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Paragon Atomnii[RKA7] Atomnii
VS BR 153

KDR: 3.56

Score: 54.7m

Last Seen: Feb 7th, 2020 6:56 PM
- OFFLINE - 15.8 hour(s)

Prestige 1, Battle Rank 100 (153 total) - Vanu Sovereignty on Miller - Outfit Member of KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur Light PPA Hornet Missiles Antares LC Maelstrom Turbo Laser C-4 L100 Python HESH Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,676,340 MLG Score: 1340
Fun Score: N/A
Cheeseburgers Flipped: 607TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.852%22.14%59430120224,1511.855491.703

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.13%1.114B**0.167C++-1.602FHEAD ++ (~8.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.332C**13.40.064C+36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.623%1.847%12236122612,183152142098.00986289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.631%0.674B+0.255C*-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.10.377C**44.10.171C++57

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.315%0.885%564812247,348170222274.31727330%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.665%-0.293C-1.02D*0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.90.283C*10.10.161C++16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.448%4.165%7281812146,674126625465.27172262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.231%0.358C**-0.13C0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.40.268C*32.90.123C+50.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.631%66.847%728512275,7371903343.01471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.067%0.551B+-0.012C+-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.155C++3.2-0.015C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.156%13.171%728312292,179803502.7102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.532%0.791B++-0.304C0.505

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.379C**4.20.139C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 3
54.7m246.2%413 (24.8k)379 (22.7k)3.55808103,67929,1394.1464153 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232968328.026%11.348%31804:5733

50% Engineer16% Heavy Assault18% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2016 10:21 PMOct 25th, 2017 7:36 PMFeb 8th, 2020 7:57 AM (10d) (PST)Feb 7th, 2020 5:19 PM (10d) (PST)Feb 7th, 2020 2:56 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1471291,0180.7190.2020.0822.1650.1601340

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,8097,72261,087431251301022,756

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2402h/100.1d 17,143 11,765 33,113 312k 2,130 4,690 23,033 165.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C+
Kills:1,502
Deaths:651
KDR:2.307
Accuracy:25.336% C+
HSR:19.707% D
NS-15M2
C+
Kills:1,391
Deaths:693
KDR:2.007
Accuracy:23.878% C+
HSR:23.724% C
Ursa
B+
Kills:1,283
Deaths:623
KDR:2.059
Accuracy:25.555% B+
HSR:23.772% C+
Orion VS54
B+
Kills:1,213
Deaths:755
KDR:1.607
Accuracy:23.628% B+
HSR:26.134% C++
Flare VE6
B+
Kills:1,174
Deaths:694
KDR:1.692
Accuracy:26.448% B+
HSR:21.550% C-
NSX Naginata
C
Kills:1,165
Deaths:620
KDR:1.879
Accuracy:19.967% C-
HSR:26.009% C
Pulsar LSW
C+
Kills:1,054
Deaths:533
KDR:1.977
Accuracy:22.391% C+
HSR:23.150% C+
Betelgeuse 54-A
D
Kills:484
Deaths:192
KDR:2.521
Accuracy:19.618% F
HSR:26.033% D
SVA-88
C+
Kills:77
Deaths:39
KDR:1.974
Accuracy:18.638% D--
HSR:24.675% C+
NSX-P Naginata
B+
Kills:61
Deaths:38
KDR:1.605
Accuracy:15.765% D**
HSR:32.787% B+
Kills:9,404
Deaths (as Heavy Assault):4,838
Deaths (to Heavy Assaults):7,176
KDR:1.94378
Kill Difference:4,566
Playtime:384.309 hours
Usage:16%
Score:7.256m
Score/min:315
Accuracy (listed only):22.123%
HSR (listed only):24.754%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B*
HSR:13.145% D
Solstice VE3
B+
Kills:1,236
Deaths:809
KDR:1.528
Accuracy:26.299% B+
HSR:19.660% C+
Zenith VX-5
B++
Kills:1,170
Deaths:631
KDR:1.854
Accuracy:28.568% B++
HSR:20.427% C
NSX Tanto
B
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B
HSR:25.820% C++
Pulsar C
C++
Kills:891
Deaths:346
KDR:2.575
Accuracy:25.023% C++
HSR:23.681% C++
Deimos VA29
B++
Kills:838
Deaths:406
KDR:2.064
Accuracy:69.258% B++
HSR:12.769% D
VE-LR Obelisk
C+
Kills:645
Deaths:204
KDR:3.162
Accuracy:31.514% C+
HSR:29.612% C
VE-C Horizon
C+
Kills:455
Deaths:305
KDR:1.492
Accuracy:32.930% C
HSR:22.857% C+
Eidolon VE33
B*
Kills:348
Deaths:199
KDR:1.749
Accuracy:33.122% B*
HSR:30.747% B++
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D--
NS-11C
C+
Kills:227
Deaths:224
KDR:1.013
Accuracy:23.931% C+
HSR:15.419% D
Solstice Burst
C++
Kills:149
Deaths:67
KDR:2.224
Accuracy:23.189% D
HSR:24.161% C++
Nova
B
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B
Kills:8,717
Deaths (as Engineer):5,110
Deaths (to Engineers):6,329
KDR:1.70587
Kill Difference:3,607
Playtime:1,192.218 hours
Usage:50%
Score:31.280m
Score/min:437
Accuracy (listed only):33.909%
HSR (listed only):21.021%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Thanatos VE70
B*
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B*
HSR:13.145% D
Solstice VE3
B+
Kills:1,236
Deaths:809
KDR:1.528
Accuracy:26.299% B+
HSR:19.660% C+
Sirius SX12
B**
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% B**
HSR:19.815% C*
Zenith VX-5
B++
Kills:1,170
Deaths:631
KDR:1.854
Accuracy:28.568% B++
HSR:20.427% C
NSX Tanto
B
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B
HSR:25.820% C++
Pulsar C
C++
Kills:891
Deaths:346
KDR:2.575
Accuracy:25.023% C++
HSR:23.681% C++
Deimos VA29
B++
Kills:838
Deaths:406
KDR:2.064
Accuracy:69.258% B++
HSR:12.769% D
VE-C Horizon
C+
Kills:455
Deaths:305
KDR:1.492
Accuracy:32.930% C
HSR:22.857% C+
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D--
Eridani SX5
C+
Kills:243
Deaths:155
KDR:1.568
Accuracy:26.346% C+
HSR:20.576% C+
NS-11C
C+
Kills:227
Deaths:224
KDR:1.013
Accuracy:23.931% C+
HSR:15.419% D
Solstice Burst
C++
Kills:149
Deaths:67
KDR:2.224
Accuracy:23.189% D
HSR:24.161% C++
Nova
B
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B
Kills:10,975
Deaths (as Light Assault):6,356
Deaths (to Light Assaults):4,196
KDR:1.72671
Kill Difference:4,619
Playtime:293.626 hours
Usage:12%
Score:5.880m
Score/min:334
Accuracy (listed only):33.201%
HSR (listed only):19.086%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:1,972
Deaths:1,458
KDR:1.353
Accuracy:42.544% B++
HSR:18.104% D
Phaseshift VX-S
B+
Kills:1,734
Deaths:533
KDR:3.253
Accuracy:39.842% B+
HSR:71.338% C+
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Sirius SX12
B**
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% B**
HSR:19.815% C*
VA39 Spectre
B++
Kills:1,168
Deaths:499
KDR:2.341
Accuracy:36.612% B++
HSR:36.130% C+
XM98
B++
Kills:1,165
Deaths:394
KDR:2.957
Accuracy:42.084% B++
HSR:73.820% C+
NSX Tomoe
B+
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:30.816% B+
HSR:29.983% D
Ghost
C+
Kills:870
Deaths:298
KDR:2.919
Accuracy:38.258% C+
HSR:63.218% D
NSX Daimyo
B+
Kills:800
Deaths:221
KDR:3.620
Accuracy:37.659% D
HSR:95.750% B+
Spiker
B*
Kills:565
Deaths:275
KDR:2.055
Accuracy:35.118% B*
HSR:11.681% D*
Beamer VS3
B**
Kills:483
Deaths:439
KDR:1.100
Accuracy:34.437% B**
HSR:18.634% D
NS-30 Vandal
C+
Kills:458
Deaths:152
KDR:3.013
Accuracy:30.023% D
HSR:26.201% C+
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
NS-AM7 Archer
B+
Kills:298
Deaths:529
KDR:0.563
Accuracy:62.745% B+
HSR:12.416% D
Eridani SX5
C+
Kills:243
Deaths:155
KDR:1.568
Accuracy:26.346% C+
HSR:20.576% C+
Manticore SX40
B++
Kills:182
Deaths:156
KDR:1.167
Accuracy:34.692% B++
HSR:19.231% C
NS-45 Pilot
D-
Kills:158
Deaths:70
KDR:2.257
Accuracy:26.228% D-
HSR:18.354% D--
Soldier Soaker
C+
Kills:155
Deaths:103
KDR:1.505
Accuracy:23.771% D*
HSR:12.903% C+
Ectoblaster
B+
Kills:82
Deaths:20
KDR:4.100
Accuracy:44.189% B+
HSR:10.976% B+
Kills:14,495
Deaths (as Infiltrator):7,526
Deaths (to Infiltrators):4,759
KDR:1.92599
Kill Difference:6,969
Playtime:423.286 hours
Usage:18%
Score:7.677m
Score/min:302
Accuracy (listed only):35.834%
HSR (listed only):31.164%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Thanatos VE70
B*
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B*
HSR:13.145% D
Sirius SX12
B**
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% B**
HSR:19.815% C*
Deimos VA29
B++
Kills:838
Deaths:406
KDR:2.064
Accuracy:69.258% B++
HSR:12.769% D
Pulsar VS1
B
Kills:554
Deaths:395
KDR:1.403
Accuracy:25.686% B
HSR:19.856% C+
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
Eridani SX5
C+
Kills:243
Deaths:155
KDR:1.568
Accuracy:26.346% C+
HSR:20.576% C+
VE-A Lacerta
D--
Kills:129
Deaths:82
KDR:1.573
Accuracy:24.487% D--
HSR:3.101% F-
Nova
B
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B
Kills:6,113
Deaths (as Combat Medic):3,686
Deaths (to Combat Medics):2,329
KDR:1.65844
Kill Difference:2,427
Playtime:38.549 hours
Usage:2%
Score:0.723m
Score/min:313
Accuracy (listed only):37.170%
HSR (listed only):15.453%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:983
Deaths:335
KDR:2.934
Accuracy:21.293% C**
HSR:21.465% C+
Blueshift VM5
C++
Kills:871
Deaths:336
KDR:2.592
Accuracy:20.354% C++
HSR:21.470% C+
Nebula VM20
B+
Kills:444
Deaths:219
KDR:2.027
Accuracy:20.586% B
HSR:22.973% B+
Nebula VM20
B+
Kills:356
Deaths:170
KDR:2.094
Accuracy:21.834% B+
HSR:22.753% B+
Cosmos VM3
B*
Kills:251
Deaths:56
KDR:4.482
Accuracy:21.726% B*
HSR:19.920% C*
NS-10 Burster
C**
Kills:237
Deaths:176
KDR:1.347
Accuracy:32.398% C**
HSR:6.329% C++
Cosmos VM3
B*
Kills:223
Deaths:56
KDR:3.982
Accuracy:22.282% B*
HSR:16.592% C--
NS-10 Burster
B+
Kills:202
Deaths:189
KDR:1.069
Accuracy:31.703% C**
HSR:9.406% B+
Comet VM2
B+
Kills:193
Deaths:214
KDR:0.902
Accuracy:47.211% B+
HSR:3.109% D
Quasar VM1
B*
Kills:173
Deaths:128
KDR:1.352
Accuracy:16.219% C+
HSR:23.699% B*
Comet VM2
B++
Kills:155
Deaths:149
KDR:1.040
Accuracy:45.342% C+
HSR:5.806% B++
NS-20 Gorgon
B+
Kills:115
Deaths:71
KDR:1.620
Accuracy:30.893% B+
HSR:19.130% C+
NS-20 Gorgon
B*
Kills:107
Deaths:71
KDR:1.507
Accuracy:30.386% B+
HSR:24.299% B*
Vortex VM21
D
Kills:85
Deaths:35
KDR:2.429
Accuracy:35.705% D
HSR:2.353% D
Vortex VM21
C--
Kills:80
Deaths:35
KDR:2.286
Accuracy:36.406% C--
HSR:1.250% D*
Kills:4,475
Deaths (as MAX Suit):1,120
Deaths (to MAX Suits):928
KDR:3.99554
Kill Difference:3,355
Playtime:76.019 hours
Usage:3%
Score:1.844m
Score/min:404
Accuracy (listed only):28.956%
HSR (listed only):14.704%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,570
V. Kills:408 N/A
Deaths:487
KDR:9.384
Accuracy:48.827% B**
KPH:94.600 A
VKPH:8.400 A*
Hornet Missiles
B**
Kills:4,203
V. Kills:2,431 173%
Deaths:703
KDR:5.979
Accuracy:71.421% B**
KPH:66.800 C+
VKPH:38.600 C+
Antares LC
B*
Kills:3,239
V. Kills:2,293 141%
Deaths:902
KDR:3.591
Accuracy:38.982% B**
KPH:31.900 B*
VKPH:22.600 B*
Maelstrom Turbo Laser
A*
Kills:3,053
V. Kills:1,654 184%
Deaths:627
KDR:4.869
Accuracy:43.878% A*
KPH:41.400 A++
VKPH:22.400 A
Saron Laser Cannon
A+
Kills:1,885
V. Kills:1,272 148%
Deaths:506
KDR:3.725
Accuracy:41.212% A++
KPH:30.400 A+
VKPH:20.500 A+
Dual Photon Pods
B++
Kills:1,845
V. Kills:438 420%
Deaths:135
KDR:13.667
Accuracy:68.169% A++
KPH:114.800 B+
VKPH:27.300 B++
Coyote Missiles
A+
Kills:1,337
V. Kills:501 266%
Deaths:136
KDR:9.831
Accuracy:61.675% B**
KPH:87.400 A+
VKPH:32.800 B++
M202 Wyrm
A
Kills:56
V. Kills:30 181%
Deaths:1
KDR:56
Accuracy:51.200% D
KPH:186.100 A
VKPH:99.700 A
Kills:20,188 (12,747 + 0)
Deaths:3,497
KDR:5.773
VKDR:2.581
Vehicle Kills:9,027
Kill Difference:16,691
Playtime:380.085 hours
Usage:16%
Score:7.975m
Score/min:350
Piloting Accuracy:41.212%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:7,584
V. Kills:393 N/A
Deaths:344
KDR:22.047
Accuracy:40.714% C*
KPH:59.900 B**
VKPH:3.100 C++
C150 Dalton
A+
Kills:1,095
V. Kills:638 171%
Deaths:26
KDR:42.115
Accuracy:42.764% B+
KPH:70.700 A+
VKPH:41.200 B*
AP30 Shredder
A*
Kills:947
V. Kills:587 161%
Deaths:24
KDR:39.458
Accuracy:45.181% A+
KPH:79.400 A*
VKPH:49.200 A*
L-30R Vektor
B++
Kills:489
V. Kills:251 194%
Deaths:122
KDR:4.008
Accuracy:35.880% C
KPH:16.700 B++
VKPH:8.600 C++
CAS30 Tank Buster
A
Kills:341
V. Kills:162 209%
Deaths:72
KDR:4.736
Accuracy:42.998% C
KPH:15.600 A
VKPH:7.400 C+
L105 Zephyr
B*
Kills:288
V. Kills:84 339%
Deaths:17
KDR:16.941
Accuracy:49.328% B++
KPH:54.800 C*
VKPH:16 B*
Dual-75 Duster
B**
Kills:54
V. Kills:1 N/A
Deaths:2
KDR:27
Accuracy:35.785% C
KPH:104.600 B**
VKPH:1.900 D--
Kills:10,798 (8,414 + 2,384)
Deaths:607
KDR:17.789
VKDR:3.486
Vehicle Kills:2,116
Kill Difference:10,191
Playtime:211.063 hours
Usage:9%
Score:2.641m
Score/min:209
Piloting Accuracy:42.998%
Gunner Accuracy:35.785%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,068
V. Kills:370 N/A
Deaths:100
KDR:20.680
Accuracy:54.818% B++
KPH:94.800 A++
VKPH:17 A*
L100 Python AP
A++
Kills:494
V. Kills:165 298%
Deaths:19
KDR:26
Accuracy:45.880% D*
KPH:58 A++
VKPH:19.400 C++
L100 Python HEAT
A++
Kills:486
V. Kills:169 286%
Deaths:29
KDR:16.759
Accuracy:58.495% B++
KPH:55.200 A++
VKPH:19.200 A
C75 Viper
A++
Kills:403
V. Kills:144 278%
Deaths:42
KDR:9.595
Accuracy:48.100% B*
KPH:44.900 B++
VKPH:16 A++
Skyguard
A
Kills:322
V. Kills:213 150%
Deaths:54
KDR:5.963
Accuracy:29.971% C+
KPH:20.600 B*
VKPH:13.600 A
LB00 Python AP
B**
Kills:146
V. Kills:52 275%
Deaths:4
KDR:36.500
Accuracy:48.400% D*
KPH:74.800 B**
VKPH:26.600 B++
Kills:3,919 (3,919 + 0)
Deaths:248
KDR:15.802
VKDR:4.488
Vehicle Kills:1,113
Kill Difference:3,671
Playtime:65.721 hours
Usage:3%
Score:1.225m
Score/min:311
Driving Accuracy:48.400%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,527
V. Kills:675 226%
Deaths:153
KDR:9.980
Accuracy:58.118% B+
KPH:42.200 A
VKPH:18.700 B+
Supernova VPC
A+
Kills:1,222
V. Kills:226 N/A
Deaths:38
KDR:32.158
Accuracy:53.599% C**
KPH:75.500 A+
VKPH:14 A+
Supernova PC
A*
Kills:826
V. Kills:265 311%
Deaths:74
KDR:11.162
Accuracy:53.781% B+
KPH:44.600 A*
VKPH:14.300 A
Saron HRB
A++
Kills:461
V. Kills:306 150%
Deaths:31
KDR:14.871
Accuracy:50.118% B++
KPH:44.100 A++
VKPH:29.300 A+
E540 Halberd
B**
Kills:425
V. Kills:192 220%
Deaths:28
KDR:15.179
Accuracy:43.781% C--
KPH:43.500 B**
VKPH:19.700 B+
Proton II PPA
B+
Kills:167
V. Kills:13 N/A
Deaths:14
KDR:11.929
Accuracy:30.192% B*
KPH:57.300 C+
VKPH:4.500 B+
Aphelion VEX-4
A+
Kills:111
V. Kills:45 241%
Deaths:8
KDR:13.875
Accuracy:27.888% D-
KPH:40.700 A+
VKPH:16.500 C+
G30 Walker
B**
Kills:65
V. Kills:28 224%
Deaths:3
KDR:21.667
Accuracy:35.972% B**
KPH:21.400 C+
VKPH:9.200 C-
M20 Basilisk
M++
Kills:65
V. Kills:30 210%
Deaths:7
KDR:9.286
Accuracy:38.331% B**
KPH:33.700 A*
VKPH:15.500 M++
Kills:4,869 (3,575 + 1,294)
Deaths:356
KDR:13.677
VKDR:5
Vehicle Kills:1,780
Kill Difference:4,513
Playtime:101.701 hours
Usage:4%
Score:1.903m
Score/min:312
Driving Accuracy:53.781%
Gunner Accuracy:38.331%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,326
V. Kills:104 N/A
Deaths:58
KDR:22.862
Accuracy:42.030% B+
KPH:115.900 B++
VKPH:9.100 B++
Aphelion VEX-4H
B**
Kills:330
V. Kills:182 180%
Deaths:32
KDR:10.313
Accuracy:42.488% C
KPH:59 B**
VKPH:32.500 B+
E540 Halberd-H
C**
Kills:214
V. Kills:90 235%
Deaths:24
KDR:8.917
Accuracy:58.677% C++
KPH:49.800 C**
VKPH:21 C+
Saron HRB-H
B+
Kills:81
V. Kills:47 169%
Deaths:7
KDR:11.571
Accuracy:59.136% B+
KPH:36.700 C+
VKPH:21.300 C
M12 Kobalt-H
C**
Kills:79
V. Kills:6 N/A
Deaths:1
KDR:79
Accuracy:22.535% C+
KPH:79 D
VKPH:6 C**
Kills:2,030 (0 + 2,030)
Deaths:122
KDR:16.639
VKDR:3.516
Vehicle Kills:429
Kill Difference:1,908
Playtime:24.536 hours
Usage:1%
Score:0.510m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:22.535%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:426
V. Kills:7 N/A
Deaths:14
KDR:30.429
Accuracy:20.585% B
KPH:91 B++
VKPH:1.500 D-
M20 Basilisk
A*
Kills:299
V. Kills:77 383%
Deaths:37
KDR:8.081
Accuracy:41.447% C*
KPH:52.400 A*
VKPH:13.500 B*
M20 Basilisk
A++
Kills:296
V. Kills:90 325%
Deaths:29
KDR:10.207
Accuracy:41.192% C*
KPH:41 A++
VKPH:12.500 A+
M12 Kobalt
B+
Kills:248
V. Kills:9 N/A
Deaths:5
KDR:49.600
Accuracy:19.697% C**
KPH:86.500 B+
VKPH:3.100 C+
G30 Walker
B**
Kills:90
V. Kills:51 173%
Deaths:3
KDR:30
Accuracy:34.049% B+
KPH:25.300 B++
VKPH:14.400 B**
M40 Fury
C
Kills:58
V. Kills:11 N/A
Deaths:13
KDR:4.462
Accuracy:32.221% C-
KPH:36 C
VKPH:6.800 C--
Kills:1,417 (0 + 1,417)
Deaths:101
KDR:14.030
VKDR:2.426
Vehicle Kills:245
Kill Difference:1,316
Playtime:25.639 hours
Usage:1%
Score:0.445m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:32.221%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:443
V. Kills:26 N/A
Deaths:184
KDR:2.408
Accuracy:44.273% C*
KPH:54.900 C++
VKPH:3.200 B**
Kills:443 (443 + 0)
Deaths:184
KDR:2.408
VKDR:0.141
Vehicle Kills:26
Kill Difference:259
Playtime:8.073 hours
Usage:0%
Score:0.065m
Score/min:135
Driving Accuracy:44.273%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:104
V. Kills:10 N/A
Deaths:3
KDR:34.667
Accuracy:34.660% C*
KPH:95.700 B++
VKPH:9.200 B*
Kills:104 (0 + 104)
Deaths:3
KDR:34.667
VKDR:3.333
Vehicle Kills:10
Kill Difference:101
Playtime:1.087 hours
Usage:0%
Score:0.022m
Score/min:331
Piloting Accuracy:N/A%
Gunner Accuracy:34.660%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 7,9777,58434422.047A18.4940.714%C*2.123%C*59.9B**3.1C++167126.7h18.7B+46B+
Light PPA 4,9784,5704879.384B++5.8348.827%B**1.138%C+94.6A8.4A*28348.3h11.1C**22.6B+
Hornet Missiles 6,6344,2037035.979C++2.4271.421%B**1.761%C*66.8C+38.6C+45962.9h9.7C++13.5B+
Antares LC 5,5323,2399023.591B**0.0338.982%B**2.223%C*31.9B*22.6B*265101.4h107.1C**274.8B+
Maelstrom Turbo Laser 4,7073,0536274.869B**1.3143.878%A*2.719%C++41.4A++22.4A34173.8h74.2B+169.1B++
C-4 3,2162,2347532.967B**0.5925.699%C+N/A155.1A+68.2M106114.4h1.2B+4.6B+
L100 Python HESH 2,4382,06810020.68B++17.1254.818%B++N/A94.9A++17A*32821.8h3.1B+5.7B+
Lasher X2 2,0942,0391,4431.413B+2.1530.555%B+3.237%C-38.3C**1C+9353.3h17.5B+57.3B+
NS-44 Commissioner 2,0081,9721,4581.353B2.2142.544%B++18.104%D45.9B+N/A13443h4.3C10C**
Saron Laser Cannon 3,1571,8855063.725B+0.1741.212%A++2.493%C*30.4A+20.5A+35862h99.6B+241.6B++
Orbital Strike Uplink 2,6221,84811848U1,844.441294.19%UN/A2640U1105.7U124560.7h1.2T*0.1T*
Dual Photon Pods 2,2831,84513513.667B**10.1168.169%A++1.03%C114.6B+27.2B++49916.1h16.3B++23.9B*
Phaseshift VX-S 1,7461,7345333.253C++0.3139.842%B+71.338%C+46.7B**N/A10937.1h3.4C+8.5C++
Supernova FPC 2,2021,5271539.98B6.4258.118%B+1.899%C42.2A18.6B+33336.2h4.4B+7.6B++
VE-H Maw 1,5331,5026512.307B*1.2525.336%C+19.707%D59.6B1.2B+13725.2h11.7C+46.4C++
VE-S Canis 1,5081,4726452.282B**1.2827.735%C++18.41%C29.3CN/A9050.2h14.2C51.2C+
NS-15M2 1,4171,3916932.007C*1.5523.878%C+23.724%C52.1C*1B+13726.7h14.9C--62.4C+
Coyote Missiles 1,8381,3371369.831A*6.2761.675%B**N/A87.4A+32.7B++50415.3h24.3B**39.4B**
Proton II PPA-H 1,4301,3265822.862B**19.3042.03%B+1.282%C116.3B++9.1B++31211.4h9.5B22.5B+
Ursa 1,3131,2836232.059B*1.5025.555%B+23.772%C+56.8B+1.3A+14122.6h13C50.7C*
Thanatos VE70 1,2651,2401,0851.143B2.4246.874%B*13.145%D33.5C**N/A11737h5C++10.6B+
Solstice VE3 1,2671,2368091.528A2.0326.299%B+19.66%C+23.9C*N/A9451.7h15.7C++59.8C++
Supernova VPC 1,4481,2223832.158A+28.6053.599%C**N/A75.4A+14A+32016.2h3B5.7B+
Orion VS54 1,2241,2137551.607C++1.9523.628%B+26.134%C++46.3B+N/A21026.2h12.6C*53.2C++
Sirius SX12 1,2101,1866131.935B++1.6230.883%B**19.815%C*41.3B+N/A12928.7h17.2C-55.8C**
Flare VE6 1,2001,1746941.692B+1.8726.448%B+21.55%C-44C++1B**13226.7h12.1C45.8C**
Zenith VX-5 1,1971,1706311.854B*1.7028.568%B++20.427%C24.9CN/A7047h17.1D-59.7C+
VA39 Spectre 1,1781,1684992.341B+1.2236.612%B++36.13%C+45.4AN/A16325.7h4.9B++13.5B++
NSX Naginata 1,1861,1656201.879B+1.6819.967%C-26.009%C39.5C+N/A10229.5h13.9C+69.7C+
XM98 1,1681,1653942.957B+0.6042.084%B++73.82%C+45.9B**N/A11625.4h2.3B5.4B+
NSX Tanto 1,1761,1586291.841B++1.7228.285%B25.82%C++33.2C+N/A9234.9h13.8C++48.7B
NSX Tomoe 1,1721,1547301.581C+1.9830.816%B+29.983%D34.7C+N/A9133.3h16.5C53.4C+
C150 Dalton 1,7331,0952642.115M**38.5642.764%B+1.187%B+70.6A+41.2B*55515.5h3.6C**8.4B+
Pulsar LSW 1,0711,0545331.977B+1.5822.391%C+23.15%C+47.5C++N/A13622.2h14.6C--65.3C+
Proximity Mine 1,0321,0311835.634B+2.0845.283%BN/A104.1CN/A2899.9h2.2D-4.9C+
Tank Mine 1,6271,0041337.549M3.9934.358%C+N/A189.4A++117.5A++15445.3h1.6B+4.7B*
Blueshift VM5 1,0049833352.934C**0.6221.293%C**21.465%C+51.7B**1.1B*14219h16.3C++76.8B
AP30 Shredder 1,5349472439.458M+35.9045.181%A+1.901%C+79.6A*49.3A*59211.9h100.5C222.4B+
Pulsar C 9168913462.575B++0.9825.023%C++23.681%C++31.4C++N/A11028.4h12.9C+51.7C++
Blueshift VM5 8928713362.592C++0.9720.354%C++21.47%C+45.6B+1.1B*12719.1h18.4D90.6C+
Ghost 8768702982.919C+0.6438.258%C+63.218%D39.5C+N/A12622h2.5C6.5C+
Deimos VA29 8618384062.064B++1.4969.258%B++12.769%D37.9C1B**9322.1h2.8D4.1C++
Supernova PC 1,0918267411.162B*7.6053.781%B+1.332%D44.6A*14.3A24618.5h5.4C+10B
NSX Daimyo 8038002213.62C++0.0637.659%D95.75%B+38.8C-N/A9320.6h2.7C+7.2C+
VE-LR Obelisk 6626452043.162B**0.4031.514%C+29.612%C39.1C*1C*11716.5h6.8C++21.7C*
Spiker 5955652752.055B**1.5035.118%B*11.681%D*26.8C1.4C++8121.1h15.5D*44.1C--
Pulsar VS1 5715543951.403B+2.1625.686%B19.856%C+33B1B**12216.8h17.7D69C+
Rocklet Rifle 1,0605322811.893A**1.6754.487%C*N/A29.4C++29.2B+36218.1h42C+77.2C++
Lancer VS22 9035122432.107A1.4563.575%C**1.367%C+24.6B*18.8B+23120.8h11.4B+17.9B+
L100 Python AP 6594941926M**22.4445.88%D*N/A58.1A++19.4C++4048.5h4.2B*9.2B+
L-30R Vektor 7404891224.008A++0.4535.88%C3.476%B**16.7B++8.6C++8929.3h60.3B+168B
L100 Python HEAT 6554862916.759M13.2058.495%B++N/A55.2A++19.2A2878.8h7C12C++
Betelgeuse 54-A 4934841922.521C+1.0419.618%F26.033%D51.5C--1C++2539.4h13.9F71F-
Beamer VS3 4994834391.1B+2.4634.437%B**18.634%D26.7C+N/A10318.1h13.7D--39.7C+
Saron HRB 7674613114.871A++11.3150.118%B++N/A43.9A++29.1A+44710.5h23.1C+46.2B+
NS-30 Vandal 4694581523.013B+0.5530.023%D26.201%C+48.7C**1.2A++1359.4h7.3D--24.4D
VE-C Horizon 4714553051.492C++2.0732.93%C22.857%C+27.6C--1C+7116.5h20.4D61.9C
Nebula VM20 4554442192.027C+1.5320.586%B22.973%B+42.3B+1B+12310.5h19.5D94.6C++
S12 Renegade 4694431842.408C+1.1544.273%C*5.643%C*54.7C++3.2B**1358.1h4C8.9C+
G40-F Ranger 6744281428U424.4429.309%DN/A54.2B+31.1B+3787.9h61.6B+210.1B
M12 Kobalt 4334261430.429A26.8720.585%B18.779%C++90.6B++1.5D-3174.7h18.9C*91.9C**
E540 Halberd 6174252815.179B+11.6243.781%C--2.588%C*43.4B**19.6B+2969.8h5.3B+12C*
C75 Viper 547403429.595A6.0448.1%B*1.985%B++44.8B++16A++3219h15.5C+32.3C**
Nemesis VSH9 7253992901.376B**2.1863.775%C++1.253%D18.8C++15.4B+22421.2h8.6C+13.4C++
Nebula VM20 3633561702.094C+1.4621.834%B+22.753%B+42.9B+N/A1268.3h20.5D93.9C++
NSX Tengu 3543502361.483B2.0836.866%C++14.571%D--30.2CN/A7511.6h16.3C-44.2C+
Eidolon VE33 3523481991.749B+1.8133.122%B*30.747%B++30.5C*N/A11211.4h10.2C30.9C**
CAS30 Tank Buster 503341724.736A++1.1842.998%C2.053%B**15.6A7.4C+13121.9h38.4B+89.4B+
NS Decimator 4413341771.887B*1.6758.211%C4.79%A*45.8B+14.7C+3227.3h3.7B++6.3B+
Aphelion VEX-4H 5123303210.313B+6.7542.488%C7.576%M+58.9B**32.5B+4375.6h50.9B+119.7B
Auraxium Slasher 33832711,4670.029C+3.5329.011%C+4.893%D0.6C-N/A1579.4h2B+7C**
Skyguard 535322545.963B**2.4029.971%C+N/A20.5B*13.6A23415.7h126.6C+422.3C++
Hunter QCX 3563052041.495B**2.0652.148%B+14.426%D21.3B*3.6C++8314.3h6.3C*12.1C**
Plasma Grenade 3103051305N/A301.4450.568%B+N/A508.3C++8.3C+17980.6h3.8C+7.5B
Spear Anti-Vehicle Phalanx Turret 4972991915.737A12.1858.386%A2.341%D-56.4B**37.4A+4665.3h10.1C+17.4B+
M20 Basilisk 376299378.081A*4.5241.447%C*10.368%A++52.5A*13.5B*3285.7h66B++159.2B*
NS-AM7 Archer 5632985290.563C*3.0062.745%B+12.416%D4.1D3.6B++4272.8h29.2D46.6C-
M20 Basilisk 3862962910.207S6.6541.192%C*9.122%A41.1A++12.5A+2617.2h64.7B*157B*
L105 Zephyr 3722881716.941B*13.3849.328%B++1.042%C++54.3C++15.8B*3035.3h8.7D-17.6C+
NSX-P Tanto 2662591361.904B**1.6525.434%C+18.147%D--29.4C++N/A1018.8h16.3C+64.2C++
Hyena Missile Launcher 3992571616.063S12.5037.356%B++N/A32.1B+17.8B+2578h39.5C105.9C*
Cosmos VM3 257251564.482A+0.9221.726%B*19.92%C*67.8A*1.6A*2023.7h13.4C**61.7B+
Spear Anti-Vehicle Phalanx Tower 383248382.667M**79.1144.567%D2.419%D55.1B+30C*3424.5h7.5B+16.8B+
M12 Kobalt 257248549.6A++46.0419.697%C**18.145%C+85.5B3.1C+3372.9h21.5C109.1C++
Eridani SX5 2502431551.568B1.9926.346%C+20.576%C+39.8C++1.1A+1506.1h15.1D57.3C
NS-10 Burster 3492371761.347B2.2132.398%C**6.329%C++12.7M+6A+10518.6h94.5A291.8B**
Xiphos Anti-Personnel Phalanx Tower 242230546C42.4425.78%C2.174%B++104.5D5.5D3052.2h34.3C133.2C
NS-11C 2362272241.013C+2.5523.931%C+15.419%D18.9CN/A8812h20.6D*86.2C-
Cosmos VM3 227223563.982A+0.4222.282%B*16.592%C--60.3A++1.1B**1893.7h14.9C+67C*
E540 Halberd-H 304214248.917C+5.3658.677%C++N/A49.8C**20.9C+3304.3h5.8C*10C**
S1 3562102640.795C*2.7654.712%C2.857%C++25.9C++18B++3798.1h6B+10.9B
NS-10 Burster 3072021891.069C*2.4931.703%C**9.406%B+10.2A++5.3B**9419.8h113.9B+359.2B+
Comet VM2 2651932140.902C+2.6647.211%B+3.109%D16.9B*6.3B**12411.4h24.2C+51.3C++
Manticore SX40 1861821561.167C*2.3934.692%B++19.231%C47.9B*1.1B**1393.8h9.5C-27.5C*
Quasar VM1 1751731281.352C+2.2116.219%C+23.699%B*24.7C++N/A947h15.2C++93.7C++
Proton II PPA 1801671411.929C+8.3730.192%B*1.198%D57.6C+4.5B+2082.9h12.5D41.4C*
NS-45 Pilot 158158702.257B++1.3026.228%D-18.354%D--23.9DN/A656.6h10D--38.2D--
Soldier Soaker 1581551031.505B+2.0523.771%D*12.903%C+38.8CN/A1054h5.8C*24.4C
Comet VM2 2091551491.04C+2.5245.342%C+5.806%B++19.1B**6.7B*1308.1h24.1C**53.2B
MANA Anti-Vehicle Turret 314153552.782C++0.7877.438%A2.614%C+1530C+1610B*1735420.1h11.6D14.9C*
Solstice Burst 150149672.224B+1.3323.189%D24.161%C++36.3C+N/A1184.1h14.5C62.3C
LB00 Python AP 198146436.5A++32.9448.4%D*2.74%M++73B**26B++3792h3.2B**6.6B+
Spear Anti-Vehicle Phalanx Turret 192130432.5B+28.9449.279%C--6.154%B**50B++23.8C++2592.6h9.7B+19.7B+
VE-A Lacerta 133129821.573C+1.9924.487%D--3.101%F-39.1D1.2C-1083.3h20F--81.6F-
M60-A Bulldog 157125431.25M**27.6942.797%B+1.6%C++54.3B+13.9A++4452.3h6.5C-15.2C*
NS-20 Gorgon 122115711.62B+1.9430.893%B+19.13%C+24.5B+1.5C+774.7h50.3C+162.7C**
Aspis Anti-Aircraft Phalanx Turret 220115619.167S15.6130.528%B*2.609%B+20.9A*19.1A++3325.5h134B+438.9B++
Aphelion VEX-4 156111813.875A++10.3227.888%D-4.505%B41.1A+16.7C+3222.7h41.4B++148.5B+
M12 Kobalt 1191081108S104.4419.396%C--19.444%B83.1C8.5B**3101.3h25.1D129.3D
NS-20 Gorgon 115107711.507C**2.0530.386%B+24.299%B*22.8C**1.7C++674.7h54C+177.6C++
CAS 14-E 114104334.667A+31.1134.66%C*N/A94.5B++9.1B*3311.1h32.8C++94.5C*
Nova 103101691.464C+2.0946.393%C++16.832%B34.8C+N/A1102.9h5.5D11.8C+
Fatestealer 1001001150.87M2.6933.807%C20%C12.3DN/A298.1h2.4C7C+
NSX Masamune 21699991C*2.5654.613%C1.01%D-22.5C-26.6B**1864.4h17.8C32.5C
G30 Walker 14190330S26.4434.049%B+4.444%C++25B++14.2B**2463.6h183.3C**538.3B+
Vortex VM21 10785352.429B**1.1335.705%D2.353%D19.8A++5.1C1104.3h18.9B*52.9B+
Ectoblaster 8482204.1S0.5444.189%B+10.976%B+34.2C*N/A1082.4h16.2C*36.6B+
Saron HRB-H 12881711.571A8.0159.136%B+N/A36.8C+21.4C3912.2h25C++42.3B
Vortex VM21 10680352.286B**1.2736.406%C--1.25%D*18.6A*6B+1094.3h21.7B**59.7B++
M12 Kobalt-H 8579179M**75.4422.535%C+15.19%C79D6C**2001h15.5C++68.8C++
Auraxium Force-Blade 81795,6000.014C--3.5415.011%D*2.532%D0.2C--N/A1354.6h1.8B+12C
MANA Anti-Personnel Turret 8279441.795N/A1.7627.923%UN/A790U30U2766200.1h46.8T*167.5T*
Sticky Grenade 8078178N/A74.4443.704%D--N/A390D*10C17180.2h3D6.9D
SVA-88 8277391.974C*1.5818.638%D--24.675%C+42.8C+2.8S2621.8h17.1F91.6D--
G30 Walker 9365321.667S18.1135.972%B**1.538%D-21.7C+9.3C-1403h169C++469.9B
M20 Basilisk 956579.286S5.7338.331%B**9.231%A++34.2A*15.8M++2481.9h97.4D254.1C*
NSX-P Naginata 6261381.605C**1.9515.765%D**32.787%B+43.6C+N/A1571.4h11.8C**74.6C
MAX Punch 66591,1200.053C-3.5149.791%C++N/A0.8C--N/A272.4h2C+4.1C++
M40 Fury 6958134.462C0.9032.221%C-3.448%A++36.3C6.9C--2071.6h17.5C54.3C
M202 Wyrm 8656156M*52.4451.2%D3.571%B+186.7A100A11670.3h38.5C*75.2C++
Dual-75 Duster 5554227A+23.4435.785%CN/A108B**2D--3350.5h6.7C18.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon61,5221.1h
Anti-Vehicle MANA Turret118071h
Nano-Armor Kit4411,592,56989.2h
Skywall Shield Emitter03070.8h
Turret AI Module14681.3h
Structure Shield Module12640.6h
Repair Module04160.8h
Bunker0950.6h
Nanite Revive Grenade03410.1h
Medical Applicator16770,8425.9h
Blast Wall02661.2h
Cortium Silo22990.8h
Restoration Kit111180.1h
Spitfire Auto-Turret81,3221.6h
Motion Spotter216,6322.7h
Hoplon Anti-Aircraft Phalanx Tower02230.7h
Rampart Wall35044.2h
Xiphos Anti-Personnel Tower13001.1h
Welding Device116,4180.9h
Deconstruction Tool01,9630.2h
Spear Anti-Vehicle Tower01300.4h
Shield Recharging Field63790.2h
Recon Detection Device71000.2h
Ammunition Package243,6722.1h
Anti-Infantry MANA Turret102830.5h
Pain Spire01760.6h
Routing Spire0620.2h
Flail Targeting Dart632,92217.6h
The Flail01330.8h
Solid Wall12021.6h
Router12300.6h
Nano-Repair Grenade01340h
WLT-Howler Mining Laser3984,56278.5h
Orbital Strike Target Designator9057911.8h
IPC Targeting Dart14620.9h
Vehicle Gate01911.2h
Pillbox0860.5h
Alarm Module01010.3h
Elysium Spawn Tube01610.6h
Spear Anti-Vehicle Turret1730.6h

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