Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,820)players online:
Nefinub (66)  PierreKira (14)  CAMIKAZE78 (5)  SopDogger (5)  quittsbuggy (3)  gratgaisdead (3) 96
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (16 days). The data shown below may not be accurate.

Director General Raider Atredes[JEWS] Atredes
NC BR 96

KDR: 2.59

Score: 13.5m

Last Seen: May 4th, 2019 3:14 AM
- OFFLINE - 381.1 hour(s)

Battle Rank 96 - New Conglomerate on Emerald - Outfit Member of The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 9
Level Progress (to 97): 94%
Level 100 Progress: 71% 239h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH M30 Mustang AH Gauss Compact S Breaker Rocket Pods GD-22S MGR-L1 Promise LA1 Anchor EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Atredes



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,681,344 MLG Score: 1344
Fun Score: N/A
Cheeseburgers Flipped: 198TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.914%22.228%57617117210,2532.353770.236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.953%0.936B*0.225C++-0.787D-HEAD ++ (~9.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.515B+9.40.343C**26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.694%1.316%2059411854,788323142414.8235336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.389%0.243C++-0.259C1.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.72B++17.90.662B+27.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.459%2.175%1282511843,7255028567.40557435%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.588%0.83B++-0.268C-0.5

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.841B*30.757B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.864%79.356%03118699350641.95858

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.738%0.878B*0.799B++-0.856

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.493B+20.356C**3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.53%12.654%02118789342322.11111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.488%0.09C+-0.38C--0.152

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.496B+2.80.418B3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Anti Defamation League[JEWS] The Anti Defamation League
NC outfit on Emerald

Members: 9
13.5m252.5%375 (22.5k)344 (20.6k)2.589628,48310,9993.144296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1189102127.205%13.433%36503:349

46% Engineer21% Heavy Assault21% Light Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 5:40 PMDec 8th, 2017 5:39 AMMay 19th, 2019 4:14 AM (15h) (PST)May 3rd, 2019 11:56 PM (16d) (PST)May 3rd, 2019 11:14 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9662207460.7260.2800.0982.1130.1101344

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,94513,22644,71944176127720,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
653.6h/27.2d 6,100 3,826 3,627 82.9k 1,078 2,266 4,333 37.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B++
Kills:1,203
Deaths:436
KDR:2.759
Accuracy:26.411% B++
HSR:28.263% B++
MGR-L1 Promise
A*
Kills:1,190
Deaths:299
KDR:3.980
Accuracy:34.682% A*
HSR:30.672% B*
LA1 Anchor
B++
Kills:1,172
Deaths:373
KDR:3.142
Accuracy:28.008% B+
HSR:30.461% B++
EM1
B+
Kills:1,166
Deaths:715
KDR:1.631
Accuracy:23.949% B+
HSR:18.268% C--
NC6 Gauss SAW
B+
Kills:1,158
Deaths:338
KDR:3.426
Accuracy:23.220% B+
HSR:21.244% C
NC05 Jackhammer
B**
Kills:246
Deaths:159
KDR:1.547
Accuracy:53.212% B**
HSR:13.415% C
NC6A GODSAW
A++
Kills:137
Deaths:48
KDR:2.854
Accuracy:33.262% B++
HSR:40.876% A++
Kills:6,272
Deaths (as Heavy Assault):2,368
Deaths (to Heavy Assaults):3,242
KDR:2.64865
Kill Difference:3,904
Playtime:140.381 hours
Usage:21%
Score:3.563m
Score/min:423
Accuracy (listed only):31.821%
HSR (listed only):26.171%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
B+
Kills:1,225
Deaths:563
KDR:2.176
Accuracy:25.430% B+
HSR:14.449% D
Razor GD-23
C
Kills:969
Deaths:518
KDR:1.871
Accuracy:22.146% C
HSR:18.163% C-
AF-19 Mercenary
B+
Kills:673
Deaths:43
KDR:15.651
Accuracy:24.188% B+
HSR:15.156% D--
GD-66 Claw
C-
Kills:618
Deaths:481
KDR:1.285
Accuracy:48.746% D-
HSR:11.651% C-
GD-7F
C
Kills:479
Deaths:332
KDR:1.443
Accuracy:22.740% C
HSR:13.570% D*
AC-X11
B+
Kills:444
Deaths:96
KDR:4.625
Accuracy:28.144% B+
HSR:15.766% D*
Warden
B++
Kills:348
Deaths:325
KDR:1.071
Accuracy:31.335% B++
HSR:17.816% D--
NC12 Sweeper
B
Kills:275
Deaths:293
KDR:0.939
Accuracy:36.051% D
HSR:14.909% B
Kills:5,031
Deaths (as Engineer):2,651
Deaths (to Engineers):2,650
KDR:1.89777
Kill Difference:2,380
Playtime:302.604 hours
Usage:46%
Score:5.814m
Score/min:320
Accuracy (listed only):29.848%
HSR (listed only):15.185%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
B+
Kills:1,225
Deaths:563
KDR:2.176
Accuracy:25.430% B+
HSR:14.449% D
Razor GD-23
C
Kills:969
Deaths:518
KDR:1.871
Accuracy:22.146% C
HSR:18.163% C-
AF-19 Mercenary
B+
Kills:673
Deaths:43
KDR:15.651
Accuracy:24.188% B+
HSR:15.156% D--
GD-66 Claw
C-
Kills:618
Deaths:481
KDR:1.285
Accuracy:48.746% D-
HSR:11.651% C-
GD-7F
C
Kills:479
Deaths:332
KDR:1.443
Accuracy:22.740% C
HSR:13.570% D*
AC-X11
B+
Kills:444
Deaths:96
KDR:4.625
Accuracy:28.144% B+
HSR:15.766% D*
Blitz GD-10
C
Kills:302
Deaths:262
KDR:1.153
Accuracy:22.292% C
HSR:11.258% D-
NC12 Sweeper
B
Kills:275
Deaths:293
KDR:0.939
Accuracy:36.051% D
HSR:14.909% B
NS-7 PDW
C++
Kills:158
Deaths:167
KDR:0.946
Accuracy:25.095% C++
HSR:13.291% D
Kills:5,143
Deaths (as Light Assault):2,755
Deaths (to Light Assaults):1,709
KDR:1.86679
Kill Difference:2,388
Playtime:135.019 hours
Usage:21%
Score:2.584m
Score/min:319
Accuracy (listed only):28.315%
HSR (listed only):14.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C-
Kills:618
Deaths:481
KDR:1.285
Accuracy:48.746% D-
HSR:11.651% C-
Blitz GD-10
C
Kills:302
Deaths:262
KDR:1.153
Accuracy:22.292% C
HSR:11.258% D-
NC12 Sweeper
B
Kills:275
Deaths:293
KDR:0.939
Accuracy:36.051% D
HSR:14.909% B
NS-7 PDW
C++
Kills:158
Deaths:167
KDR:0.946
Accuracy:25.095% C++
HSR:13.291% D
Carnage AR
A
Kills:111
Deaths:27
KDR:4.111
Accuracy:30.744% A
HSR:27.928% B**
NC1 Gauss Rifle
C++
Kills:94
Deaths:51
KDR:1.843
Accuracy:23.289% C++
HSR:15.957% D
Kills:1,558
Deaths (as Combat Medic):1,281
Deaths (to Combat Medics):1,149
KDR:1.21624
Kill Difference:277
Playtime:15.330 hours
Usage:2%
Score:0.302m
Score/min:329
Accuracy (listed only):31.036%
HSR (listed only):15.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:469
Deaths:117
KDR:4.009
Accuracy:41.016% C**
HSR:85.928% B**
NS-44 Commissioner
B**
Kills:407
Deaths:350
KDR:1.163
Accuracy:44.918% B**
HSR:21.867% C+
SAS-R
B+
Kills:307
Deaths:79
KDR:3.886
Accuracy:42.119% B+
HSR:73.941% B+
Blitz GD-10
C
Kills:302
Deaths:262
KDR:1.153
Accuracy:22.292% C
HSR:11.258% D-
NC4 Mag-Shot
C+
Kills:242
Deaths:114
KDR:2.123
Accuracy:27.271% C+
HSR:15.289% D
NC14 Bolt Driver
B+
Kills:217
Deaths:13
KDR:16.692
Accuracy:39.196% B+
HSR:72.811% C+
NS-7 PDW
C++
Kills:158
Deaths:167
KDR:0.946
Accuracy:25.095% C++
HSR:13.291% D
Soldier Soaker
A**
Kills:58
Deaths:30
KDR:1.933
Accuracy:50.172% A++
HSR:31.035% A**
Kills:2,160
Deaths (as Infiltrator):1,132
Deaths (to Infiltrators):1,421
KDR:1.90813
Kill Difference:1,028
Playtime:29.584 hours
Usage:5%
Score:0.547m
Score/min:308
Accuracy (listed only):36.510%
HSR (listed only):40.678%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:325
Deaths:108
KDR:3.009
Accuracy:49.875% B**
HSR:16.923% B
NCM1 Scattercannon
B+
Kills:297
Deaths:108
KDR:2.750
Accuracy:41.257% B+
HSR:12.795% D
NCM3 Raven
A*
Kills:89
Deaths:46
KDR:1.935
Accuracy:38.624% C+
HSR:5.618% A*
NCM3 Raven
C+
Kills:84
Deaths:46
KDR:1.826
Accuracy:38.077% C+
HSR:2.381% C
NCM2 Falcon
A*
Kills:68
Deaths:28
KDR:2.429
Accuracy:33.208% D
HSR:10.294% A*
AF-41 Hacksaw
A**
Kills:59
Deaths:32
KDR:1.844
Accuracy:48.387% A+
HSR:23.729% A**
AF-41 Hacksaw
M+
Kills:57
Deaths:32
KDR:1.781
Accuracy:47.792% A++
HSR:24.561% M+
NS-10 Burster
B++
Kills:56
Deaths:40
KDR:1.400
Accuracy:34.855% B++
HSR:1.786% D*
Kills:1,035
Deaths (as MAX Suit):220
Deaths (to MAX Suits):680
KDR:4.70455
Kill Difference:815
Playtime:24.771 hours
Usage:4%
Score:0.673m
Score/min:453
Accuracy (listed only):41.509%
HSR (listed only):12.261%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:2,024
V. Kills:254 N/A
Deaths:254
KDR:7.969
Accuracy:70.332% A++
KPH:82.300 B**
VKPH:10.300 A++
Breaker Rocket Pods
C*
Kills:1,212
V. Kills:297 407%
Deaths:181
KDR:6.696
Accuracy:61.431% A+
KPH:75.500 C+
VKPH:18.500 C*
Hornet Missiles
A+
Kills:987
V. Kills:295 333%
Deaths:84
KDR:11.750
Accuracy:71.794% A+
KPH:84.500 B+
VKPH:25.200 C--
Vortek Rotary
M+
Kills:805
V. Kills:371 216%
Deaths:186
KDR:4.328
Accuracy:34.569% B++
KPH:49.600 M+
VKPH:22.800 A++
M20 Mustang
A
Kills:747
V. Kills:494 151%
Deaths:171
KDR:4.368
Accuracy:33.398% B+
KPH:27.900 A
VKPH:18.500 A
Kills:5,775 (3,576 + 0)
Deaths:876
KDR:6.592
VKDR:1.953
Vehicle Kills:1,711
Kill Difference:4,899
Playtime:95.321 hours
Usage:15%
Score:2.292m
Score/min:401
Piloting Accuracy:33.398%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:2,251
V. Kills:251 N/A
Deaths:75
KDR:30.013
Accuracy:53.706% B+
KPH:65.500 B+
VKPH:7.300 C+
L100 Python HEAT
B+
Kills:251
V. Kills:68 364%
Deaths:6
KDR:41.833
Accuracy:42.157% D-
KPH:38.100 B+
VKPH:10.300 C
Skyguard
C
Kills:71
V. Kills:65 108%
Deaths:13
KDR:5.462
Accuracy:25.185% D
KPH:9.600 D
VKPH:8.800 C
Kills:2,573 (2,573 + 0)
Deaths:94
KDR:27.372
VKDR:4.085
Vehicle Kills:384
Kill Difference:2,479
Playtime:48.364 hours
Usage:7%
Score:0.643m
Score/min:222
Driving Accuracy:25.185%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A+
Kills:732
V. Kills:229 318%
Deaths:32
KDR:22.875
Accuracy:46.763% C+
KPH:36 A+
VKPH:11.300 B++
Titan-150 AP
B*
Kills:355
V. Kills:222 159%
Deaths:66
KDR:5.379
Accuracy:43.664% D
KPH:29.500 B+
VKPH:18.500 B*
Titan-150 HESH
B+
Kills:136
V. Kills:16 N/A
Deaths:11
KDR:12.364
Accuracy:52.521% B+
KPH:47.600 B+
VKPH:5.600 D
Kills:1,223 (1,223 + 0)
Deaths:109
KDR:11.220
VKDR:4.284
Vehicle Kills:467
Kill Difference:1,114
Playtime:35.233 hours
Usage:5%
Score:0.473m
Score/min:224
Driving Accuracy:52.521%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,5022,2517530.013A++27.4253.706%B+1.821%C++65.4B+7.3C+22134.4h2.7B++5.1B++
M30 Mustang AH 2,2782,0242547.969B+5.3870.332%A++N/A82.3B**10.3A++36924.6h5.4B++7.7B++
Gauss Compact S 1,2321,2255632.176A0.4125.43%B+14.449%D38.2AN/A12832.1h8B**31.4B++
Breaker Rocket Pods 1,5091,2121816.696C+4.1161.431%A+N/A75.8C+18.6C**40216h12.9B+21B++
GD-22S 1,2181,2034362.759B++0.1726.411%B++28.263%B++71.2A+N/A18916.9h9.1B*34.5B++
MGR-L1 Promise 1,2211,1902993.98A*1.3934.682%A*30.672%B*94.4A++2.5M*36612.6h10.6B**30.7B**
LA1 Anchor 1,1831,1723733.142B0.5528.008%B+30.461%B++84.3AN/A34513.9h8.5B*30.5B++
EM1 1,1711,1667151.631B+0.9623.949%B+18.268%C--52.3B*N/A19222.3h10.8B45B+
NC6 Gauss SAW 1,1731,1583383.426A*0.8423.22%B+21.244%C59.7A+N/A25219.4h8.3B++35.9B+
Hornet Missiles 1,2829878411.75A9.1671.794%A+1.418%C84.4B+25.2C--55211.7h5.8A8A
Razor GD-23 9719695181.871B**0.7222.146%C18.163%C-31.2B+N/A10031.1h10B*45B+
Vortek Rotary 1,1768051864.328B*1.7434.569%B++1.739%C49.7M+22.9A++47016.2h24.6A71.2B**
M20 Mustang 1,2417471714.368B*1.7833.398%B+3.213%B++27.9A18.4A32126.8h52.6B**157.4B**
Titan-150 HEAT 9617323222.875M**20.2946.763%C+3.005%C+35.9A+11.2B+17420.4h3.2B**6.8B**
AF-19 Mercenary 6756734315.651U13.0624.188%B+15.156%D--26.2B+N/A11625.7h9.1B**37.8B++
NS Decimator 8926714851.384B+1.2159.83%C+3.13%B++41.7B+13.7C33016.1h3.9B++6.5B+
GD-66 Claw 6206184811.285C++1.3048.746%D-11.651%C-28.9C-N/A9221.4h2.4B4.9C+
MANA Anti-Vehicle Turret 8245602092.679U0.0951.371%D-N/A5600U2640S32452100.1h4.8S9.4B**
GD-7F 4824793321.443B+1.1522.74%C13.57%D*28.3C+N/A11916.9h12.3B+54.1C*
EM4 Longshot 4704691174.009C**1.4241.016%C**85.928%B**51.5AN/A1889.1h1.9B+4.6B+
AC-X11 445444964.625M**2.0428.144%B+15.766%D*42.3B++N/A15110.5h8.4B+29.9B+
NS-44 Commissioner 4084073501.163C*1.4344.918%B**21.867%C+65.6AN/A2366.2h3B*6.7B*
Frag Grenade 3983951395N/A392.4145.102%C+N/A1316.7M**10B+32620.3h1.9A++4.2B**
Titan-150 AP 577355665.379C+2.7943.664%D3.662%B+29.6B+18.5B*32412h3.9B+8.8B+
Warden 3493483251.071C++1.5231.335%B++17.816%D--24.2C*N/A8814.4h7.5B++24B++
C-4 4483262421.347C+1.2425.524%C++N/A77.6C+29C+7944.2h1.2B++4.7B+
NCM1 Scattercannon 3263251083.009B++0.4249.875%B**16.923%B45.8A++N/A1867.1h6.1B++12.3B*
SAS-R 310307793.886B+1.3042.119%B+73.941%B+69.8AN/A3084.4h2B+4.9B+
Blitz GD-10 3043022621.153C*1.4422.292%C11.258%D-28.5C+N/A11010.6h13.3B+59.7C**
NCM1 Scattercannon 2992971082.75C*0.1641.257%B+12.795%D44.3B+N/A1646.7h5.3B+12.7B++
NC12 Sweeper 2752752930.939C+1.6536.051%D14.909%B30.6C+N/A1259h3.8B+10.6C**
L100 Python HEAT 319251641.833S39.2442.157%D-1.195%D--38B+10.3C2256.6h4.4B+10.5B
NC05 Jackhammer 2482461591.547B1.0453.212%B**13.415%C66.5B**N/A2613.7h3.8B**7.2B*
Tank Mine 430246534.642B**2.0526.098%DN/A102.5C+76.7B+8672.4h0.8A++3.1A++
NC4 Mag-Shot 2432421142.123A++0.4727.271%C+15.289%D59A++N/A2004.1h5.8B*21.2C++
NC14 Bolt Driver 2172171316.692S14.1039.196%B+72.811%C+34.4B*N/A1416.3h2.4B+6.1B+
MANA Anti-Personnel Turret 175172286.143N/A3.5518.529%UN/A1720U30U4600200.1h19T*102.4T*
Spear Anti-Vehicle Phalanx Turret 2391631411.643B++9.0544.51%C*1.84%D*56.2B**26.2B+4442.9h6.5B+14.6B++
NS-7 PDW 1581581670.946C+1.6425.095%C++13.291%D23.9C+N/A1026.6h14.7C++58.4C*
NC15 Phoenix 239157552.855A++0.2751.382%CN/A28.5A**14.9B+3575.5h4.4A++8.5A++
NC6A GODSAW 141137482.854B0.2633.262%B++40.876%A++91.3B**2.7M*2931.5h8C++24B+
Titan-150 HESH 1521361112.364C**9.7752.521%B+1.471%C46.9B+5.5D1612.9h2.8B++5.3B++
Mag-Cutter 1221227,6510.016C+2.5730.103%C++4.098%C0.4CN/A1309.7h1.9B++6.3B+
Carnage AR 111111274.111A*1.5230.744%A27.928%B**74A*N/A2401.5h10.1A32.8B**
NC1 Gauss Rifle 9494511.843B++0.7523.289%C++15.957%D36.2B*N/A2732.6h12.3B53B
Hawk GD-68 16892322.875S0.2954.72%D*2.174%C11.2C--9.3C+1728.2h8.4C+15.3C
NCM3 Raven 12789461.935A+0.6538.624%C+5.618%A*16.5A*7B+1725.4h18A46.7B*
NCM3 Raven 12384461.826A0.7638.077%C+2.381%C15.6A7.2B1735.4h19B*49.8B++
Skyguard 13671135.462B**2.8725.185%DN/A9.6D8.8C2217.4h165.8D-658.3D--
NCM2 Falcon 9368282.429A0.1633.208%D10.294%A*21.3B**7.8A+1903.2h7.8B++23.5B+
AF-41 Hacksaw 5959321.844C+0.7548.387%A+23.729%A**39.3B+N/A1891.5h6.4B+13.1B**
Soldier Soaker 5958301.933B+0.6650.172%A++31.035%A**145M++2.5A*7170.4h5B*10B**
AF-41 Hacksaw 5757321.781C0.8147.792%A++24.561%M+38B+N/A1961.5h6.5C++13.5B**
NS-10 Burster 9656401.4B+1.1934.855%B++1.786%D*7.8B**5.6A+1457.2h152.7C**438.1B+

Consumables
  Name Deaths Consumed Time Equipped
Gauss Rifle Burst0540h
Medical Applicator8218,7942.2h
Nano-Armor Kit135125,98621.1h
Anti-Vehicle MANA Turret323672.9h
Nanite Revive Grenade0680h
Medical Kit1731,1531.8h
Restoration Kit122340.3h
Motion Spotter02090.1h
Recon Detection Device21310.2h
Ammunition Package1520.1h
Anti-Infantry MANA Turret12400.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 3.43s on queries, 2.87s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.