Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (18,485)players online:
wintergaming (361)  dim_giant (15)  WOLF1617 (7)  Killimanjaro117 (3)  JagerKnights (3)  Whos_What (3) 392
stats.dasanfall.com
AtzeB[H2ge] AtzeB
VS BR 193

KDR: 4.92

Score: 98.8m

Last Seen: Feb 3rd, 2019 7:47 PM
- OFFLINE - 320.4 hour(s)

Battle Rank 120 (193 total) - Vanu Sovereignty on Miller - Outfit Leader of Harasser 2 gether[H2ge] Harasser 2 gether
VS outfit on Miller

Members: 2
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 C75 Viper Sirius SX12 Proximity Mine E540 Halberd-H Spear Anti-Vehicle Phalanx Turret Saron HRB-H XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AtzeB



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,147,967 MLG Score: 1717
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.803%22.406%48915100715,5941.470853.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.56%0.143C++0.266C*-3.435T*HEAD ++ (~11.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.273C*11.90.17C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.783%1.248%6312102011,855182624306.49233488%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.217%-1.278D**-0.879D---0.677

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.5-1.005D*21.5-0.718D-56

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.724%1.457%163316100618,5981463884312.7036210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.843%0.053C+-0.738D-0.824

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.598B+17.50.556B+30.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.14%89.697%16335101757,25612775544.8363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.39%3.921M**1.479A+3.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.751B++1.50.527B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.75%13.896%1633210201,540100741.52929

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.851%-0.472D-0.125C0.937

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.124C+4.10.148C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser 2 gether[H2ge] Harasser 2 gether
VS outfit on Miller

Members: 2
98.8m322%314 (18.8k)254 (15.2k)4.91599123,81425,1865.70472193 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022869019.023%45.904%87315:2321

34% Engineer55% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 12:45 PMJun 15th, 2018 5:01 PMFeb 16th, 2019 1:47 AM (20h) (PST)Feb 3rd, 2019 4:22 PM (13d) (PST)Feb 3rd, 2019 3:47 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
401403610.3180.0650.1461.1590.0421717

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0322,37221,660194970315,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6488.5h/270.4d 19,865 56,835 41,298 451.4k 10,202 15,867 16,381 155.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,235
Deaths:911
KDR:1.356
Accuracy:17.837% D
HSR:18.866% D-
Ursa
D
Kills:393
Deaths:346
KDR:1.136
Accuracy:16.758% D--
HSR:19.084% D
Kills:1,628
Deaths (as Heavy Assault):1,257
Deaths (to Heavy Assaults):6,024
KDR:1.29515
Kill Difference:371
Playtime:283.058 hours
Usage:4%
Score:3.573m
Score/min:210
Accuracy (listed only):17.298%
HSR (listed only):18.975%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,454
Deaths:1,575
KDR:0.923
Accuracy:21.149% D
HSR:17.469% D
Pandora VX25
C+
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C--
HSR:14.242% C+
Pulsar C
C-
Kills:1,025
Deaths:842
KDR:1.217
Accuracy:21.422% D
HSR:20.683% C-
Serpent VE92
D
Kills:292
Deaths:309
KDR:0.945
Accuracy:20.262% D
HSR:15.753% D
Deimos VA29
C
Kills:227
Deaths:199
KDR:1.141
Accuracy:56.757% C
HSR:11.894% D
Kills:4,311
Deaths (as Engineer):3,847
Deaths (to Engineers):6,974
KDR:1.12061
Kill Difference:464
Playtime:2,189.488 hours
Usage:34%
Score:42.504m
Score/min:324
Accuracy (listed only):30.828%
HSR (listed only):16.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M**
Kills:53,692
Deaths:2,053
KDR:26.153
Accuracy:62.744% M**
HSR:90.328% A+
Sirius SX12
C
Kills:6,982
Deaths:4,675
KDR:1.493
Accuracy:22.592% C
HSR:15.282% C
XM98
A
Kills:2,202
Deaths:852
KDR:2.585
Accuracy:46.219% A
HSR:73.751% C+
NS-44L Blackhand
M++
Kills:1,254
Deaths:81
KDR:15.482
Accuracy:67.462% M+
HSR:86.124% M++
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C
V10
M**
Kills:1,162
Deaths:34
KDR:34.177
Accuracy:66.165% M**
HSR:93.804% A++
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
NS-357 Underboss
B+
Kills:283
Deaths:479
KDR:0.591
Accuracy:37.079% C++
HSR:25.088% B+
NS-44 Commissioner
B
Kills:252
Deaths:550
KDR:0.458
Accuracy:39.179% B
HSR:23.016% C++
Artemis VX26
C
Kills:161
Deaths:60
KDR:2.683
Accuracy:20.843% D*
HSR:19.876% C
Ghost
M*
Kills:115
Deaths:6
KDR:19.167
Accuracy:60.883% M*
HSR:92.174% A*
VA39 Spectre
B+
Kills:85
Deaths:79
KDR:1.076
Accuracy:36.060% B+
HSR:44.706% B+
NS-7G PDW
D
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D
HSR:8.475% D**
Kills:67,781
Deaths (as Infiltrator):10,575
Deaths (to Infiltrators):3,571
KDR:6.40955
Kill Difference:57,206
Playtime:3,581.658 hours
Usage:55%
Score:45.810m
Score/min:213
Accuracy (listed only):40.266%
HSR (listed only):46.565%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:6,982
Deaths:4,675
KDR:1.493
Accuracy:22.592% C
HSR:15.282% C
VX6-7
D
Kills:1,454
Deaths:1,575
KDR:0.923
Accuracy:21.149% D
HSR:17.469% D
Pandora VX25
C+
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C--
HSR:14.242% C+
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C
Pulsar C
C-
Kills:1,025
Deaths:842
KDR:1.217
Accuracy:21.422% D
HSR:20.683% C-
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
Serpent VE92
D
Kills:292
Deaths:309
KDR:0.945
Accuracy:20.262% D
HSR:15.753% D
Deimos VA29
C
Kills:227
Deaths:199
KDR:1.141
Accuracy:56.757% C
HSR:11.894% D
NS-7G PDW
D
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D
HSR:8.475% D**
Kills:12,886
Deaths (as Light Assault):10,228
Deaths (to Light Assaults):4,227
KDR:1.25987
Kill Difference:2,658
Playtime:230.554 hours
Usage:4%
Score:2.989m
Score/min:216
Accuracy (listed only):26.774%
HSR (listed only):15.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:6,982
Deaths:4,675
KDR:1.493
Accuracy:22.592% C
HSR:15.282% C
Pandora VX25
C+
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C--
HSR:14.242% C+
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C
H-V45
D
Kills:455
Deaths:425
KDR:1.071
Accuracy:20.912% D
HSR:15.165% D-
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
Deimos VA29
C
Kills:227
Deaths:199
KDR:1.141
Accuracy:56.757% C
HSR:11.894% D
NS-11A
D-
Kills:215
Deaths:222
KDR:0.968
Accuracy:19.916% D-
HSR:13.023% D*
NS-7G PDW
D
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D
HSR:8.475% D**
Kills:10,785
Deaths (as Combat Medic):8,149
Deaths (to Combat Medics):2,533
KDR:1.32348
Kill Difference:2,636
Playtime:194.375 hours
Usage:3%
Score:3.931m
Score/min:337
Accuracy (listed only):27.370%
HSR (listed only):13.851%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,334
V. Kills:101 N/A
Deaths:136
KDR:9.809
Accuracy:50.829% B**
KPH:59.800 B+
VKPH:4.500 D
C150 Dalton
U
Kills:1,191
V. Kills:496 240%
Deaths:97
KDR:12.278
Accuracy:63.741% M
KPH:4,287,600 U
VKPH:1,785,600 U
AP30 Shredder
U
Kills:646
V. Kills:276 233%
Deaths:129
KDR:5.008
Accuracy:22.307% F-
KPH:2,325,600 U
VKPH:993,600 U
Kills:3,171 (0 + 3,171)
Deaths:362
KDR:8.760
VKDR:2.412
Vehicle Kills:873
Kill Difference:2,809
Playtime:22.294 hours
Usage:0%
Score:1.931m
Score/min:1,444
Piloting Accuracy:N/A%
Gunner Accuracy:22.307%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:10,425
V. Kills:1,131 N/A
Deaths:514
KDR:20.282
Accuracy:32.776% D
KPH:55.800 A+
VKPH:6.100 C
Skyguard
C+
Kills:1,430
V. Kills:1,294 110%
Deaths:227
KDR:6.300
Accuracy:26.507% C-
KPH:10.300 C--
VKPH:9.400 C+
Kills:11,855 (11,855 + 0)
Deaths:741
KDR:15.999
VKDR:3.273
Vehicle Kills:2,425
Kill Difference:11,114
Playtime:324.919 hours
Usage:5%
Score:4.838m
Score/min:248
Driving Accuracy:26.507%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,900
V. Kills:1,248 152%
Deaths:347
KDR:5.476
Accuracy:41.348% C
KPH:20.400 C-
VKPH:13.400 C
E540 Halberd
C++
Kills:1,554
V. Kills:923 168%
Deaths:150
KDR:10.360
Accuracy:51.527% B+
KPH:29.900 C+
VKPH:17.800 C++
Aphelion VEX-4
C-
Kills:63
V. Kills:57 109%
Deaths:12
KDR:5.250
Accuracy:27.503% D--
KPH:15.600 D--
VKPH:14.200 C-
Kills:3,517 (0 + 3,517)
Deaths:509
KDR:6.910
VKDR:4.377
Vehicle Kills:2,228
Kill Difference:3,008
Playtime:149.209 hours
Usage:2%
Score:1.964m
Score/min:219
Driving Accuracy:N/A%
Gunner Accuracy:27.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:5,513
V. Kills:2,619 210%
Deaths:541
KDR:10.190
Accuracy:57.811% C+
KPH:39.700 C+
VKPH:18.800 C
Saron HRB-H
D
Kills:2,754
V. Kills:1,782 154%
Deaths:575
KDR:4.790
Accuracy:49.393% D
KPH:26.800 D
VKPH:17.300 D
Aphelion VEX-4H
C+
Kills:122
V. Kills:96 126%
Deaths:26
KDR:4.692
Accuracy:42.695% C
KPH:35.500 C
VKPH:27.900 C+
M40 Fury-H
C
Kills:101
V. Kills:5 N/A
Deaths:7
KDR:14.429
Accuracy:40.422% C
KPH:64.400 D
VKPH:3.200 D-
Proton II PPA-H
C+
Kills:75
V. Kills:2 N/A
Deaths:11
KDR:6.818
Accuracy:36.075% C+
KPH:50.300 D-
VKPH:1.300 D**
G30 Walker
D**
Kills:54
V. Kills:45 117%
Deaths:11
KDR:4.909
Accuracy:38.982% B+
KPH:8.700 F
VKPH:7.300 D**
Kills:8,619 (0 + 8,619)
Deaths:1,171
KDR:7.360
VKDR:3.885
Vehicle Kills:4,549
Kill Difference:7,448
Playtime:254.446 hours
Usage:4%
Score:3.845m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:38.982%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:1,031
V. Kills:536 192%
Deaths:130
KDR:7.931
Accuracy:35.552% C
KPH:15 C-
VKPH:7.800 C+
M60-G Bulldog
B+
Kills:832
V. Kills:123 N/A
Deaths:98
KDR:8.490
Accuracy:39.570% B+
KPH:19.600 D
VKPH:2.900 D-
M20 Basilisk
C
Kills:736
V. Kills:379 194%
Deaths:93
KDR:7.914
Accuracy:34.564% C-
KPH:15.500 C--
VKPH:8 C
M60-G Bulldog
D-
Kills:556
V. Kills:107 N/A
Deaths:86
KDR:6.465
Accuracy:38.888% C++
KPH:15.400 D--
VKPH:3 D-
M12 Kobalt
C+
Kills:202
V. Kills:14 N/A
Deaths:6
KDR:33.667
Accuracy:16.122% C-
KPH:46.400 C--
VKPH:3.200 C+
M12 Kobalt
D--
Kills:119
V. Kills:5 N/A
Deaths:4
KDR:29.750
Accuracy:14.651% D
KPH:20.300 D*
VKPH:0.900 D--
M40 Fury
D**
Kills:52
V. Kills:14 347%
Deaths:14
KDR:3.714
Accuracy:26.219% D*
KPH:10.500 D**
VKPH:2.800 D**
Kills:3,528 (0 + 3,528)
Deaths:431
KDR:8.186
VKDR:2.733
Vehicle Kills:1,178
Kill Difference:3,097
Playtime:209.588 hours
Usage:3%
Score:2.259m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:26.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 53,74253,6922,05326.153S21.2462.744%M**90.328%A+37.7B+N/A1371425.6h1.5A2.3A
C75 Viper 11,55610,42551420.282M**15.3732.776%D1.276%C55.8A+6.1C270186.7h5.9A+17.9B**
Sirius SX12 7,0226,9824,6751.493B+3.4222.592%C15.282%C10.8D-N/A47644.8h13.1B+57.8C**
Proximity Mine 5,8775,8767308.049A3.1336.287%DN/A102.4CN/A39057.4h1.5A4.2B+
E540 Halberd-H 8,1325,51354110.19C++5.2757.811%C+N/A39.7C+18.8C233139h5.5B+9.5B+
Spear Anti-Vehicle Phalanx Turret 4,5193,06317617.403A++12.4942.482%C+4.505%C*26.4D12.5D-220116.1h7B++16.6B+
Saron HRB-H 4,5362,7545754.79C+0.1349.393%DN/A26.8D17.3D270102.8h20B++40.5B+
XM98 2,2062,2028522.585C**2.3346.219%A73.751%C+15.7C-N/A43140.3h2.3B+5.1B++
Saron HRB 3,1481,9003475.476C++0.5641.348%CN/A20.4C-13.4C21593.2h20.7B50.1C*
Tank Mine 2,7021,5921988.04M+3.1224.006%DN/A102.1C+71.2C**139515.6h1.5B++6.4C++
E540 Halberd 2,4771,55415010.36C*5.4451.527%B+2.188%C29.9C+17.8C++22952h6.2C+12C*
VX6-7 1,4741,4541,5750.923C3.9921.149%D17.469%D4.4D--N/A22331.6h13C++61.6C+
Skyguard 2,7241,4302276.3A++1.3826.507%C-1.049%D-10.3C--9.4C+219138.3h135.6C+511.6C+
L105 Zephyr 1,4351,3341369.809C++4.8950.829%B**N/A59.8B+4.5D20822.3h5.4B++10.7B*
Hunter QCX 1,3321,3252166.134S1.2271.691%A++77.962%M*7.2DN/A18183.3h1.9B+2.6B+
Pandora VX25 1,3171,3139221.424B+3.4934.55%C--14.242%C+10.4D--N/A56126.1h4.4C++12.8C+
NS-44L Blackhand 1,2561,2548115.481U10.5767.462%M+86.124%M++10.4DN/A24120.8h2.9B**4.3B**
Orion VS54 1,2391,2359111.356C+3.5617.837%D18.866%D-12.8D-N/A7896.6h12B67.1C+
C150 Dalton 1,6871,1919712.278B*7.3663.741%MN/A11910U4960U91261700.1h5C7.9B*
Eridani SX5 1,2011,1901,3790.863C4.0521.76%D-17.899%C6.4D--N/A22187.1h12.7C+58.2C+
V10 1,1621,1623434.176U29.2666.165%M**93.804%A++37.5C++N/A19131h1.4A+2.1A+
M20 Basilisk 1,5671,0311307.931A*3.0235.552%C4.365%D15C-7.8C+21368.6h69.9B++196.6B+
Pulsar C 1,0341,0258421.217C+3.7021.422%D20.683%C-6.6D-N/A33156.4h12.1C++56.4C+
M60-G Bulldog 955832988.49A+3.5739.57%B+1.202%D--19.7D2.9D-12542.3h5.6B*14.1B*
M20 Basilisk 1,115736937.914M+3.0034.564%C-5.435%C+15.5C--8C26047.4h61.4B**177.6B*
C-4 1,1276613651.811C**3.1024.768%C+N/A31.6D--22.3C-62620.9h1.6C+6.4C+
AP30 Shredder 9226461295.008C+0.0922.307%F-1.703%C6460U2760U74035700.1h51.2B**229.5B+
MANA Anti-Vehicle Turret 1,0485952912.045C2.8750.199%D--3.361%C**5950B*4530B++34775800.1h8.3B+16.5B
M60-G Bulldog 663556866.465B1.5538.888%C++1.619%D-15.4D--3D-10936.1h5.6B++14.5B+
H-V45 4564554251.071C+3.8420.912%D15.165%D-8.2D-N/A5255.6h12.7C**60.8C+
MANA Anti-Personnel Turret 4544461742.563N/A2.3518.019%UN/A4460U80U15800400.1h26.6T*147.8T*
Force-Blade 42342017,7950.024C+4.8945.419%AN/A0.1DN/A12953.6h2.8C+6.1B+
Ursa 3983933461.136C+3.7816.758%D--19.084%D11.7D--N/A5933.6h12.7C75.6C-
NS-7 PDW 3493442361.458B++3.4621.639%D14.826%C--8.4D-N/A4440.8h15C++69.3C+
Aspis Anti-Aircraft Phalanx Turret 697324664.909B+0.0126.206%C++N/A6.8D7.9D19947.4h138.1B+527.1B+
Spear Anti-Vehicle Phalanx Tower 485303837.875A32.9646.638%C-6.271%B**11.9D--7.1D*8625.5h8.5B+18.2B
Serpent VE92 2952923090.945C+3.9720.262%D15.753%D4D--N/A2873h14.2C+70C+
NS-357 Underboss 2862834790.591C4.3237.079%C++25.088%B+3.3D*N/A1986.8h4.2C++11.3C**
NS-44 Commissioner 2542525500.458C-4.4639.179%B23.016%C++1.5D*N/A8169.3h4.6C--11.7C++
Deimos VA29 2272271991.141C+3.7756.757%C11.894%D10.4D*N/A5921.9h2.4C++4.2C++
NS Decimator 3042243100.723C4.1951.649%D--1.786%C14.2D*5.1D*20315.8h4.7C++9.1C
NS-11A 2162152220.968C+3.9519.916%D-13.023%D*10.8D--N/A5820h15C75.5C-
M12 Kobalt 216202633.667A*28.7516.122%C-13.861%D-45.9C--3.2C+1254.4h24.3D150.8C
Artemis VX26 162161602.683B**2.2320.843%D*19.876%C6.9D*N/A2723.2h13C+62.4D
Nemesis VSH9 2921381820.758C++4.1662.854%C+N/A4.7D5.2D-22829.5h13F-20.7F
Aphelion VEX-4H 218122264.692C+0.2242.695%C1.639%D-35.9C28.2C++4553.4h49.2B+115.1B+
M12 Kobalt 124119429.75B+24.8314.651%D10.924%D**20.2D*N/A625.9h28.5F194.8D-
Ghost 115115619.167S14.2560.883%M*92.174%A*32.9CN/A1943.5h1.7B**2.8A
M40 Fury-H 106101714.429C++9.5140.422%CN/A63.1D3.1D-4401.6h5.3B*13.1B*
M60-A Bulldog 11997244.042C0.8732.653%C-N/A17.3D-3.9D4285.6h6.3C+19.2C+
M60-A Bulldog 11091118.273C3.3642.932%CN/A19.8D4.1C+1324.6h6.3C+14.6C+
VA39 Spectre 8685791.076C+3.8436.06%B+44.706%B+8.9DN/A979.5h7.9D21.9C+
A30 Walker 177831580.525D4.3918.472%D-N/A830U940U17873500.1h211.8D1146.6D-
Proton II PPA-H 7775116.818C1.9036.075%C+1.333%C-50D-1.3D**3061.5h12C33.2C+
Lumine Edge 74732230.327B*4.5937.05%B**6.849%D**0.6DN/A2132.3h1.4C++3.8B+
Frag Grenade 7068168N/A63.0839.398%DN/A340D10C*31360.2h4.4C-11.2C-
Aphelion VEX-4 12063125.25C*0.3327.503%D--3.175%C15.8D--14.3C-1834h67.8C+246.5D
Xiphos Anti-Personnel Phalanx Tower 6662162C+57.0823.142%D1.613%C++44.3D2.9D*1651.4h17.3C*74.6C++
NS-7G PDW 6059910.648C4.2720.83%D8.475%D**1.5D*N/A539.2h18.9D-90.6C--
NS Annihilator 127551140.482C4.4377.566%D-N/A3.8D**5D*17114.4h17F22F
G30 Walker 9954114.909C0.0138.982%B+3.704%C+8.7F7.3D**2066.2h185.8C476.6C++
M40 Fury 6652143.714C-1.2026.219%D*N/A10.6D**2.9D*1174.9h12.3C**46.9C+
Auraxium Force-Blade 52522,7690.019C4.9018.743%D-5.769%C+0DN/A01418h3.4F-18.1D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret258474.5h
Motion Spotter5018,36517.5h
Blast Wall0550.6h
Nano-Armor Kit7961,633,470283.5h
Nanite Revive Grenade03920.1h
Medical Applicator583164,74230.9h
Spawn Beacon342,0465.9h
AE Nano-Armor Kit90146,67857.8h
Rampart Wall02083h
Lasher X2 AE0530h
Cortium Silo0570.5h
Skywall Shield Emitter01080.8h
Structure Shield Module01560.9h
Repair Module01340.7h
Turret AI Module01420.8h
Spitfire Auto-Turret32770.5h
Xiphos Anti-Personnel Tower0770.7h
Hoplon Anti-Aircraft Phalanx Tower0830.7h
Spear Anti-Vehicle Tower01150.9h
Deconstruction Tool07,8541.6h
Anti-Infantry MANA Turret302432.9h
Ammunition Package241,9892.2h
Medical Kit411,1291.7h
Vehicle Gate0560.7h
Nano-Repair Grenade0720h
Recon Detection Device28429,23374.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.30s
Server spent 2.14s on queries, 1.84s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.