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Castellan AtlanUSO[NOTV] AtlanUSO
VS BR 65

KDR: 1.96

Score: 26.8m

Last Seen: Feb 2nd, 2019 4:24 PM
- OFFLINE - 418.4 hour(s)

Prestige 1, Battle Rank 65 - Vanu Sovereignty on Cobalt - Outfit Member of NOTAP VANU[NOTV] NOTAP VANU
VS outfit on Cobalt

Members: 3
Level Progress (to 66): 23%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Parallax VX3 VE-LR Obelisk Spear Anti-Vehicle Phalanx Turret Sirius SX12 Lasher X2 Solstice SF Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $694,305 MLG Score: 555
Fun Score: N/A
Cheeseburgers Flipped: 1479TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.751%24.69%41416100622,1591.790190.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.704%-0.844D--0.617B+-2.078F--HEAD ++ (~16.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.7-0.026C+12.90.1C+63.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.343%2.616%104410182,06414789951.39554207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.116%-1.905F--0.001C+1.186

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.1-2.86T31.8-1.54F117.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.962%2.459%121102112211872110.10269458%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.296C-0.484D-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.379C**24.20.385C**49.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.601%75.744%12410187,5942597482.92302

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.134%0.085C+0.564B+0.204

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.226C++2.70.144C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.511%19.118%1221020340100970.336634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.201%-0.492D0.914B*-1.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.2C5.6-0.159C10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NOTAP VANU[NOTV] NOTAP VANU
VS outfit on Cobalt

Members: 3
26.8m242.9%156 (9.4k)145 (8.7k)1.9550349,65225,3972.3666265 (65)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022254917.524%25.236%44207:186

20% Engineer39% Heavy Assault24% Infiltrator10% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2013 4:51 PMJul 12th, 2013 6:29 PMFeb 19th, 2019 8:29 PM (16m) (PST)Feb 2nd, 2019 12:52 PM (17d) (PST)Feb 2nd, 2019 12:24 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4881073810.2680.1370.0680.7530.042555

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,2636,39422,86916844538,695

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3085.5h/128.6d 10,453 12,530 14,416 139.4k 2,482 14,034 7,724 90.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:10,429
Deaths:8,157
KDR:1.279
Accuracy:15.009% D**
HSR:23.109% C+
Lasher X2
B++
Kills:1,346
Deaths:1,148
KDR:1.172
Accuracy:18.099% D--
HSR:5.349% B++
VE-H Maw
C
Kills:841
Deaths:610
KDR:1.379
Accuracy:17.714% D**
HSR:24.376% C
Orion VS54
D*
Kills:92
Deaths:191
KDR:0.482
Accuracy:10.476% F-
HSR:16.304% D*
NS-15M1
D*
Kills:67
Deaths:40
KDR:1.675
Accuracy:13.592% F
HSR:13.433% D*
Kills:12,775
Deaths (as Heavy Assault):10,146
Deaths (to Heavy Assaults):5,469
KDR:1.25912
Kill Difference:2,629
Playtime:1,208.623 hours
Usage:39%
Score:10.968m
Score/min:151
Accuracy (listed only):14.978%
HSR (listed only):16.514%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:6,517
Deaths:1,431
KDR:4.554
Accuracy:36.516% C
HSR:77.198% C+
Sirius SX12
C++
Kills:2,452
Deaths:2,206
KDR:1.112
Accuracy:17.661% D*
HSR:18.679% C++
Ghost
C*
Kills:847
Deaths:252
KDR:3.361
Accuracy:33.604% D-
HSR:70.130% C*
NS-44 Commissioner
C+
Kills:557
Deaths:760
KDR:0.733
Accuracy:32.386% C-
HSR:22.262% C+
NS-AM7 Archer
B+
Kills:409
Deaths:340
KDR:1.203
Accuracy:47.999% D**
HSR:22.005% B+
NS-61 Emissary
C-
Kills:314
Deaths:312
KDR:1.006
Accuracy:25.404% C-
HSR:14.013% C-
NS-44L Blackhand
B**
Kills:173
Deaths:140
KDR:1.236
Accuracy:35.006% D
HSR:56.069% B**
VE-S Canis
C+
Kills:151
Deaths:112
KDR:1.348
Accuracy:18.584% D*
HSR:19.205% C+
XM98
C+
Kills:137
Deaths:95
KDR:1.442
Accuracy:36.974% C+
HSR:72.993% C+
NS-30 Vandal
C+
Kills:124
Deaths:80
KDR:1.550
Accuracy:22.879% F
HSR:26.613% C+
VA39 Spectre
D
Kills:93
Deaths:69
KDR:1.348
Accuracy:27.703% D
HSR:29.032% D-
NS-7 PDW
C
Kills:59
Deaths:58
KDR:1.017
Accuracy:17.684% D*
HSR:15.254% C
Kills:11,833
Deaths (as Infiltrator):5,855
Deaths (to Infiltrators):5,576
KDR:2.02101
Kill Difference:5,978
Playtime:735.288 hours
Usage:24%
Score:5.223m
Score/min:118
Accuracy (listed only):29.367%
HSR (listed only):36.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:2,452
Deaths:2,206
KDR:1.112
Accuracy:17.661% D*
HSR:18.679% C++
Solstice SF
C++
Kills:1,118
Deaths:842
KDR:1.328
Accuracy:19.411% D-
HSR:17.531% C++
Serpent VE92
B
Kills:547
Deaths:423
KDR:1.293
Accuracy:17.893% D*
HSR:21.755% B
NS Baron G5
C**
Kills:409
Deaths:374
KDR:1.094
Accuracy:39.131% C-
HSR:15.648% C**
Zenith VX-5
C**
Kills:190
Deaths:130
KDR:1.462
Accuracy:17.915% D**
HSR:23.158% C**
Thanatos VE70
B+
Kills:182
Deaths:179
KDR:1.017
Accuracy:35.762% C-
HSR:18.681% B+
Pandora VX25
B**
Kills:158
Deaths:105
KDR:1.505
Accuracy:35.192% C-
HSR:19.620% B**
VE-S Canis
C+
Kills:151
Deaths:112
KDR:1.348
Accuracy:18.584% D*
HSR:19.205% C+
NS-7 PDW
C
Kills:59
Deaths:58
KDR:1.017
Accuracy:17.684% D*
HSR:15.254% C
Kills:5,266
Deaths (as Light Assault):4,429
Deaths (to Light Assaults):4,998
KDR:1.18898
Kill Difference:837
Playtime:318.382 hours
Usage:10%
Score:2.504m
Score/min:131
Accuracy (listed only):24.359%
HSR (listed only):18.837%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:5,081
Deaths:1,052
KDR:4.830
Accuracy:19.315% F-
HSR:31.273% C+
Solstice SF
C++
Kills:1,118
Deaths:842
KDR:1.328
Accuracy:19.411% D-
HSR:17.531% C++
Eidolon VE33
B+
Kills:673
Deaths:522
KDR:1.289
Accuracy:23.283% D
HSR:29.123% B+
Serpent VE92
B
Kills:547
Deaths:423
KDR:1.293
Accuracy:17.893% D*
HSR:21.755% B
NS Baron G5
C**
Kills:409
Deaths:374
KDR:1.094
Accuracy:39.131% C-
HSR:15.648% C**
Zenith VX-5
C**
Kills:190
Deaths:130
KDR:1.462
Accuracy:17.915% D**
HSR:23.158% C**
Thanatos VE70
B+
Kills:182
Deaths:179
KDR:1.017
Accuracy:35.762% C-
HSR:18.681% B+
Pandora VX25
B**
Kills:158
Deaths:105
KDR:1.505
Accuracy:35.192% C-
HSR:19.620% B**
Kills:8,358
Deaths (as Engineer):3,627
Deaths (to Engineers):5,189
KDR:2.30438
Kill Difference:4,731
Playtime:611.607 hours
Usage:20%
Score:6.057m
Score/min:165
Accuracy (listed only):25.988%
HSR (listed only):22.099%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:2,452
Deaths:2,206
KDR:1.112
Accuracy:17.661% D*
HSR:18.679% C++
NS Baron G5
C**
Kills:409
Deaths:374
KDR:1.094
Accuracy:39.131% C-
HSR:15.648% C**
Thanatos VE70
B+
Kills:182
Deaths:179
KDR:1.017
Accuracy:35.762% C-
HSR:18.681% B+
Pandora VX25
B**
Kills:158
Deaths:105
KDR:1.505
Accuracy:35.192% C-
HSR:19.620% B**
VE-S Canis
C+
Kills:151
Deaths:112
KDR:1.348
Accuracy:18.584% D*
HSR:19.205% C+
NS-7 PDW
C
Kills:59
Deaths:58
KDR:1.017
Accuracy:17.684% D*
HSR:15.254% C
Kills:3,411
Deaths (as Combat Medic):3,034
Deaths (to Combat Medics):2,444
KDR:1.12426
Kill Difference:377
Playtime:21.041 hours
Usage:1%
Score:0.117m
Score/min:92
Accuracy (listed only):27.336%
HSR (listed only):17.848%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:696
Deaths:364
KDR:1.912
Accuracy:13.132% D*
HSR:23.132% B+
Blueshift VM5
C
Kills:299
Deaths:145
KDR:2.062
Accuracy:13.774% D*
HSR:19.398% C
Cosmos VM3
C*
Kills:296
Deaths:159
KDR:1.862
Accuracy:10.822% D*
HSR:20.270% C*
Quasar VM1
B*
Kills:293
Deaths:195
KDR:1.503
Accuracy:11.136% D--
HSR:22.526% B*
NS-10 Burster
C
Kills:278
Deaths:293
KDR:0.949
Accuracy:22.397% D--
HSR:5.755% C
NS-10 Burster
C+
Kills:260
Deaths:232
KDR:1.121
Accuracy:22.955% D--
HSR:6.154% C+
Nebula VM20
C
Kills:96
Deaths:40
KDR:2.400
Accuracy:10.611% F
HSR:18.750% C
Vortex VM21
B++
Kills:87
Deaths:109
KDR:0.798
Accuracy:24.002% F-
HSR:5.747% B++
Comet VM2
B++
Kills:86
Deaths:120
KDR:0.717
Accuracy:31.267% D*
HSR:5.814% B++
NS-20 Gorgon
D*
Kills:83
Deaths:50
KDR:1.660
Accuracy:17.336% D*
HSR:12.048% D*
Nebula VM20
A**
Kills:75
Deaths:35
KDR:2.143
Accuracy:9.945% F
HSR:33.333% A**
Kills:2,549
Deaths (as MAX Suit):871
Deaths (to MAX Suits):1,143
KDR:2.92652
Kill Difference:1,678
Playtime:185.199 hours
Usage:6%
Score:1.960m
Score/min:176
Accuracy (listed only):17.034%
HSR (listed only):15.721%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:647
V. Kills:375 172%
Deaths:190
KDR:3.405
Accuracy:44.648% D**
KPH:18 D-
VKPH:10.400 D*
L100 Python HEAT
D
Kills:530
V. Kills:202 261%
Deaths:104
KDR:5.096
Accuracy:35.528% F
KPH:18.900 D
VKPH:7.200 D-
Skyguard
D
Kills:467
V. Kills:290 160%
Deaths:163
KDR:2.865
Accuracy:20.125% D**
KPH:9.600 D
VKPH:6 D--
C75 Viper
D--
Kills:420
V. Kills:109 382%
Deaths:164
KDR:2.561
Accuracy:19.693% F-
KPH:11.500 D--
VKPH:3 D*
Kills:2,064 (2,064 + 0)
Deaths:621
KDR:3.324
VKDR:1.572
Vehicle Kills:976
Kill Difference:1,443
Playtime:148.890 hours
Usage:5%
Score:0.893m
Score/min:100
Driving Accuracy:19.693%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:122
V. Kills:80 151%
Deaths:55
KDR:2.218
Accuracy:32.962% D*
KPH:15.900 D-
VKPH:10.400 D
Kills:122 (0 + 122)
Deaths:55
KDR:2.218
VKDR:1.455
Vehicle Kills:80
Kill Difference:67
Playtime:7.658 hours
Usage:0%
Score:0.090m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:32.962%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:59
V. Kills:19 295%
Deaths:14
KDR:4.214
Accuracy:41.864% F-
KPH:15.500 D**
VKPH:5 F-
Kills:59 (0 + 59)
Deaths:14
KDR:4.214
VKDR:1.357
Vehicle Kills:19
Kill Difference:45
Playtime:3.803 hours
Usage:0%
Score:0.032m
Score/min:142
Driving Accuracy:N/A%
Gunner Accuracy:41.864%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 10,51310,4298,1571.279C+0.6815.009%D**23.109%C+19.7D-N/A55529.8h14.8D98.5D--
Parallax VX3 6,5576,5171,4314.554B+2.6036.516%C77.198%C+17.2DN/A45378.8h2.6C-7C
VE-LR Obelisk 5,3065,0811,0524.83A*2.8719.315%F-31.273%C+23.7C-1.1B+57214.1h7.7C40D*
Spear Anti-Vehicle Phalanx Turret 6,0433,90532412.052B*10.1033.159%D*5.173%B+19.5D--10.7D--121200.1h9.6C+28.8C--
Sirius SX12 2,4732,4522,2061.112C++0.8417.661%D*18.679%C++10.9D-N/A32224.9h15.6C+88.4C-
Lasher X2 1,3911,3461,1481.172B+0.7818.099%D--5.349%B++19.3C--N/A5569.6h16B*88.2C++
Solstice SF 1,1321,1188421.328B+0.6319.411%D-17.531%C++14.4CN/A4477.8h12.6C+64.9C+
Proximity Mine 1,1171,1175022.34S20.3844.394%C**N/A150.9B+N/A4237.4h2C4.6C++
NS Annihilator 1,5709364831.938M*0.0279.328%CN/A11.6B7.9C10780.7h10.2B+12.9B+
Ghost 8548472523.361C*1.4133.604%D-70.13%C*16.9D-N/A5150h2.8D8.3D
VE-H Maw 8658416101.379C+0.5817.714%D**24.376%C21.5D-N/A5939.1h14.5D--82D*
NS Decimator 9957347540.973C+0.9852.259%D--4.223%A+21.7D7.7D-15333.9h5.5C10.5D
Blueshift VM5 7096963641.912C+0.0413.132%D*23.132%B+14.9D--N/A4746.7h18.7D142.7D--
Eidolon VE33 7006735221.289C*0.6723.283%D29.123%B+9.1DN/A2973.9h14.3D*61.6D--
L100 Python AP 1,0226471903.405C+1.4544.648%D**2.782%C+18D-10.4D*12635.9h6.5C++14.6C
MANA Anti-Vehicle Turret 1,1596463182.031C0.0842.532%D**3.406%B6460B**5130B**8364220.1h10.6C**25C+
NS-44 Commissioner 5625577600.733C+1.2232.386%C-22.262%C+10.2D-N/A3154.6h4.5C13.8C
Serpent VE92 5535474231.293C*0.6617.893%D*21.755%B10.6D-N/A3751.4h13.3C++74.2C
L100 Python HEAT 7325301045.096C*3.1435.528%F3.019%C**18.9D7.2D-9428h6.7C+19D--
C-4 9165034001.258C+0.7022.262%DN/A40.6D-33.3C**49412.4h2.3D*10.5D*
Skyguard 7574671632.865C++0.9120.125%D**3.212%B*9.6D6D--10748.5h112.3B+558C-
Tank Mine 730449964.677B**2.7223.041%DN/A97.6C+61.1C+9214.6h1.7B+7.6D
Aspis Anti-Aircraft Phalanx Turret 944440785.641B*3.6917.245%D*N/A6.5D-7.5D11067.4h142B823.6C
C75 Viper 5294201642.561C0.6119.693%F-1.19%C11.5D--3D*7136.4h13C**66D*
NS-AM7 Archer 4874093401.203A++0.7547.999%D**22.005%B+8.2C**1.6D4449.8h14.9B+31.1C**
NS Baron G5 4174093741.094C+0.8639.131%C-15.648%C**10.9D--N/A3137.4h6.9F17.7C+
Spear Anti-Vehicle Phalanx Tower 5924051428.929B+26.9734.512%F2.963%C-22.1D10.2D-12418.3h10C++28.9D
NS-61 Emissary 3163143121.006C**0.9525.404%C-14.013%C-10.8DN/A3029.1h13.1C*51.6C*
Blueshift VM5 3102991452.062C+0.1113.774%D*19.398%C17.1D--N/A5617.5h18.1C-131.6D-
Cosmos VM3 3002961591.862C++0.0910.822%D*20.27%C*14.4D--N/A4320.6h16.4C--151.2C-
Quasar VM1 2962931951.503C+0.4511.136%D--22.526%B*9.5D*N/A3731h14.6C**131.4C+
NS-10 Burster 4992782930.949C++1.0122.397%D--5.755%C3.2D--2.5D4987h162.8C-726.7D-
NS-10 Burster 4302602321.121C++0.8322.955%D--6.154%C+3.4D-2.2D*4876.2h161.9C705.2D
Zenith VX-5 1931901301.462C**0.4917.915%D**23.158%C**13.2D-N/A4514.4h16.4D-91.7D*
Thanatos VE70 1831821791.017C++0.9435.762%C-18.681%B+12.6DN/A6414.4h5.9D16.6C
NS-44L Blackhand 1731731401.236C++0.7235.006%D56.069%B**7.6D--N/A1922.7h7.9F-22.7D**
Pandora VX25 1641581051.505B+0.4535.192%C-19.62%B**13.5D-N/A6411.7h5.3C-15C
S1 2321532140.715C+1.2456.573%C+4.575%B*17D8.8D3099h6.9C+12.3C++
VE-S Canis 1541511121.348C++0.6118.584%D*19.205%C+14.5DN/A6210.4h15.3D82.2D
XM98 137137951.442C0.5136.974%C+72.993%C+7.3D-N/A3618.7h3.8F10.2D-
Force-Blade 13313222,9430.006C--1.9524.956%C6.818%C+0.1DN/A02309.5h2.2B+8.7C**
Hunter QCX 1291291390.928B1.0329.777%D-20.155%C4.4D-N/A1529.2h3.2B+10.8C**
NS-30 Vandal 125124801.55C+0.4122.879%F26.613%C+12.5D*N/A409.9h7.9D**34.5F
Saron HRB 202122552.218D0.2632.962%D*2.459%B*15.8D-10.4D1957.7h24.2C+73.5D-
Anti-Vehicle Grenade 1251081108N/A106.0450.542%C+N/A270C--42.5D14340.4h7.3D14.5C
Nebula VM20 9796402.4C*0.4410.611%F18.75%C16D--N/A566h17.1C+160.9D--
VA39 Spectre 9493691.348C+0.6127.703%D29.032%D-7.9D-N/A6411.8h11.2F--40.5F-
Orion VS54 92921910.482D1.4710.476%F-16.304%D*5.3D*N/A11117.3h17.3D--165.2D--
Vortex VM21 118871090.798C+1.1624.002%F-5.747%B++4.4D1.6D**3119.9h56.8C+236.6C--
Comet VM2 118861200.717C+1.2431.267%D*5.814%B++4.8D*1.8D*5518.1h23.6C+75.6C-
NS-20 Gorgon 9683501.66B+0.3017.336%D*12.048%D*10.1D-1.6C++358.2h42.3C++244.1C
Nebula VM20 7775352.143C+0.199.945%F33.333%A**13.4D*N/A505.6h18.5D185.7D**
NS-15M1 6767401.675C*0.2813.592%F13.433%D*13.7D-N/A804.9h13.2C+97.1D-
Lancer VS22 191602640.227D1.7363.744%C**3.333%B+3.5D*7.7D--11017h120.7T*189.4T
E540 Halberd-H 7859144.214C2.2641.864%F-N/A15.5D**5F-1423.8h5.1B+12.2C+
NS-7 PDW 5959581.017C++0.9417.684%D*15.254%C9.7D-N/A816.1h17.3C97.8D
Nemesis VSH9 112581120.518C1.4459.595%C-6.897%A*6.2D5.7D2209.4h11.7D**19.6D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret131,2243.3h
Medical Applicator1815,9081.4h
Spawn Beacon51520.5h
Nano-Armor Kit120378,91323.4h
Spitfire Auto-Turret0650.1h
Hoplon Anti-Aircraft Phalanx Tower0510h
Spear Anti-Vehicle Tower1500.6h
Ammunition Package192,0580.9h
Medical Kit31410.4h
Recon Detection Device356,62712.7h

Check the help document for the dictionary if you want to learn more about words used here.


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