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Paragon Atomnii[RKA7] Atomnii
VS BR 145

KDR: 3.4

Score: 47.8m

Last Seen: Apr 20th, 2019 3:34 PM
- OFFLINE - 31.1 hour(s)

Prestige 1, Battle Rank 100 (145 total) - Vanu Sovereignty on Miller - Outfit Member of KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 6
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L-24R Spur Light PPA Hornet Missiles Maelstrom Turbo Laser Antares LC C-4 L100 Python HESH NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,705,113 MLG Score: 1363
Fun Score: N/A
Cheeseburgers Flipped: 513TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.528%22.229%61225101020,5181.728411.669

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.362%1.255A0.231C++-1.814F-HEAD ++ (~8.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.80.348C**13.40.061C+35.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.989%1.912%12816102911,612139639818.31805292%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.318%0.693B+0.289C*-0.229

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.10.379C**440.169C++56

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.933%1.027%508810275,745150018053.83318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.734%-0.286C-1.02D*0.52

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.237C++11.20.107C+18.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.163%4.064%6201610194,970115519924.30303249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.997%0.463B+-0.083C+0.088

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
930.217C++38.30.033C+54.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.825%66.524%620510305,5861658343.36709

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.079%0.571B+-0.039C+-0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.151C++3.3-0.024C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.062%13.106%620310322,167693503.12248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.573%0.801B++-0.287C0.523

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.381C**4.20.141C++4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
KommunistischeAliens[RKA7] KommunistischeAliens
VS outfit on Miller

Members: 6
47.8m247.1%411 (24.7k)378 (22.7k)3.3969388,89126,1683.95426145 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1035845228.517%11.727%33404:5029

50% Engineer16% Heavy Assault18% Infiltrator12% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 10th, 2016 10:21 PMOct 25th, 2017 7:36 PMApr 21st, 2019 10:23 AM (1d) (PST)Apr 20th, 2019 3:41 PM (2d) (PST)Apr 20th, 2019 11:34 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1381261,0120.7030.2070.0822.1350.1611363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,2537,58760,666421251281022,694

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2106.9h/87.8d 14,584 10,424 28,841 269.9k 1,835 4,153 20,295 143.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B++
Kills:1,863
Deaths:1,348
KDR:1.382
Accuracy:31.098% B++
HSR:3.274% C
VE-H Maw
C++
Kills:1,348
Deaths:593
KDR:2.273
Accuracy:25.957% C++
HSR:19.510% D
NS-15M2
C++
Kills:1,220
Deaths:612
KDR:1.993
Accuracy:24.340% C++
HSR:23.771% C
Orion VS54
B+
Kills:1,213
Deaths:755
KDR:1.607
Accuracy:23.633% B+
HSR:26.134% C*
Ursa
B+
Kills:1,188
Deaths:586
KDR:2.027
Accuracy:26.010% B+
HSR:23.906% C+
Flare VE6
B++
Kills:1,174
Deaths:694
KDR:1.692
Accuracy:26.453% B++
HSR:21.550% C
NSX Naginata
C+
Kills:841
Deaths:495
KDR:1.699
Accuracy:19.732% C-
HSR:28.181% C+
Pulsar LSW
C+
Kills:604
Deaths:322
KDR:1.876
Accuracy:23.009% C+
HSR:23.344% C+
Betelgeuse 54-A
C+
Kills:186
Deaths:94
KDR:1.979
Accuracy:18.206% F-
HSR:29.570% C+
NSX-P Naginata
B+
Kills:61
Deaths:38
KDR:1.605
Accuracy:15.765% D**
HSR:32.787% B+
Kills:9,698
Deaths (as Heavy Assault):5,537
Deaths (to Heavy Assaults):6,540
KDR:1.75149
Kill Difference:4,161
Playtime:330.994 hours
Usage:16%
Score:6.198m
Score/min:312
Accuracy (listed only):23.420%
HSR (listed only):23.203%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Thanatos VE70
B*
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B*
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Zenith VX-5
B++
Kills:1,157
Deaths:620
KDR:1.866
Accuracy:28.576% B++
HSR:20.398% C+
Deimos VA29
B++
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B++
HSR:12.591% D
VE-LR Obelisk
C+
Kills:565
Deaths:173
KDR:3.266
Accuracy:32.146% C+
HSR:30.266% C+
Pulsar C
C**
Kills:407
Deaths:206
KDR:1.976
Accuracy:25.904% C**
HSR:24.570% C**
Eidolon VE33
B*
Kills:346
Deaths:199
KDR:1.739
Accuracy:33.318% B*
HSR:30.636% B++
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D--
VE-C Horizon
C*
Kills:205
Deaths:119
KDR:1.723
Accuracy:37.140% C*
HSR:20% C-
Nova
B+
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B+
Kills:7,500
Deaths (as Engineer):4,434
Deaths (to Engineers):5,677
KDR:1.69147
Kill Difference:3,066
Playtime:1,055.169 hours
Usage:50%
Score:27.835m
Score/min:440
Accuracy (listed only):36.343%
HSR (listed only):21.097%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Thanatos VE70
B*
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B*
HSR:13.145% D
Solstice VE3
B++
Kills:1,236
Deaths:807
KDR:1.532
Accuracy:26.303% B++
HSR:19.660% C+
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% C**
NSX Tanto
B+
Kills:1,158
Deaths:629
KDR:1.841
Accuracy:28.285% B+
HSR:25.820% C++
Zenith VX-5
B++
Kills:1,157
Deaths:620
KDR:1.866
Accuracy:28.576% B++
HSR:20.398% C+
Deimos VA29
B++
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B++
HSR:12.591% D
Pulsar C
C**
Kills:407
Deaths:206
KDR:1.976
Accuracy:25.904% C**
HSR:24.570% C**
NSX Tengu
C+
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C+
HSR:14.571% D--
NSX-P Tanto
C+
Kills:259
Deaths:136
KDR:1.904
Accuracy:25.434% C+
HSR:18.147% D--
VE-C Horizon
C*
Kills:205
Deaths:119
KDR:1.723
Accuracy:37.140% C*
HSR:20% C-
Nova
B+
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B+
Kills:9,597
Deaths (as Light Assault):5,556
Deaths (to Light Assaults):3,727
KDR:1.72732
Kill Difference:4,041
Playtime:259.065 hours
Usage:12%
Score:5.077m
Score/min:327
Accuracy (listed only):35.816%
HSR (listed only):18.663%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B++
Kills:1,892
Deaths:1,416
KDR:1.336
Accuracy:42.825% B++
HSR:18.076% D
Phaseshift VX-S
B+
Kills:1,677
Deaths:526
KDR:3.188
Accuracy:39.990% B+
HSR:70.960% C
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% C**
VA39 Spectre
B++
Kills:1,168
Deaths:499
KDR:2.341
Accuracy:36.612% B++
HSR:36.130% C+
XM98
B++
Kills:1,160
Deaths:391
KDR:2.967
Accuracy:42.148% B++
HSR:73.707% C+
NSX Tomoe
B
Kills:1,154
Deaths:730
KDR:1.581
Accuracy:30.816% B
HSR:29.983% D
NSX Daimyo
B+
Kills:800
Deaths:221
KDR:3.620
Accuracy:37.659% D
HSR:95.750% B+
Ghost
C++
Kills:781
Deaths:251
KDR:3.112
Accuracy:39.709% C++
HSR:61.844% D
Beamer VS3
B**
Kills:434
Deaths:414
KDR:1.048
Accuracy:35.041% B**
HSR:18.433% C--
NSX Tengu
C+
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C+
HSR:14.571% D--
Spiker
B++
Kills:325
Deaths:136
KDR:2.390
Accuracy:34.648% B++
HSR:12.923% D--
NS-AM7 Archer
B+
Kills:296
Deaths:509
KDR:0.582
Accuracy:62.821% B+
HSR:12.500% C--
Manticore SX40
B*
Kills:182
Deaths:156
KDR:1.167
Accuracy:34.692% B*
HSR:19.231% C
NS-45 Pilot
D-
Kills:125
Deaths:65
KDR:1.923
Accuracy:26.463% D-
HSR:18.400% D-
Soldier Soaker
C
Kills:109
Deaths:79
KDR:1.380
Accuracy:23.699% D*
HSR:13.762% C
Ectoblaster
B+
Kills:68
Deaths:18
KDR:3.778
Accuracy:42.278% B
HSR:10.294% B+
Kills:13,179
Deaths (as Infiltrator):6,905
Deaths (to Infiltrators):4,247
KDR:1.90862
Kill Difference:6,274
Playtime:370.583 hours
Usage:18%
Score:6.588m
Score/min:296
Accuracy (listed only):36.758%
HSR (listed only):32.046%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C++
Kills:1,472
Deaths:645
KDR:2.282
Accuracy:27.735% C++
HSR:18.410% C
Thanatos VE70
B*
Kills:1,240
Deaths:1,085
KDR:1.143
Accuracy:46.874% B*
HSR:13.145% D
Sirius SX12
A
Kills:1,186
Deaths:613
KDR:1.935
Accuracy:30.883% A
HSR:19.815% C**
Deimos VA29
B++
Kills:826
Deaths:391
KDR:2.113
Accuracy:69.400% B++
HSR:12.591% D
Pulsar VS1
B+
Kills:550
Deaths:395
KDR:1.392
Accuracy:25.666% B+
HSR:19.636% C+
NSX Tengu
C+
Kills:350
Deaths:236
KDR:1.483
Accuracy:36.866% C+
HSR:14.571% D--
Nova
B+
Kills:101
Deaths:69
KDR:1.464
Accuracy:46.393% C++
HSR:16.832% B+
Kills:5,725
Deaths (as Combat Medic):3,434
Deaths (to Combat Medics):2,109
KDR:1.66715
Kill Difference:2,291
Playtime:33.782 hours
Usage:2%
Score:0.614m
Score/min:303
Accuracy (listed only):40.545%
HSR (listed only):16.429%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:786
Deaths:290
KDR:2.710
Accuracy:21.360% B
HSR:22.392% C*
Blueshift VM5
C**
Kills:715
Deaths:291
KDR:2.457
Accuracy:20.518% C**
HSR:21.259% C+
Nebula VM20
B++
Kills:380
Deaths:201
KDR:1.891
Accuracy:21.553% B++
HSR:21.579% C*
Nebula VM20
B**
Kills:292
Deaths:152
KDR:1.921
Accuracy:23.159% B**
HSR:22.260% B
NS-10 Burster
B+
Kills:218
Deaths:173
KDR:1.260
Accuracy:32.084% B+
HSR:6.422% C++
NS-10 Burster
B+
Kills:189
Deaths:186
KDR:1.016
Accuracy:31.340% B
HSR:10.053% B+
Quasar VM1
B**
Kills:173
Deaths:128
KDR:1.352
Accuracy:16.219% C++
HSR:23.699% B**
Comet VM2
B+
Kills:173
Deaths:206
KDR:0.840
Accuracy:47.861% B+
HSR:3.468% C
Comet VM2
B*
Kills:134
Deaths:141
KDR:0.950
Accuracy:46.129% C++
HSR:5.970% B*
NS-20 Gorgon
B+
Kills:115
Deaths:71
KDR:1.620
Accuracy:30.893% B+
HSR:19.130% C+
NS-20 Gorgon
B*
Kills:107
Deaths:71
KDR:1.507
Accuracy:30.386% B+
HSR:24.299% B*
Vortex VM21
C
Kills:65
Deaths:23
KDR:2.826
Accuracy:32.898% D--
HSR:3.077% C
Vortex VM21
D-
Kills:56
Deaths:23
KDR:2.435
Accuracy:32.814% D-
HSR:0% F-
Kills:3,403
Deaths (as MAX Suit):978
Deaths (to MAX Suits):850
KDR:3.47955
Kill Difference:2,425
Playtime:64.254 hours
Usage:3%
Score:1.502m
Score/min:390
Accuracy (listed only):29.786%
HSR (listed only):14.124%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:4,376
V. Kills:388 N/A
Deaths:480
KDR:9.117
Accuracy:49.124% B**
KPH:94.500 A+
VKPH:8.400 A*
Hornet Missiles
B**
Kills:4,144
V. Kills:2,399 173%
Deaths:697
KDR:5.945
Accuracy:71.577% B**
KPH:66.400 C+
VKPH:38.400 C+
Maelstrom Turbo Laser
A*
Kills:2,898
V. Kills:1,568 185%
Deaths:616
KDR:4.705
Accuracy:43.824% A*
KPH:41 A++
VKPH:22.200 A+
Antares LC
B**
Kills:2,890
V. Kills:2,107 137%
Deaths:876
KDR:3.299
Accuracy:39.182% B**
KPH:31.100 B*
VKPH:22.700 B**
Dual Photon Pods
B++
Kills:1,827
V. Kills:434 420%
Deaths:135
KDR:13.533
Accuracy:68.231% A++
KPH:114.400 B++
VKPH:27.200 B++
Saron Laser Cannon
A++
Kills:1,825
V. Kills:1,241 147%
Deaths:500
KDR:3.650
Accuracy:41.394% A+
KPH:30.100 A+
VKPH:20.500 A++
Coyote Missiles
A++
Kills:1,247
V. Kills:463 269%
Deaths:131
KDR:9.519
Accuracy:62.170% A
KPH:87.800 A++
VKPH:32.600 B*
Kills:19,207 (11,989 + 0)
Deaths:3,435
KDR:5.592
VKDR:2.504
Vehicle Kills:8,600
Kill Difference:15,772
Playtime:363.030 hours
Usage:17%
Score:7.527m
Score/min:346
Piloting Accuracy:41.394%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:6,242
V. Kills:326 N/A
Deaths:313
KDR:19.943
Accuracy:41.238% C*
KPH:59.200 B**
VKPH:3.100 C++
AP30 Shredder
M++
Kills:839
V. Kills:534 157%
Deaths:23
KDR:36.478
Accuracy:47.356% A++
KPH:84 M++
VKPH:53.500 M++
C150 Dalton
A
Kills:531
V. Kills:308 172%
Deaths:20
KDR:26.550
Accuracy:45.162% B++
KPH:60.900 A
VKPH:35.300 B++
L-30R Vektor
B++
Kills:436
V. Kills:225 193%
Deaths:104
KDR:4.192
Accuracy:38.418% C+
KPH:19.600 B++
VKPH:10.100 C++
CAS30 Tank Buster
M
Kills:250
V. Kills:116 214%
Deaths:53
KDR:4.717
Accuracy:46.496% C++
KPH:23.400 M
VKPH:10.900 B++
L105 Zephyr
B*
Kills:204
V. Kills:64 314%
Deaths:16
KDR:12.750
Accuracy:50.770% B*
KPH:49.700 C+
VKPH:15.600 B*
Kills:8,502 (6,928 + 1,574)
Deaths:529
KDR:16.072
VKDR:2.974
Vehicle Kills:1,573
Kill Difference:7,973
Playtime:161.194 hours
Usage:8%
Score:2.057m
Score/min:213
Piloting Accuracy:46.496%
Gunner Accuracy:50.770%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A**
Kills:1,938
V. Kills:348 N/A
Deaths:100
KDR:19.380
Accuracy:54.842% B++
KPH:94.400 A++
VKPH:17 A**
L100 Python HEAT
A++
Kills:458
V. Kills:159 286%
Deaths:28
KDR:16.357
Accuracy:59.316% B*
KPH:56.300 A++
VKPH:19.500 A++
C75 Viper
A++
Kills:338
V. Kills:118 284%
Deaths:42
KDR:8.048
Accuracy:48.830% B*
KPH:43.800 B*
VKPH:15.300 A++
L100 Python AP
A*
Kills:327
V. Kills:118 275%
Deaths:16
KDR:20.438
Accuracy:49.000% D-
KPH:56.800 A*
VKPH:20.500 B+
Skyguard
B**
Kills:271
V. Kills:192 140%
Deaths:51
KDR:5.314
Accuracy:30.933% C**
KPH:19 B++
VKPH:13.500 B**
Kills:3,332 (3,332 + 0)
Deaths:237
KDR:14.059
VKDR:3.945
Vehicle Kills:935
Kill Difference:3,095
Playtime:56.370 hours
Usage:3%
Score:1.026m
Score/min:303
Driving Accuracy:30.933%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,030
V. Kills:509 202%
Deaths:147
KDR:7.007
Accuracy:60.266% B*
KPH:35.300 B**
VKPH:17.500 B+
Supernova VPC
A+
Kills:718
V. Kills:139 N/A
Deaths:35
KDR:20.514
Accuracy:57.053% B++
KPH:71.500 A+
VKPH:13.800 A+
Supernova PC
A++
Kills:665
V. Kills:222 298%
Deaths:69
KDR:9.638
Accuracy:55.028% B+
KPH:41.400 A++
VKPH:13.800 A+
Saron HRB
A++
Kills:427
V. Kills:292 146%
Deaths:31
KDR:13.774
Accuracy:49.907% B++
KPH:44.400 A++
VKPH:30.300 A++
E540 Halberd
B++
Kills:324
V. Kills:157 205%
Deaths:27
KDR:12
Accuracy:43.052% D
KPH:39.400 B++
VKPH:19.100 B+
Proton II PPA
B*
Kills:122
V. Kills:7 N/A
Deaths:14
KDR:8.714
Accuracy:29.556% B*
KPH:56.200 C+
VKPH:3.200 C
Aphelion VEX-4
A+
Kills:105
V. Kills:42 244%
Deaths:8
KDR:13.125
Accuracy:28.277% D-
KPH:41.100 A+
VKPH:16.500 C+
G30 Walker
A
Kills:64
V. Kills:28 221%
Deaths:3
KDR:21.333
Accuracy:35.913% A
KPH:21.200 C*
VKPH:9.300 C
M20 Basilisk
A**
Kills:61
V. Kills:28 210%
Deaths:6
KDR:10.167
Accuracy:38.719% A
KPH:35.600 A++
VKPH:16.400 A**
Kills:3,516 (2,413 + 1,103)
Deaths:340
KDR:10.341
VKDR:4.188
Vehicle Kills:1,424
Kill Difference:3,176
Playtime:82.540 hours
Usage:4%
Score:1.494m
Score/min:302
Driving Accuracy:55.028%
Gunner Accuracy:38.719%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:1,260
V. Kills:101 N/A
Deaths:58
KDR:21.724
Accuracy:41.726% B+
KPH:116.600 B+
VKPH:9.300 B++
Aphelion VEX-4H
B*
Kills:304
V. Kills:172 176%
Deaths:31
KDR:9.806
Accuracy:42.974% C
KPH:56.800 B*
VKPH:32.100 B+
E540 Halberd-H
C**
Kills:194
V. Kills:83 231%
Deaths:23
KDR:8.435
Accuracy:59.766% C**
KPH:50.500 C**
VKPH:21.600 C+
Saron HRB-H
B+
Kills:81
V. Kills:47 169%
Deaths:7
KDR:11.571
Accuracy:58.983% B+
KPH:38 C+
VKPH:22 C
M12 Kobalt-H
B++
Kills:60
V. Kills:6 N/A
Deaths:1
KDR:60
Accuracy:22.918% C+
KPH:73.500 D-
VKPH:7.300 B++
Kills:1,899 (0 + 1,899)
Deaths:120
KDR:15.825
VKDR:3.408
Vehicle Kills:409
Kill Difference:1,779
Playtime:22.955 hours
Usage:1%
Score:0.468m
Score/min:340
Driving Accuracy:N/A%
Gunner Accuracy:22.918%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A**
Kills:280
V. Kills:74 373%
Deaths:37
KDR:7.568
Accuracy:41.715% C**
KPH:51.500 A**
VKPH:13.600 B*
M20 Basilisk
A++
Kills:270
V. Kills:84 318%
Deaths:29
KDR:9.310
Accuracy:42.038% B
KPH:40.200 A++
VKPH:12.500 A
M12 Kobalt
B++
Kills:261
V. Kills:2 N/A
Deaths:13
KDR:20.077
Accuracy:19.885% C**
KPH:88.400 B++
VKPH:0.700 D*
M12 Kobalt
B++
Kills:144
V. Kills:5 N/A
Deaths:5
KDR:28.800
Accuracy:20.350% B+
KPH:94.100 B++
VKPH:3.300 C+
G30 Walker
B++
Kills:69
V. Kills:42 160%
Deaths:2
KDR:34.500
Accuracy:33.340% B
KPH:22 B+
VKPH:13.400 B++
M40 Fury
C
Kills:54
V. Kills:10 N/A
Deaths:13
KDR:4.154
Accuracy:32.424% C-
KPH:35.200 C
VKPH:6.500 D
Kills:1,078 (0 + 1,078)
Deaths:99
KDR:10.889
VKDR:2.192
Vehicle Kills:217
Kill Difference:979
Playtime:21.317 hours
Usage:1%
Score:0.357m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:32.424%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:443
V. Kills:26 N/A
Deaths:183
KDR:2.421
Accuracy:44.733% C**
KPH:56.300 C*
VKPH:3.300 B**
Kills:443 (443 + 0)
Deaths:183
KDR:2.421
VKDR:0.142
Vehicle Kills:26
Kill Difference:260
Playtime:7.870 hours
Usage:0%
Score:0.065m
Score/min:139
Driving Accuracy:44.733%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L-24R Spur 6,5686,24231319.942A+16.5541.238%C*2.067%C++59.2B**3.1C++166105.5h19.1B+46.2B+
Light PPA 4,7644,3764809.117B*5.7249.124%B**1.165%C+94.5A+8.4A*27946.3h11B+22.4B+
Hornet Missiles 6,5434,1446975.945C++2.5571.577%B**1.786%C++66.4C+38.4C+45262.4h9.7C*13.5B+
Maelstrom Turbo Laser 4,4662,8986164.705B**1.3143.824%A*2.864%C*41A++22.2A+34170.6h74.3B+169.5B*
Antares LC 4,9972,8908763.299B*0.1039.182%B**2.388%B31.1B*22.7B**25792.9h110.3C**281.5B+
C-4 2,8451,9536712.911B**0.4925.867%C+N/A150.2A++68.6M104113h1.2B+4.7B+
L100 Python HESH 2,2861,93810019.38B++15.9854.842%B++N/A94.5A++17A**32320.5h3.1B+5.7B+
NS-44 Commissioner 1,9261,8921,4161.336B+2.0642.825%B++18.076%D47.7B+N/A13939.7h4.3C10B
Lasher X2 1,9141,8631,3481.382B++2.0131.098%B++3.274%C37.6B+1B9049.5h17.4B+56.1B++
Dual Photon Pods 2,2611,82713513.533B**10.1468.231%A++1.04%C114.2B++27.1B++49216h16.3B++23.9B*
Saron Laser Cannon 3,0661,8255003.65B+0.2541.394%A+2.575%C*30.1A+20.4A++35560.7h100.5B+242.8B*
Phaseshift VX-S 1,6891,6775263.188C++0.2139.99%B+70.96%C46.5B**N/A10836.1h3.4C+8.5C*
VE-S Canis 1,5081,4726452.282B**1.1127.735%C++18.41%C29.4CN/A8850.1h14.2C51.2C+
VE-H Maw 1,3741,3485932.273B++1.1225.957%C++19.51%D60.2B+1.2B*13622.4h11.6C+44.8C++
Proton II PPA-H 1,3611,2605821.724B*18.3341.726%B+1.27%C-116.7B+9.4B*31310.8h9.3B22.2B+
Coyote Missiles 1,7101,2471319.519M++6.1262.17%AN/A87.8A++32.6B*49314.2h24.2B**38.9B**
Orbital Strike Uplink 1,7771,24211242U1,238.601323.77%UN/A2484U1070U114960.5h1.3T*0.1T*
Thanatos VE70 1,2651,2401,0851.143B2.2546.874%B*13.145%D33.5BN/A11637h5C++10.6B+
Solstice VE3 1,2671,2368071.532B**1.8626.303%B++19.66%C+24BN/A8851.6h15.7C++59.8B+
NS-15M2 1,2421,2206121.993C**1.4024.34%C++23.771%C55B+1B*14122.2h14.6C60C+
Orion VS54 1,2241,2137551.607C*1.7923.633%B+26.134%C*46.5B++N/A20026.1h12.6C**53.2B+
Ursa 1,2161,1885862.027B**1.3726.01%B+23.906%C+56.3B*1.3A*14021.1h13.1C50.3C*
Sirius SX12 1,2101,1866131.935B*1.4630.883%A19.815%C**41.3B++N/A12628.7h17.2C55.8C**
Flare VE6 1,2001,1746941.692B1.7026.453%B++21.55%C44C++1A13126.7h12.1C45.8C**
VA39 Spectre 1,1781,1684992.341B++1.0636.612%B++36.13%C+45.4A++N/A15925.7h4.9B++13.5B++
XM98 1,1631,1603912.967B+0.4342.148%B++73.707%C+45.8AN/A11425.3h2.3B+5.3B+
NSX Tanto 1,1761,1586291.841B++1.5628.285%B+25.82%C++33.2C++N/A9034.9h13.8C++48.7B
Zenith VX-5 1,1841,1576201.866B++1.5328.576%B++20.398%C+24.8CN/A6946.6h17.1D--59.9C+
NSX Tomoe 1,1721,1547301.581C+1.8230.816%B29.983%D34.7C+N/A9133.3h16.5C-53.4C+
Supernova FPC 1,5391,0301477.007C*3.6160.266%B*2.524%C++35.3B**17.4B+31429.2h5B8.3B++
Proximity Mine 9199191625.673B+2.2845.574%B+N/A105.6CN/A2908.7h2.2D4.9C+
Tank Mine 1,4748931257.144A**3.7533.584%C+N/A182.2A+118.6A++15434.9h1.6B+4.8B*
NSX Naginata 8538414951.699B1.7019.732%C-28.181%C+34.8CN/A9424.2h13.7C69.4C+
AP30 Shredder 1,3738392336.478S33.0847.356%A++1.549%C-83.9M++53.4M++60910h102.2C+215.7B++
Deimos VA29 8498263912.113B*1.2869.4%B++12.591%D38.2C+1.1B+9221.6h2.8C-4C*
NSX Daimyo 8038002213.62C++0.2237.659%D95.75%B+38.8CN/A9320.6h2.7C+7.2C+
Blueshift VM5 8007862902.71C*0.6921.36%B22.392%C*51.7AN/A14615.2h15.9C*74.6B+
Ghost 7877812513.112C++0.2839.709%C++61.844%D41.1C++N/A12619h2.4C+6.2C++
Supernova VPC 8577183520.514B**17.1257.053%B++N/A71.8A+13.9A+34510h3.3C++5.8B+
Blueshift VM5 7337152912.457C++0.9420.518%C**21.259%C+46.7B*1.2A13415.3h17.6C85.7C++
Supernova PC 887665699.638B++6.2455.028%B+1.654%C--41.6A++13.9A+22516h5.6C+10.2B
Pulsar LSW 6136043221.876B+1.5223.009%C+23.344%C+43.8C++N/A14013.8h13.4C+58.1C++
VE-LR Obelisk 5815651733.266B*0.1332.146%C+30.266%C+39.5C**1.1B+10714.3h6.8C++21.3C*
Pulsar VS1 5675503951.392B+2.0025.666%B+19.636%C+32.9B+1A+11516.7h17.7D69.1C+
C150 Dalton 8395312026.55M**23.1545.162%B++1.695%B**61A35.4B++5598.7h3.3B++7.3B**
Rocklet Rifle 9484682641.773A*1.6254.842%C*N/A28.9C++29.6B+35216.2h43.1C78.6C+
L100 Python HEAT 6174582816.357M+12.9659.316%B*N/A56.5A++19.6A++2808.1h7C11.8C**
S12 Renegade 4694431832.421C+0.9844.733%C**5.643%C*56.1C*3.3B**1387.9h3.9C8.8C+
L-30R Vektor 6614361044.192A++0.8038.418%C+3.67%B**19.6B++10.1C++10522.3h59.6B+155.1B+
Beamer VS3 4484344141.048B+2.3535.041%B**18.433%C--24.8C+N/A9317.5h14.3D-40.7C+
Saron HRB 7194273113.774A++10.3849.907%B++N/A44.5A++30.4A++4519.6h22.5C++45.1B+
Pulsar C 4214072061.976B+1.4225.904%C**24.57%C**23.5C+N/A8817.3h15D58C+
Nemesis VSH9 6963812741.391A2.0164.129%C*1.312%D19.2C++15.9B**22619.8h8.5C+13.2C++
Nebula VM20 3893802011.891C+1.5121.553%B++21.579%C*41.3B+1B*1219.2h20.1D--93.4C++
NSX Tengu 3543502361.483C**1.9136.866%C+14.571%D--30.2CN/A7311.6h16.3C-44.2C+
Eidolon VE33 3503461991.739B+1.6633.318%B*30.636%B++30.9B+N/A10711.2h10.2C+30.5B
G40-F Ranger 5363411341U337.6028.18%DN/A55B+31.5B+3816.2h58.1B*206.1B
C75 Viper 456338428.048B**4.6548.83%B*2.367%A43.9B*15.3A++3167.7h15.7C+32.1B+
L100 Python AP 4453271620.438M++17.0449%D-N/A56.4A*20.3B+4395.8h4.4B**9B++
Auraxium Slasher 33732611,4200.029C3.3729.315%C+4.908%D0.6C-N/A1577.6h2B+6.9C**
Spiker 3413251362.39A+1.0134.648%B++12.923%D--23C-1.1B+6814.1h17.1F49.4D
E540 Halberd 4813242712C**8.6043.052%D3.395%B+39.5B++19.1B+2718.2h5.7C*13.1C+
Lancer VS22 5943201661.928A++1.4764.444%B+1.875%C++22.7B**19.4B*22814.1h12.4B+19.3B+
Hunter QCX 3563052041.495A1.9052.148%B+14.426%D21.3B*3.6C++8214.3h6.3C++12.1C**
Aphelion VEX-4H 476304319.806B+6.4142.974%C7.237%A**56.3B*31.9B+4215.4h52.5B122.1C**
NS Decimator 3973021521.987B**1.4159.44%C+5.298%M46.5B*14.6C+3086.5h3.7B++6.3B++
NS-AM7 Archer 5602965090.582C*2.8162.821%B+12.5%C--4.1D3.7B++4171.6h29C-46.2C
Nebula VM20 2992921521.921C+1.4823.159%B**22.26%B41.7B+1B*1257h21.5D*92.8C*
Spear Anti-Vehicle Phalanx Turret 4802891915.211A11.8158.871%A+2.422%D-56.7B**37.5A+4605.1h10.1C+17.2B+
M20 Basilisk 354280377.568M+4.1741.715%C**10%A++51.9A**13.7B*3215.4h67.9B**162.8B**
Skyguard 463271515.314B**1.9230.933%C**N/A19.1B++13.5B**22614.2h136.7C+442C++
M20 Basilisk 354270299.31M5.9142.038%B10%A++40.3A++12.5A2546.7h67.2B*159.8B*
M12 Kobalt 2632611320.077B++16.6819.885%C**17.241%C+87B++N/A3073h17.5B+88.2B+
NSX-P Tanto 2662591361.904B**1.4925.434%C+18.147%D--29.4C++N/A958.8h16.3C+64.2C++
CAS30 Tank Buster 366250534.717M1.3246.496%C++2.4%A23.4M10.8B++21210.7h34.3B*73.8B*
NS-10 Burster 3212181731.26C*2.1432.084%B+6.422%C++12.3M++5.8A+10217.7h96.6A301B**
Spear Anti-Vehicle Phalanx Tower 332217372.333M**68.9444.532%D2.765%C--54.3B+28.8C++3354h7.6B+17B+
S1 3562102640.795C*2.6054.712%C2.857%C++25.9C++18B++3568.1h6B+10.9B+
VE-C Horizon 2112051191.723C*1.6737.14%C*20%C-29.3CN/A677h24.8D*66.7C-
L105 Zephyr 2682041612.75B+9.3550.77%B*N/A49.8C+15.6B*2984.1h8.6D--16.9C+
Frag Grenade 2001971197N/A193.6047.504%C**N/A394C6C15710.5h4.2C8.8C++
Hyena Missile Launcher 3121971612.313U8.9237.309%B+N/A29.8B+17.4B+2486.6h40.1C107.5C*
E540 Halberd-H 277194238.435C+5.0459.766%C**N/A51.1B21.8C+3163.8h5.8C**9.7B+
Xiphos Anti-Personnel Phalanx Tower 205193538.6C-35.2024.666%C-2.591%B++91.9D5.7D2902.1h36C-146.1C-
NS-10 Burster 2861891861.016C++2.3831.34%B10.053%B+9.9A++5.1B**9119h114.4B+365B+
Betelgeuse 54-A 190186941.979C1.4218.206%F-29.57%C+38.8DN/A2234.8h15.2F--83.7F*
Manticore SX40 1861821561.167C*2.2334.692%B*19.231%C47.9B*1.1B1353.8h9.5C-27.5C++
Quasar VM1 1751731281.352C+2.0416.219%C++23.699%B**24.7C*N/A887h15.2C++93.7C**
Comet VM2 2421732060.84C+2.5647.861%B+3.468%C16.3B**6.5B**11810.6h24.1C+50.4C**
MANA Anti-Vehicle Turret 313152503.04B+0.3677.913%A2.632%D1520C--1610C-3365600.1h11.4D*14.6C++
M12 Kobalt 149144528.8B*25.4020.35%B+18.75%C++96B++3.3C+3531.5h17.8C**87.7B+
Comet VM2 1851341410.95C+2.4546.129%C++5.97%B*18.6A7.1B**1317.2h24.4B52.8B+
Spear Anti-Vehicle Phalanx Turret 190129432.25B+28.8549.218%D6.202%B+49.6B++23.5C++2562.6h9.8B+19.8B+
NS-45 Pilot 125125651.923B+1.4726.463%D-18.4%D-24DN/A615.2h10.4D*39.4D--
Proton II PPA 129122148.714C5.3229.556%B*1.639%C55.5C+3.2C2072.2h12.4D42.1C*
NS-20 Gorgon 122115711.62B+1.7830.893%B+19.13%C+24.5B++1.5C+754.7h50.3C++162.7B
Soldier Soaker 110109791.38C**2.0223.699%D*13.762%C31.1DN/A773.5h6.5C27.3D-
NS-20 Gorgon 115107711.507C**1.8930.386%B+24.299%B*22.8B+1.7C*664.7h54C+177.6C++
Aspis Anti-Aircraft Phalanx Turret 207106617.667S14.2730.205%B++2.83%B+19.6A++18.7A+3235.4h140.5B+465B+
Aphelion VEX-4 147105813.125M+9.7328.277%D-4.762%B+40.4A16.2C+3172.6h41.5B*146.9B+
Nova 103101691.464C++1.9346.393%C++16.832%B+34.8C+N/A1082.9h5.5D11.8C+
Fatestealer 1001001080.926S2.4733.807%C20%C13DN/A317.7h2.4C+7C++
NSX Masamune 21699991C*2.4054.485%C1.01%D-22.5C-26.6B**1844.4h17.5C-32.1C
Saron HRB-H 12881711.571A8.1758.983%B+N/A38.6C++22.4C+3802.1h23.6C**40.1B+
Auraxium Force-Blade 81795,6000.014C--3.3815.011%D*2.532%D0.2DN/A1354.6h1.8B+12C
G30 Walker 11169234.5U31.1033.34%B5.797%B++22.3B+13.5B*2323.1h201.8C*605.4B+
Ectoblaster 7068183.778S0.3842.278%B10.294%B+29.6C+N/A1002.3h16.7C*39.5B+
MANA Anti-Personnel Turret 7067391.718N/A1.6829.177%UN/A670U30U2414500.1h50.7T*173.9T*
Vortex VM21 8065232.826A++0.5732.898%D--3.077%C22.4A**5.2C1052.9h16.3B*49.5B+
G30 Walker 9264321.333S17.9435.913%A1.563%D-21.3C*9.3C1393h170.2B473.8B+
Sticky Grenade 6564164N/A60.6042.3%D--N/A640D10C15000.1h3.4D--8D-
M20 Basilisk 8961610.167S6.7738.719%A9.836%A*35.9A++16.5A**2501.7h90.9C234.8B+
NSX-P Naginata 6261381.605C++1.7915.765%D**32.787%B+43.6C+N/A1101.4h11.8B74.6C
M12 Kobalt-H 6660160M56.6022.918%C+11.667%D--75D-7.5B++1770.8h13.7B+59.6B+
Vortex VM21 7356232.435A++0.9632.814%D-N/A19.3M+5.9B+922.9h19.9B**60.7B++
M40 Fury 6454134.154C0.7632.424%C-3.704%A*36C6.7C--2051.5h18.1C55.7C
M12 Kobalt 6051151B**47.6019.614%C--15.686%C56.7D-10A+2970.9h33.3F--169.5F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter185,9222.4h
Restoration Kit111180.1h
Nano-Armor Kit3021,421,36380.8h
Solid Wall01201.1h
Anti-Vehicle MANA Turret107550.9h
Spawn Beacon31,2440.8h
Repair Module03150.6h
Turret AI Module13761.1h
Skywall Shield Emitter02510.7h
Structure Shield Module12100.5h
Cortium Silo22330.6h
Nanite Revive Grenade03020.1h
Medical Applicator15263,6225.3h
Blast Wall02030.9h
Spear Anti-Vehicle Tower0970.3h
Deconstruction Tool01,9630.2h
Spitfire Auto-Turret49271h
Welding Device111,3030.7h
Bunker0940.6h
Rampart Wall34574h
Xiphos Anti-Personnel Tower12581h
Hoplon Anti-Aircraft Phalanx Tower01970.7h
Ammunition Package233,4532h
Anti-Infantry MANA Turret82500.4h
Pillbox0760.5h
Elysium Spawn Tube01130.5h
Vehicle Gate01270.8h
Orbital Strike Target Designator644248.6h
WLT-Howler Mining Laser3684,56266.6h
Spear Anti-Vehicle Turret1720.6h
Alarm Module0790.2h
Nano-Repair Grenade01230h
Pain Spire01320.4h
Routing Spire0500.1h
Flail Targeting Dart582,24113.6h
The Flail0930.6h
Router01940.5h
Recon Detection Device71000.2h
Shield Recharging Field63790.2h

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