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Paragon Atomnii[RKA7] Atomnii
VS BR 144

KDR: 3.38

Score: 46.7m

Last Seen: Feb 10th, 2019 2:40 PM
- OFFLINE - 139 hour(s)

Prestige 1, Battle Rank 100 (144 total) - Vanu Sovereignty on Miller - Outfit Member of KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur Light PPA Hornet Missiles Maelstrom Turbo Laser Antares LC L100 Python HESH NS-44 Commissioner C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,720,125 MLG Score: 1375
Fun Score: N/A
Cheeseburgers Flipped: 502TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.591%22.218%6132599720,2491.732761.645

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.356%1.274A0.238C++-1.825F-HEAD ++ (~8.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.35C**13.40.06C+35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.093%1.873%12936101611,477137039338.37737292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.284%0.701B++0.247C++-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.50.382C**43.90.171C++55.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.802%1.064%497810145,452145016943.75741322%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.724%-0.302C-0.991D--0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.50.206C++11.50.075C+19

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.442%4.083%6231610064,898114019694.29273249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.944%0.506B+-0.075C+0.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.60.225C++38.40.031C+54.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.825%66.524%623510175,5861633343.41861

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.079%0.57B+-0.041C+-0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.15C++3.3-0.025C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.273%13.117%623310192,127683503.1142

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.362%0.823B++-0.281C0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.392B4.10.152C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 7
46.7m247%413 (24.8k)380 (22.8k)3.3774386,63125,6503.92713144 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022832128.49%11.856%33804:4828

50% Engineer16% Heavy Assault17% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2016 10:21 PMOct 25th, 2017 7:36 PMFeb 15th, 2019 1:02 PM (15h) (PST)Feb 10th, 2019 12:36 PM (6d) (PST)Feb 10th, 2019 10:40 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1401271,0130.7040.2080.0832.1350.1601375

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,3807,63560,745421351281022,779

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2051.1h/85.5d 14,100 10,271 28,299 262.8k 1,795 4,072 19,733 140.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:1,863
Deaths:1,347
KDR:1.383
Accuracy:31.097% B++
HSR:3.274% C
VE-H Maw
C+
Kills:1,348
Deaths:593
KDR:2.273
Accuracy:25.957% C+
HSR:19.510% D
NS-15M2
C++
Kills:1,220
Deaths:612
KDR:1.993
Accuracy:24.340% C++
HSR:23.771% C
Orion VS54
B+
Kills:1,213
Deaths:755
KDR:1.607
Accuracy:23.633% B+
HSR:26.134% C*
Ursa
B+
Kills:1,188
Deaths:586
KDR:2.027
Accuracy:26.010% B+
HSR:23.906% C+
Flare VE6
B++
Kills:1,174
Deaths:694
KDR:1.692
Accuracy:26.453% B++
HSR:21.550% C
NSX Naginata
C+
Kills:782
Deaths:465
KDR:1.682
Accuracy:19.973% C
HSR:28.133% C+
Pulsar LSW
C+
Kills:604
Deaths:322
KDR:1.876
Accuracy:23.009% C+
HSR:23.344% C+
Betelgeuse 54-A
C+
Kills:186
Deaths:94
KDR:1.979
Accuracy:18.206% F-
HSR:29.570% C+
NSX-P Naginata
B
Kills:61
Deaths:38
KDR:1.605
Accuracy:15.765% D**
HSR:32.787% B
Kills:9,639
Deaths (as Heavy Assault):5,506
Deaths (to Heavy Assaults):6,451
KDR:1.75064
Kill Difference:4,133
Playtime:324.328 hours
Usage:16%
Score:6.153m
Score/min:316
Accuracy (listed only):23.444%
HSR (listed only):23.198%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
NSX Tanto
B
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B
HSR:25.820% C++
Zenith VX-5
B+
Kills:1,157
Deaths:620
KDR:1.866
Accuracy:28.576% B+
HSR:20.398% C+
Deimos VA29
B++
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B++
HSR:12.591% D
VE-LR Obelisk
C++
Kills:492
Deaths:153
KDR:3.216
Accuracy:32.675% C++
HSR:29.675% C
Pulsar C
B+
Kills:382
Deaths:182
KDR:2.099
Accuracy:26.538% B+
HSR:24.869% B
Eidolon VE33
B**
Kills:346
Deaths:199
KDR:1.739
Accuracy:33.318% B**
HSR:30.636% B++
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D--
Nova
B*
Kills:61
Deaths:50
KDR:1.220
Accuracy:47.883% C*
HSR:19.672% B*
Kills:7,157
Deaths (as Engineer):4,252
Deaths (to Engineers):5,546
KDR:1.68321
Kill Difference:2,905
Playtime:1,032.267 hours
Usage:50%
Score:27.214m
Score/min:439
Accuracy (listed only):36.529%
HSR (listed only):21.461%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C++
Kills:1,462
Deaths:629
KDR:2.324
Accuracy:27.786% C++
HSR:18.536% C
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
NSX Tanto
B
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B
HSR:25.820% C++
Zenith VX-5
B+
Kills:1,157
Deaths:620
KDR:1.866
Accuracy:28.576% B+
HSR:20.398% C+
Deimos VA29
B++
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B++
HSR:12.591% D
Pulsar C
B+
Kills:382
Deaths:182
KDR:2.099
Accuracy:26.538% B+
HSR:24.869% B
NSX Tengu
C+
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C+
HSR:14.571% D--
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D--
Nova
B*
Kills:61
Deaths:50
KDR:1.220
Accuracy:47.883% C*
HSR:19.672% B*
Kills:9,317
Deaths (as Light Assault):5,378
Deaths (to Light Assaults):3,657
KDR:1.73243
Kill Difference:3,939
Playtime:247.036 hours
Usage:12%
Score:4.866m
Score/min:328
Accuracy (listed only):35.893%
HSR (listed only):18.839%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,892
Deaths:1,416
KDR:1.336
Accuracy:42.825% B*
HSR:18.076% D
Phaseshift VX-S
B+
Kills:1,677
Deaths:526
KDR:3.188
Accuracy:39.990% B+
HSR:70.960% C
VE-S Canis
C++
Kills:1,462
Deaths:629
KDR:2.324
Accuracy:27.786% C++
HSR:18.536% C
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
VA39 Spectre
B++
Kills:1,168
Deaths:499
KDR:2.341
Accuracy:36.612% B++
HSR:36.130% C+
XM98
B++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:42.148% B++
HSR:73.707% C+
NSX Tomoe
B
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:30.816% B
HSR:29.983% D
NSX Daimyo
B+
Kills:800
Deaths:221
KDR:3.620
Accuracy:37.659% D
HSR:95.750% B+
Ghost
C++
Kills:781
Deaths:251
KDR:3.112
Accuracy:39.709% C++
HSR:61.844% D
Beamer VS3
B**
Kills:421
Deaths:404
KDR:1.042
Accuracy:35.399% B**
HSR:18.527% C--
NSX Tengu
C+
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C+
HSR:14.571% D--
NS-AM7 Archer
B+
Kills:296
Deaths:509
KDR:0.582
Accuracy:62.821% B+
HSR:12.500% D
Spiker
B++
Kills:263
Deaths:113
KDR:2.327
Accuracy:34.675% B++
HSR:12.928% D--
Manticore SX40
B*
Kills:182
Deaths:156
KDR:1.167
Accuracy:34.692% B*
HSR:19.231% C
NS-45 Pilot
D
Kills:118
Deaths:63
KDR:1.873
Accuracy:26.839% D
HSR:18.644% D-
Soldier Soaker
C
Kills:109
Deaths:79
KDR:1.380
Accuracy:23.699% D*
HSR:13.762% C
Ectoblaster
B
Kills:68
Deaths:18
KDR:3.778
Accuracy:42.278% C**
HSR:10.294% B
Kills:13,087
Deaths (as Infiltrator):6,854
Deaths (to Infiltrators):4,134
KDR:1.9094
Kill Difference:6,233
Playtime:358.927 hours
Usage:17%
Score:6.427m
Score/min:298
Accuracy (listed only):36.806%
HSR (listed only):32.074%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,462
Deaths:629
KDR:2.324
Accuracy:27.786% C++
HSR:18.536% C
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
Deimos VA29
B++
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B++
HSR:12.591% D
Pulsar VS1
B+
Kills:530
Deaths:385
KDR:1.377
Accuracy:25.712% B+
HSR:19.623% C+
NSX Tengu
C+
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C+
HSR:14.571% D--
Nova
B*
Kills:61
Deaths:50
KDR:1.220
Accuracy:47.883% C*
HSR:19.672% B*
Kills:5,655
Deaths (as Combat Medic):3,389
Deaths (to Combat Medics):2,078
KDR:1.66863
Kill Difference:2,266
Playtime:32.747 hours
Usage:2%
Score:0.598m
Score/min:304
Accuracy (listed only):40.772%
HSR (listed only):16.850%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:775
Deaths:284
KDR:2.729
Accuracy:21.439% B
HSR:22.452% C*
Blueshift VM5
C**
Kills:698
Deaths:285
KDR:2.449
Accuracy:20.588% C**
HSR:21.347% C++
Nebula VM20
B*
Kills:376
Deaths:200
KDR:1.880
Accuracy:21.940% B*
HSR:21.277% C++
Nebula VM20
B**
Kills:290
Deaths:151
KDR:1.921
Accuracy:23.714% B**
HSR:22.069% C**
NS-10 Burster
B
Kills:211
Deaths:171
KDR:1.234
Accuracy:32.142% B
HSR:6.161% C+
NS-10 Burster
B++
Kills:184
Deaths:184
KDR:1
Accuracy:31.382% B
HSR:10.326% B++
Comet VM2
B+
Kills:173
Deaths:206
KDR:0.840
Accuracy:47.861% B+
HSR:3.468% C
Quasar VM1
B**
Kills:173
Deaths:128
KDR:1.352
Accuracy:16.219% C++
HSR:23.699% B**
Comet VM2
B++
Kills:134
Deaths:141
KDR:0.950
Accuracy:46.129% C++
HSR:5.970% B++
NS-20 Gorgon
B+
Kills:113
Deaths:69
KDR:1.638
Accuracy:31.146% B+
HSR:18.584% C+
NS-20 Gorgon
B*
Kills:105
Deaths:69
KDR:1.522
Accuracy:30.607% B+
HSR:24.762% B*
Vortex VM21
D-
Kills:56
Deaths:19
KDR:2.947
Accuracy:33.646% D-
HSR:0% F
Kills:3,288
Deaths (as MAX Suit):953.500
Deaths (to MAX Suits):838
KDR:3.44835
Kill Difference:2,334.500
Playtime:62.811 hours
Usage:3%
Score:1.465m
Score/min:389
Accuracy (listed only):29.734%
HSR (listed only):15.010%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,363
V. Kills:386 N/A
Deaths:479
KDR:9.109
Accuracy:49.116% B**
KPH:94.400 A+
VKPH:8.400 A*
Hornet Missiles
B**
Kills:4,110
V. Kills:2,380 173%
Deaths:690
KDR:5.957
Accuracy:71.643% B**
KPH:66.300 C+
VKPH:38.400 C+
Maelstrom Turbo Laser
A*
Kills:2,868
V. Kills:1,551 185%
Deaths:609
KDR:4.709
Accuracy:43.942% A*
KPH:41.100 A*
VKPH:22.200 A++
Antares LC
B**
Kills:2,683
V. Kills:1,993 135%
Deaths:851
KDR:3.153
Accuracy:39.534% B**
KPH:30.300 B*
VKPH:22.500 B**
Dual Photon Pods
B++
Kills:1,821
V. Kills:433 420%
Deaths:135
KDR:13.489
Accuracy:68.199% A++
KPH:114 B++
VKPH:27.100 B++
Saron Laser Cannon
A++
Kills:1,807
V. Kills:1,231 147%
Deaths:499
KDR:3.621
Accuracy:41.405% A+
KPH:29.900 A+
VKPH:20.400 A++
Coyote Missiles
A
Kills:1,170
V. Kills:434 269%
Deaths:122
KDR:9.590
Accuracy:62.490% A
KPH:87.900 A
VKPH:32.600 B++
Kills:18,822 (11,721 + 0)
Deaths:3,385
KDR:5.560
VKDR:2.484
Vehicle Kills:8,408
Kill Difference:15,437
Playtime:356.166 hours
Usage:17%
Score:7.354m
Score/min:344
Piloting Accuracy:41.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:6,134
V. Kills:320 N/A
Deaths:310
KDR:19.787
Accuracy:41.350% C++
KPH:59.500 B**
VKPH:3.100 C+
AP30 Shredder
M++
Kills:829
V. Kills:529 156%
Deaths:23
KDR:36.044
Accuracy:47.598% A++
KPH:84 M++
VKPH:53.600 M++
C150 Dalton
A+
Kills:524
V. Kills:304 172%
Deaths:20
KDR:26.200
Accuracy:47.067% B*
KPH:62.200 A+
VKPH:36.100 B*
L-30R Vektor
B++
Kills:372
V. Kills:209 177%
Deaths:100
KDR:3.720
Accuracy:38.617% C+
KPH:18.200 B++
VKPH:10.200 C**
CAS30 Tank Buster
M
Kills:246
V. Kills:116 210%
Deaths:52
KDR:4.731
Accuracy:46.947% C++
KPH:23.800 M
VKPH:11.200 B*
L105 Zephyr
B**
Kills:204
V. Kills:64 314%
Deaths:16
KDR:12.750
Accuracy:50.770% B**
KPH:49.700 C++
VKPH:15.600 B**
Kills:8,309 (6,752 + 1,557)
Deaths:521
KDR:15.948
VKDR:2.960
Vehicle Kills:1,542
Kill Difference:7,788
Playtime:156.287 hours
Usage:8%
Score:2.001m
Score/min:213
Piloting Accuracy:46.947%
Gunner Accuracy:50.770%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,892
V. Kills:339 N/A
Deaths:99
KDR:19.111
Accuracy:54.950% B++
KPH:94 A++
VKPH:16.800 A**
L100 Python HEAT
A++
Kills:458
V. Kills:159 286%
Deaths:28
KDR:16.357
Accuracy:59.316% B*
KPH:56.300 A++
VKPH:19.500 A++
C75 Viper
A*
Kills:338
V. Kills:118 284%
Deaths:42
KDR:8.048
Accuracy:48.818% B**
KPH:44.300 B*
VKPH:15.500 A*
Skyguard
B**
Kills:270
V. Kills:191 141%
Deaths:51
KDR:5.294
Accuracy:30.934% C**
KPH:19.100 B++
VKPH:13.500 B**
L100 Python AP
A*
Kills:181
V. Kills:65 274%
Deaths:8
KDR:22.625
Accuracy:53.325% C
KPH:56.900 A*
VKPH:20.400 B+
Kills:3,139 (3,139 + 0)
Deaths:228
KDR:13.768
VKDR:3.825
Vehicle Kills:872
Kill Difference:2,911
Playtime:53.235 hours
Usage:3%
Score:0.979m
Score/min:306
Driving Accuracy:53.325%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:965
V. Kills:477 202%
Deaths:141
KDR:6.844
Accuracy:60.431% B*
KPH:34.400 B**
VKPH:17 B+
Supernova VPC
A++
Kills:718
V. Kills:139 N/A
Deaths:35
KDR:20.514
Accuracy:57.053% B++
KPH:71.500 A+
VKPH:13.800 A++
Supernova PC
A++
Kills:630
V. Kills:206 304%
Deaths:68
KDR:9.265
Accuracy:55.559% B++
KPH:41.300 A++
VKPH:13.500 A+
Saron HRB
A++
Kills:415
V. Kills:287 144%
Deaths:29
KDR:14.310
Accuracy:49.884% B++
KPH:43.900 A++
VKPH:30.400 A++
E540 Halberd
B++
Kills:322
V. Kills:156 205%
Deaths:27
KDR:11.926
Accuracy:42.958% D
KPH:39.400 B++
VKPH:19.100 B
Proton II PPA
B*
Kills:118
V. Kills:7 N/A
Deaths:13
KDR:9.077
Accuracy:29.574% B*
KPH:54.600 C+
VKPH:3.200 C
Aphelion VEX-4
A
Kills:102
V. Kills:42 237%
Deaths:8
KDR:12.750
Accuracy:28.314% D-
KPH:40.500 A
VKPH:16.700 C+
G30 Walker
B**
Kills:63
V. Kills:28 217%
Deaths:3
KDR:21
Accuracy:35.461% B**
KPH:22.100 C**
VKPH:9.800 C
M20 Basilisk
M+
Kills:61
V. Kills:28 210%
Deaths:6
KDR:10.167
Accuracy:38.719% A
KPH:35.600 A*
VKPH:16.400 M+
Kills:3,394 (2,313 + 1,081)
Deaths:330
KDR:10.285
VKDR:4.152
Vehicle Kills:1,370
Kill Difference:3,064
Playtime:80.275 hours
Usage:4%
Score:1.439m
Score/min:299
Driving Accuracy:55.559%
Gunner Accuracy:38.719%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,260
V. Kills:101 N/A
Deaths:58
KDR:21.724
Accuracy:41.720% B+
KPH:116.600 B+
VKPH:9.300 B*
Aphelion VEX-4H
B*
Kills:298
V. Kills:172 172%
Deaths:30
KDR:9.933
Accuracy:43.266% C
KPH:56.300 B*
VKPH:32.500 B+
E540 Halberd-H
B
Kills:194
V. Kills:83 231%
Deaths:23
KDR:8.435
Accuracy:59.766% C**
KPH:50.500 B
VKPH:21.600 C+
Saron HRB-H
B+
Kills:81
V. Kills:47 169%
Deaths:7
KDR:11.571
Accuracy:58.983% B+
KPH:38 C+
VKPH:22 C
M12 Kobalt-H
A+
Kills:54
V. Kills:6 N/A
Deaths:1
KDR:54
Accuracy:24.238% C**
KPH:92 C--
VKPH:10.200 A+
Kills:1,887 (0 + 1,887)
Deaths:119
KDR:15.857
VKDR:3.437
Vehicle Kills:409
Kill Difference:1,768
Playtime:22.662 hours
Usage:1%
Score:0.465m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:24.238%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:278
V. Kills:74 371%
Deaths:36
KDR:7.722
Accuracy:41.757% C**
KPH:51.600 A**
VKPH:13.700 B*
M20 Basilisk
A++
Kills:267
V. Kills:83 318%
Deaths:29
KDR:9.207
Accuracy:42.281% B
KPH:40.800 A++
VKPH:12.700 A
M12 Kobalt
B+
Kills:246
V. Kills:2 N/A
Deaths:13
KDR:18.923
Accuracy:20.385% B
KPH:87 B+
VKPH:0.700 D*
M12 Kobalt
B++
Kills:136
V. Kills:2 N/A
Deaths:5
KDR:27.200
Accuracy:20.878% B+
KPH:96.500 B++
VKPH:1.400 D-
G30 Walker
B*
Kills:67
V. Kills:41 160%
Deaths:2
KDR:33.500
Accuracy:33.536% B
KPH:22.200 B+
VKPH:13.600 B*
M40 Fury
C
Kills:54
V. Kills:10 N/A
Deaths:13
KDR:4.154
Accuracy:32.403% C-
KPH:35.300 C
VKPH:6.500 D
Kills:1,048 (0 + 1,048)
Deaths:98
KDR:10.694
VKDR:2.163
Vehicle Kills:212
Kill Difference:950
Playtime:20.718 hours
Usage:1%
Score:0.347m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:32.403%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:443
V. Kills:26 N/A
Deaths:183
KDR:2.421
Accuracy:44.733% C**
KPH:56.300 C++
VKPH:3.300 B**
Kills:443 (443 + 0)
Deaths:183
KDR:2.421
VKDR:0.142
Vehicle Kills:26
Kill Difference:260
Playtime:7.870 hours
Usage:0%
Score:0.065m
Score/min:139
Driving Accuracy:44.733%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 6,4546,13431019.787A++16.4141.35%C++2.087%C++59.5B**3.1C+165103.1h19B+45.9B+
Light PPA 4,7494,3634799.109B+5.7349.116%B**1.169%C+94.4A+8.4A*27946.2h11B+22.4B+
Hornet Missiles 6,4904,1106905.957C*2.5871.643%B**1.8%C++66.3C+38.4C+45062h9.7C*13.5B+
Maelstrom Turbo Laser 4,4192,8686094.709B**1.3343.942%A*2.894%C++41.1A*22.3A++33969.7h74B+168.4B*
Antares LC 4,6762,6838513.153B*0.2239.534%B**2.534%B+30.3B*22.5B**25488.6h113.4C*286.8B+
L100 Python HESH 2,2311,8929919.111B++15.7354.95%B++N/A94.1A++16.9A**32120.1h3.1B+5.7B+
NS-44 Commissioner 1,9261,8921,4161.336B+2.0442.825%B*18.076%D47.7B+N/A13839.7h4.3C10B
C-4 2,7421,8806502.892B**0.4925.961%C++N/A149.2A++68.4M104012.6h1.2B+4.7B+
Lasher X2 1,9141,8631,3471.383B++1.9931.097%B++3.274%C37.7C**1C*9049.4h17.4B+56.1B++
Dual Photon Pods 2,2541,82113513.489B**10.1168.199%A++1.043%C113.8B++27.1B++48716h16.3B++23.9B*
Saron Laser Cannon 3,0381,8074993.621B++0.2441.405%A+2.601%C**29.9A+20.4A++35360.4h100.6B+243B*
Phaseshift VX-S 1,6891,6775263.188C++0.1939.99%B+70.96%C46.5B++N/A10836.1h3.4C+8.5C*
VE-S Canis 1,4971,4626292.324B**1.0527.786%C++18.536%C29.7CN/A8849.2h14.1C50.9C+
VE-H Maw 1,3741,3485932.273B+1.1025.957%C+19.51%D60.2B1.2B++13522.4h11.6C+44.8C++
Proton II PPA-H 1,3611,2605821.724B*18.3541.72%B+1.27%C-116.7B+9.4B*31310.8h9.3B22.2B+
Thanatos VE70 1,2651,2401,0851.143B2.2346.874%B++13.145%D33.5C**N/A11637h5C+10.6B+
Solstice VE3 1,2671,2368071.532B**1.8526.303%B++19.66%C+24BN/A8851.6h15.7C++59.8C*
NS-15M2 1,2421,2206121.993C**1.3824.34%C++23.771%C55B+1B**14122.2h14.6C60C+
Orion VS54 1,2241,2137551.607C*1.7723.633%B+26.134%C*46.5B++N/A19926.1h12.6C*53.2C++
Ursa 1,2161,1885862.027B*1.3526.01%B+23.906%C+56.3B++1.3A*14021.1h13.1C-50.3C*
Sirius SX12 1,2101,1866131.935B*1.4430.883%A19.815%B41.3B++N/A12628.7h17.2C55.8B
Flare VE6 1,2001,1746941.692B1.6926.453%B++21.55%C44C++1A13126.7h12.1C45.8C**
Coyote Missiles 1,6041,1701229.59M**6.2162.49%AN/A88A32.6B++48913.3h24.3B**38.8B**
VA39 Spectre 1,1781,1684992.341B+1.0436.612%B++36.13%C+45.4AN/A15825.7h4.9B++13.5B++
XM98 1,1631,1603912.967B+0.4142.148%B++73.707%C+45.8B++N/A11425.3h2.3B+5.3B+
NSX Tanto 1,1761,1586291.841B++1.5428.285%B25.82%C++33.2C++N/A9034.9h13.8C++48.7C*
Zenith VX-5 1,1841,1576201.866B++1.5128.576%B+20.398%C+24.8CN/A6946.6h17.1D--59.9C+
NSX Tomoe 1,1721,1547301.581C+1.8030.816%B29.983%D34.7C+N/A9033.3h16.5C-53.4C+
Orbital Strike Uplink 1,5921,11111111U1,107.621319.3%UN/A2222U962U113770.5h1.4T*0.1T*
Supernova FPC 1,4429651416.844C*3.4760.431%B*2.591%C++34.3B**17B+30728.1h5B+8.3B++
Proximity Mine 9009001585.696B+2.3245.555%B+N/A107.1CN/A2968.4h2.2D4.8C+
Tank Mine 1,4268571246.911A*3.5333.525%C+N/A178.5A+118.5A++15224.8h1.6B+4.9B*
AP30 Shredder 1,3588292336.043S32.6747.598%A++1.568%C83.7M++53.4M++6049.9h102.8C+215.9B+
Deimos VA29 8498263912.113B++1.2669.4%B++12.591%D38.2C+1.1B+9221.6h2.8C--4C++
NSX Daimyo 8038002213.62C++0.2437.659%D95.75%B+38.8C-N/A9320.6h2.7C+7.2C+
NSX Naginata 7937824651.682B1.7019.973%C28.133%C+41.6C+N/A11218.8h13.5C+67.5C+
Ghost 7877812513.112C++0.2739.709%C++61.844%D41.1C++N/A12519h2.4C+6.2C++
Blueshift VM5 7887752842.729C*0.6521.439%B22.452%C*51.7B**N/A14715h15.9C++74.4B+
Supernova VPC 8577183520.514B*17.1457.053%B++N/A71.8A+13.9A++34110h3.3C++5.8B+
Blueshift VM5 7166982852.449C++0.9320.588%C**21.347%C++46.5B*1.2A+13415h17.8C--86.3C++
Supernova PC 836630689.265B+5.8955.559%B++1.746%C-41.2A++13.5A+22515.3h5.7C+10.2B
Pulsar LSW 6136043221.876B1.5023.009%C+23.344%C+43.8C++N/A13913.8h13.4C+58.1C++
Pulsar VS1 5475303851.377B+2.0025.712%B+19.623%C+32.7B+1A+11516.2h17.7D68.7C+
C150 Dalton 8285242026.2M+22.8247.067%B*1.718%B**62.4A+36.2B*5678.4h3.3B++7B**
VE-LR Obelisk 5064921533.216B**0.1632.675%C++29.675%C39C*1.1B+10512.6h6.8C++20.7C**
L100 Python HEAT 6174582816.357M++12.9859.316%B*N/A56.5A*19.6A++2788.1h7C11.8C**
S12 Renegade 4694431832.421C+0.9644.733%C**5.643%C++56.1C++3.3B**1387.9h3.9C8.8C+
Rocklet Rifle 9014412471.785A*1.5954.705%C*N/A28.6C++29.9B+35415.4h43C78.5C+
Beamer VS3 4344214041.042B+2.3435.399%B**18.527%C--24.5C+N/A9217.2h14.4D--40.8C+
Saron HRB 7024152914.31A*10.9349.884%B++N/A43.7A++30.2A++4519.5h22.7C+45.5B+
Pulsar C 3963821822.099B+1.2826.538%B+24.869%B25.6C+N/A9814.9h15.1D56.8C+
Nebula VM20 3853762001.88C+1.5021.94%B*21.277%C++41.8B+1B*1229h20.1D--91.7C*
L-30R Vektor 5813721003.72A0.3438.617%C+2.419%C++18.2B++10.2C**10220.4h63.7B+164.9B+
Nemesis VSH9 6763682681.373A2.0064.462%C**1.359%D19.2C++16B++22619.2h8.6C+13.4C++
NSX Tengu 3543502361.483C**1.8936.866%C+14.571%D--30.2CN/A7311.6h16.3C-44.2C+
Eidolon VE33 3503461991.739B+1.6433.318%B**30.636%B++30.9B+N/A10711.2h10.2C+30.5B
C75 Viper 456338428.048B*4.6748.818%B**2.367%B**44.5B*15.5A*3177.6h15.5C+31.8B
Auraxium Slasher 33632511,3600.029C+3.3529.234%C+4.923%D0.6CN/A1569.8h2B+6.9C**
E540 Halberd 4783222711.926B8.5542.958%D3.416%B+39.3B++19B2688.2h5.6C**13.1C+
G40-F Ranger 5053211321U317.6228.485%DN/A55.3B++31.7B++3855.8h58.7B++205.9B+
Lancer VS22 5913181651.927A++1.4564.54%B+1.887%C+22.7B**19.5B**22714h12.5B+19.4B+
NS Decimator 3932991501.993B**1.3860.392%C+5.351%A*47.5B*14.9C+3106.3h3.7B++6.1B++
Aphelion VEX-4H 470298309.933B+6.5643.266%C7.383%M56.2B*32.5B+4225.3h53B122.5C**
NS-AM7 Archer 5602965090.582C**2.8062.821%B+12.5%D4.1D3.7B+4171.6h29C--46.2C
Nebula VM20 2972901511.921C+1.4623.714%B**22.069%C**42.6B+1B**1276.8h21.3D*89.9C*
Spear Anti-Vehicle Phalanx Turret 4752851915A11.6258.828%A+2.456%D-57B**38A+4655h10.1C+17.1B+
Hunter QCX 3292831861.522B**1.8653.263%B+15.548%D23.2B++3.8C*9012.2h6.4C++12C**
M20 Basilisk 352278367.722M+4.3441.757%C**10.072%A++51.5A**13.7B*3225.4h68B*162.8B**
Skyguard 461270515.294A1.9230.934%C**N/A19B++13.5B**22514.2h136.8C+442.2C++
M20 Basilisk 350267299.207M+5.8342.281%B10.112%A++41.1A++12.8A2536.5h66.5B++157.2B*
Spiker 2782631132.327A1.0534.675%B++12.928%D--23.1C-1.3B*7211.4h17.2F49.5D
NSX-P Tanto 2662591361.904B**1.4725.434%C+18.147%D--29.4C++N/A958.8h16.3C+64.2C++
M12 Kobalt 2482461318.923B+15.5520.385%B17.886%C+87.9B+N/A3082.8h18C**88.2B+
CAS30 Tank Buster 362246524.731A*1.3546.947%C++2.439%A23.9M11.3B*21610.3h34.1B*72.7B++
NS-10 Burster 3122111711.234C**2.1432.142%B6.161%C+12.3M+5.9A10217.2h96.6A300.6B**
S1 3562102640.795C++2.5854.712%C2.857%C+25.9C++18B++3528.1h6B+10.9C**
Spear Anti-Vehicle Phalanx Tower 3212102105S101.6244.359%D2.857%C--52.5B+27.8C++3314h7.7B+17.3B+
L105 Zephyr 2682041612.75B+9.3750.77%B**N/A49.8C++15.6B**2974.1h8.6D--16.9C+
E540 Halberd-H 277194238.435C+5.0659.766%C**N/A51.1B21.8C+3123.8h5.8C**9.7B+
Frag Grenade 1971941194N/A190.6247.149%C**N/A388C6C15480.5h4.1C+8.8C++
Hyena Missile Launcher 2971881611.75S8.3737.249%B++N/A29.4B+17B+2446.4h40.4C108.4C*
Betelgeuse 54-A 190186941.979C1.4018.206%F-29.57%C+38.8DN/A2194.8h15.2F--83.7F**
Xiphos Anti-Personnel Phalanx Tower 197185537C-33.6224.372%D2.703%B*92.5D6D2842h36.8C151.1C-
NS-10 Burster 2771841841C*2.3831.382%B10.326%B++9.9A++5B*9218.5h113.9B+362.9B++
Manticore SX40 1861821561.167C*2.2134.692%B*19.231%C47.9B++1.1B**1353.8h9.5C--27.5C++
L100 Python AP 246181822.625S19.2553.325%CN/A56.6A*20.3B+6213.2h4.5B**8.5B++
Comet VM2 2421732060.84C+2.5447.861%B+3.468%C16.3B**6.5B**11810.6h24.1C+50.4C*
Quasar VM1 1751731281.352C+2.0316.219%C++23.699%B**24.7C*N/A887h15.2C++93.7C*
MANA Anti-Vehicle Turret 313152503.04C**0.3477.913%B**2.632%C-1520C--1610C3341500.1h11.4B14.6B+
M12 Kobalt 138136527.2B+23.8220.878%B+19.118%C*97.1B++1.4D-3551.4h18.4C++87.9B+
Comet VM2 1851341410.95C+2.4346.129%C++5.97%B++18.6B**7.1B**1307.2h24.4C**52.8B+
Spear Anti-Vehicle Phalanx Turret 190129432.25B+28.8749.218%C--6.202%B++49.6B**23.5C*2562.6h9.8B+19.8B+
Proton II PPA 125118139.077C5.7029.574%B*1.695%C53.6C+3.2C1982.2h12.7D43C++
NS-45 Pilot 118118631.873B+1.5026.839%D18.644%D-25.7DN/A664.6h10.5D*39.1D--
NS-20 Gorgon 120113691.638B+1.7431.146%B+18.584%C+24B++1.5C+754.7h50.6C+162.4B
Soldier Soaker 110109791.38C**2.0023.699%D*13.762%C31.1DN/A773.5h6.5C27.3D-
Aspis Anti-Aircraft Phalanx Turret 207106617.667S14.2930.083%B++2.83%B+20A++19.1A++3255.3h138.4B+460.1B+
NS-20 Gorgon 113105691.522C**1.8630.607%B+24.762%B*22.3B1.7C*664.7h54.3C+177.4C++
Aphelion VEX-4 144102812.75A*9.3728.314%D-4.902%B+40.8A16.8C+3122.5h42.1B++148.8B+
NSX Masamune 21699991C*2.3854.485%C1.01%D-22.5C--26.6A1844.4h17.5C--32.1C-
Saron HRB-H 12881711.571A8.1958.983%B+N/A38.6C++22.4C+3782.1h23.6C**40.1B+
Auraxium Force-Blade 81795,5840.014C--3.3615.011%D*2.532%D0.2DN/A1353.9h1.8B+12C+
Ectoblaster 7068183.778S0.4042.278%C**10.294%B29.6C+N/A1002.3h16.7C++39.5B+
G30 Walker 10867233.5S30.1233.536%B5.97%B*22.3B++13.7B*2353h203.1C++605.5B+
MANA Anti-Personnel Turret 7067391.718N/A1.6629.434%UN/A670U30U2388600.1h50.7T*172.4T*
Sticky Grenade 6564164N/A60.6242.27%D--N/A640D10C+15000.1h3.4D--8D-
G30 Walker 9163321S17.6235.461%B**1.587%D-21.7C*9.7C1412.9h165.2C**465.7B+
NSX-P Naginata 6261381.605C++1.7715.765%D**32.787%B43.6C+N/A1021.4h11.8B74.6C
Nova 6361501.22C+2.1647.883%C*19.672%B*38.1C++1.3A*931.6h4.8C+10.1C*
M20 Basilisk 8961610.167M+6.7938.719%A9.836%A*35.9A*16.5M+2481.7h90.9C234.8B+
Vortex VM21 7056192.947A0.4333.646%D-N/A21.5A*5.4C1032.6h16.7B*49.5B+
M12 Kobalt-H 6054154A*50.6224.238%C**12.963%D90D10A+2270.6h13.8B+57.1B+
M40 Fury 6454134.154C0.7832.403%C-3.704%A*36C6.7D2051.5h17.9C55.1C
M12 Kobalt 6051151B**47.6219.614%C--15.686%C56.7D-10A+2960.9h33.3F169.5D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter185,8402.4h
Restoration Kit111180.1h
Anti-Vehicle MANA Turret107550.9h
Nano-Armor Kit2971,403,74679.9h
Pain Spire01280.4h
The Flail0900.6h
Flail Targeting Dart582,22213.5h
Solid Wall01081h
Spawn Beacon31,2060.8h
Spitfire Auto-Turret48740.9h
Turret AI Module13601.1h
Repair Module03050.6h
Skywall Shield Emitter02430.7h
Structure Shield Module12060.5h
Cortium Silo22260.6h
Nanite Revive Grenade02950.1h
Medical Applicator14862,1715.2h
Blast Wall01930.8h
Spear Anti-Vehicle Tower0890.3h
Welding Device111,1480.7h
Deconstruction Tool01,9630.2h
Bunker0940.6h
Rampart Wall34513.9h
Xiphos Anti-Personnel Tower02511h
Hoplon Anti-Aircraft Phalanx Tower01890.7h
Ammunition Package233,4241.9h
Anti-Infantry MANA Turret82480.4h
Pillbox0730.4h
Elysium Spawn Tube01060.4h
Orbital Strike Target Designator603988.3h
Vehicle Gate01230.8h
Spear Anti-Vehicle Turret1720.6h
WLT-Howler Mining Laser3384,56265.1h
Alarm Module0750.2h
Nano-Repair Grenade01230h
Router01920.5h
Shield Recharging Field63790.2h
Recon Detection Device71000.2h

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