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Praetor Atie[OULU] Atie
VS BR 85

KDR: 1.05

Score: 46.7m

Last Seen: Feb 4th, 2019 11:41 AM
- ONLINE NOW

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Miller
Level Progress (to 86): 16%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS V10 Spear Anti-Vehicle Phalanx Turret Artemis VX26 Sirius SX12 NS-61 Emissary Zenith VX-5 Serpent VE92 Supernova VPC
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $342,774 MLG Score: 274
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.644%17.779%49123102721,9810.7282340.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.584%1.276A-0.452D-2.705F**HEAD + (~3.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.136C++17.9-0.249C46.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.954%1.141%301104926313141350.200152193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.585B+-0.422C---1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.40.377C**43.10.187C++57.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.231%1.351%273310475,403361310591.49502510%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.074%1.101B**-0.803D--0.746

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.60.634B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.175%3.281%422104888425403990.348031221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.628%-0.185C-0.28C-0.842

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.551B+18.20.54B+35.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.125%74.428%425104518,0005002363.59856

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.296%2.72M0.478B+1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.50.199C++2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.793%15.686%421104951167610.0304115

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.611A+0.225C++-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.3-0.761D-14.1-1.91F-9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
46.7m432.6%243 (14.6k)226 (13.6k)1.0536263,49360,2621.2354285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1050139720.133%28.646%57703:2611

29% Engineer47% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:06 PMMar 14th, 2013 3:21 PMMar 6th, 2019 4:31 AM (50d) (PST)Feb 4th, 2019 8:31 AM (80d) (PST)Feb 4th, 2019 7:41 AM (80d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4721633090.3070.2910.0881.4880.037274

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3279,75718,5701817589213,555

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3448.3h/143.7d 10,956 18,188 18,224 307.9k 3,782 8,874 7,674 97.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:623
Deaths:305
KDR:2.043
Accuracy:29.106% B+
HSR:4.815% B+
Flare VE6
C
Kills:205
Deaths:226
KDR:0.907
Accuracy:20.949% C
HSR:15.122% D*
Orion VS54
B*
Kills:76
Deaths:143
KDR:0.531
Accuracy:25.271% B*
HSR:21.053% C--
Kills:904
Deaths (as Heavy Assault):674
Deaths (to Heavy Assaults):14,648
KDR:1.34125
Kill Difference:230
Playtime:127.017 hours
Usage:4%
Score:1.197m
Score/min:157
Accuracy (listed only):25.109%
HSR (listed only):13.663%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C*
Kills:3,138
Deaths:4,968
KDR:0.632
Accuracy:26.543% C*
HSR:17.336% D
Serpent VE92
C+
Kills:3,041
Deaths:2,962
KDR:1.027
Accuracy:23.891% C+
HSR:18.020% C
NS Baron G5
A
Kills:408
Deaths:990
KDR:0.412
Accuracy:56.311% A
HSR:12.990% C
NSX Tanto
C**
Kills:307
Deaths:520
KDR:0.590
Accuracy:27.649% C**
HSR:18.241% D--
Eidolon VE33
A
Kills:208
Deaths:379
KDR:0.549
Accuracy:35.221% A
HSR:25.962% C++
VE-LR Obelisk
B**
Kills:147
Deaths:221
KDR:0.665
Accuracy:38.899% B**
HSR:12.925% F-
Solstice VE3
C++
Kills:139
Deaths:128
KDR:1.086
Accuracy:23.627% C++
HSR:19.425% C+
Solstice SF
B*
Kills:62
Deaths:57
KDR:1.088
Accuracy:25.492% C**
HSR:22.581% B*
Thanatos VE70
A*
Kills:51
Deaths:26
KDR:1.962
Accuracy:60.793% A*
HSR:15.686% C+
Kills:7,501
Deaths (as Engineer):10,251
Deaths (to Engineers):12,793
KDR:0.73173
Kill Difference:2,750
Playtime:1,004.757 hours
Usage:29%
Score:15.172m
Score/min:252
Accuracy (listed only):35.381%
HSR (listed only):18.130%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A*
Kills:16,499
Deaths:6,218
KDR:2.653
Accuracy:54.737% A*
HSR:76.380% C+
Artemis VX26
B+
Kills:3,719
Deaths:3,882
KDR:0.958
Accuracy:29.993% B+
HSR:17.317% D-
Sirius SX12
C
Kills:3,438
Deaths:6,378
KDR:0.539
Accuracy:22.890% C
HSR:13.903% D
NS-61 Emissary
A++
Kills:3,361
Deaths:6,156
KDR:0.546
Accuracy:39.341% A++
HSR:18.536% B+
NSX Tengu
C++
Kills:1,323
Deaths:2,866
KDR:0.462
Accuracy:36.951% C++
HSR:15.042% D-
VE-S Canis
C++
Kills:1,099
Deaths:1,449
KDR:0.758
Accuracy:27.760% C++
HSR:9.736% D*
NS-7 PDW
B++
Kills:823
Deaths:1,336
KDR:0.616
Accuracy:28.093% B++
HSR:16.039% C
Nyx VX31
A++
Kills:797
Deaths:833
KDR:0.957
Accuracy:44.108% A++
HSR:38.143% B*
Ghost
A*
Kills:644
Deaths:19
KDR:33.895
Accuracy:52.894% A*
HSR:63.354% C--
VA39 Spectre
A++
Kills:511
Deaths:461
KDR:1.108
Accuracy:42.958% A++
HSR:31.703% D
NS-30 Vandal
A
Kills:325
Deaths:456
KDR:0.713
Accuracy:41.599% A
HSR:25.231% C+
NS-44L Blackhand
A*
Kills:254
Deaths:450
KDR:0.564
Accuracy:62.094% A*
HSR:29.134% D-
Parallax VX3
A++
Kills:241
Deaths:99
KDR:2.434
Accuracy:51.098% A++
HSR:71.369% D
Cerberus
B+
Kills:231
Deaths:612
KDR:0.377
Accuracy:36.013% B+
HSR:13.420% D--
Beamer VS3
B*
Kills:210
Deaths:292
KDR:0.719
Accuracy:32.721% B*
HSR:20.476% C
NS-44 Commissioner
M+
Kills:162
Deaths:289
KDR:0.561
Accuracy:60.399% M+
HSR:41.358% M
Phaseshift VX-S
B+
Kills:105
Deaths:105
KDR:1
Accuracy:39.642% B+
HSR:50.476% F
NS-357 Underboss
B**
Kills:93
Deaths:163
KDR:0.571
Accuracy:46.389% B**
HSR:5.376% F-
NSX Tomoe
B+
Kills:59
Deaths:117
KDR:0.504
Accuracy:31.297% B+
HSR:16.949% F-
Spiker
C+
Kills:58
Deaths:122
KDR:0.475
Accuracy:29.865% C+
HSR:5.172% F--
Kills:33,952
Deaths (as Infiltrator):32,303
Deaths (to Infiltrators):12,787
KDR:1.05105
Kill Difference:1,649
Playtime:1,635.678 hours
Usage:47%
Score:20.101m
Score/min:205
Accuracy (listed only):40.542%
HSR (listed only):28.956%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:3,438
Deaths:6,378
KDR:0.539
Accuracy:22.890% C
HSR:13.903% D
Zenith VX-5
C*
Kills:3,138
Deaths:4,968
KDR:0.632
Accuracy:26.543% C*
HSR:17.336% D
Serpent VE92
C+
Kills:3,041
Deaths:2,962
KDR:1.027
Accuracy:23.891% C+
HSR:18.020% C
NSX Tengu
C++
Kills:1,323
Deaths:2,866
KDR:0.462
Accuracy:36.951% C++
HSR:15.042% D-
VE-S Canis
C++
Kills:1,099
Deaths:1,449
KDR:0.758
Accuracy:27.760% C++
HSR:9.736% D*
NS-7 PDW
B++
Kills:823
Deaths:1,336
KDR:0.616
Accuracy:28.093% B++
HSR:16.039% C
NS Baron G5
A
Kills:408
Deaths:990
KDR:0.412
Accuracy:56.311% A
HSR:12.990% C
NSX Tanto
C**
Kills:307
Deaths:520
KDR:0.590
Accuracy:27.649% C**
HSR:18.241% D--
Solstice VE3
C++
Kills:139
Deaths:128
KDR:1.086
Accuracy:23.627% C++
HSR:19.425% C+
Solstice SF
B*
Kills:62
Deaths:57
KDR:1.088
Accuracy:25.492% C**
HSR:22.581% B*
Thanatos VE70
A*
Kills:51
Deaths:26
KDR:1.962
Accuracy:60.793% A*
HSR:15.686% C+
Kills:13,829
Deaths (as Light Assault):21,680
Deaths (to Light Assaults):10,234
KDR:0.63787
Kill Difference:7,851
Playtime:756.113 hours
Usage:22%
Score:10.061m
Score/min:222
Accuracy (listed only):32.727%
HSR (listed only):16.273%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:263
V. Kills:83 313%
Deaths:80
KDR:3.288
Accuracy:42.954% D--
KPH:28.800 D-
VKPH:9.100 D
Kills:263 (0 + 0)
Deaths:80
KDR:3.288
VKDR:1.038
Vehicle Kills:83
Kill Difference:183
Playtime:9.135 hours
Usage:0%
Score:0.163m
Score/min:297
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,562
V. Kills:342 455%
Deaths:476
KDR:3.282
Accuracy:56.875% B*
KPH:38.600 C--
VKPH:8.500 C++
L100 Python HEAT
C*
Kills:883
V. Kills:243 362%
Deaths:244
KDR:3.619
Accuracy:48.911% C
KPH:31.900 C*
VKPH:8.800 D
Kills:2,445 (2,445 + 0)
Deaths:720
KDR:3.396
VKDR:0.813
Vehicle Kills:585
Kill Difference:1,725
Playtime:68.136 hours
Usage:2%
Score:0.867m
Score/min:212
Driving Accuracy:48.911%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:2,958
V. Kills:451 N/A
Deaths:452
KDR:6.544
Accuracy:50.882% C+
KPH:32.600 D
VKPH:5 D
Saron HRB
B
Kills:69
V. Kills:27 246%
Deaths:17
KDR:4.059
Accuracy:46.510% B
KPH:20 C-
VKPH:7.800 D--
Kills:3,027 (2,958 + 69)
Deaths:469
KDR:6.454
VKDR:1.019
Vehicle Kills:478
Kill Difference:2,558
Playtime:94.144 hours
Usage:3%
Score:1.014m
Score/min:179
Driving Accuracy:50.882%
Gunner Accuracy:46.510%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C-
Kills:814
V. Kills:183 442%
Deaths:369
KDR:2.206
Accuracy:37.901% B
KPH:19.300 D
VKPH:4.300 C-
G40-F Ranger
D-
Kills:82
V. Kills:87 93%
Deaths:95
KDR:0.863
Accuracy:30.239% C
KPH:6.900 D*
VKPH:7.400 D-
M20 Basilisk
C-
Kills:70
V. Kills:22 304%
Deaths:49
KDR:1.429
Accuracy:30.469% D--
KPH:15 C-
VKPH:4.700 D-
Kills:966 (0 + 966)
Deaths:513
KDR:1.883
VKDR:0.569
Vehicle Kills:292
Kill Difference:453
Playtime:58.741 hours
Usage:2%
Score:0.395m
Score/min:112
Driving Accuracy:N/A%
Gunner Accuracy:30.469%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V10 16,52216,4996,2182.653C+1.6054.737%A*76.38%C+31.7C+N/A125519.7h2.4C+4.3B++
Spear Anti-Vehicle Phalanx Turret 5,9894,2478375.074C4.0248.415%B+4.662%B42.4C**17.4C322100.1h8.1B+16.8B+
Artemis VX26 3,7313,7193,8820.958C0.1029.993%B+17.317%D-23.1C--N/A83161.2h14.3D47.8C++
Sirius SX12 3,4883,4386,3780.539C-0.5122.89%C13.903%D9.4D-N/A37367.5h26.1F--114.2D-
NS-61 Emissary 3,3863,3616,1560.546C0.5139.341%A++18.536%B+8D-N/A24417.9h18.8C-47.7C**
Zenith VX-5 3,1983,1384,9680.632C--0.4226.543%C*17.336%D16.8DN/A61186.8h18.7D**70.6C
Serpent VE92 3,0543,0412,9621.027C+0.0323.891%C+18.02%C18.6C-N/A75163.7h16.7D69.9C+
Supernova VPC 3,4092,9584526.544C5.4950.882%C+1.386%C+32.6D5D17090.7h4.1D8C
L100 Python HESH 1,9041,5624763.282D2.2356.875%B*N/A38.7C--8.5C++19740.4h5.1D*8.9C
Proximity Mine 1,4881,4875532.689C1.6442.456%C++N/A56.1D**N/A19826.5h2.2D5.2C
NSX Tengu 1,3901,3232,8660.462D0.5936.951%C++15.042%D-13.1D-N/A41101h23.9F-64.8D-
VE-S Canis 1,1371,0991,4490.758C0.3027.76%C++9.736%D*19.6DN/A6156h16.9D-61.1C
Tank Mine 1,6351,0013013.326B+2.2722.884%DN/A74.1D47C--74213.5h1.7B+7.4C--
L100 Python HEAT 1,1268832443.619C2.5748.911%C2.265%C+31.9C*8.8D23527.7h5.4B+11.1B+
C-4 1,3908618091.064C0.0129.534%B++N/A42.8D-26.3C+57320.1h2.1D--7C+
NS-7 PDW 8318231,3360.616C0.4428.093%B++16.039%C12.8DN/A5264.5h21.8D*77.7C+
M60-G Bulldog 9978143692.206D1.1537.901%B2.948%C+19.2D4.3C-9942.3h10.9D--28.9C
Nyx VX31 8067978330.957D0.1044.108%A++38.143%B*19.9DN/A7440h8.9F-20.1C
MANA Anti-Vehicle Turret 1,4817911,1010.718D-0.3465.798%B+3.161%C7910A+6900A16851430.1h14.5F-22D
Spear Anti-Vehicle Phalanx Tower 1,2287546411.781D10.7352.005%C++2.653%D23.5D14.8D14632.1h15.6D--29.9D-
Ghost 6456441933.895S32.8452.894%A*63.354%C--26.2C--N/A14524.6h2.4C+4.6B+
Lasher X2 6296233052.043A++0.9929.106%B+4.815%B+16.1DN/A9838.7h21.8C74.9C**
MANA Anti-Personnel Turret 5595495700.963N/A0.0914.697%UN/A5490U100U12203500.1h39.2T*266.7T*
VA39 Spectre 5235114611.108C+0.0542.958%A++31.703%D21.4C+N/A9123.9h6.8C+15.8B+
Hunter QCX-B 4974741,0440.454D0.6066.742%A5.485%F8.5DN/A3155.5h6.2C+9.3C++
Rocklet Rifle 8434318790.49C0.5661.362%B*N/A25.4C+24.2C+36217h43.3C70.5C*
NS Baron G5 4274089900.412D-0.6456.311%A12.99%C10.7D*N/A3438.1h8.6F**15.2C+
NS-30 Vandal 3303254560.713D0.3441.599%A25.231%C+16.3D--N/A6320h8.7F-20.9C+
NSX Tanto 3193075200.59C--0.4627.649%C**18.241%D--17.2DN/A5317.8h18.2C--65.9C+
Frag Grenade 2742711271N/A269.9559.986%A++N/A677.5B*7.5C+32590.4h3.1B++5.1B**
Dual Photon Pods 346263803.288C-2.2342.954%D--1.141%C+28.9D-9.1D2979.1h43.1F-100.4F
NS-44L Blackhand 2552544500.564C--0.4962.094%A*29.134%D-10DN/A4225.5h5.4C-8.7B+
Parallax VX3 241241992.434C+1.3851.098%A++71.369%D28.7C++N/A1808.4h2.6C-5.1B+
G30 Walker 355234633.714D-2.6645.788%B+2.564%C25.4D13.2D2229.2h276.2D603.1C+
Cerberus 2352316120.377D0.6836.013%B+13.42%D--11.9D-N/A4619.4h11.7T-32.6D--
Beamer VS3 2112102920.719C+0.3332.721%B*20.476%C14.7C--N/A8914.3h14.8D--45.3C+
Eidolon VE33 2122083790.549C0.5035.221%A25.962%C++9.8DN/A5221.2h16.4F-46.5C
Flare VE6 2052052260.907C-0.1520.949%C15.122%D*22DN/A1379.3h14D--66.6C
NS Annihilator 2911694790.353D0.7084.456%B**N/A9.8C+7.1C14217.3h14.5D-17.1C--
Xiphos Anti-Personnel Phalanx Tower 187167627.833D26.7832.731%BN/A92.8D11.1B+3251.8h28.4C+86.8C+
NS-44 Commissioner 1631622890.561C0.4960.399%M+41.358%M7.9D--N/A3720.5h5.4D*9B+
Orbital Strike Uplink 2191551155U153.95176.923%UN/A310U128U22770.5h1.3T*0.8T*
VE-LR Obelisk 1491472210.665D0.3938.899%B**12.925%F-18.4DN/A488h8.7D22.4C++
Solstice VE3 1391391281.086B+0.0323.627%C++19.425%C+13.4CN/A26910.4h16.3C++69C*
Aspis Anti-Aircraft Phalanx Turret 247130721.806D0.7527.298%C**1.538%C-10.2C+9.1C19212.8h179.1C--656C++
Phaseshift VX-S 1051051051D0.0539.642%B+50.476%F13.5D-N/A577.8h8.4F**21.3F
NS-357 Underboss 95931630.571C-0.4846.389%B**5.376%F-17.9DN/A925.2h5.4D--11.6C*
NS-11A 93911470.619C--0.4324.271%C+10.989%D**13.2D-N/A886.9h17.8D*73.5C
Nebula VM20 88861190.723D0.3317.666%C+15.116%D*14.6D*N/A565.9h22.5F127.4C-
G40-F Ranger 16982950.863D--0.1930.239%CN/A6.9D*7.4D-13111.8h247.6F--818.8F-
Spear Anti-Vehicle Phalanx Turret 13077612.833C-11.7852.277%CN/A24.8C--17.1C-1863.1h18C34.5D
Orion VS54 82761430.531C--0.5225.271%B*21.053%C--18.1D1.4A**6434.2h25.4T100.7D
M20 Basilisk 12871671.06D*0.0149.988%C4.225%C+19.7D-15.8C-1823.6h225.8F451.7F
M20 Basilisk 9270491.429D0.3830.469%D--7.143%B+14.9C-4.7D-1794.7h102.9C+337.6C-
Saron HRB 9669174.059C+3.0146.51%BN/A20.3C-7.9D--4223.4h37.5F--80.6D*
Solstice SF 6262571.088C++0.0325.492%C**22.581%B*23C*N/A2132.7h14.4C+56.5C++
NSX Tomoe 61591170.504D0.5531.297%B+16.949%F-11.1D*N/A395.3h30.1T*96.3F
Spiker 58581220.475D0.5829.865%C+5.172%F--16.1DN/A733.6h13D43.4C
Hades VSH4 12456441.273A+0.2279.412%A+1.786%C14C17B+2754h10.6C--13.4C+
Blackheart 57521240.419D0.6376.821%A*7.692%D**8.5DN/A276.1h8.9D11.6C+
Thanatos VE70 5151261.962A0.9160.793%A*15.686%C+5.2D*N/A1019.9h14.1T*23.3D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret652,1764.2h
Motion Spotter804,1066.9h
Pain Spire11980.7h
Beamer VS3-FB0560h
Routing Spire0650.1h
Flail Targeting Dart5892610h
The Flail11720.9h
Nano-Armor Kit1,6051,178,20284h
Solid Wall2830.4h
Repair Module16321.4h
Turret AI Module26111.4h
Skywall Shield Emitter13220.8h
Structure Shield Module74061h
Cortium Silo46262.3h
Blast Wall23481.2h
Medical Applicator266,4610.8h
Spitfire Auto-Turret185270.8h
Spear Anti-Vehicle Tower126021.8h
Sunderer Garage1780.6h
Rampart Wall2500.3h
Xiphos Anti-Personnel Tower12860.7h
Deconstruction Tool02,5920.4h
Welding Device527,5271.2h
Hoplon Anti-Aircraft Phalanx Tower22450.7h
Anti-Infantry MANA Turret599802h
Ammunition Package381,0801.8h
Medical Kit71080.5h
Spear Anti-Vehicle Turret0530.4h
Glaive IPC11120.6h
Elysium Spawn Tube63241h
Vehicle Ammo Dispenser1610.2h
Vehicle Gate43281.6h
Lumifiber Rampart Wall55792.4h
WLT-Howler Mining Laser232335,704116.5h
Router11460.3h
IPC Targeting Dart313935.4h
Orbital Strike Target Designator40945.2h
Recon Detection Device285971.6h
Hyena Missile Launcher2630.1h

Check the help document for the dictionary if you want to learn more about words used here.


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