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Harbinger Founder Athea[DIG] Athea
VS BR 88

KDR: 1.81

Score: 7.8m

Last Seen: Jan 5th, 2020 6:46 PM
- OFFLINE - 170.6 hour(s)

Battle Rank 88 - Vanu Sovereignty on Miller
Level Progress (to 89): 96%
Level 100 Progress: 41% 931h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS Heartstring H-V45 Blackheart Lasher X2 Lasher X2 AE Artemis VX26 Phaseshift VX-S Quasar VM1
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $437,850 MLG Score: 350
Fun Score: N/A
Cheeseburgers Flipped: 270TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.942%18.925%4152112552,9961.238530.569

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.074%0.138C++-0.319C-2.27F--HEAD ++ (~7.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.50.145C++13.90.025C+49.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.147%74.769%041272650310142.09677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.207%1.987A++0.499B+1.039

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+2.50.206C++2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.987%15.152%0112756613040.503817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.464F0.074C+-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.8-1.418D**7.6-0.569D24.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.8m785.3%198 (11.9k)179 (10.7k)1.807548,9134,9312.1143888 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS127649214.571%30.472%44408:511

14% Combat Medic12% Engineer9% Heavy Assault58% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:03 PMDec 22nd, 2015 6:30 PMJan 13th, 2020 9:24 AM (82d) (PST)Jan 5th, 2020 3:54 PM (90d) (PST)Jan 5th, 2020 2:46 PM (90d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
218891290.2040.1130.0621.7100.013350

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
13,0725,3357,7371274103110,745

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
726.9h/30.3d 1,513 2,716 3,595 74.6k 836 1,001 585 9.5m

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
D
Kills:303
Deaths:146
KDR:2.075
Accuracy:25.575% D
HSR:16.832% D-
Phaseshift VX-S
B*
Kills:262
Deaths:29
KDR:9.034
Accuracy:44.300% B*
HSR:74.046% C+
NS-7B PDW
C
Kills:195
Deaths:98
KDR:1.990
Accuracy:25.438% C
HSR:9.231% D**
Parallax VX3
A**
Kills:193
Deaths:19
KDR:10.158
Accuracy:56.508% A**
HSR:81.347% B+
Eridani SX5G
D
Kills:192
Deaths:146
KDR:1.315
Accuracy:21.073% F
HSR:16.146% D
Sirius SX12
C--
Kills:178
Deaths:120
KDR:1.483
Accuracy:22.919% C--
HSR:12.360% D-
V10
A++
Kills:114
Deaths:12
KDR:9.500
Accuracy:54.797% A++
HSR:80.702% C**
NS-44L Blackhand
A*
Kills:100
Deaths:27
KDR:3.704
Accuracy:56.568% A++
HSR:69% A*
NS-61 Emissary
B**
Kills:85
Deaths:35
KDR:2.429
Accuracy:34.816% B**
HSR:9.412% D*
Ghost
B++
Kills:81
Deaths:20
KDR:4.050
Accuracy:44.934% B++
HSR:53.086% F
Beamer VS3-FB
B+
Kills:72
Deaths:68
KDR:1.059
Accuracy:34.496% B+
HSR:18.056% D
Spiker
A+
Kills:71
Deaths:43
KDR:1.651
Accuracy:39.712% A+
HSR:23.944% C*
NS-44 Commissioner AE
B++
Kills:63
Deaths:37
KDR:1.703
Accuracy:45.095% C*
HSR:33.333% B++
NS-357 Underboss
C**
Kills:59
Deaths:57
KDR:1.035
Accuracy:26.930% D*
HSR:25.424% C**
Eridani SX5
D
Kills:54
Deaths:42
KDR:1.286
Accuracy:22.607% D--
HSR:14.815% D
Kills:2,022
Deaths (as Infiltrator):899
Deaths (to Infiltrators):917
KDR:2.24917
Kill Difference:1,123
Playtime:419.410 hours
Usage:58%
Score:2.578m
Score/min:102
Accuracy (listed only):37.051%
HSR (listed only):35.849%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D
Kills:113
Deaths:70
KDR:1.614
Accuracy:18.585% D--
HSR:21.239% D
NS-15M AE
D--
Kills:110
Deaths:84
KDR:1.310
Accuracy:21.325% D--
HSR:19.091% D--
Kills:223
Deaths (as Heavy Assault):154
Deaths (to Heavy Assaults):1,295
KDR:1.44805
Kill Difference:69
Playtime:62.303 hours
Usage:9%
Score:0.875m
Score/min:234
Accuracy (listed only):19.955%
HSR (listed only):20.165%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:172
Deaths:148
KDR:1.162
Accuracy:18.508% D*
HSR:14.535% D--
VE-LR Obelisk
C+
Kills:122
Deaths:71
KDR:1.718
Accuracy:31.207% C
HSR:32.787% C+
NS-11C
D--
Kills:83
Deaths:54
KDR:1.537
Accuracy:19.420% D--
HSR:12.048% D*
Pandora VX25
C+
Kills:66
Deaths:79
KDR:0.835
Accuracy:23.987% F-
HSR:15.152% C+
Pulsar C
D-
Kills:64
Deaths:30
KDR:2.133
Accuracy:20.432% D-
HSR:7.813% F*
Solstice VE3
D
Kills:61
Deaths:28
KDR:2.179
Accuracy:20.203% D
HSR:13.115% D*
Kills:568
Deaths (as Engineer):410
Deaths (to Engineers):1,003
KDR:1.38537
Kill Difference:158
Playtime:87.886 hours
Usage:12%
Score:1.289m
Score/min:245
Accuracy (listed only):22.293%
HSR (listed only):15.908%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7B PDW
C
Kills:195
Deaths:98
KDR:1.990
Accuracy:25.438% C
HSR:9.231% D**
Eridani SX5G
D
Kills:192
Deaths:146
KDR:1.315
Accuracy:21.073% F
HSR:16.146% D
Sirius SX12
C--
Kills:178
Deaths:120
KDR:1.483
Accuracy:22.919% C--
HSR:12.360% D-
Serpent VE92
D--
Kills:172
Deaths:148
KDR:1.162
Accuracy:18.508% D*
HSR:14.535% D--
NS-11C
D--
Kills:83
Deaths:54
KDR:1.537
Accuracy:19.420% D--
HSR:12.048% D*
Pandora VX25
C+
Kills:66
Deaths:79
KDR:0.835
Accuracy:23.987% F-
HSR:15.152% C+
Pulsar C
D-
Kills:64
Deaths:30
KDR:2.133
Accuracy:20.432% D-
HSR:7.813% F*
Solstice VE3
D
Kills:61
Deaths:28
KDR:2.179
Accuracy:20.203% D
HSR:13.115% D*
Eridani SX5
D
Kills:54
Deaths:42
KDR:1.286
Accuracy:22.607% D--
HSR:14.815% D
Kills:1,065
Deaths (as Light Assault):745
Deaths (to Light Assaults):933
KDR:1.42953
Kill Difference:320
Playtime:18.747 hours
Usage:3%
Score:0.198m
Score/min:176
Accuracy (listed only):21.621%
HSR (listed only):12.801%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:576
Deaths:321
KDR:1.794
Accuracy:18.831% D*
HSR:17.361% D
NS-7B PDW
C
Kills:195
Deaths:98
KDR:1.990
Accuracy:25.438% C
HSR:9.231% D**
Eridani SX5G
D
Kills:192
Deaths:146
KDR:1.315
Accuracy:21.073% F
HSR:16.146% D
Sirius SX12
C--
Kills:178
Deaths:120
KDR:1.483
Accuracy:22.919% C--
HSR:12.360% D-
CME
C+
Kills:164
Deaths:193
KDR:0.850
Accuracy:20.014% D**
HSR:23.171% C+
Corvus VA55
D--
Kills:159
Deaths:111
KDR:1.432
Accuracy:19.981% D--
HSR:14.465% D*
Pandora VX25
C+
Kills:66
Deaths:79
KDR:0.835
Accuracy:23.987% F-
HSR:15.152% C+
Eridani SX5
D
Kills:54
Deaths:42
KDR:1.286
Accuracy:22.607% D--
HSR:14.815% D
NS-11A
N/A
Kills:50
Deaths:65
KDR:0.769
Accuracy:19.097% N/A
HSR:20% N/A
Kills:1,634
Deaths (as Combat Medic):1,175
Deaths (to Combat Medics):413
KDR:1.39064
Kill Difference:459
Playtime:103.131 hours
Usage:14%
Score:2.206m
Score/min:357
Accuracy (listed only):21.550%
HSR (listed only):15.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:229
Deaths:103
KDR:2.223
Accuracy:12.072% D--
HSR:20.961% B+
Quasar VM1
B+
Kills:201
Deaths:103
KDR:1.951
Accuracy:12.030% D**
HSR:24.876% B+
Cosmos VM3
A+
Kills:118
Deaths:51
KDR:2.314
Accuracy:9.881% F-
HSR:25.424% A+
Cosmos VM3
B+
Kills:101
Deaths:51
KDR:1.980
Accuracy:10.242% F
HSR:20.792% B+
NS-10 Burster
C++
Kills:57
Deaths:36
KDR:1.583
Accuracy:27.089% D
HSR:7.018% C++
NS-10 Burster
C+
Kills:51
Deaths:36
KDR:1.417
Accuracy:27.324% D
HSR:5.882% C+
Kills:757
Deaths (as MAX Suit):190
Deaths (to MAX Suits):246
KDR:3.98421
Kill Difference:567
Playtime:33.846 hours
Usage:5%
Score:0.664m
Score/min:327
Accuracy (listed only):16.440%
HSR (listed only):17.492%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Heartstring 1,2771,2752225.743S3.9474.089%A++73.569%M*9.2D-N/A40139.3h2.2B+3B*
H-V45 5815763211.794C**0.0118.831%D*17.361%D17.6DN/A9932.7h14.7D78.2D-
Blackheart 480475568.482S6.6767.411%A+61.474%A*7D--N/A1868h2.4B+3.5B+
Lasher X2 4023953451.145C+0.6628.958%C++2.278%D-27.6CN/A13314.3h20.9C72.3C*
Lasher X2 AE 3393352991.12C0.6927.594%C-1.791%D-20.9D*N/A6016h20.7C-75.1C+
Artemis VX26 3083031462.075B0.2725.575%D16.832%D-13.1D--N/A4823.2h13.3D51.8C-
Phaseshift VX-S 273262299.034A++7.2344.3%B*74.046%C+19.1DN/A7213.7h3.1C+7.1C**
Quasar VM1 2332291032.223C**0.4212.072%D--20.961%B+26.9C++N/A958.5h12.5B++103.6C+
Quasar VM1 2062011031.951C0.1412.03%D**24.876%B+24.8DN/A938.1h13.7C+114.3D--
NS-7B PDW 196195981.99B+0.1825.438%C9.231%D**17.7DN/A6611h13.9C++54.8C++
Parallax VX3 1941931910.158A++8.3556.508%A**81.347%B+19.3DN/A7610h1.9B+3.4B*
Eridani SX5G 1981921461.315C0.4921.073%F16.146%D17.3D--N/A4611.1h15.8F-74.7F-
Sirius SX12 1841781201.483C*0.3222.919%C--12.36%D-21.7C--N/A828.2h18.4D--80.4C--
Serpent VE92 1781721481.162C+0.6518.508%D*14.535%D--11.4D-N/A3515.1h17D--91.9D*
CME 1681641930.85D0.9620.014%D**23.171%C+12.8D*N/A5512.8h17.3D**86.2D**
Corvus VA55 1611591111.432B0.3819.981%D--14.465%D*18.7DN/A738.5h13.5D67.5D
Lumine Edge 1441421,8860.075C+1.7337.06%B*14.789%C0.4C-N/A2318h1.3B3.4B+
VE-LR Obelisk 127122711.718C+0.0931.207%C32.787%C+14.7D-N/A498.3h9.3D*29.7D
Hunter QCX 122121313.903S2.1067.14%A+68.595%M++5.8D-N/A1820.8h2.3B+3.5B+
Cosmos VM3 119118512.314C++0.519.881%F-25.424%A+23.1DN/A635.1h11.3B*114.2D
Plasma Grenade 1181181118N/A116.1938.397%D--N/A590C++N/A18690.2h3.1B8C+
V10 114114129.5A++7.6954.797%A++80.702%C**18.1D-N/A866.3h2.3C+4.1B+
Flare VE6 116113701.614C+0.1918.585%D--21.239%D17.4D--N/A596.5h12.5D-67.2D
NS-15M AE 110110841.31C-0.5021.325%D--19.091%D--21.2D--N/A745.2h15D*70.1D--
Cosmos VM3 105101511.98C+0.1710.242%F20.792%B+19.8D-N/A505.1h13.7C*133.5C
NS-44L Blackhand 100100273.704A*1.9056.568%A++69%A*12D-N/A428.3h2.7A4.7B**
NS-61 Emissary 8885352.429A*0.6234.816%B**9.412%D*6.3D--N/A1513.6h14C+40.2B
NS-11C 8483541.537B+0.2719.42%D--12.048%D*18C--N/A754.6h14.1C++72.7C
Ghost 8381204.05C**2.2444.934%B++53.086%F16.2D--N/A715h2.5D5.6C+
Proximity Mine 8180136.154B+4.3541.379%CN/A72.7D*N/A2431.1h2.3D*5.4D
Beamer VS3-FB 7872681.059C+0.7534.496%B+18.056%D5.2D**N/A1913.9h19.6T*56.9T*
Spiker 7171431.651B+0.1639.712%A+23.944%C*8.7D--N/A338.2h11.7D29.4C++
Pandora VX25 6766790.835C-0.9723.987%F-15.152%C+12.5D--N/A405.3h7.6F--31.8T*
Pulsar C 6464302.133C**0.3320.432%D-7.813%F*13.9DN/A824.6h13.8C--67.3D
NS-44 Commissioner AE 6663371.703C**0.1045.095%C*33.333%B++7.2D**N/A208.8h4.5F10D
Solstice VE3 6261282.179A++0.3720.203%D13.115%D*24.4C+N/A2332.5h13.1B+64.7C+
NS-357 Underboss 5959571.035C+0.7726.93%D*25.424%C**14D--N/A524.2h5.2D*19.3D*
NS-10 Burster 10657361.583B+0.2227.089%D7.018%C++5.1C-4.4C**10311.2h162.2C--598.7C--
Eridani SX5 5454421.286C+0.5222.607%D--14.815%D11.7D--N/A434.6h18.2F-80.7D**
Force-Blade 52527590.069B**1.7430.175%C+3.846%C0.4CN/A2118.7h1.7B++5.5B+
NS-10 Burster 10351361.417C+0.3927.324%D5.882%C+4.6D4.7B9311.1h182.1D-666.6D-
Tank Mine 7851143.643B+1.8435.101%C+N/A102C+54C9470.5h2.7D*7.8D--
NS-11A 5150650.769C-1.0419.097%D*20%C12.8D-N/A453.9h15C-78.4D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5349,2422.9h
Spawn Beacon0950.1h
AE Nano-Armor Kit109133,9528.1h
AE Medical Applicator16260,4824.7h
Nanite Revive Grenade01,4500.4h
Nanite Healing Grenade01820h
Restoration Kit122880.4h
NS Patriot Flare Gun44011h
Motion Spotter02360.1h
Spitfire Auto-Turret56240.7h
Deconstruction Tool04700h
Shield Recharging Field77340.3h
Ammunition Package51,5620.6h
Medical Kit174631.2h
Anti-Infantry MANA Turret11080.2h
Medical Applicator13469,6618.1h
Nano-Repair Grenade01400h
VE-S Canis0660.2h
Recon Detection Device203,3686h

Check the help document for the dictionary if you want to learn more about words used here.


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