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Paragon Atomnii[RKA7] Atomnii
VS BR 156

KDR: 3.6

Score: 57.8m

Last Seen: Mar 20th, 2020 8:44 AM
- OFFLINE - 19.7 hour(s)

Prestige 1, Battle Rank 100 (156 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L-24R Spur Light PPA Hornet Missiles Antares LC Maelstrom Turbo Laser C-4 Orbital Strike Uplink Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,730,133 MLG Score: 1383
Fun Score: N/A
Cheeseburgers Flipped: 669TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.727%22.04%58931125225,5171.865011.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.063%1.067B**0.152C++-1.55FHEAD ++ (~8.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.70.33C**13.30.069C+36.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.545%1.823%12046127712,400156942727.89809290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.623%0.665B+0.231C++-0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.70.379C**43.90.176C++56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.898%0.85%603812758,234176425384.6678324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.686%-0.402C---1.075D*0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.264C*10.40.163C++17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.585%4.525%7411812657,293132927335.48346267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.218%0.219C++0.004C+0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.80.321C*31.60.217C++50.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.428%68.194%741612776,5242056363.17315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.089%0.522B+0.075C+-0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.169C++3.20.007C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.255%13.301%741312802,293867532.64475

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.391%0.79B++-0.287C0.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.377C**4.20.137C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
57.8m245.8%413 (24.8k)378 (22.7k)3.60494110,84130,7474.19882156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS12831027927.838%11.688%32504:5941

49% Engineer16% Heavy Assault18% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2016 10:21 PMOct 25th, 2017 7:36 PMMar 22nd, 2020 12:44 AM (70d) (PST)Mar 20th, 2020 8:04 AM (72d) (PST)Mar 20th, 2020 4:44 AM (72d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1841321,0520.7250.2010.0852.1720.1581383

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,0627,90463,15844125130922,681

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2547.1h/106.1d 18,260 12,955 35,287 331.9k 2,348 4,960 24,182 181m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C
Kills:1,507
Deaths:657
KDR:2.294
Accuracy:25.316% C
HSR:19.642% D--
NS-15M2
C
Kills:1,391
Deaths:693
KDR:2.007
Accuracy:23.863% C
HSR:23.724% C--
Ursa
C*
Kills:1,321
Deaths:644
KDR:2.051
Accuracy:25.470% C*
HSR:23.619% C
Orion VS54
C**
Kills:1,260
Deaths:786
KDR:1.603
Accuracy:23.344% C**
HSR:26.508% C++
Flare VE6
B+
Kills:1,174
Deaths:694
KDR:1.692
Accuracy:26.448% B+
HSR:21.550% D
NSX Naginata
C
Kills:1,165
Deaths:620
KDR:1.879
Accuracy:19.967% D
HSR:26.009% C
Pulsar LSW
C
Kills:1,164
Deaths:578
KDR:2.014
Accuracy:22.318% C
HSR:23.625% C
Betelgeuse 54-A
D
Kills:563
Deaths:220
KDR:2.559
Accuracy:19.719% F
HSR:26.998% D
SVA-88
C
Kills:77
Deaths:42
KDR:1.833
Accuracy:18.656% D*
HSR:24.675% C
NSX-P Naginata
B+
Kills:61
Deaths:38
KDR:1.605
Accuracy:15.765% D**
HSR:32.787% B+
Kills:9,683
Deaths (as Heavy Assault):4,972
Deaths (to Heavy Assaults):7,533
KDR:1.94751
Kill Difference:4,711
Playtime:404.332 hours
Usage:16%
Score:7.604m
Score/min:313
Accuracy (listed only):22.087%
HSR (listed only):24.914%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B+
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B+
HSR:13.145% D
Solstice VE3
B+
Kills:1,236
Deaths:809
KDR:1.528
Accuracy:26.299% B+
HSR:19.660% C+
Pulsar C
C+
Kills:1,207
Deaths:523
KDR:2.308
Accuracy:24.487% C+
HSR:23.281% C+
Zenith VX-5
B+
Kills:1,181
Deaths:642
KDR:1.840
Accuracy:28.554% B+
HSR:20.237% C
NSX Tanto
C*
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% C*
HSR:25.820% C+
Deimos VA29
B+
Kills:889
Deaths:429
KDR:2.072
Accuracy:69.244% B+
HSR:13.161% D
VE-LR Obelisk
C
Kills:645
Deaths:204
KDR:3.162
Accuracy:31.507% C
HSR:29.612% C-
Eidolon VE33
B
Kills:484
Deaths:253
KDR:1.913
Accuracy:31.353% B
HSR:28.099% C++
VE-C Horizon
C
Kills:469
Deaths:315
KDR:1.489
Accuracy:32.734% C--
HSR:22.388% C
NS-11C
C+
Kills:394
Deaths:308
KDR:1.279
Accuracy:24.560% C+
HSR:15.482% D
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D*
NS Baron G5
B+
Kills:167
Deaths:104
KDR:1.606
Accuracy:29.790% D**
HSR:16.767% B+
Nova
C++
Kills:164
Deaths:93
KDR:1.763
Accuracy:47.341% C++
HSR:15.244% C+
Solstice Burst
C+
Kills:149
Deaths:67
KDR:2.224
Accuracy:23.189% D-
HSR:24.161% C+
Kills:9,642
Deaths (as Engineer):5,597
Deaths (to Engineers):6,596
KDR:1.72271
Kill Difference:4,045
Playtime:1,242.341 hours
Usage:49%
Score:32.540m
Score/min:437
Accuracy (listed only):33.546%
HSR (listed only):20.372%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C+
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C+
HSR:18.410% C-
Thanatos VE70
B+
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B+
HSR:13.145% D
Solstice VE3
B+
Kills:1,236
Deaths:809
KDR:1.528
Accuracy:26.299% B+
HSR:19.660% C+
Pulsar C
C+
Kills:1,207
Deaths:523
KDR:2.308
Accuracy:24.487% C+
HSR:23.281% C+
Sirius SX12
B**
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% B**
HSR:19.815% C++
Zenith VX-5
B+
Kills:1,181
Deaths:642
KDR:1.840
Accuracy:28.554% B+
HSR:20.237% C
NSX Tanto
C*
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% C*
HSR:25.820% C+
Deimos VA29
B+
Kills:889
Deaths:429
KDR:2.072
Accuracy:69.244% B+
HSR:13.161% D
VE-C Horizon
C
Kills:469
Deaths:315
KDR:1.489
Accuracy:32.734% C--
HSR:22.388% C
NSX Tengu
C+
Kills:417
Deaths:278
KDR:1.500
Accuracy:36.498% C+
HSR:15.827% D-
NS-11C
C+
Kills:394
Deaths:308
KDR:1.279
Accuracy:24.560% C+
HSR:15.482% D
Eridani SX5
C
Kills:314
Deaths:183
KDR:1.716
Accuracy:25.953% C
HSR:17.834% C-
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D*
NS Baron G5
B+
Kills:167
Deaths:104
KDR:1.606
Accuracy:29.790% D**
HSR:16.767% B+
Nova
C++
Kills:164
Deaths:93
KDR:1.763
Accuracy:47.341% C++
HSR:15.244% C+
Solstice Burst
C+
Kills:149
Deaths:67
KDR:2.224
Accuracy:23.189% D-
HSR:24.161% C+
Kills:11,902
Deaths (as Light Assault):6,859
Deaths (to Light Assaults):4,423
KDR:1.73524
Kill Difference:5,043
Playtime:314.191 hours
Usage:12%
Score:6.297m
Score/min:334
Accuracy (listed only):32.991%
HSR (listed only):18.711%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,987
Deaths:1,458
KDR:1.363
Accuracy:42.486% B+
HSR:18.067% D
Phaseshift VX-S
B
Kills:1,734
Deaths:533
KDR:3.253
Accuracy:39.842% B
HSR:71.338% C
VE-S Canis
C+
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C+
HSR:18.410% C-
Sirius SX12
B**
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% B**
HSR:19.815% C++
VA39 Spectre
B+
Kills:1,168
Deaths:499
KDR:2.341
Accuracy:36.612% B+
HSR:36.130% C+
Ghost
C-
Kills:1,168
Deaths:399
KDR:2.927
Accuracy:37.821% C-
HSR:61.986% D-
XM98
B+
Kills:1,165
Deaths:394
KDR:2.957
Accuracy:42.084% B+
HSR:73.820% C
NSX Daimyo
C++
Kills:1,161
Deaths:314
KDR:3.697
Accuracy:37.077% D-
HSR:94.660% C++
NSX Tomoe
C*
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:30.816% C*
HSR:29.983% D-
Spiker
B+
Kills:610
Deaths:299
KDR:2.040
Accuracy:34.247% B+
HSR:11.967% D**
NS-30 Vandal
C+
Kills:494
Deaths:164
KDR:3.012
Accuracy:29.768% D
HSR:25.911% C+
Beamer VS3
B**
Kills:483
Deaths:439
KDR:1.100
Accuracy:34.437% B**
HSR:18.634% D
NSX Tengu
C+
Kills:417
Deaths:278
KDR:1.500
Accuracy:36.498% C+
HSR:15.827% D-
Eridani SX5
C
Kills:314
Deaths:183
KDR:1.716
Accuracy:25.953% C
HSR:17.834% C-
NS-AM7 Archer
B+
Kills:311
Deaths:609
KDR:0.511
Accuracy:62.871% B+
HSR:12.540% D
NS-45 Pilot
D
Kills:240
Deaths:98
KDR:2.449
Accuracy:28.010% D
HSR:16.667% D*
NS-357 Underboss
C--
Kills:194
Deaths:143
KDR:1.357
Accuracy:33.472% C--
HSR:18.041% D
Manticore SX40
B++
Kills:183
Deaths:156
KDR:1.173
Accuracy:34.553% B++
HSR:19.126% C
Soldier Soaker
C
Kills:155
Deaths:103
KDR:1.505
Accuracy:23.771% D*
HSR:12.903% C
Parallax VX3
B++
Kills:128
Deaths:21
KDR:6.095
Accuracy:40.641% C++
HSR:83.594% B++
Ectoblaster
B+
Kills:82
Deaths:20
KDR:4.100
Accuracy:44.189% B+
HSR:10.976% B+
Kills:15,806
Deaths (as Infiltrator):8,098
Deaths (to Infiltrators):5,084
KDR:1.95184
Kill Difference:7,708
Playtime:467.378 hours
Usage:18%
Score:8.489m
Score/min:303
Accuracy (listed only):35.894%
HSR (listed only):32.773%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C+
HSR:18.410% C-
Thanatos VE70
B+
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B+
HSR:13.145% D
Sirius SX12
B**
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% B**
HSR:19.815% C++
Deimos VA29
B+
Kills:889
Deaths:429
KDR:2.072
Accuracy:69.244% B+
HSR:13.161% D
Pulsar VS1
C**
Kills:554
Deaths:395
KDR:1.403
Accuracy:25.686% C**
HSR:19.856% C
NSX Tengu
C+
Kills:417
Deaths:278
KDR:1.500
Accuracy:36.498% C+
HSR:15.827% D-
Eridani SX5
C
Kills:314
Deaths:183
KDR:1.716
Accuracy:25.953% C
HSR:17.834% C-
NS Baron G5
B+
Kills:167
Deaths:104
KDR:1.606
Accuracy:29.790% D**
HSR:16.767% B+
Nova
C++
Kills:164
Deaths:93
KDR:1.763
Accuracy:47.341% C++
HSR:15.244% C+
VE-A Lacerta
D--
Kills:133
Deaths:82
KDR:1.622
Accuracy:24.369% D--
HSR:3.008% F-
Kills:6,536
Deaths (as Combat Medic):3,907
Deaths (to Combat Medics):2,457
KDR:1.67289
Kill Difference:2,629
Playtime:40.659 hours
Usage:2%
Score:0.769m
Score/min:315
Accuracy (listed only):36.437%
HSR (listed only):15.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,184
Deaths:377
KDR:3.141
Accuracy:20.824% C+
HSR:21.706% C+
Blueshift VM5
C+
Kills:1,114
Deaths:388
KDR:2.871
Accuracy:20.018% C+
HSR:22.083% C+
Nebula VM20
B
Kills:444
Deaths:219
KDR:2.027
Accuracy:20.586% C*
HSR:22.973% B
Nebula VM20
B
Kills:356
Deaths:170
KDR:2.094
Accuracy:21.834% B
HSR:22.753% C**
Cosmos VM3
B+
Kills:262
Deaths:64
KDR:4.094
Accuracy:21.433% B+
HSR:19.466% C++
NS-10 Burster
C++
Kills:248
Deaths:181
KDR:1.370
Accuracy:32.651% C++
HSR:6.048% C++
Cosmos VM3
B+
Kills:234
Deaths:64
KDR:3.656
Accuracy:22.017% B+
HSR:17.094% C
NS-10 Burster
B+
Kills:215
Deaths:194
KDR:1.108
Accuracy:31.936% C++
HSR:8.837% B+
Quasar VM1
B+
Kills:206
Deaths:138
KDR:1.493
Accuracy:16.797% C+
HSR:21.845% B+
Comet VM2
B
Kills:193
Deaths:214
KDR:0.902
Accuracy:47.211% B
HSR:3.109% D
Comet VM2
B++
Kills:155
Deaths:149
KDR:1.040
Accuracy:45.342% C+
HSR:5.806% B++
Vortex VM21
C-
Kills:138
Deaths:46
KDR:3
Accuracy:38.796% C-
HSR:1.449% D-
NS-20 Gorgon
B+
Kills:115
Deaths:71
KDR:1.620
Accuracy:30.893% B+
HSR:19.130% C
Vortex VM21
C
Kills:113
Deaths:46
KDR:2.457
Accuracy:39.240% C
HSR:0.885% D*
NS-20 Gorgon
B++
Kills:107
Deaths:71
KDR:1.507
Accuracy:30.386% C**
HSR:24.299% B++
Kills:5,084
Deaths (as MAX Suit):1,196
Deaths (to MAX Suits):982
KDR:4.25084
Kill Difference:3,888
Playtime:83.766 hours
Usage:3%
Score:2.075m
Score/min:413
Accuracy (listed only):29.331%
HSR (listed only):14.499%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,675
V. Kills:418 N/A
Deaths:487
KDR:9.600
Accuracy:48.792% B*
KPH:94.800 B**
VKPH:8.500 A*
Hornet Missiles
B**
Kills:4,211
V. Kills:2,436 173%
Deaths:703
KDR:5.990
Accuracy:71.371% B**
KPH:66.900 C+
VKPH:38.700 C+
Antares LC
B++
Kills:3,343
V. Kills:2,347 142%
Deaths:902
KDR:3.706
Accuracy:38.819% A
KPH:32.400 B+
VKPH:22.700 B++
Maelstrom Turbo Laser
A*
Kills:3,119
V. Kills:1,690 184%
Deaths:627
KDR:4.974
Accuracy:43.745% A*
KPH:41.700 A+
VKPH:22.600 A
Saron Laser Cannon
A+
Kills:1,908
V. Kills:1,283 149%
Deaths:506
KDR:3.771
Accuracy:41.147% A++
KPH:30.600 A
VKPH:20.600 A+
Dual Photon Pods
B+
Kills:1,863
V. Kills:441 421%
Deaths:135
KDR:13.800
Accuracy:68.033% A++
KPH:114.300 B
VKPH:27.100 B+
Coyote Missiles
A+
Kills:1,337
V. Kills:501 266%
Deaths:136
KDR:9.831
Accuracy:61.667% B**
KPH:87.400 A+
VKPH:32.800 B+
M202 Wyrm
B+
Kills:126
V. Kills:67 185%
Deaths:1
KDR:126
Accuracy:50.942% D
KPH:137 C*
VKPH:72.800 B+
Kills:20,582 (13,045 + 0)
Deaths:3,497
KDR:5.886
VKDR:2.626
Vehicle Kills:9,183
Kill Difference:17,085
Playtime:385.197 hours
Usage:15%
Score:8.111m
Score/min:351
Piloting Accuracy:41.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:7,985
V. Kills:411 N/A
Deaths:344
KDR:23.212
Accuracy:40.757% C*
KPH:61.200 B++
VKPH:3.100 C**
C150 Dalton
A
Kills:1,275
V. Kills:740 172%
Deaths:26
KDR:49.039
Accuracy:43.231% B+
KPH:76.800 A
VKPH:44.600 B**
AP30 Shredder
A*
Kills:953
V. Kills:588 162%
Deaths:24
KDR:39.708
Accuracy:44.946% A+
KPH:78.900 A++
VKPH:48.700 A*
L-30R Vektor
B++
Kills:489
V. Kills:251 194%
Deaths:122
KDR:4.008
Accuracy:35.880% C
KPH:16.700 B++
VKPH:8.600 C+
CAS30 Tank Buster
B**
Kills:346
V. Kills:164 210%
Deaths:72
KDR:4.806
Accuracy:42.681% C-
KPH:15.300 B**
VKPH:7.300 C+
L105 Zephyr
B+
Kills:292
V. Kills:85 340%
Deaths:17
KDR:17.177
Accuracy:49.361% B+
KPH:55.400 C++
VKPH:16.100 B+
Dual-75 Duster
B**
Kills:58
V. Kills:1 N/A
Deaths:2
KDR:29
Accuracy:36% C-
KPH:108.400 B**
VKPH:1.900 D*
Kills:11,398 (8,820 + 2,578)
Deaths:607
KDR:18.778
VKDR:3.690
Vehicle Kills:2,240
Kill Difference:10,791
Playtime:216.936 hours
Usage:9%
Score:2.811m
Score/min:216
Piloting Accuracy:42.681%
Gunner Accuracy:36%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,068
V. Kills:370 N/A
Deaths:100
KDR:20.680
Accuracy:54.818% B+
KPH:94.800 A+
VKPH:17 A*
L100 Python AP
A++
Kills:631
V. Kills:206 305%
Deaths:19
KDR:33.211
Accuracy:46.797% D*
KPH:61 A++
VKPH:19.900 C++
L100 Python HEAT
A
Kills:486
V. Kills:169 286%
Deaths:29
KDR:16.759
Accuracy:58.495% B++
KPH:55.200 A
VKPH:19.200 A
C75 Viper
A+
Kills:459
V. Kills:155 294%
Deaths:42
KDR:10.929
Accuracy:48.084% B*
KPH:47.400 B+
VKPH:16 A+
Skyguard
B**
Kills:408
V. Kills:257 158%
Deaths:54
KDR:7.556
Accuracy:29.907% C+
KPH:22.100 B*
VKPH:13.900 B**
LB00 Python AP
B**
Kills:146
V. Kills:52 275%
Deaths:4
KDR:36.500
Accuracy:48.400% D*
KPH:74.800 B**
VKPH:26.600 B+
Kills:4,198 (4,198 + 0)
Deaths:248
KDR:16.927
VKDR:4.875
Vehicle Kills:1,209
Kill Difference:3,950
Playtime:71.048 hours
Usage:3%
Score:1.317m
Score/min:309
Driving Accuracy:48.400%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,794
V. Kills:774 231%
Deaths:153
KDR:11.726
Accuracy:58.036% B+
KPH:44.200 A
VKPH:19.100 B+
Supernova VPC
A
Kills:1,222
V. Kills:226 N/A
Deaths:38
KDR:32.158
Accuracy:53.583% C*
KPH:75.400 A
VKPH:13.900 A
Supernova PC
A++
Kills:1,166
V. Kills:381 305%
Deaths:74
KDR:15.757
Accuracy:55.234% B+
KPH:49 A++
VKPH:16 A+
E540 Halberd
B**
Kills:512
V. Kills:232 220%
Deaths:28
KDR:18.286
Accuracy:45.386% C-
KPH:46.700 B**
VKPH:21.200 B++
Saron HRB
A+
Kills:474
V. Kills:310 152%
Deaths:31
KDR:15.290
Accuracy:50.198% B+
KPH:44.600 A+
VKPH:29.200 A
Proton II PPA
C*
Kills:178
V. Kills:13 N/A
Deaths:14
KDR:12.714
Accuracy:30.573% B*
KPH:60.100 C+
VKPH:4.400 C*
Aphelion VEX-4
A
Kills:112
V. Kills:45 243%
Deaths:8
KDR:14
Accuracy:27.799% D--
KPH:41 A
VKPH:16.500 C+
G30 Walker
B**
Kills:76
V. Kills:31 238%
Deaths:3
KDR:25.333
Accuracy:37.122% B**
KPH:23.200 C
VKPH:9.400 C--
M20 Basilisk
M*
Kills:67
V. Kills:30 216%
Deaths:7
KDR:9.571
Accuracy:38.090% A
KPH:33.700 A++
VKPH:15.100 M*
Kills:5,601 (4,182 + 1,419)
Deaths:356
KDR:15.733
VKDR:5.736
Vehicle Kills:2,042
Kill Difference:5,245
Playtime:113.183 hours
Usage:4%
Score:2.156m
Score/min:318
Driving Accuracy:55.234%
Gunner Accuracy:38.090%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,364
V. Kills:105 N/A
Deaths:58
KDR:23.517
Accuracy:41.727% B
KPH:115.400 B
VKPH:8.900 B++
Aphelion VEX-4H
B++
Kills:330
V. Kills:182 180%
Deaths:32
KDR:10.313
Accuracy:42.488% C--
KPH:59 B++
VKPH:32.500 B+
E540 Halberd-H
C++
Kills:216
V. Kills:90 237%
Deaths:24
KDR:9
Accuracy:58.769% C++
KPH:50.100 C+
VKPH:20.900 C
M12 Kobalt-H
A
Kills:109
V. Kills:10 N/A
Deaths:1
KDR:109
Accuracy:24.377% C++
KPH:90.400 D
VKPH:8.300 A
Saron HRB-H
B
Kills:85
V. Kills:49 170%
Deaths:7
KDR:12.143
Accuracy:58.565% B
KPH:36.500 C+
VKPH:21 C
Kills:2,104 (0 + 2,104)
Deaths:122
KDR:17.246
VKDR:3.574
Vehicle Kills:436
Kill Difference:1,982
Playtime:25.258 hours
Usage:1%
Score:0.528m
Score/min:348
Driving Accuracy:N/A%
Gunner Accuracy:58.565%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:540
V. Kills:13 N/A
Deaths:14
KDR:38.571
Accuracy:19.885% C++
KPH:89.100 B
VKPH:2.100 D
M20 Basilisk
A*
Kills:312
V. Kills:80 385%
Deaths:37
KDR:8.432
Accuracy:41.486% C++
KPH:52.500 A*
VKPH:13.500 B+
M12 Kobalt
B
Kills:310
V. Kills:12 N/A
Deaths:5
KDR:62
Accuracy:19.491% C++
KPH:90.300 B
VKPH:3.500 C+
M20 Basilisk
A
Kills:306
V. Kills:93 326%
Deaths:29
KDR:10.552
Accuracy:41.005% C++
KPH:40.800 A
VKPH:12.400 B**
G30 Walker
A
Kills:94
V. Kills:52 177%
Deaths:3
KDR:31.333
Accuracy:33.783% C**
KPH:25.200 B*
VKPH:13.900 A
M40 Fury
D
Kills:58
V. Kills:11 N/A
Deaths:13
KDR:4.462
Accuracy:31.928% D
KPH:35.100 D
VKPH:6.700 D
G30 Walker
N/A
Kills:50
V. Kills:18 263%
Deaths:9
KDR:5.556
Accuracy:30.499% N/A
KPH:24.900 N/A
VKPH:9 N/A
Kills:1,670 (0 + 1,670)
Deaths:110
KDR:15.182
VKDR:2.536
Vehicle Kills:279
Kill Difference:1,560
Playtime:30.329 hours
Usage:1%
Score:0.532m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:30.499%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:443
V. Kills:26 N/A
Deaths:184
KDR:2.408
Accuracy:44.273% C*
KPH:54.900 C++
VKPH:3.200 B**
Kills:443 (443 + 0)
Deaths:184
KDR:2.408
VKDR:0.141
Vehicle Kills:26
Kill Difference:259
Playtime:8.073 hours
Usage:0%
Score:0.066m
Score/min:136
Driving Accuracy:44.273%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:122
V. Kills:12 N/A
Deaths:3
KDR:40.667
Accuracy:35.926% C*
KPH:100.300 B+
VKPH:9.900 B**
Kills:122 (0 + 122)
Deaths:3
KDR:40.667
VKDR:4
Vehicle Kills:12
Kill Difference:119
Playtime:1.217 hours
Usage:0%
Score:0.025m
Score/min:340
Piloting Accuracy:N/A%
Gunner Accuracy:35.926%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 8,3967,98534423.212A+19.6140.757%C*2.116%C++61.1B++3.1C**172130.6h18.6B+45.5B+
Light PPA 5,0934,6754879.6B+6.0048.792%B*1.134%C+94.8B**8.5A*28449.3h11.1C**22.7B+
Hornet Missiles 6,6474,2117035.99C+2.3971.371%B**1.757%C*66.9C+38.7C+46062.9h9.7C**13.5B+
Antares LC 5,6903,3439023.706B+0.1038.819%A2.154%B32.4B+22.7B++266103.3h105.7C++272.4B
Maelstrom Turbo Laser 4,8093,1196274.974B*1.3743.745%A*2.661%C++41.7A+22.6A34374.8h73.7B+168.4B++
C-4 3,3162,3137762.981B*0.6225.771%C+N/A157.3A68.2M106914.7h1.2B+4.5B+
Orbital Strike Uplink 3,0452,15812158U2,154.401293.62%UN/A2697.5U1108.8U129800.8h1.1T*0.1T*
Lasher X2 2,1782,1221,4881.426C**2.1830.451%B3.346%C38.9C+1C+9554.6h17.5B57.5B+
L100 Python HESH 2,4382,06810020.68B+17.0854.818%B+N/A94.9A+17A*33121.8h3.1C++5.7B
NS-44 Commissioner 2,0231,9871,4581.363C**2.2442.486%B+18.067%D45.9C*N/A13443.3h4.3C-10C*
Saron Laser Cannon 3,1911,9085063.771C**0.1741.147%A++2.463%C**30.6A20.6A+36162.3h99B240.6B++
Dual Photon Pods 2,3041,86313513.8B*10.2068.033%A++1.02%C114.3B27.1B+49916.3h16.3B+24B++
Supernova FPC 2,5681,79415311.725C**8.1258.036%B+1.672%C44.2A19.1B+33540.6h4.2B+7.3B++
Phaseshift VX-S 1,7461,7345333.253C++0.3539.842%B71.338%C46.7B++N/A11037.1h3.4C8.5C++
VE-H Maw 1,5381,5076572.294C**1.3125.316%C19.642%D--59.6C+1.2C**13925.3h11.8C--46.4C+
VE-S Canis 1,5081,4726452.282B++1.3227.735%C+18.41%C-29.3DN/A9150.2h14.2D51.2C+
NS-15M2 1,4171,3916932.007C++1.6023.863%C23.724%C--52.1C+1C**13926.7h14.9D-62.4C
Proton II PPA-H 1,4691,3645823.517B++19.9141.727%B1.246%C115.6B8.9B++31111.8h9.5C++22.8B
Coyote Missiles 1,8381,3371369.831A*6.2361.667%B**N/A87.4A+32.7B+50515.3h24.3B**39.4B*
Ursa 1,3521,3216442.051B+1.5525.47%C*23.619%C56.5C**1.3B**14023.4h13.1D-51.4C+
C150 Dalton 2,0151,2752649.038M++45.4343.231%B+1.02%C*76.8A44.6B**59916.6h3.4C*7.9B+
Orion VS54 1,2711,2607861.603C+2.0023.344%C**26.508%C++45.5C*N/A20927.7h12.6C+54C+
Thanatos VE70 1,2651,2401,0851.143C++2.4646.874%B+13.145%D33.5C+N/A11737h5C+10.6B
Solstice VE3 1,2671,2368091.528B*2.0826.299%B+19.66%C+23.9C+N/A9751.7h15.7C+59.8C++
Supernova VPC 1,4481,2223832.158B**28.5553.583%C*N/A75.4A14A32616.2h3C++5.7C*
Pulsar C 1,2461,2075232.308B+1.3024.487%C+23.281%C+30.1C+1B*11240.1h12.9C52.7C+
Proximity Mine 1,1971,1952255.311B1.7145.177%C*N/A103.9C--N/A28811.5h2.2D--4.8C
Sirius SX12 1,2101,1866131.935B+1.6730.883%B**19.815%C++41.3C*N/A13028.7h17.2D55.8C++
Blueshift VM5 1,2071,1843773.141C*0.4620.824%C+21.706%C+51.5B++1B+14123h16.1C+77.4C++
Zenith VX-5 1,2101,1816421.84B1.7628.554%B+20.237%C24.9DN/A7047.4h17D**59.6C
Flare VE6 1,2001,1746941.692C+1.9126.448%B+21.55%D44C1B++13326.7h12.1D45.8C++
VA39 Spectre 1,1781,1684992.341C**1.2636.612%B+36.13%C+45.4B**N/A16525.7h4.9B+13.5B+
Ghost 1,1761,1683992.927C+0.6837.821%C-61.986%D-40.7CN/A12228.7h2.5D6.7C
Supernova PC 1,5471,1667415.757B**12.1555.234%B+1.029%D--49A++16A+25323.8h5.4C+9.8C++
XM98 1,1681,1653942.957C**0.6542.084%B+73.82%C45.9B++N/A11725.4h2.3C*5.4B+
NSX Naginata 1,1861,1656201.879B1.7319.967%D26.009%C39.5CN/A10329.5h13.9C69.7C
Pulsar LSW 1,1831,1645782.014C*1.5922.318%C23.625%C47.7C+N/A13624.4h14.9D--66.8C
NSX Daimyo 1,1641,1613143.697C+0.0937.077%D-94.66%C++38.6DN/A9330.1h2.8C7.5C-
NSX Tanto 1,1761,1586291.841B++1.7628.285%C*25.82%C+33.2C+N/A9234.9h13.8C+48.7C*
NSX Tomoe 1,1721,1547301.581C+2.0230.816%C*29.983%D-34.7CN/A9133.3h16.5D53.4C+
Blueshift VM5 1,1401,1143882.871C++0.7320.018%C+22.083%C+47.2B+1.1B+12823.6h17.7D88.2C+
Tank Mine 1,6781,0401377.591A*3.9935.051%C+N/A192.6A+118.1A++15435.4h1.6B+4.6B*
AP30 Shredder 1,5419532439.708M++36.1044.946%A+1.889%C+78.8A++48.6A*58912.1h100.3C223.1C**
Deimos VA29 9138894292.072B+1.5369.244%B+13.161%D38.7C-1B+9423h2.8D-4.1C+
VE-LR Obelisk 6626452043.162B+0.4431.507%C29.612%C-39.1C+1C++12216.5h6.8C+21.7C+
L100 Python AP 8376311933.211M+29.6146.797%D*N/A61.3A++20C++39510.3h4.2B+9C**
Spiker 6416102992.04B++1.5634.247%B+11.967%D**27.1C--1.4B+8222.5h14.9D**43.4D-
Lancer VS22 1,0205892752.142B+1.4662.299%C*1.188%C+25.3B+18.5C*23023.3h10.8B+17.3B+
Betelgeuse 54-A 5735632202.559C+1.0519.719%F26.998%D51.2DN/A24011h13.8F-70.2F-
Pulsar VS1 5715543951.403C**2.2025.686%C**19.856%C33C++1B++12616.8h17.7D--69C+
Rocklet Rifle 1,0875483011.821A+1.7854.299%C++N/A27.7C27.2C++34419.8h42.8D78.8C+
M12 Kobalt 5535401438.571B*34.9719.885%C++19.259%C*88.5B2.1D3096.1h20C100.7C++
E540 Halberd 7445122818.286B+14.6845.386%C-2.148%C+46.5B**21.1B++33111h5.2C**11.4C++
NS-30 Vandal 5054941643.012B0.5929.768%D25.911%C+49.4C++1.1B**13710h7.2D*24.2D-
L-30R Vektor 7404891224.008B+0.4035.88%C3.476%B**16.7B++8.6C+8929.3h60.3C++168C*
L100 Python HEAT 6554862916.759A++13.1558.495%B++N/A55.2A19.2A2928.8h7C--12C+
Eidolon VE33 4924842531.913C**1.6931.353%B28.099%C++33.2C++N/A11014.6h9.9C31.6C++
Beamer VS3 4994834391.1C**2.5034.437%B**18.634%D26.7C+N/A10418.1h13.7D*39.7C+
Saron HRB 7844743115.29A++11.6950.198%B+N/A44.7A+29.2A45610.6h23C45.8C*
VE-C Horizon 4864693151.489C+2.1232.734%C--22.388%C27.6D1C+7517h20.3D*62D
C75 Viper 6144594210.929B*7.3248.084%B*1.961%B*47.3B+16A+3239.7h14.6C30.4C*
G40-F Ranger 7024451445U441.4029.558%DN/A53.6B+31B+3748.3h62.7B+212C*
Nebula VM20 4554442192.027C+1.5820.586%C*22.973%B42.3C*1B+12410.5h19.5D--94.6C+
S12 Renegade 4694431842.408C1.2044.273%C*5.643%C++54.7C+3.2B**1368.1h4D8.9C+
NSX Tengu 4214172781.5C*2.1036.498%C+15.827%D-30.9C-N/A7613.5h17.2D-47.1C
Skyguard 665408547.556B**3.9529.907%C+N/A22.1B*13.9B**22818.5h120.5C+403C++
Nemesis VSH9 7253992901.376B*2.2363.774%C+1.253%D-18.8C+15.4B22621.2h8.6C13.5C+
NS-11C 4063943081.279C++2.3324.56%C+15.482%D23.9CN/A8916.5h17.9D-72.9C
Plasma Grenade 3733671367N/A363.4051.287%B+N/A524.3C+8.6C19570.7h3.6C+7C*
NS Decimator 4733581851.935B++1.6757.027%D4.469%A*44.8C**14.4C3198h3.7B+6.6B
Nebula VM20 3633561702.094C+1.5121.834%B22.753%C**42.9C++N/A1278.3h20.5D93.9C+
CAS30 Tank Buster 510346724.806A+1.2042.681%C-2.023%B**15.3B**7.3C+12922.6h39B++91.4B+
Aphelion VEX-4H 5123303210.313B**6.7142.488%C--7.576%M+58.9B++32.5B+4385.6h50.9C**119.7C*
Auraxium Slasher 33932811,5890.028C3.5829.017%C+4.878%C--0.6CN/A1584.7h2C++6.9C**
Eridani SX5 3243141831.716C**1.8925.953%C17.834%C-37.4C+1.2A1348.4h14.5D-56C-
M20 Basilisk 392312378.432A++4.8341.486%C++10.256%A++52.9A*13.6B++3355.9h65.5B*157.9B*
NS-AM7 Archer 5843116090.511C++3.0962.871%B+12.54%D4.1D3.6B++4176.3h29.2D46.5D
M12 Kobalt 322310562B**58.4019.491%C++20.323%C**91.2B3.5C+3473.4h21.5D110.4C+
Hunter QCX 3573062041.5B**2.1052.148%B+14.379%D21.4B+3.6C++8414.3h6.3C++12C**
M20 Basilisk 3993062910.552M+6.9541.005%C++9.477%A+40.8A12.4B**2647.5h65.1B+158.7B++
Spear Anti-Vehicle Phalanx Turret 5013011915.842B**12.2457.998%B**2.326%D-55.7B+37B**4665.4h10.2C17.6C*
L105 Zephyr 3772921717.176B++13.5749.361%B+1.027%C*55.1C++16B+3165.3h8.6D--17.4C
Hyena Missile Launcher 4112651616.563S12.9637.369%B+N/A30.8B+17C**2468.6h40.5C108.5C++
Cosmos VM3 268262644.094B**0.4921.433%B+19.466%C++67.2A++1.5A+1973.9h13.4C++62.7B+
Spear Anti-Vehicle Phalanx Tower 401260386.667M**83.0644.659%C--2.308%D56.5C**30.7C++3544.6h7.2B+16.2B
NSX-P Tanto 2662591361.904B*1.7025.434%C+18.147%D*29.4C+N/A1068.8h16.3C64.2C+
NS-10 Burster 3682481811.37C+2.2332.651%C++6.048%C++12.9A**6.3A+10719.2h94.6A289.6B**
MANA Anti-Personnel Turret 246240723.333N/A0.2723.884%UN/A2400U60U5197200.1h28.8T*120.5T*
NS-45 Pilot 242240982.449B++1.1628.01%D16.667%D*23.1D-N/A6210.4h10.4D**37D*
Xiphos Anti-Personnel Phalanx Tower 248234546.8C43.2026.92%C2.137%B++101.7D6.1D3082.3h37C137.4C
Cosmos VM3 238234643.656B**0.0522.017%B+17.094%C60A1B++1853.9h14.9C+67.7C++
E540 Halberd-H 306216249C+5.4058.769%C++N/A50.2C+20.9C3434.3h5.8C+9.9C++
NS-10 Burster 3272151941.108C+2.5031.936%C++8.837%B+10.5A+5.5B**9520.5h111.8B+350.2B+
S1 3562102640.795C+2.8154.712%C2.857%C++25.9C+18B+3888.1h6C**10.9C++
Quasar VM1 2102061381.493C+2.1116.797%C+21.845%B+27.1C+N/A1007.6h15C+89.5C++
NS-357 Underboss 2001941431.357C*2.2533.472%C--18.041%D37.3C1.2A1045.2h5.8F17.4D-
Comet VM2 2651932140.902C+2.7047.211%B3.109%D16.9B+6.3B*12511.4h24.2C+51.3C++
Manticore SX40 1871831561.173C++2.4334.553%B++19.126%C48.2B+1.1C*1393.8h9.5D-27.5C+
Proton II PPA 1911781412.714C+9.1130.573%B*1.124%D-59.3C+4.3C*2343h12.3D40.3C+
MANA Anti-Vehicle Turret 353173553.145C+0.4677.879%A++2.312%C1730C+1800M++1780770.1h10.8D-13.9C
NS Baron G5 1721671041.606B+2.0029.79%D**16.767%B+42.8C++1.3A+1203.9h4.9C16.6C+
Nova 168164931.763C++1.8447.341%C++15.244%C+39C+1B**1074.2h5.6D11.8C+
M60-A Bulldog 198157439.25M**35.6541.818%C**1.274%C+52.3C**13.7B**4003h6.7D-16.1C+
Comet VM2 2091551491.04C+2.5645.342%C+5.806%B++19.1B*6.7B*1318.1h24.1C++53.2C*
Soldier Soaker 1581551031.505C**2.1023.771%D*12.903%C38.8C-N/A1054h5.8C++24.4C--
Solstice Burst 150149672.224B1.3823.189%D-24.161%C+36.3CN/A1194.1h14.5C--62.3D
LB00 Python AP 198146436.5B+32.9048.4%D*2.74%M*73B*26B+3812h3.2B*6.6C**
Vortex VM21 187138463C*0.6038.796%C-1.449%D-21.9A*7.8B+1306.3h17.9B++46.1B+
VE-A Lacerta 137133821.622C+1.9824.369%D--3.008%F-38D1.1C1113.5h20F*82.3F-
Spear Anti-Vehicle Phalanx Turret 192130432.5C+28.9049.279%C6.154%B*50B+23.8C+2592.6h9.7B+19.7B+
Parallax VX3 128128216.095B+2.4940.641%C++83.594%B++38.8C*N/A2223.3h1.9B+4.6B+
M12 Kobalt 1401271127M+123.4018.969%D18.11%C++84.7C-8.7B**2941.5h23.6D-124.2D-
M202 Wyrm 1931261126S122.4050.942%D2.381%C+140C**74.4B+8130.9h31.8B+62.4B
CAS 14-E 134122340.667B++37.0635.926%C*N/A101.7B+10B**3401.2h34C94.8C+
Aspis Anti-Aircraft Phalanx Turret 222116619.333S15.7330.523%B+2.586%B+21.1A++19.3A+3345.5h133.5B+437.4B+
NS-20 Gorgon 122115711.62B1.9830.893%B+19.13%C24.5C**1.5C794.7h50.3C+162.7C++
Vortex VM21 151113462.457C++1.1539.24%CN/A17.9A++6C++1086.3h23.2B*59.2B+
Aphelion VEX-4 157112814A++10.4027.799%D--4.464%C*41.5A+16.7C+3242.7h41.1B*147.9B+
M12 Kobalt-H 1191091109M**105.4024.377%C++16.514%C+90.8D8.3A2341.2h17.3C71.1C+
NS-20 Gorgon 115107711.507C++2.1030.386%C**24.299%B++22.8C++1.7C+694.7h54C177.6C+
Fatestealer 1041041590.654M**2.9533.066%C-20.192%C7.6D-N/A1913.6h2.4C7.2C+
NSX Masamune 21699991C++2.6054.613%C--1.01%D-22.5D26.6A1874.4h17.8C--32.5D
G30 Walker 14694331.333S27.7333.783%C**5.319%B+25.4B*14.1A2393.7h178.4B+528B+
Saron HRB-H 13485712.143B**8.5458.565%BN/A37C+21.3C3872.3h25.5C+43.6C++
Ectoblaster 8482204.1S0.5044.189%B+10.976%B+34.2C+N/A1082.4h16.2C++36.6B+
C-4 ARX 10682194.316B**0.7125.767%CN/A205A+60A+16550.4h1B++4B+
Auraxium Force-Blade 81795,6000.014C--3.5915.011%D*2.532%D0.2C--N/A1354.6h1.8B+12C+
Sticky Grenade 8078178N/A74.4043.407%D*N/A390D*10C17410.2h3D--7D--
SVA-88 8277421.833C+1.7718.656%D*24.675%C40.5C-2.6M**2711.9h18F*96.4F
G30 Walker 10776325.333S21.7337.122%B**1.316%D*23C9.4C--1443.3h166.2C447.6C**
M20 Basilisk 976779.571S5.9738.09%A8.955%A+33.5A++15M*2532h97.7D256.6C*
MAX Punch 71641,1960.054C-3.5550%C*N/A0.8C--N/A279.9h2C++4C*
NSX-P Naginata 6261381.605C++2.0015.765%D**32.787%B+43.6C+N/A1971.4h11.8C**74.6C
M40 Fury 6958134.462C0.8631.928%D3.448%A*34.1D6.5D2041.7h17.8D55.6D
Dual-75 Duster 5958229B**25.4036%C-N/A116A2D*3590.5h6.7D18.5C
G30 Walker 685095.556C*1.9530.499%C+4%C+25B**9C+2972h139.8B**458.4B*
NS-03 Thumper 5550830.602C3.0026.286%D-N/A17.2D-1.7B+562.9h12.8F-48.6F
NS-R3 Swarm 8450321.563A*2.0467.771%B**N/A15.2A**10.3A++2773.3h19.6B**29A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82,1371.5h
Anti-Vehicle MANA Turret118431.1h
Nano-Armor Kit5351,657,72293.4h
Turret AI Module14891.4h
Repair Module04370.8h
Skywall Shield Emitter03250.8h
Structure Shield Module12730.6h
Sunderer Garage0570.3h
Bunker0950.6h
Nanite Revive Grenade03500.1h
Medical Applicator17474,9536.2h
Blast Wall02731.2h
Cortium Silo23180.8h
Restoration Kit111180.1h
Motion Spotter237,5763.1h
Rampart Wall35094.2h
Hoplon Anti-Aircraft Phalanx Tower02240.7h
Xiphos Anti-Personnel Tower13091.1h
Spitfire Auto-Turret101,4441.7h
Spear Anti-Vehicle Tower01380.4h
Welding Device117,5521h
Deconstruction Tool01,9630.2h
Shield Recharging Field63790.2h
Recon Detection Device71000.2h
Ammunition Package263,7892.2h
Anti-Infantry MANA Turret134170.7h
Solid Wall12171.7h
Pain Spire01850.7h
Flail Targeting Dart653,07918.3h
The Flail01420.9h
Routing Spire0660.2h
WLT-Howler Mining Laser3984,56281.5h
Alarm Module01040.3h
Nano-Repair Grenade01350h
Router12440.6h
Elysium Spawn Tube01690.6h
Pillbox0870.5h
Spear Anti-Vehicle Turret1740.6h
Orbital Strike Target Designator10663713h
IPC Targeting Dart14971.1h
Vehicle Gate02051.3h

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