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Harbinger Founder Athea[DIG] Athea
VS BR 93

KDR: 2.15

Score: 9m

Last Seen: May 25th, 2020 3:00 PM
- OFFLINE - 521.5 hour(s)

Battle Rank 93 - Vanu Sovereignty on Miller
Level Progress (to 94): 43%
Level 100 Progress: 48% 827h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Heartstring Phaseshift VX-S Parallax VX3 H-V45 Blackheart Lasher X2 Lasher X2 AE Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $696,807 MLG Score: 557
Fun Score: N/A
Cheeseburgers Flipped: 276TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.935%21.565%4952313243,6171.392230.755

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.013%0.326C**0.07C+-2.219F--HEAD ++ (~10.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.228C++13.10.08C+44.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.411%79.211%0413432,333352686.62784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.84%2.179A*0.783B++0.759

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.539B+2.30.291C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.987%15.152%0113466613940.471429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.466F0.066C+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.8-1.424D**7.6-0.571D24.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m779.2%198 (11.9k)179 (10.7k)2.1471811,3505,2862.4547993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS134777815.124%38.035%57509:311

13% Combat Medic11% Engineer7% Heavy Assault62% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:03 PMDec 22nd, 2015 6:30 PMMay 26th, 2020 3:49 AM (46d) (PST)May 25th, 2020 1:05 PM (47d) (PST)May 25th, 2020 11:00 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
222811410.2250.1050.0851.8560.014557

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,3354,8318,5041365111110,741

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
842.2h/35.1d 1,626 4,317 4,688 93.8k 967 1,240 685 11.2m

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B**
Kills:1,021
Deaths:55
KDR:18.564
Accuracy:46.471% B**
HSR:76.396% C+
Parallax VX3
A*
Kills:989
Deaths:43
KDR:23
Accuracy:55.153% A*
HSR:83.620% B++
Artemis VX26
D
Kills:321
Deaths:151
KDR:2.126
Accuracy:25.643% D
HSR:16.822% D--
Nyx VX31
A
Kills:239
Deaths:41
KDR:5.829
Accuracy:39.903% B*
HSR:42.678% A
Eridani SX5G
D-
Kills:200
Deaths:151
KDR:1.325
Accuracy:21.151% F
HSR:16% D-
Beamer VS3-FB
B++
Kills:196
Deaths:193
KDR:1.016
Accuracy:35.936% B++
HSR:20.408% C--
NS-7B PDW
C
Kills:195
Deaths:98
KDR:1.990
Accuracy:25.438% C
HSR:9.231% D**
Sirius SX12
C--
Kills:178
Deaths:120
KDR:1.483
Accuracy:22.919% C--
HSR:12.360% D-
Ghost
B+
Kills:162
Deaths:26
KDR:6.231
Accuracy:44.017% B+
HSR:68.519% C+
V10
A++
Kills:161
Deaths:16
KDR:10.063
Accuracy:54.695% A++
HSR:80.745% C**
Phantom VA23
A+
Kills:142
Deaths:26
KDR:5.462
Accuracy:37.800% C*
HSR:44.366% A+
NS-44L Blackhand
A*
Kills:101
Deaths:28
KDR:3.607
Accuracy:56.033% A+
HSR:68.317% A*
NS-61 Emissary
B*
Kills:86
Deaths:39
KDR:2.205
Accuracy:33.676% B*
HSR:9.302% D**
Spiker
A+
Kills:71
Deaths:44
KDR:1.614
Accuracy:40.057% A+
HSR:23.944% C*
NS-44 Commissioner AE
B+
Kills:69
Deaths:45
KDR:1.533
Accuracy:42.743% C+
HSR:31.884% B+
NS-357 Underboss
C*
Kills:59
Deaths:57
KDR:1.035
Accuracy:26.930% D*
HSR:25.424% C*
Eridani SX5
D-
Kills:54
Deaths:42
KDR:1.286
Accuracy:22.607% D--
HSR:14.815% D-
Kills:4,244
Deaths (as Infiltrator):1,175
Deaths (to Infiltrators):1,018
KDR:3.61191
Kill Difference:3,069
Playtime:523.333 hours
Usage:62%
Score:3.594m
Score/min:114
Accuracy (listed only):37.128%
HSR (listed only):37.931%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:113
Deaths:70
KDR:1.614
Accuracy:18.585% D--
HSR:21.239% D
NS-15M AE
D--
Kills:110
Deaths:84
KDR:1.310
Accuracy:21.325% D--
HSR:19.091% D*
Kills:223
Deaths (as Heavy Assault):154
Deaths (to Heavy Assaults):1,363
KDR:1.44805
Kill Difference:69
Playtime:62.787 hours
Usage:7%
Score:0.882m
Score/min:234
Accuracy (listed only):19.955%
HSR (listed only):20.165%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:173
Deaths:157
KDR:1.102
Accuracy:18.561% D*
HSR:14.451% D--
VE-LR Obelisk
C+
Kills:149
Deaths:80
KDR:1.863
Accuracy:31.672% C+
HSR:32.215% C+
NS-11C
D*
Kills:83
Deaths:54
KDR:1.537
Accuracy:19.420% D*
HSR:12.048% D*
Pulsar C
D-
Kills:81
Deaths:41
KDR:1.976
Accuracy:21.105% D-
HSR:7.407% F**
Pandora VX25
C+
Kills:66
Deaths:79
KDR:0.835
Accuracy:23.987% F-
HSR:15.152% C+
Solstice VE3
D
Kills:61
Deaths:28
KDR:2.179
Accuracy:20.203% D
HSR:13.115% D*
Kills:613
Deaths (as Engineer):439
Deaths (to Engineers):1,057
KDR:1.39636
Kill Difference:174
Playtime:93.659 hours
Usage:11%
Score:1.398m
Score/min:249
Accuracy (listed only):22.491%
HSR (listed only):15.731%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5G
D-
Kills:200
Deaths:151
KDR:1.325
Accuracy:21.151% F
HSR:16% D-
NS-7B PDW
C
Kills:195
Deaths:98
KDR:1.990
Accuracy:25.438% C
HSR:9.231% D**
Sirius SX12
C--
Kills:178
Deaths:120
KDR:1.483
Accuracy:22.919% C--
HSR:12.360% D-
Serpent VE92
D--
Kills:173
Deaths:157
KDR:1.102
Accuracy:18.561% D*
HSR:14.451% D--
NS-11C
D*
Kills:83
Deaths:54
KDR:1.537
Accuracy:19.420% D*
HSR:12.048% D*
Pulsar C
D-
Kills:81
Deaths:41
KDR:1.976
Accuracy:21.105% D-
HSR:7.407% F**
Pandora VX25
C+
Kills:66
Deaths:79
KDR:0.835
Accuracy:23.987% F-
HSR:15.152% C+
Solstice VE3
D
Kills:61
Deaths:28
KDR:2.179
Accuracy:20.203% D
HSR:13.115% D*
Eridani SX5
D-
Kills:54
Deaths:42
KDR:1.286
Accuracy:22.607% D--
HSR:14.815% D-
Kills:1,091
Deaths (as Light Assault):770
Deaths (to Light Assaults):1,003
KDR:1.41688
Kill Difference:321
Playtime:18.749 hours
Usage:2%
Score:0.198m
Score/min:176
Accuracy (listed only):21.710%
HSR (listed only):12.731%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:576
Deaths:321
KDR:1.794
Accuracy:18.831% D*
HSR:17.361% D
Eridani SX5G
D-
Kills:200
Deaths:151
KDR:1.325
Accuracy:21.151% F
HSR:16% D-
Corvus VA55
D-
Kills:196
Deaths:151
KDR:1.298
Accuracy:20.920% D-
HSR:15.306% D*
NS-7B PDW
C
Kills:195
Deaths:98
KDR:1.990
Accuracy:25.438% C
HSR:9.231% D**
Sirius SX12
C--
Kills:178
Deaths:120
KDR:1.483
Accuracy:22.919% C--
HSR:12.360% D-
CME
C+
Kills:164
Deaths:193
KDR:0.850
Accuracy:20.054% D**
HSR:23.171% C+
Pandora VX25
C+
Kills:66
Deaths:79
KDR:0.835
Accuracy:23.987% F-
HSR:15.152% C+
Eridani SX5
D-
Kills:54
Deaths:42
KDR:1.286
Accuracy:22.607% D--
HSR:14.815% D-
NS-11A
N/A
Kills:50
Deaths:65
KDR:0.769
Accuracy:19.097% N/A
HSR:20% N/A
Kills:1,679
Deaths (as Combat Medic):1,220
Deaths (to Combat Medics):431
KDR:1.37623
Kill Difference:459
Playtime:106.748 hours
Usage:13%
Score:2.297m
Score/min:359
Accuracy (listed only):21.667%
HSR (listed only):15.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:229
Deaths:103
KDR:2.223
Accuracy:12.072% D--
HSR:20.961% B
Quasar VM1
B+
Kills:201
Deaths:103
KDR:1.951
Accuracy:12.030% F
HSR:24.876% B+
Cosmos VM3
A+
Kills:118
Deaths:51
KDR:2.314
Accuracy:9.881% F
HSR:25.424% A+
Cosmos VM3
B+
Kills:101
Deaths:51
KDR:1.980
Accuracy:10.242% F
HSR:20.792% B+
NS-10 Burster
C+
Kills:63
Deaths:39
KDR:1.615
Accuracy:26.529% D
HSR:6.349% C+
NS-10 Burster
C+
Kills:58
Deaths:39
KDR:1.487
Accuracy:26.756% D
HSR:5.172% C+
Kills:770
Deaths (as MAX Suit):193
Deaths (to MAX Suits):248
KDR:3.98964
Kill Difference:577
Playtime:34.514 hours
Usage:4%
Score:0.676m
Score/min:326
Accuracy (listed only):16.252%
HSR (listed only):17.262%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Heartstring 1,2771,2752225.743M**3.6074.089%A++73.569%M*9.2DN/A40139.3h2.2C**3B++
Phaseshift VX-S 1,0621,0215518.564S16.4246.471%B**76.396%C+26.4C1.1A*7738.7h2.7C*5.7B+
Parallax VX3 1,0119894323M**20.8555.153%A*83.62%B++28.7CN/A9434.5h1.8B++3.3B**
H-V45 5815763211.794C++0.3518.831%D*17.361%D17.6DN/A9932.7h14.7D78.2D--
Blackheart 480475568.482S6.3367.41%A+61.474%A**7DN/A1868.3h2.4B+3.5B+
Lasher X2 4023953451.145C+1.0028.958%C++2.278%D-27.6C-N/A13414.3h20.9C72.3C++
Lasher X2 AE 3473433011.14C1.0127.088%C--1.749%D-21D*N/A6216.3h20.5C75.6C
Artemis VX26 3263211512.126C*0.0225.643%D16.822%D--13.5D--N/A4923.8h13.3D51.7C--
Nyx VX31 250239415.829B**3.6839.903%B*42.678%A28.8D1.3A1138.3h5.5C+13.7B+
Quasar VM1 2332291032.223C**0.0812.072%D--20.961%B26.9C+N/A968.5h12.5B+103.6C+
Quasar VM1 2062011031.951C0.2012.03%F24.876%B+24.8DN/A938.1h13.7C+114.3D*
Eridani SX5G 2062001511.325C0.8221.151%F16%D-17.5D--N/A4611.4h15.7F-74.1F-
Beamer VS3-FB 2121961931.016C1.1335.936%B++20.408%C--5D**N/A1639.1h19.2T*53.5F**
Corvus VA55 1991961511.298C++0.8520.92%D-15.306%D*18.5DN/A7410.6h13.8D66.2D
NS-7B PDW 196195981.99B+0.1625.438%C9.231%D**17.7DN/A6611h13.9C+54.8C+
Sirius SX12 1841781201.483C*0.6622.919%C--12.36%D-21.7C--N/A828.2h18.4D-80.4C-
Serpent VE92 1791731571.102C+1.0518.561%D*14.451%D--11.3D-N/A3515.3h17D*91.8D*
CME 1681641930.85D1.3020.054%D**23.171%C+12.7D*N/A5512.9h17.3D**86.4F
Ghost 165162266.231B*4.0844.017%B+68.519%C+17.4D--N/A619.3h2.5D5.8C+
V10 1611611610.063A*7.9254.695%A++80.745%C**21.2D-N/A877.6h2.1C++3.8B++
VE-LR Obelisk 154149801.863C+0.2831.672%C+32.215%C+16.4D-N/A629.1h8.6D--27.2C-
Lumine Edge 1441421,9030.075C+2.0737.06%B++14.789%C+0.4C--N/A2318.8h1.3C**3.4B+
Phantom VA23 146142265.462B+3.3137.8%C*44.366%A+25.4DN/A695.6h4.8C12.6C++
Plasma Grenade 1251251125N/A122.8538.278%D*N/A416.7DN/A17770.3h3.2C*8.4C
Hunter QCX 122121313.903S1.7667.14%A+68.595%M++5.8D-N/A1820.8h2.3B+3.5B+
Proximity Mine 121120167.5B**5.3536.466%DN/A70.6D*N/A2271.7h2.4D**6.7D**
Cosmos VM3 119118512.314C++0.179.881%F25.424%A+23.1DN/A635.1h11.3B*114.2D
Flare VE6 116113701.614C+0.5318.585%D--21.239%D17.4D--N/A596.5h12.5D-67.2D
NS-15M AE 110110841.31C-0.8421.325%D--19.091%D*21.2D--N/A745.2h15D*70.1D--
Cosmos VM3 105101511.98C+0.1710.242%F20.792%B+19.8D-N/A505.1h13.7C*133.5C
NS-44L Blackhand 101101283.607A++1.4656.033%A+68.317%A*12D-N/A418.4h2.7B**4.8B**
NS-61 Emissary 8986392.205A++0.0633.676%B*9.302%D**6.2D--N/A1513.8h14.1C+41.8C**
NS-11C 8483541.537B0.6119.42%D*12.048%D*18C--N/A774.6h14.1C+72.7C
Pulsar C 8181411.976C++0.1721.105%D-7.407%F**16.2DN/A955h13.2C--62.4C--
Spiker 7171441.614B0.5340.057%A+23.944%C*8.6D*N/A328.3h11.8D*29.5C++
NS-44 Commissioner AE 7369451.533C++0.6142.743%C+31.884%B+6.8D**N/A1910.1h4.7F-10.9D
Pandora VX25 6766790.835C1.3123.987%F-15.152%C+12.5D--N/A415.3h7.6F--31.8T*
NS-10 Burster 11563391.615B+0.5326.529%D6.349%C+5.3C4.4C**10211.9h152.1C573.3C-
Solstice VE3 6261282.179A++0.0320.203%D13.115%D*24.4C+N/A2462.5h13.1B+64.7C+
NS-357 Underboss 5959571.035C+1.1126.93%D*25.424%C*14D--N/A534.2h5.2D*19.3D*
Force-Blade 59597600.078A+2.0730.03%C+5.085%C0.5CN/A2119.7h1.7B++5.6B+
NS-10 Burster 11458391.487C++0.6626.756%D5.172%C+5C--4.8B+9411.7h166D620.4D
Tank Mine 8355143.929B+1.7837.232%C++N/A110C+56C9390.5h2.8D**7.6D--
Eridani SX5 5454421.286C+0.8622.607%D--14.815%D-11.7D--N/A444.6h18.2F-80.7D**
NS-11A 5150650.769C1.3819.097%D*20%C12.8D-N/A473.9h15C--78.4D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5551,4043.1h
Spawn Beacon01050.2h
AE Nano-Armor Kit115139,3678.5h
AE Medical Applicator17766,5205.4h
Nanite Revive Grenade01,5080.4h
Nanite Healing Grenade01900h
Motion Spotter03150.2h
NS Patriot Flare Gun44011h
Restoration Kit122880.4h
Deconstruction Tool04700h
Spitfire Auto-Turret56710.7h
Shield Recharging Field78470.3h
Recon Detection Device336,20210.7h
Medical Applicator13469,6668.1h
Medical Kit174651.2h
Ammunition Package51,6470.6h
Anti-Infantry MANA Turret11080.2h
VE-S Canis0660.2h
Nano-Repair Grenade01710h

Check the help document for the dictionary if you want to learn more about words used here.


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