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Harbinger Ice Cold Atisev[187r] Atisev
VS BR 89

KDR: 3.31

Score: 31m

Last Seen: Apr 26th, 2020 9:33 AM
- OFFLINE - 433.9 hour(s)

Prestige 1, Battle Rank 89 - Vanu Sovereignty on Cobalt
Level Progress (to 90): 38%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost E540 Halberd-H NS-15M2 Supernova FPC Orion VS54 Pulsar VS1 NS-357 Underboss
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,933,842 MLG Score: 6342
Fun Score: N/A
Cheeseburgers Flipped: 31TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.506%50.899%160429125452,2963.50251-0.192

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.313%1.987A++4.484S-1.013D*HEAD ++ (~35.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.67B+7.70.46B+16.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.482%0.323%198212811,2377327231.68989171%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.12%-0.397C---1.154D*-1.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
174.5-0.074C+58.4-0.097C+116

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.419%0.755%1346512787,547110726286.81752287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.092%1.49A+-1.129D*-1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.849B*3.30.738B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.972%1.611%1604712766,82983321998.18825310%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.742%1.825A++-0.703D-1.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.919B*5.40.865B*4.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.014%85.833%1604212816,1271469194.16803

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.434%2.119A*1.209B**1.983

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.687B+1.50.522B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.154%28.507%1604212812,2171376251.61119

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.648%1.847A++2.667M0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.714B++2.40.504B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31m193.7%542 (32.5k)430 (25.8k)3.3100486,64726,1773.6308689 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283721025.868%40.028%103502:4529

10% Combat Medic30% Engineer41% Heavy Assault12% Infiltrator6% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 19th, 2018 5:11 PMJun 17th, 2019 1:18 PMApr 28th, 2020 3:01 AM (34d) (PST)Apr 26th, 2020 5:46 AM (36d) (PST)Apr 26th, 2020 5:33 AM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1512349171.2010.3630.4812.5420.1126342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,03514,03555,000722229153725,824

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1202.3h/50.1d 8,398 34,683 22,968 183.4k 1,362 4,017 8,046 83m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:12,933
Deaths:3,657
KDR:3.537
Accuracy:29.877% B+
HSR:52.726% A**
NS-15M2
M+
Kills:5,103
Deaths:1,356
KDR:3.763
Accuracy:30.985% B**
HSR:51.911% M+
Orion VS54
A*
Kills:3,324
Deaths:1,166
KDR:2.851
Accuracy:30.092% A+
HSR:43.412% A*
VX29 Polaris
M*
Kills:2,131
Deaths:681
KDR:3.129
Accuracy:32.014% A
HSR:51.854% M*
Pulsar LSW
A*
Kills:1,690
Deaths:660
KDR:2.561
Accuracy:29.391% B*
HSR:43.136% A*
NSX-P Naginata
S
Kills:1,269
Deaths:307
KDR:4.134
Accuracy:29.495% B**
HSR:64.460% S
Flare VE6
A+
Kills:1,260
Deaths:556
KDR:2.266
Accuracy:28.317% B++
HSR:38.651% A+
NSX Naginata
M*
Kills:1,227
Deaths:377
KDR:3.255
Accuracy:27.671% B*
HSR:56.153% M*
SVA-88
A**
Kills:1,226
Deaths:329
KDR:3.726
Accuracy:32.276% A+
HSR:46.085% A**
VE-H Maw
A*
Kills:1,178
Deaths:325
KDR:3.625
Accuracy:31.049% B++
HSR:47.114% A*
Ursa
M*
Kills:131
Deaths:64
KDR:2.047
Accuracy:35.166% A++
HSR:51.908% M*
Kills:31,472
Deaths (as Heavy Assault):9,478
Deaths (to Heavy Assaults):7,659
KDR:3.32053
Kill Difference:21,994
Playtime:497.569 hours
Usage:41%
Score:12.296m
Score/min:412
Accuracy (listed only):30.576%
HSR (listed only):49.764%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M**
Kills:1,873
Deaths:677
KDR:2.767
Accuracy:31.275% B+
HSR:58.569% M**
Deimos VA29
A++
Kills:1,698
Deaths:595
KDR:2.854
Accuracy:70.783% B++
HSR:28.033% A++
NSX Tanto
M**
Kills:1,248
Deaths:463
KDR:2.695
Accuracy:32.119% B*
HSR:53.205% M**
NSX Tengu
M++
Kills:1,233
Deaths:458
KDR:2.692
Accuracy:39.816% C**
HSR:43.390% M++
Eridani SX5
A++
Kills:1,200
Deaths:325
KDR:3.692
Accuracy:35.724% A++
HSR:32.917% A+
Solstice VE3
M**
Kills:1,195
Deaths:389
KDR:3.072
Accuracy:34.039% A++
HSR:42.762% M**
Sirius SX12
M**
Kills:545
Deaths:151
KDR:3.609
Accuracy:32.910% A+
HSR:42.569% M**
Thanatos VE70
M
Kills:519
Deaths:182
KDR:2.852
Accuracy:54.809% A
HSR:30.058% M
Serpent VE92
S
Kills:385
Deaths:109
KDR:3.532
Accuracy:32.548% A+
HSR:47.013% S
NS-7 PDW
S
Kills:136
Deaths:54
KDR:2.519
Accuracy:32.049% A
HSR:44.853% S
Kills:10,032
Deaths (as Light Assault):3,403
Deaths (to Light Assaults):4,573
KDR:2.94799
Kill Difference:6,629
Playtime:72.384 hours
Usage:6%
Score:1.847m
Score/min:425
Accuracy (listed only):39.607%
HSR (listed only):42.337%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
S
Kills:3,027
Deaths:1,102
KDR:2.747
Accuracy:31.726% A+
HSR:56.987% S
VE-S Canis
M**
Kills:1,873
Deaths:677
KDR:2.767
Accuracy:31.275% B+
HSR:58.569% M**
Deimos VA29
A++
Kills:1,698
Deaths:595
KDR:2.854
Accuracy:70.783% B++
HSR:28.033% A++
NSX Yumi
M**
Kills:1,377
Deaths:605
KDR:2.276
Accuracy:30.339% B+
HSR:63.181% M**
NS-11A
M+
Kills:1,306
Deaths:332
KDR:3.934
Accuracy:35.255% A*
HSR:46.554% M+
NSX Tengu
M++
Kills:1,233
Deaths:458
KDR:2.692
Accuracy:39.816% C**
HSR:43.390% M++
Eridani SX5
A++
Kills:1,200
Deaths:325
KDR:3.692
Accuracy:35.724% A++
HSR:32.917% A+
Corvus VA55
S
Kills:1,062
Deaths:371
KDR:2.863
Accuracy:34.768% A++
HSR:53.767% S
Sirius SX12
M**
Kills:545
Deaths:151
KDR:3.609
Accuracy:32.910% A+
HSR:42.569% M**
Thanatos VE70
M
Kills:519
Deaths:182
KDR:2.852
Accuracy:54.809% A
HSR:30.058% M
Terminus VX-9
A++
Kills:454
Deaths:139
KDR:3.266
Accuracy:32.615% A
HSR:41.850% A++
NS-7 PDW
S
Kills:136
Deaths:54
KDR:2.519
Accuracy:32.049% A
HSR:44.853% S
Kills:14,430
Deaths (as Combat Medic):4,991
Deaths (to Combat Medics):3,197
KDR:2.8912
Kill Difference:9,439
Playtime:119.116 hours
Usage:10%
Score:3.340m
Score/min:467
Accuracy (listed only):38.506%
HSR (listed only):45.227%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
A++
Kills:1,698
Deaths:595
KDR:2.854
Accuracy:70.783% B++
HSR:28.033% A++
NSX Tanto
M**
Kills:1,248
Deaths:463
KDR:2.695
Accuracy:32.119% B*
HSR:53.205% M**
Solstice VE3
M**
Kills:1,195
Deaths:389
KDR:3.072
Accuracy:34.039% A++
HSR:42.762% M**
Thanatos VE70
M
Kills:519
Deaths:182
KDR:2.852
Accuracy:54.809% A
HSR:30.058% M
Serpent VE92
S
Kills:385
Deaths:109
KDR:3.532
Accuracy:32.548% A+
HSR:47.013% S
Kills:5,045
Deaths (as Engineer):1,738
Deaths (to Engineers):4,123
KDR:2.90276
Kill Difference:3,307
Playtime:359.896 hours
Usage:30%
Score:9.920m
Score/min:459
Accuracy (listed only):44.860%
HSR (listed only):40.214%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A+
Kills:6,045
Deaths:1,310
KDR:4.615
Accuracy:48.905% A
HSR:85.641% A+
NS-357 Underboss
M+
Kills:2,364
Deaths:1,312
KDR:1.802
Accuracy:42.435% B+
HSR:49.535% M+
NS-44 Commissioner
S
Kills:1,973
Deaths:813
KDR:2.427
Accuracy:50.212% A+
HSR:53.725% S
VE-S Canis
M**
Kills:1,873
Deaths:677
KDR:2.767
Accuracy:31.275% B+
HSR:58.569% M**
NSX Tomoe
A*
Kills:1,795
Deaths:684
KDR:2.624
Accuracy:32.809% B+
HSR:60.557% A*
NS-45 Pilot
M
Kills:1,287
Deaths:773
KDR:1.665
Accuracy:34.302% B
HSR:53.691% M
NSX Tengu
M++
Kills:1,233
Deaths:458
KDR:2.692
Accuracy:39.816% C**
HSR:43.390% M++
Eridani SX5
A++
Kills:1,200
Deaths:325
KDR:3.692
Accuracy:35.724% A++
HSR:32.917% A+
Sirius SX12
M**
Kills:545
Deaths:151
KDR:3.609
Accuracy:32.910% A+
HSR:42.569% M**
Soldier Soaker
B**
Kills:431
Deaths:322
KDR:1.339
Accuracy:34.460% C+
HSR:20.650% B**
Beamer VS3
M**
Kills:326
Deaths:247
KDR:1.320
Accuracy:31.492% B+
HSR:51.534% M**
NS-44L Blackhand
B**
Kills:326
Deaths:152
KDR:2.145
Accuracy:44.034% C++
HSR:57.976% B**
NS-AM7 Archer
C+
Kills:214
Deaths:333
KDR:0.643
Accuracy:58.386% C+
HSR:17.757% C+
NS-7 PDW
S
Kills:136
Deaths:54
KDR:2.519
Accuracy:32.049% A
HSR:44.853% S
NS CandyCannon 3000
B*
Kills:96
Deaths:97
KDR:0.990
Accuracy:33.333% C
HSR:48.958% B*
NSX Daimyo
M+
Kills:82
Deaths:7
KDR:11.714
Accuracy:61.446% M+
HSR:100% A++
Kills:19,926
Deaths (as Infiltrator):7,715
Deaths (to Infiltrators):3,711
KDR:2.58276
Kill Difference:12,211
Playtime:147.104 hours
Usage:12%
Score:3.517m
Score/min:398
Accuracy (listed only):40.224%
HSR (listed only):51.395%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A**
Kills:1,134
V. Kills:648 175%
Deaths:324
KDR:3.500
Accuracy:33.516% B
KPH:43.600 A**
VKPH:24.900 A*
Dual Photon Pods
B**
Kills:134
V. Kills:14 N/A
Deaths:12
KDR:11.167
Accuracy:61.819% B**
KPH:117.700 B
VKPH:12.300 C--
Maelstrom Turbo Laser
B**
Kills:103
V. Kills:57 178%
Deaths:43
KDR:2.395
Accuracy:33.176% C**
KPH:33.900 B**
VKPH:18.800 B*
Hornet Missiles
C-
Kills:67
V. Kills:49 134%
Deaths:25
KDR:2.680
Accuracy:65.591% B
KPH:41.900 D
VKPH:30.700 C-
Kills:1,438 (1,237 + 0)
Deaths:404
KDR:3.559
VKDR:1.901
Vehicle Kills:768
Kill Difference:1,034
Playtime:31.756 hours
Usage:3%
Score:0.572m
Score/min:300
Piloting Accuracy:33.176%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:460
V. Kills:211 217%
Deaths:34
KDR:13.529
Accuracy:59.350% B
KPH:72.100 A**
VKPH:33.100 A*
C75 Viper
M**
Kills:81
V. Kills:34 231%
Deaths:8
KDR:10.125
Accuracy:60.443% A*
KPH:64.400 A
VKPH:27 M**
Kills:541 (541 + 0)
Deaths:42
KDR:12.881
VKDR:5.833
Vehicle Kills:245
Kill Difference:499
Playtime:7.638 hours
Usage:1%
Score:0.240m
Score/min:523
Driving Accuracy:60.443%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
M
Kills:4,607
V. Kills:1,651 279%
Deaths:230
KDR:20.030
Accuracy:55.468% C*
KPH:61.700 M
VKPH:22.100 B**
Supernova PC
M++
Kills:1,200
V. Kills:381 314%
Deaths:56
KDR:21.429
Accuracy:58.310% B*
KPH:64.400 M++
VKPH:20.400 A**
Supernova VPC
A++
Kills:1,199
V. Kills:346 346%
Deaths:81
KDR:14.803
Accuracy:55.795% B+
KPH:56.800 B+
VKPH:16.400 A++
E540 Halberd
A*
Kills:715
V. Kills:221 322%
Deaths:47
KDR:15.213
Accuracy:51.515% B
KPH:58.200 A*
VKPH:18 C*
Saron HRB
A*
Kills:142
V. Kills:47 296%
Deaths:8
KDR:17.750
Accuracy:52.713% B*
KPH:54.300 A*
VKPH:18 C++
Kills:7,863 (7,006 + 857)
Deaths:422
KDR:18.633
VKDR:6.270
Vehicle Kills:2,646
Kill Difference:7,441
Playtime:129.244 hours
Usage:11%
Score:2.834m
Score/min:365
Driving Accuracy:55.795%
Gunner Accuracy:52.713%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:5,502
V. Kills:1,759 313%
Deaths:405
KDR:13.585
Accuracy:63.381% B++
KPH:91.800 A++
VKPH:29.300 B*
M12 Kobalt-H
A++
Kills:206
V. Kills:4 N/A
Deaths:6
KDR:34.333
Accuracy:32.659% A++
KPH:151.400 C**
VKPH:2.900 D
Proton II PPA-H
C++
Kills:100
V. Kills:7 N/A
Deaths:7
KDR:14.286
Accuracy:48.672% B**
KPH:100.900 C+
VKPH:7.100 C++
Saron HRB-H
A++
Kills:55
V. Kills:27 196%
Deaths:15
KDR:3.667
Accuracy:70.962% A++
KPH:43.300 C*
VKPH:21.300 C
Kills:5,863 (0 + 5,863)
Deaths:433
KDR:13.540
VKDR:4.150
Vehicle Kills:1,797
Kill Difference:5,430
Playtime:63.571 hours
Usage:5%
Score:1.657m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:70.962%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:144
V. Kills:39 360%
Deaths:17
KDR:8.471
Accuracy:57.964% A++
KPH:42.900 A+
VKPH:11.600 B*
M12 Kobalt
A++
Kills:65
V. Kills:2 N/A
Deaths:2
KDR:32.500
Accuracy:28.671% A++
KPH:120.100 B**
VKPH:3.700 C+
Kills:209 (0 + 209)
Deaths:19
KDR:11
VKDR:2.158
Vehicle Kills:41
Kill Difference:190
Playtime:3.898 hours
Usage:0%
Score:0.071m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:28.671%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B*
Kills:179
V. Kills:89 199%
Deaths:37
KDR:4.838
Accuracy:45.238% B*
KPH:21.200 C
VKPH:10.500 C-
Kills:179 (0 + 179)
Deaths:37
KDR:4.838
VKDR:2.405
Vehicle Kills:89
Kill Difference:142
Playtime:8.457 hours
Usage:1%
Score:0.285m
Score/min:561
Piloting Accuracy:N/A%
Gunner Accuracy:45.238%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,07012,9333,6573.537C++0.2329.877%B+52.726%A**107.1B++1.1C+280120.8h8A+26.8B*
Ghost 6,0646,0451,3104.615B+1.3048.905%A85.641%A+95.5A+N/A24763.3h1.5A3.1B**
E540 Halberd-H 7,2615,50240513.585C++10.2763.381%B++N/A91.9A++29.4B*43459.9h3.5A5.5A
NS-15M2 5,1495,1031,3563.763B*0.4530.985%B**51.911%M+92.4B**N/A22555.2h8.1A26.3B*
Supernova FPC 6,2584,60723020.03B**16.7255.468%C*N/A61.8M22.1B**32474.6h3A+5.5A
Orion VS54 3,3563,3241,1662.851B+0.4630.092%A+43.412%A*74.7B**N/A21844.5h8.9B**29.6C*
Pulsar VS1 3,0523,0271,1022.747A+0.5631.726%A+56.987%S75.9A*N/A25239.9h7.9A*24.8A
NS-357 Underboss 2,3712,3641,3121.802B+1.5142.435%B+49.535%M+115.3A++N/A31720.5h3.1B**7.4B*
VX29 Polaris 2,1452,1316813.129B**0.1832.014%A51.854%M*81.6B*N/A23426.1h8.3A26B*
NS-44 Commissioner 1,9801,9738132.427B**0.8850.212%A+53.725%S115.4A**N/A35017.1h2.6B**5.1B**
VE-S Canis 1,8841,8736772.767B**0.5431.275%B+58.569%M**72B+N/A19826h7.2B**23.2B+
NSX Tomoe 1,8061,7956842.624B+0.6932.809%B+60.557%A*66B++N/A15427.2h9.7B**29.5B*
Deimos VA29 1,7151,6985952.854A0.4670.783%B++28.033%A++107.5A+1.1B+29315.8h2B+2.9B+
Pulsar LSW 1,7011,6906602.561B++0.7529.391%B*43.136%A*62.1C*N/A17527.2h9.3B**31.7B++
NSX Yumi 1,3971,3776052.276B+1.0330.339%B+63.181%M**65B**N/A14321.2h7.3A24.2B**
NS Decimator 1,8641,3335472.437B**0.8762.08%C++1.725%C50.5B+20.1C**29826.4h3.4B++5.5B++
NS-11A 1,3241,3063323.934A0.6235.255%A*46.554%M+84.8A++1.2B*20115.4h8.4A++24A
NS-45 Pilot 1,2941,2877731.665C**1.6534.302%B53.691%M99.8B++N/A26712.9h5.1B**14.9B*
NSX-P Naginata 1,2751,2693074.134A*0.8229.495%B**64.46%S114.3A++N/A29311.1h6.9A23.3B**
Flare VE6 1,2811,2605562.266B+1.0428.317%B++38.651%A+59.4C*1B+14221.2h8.7B+30.6B+
NSX Tanto 1,2671,2484632.695A0.6232.119%B*53.205%M**69.3B**1.1B+16118h8.7A27.1B*
NSX Tengu 1,2491,2334582.692A0.6239.816%C**43.39%M++65.2B++N/A15118.9h9B*22.6B+
NSX Naginata 1,2381,2273773.255A+0.0627.671%B*56.153%M*90.9AN/A21813.5h7.7A27.8B*
SVA-88 1,2451,2263293.726B*0.4232.276%A+46.085%A**123.8A*1.9A++3059.9h8.1A25.2B**
Supernova PC 1,5811,2005621.429A++18.1258.31%B*N/A64.5M++20.5M36318.6h3.8B++6.5B**
Eridani SX5 1,2081,2003253.692A++0.3835.724%A++32.917%A+110.1A*N/A27210.9h9.2B*25.8B*
Supernova VPC 1,5451,1998114.802C+11.4955.795%B+N/A56.8B+16.4A++33721.1h3.1C+5.6C**
Solstice VE3 1,2111,1953893.072M++0.2434.039%A++42.762%M**53.6AN/A17722.3h9.2B**27.2B+
VE-H Maw 1,1841,1783253.625A0.3131.049%B++47.114%A*90.6B++N/A24313h7.1B**23B*
Saron Laser Cannon 1,7821,1343243.5C*0.1933.516%BN/A43.6A**24.9A*29226h57.3B*171B**
Corvus VA55 1,0761,0623712.863A++0.4534.768%A++53.767%S93.2M1.2A27311.4h7.4A++21.2A
E540 Halberd 9367154715.213C**11.9051.515%BN/A58.1A*18C*58712.3h3.8A+7.3A
Sirius SX12 5505451513.609A++0.3032.91%A+42.569%M**95.6A*N/A2885.7h9.8B**29.9B*
Lancer VS22 8345271872.818B**0.4959.724%C+N/A48.8A++28.4B*32610.8h4.3B*7.2B*
Thanatos VE70 5275191822.852A++0.4654.809%A30.058%M94.4A**1.5A++2475.5h3.6B*6.7B**
S1 7955113841.331B*1.9862.243%B+N/A28.5C+15.9C*25017.9h6.9C+11.1C++
C-4 6664742162.194B+1.1230.351%B++N/A98.8C++40B++8924.8h1.3C**4.3B+
L100 Python AP 6714603413.529B++10.2259.35%BN/A71.9A**33A*4886.4h3.4B*5.7B*
Terminus VX-9 4634541393.266B+0.0432.615%A41.85%A++92.7A+1.8A++2934.9h8.9A27.3B**
Soldier Soaker 4394313221.339C++1.9734.46%C+20.65%B**73.1B+1.4C++1785.9h5.8C**16.8C**
Serpent VE92 3873851093.532A++0.2232.548%A+47.013%S142.6M*N/A5912.7h8.5A26.1B**
The Slasher 3993797,0200.054C++3.2627%D1.847%D--1.5CN/A4257.3h1.6B++6C+
Beamer VS3 3303262471.32B+1.9931.492%B+51.534%M**62.7AN/A1765.2h6.2B**19.8B*
NS-44L Blackhand 3263261522.145B++1.1744.034%C++57.976%B**81.5A*N/A2094h3B**6.8B++
Icikill 2702573,6850.07C**3.2421.017%D-2.335%D--1.8CN/A5146h1.8B+8.6C+
NS-TMC-01 "His Regards" 27025710,0560.026C+3.2819.221%C--1.167%D-0.7CN/A1384.8h1.8B+9.2C**
Lumine Edge 2522493,3110.075C+3.2424.229%C3.614%F-2.5CN/A797.8h1.5C+6.1C++
Blueshift VM5 227225425.357B**2.0529.635%A*45.333%S97.8M++N/A3302.3h11.3A38.1B**
NS-AM7 Archer 2982143330.643B2.6758.386%C+17.757%C+6C2.4C+4735.6h12B+20.6B++
NSX Amaterasu 2162135000.426M**2.8826.989%C++49.765%S15.7A++N/A3813.6h2.3C++8.6B+
M12 Kobalt-H 210206634.333C**31.0232.659%A++17.476%C+147.1C*2.9D5731.4h11.2B*34.3B**
M20 Wyvern 268179374.838C+1.5345.238%B*1.676%D-21.1C10.5C-5618.5h66.2B+146.3B*
Blueshift VM5 169168344.941B**1.6330.293%A*38.691%M+84A**N/A2692h12.4B**40.9B**
Plasma Grenade 1691621162N/A158.6939.515%D--N/A324D--14C++12660.5h4.3D-11D-
M20 Basilisk 183144178.471A*5.1657.964%A++12.5%M42.4A+11.5B*2693.4h62.8B+108.3B**
Saron HRB 189142817.75A**14.4452.713%B*N/A54.6A*18.1C++7692.6h14.7B**27.9B**
Rocklet Rifle 2481401251.12B+2.1958.238%B+N/A25.9C20C-4085.4h45.5D78.1C+
NS-7 PDW 138136542.519A+0.7932.049%A44.853%S64.8A+1A2852.1h9.6A30B*
Dual Photon Pods 1481341211.167B+7.8661.819%B**N/A121.8B+12.7C--4271.1h15.3B++24.8B++
Ursa 131131642.047B+1.2635.166%A++51.908%M*109.2A++N/A3641.2h7.4A21.1B**
Lasher X2 117116522.231B**1.0835.747%B**22.414%U64.4B**N/A3381.8h9.6A*26.8B**
Maelstrom Turbo Laser 160103432.395C++0.9233.176%C**1.942%C34.3B**19B*2683h70.3B+212B+
Proton II PPA-H 107100714.286C+10.9848.672%B**N/A100C+7C++4091h9.5C++19.6B+
NS CandyCannon 3000 9696970.99B2.3233.333%C48.958%B*29.1BN/A733.3h3.7B+11.1B+
Quasar VM1 8887184.833A++1.5232.022%M++55.172%S79.1M**N/A3761.1h10.8B**33.6B+
NSX Daimyo 8282711.714A*8.4061.446%M+100%A++205SN/A5570.4h1.2A++2A+
C75 Viper 11581810.125B++6.8160.443%A*1.235%C+62.3A26.2M**7011.3h10.8B+17.9B++
Tank Mine 9069169U65.692482.35%UN/A690U210S116080.1h6.1T*0.2M*
Hornet Missiles 11667252.68C--0.6365.591%BN/A41.9D30.6C-3971.6h16.1D*24.5D
M12 Kobalt 6765232.5B++29.1928.671%A++27.692%A*130A4C++5100.5h12.7B**44.2B++
Saron HRB-H 8255153.667C0.3670.962%A++1.818%B42.3C++20.8C3101.3h22.5C*31.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit265518,70737.7h
Spawn Beacon162,9171.6h
Nanite Revive Grenade03810.1h
Restoration Kit533640.9h
Motion Spotter162,8381.8h
Welding Device02750h
Recon Detection Device211,8522.6h
Shield Recharging Field2820.1h
Medical Kit1,00611,02722.4h
Ammunition Package145120.2h
Anti-Infantry MANA Turret31540.4h
Medical Applicator238102,6788.8h
Nano-Repair Grenade03450.1h

Check the help document for the dictionary if you want to learn more about words used here.


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