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Archon A.S.P. Operative AtlanUSO[NOTV] AtlanUSO
VS BR 80

KDR: 2.04

Score: 30.1m

Last Seen: Aug 18th, 2019 12:32 AM
- OFFLINE - 117.4 hour(s)

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Cobalt - Outfit Member of NOTAP VANU[NOTV] NOTAP VANU
VS outfit on Cobalt

Members: 2
Level Progress (to 81): 16%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS VX29 Polaris VE-LR Obelisk Parallax VX3 Spear Anti-Vehicle Phalanx Turret Sirius SX12 Lasher X2 NS Annihilator Proximity Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AtlanUSO



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $725,580 MLG Score: 580
Fun Score: N/A
Cheeseburgers Flipped: 1512TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.893%25.22%42616119826,6541.975980.06

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.72%-0.831D-0.652B+-2.064F--HEAD ++ (~16.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.20.026C+12.20.143C++60

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.581%2.419%107412102,274161011021.41242206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.112%-1.886F--0.046C+1.23

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.6-2.767F**30.6-1.505F111.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.128%2.29%121121313112832280.10210457%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.283C-0.533D-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.409B23.40.413B47.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.491%75.756%12412107,6722965502.58752

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.135%0.08C+0.562B+0.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.228C++2.70.148C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.78%19.912%1221212452109390.413163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.033%-0.486D1.058B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.9-0.22C5.7-0.181C10.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NOTAP VANU[NOTV] NOTAP VANU
VS outfit on Cobalt

Members: 2
30.1m256.9%158 (9.5k)147 (8.8k)2.0362956,61327,8022.4630680 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214307417.778%24.648%43807:218

19% Engineer43% Heavy Assault22% Infiltrator10% Light Assault6% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2013 4:51 PMJul 12th, 2013 6:29 PMAug 20th, 2019 9:23 PM (2d) (PST)Aug 17th, 2019 9:32 PM (5d) (PST)Aug 17th, 2019 8:32 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4931043890.2770.1360.0680.8200.042580

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5906,21523,37517844938,839

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3409.1h/142d 11,865 13,954 16,640 167.6k 2,615 15,477 8,644 100.9m

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C+
Kills:6,545
Deaths:1,437
KDR:4.555
Accuracy:36.476% C
HSR:77.189% C+
Sirius SX12
C++
Kills:2,501
Deaths:2,246
KDR:1.114
Accuracy:17.627% D**
HSR:18.553% C++
Ghost
C*
Kills:897
Deaths:270
KDR:3.322
Accuracy:33.085% D-
HSR:70.569% C*
NS-44 Commissioner
C+
Kills:557
Deaths:760
KDR:0.733
Accuracy:32.386% C-
HSR:22.262% C+
NS-AM7 Archer
B+
Kills:419
Deaths:354
KDR:1.184
Accuracy:48.152% D**
HSR:21.718% B+
NS-61 Emissary
C-
Kills:343
Deaths:355
KDR:0.966
Accuracy:25.345% C-
HSR:13.411% D
VE-S Canis
C--
Kills:239
Deaths:193
KDR:1.238
Accuracy:18.950% D*
HSR:15.900% C--
NS-44L Blackhand
B**
Kills:173
Deaths:140
KDR:1.236
Accuracy:35.006% D
HSR:56.069% B**
XM98
C+
Kills:137
Deaths:95
KDR:1.442
Accuracy:36.974% C+
HSR:72.993% C+
NS-30 Vandal
C+
Kills:124
Deaths:80
KDR:1.550
Accuracy:22.879% F
HSR:26.613% C+
VA39 Spectre
D
Kills:93
Deaths:69
KDR:1.348
Accuracy:27.703% D
HSR:29.032% D-
NS-7 PDW
C-
Kills:59
Deaths:58
KDR:1.017
Accuracy:17.684% D*
HSR:15.254% C-
Kills:12,087
Deaths (as Infiltrator):6,057
Deaths (to Infiltrators):6,279
KDR:1.99554
Kill Difference:6,030
Playtime:758.423 hours
Usage:22%
Score:5.400m
Score/min:119
Accuracy (listed only):29.356%
HSR (listed only):36.630%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
C+
Kills:10,684
Deaths:8,362
KDR:1.278
Accuracy:14.966% D**
HSR:23.072% C+
VE-H Maw
C
Kills:1,040
Deaths:776
KDR:1.340
Accuracy:17.485% D**
HSR:24.135% C
Orion VS54
D*
Kills:92
Deaths:191
KDR:0.482
Accuracy:10.472% F-
HSR:16.304% D*
NS-15M1
D*
Kills:67
Deaths:40
KDR:1.675
Accuracy:13.592% F
HSR:13.433% D*
Kills:11,883
Deaths (as Heavy Assault):9,369
Deaths (to Heavy Assaults):5,894
KDR:1.26833
Kill Difference:2,514
Playtime:1,450.064 hours
Usage:43%
Score:13.633m
Score/min:157
Accuracy (listed only):14.129%
HSR (listed only):19.236%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:2,501
Deaths:2,246
KDR:1.114
Accuracy:17.627% D**
HSR:18.553% C++
Solstice SF
C++
Kills:1,137
Deaths:860
KDR:1.322
Accuracy:19.271% D-
HSR:17.590% C++
Serpent VE92
C**
Kills:550
Deaths:424
KDR:1.297
Accuracy:17.932% D*
HSR:21.636% C**
NS Baron G5
C++
Kills:457
Deaths:420
KDR:1.088
Accuracy:39.239% C-
HSR:15.317% C++
Pandora VX25
A
Kills:270
Deaths:193
KDR:1.399
Accuracy:35.819% C
HSR:20.741% A
VE-S Canis
C--
Kills:239
Deaths:193
KDR:1.238
Accuracy:18.950% D*
HSR:15.900% C--
Zenith VX-5
C**
Kills:190
Deaths:130
KDR:1.462
Accuracy:17.915% F
HSR:23.158% C**
Thanatos VE70
B+
Kills:182
Deaths:179
KDR:1.017
Accuracy:35.726% C-
HSR:18.681% B+
NS-7 PDW
C-
Kills:59
Deaths:58
KDR:1.017
Accuracy:17.684% D*
HSR:15.254% C-
Kills:5,585
Deaths (as Light Assault):4,703
Deaths (to Light Assaults):5,526
KDR:1.18754
Kill Difference:882
Playtime:342.428 hours
Usage:10%
Score:2.679m
Score/min:130
Accuracy (listed only):24.462%
HSR (listed only):18.537%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C+
Kills:8,928
Deaths:1,857
KDR:4.808
Accuracy:19.034% F-
HSR:30.444% C+
Solstice SF
C++
Kills:1,137
Deaths:860
KDR:1.322
Accuracy:19.271% D-
HSR:17.590% C++
Eidolon VE33
B+
Kills:688
Deaths:528
KDR:1.303
Accuracy:23.189% D
HSR:28.924% B+
Serpent VE92
C**
Kills:550
Deaths:424
KDR:1.297
Accuracy:17.932% D*
HSR:21.636% C**
NS Baron G5
C++
Kills:457
Deaths:420
KDR:1.088
Accuracy:39.239% C-
HSR:15.317% C++
Pandora VX25
A
Kills:270
Deaths:193
KDR:1.399
Accuracy:35.819% C
HSR:20.741% A
Zenith VX-5
C**
Kills:190
Deaths:130
KDR:1.462
Accuracy:17.915% F
HSR:23.158% C**
Thanatos VE70
B+
Kills:182
Deaths:179
KDR:1.017
Accuracy:35.726% C-
HSR:18.681% B+
Kills:12,402
Deaths (as Engineer):4,591
Deaths (to Engineers):5,610
KDR:2.70137
Kill Difference:7,811
Playtime:639.432 hours
Usage:19%
Score:6.297m
Score/min:164
Accuracy (listed only):26.015%
HSR (listed only):22.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:2,501
Deaths:2,246
KDR:1.114
Accuracy:17.627% D**
HSR:18.553% C++
NS Baron G5
C++
Kills:457
Deaths:420
KDR:1.088
Accuracy:39.239% C-
HSR:15.317% C++
Pandora VX25
A
Kills:270
Deaths:193
KDR:1.399
Accuracy:35.819% C
HSR:20.741% A
VE-S Canis
C--
Kills:239
Deaths:193
KDR:1.238
Accuracy:18.950% D*
HSR:15.900% C--
Thanatos VE70
B+
Kills:182
Deaths:179
KDR:1.017
Accuracy:35.726% C-
HSR:18.681% B+
NS-7 PDW
C-
Kills:59
Deaths:58
KDR:1.017
Accuracy:17.684% D*
HSR:15.254% C-
Kills:3,708
Deaths (as Combat Medic):3,289
Deaths (to Combat Medics):2,595
KDR:1.12739
Kill Difference:419
Playtime:22.426 hours
Usage:1%
Score:0.124m
Score/min:92
Accuracy (listed only):27.507%
HSR (listed only):17.408%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:732
Deaths:387
KDR:1.891
Accuracy:13.091% D*
HSR:22.678% C**
Blueshift VM5
C
Kills:323
Deaths:168
KDR:1.923
Accuracy:13.601% D*
HSR:19.505% C
Cosmos VM3
C**
Kills:296
Deaths:159
KDR:1.862
Accuracy:10.822% D*
HSR:20.270% C**
Quasar VM1
B++
Kills:293
Deaths:195
KDR:1.503
Accuracy:11.136% D--
HSR:22.526% B++
NS-10 Burster
C
Kills:279
Deaths:296
KDR:0.943
Accuracy:22.462% D--
HSR:5.735% C
NS-10 Burster
C+
Kills:267
Deaths:235
KDR:1.136
Accuracy:23.027% D--
HSR:5.993% C+
Nebula VM20
C
Kills:96
Deaths:40
KDR:2.400
Accuracy:10.611% F
HSR:18.750% C
Vortex VM21
B+
Kills:94
Deaths:110
KDR:0.855
Accuracy:24.244% F-
HSR:5.319% B+
Comet VM2
B*
Kills:86
Deaths:120
KDR:0.717
Accuracy:31.267% D*
HSR:5.814% B*
NS-20 Gorgon
D*
Kills:86
Deaths:51
KDR:1.686
Accuracy:17.747% D*
HSR:12.791% D*
Nebula VM20
M
Kills:75
Deaths:35
KDR:2.143
Accuracy:9.945% F
HSR:33.333% M
Kills:2,627
Deaths (as MAX Suit):898
Deaths (to MAX Suits):1,163
KDR:2.92539
Kill Difference:1,729
Playtime:189.352 hours
Usage:6%
Score:2.000m
Score/min:176
Accuracy (listed only):17.087%
HSR (listed only):15.701%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:822
V. Kills:459 179%
Deaths:215
KDR:3.823
Accuracy:44.404% D**
KPH:20 D-
VKPH:11.100 D*
L100 Python HEAT
D-
Kills:549
V. Kills:214 255%
Deaths:108
KDR:5.083
Accuracy:36.327% F
KPH:18.800 D-
VKPH:7.300 D-
Skyguard
D
Kills:483
V. Kills:301 160%
Deaths:167
KDR:2.892
Accuracy:20.274% D**
KPH:9.600 D
VKPH:6 D*
C75 Viper
D--
Kills:420
V. Kills:109 382%
Deaths:164
KDR:2.561
Accuracy:19.693% F-
KPH:11.500 D--
VKPH:3 D*
Kills:2,274 (2,274 + 0)
Deaths:654
KDR:3.477
VKDR:1.656
Vehicle Kills:1,083
Kill Difference:1,620
Playtime:157.345 hours
Usage:5%
Score:0.995m
Score/min:105
Driving Accuracy:19.693%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
D
Kills:131
V. Kills:85 152%
Deaths:56
KDR:2.339
Accuracy:33.128% D*
KPH:16.800 D
VKPH:10.900 D
Kills:131 (0 + 131)
Deaths:56
KDR:2.339
VKDR:1.518
Vehicle Kills:85
Kill Difference:75
Playtime:7.819 hours
Usage:0%
Score:0.094m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:33.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D**
Kills:66
V. Kills:22 287%
Deaths:16
KDR:4.125
Accuracy:41.412% F-
KPH:17 D**
VKPH:5.700 F-
Kills:66 (0 + 66)
Deaths:16
KDR:4.125
VKDR:1.375
Vehicle Kills:22
Kill Difference:50
Playtime:3.875 hours
Usage:0%
Score:0.040m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:41.412%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX29 Polaris 10,77710,6848,3621.278C+0.7614.966%D**23.072%C+19.7D-N/A55542h14.8D98.8D--
VE-LR Obelisk 9,3318,9281,8574.808A++2.7719.034%F-30.444%C+24.1C1.1B+61370.6h7.8C40.9D**
Parallax VX3 6,5866,5451,4374.555B+2.5236.476%C77.189%C+17.2DN/A45380h2.6C-7C
Spear Anti-Vehicle Phalanx Turret 6,2894,06733612.104B++10.0733.221%D*4.967%B+19.6D--10.7D--134208h9.6C+29C--
Sirius SX12 2,5222,5012,2461.114C++0.9217.627%D**18.553%C++10.9D-N/A33228.7h15.6C+88.7C-
Lasher X2 1,9951,9341,5751.228B+0.8118.691%D--5.946%B**19.4DN/A5699.5h15.3B**82C++
NS Annihilator 2,3131,4046562.14M**0.1080.102%C+N/A12.8B+8.3C+117110.1h10B++12.5B+
Proximity Mine 1,1871,1875123.275S21.2443.942%C*N/A152.2B++N/A4327.8h2C4.6C++
Solstice SF 1,1531,1378601.322B0.7119.271%D-17.59%C++14.3C-N/A4379.5h12.7C+65.7C
VE-H Maw 1,0681,0407761.34C+0.7017.485%D**24.135%C21.5D-N/A6148.3h14.4D--82.6D*
Ghost 9048972703.322C**1.2933.085%D-70.569%C*17.2D-N/A5252.3h2.8D8.4D
L100 Python AP 1,2818222153.823C+1.7944.404%D**2.311%C+20D-11.1D*13741.2h6C*13.5C
NS Decimator 1,0717857880.996C+1.0452.428%D--3.949%A+21.7D-7.9D--15836.1h5.5C10.5D
Blueshift VM5 7457323871.891C+0.1513.091%D*22.678%C**15D*N/A4748.8h18.7D143.2D*
Eidolon VE33 7166885281.303C*0.7323.189%D28.924%B+9.2D-N/A3075.1h14.2D**61.3D*
MANA Anti-Vehicle Turret 1,1816593202.059C+0.0242.627%D--3.338%C+6590S5220S10598580.1h10.6D24.8D--
C-4 1,1026244511.384C+0.6522.825%C--N/A41.6D-31.9C*46415h2.2D*9.7D*
NS-44 Commissioner 5625577600.733C+1.3032.386%C-22.262%C+10.2D-N/A3254.6h4.5C13.8C
Serpent VE92 5565504241.297C*0.7417.932%D*21.636%C**10.7D-N/A3851.5h13.4C++74.5C
L100 Python HEAT 7635491085.083C++3.0536.327%F2.914%C**18.8D-7.3D-9729.2h7C19.2D*
Aspis Anti-Aircraft Phalanx Turret 1,023493826.012B**3.9817.781%D*N/A6.9D7.4D11071.3h137.2B+771.7C
Skyguard 7844831672.892C+0.8620.274%D**3.106%B**9.6D6D*10850.5h114.5C**564.5D
Tank Mine 7784831004.83B**2.7922.237%D-N/A98.6C+60.2C+9164.9h1.7B7.8D
NS Baron G5 4694574201.088C+0.9539.239%C-15.317%C++11.2D*N/A3240.8h6.9F17.5C+
Spear Anti-Vehicle Phalanx Tower 6484421529.467B++27.4334.985%F2.715%D21.7D-10.1D--12320.4h10.5C+29.9D-
C75 Viper 5294201642.561C0.5219.693%F-1.19%C11.5D--3D*7336.4h13C*66D*
NS-AM7 Archer 5004193541.184A++0.8548.152%D**21.718%B+7.9C*1.5D4552.9h15.5B+32.1C**
NS-61 Emissary 3463433550.966C*1.0725.345%C-13.411%D10.8DN/A3131.9h13.1C*51.7C*
Blueshift VM5 3343231681.923C+0.1113.601%D*19.505%C16.5D--N/A5519.6h18.9D138.8D--
Cosmos VM3 3002961591.862C+0.1710.822%D*20.27%C**14.4D--N/A4320.6h16.4D151.2C--
Quasar VM1 2962931951.503C+0.5311.136%D--22.526%B++9.5D*N/A3831h14.6C**131.4C+
NS-10 Burster 5012792960.943C+1.0922.462%D--5.735%C3.2D--2.5D4988h164.6D732.8D-
Pandora VX25 2782701931.399C*0.6435.819%C20.741%A12.3D-N/A5421.9h5.5D15.4C
NS-10 Burster 4402672351.136C++0.9023.027%D--5.993%C+3.5D-2.2D*4977.2h160.2C695.6D
VE-S Canis 2462391931.238C++0.8018.95%D*15.9%C--15.2DN/A6315.7h16.2D-85.4D-
Zenith VX-5 1931901301.462C**0.5717.915%F23.158%C**13.2D-N/A4814.4h16.4D-91.7D*
Thanatos VE70 1831821791.017C++1.0235.726%C-18.681%B+12.6D-N/A6514.4h5.9D16.6C
NS-44L Blackhand 1731731401.236C++0.8035.006%D56.069%B**7.6D--N/A2122.7h7.9F-22.7D**
S1 2321532140.715C+1.3256.573%C+4.575%B**17D8.8D3259h6.9C+12.3C++
Force-Blade 14914824,7510.006C--2.0324.811%C-8.784%C**0.1DN/A02520.5h2.2B+8.9C**
XM98 137137951.442C0.5936.974%C+72.993%C+7.3D*N/A3918.7h3.8F-10.2D-
Saron HRB 216131562.339D0.3033.128%D*2.29%B++16.8D10.9D2017.8h23.4C+70.6D
Hunter QCX 1291291390.928B1.1129.777%D-20.155%C4.4D--N/A1629.2h3.2B+10.8C**
NS-30 Vandal 125124801.55C+0.4922.879%F26.613%C+12.5D*N/A429.9h7.9D**34.5F-
Anti-Vehicle Grenade 1401191119N/A116.9648.178%CN/A238D42D13200.5h7.4D15.5C--
Nebula VM20 9796402.4C++0.3610.611%F18.75%C16D--N/A586h17.1C+160.9D--
Vortex VM21 130941100.855C+1.1824.244%F-5.319%B+4.6D1.8D**3220.3h54.3C+224.1D
VA39 Spectre 9493691.348C+0.6927.703%D29.032%D-7.9D--N/A7711.8h11.2F*40.5F-
Orion VS54 92921910.482D1.5510.472%F-16.304%D*5.3D*N/A12017.5h17.3D--165.2D--
Comet VM2 118861200.717C+1.3231.267%D*5.814%B*4.8D*1.8D*5718.1h23.6C+75.6C
NS-20 Gorgon 10086511.686B+0.3517.747%D*12.791%D*9.8D-1.6C+358.8h44.6C++251.1C
Nebula VM20 7775352.143C+0.119.945%F33.333%M13.4D*N/A505.6h18.5C--185.7D**
NS-15M1 6767401.675C++0.3613.592%F13.433%D*13.7D-N/A834.9h13.2C+97.1D-
E540 Halberd-H 8866164.125C2.0941.412%F-N/A16.9D**5.6F-1733.9h4.7B++11.4C+
Lancer VS22 191602640.227D1.8163.744%C**3.333%B++3.5D-7.7D11117h120.7T*189.4T*
NS-7 PDW 5959581.017C++1.0217.684%D*15.254%C-9.7D-N/A856.1h17.3C97.8D
Nemesis VSH9 112581120.518C1.5259.595%C6.897%A**6.2C--5.7C2299.4h11.7D**19.6D*
Xiphos Anti-Personnel Phalanx Turret 8358115.273N/A3.2416.782%UN/A580U250U2294600.1h142.4T*848.5T*
Rocklet Rifle 10955560.982B+1.0549.506%CN/A23.9C23.5C+4502.3h29.2B++58.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51880.6h
Anti-Vehicle MANA Turret131,2633.3h
Nano-Armor Kit124385,97323.9h
Medical Applicator1816,1021.5h
Spitfire Auto-Turret0910.1h
Hoplon Anti-Aircraft Phalanx Tower0510h
Spear Anti-Vehicle Tower1510.6h
Ammunition Package202,1871h
Medical Kit31410.4h
Recon Detection Device356,90913.2h

Check the help document for the dictionary if you want to learn more about words used here.


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