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Destroyer Atomlab[TFDN] Atomlab
VS BR 110

KDR: 1.4

Score: 23.9m

Last Seen: Jun 2nd, 2018 8:48 PM
- OFFLINE - 6376.2 hour(s)

Battle Rank 105 (110 total) - Vanu Sovereignty on Cobalt
Level Progress (to 106): 16%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Orion VS54 Flare VE6 Parallax VX3 Solstice VE3 Dual Photon Pods Maelstrom Turbo Laser Eridani SX5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $262,710 MLG Score: 210
Fun Score: N/A
Cheeseburgers Flipped: 444TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.623%15.91%3442010028,4981.55613-0.152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.015%0.107C+-0.735D--0.842D--HEAD + (~5.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.20.235C++12.40.133C++44.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.109%2.87%280410182,16076017512.8421123%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.606%-0.979D--1.166B**-1.118

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
294.7-0.83D-82.8-0.564D211.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.568%4.695%105310194266483370.657407126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.503%0.455B+1.335A-1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.626B+6.60.474B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.906%2.301%103210204785974120.80067116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.781%0.069C+-0.524D-1.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.873B*5.60.859B*9.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.032%75.954%103310191,04849552.11717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.68%0.751B++0.578B+-0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.399B2.40.253C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.881%18.373%1032102038143440.87788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.36%-0.544D0.765B++-1.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.323C*3.10.358C**5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.9m811.5%304 (18.2k)278 (16.7k)1.4044519,36613,7891.70796110 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102233319.286%13.364%25806:152

37% Engineer19% Heavy Assault11% Infiltrator24% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 12th, 2012 7:49 AMMay 8th, 2016 5:32 PMJul 2nd, 2018 1:48 AM (236d) (PST)Jun 2nd, 2018 4:53 PM (266d) (PST)Jun 2nd, 2018 4:48 PM (266d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3951212740.2250.1600.0302.2400.051210

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,7057,28616,41914102134316,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1433.6h/59.7d 4,185 2,588 4,996 192.7k 3,143 3,444 4,380 34m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,167
Deaths:611
KDR:1.910
Accuracy:21.714% C*
HSR:17.309% D--
Flare VE6
D
Kills:1,150
Deaths:812
KDR:1.416
Accuracy:19.164% D
HSR:17.565% D--
SVA-88
C
Kills:395
Deaths:177
KDR:2.232
Accuracy:18.681% D-
HSR:23.038% C
VX29 Polaris
D--
Kills:159
Deaths:106
KDR:1.500
Accuracy:17.645% D--
HSR:13.208% D*
Ursa
D-
Kills:51
Deaths:54
KDR:0.944
Accuracy:17.115% D--
HSR:17.647% D-
Kills:2,922
Deaths (as Heavy Assault):1,760
Deaths (to Heavy Assaults):3,670
KDR:1.66023
Kill Difference:1,162
Playtime:272.911 hours
Usage:19%
Score:4.520m
Score/min:276
Accuracy (listed only):18.864%
HSR (listed only):17.753%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:1,967
Deaths:1,142
KDR:1.722
Accuracy:22.017% C-
HSR:14.184% D*
Solstice VE3
C+
Kills:825
Deaths:911
KDR:0.906
Accuracy:22.918% C+
HSR:18.424% C
Pulsar C
C-
Kills:517
Deaths:440
KDR:1.175
Accuracy:21.968% C-
HSR:10.445% F--
NS-11C
D
Kills:342
Deaths:248
KDR:1.379
Accuracy:20.215% D
HSR:15.205% D
Thanatos VE70
D
Kills:221
Deaths:146
KDR:1.514
Accuracy:33.688% D
HSR:13.122% D
Solstice SF
C+
Kills:166
Deaths:118
KDR:1.407
Accuracy:23.002% C+
HSR:9.639% D*
Deimos VA29
A+
Kills:160
Deaths:159
KDR:1.006
Accuracy:37.536% F-
HSR:25.625% A+
NS Baron G5
C**
Kills:51
Deaths:73
KDR:0.699
Accuracy:30.972% D*
HSR:15.686% C**
Kills:4,249
Deaths (as Engineer):3,237
Deaths (to Engineers):3,836
KDR:1.31264
Kill Difference:1,012
Playtime:530.915 hours
Usage:37%
Score:8.508m
Score/min:267
Accuracy (listed only):26.540%
HSR (listed only):15.291%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C*
Kills:904
Deaths:280
KDR:3.229
Accuracy:40.752% C*
HSR:77.434% C+
Eridani SX5
C
Kills:648
Deaths:537
KDR:1.207
Accuracy:25.170% C
HSR:13.889% D-
NS-44 Commissioner
C
Kills:247
Deaths:271
KDR:0.911
Accuracy:34.218% C
HSR:13.765% D*
Beamer VS3
C+
Kills:208
Deaths:167
KDR:1.246
Accuracy:26.123% C+
HSR:15.385% D-
XM98
C++
Kills:92
Deaths:9
KDR:10.222
Accuracy:38.368% C++
HSR:58.696% F-
Nyx VX31
B++
Kills:89
Deaths:2
KDR:44.500
Accuracy:30.159% D
HSR:35.955% B++
Manticore SX40
D
Kills:88
Deaths:13
KDR:6.769
Accuracy:25.256% D
HSR:11.364% D**
NS-7 PDW
A*
Kills:67
Deaths:70
KDR:0.957
Accuracy:35.078% A*
HSR:13.433% D
NS-357 Underboss
C+
Kills:61
Deaths:74
KDR:0.824
Accuracy:35.705% C+
HSR:16.393% D
Eridani SX5-AE
C**
Kills:61
Deaths:63
KDR:0.968
Accuracy:30.823% C**
HSR:22.951% C
V10
B+
Kills:52
Deaths:24
KDR:2.167
Accuracy:34.120% D--
HSR:80.769% B+
Kills:2,517
Deaths (as Infiltrator):1,510
Deaths (to Infiltrators):1,754
KDR:1.66689
Kill Difference:1,007
Playtime:157.179 hours
Usage:11%
Score:2.094m
Score/min:222
Accuracy (listed only):32.343%
HSR (listed only):32.730%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:1,967
Deaths:1,142
KDR:1.722
Accuracy:22.017% C-
HSR:14.184% D*
Solstice VE3
C+
Kills:825
Deaths:911
KDR:0.906
Accuracy:22.918% C+
HSR:18.424% C
Eridani SX5
C
Kills:648
Deaths:537
KDR:1.207
Accuracy:25.170% C
HSR:13.889% D-
Pulsar C
C-
Kills:517
Deaths:440
KDR:1.175
Accuracy:21.968% C-
HSR:10.445% F--
NS-11C
D
Kills:342
Deaths:248
KDR:1.379
Accuracy:20.215% D
HSR:15.205% D
Thanatos VE70
D
Kills:221
Deaths:146
KDR:1.514
Accuracy:33.688% D
HSR:13.122% D
Solstice SF
C+
Kills:166
Deaths:118
KDR:1.407
Accuracy:23.002% C+
HSR:9.639% D*
Deimos VA29
A+
Kills:160
Deaths:159
KDR:1.006
Accuracy:37.536% F-
HSR:25.625% A+
NS-7 PDW
A*
Kills:67
Deaths:70
KDR:0.957
Accuracy:35.078% A*
HSR:13.433% D
Eridani SX5-AE
C**
Kills:61
Deaths:63
KDR:0.968
Accuracy:30.823% C**
HSR:22.951% C
NS Baron G5
C**
Kills:51
Deaths:73
KDR:0.699
Accuracy:30.972% D*
HSR:15.686% C**
Kills:5,025
Deaths (as Light Assault):3,907
Deaths (to Light Assaults):2,162
KDR:1.28615
Kill Difference:1,118
Playtime:351.095 hours
Usage:24%
Score:6.176m
Score/min:293
Accuracy (listed only):27.581%
HSR (listed only):15.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C
Kills:648
Deaths:537
KDR:1.207
Accuracy:25.170% C
HSR:13.889% D-
Thanatos VE70
D
Kills:221
Deaths:146
KDR:1.514
Accuracy:33.688% D
HSR:13.122% D
Pulsar VS1
C+
Kills:187
Deaths:204
KDR:0.917
Accuracy:22.675% C+
HSR:14.439% D-
NS-11A
D*
Kills:179
Deaths:151
KDR:1.185
Accuracy:17.429% D**
HSR:12.849% D*
Deimos VA29
A+
Kills:160
Deaths:159
KDR:1.006
Accuracy:37.536% F-
HSR:25.625% A+
H-V45
D--
Kills:90
Deaths:87
KDR:1.034
Accuracy:19.309% D--
HSR:10% D**
NS-7 PDW
A*
Kills:67
Deaths:70
KDR:0.957
Accuracy:35.078% A*
HSR:13.433% D
Eridani SX5-AE
C**
Kills:61
Deaths:63
KDR:0.968
Accuracy:30.823% C**
HSR:22.951% C
NS Baron G5
C**
Kills:51
Deaths:73
KDR:0.699
Accuracy:30.972% D*
HSR:15.686% C**
Kills:1,664
Deaths (as Combat Medic):1,490
Deaths (to Combat Medics):1,382
KDR:1.11678
Kill Difference:174
Playtime:59.979 hours
Usage:4%
Score:1.615m
Score/min:449
Accuracy (listed only):28.076%
HSR (listed only):15.777%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:336
Deaths:129
KDR:2.605
Accuracy:11.555% D**
HSR:15.179% D--
Nebula VM20
D--
Kills:325
Deaths:129
KDR:2.519
Accuracy:11.688% D**
HSR:14.769% D--
Comet VM2
F
Kills:52
Deaths:48
KDR:1.083
Accuracy:27.103% F
HSR:0% F-
Kills:713
Deaths (as MAX Suit):153
Deaths (to MAX Suits):814
KDR:4.66013
Kill Difference:560
Playtime:55.648 hours
Usage:4%
Score:1.002m
Score/min:300
Accuracy (listed only):16.782%
HSR (listed only):9.983%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C--
Kills:793
V. Kills:258 306%
Deaths:122
KDR:6.500
Accuracy:38.152% F
KPH:36.400 D
VKPH:11.800 C--
Maelstrom Turbo Laser
C--
Kills:780
V. Kills:559 139%
Deaths:620
KDR:1.258
Accuracy:26.118% D-
KPH:8.300 C--
VKPH:5.900 D
Saron Laser Cannon
C--
Kills:243
V. Kills:242 100%
Deaths:143
KDR:1.699
Accuracy:28.696% D
KPH:6.200 D
VKPH:6.100 C--
Photon A2A Missile Pods
D
Kills:191
V. Kills:202 94%
Deaths:21
KDR:9.095
Accuracy:68.608% F-
KPH:18.400 D-
VKPH:19.500 D
Hornet Missiles
C
Kills:119
V. Kills:74 159%
Deaths:25
KDR:4.760
Accuracy:57.816% C--
KPH:44.600 C
VKPH:27.700 C-
Coyote Missiles
D
Kills:119
V. Kills:72 163%
Deaths:50
KDR:2.380
Accuracy:38.163% F--
KPH:15.900 D
VKPH:9.600 D-
Light PPA
C-
Kills:64
V. Kills:14 427%
Deaths:35
KDR:1.829
Accuracy:23.935% F--
KPH:11.600 D--
VKPH:2.500 C-
Kills:2,309 (1,087 + 0)
Deaths:1,016
KDR:2.273
VKDR:1.399
Vehicle Kills:1,421
Kill Difference:1,293
Playtime:181.491 hours
Usage:13%
Score:2.119m
Score/min:195
Piloting Accuracy:23.935%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:381
V. Kills:170 223%
Deaths:38
KDR:10.026
Accuracy:35.683% C
KPH:1,371,600 U
VKPH:612,000 U
CAS30 Tank Buster
C+
Kills:344
V. Kills:475 72%
Deaths:386
KDR:0.891
Accuracy:29.705% F
KPH:5.400 C-
VKPH:7.400 C+
L105 Zephyr
U
Kills:201
V. Kills:30 N/A
Deaths:13
KDR:15.462
Accuracy:30.345% D**
KPH:723,600 U
VKPH:108,000 U
Kills:926 (344 + 582)
Deaths:437
KDR:2.119
VKDR:1.545
Vehicle Kills:675
Kill Difference:489
Playtime:63.959 hours
Usage:4%
Score:0.907m
Score/min:236
Piloting Accuracy:29.705%
Gunner Accuracy:30.345%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:124
V. Kills:106 116%
Deaths:51
KDR:2.431
Accuracy:45.280% D*
KPH:16.200 D--
VKPH:13.800 D
L100 Python HESH
D-
Kills:62
V. Kills:11 N/A
Deaths:8
KDR:7.750
Accuracy:40.620% D-
KPH:16.800 D**
VKPH:3 D**
Kills:186 (186 + 0)
Deaths:59
KDR:3.153
VKDR:1.983
Vehicle Kills:117
Kill Difference:127
Playtime:11.352 hours
Usage:1%
Score:0.153m
Score/min:224
Driving Accuracy:40.620%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D
Kills:169
V. Kills:124 135%
Deaths:69
KDR:2.449
Accuracy:47.610% D
KPH:13.800 D--
VKPH:10.100 D--
Supernova VPC
D--
Kills:133
V. Kills:31 416%
Deaths:22
KDR:6.045
Accuracy:41.646% D--
KPH:15 D**
VKPH:3.500 D--
Kills:302 (302 + 0)
Deaths:91
KDR:3.319
VKDR:1.703
Vehicle Kills:155
Kill Difference:211
Playtime:21.143 hours
Usage:1%
Score:0.226m
Score/min:179
Driving Accuracy:41.646%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C-
Kills:97
V. Kills:77 124%
Deaths:21
KDR:4.619
Accuracy:40.720% F--
KPH:23 D--
VKPH:18.200 C-
Kills:97 (0 + 97)
Deaths:21
KDR:4.619
VKDR:3.667
Vehicle Kills:77
Kill Difference:76
Playtime:4.220 hours
Usage:0%
Score:0.079m
Score/min:312
Driving Accuracy:N/A%
Gunner Accuracy:40.720%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,9851,9671,1421.722B0.3222.017%C-14.184%D*11.5DN/A80170.9h13.5C+61.1C+
Orion VS54 1,1801,1676111.91B+0.5121.714%C*17.309%D--24.9CN/A13246.8h12B+55.3C++
Flare VE6 1,1701,1508121.416C++0.0119.164%D17.565%D--17.5D-N/A8765.6h11.1C+57.9C+
Parallax VX3 9089042803.229C++1.8240.752%C*77.434%C+20.7C-N/A9143.6h2.3C+5.7C*
Solstice VE3 8428259110.906C*0.5022.918%C+18.424%C11.3C-N/A7572.9h14.7C**64.1C*
Dual Photon Pods 1,0517931226.5C++5.1038.152%F1.765%B++36.4D11.8C--37821.8h23.9C+62.6C-
Maelstrom Turbo Laser 1,3397806201.258C+0.1526.118%D-4.231%B**8.3C--5.9D15794.2h117.4C+449.4C+
Eridani SX5 6516485371.207C++0.2025.17%C13.889%D-17.7DN/A8136.6h11.9C*47.2C*
Pulsar C 5205174401.175C+0.2321.968%C-10.445%F--12.3DN/A7442h10.7B+48.7C*
C-4 7604844231.144C+0.2620.087%D--N/A41D-23.4C73811.8h1.7C8.6D
Force-Blade 5244437,1020.062A1.3429.089%C+1.354%D-0.8C++N/A5578.7h3.6D12.4C+
SVA-88 3983951772.232B0.8318.681%D-23.038%C18D--N/A14722h16.1D*86.4D-
Proximity Mine 3893891612.416C-1.0147.647%B++N/A121.6C+N/A5473.2h1.5A3.1B**
C150 Dalton 5513813810.026B+8.6235.683%C1.05%C++3810U1700U26522900.1h5.1C14.3C
CAS30 Tank Buster 8193443860.891C0.5129.705%F1.744%B+5.4C-7.4C+14364h52.2C**175.6C
NS-11C 3473422481.379B+0.0320.215%D15.205%D10.4DN/A6532.9h13.1B+64.9C++
Nebula VM20 3403361292.605C**1.2011.555%D**15.179%D--16.3D--N/A9220.6h14.1B++122.1C
Nebula VM20 3313251292.519C**1.1111.688%D**14.769%D--15.8D--N/A8820.6h14.8B+126.5C
NS-44 Commissioner 2512472710.911C+0.4934.218%C13.765%D*20.6C--N/A10612h4.1C+11.9C++
NS Decimator 3112442421.008C+0.4058.026%C4.508%A++21.8D6D*23111.2h3.8B++6.6B+
Saron Laser Cannon 4852431431.699C+0.2928.696%D3.704%B**6.2D6.1C--14039.4h207.8D724.3D
Thanatos VE70 2252211461.514B++0.1133.688%D13.122%D19.9CN/A10511.1h3.6B**10.6B+
Beamer VS3 2122081671.246B++0.1626.123%C+15.385%D-31.5C**N/A1636.6h9.5C++36.3C++
L105 Zephyr 2312011315.462B*14.0630.345%D**N/A2010U300U9233300.1h5.4B++17.8C+
Photon A2A Missile Pods 393191219.095B**7.6968.608%F-N/A18.4D-19.4D28310.4h6.7B*9.7B+
Pulsar VS1 1921872040.917C+0.4922.675%C+14.439%D-16.1C--N/A12311.6h12.9B+57B+
NS-11A 1801791511.185C+0.2217.429%D**12.849%D*11.9D-N/A5515h12.8B+73.4C
Supernova FPC 293169692.449C-1.0447.61%D2.959%B13.7D--10.1D--22112.3h7.5D--15.7D*
Solstice SF 1691661181.407B+0.0023.002%C+9.639%D*9.4DN/A7117.6h14C+60.9C+
Nemesis VSH9 2261612000.805C*0.6064.26%C*3.106%C*17.7C++7.1D2529.1h5.6B**8.8B**
Deimos VA29 1601601591.006C+0.4037.536%F-25.625%A+15D--N/A8510.7h2.5C+6.6D
VX29 Polaris 1601591061.5C++0.1017.645%D--13.208%D*20.9D-N/A2127.6h14.3C-81C--
S1 2181492260.659C+0.7555.045%C1.342%D-17.5C--8.1D2948.5h6.5C*11.8C++
Frag Grenade 1401381138N/A136.6027.815%F--N/A1380S20A**40920.1h1.8A++6.6B+
Supernova VPC 164133226.045C-4.6441.646%D--N/A14.9D**3.5D--1198.9h3.8C9.1D
MANA Anti-Vehicle Turret 2771241031.204D0.2045.352%D*1.613%D--1240D1530C4801600.1h9.7B21.4C++
L100 Python AP 230124512.431C-1.0345.28%D*11.29%S16.1D--13.8D2647.7h8.4D18.5D--
Hornet Missiles 193119254.76C+3.3657.816%C--2.521%B*44.1C27.4C-3892.7h10.7C++18.5C++
Coyote Missiles 191119502.38C+0.9838.163%F--N/A15.9D9.6D-2877.5h49.6C+129.8D-
E540 Halberd-H 17497214.619C3.2140.72%F--7.217%M**23.1D--18.3C3124.2h7.4C-18.1D**
XM98 9292910.222S8.8238.368%C++58.696%F-19.6CN/A1164.7h2.4C**6.3B
H-V45 9090871.034C+0.3719.309%D--10%D**12.5DN/A857.2h13.5C+70.1C
Nyx VX31 9089244.5U43.1030.159%D35.955%B++16.2D-N/A1375.5h8.5D*28.2D*
Manticore SX40 8888136.769S5.3625.256%D11.364%D**32.6C++N/A2992.7h5.9B*23.4B+
The Slasher 89876490.134A++1.2719.786%D*18.391%B*2.4C+N/A1236.5h2.1C*10.7C
Tank Mine 17180661.212D0.1932.943%C+N/A50D*56.9C+12121.6h3.2F-9.6F
Icikill 83751,3930.054C++1.3526.462%C8%C0.9C+N/A383.3h2.5C9.6C+
NS-7 PDW 7067700.957C++0.4535.078%A*13.433%D12.9DN/A875.2h18.4D52.5B+
Spear Anti-Vehicle Phalanx Turret 10465115.909C+4.5031.768%D*1.538%D*23.2D-13.9D3262.8h8B+25.2C+
Light PPA 7864351.829C0.4223.935%F--N/A11.6D--2.5C-1255.5h25.4D--106F-
L100 Python HESH 736287.75C6.3540.62%D-N/A16.8D**3D**1423.7h4.2C--10.4D
NS-357 Underboss 6161740.824C+0.5835.705%C+16.393%D20.3DN/A903h4.6C12.9C+
Eridani SX5-AE 6461630.968D0.4430.823%C**22.951%C29D1.4A++722.1h15.8D-51.4C
Anti-Vehicle Grenade 5853153N/A51.6053.426%C**N/A265C--25D--22860.2h7.9D-14.9C
Comet VM2 7852481.083C**0.3227.103%FN/A6.3D-3.2C-1538.2h17.5B+64.7C+
V10 5352242.167C0.7634.12%D--80.769%B+14.9D-N/A693.5h3.1D*9D--
Ursa 5251540.944C0.4617.115%D--17.647%D-13.8D-N/A973.7h15.6D*91.2D-
NS Baron G5 5351730.699C-0.7130.972%D*15.686%C**15.5D-N/A823.3h4.4B14.1C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret172481.6h
Motion Spotter117050.8h
Nano-Armor Kit206313,03375.1h
Spawn Beacon82170.9h
AE Medical Applicator4712,3991.4h
AE Nano-Armor Kit2040,1325.8h
Nanite Revive Grenade03620.1h
Medical Applicator17254,6137.5h
NS Campion0630.8h
Deconstruction Tool02,8560.4h
Anti-Infantry MANA Turret21050.5h
Ammunition Package93420.9h
Medical Kit1351,4153.2h
Shield Recharging Field251,0710.5h
Recon Detection Device121,3452.6h

Check the help document for the dictionary if you want to learn more about words used here.


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