833
Accuracy:47.356% A+
HSR:84.409% B**
Sirius SX12
C+
Kills:368
Deaths:629
KDR:0.585
Accuracy:23.496% C+
HSR:12.772% D-
Beamer VS3
A*
Kills:248
Deaths:215
KDR:1.153
Accuracy:30.174% B+
HSR:36.694% A*
VE-S Canis
D
Kills:59
Deaths:131
KDR:0.450
Accuracy:19.901% D*
HSR:15.254% D
Kills:7,501
Deaths (as Infiltrator):9,754
Deaths (to Infiltrators):7,535
KDR:0.76902
Kill Difference:2,253
Playtime:1,238.158 hours
Usage:37%
Score:11.673m
Score/min:157
Accuracy (listed only):35.887%
HSR (listed only):36.748%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:746
Deaths:1,765
KDR:0.423
Accuracy:38.872% C+
HSR:15.416% C+
Pulsar VS1
C-
Kills:511
Deaths:883
KDR:0.579
Accuracy:21.287% C-
HSR:17.221% C--
Sirius SX12
C+
Kills:368
Deaths:629
KDR:0.585
Accuracy:23.496% C+
HSR:12.772% D-
VE-S Canis
D
Kills:59
Deaths:131
KDR:0.450
Accuracy:19.901% D*
HSR:15.254% D
Kills:1,684
Deaths (as Combat Medic):3,408
Deaths (to Combat Medics):4,451
KDR:0.49413
Kill Difference:1,724
Playtime:66.224 hours
Usage:2%
Score:0.650m
Score/min:164
Accuracy (listed only):25.889%
HSR (listed only):15.166%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:518
Deaths:556
KDR:0.932
Accuracy:21.322% B
HSR:17.954% D
Blueshift VM5
C*
Kills:511
Deaths:571
KDR:0.895
Accuracy:20.390% C*
HSR:17.025% D
Quasar VM1
C+
Kills:343
Deaths:274
KDR:1.252
Accuracy:14.737% C+
HSR:18.659% C+
Cosmos VM3
C++
Kills:342
Deaths:234
KDR:1.462
Accuracy:16.013% C+
HSR:19.883% C++
Comet VM2
B**
Kills:225
Deaths:434
KDR:0.518
Accuracy:46.164% B+
HSR:6.222% B**
Comet VM2
C**
Kills:206
Deaths:411
KDR:0.501
Accuracy:47.971% C**
HSR:4.369% C++
Kills:2,145
Deaths (as MAX Suit):1,240
Deaths (to MAX Suits):1,956
KDR:1.72984
Kill Difference:905
Playtime:73.391 hours
Usage:2%
Score:1.000m
Score/min:227
Accuracy (listed only):27.766%
HSR (listed only):14.019%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,048
V. Kills:140 N/A
Deaths:1,816
KDR:0.577
Accuracy:39.276% C+
KPH:14.700 D--
VKPH:2 D
Dual Photon Pods
C-
Kills:355
V. Kills:121 291%
Deaths:227
KDR:1.564
Accuracy:53.367% C++
KPH:37.600 D
VKPH:12.800 C-
Photon A2A Missile Pods
C**
Kills:146
V. Kills:161 90%
Deaths:39
KDR:3.744
Accuracy:74.582% D-
KPH:45.600 C+
VKPH:50.300 C**
Kills:1,549 (1,048 + 0)
Deaths:2,082
KDR:0.744
VKDR:0.203
Vehicle Kills:422
Kill Difference:533
Playtime:84.110 hours
Usage:2%
Score:0.458m
Score/min:91
Piloting Accuracy:39.276%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:161
V. Kills:30 N/A
Deaths:24
KDR:6.708
Accuracy:44.267% C++
KPH:35.400 C--
VKPH:6.600 C
Kills:161 (0 + 161)
Deaths:24
KDR:6.708
VKDR:1.250
Vehicle Kills:30
Kill Difference:137
Playtime:4.552 hours
Usage:0%
Score:0.061m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:44.267%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:371
V. Kills:302 122%
Deaths:339
KDR:1.094
Accuracy:25.850% D
KPH:9.100 D
VKPH:7.400 D
L100 Python HEAT
C+
Kills:295
V. Kills:181 162%
Deaths:215
KDR:1.372
Accuracy:64.519% A
KPH:18.500 D
VKPH:11.400 C+
C75 Viper
C
Kills:119
V. Kills:32 361%
Deaths:4
KDR:29.750
Accuracy:35.814% C
KPH:12.700 D-
VKPH:3.400 D--
L100 Python AP
B**
Kills:53
V. Kills:53 98%
Deaths:23
KDR:2.304
Accuracy:72.579% A++
KPH:24.300 C-
VKPH:24.300 B**
Kills:838 (838 + 0)
Deaths:581
KDR:1.442
VKDR:0.978
Vehicle Kills:568
Kill Difference:257
Playtime:68.214 hours
Usage:2%
Score:0.583m
Score/min:143
Driving Accuracy:72.579%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,957
V. Kills:5,017 79%
Deaths:2,838
KDR:1.394
Accuracy:72.238% A*
KPH:13.700 D--
VKPH:17.400 B+
Supernova PC
C**
Kills:3,894
V. Kills:1,622 240%
Deaths:919
KDR:4.237
Accuracy:59.224% B**
KPH:22.600 C++
VKPH:9.400 C**
E540 Halberd
C*
Kills:875
V. Kills:914 96%
Deaths:331
KDR:2.644
Accuracy:52.414% B+
KPH:16.900 D*
VKPH:17.700 C*
Proton II PPA
C+
Kills:581
V. Kills:40 N/A
Deaths:65
KDR:8.938
Accuracy:20.405% D
KPH:49.500 C+
VKPH:3.400 C+
Saron HRB
C--
Kills:246
V. Kills:230 106%
Deaths:117
KDR:2.103
Accuracy:38.179% D
KPH:12.300 D*
VKPH:11.500 C--
G30 Walker
C++
Kills:127
V. Kills:113 111%
Deaths:122
KDR:1.041
Accuracy:25.954% C+
KPH:14.100 D
VKPH:12.500 C++
Aphelion VEX-4
D
Kills:99
V. Kills:92 106%
Deaths:50
KDR:1.980
Accuracy:32.496% C
KPH:12.300 D*
VKPH:11.400 D
M20 Basilisk
D
Kills:98
V. Kills:62 156%
Deaths:71
KDR:1.380
Accuracy:23.861% D-
KPH:7.800 D*
VKPH:4.900 D
Kills:9,877 (7,851 + 2,026)
Deaths:4,513
KDR:2.189
VKDR:1.793
Vehicle Kills:8,090
Kill Difference:5,364
Playtime:573.056 hours
Usage:17%
Score:5.925m
Score/min:172
Driving Accuracy:59.224%
Gunner Accuracy:23.861%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:128
V. Kills:67 188%
Deaths:78
KDR:1.641
Accuracy:37.399% C+
KPH:13 D
VKPH:6.800 C
M40 Fury
M+
Kills:106
V. Kills:71 147%
Deaths:55
KDR:1.927
Accuracy:51.223% A+
KPH:43.900 C
VKPH:29.400 M+
M20 Basilisk
C-
Kills:57
V. Kills:41 136%
Deaths:31
KDR:1.839
Accuracy:35.022% C-
KPH:10.100 D-
VKPH:7.300 C-
Kills:291 (0 + 291)
Deaths:164
KDR:1.774
VKDR:1.091
Vehicle Kills:179
Kill Difference:127
Playtime:17.891 hours
Usage:1%
Score:0.189m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:35.022%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:77
V. Kills:10 N/A
Deaths:93
KDR:0.828
Accuracy:33.386% D--
KPH:10.900 D*
VKPH:1.400 C-
Kills:77 (77 + 0)
Deaths:93
KDR:0.828
VKDR:0.108
Vehicle Kills:10
Kill Difference:16
Playtime:7.079 hours
Usage:0%
Score:0.016m
Score/min:37
Driving Accuracy:33.386%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 4,6444,4397,1030.625A*0.3550.666%A*14.575%C+8.7BN/A21512.7h1.2B+2.4B+
Supernova FPC 8,9743,9572,8381.394D0.4272.238%A*2.552%C++13.7D--17.4B+192287.8h9F-12.5C
Supernova PC 5,5163,8949194.237C+3.2659.224%B**1.053%D--22.6C++9.4C**135172.2h3.9B*6.6B**
Pulsar C 2,9022,8204,3190.653C0.3221.748%C-23.972%C++8.2D-N/A38342.9h14.7C--67.5C
NS-44L Blackhand 2,8022,7931,8071.546B0.5760.423%A*80.38%M+16.4C-N/A35169.9h2.9B**4.7B**
NS-61 Emissary 2,5832,5604,4110.58C0.3931.573%B+17.344%C++9.1D-N/A23280.3h14.3C++45.4B+
Lasher X2 2,3312,2693,2090.707C0.2729.122%B+4.187%C++17.6DN/A54129.1h16.6B++57B++
Proximity Mine 1,9831,98118510.708A*9.7434.137%D-N/A190.5A+N/A34410.4h1.3A++3.9B++
Tank Mine 3,1841,7333405.097A4.1226.141%DN/A184.4A++154.4M++19519.4h1.7B+6.7C+
NS-TMC-01 "His Regards" 1,7441,7158,9570.191S0.7853.194%A*12.536%B++3.1B*N/A8553h2.6C+4.9B+
Light PPA 1,1881,0481,8160.577D0.4039.276%C+1.145%C+14.7D--2D5371.5h18.2C46.3C+
Orion VS54 1,0079989941.004C+0.0317.384%D20.14%D15.4DN/A5964.7h13.5C+77.4C+
Hunter QCX 9709516691.422B**0.4560.413%B**75.92%M*9.7CN/A2497.8h2.8B+4.7B+
E540 Halberd 1,7898753312.644C--1.6752.414%B+1.829%C16.9D*17.7C*21151.7h8.9F--17D--
Serpent VE92 8538132,0390.399D0.5728.45%B**16.236%D5.7D--N/A18143.7h27.2T95.7D-
Thanatos VE70 7637461,7650.423C--0.5538.872%C+15.416%C+11.6D-N/A3164.5h5.3C+13.7C++
NS-44 Commissioner 7327261,6630.437C-0.5442.927%B*27.135%B++8.2D--N/A2388.3h4.3C9.9B
Flare VE6 6486361,1250.565D0.4121.468%C+18.082%D-17.4D-N/A5536.6h11.9C55.3C+
Proton II PPA 621581658.938C7.9720.405%D2.41%B+49.7C+3.4C+14511.7h9.9C++48.7C+
Blueshift VM5 5335185560.932D0.0421.322%B17.954%D22DN/A5923.5h17.9C84.1C*
Pulsar VS1 5185118830.579C0.3921.287%C-17.221%C--13.8DN/A4537.1h14.2C**66.9C++
Blueshift VM5 5215115710.895D0.0820.39%C*17.025%D22.9DN/A6422.3h17.3C84.6C*
Spear Anti-Vehicle Phalanx Turret 1,1025051154.391C3.4259.792%A+2.574%D38.3C++45.2A*53013.2h12.6D21.1C*
C-4 8334394680.938C0.0329.909%B++N/A69.7C62.5A*9846.3h2.4D**8C--
Ursa 4444328740.494D-0.4822.473%C+18.75%D16.7DN/A5125.9h13.2C58.7C+
Solstice VE3 4074003991.003B0.0319.887%C--16%D8.7DN/A6646.2h16.1C++80.9C+
Spiker 3783756950.54C--0.4331.247%C*20%C+7.5D--N/A2450.2h11.7C-37.6C+
XM98 3743722031.833C+0.8647.356%A+84.409%B**13D-N/A3728.7h2.1B++4.5B*
Skyguard 6733713391.094D0.1225.85%D2.156%C++9.1D7.4D11440.7h156.2D604.3D
Sirius SX12 3723686290.585C0.3923.496%C+12.772%D-17.3C--N/A5421.3h13.6B+57.7C**
Nemesis VSH9 8373661,4220.257D0.7262.766%C+1.093%D--8.6C--11.1C++14042.5h11.8D**18.7D*
Dual Photon Pods 4763552271.564D0.5953.367%C++N/A37.8D12.9C-2529.4h38.1D**71.4D
Quasar VM1 3463432741.252C+0.2814.737%C+18.659%C+17.2C-N/A5519.9h15.3C++103.7C++
Cosmos VM3 3433422341.462C0.4916.013%C+19.883%C++22.4C--N/A6115.3h13.7C++85.3C*
L100 Python HEAT 4762952151.372D0.4064.519%AN/A18.6D11.4C+14915.9h8.4D-13C++
S1 7752857980.357D0.6265.555%B**2.105%C14.5D-24.9A++29519.7h10.8F16.4D
Xiphos Anti-Personnel Phalanx Tower 2642561256S255.0329.206%C+N/A853.3A*26.7M*23500.3h5.1B+17.6B+
Beamer VS3 2522482151.153B+0.1830.174%B+36.694%A*10.2DN/A6224.2h10.9C+36C+
Saron HRB 4762461172.103D1.1338.179%DN/A12.3D*11.5C--18420h25.5C66.8C--
Frag Grenade 2342321232N/A231.0324.628%F*N/A1160M+10C*20430.2h1.4A*5.5B*
Comet VM2 3572254340.518C-0.4546.164%B+6.222%B**9.7C5.7B*8323.3h23.3C++50.6C**
Comet VM2 3092064110.501D0.4747.971%C**4.369%C++10.3C+5.2C++7920h24.3B50.6B+
Force-Blade 21418719,9620.009C-0.9641.444%B**N/A0.2DN/A0899.9h3.7D8.8C**
Aspis Anti-Aircraft Phalanx Turret 392172602.867C+1.8929.69%B++1.163%D12.6B16.2B**24813.6h174.4C-587.2C**
L105 Zephyr 191161246.708C5.7444.267%C++N/A35C--6.5C2224.6h6.9C+15.5C++
Photon A2A Missile Pods 307146393.744C2.7774.582%D-N/A45.6C+50.3C**4673.2h8.6C++11.5C+
M20 Basilisk 195128781.641C--0.6737.399%C+3.125%D--12.9D6.8C1479.9h122.2C--326.6C
G30 Walker 2401271221.041D*0.0725.954%C+3.15%C+14.1D12.6C++2019h302.2D--1164.5C-
C75 Viper 151119429.75S28.7835.814%CN/A12.8D-3.4D--1529.3h14.3C++39.9C+
MANA Anti-Vehicle Turret 2961193020.394D--0.5867.301%B++4.202%B+1190D1770C-1369400.1h21.1T*31.4F-
M40 Fury 177106551.927D0.9551.223%A+N/A44.2C29.6M+3742.4h36.3T71D*
Aphelion VEX-4 19199501.98D1.0132.496%C4.04%C+12.2D*11.4D1558.1h98D*301.5D*
M20 Basilisk 16098711.38D-0.4123.861%D-4.082%C7.8D*4.9D7812.6h120.6D**505.4F
Orbital Strike Uplink 13891191U90.03306.383%UN/A303.3U156.7U31580.3h1.6T*0.5T*
S12 Renegade 8777930.828C--0.1433.386%D--1.299%D**10.8D*1.4C-377.1h8.2T*24.7T*
VE-S Canis 61591310.45D0.5219.901%D*15.254%D12.6D-N/A474.7h14.4C72.2D
M20 Basilisk 9857311.839D0.8735.022%C-5.263%C+10.2D-7.3C-1435.6h141.1D-402.9D
M40 Fury 11254252.16D1.1950.249%C**1.852%B28.4D*30.5B*3801.9h69.1T137.5T-
L100 Python AP 10653232.304C-1.3372.579%A++1.887%C--24.1C-24.1B**5922.2h10.9F15C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret681,1902.8h
Motion Spotter11915,03810.3h
Restoration Kit318531.4h
Nano-Armor Kit1,0151,373,551154.8h
Spawn Beacon55640.6h
Turret AI Module58004.5h
Repair Module04121.4h
Skywall Shield Emitter74862.2h
Structure Shield Module24041.5h
Cortium Silo01310.6h
Medical Applicator23374,3456.7h
Deconstruction Tool06,6690.6h
Spear Anti-Vehicle Tower11470.8h
Spitfire Auto-Turret663,6735.5h
Rampart Wall01281h
Xiphos Anti-Personnel Tower44142h
Hoplon Anti-Aircraft Phalanx Tower02181h
Ammunition Package387,5453.8h
Anti-Infantry MANA Turret392,7847.6h
Spear Anti-Vehicle Turret41891.2h
Orbital Strike Target Designator8691h
Recon Detection Device84030.8h

Check the help document for the dictionary if you want to learn more about words used here.


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