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Paragon Atie[OULU] Atie
VS BR 151

KDR: 1.01

Score: 53m

Last Seen: Aug 19th, 2019 11:04 PM
- OFFLINE - 28.6 hour(s)

Prestige 1, Battle Rank 100 (151 total) - Vanu Sovereignty on Miller - Outfit Leader of oulu[OULU] oulu
VS outfit on Miller

Members: 5
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS V10 Spear Anti-Vehicle Phalanx Turret NS-61 Emissary Artemis VX26 Sirius SX12 Zenith VX-5 Supernova VPC Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $271,467 MLG Score: 217
Fun Score: N/A
Cheeseburgers Flipped: 71TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.976%17.546%49125118925,2030.7103640.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.318%1.319A-0.487D-2.5F*HEAD + (~3.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.143C++17.8-0.249C45.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.954%1.141%271121326314801370.177583191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.592B+-0.414C---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.40.378C**43.10.186C++57.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.471%1.281%259312115,699404311531.40925494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.221%1.107B**-0.816D--0.709

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.60.633B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.048%2.932%432121298928914660.341978212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.394%-0.033C+-0.365C--0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.566B+18.60.535B+33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.639%73.357%435120918,3805571623.29864

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.826%2.67M0.432B0.813

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.501B+2.60.181C++2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.793%15.686%431121351196810.0259146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.598A+0.207C++-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.3-0.765D-14.1-1.91F-9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
oulu[OULU] oulu
VS outfit on Miller

Members: 5
53m490%248 (14.9k)223 (13.4k)1.0093169,94469,2991.18158151 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214167020.828%26.993%56203:2512

27% Engineer47% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:06 PMMar 14th, 2013 3:21 PMAug 19th, 2019 8:06 PM (2d) (PST)Aug 19th, 2019 8:25 PM (2d) (PST)Aug 19th, 2019 7:04 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4531602930.2950.2920.0801.6230.036217

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1769,62317,5531818597213,403

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3956.2h/164.8d 11,938 18,880 22,498 385.2k 4,296 9,545 8,664 107.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B+
Kills:399
Deaths:745
KDR:0.536
Accuracy:25.477% B+
HSR:18.797% D*
Flare VE6
C
Kills:205
Deaths:227
KDR:0.903
Accuracy:20.811% C
HSR:15.122% D*
Orion VS54
B++
Kills:158
Deaths:299
KDR:0.528
Accuracy:24.781% B++
HSR:18.354% D-
Kills:762
Deaths (as Heavy Assault):1,271
Deaths (to Heavy Assaults):17,171
KDR:0.59953
Kill Difference:509
Playtime:164.035 hours
Usage:4%
Score:1.666m
Score/min:169
Accuracy (listed only):23.690%
HSR (listed only):17.424%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C*
Kills:3,140
Deaths:4,973
KDR:0.631
Accuracy:26.525% C*
HSR:17.325% D
Serpent VE92
C+
Kills:3,041
Deaths:2,962
KDR:1.027
Accuracy:23.891% C+
HSR:18.020% C
NSX Tanto
B+
Kills:1,086
Deaths:1,909
KDR:0.569
Accuracy:29.074% B+
HSR:17.403% D*
VE-LR Obelisk
A
Kills:503
Deaths:741
KDR:0.679
Accuracy:40.213% A
HSR:12.326% F--
NS Baron G5
A
Kills:410
Deaths:994
KDR:0.412
Accuracy:56.092% A
HSR:12.927% C
VE-C Horizon
C+
Kills:284
Deaths:529
KDR:0.537
Accuracy:33.469% C+
HSR:17.254% D-
Eidolon VE33
A
Kills:228
Deaths:437
KDR:0.522
Accuracy:35.452% A
HSR:25.439% C+
Solstice VE3
C++
Kills:139
Deaths:128
KDR:1.086
Accuracy:23.627% C++
HSR:19.425% C+
Solstice SF
B**
Kills:62
Deaths:57
KDR:1.088
Accuracy:25.492% C**
HSR:22.581% B**
Thanatos VE70
A*
Kills:51
Deaths:26
KDR:1.962
Accuracy:60.793% A*
HSR:15.686% C+
Kills:8,944
Deaths (as Engineer):12,756
Deaths (to Engineers):14,395
KDR:0.70116
Kill Difference:3,812
Playtime:1,061.522 hours
Usage:27%
Score:16.022m
Score/min:252
Accuracy (listed only):35.463%
HSR (listed only):17.838%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:3,475
Deaths:6,529
KDR:0.532
Accuracy:22.997% C
HSR:13.986% D
Zenith VX-5
C*
Kills:3,140
Deaths:4,973
KDR:0.631
Accuracy:26.525% C*
HSR:17.325% D
Serpent VE92
C+
Kills:3,041
Deaths:2,962
KDR:1.027
Accuracy:23.891% C+
HSR:18.020% C
NSX Tengu
C++
Kills:1,555
Deaths:3,427
KDR:0.454
Accuracy:36.823% C++
HSR:15.241% D-
VE-S Canis
C++
Kills:1,288
Deaths:1,783
KDR:0.722
Accuracy:27.812% C++
HSR:9.472% D*
NSX Tanto
B+
Kills:1,086
Deaths:1,909
KDR:0.569
Accuracy:29.074% B+
HSR:17.403% D*
NS-7 PDW
B+
Kills:836
Deaths:1,354
KDR:0.617
Accuracy:28.032% B+
HSR:16.029% C
NS Baron G5
A
Kills:410
Deaths:994
KDR:0.412
Accuracy:56.092% A
HSR:12.927% C
VE-C Horizon
C+
Kills:284
Deaths:529
KDR:0.537
Accuracy:33.469% C+
HSR:17.254% D-
Solstice VE3
C++
Kills:139
Deaths:128
KDR:1.086
Accuracy:23.627% C++
HSR:19.425% C+
Eridani SX5
C*
Kills:63
Deaths:161
KDR:0.391
Accuracy:27.431% C*
HSR:12.698% D--
Solstice SF
B**
Kills:62
Deaths:57
KDR:1.088
Accuracy:25.492% C**
HSR:22.581% B**
Thanatos VE70
A*
Kills:51
Deaths:26
KDR:1.962
Accuracy:60.793% A*
HSR:15.686% C+
Kills:15,430
Deaths (as Light Assault):24,832
Deaths (to Light Assaults):11,795
KDR:0.62138
Kill Difference:9,402
Playtime:848.562 hours
Usage:21%
Score:11.509m
Score/min:226
Accuracy (listed only):32.466%
HSR (listed only):16.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A*
Kills:16,499
Deaths:6,218
KDR:2.653
Accuracy:54.737% A*
HSR:76.380% C+
NS-61 Emissary
A++
Kills:4,281
Deaths:7,938
KDR:0.539
Accuracy:38.428% A++
HSR:18.220% C**
Artemis VX26
B+
Kills:3,809
Deaths:4,004
KDR:0.951
Accuracy:30.050% B+
HSR:17.380% D-
Sirius SX12
C
Kills:3,475
Deaths:6,529
KDR:0.532
Accuracy:22.997% C
HSR:13.986% D
NSX Tengu
C++
Kills:1,555
Deaths:3,427
KDR:0.454
Accuracy:36.823% C++
HSR:15.241% D-
VE-S Canis
C++
Kills:1,288
Deaths:1,783
KDR:0.722
Accuracy:27.812% C++
HSR:9.472% D*
NS-7 PDW
B+
Kills:836
Deaths:1,354
KDR:0.617
Accuracy:28.032% B+
HSR:16.029% C
Nyx VX31
A++
Kills:798
Deaths:833
KDR:0.958
Accuracy:44.226% A++
HSR:38.095% B*
Ghost
A*
Kills:644
Deaths:21
KDR:30.667
Accuracy:52.835% A*
HSR:63.354% C--
VA39 Spectre
A*
Kills:635
Deaths:555
KDR:1.144
Accuracy:44.239% A*
HSR:29.921% D
Phaseshift VX-S
B*
Kills:361
Deaths:328
KDR:1.101
Accuracy:41.714% B*
HSR:30.748% T
NS-30 Vandal
A
Kills:325
Deaths:458
KDR:0.710
Accuracy:41.576% A
HSR:25.231% C+
NSX Tomoe
B++
Kills:298
Deaths:475
KDR:0.627
Accuracy:32.065% B++
HSR:15.101% F-
NS-44L Blackhand
A*
Kills:256
Deaths:462
KDR:0.554
Accuracy:61.390% A*
HSR:28.906% D--
Cerberus
B+
Kills:242
Deaths:649
KDR:0.373
Accuracy:35.645% B+
HSR:13.636% D--
Parallax VX3
A++
Kills:241
Deaths:99
KDR:2.434
Accuracy:51.098% A++
HSR:71.369% D
Beamer VS3
B*
Kills:211
Deaths:295
KDR:0.715
Accuracy:32.617% B*
HSR:20.853% C
NS-44 Commissioner
M
Kills:168
Deaths:304
KDR:0.553
Accuracy:59.319% M
HSR:39.881% A**
NS-357 Underboss
B**
Kills:96
Deaths:171
KDR:0.561
Accuracy:45.083% B**
HSR:5.208% F-
Eridani SX5
C*
Kills:63
Deaths:161
KDR:0.391
Accuracy:27.431% C*
HSR:12.698% D--
Spiker
C+
Kills:58
Deaths:123
KDR:0.472
Accuracy:29.953% C+
HSR:5.172% F--
Kills:36,139
Deaths (as Infiltrator):36,187
Deaths (to Infiltrators):14,520
KDR:0.99867
Kill Difference:48
Playtime:1,861.777 hours
Usage:47%
Score:23.592m
Score/min:211
Accuracy (listed only):39.908%
HSR (listed only):26.994%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:263
V. Kills:83 313%
Deaths:80
KDR:3.288
Accuracy:42.954% D--
KPH:28.800 D-
VKPH:9.100 D
Kills:263 (0 + 0)
Deaths:80
KDR:3.288
VKDR:1.038
Vehicle Kills:83
Kill Difference:183
Playtime:9.135 hours
Usage:0%
Score:0.166m
Score/min:303
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,718
V. Kills:392 437%
Deaths:565
KDR:3.041
Accuracy:57.383% B**
KPH:39 C--
VKPH:8.900 C++
L100 Python HEAT
C++
Kills:883
V. Kills:243 362%
Deaths:244
KDR:3.619
Accuracy:48.911% C
KPH:31.900 C++
VKPH:8.800 D
Kills:2,601 (2,601 + 0)
Deaths:809
KDR:3.215
VKDR:0.785
Vehicle Kills:635
Kill Difference:1,792
Playtime:71.749 hours
Usage:2%
Score:0.917m
Score/min:213
Driving Accuracy:48.911%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:3,098
V. Kills:495 N/A
Deaths:493
KDR:6.284
Accuracy:50.833% C+
KPH:33.100 C--
VKPH:5.300 D
Saron HRB
C**
Kills:81
V. Kills:34 231%
Deaths:21
KDR:3.857
Accuracy:46.322% C**
KPH:21.100 C
VKPH:8.900 D-
Kills:3,179 (3,098 + 81)
Deaths:514
KDR:6.185
VKDR:1.029
Vehicle Kills:529
Kill Difference:2,665
Playtime:97.511 hours
Usage:2%
Score:1.067m
Score/min:182
Driving Accuracy:50.833%
Gunner Accuracy:46.322%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:919
V. Kills:224 408%
Deaths:406
KDR:2.264
Accuracy:40.649% B+
KPH:20.500 C--
VKPH:5 C
G40-F Ranger
D-
Kills:102
V. Kills:98 103%
Deaths:116
KDR:0.879
Accuracy:32.348% C+
KPH:8.100 D*
VKPH:7.700 D-
M20 Basilisk
C--
Kills:70
V. Kills:22 304%
Deaths:53
KDR:1.321
Accuracy:31.048% D-
KPH:14.500 C--
VKPH:4.600 D-
Kills:1,091 (0 + 1,091)
Deaths:575
KDR:1.897
VKDR:0.598
Vehicle Kills:344
Kill Difference:516
Playtime:62.254 hours
Usage:2%
Score:0.445m
Score/min:119
Driving Accuracy:N/A%
Gunner Accuracy:31.048%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V10 16,52216,4996,2182.653C+1.6454.737%A*76.38%C+31.7C+N/A125519.7h2.4C+4.3B++
Spear Anti-Vehicle Phalanx Turret 6,2464,4298735.073C4.0648.99%B+4.471%C**42.8C**17.6C323103.5h8.2C**16.8B+
NS-61 Emissary 4,3134,2817,9380.539C0.4738.428%A++18.22%C**8D-N/A25534.1h18.3C47.7C**
Artemis VX26 3,8223,8094,0040.951C0.0630.05%B+17.38%D-23.2C--N/A83164h14.4D47.8C+
Sirius SX12 3,5273,4756,5290.532C-0.4822.997%C13.986%D9.3D-N/A37373.5h26.4F--115D--
Zenith VX-5 3,2003,1404,9730.631D0.3826.525%C*17.325%D16.8DN/A61187.1h18.7D**70.6C--
Supernova VPC 3,5933,0984936.284C-5.2750.833%C+1.323%C+33.1C--5.3D17293.7h4.1D8C
Serpent VE92 3,0543,0412,9621.027C+0.0223.891%C+18.02%C18.6C-N/A75163.7h16.7D69.9C
Proximity Mine 1,8741,8736602.838C1.8341.91%C+N/A57.3D*N/A19632.7h2.2D5.3C
L100 Python HESH 2,1101,7185653.041D2.0357.383%B**N/A39C--8.9C++19844h5.1D9C
NSX Tengu 1,6491,5553,4270.454D0.5636.823%C++15.241%D-13D--N/A41119.5h23.7F-64.5D-
VE-S Canis 1,3381,2881,7830.722C-0.2927.812%C++9.472%D*19.4DN/A5966.4h17.3D*62.4C
Tank Mine 1,8411,1463143.65B+2.6422.213%D-N/A79.6D48.3C--75214.4h1.6B+7.3C--
NSX Tanto 1,1511,0861,9090.569D0.4429.074%B+17.403%D*17.7D1.1A5461.5h18.9D65C+
C-4 1,5869899141.082C0.0729.511%B++N/A44.5D-26.9C+56522.2h2.1D--7C
M60-G Bulldog 1,1439194062.264D1.2540.649%B+2.612%C+20.5C--5C10744.8h11.7D**28.9C
L100 Python HEAT 1,1268832443.619C2.6148.911%C2.265%C+31.9C++8.8D23727.7h5.4B+11.1B
NS-7 PDW 8458361,3540.617C0.3928.032%B+16.029%C12.8DN/A5265.4h21.9D**78.1C
MANA Anti-Vehicle Turret 1,5468331,1390.731D-0.2866.254%B++3.241%C8330U7130S2895570.1h14.5F--21.9C-
Spear Anti-Vehicle Phalanx Tower 1,3158097011.557D10.5552.6%C*2.472%D23.6D14.8D14634.3h15.8D*30D-
Nyx VX31 8087988330.958C-0.0544.226%A++38.095%B*20DN/A7440h8.9F--20.2C
Ghost 6456442130.667S29.6652.835%A*63.354%C--26.2C--N/A14924.6h2.4C+4.6B+
VA39 Spectre 6586355551.144C+0.1344.239%A*29.921%D23.4C++N/A9727.1h6.6C15B+
Lasher X2 6396333132.022A+1.0129.06%B+4.739%B+16.2DN/A9939h21.6C74.4C**
Rocklet Rifle 1,1225831,2210.477C-0.5359.27%B++N/A25.2C23.3C+36023.1h43.1C72.8C++
MANA Anti-Personnel Turret 5855735880.974N/A0.0414.752%UN/A5730U120U12711400.1h38.9T*263.5T*
VE-LR Obelisk 5225037410.679D0.3340.213%A12.326%F--22.7C-N/A6322.2h7.9C19.6B
Hunter QCX-B 4974741,0440.454C-0.5666.742%A5.485%D**8.5DN/A3155.5h6.2C+9.3C*
NS Baron G5 4294109940.412D-0.6056.092%A12.927%C10.7D*N/A3538.3h8.5T15.2C+
NSX Naginata 4253997450.536D0.4725.477%B+18.797%D*21.8D1.4A+7318.3h18.3D*71.7C+
Phaseshift VX-S 3763613281.101D0.0941.714%B*30.748%T22.7CN/A7515.9h7.3F**17.5D*
NS-30 Vandal 3303254580.71D0.3041.576%A25.231%C+16.3D--N/A6420h8.7F-20.9C
NSX Tomoe 3052984750.627D0.3832.065%B++15.101%F-19.2D-N/A5515.5h22.2F-69.2D
Frag Grenade 2932891289N/A287.9958.478%A++N/A722.5B**10C++31660.4h3.1B++5.4B*
VE-C Horizon 2942845290.537D0.4733.469%C+17.254%D-15.1D-N/A5518.8h23.2D*69.4D
G30 Walker 431280843.333D-2.3247.535%B++2.5%C25.2D13.6D22511.1h293D--616.5C-
Dual Photon Pods 346263803.288C-2.2842.954%D--1.141%C+28.9D-9.1D3039.1h43.1F-100.4F-
NS-44L Blackhand 2572564620.554C--0.4661.39%A*28.906%D--9.9D-N/A4225.9h5.5C--8.9B+
Cerberus 2462426490.373D0.6435.645%B+13.636%D--11.6D-N/A4520.8h11.6T-32.6D*
Parallax VX3 241241992.434C+1.4251.098%A++71.369%D28.7C+N/A1838.4h2.6C-5.1B+
Orbital Strike Uplink 3212281228U226.99197.917%UN/A325.7U132.9U27200.7h1.3T*0.6T*
Eidolon VE33 2342284370.522C-0.4935.452%A25.439%C+10DN/A5222.7h16.1F-45.5C
Beamer VS3 2122112950.715C+0.2932.617%B*20.853%C14.6DN/A9114.5h14.8D*45.5C+
Flare VE6 2052052270.903C-0.1120.811%C15.122%D*21.8DN/A1399.4h14D--67.4C
NS Annihilator 3442035850.347D0.6684.237%B*N/A10C+6.9D14320.4h14.8D--17.5D
Xiphos Anti-Personnel Phalanx Tower 223201633.5D32.4933.21%B+N/A95.7D10.5C**3182.1h28.5C+85.7C+
NS-44 Commissioner 1691683040.553C0.4659.319%M39.881%A**8D--N/A3821.1h5.5D*9.3B+
Orion VS54 1701582990.528C--0.4824.781%B++18.354%D-18.2D1.4A*3718.7h25.5T-102.7C
Aspis Anti-Aircraft Phalanx Turret 263140791.772D0.7627.917%B+1.429%C--10.2C+9C19013.7h183.4D656.9C++
Solstice VE3 1391391281.086B+0.0823.627%C++19.425%C+13.2CN/A29310.5h16.3C+69C++
G40-F Ranger 2001021160.879D**0.1332.348%C+N/A8D*7.7D-13912.7h235.5F--727.9D*
Nebula VM20 1041021360.75D0.2617.106%C12.745%F15D*N/A556.8h23F134.6D
NS-11A 1021001720.581C-0.4324.362%C+10%F13.3D-N/A907.5h17.7D*72.5C
NS-357 Underboss 98961710.561C-0.4545.083%B**5.208%F-17.5DN/A905.5h5.4D--12C++
Spear Anti-Vehicle Phalanx Turret 13882711.714C--10.7052.658%C+N/A24.8D17C-1923.3h17.9C34C--
Saron HRB 11581213.857C2.8546.322%C**N/A21.3C8.9D-4263.8h38.6F--83.4D**
M20 Basilisk 12871671.06D**0.0549.988%C4.225%C+19.7D--15.8C--1863.6h225.8F451.7F-
M20 Basilisk 9270531.321D0.3131.048%D-7.143%B+14.6C--4.6D-1794.8h108.4C+349C--
Eridani SX5 66631610.391D0.6227.431%C*12.698%D--10.3D--N/A886.1h27.9T*101.6D**
Solstice SF 6262571.088C++0.0825.492%C**22.581%B**23C++N/A2162.7h14.4C56.5C++
Blackheart 68611360.449D0.5676.425%A*6.557%F9.4D1.1C+276.5h8.1D-10.6C+
Hades VSH4 12758630.921B++0.0978.739%A+1.724%C13.8C16.4C+2684.2h11D13.9C+
Spiker 58581230.472D0.5429.953%C+5.172%F--16.1DN/A723.6h13D43.5C--
NS Decimator 89571730.329D-0.6869.78%B**N/A16.3D*9.1D-4463.5h8.9F*12.8D**
Thanatos VE70 5151261.962A0.9560.793%A*15.686%C+5.2D*N/A1069.9h14.1T*23.3D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret672,3044.4h
Spawn Beacon162851h
Nano-Armor Kit1,7101,256,17189.7h
Skywall Shield Emitter14281h
Structure Shield Module74531.1h
Repair Module27701.7h
Turret AI Module37721.7h
Medical Applicator307,7830.9h
Blast Wall24001.3h
Cortium Silo57762.8h
Spitfire Auto-Turret441,1251.5h
Beamer VS3-FB0560h
Motion Spotter915,6218.8h
Hoplon Anti-Aircraft Phalanx Tower22850.8h
Rampart Wall2500.3h
Sunderer Garage11070.7h
Xiphos Anti-Personnel Tower33640.8h
Welding Device944,0522h
Deconstruction Tool02,5920.4h
VS Triumph Flare Gun42640.4h
Spear Anti-Vehicle Tower147082.1h
Smoke Grenade0840h
Ammunition Package541,3132.1h
Medical Kit81100.5h
Anti-Infantry MANA Turret631,0202.1h
Router11960.4h
IPC Targeting Dart334245.7h
Orbital Strike Target Designator511205.9h
Pain Spire23201h
Routing Spire0920.1h
Flail Targeting Dart801,50914.9h
The Flail12401.1h
Solid Wall31330.6h
Hyena Missile Launcher2630.1h
Recon Detection Device427982.1h
Glaive IPC11390.7h
Spear Anti-Vehicle Turret0590.5h
Lumifiber Rampart Wall66662.8h
Vehicle Ammo Dispenser1670.2h
Vehicle Gate44942.2h
Elysium Spawn Tube74541.2h
WLT-Howler Mining Laser278335,704140h

Check the help document for the dictionary if you want to learn more about words used here.


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