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Harbinger Imperator Atisev[TSVR] Atisev
VS BR 91

KDR: 2.73

Score: 11.1m

Last Seen: Nov 15th, 2018 4:11 PM
- OFFLINE - 3.6 hour(s)

Battle Rank 91 - Vanu Sovereignty on Cobalt - Outfit Member of Thr survivors[TSVR] Thr survivors
VS outfit on Cobalt

Members: 35
Level Progress (to 92): 31%
Level 100 Progress: 59% 294h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost NSX Tomoe VE-S Canis Pulsar VS1 VX29 Polaris Orion VS54 NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,254,549 MLG Score: 5799
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.017%53.559%160816100321,7763.04474-0.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.246%1.73A++4.939S-1.076D*HEAD ++ (~38.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.625B+8.30.412B19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.315%0.102%281110189844195782.34286170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.34C--1.386D**-1.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.2-0.07C+59.1-0.113C+113.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.685%1.201%214210175835112751.1409211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.404%1.214B**-0.903D---0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.821B++3.80.705B++3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
59.754%1.384%724410151,3013755533.46011235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.595%2.174A*-0.743D--0.044

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.851B*9.90.732B++6.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.504%85.241%724110182,866729123.92603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.858A++1.185B**-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.60.505B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.03%28.889%724210171,170683141.71303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.214%1.789A++2.87M+0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.689B+2.50.468B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Thr survivors[TSVR] Thr survivors
VS outfit on Cobalt

Members: 35
11.1m183.4%439 (26.3k)333 (20k)2.7345533,76912,3492.9608191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1019256727.345%45.346%124002:4314

9% Combat Medic21% Engineer44% Heavy Assault19% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 5:11 PMOct 9th, 2018 2:29 PMNov 15th, 2018 11:24 AM (4h) (PST)Nov 15th, 2018 12:14 PM (3h) (PST)Nov 15th, 2018 12:11 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9332217121.0090.3690.4571.9970.0805799

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,97113,25842,713612227120519,951

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
558h/23.2d 2,794 15,313 9,232 66.9k 736 1,850 2,690 31.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
S
Kills:4,902
Deaths:1,478
KDR:3.317
Accuracy:29.276% B*
HSR:61.526% S
VX29 Polaris
S
Kills:1,525
Deaths:539
KDR:2.829
Accuracy:30.032% A
HSR:59.082% S
Orion VS54
A++
Kills:1,499
Deaths:633
KDR:2.368
Accuracy:29.066% A++
HSR:30.821% B**
NS-15M2
A**
Kills:1,312
Deaths:502
KDR:2.614
Accuracy:28.457% B**
HSR:42.988% A**
Pulsar LSW
A++
Kills:1,204
Deaths:525
KDR:2.293
Accuracy:28.774% B**
HSR:37.957% A++
Flare VE6
A*
Kills:1,180
Deaths:526
KDR:2.243
Accuracy:28.172% B**
HSR:38.475% A*
NSX Naginata
M**
Kills:1,175
Deaths:364
KDR:3.228
Accuracy:27.417% B**
HSR:56.170% M**
Kills:12,797
Deaths (as Heavy Assault):4,567
Deaths (to Heavy Assaults):3,433
KDR:2.80206
Kill Difference:8,230
Playtime:247.434 hours
Usage:44%
Score:4.651m
Score/min:313
Accuracy (listed only):28.742%
HSR (listed only):46.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
S
Kills:1,732
Deaths:607
KDR:2.853
Accuracy:31.170% B++
HSR:59.007% S
NSX Tanto
S
Kills:1,231
Deaths:458
KDR:2.688
Accuracy:32.138% B**
HSR:52.803% S
NSX Tengu
M**
Kills:1,194
Deaths:444
KDR:2.689
Accuracy:39.677% B+
HSR:43.300% M**
Deimos VA29
A++
Kills:892
Deaths:367
KDR:2.431
Accuracy:71.800% B**
HSR:26.457% A++
Thanatos VE70
S
Kills:278
Deaths:114
KDR:2.439
Accuracy:54.225% A+
HSR:36.691% S
Solstice VE3
A++
Kills:147
Deaths:97
KDR:1.515
Accuracy:31.036% A++
HSR:24.490% B*
Kills:5,474
Deaths (as Light Assault):2,087
Deaths (to Light Assaults):2,211
KDR:2.6229
Kill Difference:3,387
Playtime:32.050 hours
Usage:6%
Score:0.678m
Score/min:353
Accuracy (listed only):43.341%
HSR (listed only):40.458%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
S
Kills:1,732
Deaths:607
KDR:2.853
Accuracy:31.170% B++
HSR:59.007% S
Pulsar VS1
S
Kills:1,623
Deaths:618
KDR:2.626
Accuracy:30.955% A+
HSR:57.548% S
NSX Yumi
M**
Kills:1,291
Deaths:573
KDR:2.253
Accuracy:30.044% B++
HSR:64.679% M**
NSX Tengu
M**
Kills:1,194
Deaths:444
KDR:2.689
Accuracy:39.677% B+
HSR:43.300% M**
Deimos VA29
A++
Kills:892
Deaths:367
KDR:2.431
Accuracy:71.800% B**
HSR:26.457% A++
Thanatos VE70
S
Kills:278
Deaths:114
KDR:2.439
Accuracy:54.225% A+
HSR:36.691% S
Kills:7,010
Deaths (as Combat Medic):2,723
Deaths (to Combat Medics):1,539
KDR:2.57437
Kill Difference:4,287
Playtime:50.627 hours
Usage:9%
Score:1.136m
Score/min:374
Accuracy (listed only):42.978%
HSR (listed only):47.947%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
S
Kills:1,231
Deaths:458
KDR:2.688
Accuracy:32.138% B**
HSR:52.803% S
Deimos VA29
A++
Kills:892
Deaths:367
KDR:2.431
Accuracy:71.800% B**
HSR:26.457% A++
Thanatos VE70
S
Kills:278
Deaths:114
KDR:2.439
Accuracy:54.225% A+
HSR:36.691% S
Solstice VE3
A++
Kills:147
Deaths:97
KDR:1.515
Accuracy:31.036% A++
HSR:24.490% B*
Kills:2,548
Deaths (as Engineer):1,036
Deaths (to Engineers):1,975
KDR:2.45946
Kill Difference:1,512
Playtime:119.548 hours
Usage:21%
Score:2.524m
Score/min:352
Accuracy (listed only):47.300%
HSR (listed only):35.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:2,866
Deaths:723
KDR:3.964
Accuracy:47.504% A
HSR:85.241% A++
NSX Tomoe
A*
Kills:1,795
Deaths:684
KDR:2.624
Accuracy:32.809% B*
HSR:60.557% A*
VE-S Canis
S
Kills:1,732
Deaths:607
KDR:2.853
Accuracy:31.170% B++
HSR:59.007% S
NSX Tengu
M**
Kills:1,194
Deaths:444
KDR:2.689
Accuracy:39.677% B+
HSR:43.300% M**
NS-45 Pilot
M*
Kills:761
Deaths:443
KDR:1.718
Accuracy:34.386% B+
HSR:53.351% M*
Soldier Soaker
B*
Kills:385
Deaths:301
KDR:1.279
Accuracy:33.255% C+
HSR:21.299% B*
Beamer VS3
M**
Kills:323
Deaths:247
KDR:1.308
Accuracy:31.457% B+
HSR:51.703% M**
NS CandyCannon 3000
B+
Kills:86
Deaths:90
KDR:0.956
Accuracy:32.814% C
HSR:48.837% B+
NS-AM7 Archer
C+
Kills:76
Deaths:108
KDR:0.704
Accuracy:55.251% C
HSR:15.790% C+
Kills:9,218
Deaths (as Infiltrator):3,647
Deaths (to Infiltrators):1,798
KDR:2.52756
Kill Difference:5,571
Playtime:104.189 hours
Usage:19%
Score:2.058m
Score/min:329
Accuracy (listed only):37.591%
HSR (listed only):48.787%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
S
Kills:151
Deaths:25
KDR:6.040
Accuracy:28.662% A*
HSR:43.046% S
Blueshift VM5
S
Kills:88
Deaths:17
KDR:5.176
Accuracy:28.089% A++
HSR:43.182% S
Quasar VM1
S
Kills:87
Deaths:18
KDR:4.833
Accuracy:32.022% M**
HSR:55.172% S
Kills:326
Deaths (as MAX Suit):30
Deaths (to MAX Suits):471
KDR:10.86667
Kill Difference:296
Playtime:2.976 hours
Usage:1%
Score:0.084m
Score/min:473
Accuracy (listed only):29.591%
HSR (listed only):47.134%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:984
V. Kills:565 174%
Deaths:275
KDR:3.578
Accuracy:34.315% B+
KPH:44.100 M++
VKPH:25.300 A**
Dual Photon Pods
A
Kills:85
V. Kills:8 N/A
Deaths:7
KDR:12.143
Accuracy:63.532% A
KPH:102.800 B+
VKPH:9.700 D
Kills:1,069 (984 + 0)
Deaths:282
KDR:3.791
VKDR:2.032
Vehicle Kills:573
Kill Difference:787
Playtime:23.149 hours
Usage:4%
Score:0.394m
Score/min:284
Piloting Accuracy:34.315%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:55
V. Kills:26 204%
Deaths:7
KDR:7.857
Accuracy:61.545% A*
KPH:52.100 A
VKPH:24.600 S
Kills:55 (55 + 0)
Deaths:7
KDR:7.857
VKDR:3.714
Vehicle Kills:26
Kill Difference:48
Playtime:1.057 hours
Usage:0%
Score:0.024m
Score/min:372
Driving Accuracy:61.545%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:475
V. Kills:193 245%
Deaths:31
KDR:15.323
Accuracy:53.864% C++
KPH:46.100 A*
VKPH:18.700 B*
E540 Halberd
M++
Kills:244
V. Kills:70 344%
Deaths:20
KDR:12.200
Accuracy:50.084% C*
KPH:66.800 M++
VKPH:19.200 B
Supernova VPC
A++
Kills:108
V. Kills:35 300%
Deaths:9
KDR:12
Accuracy:52.722% C**
KPH:41.600 C+
VKPH:13.500 A++
Kills:827 (583 + 244)
Deaths:60
KDR:13.783
VKDR:4.967
Vehicle Kills:298
Kill Difference:767
Playtime:16.553 hours
Usage:3%
Score:0.305m
Score/min:307
Driving Accuracy:52.722%
Gunner Accuracy:50.084%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:909
V. Kills:357 254%
Deaths:132
KDR:6.886
Accuracy:65.036% B*
KPH:61.700 B*
VKPH:24.200 C**
Saron HRB-H
A++
Kills:55
V. Kills:27 196%
Deaths:15
KDR:3.667
Accuracy:70.962% A++
KPH:43.300 B+
VKPH:21.300 C
Kills:964 (0 + 964)
Deaths:147
KDR:6.558
VKDR:2.612
Vehicle Kills:384
Kill Difference:817
Playtime:16.013 hours
Usage:3%
Score:0.286m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:70.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A*
Kills:93
V. Kills:26 344%
Deaths:11
KDR:8.455
Accuracy:56.637% A*
KPH:38.400 A++
VKPH:10.700 B*
Kills:93 (0 + 93)
Deaths:11
KDR:8.455
VKDR:2.364
Vehicle Kills:26
Kill Difference:82
Playtime:2.423 hours
Usage:0%
Score:0.030m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:56.637%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:173
V. Kills:86 199%
Deaths:31
KDR:5.581
Accuracy:44.794% B*
KPH:21.500 C
VKPH:10.700 C
Kills:173 (0 + 173)
Deaths:31
KDR:5.581
VKDR:2.774
Vehicle Kills:86
Kill Difference:142
Playtime:8.029 hours
Usage:1%
Score:0.281m
Score/min:583
Piloting Accuracy:N/A%
Gunner Accuracy:44.794%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 4,9664,9021,4783.317C*0.5829.276%B*61.526%S97.3B**1.3A+23050.4h7.6A++26A
Ghost 2,8782,8667233.964B+1.2347.504%A85.241%A++80.7A*N/A18435.5h1.6A3.3B**
NSX Tomoe 1,8061,7956842.624B+0.1132.809%B*60.557%A*66B**N/A15127.2h9.7A29.5B**
VE-S Canis 1,7401,7326072.853A+0.1231.17%B++59.007%S71.9B**N/A17124.1h7.2B**23.1B*
Pulsar VS1 1,6321,6236182.626A++0.1130.955%A+57.548%S78M*N/A21120.8h7.7A*24.8A+
VX29 Polaris 1,5391,5255392.829A0.0930.032%A59.082%S70B**N/A16221.8h8.3A27.5B*
Orion VS54 1,5121,4996332.368B++0.3729.066%A++30.821%B**52.2B**N/A13728.7h9.9B**34.2B
NS-15M2 1,3261,3125022.614B+0.1228.457%B**42.988%A**63.1B*N/A14320.8h9.4B**32.9B*
NSX Yumi 1,3111,2915732.253B++0.4830.044%B++64.679%M**63.9A+1C+13620.2h7.2A+24.1B**
NSX Tanto 1,2501,2314582.688A+0.0532.138%B**52.803%S71.6A++1.1A+16017.2h8.7B**27.2B*
Pulsar LSW 1,2121,2045252.293B++0.4428.774%B**37.957%A++51.9B+N/A12423.2h9.8B*34.2B*
NSX Tengu 1,2091,1944442.689A+0.0539.677%B+43.3%M**65.2AN/A14918.3h9B**22.6B++
Flare VE6 1,2011,1805262.243B*0.4928.172%B**38.475%A*59.6B++1.1A++13619.8h8.7B*31B++
NSX Naginata 1,1861,1753643.228A++0.4927.417%B**56.17%M**89A*N/A20513.2h7.7A28.1B*
Saron Laser Cannon 1,5499842753.578B+0.8434.315%B+N/A44.1M++25.3A**28322.3h59.1B**172.2B**
E540 Halberd-H 1,2669091326.886C+4.1565.036%B*N/A61.8B*24.3C**30414.7h4.6B*7.1B**
Deimos VA29 9008923672.431B**0.3071.8%B**26.457%A++97A*N/A2249.2h2B++2.8B+
NS-45 Pilot 7657614431.718B+1.0234.386%B+53.351%M*95.1A+N/A2268h5.3B**15.6B*
S1 7825023841.307B**1.4362.184%B+N/A28B15.6B+21717.9h7C+11.3C*
Supernova FPC 6684753115.323A++12.5953.864%C++1.263%D-46.1A*18.7B*27110.3h3.9B*7.3B*
Lancer VS22 7114481652.715M0.0259.49%CN/A47.2S27.7A*3019.5h4.4B*7.4B*
Soldier Soaker 3933853011.279C++1.4633.255%C+21.299%B*67.5B++1.4B+1625.7h5.9C*17.6C**
Beamer VS3 3273232471.308B++1.4331.457%B+51.703%M**63.3A*N/A1585.1h6.2B*19.9C**
Thanatos VE70 2842781142.439A++0.3054.225%A+36.691%S86.9M*1.9S1963.2h3.9B++7.2B*
E540 Halberd 3142442012.2B+9.4750.084%C*N/A65.9M++18.9C**3343.7h3.7A++7.3A
NS-TMC-01 "His Regards" 2242139,7670.022C+2.7117.063%DN/A0.6CN/A1377.4h1.8B+10.5C*
C-4 2722021171.726C**1.0130.209%B*N/A106.3B++36.8B+8391.9h1.5C++5C++
M20 Wyvern 259173315.581C++2.8544.794%B*1.734%D21.6C10.8C5828h64B+142.9B*
Blueshift VM5 153151256.04A++3.3128.662%A*43.046%S100.7S1.3A++3091.5h11.1A+38.8B**
Solstice VE3 149147971.515B**1.2231.036%A++24.49%B*19.1C++N/A1077.7h12.7B+41.1B+
Frag Grenade 1331271127N/A124.2738.177%D--N/A317.5D15B**9110.4h4.4C-11.5D
NS Decimator 169114492.327A++0.4156.328%C--N/A49.6B**23.9B*4202.3h2.8A4.9B**
Supernova VPC 143108912C++9.2752.722%C**N/A41.5C+13.5A++4102.6h3.1C**6B
M20 Basilisk 11993118.455M5.7256.637%A*11.828%A**38.8A++10.8B*2042.4h70.8B++125.1B**
Blueshift VM5 8988175.176A2.4428.089%A++43.182%S73.3MN/A2101.2h13.4B*47.7B**
Quasar VM1 8887184.833A*2.1032.022%M**55.172%S79.1SN/A2671.1h10.8A33.6B*
NS CandyCannon 3000 8686900.956B+1.7832.814%C48.837%B+27.7C+N/A713.1h3.7B+11.2B+
Dual Photon Pods 9385712.143B*9.4163.532%AN/A106.3B+10D3180.8h16.8B++26.5B*
NS-AM7 Archer 106761080.704B+2.0355.251%C15.79%C+7.4C++2.9C++5210.3h12.7B++23.1B++
The Slasher 73671,7900.037C2.7024.88%DN/A1CN/A266.6h1.6B*6.2C**
Rocklet Rifle 10960581.034B++1.7057.938%B+N/A22.2C-18.1D3532.7h43.7C75.5C+
Saron HRB-H 8255153.667C0.9370.962%A++1.818%C**42.3B20.8C2221.3h22.5B31.7B*
C75 Viper 815577.857B*5.1261.545%A*N/A50B**23.6S3711.1h13C**21.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01660h
Motion Spotter91,5690.9h
Nano-Repair Grenade0710h
Spawn Beacon81,2770.7h
Nano-Armor Kit98163,59313.3h
Welding Device01620h
Anti-Infantry MANA Turret11230.2h
Ammunition Package83330.2h
Medical Kit2153,4775.2h
Medical Applicator13651,1784.8h
Recon Detection Device211,8502.6h

Check the help document for the dictionary if you want to learn more about words used here.


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