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Director General Raider Atredes[JEWS] Atredes
NC BR 96

KDR: 2.56

Score: 13.1m

Last Seen: Nov 24th, 2018 3:59 AM
- OFFLINE - 392.6 hour(s)

Battle Rank 96 - New Conglomerate on Emerald - Outfit Member of The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 8
Level Progress (to 97): 9%
Level 100 Progress: 69% 259h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH M30 Mustang AH Gauss Compact S Breaker Rocket Pods GD-22S LA1 Anchor EM1 NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,603,782 MLG Score: 1282
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.558%21.636%5531610069,7662.305480.256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.895%0.888B*0.162C++-0.768D-HEAD ++ (~8.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.512B+9.30.345C**27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.638%1.263%1956410184,512320135514.1333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.535%0.229C++-0.321C1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.716B++18.10.658B+27.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.459%2.175%1285510173,7255018567.42032435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.588%0.842B*-0.303C-0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.841B*30.757B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.904%79.278%03101997048641.99179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.792%0.878B*0.797B++-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.489B+2.10.351C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.53%12.654%02102089341522.14664

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.488%0.098C+-0.365C--0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.497B+2.80.417B3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 8
13.1m253.9%371 (22.3k)340 (20.4k)2.5612927,60310,7773.1196196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC102293526.956%13.151%35403:358

47% Engineer21% Heavy Assault21% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:40 PMDec 8th, 2017 5:39 AMDec 9th, 2018 6:17 AM (1d) (PST)Nov 24th, 2018 1:53 AM (16d) (PST)Nov 23rd, 2018 11:59 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9602207400.7160.2790.0942.0970.1101282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,61713,22744,39043176126720,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
642.7h/26.8d 6,017 3,630 3,444 80.8k 1,067 2,234 4,232 37m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B++
Kills:1,203
Deaths:436
KDR:2.759
Accuracy:26.411% B++
HSR:28.263% B+
LA1 Anchor
B++
Kills:1,172
Deaths:373
KDR:3.142
Accuracy:28.008% B++
HSR:30.461% B++
EM1
B+
Kills:1,166
Deaths:715
KDR:1.631
Accuracy:23.949% B+
HSR:18.268% C--
NC6 Gauss SAW
B+
Kills:1,158
Deaths:338
KDR:3.426
Accuracy:23.220% B+
HSR:21.244% C
MGR-L1 Promise
A*
Kills:867
Deaths:207
KDR:4.188
Accuracy:34.539% A*
HSR:30.219% B++
NC05 Jackhammer
A
Kills:246
Deaths:159
KDR:1.547
Accuracy:53.212% A
HSR:13.415% C
Kills:5,812
Deaths (as Heavy Assault):2,228
Deaths (to Heavy Assaults):3,158
KDR:2.60862
Kill Difference:3,584
Playtime:133.805 hours
Usage:21%
Score:3.348m
Score/min:417
Accuracy (listed only):31.556%
HSR (listed only):23.645%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:1,225
Deaths:563
KDR:2.176
Accuracy:25.430% B+
HSR:14.449% D
Razor GD-23
C
Kills:969
Deaths:518
KDR:1.871
Accuracy:22.146% C
HSR:18.163% C-
AF-19 Mercenary
B+
Kills:673
Deaths:43
KDR:15.651
Accuracy:24.188% B+
HSR:15.156% D--
GD-66 Claw
C--
Kills:618
Deaths:481
KDR:1.285
Accuracy:48.746% D-
HSR:11.651% C--
GD-7F
C
Kills:479
Deaths:332
KDR:1.443
Accuracy:22.740% C
HSR:13.570% D*
AC-X11
B++
Kills:444
Deaths:96
KDR:4.625
Accuracy:28.144% B++
HSR:15.766% D--
Warden
B++
Kills:348
Deaths:325
KDR:1.071
Accuracy:31.335% B++
HSR:17.816% D-
NC12 Sweeper
B+
Kills:275
Deaths:293
KDR:0.939
Accuracy:36.051% D
HSR:14.909% B+
Kills:5,031
Deaths (as Engineer):2,651
Deaths (to Engineers):2,635
KDR:1.89777
Kill Difference:2,380
Playtime:299.649 hours
Usage:47%
Score:5.704m
Score/min:317
Accuracy (listed only):29.848%
HSR (listed only):15.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:1,225
Deaths:563
KDR:2.176
Accuracy:25.430% B+
HSR:14.449% D
Razor GD-23
C
Kills:969
Deaths:518
KDR:1.871
Accuracy:22.146% C
HSR:18.163% C-
AF-19 Mercenary
B+
Kills:673
Deaths:43
KDR:15.651
Accuracy:24.188% B+
HSR:15.156% D--
GD-66 Claw
C--
Kills:618
Deaths:481
KDR:1.285
Accuracy:48.746% D-
HSR:11.651% C--
GD-7F
C
Kills:479
Deaths:332
KDR:1.443
Accuracy:22.740% C
HSR:13.570% D*
AC-X11
B++
Kills:444
Deaths:96
KDR:4.625
Accuracy:28.144% B++
HSR:15.766% D--
Blitz GD-10
C
Kills:302
Deaths:262
KDR:1.153
Accuracy:22.292% C
HSR:11.258% D-
NC12 Sweeper
B+
Kills:275
Deaths:293
KDR:0.939
Accuracy:36.051% D
HSR:14.909% B+
NS-7 PDW
C++
Kills:158
Deaths:167
KDR:0.946
Accuracy:25.095% C++
HSR:13.291% D
Kills:5,143
Deaths (as Light Assault):2,755
Deaths (to Light Assaults):1,681
KDR:1.86679
Kill Difference:2,388
Playtime:134.123 hours
Usage:21%
Score:2.555m
Score/min:318
Accuracy (listed only):28.315%
HSR (listed only):14.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C--
Kills:618
Deaths:481
KDR:1.285
Accuracy:48.746% D-
HSR:11.651% C--
Blitz GD-10
C
Kills:302
Deaths:262
KDR:1.153
Accuracy:22.292% C
HSR:11.258% D-
NC12 Sweeper
B+
Kills:275
Deaths:293
KDR:0.939
Accuracy:36.051% D
HSR:14.909% B+
NS-7 PDW
C++
Kills:158
Deaths:167
KDR:0.946
Accuracy:25.095% C++
HSR:13.291% D
Carnage AR
A
Kills:111
Deaths:27
KDR:4.111
Accuracy:30.744% A
HSR:27.928% B**
NC1 Gauss Rifle
C++
Kills:94
Deaths:51
KDR:1.843
Accuracy:23.289% C++
HSR:15.957% D
Kills:1,558
Deaths (as Combat Medic):1,281
Deaths (to Combat Medics):1,130
KDR:1.21624
Kill Difference:277
Playtime:15.330 hours
Usage:2%
Score:0.302m
Score/min:329
Accuracy (listed only):31.036%
HSR (listed only):15.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:469
Deaths:117
KDR:4.009
Accuracy:41.016% C**
HSR:85.928% B**
NS-44 Commissioner
B**
Kills:380
Deaths:332
KDR:1.145
Accuracy:44.308% B**
HSR:21.579% C+
Blitz GD-10
C
Kills:302
Deaths:262
KDR:1.153
Accuracy:22.292% C
HSR:11.258% D-
SAS-R
B+
Kills:284
Deaths:77
KDR:3.688
Accuracy:42.352% B+
HSR:73.239% B+
NC4 Mag-Shot
C++
Kills:242
Deaths:114
KDR:2.123
Accuracy:27.271% C++
HSR:15.289% D
NC14 Bolt Driver
B+
Kills:217
Deaths:13
KDR:16.692
Accuracy:39.196% B+
HSR:72.811% C+
NS-7 PDW
C++
Kills:158
Deaths:167
KDR:0.946
Accuracy:25.095% C++
HSR:13.291% D
Soldier Soaker
A*
Kills:58
Deaths:30
KDR:1.933
Accuracy:50.172% A++
HSR:31.035% A*
Kills:2,110
Deaths (as Infiltrator):1,112
Deaths (to Infiltrators):1,383
KDR:1.89748
Kill Difference:998
Playtime:29.241 hours
Usage:5%
Score:0.534m
Score/min:305
Accuracy (listed only):36.463%
HSR (listed only):40.554%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:325
Deaths:108
KDR:3.009
Accuracy:49.875% B**
HSR:16.923% B
NCM1 Scattercannon
B+
Kills:297
Deaths:108
KDR:2.750
Accuracy:41.257% B+
HSR:12.795% D
NCM3 Raven
A++
Kills:89
Deaths:46
KDR:1.935
Accuracy:38.624% C+
HSR:5.618% A++
NCM3 Raven
C+
Kills:84
Deaths:46
KDR:1.826
Accuracy:38.077% C+
HSR:2.381% C
NCM2 Falcon
A**
Kills:65
Deaths:28
KDR:2.321
Accuracy:31.535% D-
HSR:10.769% A**
NS-10 Burster
B++
Kills:56
Deaths:40
KDR:1.400
Accuracy:34.855% B++
HSR:1.786% D*
AF-41 Hacksaw
A*
Kills:53
Deaths:31
KDR:1.710
Accuracy:46.936% A++
HSR:22.642% A*
AF-41 Hacksaw
A*
Kills:52
Deaths:31
KDR:1.677
Accuracy:47.376% A+
HSR:23.077% A*
Kills:1,021
Deaths (as MAX Suit):219
Deaths (to MAX Suits):667
KDR:4.6621
Kill Difference:802
Playtime:24.628 hours
Usage:4%
Score:0.664m
Score/min:449
Accuracy (listed only):41.067%
HSR (listed only):11.999%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A+
Kills:1,918
V. Kills:247 N/A
Deaths:241
KDR:7.959
Accuracy:70.483% A++
KPH:80 B**
VKPH:10.300 A+
Breaker Rocket Pods
C**
Kills:1,212
V. Kills:297 407%
Deaths:181
KDR:6.696
Accuracy:61.431% A+
KPH:75.500 C+
VKPH:18.500 C**
Hornet Missiles
A+
Kills:985
V. Kills:294 334%
Deaths:84
KDR:11.726
Accuracy:71.840% A+
KPH:84.500 B+
VKPH:25.200 D
M20 Mustang
A
Kills:747
V. Kills:494 151%
Deaths:171
KDR:4.368
Accuracy:33.398% B+
KPH:27.900 A
VKPH:18.500 A
Vortek Rotary
A**
Kills:635
V. Kills:309 205%
Deaths:176
KDR:3.608
Accuracy:33.707% B+
KPH:45.600 A**
VKPH:22.200 A+
Kills:5,497 (3,300 + 0)
Deaths:853
KDR:6.444
VKDR:1.924
Vehicle Kills:1,641
Kill Difference:4,644
Playtime:92.364 hours
Usage:14%
Score:2.207m
Score/min:398
Piloting Accuracy:33.707%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,251
V. Kills:251 N/A
Deaths:75
KDR:30.013
Accuracy:53.706% B+
KPH:65.500 B+
VKPH:7.300 C+
L100 Python HEAT
B+
Kills:251
V. Kills:68 364%
Deaths:6
KDR:41.833
Accuracy:42.157% D-
KPH:38.100 B+
VKPH:10.300 C
Skyguard
C
Kills:71
V. Kills:65 108%
Deaths:13
KDR:5.462
Accuracy:25.185% D
KPH:9.600 D
VKPH:8.800 C
Kills:2,573 (2,573 + 0)
Deaths:94
KDR:27.372
VKDR:4.085
Vehicle Kills:384
Kill Difference:2,479
Playtime:48.364 hours
Usage:8%
Score:0.643m
Score/min:222
Driving Accuracy:25.185%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:732
V. Kills:229 318%
Deaths:32
KDR:22.875
Accuracy:46.763% C+
KPH:36 A+
VKPH:11.300 B+
Titan-150 AP
B*
Kills:355
V. Kills:222 159%
Deaths:66
KDR:5.379
Accuracy:43.664% D-
KPH:29.500 B++
VKPH:18.500 B*
Titan-150 HESH
B+
Kills:136
V. Kills:16 N/A
Deaths:11
KDR:12.364
Accuracy:52.521% B+
KPH:47.600 B+
VKPH:5.600 D
Kills:1,223 (1,223 + 0)
Deaths:109
KDR:11.220
VKDR:4.284
Vehicle Kills:467
Kill Difference:1,114
Playtime:35.233 hours
Usage:5%
Score:0.473m
Score/min:224
Driving Accuracy:52.521%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,5022,2517530.013A++27.4553.706%B+1.821%C*65.4B+7.3C+22134.4h2.7B++5.1B++
M30 Mustang AH 2,1651,9182417.959B+5.4070.483%A++N/A79.9B**10.3A+36224h5.5B++7.8B++
Gauss Compact S 1,2321,2255632.176A0.3925.43%B+14.449%D38.2AN/A12832.1h8B*31.4B++
Breaker Rocket Pods 1,5091,2121816.696C+4.1361.431%A+N/A75.8C+18.6C**40216h12.9B+21B++
GD-22S 1,2181,2034362.759B*0.2026.411%B++28.263%B+71.2A+N/A18916.9h9.1B*34.5B++
LA1 Anchor 1,1831,1723733.142B+0.5828.008%B++30.461%B++84.3A+N/A34313.9h8.5B*30.5B++
EM1 1,1711,1667151.631B+0.9323.949%B+18.268%C--52.3B++N/A19222.3h10.8B45B+
NC6 Gauss SAW 1,1731,1583383.426A*0.8623.22%B+21.244%C59.7A+N/A25119.4h8.3B++35.9B+
Hornet Missiles 1,2799858411.726A9.1671.84%A+1.421%C84.2B+25.1D55311.7h5.7A8A
Razor GD-23 9719695181.871B**0.6922.146%C18.163%C-31.2B+N/A9931.1h10B*45B+
MGR-L1 Promise 8898672074.188A*1.6334.539%A*30.219%B++97.4A*2.5M**4058.9h10.2B**29.6B**
M20 Mustang 1,2417471714.368B**1.8133.398%B+3.213%B++27.9A18.4A32026.8h52.6B*157.4B**
Titan-150 HEAT 9617323222.875M**20.3146.763%C+3.005%C+35.9A+11.2B+17420.4h3.2B**6.8B**
AF-19 Mercenary 6756734315.651U13.0924.188%B+15.156%D--26.2B+N/A11525.7h9.1B**37.8B++
Vortek Rotary 9446351763.608B++1.0533.707%B+1.417%D45.7A**22.2A+47713.9h25.2B**74.7B**
NS Decimator 8446344691.352B+1.2159.471%C+3.155%B++41.2B+13.6C32815.4h3.8B++6.4B++
GD-66 Claw 6206184811.285C+1.2848.746%D-11.651%C--29C-N/A9221.3h2.4C**4.9C+
MANA Anti-Vehicle Turret 8245602092.679A*0.1251.371%C**4.464%A++5600U2640S32452100.1h4.8A++9.4A++
GD-7F 4824793321.443B+1.1222.74%C13.57%D*28.3C+N/A11816.9h12.3B+54.1C*
EM4 Longshot 4704691174.009C**1.4541.016%C**85.928%B**51.5AN/A1889.1h1.9B+4.6B+
AC-X11 445444964.625M**2.0628.144%B++15.766%D--42.3B++N/A15110.5h8.4B++29.9B+
NS-44 Commissioner 3813803321.145C*1.4244.308%B**21.579%C+63.3AN/A2296h3B*6.8B*
Frag Grenade 3833801380N/A377.4444.333%C+N/A1266.7M*10B+33190.3h1.9A++4.2B**
Titan-150 AP 577355665.379C+2.8243.664%D-3.662%B+29.6B++18.5B*32312h3.9B8.8B
Warden 3493483251.071C*1.4931.335%B++17.816%D-24.2C*N/A8814.4h7.5B++24B++
NCM1 Scattercannon 3263251083.009B+0.4549.875%B**16.923%B45.8A++N/A1867.1h6.1B++12.3B*
C-4 4463242421.339C+1.2225.393%C+N/A77.1C+29C+7904.2h1.2B+4.7B+
Blitz GD-10 3043022621.153C++1.4122.292%C11.258%D-28.5C+N/A10910.6h13.3B+59.7C**
NCM1 Scattercannon 2992971082.75C++0.1941.257%B+12.795%D44.3B+N/A1636.7h5.3B+12.7B++
SAS-R 287284773.688C**1.1342.352%B+73.239%B+69.3A+N/A2974.1h2.1B+4.9B+
NC12 Sweeper 2752752930.939C+1.6236.051%D14.909%B+30.6C+N/A1259h3.8B++10.6C**
L100 Python HEAT 319251641.833S39.2742.157%D-1.195%D--38B+10.3C2256.6h4.4B++10.5B
Tank Mine 430246534.642B**2.0825.969%DN/A102.5C+76.7B+8672.4h0.8A++3.1A++
NC05 Jackhammer 2482461591.547C**1.0153.212%A13.415%C66.5B**N/A2613.7h3.8B*7.2B++
NC4 Mag-Shot 2432421142.123A*0.4427.271%C++15.289%D59A++N/A1974.1h5.8B**21.2C**
NC14 Bolt Driver 2172171316.692S14.1339.196%B+72.811%C+34.4B*N/A1406.3h2.4B+6.1B+
MANA Anti-Personnel Turret 175172286.143N/A3.5818.529%UN/A1720U30U4593200.1h19T*102.4T*
Spear Anti-Vehicle Phalanx Turret 2391631411.643B++9.0844.524%C++1.84%D*56.2B**26.2B+4452.9h6.5B+14.6B++
NS-7 PDW 1581581670.946C+1.6225.095%C++13.291%D23.9C+N/A1026.6h14.7C++58.4C**
NC15 Phoenix 239157552.855A++0.2951.508%CN/A28.5A14.9C**3595.5h4.4A++8.4A++
Titan-150 HESH 1521361112.364C**9.8052.521%B+1.471%C46.9B+5.5D1612.9h2.8B+5.3B++
Mag-Cutter 1221227,4500.016C+2.5530.13%C++4.098%C0.4CN/A1302.2h1.9B++6.3B+
Carnage AR 111111274.111A*1.5530.744%A27.928%B**74A*N/A2391.5h10.1A32.8B**
NC1 Gauss Rifle 9494511.843B++0.7223.289%C++15.957%D36.2B*N/A2692.6h12.3C**53B
Hawk GD-68 16892322.875S0.3154.72%D--2.174%C11.2C9.3C+1718.2h8.4C+15.3C
NCM3 Raven 12789461.935A+0.6338.624%C+5.618%A++16.5A++7B+1725.4h18A46.7B**
NCM3 Raven 12384461.826A0.7438.077%C+2.381%C15.6A7.2C**1735.4h19B**49.8B++
Skyguard 13671135.462A2.9025.185%DN/A9.6D8.8C2207.4h165.8D-658.3D--
NCM2 Falcon 8865282.321B**0.2431.535%D-10.769%A**21B**7.4A1903.1h7.5B*23.7B+
Soldier Soaker 5958301.933B++0.6350.172%A++31.035%A*145M++2.5A++7170.4h5B++10B**
NS-10 Burster 9656401.4B+1.1634.855%B++1.786%D*7.8B**5.6A1457.2h152.7C*438.1B+
AF-41 Hacksaw 5353311.71C0.8546.936%A++22.642%A*37.9B+N/A1861.4h6.4C++13.5B*
AF-41 Hacksaw 5252311.677C0.8847.376%A+23.077%A*37.1B+N/A1641.4h6.6C**13.9B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret323662.9h
Motion Spotter02030.1h
Restoration Kit122340.3h
Nano-Armor Kit134124,93621h
Gauss Rifle Burst0540h
Nanite Revive Grenade0680h
Medical Kit1491,0471.6h
Medical Applicator8218,7942.2h
Recon Detection Device21310.2h
Ammunition Package1520.1h
Anti-Infantry MANA Turret12400.8h

Check the help document for the dictionary if you want to learn more about words used here.


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