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Imperator Atisev[KRBR] Atisev
VS BR 95

KDR: 3.13

Score: 16.7m

Last Seen: Jan 14th, 2019 5:40 PM
- OFFLINE - 12.8 hour(s)

Battle Rank 101 (95 total) - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
Level Progress (to 102): 58%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A E540 Halberd-H Ghost Pulsar VS1 NS-15M2 Supernova FPC NSX Tomoe VE-S Canis
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,931,791 MLG Score: 5541
Fun Score: N/A
Cheeseburgers Flipped: 28TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.208%54.711%165317100525,8123.072860.053

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.346%1.789A++5.243S-1.086D*HEAD ++ (~39.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.642B+8.10.433B18.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.012%0.095%241110211,0565216212.02299170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.356C--1.389D**-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
171.4-0.068C+58.3-0.105C+113.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.793%0.753%859410183,32274111934.47709278%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.926%1.356A-1.251D**-1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.845B*3.30.738B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.959%0.906%1895510174,96655016649.02909298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.045%2.209A*-0.867D---0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.921B*5.50.858B*3.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.71%86.56%1895110213,765869144.32759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.913A++1.271A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.679B+1.50.524B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.12%29.277%1895210201,356800151.695

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.655%1.886A++2.948M+0.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.712B++2.40.499B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 19
16.7m189%479 (28.7k)372 (22.3k)3.1260347,35015,1473.4679595 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022365725.328%41.054%104002:5818

10% Combat Medic32% Engineer38% Heavy Assault15% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 5:11 PMDec 19th, 2018 6:21 PMJan 14th, 2019 1:23 PM (1d) (PST)Jan 14th, 2019 2:33 PM (1d) (PST)Jan 14th, 2019 1:40 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0861988881.0520.3370.4322.2020.1125541

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,13611,87553,261632026132722,307

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
749.9h/31.2d 5,179 19,439 12,643 99.1k 881 2,368 5,050 48.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M**
Kills:5,702
Deaths:1,688
KDR:3.378
Accuracy:29.335% B++
HSR:61.207% M**
NS-15M2
M**
Kills:2,322
Deaths:731
KDR:3.176
Accuracy:28.752% B**
HSR:55.125% M**
Orion VS54
A++
Kills:1,586
Deaths:657
KDR:2.414
Accuracy:29.009% A++
HSR:33.354% A
VX29 Polaris
S
Kills:1,552
Deaths:547
KDR:2.837
Accuracy:30.059% A
HSR:58.570% S
Pulsar LSW
A++
Kills:1,212
Deaths:527
KDR:2.300
Accuracy:28.761% B**
HSR:38.284% A++
Flare VE6
A*
Kills:1,201
Deaths:531
KDR:2.262
Accuracy:28.143% B**
HSR:39.051% A*
NSX Naginata
M**
Kills:1,176
Deaths:365
KDR:3.222
Accuracy:27.419% B**
HSR:56.208% M**
NSX-P Naginata
S
Kills:987
Deaths:229
KDR:4.310
Accuracy:29.330% A
HSR:67.275% S
Kills:15,738
Deaths (as Heavy Assault):5,275
Deaths (to Heavy Assaults):4,117
KDR:2.98351
Kill Difference:10,463
Playtime:282.029 hours
Usage:38%
Score:5.625m
Score/min:332
Accuracy (listed only):28.851%
HSR (listed only):51.134%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
S
Kills:1,770
Deaths:631
KDR:2.805
Accuracy:31.084% B+
HSR:58.983% S
NSX Tanto
S
Kills:1,241
Deaths:460
KDR:2.698
Accuracy:32.137% B**
HSR:53.022% S
NSX Tengu
M*
Kills:1,194
Deaths:445
KDR:2.683
Accuracy:39.662% B+
HSR:43.300% M*
Deimos VA29
A++
Kills:1,058
Deaths:416
KDR:2.543
Accuracy:71.965% B**
HSR:26.654% A++
Thanatos VE70
S
Kills:298
Deaths:119
KDR:2.504
Accuracy:53.141% A+
HSR:38.591% S
Solstice VE3
A**
Kills:200
Deaths:121
KDR:1.653
Accuracy:31.036% A+
HSR:33.500% A**
Kills:5,761
Deaths (as Light Assault):2,192
Deaths (to Light Assaults):2,610
KDR:2.62819
Kill Difference:3,569
Playtime:34.537 hours
Usage:5%
Score:0.721m
Score/min:348
Accuracy (listed only):43.171%
HSR (listed only):42.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
S
Kills:1,241
Deaths:460
KDR:2.698
Accuracy:32.137% B**
HSR:53.022% S
Deimos VA29
A++
Kills:1,058
Deaths:416
KDR:2.543
Accuracy:71.965% B**
HSR:26.654% A++
Thanatos VE70
S
Kills:298
Deaths:119
KDR:2.504
Accuracy:53.141% A+
HSR:38.591% S
Solstice VE3
A**
Kills:200
Deaths:121
KDR:1.653
Accuracy:31.036% A+
HSR:33.500% A**
Kills:2,797
Deaths (as Engineer):1,116
Deaths (to Engineers):2,608
KDR:2.50627
Kill Difference:1,681
Playtime:242.423 hours
Usage:32%
Score:5.937m
Score/min:408
Accuracy (listed only):47.070%
HSR (listed only):37.942%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
S
Kills:2,676
Deaths:998
KDR:2.681
Accuracy:31.189% A+
HSR:58.445% S
VE-S Canis
S
Kills:1,770
Deaths:631
KDR:2.805
Accuracy:31.084% B+
HSR:58.983% S
NSX Yumi
M**
Kills:1,364
Deaths:602
KDR:2.266
Accuracy:30.296% B++
HSR:63.563% M**
NSX Tengu
M*
Kills:1,194
Deaths:445
KDR:2.683
Accuracy:39.662% B+
HSR:43.300% M*
Deimos VA29
A++
Kills:1,058
Deaths:416
KDR:2.543
Accuracy:71.965% B**
HSR:26.654% A++
Corvus VA55
S
Kills:319
Deaths:117
KDR:2.727
Accuracy:35.478% A*
HSR:56.113% S
Thanatos VE70
S
Kills:298
Deaths:119
KDR:2.504
Accuracy:53.141% A+
HSR:38.591% S
Kills:8,679
Deaths (as Combat Medic):3,328
Deaths (to Combat Medics):1,815
KDR:2.60787
Kill Difference:5,351
Playtime:72.204 hours
Usage:10%
Score:2.008m
Score/min:463
Accuracy (listed only):41.831%
HSR (listed only):49.378%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:3,765
Deaths:917
KDR:4.106
Accuracy:47.710% A
HSR:86.560% A++
NSX Tomoe
A*
Kills:1,795
Deaths:684
KDR:2.624
Accuracy:32.809% B*
HSR:60.557% A*
VE-S Canis
S
Kills:1,770
Deaths:631
KDR:2.805
Accuracy:31.084% B+
HSR:58.983% S
NS-45 Pilot
M*
Kills:1,203
Deaths:722
KDR:1.666
Accuracy:34.288% B+
HSR:54.198% M*
NSX Tengu
M*
Kills:1,194
Deaths:445
KDR:2.683
Accuracy:39.662% B+
HSR:43.300% M*
Soldier Soaker
B*
Kills:385
Deaths:301
KDR:1.279
Accuracy:33.255% C+
HSR:21.299% B*
Beamer VS3
M**
Kills:323
Deaths:247
KDR:1.308
Accuracy:31.457% B+
HSR:51.703% M**
NS-AM7 Archer
B
Kills:170
Deaths:262
KDR:0.649
Accuracy:56.842% C
HSR:20.588% B
NS CandyCannon 3000
B++
Kills:94
Deaths:96
KDR:0.979
Accuracy:33.759% C+
HSR:48.936% B++
Kills:10,699
Deaths (as Infiltrator):4,305
Deaths (to Infiltrators):2,165
KDR:2.48525
Kill Difference:6,394
Playtime:113.421 hours
Usage:15%
Score:2.324m
Score/min:342
Accuracy (listed only):37.874%
HSR (listed only):49.569%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:1,056
V. Kills:605 174%
Deaths:296
KDR:3.568
Accuracy:34.012% B
KPH:44 M++
VKPH:25.200 A**
Dual Photon Pods
A
Kills:91
V. Kills:11 N/A
Deaths:7
KDR:13
Accuracy:63.040% A
KPH:110 B++
VKPH:13.300 C
Hornet Missiles
B+
Kills:56
V. Kills:40 137%
Deaths:20
KDR:2.800
Accuracy:66.515% B+
KPH:38.100 C-
VKPH:27.200 C-
Kills:1,203 (1,056 + 0)
Deaths:323
KDR:3.724
VKDR:2.031
Vehicle Kills:656
Kill Difference:880
Playtime:26.284 hours
Usage:4%
Score:0.464m
Score/min:294
Piloting Accuracy:34.012%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:95
V. Kills:42 221%
Deaths:10
KDR:9.500
Accuracy:57.992% C*
KPH:51.800 A*
VKPH:22.900 B*
C75 Viper
S
Kills:55
V. Kills:26 204%
Deaths:7
KDR:7.857
Accuracy:61.545% A*
KPH:52.100 A
VKPH:24.600 S
Kills:150 (150 + 0)
Deaths:17
KDR:8.824
VKDR:4
Vehicle Kills:68
Kill Difference:133
Playtime:2.891 hours
Usage:0%
Score:0.098m
Score/min:566
Driving Accuracy:61.545%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M*
Kills:1,831
V. Kills:698 262%
Deaths:103
KDR:17.777
Accuracy:53.700% C+
KPH:56.200 M*
VKPH:21.400 A
Supernova VPC
A*
Kills:1,177
V. Kills:340 345%
Deaths:78
KDR:15.090
Accuracy:55.759% B+
KPH:57.100 B++
VKPH:16.500 A*
E540 Halberd
M++
Kills:467
V. Kills:140 331%
Deaths:40
KDR:11.675
Accuracy:51.691% B+
KPH:64.900 M++
VKPH:19.500 B+
Supernova PC
S
Kills:219
V. Kills:85 255%
Deaths:16
KDR:13.688
Accuracy:57.012% B*
KPH:54.900 M++
VKPH:21.300 S
Saron HRB
M+
Kills:133
V. Kills:42 309%
Deaths:8
KDR:16.625
Accuracy:52.375% B**
KPH:54.200 M+
VKPH:17.100 C++
Kills:3,827 (3,227 + 600)
Deaths:245
KDR:15.620
VKDR:5.327
Vehicle Kills:1,305
Kill Difference:3,582
Playtime:66.843 hours
Usage:9%
Score:1.347m
Score/min:336
Driving Accuracy:57.012%
Gunner Accuracy:52.375%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:4,199
V. Kills:1,344 312%
Deaths:349
KDR:12.032
Accuracy:63.221% B++
KPH:89.400 A**
VKPH:28.600 B*
Proton II PPA-H
A
Kills:85
V. Kills:6 N/A
Deaths:7
KDR:12.143
Accuracy:48.664% A
KPH:93 C++
VKPH:6.600 C++
Saron HRB-H
A++
Kills:55
V. Kills:27 196%
Deaths:15
KDR:3.667
Accuracy:70.962% A++
KPH:43.300 B
VKPH:21.300 C
Kills:4,339 (0 + 4,339)
Deaths:371
KDR:11.695
VKDR:3.712
Vehicle Kills:1,377
Kill Difference:3,968
Playtime:49.153 hours
Usage:7%
Score:1.132m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:70.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:112
V. Kills:30 361%
Deaths:15
KDR:7.467
Accuracy:57.092% A*
KPH:40.500 A++
VKPH:10.800 B*
Kills:112 (0 + 112)
Deaths:15
KDR:7.467
VKDR:2
Vehicle Kills:30
Kill Difference:97
Playtime:2.767 hours
Usage:0%
Score:0.040m
Score/min:238
Driving Accuracy:N/A%
Gunner Accuracy:57.092%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:175
V. Kills:87 199%
Deaths:32
KDR:5.469
Accuracy:45.138% B**
KPH:21.400 C+
VKPH:10.600 C
Kills:175 (0 + 175)
Deaths:32
KDR:5.469
VKDR:2.719
Vehicle Kills:87
Kill Difference:143
Playtime:8.185 hours
Usage:1%
Score:0.281m
Score/min:573
Piloting Accuracy:N/A%
Gunner Accuracy:45.138%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,7685,7021,6883.378C++0.2529.335%B++61.207%M**100.6B**1.2B**24656.7h7.6A++25.8B**
E540 Halberd-H 5,5434,19934912.032B+8.9163.221%B++N/A89.3A**28.6B*38847h3.5A5.5A+
Ghost 3,7793,7659174.106B+0.9847.71%A86.56%A++87.6A*N/A20243h1.5A3.2B**
Pulsar VS1 2,6932,6769982.681A++0.4531.189%A+58.445%S78.7M*N/A25234h7.7A*24.7A+
NS-15M2 2,3462,3227313.176B*0.0528.752%B**55.125%M**75.6AN/A17330.7h8.3A28.7B*
Supernova FPC 2,5291,83110317.777A*14.6553.7%C+N/A56.2M*21.4A29332.6h3.2A6A
NSX Tomoe 1,8061,7956842.624B++0.5032.809%B*60.557%A*66AN/A15127.2h9.7A29.5B**
VE-S Canis 1,7781,7706312.805A0.3231.084%B+58.983%S71.4B**N/A17224.8h7.2A23.1B*
Orion VS54 1,6001,5866572.414B++0.7129.009%A++33.354%A53.9B**N/A14629.4h9.8B**33.7B*
VX29 Polaris 1,5661,5525472.837A0.2930.059%A58.57%S70.5B**N/A16522h8.3A27.5B*
NSX Yumi 1,3841,3646022.266B++0.8630.296%B++63.563%M**64.6A+N/A14021.1h7.3A+24.2A
NSX Tanto 1,2601,2414602.698A+0.4332.137%B**53.022%S70.5A++1.1A15817.6h8.7B**27.2B+
Pulsar LSW 1,2201,2125272.3B++0.8328.761%B**38.284%A++52.2B+N/A12823.2h9.8B*34.1B*
NS-45 Pilot 1,2101,2037221.666B1.4634.288%B+54.198%M*97A+N/A24412.4h5.1B**14.9B*
Flare VE6 1,2221,2015312.262B*0.8628.143%B**39.051%A*59.8B++1A+13920.1h8.7B*30.9B++
NSX Tengu 1,2091,1944452.683A+0.4439.662%B+43.3%M*65.2AN/A14918.3h9B**22.7B++
Supernova VPC 1,5171,1777815.09B+11.9655.759%B+N/A57.1B++16.5A*33120.6h3.1C*5.6B+
NSX Naginata 1,1871,1763653.222A++0.1027.419%B**56.208%M**89.1A*N/A20613.2h7.7A28.1B*
Deimos VA29 1,0671,0584162.543B**0.5871.965%B**26.654%A++96.2A*N/A22311h2B++2.8B+
Saron Laser Cannon 1,6611,0562963.568B+0.4434.012%BN/A44M++25.2A**28724h58.3B**171.4B**
NSX-P Naginata 9919872294.31A++1.1829.33%A67.275%S112.2MN/A2708.8h6.7A++22.9B**
S1 7825023841.307B**1.8262.173%B+N/A28C**15.6B+23017.9h7C+11.3C**
Lancer VS22 7804921762.795M0.3359.456%CN/A48.2S28.2M31510.2h4.3B*7.2B*
E540 Halberd 6074674011.675C**8.5551.691%B+N/A64.9M++19.4B+5447.2h3.7A++7.2A+
Soldier Soaker 3933853011.279C++1.8533.255%C+21.299%B*67.5B++1.4B+1625.7h5.9C*17.6C**
C-4 4643341691.976B+1.1529.872%B*N/A111.3B*43.3B**9183h1.4C**4.7B+
NS Decimator 4583331731.925B**1.2062.904%C**2.102%C+48.3B**18.1C**3366.9h3.3B**5.3B**
Beamer VS3 3273232471.308B++1.8231.457%B+51.703%M**62.1A++N/A1635.2h6.2B*19.9C**
Corvus VA55 3213191172.726A++0.4035.478%A*56.113%S77.8M+N/A2054.1h7.8A++21.9A
Thanatos VE70 3042981192.504A++0.6253.141%A+38.591%S87.6M*1.8S2193.4h3.8B*7.2B*
Supernova PC 3042191613.688A10.5657.012%B*N/A54.8M++21.3S2964h4B*7B**
NS-TMC-01 "His Regards" 2242139,7670.022C+3.1017.063%DN/A0.6CN/A1377.4h1.8B+10.5C*
Solstice VE3 2042001211.653A1.4731.036%A+33.5%A**19C+N/A10110.5h12.4B++40.1B+
Blueshift VM5 198196316.323A++3.2028.754%A*47.449%S98S1B**3212h11A+38.3B**
The Slasher 1881794,0100.045C+3.0828.884%C-1.117%D--1.2CN/A3153.2h1.5B**5.4C**
M20 Wyvern 262175325.469C++2.3445.138%B**1.714%D21.3C+10.6C5738.2h65.4B+144.9B*
NS-AM7 Archer 2341702620.649B+2.4856.842%C20.588%B6.3C+2.4C+4427.2h11.8B++20.7B++
Blueshift VM5 137136235.913A+2.7929.094%A*41.177%M**85M*N/A2491.6h12.4B**42.8B**
Frag Grenade 1391331133N/A129.8738.149%D-N/A332.5D15B*9810.4h4.3C11.3C--
Saron HRB 175133816.625A**13.5052.375%B**N/A53.2M+16.8C++4052.5h15.2B**29A
M20 Basilisk 142112157.467A*4.3457.092%A*14.286%M*40A++10.7B*2382.8h67.1B*117.5A
L100 Python AP 13795109.5A6.3757.992%C*2.105%C--52.8A*23.3B**5981.8h4.3B**7.4B*
NS CandyCannon 3000 9494960.979B+2.1533.759%C+48.936%B++29.4C++N/A753.2h3.7B+10.8B+
Dual Photon Pods 10291713B**9.8763.04%AN/A113.8B++13.8C4160.8h17B++27B++
Quasar VM1 8887184.833A*1.7132.022%M**55.172%S79.1SN/A2851.1h10.8A33.6B*
Proton II PPA-H 9185712.143C++9.0248.664%AN/A94.4C++6.7C++3610.9h10.1C++20.7B+
Rocklet Rifle 11362591.051B++2.0858.031%B+N/A22.1C-18.2D4192.8h46.5D80.1C+
Hornet Missiles 9656202.8C0.3366.515%B+N/A37.3C-26.7C-3351.5h15.6C-23.5C
Saron HRB-H 8255153.667C0.5470.962%A++1.818%C**42.3C**20.8C2591.3h22.5B31.7B*
C75 Viper 815577.857B*4.7361.545%A*N/A50B**23.6S5071.1h13C*21.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02790.1h
Motion Spotter91,7581.1h
Spawn Beacon101,5490.8h
Nano-Armor Kit183328,23125.2h
Welding Device02750h
Anti-Infantry MANA Turret21310.3h
Ammunition Package104390.2h
Medical Kit2714,2325.9h
Medical Applicator18673,8246.6h
Nano-Repair Grenade02040.1h
Recon Detection Device211,8502.6h

Check the help document for the dictionary if you want to learn more about words used here.


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