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Archon Atomnii[RKA7] Atomnii
VS BR 81

KDR: 3.18

Score: 37.4m

Last Seen: Oct 13th, 2018 9:30 AM
- OFFLINE - 15.2 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Miller - Outfit Member of KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 6
Level Progress (to 82): 89%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur Light PPA Hornet Missiles Maelstrom Turbo Laser Antares LC NS-44 Commissioner L100 Python HESH Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,853,982 MLG Score: 1482
Fun Score: N/A
Cheeseburgers Flipped: 459TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.944%22.355%6252399018,1171.651.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.503%1.361A0.286C*-1.977F-HEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.368C**13.20.072C+34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.779%1.846%13386100710,832126836758.53586295%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.294%0.77B++0.214C++-0.247

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.396B43.40.178C++53.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.575%1.205%456710064,566131714863.46434307%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.146%-0.316C-0.935D--0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.80.15C++12.30.015C+20.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.773%4.144%563169974,175108416803.84793248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.774%0.527B+-0.037C+0.033

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.70.21C++38.70.005C+54

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.159%64.935%563510085,2931499343.53102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.015%0.613B+-0.148C-0.647

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.145C++3.3-0.038C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.364%12.93%563210112,065633483.26224

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.937%0.837B++-0.298C0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.395B4.10.153C++3.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 6
37.4m209.8%376 (22.6k)345 (20.7k)3.1810275,93423,8713.6985981 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1013743830.073%12.357%37204:3324

50% Engineer17% Heavy Assault17% Infiltrator12% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2016 10:21 PMOct 25th, 2017 7:36 PMOct 14th, 2018 1:15 AM (2d) (PST)Oct 13th, 2018 1:13 PM (3d) (PST)Oct 13th, 2018 5:30 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1711341,0370.7010.2200.0871.8090.1611482

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,2558,03262,223421351091020,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1805.7h/75.2d 12,355 9,383 22,078 196k 1,632 3,687 17,485 126.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B*
Kills:1,785
Deaths:1,314
KDR:1.358
Accuracy:30.967% B*
HSR:3.361% C
VE-H Maw
C++
Kills:1,348
Deaths:593
KDR:2.273
Accuracy:25.957% C++
HSR:19.510% D
Orion VS54
B++
Kills:1,213
Deaths:755
KDR:1.607
Accuracy:23.633% B++
HSR:26.134% C*
Ursa
B++
Kills:1,188
Deaths:586
KDR:2.027
Accuracy:26.010% B++
HSR:23.906% C+
NS-15M2
C*
Kills:1,178
Deaths:576
KDR:2.045
Accuracy:24.521% C*
HSR:23.769% C+
Flare VE6
B*
Kills:1,174
Deaths:694
KDR:1.692
Accuracy:26.453% B*
HSR:21.550% C
NSX Naginata
C*
Kills:624
Deaths:404
KDR:1.545
Accuracy:20.785% C+
HSR:29.487% C*
Pulsar LSW
C++
Kills:604
Deaths:322
KDR:1.876
Accuracy:23.009% C++
HSR:23.344% C+
Betelgeuse 54-A
C+
Kills:77
Deaths:39
KDR:1.974
Accuracy:17.439% F-
HSR:29.870% C+
Kills:9,191
Deaths (as Heavy Assault):5,283
Deaths (to Heavy Assaults):6,137
KDR:1.73973
Kill Difference:3,908
Playtime:306.797 hours
Usage:17%
Score:5.858m
Score/min:318
Accuracy (listed only):24.308%
HSR (listed only):22.326%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B*
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Zenith VX-5
B**
Kills:918
Deaths:500
KDR:1.836
Accuracy:30.122% B**
HSR:20.370% C+
Deimos VA29
B++
Kills:825
Deaths:389
KDR:2.121
Accuracy:69.324% B++
HSR:12.606% D
Eidolon VE33
B**
Kills:346
Deaths:199
KDR:1.739
Accuracy:33.318% B**
HSR:30.636% B++
VE-LR Obelisk
C*
Kills:235
Deaths:96
KDR:2.448
Accuracy:33.341% C*
HSR:31.064% C+
NSX-P Tanto
C++
Kills:171
Deaths:93
KDR:1.839
Accuracy:25.765% C++
HSR:15.790% D*
Kills:6,129
Deaths (as Engineer):3,798
Deaths (to Engineers):5,124
KDR:1.61374
Kill Difference:2,331
Playtime:900.658 hours
Usage:50%
Score:20.376m
Score/min:377
Accuracy (listed only):36.666%
HSR (listed only):21.136%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
B*
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B*
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
VE-S Canis
C**
Kills:1,055
Deaths:443
KDR:2.381
Accuracy:28.784% C**
HSR:20.853% C+
Zenith VX-5
B**
Kills:918
Deaths:500
KDR:1.836
Accuracy:30.122% B**
HSR:20.370% C+
Deimos VA29
B++
Kills:825
Deaths:389
KDR:2.121
Accuracy:69.324% B++
HSR:12.606% D
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
NSX-P Tanto
C++
Kills:171
Deaths:93
KDR:1.839
Accuracy:25.765% C++
HSR:15.790% D*
Kills:8,139
Deaths (as Light Assault):4,795
Deaths (to Light Assaults):3,393
KDR:1.69739
Kill Difference:3,344
Playtime:210.689 hours
Usage:12%
Score:4.141m
Score/min:328
Accuracy (listed only):35.912%
HSR (listed only):18.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B*
Kills:1,889
Deaths:1,415
KDR:1.335
Accuracy:42.845% B*
HSR:18.105% C--
Phaseshift VX-S
B+
Kills:1,659
Deaths:520
KDR:3.190
Accuracy:40.142% B+
HSR:70.826% C
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
VA39 Spectre
B++
Kills:1,168
Deaths:499
KDR:2.341
Accuracy:36.612% B++
HSR:36.130% C
XM98
B++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:42.148% B++
HSR:73.707% C+
NSX Tomoe
B+
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:30.816% B+
HSR:29.983% D
VE-S Canis
C**
Kills:1,055
Deaths:443
KDR:2.381
Accuracy:28.784% C**
HSR:20.853% C+
Ghost
C++
Kills:781
Deaths:251
KDR:3.112
Accuracy:39.709% C++
HSR:61.844% D
NSX Daimyo
B+
Kills:525
Deaths:166
KDR:3.163
Accuracy:40.633% C+
HSR:95.619% B+
Beamer VS3
A
Kills:374
Deaths:387
KDR:0.966
Accuracy:35.507% A
HSR:18.182% D
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
NS-AM7 Archer
B+
Kills:292
Deaths:505
KDR:0.578
Accuracy:62.906% B+
HSR:11.986% D
Manticore SX40
B*
Kills:182
Deaths:156
KDR:1.167
Accuracy:34.692% B*
HSR:19.231% C
NS-45 Pilot
D
Kills:117
Deaths:63
KDR:1.857
Accuracy:26.894% D
HSR:17.949% D-
Soldier Soaker
C
Kills:109
Deaths:79
KDR:1.380
Accuracy:23.699% D--
HSR:13.762% C
Kills:12,001
Deaths (as Infiltrator):6,454
Deaths (to Infiltrators):3,822
KDR:1.85947
Kill Difference:5,547
Playtime:303.371 hours
Usage:17%
Score:5.220m
Score/min:287
Accuracy (listed only):36.876%
HSR (listed only):34.837%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B*
HSR:13.145% D
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% B
VE-S Canis
C**
Kills:1,055
Deaths:443
KDR:2.381
Accuracy:28.784% C**
HSR:20.853% C+
Deimos VA29
B++
Kills:825
Deaths:389
KDR:2.121
Accuracy:69.324% B++
HSR:12.606% D
Pulsar VS1
B*
Kills:398
Deaths:296
KDR:1.345
Accuracy:27.066% B*
HSR:17.085% C--
NSX Tengu
C++
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C++
HSR:14.571% D--
Kills:5,054
Deaths (as Combat Medic):3,062
Deaths (to Combat Medics):1,939
KDR:1.65056
Kill Difference:1,992
Playtime:26.346 hours
Usage:1%
Score:0.465m
Score/min:294
Accuracy (listed only):39.966%
HSR (listed only):16.346%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:711
Deaths:272
KDR:2.614
Accuracy:21.455% B+
HSR:22.363% C**
Blueshift VM5
B+
Kills:646
Deaths:273
KDR:2.366
Accuracy:20.670% B+
HSR:21.207% C++
Nebula VM20
B*
Kills:371
Deaths:198
KDR:1.874
Accuracy:21.987% B*
HSR:21.294% C*
Nebula VM20
B**
Kills:286
Deaths:149
KDR:1.919
Accuracy:23.817% B**
HSR:22.028% B
NS-10 Burster
B+
Kills:198
Deaths:157
KDR:1.261
Accuracy:32.436% B+
HSR:6.566% C*
NS-10 Burster
B*
Kills:176
Deaths:170
KDR:1.035
Accuracy:31.622% B+
HSR:10.796% B*
Comet VM2
B+
Kills:173
Deaths:206
KDR:0.840
Accuracy:47.861% B+
HSR:3.468% C
Quasar VM1
B**
Kills:173
Deaths:128
KDR:1.352
Accuracy:16.219% C++
HSR:23.699% B**
Comet VM2
B*
Kills:134
Deaths:141
KDR:0.950
Accuracy:46.129% C++
HSR:5.970% B*
NS-20 Gorgon
B+
Kills:113
Deaths:69
KDR:1.638
Accuracy:31.146% B+
HSR:18.584% C+
NS-20 Gorgon
B*
Kills:105
Deaths:69
KDR:1.522
Accuracy:30.607% B+
HSR:24.762% B*
Kills:3,086
Deaths (as MAX Suit):916
Deaths (to MAX Suits):763
KDR:3.369
Kill Difference:2,170
Playtime:57.458 hours
Usage:3%
Score:1.354m
Score/min:393
Accuracy (listed only):29.450%
HSR (listed only):16.431%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,313
V. Kills:384 N/A
Deaths:473
KDR:9.118
Accuracy:49.213% B**
KPH:94.800 A++
VKPH:8.400 A*
Hornet Missiles
B**
Kills:3,930
V. Kills:2,278 172%
Deaths:674
KDR:5.831
Accuracy:71.770% B**
KPH:64.300 C+
VKPH:37.300 C+
Maelstrom Turbo Laser
A**
Kills:2,616
V. Kills:1,425 183%
Deaths:575
KDR:4.550
Accuracy:44.989% A**
KPH:42.100 A**
VKPH:22.900 A++
Antares LC
B**
Kills:2,449
V. Kills:1,868 131%
Deaths:817
KDR:2.998
Accuracy:40.219% A+
KPH:29.300 B**
VKPH:22.400 B**
Dual Photon Pods
B*
Kills:1,748
V. Kills:416 419%
Deaths:132
KDR:13.242
Accuracy:68.611% A*
KPH:115.600 B*
VKPH:27.500 B*
Saron Laser Cannon
A++
Kills:1,654
V. Kills:1,148 144%
Deaths:482
KDR:3.432
Accuracy:41.790% A++
KPH:29.700 A++
VKPH:20.600 A++
Coyote Missiles
A++
Kills:1,004
V. Kills:366 274%
Deaths:110
KDR:9.127
Accuracy:62.873% A+
KPH:88.100 A++
VKPH:32.100 B++
Kills:17,714 (11,032 + 0)
Deaths:3,263
KDR:5.429
VKDR:2.416
Vehicle Kills:7,885
Kill Difference:14,451
Playtime:334.405 hours
Usage:19%
Score:6.691m
Score/min:333
Piloting Accuracy:41.790%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:4,728
V. Kills:255 N/A
Deaths:245
KDR:19.298
Accuracy:40.755% C*
KPH:58.100 A
VKPH:3.100 C+
AP30 Shredder
M*
Kills:652
V. Kills:417 156%
Deaths:17
KDR:38.353
Accuracy:47.868% A*
KPH:80.500 M*
VKPH:51.500 M*
C150 Dalton
B**
Kills:373
V. Kills:205 181%
Deaths:16
KDR:23.313
Accuracy:41.308% C**
KPH:52.200 B**
VKPH:28.700 B
L-30R Vektor
B++
Kills:346
V. Kills:205 168%
Deaths:94
KDR:3.681
Accuracy:38.856% C+
KPH:17.500 B++
VKPH:10.400 C**
CAS30 Tank Buster
M+
Kills:155
V. Kills:93 165%
Deaths:41
KDR:3.780
Accuracy:51.254% B+
KPH:24.700 M+
VKPH:14.800 A+
L105 Zephyr
B**
Kills:141
V. Kills:39 353%
Deaths:16
KDR:8.813
Accuracy:50.309% B*
KPH:47.400 C+
VKPH:13.100 B**
Kills:6,395 (5,229 + 1,166)
Deaths:429
KDR:14.907
VKDR:2.830
Vehicle Kills:1,214
Kill Difference:5,966
Playtime:125.663 hours
Usage:7%
Score:1.458m
Score/min:193
Piloting Accuracy:51.254%
Gunner Accuracy:50.309%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:1,851
V. Kills:334 N/A
Deaths:99
KDR:18.697
Accuracy:54.904% B++
KPH:93.900 A++
VKPH:16.900 A*
L100 Python HEAT
A*
Kills:433
V. Kills:147 293%
Deaths:27
KDR:16.037
Accuracy:60.201% B*
KPH:57.300 A*
VKPH:19.400 A++
C75 Viper
A++
Kills:259
V. Kills:89 288%
Deaths:35
KDR:7.400
Accuracy:49.465% B**
KPH:42.100 B++
VKPH:14.500 A++
Skyguard
A
Kills:245
V. Kills:185 132%
Deaths:48
KDR:5.104
Accuracy:31.185% B
KPH:18.700 B++
VKPH:14.100 A
L100 Python AP
A*
Kills:127
V. Kills:48 259%
Deaths:7
KDR:18.143
Accuracy:49.691% D
KPH:54.500 A*
VKPH:20.600 B+
Kills:2,915 (2,915 + 0)
Deaths:216
KDR:13.495
VKDR:3.718
Vehicle Kills:803
Kill Difference:2,699
Playtime:48.863 hours
Usage:3%
Score:0.872m
Score/min:297
Driving Accuracy:49.691%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:958
V. Kills:474 202%
Deaths:141
KDR:6.794
Accuracy:60.431% B*
KPH:34.200 B**
VKPH:16.900 B+
Supernova VPC
A++
Kills:519
V. Kills:96 N/A
Deaths:27
KDR:19.222
Accuracy:56.469% B++
KPH:75.900 A++
VKPH:14 A++
Saron HRB
A*
Kills:403
V. Kills:283 142%
Deaths:29
KDR:13.897
Accuracy:50.116% B++
KPH:44.300 A*
VKPH:31.100 A++
Supernova PC
B**
Kills:301
V. Kills:113 264%
Deaths:55
KDR:5.473
Accuracy:57.950% B**
KPH:31.200 B**
VKPH:11.700 B**
E540 Halberd
B*
Kills:295
V. Kills:146 201%
Deaths:27
KDR:10.926
Accuracy:42.562% D
KPH:39.400 B*
VKPH:19.500 B+
Proton II PPA
B**
Kills:118
V. Kills:7 N/A
Deaths:13
KDR:9.077
Accuracy:29.543% B**
KPH:60.200 C++
VKPH:3.600 C+
Aphelion VEX-4
B**
Kills:92
V. Kills:39 230%
Deaths:8
KDR:11.500
Accuracy:28.084% D-
KPH:37.300 B**
VKPH:15.800 C
M20 Basilisk
A**
Kills:53
V. Kills:24 212%
Deaths:5
KDR:10.600
Accuracy:39.139% A
KPH:33.500 A++
VKPH:15.200 A**
G30 Walker
A
Kills:51
V. Kills:22 222%
Deaths:2
KDR:25.500
Accuracy:36.539% A
KPH:21.100 C++
VKPH:9.100 C--
Kills:2,790 (1,778 + 1,012)
Deaths:307
KDR:9.088
VKDR:3.922
Vehicle Kills:1,204
Kill Difference:2,483
Playtime:69.504 hours
Usage:4%
Score:1.259m
Score/min:302
Driving Accuracy:57.950%
Gunner Accuracy:36.539%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B*
Kills:1,138
V. Kills:95 N/A
Deaths:55
KDR:20.691
Accuracy:40.965% B+
KPH:118.800 B+
VKPH:9.900 B*
Aphelion VEX-4H
B**
Kills:271
V. Kills:158 170%
Deaths:28
KDR:9.679
Accuracy:44.328% C+
KPH:58.500 B**
VKPH:34.100 B+
E540 Halberd-H
B
Kills:178
V. Kills:78 225%
Deaths:21
KDR:8.476
Accuracy:60.118% B
KPH:50.100 B
VKPH:22 C+
Saron HRB-H
B+
Kills:78
V. Kills:45 170%
Deaths:7
KDR:11.143
Accuracy:58.957% B+
KPH:37.900 C+
VKPH:21.900 C
M12 Kobalt-H
A+
Kills:54
V. Kills:6 N/A
Deaths:1
KDR:54
Accuracy:23.864% C*
KPH:92.700 C--
VKPH:10.300 A+
Kills:1,719 (0 + 1,719)
Deaths:112
KDR:15.348
VKDR:3.411
Vehicle Kills:382
Kill Difference:1,607
Playtime:20.400 hours
Usage:1%
Score:0.418m
Score/min:341
Driving Accuracy:N/A%
Gunner Accuracy:23.864%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M
Kills:252
V. Kills:70 355%
Deaths:33
KDR:7.636
Accuracy:42.686% B+
KPH:51.900 M
VKPH:14.400 B*
M20 Basilisk
A*
Kills:242
V. Kills:83 288%
Deaths:28
KDR:8.643
Accuracy:42.701% B+
KPH:42.900 A*
VKPH:14.700 A++
M12 Kobalt
B++
Kills:188
V. Kills:2 N/A
Deaths:9
KDR:20.889
Accuracy:21.168% B+
KPH:88.100 B++
VKPH:0.900 D--
M12 Kobalt
B++
Kills:95
V. Kills:1 N/A
Deaths:4
KDR:23.750
Accuracy:20.967% B++
KPH:90.400 B+
VKPH:1 D-
G30 Walker
B*
Kills:66
V. Kills:41 157%
Deaths:2
KDR:33
Accuracy:33.624% B+
KPH:22.200 B++
VKPH:13.800 B*
M40 Fury
C
Kills:54
V. Kills:10 N/A
Deaths:13
KDR:4.154
Accuracy:32.656% C
KPH:35.700 C
VKPH:6.600 D
Kills:897 (0 + 897)
Deaths:89
KDR:10.079
VKDR:2.326
Vehicle Kills:207
Kill Difference:808
Playtime:18.167 hours
Usage:1%
Score:0.306m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:32.656%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:443
V. Kills:26 N/A
Deaths:183
KDR:2.421
Accuracy:44.733% C**
KPH:56.300 C++
VKPH:3.300 B**
Kills:443 (443 + 0)
Deaths:183
KDR:2.421
VKDR:0.142
Vehicle Kills:26
Kill Difference:260
Playtime:7.870 hours
Usage:0%
Score:0.065m
Score/min:139
Driving Accuracy:44.733%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 4,9834,72824519.298S16.1240.755%C*2.115%C+58.1A3.1C+15481.4h19.8B48.6B+
Light PPA 4,6974,3134739.118B+5.9449.213%B**1.136%C94.8A++8.4A*27845.5h11B+22.3B+
Hornet Missiles 6,2083,9306745.831C++2.6571.77%B**1.883%C*64.3C+37.3C+43161.1h9.8C*13.7B+
Maelstrom Turbo Laser 4,0412,6165754.55B**1.3744.989%A**3.02%C*42.1A**22.9A++31462.1h74.6B++165.8B*
Antares LC 4,3172,4498172.998B++0.1840.219%A+2.736%B+29.3B**22.4B**25283.5h117.1C**291.2B+
NS-44 Commissioner 1,9231,8891,4151.335B+1.8542.845%B*18.105%C--47.7B+N/A13739.6h4.3C10B
L100 Python HESH 2,1851,8519918.697B++15.5254.904%B++N/A94A++17A*31519.7h3.1B+5.7B+
Lasher X2 1,8341,7851,3141.358B++1.8230.967%B*3.361%C37.3B+1C++8947.9h17.7B+57B++
Dual Photon Pods 2,1641,74813213.242B**10.0668.611%A*1.087%C115.8B*27.5B*49315.1h16.1B*23.4B*
Phaseshift VX-S 1,6711,6595203.19C++0.0140.142%B+70.826%C46.7B**N/A10835.5h3.4C+8.5C*
Saron Laser Cannon 2,8021,6544823.432B+0.2541.79%A++2.66%C*29.7A++20.6A++34255.7h102.9B+246.3B*
C-4 2,3751,6105922.72B**0.4626.269%C*N/A140A+66.5A**102411.5h1.3B+4.9C++
VE-H Maw 1,3741,3485932.273B+0.9125.957%C++19.51%D60.2B+1.2B**13222.4h11.6C+44.8C++
Thanatos VE70 1,2651,2401,0851.143C**2.0446.874%B*13.145%D33.5BN/A11537h5C+10.6B+
Solstice VE3 1,2671,2368071.532B**1.6526.303%B++19.66%C+24B+N/A8551.6h15.7C++59.8C**
Orion VS54 1,2241,2137551.607C*1.5723.633%B++26.134%C*46.5B*N/A19426.1h12.6C*53.2C++
Ursa 1,2161,1885862.027B*1.1526.01%B++23.906%C+56.3B*1.3A*13921.1h13.1C-50.3C*
Sirius SX12 1,2101,1866131.935B*1.2530.883%A19.815%B41.3B*N/A12528.7h17.2C55.8B
NS-15M2 1,2001,1785762.045C**1.1424.521%C*23.769%C+55.6B+1A14221.2h14.5C59.1C++
Flare VE6 1,2001,1746941.692B1.4926.453%B*21.55%C44C*1A+13026.7h12.1C45.8C**
VA39 Spectre 1,1781,1684992.341B+0.8436.612%B++36.13%C45.4A++N/A15625.7h4.9B++13.5B++
XM98 1,1631,1603912.967B+0.2142.148%B++73.707%C+45.8AN/A11425.3h2.3B+5.3B++
NSX Tanto 1,1761,1586291.841B++1.3428.285%B+25.82%C++33.2C++N/A9034.9h13.8C++48.7C*
NSX Tomoe 1,1721,1547301.581C+1.6030.816%B+29.983%D34.7C+N/A9033.3h16.5C--53.4C+
Proton II PPA-H 1,2331,1385520.691B++17.5140.965%B+1.318%C-118.5B+9.9B*3189.6h9B21.9B+
VE-S Canis 1,0731,0554432.381B**0.8028.784%C**20.853%C+32.2C+N/A8632.8h13.7C47.7C++
Coyote Missiles 1,3701,0041109.127S5.9562.873%A+N/A88.1A++32.1B++47911.4h23.8B**37.9B**
Supernova FPC 1,4329581416.794C**3.6160.431%B*2.61%C+34.2B**16.9B+29328h5B+8.3B++
Zenith VX-5 9409185001.836B++1.3530.122%B**20.37%C+25CN/A6936.7h17.3D--57.4C+
Proximity Mine 8268261485.581B+2.4046.22%B+N/A108.7CN/A3007.6h2.2D-4.8C+
Deimos VA29 8488253892.121B*1.0669.324%B++12.606%D39.1C+1.1B+9121.1h2.8C--4C++
Ghost 7877812513.112C++0.0739.709%C++61.844%D41.1C*N/A12219h2.4C+6.2C++
Tank Mine 1,2197141156.209A++3.0334.855%C++N/A166A117.4A++15174.3h1.7B+4.9B*
Blueshift VM5 7227112722.614C++0.5721.455%B+22.363%C**52.3AN/A14913.6h16.1C++75B+
AP30 Shredder 1,0696521738.353M+35.1747.868%A*1.84%C+80.5M*51.5M*5638.1h107C+223.6B++
Blueshift VM5 6626462732.366C+0.8220.67%B+21.207%C++47.2B**1.2A++13813.7h17.9D86.4C++
NSX Naginata 6326244041.545C++1.6420.785%C+29.487%C*41.9C++N/A11314.9h13C+62.4C++
Pulsar LSW 6136043221.876B1.3123.009%C++23.344%C+43.8C++N/A13713.8h13.4C+58.1C++
Orbital Strike Uplink 7845601560U556.821173.17%UN/A1866.7U746.7U71830.3h1.7T*0.1T*
NSX Daimyo 5285251663.163C+0.0240.633%C+95.619%B+43.8C+N/A10412h2.7C+6.6C++
Supernova VPC 6155192719.222B++16.0456.469%B++N/A76.3A++14.1A++3776.8h3.1C**5.6B+
S12 Renegade 4694431832.421C+0.7644.733%C**5.643%C++56.1C++3.3B**1387.9h3.9C8.8C++
L100 Python HEAT 5804332716.037M12.8660.201%B*N/A57A*19.3A++2747.6h7.1C11.7C*
Saron HRB 6864032913.897A++10.7250.116%B++N/A44.3A*31.1A++4519.1h22.5C++44.9B+
Pulsar VS1 4113982961.345B+1.8427.066%B*17.085%C--33.7B++1.1A*12611.8h17.9D-66C++
Beamer VS3 3863743870.966C**2.2235.507%A18.182%D25.8C+N/A9414.5h13.7D-38.5C+
C150 Dalton 5783731623.313M+20.1341.308%C**1.877%A52.5B**28.9B3707.1h2.6B**6.4A
Nebula VM20 3803711981.874C+1.3121.987%B*21.294%C*41.7B+1B**1218.9h20.2D--91.9C*
Rocklet Rifle 7593652261.615A++1.5754.103%C++N/A27.2C+29.4B34413.4h43.3C80C+
NSX Tengu 3543502361.483C**1.7036.866%C++14.571%D--30.2CN/A7311.6h16.3C--44.2C+
L-30R Vektor 551346943.681A++0.5038.856%C+1.734%C17.5B++10.4C**10119.8h66.7B+171.6B+
Eidolon VE33 3503461991.739B+1.4433.318%B**30.636%B++30.9B+N/A10411.2h10.2C+30.5B+
Nemesis VSH9 6173312471.34B**1.8464.734%C**1.511%D19.6C**16.9B*23516.9h8.6C+13.3C++
Auraxium Slasher 32131010,6990.029C+3.1529.264%C+4.839%D0.6CN/A2502.3h2B+6.9C**
Supernova PC 414301555.473C+2.2957.95%B**3.322%B++31B**11.6B**2369.7h6.8D11.8C+
Lancer VS22 5572961591.862A++1.3264.39%B1.689%C+22.3B**19.6B**22513.3h12.7B+19.7B+
E540 Halberd 4412952710.926C**7.7442.562%D3.729%B++39.3B++19.5B+2677.5h5.6C**13.1C+
NS-AM7 Archer 5552925050.578C**2.6062.906%B+11.986%D4.1D3.7B+4171.1h29.1C-46.3C
Nebula VM20 2932861491.919C+1.2623.817%B**22.028%B42.7B++1A1276.7h21.4D*90C*
NS Decimator 3702801332.105A+1.0861.285%C++5.357%A*48.3B*15.5C+3105.8h3.7B++6.1B++
Aphelion VEX-4H 429271289.679B+6.5044.328%C+8.118%M++58.9B**34.3B+4384.6h51.1B+115.3B+
Hunter QCX 3102701821.484B**1.7052.497%B+16.296%D23.9B*3.5C*8911.3h6.2C++11.9C**
Spear Anti-Vehicle Phalanx Turret 4532661814.778A11.6059.565%A+2.632%D-56.6B**39.8A++4704.7h10.3C+17.3B+
C75 Viper 348259357.4B++4.2249.465%B**2.703%A++42.5B++14.6A++3196.1h16.4C33.2C**
M20 Basilisk 322252337.636M+4.4542.686%B+11.111%A*51.4A**14.3B*3264.9h69.1B*161.9B**
Skyguard 430245485.104B**1.9231.185%BN/A18.7B++14.1A22413.1h141.3C+453.2C++
M20 Basilisk 325242288.643M+5.4642.701%B+10.331%A++43.2A*14.8A++2685.6h66B++154.5B*
VE-LR Obelisk 242235962.448B+0.7333.341%C*31.064%C+36.7C++1.1B+986.4h6.6C++19.8B
S1 3562102640.795C++2.3954.712%C2.857%C+25.9C++18B*3328.1h6B+10.9C**
NS-10 Burster 2931981571.261C**1.9232.436%B+6.566%C*12.5M*6A+10315.9h95.2A293.5B**
G40-F Ranger 3071961196U192.8227.034%DN/A49B27.8C*3254h63.5B+235C*
M12 Kobalt 190188920.889B**17.7121.168%B+14.894%D89.5B++1D--3222.1h17.5B82.5B+
Manticore SX40 1861821561.167C*2.0134.692%B*19.231%C47.9B*1.1B+1333.8h9.5C--27.5C*
E540 Halberd-H 256178218.476C+5.2960.118%BN/A49.4B21.7C+2893.6h5.7B9.6B+
NS-10 Burster 2661761701.035C*2.1531.622%B+10.796%B*10.2A*5.2B**9317.2h110.3B++348.9B++
Comet VM2 2421732060.84C+2.3447.861%B+3.468%C16.3B**6.5B**11510.6h24.1C+50.4C*
Quasar VM1 1751731281.352C+1.8316.219%C++23.699%B**24.7C*N/A847h15.2C++93.7C*
Frag Grenade 1731711171N/A167.8246.637%C*N/A427.5C5C14860.4h4.2C9C+
NSX-P Tanto 174171931.839B**1.3425.765%C++15.79%D*34.2B+N/A1075h16.5C+64.2C++
Spear Anti-Vehicle Phalanx Tower 250163281.5S78.3242.853%D3.681%C45.3C**24.2C+2823.6h8.6B+20C*
CAS30 Tank Buster 248155413.78A++0.6051.254%B+1.935%B++24.6M+14.8A+2816.3h39.3B*76.6B++
Hyena Missile Launcher 2431531510.2S7.0236.916%B*N/A26.4B+15.5B+2025.8h42.5C--115.2C++
MANA Anti-Vehicle Turret 313152503.04B*0.1477.913%B++2.632%D1520C+1610C*3305800.1h11.4C14.6C++
L105 Zephyr 180141168.813C++5.6350.309%B*N/A47C+13B**2743h9.2D**18.4C
Comet VM2 1851341410.95C+2.2346.129%C++5.97%B*18.6A7.1B**1297.2h24.4B52.8B+
L100 Python AP 175127718.143M*14.9649.691%DN/A55.2A**20.9B+5812.3h4.4B**8.9B++
Xiphos Anti-Personnel Phalanx Tower 130118429.5D26.3222.757%D3.39%B++62.1D6.3C2291.9h48.3D-212.4D--
Proton II PPA 125118139.077C5.9029.543%B**1.695%C59C++3.5C+2002h11.8D40C**
NS-45 Pilot 117117631.857B+1.3226.894%D17.949%D-25.4DN/A634.6h10.5D*38.9D--
NS-20 Gorgon 120113691.638B+1.5431.146%B+18.584%C+24B++1.5C++754.7h50.6C++162.4B
Soldier Soaker 110109791.38C**1.8023.699%D--13.762%C31.1C--N/A773.5h6.5C27.3D
Spear Anti-Vehicle Phalanx Turret 154108427C*23.8246.137%D7.407%A+47C++20C2582.3h9.5B+20.5B+
NS-20 Gorgon 113105691.522B1.6630.607%B+24.762%B*22.3B+1.7C*654.7h54.3C+177.4C++
Aspis Anti-Aircraft Phalanx Turret 198100616.667S13.4930.017%B++3%B+19.6A++19.2A++3265.1h141.9B472.8B+
NSX Masamune 21699991C*2.1854.554%C1.01%D-22.5C-26.6A1834.4h17.5C--32.1C--
M12 Kobalt 9695423.75B20.5720.967%B++22.105%B*86.4B+N/A3021.1h18.1C++86.5B+
Aphelion VEX-4 13192811.5A++8.3228.084%D-5.435%B++36.8B**15.6C2712.5h44.6B+158.8B
Saron HRB-H 12378711.143A7.9658.957%B+N/A37.1C+21.4C3552.1h22.7B38.6B+
Betelgeuse 54-A 7877391.974C1.2117.439%F-29.87%C+36.7DN/A3632.1h14.6F-83.8F--
Auraxium Force-Blade 78765,1300.015C-3.1715.92%D--2.632%D0.2DN/A1311.1h1.8B++11.2C+
MANA Anti-Personnel Turret 7067391.718N/A1.4629.434%UN/A670U30U2283700.1h50.7T*172.4T*
G30 Walker 10766233S29.8233.624%B+6.061%B*22B++13.7B*2293h204.6C++608.5B+
M40 Fury 6454134.154C0.9732.656%C3.704%A*36C6.7C--2051.5h17.9C54.7C
M12 Kobalt-H 6054154A++50.8223.864%C*12.963%D90C--10A2250.6h13.5B+56.6B+
Sticky Grenade 5453153N/A49.8239.746%D**N/A530D-10C+12610.1h3.5D*8.9D*
M20 Basilisk 7753510.6M**7.4239.139%A11.321%A**33.1A+15A**2371.6h97.4D248.8B
G30 Walker 7351225.5S22.3236.539%A1.961%D21.3C++9.2C-1492.4h168.9B462.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter175,3572.2h
Restoration Kit111180.1h
Nano-Armor Kit2571,011,08559h
Solid Wall0760.7h
Flail Targeting Dart64082.5h
Pain Spire0880.3h
Anti-Vehicle MANA Turret107550.9h
Spawn Beacon21,1530.7h
Repair Module02210.4h
Turret AI Module02440.9h
Skywall Shield Emitter01810.5h
Structure Shield Module11580.4h
Cortium Silo11750.5h
Nanite Revive Grenade02490.1h
Medical Applicator12447,8204h
Blast Wall01250.6h
Spear Anti-Vehicle Tower0600.2h
Welding Device04,5790.3h
Deconstruction Tool01,9630.2h
Spitfire Auto-Turret43640.5h
Bunker0730.6h
Rampart Wall23513.4h
Xiphos Anti-Personnel Tower01890.8h
Hoplon Anti-Aircraft Phalanx Tower01540.5h
Anti-Infantry MANA Turret72480.4h
Ammunition Package212,5581.7h
Elysium Spawn Tube0690.3h
Spear Anti-Vehicle Turret1630.6h
Vehicle Gate0660.5h
WLT-Howler Mining Laser2784,56248.2h
Router01540.4h
Orbital Strike Target Designator402745.5h
Shield Recharging Field32270.1h
Recon Detection Device71000.2h

Check the help document for the dictionary if you want to learn more about words used here.


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