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Immortal A.S.P. Operative AtlanUSO[NOTV] AtlanUSO
VS BR 70

KDR: 1.98

Score: 27.8m

Last Seen: Apr 14th, 2019 9:53 PM
- OFFLINE - 35 hour(s)

Prestige 1, Battle Rank 70 - Vanu Sovereignty on Cobalt - Outfit Member of NOTAP VANU[NOTV] NOTAP VANU
VS outfit on Cobalt

Members: 2
Level Progress (to 71): 33%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris Parallax VX3 VE-LR Obelisk Spear Anti-Vehicle Phalanx Turret Sirius SX12 Lasher X2 Proximity Mine Solstice SF
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $705,564 MLG Score: 564
Fun Score: N/A
Cheeseburgers Flipped: 1490TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.82%24.845%41816101923,5501.850690.13

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.696%-0.844D--0.617B+-2.064F--HEAD ++ (~16.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.8-0.019C+12.60.106C+62.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.403%2.628%103410312,093152310131.37336206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.163%-1.907F--0.002C+1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.7-2.905T32.3-1.568F118.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.881%2.419%121103412412132140.10214258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.298C-0.485D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.10.38C**240.387C**49.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.58%75.742%12410317,6142699482.82104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.133%0.086C+0.564B+0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.227C++2.70.145C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.448%19.946%1221033371102680.361598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.202%-0.489D0.892B*-1.556

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.189C5.6-0.149C10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NOTAP VANU[NOTV] NOTAP VANU
VS outfit on Cobalt

Members: 2
27.8m247.1%157 (9.4k)146 (8.8k)1.9807851,73626,1192.397170 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035272117.611%25.05%44107:186

19% Engineer40% Heavy Assault23% Infiltrator10% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2013 4:51 PMJul 12th, 2013 6:29 PMApr 17th, 2019 2:44 PM (2d) (PST)Apr 14th, 2019 9:47 PM (4d) (PST)Apr 14th, 2019 5:53 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4891063830.2710.1370.0680.7740.042564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,3636,35323,01016844638,747

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3176.4h/132.4d 10,874 12,960 15,066 147.6k 2,517 14,385 7,997 93.3m

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:6,527
Deaths:1,432
KDR:4.558
Accuracy:36.507% C
HSR:77.218% C+
Sirius SX12
C++
Kills:2,456
Deaths:2,208
KDR:1.112
Accuracy:17.660% D*
HSR:18.648% C++
Ghost
C++
Kills:857
Deaths:254
KDR:3.374
Accuracy:33.507% D-
HSR:70.012% C++
NS-44 Commissioner
C+
Kills:557
Deaths:760
KDR:0.733
Accuracy:32.386% C--
HSR:22.262% C+
NS-AM7 Archer
B+
Kills:410
Deaths:346
KDR:1.185
Accuracy:47.861% D**
HSR:21.951% B+
NS-61 Emissary
C-
Kills:323
Deaths:330
KDR:0.979
Accuracy:25.370% C-
HSR:13.622% C--
VE-S Canis
C
Kills:200
Deaths:156
KDR:1.282
Accuracy:18.264% D**
HSR:18% C
NS-44L Blackhand
B**
Kills:173
Deaths:140
KDR:1.236
Accuracy:35.006% D
HSR:56.069% B**
XM98
C+
Kills:137
Deaths:95
KDR:1.442
Accuracy:36.974% C+
HSR:72.993% C+
NS-30 Vandal
C+
Kills:124
Deaths:80
KDR:1.550
Accuracy:22.879% F
HSR:26.613% C+
VA39 Spectre
D
Kills:93
Deaths:69
KDR:1.348
Accuracy:27.703% D
HSR:29.032% D-
NS-7 PDW
C-
Kills:59
Deaths:58
KDR:1.017
Accuracy:17.684% D*
HSR:15.254% C-
Kills:11,916
Deaths (as Infiltrator):5,928
Deaths (to Infiltrators):5,797
KDR:2.01012
Kill Difference:5,988
Playtime:739.851 hours
Usage:23%
Score:5.256m
Score/min:118
Accuracy (listed only):29.317%
HSR (listed only):36.806%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:10,429
Deaths:8,157
KDR:1.279
Accuracy:15.009% D**
HSR:23.109% C+
Lasher X2
B**
Kills:1,541
Deaths:1,306
KDR:1.180
Accuracy:18.351% D--
HSR:5.970% B**
VE-H Maw
C+
Kills:933
Deaths:689
KDR:1.354
Accuracy:17.678% D**
HSR:24.866% C+
Orion VS54
D*
Kills:92
Deaths:191
KDR:0.482
Accuracy:10.476% F-
HSR:16.304% D*
NS-15M1
D*
Kills:67
Deaths:40
KDR:1.675
Accuracy:13.592% F
HSR:13.433% D*
Kills:13,062
Deaths (as Heavy Assault):10,383
Deaths (to Heavy Assaults):5,599
KDR:1.25802
Kill Difference:2,679
Playtime:1,280.355 hours
Usage:40%
Score:11.793m
Score/min:154
Accuracy (listed only):15.021%
HSR (listed only):16.736%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:2,456
Deaths:2,208
KDR:1.112
Accuracy:17.660% D*
HSR:18.648% C++
Solstice SF
C++
Kills:1,125
Deaths:845
KDR:1.331
Accuracy:19.374% D-
HSR:17.600% C++
Serpent VE92
B
Kills:547
Deaths:423
KDR:1.293
Accuracy:17.893% D*
HSR:21.755% B
NS Baron G5
C++
Kills:425
Deaths:394
KDR:1.079
Accuracy:39.472% C-
HSR:15.059% C++
VE-S Canis
C
Kills:200
Deaths:156
KDR:1.282
Accuracy:18.264% D**
HSR:18% C
Zenith VX-5
C**
Kills:190
Deaths:130
KDR:1.462
Accuracy:17.915% D**
HSR:23.158% C**
Pandora VX25
A+
Kills:189
Deaths:123
KDR:1.537
Accuracy:35.154% C-
HSR:21.164% A+
Thanatos VE70
B+
Kills:182
Deaths:179
KDR:1.017
Accuracy:35.726% C
HSR:18.681% B+
NS-7 PDW
C-
Kills:59
Deaths:58
KDR:1.017
Accuracy:17.684% D*
HSR:15.254% C-
Kills:5,373
Deaths (as Light Assault):4,516
Deaths (to Light Assaults):5,138
KDR:1.18977
Kill Difference:857
Playtime:324.284 hours
Usage:10%
Score:2.545m
Score/min:131
Accuracy (listed only):24.349%
HSR (listed only):18.813%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:6,308
Deaths:1,303
KDR:4.841
Accuracy:19.235% F-
HSR:30.644% C+
Solstice SF
C++
Kills:1,125
Deaths:845
KDR:1.331
Accuracy:19.374% D-
HSR:17.600% C++
Eidolon VE33
B+
Kills:682
Deaths:526
KDR:1.297
Accuracy:23.268% D
HSR:29.032% B+
Serpent VE92
B
Kills:547
Deaths:423
KDR:1.293
Accuracy:17.893% D*
HSR:21.755% B
NS Baron G5
C++
Kills:425
Deaths:394
KDR:1.079
Accuracy:39.472% C-
HSR:15.059% C++
Zenith VX-5
C**
Kills:190
Deaths:130
KDR:1.462
Accuracy:17.915% D**
HSR:23.158% C**
Pandora VX25
A+
Kills:189
Deaths:123
KDR:1.537
Accuracy:35.154% C-
HSR:21.164% A+
Thanatos VE70
B+
Kills:182
Deaths:179
KDR:1.017
Accuracy:35.726% C
HSR:18.681% B+
Kills:9,648
Deaths (as Engineer):3,923
Deaths (to Engineers):5,333
KDR:2.45934
Kill Difference:5,725
Playtime:618.738 hours
Usage:19%
Score:6.102m
Score/min:164
Accuracy (listed only):26.005%
HSR (listed only):22.137%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:2,456
Deaths:2,208
KDR:1.112
Accuracy:17.660% D*
HSR:18.648% C++
NS Baron G5
C++
Kills:425
Deaths:394
KDR:1.079
Accuracy:39.472% C-
HSR:15.059% C++
VE-S Canis
C
Kills:200
Deaths:156
KDR:1.282
Accuracy:18.264% D**
HSR:18% C
Pandora VX25
A+
Kills:189
Deaths:123
KDR:1.537
Accuracy:35.154% C-
HSR:21.164% A+
Thanatos VE70
B+
Kills:182
Deaths:179
KDR:1.017
Accuracy:35.726% C
HSR:18.681% B+
NS-7 PDW
C-
Kills:59
Deaths:58
KDR:1.017
Accuracy:17.684% D*
HSR:15.254% C-
Kills:3,511
Deaths (as Combat Medic):3,118
Deaths (to Combat Medics):2,479
KDR:1.12604
Kill Difference:393
Playtime:21.076 hours
Usage:1%
Score:0.117m
Score/min:92
Accuracy (listed only):27.327%
HSR (listed only):17.801%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:712
Deaths:369
KDR:1.930
Accuracy:13.145% D*
HSR:22.753% B
Blueshift VM5
C-
Kills:312
Deaths:150
KDR:2.080
Accuracy:13.800% D*
HSR:18.910% C-
Cosmos VM3
C*
Kills:296
Deaths:159
KDR:1.862
Accuracy:10.822% D*
HSR:20.270% C*
Quasar VM1
B*
Kills:293
Deaths:195
KDR:1.503
Accuracy:11.136% D--
HSR:22.526% B*
NS-10 Burster
C
Kills:279
Deaths:295
KDR:0.946
Accuracy:22.371% D--
HSR:5.735% C
NS-10 Burster
C+
Kills:263
Deaths:234
KDR:1.124
Accuracy:22.930% D--
HSR:6.084% C+
Nebula VM20
C
Kills:96
Deaths:40
KDR:2.400
Accuracy:10.611% F
HSR:18.750% C
Vortex VM21
B*
Kills:87
Deaths:110
KDR:0.791
Accuracy:24.027% F-
HSR:5.747% B*
Comet VM2
B*
Kills:86
Deaths:120
KDR:0.717
Accuracy:31.267% D*
HSR:5.814% B*
NS-20 Gorgon
D*
Kills:84
Deaths:50
KDR:1.680
Accuracy:17.159% D*
HSR:11.905% D*
Nebula VM20
M
Kills:75
Deaths:35
KDR:2.143
Accuracy:9.945% F
HSR:33.333% M
Kills:2,583
Deaths (as MAX Suit):878.500
Deaths (to MAX Suits):1,151
KDR:2.94024
Kill Difference:1,704.500
Playtime:186.609 hours
Usage:6%
Score:1.971m
Score/min:176
Accuracy (listed only):17.019%
HSR (listed only):15.621%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:656
V. Kills:380 172%
Deaths:194
KDR:3.381
Accuracy:44.863% D*
KPH:18.200 D--
VKPH:10.500 D*
L100 Python HEAT
D
Kills:538
V. Kills:207 259%
Deaths:107
KDR:5.028
Accuracy:35.713% F
KPH:18.900 D
VKPH:7.300 D-
Skyguard
D
Kills:479
V. Kills:298 160%
Deaths:165
KDR:2.903
Accuracy:20.198% D**
KPH:9.700 D
VKPH:6 D--
C75 Viper
D--
Kills:420
V. Kills:109 382%
Deaths:164
KDR:2.561
Accuracy:19.693% F-
KPH:11.500 D--
VKPH:3 D*
Kills:2,093 (2,093 + 0)
Deaths:630
KDR:3.322
VKDR:1.578
Vehicle Kills:994
Kill Difference:1,463
Playtime:150.675 hours
Usage:5%
Score:0.914m
Score/min:101
Driving Accuracy:19.693%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:124
V. Kills:81 151%
Deaths:55
KDR:2.255
Accuracy:32.881% D*
KPH:16.100 D-
VKPH:10.500 D
Kills:124 (0 + 124)
Deaths:55
KDR:2.255
VKDR:1.473
Vehicle Kills:81
Kill Difference:69
Playtime:7.708 hours
Usage:0%
Score:0.091m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:32.881%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:61
V. Kills:20 290%
Deaths:15
KDR:4.067
Accuracy:42.055% F-
KPH:15.900 D*
VKPH:5.200 F-
Kills:61 (0 + 61)
Deaths:15
KDR:4.067
VKDR:1.333
Vehicle Kills:20
Kill Difference:46
Playtime:3.831 hours
Usage:0%
Score:0.033m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:42.055%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 10,51310,4298,1571.279C+0.7015.009%D**23.109%C+19.7D-N/A55529.8h14.8D98.5D-
Parallax VX3 6,5676,5271,4324.558B+2.5836.507%C77.218%C+17.2DN/A45379.1h2.6C-7C
VE-LR Obelisk 6,5916,3081,3034.841A++2.8619.235%F-30.644%C+24.4C1.1B+59258.8h7.7C39.9D*
Spear Anti-Vehicle Phalanx Turret 6,0983,94232812.018B++10.0433.142%D*5.124%B+19.5D--10.7D--133201.9h9.6C+28.9C-
Sirius SX12 2,4772,4562,2081.112C++0.8717.66%D*18.648%C++10.9D-N/A32225.3h15.6C+88.3C
Lasher X2 1,5911,5411,3061.18B+0.8018.351%D--5.97%B**19.1DN/A5480.5h15.7B**85.4C++
Proximity Mine 1,1271,1275022.54S20.5644.27%C**N/A150.3B++N/A4227.5h2C+4.6C*
Solstice SF 1,1401,1258451.331B+0.6519.374%D-17.6%C++14.4CN/A4478.2h12.6C+65.1C+
NS Annihilator 1,7971,0735371.998M**0.0279.492%CN/A11.8B7.9C+10791.3h10.2B+12.8B+
VE-H Maw 9589336891.354C+0.6317.678%D**24.866%C+21.7D-N/A6043h14.5D--82.3D--
Ghost 8648572543.374C*1.3933.507%D-70.012%C++17D-N/A5150.3h2.8D8.3D
NS Decimator 1,0157477640.978C+1.0052.379%D--4.15%A++21.7D-7.8D--15534.4h5.5C10.5D
Blueshift VM5 7257123691.93C+0.0513.145%D*22.753%B15D--N/A4747.5h18.8D143D-
Eidolon VE33 7106825261.297C*0.6823.268%D29.032%B+9.1DN/A2974.6h14.3D*61.3D--
L100 Python AP 1,0366561943.381C1.4044.863%D*2.896%C++18.2D--10.5D*12836.1h6.5C++14.6C-
MANA Anti-Vehicle Turret 1,1616473182.035C+0.0542.548%D-3.4%C+6470B**5140B++1197760.1h10.7D-25D--
NS-44 Commissioner 5625577600.733C+1.2532.386%C--22.262%C+10.2D-N/A3254.6h4.5C13.8C
Serpent VE92 5535474231.293C**0.6917.893%D*21.755%B10.6DN/A3751.4h13.3C++74.2C
C-4 9775434151.308C+0.6722.449%DN/A42.1D-33.6C**49112.9h2.3D*10.1D*
L100 Python HEAT 7455381075.028C++3.0535.713%F2.974%C**18.9D7.3D-9428.5h6.8C+19D--
Skyguard 7774791652.903C++0.9220.198%D**3.132%B**9.7D6D--10849.6h113B559.3C-
Aspis Anti-Aircraft Phalanx Turret 982466805.825B*3.8417.455%D*N/A6.8D7.5D11068.8h138.1B+791.4C
Tank Mine 752464994.687B**2.7122.987%DN/A98.7C+61.3C+9214.7h1.7B+7.5D
NS Baron G5 4364253941.079C+0.9039.472%C-15.059%C++11.1D--N/A3238.4h7F17.6C
C75 Viper 5294201642.561C0.5819.693%F-1.19%C11.5D--3D*7136.4h13C**66D*
NS-AM7 Archer 4884103461.185A++0.8047.861%D**21.951%B+8.1C**1.5D4450.6h15.1B+31.5C**
Spear Anti-Vehicle Phalanx Tower 6004101527.333B+25.3534.607%F2.927%C-22.2D10.3D--12418.5h10C++28.8D
NS-61 Emissary 3253233300.979C**1.0025.37%C-13.622%C--10.6DN/A3030.6h13.1C*51.6C*
Blueshift VM5 3233121502.08C+0.1013.8%D*18.91%C-17D--N/A5618.3h18.5C--134D-
Cosmos VM3 3002961591.862C++0.1210.822%D*20.27%C*14.4D--N/A4320.6h16.4C--151.2D-
Quasar VM1 2962931951.503C+0.4811.136%D--22.526%B*9.5D*N/A3731h14.6C**131.4C+
NS-10 Burster 5012792950.946C+1.0322.371%D--5.735%C3.2D--2.5D4987.5h162.7C-727.2D-
NS-10 Burster 4342632341.124C++0.8622.93%D--6.084%C+3.4D--2.2D*4876.7h160.6C+700.3D
VE-S Canis 2072001561.282C++0.7018.264%D**18%C15.5DN/A6412.9h15.3D83.7D-
Zenith VX-5 1931901301.462C**0.5217.915%D**23.158%C**13.2D-N/A4514.4h16.4D91.7D--
Pandora VX25 1961891231.537B+0.4435.154%C-21.164%A+13.3D-N/A5914.2h5.3C-15.1C
Thanatos VE70 1831821791.017C*0.9635.726%C18.681%B+12.6DN/A6414.4h5.9C--16.6C
NS-44L Blackhand 1731731401.236C++0.7435.006%D56.069%B**7.6D-N/A2022.7h7.9F-22.7D**
S1 2321532140.715C++1.2756.573%C+4.575%B**17D8.8D3119h6.9C++12.3C++
Force-Blade 13813723,6430.006C--1.9725%C-7.299%C++0.1DN/A02391.9h2.2B+8.7C**
XM98 137137951.442C0.5436.974%C+72.993%C+7.3D*N/A3718.7h3.8F10.2D-
Hunter QCX 1291291390.928B1.0529.777%D-20.155%C4.4D--N/A1529.2h3.2B+10.8C**
Saron HRB 205124552.255D0.2732.881%D*2.419%B*16.1D-10.5D1967.7h24C+73.1D-
NS-30 Vandal 125124801.55C+0.4322.879%F26.613%C+12.5D*N/A409.9h7.9D*34.5F
Anti-Vehicle Grenade 1281101110N/A108.0250.123%C+N/A220D36D14130.5h7.4D14.7C
Nebula VM20 9796402.4C*0.4210.611%F18.75%C16D--N/A576h17.1C+160.9D--
VA39 Spectre 9493691.348C+0.6327.703%D29.032%D-7.9D-N/A6811.8h11.2F--40.5F-
Orion VS54 92921910.482D1.5010.476%F-16.304%D*5.3D*N/A11317.3h17.3D--165.2F-
Vortex VM21 118871100.791C+1.1924.027%F-5.747%B*4.4D1.6D**3119.9h57C+237.1C--
Comet VM2 118861200.717C+1.2631.267%D*5.814%B*4.8D*1.8D*5618.1h23.6C++75.6C
NS-20 Gorgon 9784501.68B+0.3017.159%D*11.905%D*10.1D-1.6C++358.3h42.4C*247.3C
Nebula VM20 7775352.143C++0.169.945%F33.333%M13.4D*N/A505.6h18.5C--185.7D**
NS-15M1 6767401.675C*0.3113.592%F13.433%D*13.7D-N/A804.9h13.2C+97.1D
E540 Halberd-H 8161154.067C2.0942.055%F-N/A16.1D*5.3F-1453.8h5B++12C+
Lancer VS22 191602640.227D1.7563.744%C**3.333%B++3.5D*7.7D-11017h120.7T*189.4T
NS-7 PDW 5959581.017C++0.9617.684%D*15.254%C-9.7D-N/A826.1h17.3C97.8D
Nemesis VSH9 112581120.518C1.4659.595%C-6.897%M+6.2D5.7D2229.4h11.7D**19.6D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret131,2313.3h
Spawn Beacon51680.5h
Nano-Armor Kit122380,78123.6h
Medical Applicator1815,9081.4h
Spear Anti-Vehicle Tower1500.6h
Spitfire Auto-Turret0670.1h
Hoplon Anti-Aircraft Phalanx Tower0510h
Ammunition Package192,0580.9h
Medical Kit31410.4h
Recon Detection Device356,70912.8h

Check the help document for the dictionary if you want to learn more about words used here.


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