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Praetor Atie[OULU] Atie
VS BR 85

KDR: 1.06

Score: 46.2m

Last Seen: Feb 4th, 2019 11:41 AM
- OFFLINE - 416.2 hour(s)

Prestige 1, Battle Rank 85 - Vanu Sovereignty on Miller - Outfit Leader of oulu[OULU] oulu
VS outfit on Miller

Members: 3
Level Progress (to 86): 16%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS V10 Spear Anti-Vehicle Phalanx Turret Artemis VX26 Sirius SX12 NS-61 Emissary Zenith VX-5 Serpent VE92 Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $344,025 MLG Score: 275
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.612%17.823%4922399921,7700.7314450.327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.6%1.27A-0.442C---2.736F**HEAD + (~4.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.50.137C++17.8-0.246C46.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.954%1.141%301102126313021350.201842193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.582B+-0.426C---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.40.377C**43.10.186C++57.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.162%1.356%275310195,383357010501.50784512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.04%1.094B**-0.807D--0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.60.635B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.817%3.364%412102086225023870.344524222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.486%-0.223C-0.252C-0.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.10.542B+18.30.536B+35.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.162%74.44%415101717,9934949363.63495

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.272%2.724M0.479B+1.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.515B+2.50.199C++2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.793%15.686%411102151165900.0307414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.611A+0.23C++-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.3-0.762D-14.1-1.912F-9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
oulu[OULU] oulu
VS outfit on Miller

Members: 3
46.2m436.4%243 (14.6k)224 (13.4k)1.0580362,99259,5371.2404285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022138319.997%28.802%57603:2811

29% Engineer47% Infiltrator22% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:06 PMMar 14th, 2013 3:21 PMFeb 21st, 2019 11:53 AM (2h) (PST)Feb 4th, 2019 8:31 AM (17d) (PST)Feb 4th, 2019 7:41 AM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4671613060.3040.2880.0881.4880.037275

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,0479,65618,3911817589213,412

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3448.3h/143.7d 10,859 18,143 17,934 307.9k 3,730 8,819 7,560 96.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:623
Deaths:302
KDR:2.063
Accuracy:29.196% B+
HSR:4.815% B+
Flare VE6
C
Kills:204
Deaths:225
KDR:0.907
Accuracy:20.960% C
HSR:15.196% D*
Orion VS54
B*
Kills:68
Deaths:124
KDR:0.548
Accuracy:25.209% B*
HSR:23.529% C+
Kills:895
Deaths (as Heavy Assault):651
Deaths (to Heavy Assaults):14,462
KDR:1.37481
Kill Difference:244
Playtime:124.281 hours
Usage:4%
Score:1.167m
Score/min:156
Accuracy (listed only):25.122%
HSR (listed only):14.514%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Zenith VX-5
C*
Kills:3,138
Deaths:4,968
KDR:0.632
Accuracy:26.543% C*
HSR:17.336% D
Serpent VE92
C++
Kills:3,041
Deaths:2,962
KDR:1.027
Accuracy:23.891% C++
HSR:18.020% C
NS Baron G5
A
Kills:408
Deaths:989
KDR:0.413
Accuracy:56.835% A
HSR:12.990% C
NSX Tanto
C*
Kills:220
Deaths:377
KDR:0.584
Accuracy:27.579% C*
HSR:19.091% D-
Eidolon VE33
A
Kills:208
Deaths:376
KDR:0.553
Accuracy:35.178% A
HSR:25.962% C++
Solstice VE3
C++
Kills:139
Deaths:128
KDR:1.086
Accuracy:23.627% C++
HSR:19.425% C+
VE-LR Obelisk
B*
Kills:133
Deaths:199
KDR:0.668
Accuracy:38.444% B*
HSR:13.534% F-
Solstice SF
B**
Kills:62
Deaths:57
KDR:1.088
Accuracy:25.492% C**
HSR:22.581% B**
Thanatos VE70
A*
Kills:51
Deaths:26
KDR:1.962
Accuracy:60.793% A*
HSR:15.686% C+
Kills:7,400
Deaths (as Engineer):10,082
Deaths (to Engineers):12,653
KDR:0.73398
Kill Difference:2,682
Playtime:1,001.249 hours
Usage:29%
Score:15.127m
Score/min:252
Accuracy (listed only):35.376%
HSR (listed only):18.292%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
A*
Kills:16,499
Deaths:6,218
KDR:2.653
Accuracy:54.737% A*
HSR:76.380% C+
Artemis VX26
B+
Kills:3,715
Deaths:3,874
KDR:0.959
Accuracy:29.991% B+
HSR:17.308% D
Sirius SX12
C
Kills:3,428
Deaths:6,356
KDR:0.539
Accuracy:22.881% C
HSR:13.915% D
NS-61 Emissary
A++
Kills:3,310
Deaths:5,994
KDR:0.552
Accuracy:39.433% A++
HSR:18.580% B
NSX Tengu
C+
Kills:1,296
Deaths:2,795
KDR:0.464
Accuracy:36.942% C+
HSR:14.892% D-
VE-S Canis
C++
Kills:1,068
Deaths:1,418
KDR:0.753
Accuracy:27.830% C++
HSR:9.738% D*
NS-7 PDW
B+
Kills:823
Deaths:1,327
KDR:0.620
Accuracy:27.861% B+
HSR:16.039% C
Nyx VX31
A++
Kills:797
Deaths:833
KDR:0.957
Accuracy:44.108% A++
HSR:38.143% B*
Ghost
A*
Kills:644
Deaths:19
KDR:33.895
Accuracy:52.894% A*
HSR:63.354% C-
VA39 Spectre
A++
Kills:511
Deaths:458
KDR:1.116
Accuracy:42.984% A++
HSR:31.703% D
NS-30 Vandal
A
Kills:325
Deaths:456
KDR:0.713
Accuracy:41.599% A
HSR:25.231% C+
NS-44L Blackhand
A*
Kills:254
Deaths:450
KDR:0.564
Accuracy:62.094% A*
HSR:29.134% D-
Parallax VX3
A++
Kills:241
Deaths:99
KDR:2.434
Accuracy:51.098% A++
HSR:71.369% D
Cerberus
B++
Kills:231
Deaths:607
KDR:0.381
Accuracy:36.066% B++
HSR:13.420% D--
Beamer VS3
B*
Kills:210
Deaths:291
KDR:0.722
Accuracy:32.720% B*
HSR:20.476% C
NS-44 Commissioner
M+
Kills:162
Deaths:289
KDR:0.561
Accuracy:60.399% M+
HSR:41.358% M
Phaseshift VX-S
B+
Kills:98
Deaths:95
KDR:1.032
Accuracy:39.774% B+
HSR:51.020% F
NS-357 Underboss
A
Kills:93
Deaths:163
KDR:0.571
Accuracy:46.561% A
HSR:5.376% F-
Spiker
C+
Kills:58
Deaths:122
KDR:0.475
Accuracy:29.865% C+
HSR:5.172% F-
NSX Tomoe
C**
Kills:57
Deaths:112
KDR:0.509
Accuracy:30.659% C**
HSR:17.544% F-
Kills:33,820
Deaths (as Infiltrator):31,976
Deaths (to Infiltrators):12,658
KDR:1.05767
Kill Difference:1,844
Playtime:1,616.975 hours
Usage:47%
Score:19.840m
Score/min:205
Accuracy (listed only):40.525%
HSR (listed only):29.008%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:3,428
Deaths:6,356
KDR:0.539
Accuracy:22.881% C
HSR:13.915% D
Zenith VX-5
C*
Kills:3,138
Deaths:4,968
KDR:0.632
Accuracy:26.543% C*
HSR:17.336% D
Serpent VE92
C++
Kills:3,041
Deaths:2,962
KDR:1.027
Accuracy:23.891% C++
HSR:18.020% C
NSX Tengu
C+
Kills:1,296
Deaths:2,795
KDR:0.464
Accuracy:36.942% C+
HSR:14.892% D-
VE-S Canis
C++
Kills:1,068
Deaths:1,418
KDR:0.753
Accuracy:27.830% C++
HSR:9.738% D*
NS-7 PDW
B+
Kills:823
Deaths:1,327
KDR:0.620
Accuracy:27.861% B+
HSR:16.039% C
NS Baron G5
A
Kills:408
Deaths:989
KDR:0.413
Accuracy:56.835% A
HSR:12.990% C
NSX Tanto
C*
Kills:220
Deaths:377
KDR:0.584
Accuracy:27.579% C*
HSR:19.091% D-
Solstice VE3
C++
Kills:139
Deaths:128
KDR:1.086
Accuracy:23.627% C++
HSR:19.425% C+
Solstice SF
B**
Kills:62
Deaths:57
KDR:1.088
Accuracy:25.492% C**
HSR:22.581% B**
Thanatos VE70
A*
Kills:51
Deaths:26
KDR:1.962
Accuracy:60.793% A*
HSR:15.686% C+
Kills:13,674
Deaths (as Light Assault):21,403
Deaths (to Light Assaults):10,096
KDR:0.63888
Kill Difference:7,729
Playtime:744.671 hours
Usage:22%
Score:9.906m
Score/min:222
Accuracy (listed only):32.752%
HSR (listed only):16.337%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:263
V. Kills:83 313%
Deaths:80
KDR:3.288
Accuracy:42.954% D--
KPH:28.800 D-
VKPH:9.100 D
Kills:263 (0 + 0)
Deaths:80
KDR:3.288
VKDR:1.038
Vehicle Kills:83
Kill Difference:183
Playtime:9.135 hours
Usage:0%
Score:0.162m
Score/min:295
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,546
V. Kills:334 461%
Deaths:468
KDR:3.303
Accuracy:56.744% B*
KPH:38.500 C--
VKPH:8.300 C++
L100 Python HEAT
C*
Kills:883
V. Kills:243 362%
Deaths:244
KDR:3.619
Accuracy:48.911% C
KPH:31.900 C*
VKPH:8.800 D
Kills:2,429 (2,429 + 0)
Deaths:712
KDR:3.412
VKDR:0.810
Vehicle Kills:577
Kill Difference:1,717
Playtime:67.856 hours
Usage:2%
Score:0.862m
Score/min:212
Driving Accuracy:48.911%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:2,954
V. Kills:450 N/A
Deaths:448
KDR:6.594
Accuracy:50.846% C+
KPH:32.600 C--
VKPH:5 D
Saron HRB
C*
Kills:69
V. Kills:27 246%
Deaths:17
KDR:4.059
Accuracy:45.495% C*
KPH:20.200 C-
VKPH:7.900 D--
Kills:3,023 (2,954 + 69)
Deaths:465
KDR:6.501
VKDR:1.026
Vehicle Kills:477
Kill Difference:2,558
Playtime:93.967 hours
Usage:3%
Score:1.012m
Score/min:179
Driving Accuracy:50.846%
Gunner Accuracy:45.495%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C--
Kills:795
V. Kills:176 449%
Deaths:364
KDR:2.184
Accuracy:37.353% C*
KPH:18.900 D
VKPH:4.200 C--
G40-F Ranger
D-
Kills:75
V. Kills:82 90%
Deaths:92
KDR:0.815
Accuracy:29.874% C
KPH:6.400 D*
VKPH:7 D-
M20 Basilisk
C--
Kills:67
V. Kills:22 291%
Deaths:48
KDR:1.396
Accuracy:30.322% D--
KPH:14.500 C--
VKPH:4.800 D
Kills:937 (0 + 937)
Deaths:504
KDR:1.859
VKDR:0.556
Vehicle Kills:280
Kill Difference:433
Playtime:58.369 hours
Usage:2%
Score:0.385m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:30.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V10 16,52216,4996,2182.653C+1.5954.737%A*76.38%C+31.7C+N/A125519.7h2.4C+4.3B++
Spear Anti-Vehicle Phalanx Turret 5,9804,2428355.08C4.0248.413%B+4.668%C**42.5C**17.4C32299.9h8.1B16.8B+
Artemis VX26 3,7273,7153,8740.959C0.1029.991%B+17.308%D23.1C--N/A83161.1h14.3D47.8C+
Sirius SX12 3,4773,4286,3560.539C-0.5222.881%C13.915%D9.4D-N/A37366.5h26.2F--114.3D--
NS-61 Emissary 3,3353,3105,9940.552C0.5139.433%A++18.58%B8.1D-N/A24408.2h18.7C-47.4B
Zenith VX-5 3,1983,1384,9680.632C--0.4326.543%C*17.336%D16.8DN/A61186.8h18.7D**70.6C
Serpent VE92 3,0543,0412,9621.027C+0.0323.891%C++18.02%C18.6C-N/A74163.7h16.7D69.9C+
Supernova VPC 3,4042,9544486.594C5.5450.846%C+1.388%C+32.6C--5D17090.5h4.1D8C
L100 Python HESH 1,8801,5464683.303D2.2456.744%B*N/A38.5C--8.3C++19640.2h5D*8.9C
Proximity Mine 1,4711,4705522.663C1.6042.552%C++N/A56.1D**N/A19926.2h2.2D5.2C
NSX Tengu 1,3621,2962,7950.464D0.5936.942%C+14.892%D-13.1D-N/A4199h23.9F-64.8D-
VE-S Canis 1,1051,0681,4180.753C0.3127.83%C++9.738%D*19.5DN/A6054.8h17D--61.2C
Tank Mine 1,6029782993.271B+2.2122.93%DN/A73D46.6D74013.4h1.7B+7.5C--
L100 Python HEAT 1,1268832443.619C+2.5648.911%C2.265%C31.9C*8.8D23427.7h5.4B+11.1B+
C-4 1,3588427961.058C0.0029.554%B++N/A42.5D-26.1C+57319.8h2.1D--7C+
NS-7 PDW 8318231,3270.62C0.4427.861%B+16.039%C12.8DN/A5264.3h21.5D*77.3C+
Nyx VX31 8067978330.957C-0.1044.108%A++38.143%B*19.9DN/A7440h8.9D**20.1C
M60-G Bulldog 9717953642.184D1.1337.353%C*3.019%C++18.9D4.2C--9842h10.9D--29.2C
MANA Anti-Vehicle Turret 1,4737861,0980.716D--0.3465.75%C*3.053%C+7860A++6870A++22389900.1h14.5C+22.1C+
Spear Anti-Vehicle Phalanx Tower 1,2157466311.841D10.7851.923%C++2.681%D23.8D14.9D14731.4h15.4D--29.6D
Ghost 6456441933.895S32.8452.894%A*63.354%C-26.2C-N/A14524.6h2.4C+4.6B+
Lasher X2 6296233022.063A++1.0029.196%B+4.815%B+16.2DN/A9838.5h21.8C74.6B
MANA Anti-Personnel Turret 5595495680.967N/A0.0914.659%UN/A5490U100U12180600.1h39T*266.3T*
VA39 Spectre 5235114581.116C+0.0642.984%A++31.703%D21.5C+N/A9123.8h6.8C15.8B+
Hunter QCX-B 4974741,0440.454C-0.6066.742%B**5.485%D**8.5DN/A3155.5h6.2C+9.3C++
Rocklet Rifle 8134148310.498C0.5661.682%B**N/A25.6C+24.6C+36816.2h43.2C70.1C++
NS Baron G5 4274089890.413D-0.6556.835%A12.99%C10.7D--N/A3438.1h8.5F**15C+
NS-30 Vandal 3303254560.713D0.3541.599%A25.231%C+16.3D--N/A6320h8.7F-20.9C+
Frag Grenade 2652631263N/A261.9459.703%A++N/A657.5B*5C--32890.4h3.1B++5.1B**
Dual Photon Pods 346263803.288C2.2342.954%D--1.141%C+28.9D-9.1D2959.1h43.1F-100.4F
NS-44L Blackhand 2552544500.564C--0.4962.094%A*29.134%D-10D-N/A4225.5h5.4C-8.7B+
Parallax VX3 241241992.434C+1.3851.098%A++71.369%D28.7C++N/A1808.4h2.6C-5.1B+
Cerberus 2352316070.381D0.6836.066%B++13.42%D--12DN/A4619.3h11.7T-32.5D--
NSX Tanto 2312203770.584D0.4727.579%C*19.091%D-19C--N/A6011.6h17.5C-63.4C+
G30 Walker 329217593.678D2.6245.359%B+2.304%C--24.9D12.9D2228.7h276.8D610.3C
Beamer VS3 2112102910.722C+0.3432.72%B*20.476%C14.7C--N/A8814.3h14.8D*45.3C+
Eidolon VE33 2122083760.553C0.5135.178%A25.962%C++9.9DN/A5221.1h16.3F-46.4C
Flare VE6 2042042250.907C-0.1520.96%C15.196%D*21.9DN/A1379.3h14D-66.8C
NS Annihilator 2891684730.355D0.7084.387%B**N/A9.8C+7.1C--14217.1h14.4D17C-
NS-44 Commissioner 1631622890.561C0.5060.399%M+41.358%M7.9D--N/A3720.5h5.4D*9B+
Xiphos Anti-Personnel Phalanx Tower 181162627D25.9432.783%C**N/A90D10.6C**3151.8h29.2C+88.9C+
Orbital Strike Uplink 2041471147U145.94162.5%UN/A294U114U19780.5h1.2T*0.8T*
Solstice VE3 1391391281.086B+0.0323.627%C++19.425%C+13.4CN/A26710.4h16.3C+69C++
VE-LR Obelisk 1351331990.668D0.3938.444%B*13.534%F-18DN/A467.4h8.9D23.2C++
Aspis Anti-Aircraft Phalanx Turret 247130721.806D0.7527.304%B1.538%C-10.2C+9.1C19312.8h178.5C--653.9C++
Phaseshift VX-S 9898951.032D0.0339.774%B+51.02%F13.2DN/A567.4h8.3T20.8F
NS-357 Underboss 95931630.571C-0.4946.561%A5.376%F-17.9DN/A925.2h5.4D--11.6C*
NS-11A 90881390.633C0.4323.89%C+11.364%D**12.9D-N/A896.8h16.9D-70.9C
Nebula VM20 88861190.723D0.3417.666%C+15.116%D--14.6D*N/A565.9h22.5F127.4C-
Spear Anti-Vehicle Phalanx Turret 13077612.833C-11.7752.277%CN/A24.8C--17.1C1863.1h18C34.5C--
G40-F Ranger 15775920.815D--0.2429.874%CN/A6.4D*7D-12711.7h262.9F--880F-
M20 Basilisk 12871671.06D**0.0049.988%C4.225%C+19.7D--15.8C--1803.6h225.8F451.7F
Saron HRB 9669174.059C+3.0045.495%C*N/A20.3C-7.9D--4203.4h35.9F-78.8D*
Orion VS54 73681240.548C--0.5125.209%B*23.529%C+18.9D1.4M7493.6h24.4F**96.9C
M20 Basilisk 8967481.396D0.3430.322%D--7.463%B++14.6C--4.8D1794.6h106.2C+350.3C--
Solstice SF 6262571.088C++0.0325.492%C**22.581%B**23C*N/A2132.7h14.4C+56.5C++
Spiker 58581220.475D0.5829.865%C+5.172%F-16.1DN/A733.6h13D43.4C-
NSX Tomoe 59571120.509D0.5530.659%C**17.544%F-11.2D*N/A395.1h29T*94.5F
Hades VSH4 12154381.421A++0.3680.142%A++1.852%C14.2C+17.6B2813.8h10.5C-13.1C++
Thanatos VE70 5151261.962A0.9060.793%A*15.686%C+5.2D*N/A1019.9h14.1T*23.3D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret632,1614.2h
Motion Spotter794,0066.7h
Beamer VS3-FB0560h
Solid Wall2790.4h
Nano-Armor Kit1,5981,173,37083.7h
Flail Targeting Dart588769.6h
Pain Spire11800.6h
The Flail11620.9h
Routing Spire0620.1h
Turret AI Module25831.4h
Repair Module16021.3h
Skywall Shield Emitter13070.7h
Structure Shield Module73941h
Cortium Silo46042.3h
Blast Wall23401.2h
Medical Applicator246,3890.8h
Spear Anti-Vehicle Tower115831.8h
Deconstruction Tool02,5920.4h
Spitfire Auto-Turret175160.8h
Welding Device526,3361.1h
Sunderer Garage1740.6h
Xiphos Anti-Personnel Tower12760.7h
Hoplon Anti-Aircraft Phalanx Tower22320.7h
Anti-Infantry MANA Turret599782h
Ammunition Package381,0711.8h
Medical Kit71080.5h
Glaive IPC11070.6h
Lumifiber Rampart Wall55582.4h
Elysium Spawn Tube63100.9h
Spear Anti-Vehicle Turret0530.4h
WLT-Howler Mining Laser228335,704113.2h
Router11360.3h
Orbital Strike Target Designator39895.1h
IPC Targeting Dart313825.3h
Vehicle Gate33101.6h
Vehicle Ammo Dispenser1600.1h
Hyena Missile Launcher2630.1h
Recon Detection Device285931.6h

Check the help document for the dictionary if you want to learn more about words used here.


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