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Commissar Loyal Soldier Atreidez[RAUG] Atreidez
TR BR 79

KDR: 2.17

Score: 7.3m

Last Seen: Sep 1st, 2019 1:07 AM
- OFFLINE - 1093.5 hour(s)

Battle Rank 79 - Terran Republic on Emerald
Level Progress (to 80): 35%
Level 100 Progress: 38% 1343h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS RAMS .50M Spear Anti-Vehicle Phalanx Turret Claymore Tank Mine NS-15M1 T9 CARV NS-61 Emissary T16 Rhino
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $490,392 MLG Score: 392
Fun Score: N/A
Cheeseburgers Flipped: 38TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.064%18.537%3721012061,9960.8100651.361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.876%-0.232C-0.354C--0.725D-HEAD ++ (~8.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.9-0.086C+16.2-0.131C64.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.607%82.164%0112154,8053062615.7026

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.969B*0.983B*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.486B+2.10.338C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m392.1%144 (8.6k)102 (6.1k)2.1714610,2714,7302.5549779 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121650912.756%43.044%54915:092

22% Engineer13% Heavy Assault64% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 12:34 AMMar 5th, 2017 7:56 AMSep 29th, 2019 6:16 PM (17d) (PST)Aug 31st, 2019 9:52 PM (45d) (PST)Aug 31st, 2019 9:07 PM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
185351500.1440.0660.0620.6290.016392

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,0862,1098,9779443816,125

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1185.9h/49.4d 1,814 4,421 6,116 44.8k 480 4,298 1,143 13.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:436
Deaths:487
KDR:0.895
Accuracy:18.086% D-
HSR:21.101% C+
T9 CARV
B
Kills:357
Deaths:393
KDR:0.908
Accuracy:16.697% C--
HSR:25.490% B
T16 Rhino
C+
Kills:222
Deaths:225
KDR:0.987
Accuracy:20.663% C+
HSR:17.117% D-
T9 CARV-S
C+
Kills:52
Deaths:41
KDR:1.268
Accuracy:18.697% D
HSR:25% C+
Kills:1,067
Deaths (as Heavy Assault):1,146
Deaths (to Heavy Assaults):1,041
KDR:0.93106
Kill Difference:79
Playtime:158.408 hours
Usage:13%
Score:1.032m
Score/min:109
Accuracy (listed only):18.536%
HSR (listed only):22.177%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
B+
Kills:4,805
Deaths:682
KDR:7.045
Accuracy:41.607% B+
HSR:82.164% B+
NS-61 Emissary
C+
Kills:340
Deaths:707
KDR:0.481
Accuracy:27.477% C+
HSR:13.235% D
NS-7 PDW
D-
Kills:90
Deaths:195
KDR:0.462
Accuracy:20.146% D-
HSR:8.889% D**
SMG-46 Armistice
D
Kills:84
Deaths:142
KDR:0.592
Accuracy:22.829% D
HSR:8.333% D*
NS-44 Commissioner AE
C-
Kills:84
Deaths:279
KDR:0.301
Accuracy:35.969% D
HSR:21.429% C-
Kills:5,403
Deaths (as Infiltrator):2,005
Deaths (to Infiltrators):1,024
KDR:2.69476
Kill Difference:3,398
Playtime:757.173 hours
Usage:64%
Score:4.410m
Score/min:97
Accuracy (listed only):29.606%
HSR (listed only):26.810%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B
Kills:186
Deaths:347
KDR:0.536
Accuracy:18.914% D
HSR:20.968% B
LC3 Jaguar
D
Kills:145
Deaths:212
KDR:0.684
Accuracy:20.318% D
HSR:13.103% D*
Kills:331
Deaths (as Engineer):559
Deaths (to Engineers):781
KDR:0.59213
Kill Difference:228
Playtime:258.858 hours
Usage:22%
Score:1.780m
Score/min:115
Accuracy (listed only):19.616%
HSR (listed only):17.036%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
RAMS .50M 4,8304,8056827.045B**4.8741.607%B+82.164%B+10.3D*N/A26466.6h2.1C**5B+
Spear Anti-Vehicle Phalanx Turret 1,7921,3179014.633A12.4638.106%D4.176%C++25.2D-9.1D*11652.2h7.7B20.3C++
Claymore 701701769.224B+7.0512.193%F-N/A53.5D**N/A13013.1h1.2C++9.7T
Tank Mine 831568856.682A*4.5118.485%D*N/A93.1C43.1D5186.1h1.5B++8.1D--
NS-15M1 4424364870.895C1.2818.086%D-21.101%C+9D--N/A2448.7h16D--88.2D
T9 CARV 3643573930.908C+1.2616.697%C--25.49%B7.8D--N/A2645.5h16.2C97.2C
NS-61 Emissary 3473407070.481C-1.6927.477%C+13.235%D2.8D*N/A8121.8h18.1C66C
T16 Rhino 2262222250.987C+1.1820.663%C+17.117%D-12.4D--N/A3117.9h15.8C--76.7C+
TRAC-5 1911863470.536C1.6418.914%D20.968%B4.3D--N/A1442.8h17.7C93.7C
Spear Anti-Vehicle Phalanx Tower 2121661166S163.8328.939%F-7.831%A++30.2C-8.4D--2445.5h5.5B*19C*
LC3 Jaguar 1521452120.684C1.4920.318%D13.103%D*2.2D*N/A766h16.7D82D
NS Annihilator 16491601.517A*0.6579.898%CN/A5.3D*4.3D**5517.1h15.5D*19.5D*
NS-7 PDW 91901950.462D1.7120.146%D-8.889%D**4D*N/A1022.4h17.1C85C
SMG-46 Armistice 88841420.592C-1.5822.829%D8.333%D*3.1D*N/A1027.3h18.9D-82.8C--
NS-44 Commissioner AE 84842790.301D1.8735.969%D21.429%C-2.5D**N/A633.1h5F-14D*
T9 CARV-S 5452411.268C+0.9018.697%D25%C+7.2D*N/A237.2h13.6C72.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit181262,80720.1h
Anti-Vehicle MANA Turret63681h
Medical Applicator51,0100.2h
Spitfire Auto-Turret361,7212.8h
Ammunition Package92,8841h
Recon Detection Device5931,64864.5h

Check the help document for the dictionary if you want to learn more about words used here.


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