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Venator Atets[XPEH] Atets
VS BR 33

KDR: 0.98

Score: 36.7m

Last Seen: Aug 20th, 2019 3:54 PM
- OFFLINE - 45.7 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Cobalt - Outfit Member of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 56
Level Progress (to 34): 57%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lumine Edge Supernova FPC Supernova PC NS-44L Blackhand Pulsar C NS-61 Emissary Lasher X2 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $168,885 MLG Score: 135
Fun Score: N/A
Cheeseburgers Flipped: 666TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.046%32.586%81615119914,2760.6350530.349

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.623%0.75B++1.749A++-2.685F**HEAD ++ (~20.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.353C**120.156C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.233%0.982%133212121,42516594560.858434312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.934%0.724B++-0.555D-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.673B+23.40.559B+29.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.093%1.701%263612089,110449774762.02579122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.771%-0.389C--0.538D2.919

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.09C+12.9-0.037C+21.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.691%2.103%74812062,330326217580.714067132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.879%-0.602D-0.572D0.429

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.9-0.236C43.6-0.099C+103.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.055%84.409%7411213372172420.215777

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.857A++1.126B**-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.542B+2.10.326C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.788%15.497%74112137551260170.599206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.227C0.17C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.039C+5.3-0.094C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 56
36.7m260.8%190 (11.4k)174 (10.4k)0.98430751,99752,8261.2509833 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214219618.248%14.472%26404:0010

45% Engineer12% Heavy Assault37% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 10:22 PMJul 9th, 2019 5:12 PMAug 20th, 2019 8:34 PM (2d) (PST)Aug 20th, 2019 2:06 PM (2d) (PST)Aug 20th, 2019 11:54 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5371473900.2460.2500.0360.8370.075135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2128,83323,3791515250410,418

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3520.5h/146.7d 14,087 7,525 16,557 176.7k 3,718 7,217 15,778 113.4m

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:2,820
Deaths:4,319
KDR:0.653
Accuracy:21.748% C--
HSR:23.972% C++
Serpent VE92
B*
Kills:836
Deaths:2,111
KDR:0.396
Accuracy:28.249% B*
HSR:16.268% D
Thanatos VE70
C+
Kills:755
Deaths:1,792
KDR:0.421
Accuracy:38.788% C+
HSR:15.497% C+
Solstice VE3
D
Kills:400
Deaths:399
KDR:1.003
Accuracy:19.887% D
HSR:16% D
Kills:4,811
Deaths (as Engineer):8,621
Deaths (to Engineers):17,329
KDR:0.55806
Kill Difference:3,810
Playtime:1,600.529 hours
Usage:45%
Score:18.288m
Score/min:190
Accuracy (listed only):27.168%
HSR (listed only):17.934%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,001
Deaths:1,000
KDR:1.001
Accuracy:17.317% D
HSR:20.280% D
Flare VE6
C
Kills:637
Deaths:1,130
KDR:0.564
Accuracy:21.375% C
HSR:18.053% D-
Ursa
C+
Kills:461
Deaths:984
KDR:0.468
Accuracy:22.266% C+
HSR:19.306% D
VE-H Maw
D--
Kills:75
Deaths:188
KDR:0.399
Accuracy:19.516% D--
HSR:16% D*
Kills:2,174
Deaths (as Heavy Assault):3,302
Deaths (to Heavy Assaults):12,446
KDR:0.65839
Kill Difference:1,128
Playtime:425.960 hours
Usage:12%
Score:3.821m
Score/min:149
Accuracy (listed only):20.119%
HSR (listed only):18.410%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M+
Kills:2,912
Deaths:1,850
KDR:1.574
Accuracy:60.329% A*
HSR:80.701% M+
NS-61 Emissary
B+
Kills:2,697
Deaths:4,660
KDR:0.579
Accuracy:31.568% B+
HSR:17.167% C++
NS-44 Commissioner
B*
Kills:753
Deaths:1,694
KDR:0.445
Accuracy:43.025% B*
HSR:27.889% B*
Spiker
C**
Kills:449
Deaths:850
KDR:0.528
Accuracy:31.550% C**
HSR:20.045% C+
XM98
A+
Kills:372
Deaths:206
KDR:1.806
Accuracy:47.055% A+
HSR:84.409% B**
Sirius SX12
C+
Kills:368
Deaths:629
KDR:0.585
Accuracy:23.496% C+
HSR:12.772% D-
Beamer VS3
A++
Kills:250
Deaths:217
KDR:1.152
Accuracy:30.242% B+
HSR:36.800% A++
VE-S Canis
D
Kills:96
Deaths:240
KDR:0.400
Accuracy:21.833% D-
HSR:15.625% D
Kills:7,897
Deaths (as Infiltrator):10,346
Deaths (to Infiltrators):7,918
KDR:0.76329
Kill Difference:2,449
Playtime:1,319.956 hours
Usage:37%
Score:12.548m
Score/min:158
Accuracy (listed only):36.137%
HSR (listed only):36.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:755
Deaths:1,792
KDR:0.421
Accuracy:38.788% C+
HSR:15.497% C+
Pulsar VS1
C-
Kills:521
Deaths:920
KDR:0.566
Accuracy:21.248% C-
HSR:17.275% C--
Sirius SX12
C+
Kills:368
Deaths:629
KDR:0.585
Accuracy:23.496% C+
HSR:12.772% D-
VE-S Canis
D
Kills:96
Deaths:240
KDR:0.400
Accuracy:21.833% D-
HSR:15.625% D
Kills:1,740
Deaths (as Combat Medic):3,581
Deaths (to Combat Medics):4,642
KDR:0.4859
Kill Difference:1,841
Playtime:69.952 hours
Usage:2%
Score:0.797m
Score/min:190
Accuracy (listed only):26.341%
HSR (listed only):15.292%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:606
Deaths:650
KDR:0.932
Accuracy:20.789% C*
HSR:18.977% C-
Blueshift VM5
C++
Kills:598
Deaths:665
KDR:0.899
Accuracy:19.893% C++
HSR:17.057% D
Cosmos VM3
C+
Kills:420
Deaths:309
KDR:1.359
Accuracy:16.407% C+
HSR:17.619% C
Quasar VM1
C+
Kills:343
Deaths:274
KDR:1.252
Accuracy:14.737% C
HSR:18.659% C+
Comet VM2
B*
Kills:234
Deaths:446
KDR:0.525
Accuracy:46.122% B
HSR:5.983% B*
Comet VM2
C**
Kills:211
Deaths:423
KDR:0.499
Accuracy:47.938% C**
HSR:4.265% C+
Cosmos VM3
C++
Kills:66
Deaths:77
KDR:0.857
Accuracy:17.912% C++
HSR:3.030% T*
Kills:2,478
Deaths (as MAX Suit):1,422
Deaths (to MAX Suits):2,029
KDR:1.74262
Kill Difference:1,056
Playtime:83.448 hours
Usage:2%
Score:1.138m
Score/min:227
Accuracy (listed only):26.257%
HSR (listed only):12.227%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,051
V. Kills:140 N/A
Deaths:1,825
KDR:0.576
Accuracy:39.301% C
KPH:14.600 D--
VKPH:2 D
Dual Photon Pods
C
Kills:374
V. Kills:131 283%
Deaths:229
KDR:1.633
Accuracy:53.255% C++
KPH:38.900 D
VKPH:13.600 C
Photon A2A Missile Pods
C**
Kills:146
V. Kills:161 90%
Deaths:40
KDR:3.650
Accuracy:74.499% D
KPH:44.200 C+
VKPH:48.700 C**
Kills:1,571 (1,051 + 0)
Deaths:2,094
KDR:0.750
VKDR:0.206
Vehicle Kills:432
Kill Difference:523
Playtime:84.708 hours
Usage:2%
Score:0.464m
Score/min:91
Piloting Accuracy:39.301%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:162
V. Kills:31 N/A
Deaths:25
KDR:6.480
Accuracy:44.041% C++
KPH:34.600 C--
VKPH:6.600 C
Kills:162 (0 + 162)
Deaths:25
KDR:6.480
VKDR:1.240
Vehicle Kills:31
Kill Difference:137
Playtime:4.683 hours
Usage:0%
Score:0.061m
Score/min:217
Piloting Accuracy:N/A%
Gunner Accuracy:44.041%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:385
V. Kills:307 125%
Deaths:345
KDR:1.116
Accuracy:26.127% C--
KPH:9.200 D
VKPH:7.300 D
L100 Python HEAT
C+
Kills:304
V. Kills:185 163%
Deaths:216
KDR:1.407
Accuracy:64.614% A
KPH:18.800 D-
VKPH:11.500 C+
C75 Viper
C-
Kills:119
V. Kills:32 361%
Deaths:4
KDR:29.750
Accuracy:35.814% C-
KPH:12.700 D-
VKPH:3.400 D--
L100 Python AP
B**
Kills:53
V. Kills:53 98%
Deaths:24
KDR:2.208
Accuracy:72.487% A++
KPH:24.100 D
VKPH:24.100 B**
Kills:861 (861 + 0)
Deaths:589
KDR:1.462
VKDR:0.980
Vehicle Kills:577
Kill Difference:272
Playtime:69.524 hours
Usage:2%
Score:0.610m
Score/min:146
Driving Accuracy:72.487%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B
Kills:4,352
V. Kills:5,255 83%
Deaths:2,954
KDR:1.473
Accuracy:72.070% A*
KPH:14.300 D--
VKPH:17.300 B
Supernova PC
C*
Kills:3,897
V. Kills:1,623 240%
Deaths:923
KDR:4.222
Accuracy:59.254% B**
KPH:22.600 C+
VKPH:9.400 C*
E540 Halberd
C++
Kills:920
V. Kills:934 98%
Deaths:341
KDR:2.698
Accuracy:52.059% B+
KPH:16.900 D**
VKPH:17.100 C++
Proton II PPA
C
Kills:615
V. Kills:40 N/A
Deaths:69
KDR:8.913
Accuracy:20.410% D
KPH:47.800 C
VKPH:3.100 C
Saron HRB
C--
Kills:252
V. Kills:232 108%
Deaths:121
KDR:2.083
Accuracy:38.286% D
KPH:12.100 D*
VKPH:11.200 C--
Aphelion VEX-4
D-
Kills:189
V. Kills:141 133%
Deaths:66
KDR:2.864
Accuracy:33.053% C
KPH:15.200 D--
VKPH:11.300 D-
G30 Walker
B
Kills:146
V. Kills:123 118%
Deaths:125
KDR:1.168
Accuracy:26.093% C
KPH:15.400 C--
VKPH:13 B
M20 Basilisk
D
Kills:98
V. Kills:62 156%
Deaths:72
KDR:1.361
Accuracy:24.184% D-
KPH:7.700 D*
VKPH:4.900 D
Supernova VPC
C+
Kills:63
V. Kills:19 315%
Deaths:1
KDR:63
Accuracy:54.773% B+
KPH:24.800 D--
VKPH:7.500 C+
Kills:10,532 (8,312 + 2,220)
Deaths:4,672
KDR:2.254
VKDR:1.804
Vehicle Kills:8,429
Kill Difference:5,860
Playtime:601.203 hours
Usage:17%
Score:6.318m
Score/min:175
Driving Accuracy:54.773%
Gunner Accuracy:24.184%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:132
V. Kills:69 189%
Deaths:82
KDR:1.610
Accuracy:37.458% C+
KPH:12.700 D
VKPH:6.600 C
M40 Fury
M
Kills:107
V. Kills:71 149%
Deaths:57
KDR:1.877
Accuracy:50.905% A+
KPH:43.100 C
VKPH:28.600 M
M20 Basilisk
C
Kills:60
V. Kills:42 140%
Deaths:33
KDR:1.818
Accuracy:34.905% C-
KPH:10.500 D-
VKPH:7.400 C
Kills:299 (0 + 299)
Deaths:172
KDR:1.738
VKDR:1.058
Vehicle Kills:182
Kill Difference:127
Playtime:18.567 hours
Usage:1%
Score:0.194m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:34.905%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:78
V. Kills:10 N/A
Deaths:96
KDR:0.813
Accuracy:32.675% D--
KPH:10.400 D*
VKPH:1.300 D
Kills:78 (78 + 0)
Deaths:96
KDR:0.813
VKDR:0.104
Vehicle Kills:10
Kill Difference:18
Playtime:7.501 hours
Usage:0%
Score:0.016m
Score/min:36
Driving Accuracy:32.675%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 5,4265,1708,1490.634A*0.3550.815%A*13.443%C9BN/A22575.5h1.2B+2.4B++
Supernova FPC 9,6074,3522,9541.473D0.4972.07%A*2.344%C+14.3D--17.3B194303.4h8.6F-11.9C
Supernova PC 5,5203,8979234.222C+3.2459.254%B**1.052%D-22.6C+9.4C*135172.4h3.9B*6.6B**
NS-44L Blackhand 2,9222,9121,8501.574B0.5960.329%A*80.701%M+16.6C-N/A37175.9h2.8B**4.7B**
Pulsar C 2,9022,8204,3190.653C0.3321.748%C--23.972%C++8.2D-N/A38342.9h14.7D67.5C
NS-61 Emissary 2,7222,6974,6600.579C0.4131.568%B+17.167%C++9D-N/A23299.1h14.4C++45.6B
Lasher X2 2,3552,2923,2620.703C0.2829.034%B+4.232%C++17.6DN/A54130.2h16.6B++57.1B+
Proximity Mine 2,0021,99918810.633A*9.6534.18%D-N/A190.4A+N/A34510.5h1.3A++3.9B+
Tank Mine 3,2411,7693445.142A4.1626.265%C--N/A186.2A++154.9M*19469.5h1.8C*6.7C+
NS-TMC-01 "His Regards" 1,7481,7199,7050.177S0.8153.005%A*12.507%B++3B**N/A8582.3h2.6C+5B+
Light PPA 1,1911,0511,8250.576D0.4139.301%C1.142%C+14.6D--1.9D5271.8h18.2C46.4C+
Orion VS54 1,0101,0011,0001.001C0.0217.317%D20.28%D15.4DN/A6065h13.4C+77.6C+
Hunter QCX 9819626791.417B**0.4360.34%B**76.195%M*9.7C-N/A2499.3h2.8B+4.7B+
E540 Halberd 1,8549203412.698D1.7152.059%B+1.739%C16.9D**17.1C++20654.5h8.8F--16.9D--
Serpent VE92 8778362,1110.396D0.5928.249%B*16.268%D5.7D--N/A18147.2h27.2T-96.3D--
Thanatos VE70 7727551,7920.421C--0.5638.788%C+15.497%C+11.6D-N/A3165.1h5.3C+13.7C+
NS-44 Commissioner 7597531,6940.445C-0.5443.025%B*27.889%B*8.3D--N/A2491h4.2C+9.8B+
Flare VE6 6496371,1300.564D-0.4221.375%C18.053%D-17.3D-N/A5536.8h11.9C55.7C+
Proton II PPA 655615698.913C7.9320.41%D2.276%C*47.7C3.1C14112.9h10.2C+50.2C+
Blueshift VM5 6246066500.932D0.0520.789%C*18.977%C-21.6DN/A5828h18.1C--86.9C++
Blueshift VM5 6125986650.899D0.0919.893%C++17.057%D22.4DN/A6226.7h17.4C87.5C++
Pulsar VS1 5305219200.566C0.4221.248%C-17.275%C--13.6DN/A4638.3h14.2C**67C++
Spear Anti-Vehicle Phalanx Turret 1,1205161164.448C3.4659.716%A+2.519%D38.5C+45.1A*52913.4h12.5D21C++
Ursa 4754619840.468D-0.5222.266%C+19.306%D16.1D-N/A4928.6h13.9D62.2C+
C-4 8674614770.966C0.0230.152%B*N/A70.9C62.5A**9896.5h2.4F7.8C--
Spiker 4554498500.528C--0.4631.55%C**20.045%C+7.9D--N/A2556.9h11.5C36.4C+
Cosmos VM3 4234203091.359C0.3716.407%C+17.619%C21.9DN/A5919.2h14.2C+86.4C++
Solstice VE3 4074003991.003B0.0219.887%D16%D8.7DN/A6646.2h16.1C+80.9C+
Nemesis VSH9 8813921,4480.271D0.7162.939%C++1.02%D-9.1C11.3C+14443.3h11.4D*18.1D--
Skyguard 6923853451.116D0.1326.127%C--2.078%C++9.2D7.3D11641.9h156D596.9D
Dual Photon Pods 5053742291.633D0.6553.255%C++N/A39D13.6C2579.6h37.9D**71.2D
XM98 3743722061.806C+0.8247.055%A+84.409%B**12.9D-N/A3728.9h2.1B++4.6B*
Sirius SX12 3723686290.585C0.4023.496%C+12.772%D-17.3DN/A5421.3h13.6B+57.7C**
Quasar VM1 3463432741.252C+0.2714.737%C18.659%C+17.2C--N/A5519.9h15.3C++103.7C++
L100 Python HEAT 4893042161.407D0.4264.614%AN/A18.9D-11.5C+15116.1h8.3D-12.8C+
S1 7822897990.362D0.6265.57%B**2.076%C-14.7D25A++29919.7h10.6F16.2D
Xiphos Anti-Personnel Phalanx Tower 2642561256M**255.0229.206%C+N/A853.3A**26.7M*23500.3h5.1B+17.6B+
Saron HRB 4842521212.083D1.1038.286%D1.19%C12.1D*11.2C--18120.8h26.3C--68.8D
Beamer VS3 2542502171.152B+0.1730.242%B+36.8%A++10.2DN/A6224.5h10.8C+35.8C++
Comet VM2 3702344460.525C-0.4646.122%B5.983%B*9.8C5.7B*8323.9h23.5C+50.9C*
Frag Grenade 2342321232N/A231.0224.667%F**N/A1160M+10C++20600.2h1.4A*5.5B*
Comet VM2 3172114230.499D0.4947.938%C**4.265%C+10.2C5.1C++7920.6h24.9C**51.9B+
Aphelion VEX-4 330189662.864C1.8833.053%C4.233%C*15.1D--11.3D-15612.5h76.8C--232.5C-
Force-Blade 21418719,9620.009C-0.9841.444%B**N/A0.2C--N/A0900.1h3.7D8.8C**
Aspis Anti-Aircraft Phalanx Turret 397175602.917C+1.9330.124%B++1.143%D12.6B16B**24813.9h177.7D590.1C*
L105 Zephyr 193162256.48C5.5044.041%C++N/A34.5C--6.6C2174.7h7C+15.8C*
G30 Walker 2691461251.168D*0.1826.093%C2.74%C+15.4C--12.9B2109.5h275.4D-1055.5C
Photon A2A Missile Pods 307146403.65C+2.6774.499%DN/A44.2C+48.8C**4533.3h8.7C++11.6C+
M20 Basilisk 201132821.61D0.6337.458%C+3.03%D--12.7D6.6C14210.4h121.6C324.7C
Orbital Strike Uplink 1811221122U121.02387.037%UN/A406.7U196.7U32200.3h1.7T*0.4T*
MANA Anti-Vehicle Turret 3001213020.401D-0.5867.423%B++4.132%C*1210B+1790A1263750.1h20.9T*31F
C75 Viper 151119429.75S28.7735.814%C-N/A12.8D-3.4D--1579.3h14.3C+39.9C+
M40 Fury 178107571.877D0.8950.905%A+N/A42.8C28.4M3652.5h37F**72.8D*
M20 Basilisk 16098721.361D0.3824.184%D-4.082%C--7.7D*4.8D7712.8h123.9D**512.3F
VE-S Canis 98962400.4D0.5821.833%D-15.625%D8.5D--N/A3311.3h19.4F88.6D--
S12 Renegade 8878960.813C-0.1732.675%D--1.282%D*10.4D*1.3D367.5h8.3T*25.3T*
VE-H Maw 75751880.399D--0.5919.516%D--16%D*13.2D*N/A395.7h14.5D--74.4D-
Cosmos VM3 7066770.857D0.1317.912%C++3.03%T*16.9D-1B*533.9h19.7F109.9C+
Supernova VPC 8263163S62.0254.773%B+N/A25.2D-7.6C+5172.5h3.8C-7C+
NS-R3 Swarm 138634130.153D-0.8363.57%C+N/A5D5.9C7612.7h38.6D*60.7D*
M20 Basilisk 10260331.818C--0.8334.905%C-5%C+10.5D-7.4C1495.7h137D392.4D
NS Annihilator 125582010.289D0.7079.736%CN/A7.4D8.6C+1707.8h12.5C+15.7C+
M40 Fury 11556272.074D-1.0950.205%C**1.786%B28D*29.5B**3782h67.9T*135.3T*
L100 Python AP 10653242.208C--1.2272.487%A++1.887%C24.1D24.1B**6442.2h10.9F15D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon77660.8h
Anti-Vehicle MANA Turret681,1922.8h
Nano-Armor Kit1,0731,421,002160h
Skywall Shield Emitter75012.2h
Structure Shield Module24111.6h
Repair Module04291.4h
Turret AI Module58254.6h
Medical Applicator23475,3896.8h
Cortium Silo01330.6h
Spitfire Auto-Turret793,9715.9h
Restoration Kit328711.4h
Motion Spotter13416,39211.4h
Hoplon Anti-Aircraft Phalanx Tower02311.1h
Xiphos Anti-Personnel Tower44282.1h
Rampart Wall01301h
Welding Device0790h
Spear Anti-Vehicle Tower11520.9h
Deconstruction Tool06,6690.6h
Recon Detection Device84030.8h
Ammunition Package387,7963.9h
Anti-Infantry MANA Turret392,7847.6h
Orbital Strike Target Designator10961.3h
Spear Anti-Vehicle Turret42011.3h
Vehicle Gate0500.4h

Check the help document for the dictionary if you want to learn more about words used here.


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