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AtzeB[H2ge] AtzeB
VS BR 191

KDR: 4.76

Score: 96.9m

Last Seen: Jun 16th, 2018 6:18 AM
- OFFLINE - 135.4 hour(s)

Battle Rank 120 (191 total) - Vanu Sovereignty on Miller - Outfit Leader of Harasser 2 gether[H2ge] Harasser 2 gether
VS outfit on Miller

Members: 2
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 C75 Viper Sirius SX12 Proximity Mine E540 Halberd-H Spear Anti-Vehicle Phalanx Turret Saron HRB-H XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,121,696 MLG Score: 1696
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.811%22.374%4881598215,5491.471893.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.558%0.177C++0.322C*-3.992T*HEAD ++ (~11.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.30.277C*11.90.167C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.04%1.266%641299511,687178823486.5327498%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.125%-1.247D*-0.946D---0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.3-0.958D--21.1-0.693D54.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.28%1.453%14351598215,8311438794511.0014199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.414%0.122C+-0.743D-0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.548B+19.40.489B+32.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.11%89.623%1435599255,84312704943.9363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.391%3.889M**1.497A+3.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.747B++1.50.522B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.736%13.876%143529951,535100441.52888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.95%-0.457D-0.081C+0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.123C+4.10.145C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser 2 gether[H2ge] Harasser 2 gether
VS outfit on Miller

Members: 2
96.9m327%314 (18.8k)255 (15.3k)4.76458119,16725,0115.50726191 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997823118.994%46.541%88415:0921

33% Engineer56% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 12:45 PMJun 15th, 2018 5:01 PMJun 21st, 2018 6:33 AM (10h) (PST)Jun 16th, 2018 3:23 AM (6d) (PST)Jun 16th, 2018 2:18 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
389403490.3130.0660.1461.1560.0401696

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,3122,42020,892194969215,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6342.2h/264.3d 18,575 55,461 39,673 439.9k 10,090 15,596 15,332 147.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,230
Deaths:907
KDR:1.356
Accuracy:17.818% C--
HSR:18.862% D
Ursa
D
Kills:392
Deaths:346
KDR:1.133
Accuracy:16.794% D--
HSR:19.133% D
Kills:1,622
Deaths (as Heavy Assault):1,253
Deaths (to Heavy Assaults):6,003
KDR:1.29449
Kill Difference:369
Playtime:278.676 hours
Usage:4%
Score:3.554m
Score/min:213
Accuracy (listed only):17.306%
HSR (listed only):18.997%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:1,438
Deaths:1,563
KDR:0.920
Accuracy:21.175% D
HSR:17.524% C--
Pandora VX25
C+
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C-
HSR:14.242% C+
Pulsar C
C
Kills:1,014
Deaths:836
KDR:1.213
Accuracy:21.492% C-
HSR:20.611% C
Serpent VE92
D
Kills:292
Deaths:309
KDR:0.945
Accuracy:20.272% D
HSR:15.753% D
Deimos VA29
C
Kills:222
Deaths:193
KDR:1.150
Accuracy:57.036% C
HSR:11.712% D
Kills:4,279
Deaths (as Engineer):3,823
Deaths (to Engineers):6,903
KDR:1.11928
Kill Difference:456
Playtime:2,100.355 hours
Usage:33%
Score:41.159m
Score/min:327
Accuracy (listed only):30.905%
HSR (listed only):15.969%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M**
Kills:52,279
Deaths:2,042
KDR:25.602
Accuracy:62.755% M**
HSR:90.266% A+
Sirius SX12
C
Kills:6,982
Deaths:4,675
KDR:1.493
Accuracy:22.592% C
HSR:15.282% C
XM98
A
Kills:2,202
Deaths:852
KDR:2.585
Accuracy:46.219% A
HSR:73.751% C+
NS-44L Blackhand
M++
Kills:1,243
Deaths:79
KDR:15.734
Accuracy:67.434% M+
HSR:86.163% M++
Eridani SX5
C+
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C+
V10
M**
Kills:1,162
Deaths:34
KDR:34.177
Accuracy:66.165% M**
HSR:93.804% A++
NS-7 PDW
C-
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% C--
HSR:14.826% C-
NS-357 Underboss
B++
Kills:283
Deaths:479
KDR:0.591
Accuracy:37.079% C*
HSR:25.088% B++
NS-44 Commissioner
B+
Kills:251
Deaths:547
KDR:0.459
Accuracy:39.271% B+
HSR:23.108% C*
Artemis VX26
C
Kills:161
Deaths:60
KDR:2.683
Accuracy:20.843% D*
HSR:19.876% C
Ghost
M*
Kills:115
Deaths:6
KDR:19.167
Accuracy:60.883% M*
HSR:92.174% A**
VA39 Spectre
B++
Kills:85
Deaths:79
KDR:1.076
Accuracy:36.060% B++
HSR:44.706% B+
NS-7G PDW
D
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D
HSR:8.475% D*
Kills:66,356
Deaths (as Infiltrator):10,559
Deaths (to Infiltrators):3,548
KDR:6.28431
Kill Difference:55,797
Playtime:3,531.853 hours
Usage:56%
Score:45.317m
Score/min:214
Accuracy (listed only):40.271%
HSR (listed only):46.570%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:6,982
Deaths:4,675
KDR:1.493
Accuracy:22.592% C
HSR:15.282% C
VX6-7
C--
Kills:1,438
Deaths:1,563
KDR:0.920
Accuracy:21.175% D
HSR:17.524% C--
Pandora VX25
C+
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C-
HSR:14.242% C+
Eridani SX5
C+
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C+
Pulsar C
C
Kills:1,014
Deaths:836
KDR:1.213
Accuracy:21.492% C-
HSR:20.611% C
NS-7 PDW
C-
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% C--
HSR:14.826% C-
Serpent VE92
D
Kills:292
Deaths:309
KDR:0.945
Accuracy:20.272% D
HSR:15.753% D
Deimos VA29
C
Kills:222
Deaths:193
KDR:1.150
Accuracy:57.036% C
HSR:11.712% D
NS-7G PDW
D
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D
HSR:8.475% D*
Kills:12,854
Deaths (as Light Assault):10,204
Deaths (to Light Assaults):4,215
KDR:1.2597
Kill Difference:2,650
Playtime:227.390 hours
Usage:4%
Score:2.974m
Score/min:218
Accuracy (listed only):26.816%
HSR (listed only):15.147%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:6,982
Deaths:4,675
KDR:1.493
Accuracy:22.592% C
HSR:15.282% C
Pandora VX25
C+
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C-
HSR:14.242% C+
Eridani SX5
C+
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C+
H-V45
D
Kills:455
Deaths:425
KDR:1.071
Accuracy:20.912% D
HSR:15.165% D
NS-7 PDW
C-
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% C--
HSR:14.826% C-
Deimos VA29
C
Kills:222
Deaths:193
KDR:1.150
Accuracy:57.036% C
HSR:11.712% D
NS-11A
D-
Kills:215
Deaths:222
KDR:0.968
Accuracy:19.916% D-
HSR:13.023% D*
NS-7G PDW
D
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D
HSR:8.475% D*
Kills:10,780
Deaths (as Combat Medic):8,143
Deaths (to Combat Medics):2,531
KDR:1.32384
Kill Difference:2,637
Playtime:194.367 hours
Usage:3%
Score:3.931m
Score/min:337
Accuracy (listed only):27.404%
HSR (listed only):13.828%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,334
V. Kills:101 N/A
Deaths:135
KDR:9.881
Accuracy:50.847% B**
KPH:59.900 B+
VKPH:4.500 C-
C150 Dalton
U
Kills:1,191
V. Kills:496 240%
Deaths:97
KDR:12.278
Accuracy:63.741% A**
KPH:4,287,600 U
VKPH:1,785,600 U
AP30 Shredder
U
Kills:646
V. Kills:276 233%
Deaths:129
KDR:5.008
Accuracy:22.337% F-
KPH:2,325,600 U
VKPH:993,600 U
Kills:3,171 (0 + 3,171)
Deaths:361
KDR:8.784
VKDR:2.418
Vehicle Kills:873
Kill Difference:2,810
Playtime:22.276 hours
Usage:0%
Score:1.926m
Score/min:1,441
Piloting Accuracy:N/A%
Gunner Accuracy:22.337%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:10,425
V. Kills:1,131 N/A
Deaths:514
KDR:20.282
Accuracy:32.774% D
KPH:55.800 A+
VKPH:6.100 C
Skyguard
C+
Kills:1,262
V. Kills:1,213 104%
Deaths:226
KDR:5.584
Accuracy:26.764% C
KPH:9.500 C--
VKPH:9.100 C+
Kills:11,687 (11,687 + 0)
Deaths:740
KDR:15.793
VKDR:3.168
Vehicle Kills:2,344
Kill Difference:10,947
Playtime:319.596 hours
Usage:5%
Score:4.771m
Score/min:249
Driving Accuracy:26.764%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,863
V. Kills:1,234 151%
Deaths:346
KDR:5.384
Accuracy:41.284% C
KPH:20.200 C-
VKPH:13.400 C
E540 Halberd
C++
Kills:1,440
V. Kills:876 164%
Deaths:149
KDR:9.664
Accuracy:51.569% B+
KPH:29.500 C+
VKPH:18 C++
Aphelion VEX-4
C--
Kills:63
V. Kills:57 109%
Deaths:11
KDR:5.727
Accuracy:27.240% D--
KPH:16.100 D
VKPH:14.500 C--
Kills:3,366 (0 + 3,366)
Deaths:506
KDR:6.652
VKDR:4.283
Vehicle Kills:2,167
Kill Difference:2,860
Playtime:145.034 hours
Usage:2%
Score:1.916m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:27.240%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:3,180
V. Kills:1,798 177%
Deaths:467
KDR:6.809
Accuracy:58.059% C++
KPH:32.800 C-
VKPH:18.600 C
Saron HRB-H
D
Kills:2,754
V. Kills:1,782 154%
Deaths:575
KDR:4.790
Accuracy:49.393% D
KPH:26.800 D
VKPH:17.300 D
M40 Fury-H
C+
Kills:101
V. Kills:5 N/A
Deaths:7
KDR:14.429
Accuracy:40.422% C+
KPH:64.400 D
VKPH:3.200 D-
Aphelion VEX-4H
C+
Kills:74
V. Kills:75 97%
Deaths:24
KDR:3.083
Accuracy:44.073% C+
KPH:27.700 D
VKPH:28.100 C+
G30 Walker
B+
Kills:54
V. Kills:45 117%
Deaths:11
KDR:4.909
Accuracy:38.982% B+
KPH:8.700 D--
VKPH:7.300 D**
Proton II PPA-H
C+
Kills:51
V. Kills:2 N/A
Deaths:10
KDR:5.100
Accuracy:35.344% C+
KPH:42.400 D--
VKPH:1.700 D*
Kills:6,214 (0 + 6,214)
Deaths:1,094
KDR:5.680
VKDR:3.388
Vehicle Kills:3,707
Kill Difference:5,120
Playtime:211.311 hours
Usage:3%
Score:3.294m
Score/min:260
Driving Accuracy:N/A%
Gunner Accuracy:35.344%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:1,031
V. Kills:536 192%
Deaths:130
KDR:7.931
Accuracy:35.541% C
KPH:15 C
VKPH:7.800 C+
M60-G Bulldog
B+
Kills:832
V. Kills:123 N/A
Deaths:98
KDR:8.490
Accuracy:39.570% B+
KPH:19.600 D
VKPH:2.900 D-
M20 Basilisk
C
Kills:736
V. Kills:379 194%
Deaths:93
KDR:7.914
Accuracy:34.564% C
KPH:15.500 C-
VKPH:8 C
M60-G Bulldog
D-
Kills:556
V. Kills:107 N/A
Deaths:86
KDR:6.465
Accuracy:38.888% C*
KPH:15.400 D*
VKPH:3 D-
M12 Kobalt
D--
Kills:62
V. Kills:3 N/A
Deaths:4
KDR:15.500
Accuracy:13.539% D-
KPH:14.500 F
VKPH:0.700 D--
M40 Fury
D*
Kills:52
V. Kills:14 347%
Deaths:14
KDR:3.714
Accuracy:26.219% D--
KPH:10.500 D**
VKPH:2.800 D*
Kills:3,269 (0 + 3,269)
Deaths:425
KDR:7.692
VKDR:2.734
Vehicle Kills:1,162
Kill Difference:2,844
Playtime:203.637 hours
Usage:3%
Score:2.213m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:26.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 52,32352,2792,04225.602S20.8462.755%M**90.266%A+37.7B+N/A1381387.6h1.5A2.3A
C75 Viper 11,55610,42551420.282M++15.5232.774%D1.276%C55.8A+6.1C270186.7h5.9A17.9B*
Sirius SX12 7,0226,9824,6751.493B+3.2722.592%C15.282%C10.8D-N/A47644.8h13.1B+57.8C**
Proximity Mine 5,8665,8657308.034A3.2736.515%DN/A102.5C-N/A39157.2h1.5B**4.2B
E540 Halberd-H 4,9783,1804676.809C+2.0458.059%C++N/A32.8C-18.6C24396.9h6.3C++10.9C*
Spear Anti-Vehicle Phalanx Turret 4,4923,04117617.278A++12.5142.46%C+4.538%C++26.3D12.6D-220115.6h7.1B+16.6B+
Saron HRB-H 4,5362,7545754.79C+0.0349.393%DN/A26.8D17.3D270102.8h20B+40.5B
XM98 2,2062,2028522.585C**2.1846.219%A73.751%C+15.7DN/A43140.3h2.3B+5.1B++
Saron HRB 3,0971,8633465.384C++0.6241.284%CN/A20.2C-13.4C21592.3h20.7C**50.2C*
Tank Mine 2,6331,5441967.878M+3.1123.696%DN/A100.9C+71.2C**140015.3h1.5B*6.4C++
E540 Halberd 2,3161,4401499.664C*4.9051.569%B+2.361%C29.5C+18C++23348.8h6.2C+12C**
VX6-7 1,4581,4381,5630.92C3.8421.175%D17.524%C--4.5D--N/A23322.8h13C++61.5C+
L105 Zephyr 1,4351,3341359.881C*5.1250.847%B**N/A59.8B+4.5C-20822.3h5.4B+10.7B*
Hunter QCX 1,3271,3202076.377S1.6172.247%A++77.955%M**7.3C--N/A19180.1h1.9B+2.6B+
Pandora VX25 1,3171,3139221.424B+3.3434.55%C-14.242%C+10.4D--N/A56126.1h4.4C*12.8C+
Skyguard 2,4751,2622265.584A+0.8226.764%C1.189%D9.5C--9.1C+219132.9h147C+549.4C+
NS-44L Blackhand 1,2451,2437915.734U10.9767.434%M+86.163%M++10.4DN/A24119.3h2.9B**4.3B**
Orion VS54 1,2341,2309071.356C+3.4117.818%C--18.862%D12.9D-N/A7895.7h11.9B+67C+
C150 Dalton 1,6871,1919712.278A7.5163.741%A**N/A11910U4960U90843400.1h5C+7.9B**
Eridani SX5 1,2011,1901,3790.863C3.9021.76%D-17.899%C+6.4D*N/A22187.1h12.7C+58.2C+
V10 1,1621,1623434.176U29.4166.165%M**93.804%A++37.5C**N/A19131h1.4A+2.1A+
M20 Basilisk 1,5671,0311307.931M3.1735.541%C4.365%D15C7.8C+21268.6h69.9B+196.6B+
Pulsar C 1,0231,0148361.213C+3.5521.492%C-20.611%C6.6D-N/A33154.2h12C+55.8C+
M60-G Bulldog 955832988.49A+3.7339.57%B+1.202%D*19.7D2.9D-12542.3h5.6B++14.1B*
M20 Basilisk 1,115736937.914M+3.1534.564%C5.435%C+15.5C-8C25947.4h61.4B*177.6B*
C-4 1,1146523651.786C**2.9824.639%C+N/A31.3D--22.2C-62420.8h1.6C+6.4C++
AP30 Shredder 9226461295.008C+0.2422.337%F-1.703%C6460U2760U73997800.1h51.1B**228.9B+
MANA Anti-Vehicle Turret 1,0485952912.045C-2.7250.189%D*3.361%C+5950M4530M13886160.1h8.3B+16.5C*
M60-G Bulldog 663556866.465B1.7038.888%C*1.619%D-15.4D*3D-10936.1h5.6B+14.5B+
H-V45 4564554251.071C+3.6920.912%D15.165%D8.2D--N/A5255.6h12.7C**60.8C+
MANA Anti-Personnel Turret 4544461742.563N/A2.2018.043%UN/A4460U80U15730700.1h26.6T*147.6T*
Force-Blade 42342017,7950.024C+4.7445.419%AN/A0.1C-N/A12953.5h2.8C+6.1C**
Ursa 3973923461.133C+3.6316.794%D--19.133%D11.7D--N/A5933.4h12.6C75.2C-
NS-7 PDW 3493442361.458B++3.3121.639%C--14.826%C-8.4D-N/A4340.8h15C++69.3C+
Aspis Anti-Aircraft Phalanx Turret 691320664.848B+0.0826.144%C*N/A6.8D7.8D19947.3h139.1B+532B+
Spear Anti-Vehicle Phalanx Tower 485303837.875B**33.1146.638%C6.271%B*11.9D*7.1D*8525.5h8.5B+18.2B+
Serpent VE92 2952923090.945C+3.8220.272%D15.753%D4D*N/A2872.9h14.2C+69.9C+
NS-357 Underboss 2862834790.591C4.1737.079%C*25.088%B++3.3D*N/A1986.8h4.2C++11.3C**
NS-44 Commissioner 2532515470.459C-4.3139.271%B+23.108%C*1.5D*N/A8165.8h4.6C--11.7C++
Deimos VA29 2222221931.15C+3.6157.036%C11.712%D10.9D*N/A6320.3h2.4C++4.2C++
NS Decimator 2942183100.703C4.0652.298%D--1.835%C-14.2D*5D*20215.3h4.7C*9C+
NS-11A 2162152220.968C+3.8019.916%D-13.023%D*10.8D--N/A5820h15C75.5C-
Artemis VX26 162161602.683B**2.0820.843%D*19.876%C6.9D*N/A2723.2h13C62.4D
Nemesis VSH9 2921381820.758C++4.0162.854%C+N/A4.7D-5.2D22829.5h13F-20.7F
Ghost 115115619.167S14.4060.883%M*92.174%A**32.9C+N/A1903.5h1.7B**2.8A
M40 Fury-H 106101714.429C++9.6640.422%C+N/A63.1D3.1D-4311.6h5.3B++13.1B*
M60-A Bulldog 11997244.042C+0.7232.653%C-N/A17.3D-3.9D4285.6h6.3C19.2C+
M60-A Bulldog 11091118.273C3.5142.932%CN/A19.8D4.1C+1324.6h6.3C+14.6C+
VA39 Spectre 8685791.076C+3.6936.06%B++44.706%B+8.9D-N/A959.5h7.9D21.9C+
A30 Walker 177831580.525D4.2418.485%D-N/A830U940U17873500.1h211.8C--1145.7D
Aphelion VEX-4H 14974243.083C+1.6844.073%C+2.703%C27.4D27.8C+4822.7h65.3C+148.1C+
Lumine Edge 74732230.327A4.4437.05%B**6.849%D**0.6C--N/A2132.3h1.4C++3.8B+
Frag Grenade 6967167N/A62.2439.366%DN/A335D10B31410.2h4.4C--11.3D
Aphelion VEX-4 12063115.727B+0.9627.24%D--3.175%C16.2D14.6C--1873.9h65.7C+241.1C--
M12 Kobalt 6562415.5C+10.7413.539%D-14.516%D14.4FN/A484.3h27.8D**205.4D-
Xiphos Anti-Personnel Phalanx Tower 6662162C+57.2423.142%D1.613%C++44.3D2.9D*1611.4h17.3C*74.6C++
NS-7G PDW 6059910.648C4.1220.83%D8.475%D*1.5D*N/A539.2h18.9D-90.6C-
G30 Walker 9954114.909C0.1438.982%B+3.704%C+8.7D--7.3D**2056.2h185.8C476.6C++
M40 Fury 6652143.714C-1.0526.219%D--N/A10.6D**2.9D*1164.9h12.3C**46.9C+
Proton II PPA-H 5351105.1C--0.3435.344%C+1.961%C++42.5D--1.7D*3251.2h13.8D--39C--
Auraxium Force-Blade 50502,6710.019C4.7518.88%D-6%C+0DN/A01334.3h3.4F-18.2D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5018,19117.5h
Nano-Armor Kit7931,626,740281.6h
Anti-Vehicle MANA Turret258464.5h
Spawn Beacon341,9805.9h
Turret AI Module01400.8h
Structure Shield Module01560.9h
Repair Module01340.7h
Cortium Silo0570.5h
Skywall Shield Emitter01080.8h
AE Nano-Armor Kit62104,42941.1h
Blast Wall0550.6h
Nanite Revive Grenade03920.1h
Medical Applicator583164,74230.9h
Spear Anti-Vehicle Tower01130.9h
Deconstruction Tool07,8541.6h
Spitfire Auto-Turret32210.4h
Lasher X2 AE0530h
Rampart Wall02083h
Hoplon Anti-Aircraft Phalanx Tower0830.7h
Xiphos Anti-Personnel Tower0770.7h
Anti-Infantry MANA Turret302412.9h
Ammunition Package241,9562.2h
Medical Kit411,1241.7h
Vehicle Gate0560.7h
Recon Detection Device28428,79473.5h

Check the help document for the dictionary if you want to learn more about words used here.


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