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Signifer A.S.P. Operative Atomnii[RKA7] Atomnii
VS BR 60

KDR: 2.97

Score: 33m

Last Seen: Aug 16th, 2018 6:43 PM
- OFFLINE - 39.7 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Miller - Outfit Member of KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 9
Level Progress (to 61): 88%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Hornet Missiles L-24R Spur Maelstrom Turbo Laser Antares LC NS-44 Commissioner L100 Python HESH Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,974,078 MLG Score: 1578
Fun Score: N/A
Cheeseburgers Flipped: 365TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.222%22.41%6322198416,6041.613611.355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.451%1.427A0.311C*-1.973F-HEAD ++ (~8.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
470.373C**13.30.068C+33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.206%1.895%13565100010,342120734708.56835298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.864%0.802B++0.241C++-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.20.402B430.179C++52.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.91%1.343%41679983,947122612083.21679326%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.169%-0.377C--0.87D--0.755

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.085C+13-0.043C+22.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.59%4.194%466139923,19599812243.1982261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.271%0.517B+-0.017C+0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.10.261C*35.80.07C+50.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.278%65.013%466510005,1391407323.64986

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.06%0.624B+-0.146C-0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.139C++3.3-0.047C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.627%12.772%466210031,840579383.17789

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.883%0.782B++-0.322C1.272

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.371C**4.20.131C++4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 9
33m208.4%385 (23.1k)353 (21.2k)2.9681266,09722,2693.4479860 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1005656130.618%13.123%40204:1222

49% Engineer18% Heavy Assault17% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2016 10:21 PMOct 25th, 2017 7:36 PMAug 17th, 2018 11:50 PM (6h) (PST)Aug 16th, 2018 3:49 PM (2d) (PST)Aug 16th, 2018 2:43 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1951391,0560.7060.2380.0931.8120.1641578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,7228,32963,393421461091021,152

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1560.6h/65d 10,686 8,674 19,291 169.7k 1,443 3,257 15,312 111.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B*
Kills:1,690
Deaths:1,261
KDR:1.340
Accuracy:30.882% B*
HSR:3.314% C
Orion VS54
B++
Kills:1,213
Deaths:755
KDR:1.607
Accuracy:23.633% B++
HSR:26.134% C*
Flare VE6
B*
Kills:1,174
Deaths:694
KDR:1.692
Accuracy:26.453% B*
HSR:21.550% C
Ursa
B++
Kills:1,163
Deaths:572
KDR:2.033
Accuracy:26.080% B++
HSR:24.076% C++
VE-H Maw
C*
Kills:1,158
Deaths:531
KDR:2.181
Accuracy:26.140% C*
HSR:19.862% D
NS-15M2
B
Kills:980
Deaths:462
KDR:2.121
Accuracy:25.311% B
HSR:22.857% C
NSX Naginata
C*
Kills:624
Deaths:404
KDR:1.545
Accuracy:20.785% C+
HSR:29.487% C*
Pulsar LSW
C++
Kills:567
Deaths:302
KDR:1.877
Accuracy:23.390% C++
HSR:23.457% C+
Kills:8,569
Deaths (as Heavy Assault):4,981
Deaths (to Heavy Assaults):5,802
KDR:1.72034
Kill Difference:3,588
Playtime:282.563 hours
Usage:18%
Score:5.514m
Score/min:325
Accuracy (listed only):25.334%
HSR (listed only):21.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:1,221
Deaths:1,076
KDR:1.135
Accuracy:46.864% B*
HSR:13.104% D
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Solstice VE3
B*
Kills:997
Deaths:693
KDR:1.439
Accuracy:26.736% B*
HSR:19.559% C+
Zenith VX-5
B**
Kills:917
Deaths:500
KDR:1.834
Accuracy:30.135% B**
HSR:20.393% C+
Deimos VA29
B**
Kills:619
Deaths:267
KDR:2.318
Accuracy:71.990% B**
HSR:12.116% D
Eidolon VE33
B**
Kills:346
Deaths:199
KDR:1.739
Accuracy:33.318% B**
HSR:30.636% B++
NSX-P Tanto
C++
Kills:171
Deaths:93
KDR:1.839
Accuracy:25.765% C++
HSR:15.790% D*
Kills:5,429
Deaths (as Engineer):3,457
Deaths (to Engineers):4,772
KDR:1.57044
Kill Difference:1,972
Playtime:765.333 hours
Usage:49%
Score:17.712m
Score/min:386
Accuracy (listed only):37.584%
HSR (listed only):19.631%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B*
Kills:1,221
Deaths:1,076
KDR:1.135
Accuracy:46.864% B*
HSR:13.104% D
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Solstice VE3
B*
Kills:997
Deaths:693
KDR:1.439
Accuracy:26.736% B*
HSR:19.559% C+
Zenith VX-5
B**
Kills:917
Deaths:500
KDR:1.834
Accuracy:30.135% B**
HSR:20.393% C+
VE-S Canis
B+
Kills:700
Deaths:303
KDR:2.310
Accuracy:29.657% B+
HSR:23.857% B
Deimos VA29
B**
Kills:619
Deaths:267
KDR:2.318
Accuracy:71.990% B**
HSR:12.116% D
NSX Tengu
C+
Kills:320
Deaths:214
KDR:1.495
Accuracy:36.413% C+
HSR:15% D-
NSX-P Tanto
C++
Kills:171
Deaths:93
KDR:1.839
Accuracy:25.765% C++
HSR:15.790% D*
Kills:7,289
Deaths (as Light Assault):4,388
Deaths (to Light Assaults):3,137
KDR:1.66112
Kill Difference:2,901
Playtime:174.714 hours
Usage:11%
Score:3.567m
Score/min:340
Accuracy (listed only):36.303%
HSR (listed only):18.384%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,860
Deaths:1,393
KDR:1.335
Accuracy:43.038% B*
HSR:17.957% C--
Phaseshift VX-S
B+
Kills:1,659
Deaths:520
KDR:3.190
Accuracy:40.142% B+
HSR:70.826% C
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
VA39 Spectre
B++
Kills:1,168
Deaths:499
KDR:2.341
Accuracy:36.614% B++
HSR:36.130% C
XM98
B++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:42.148% B++
HSR:73.707% C+
NSX Tomoe
B+
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:30.816% B+
HSR:29.983% D
VE-S Canis
B+
Kills:700
Deaths:303
KDR:2.310
Accuracy:29.657% B+
HSR:23.857% B
Ghost
B+
Kills:627
Deaths:208
KDR:3.014
Accuracy:41.273% B+
HSR:61.723% D
NSX Daimyo
B+
Kills:525
Deaths:166
KDR:3.163
Accuracy:40.633% C+
HSR:95.619% B+
Beamer VS3
B**
Kills:336
Deaths:375
KDR:0.896
Accuracy:34.077% B**
HSR:16.964% D
NSX Tengu
C+
Kills:320
Deaths:214
KDR:1.495
Accuracy:36.413% C+
HSR:15% D-
NS-AM7 Archer
B++
Kills:282
Deaths:492
KDR:0.573
Accuracy:62.823% B++
HSR:12.411% D
Manticore SX40
B*
Kills:182
Deaths:156
KDR:1.167
Accuracy:34.692% B*
HSR:19.231% C
Soldier Soaker
C++
Kills:60
Deaths:40
KDR:1.500
Accuracy:18.789% F
HSR:16.667% C++
NS-45 Pilot
D
Kills:59
Deaths:31
KDR:1.903
Accuracy:26.015% D-
HSR:20.339% D
Kills:11,278
Deaths (as Infiltrator):6,131
Deaths (to Infiltrators):3,582
KDR:1.8395
Kill Difference:5,147
Playtime:264.623 hours
Usage:17%
Score:4.623m
Score/min:291
Accuracy (listed only):36.534%
HSR (listed only):35.349%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:1,221
Deaths:1,076
KDR:1.135
Accuracy:46.864% B*
HSR:13.104% D
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
VE-S Canis
B+
Kills:700
Deaths:303
KDR:2.310
Accuracy:29.657% B+
HSR:23.857% B
Deimos VA29
B**
Kills:619
Deaths:267
KDR:2.318
Accuracy:71.990% B**
HSR:12.116% D
Pulsar VS1
B*
Kills:377
Deaths:275
KDR:1.371
Accuracy:27.508% B*
HSR:17.241% C-
NSX Tengu
C+
Kills:320
Deaths:214
KDR:1.495
Accuracy:36.413% C+
HSR:15% D-
Kills:4,423
Deaths (as Combat Medic):2,748
Deaths (to Combat Medics):1,828
KDR:1.60953
Kill Difference:1,675
Playtime:25.206 hours
Usage:2%
Score:0.444m
Score/min:294
Accuracy (listed only):40.552%
HSR (listed only):16.856%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:530
Deaths:227
KDR:2.335
Accuracy:23.050% B*
HSR:21.887% C*
Blueshift VM5
B++
Kills:475
Deaths:228
KDR:2.083
Accuracy:22.053% B++
HSR:21.684% C*
Nebula VM20
B*
Kills:349
Deaths:183
KDR:1.907
Accuracy:21.700% B*
HSR:20.344% C++
Nebula VM20
B**
Kills:263
Deaths:134
KDR:1.963
Accuracy:23.566% B**
HSR:21.673% C**
NS-10 Burster
B+
Kills:176
Deaths:143
KDR:1.231
Accuracy:32.034% B+
HSR:6.818% C*
Quasar VM1
B**
Kills:173
Deaths:128
KDR:1.352
Accuracy:16.219% C++
HSR:23.699% B**
Comet VM2
B+
Kills:159
Deaths:201
KDR:0.791
Accuracy:47.772% B+
HSR:2.516% D-
NS-10 Burster
B+
Kills:152
Deaths:156
KDR:0.974
Accuracy:31.174% B+
HSR:9.211% B+
Comet VM2
B+
Kills:126
Deaths:136
KDR:0.926
Accuracy:45.992% C++
HSR:5.556% B+
Kills:2,403
Deaths (as MAX Suit):768
Deaths (to MAX Suits):698
KDR:3.12891
Kill Difference:1,635
Playtime:45.687 hours
Usage:3%
Score:1.150m
Score/min:419
Accuracy (listed only):29.284%
HSR (listed only):14.821%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,267
V. Kills:379 N/A
Deaths:467
KDR:9.137
Accuracy:49.287% B**
KPH:95.200 A++
VKPH:8.500 A*
Hornet Missiles
B**
Kills:3,856
V. Kills:2,236 172%
Deaths:668
KDR:5.772
Accuracy:71.893% B**
KPH:63.900 C+
VKPH:37.100 C+
Maelstrom Turbo Laser
M
Kills:2,492
V. Kills:1,357 184%
Deaths:553
KDR:4.506
Accuracy:45.473% A**
KPH:43.900 M
VKPH:23.900 A++
Antares LC
B**
Kills:2,400
V. Kills:1,839 130%
Deaths:809
KDR:2.967
Accuracy:40.193% A
KPH:29.400 B**
VKPH:22.600 B**
Dual Photon Pods
B*
Kills:1,731
V. Kills:412 419%
Deaths:132
KDR:13.114
Accuracy:68.709% A*
KPH:114.700 B*
VKPH:27.300 B*
Saron Laser Cannon
A++
Kills:1,555
V. Kills:1,094 142%
Deaths:470
KDR:3.309
Accuracy:42.367% A++
KPH:28.800 A+
VKPH:20.300 A++
Coyote Missiles
A++
Kills:890
V. Kills:315 282%
Deaths:98
KDR:9.082
Accuracy:63.051% A
KPH:85.500 A++
VKPH:30.300 B+
Kills:17,191 (10,714 + 0)
Deaths:3,197
KDR:5.377
VKDR:2.387
Vehicle Kills:7,632
Kill Difference:13,994
Playtime:322.960 hours
Usage:21%
Score:6.470m
Score/min:334
Piloting Accuracy:42.367%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:2,857
V. Kills:174 N/A
Deaths:182
KDR:15.698
Accuracy:39.779% C++
KPH:51.900 B**
VKPH:3.200 C+
AP30 Shredder
A**
Kills:406
V. Kills:268 151%
Deaths:17
KDR:23.882
Accuracy:47.777% A*
KPH:67 A**
VKPH:44.200 A**
L-30R Vektor
B+
Kills:297
V. Kills:187 158%
Deaths:89
KDR:3.337
Accuracy:38.738% C+
KPH:15.900 B+
VKPH:10 C++
L105 Zephyr
B*
Kills:137
V. Kills:36 370%
Deaths:15
KDR:9.133
Accuracy:49.190% B*
KPH:47.200 C+
VKPH:12.400 B*
Kills:3,697 (3,154 + 543)
Deaths:303
KDR:12.201
VKDR:2.195
Vehicle Kills:665
Kill Difference:3,394
Playtime:82.719 hours
Usage:5%
Score:0.850m
Score/min:171
Piloting Accuracy:38.738%
Gunner Accuracy:49.190%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:1,793
V. Kills:329 N/A
Deaths:98
KDR:18.296
Accuracy:55.044% B*
KPH:93 A++
VKPH:17.100 M
L100 Python HEAT
A*
Kills:396
V. Kills:136 289%
Deaths:23
KDR:17.217
Accuracy:60.330% B**
KPH:58.800 A*
VKPH:20.200 A*
Skyguard
A
Kills:233
V. Kills:179 129%
Deaths:46
KDR:5.065
Accuracy:31.504% B+
KPH:18.300 B++
VKPH:14 A
C75 Viper
A
Kills:211
V. Kills:65 320%
Deaths:31
KDR:6.806
Accuracy:47.330% B*
KPH:40.300 B+
VKPH:12.400 A
Kills:2,633 (2,633 + 0)
Deaths:198
KDR:13.298
VKDR:3.581
Vehicle Kills:709
Kill Difference:2,435
Playtime:44.001 hours
Usage:3%
Score:0.739m
Score/min:280
Driving Accuracy:47.330%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:664
V. Kills:336 197%
Deaths:129
KDR:5.147
Accuracy:59.669% B*
KPH:29.900 B++
VKPH:15.100 C++
Supernova VPC
A++
Kills:494
V. Kills:91 N/A
Deaths:27
KDR:18.296
Accuracy:56.300% B++
KPH:74.100 A++
VKPH:13.600 A++
Saron HRB
M
Kills:369
V. Kills:267 138%
Deaths:29
KDR:12.724
Accuracy:49.367% B++
KPH:45.600 A**
VKPH:33 M
E540 Halberd
B++
Kills:253
V. Kills:130 193%
Deaths:26
KDR:9.731
Accuracy:42.233% D
KPH:37.600 B++
VKPH:19.300 B+
Supernova PC
B++
Kills:156
V. Kills:63 244%
Deaths:48
KDR:3.250
Accuracy:58.865% B**
KPH:24.800 B
VKPH:10 B++
Proton II PPA
B+
Kills:104
V. Kills:6 N/A
Deaths:13
KDR:8
Accuracy:26.948% B+
KPH:59.500 C++
VKPH:3.400 C+
Aphelion VEX-4
B**
Kills:82
V. Kills:35 228%
Deaths:8
KDR:10.250
Accuracy:27.428% D--
KPH:35.300 B**
VKPH:15.100 C-
G30 Walker
N/A
Kills:50
V. Kills:21 227%
Deaths:2
KDR:25
Accuracy:37.204% N/A
KPH:21.700 N/A
VKPH:9.100 N/A
Kills:2,172 (1,314 + 858)
Deaths:282
KDR:7.702
VKDR:3.365
Vehicle Kills:949
Kill Difference:1,890
Playtime:56.335 hours
Usage:4%
Score:1.063m
Score/min:314
Driving Accuracy:58.865%
Gunner Accuracy:37.204%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,104
V. Kills:94 N/A
Deaths:54
KDR:20.444
Accuracy:40.909% B+
KPH:121 B++
VKPH:10.300 B**
Aphelion VEX-4H
B++
Kills:152
V. Kills:119 127%
Deaths:21
KDR:7.238
Accuracy:48.533% B+
KPH:45.300 B+
VKPH:35.500 B++
E540 Halberd-H
B+
Kills:87
V. Kills:32 264%
Deaths:5
KDR:17.400
Accuracy:54.369% C-
KPH:50.600 B+
VKPH:18.600 C
Saron HRB-H
B+
Kills:75
V. Kills:43 170%
Deaths:7
KDR:10.714
Accuracy:59.061% B+
KPH:39.300 C++
VKPH:22.500 C+
M12 Kobalt-H
A+
Kills:54
V. Kills:6 N/A
Deaths:1
KDR:54
Accuracy:23.983% C**
KPH:93.100 C--
VKPH:10.300 A+
Kills:1,472 (0 + 1,472)
Deaths:88
KDR:16.727
VKDR:3.341
Vehicle Kills:294
Kill Difference:1,384
Playtime:16.685 hours
Usage:1%
Score:0.350m
Score/min:350
Driving Accuracy:N/A%
Gunner Accuracy:23.983%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:235
V. Kills:67 346%
Deaths:33
KDR:7.121
Accuracy:42.842% B+
KPH:53.500 M
VKPH:15.300 B**
M20 Basilisk
A*
Kills:219
V. Kills:79 274%
Deaths:27
KDR:8.111
Accuracy:42.652% B+
KPH:43.200 A*
VKPH:15.600 A*
M12 Kobalt
B++
Kills:144
V. Kills:2 N/A
Deaths:8
KDR:18
Accuracy:21.433% B++
KPH:82.400 B+
VKPH:1.100 D-
M12 Kobalt
B+
Kills:65
V. Kills:1 N/A
Deaths:4
KDR:16.250
Accuracy:20.478% B+
KPH:86.500 B+
VKPH:1.300 D-
M40 Fury
C
Kills:54
V. Kills:10 N/A
Deaths:13
KDR:4.154
Accuracy:33.450% C
KPH:36.600 C
VKPH:6.800 C--
G30 Walker
B**
Kills:51
V. Kills:38 131%
Deaths:2
KDR:25.500
Accuracy:33.579% B+
KPH:20 B+
VKPH:14.900 B**
Kills:768 (0 + 768)
Deaths:87
KDR:8.828
VKDR:2.264
Vehicle Kills:197
Kill Difference:681
Playtime:15.978 hours
Usage:1%
Score:0.277m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:33.579%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:429
V. Kills:24 N/A
Deaths:183
KDR:2.344
Accuracy:44.800% C**
KPH:57.200 C*
VKPH:3.200 B*
Kills:429 (429 + 0)
Deaths:183
KDR:2.344
VKDR:0.131
Vehicle Kills:24
Kill Difference:246
Playtime:7.506 hours
Usage:0%
Score:0.063m
Score/min:140
Driving Accuracy:44.800%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 4,6464,2674679.137B+6.1749.287%B**1.125%C95.2A++8.5A*27944.8h11B+22.2B+
Hornet Missiles 6,0923,8566685.772C*2.8071.893%B**1.893%C*63.9C+37.1C+42960.3h9.9C*13.7B+
L-24R Spur 3,0312,85718215.698M**12.7339.779%C++2.205%C+51.9B**3.2C+15455.1h22.1B55.6B
Maelstrom Turbo Laser 3,8492,4925534.506B**1.5445.473%A**3.17%C**43.9M23.9A++32456.8h74.3B+163.4B*
Antares LC 4,2392,4008092.967B++0.0040.193%A2.792%B+29.4B**22.6B**25481.5h117.1C**291.3B+
NS-44 Commissioner 1,8931,8601,3931.335B+1.6343.038%B*17.957%C--47.9B+N/A13838.8h4.2C+9.9B+
L100 Python HESH 2,1221,7939818.296B++15.3355.044%B*N/A92.9A++17A**31019.3h3.2C**5.7B+
Dual Photon Pods 2,1431,73113213.114B**10.1568.709%A*1.098%C114.6B*27.3B*48315.1h16.1B*23.4B*
Lasher X2 1,7371,6901,2611.34B++1.6330.882%B*3.314%C38.1B+1.1B+9144.3h17.6B+57.1B++
Phaseshift VX-S 1,6711,6595203.19C++0.2240.142%B+70.826%C46.7B**N/A10835.5h3.4C+8.5C*
Saron Laser Cannon 2,6491,5554703.309B+0.3442.367%A++2.83%B28.8A+20.3A++33754h106B+250.1B*
C-4 2,1261,4275502.595B*0.3726.398%C**N/A135.9A66.6A**102210.5h1.3B+5.1B+
Thanatos VE70 1,2441,2211,0761.135C**1.8346.864%B*13.104%D33.5BN/A11636.4h5C+10.7B+
Orion VS54 1,2241,2137551.607C*1.3623.633%B++26.134%C*46.5B*N/A18826.1h12.6C*53.2C*
Sirius SX12 1,2101,1866131.935B*1.0330.883%A19.815%B41.3B++N/A12428.7h17.2C55.8B
Flare VE6 1,2001,1746941.692B1.2826.453%B*21.55%C44C*1A+13026.7h12.1C45.8C**
VA39 Spectre 1,1781,1684992.341B+0.6336.614%B++36.13%C45.8A++N/A15425.5h4.9B++13.5B++
Ursa 1,1911,1635722.033B*0.9426.08%B++24.076%C++57.3B*1.4M14120.3h13C-49.9C*
XM98 1,1631,1603912.967B+0.0042.148%B++73.707%C+45.8AN/A11325.3h2.3B5.3B+
VE-H Maw 1,1751,1585312.181B0.7926.14%C*19.862%D62.3B+N/A13718.6h11.5C+44C++
NSX Tanto 1,1761,1586291.841B++1.1328.285%B+25.82%C++33.2C++N/A9034.9h13.8C++48.7B
NSX Tomoe 1,1721,1547301.581C+1.3930.816%B+29.983%D34.7C+N/A9033.3h16.5C--53.4C+
Proton II PPA-H 1,1981,1045420.444B++17.4840.909%B+1.268%C--121.3B++10.3B**3269.1h8.9B21.7B+
Solstice VE3 1,0209976931.439B**1.5326.736%B*19.559%C+24.3B+N/A9241h16.2C+60.7C*
NS-15M2 1,0009804622.121B0.8525.311%B22.857%C57.6B+1.2A*15117h14.4C57.1C++
Zenith VX-5 9389175001.834B++1.1330.135%B**20.393%C+25.1CN/A6936.6h17.3D--57.4C+
Coyote Missiles 1,205890989.082A**6.1163.051%AN/A85.6A++30.3B+46510.4h23.4B**37.1B**
Proximity Mine 7867861425.535B+2.5747.403%B+N/A113.9C+N/A3186.9h2.1D4.5C*
VE-S Canis 7057003032.31B**0.6629.657%B+23.857%B50C**N/A13314h13.3C+44.8C*
Supernova FPC 1,0006641295.147C+2.1859.669%B*3.464%B+29.9B++15.1C++30422.2h4.9B+8.3B++
Ghost 6316272083.014C++0.0541.273%B+61.723%D43.8BN/A13914.3h2.4C+5.8C*
NSX Naginata 6326244041.545C++1.4220.785%C+29.487%C*41.9C++N/A11314.9h13C+62.4C++
Deimos VA29 6346192672.318B**0.6571.99%B**12.116%D53.4B+1.3A*12611.6h2.7C3.7C**
Pulsar LSW 5765673021.877B1.0923.39%C++23.457%C+47.6C**N/A14911.9h13.3C+57C++
Tank Mine 9915611055.343A+2.3736.364%C*N/A151.6B**116.2A++14993.7h1.9C++5.1B++
Blueshift VM5 5355302272.335C+0.6323.05%B*21.887%C*53AN/A16210h16.5C+71.6B+
NSX Daimyo 5285251663.163C+0.1940.633%C+95.619%B+43.8C+N/A10312h2.7C+6.6C+
Supernova VPC 5854942718.296B++15.3356.3%B++N/A73.7A++13.6A++3706.7h3.1C**5.6B+
Blueshift VM5 4844752282.083C+0.8922.053%B++21.684%C*47B**N/A15210.1h18.5D-83.9C*
S12 Renegade 4534291832.344C+0.6244.8%C**5.828%C*57.2C*3.2B*1407.5h3.9C8.7C++
AP30 Shredder 6744061723.882A+20.9147.777%A*2.217%C**66.6A**43.9A**5096.1h110.7C+231.7B+
L100 Python HEAT 5323962317.217M++14.2560.33%B**N/A59.1A*20.3A*2776.7h6.9C11.5C**
Pulsar VS1 3893772751.371B+1.6027.508%B*17.241%C-34B++1.1A*12411.1h18.1D-65.7C++
Saron HRB 6363692912.724A++9.7649.367%B++N/A45.6A**33M4718.1h21.6C*43.7B+
Nebula VM20 3573491831.907C+1.0621.7%B*20.344%C++43.6B++1A1278h19.6D-90.2C*
Eidolon VE33 3503461991.739B+1.2333.318%B**30.636%B++30.9B+N/A10311.2h10.2C+30.5B
Beamer VS3 3473363750.896C*2.0734.077%B**16.964%D24.7C+N/A9113.6h12.9D37.8C+
Nemesis VSH9 6103262471.32B**1.6564.661%C**1.534%D19.4C*16.9B++23016.8h8.7C+13.5C+
NSX Tengu 3243202141.495C**1.4736.413%C+15%D-30.5CN/A7310.5h15.6C42.8C+
L-30R Vektor 484297893.337A++0.3738.738%C+2.02%C+15.9B+10C++9718.7h69.2B+178.7B+
Rocklet Rifle 6162862041.402A+1.5753.6%C+N/A25.8C+29.7B35311.1h44.6C-83.2C
NS-AM7 Archer 5382824920.573C**2.4062.823%B++12.411%D4.1D3.7B4168.6h29.2C46.4C
Auraxium Slasher 28227110,0040.027C2.9430.353%C++4.059%D0.6CN/A2450h2B+6.7C**
Nebula VM20 2682631341.963C+1.0123.566%B**21.673%C**45.3B*N/A1375.8h20.7D--88C**
Lancer VS22 4872561351.896A++1.0764.667%B+1.953%C+22.3B**20.1B**23011.5h12.7B+19.6B+
Spear Anti-Vehicle Phalanx Turret 4392561715.059A12.0958.601%A+2.734%D61A43.6A*5134.2h9.3C++15.8B++
E540 Halberd 383253269.731C*6.7642.233%D3.953%B++37.8B++19.4B+2636.7h5.8C++13.7C+
NS Decimator 3052371162.043A0.9361.499%C++6.329%M+49.4B**14.2C+3214.8h3.6B*5.8B*
M20 Basilisk 302235337.121M4.1542.842%B+11.489%A*53.4M15.2B**3354.4h68.7B**160.3B**
Skyguard 412233465.065A2.1031.504%B+N/A18.2B++14A21912.8h145.5C461.7C++
M20 Basilisk 298219278.111M5.1442.652%B+9.589%A+42.9A*15.5A*2755.1h67.1B++157.3B*
C75 Viper 276211316.806B+3.8447.33%B*3.318%A*40.6B+12.5A+3205.2h16.2C34.3C*
S1 3562102640.795C++2.1754.712%C2.857%C+25.9C++18B*3148.1h6B10.9C**
Manticore SX40 1861821561.167C*1.8034.692%B*19.231%C47.9B**1.1A1333.8h9.5C--27.5C++
NS-10 Burster 2621761431.231C*1.7432.034%B+6.818%C*12.4M**6.1A++10514.2h95A296.5B**
Quasar VM1 1751731281.352C+1.6216.219%C++23.699%B**24.7C*N/A827h15.2C++93.7C*
NSX-P Tanto 174171931.839B**1.1325.765%C++15.79%D*34.2B+N/A1035h16.5C+64.2C++
Hunter QCX 1641601231.301B*1.6743.203%C+26.25%C+32A+N/A995h3.5B8B+
Comet VM2 2251592010.791C+2.1847.772%B+2.516%D-16.1B*6.7B**1139.9h24.1C+50.5C*
Frag Grenade 1591571157N/A154.0346.051%C++N/A392.5C-5C14990.4h4.2C9C+
Supernova PC 219156483.25C0.2858.865%B**6.41%M++24.8B10B++2576.3h5.9C10.1B
Aphelion VEX-4H 271152217.238B++4.2748.533%B+3.289%C++44.7B+35B++4553.4h69.1C+142.4C++
MANA Anti-Vehicle Turret 313152503.04B*0.0777.913%B+2.632%D--1520C1610C+3291870.1h11.4C-14.6C**
NS-10 Burster 2341521560.974C++1.9931.174%B+9.211%B+9.8A*5.3B**9515.5h113.6B+364.4B++
M12 Kobalt 146144818B++15.0321.433%B++13.889%D-84.7B+1.2D3271.7h18.5C*86.2B+
L105 Zephyr 173137159.133C++6.1649.19%B*N/A47.2C+12.4B*2692.9h8.9D*18C
Spear Anti-Vehicle Phalanx Tower 194126263M60.0339.335%D*4.762%C*42C*22.7C+2783h8.4B+21.5C++
Comet VM2 1761261360.926C+2.0445.992%C++5.556%B+19.1A7.6A1356.6h23.4B+50.8B+
Spear Anti-Vehicle Phalanx Turret 151106426.5C*23.5346.452%D7.547%B**48.2A20.5C+2612.2h9.5B+20.5B+
Proton II PPA 110104138C5.0326.948%B+1.923%C+61.2C++3.5C+1801.7h11.3C42C*
NSX Masamune 21699981.01C*1.9654.566%C1.01%D-23C-27.2B**1844.3h17.4C--31.9C--
Aspis Anti-Aircraft Phalanx Turret 18894615.667S12.7030.495%B*3.191%B*19.6A++19.6A++3324.8h144.8C**474.7B+
Xiphos Anti-Personnel Phalanx Tower 10088329.333D26.3622.567%D4.545%A**51.8D7.1C2161.7h60.6D**268.7F
E540 Halberd-H 11987517.4B*14.4354.369%C-N/A51.2B+18.8C3021.7h5.1B+9.5B+
Hyena Missile Launcher 13283126.917S3.9536.83%B*N/A26.8B+15.8B+2233.1h44.4D120.6C++
Aphelion VEX-4 11782810.25A++7.2827.428%D--6.098%B**35.7B**15.2C2742.3h44.1B++160.7B
Saron HRB-H 11875710.714A7.7559.061%B+N/A39.5C++22.6C+3581.9h22.8C**38.6B+
Auraxium Force-Blade 73714,6500.015C--2.9515.167%D*2.817%D0.3DN/A1251.8h1.7B++11.4C+
M12 Kobalt 6665416.25C++13.2820.478%B+24.615%A81.3B1.3D-3150.8h20C+97.8C**
MANA Anti-Personnel Turret 6563351.8N/A1.1729.481%UN/A630U20U2109100.1h51.3T*174T*
Soldier Soaker 6060401.5B+1.4718.789%F16.667%C++40CN/A1031.5h6.1C+32.2D*
NS-45 Pilot 5959311.903B+1.0726.015%D-20.339%D31.1C-N/A881.9h11.2F43D**
M40 Fury 6454134.154C1.1933.45%C3.704%A*36C6.7C--2101.5h17.7C52.8C
M12 Kobalt-H 6054154A+51.0323.983%C**12.963%D90D10A2250.6h13.4B+56B+
Sticky Grenade 5453153N/A50.0340.045%D*N/A530D-10C+13300.1h3.4D--8.4D*
G30 Walker 8951225.5S22.5333.579%B+3.922%C+20.4B+15.2B**2472.5h222.9C+663.9C**
G30 Walker 7150225S22.0337.204%A2%D21.7C++9.1C--1522.3h163.8B+440.4B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter174,8162h
Restoration Kit111180.1h
Nano-Armor Kit233835,13949.9h
Anti-Vehicle MANA Turret107550.9h
Spawn Beacon21,0330.6h
Turret AI Module01310.7h
Repair Module0780.2h
Structure Shield Module1910.3h
Cortium Silo0890.3h
Skywall Shield Emitter01030.3h
Nanite Revive Grenade02420.1h
Medical Applicator12146,1533.8h
Deconstruction Tool01,9630.2h
Bunker0540.4h
Rampart Wall22802.8h
Xiphos Anti-Personnel Tower01290.7h
Hoplon Anti-Aircraft Phalanx Tower01110.4h
Anti-Infantry MANA Turret62420.4h
Ammunition Package201,9801.1h
Spear Anti-Vehicle Turret1550.5h
WLT-Howler Mining Laser1084,56217.4h
Orbital Strike Target Designator3520.5h
Shield Recharging Field32170.1h
Recon Detection Device71000.2h

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