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Atets[XPEH] Atets
VS BR 127

KDR: 0.97

Score: 34.4m

Last Seen: Mar 14th, 2018 6:00 PM
- OFFLINE - 8211.1 hour(s)

Battle Rank 120 (127 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lumine Edge Supernova FPC Supernova PC Pulsar C NS-44L Blackhand NS-61 Emissary Lasher X2 Proximity Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 577TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.034%32.264%80814100813,6590.6482980.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.724%0.774B++1.783A++-2.824THEAD ++ (~19.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.359C**120.159C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.207%1.001%134210201,39916154440.865718314%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.958%0.713B++-0.555D-0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.675B+23.10.563B+29.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.688%1.782%257510178,587429371882.00023119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.897%-0.41C---0.537D2.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.074C+13.1-0.048C+22.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.673%2.15%72810142,186315117030.693748128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.058%-0.602D-0.562D0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.5-0.254C44.1-0.118C+104.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.247%84.153%7211021366162420.225231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.835A++1.116B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.542B+2.10.327C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.859%15.302%72110217451156170.643907

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.213C0.155C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.037C+5.3-0.096C+8.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.4m253.3%188 (11.3k)172 (10.3k)0.96835948,50950,0941.23446127 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022199418.099%14.595%26403:5910

47% Engineer12% Heavy Assault36% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 10:22 PMJan 3rd, 2018 3:53 PMMar 16th, 2018 10:37 AM (340d) (PST)Mar 14th, 2018 3:10 PM (342d) (PST)Mar 14th, 2018 2:00 PM (342d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5411463950.2430.2510.0350.8070.076129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,4448,76723,6771515248510,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3329.5h/138.7d 13,330 7,080 14,926 161.2k 3,578 6,956 15,121 108m

EngineerCLASS DETAILS: Engineer
Pulsar C
C++
Kills:2,820
Deaths:4,319
KDR:0.653
Accuracy:21.748% C--
HSR:23.972% C++
Serpent VE92
B**
Kills:812
Deaths:2,039
KDR:0.398
Accuracy:28.448% B**
HSR:16.256% D
Thanatos VE70
C+
Kills:745
Deaths:1,764
KDR:0.422
Accuracy:38.859% C+
HSR:15.302% C+
Solstice VE3
D
Kills:400
Deaths:399
KDR:1.003
Accuracy:19.887% D
HSR:16% D
Kills:4,777
Deaths (as Engineer):8,521
Deaths (to Engineers):16,586
KDR:0.56061
Kill Difference:3,744
Playtime:1,554.511 hours
Usage:47%
Score:17.535m
Score/min:188
Accuracy (listed only):27.236%
HSR (listed only):17.882%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:2,269
Deaths:3,209
KDR:0.707
Accuracy:29.122% B+
HSR:4.187% C++
Orion VS54
D
Kills:994
Deaths:985
KDR:1.009
Accuracy:17.392% D
HSR:19.920% D
Flare VE6
C+
Kills:636
Deaths:1,125
KDR:0.565
Accuracy:21.468% C+
HSR:18.082% D-
Ursa
C+
Kills:432
Deaths:873
KDR:0.495
Accuracy:22.469% C+
HSR:18.750% D
Kills:4,331
Deaths (as Heavy Assault):6,192
Deaths (to Heavy Assaults):11,879
KDR:0.69945
Kill Difference:1,861
Playtime:410.364 hours
Usage:12%
Score:3.688m
Score/min:150
Accuracy (listed only):22.613%
HSR (listed only):15.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
M+
Kills:2,734
Deaths:1,784
KDR:1.533
Accuracy:60.371% A*
HSR:80.249% M+
NS-61 Emissary
B+
Kills:2,556
Deaths:4,374
KDR:0.584
Accuracy:31.646% B+
HSR:17.371% C++
NS-44 Commissioner
B*
Kills:726
Deaths:1,662
KDR:0.437
Accuracy:42.931% B*
HSR:27.135% B++
Spiker
C*
Kills:375
Deaths:695
KDR:0.540
Accuracy:31.247% C*
HSR:20% C+
Sirius SX12
C+
Kills:368
Deaths:629
KDR:0.585
Accuracy:23.496% C+
HSR:12.772% D-
XM98
A+
Kills:366
Deaths:201
KDR:1.821
Accuracy:47.247% A+
HSR:84.153% B**
Beamer VS3
A++
Kills:248
Deaths:215
KDR:1.153
Accuracy:30.174% B+
HSR:36.694% A++
VE-S Canis
D-
Kills:52
Deaths:115
KDR:0.452
Accuracy:21.040% D--
HSR:13.462% D-
Kills:7,425
Deaths (as Infiltrator):9,675
Deaths (to Infiltrators):7,442
KDR:0.76744
Kill Difference:2,250
Playtime:1,207.764 hours
Usage:36%
Score:11.461m
Score/min:158
Accuracy (listed only):36.019%
HSR (listed only):36.479%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C+
Kills:745
Deaths:1,764
KDR:0.422
Accuracy:38.859% C+
HSR:15.302% C+
Pulsar VS1
C-
Kills:506
Deaths:878
KDR:0.576
Accuracy:21.290% C-
HSR:16.996% C--
Sirius SX12
C+
Kills:368
Deaths:629
KDR:0.585
Accuracy:23.496% C+
HSR:12.772% D-
VE-S Canis
D-
Kills:52
Deaths:115
KDR:0.452
Accuracy:21.040% D--
HSR:13.462% D-
Kills:1,671
Deaths (as Combat Medic):3,386
Deaths (to Combat Medics):4,404
KDR:0.4935
Kill Difference:1,715
Playtime:65.820 hours
Usage:2%
Score:0.642m
Score/min:163
Accuracy (listed only):26.171%
HSR (listed only):14.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:506
Deaths:542
KDR:0.934
Accuracy:21.486% B
HSR:17.787% D
Blueshift VM5
C**
Kills:501
Deaths:557
KDR:0.899
Accuracy:20.595% C**
HSR:17.365% D
Quasar VM1
C+
Kills:343
Deaths:274
KDR:1.252
Accuracy:14.737% C+
HSR:18.659% C+
Cosmos VM3
C+
Kills:340
Deaths:232
KDR:1.466
Accuracy:15.991% C+
HSR:19.706% C+
Comet VM2
B**
Kills:225
Deaths:429
KDR:0.524
Accuracy:46.195% B+
HSR:6.222% B**
Comet VM2
C**
Kills:206
Deaths:406
KDR:0.507
Accuracy:47.990% C**
HSR:4.369% C+
Kills:2,121
Deaths (as MAX Suit):1,220
Deaths (to MAX Suits):1,942
KDR:1.73852
Kill Difference:901
Playtime:72.265 hours
Usage:2%
Score:0.991m
Score/min:229
Accuracy (listed only):27.832%
HSR (listed only):14.018%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:1,046
V. Kills:139 N/A
Deaths:1,803
KDR:0.580
Accuracy:39.407% C+
KPH:14.800 D--
VKPH:2 D
Dual Photon Pods
C-
Kills:353
V. Kills:120 292%
Deaths:226
KDR:1.562
Accuracy:53.430% C++
KPH:37.500 D
VKPH:12.800 C-
Photon A2A Missile Pods
C**
Kills:146
V. Kills:161 90%
Deaths:36
KDR:4.056
Accuracy:74.440% D-
KPH:46.200 C+
VKPH:50.900 C**
Kills:1,545 (1,046 + 0)
Deaths:2,065
KDR:0.748
VKDR:0.203
Vehicle Kills:420
Kill Difference:520
Playtime:83.420 hours
Usage:3%
Score:0.457m
Score/min:91
Piloting Accuracy:39.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C
Kills:161
V. Kills:30 N/A
Deaths:24
KDR:6.708
Accuracy:44.267% C*
KPH:35.400 C--
VKPH:6.600 C
Kills:161 (0 + 161)
Deaths:24
KDR:6.708
VKDR:1.250
Vehicle Kills:30
Kill Difference:137
Playtime:4.552 hours
Usage:0%
Score:0.061m
Score/min:222
Piloting Accuracy:N/A%
Gunner Accuracy:44.267%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:369
V. Kills:301 122%
Deaths:338
KDR:1.092
Accuracy:25.845% D
KPH:9.100 D
VKPH:7.400 D
L100 Python HEAT
C+
Kills:294
V. Kills:180 162%
Deaths:215
KDR:1.367
Accuracy:64.629% A
KPH:18.600 D
VKPH:11.400 C+
C75 Viper
C
Kills:119
V. Kills:32 361%
Deaths:4
KDR:29.750
Accuracy:35.814% C
KPH:12.700 D-
VKPH:3.400 D--
Kills:782 (782 + 0)
Deaths:557
KDR:1.404
VKDR:0.921
Vehicle Kills:513
Kill Difference:225
Playtime:65.907 hours
Usage:2%
Score:0.504m
Score/min:127
Driving Accuracy:35.814%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,915
V. Kills:4,993 78%
Deaths:2,820
KDR:1.388
Accuracy:72.265% A*
KPH:13.700 D--
VKPH:17.500 B+
Supernova PC
B
Kills:3,890
V. Kills:1,621 240%
Deaths:916
KDR:4.247
Accuracy:59.212% B**
KPH:22.600 C++
VKPH:9.400 B
E540 Halberd
C++
Kills:863
V. Kills:907 95%
Deaths:331
KDR:2.607
Accuracy:52.524% B+
KPH:17 D*
VKPH:17.800 C++
Proton II PPA
C+
Kills:577
V. Kills:39 N/A
Deaths:64
KDR:9.016
Accuracy:20.141% D
KPH:50.200 C
VKPH:3.400 C+
Saron HRB
C--
Kills:243
V. Kills:229 106%
Deaths:116
KDR:2.095
Accuracy:38.166% D
KPH:12.200 D*
VKPH:11.500 C--
G30 Walker
C**
Kills:120
V. Kills:111 107%
Deaths:121
KDR:0.992
Accuracy:26.046% C+
KPH:13.600 D
VKPH:12.600 C**
Aphelion VEX-4
D-
Kills:98
V. Kills:92 105%
Deaths:50
KDR:1.960
Accuracy:32.831% C
KPH:12.300 D*
VKPH:11.500 D-
M20 Basilisk
D
Kills:98
V. Kills:62 156%
Deaths:71
KDR:1.380
Accuracy:23.861% D-
KPH:7.800 D*
VKPH:4.900 D
Kills:9,804 (7,805 + 1,999)
Deaths:4,489
KDR:2.184
VKDR:1.794
Vehicle Kills:8,054
Kill Difference:5,315
Playtime:568.981 hours
Usage:17%
Score:5.900m
Score/min:173
Driving Accuracy:59.212%
Gunner Accuracy:23.861%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:127
V. Kills:67 187%
Deaths:78
KDR:1.628
Accuracy:37.491% C+
KPH:13 D
VKPH:6.800 C
M40 Fury
M+
Kills:104
V. Kills:70 146%
Deaths:55
KDR:1.891
Accuracy:51.797% A++
KPH:43.900 C
VKPH:29.500 M+
M20 Basilisk
C-
Kills:54
V. Kills:40 132%
Deaths:30
KDR:1.800
Accuracy:34.891% C-
KPH:9.700 D--
VKPH:7.200 C-
Kills:285 (0 + 285)
Deaths:163
KDR:1.748
VKDR:1.086
Vehicle Kills:177
Kill Difference:122
Playtime:17.754 hours
Usage:1%
Score:0.187m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:34.891%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:76
V. Kills:10 N/A
Deaths:89
KDR:0.854
Accuracy:33.547% D--
KPH:11 D*
VKPH:1.500 C
Kills:76 (76 + 0)
Deaths:89
KDR:0.854
VKDR:0.112
Vehicle Kills:10
Kill Difference:13
Playtime:6.886 hours
Usage:0%
Score:0.016m
Score/min:38
Driving Accuracy:33.547%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 4,2434,0576,7620.6A*0.3750.102%A*15.282%C+8.3BN/A20488.7h1.2B+2.4B++
Supernova FPC 8,9083,9152,8201.388D0.4272.265%A*2.58%C++13.7D--17.5B+193285.3h9.1F-12.5C
Supernova PC 5,5113,8909164.247C+3.2859.212%B**1.054%D--22.6C++9.4B135172h3.9B*6.6B**
Pulsar C 2,9022,8204,3190.653C0.3221.748%C--23.972%C++8.2D-N/A38342.9h14.7C--67.5C
NS-44L Blackhand 2,7412,7341,7841.533B+0.5660.371%A*80.249%M+16.4C-N/A35166.5h2.9B**4.7B**
NS-61 Emissary 2,5792,5564,3740.584C0.3831.646%B+17.371%C++9.2D-N/A23277.4h14.3C++45.1B+
Lasher X2 2,3312,2693,2090.707C0.2629.122%B+4.187%C++17.6DN/A54129.1h16.6B++57B++
Proximity Mine 1,9821,98018510.703A*9.7334.15%D-N/A190.4A+N/A34410.4h1.3A++3.9B+
Tank Mine 3,1691,7233405.068A4.1026.172%DN/A185.3A++155.5M++19559.3h1.7B+6.7C+
NS-TMC-01 "His Regards" 1,7361,7078,8490.193S0.7853.187%A*12.595%B*3.1B**N/A9547.9h2.6C+4.9B+
Light PPA 1,1851,0461,8030.58D0.3939.407%C+1.147%C+14.8D--2D5370.9h18.2C46.1C+
Orion VS54 1,0039949851.009C0.0417.392%D19.92%D15.4DN/A5964.5h13.5C+77.5C+
Hunter QCX 9249066331.431B**0.4660.207%B**75.717%M*9.8CN/A2492.9h2.8B+4.7B+
E540 Halberd 1,7708633312.607C--1.6452.524%B+1.854%C-17D*17.8C++21350.9h8.9F--16.9D--
Serpent VE92 8528122,0390.398D0.5728.448%B**16.256%D5.7D--N/A18143.7h27.2T-95.8D-
Thanatos VE70 7627451,7640.422D0.5538.859%C+15.302%C+11.6D-N/A3164.4h5.3C+13.7C+
NS-44 Commissioner 7327261,6620.437C-0.5342.931%B*27.135%B++8.2D--N/A2388.3h4.2C+9.9B
Flare VE6 6486361,1250.565D-0.4021.468%C+18.082%D-17.4D-N/A5536.6h11.9C55.3C+
Proton II PPA 616577649.016C8.0520.141%D2.426%C**50.2C3.4C+14711.5h9.7C++48.3C+
Pulsar VS1 5135068780.576C0.3921.29%C-16.996%C--13.8DN/A4536.8h14.3C*67.2C++
Blueshift VM5 5215065420.934D0.0321.486%B17.787%D22.2DN/A6022.8h18C-83.6C*
Blueshift VM5 5115015570.899D0.0720.595%C**17.365%D23.2DN/A6521.6h17.3C83.8C*
Spear Anti-Vehicle Phalanx Turret 1,0884961154.313C3.3459.745%A+2.621%D37.6C+44.8A*52913.2h12.8D-21.3C*
C-4 8304374660.938C0.0329.925%B*N/A69.4C62.4A*9866.3h2.4D**8C--
Ursa 4444328730.495D-0.4722.469%C+18.75%D16.7D-N/A5125.8h13.2C--58.6C+
Solstice VE3 4074003991.003B0.0319.887%D16%D8.7DN/A6646.2h16.1C++80.9C+
Spiker 3783756950.54C--0.4331.247%C*20%C+7.5D-N/A2450.2h11.7C-37.6C+
Skyguard 6703693381.092D0.1225.845%D2.168%C++9.1D7.4D11340.7h156.9D607.1D
Sirius SX12 3723686290.585C0.3823.496%C+12.772%D-17.3C--N/A5421.3h13.6B+57.7C**
XM98 3683662011.821C+0.8547.247%A+84.153%B**12.9DN/A3728.4h2.1B++4.5B*
Nemesis VSH9 8373661,4190.258D0.7162.798%C+1.093%D-8.6C--11.1C++14042.5h11.7D**18.7D*
Dual Photon Pods 4733532261.562D0.5953.43%C++N/A37.6D12.8C-2529.4h38D**71D
Quasar VM1 3463432741.252C+0.2814.737%C+18.659%C+17.2C-N/A5519.9h15.3C++103.7C++
Cosmos VM3 3413402321.466C0.5015.991%C+19.706%C+22.2DN/A6115.3h13.7C++85.4C*
L100 Python HEAT 4742942151.367D0.4064.629%AN/A18.6D11.4C+14915.8h8.4D-13C+
S1 7732847950.357D0.6165.539%B**2.113%C14.5D24.9A++29519.6h10.8F-16.5D
Xiphos Anti-Personnel Phalanx Tower 2632551255M**254.0329.206%C+N/A850A*26.7M*23450.3h5.2B+17.7B+
Beamer VS3 2522482151.153B+0.1830.174%B+36.694%A++10.2DN/A6224.2h10.9C+36C++
Saron HRB 4722431162.095D1.1338.166%DN/A12.2D*11.5C--18419.9h25.4C66.6C--
Frag Grenade 2342321232N/A231.0324.647%F*N/A1160M+10C*20560.2h1.4A*5.5B*
Comet VM2 3572254290.524C-0.4446.195%B+6.222%B**9.7C5.7B++8423.2h23.3C+50.3C*
Comet VM2 3092064060.507D0.4647.99%C**4.369%C+10.4C5.2C++8019.9h24.2B50.4B+
Force-Blade 21418719,9620.009C-0.9641.444%B**N/A0.2C--N/A0899.9h3.7D8.8C**
Aspis Anti-Aircraft Phalanx Turret 390171592.898C+1.9329.663%B++1.17%D12.6B+16.1B**24813.6h174.7C-589.1C**
L105 Zephyr 191161246.708C+5.7444.267%C*N/A35C--6.5C2224.6h6.9C+15.5C*
Photon A2A Missile Pods 307146364.056C+3.0974.44%D-N/A45.6C+50.3C**4733.2h8.4C++11.3C+
M20 Basilisk 194127781.628D0.6637.491%C+3.15%D--13D6.8C1479.8h122.8C-327.4C
G30 Walker 2311201210.992D--0.0226.046%C+2.5%C13.6D12.6C**2048.8h314.1D*1205.7D
C75 Viper 151119429.75S28.7835.814%CN/A12.8D-3.4D--1529.3h14.3C++39.9C+
MANA Anti-Vehicle Turret 2961193020.394D*0.5767.301%C*4.202%B*1190D1770C1369400.1h21.1C31.4D
M40 Fury 174104551.891D0.9251.797%A++N/A43.3C29.2M+3762.4h36.6F--70.6D*
Aphelion VEX-4 19098501.96D0.9932.831%C4.082%C++12.3D*11.5D-1558h98.3D*299.5D*
M20 Basilisk 16098711.38D0.4123.861%D-4.082%C7.8D*4.9D7812.6h120.6D**505.4F
Orbital Strike Uplink 13891191U90.03306.383%UN/A303.3U156.7U31580.3h1.6T*0.5T*
S12 Renegade 8676890.854C-0.1133.547%D--1.316%D*11D*1.4C-386.9h8.3T*24.7T*
M40 Fury 11254252.16D-1.1950.249%C**1.852%B28.4D*30.5B**3801.9h69.1T-137.5T*
M20 Basilisk 9454301.8D0.8334.891%C-5.556%C+9.6D--7.1C-1425.6h147.1D-421.7D-
VE-S Canis 54521150.452D0.5221.04%D--13.462%D-14.9DN/A583.5h14.7C-69.9C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret681,1902.8h
Medical Applicator23273,9136.6h
Restoration Kit287971.3h
Motion Spotter11614,6019.8h
Nano-Armor Kit1,0131,368,284154.4h
Spawn Beacon55640.5h
Skywall Shield Emitter74832.1h
Structure Shield Module24021.5h
Turret AI Module57984.5h
Repair Module04121.4h
Cortium Silo01310.6h
Spitfire Auto-Turret633,6305.4h
Hoplon Anti-Aircraft Phalanx Tower02171h
Xiphos Anti-Personnel Tower44122h
Rampart Wall01281h
Deconstruction Tool06,6690.6h
Spear Anti-Vehicle Tower11460.8h
Ammunition Package377,5243.8h
Anti-Infantry MANA Turret392,7847.6h
Spear Anti-Vehicle Turret41881.2h
Orbital Strike Target Designator8691h
Recon Detection Device84030.8h

Check the help document for the dictionary if you want to learn more about words used here.


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