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Paragon Atomnii[RKA7] Atomnii
VS BR 147

KDR: 3.45

Score: 49.7m

Last Seen: Jun 12th, 2019 5:51 PM
- OFFLINE - 318.2 hour(s)

Prestige 1, Battle Rank 100 (147 total) - Vanu Sovereignty on Miller - Outfit Member of KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur Light PPA Hornet Missiles Antares LC Maelstrom Turbo Laser C-4 L100 Python HESH NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,707,615 MLG Score: 1365
Fun Score: N/A
Cheeseburgers Flipped: 540TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.287%22.264%60726118421,5241.781491.666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.265%1.206B**0.223C++-1.811F-HEAD ++ (~8.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.343C**13.30.062C+35.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.784%1.911%12636120411,719142140188.24121292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.511%0.677B+0.293C*-0.166

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.50.377C**440.17C++56.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.967%1.031%512812025,917153618603.85221318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.672%-0.294C-0.989D--0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.244C++11.10.116C+18.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.553%3.95%6591711935,468117721224.64177258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.506%0.416B-0.139C0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.10.246C++36.50.081C+53.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.822%66.571%659512055,5971704343.28462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.078%0.575B+-0.037C+-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.153C++3.3-0.023C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.062%13.106%659312072,167710503.05211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.573%0.795B++-0.295C0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**4.20.141C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 7
49.7m248.3%415 (24.9k)381 (22.9k)3.4472492,12426,7244.01429147 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1210873228.374%11.703%33204:5329

50% Engineer16% Heavy Assault17% Infiltrator13% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2016 10:21 PMOct 25th, 2017 7:36 PMJun 25th, 2019 9:02 AM (10h) (PST)Jun 12th, 2019 5:24 PM (13d) (PST)Jun 12th, 2019 1:51 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1381271,0110.7060.2050.0832.1520.1601365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,2887,61460,674421251291022,866

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2174.1h/90.6d 15,154 10,781 29,620 280.8k 1,897 4,261 20,930 148.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C++
Kills:1,348
Deaths:593
KDR:2.273
Accuracy:25.957% C++
HSR:19.510% D
NS-15M2
C++
Kills:1,220
Deaths:612
KDR:1.993
Accuracy:24.340% C++
HSR:23.771% C
Orion VS54
B+
Kills:1,213
Deaths:755
KDR:1.607
Accuracy:23.633% B+
HSR:26.134% C*
Ursa
B+
Kills:1,188
Deaths:586
KDR:2.027
Accuracy:26.010% B+
HSR:23.906% C+
Flare VE6
B++
Kills:1,174
Deaths:694
KDR:1.692
Accuracy:26.453% B++
HSR:21.550% C-
NSX Naginata
C+
Kills:995
Deaths:542
KDR:1.836
Accuracy:19.724% C-
HSR:27.236% C+
Pulsar LSW
C+
Kills:604
Deaths:322
KDR:1.876
Accuracy:23.009% C+
HSR:23.344% C+
Betelgeuse 54-A
D
Kills:378
Deaths:162
KDR:2.333
Accuracy:18.599% F-
HSR:26.191% D
NSX-P Naginata
B+
Kills:61
Deaths:38
KDR:1.605
Accuracy:15.765% D**
HSR:32.787% B+
Kills:8,181
Deaths (as Heavy Assault):4,304
Deaths (to Heavy Assaults):6,645
KDR:1.90079
Kill Difference:3,877
Playtime:339.476 hours
Usage:16%
Score:6.396m
Score/min:314
Accuracy (listed only):22.610%
HSR (listed only):24.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Zenith VX-5
B++
Kills:1,157
Deaths:620
KDR:1.866
Accuracy:28.576% B++
HSR:20.398% C+
Pulsar C
C++
Kills:872
Deaths:342
KDR:2.550
Accuracy:24.957% C++
HSR:23.968% C++
Deimos VA29
B++
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B++
HSR:12.591% D
VE-LR Obelisk
C+
Kills:637
Deaths:202
KDR:3.153
Accuracy:31.543% C+
HSR:29.827% C
Eidolon VE33
B*
Kills:347
Deaths:199
KDR:1.744
Accuracy:33.112% B*
HSR:30.548% B++
VE-C Horizon
C++
Kills:272
Deaths:139
KDR:1.957
Accuracy:35.569% C++
HSR:21.691% C
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D--
Nova
B+
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B+
Kills:8,105
Deaths (as Engineer):4,619
Deaths (to Engineers):5,834
KDR:1.75471
Kill Difference:3,486
Playtime:1,092.144 hours
Usage:50%
Score:28.936m
Score/min:442
Accuracy (listed only):36.041%
HSR (listed only):21.148%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% C**
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Zenith VX-5
B++
Kills:1,157
Deaths:620
KDR:1.866
Accuracy:28.576% B++
HSR:20.398% C+
Pulsar C
C++
Kills:872
Deaths:342
KDR:2.550
Accuracy:24.957% C++
HSR:23.968% C++
Deimos VA29
B++
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B++
HSR:12.591% D
NSX Tengu
C+
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C+
HSR:14.571% D--
VE-C Horizon
C++
Kills:272
Deaths:139
KDR:1.957
Accuracy:35.569% C++
HSR:21.691% C
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D--
Nova
B+
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B+
Eridani SX5
B++
Kills:63
Deaths:32
KDR:1.969
Accuracy:30.246% B++
HSR:19.048% C+
Kills:10,192
Deaths (as Light Assault):5,744
Deaths (to Light Assaults):3,816
KDR:1.77437
Kill Difference:4,448
Playtime:271.940 hours
Usage:13%
Score:5.413m
Score/min:332
Accuracy (listed only):35.194%
HSR (listed only):18.777%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,892
Deaths:1,416
KDR:1.336
Accuracy:42.825% B*
HSR:18.076% D
Phaseshift VX-S
B+
Kills:1,687
Deaths:527
KDR:3.201
Accuracy:39.993% B+
HSR:71.132% C
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% C**
VA39 Spectre
B++
Kills:1,168
Deaths:499
KDR:2.341
Accuracy:36.612% B++
HSR:36.130% C+
XM98
B++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:42.148% B++
HSR:73.707% C+
NSX Tomoe
B
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:30.816% B
HSR:29.983% D
NSX Daimyo
B+
Kills:800
Deaths:221
KDR:3.620
Accuracy:37.659% D
HSR:95.750% B+
Ghost
C++
Kills:782
Deaths:252
KDR:3.103
Accuracy:39.636% C++
HSR:61.765% D
Beamer VS3
B**
Kills:467
Deaths:427
KDR:1.094
Accuracy:34.781% B**
HSR:18.630% C--
Spiker
B++
Kills:351
Deaths:152
KDR:2.309
Accuracy:34.631% B++
HSR:13.675% D--
NSX Tengu
C+
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C+
HSR:14.571% D--
NS-AM7 Archer
B+
Kills:296
Deaths:509
KDR:0.582
Accuracy:62.821% B+
HSR:12.500% D
Manticore SX40
B*
Kills:182
Deaths:156
KDR:1.167
Accuracy:34.692% B*
HSR:19.231% C
NS-45 Pilot
D
Kills:125
Deaths:65
KDR:1.923
Accuracy:26.463% D
HSR:18.400% D-
Soldier Soaker
C
Kills:109
Deaths:79
KDR:1.380
Accuracy:23.699% D*
HSR:13.762% C
Ectoblaster
B++
Kills:80
Deaths:18
KDR:4.444
Accuracy:44.282% B+
HSR:11.250% B++
Eridani SX5
B++
Kills:63
Deaths:32
KDR:1.969
Accuracy:30.246% B++
HSR:19.048% C+
Kills:13,324
Deaths (as Infiltrator):6,968
Deaths (to Infiltrators):4,334
KDR:1.91217
Kill Difference:6,356
Playtime:375.488 hours
Usage:17%
Score:6.738m
Score/min:299
Accuracy (listed only):36.488%
HSR (listed only):31.435%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% C**
Deimos VA29
B++
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B++
HSR:12.591% D
Pulsar VS1
B+
Kills:550
Deaths:395
KDR:1.392
Accuracy:25.666% B+
HSR:19.636% C+
NSX Tengu
C+
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C+
HSR:14.571% D--
Nova
B+
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B+
Eridani SX5
B++
Kills:63
Deaths:32
KDR:1.969
Accuracy:30.246% B++
HSR:19.048% C+
Kills:5,788
Deaths (as Combat Medic):3,466
Deaths (to Combat Medics):2,150
KDR:1.66994
Kill Difference:2,322
Playtime:33.790 hours
Usage:2%
Score:0.614m
Score/min:303
Accuracy (listed only):39.258%
HSR (listed only):16.756%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:817
Deaths:301
KDR:2.714
Accuracy:21.315% C**
HSR:22.277% C*
Blueshift VM5
C*
Kills:748
Deaths:302
KDR:2.477
Accuracy:20.410% C*
HSR:20.722% C+
Nebula VM20
B++
Kills:380
Deaths:201
KDR:1.891
Accuracy:21.553% B++
HSR:21.579% C*
Nebula VM20
B*
Kills:292
Deaths:152
KDR:1.921
Accuracy:23.159% B*
HSR:22.260% B
NS-10 Burster
C**
Kills:220
Deaths:173
KDR:1.272
Accuracy:32.152% C**
HSR:6.818% C*
NS-10 Burster
B+
Kills:190
Deaths:186
KDR:1.022
Accuracy:31.409% C**
HSR:10% B+
Comet VM2
B+
Kills:175
Deaths:207
KDR:0.845
Accuracy:47.832% B+
HSR:3.429% C
Quasar VM1
B**
Kills:173
Deaths:128
KDR:1.352
Accuracy:16.219% C++
HSR:23.699% B**
Cosmos VM3
B++
Kills:146
Deaths:30
KDR:4.867
Accuracy:20.304% B++
HSR:20.548% C**
Comet VM2
B**
Kills:135
Deaths:142
KDR:0.951
Accuracy:46.089% C++
HSR:6.667% B**
Cosmos VM3
B*
Kills:131
Deaths:30
KDR:4.367
Accuracy:21.073% B*
HSR:19.084% C+
NS-20 Gorgon
B+
Kills:115
Deaths:71
KDR:1.620
Accuracy:30.893% B+
HSR:19.130% C+
NS-20 Gorgon
B++
Kills:107
Deaths:71
KDR:1.507
Accuracy:30.386% B+
HSR:24.299% B++
Vortex VM21
C
Kills:72
Deaths:27
KDR:2.667
Accuracy:33.121% D--
HSR:2.778% C
Vortex VM21
D-
Kills:63
Deaths:27
KDR:2.333
Accuracy:32.932% D-
HSR:0% F-
Kills:3,764
Deaths (as MAX Suit):1,024
Deaths (to MAX Suits):862
KDR:3.67578
Kill Difference:2,740
Playtime:67.593 hours
Usage:3%
Score:1.617m
Score/min:399
Accuracy (listed only):28.590%
HSR (listed only):14.886%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,422
V. Kills:393 N/A
Deaths:487
KDR:9.080
Accuracy:48.884% B**
KPH:94.200 A+
VKPH:8.400 A*
Hornet Missiles
B**
Kills:4,186
V. Kills:2,421 173%
Deaths:703
KDR:5.954
Accuracy:71.470% B**
KPH:66.800 C+
VKPH:38.600 C+
Antares LC
B**
Kills:3,063
V. Kills:2,201 139%
Deaths:900
KDR:3.403
Accuracy:39.137% A
KPH:31.800 B**
VKPH:22.800 B**
Maelstrom Turbo Laser
A*
Kills:2,906
V. Kills:1,571 185%
Deaths:617
KDR:4.710
Accuracy:43.825% A*
KPH:41 A*
VKPH:22.200 A+
Dual Photon Pods
B*
Kills:1,827
V. Kills:434 420%
Deaths:135
KDR:13.533
Accuracy:68.231% A++
KPH:114.400 B++
VKPH:27.200 B*
Saron Laser Cannon
A++
Kills:1,825
V. Kills:1,241 147%
Deaths:500
KDR:3.650
Accuracy:41.394% A++
KPH:30.100 A+
VKPH:20.500 A++
Coyote Missiles
A+
Kills:1,291
V. Kills:482 267%
Deaths:135
KDR:9.563
Accuracy:61.990% A
KPH:86.700 A+
VKPH:32.400 B++
Kills:19,520 (12,216 + 0)
Deaths:3,477
KDR:5.614
VKDR:2.515
Vehicle Kills:8,743
Kill Difference:16,043
Playtime:368.358 hours
Usage:17%
Score:7.726m
Score/min:350
Piloting Accuracy:41.394%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:6,411
V. Kills:332 N/A
Deaths:324
KDR:19.787
Accuracy:41.036% C*
KPH:58.400 B**
VKPH:3 C++
AP30 Shredder
M++
Kills:923
V. Kills:571 161%
Deaths:24
KDR:38.458
Accuracy:45.500% A+
KPH:82.100 M++
VKPH:50.800 M++
C150 Dalton
A
Kills:653
V. Kills:372 175%
Deaths:25
KDR:26.120
Accuracy:43.285% B+
KPH:60 A
VKPH:34.200 B++
L-30R Vektor
B++
Kills:482
V. Kills:248 194%
Deaths:122
KDR:3.951
Accuracy:36.421% C
KPH:16.900 B++
VKPH:8.700 C++
CAS30 Tank Buster
A*
Kills:257
V. Kills:118 216%
Deaths:62
KDR:4.145
Accuracy:46.021% C+
KPH:19.900 A*
VKPH:9.100 B+
L105 Zephyr
B**
Kills:204
V. Kills:64 314%
Deaths:17
KDR:12
Accuracy:50.156% B*
KPH:48.600 C+
VKPH:15.200 B**
Kills:8,930 (7,150 + 1,780)
Deaths:574
KDR:15.557
VKDR:2.970
Vehicle Kills:1,705
Kill Difference:8,356
Playtime:177.588 hours
Usage:8%
Score:2.195m
Score/min:206
Piloting Accuracy:46.021%
Gunner Accuracy:50.156%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,938
V. Kills:348 N/A
Deaths:100
KDR:19.380
Accuracy:54.835% B++
KPH:94.400 A++
VKPH:17 A**
L100 Python HEAT
A++
Kills:468
V. Kills:164 284%
Deaths:29
KDR:16.138
Accuracy:59.072% B*
KPH:56.700 A++
VKPH:19.900 A++
C75 Viper
A++
Kills:338
V. Kills:118 284%
Deaths:42
KDR:8.048
Accuracy:48.830% B**
KPH:43.800 B++
VKPH:15.300 A++
L100 Python AP
A*
Kills:327
V. Kills:118 275%
Deaths:16
KDR:20.438
Accuracy:49.000% D-
KPH:56.800 A*
VKPH:20.500 B+
Skyguard
B**
Kills:276
V. Kills:193 142%
Deaths:51
KDR:5.412
Accuracy:30.933% C**
KPH:19.200 B++
VKPH:13.400 B**
LB00 Python AP
B*
Kills:142
V. Kills:51 273%
Deaths:4
KDR:35.500
Accuracy:49.041% D*
KPH:74.400 B*
VKPH:26.700 B++
Kills:3,489 (3,489 + 0)
Deaths:242
KDR:14.417
VKDR:4.099
Vehicle Kills:992
Kill Difference:3,247
Playtime:58.558 hours
Usage:3%
Score:1.086m
Score/min:309
Driving Accuracy:49.041%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,124
V. Kills:541 207%
Deaths:153
KDR:7.346
Accuracy:59.772% B*
KPH:36.800 B**
VKPH:17.700 B+
Supernova PC
A++
Kills:728
V. Kills:239 303%
Deaths:73
KDR:9.973
Accuracy:54.226% B+
KPH:42.200 A++
VKPH:13.900 A+
Supernova VPC
A+
Kills:718
V. Kills:139 N/A
Deaths:35
KDR:20.514
Accuracy:57.053% B++
KPH:71.500 A+
VKPH:13.800 A+
Saron HRB
A++
Kills:435
V. Kills:297 146%
Deaths:31
KDR:14.032
Accuracy:50.128% B++
KPH:44.800 A++
VKPH:30.600 A++
E540 Halberd
B*
Kills:348
V. Kills:162 213%
Deaths:28
KDR:12.429
Accuracy:42.744% D
KPH:40.100 B*
VKPH:18.600 B
Proton II PPA
B++
Kills:123
V. Kills:7 N/A
Deaths:14
KDR:8.786
Accuracy:29.028% B++
KPH:54.700 C+
VKPH:3.100 C
Aphelion VEX-4
A
Kills:105
V. Kills:42 244%
Deaths:8
KDR:13.125
Accuracy:28.347% D-
KPH:40.800 A
VKPH:16.300 C+
G30 Walker
B**
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:36.022% B**
KPH:21.200 C+
VKPH:9.300 C
M20 Basilisk
A*
Kills:61
V. Kills:28 210%
Deaths:7
KDR:8.714
Accuracy:38.651% A
KPH:34.900 A++
VKPH:16 A*
Kills:3,706 (2,570 + 1,136)
Deaths:352
KDR:10.528
VKDR:4.213
Vehicle Kills:1,483
Kill Difference:3,354
Playtime:85.773 hours
Usage:4%
Score:1.579m
Score/min:307
Driving Accuracy:57.053%
Gunner Accuracy:38.651%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,263
V. Kills:101 N/A
Deaths:58
KDR:21.776
Accuracy:41.739% B+
KPH:116.700 B+
VKPH:9.300 B*
Aphelion VEX-4H
B**
Kills:308
V. Kills:174 176%
Deaths:31
KDR:9.935
Accuracy:42.824% C
KPH:57.300 B**
VKPH:32.400 B+
E540 Halberd-H
B
Kills:196
V. Kills:84 231%
Deaths:24
KDR:8.167
Accuracy:59.874% C**
KPH:50.600 B
VKPH:21.700 C+
Saron HRB-H
B+
Kills:81
V. Kills:47 169%
Deaths:7
KDR:11.571
Accuracy:58.892% B+
KPH:37.500 C+
VKPH:21.800 C+
M12 Kobalt-H
B+
Kills:76
V. Kills:6 N/A
Deaths:1
KDR:76
Accuracy:22.180% C+
KPH:82.200 D
VKPH:6.500 B+
Kills:1,924 (0 + 1,924)
Deaths:121
KDR:15.901
VKDR:3.405
Vehicle Kills:412
Kill Difference:1,803
Playtime:23.144 hours
Usage:1%
Score:0.479m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:22.180%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:281
V. Kills:2 N/A
Deaths:14
KDR:20.071
Accuracy:20.235% B
KPH:88.500 B++
VKPH:0.600 D*
M20 Basilisk
A**
Kills:280
V. Kills:74 373%
Deaths:37
KDR:7.568
Accuracy:41.675% C**
KPH:51.400 A**
VKPH:13.600 B*
M20 Basilisk
A++
Kills:273
V. Kills:86 314%
Deaths:29
KDR:9.414
Accuracy:41.917% C**
KPH:40.200 A++
VKPH:12.700 A
M12 Kobalt
B+
Kills:152
V. Kills:5 N/A
Deaths:5
KDR:30.400
Accuracy:20.154% B+
KPH:93.400 B+
VKPH:3.100 C+
G30 Walker
B*
Kills:78
V. Kills:46 166%
Deaths:3
KDR:26
Accuracy:33.567% C**
KPH:23.700 B+
VKPH:14 B*
M40 Fury
C
Kills:58
V. Kills:11 N/A
Deaths:13
KDR:4.462
Accuracy:32.597% C-
KPH:37.200 C
VKPH:7.100 C-
Kills:1,122 (0 + 1,122)
Deaths:101
KDR:11.109
VKDR:2.218
Vehicle Kills:224
Kill Difference:1,021
Playtime:21.877 hours
Usage:1%
Score:0.374m
Score/min:285
Driving Accuracy:N/A%
Gunner Accuracy:32.597%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:443
V. Kills:26 N/A
Deaths:183
KDR:2.421
Accuracy:44.683% C**
KPH:55.300 C++
VKPH:3.200 B**
Kills:443 (443 + 0)
Deaths:183
KDR:2.421
VKDR:0.142
Vehicle Kills:26
Kill Difference:260
Playtime:8.006 hours
Usage:0%
Score:0.065m
Score/min:136
Driving Accuracy:44.683%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 6,7436,41132419.787A++16.3441.036%C*2.09%C++58.3B*3C++163109.9h19B+46.4B+
Light PPA 4,8154,4224879.08B+5.6348.884%B**1.176%C+94.3A+8.4A*28146.9h11B+22.5B+
Hornet Missiles 6,6074,1867035.954C*2.5171.47%B**1.768%C*66.8C+38.6C+45862.7h9.7C*13.5B+
Antares LC 5,2643,0639003.403B**0.0439.137%A2.351%B31.8B**22.8B**26696.4h108.5C**277.3B+
Maelstrom Turbo Laser 4,4772,9066174.71B**1.2643.825%A*2.856%C++41A*22.2A+34270.9h74.2B+169.2B*
C-4 2,9382,0236912.928B**0.5225.792%C+N/A151A+68.3M104913.4h1.2B+4.7B+
L100 Python HESH 2,2861,93810019.38B++15.9354.835%B++N/A94.5A++17A**32420.5h3.1B+5.7B+
NS-44 Commissioner 1,9261,8921,4161.336B+2.1142.825%B*18.076%D47.7B+N/A13939.7h4.3C10B
Lasher X2 1,9141,8631,3481.382B+2.0731.098%B++3.274%C37.6B1C*9049.5h17.4B+56.1B+
Dual Photon Pods 2,2611,82713513.533B**10.0968.231%A++1.04%C114.2B++27.1B*49316h16.3B++23.9B*
Saron Laser Cannon 3,0661,8255003.65B+0.2041.394%A++2.575%C*30.1A+20.4A++35760.7h100.5B+242.8B*
Phaseshift VX-S 1,6991,6875273.201C++0.2539.993%B+71.132%C46.3B**N/A10836.4h3.4C+8.6C++
VE-S Canis 1,5081,4726452.282B**1.1727.735%C++18.41%C29.4CN/A8950.1h14.2C51.2C+
VE-H Maw 1,3741,3485932.273B+1.1725.957%C++19.51%D60.2B1.2B*13722.4h11.6C+44.8C++
Orbital Strike Uplink 1,9211,34411344U1,340.551351.18%UN/A2688U1154U123550.5h1.3T*0.1T*
Coyote Missiles 1,7731,2911359.563M6.1261.99%AN/A86.6A+32.3B++49914.9h24.4B**39.4B**
Proton II PPA-H 1,3641,2635821.776B*18.3341.739%B+1.267%C-116.9B+9.4B*31410.8h9.3B22.2B+
Thanatos VE70 1,2651,2401,0851.143C**2.3046.874%B++13.145%D33.5C**N/A11637h5C+10.6B+
Solstice VE3 1,2671,2368071.532B**1.9226.303%B++19.66%C+24C*N/A9051.6h15.7C++59.8C*
NS-15M2 1,2421,2206121.993C**1.4524.34%C++23.771%C55B+1B*14222.2h14.6C-60C+
Orion VS54 1,2241,2137551.607C++1.8423.633%B+26.134%C*46.5B+N/A20326.1h12.6C*53.2C++
Ursa 1,2161,1885862.027B*1.4226.01%B+23.906%C+56.3B++1.3A++14021.1h13.1C-50.3C*
Sirius SX12 1,2101,1866131.935B*1.5130.883%A19.815%C**41.3B+N/A12628.7h17.2C-55.8C**
Flare VE6 1,2001,1746941.692C**1.7626.453%B++21.55%C-44C++1A13226.7h12.1C45.8C**
VA39 Spectre 1,1781,1684992.341B++1.1136.612%B++36.13%C+45.4A+N/A16025.7h4.9B++13.5B++
XM98 1,1631,1603912.967B+0.4842.148%B++73.707%C+45.8AN/A11625.3h2.3B+5.3B+
NSX Tanto 1,1761,1586291.841B++1.6128.285%B+25.82%C++33.2C+N/A9134.9h13.8C++48.7C*
Zenith VX-5 1,1841,1576201.866B++1.5828.576%B++20.398%C+24.8CN/A6946.6h17.1D--59.9C+
NSX Tomoe 1,1721,1547301.581C+1.8730.816%B29.983%D34.7C+N/A9133.3h16.5C-53.4C+
Supernova FPC 1,6651,1241537.346C*3.9059.772%B*2.491%C+36.9B**17.7B+32530.5h4.9B8.2B+
NSX Naginata 1,0159955421.836B+1.6119.724%C-27.236%C+37.3C+N/A9826.7h13.7C69.5C+
Proximity Mine 9419411625.809B+2.3645.692%BN/A105.7CN/A2968.9h2.2D-4.8C+
AP30 Shredder 1,4949232438.458S35.0145.5%A+1.95%C+82.4M++51M++60811.2h99.1C+217.8B+
Tank Mine 1,5029121257.296A**3.8533.478%C+N/A182.4A++118A++15335h1.6B+4.8B*
Pulsar C 8958723422.55B**0.9024.957%C++23.968%C++30.9C++N/A10728.2h13C+52.2C++
Deimos VA29 8498263912.113B++1.3369.4%B++12.591%D38.2C+1.1B+9221.6h2.8D4C++
Blueshift VM5 8338173012.714C++0.7321.315%C**22.277%C*50.4B**1B*14116.2h16.1C+75.5B
NSX Daimyo 8038002213.62C++0.1737.659%D95.75%B+38.8CN/A9320.6h2.7C+7.2C+
Ghost 7887822523.103C++0.3439.636%C++61.765%D40.9C++N/A12719.1h2.4C+6.2C++
Blueshift VM5 7667483022.477C+0.9720.41%C*20.722%C+45.9B++1.1B**13016.3h17.6C--86.2C++
Supernova PC 967728739.973B++6.5354.226%B+1.511%D42.3A++13.9A+22917.2h5.5C+10.1C**
Supernova VPC 8577183520.514B*17.0757.053%B++N/A71.8A+13.9A+34610h3.3C+5.8B
C150 Dalton 1,0256532526.12M22.6743.285%B+1.378%B+59.9A34.1B+52210.9h3.3B++7.5B*
VE-LR Obelisk 6536372023.153B*0.2931.543%C+29.827%C39.8C**1B11616h6.8C++21.5C*
Pulsar LSW 6136043221.876B1.5723.009%C+23.344%C+43.8C+N/A14113.8h13.4C58.1C++
Pulsar VS1 5675503951.392B+2.0625.666%B+19.636%C+32.9B+1A11616.7h17.7D69.1C+
Rocklet Rifle 9964942651.864A*1.5854.789%C*N/A28.9C++29.4B+35517.1h42.5C77.6C+
L-30R Vektor 7304821223.951A++0.5036.421%C3.527%B**16.9B++8.7C++9028.5h59.8B+164.1B+
L100 Python HEAT 6324682916.138M12.6959.072%B*N/A56.4A++19.8A++2858.3h7C11.8C*
Beamer VS3 4834674271.094B+2.3534.781%B**18.63%C--26.2C+N/A10017.8h13.7D--39.5C+
S12 Renegade 4694431832.421C+1.0344.683%C**5.643%C++55.4C++3.3B**1368h3.9C-8.8C+
Saron HRB 7324353114.032A++10.5850.128%B++N/A44.8A++30.6A++4549.7h22.4C+44.8B+
Nemesis VSH9 6983822771.379A2.0763.975%C*1.309%D19C++15.7C*22620.1h8.5C+13.4C++
Nebula VM20 3893802011.891C+1.5621.553%B++21.579%C*41.3B+1B*1229.2h20.1D--93.4C++
Betelgeuse 54-A 3863781622.333C+1.1118.599%F-26.191%D47.8C--1B+2217.9h13.8F74.3F--
G40-F Ranger 5623571357U353.5528.027%DN/A54.9B++31.5B++3836.5h58.1B++207.3B
Spiker 3683511522.309A1.1434.631%B++13.675%D--23.7C-1.1B+7214.8h17D**48.9D
NSX Tengu 3543502361.483C**1.9636.866%C+14.571%D--30.2CN/A7411.6h16.3C--44.2C+
E540 Halberd 5103482812.429B8.9842.744%D3.161%B+40B++18.6B2758.7h5.6C*13C+
Eidolon VE33 3513471991.744B+1.7033.112%B*30.548%B++30.7B+N/A10811.3h10.2C+30.7B
C75 Viper 456338428.048B*4.6048.83%B**2.367%B**43.9B++15.3A++3237.7h15.7C32.1C**
L100 Python AP 4453271620.438M*16.9949%D-N/A56.4A*20.3B4475.8h4.4B*9B+
Auraxium Slasher 33732611,4200.029C+3.4229.315%C+4.908%C--0.6C-N/A1577.6h2B+6.9C**
Lancer VS22 6033261691.929A1.5264.457%B1.84%C+22.8B**19.4B**23114.3h12.5B+19.3B+
Aphelion VEX-4H 482308319.935B+6.4942.824%C7.143%A**57B**32.2B+4305.4h52B121.5C**
Hunter QCX 3563052041.495A1.9552.148%B+14.426%D-21.3B++3.6C*8214.3h6.3C++12.1C*
NS Decimator 3983031521.993B**1.4559.44%C+5.281%A*46.6B*14.6C+3136.5h3.7B++6.2B++
NS-AM7 Archer 5602965090.582C*2.8762.821%B+12.5%D4.1D3.7B++4171.6h29D46.2C
Spear Anti-Vehicle Phalanx Turret 4872931915.421A11.9758.629%A+2.389%D-56.3B**37.3A+4635.2h10.1C+17.2B+
Nebula VM20 2992921521.921C+1.5323.159%B*22.26%B41.7B+1B*1267h21.5D*92.8C++
M12 Kobalt 2832811420.071B++16.6220.235%B17.082%C+87.8B+N/A3093.2h17.7B87.4B+
M20 Basilisk 354280377.568A**4.1241.675%C**10%A++51.9A**13.7B*3245.4h67.9B**163B**
Skyguard 469276515.412B**1.9630.933%C**N/A19.2B++13.4B**23014.4h135.9C439.2C++
M20 Basilisk 359273299.414M*5.9741.917%C**9.89%A++40.1A++12.6A2576.8h66.7B++159.1B*
VE-C Horizon 2812721391.957B1.4935.569%C++21.691%C29.6C-1C+769.2h21.7D--61C
NSX-P Tanto 2662591361.904B**1.5425.434%C+18.147%D--29.4C++N/A978.8h16.3C+64.2C++
CAS30 Tank Buster 375257624.145A*0.7046.021%C+2.335%A19.9A*9.1B+18612.9h36.1B*78.4B++
NS-10 Burster 3242201731.272C**2.1832.152%C**6.818%C*12.3M+5.8A10317.9h96.8A301B**
Spear Anti-Vehicle Phalanx Tower 332217372.333M*68.8944.532%D2.765%D54.3B+28.8C++3374h7.6B+17B+
Hyena Missile Launcher 3332121613.25S9.8037.182%B++N/A30.3B++17.3B+2557h40C107.5C**
Frag Grenade 2142111211N/A207.5548.17%BN/A422C6C16440.5h4.2C8.7C++
S1 3562102640.795C++2.6554.712%C2.857%C+25.9C++18B++3618.1h6B+10.9C**
Xiphos Anti-Personnel Phalanx Tower 220208541.6C-38.1524.953%C--2.404%B+99D5.7D3002.1h34.4C137.9C-
L105 Zephyr 2682041712B+8.5550.156%B*N/A48.6C+15.2B**2924.2h8.7D--17.3C+
E540 Halberd-H 280196248.167C+4.7259.874%C**N/A50.3B21.5C+3263.9h5.8C*9.7B+
NS-10 Burster 2871901861.022C++2.4331.409%C**10%B+9.9A++5.1B**9219.1h115B+366.3B+
Manticore SX40 1861821561.167C*2.2834.692%B*19.231%C47.9B*1.1B+1383.8h9.5D27.5C++
Comet VM2 2441752070.845C+2.6047.832%B+3.429%C16.5B*6.5B**12110.6h23.9C+50.1C*
Quasar VM1 1751731281.352C+2.1016.219%C++23.699%B**24.7C++N/A907h15.2C++93.7C*
MANA Anti-Vehicle Turret 313152503.04C+0.4177.913%B**2.632%C1520C++1610B*3398330.1h11.4D--14.6C++
M12 Kobalt 157152530.4B++26.9520.154%B+17.763%C+95B+3.1C+3711.6h17.8C*88.2B
Cosmos VM3 150146304.867A++1.4220.304%B++20.548%C**69.5M+1.9M++2272.1h11.3B*55.9B++
LB00 Python AP 193142435.5A**32.0549.041%D*2.817%M+74.7B*26.8B++3741.9h3.2B**6.6B+
Comet VM2 1861351420.951C+2.5046.089%C++6.667%B**18.5B**7B**1317.3h24.3C**52.7B
Cosmos VM3 134131304.367A++0.9221.073%B*19.084%C+62.4A*1.4A++2262.1h12.6B+59.8B
Spear Anti-Vehicle Phalanx Turret 190129432.25B+28.8049.218%D6.202%B++49.6B*23.5C++2562.6h9.8B+19.8B+
NS-45 Pilot 125125651.923B+1.5226.463%D18.4%D-24DN/A625.2h10.4D*39.4D--
Proton II PPA 130123148.786C5.3429.028%B++1.626%C55.9C+3.2C2052.2h12.7D43.7C++
NS-20 Gorgon 122115711.62B+1.8330.893%B+19.13%C+24.5B++1.5C+764.7h50.3C+162.7C**
Aspis Anti-Aircraft Phalanx Turret 211109618.167S14.7230.364%B++2.752%B+20.2A++18.9A+3265.4h138.4B+455.8B+
Soldier Soaker 110109791.38C*2.0723.699%D*13.762%C31.1DN/A773.5h6.5C27.3D-
NS-20 Gorgon 115107711.507C**1.9430.386%B+24.299%B++22.8B1.7C++664.7h54C+177.6C++
Aphelion VEX-4 147105813.125M+9.6828.347%D-4.762%B+40.4A16.2C+3202.6h41.9B++147.7B+
Nova 103101691.464C++1.9846.393%C++16.832%B+34.8C+N/A1082.9h5.5C--11.8C+
Fatestealer 1001001080.926S2.5233.807%C20%C13DN/A317.7h2.4C+7C++
NSX Masamune 21699991C**2.4554.485%C-1.01%D22.5C-26.6A1864.4h17.5C32.1C
Saron HRB-H 12881711.571A8.1258.892%B+N/A36.8C+21.4C3792.2h23.9C*40.5B+
Ectoblaster 8280184.444S1.0044.282%B+11.25%B++33.3C++N/A1082.4h16.3C*36.7B+
Auraxium Force-Blade 81795,6000.014C--3.4315.011%D*2.532%D0.2C+N/A1354.6h1.8B+12C+
G30 Walker 12478326S22.5533.567%C**5.128%B+23.6B+13.9B*2453.3h188.7C*562.3B+
M12 Kobalt-H 8276176M**72.5522.18%C+15.79%C+84.4D6.7B+2010.9h13.9B62.8C**
Vortex VM21 8972272.667B**0.7833.121%D--2.778%C22.5M5.3C1163.2h15.9B*48B+
MANA Anti-Personnel Turret 7067391.718N/A1.7329.177%UN/A670U30U2457300.1h50.7T*173.9T*
G30 Walker 9264321.333S17.8936.022%B**1.563%D-21.3C+9.3C1393h171.4C*475.8B+
Sticky Grenade 6564164N/A60.5542.004%D*N/A640D10C14830.1h3.4D--8.1D--
Vortex VM21 8463272.333B**1.1132.932%D-N/A19.7M+6.6B++1103.2h19.1B**58B++
Eridani SX5 6663321.969B*1.4830.246%B++19.048%C+39.4C*1.9S2411.6h13.8C45.8C*
M20 Basilisk 896178.714M++5.2738.651%A9.836%A*33.9A++15.6A*2601.8h92.9C-240.4B+
NSX-P Naginata 6261381.605C*1.8415.765%D**32.787%B+43.6C+N/A1321.4h11.8B74.6C
M40 Fury 6958134.462C1.0132.597%C-3.448%A*36.3C6.9C--2121.6h17.3C53.1C
M12 Kobalt 6051151B**47.5519.614%C-15.686%C56.7D-10A+3020.9h33.3F-169.5D**
M60-A Bulldog 6851412.75B**9.3039.166%C++N/A34C+11.3A+4311.5h8.5F-21.6D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret107550.9h
Spawn Beacon31,2680.8h
Nano-Armor Kit3061,465,97482.8h
Skywall Shield Emitter02540.7h
Turret AI Module13791.2h
Structure Shield Module12120.5h
Repair Module03190.6h
Cortium Silo22390.7h
Nanite Revive Grenade03020.1h
Medical Applicator15263,6505.3h
Blast Wall02070.9h
Bunker0940.6h
Spitfire Auto-Turret51,0231.1h
Restoration Kit111180.1h
Motion Spotter195,9902.5h
Hoplon Anti-Aircraft Phalanx Tower01980.7h
Xiphos Anti-Personnel Tower12601h
Rampart Wall34584h
Welding Device111,3420.7h
Deconstruction Tool01,9630.2h
Spear Anti-Vehicle Tower0990.3h
Shield Recharging Field63790.2h
Recon Detection Device71000.2h
Ammunition Package233,5102h
Anti-Infantry MANA Turret82500.4h
Pain Spire01340.4h
Routing Spire0500.1h
The Flail0940.6h
Flail Targeting Dart582,24113.6h
Router01940.5h
Nano-Repair Grenade01230h
Solid Wall01221.1h
Vehicle Gate01270.8h
Pillbox0760.5h
Elysium Spawn Tube01150.5h
Orbital Strike Target Designator684558.9h
WLT-Howler Mining Laser3884,56268.6h
Spear Anti-Vehicle Turret1720.6h
Alarm Module0800.2h

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