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Paragon Atomnii[RKA7] Atomnii
VS BR 150

KDR: 3.5

Score: 52.1m

Last Seen: Sep 21st, 2019 2:37 PM
- OFFLINE - 9.4 hour(s)

Prestige 1, Battle Rank 100 (150 total) - Vanu Sovereignty on Miller - Outfit Member of KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur Light PPA Hornet Missiles Antares LC Maelstrom Turbo Laser C-4 Lasher X2 L100 Python HESH
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,693,854 MLG Score: 1354
Fun Score: N/A
Cheeseburgers Flipped: 579TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.052%22.094%59829118522,7031.810881.692

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.227%1.178B**0.207C++-1.684F-HEAD ++ (~8.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.341C**13.40.065C+36.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.696%1.87%12536120812,033146841558.19129290%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.596%0.681B+0.286C*-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
101.10.374C**44.20.165C++56.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.955%0.982%536812066,520161520394.03715320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.647%-0.296C-0.978D--0.484

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.249C++10.50.122C+17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.26%3.932%6761711975,799120722434.8005258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.515%0.41B-0.129C0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
890.248C++35.80.084C+53.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.679%66.766%676512095,6871799343.1612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.074%0.572B+-0.032C+-0.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.153C++3.2-0.022C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.128%13.07%676312112,173762502.84797

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.569%0.796B++-0.309C0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.379C**4.20.139C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 6
52.1m247.8%414 (24.8k)381 (22.9k)3.5027897,65427,8794.07895150 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214919328.283%11.499%32504:5431

50% Engineer16% Heavy Assault17% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2016 10:21 PMOct 25th, 2017 7:36 PMSep 21st, 2019 11:11 PM (14h) (PST)Sep 21st, 2019 3:50 PM (22h) (PST)Sep 21st, 2019 10:37 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1391281,0110.7130.2040.0822.1640.1601354

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,3527,70360,649431251301022,841

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2282h/95.1d 16,063 11,229 31,469 296.4k 2,002 4,495 21,951 156m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
C+
Kills:1,391
Deaths:608
KDR:2.288
Accuracy:25.766% C+
HSR:19.411% D
NS-15M2
C++
Kills:1,225
Deaths:615
KDR:1.992
Accuracy:24.305% C++
HSR:23.755% C
Orion VS54
B+
Kills:1,213
Deaths:755
KDR:1.607
Accuracy:23.628% B+
HSR:26.134% C*
Ursa
B+
Kills:1,188
Deaths:586
KDR:2.027
Accuracy:26.010% B+
HSR:23.906% C+
Flare VE6
B++
Kills:1,174
Deaths:694
KDR:1.692
Accuracy:26.448% B++
HSR:21.550% C-
NSX Naginata
C
Kills:1,165
Deaths:620
KDR:1.879
Accuracy:19.967% C-
HSR:26.009% C
Pulsar LSW
C+
Kills:823
Deaths:392
KDR:2.099
Accuracy:22.941% C+
HSR:22.600% C
Betelgeuse 54-A
D
Kills:484
Deaths:192
KDR:2.521
Accuracy:19.618% D**
HSR:26.033% D
SVA-88
C+
Kills:77
Deaths:39
KDR:1.974
Accuracy:18.638% D--
HSR:24.675% C+
NSX-P Naginata
B+
Kills:61
Deaths:38
KDR:1.605
Accuracy:15.765% D**
HSR:32.787% B+
Kills:8,801
Deaths (as Heavy Assault):4,539
Deaths (to Heavy Assaults):6,900
KDR:1.93897
Kill Difference:4,262
Playtime:363.307 hours
Usage:16%
Score:6.869m
Score/min:315
Accuracy (listed only):22.309%
HSR (listed only):24.686%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Zenith VX-5
B++
Kills:1,157
Deaths:620
KDR:1.866
Accuracy:28.576% B++
HSR:20.398% C+
Pulsar C
C++
Kills:891
Deaths:346
KDR:2.575
Accuracy:25.023% C++
HSR:23.681% C++
Deimos VA29
B++
Kills:832
Deaths:401
KDR:2.075
Accuracy:69.385% B++
HSR:12.500% D
VE-LR Obelisk
C+
Kills:645
Deaths:204
KDR:3.162
Accuracy:31.514% C+
HSR:29.612% C
Eidolon VE33
B*
Kills:348
Deaths:199
KDR:1.749
Accuracy:33.122% B*
HSR:30.747% B++
VE-C Horizon
C+
Kills:340
Deaths:210
KDR:1.619
Accuracy:34.165% C+
HSR:23.235% C+
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D--
NS-11C
C+
Kills:196
Deaths:141
KDR:1.390
Accuracy:23.727% C+
HSR:17.347% C
Nova
B+
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B+
Solstice Burst
D
Kills:52
Deaths:27
KDR:1.926
Accuracy:21.323% D--
HSR:19.231% D
Kills:8,455
Deaths (as Engineer):4,874
Deaths (to Engineers):6,069
KDR:1.73471
Kill Difference:3,581
Playtime:1,138.042 hours
Usage:50%
Score:30.031m
Score/min:440
Accuracy (listed only):33.856%
HSR (listed only):20.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% C*
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Zenith VX-5
B++
Kills:1,157
Deaths:620
KDR:1.866
Accuracy:28.576% B++
HSR:20.398% C+
Pulsar C
C++
Kills:891
Deaths:346
KDR:2.575
Accuracy:25.023% C++
HSR:23.681% C++
Deimos VA29
B++
Kills:832
Deaths:401
KDR:2.075
Accuracy:69.385% B++
HSR:12.500% D
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
VE-C Horizon
C+
Kills:340
Deaths:210
KDR:1.619
Accuracy:34.165% C+
HSR:23.235% C+
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D--
NS-11C
C+
Kills:196
Deaths:141
KDR:1.390
Accuracy:23.727% C+
HSR:17.347% C
Eridani SX5
C*
Kills:175
Deaths:95
KDR:1.842
Accuracy:27.420% C*
HSR:20.571% C++
Nova
B+
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B+
Solstice Burst
D
Kills:52
Deaths:27
KDR:1.926
Accuracy:21.323% D--
HSR:19.231% D
Kills:10,645
Deaths (as Light Assault):6,060
Deaths (to Light Assaults):4,018
KDR:1.7566
Kill Difference:4,585
Playtime:284.256 hours
Usage:12%
Score:5.700m
Score/min:334
Accuracy (listed only):33.226%
HSR (listed only):18.891%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,892
Deaths:1,416
KDR:1.336
Accuracy:42.825% B*
HSR:18.076% D
Phaseshift VX-S
B+
Kills:1,688
Deaths:528
KDR:3.197
Accuracy:40.004% B+
HSR:71.149% C
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% C*
VA39 Spectre
B++
Kills:1,168
Deaths:499
KDR:2.341
Accuracy:36.612% B++
HSR:36.130% C+
XM98
B++
Kills:1,165
Deaths:394
KDR:2.957
Accuracy:42.084% B++
HSR:73.820% C+
NSX Tomoe
B+
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:30.816% B+
HSR:29.983% D
Ghost
C+
Kills:866
Deaths:294
KDR:2.946
Accuracy:38.313% C+
HSR:63.279% C--
NSX Daimyo
B+
Kills:800
Deaths:221
KDR:3.620
Accuracy:37.659% D
HSR:95.750% B+
Beamer VS3
B**
Kills:477
Deaths:437
KDR:1.092
Accuracy:34.633% B**
HSR:18.449% C--
Spiker
B*
Kills:476
Deaths:213
KDR:2.235
Accuracy:35.302% B*
HSR:12.605% D*
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
NS-AM7 Archer
B+
Kills:296
Deaths:509
KDR:0.582
Accuracy:62.821% B+
HSR:12.500% C--
Manticore SX40
B*
Kills:182
Deaths:156
KDR:1.167
Accuracy:34.692% B*
HSR:19.231% C
Eridani SX5
C*
Kills:175
Deaths:95
KDR:1.842
Accuracy:27.420% C*
HSR:20.571% C++
NS-45 Pilot
D-
Kills:158
Deaths:70
KDR:2.257
Accuracy:26.228% D-
HSR:18.354% D-
Soldier Soaker
C
Kills:155
Deaths:103
KDR:1.505
Accuracy:23.771% D--
HSR:12.903% C
Ectoblaster
B+
Kills:82
Deaths:20
KDR:4.100
Accuracy:44.189% B+
HSR:10.976% B+
Kills:13,742
Deaths (as Infiltrator):7,179
Deaths (to Infiltrators):4,538
KDR:1.91419
Kill Difference:6,563
Playtime:396.232 hours
Usage:17%
Score:7.154m
Score/min:301
Accuracy (listed only):36.270%
HSR (listed only):31.476%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Thanatos VE70
B++
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B++
HSR:13.145% D
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% C*
Deimos VA29
B++
Kills:832
Deaths:401
KDR:2.075
Accuracy:69.385% B++
HSR:12.500% D
Pulsar VS1
B+
Kills:553
Deaths:395
KDR:1.400
Accuracy:25.674% B+
HSR:19.892% C+
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
Eridani SX5
C*
Kills:175
Deaths:95
KDR:1.842
Accuracy:27.420% C*
HSR:20.571% C++
Nova
B+
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B+
Kills:5,909
Deaths (as Combat Medic):3,539
Deaths (to Combat Medics):2,227
KDR:1.66968
Kill Difference:2,370
Playtime:33.915 hours
Usage:1%
Score:0.619m
Score/min:304
Accuracy (listed only):38.904%
HSR (listed only):16.967%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:888
Deaths:315
KDR:2.819
Accuracy:21.416% B
HSR:22.072% C++
Blueshift VM5
C*
Kills:805
Deaths:316
KDR:2.547
Accuracy:20.534% C*
HSR:20.621% C+
Nebula VM20
B+
Kills:414
Deaths:209
KDR:1.981
Accuracy:21.281% B+
HSR:22.464% B
Nebula VM20
B*
Kills:315
Deaths:160
KDR:1.969
Accuracy:22.825% B*
HSR:22.540% B+
Cosmos VM3
B**
Kills:242
Deaths:53
KDR:4.566
Accuracy:21.765% B**
HSR:19.422% C++
NS-10 Burster
B
Kills:229
Deaths:174
KDR:1.316
Accuracy:32.178% B
HSR:6.550% C*
Cosmos VM3
B**
Kills:218
Deaths:53
KDR:4.113
Accuracy:22.393% B**
HSR:16.514% D
NS-10 Burster
B+
Kills:197
Deaths:187
KDR:1.053
Accuracy:31.470% B
HSR:9.645% B+
Comet VM2
B+
Kills:176
Deaths:209
KDR:0.842
Accuracy:47.916% B+
HSR:3.409% C
Quasar VM1
B*
Kills:173
Deaths:128
KDR:1.352
Accuracy:16.219% C+
HSR:23.699% B*
Comet VM2
B**
Kills:136
Deaths:144
KDR:0.944
Accuracy:46.319% C++
HSR:6.618% B**
NS-20 Gorgon
B+
Kills:115
Deaths:71
KDR:1.620
Accuracy:30.893% B+
HSR:19.130% C+
NS-20 Gorgon
B++
Kills:107
Deaths:71
KDR:1.507
Accuracy:30.386% B+
HSR:24.299% B++
Vortex VM21
D
Kills:85
Deaths:35
KDR:2.429
Accuracy:35.705% D
HSR:2.353% D
Vortex VM21
D
Kills:80
Deaths:35
KDR:2.286
Accuracy:36.406% D
HSR:1.250% D*
Kills:4,180
Deaths (as MAX Suit):1,080
Deaths (to MAX Suits):890
KDR:3.87037
Kill Difference:3,100
Playtime:72.494 hours
Usage:3%
Score:1.749m
Score/min:402
Accuracy (listed only):29.180%
HSR (listed only):14.706%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,501
V. Kills:402 N/A
Deaths:487
KDR:9.242
Accuracy:48.858% B**
KPH:94.600 A+
VKPH:8.500 A*
Hornet Missiles
B**
Kills:4,187
V. Kills:2,422 173%
Deaths:703
KDR:5.956
Accuracy:71.453% B**
KPH:66.700 C+
VKPH:38.600 C+
Antares LC
B**
Kills:3,129
V. Kills:2,238 140%
Deaths:902
KDR:3.469
Accuracy:39.120% B**
KPH:31.900 B**
VKPH:22.800 B**
Maelstrom Turbo Laser
A*
Kills:3,020
V. Kills:1,636 184%
Deaths:627
KDR:4.817
Accuracy:43.873% A*
KPH:41.400 A++
VKPH:22.400 A+
Saron Laser Cannon
A++
Kills:1,872
V. Kills:1,265 148%
Deaths:506
KDR:3.700
Accuracy:41.323% A++
KPH:30.400 A+
VKPH:20.600 A++
Dual Photon Pods
B*
Kills:1,837
V. Kills:435 421%
Deaths:135
KDR:13.607
Accuracy:68.208% A++
KPH:114.900 B++
VKPH:27.200 B*
Coyote Missiles
A
Kills:1,320
V. Kills:494 267%
Deaths:136
KDR:9.706
Accuracy:61.785% B**
KPH:87.400 A
VKPH:32.700 B++
Kills:19,866 (12,522 + 0)
Deaths:3,496
KDR:5.682
VKDR:2.543
Vehicle Kills:8,892
Kill Difference:16,370
Playtime:374.064 hours
Usage:16%
Score:7.845m
Score/min:350
Piloting Accuracy:41.323%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:7,054
V. Kills:361 N/A
Deaths:344
KDR:20.506
Accuracy:40.698% C*
KPH:59.900 B**
VKPH:3.100 C*
AP30 Shredder
M
Kills:937
V. Kills:580 161%
Deaths:24
KDR:39.042
Accuracy:45.651% A+
KPH:82.400 M
VKPH:51 M
C150 Dalton
A+
Kills:796
V. Kills:459 173%
Deaths:26
KDR:30.615
Accuracy:42.651% B+
KPH:64.100 A+
VKPH:37 B*
L-30R Vektor
B+
Kills:485
V. Kills:249 194%
Deaths:122
KDR:3.975
Accuracy:35.962% C
KPH:16.700 B+
VKPH:8.600 C++
CAS30 Tank Buster
A++
Kills:318
V. Kills:149 212%
Deaths:72
KDR:4.417
Accuracy:43.961% C+
KPH:18.100 A++
VKPH:8.500 C*
L105 Zephyr
B++
Kills:204
V. Kills:64 314%
Deaths:17
KDR:12
Accuracy:50.085% B*
KPH:48.500 C++
VKPH:15.200 B++
Kills:9,794 (7,857 + 1,937)
Deaths:605
KDR:16.188
VKDR:3.078
Vehicle Kills:1,862
Kill Difference:9,189
Playtime:192.260 hours
Usage:8%
Score:2.391m
Score/min:207
Piloting Accuracy:43.961%
Gunner Accuracy:50.085%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,959
V. Kills:353 N/A
Deaths:100
KDR:19.590
Accuracy:54.727% B++
KPH:94 A++
VKPH:16.900 A*
L100 Python AP
A*
Kills:477
V. Kills:159 298%
Deaths:19
KDR:25.105
Accuracy:45.923% D*
KPH:58 A*
VKPH:19.300 C*
L100 Python HEAT
A++
Kills:468
V. Kills:164 284%
Deaths:29
KDR:16.138
Accuracy:59.072% B++
KPH:56.700 A++
VKPH:19.900 A++
C75 Viper
A+
Kills:357
V. Kills:124 286%
Deaths:42
KDR:8.500
Accuracy:48.636% B*
KPH:43.800 B*
VKPH:15.200 A+
Skyguard
B**
Kills:295
V. Kills:202 145%
Deaths:54
KDR:5.463
Accuracy:30.866% C*
KPH:19.900 B++
VKPH:13.600 B**
LB00 Python AP
B**
Kills:146
V. Kills:52 275%
Deaths:4
KDR:36.500
Accuracy:48.400% D*
KPH:74.800 B**
VKPH:26.600 B++
Kills:3,702 (3,702 + 0)
Deaths:248
KDR:14.927
VKDR:4.250
Vehicle Kills:1,054
Kill Difference:3,454
Playtime:62.279 hours
Usage:3%
Score:1.154m
Score/min:309
Driving Accuracy:48.400%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:1,411
V. Kills:641 220%
Deaths:153
KDR:9.222
Accuracy:58.182% B+
KPH:40.800 A
VKPH:18.500 B+
Supernova VPC
A++
Kills:823
V. Kills:156 N/A
Deaths:38
KDR:21.658
Accuracy:56.173% B+
KPH:73.900 A++
VKPH:14 A+
Supernova PC
A++
Kills:730
V. Kills:240 303%
Deaths:74
KDR:9.865
Accuracy:54.224% B+
KPH:42.300 A++
VKPH:13.900 A+
Saron HRB
A*
Kills:440
V. Kills:300 146%
Deaths:31
KDR:14.194
Accuracy:50.240% B++
KPH:45.200 A*
VKPH:30.800 A++
E540 Halberd
B*
Kills:350
V. Kills:163 213%
Deaths:28
KDR:12.500
Accuracy:42.523% D
KPH:39.800 B*
VKPH:18.500 B
Proton II PPA
B+
Kills:167
V. Kills:13 N/A
Deaths:14
KDR:11.929
Accuracy:30.174% B**
KPH:57.300 C++
VKPH:4.500 B+
Aphelion VEX-4
A
Kills:105
V. Kills:42 244%
Deaths:8
KDR:13.125
Accuracy:28.347% D-
KPH:40.800 A
VKPH:16.300 C+
M20 Basilisk
A*
Kills:65
V. Kills:30 210%
Deaths:7
KDR:9.286
Accuracy:38.307% B**
KPH:34.100 A+
VKPH:15.800 A*
G30 Walker
B**
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:36.022% B**
KPH:21.200 C++
VKPH:9.300 C
Kills:4,155 (2,964 + 1,191)
Deaths:356
KDR:11.671
VKDR:4.531
Vehicle Kills:1,613
Kill Difference:3,799
Playtime:91.910 hours
Usage:4%
Score:1.703m
Score/min:309
Driving Accuracy:54.224%
Gunner Accuracy:36.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,293
V. Kills:101 N/A
Deaths:58
KDR:22.293
Accuracy:41.920% B+
KPH:116.300 B+
VKPH:9.100 B++
Aphelion VEX-4H
B**
Kills:326
V. Kills:180 180%
Deaths:32
KDR:10.188
Accuracy:42.815% C
KPH:59.300 B**
VKPH:32.800 B+
E540 Halberd-H
C**
Kills:199
V. Kills:84 234%
Deaths:24
KDR:8.292
Accuracy:59.918% C**
KPH:50.100 C**
VKPH:21.100 C+
Saron HRB-H
B+
Kills:81
V. Kills:47 169%
Deaths:7
KDR:11.571
Accuracy:59.059% B+
KPH:36.800 C+
VKPH:21.400 C
M12 Kobalt-H
C**
Kills:79
V. Kills:6 N/A
Deaths:1
KDR:79
Accuracy:22.403% C+
KPH:79.600 D
VKPH:6 C**
Kills:1,978 (0 + 1,978)
Deaths:122
KDR:16.213
VKDR:3.426
Vehicle Kills:418
Kill Difference:1,856
Playtime:23.778 hours
Usage:1%
Score:0.494m
Score/min:346
Driving Accuracy:N/A%
Gunner Accuracy:22.403%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:295
V. Kills:76 383%
Deaths:37
KDR:7.973
Accuracy:41.488% C**
KPH:52.700 M
VKPH:13.600 B*
M12 Kobalt
B+
Kills:292
V. Kills:3 N/A
Deaths:14
KDR:20.857
Accuracy:20.461% B+
KPH:83.900 B+
VKPH:0.900 D--
M20 Basilisk
A++
Kills:280
V. Kills:87 318%
Deaths:29
KDR:9.655
Accuracy:41.493% C*
KPH:40 A++
VKPH:12.400 A
M12 Kobalt
B++
Kills:192
V. Kills:6 N/A
Deaths:5
KDR:38.400
Accuracy:18.836% C*
KPH:95 B++
VKPH:3 C+
G30 Walker
B**
Kills:88
V. Kills:50 173%
Deaths:3
KDR:29.333
Accuracy:34.291% B+
KPH:25.100 B++
VKPH:14.300 B**
M40 Fury
C
Kills:58
V. Kills:11 N/A
Deaths:13
KDR:4.462
Accuracy:32.261% C-
KPH:36.900 C
VKPH:7 C-
Kills:1,205 (0 + 1,205)
Deaths:101
KDR:11.931
VKDR:2.307
Vehicle Kills:233
Kill Difference:1,104
Playtime:23.180 hours
Usage:1%
Score:0.395m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:32.261%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:443
V. Kills:26 N/A
Deaths:184
KDR:2.408
Accuracy:44.273% C**
KPH:54.900 C++
VKPH:3.200 B**
Kills:443 (443 + 0)
Deaths:184
KDR:2.408
VKDR:0.141
Vehicle Kills:26
Kill Difference:259
Playtime:8.073 hours
Usage:0%
Score:0.065m
Score/min:135
Driving Accuracy:44.273%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:74
V. Kills:8 N/A
Deaths:3
KDR:24.667
Accuracy:35.401% C**
KPH:76.600 C*
VKPH:8.300 B++
Kills:74 (0 + 74)
Deaths:3
KDR:24.667
VKDR:2.667
Vehicle Kills:8
Kill Difference:71
Playtime:0.967 hours
Usage:0%
Score:0.017m
Score/min:292
Piloting Accuracy:N/A%
Gunner Accuracy:35.401%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 7,4157,05434420.506A17.0040.698%C*2.126%C++59.9B**3.1C*168117.7h18.8B+46.2B+
Light PPA 4,9034,5014879.242B*5.7448.858%B**1.155%C+94.6A+8.4A*28247.6h11B22.6B+
Hornet Missiles 6,6094,1877035.956C*2.4571.453%B**1.767%C*66.7C+38.6C+45862.8h9.7C*13.5B+
Antares LC 5,3673,1299023.469B**0.0339.12%B**2.301%B31.9B**22.8B**26598.1h108.2C**276.7B+
Maelstrom Turbo Laser 4,6563,0206274.817B**1.3143.873%A*2.748%C*41.4A++22.4A+34173h74.1B+169B*
C-4 3,0792,1327252.941B**0.5625.651%C+N/A153.4A+68.1M105313.9h1.2B+4.6B+
Lasher X2 2,0942,0391,4431.413B++2.0930.562%B++3.237%C38.3B1C++9353.3h17.5B+57.2B+
L100 Python HESH 2,3121,95910019.59B++16.0954.727%B++N/A94.2A++17A**32420.8h3.1B+5.7B++
NS-44 Commissioner 1,9261,8921,4161.336B2.1742.825%B*18.076%D47.7B+N/A13939.7h4.3C10B
Saron Laser Cannon 3,1371,8725063.7B+0.2041.323%A++2.511%C**30.4A+20.6A++35861.5h99.9B+241.6B*
Dual Photon Pods 2,2721,83713513.607B**10.1068.208%A++1.034%C114.8B++27.2B*49616h16.3B++23.9B*
Phaseshift VX-S 1,7001,6885283.197C++0.3140.004%B+71.149%C46.2B**N/A10836.5h3.4C+8.6C++
Orbital Strike Uplink 2,3621,65411654U1,650.501359.6%UN/A2756.7U1180U133260.6h1.2T*0.1T*
VE-S Canis 1,5081,4726452.282B**1.2227.735%C++18.41%C29.4CN/A8950.1h14.2C51.2C+
Supernova FPC 2,0521,4111539.222B+5.7258.182%B+2.055%C+40.8A18.5B+32434.6h4.5B+7.7B++
VE-H Maw 1,4181,3916082.288B++1.2125.766%C+19.411%D60.2B1.2B++13823.1h11.6C+44.8C++
Coyote Missiles 1,8141,3201369.706M6.2061.785%B**N/A87.4A32.7B++50415.1h24.3B**39.4B**
Proton II PPA-H 1,3941,2935822.293B*18.7941.92%B+1.237%C-116.5B+9.1B++31311.1h9.4B22.4B+
Thanatos VE70 1,2651,2401,0851.143C**2.3646.874%B++13.145%D33.5C**N/A11637h5C+10.6B+
Solstice VE3 1,2671,2368071.532B**1.9726.303%B++19.66%C+24C**N/A9251.6h15.7C++59.8C*
NS-15M2 1,2471,2256151.992C**1.5124.305%C++23.755%C54.7B+1B*14222.4h14.6C-60.1C+
Orion VS54 1,2241,2137551.607C++1.9023.628%B+26.134%C*46.3B+N/A20626.2h12.6C*53.2C++
Ursa 1,2161,1885862.027B*1.4826.01%B+23.906%C+56.3B++1.3A++14021.1h13.1C-50.3C*
Sirius SX12 1,2101,1866131.935B*1.5730.883%A19.815%C*41.3B+N/A12828.7h17.2C55.8C**
Flare VE6 1,2001,1746941.692C**1.8126.448%B++21.55%C-44C++1A13226.7h12.1C45.8C**
VA39 Spectre 1,1781,1684992.341B++1.1636.612%B++36.13%C+45.4A+N/A16125.7h4.9B++13.5B++
XM98 1,1681,1653942.957B+0.5542.084%B++73.82%C+45.9B*N/A11625.4h2.3B5.4B+
NSX Naginata 1,1861,1656201.879B+1.6219.967%C-26.009%C39.5C+N/A10229.5h13.9C69.7C+
NSX Tanto 1,1761,1586291.841B++1.6628.285%B+25.82%C++33.2C+N/A9134.9h13.8C++48.7C*
Zenith VX-5 1,1841,1576201.866B++1.6428.576%B++20.398%C+24.8CN/A6946.6h17.1D--59.9C+
NSX Tomoe 1,1721,1547301.581C+1.9230.816%B+29.983%D34.7C+N/A9133.3h16.5C-53.4C+
Proximity Mine 9699691635.945B++2.4445.447%B+N/A105.3CN/A2939.2h2.2D-4.9C+
Tank Mine 1,5679601277.559A**4.0633.656%C+N/A188.2A++119A*15395.1h1.6B+4.7B*
AP30 Shredder 1,5179372439.042M**35.5445.651%A+1.921%C+82.2M50.9M61111.4h99.7C+218.4B+
Pulsar C 9168913462.575B*0.9325.023%C++23.681%C++31.4C++N/A10928.4h12.9C+51.7C++
Blueshift VM5 9068883152.819C*0.6821.416%B22.072%C++51B**1B*14117.4h16.3C+76.2B
Ghost 8728662942.946C++0.5638.313%C+63.279%C--39.7C++N/A12521.8h2.5C6.4C+
Deimos VA29 8558324012.075B++1.4369.385%B++12.5%D38.3C+1.1B+9321.7h2.8D4.1C++
Pulsar LSW 8348233922.099B+1.4022.941%C+22.6%C47.8C++N/A14117.2h13.1C+57C++
Supernova VPC 9798233821.658B*18.1656.173%B+N/A74.1A++14.1A+34411.1h3.2C*5.6B+
Blueshift VM5 8248053162.547C++0.9620.534%C*20.621%C+46.3B*1.1B*12917.4h18C--87.8C++
NSX Daimyo 8038002213.62C++0.1237.659%D95.75%B+38.8C-N/A9320.6h2.7C+7.2C
C150 Dalton 1,2557962630.615M*27.1142.651%B+1.382%B++64.2A+37B*53412.4h3.5B+8.2B++
Supernova PC 970730749.865B++6.3654.224%B+1.507%D42.4A++14A+23517.2h5.5C+10.1B
VE-LR Obelisk 6626452043.162B*0.3431.514%C+29.612%C39.8C**1C**11716.2h6.8C++21.7C*
Pulsar VS1 5705533951.4B+2.1025.674%B+19.892%C+32.9B+1A11916.8h17.7D69C+
Rocklet Rifle 1,0245102731.868A*1.6354.661%C*N/A29.1C++29.4B+36017.5h42.5C77.7C+
L-30R Vektor 7344851223.975A+0.4735.962%C3.505%B**16.7B+8.6C++8929h60B+166.9B+
Betelgeuse 54-A 4934841922.521C+0.9819.618%D**26.033%D51.5C1C**2499.4h13.9F71F-
L100 Python AP 6364771925.105S21.6045.923%D*N/A58.2A*19.4C*3968.2h4.2B**9.2B+
Beamer VS3 4934774371.092B+2.4134.633%B**18.449%C--26.5C+N/A10118h13.7D-39.7C+
Spiker 5024762132.235A1.2735.302%B*12.605%D*25.1C1.4B*7619h16.1D*45.6D
L100 Python HEAT 6324682916.138M12.6459.072%B++N/A56.4A++19.8A+2898.3h7C11.8C*
S12 Renegade 4694431842.408C+1.0944.273%C**5.643%C++54.7C++3.2B**1358.1h4D8.9C+
Saron HRB 7404403114.194A++10.6950.24%B++N/A45.4A*30.9A++4669.7h22.4C++44.6B+
Lancer VS22 7564212121.986A+1.5264.604%B+1.425%C+24.2B++19.3B+23517.4h11.9B+18.3B+
Nebula VM20 4244142091.981C+1.5221.281%B+22.464%B42.7B+1B++1249.7h19.5D91.5C*
Nemesis VSH9 7213962861.385A2.1263.822%C++1.263%D19C++15.6C*22520.8h8.5C+13.3C++
G40-F Ranger 6183911391U387.5028.93%DN/A53.6B+31.1B++3767.3h61.6B+212.8C**
C75 Viper 481357428.5B**5.0048.636%B*2.241%B*44.1B*15.3A+3228.1h15.8C32.6C**
NSX Tengu 3543502361.483B2.0236.866%C++14.571%D--30.2CN/A7511.6h16.3C-44.2C+
E540 Halberd 5133502812.5B9.0042.523%D3.143%B+39.8B*18.5B2768.8h5.6C*13.1C+
Eidolon VE33 3523481991.749B++1.7533.122%B*30.747%B++30.5BN/A11111.4h10.2C+30.9B
VE-C Horizon 3513402101.619C++1.8834.165%C+23.235%C+27.4C--N/A7112.4h20.9D-61.1C
Aphelion VEX-4H 5063263210.188B+6.6942.815%C7.669%M59.3B**32.7B+4385.5h51B+119.2B
Auraxium Slasher 33732611,4230.029C+3.4729.315%C+4.908%C--0.6CN/A1577.8h2B+6.9C**
CAS30 Tank Buster 467318724.417A*0.9143.961%C+2.201%B**18.2A++8.5C*15417.5h37.1B++84.4B++
Nebula VM20 3223151601.969C+1.5322.825%B*22.54%B+42B+N/A1277.5h21.3D*93.3C++
NS Decimator 4103111561.994B**1.5159.156%C5.145%A**46.4B++14.8C+3216.7h3.7B++6.3B+
Hunter QCX 3563052041.495A2.0152.148%B+14.426%D21.3B++3.6C++8214.3h6.3C++12.1C**
NS-AM7 Archer 5602965090.582C*2.9262.821%B+12.5%C--4.1D3.7B++4271.6h29D46.2C
Skyguard 497295545.463B*1.9630.866%C*N/A19.8B++13.6B**23414.9h131C+424.4C++
M20 Basilisk 371295377.973A**4.4741.488%C**10.17%A++52.7M13.6B*3275.6h66.1B*159.2B**
Spear Anti-Vehicle Phalanx Turret 4902951915.526A12.0258.249%A2.373%D-55.7B**36.8A+4605.3h10.2C+17.5B+
M12 Kobalt 2952921420.857B*17.3520.461%B+16.438%C83.4B+N/A3003.5h18.7C**91.3B+
M20 Basilisk 367280299.655M++6.1541.493%C*9.643%A++40A++12.4A2597h66.2B+159.7B*
NSX-P Tanto 2662591361.904B**1.6025.434%C+18.147%D--29.4C++N/A998.8h16.3C+64.2C+
Frag Grenade 2502461246N/A242.5049.633%B+N/A410C6.7C16850.6h4.1C+8.3C*
Cosmos VM3 248242534.566A+1.0621.765%B**19.422%C++67.2A*1.7A*1993.6h13.6C*62.3B+
Hyena Missile Launcher 3752401615U11.5037.416%B+N/A32.4B++18.2B+2617.4h39.1C+104.4C**
NS-10 Burster 3362291741.316C**2.1932.178%B6.55%C*12.5M+5.8A10318.3h95.6A297.1B**
Spear Anti-Vehicle Phalanx Tower 352228376M**72.5045.099%D2.632%D54.3B+29.5C*3454.2h7.6B+16.8B+
Cosmos VM3 222218534.113A+0.6122.393%B**16.514%D60.6A++1.1B**1893.6h15C+66.8C*
Xiphos Anti-Personnel Phalanx Tower 229217543.4C39.9025.5%C-2.304%B+103.3C--5.7D3042.1h34.5C135.3C
S1 3562102640.795C++2.7154.712%C2.857%C+25.9C++18B++3718.1h6B+10.9C**
L105 Zephyr 2682041712B+8.5050.085%B*N/A48.6C++15.2B++2984.2h8.7D-17.4C+
E540 Halberd-H 283199248.292C+4.7959.918%C**N/A49.8C**21C+3314h5.9C*9.8B
NS-10 Burster 2991971871.053C++2.4531.47%B9.645%B+10.1A++5.2B**9219.6h114.1B+362.6B+
NS-11C 2041961411.39B+2.1123.727%C+17.347%C21.8CN/A1059h20.6D*86.7C-
M12 Kobalt 198192538.4B**34.9018.836%C*18.229%C+96B++3C+3512h18.1C*96.2B
Manticore SX40 1861821561.167C**2.3434.692%B*19.231%C47.9B*1.1B+1383.8h9.5D27.5C++
Comet VM2 2451762090.842C+2.6647.916%B+3.409%C16.4B**6.4B**12310.7h24.3C+50.7C*
Eridani SX5 181175951.842B++1.6627.42%C*20.571%C++40.7C*1.4M1634.3h13.8C50.5C+
Quasar VM1 1751731281.352C+2.1516.219%C+23.699%B*24.7C++N/A927h15.2C++93.7C*
Proton II PPA 1801671411.929C+8.4330.174%B**1.198%D-57.6C++4.5B+2072.9h12.5D41.3C*
NS-45 Pilot 158158702.257B*1.2526.228%D-18.354%D-23.9DN/A636.6h10D--38.2D--
Soldier Soaker 1581551031.505B2.0023.771%D--12.903%C38.8CN/A1054h5.8C*24.4C
MANA Anti-Vehicle Turret 314153542.833B+0.6777.542%A+2.614%D-1530C+1610B++2585180.1h11.5D-14.8C**
LB00 Python AP 198146436.5M33.0048.4%D*2.74%M*73B**26B+3782h3.2B**6.6B+
Comet VM2 1871361440.944C+2.5646.319%C++6.618%B**18.4B**6.9B**1307.4h24.8C**53.5B+
Spear Anti-Vehicle Phalanx Turret 190129432.25B+28.7549.218%C-6.202%B++49.6B*23.5C++2562.6h9.8B+19.8B+
NS-20 Gorgon 122115711.62B+1.8830.893%B+19.13%C+24.5B++1.5C+764.7h50.3C+162.7B
Aspis Anti-Aircraft Phalanx Turret 211109618.167S14.6630.369%B++2.752%B+20.2A++18.9A+3265.4h138.5B+456.1B+
M12 Kobalt 1191081108S104.5019.396%C--19.444%B83.1C-8.5B**3011.3h25.1D-129.3D
NS-20 Gorgon 115107711.507C**2.0030.386%B+24.299%B++22.8B1.7C++664.7h54C+177.6C++
Aphelion VEX-4 147105813.125A*9.6228.347%D-4.762%B+40.4A16.2C+3252.6h41.9B++147.7B+
Nova 103101691.464C++2.0446.393%C++16.832%B+34.8C+N/A1082.9h5.5C-11.8C+
Fatestealer 1001001080.926S2.5833.807%C20%C13DN/A317.7h2.4C+7C+
NSX Masamune 21699991C*2.5054.613%C1.01%D-22.5C-26.6B**1864.4h17.8C-32.5C-
G30 Walker 13888329.333S25.8334.291%B+4.545%C++25.1B++14.3B**2443.5h185.6C**541.4B+
Vortex VM21 10785352.429B*1.0735.705%D2.353%D19.8A++5.1C1104.3h18.9B*52.9B+
Ectoblaster 8482204.1S0.6044.189%B+10.976%B+34.2C*N/A1072.4h16.2C*36.6B+
Saron HRB-H 12881711.571A8.0759.059%B+N/A36.8C+21.4C3832.2h24.8C++42B
Vortex VM21 10680352.286B**1.2236.406%D1.25%D*18.6A**6B+1054.3h21.7B**59.7B++
M12 Kobalt-H 8579179S75.5022.403%C+15.19%C79D6C**1971h15.2C++67.6C*
Auraxium Force-Blade 81795,6000.014C--3.4915.011%D*2.532%D0.2C+N/A1354.6h1.8B++12C+
SVA-88 8277391.974C++1.5318.638%D--24.675%C+42.8C+2.8S2511.8h17.1F-91.6D*
MANA Anti-Personnel Turret 7976411.854N/A1.6528.559%UN/A760U30U2638700.1h46.6T*163.3T*
CAS 14-E 8274324.667B*21.1635.401%C**1.351%C-74C++8B+2911h40C-113.1C+
Sticky Grenade 6968168N/A64.5042.095%D*N/A680D10C16310.1h3.3D-7.7D-
M20 Basilisk 956579.286M*5.7838.307%B**9.231%A++34.2A+15.8A*2481.9h95.6C249.5B+
G30 Walker 9264321.333S17.8336.022%B**1.563%D21.3C++9.3C1393h171.4C*475.8B+
NSX-P Naginata 6261381.605C*1.9015.765%D**32.787%B+43.6C+N/A1431.4h11.8B74.6C
M40 Fury 6958134.462C0.9632.261%C-3.448%A*36.3C6.9C-2101.6h17.3C53.6C
MAX Punch 59521,0800.048C-3.4548.402%C++N/A0.8CN/A269h2C+4.2C++
Solstice Burst 5252271.926B1.5821.323%D--19.231%D37.1C+N/A1741.4h14.2C+66.6C
M60-A Bulldog 6851412.75A9.2539.166%C*N/A34C+11.3A+4321.5h8.5F21.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31,3300.9h
Anti-Vehicle MANA Turret117720.9h
Nano-Armor Kit3571,519,59685.4h
Skywall Shield Emitter02730.7h
Turret AI Module14201.3h
Structure Shield Module12300.6h
Repair Module03640.7h
Cortium Silo22700.7h
Nanite Revive Grenade03040.1h
Medical Applicator15264,0745.3h
Blast Wall02331h
Bunker0950.6h
Spitfire Auto-Turret71,1591.5h
Restoration Kit111180.1h
Motion Spotter196,1892.5h
Hoplon Anti-Aircraft Phalanx Tower02080.7h
Xiphos Anti-Personnel Tower12741h
Rampart Wall34674h
Welding Device115,2020.8h
Deconstruction Tool01,9630.2h
Spear Anti-Vehicle Tower01120.3h
Shield Recharging Field63790.2h
Recon Detection Device71000.2h
Ammunition Package233,5752.1h
Anti-Infantry MANA Turret92670.4h
Pain Spire01500.5h
Routing Spire0540.1h
Flail Targeting Dart602,56415.6h
The Flail01110.7h
Router02000.5h
Nano-Repair Grenade01270h
Solid Wall11631.4h
Vehicle Gate01481h
Pillbox0810.5h
IPC Targeting Dart14130.8h
Orbital Strike Target Designator8553710.9h
Elysium Spawn Tube01330.5h
WLT-Howler Mining Laser3984,56274.2h
Spear Anti-Vehicle Turret1720.6h
Alarm Module0860.2h

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