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Paragon Atomnii[RKA7] Atomnii
VS BR 141

KDR: 3.32

Score: 44.6m

Last Seen: Dec 9th, 2018 6:04 PM
- OFFLINE - 93.9 hour(s)

Prestige 1, Battle Rank 100 (141 total) - Vanu Sovereignty on Miller - Outfit Member of KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 9
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur Light PPA Hornet Missiles Maelstrom Turbo Laser Antares LC NS-44 Commissioner L100 Python HESH Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,705,113 MLG Score: 1363
Fun Score: N/A
Cheeseburgers Flipped: 493TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.613%22.203%6132499819,3171.70571.611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.406%1.288A0.248C++-1.878F-HEAD ++ (~8.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.356C**13.30.067C+34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.383%1.843%13116101611,177132438338.44184292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.275%0.729B++0.212C++-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.20.382C**440.167C++55.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.645%1.15%465710154,869138015863.52571307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.118%-0.313C-0.956D--0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.90.175C++120.042C+19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.792%4.088%6081610064,648111818744.15742248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.927%0.526B+-0.064C+0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.20.226C++38.10.026C+53.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.138%64.976%608510175,3021551343.41624

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.002%0.614B+-0.144C-0.656

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.147C++3.3-0.036C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.399%12.924%608210202,066650483.17846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.964%0.835B++-0.312C0.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.395B4.10.153C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 9
44.6m246.9%415 (24.9k)381 (22.9k)3.316782,02224,7303.85281141 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022797628.6%11.831%33804:4426

51% Engineer16% Heavy Assault17% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2016 10:21 PMOct 25th, 2017 7:36 PMDec 12th, 2018 8:52 AM (1d) (PST)Dec 9th, 2018 3:02 PM (4d) (PST)Dec 9th, 2018 2:04 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1471291,0180.7000.2110.0832.1230.1601363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,8227,74661,076421351271022,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1953.5h/81.4d 13,258 9,704 27,043 248.8k 1,745 3,901 18,784 134.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B*
Kills:1,786
Deaths:1,314
KDR:1.359
Accuracy:30.961% B*
HSR:3.359% C
VE-H Maw
C++
Kills:1,348
Deaths:593
KDR:2.273
Accuracy:25.957% C++
HSR:19.510% D
Orion VS54
B+
Kills:1,213
Deaths:755
KDR:1.607
Accuracy:23.633% B+
HSR:26.134% C*
Ursa
B++
Kills:1,188
Deaths:586
KDR:2.027
Accuracy:26.010% B++
HSR:23.906% C+
NS-15M2
C*
Kills:1,178
Deaths:576
KDR:2.045
Accuracy:24.521% C*
HSR:23.769% C+
Flare VE6
B++
Kills:1,174
Deaths:694
KDR:1.692
Accuracy:26.453% B++
HSR:21.550% C
NSX Naginata
C++
Kills:737
Deaths:451
KDR:1.634
Accuracy:20.046% C
HSR:29.037% C++
Pulsar LSW
C++
Kills:604
Deaths:322
KDR:1.876
Accuracy:23.009% C++
HSR:23.344% C+
Betelgeuse 54-A
C+
Kills:186
Deaths:94
KDR:1.979
Accuracy:18.206% F-
HSR:29.570% C+
Kills:9,414
Deaths (as Heavy Assault):5,385
Deaths (to Heavy Assaults):6,284
KDR:1.74819
Kill Difference:4,029
Playtime:317.403 hours
Usage:16%
Score:6.044m
Score/min:317
Accuracy (listed only):24.310%
HSR (listed only):22.242%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Zenith VX-5
B++
Kills:1,117
Deaths:618
KDR:1.807
Accuracy:28.729% B++
HSR:20.322% C+
Deimos VA29
B*
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B*
HSR:12.591% D
VE-LR Obelisk
C++
Kills:483
Deaths:149
KDR:3.242
Accuracy:32.848% C++
HSR:29.400% C
Eidolon VE33
B**
Kills:346
Deaths:199
KDR:1.739
Accuracy:33.318% B**
HSR:30.636% B++
NSX-P Tanto
C+
Kills:215
Deaths:111
KDR:1.937
Accuracy:24.608% C+
HSR:16.744% D*
Kills:6,621
Deaths (as Engineer):3,989
Deaths (to Engineers):5,334
KDR:1.65981
Kill Difference:2,632
Playtime:988.861 hours
Usage:51%
Score:26.240m
Score/min:442
Accuracy (listed only):36.296%
HSR (listed only):21.040%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C++
Kills:1,422
Deaths:605
KDR:2.350
Accuracy:27.690% C++
HSR:18.847% C+
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Zenith VX-5
B++
Kills:1,117
Deaths:618
KDR:1.807
Accuracy:28.729% B++
HSR:20.322% C+
Deimos VA29
B*
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B*
HSR:12.591% D
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
NSX-P Tanto
C+
Kills:215
Deaths:111
KDR:1.937
Accuracy:24.608% C+
HSR:16.744% D*
Kills:8,750
Deaths (as Light Assault):5,095
Deaths (to Light Assaults):3,508
KDR:1.71737
Kill Difference:3,655
Playtime:226.250 hours
Usage:12%
Score:4.454m
Score/min:328
Accuracy (listed only):35.515%
HSR (listed only):17.946%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,892
Deaths:1,416
KDR:1.336
Accuracy:42.825% B*
HSR:18.076% D
Phaseshift VX-S
B+
Kills:1,659
Deaths:520
KDR:3.190
Accuracy:40.142% B+
HSR:70.826% C
VE-S Canis
C++
Kills:1,422
Deaths:605
KDR:2.350
Accuracy:27.690% C++
HSR:18.847% C+
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
VA39 Spectre
B++
Kills:1,168
Deaths:499
KDR:2.341
Accuracy:36.612% B++
HSR:36.130% C
XM98
B++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:42.148% B++
HSR:73.707% C+
NSX Tomoe
B+
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:30.816% B+
HSR:29.983% D
Ghost
C++
Kills:781
Deaths:251
KDR:3.112
Accuracy:39.709% C++
HSR:61.844% D
NSX Daimyo
B+
Kills:534
Deaths:168
KDR:3.179
Accuracy:40.330% C+
HSR:95.506% B+
Beamer VS3
B**
Kills:391
Deaths:394
KDR:0.992
Accuracy:34.447% B**
HSR:17.647% D
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
NS-AM7 Archer
B+
Kills:296
Deaths:509
KDR:0.582
Accuracy:62.821% B+
HSR:12.500% D
Manticore SX40
B*
Kills:182
Deaths:156
KDR:1.167
Accuracy:34.692% B*
HSR:19.231% C
NS-45 Pilot
D
Kills:117
Deaths:63
KDR:1.857
Accuracy:26.894% D
HSR:17.949% D-
Soldier Soaker
C
Kills:109
Deaths:79
KDR:1.380
Accuracy:23.699% D--
HSR:13.762% C
Ectoblaster
C**
Kills:68
Deaths:18
KDR:3.778
Accuracy:42.278% C**
HSR:10.294% C*
Spiker
B+
Kills:54
Deaths:32
KDR:1.688
Accuracy:33.097% B+
HSR:3.704% F--
Kills:12,523
Deaths (as Infiltrator):6,680
Deaths (to Infiltrators):3,968
KDR:1.8747
Kill Difference:5,843
Playtime:331.316 hours
Usage:17%
Score:5.960m
Score/min:300
Accuracy (listed only):36.820%
HSR (listed only):31.435%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,422
Deaths:605
KDR:2.350
Accuracy:27.690% C++
HSR:18.847% C+
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
Deimos VA29
B*
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B*
HSR:12.591% D
Pulsar VS1
B++
Kills:440
Deaths:320
KDR:1.375
Accuracy:26.845% B++
HSR:16.818% C--
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
Kills:5,464
Deaths (as Combat Medic):3,250
Deaths (to Combat Medics):2,013
KDR:1.68123
Kill Difference:2,214
Playtime:29.292 hours
Usage:1%
Score:0.513m
Score/min:292
Accuracy (listed only):39.760%
HSR (listed only):15.964%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:739
Deaths:275
KDR:2.687
Accuracy:21.253% B
HSR:22.057% C*
Blueshift VM5
C**
Kills:663
Deaths:276
KDR:2.402
Accuracy:20.437% C**
HSR:21.720% C*
Nebula VM20
B*
Kills:371
Deaths:198
KDR:1.874
Accuracy:21.987% B*
HSR:21.294% C++
Nebula VM20
B**
Kills:286
Deaths:149
KDR:1.919
Accuracy:23.817% B**
HSR:22.028% C**
NS-10 Burster
B
Kills:206
Deaths:167
KDR:1.234
Accuracy:32.108% B
HSR:6.311% C++
NS-10 Burster
B++
Kills:181
Deaths:180
KDR:1.006
Accuracy:31.317% B
HSR:10.497% B++
Comet VM2
B+
Kills:173
Deaths:206
KDR:0.840
Accuracy:47.861% B+
HSR:3.468% C
Quasar VM1
B**
Kills:173
Deaths:128
KDR:1.352
Accuracy:16.219% C++
HSR:23.699% B**
Comet VM2
B++
Kills:134
Deaths:141
KDR:0.950
Accuracy:46.129% C++
HSR:5.970% B++
NS-20 Gorgon
B+
Kills:113
Deaths:69
KDR:1.638
Accuracy:31.146% B+
HSR:18.584% C+
NS-20 Gorgon
B*
Kills:105
Deaths:69
KDR:1.522
Accuracy:30.607% B+
HSR:24.762% B*
Vortex VM21
D-
Kills:53
Deaths:17
KDR:3.118
Accuracy:33.346% D-
HSR:0% F
Kills:3,197
Deaths (as MAX Suit):937.500
Deaths (to MAX Suits):808
KDR:3.41013
Kill Difference:2,259.500
Playtime:61.753 hours
Usage:3%
Score:1.434m
Score/min:387
Accuracy (listed only):29.685%
HSR (listed only):15.032%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,320
V. Kills:384 N/A
Deaths:474
KDR:9.114
Accuracy:49.206% B**
KPH:94.700 A+
VKPH:8.400 A*
Hornet Missiles
B**
Kills:3,995
V. Kills:2,313 173%
Deaths:676
KDR:5.910
Accuracy:71.715% B**
KPH:65 C+
VKPH:37.600 C+
Maelstrom Turbo Laser
A*
Kills:2,801
V. Kills:1,515 185%
Deaths:602
KDR:4.653
Accuracy:44.250% A*
KPH:40.900 A*
VKPH:22.100 A++
Antares LC
B**
Kills:2,531
V. Kills:1,912 132%
Deaths:827
KDR:3.060
Accuracy:39.970% A
KPH:29.600 B*
VKPH:22.400 B**
Dual Photon Pods
B++
Kills:1,795
V. Kills:426 420%
Deaths:135
KDR:13.296
Accuracy:68.327% A++
KPH:114.500 B++
VKPH:27.200 B++
Saron Laser Cannon
A++
Kills:1,744
V. Kills:1,199 145%
Deaths:490
KDR:3.559
Accuracy:41.677% A+
KPH:29.600 A++
VKPH:20.400 A++
Coyote Missiles
A++
Kills:1,131
V. Kills:418 270%
Deaths:113
KDR:10.009
Accuracy:62.669% A
KPH:90 A++
VKPH:33.300 B++
Kills:18,317 (11,396 + 0)
Deaths:3,317
KDR:5.522
VKDR:2.462
Vehicle Kills:8,167
Kill Difference:15,000
Playtime:348.107 hours
Usage:18%
Score:7.149m
Score/min:342
Piloting Accuracy:41.677%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:5,881
V. Kills:312 N/A
Deaths:298
KDR:19.735
Accuracy:41.266% C**
KPH:59.200 A
VKPH:3.100 C+
AP30 Shredder
M++
Kills:757
V. Kills:484 156%
Deaths:18
KDR:42.056
Accuracy:47.923% A++
KPH:85 M++
VKPH:54.300 M++
C150 Dalton
A+
Kills:518
V. Kills:304 170%
Deaths:20
KDR:25.900
Accuracy:47.036% B*
KPH:62.200 A+
VKPH:36.500 B*
L-30R Vektor
B++
Kills:350
V. Kills:205 170%
Deaths:96
KDR:3.646
Accuracy:38.692% C+
KPH:17.300 B++
VKPH:10.100 C*
CAS30 Tank Buster
M+
Kills:167
V. Kills:97 170%
Deaths:44
KDR:3.795
Accuracy:50.012% B+
KPH:24.600 M+
VKPH:14.300 A+
L105 Zephyr
B++
Kills:161
V. Kills:48 329%
Deaths:16
KDR:10.063
Accuracy:50.706% B**
KPH:50 C++
VKPH:14.900 B++
Kills:7,834 (6,398 + 1,436)
Deaths:492
KDR:15.923
VKDR:2.947
Vehicle Kills:1,450
Kill Difference:7,342
Playtime:146.800 hours
Usage:8%
Score:1.885m
Score/min:214
Piloting Accuracy:50.012%
Gunner Accuracy:50.706%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,860
V. Kills:337 N/A
Deaths:99
KDR:18.788
Accuracy:54.960% B++
KPH:93.700 A++
VKPH:17 A*
L100 Python HEAT
A*
Kills:446
V. Kills:152 292%
Deaths:27
KDR:16.519
Accuracy:60.012% B*
KPH:56.900 A*
VKPH:19.400 A++
C75 Viper
A++
Kills:265
V. Kills:89 294%
Deaths:35
KDR:7.571
Accuracy:49.664% B**
KPH:42.200 B++
VKPH:14.200 A++
Skyguard
B**
Kills:249
V. Kills:187 132%
Deaths:49
KDR:5.082
Accuracy:31.026% C**
KPH:18.400 B++
VKPH:13.800 B**
L100 Python AP
A*
Kills:171
V. Kills:62 271%
Deaths:8
KDR:21.375
Accuracy:53.862% C
KPH:55.300 A*
VKPH:20 B+
Kills:2,991 (2,991 + 0)
Deaths:218
KDR:13.720
VKDR:3.794
Vehicle Kills:827
Kill Difference:2,773
Playtime:50.578 hours
Usage:3%
Score:0.930m
Score/min:306
Driving Accuracy:53.862%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:959
V. Kills:475 201%
Deaths:141
KDR:6.801
Accuracy:60.407% B*
KPH:34.200 B**
VKPH:17 B+
Supernova VPC
A++
Kills:652
V. Kills:129 N/A
Deaths:32
KDR:20.375
Accuracy:55.989% B+
KPH:70.500 A+
VKPH:14 A++
Supernova PC
A+
Kills:438
V. Kills:155 281%
Deaths:61
KDR:7.180
Accuracy:57.276% B*
KPH:36.100 A
VKPH:12.800 A+
Saron HRB
A*
Kills:406
V. Kills:285 142%
Deaths:29
KDR:14
Accuracy:50.055% B++
KPH:44.300 A*
VKPH:31.100 A++
E540 Halberd
B++
Kills:295
V. Kills:146 201%
Deaths:27
KDR:10.926
Accuracy:42.562% D
KPH:38.700 B++
VKPH:19.200 B
Proton II PPA
B*
Kills:118
V. Kills:7 N/A
Deaths:13
KDR:9.077
Accuracy:29.543% B*
KPH:60.200 C++
VKPH:3.600 C+
Aphelion VEX-4
A
Kills:101
V. Kills:42 235%
Deaths:8
KDR:12.625
Accuracy:28.237% D--
KPH:40.400 A
VKPH:16.800 C+
M20 Basilisk
A**
Kills:56
V. Kills:25 215%
Deaths:6
KDR:9.333
Accuracy:39.136% A
KPH:34.800 A++
VKPH:15.600 A**
G30 Walker
A
Kills:51
V. Kills:22 222%
Deaths:2
KDR:25.500
Accuracy:36.539% A
KPH:21.100 C++
VKPH:9.100 C-
Kills:3,076 (2,049 + 1,027)
Deaths:319
KDR:9.643
VKDR:4.031
Vehicle Kills:1,286
Kill Difference:2,757
Playtime:74.650 hours
Usage:4%
Score:1.349m
Score/min:301
Driving Accuracy:57.276%
Gunner Accuracy:36.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,239
V. Kills:99 N/A
Deaths:57
KDR:21.737
Accuracy:41.622% B+
KPH:116.300 B+
VKPH:9.300 B*
Aphelion VEX-4H
B**
Kills:282
V. Kills:165 170%
Deaths:29
KDR:9.724
Accuracy:43.091% C
KPH:58.100 B**
VKPH:34 B+
E540 Halberd-H
B
Kills:189
V. Kills:81 230%
Deaths:23
KDR:8.217
Accuracy:59.630% C*
KPH:50.200 B
VKPH:21.500 C+
Saron HRB-H
B+
Kills:81
V. Kills:47 169%
Deaths:7
KDR:11.571
Accuracy:59.108% B+
KPH:38 C+
VKPH:22.100 C
M12 Kobalt-H
A+
Kills:54
V. Kills:6 N/A
Deaths:1
KDR:54
Accuracy:23.864% C*
KPH:92.700 C--
VKPH:10.300 A+
Kills:1,845 (0 + 1,845)
Deaths:117
KDR:15.769
VKDR:3.402
Vehicle Kills:398
Kill Difference:1,728
Playtime:21.985 hours
Usage:1%
Score:0.452m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:23.864%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:272
V. Kills:74 363%
Deaths:34
KDR:8
Accuracy:42.043% B
KPH:52.300 A**
VKPH:14.200 B*
M20 Basilisk
A++
Kills:260
V. Kills:83 310%
Deaths:28
KDR:9.286
Accuracy:42.267% B+
KPH:41 A++
VKPH:13.100 A+
M12 Kobalt
B+
Kills:212
V. Kills:2 N/A
Deaths:12
KDR:17.667
Accuracy:21.316% B+
KPH:85.200 B+
VKPH:0.800 D--
M12 Kobalt
B++
Kills:128
V. Kills:1 N/A
Deaths:5
KDR:25.600
Accuracy:20.690% B+
KPH:95.700 B++
VKPH:0.700 D*
G30 Walker
B*
Kills:67
V. Kills:41 160%
Deaths:2
KDR:33.500
Accuracy:33.536% B+
KPH:22.200 B*
VKPH:13.600 B*
M40 Fury
C
Kills:54
V. Kills:10 N/A
Deaths:13
KDR:4.154
Accuracy:32.403% C-
KPH:35.300 C
VKPH:6.500 D
Kills:993 (0 + 993)
Deaths:94
KDR:10.564
VKDR:2.245
Vehicle Kills:211
Kill Difference:899
Playtime:19.902 hours
Usage:1%
Score:0.335m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:32.403%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:443
V. Kills:26 N/A
Deaths:183
KDR:2.421
Accuracy:44.733% C**
KPH:56.300 C++
VKPH:3.300 B**
Kills:443 (443 + 0)
Deaths:183
KDR:2.421
VKDR:0.142
Vehicle Kills:26
Kill Difference:260
Playtime:7.870 hours
Usage:0%
Score:0.065m
Score/min:139
Driving Accuracy:44.733%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 6,1935,88129819.735M**16.4241.266%C**2.057%C+59.2A3.1C+16699.3h19.1B+46.2B+
Light PPA 4,7044,3204749.114B+5.8049.206%B**1.157%C+94.7A+8.4A*28045.6h11B+22.3B+
Hornet Missiles 6,3083,9956765.91C*2.5971.715%B**1.852%C*65.1C+37.7C+44261.4h9.8C*13.6B+
Maelstrom Turbo Laser 4,3162,8016024.653B**1.3444.25%A*2.928%C++40.9A*22.1A++33468.5h74.5B+168.3B*
Antares LC 4,4432,5318273.06B*0.2639.97%A2.647%B+29.6B*22.4B**25485.5h115.4C*288.6B+
NS-44 Commissioner 1,9261,8921,4161.336B+1.9842.825%B*18.076%D47.7B+N/A13839.7h4.3C10B
L100 Python HESH 2,1971,8609918.788B++15.4754.96%B++N/A93.5A++16.9A*31919.9h3.1C*5.7B+
Dual Photon Pods 2,2211,79513513.296B**9.9868.327%A++1.059%C114.3B++27.1B++48715.7h16.2B++23.7B*
Lasher X2 1,8351,7861,3141.359B++1.9630.961%B*3.359%C37.1B+1C**9048.1h17.7B+57B++
Saron Laser Cannon 2,9431,7444903.559B+0.2441.677%A+2.58%C++29.6A++20.4A++35458.9h101.7B+244.1B*
C-4 2,5061,7086152.777B**0.5426.229%C*N/A143.5A+67.1M103011.9h1.3B+4.8B+
Phaseshift VX-S 1,6711,6595203.19C++0.1340.142%B+70.826%C46.7B**N/A10835.5h3.4C+8.5C*
VE-S Canis 1,4561,4226052.35B**0.9727.69%C++18.847%C+29.6CN/A8848.1h14.2C51.2C+
VE-H Maw 1,3741,3485932.273B+1.0425.957%C++19.51%D60.2B+1.2B*13422.4h11.6C+44.8C++
Thanatos VE70 1,2651,2401,0851.143C**2.1746.874%B++13.145%D33.5BN/A11537h5C+10.6B+
Proton II PPA-H 1,3381,2395721.737B*18.4241.622%B+1.291%C--115.8B+9.3B*31210.7h9.3C**22.3B+
Solstice VE3 1,2671,2368071.532B**1.7826.303%B++19.66%C+24BN/A8651.6h15.7C++59.8C**
Orion VS54 1,2241,2137551.607C*1.7123.633%B+26.134%C*46.5B++N/A19726.1h12.6C*53.2C++
Ursa 1,2161,1885862.027B*1.2926.01%B++23.906%C+56.3B*1.3A*13921.1h13.1C--50.3C*
Sirius SX12 1,2101,1866131.935B*1.3830.883%A19.815%B41.3B++N/A12628.7h17.2C55.8B
NS-15M2 1,2001,1785762.045C**1.2724.521%C*23.769%C+55.6B+1B**14321.2h14.5C-59.1C++
Flare VE6 1,2001,1746941.692B1.6226.453%B++21.55%C44C++1A13126.7h12.1C45.8C**
VA39 Spectre 1,1781,1684992.341B+0.9836.612%B++36.13%C45.4A++N/A15725.7h4.9B++13.5B++
XM98 1,1631,1603912.967B+0.3542.148%B++73.707%C+45.8AN/A11425.3h2.3B+5.3B+
NSX Tanto 1,1761,1586291.841B++1.4828.285%B+25.82%C++33.2C++N/A9034.9h13.8C++48.7C*
NSX Tomoe 1,1721,1547301.581C+1.7430.816%B+29.983%D34.7C+N/A9033.3h16.5C--53.4C+
Coyote Missiles 1,5491,13111310.009M6.6962.669%AN/A89.8A++33.2B++49612.6h23.9B**38.1B**
Zenith VX-5 1,1431,1176181.807B+1.5128.729%B++20.322%C+24.6CN/A6945.4h17.3D*60.3C+
Supernova FPC 1,4349591416.801C*3.4860.407%B*2.607%C+34.3B**17B+29828h5B+8.3B++
Orbital Strike Uplink 1,3029031903U899.681364.29%UN/A2257.5U997.5U111840.4h1.5T*0.1T*
Proximity Mine 8618611525.664B+2.3545.864%B+N/A107.6CN/A2978h2.2D-4.8C+
Deimos VA29 8498263912.113B*1.2069.4%B*12.591%D38.2C+1.1B+9221.6h2.8C--4C*
Ghost 7877812513.112C++0.2039.709%C++61.844%D41.1C*N/A12419h2.4C+6.2C++
Tank Mine 1,3087781216.43A*3.1134.102%C+N/A169.1A+115.2A++14924.6h1.7B+5B*
AP30 Shredder 1,2417571842.056M38.7447.923%A++1.717%C85.1M++54.4M++6058.9h104.9C+219B+
Blueshift VM5 7517392752.687C++0.6321.253%B22.057%C*51.3AN/A14614.4h16C++75.1B+
NSX Naginata 7467374511.634C**1.6820.046%C29.037%C++41.2C+N/A11317.9h13.5C67.2C+
Blueshift VM5 6806632762.402C+0.9120.437%C**21.72%C*45.7B*1.2A+13314.5h17.9D87.6C++
Supernova VPC 7816523220.375B*17.0655.989%B+N/A70.9A+14A++3409.2h3.2C++5.7B+
Pulsar LSW 6136043221.876B1.4423.009%C++23.344%C+43.8C++N/A13813.8h13.4C+58.1C++
NSX Daimyo 5375341683.179C+0.1440.33%C+95.506%B+43.4C+N/A10312.3h2.7C+6.6C++
C150 Dalton 8225182025.9M++22.5847.036%B*1.737%B**62.4A+36.6B*5708.3h3.3B++7B**
VE-LR Obelisk 4974831493.242B*0.0732.848%C++29.4%C39.3C**1.1B+10412.3h6.8C++20.7C*
L100 Python HEAT 5984462716.519M+13.2060.012%B*N/A57.2A*19.5A++2827.8h7C11.7C*
S12 Renegade 4694431832.421C+0.9044.733%C**5.643%C++56.1C++3.3B**1387.9h3.9C8.8C+
Pulsar VS1 4554403201.375B+1.9426.845%B++16.818%C--31.9B+1.1A++11813.8h17.8D66.2C++
Supernova PC 593438617.18C**3.8657.276%B*2.283%C+36.2A12.8A+23112.1h6.4C--11.2C++
Saron HRB 6914062914A++10.6850.055%B++N/A44.1A*31A++4599.2h22.5C+44.9B+
Rocklet Rifle 8334042351.719A*1.6053.996%C++N/A28.5C++30.2B+35314.2h41.9C77.6C+
Beamer VS3 4043913940.992B2.3234.447%B**17.647%D23.8C+N/A9016.4h13.8D-40C+
Nebula VM20 3803711981.874C+1.4421.987%B*21.294%C++41.7B+1B*1228.9h20.2D--91.9C*
Nemesis VSH9 6523532631.342B**1.9764.526%C**1.416%D19.1C**16.2B*22718.5h8.7C+13.4C++
NSX Tengu 3543502361.483C**1.8336.866%C++14.571%D--30.2CN/A7311.6h16.3C--44.2C+
L-30R Vektor 555350963.646A+0.3338.692%C+2%C+17.3B++10.1C*10120.2h66.4C*171.5B+
Eidolon VE33 3503461991.739B+1.5833.318%B**30.636%B++30.9B+N/A10611.2h10.2C+30.5B
Auraxium Slasher 32931811,0400.029C+3.2929.124%C+5.031%D0.6CN/A1541h2B+7C**
Lancer VS22 5602981591.874A+1.4464.482%B+1.678%C+22.2A19.6A22613.4h12.8B+19.8B+
NS-AM7 Archer 5602965090.582C**2.7362.821%B+12.5%D4.1D3.7B++4171.6h29C--46.2C
NS Decimator 3892951472.007A1.3160.209%C+5.424%A*46.8B*14.9C+3046.3h3.7B++6.2B++
E540 Halberd 4412952710.926C**7.6142.562%D3.729%B++38.8B++19.2B2697.6h5.7C*13.3C+
Nebula VM20 2932861491.919C+1.4023.817%B**22.028%C**42.7B+1B**1276.7h21.4D*90C*
Hunter QCX 3292831861.522B**1.7953.263%B++15.548%D23.2B*3.8C**8912.2h6.4C++12C**
Aphelion VEX-4H 447282299.724B+6.4143.091%C7.801%M+58.8B**34.4B+4434.8h51.7B+119.9B
Spear Anti-Vehicle Phalanx Turret 4642761914.526A11.2158.816%A+2.536%D-56.3B**38.4A++4644.9h10.2C+17.4B+
M20 Basilisk 346272348M+4.6842.043%B10.294%A++52.3A**14.2B*3295.2h67.9B**161.5B**
C75 Viper 354265357.571B++4.2549.664%B**3.019%A++42.1B++14.1A++3246.3h16.5C33.2C**
M20 Basilisk 343260289.286M++5.9742.267%B+10.385%A++41.3A++13.2A+2546.3h65.8B*155.6B*
Skyguard 436249495.082B**1.7731.026%C**N/A18.4B++13.9B**22613.5h142C457.6C++
G40-F Ranger 3792411241U237.6827.999%DN/A51.3B+29.4C**3574.7h62.9B+224.5C*
NSX-P Tanto 2192151111.937B**1.3824.608%C+16.744%D*31.2C**N/A976.9h16C+65C++
M12 Kobalt 2142121217.667B+14.3521.316%B+16.509%C84.8B+N/A3182.5h18.2C*85.2B+
S1 3562102640.795C++2.5254.712%C2.857%C+25.9C++18B*3428.1h6B+10.9C**
NS-10 Burster 3042061671.234C*2.0832.108%B6.311%C++12.1M+5.8A10117h97.3A303.1B**
Spear Anti-Vehicle Phalanx Tower 290190295S91.6844.183%D3.158%C-50B+26.3C+3063.8h8B+18.1B+
E540 Halberd-H 270189238.217C+4.9059.63%C*N/A49.7B21.3C+3033.8h5.8C**9.7B+
Hyena Missile Launcher 2951871512.467S9.1537.166%B++N/A29.7B++17.1B+2276.3h39.6C106.6C**
Betelgeuse 54-A 190186941.979C1.3418.206%F-29.57%C+38.8DN/A2144.8h15.2F--83.7F*
Manticore SX40 1861821561.167C*2.1534.692%B*19.231%C47.9B*1.1B1343.8h9.5C--27.5C++
NS-10 Burster 2731811801.006C++2.3131.317%B10.497%B++9.9A++5B*9118.3h113.8B+363.5B+
Frag Grenade 1841811181N/A177.6846.896%C*N/A362C--6C15190.5h4.2C9C+
Comet VM2 2421732060.84C+2.4847.861%B+3.468%C16.3B*6.5B**11710.6h24.1C+50.4C*
Quasar VM1 1751731281.352C+1.9616.219%C++23.699%B**24.7C*N/A877h15.2C++93.7C*
L100 Python AP 233171821.375S18.0653.862%CN/A55.2A*20B+6053.1h4.6B*8.6B++
CAS30 Tank Buster 264167443.795A*0.4850.012%B+1.796%B+24.6M+14.3A+2726.8h38.3B++76.5B++
L105 Zephyr 2091611610.063C*6.7550.706%B**N/A50.3C++15B++2943.2h8.9D*17.6C+
MANA Anti-Vehicle Turret 313152503.04C0.2877.913%B+2.632%D1520C+1610B+3323600.1h11.4C+14.6C++
Xiphos Anti-Personnel Phalanx Tower 162150437.5C--34.1823.028%D3.333%A+75D6C2552h41C--178D
Comet VM2 1851341410.95C+2.3746.129%C++5.97%B++18.6B**7.1B**1307.2h24.4C**52.8B
M12 Kobalt 129128525.6B+22.2820.69%B+19.531%C**98.5B*N/A3381.3h18C++87B+
Spear Anti-Vehicle Phalanx Turret 173119429.75C**26.4346.559%D6.723%B*51.7B+23.5C+2632.3h8.8B+18.8B+
Proton II PPA 125118139.077C5.7629.543%B*1.695%C59C++3.5C+2022h11.8C--40C**
NS-45 Pilot 117117631.857B+1.4626.894%D17.949%D-25.4DN/A644.6h10.5D*38.9D--
NS-20 Gorgon 120113691.638B+1.6831.146%B+18.584%C+24B++1.5C+754.7h50.6C+162.4B
Soldier Soaker 110109791.38C*1.9423.699%D--13.762%C31.1C--N/A773.5h6.5C27.3D
NS-20 Gorgon 113105691.522C**1.7930.607%B+24.762%B*22.3B1.7C++664.7h54.3C+177.4C++
Aphelion VEX-4 143101812.625A*9.3128.237%D--4.951%B+40.4A16.8C+3022.5h42B++148.7B+
Aspis Anti-Aircraft Phalanx Turret 198100616.667S13.3530.078%B*3%B++19.2A++18.8A+3245.2h143.6C**477.4B+
NSX Masamune 21699991C*2.3254.554%C1.01%D-22.5C-26.6B**1844.4h17.5C--32.1C--
Saron HRB-H 12881711.571A8.2559.108%B+N/A38.6C++22.4C+3652.1h23.2C*39.3B+
Auraxium Force-Blade 79775,3430.014C--3.3015%D*2.597%D0.2DN/A1340.1h1.8B+11.9C+
Ectoblaster 7068183.778S0.4642.278%C**10.294%C*29.6C+N/A1002.3h16.7C*39.5B+
MANA Anti-Personnel Turret 7067391.718N/A1.6029.434%UN/A670U30U2354700.1h50.7T*172.4T*
G30 Walker 10867233.5U30.1833.536%B+5.97%B*22.3B*13.7B**2333h203.1C++605.5B+
Sticky Grenade 6160160N/A56.6842.012%D*N/A600D10C+14530.1h3.6D*8.5D*
M20 Basilisk 815669.333A*6.0239.136%A10.714%A**35A++15.6A**2511.6h93.5C--239B+
M40 Fury 6454134.154C0.8432.403%C-3.704%A*36C6.7C--2041.5h17.9C-55.1C-
M12 Kobalt-H 6054154A++50.6823.864%C*12.963%D90D10A+2270.6h13.5B+56.6B+
Spiker 6554321.688B++1.6333.097%B+3.704%F--12.9D-2.6M604.2h23.3T-70.4F
Vortex VM21 6753173.118B+0.2033.346%D-N/A21.2A**5.6C+1032.5h16.9B*50.6B+
G30 Walker 7351225.5S22.1836.539%A1.961%D21.3C++9.2C-1492.4h168.9C*462.4B+
M12 Kobalt 5950150B**46.6819.806%C16%C55.6D-10A+3020.9h33.4F168.6D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter175,6242.3h
Restoration Kit111180.1h
Anti-Vehicle MANA Turret107550.9h
Nano-Armor Kit2741,354,44477.5h
Pain Spire01080.4h
The Flail0560.4h
Flail Targeting Dart411,3729.1h
Solid Wall0890.8h
Spawn Beacon21,1770.7h
Spitfire Auto-Turret47320.8h
Repair Module02550.5h
Turret AI Module02961h
Skywall Shield Emitter02090.6h
Structure Shield Module11780.5h
Cortium Silo21990.6h
Nanite Revive Grenade02740.1h
Medical Applicator13551,9274.4h
Blast Wall01610.7h
Spear Anti-Vehicle Tower0730.2h
Deconstruction Tool01,9630.2h
Welding Device07,3210.5h
Bunker0940.6h
Rampart Wall34143.7h
Xiphos Anti-Personnel Tower02150.9h
Hoplon Anti-Aircraft Phalanx Tower01670.6h
Anti-Infantry MANA Turret82480.4h
Ammunition Package223,3691.9h
Elysium Spawn Tube0830.3h
Pillbox0520.4h
Orbital Strike Target Designator533607.4h
Vehicle Gate01040.7h
Spear Anti-Vehicle Turret1660.6h
WLT-Howler Mining Laser3184,56257.2h
Alarm Module0600.1h
Nano-Repair Grenade01230h
Router01840.4h
Recon Detection Device71000.2h
Shield Recharging Field42430.1h

Check the help document for the dictionary if you want to learn more about words used here.


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