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AtzeB[H2ge] AtzeB
VS BR 196

KDR: 5.17

Score: 102.7m

Last Seen: Feb 5th, 2020 8:00 PM
- OFFLINE - 16.5 hour(s)

Battle Rank 120 (196 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 C75 Viper E540 Halberd-H Sirius SX12 Proximity Mine Spear Anti-Vehicle Phalanx Turret Saron HRB-H XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,219,274 MLG Score: 1774
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.767%22.529%49015121715,7931.479163.693

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.551%0.105C+0.228C++-3.32T*HEAD ++ (~11.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.266C*11.90.169C++42.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.764%1.248%6222123012,098188825586.40445473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.198%-1.287D**-0.819D--0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.7-1.073D*22.1-0.773D-57.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.536%1.683%183916121622,28715061003214.789222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.793%-0.063C+-0.686D0.751

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.628B+15.90.605B+28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.08%89.802%18395122760,99313016346.8816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.376%3.935M**1.468A+3.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.753B++1.50.53B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.943%13.703%1839212301,569101341.54886

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.208%-0.475D-0.207C1.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.131C++4.10.155C++7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
102.7m317.9%313 (18.8k)253 (15.2k)5.17206132,11525,5446.01922196 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1232965119.015%45.737%87015:5221

34% Engineer55% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 12:45 PMJun 15th, 2018 5:01 PMFeb 7th, 2020 10:05 PM (52d) (PST)Feb 5th, 2020 4:24 PM (54d) (PST)Feb 5th, 2020 4:00 PM (54d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
415383770.3260.0630.1491.1750.0441774

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,9062,29222,614204971315,191

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6757.9h/281.6d 21,640 60,425 44,729 476.6k 10,437 16,401 17,799 168.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,272
Deaths:925
KDR:1.375
Accuracy:17.717% D-
HSR:19.182% D-
Ursa
D
Kills:397
Deaths:346
KDR:1.147
Accuracy:16.712% D*
HSR:19.396% D
Kills:1,669
Deaths (as Heavy Assault):1,271
Deaths (to Heavy Assaults):6,070
KDR:1.31314
Kill Difference:398
Playtime:292.134 hours
Usage:4%
Score:3.617m
Score/min:206
Accuracy (listed only):17.215%
HSR (listed only):19.289%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,490
Deaths:1,608
KDR:0.927
Accuracy:21.088% D-
HSR:17.450% D
Pandora VX25
C
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% D
HSR:14.242% C
Pulsar C
D
Kills:1,057
Deaths:857
KDR:1.233
Accuracy:21.341% D
HSR:20.624% D
Serpent VE92
D-
Kills:294
Deaths:310
KDR:0.948
Accuracy:20.298% D--
HSR:15.646% D-
Deimos VA29
C-
Kills:256
Deaths:204
KDR:1.255
Accuracy:57.767% C-
HSR:10.938% D--
Kills:4,410
Deaths (as Engineer):3,901
Deaths (to Engineers):7,110
KDR:1.13048
Kill Difference:509
Playtime:2,321.486 hours
Usage:34%
Score:44.897m
Score/min:322
Accuracy (listed only):31.009%
HSR (listed only):15.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M*
Kills:57,429
Deaths:2,082
KDR:27.584
Accuracy:62.565% M*
HSR:90.399% A+
Sirius SX12
C-
Kills:7,026
Deaths:4,680
KDR:1.501
Accuracy:22.588% D
HSR:15.300% C-
XM98
B**
Kills:2,202
Deaths:852
KDR:2.585
Accuracy:46.219% B**
HSR:73.751% C+
NS-44L Blackhand
M*
Kills:1,286
Deaths:87
KDR:14.782
Accuracy:67.294% M+
HSR:86.159% M*
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D*
HSR:17.899% C
V10
M*
Kills:1,162
Deaths:34
KDR:34.177
Accuracy:66.165% M*
HSR:93.804% A++
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
NS-357 Underboss
C**
Kills:283
Deaths:479
KDR:0.591
Accuracy:37.079% C+
HSR:25.088% C**
NS-44 Commissioner
C**
Kills:264
Deaths:569
KDR:0.464
Accuracy:39.322% C**
HSR:23.106% C+
Artemis VX26
C--
Kills:161
Deaths:60
KDR:2.683
Accuracy:20.843% D**
HSR:19.876% C--
Ghost
M++
Kills:115
Deaths:6
KDR:19.167
Accuracy:60.883% M++
HSR:92.174% A*
VA39 Spectre
B++
Kills:85
Deaths:79
KDR:1.076
Accuracy:36.060% B+
HSR:44.706% B++
NS-7G PDW
D-
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D-
HSR:8.475% D**
Kills:71,606
Deaths (as Infiltrator):10,634
Deaths (to Infiltrators):3,610
KDR:6.73368
Kill Difference:60,972
Playtime:3,703.111 hours
Usage:55%
Score:47.185m
Score/min:212
Accuracy (listed only):40.250%
HSR (listed only):46.582%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C-
Kills:7,026
Deaths:4,680
KDR:1.501
Accuracy:22.588% D
HSR:15.300% C-
VX6-7
D
Kills:1,490
Deaths:1,608
KDR:0.927
Accuracy:21.088% D-
HSR:17.450% D
Pandora VX25
C
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% D
HSR:14.242% C
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D*
HSR:17.899% C
Pulsar C
D
Kills:1,057
Deaths:857
KDR:1.233
Accuracy:21.341% D
HSR:20.624% D
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
Serpent VE92
D-
Kills:294
Deaths:310
KDR:0.948
Accuracy:20.298% D--
HSR:15.646% D-
Deimos VA29
C-
Kills:256
Deaths:204
KDR:1.255
Accuracy:57.767% C-
HSR:10.938% D--
NS-7G PDW
D-
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D-
HSR:8.475% D**
Kills:13,029
Deaths (as Light Assault):10,287
Deaths (to Light Assaults):4,262
KDR:1.26655
Kill Difference:2,742
Playtime:236.994 hours
Usage:4%
Score:3.026m
Score/min:213
Accuracy (listed only):26.873%
HSR (listed only):15.044%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C-
Kills:7,026
Deaths:4,680
KDR:1.501
Accuracy:22.588% D
HSR:15.300% C-
Pandora VX25
C
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% D
HSR:14.242% C
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D*
HSR:17.899% C
H-V45
D-
Kills:455
Deaths:425
KDR:1.071
Accuracy:20.912% D-
HSR:15.165% D-
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
Deimos VA29
C-
Kills:256
Deaths:204
KDR:1.255
Accuracy:57.767% C-
HSR:10.938% D--
NS-11A
D--
Kills:215
Deaths:222
KDR:0.968
Accuracy:19.916% D--
HSR:13.023% D*
NS-7G PDW
D-
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D-
HSR:8.475% D**
Kills:10,858
Deaths (as Combat Medic):8,159
Deaths (to Combat Medics):2,547
KDR:1.3308
Kill Difference:2,699
Playtime:194.382 hours
Usage:3%
Score:3.931m
Score/min:337
Accuracy (listed only):27.495%
HSR (listed only):13.733%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,491
V. Kills:149 N/A
Deaths:137
KDR:10.883
Accuracy:51.319% B**
KPH:60.800 C**
VKPH:6.100 C--
C150 Dalton
U
Kills:1,191
V. Kills:496 240%
Deaths:97
KDR:12.278
Accuracy:63.741% A**
KPH:4,287,600 U
VKPH:1,785,600 U
AP30 Shredder
U
Kills:669
V. Kills:287 232%
Deaths:130
KDR:5.146
Accuracy:22.384% F
KPH:2,408,400 U
VKPH:1,033,200 U
Kills:3,351 (0 + 3,351)
Deaths:364
KDR:9.206
VKDR:2.560
Vehicle Kills:932
Kill Difference:2,987
Playtime:24.511 hours
Usage:0%
Score:1.977m
Score/min:1,344
Piloting Accuracy:N/A%
Gunner Accuracy:22.384%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:10,425
V. Kills:1,131 N/A
Deaths:514
KDR:20.282
Accuracy:32.776% D
KPH:55.800 B**
VKPH:6.100 C--
Skyguard
C+
Kills:1,673
V. Kills:1,422 118%
Deaths:235
KDR:7.119
Accuracy:26.559% D
KPH:11.400 C-
VKPH:9.700 C+
Kills:12,098 (12,098 + 0)
Deaths:749
KDR:16.152
VKDR:3.409
Vehicle Kills:2,553
Kill Difference:11,349
Playtime:333.100 hours
Usage:5%
Score:4.974m
Score/min:249
Driving Accuracy:26.559%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,900
V. Kills:1,248 152%
Deaths:347
KDR:5.476
Accuracy:41.348% C
KPH:20.400 C--
VKPH:13.400 C
E540 Halberd
C+
Kills:1,844
V. Kills:1,014 182%
Deaths:169
KDR:10.911
Accuracy:51.035% C**
KPH:31.300 C+
VKPH:17.200 C+
Aphelion VEX-4
C-
Kills:63
V. Kills:57 109%
Deaths:12
KDR:5.250
Accuracy:27.503% D--
KPH:15.600 D--
VKPH:14.200 C-
Kills:3,807 (0 + 3,807)
Deaths:528
KDR:7.210
VKDR:4.392
Vehicle Kills:2,319
Kill Difference:3,279
Playtime:156.227 hours
Usage:2%
Score:2.069m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:27.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:8,200
V. Kills:3,608 227%
Deaths:604
KDR:13.576
Accuracy:57.714% C+
KPH:43.500 C+
VKPH:19.100 C
Saron HRB-H
D
Kills:2,755
V. Kills:1,782 155%
Deaths:575
KDR:4.791
Accuracy:49.383% D-
KPH:26.800 D
VKPH:17.300 D
Aphelion VEX-4H
C+
Kills:122
V. Kills:96 126%
Deaths:26
KDR:4.692
Accuracy:42.695% C-
KPH:35.500 C
VKPH:27.900 C+
Proton II PPA-H
C+
Kills:105
V. Kills:5 N/A
Deaths:12
KDR:8.750
Accuracy:37.423% C+
KPH:51.800 D-
VKPH:2.500 D*
M40 Fury-H
C+
Kills:101
V. Kills:5 N/A
Deaths:7
KDR:14.429
Accuracy:40.422% C+
KPH:64.400 D
VKPH:3.200 D-
G30 Walker
B+
Kills:56
V. Kills:46 119%
Deaths:11
KDR:5.091
Accuracy:38.839% B+
KPH:9 D**
VKPH:7.400 F
Kills:11,339 (0 + 11,339)
Deaths:1,235
KDR:9.181
VKDR:4.487
Vehicle Kills:5,542
Kill Difference:10,104
Playtime:304.617 hours
Usage:5%
Score:4.519m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:38.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:1,031
V. Kills:536 192%
Deaths:130
KDR:7.931
Accuracy:35.522% C-
KPH:15 C--
VKPH:7.800 C+
M60-G Bulldog
B
Kills:832
V. Kills:123 N/A
Deaths:98
KDR:8.490
Accuracy:39.570% B
KPH:19.600 D
VKPH:2.900 D-
M20 Basilisk
C
Kills:736
V. Kills:379 194%
Deaths:93
KDR:7.914
Accuracy:34.548% D
KPH:15.500 D
VKPH:8 C
M12 Kobalt
B+
Kills:647
V. Kills:55 N/A
Deaths:6
KDR:107.833
Accuracy:16.202% D
KPH:51 C--
VKPH:4.300 B+
M60-G Bulldog
D-
Kills:556
V. Kills:107 N/A
Deaths:86
KDR:6.465
Accuracy:38.888% C+
KPH:15.400 D*
VKPH:3 D-
M12 Kobalt
D--
Kills:173
V. Kills:7 N/A
Deaths:4
KDR:43.250
Accuracy:15.141% D
KPH:24.600 D*
VKPH:1 D--
M40 Fury
D**
Kills:52
V. Kills:14 347%
Deaths:14
KDR:3.714
Accuracy:26.219% D*
KPH:10.500 D**
VKPH:2.800 D**
Kills:4,027 (0 + 4,027)
Deaths:431
KDR:9.343
VKDR:2.833
Vehicle Kills:1,221
Kill Difference:3,596
Playtime:219.156 hours
Usage:3%
Score:2.359m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:26.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 57,48757,4292,08227.584S22.4162.565%M*90.399%A+37.8C*N/A1351517.9h1.5B**2.3A
C75 Viper 11,55610,42551420.282A**15.1132.776%D1.276%C+55.8B**6.1C--271186.7h5.9A17.9B++
E540 Halberd-H 11,8088,20060413.576C*8.4057.714%C+N/A43.5C+19.1C230188.5h5.2C**9B+
Sirius SX12 7,0667,0264,6801.501C*3.6722.588%D15.3%C-10.8D-N/A47648.9h13.1C**57.9C++
Proximity Mine 5,9195,9187318.096B**2.9235.801%D-N/A101.9DN/A38758.1h1.5B*4.3C++
Spear Anti-Vehicle Phalanx Turret 4,6013,12417617.75A12.5842.672%C4.417%C*26.6D12.6D-221117.4h7B+16.5B
Saron HRB-H 4,5372,7555754.791C+0.3849.383%D-N/A26.8D17.3D270102.9h20B+40.5C**
XM98 2,2062,2028522.585C++2.5946.219%B**73.751%C+15.7DN/A43140.3h2.3C*5.1B+
Saron HRB 3,1481,9003475.476C+0.3041.348%CN/A20.4C--13.4C21693.2h20.7C++50.1C+
E540 Halberd 2,8581,84416910.911C+5.7451.035%C**1.898%C31.3C+17.2C+23059h5.9C+11.6C++
Skyguard 3,0951,6732357.119A1.9526.559%D1.076%D11.4C-9.7C+221146.4h123.4C++464.8C+
Tank Mine 2,7721,6432008.215M3.0424.553%DN/A101.4C+69.7C++136516.2h1.6B+6.4C+
L105 Zephyr 1,6401,49113710.883C++5.7151.319%B**N/A60.9C**6.1C--21524.5h5.7B+11.1B++
VX6-7 1,5101,4901,6080.927C4.2521.088%D-17.45%D4.3D--N/A21349.9h13C+61.8C
Hunter QCX 1,3521,3392375.65S0.4870.443%A++77.147%M**7.2DN/A18186.5h1.9B+2.7B+
Pandora VX25 1,3171,3139221.424C++3.7534.55%D14.242%C10.4D--N/A56126.1h4.4C+12.8C
NS-44L Blackhand 1,2891,2868714.782U9.6167.294%M+86.159%M*10.4D-N/A24123.9h2.9B**4.4B**
Orion VS54 1,2781,2729251.375C+3.8017.717%D-19.182%D-12.6D-N/A76100.8h12.1C++68.2C+
C150 Dalton 1,6871,1919712.278B+7.1163.741%A**N/A11910U4960U91450900.1h5D7.9B++
Eridani SX5 1,2011,1901,3790.863C4.3121.76%D*17.899%C6.4D*N/A22187.1h12.7C58.2C--
V10 1,1621,1623434.176S29.0066.165%M*93.804%A++37.5C+N/A19131h1.4A2.1A
Pulsar C 1,0671,0578571.233C+3.9421.341%D20.624%D6.6D--N/A33161.3h12.2C+57.2C
M20 Basilisk 1,5671,0311307.931A*2.7635.522%C-4.365%D15C--7.8C+21468.6h70B+196.9B+
M60-G Bulldog 955832988.49B*3.3239.57%B1.202%D--19.7D2.9D-12542.3h5.6B++14.1B++
M20 Basilisk 1,115736937.914A*2.7434.548%D5.435%C+15.5D8C26047.4h61.4B*177.7B++
C-4 1,1446743691.827C*3.3525%C+N/A31.3D*21.9C--61921.5h1.6C6.4C+
AP30 Shredder 9566691305.146C0.0322.384%F1.644%C6690U2870U74611500.1h51B**227.8C**
M12 Kobalt 7026476107.833S102.6616.202%D17.311%C+50.9C--4.3B+14412.7h25.4D--156.8C-
MANA Anti-Vehicle Turret 1,0485952912.045C3.1350.199%D3.361%C++5950A++4530U34902250.1h8.3D16.5F
M60-G Bulldog 663556866.465C+1.2938.888%C+1.619%D15.4D*3D-11036.1h5.6B+14.5B+
H-V45 4564554251.071C+4.1020.912%D-15.165%D-8.2D*N/A5255.6h12.7C++60.8C+
MANA Anti-Personnel Turret 4544461742.563N/A2.6118.019%UN/A4460U80U15866100.1h26.6T*147.8T*
Force-Blade 42342017,7950.024C+5.1545.419%B**N/A0.1DN/A12953.6h2.8C+6.1B+
Ursa 4023973461.147C4.0316.712%D*19.396%D11.5D--N/A5834.5h12.7D75.9D-
NS-7 PDW 3493442361.458B+3.7121.639%D14.826%C--8.4D--N/A4440.8h15C+69.3C+
Aspis Anti-Aircraft Phalanx Turret 706329664.985B+0.1926.408%C+N/A6.9D-7.9D19948h139.1B526.6C**
Spear Anti-Vehicle Phalanx Tower 505316839.5B*34.3346.583%C6.013%B*12.2D--7.3D--8725.8h8.4C*18.1C*
Serpent VE92 2972943100.948C4.2220.298%D--15.646%D-4D--N/A2973h14.1C69.6C-
NS-357 Underboss 2862834790.591C-4.5837.079%C+25.088%C**3.3D*N/A1986.8h4.2C+11.3C++
NS-44 Commissioner 2662645690.464C-4.7139.322%C**23.106%C+1.5D*N/A8179.1h4.6D11.6C+
Deimos VA29 2562562041.255C+3.9257.767%C-10.938%D--10.5D*N/A5724.4h2.4C+4.2C+
NS Decimator 3142313120.74C4.4351.222%D*1.732%C14.3D*5.1D*20316.2h4.7C+9.2C-
NS-11A 2162152220.968C4.2019.916%D--13.023%D*10.8D--N/A5920h15C-75.5D
M12 Kobalt 180173443.25B+38.0815.141%D11.561%D**24.7D*1D--917h28.3F-187.2D*
Artemis VX26 162161602.683B*2.4920.843%D**19.876%C--6.9D*N/A2723.2h13C--62.4D--
Nemesis VSH9 2921381820.758C+4.4162.854%C+N/A4.7D5.2D23229.5h13F-20.7F
Aphelion VEX-4H 218122264.692C+0.4842.695%C-1.639%D--35.9C28.2C+4833.4h49.2B+115.1C**
Ghost 115115619.167S13.9960.883%M++92.174%A*31.9DN/A2003.6h1.7B*2.8B**
Proton II PPA-H 110105128.75C3.5837.423%C+N/A52.5D-2.5D*2812h11.5C-30.7C+
M40 Fury-H 106101714.429C+9.2640.422%C+N/A63.1D3.1D--4411.6h5.3B++13.1B*
M60-A Bulldog 11997244.042C1.1332.653%DN/A17.3D-3.9D-4305.6h6.3C--19.2C
M60-A Bulldog 11091118.273C3.1042.868%C-N/A19.8D4.1C+1314.6h6.3C14.6C
A30 Walker 185881580.557D--4.6218.36%D*N/A880U970U18177000.1h206.7D*1126D*
VA39 Spectre 8685791.076C4.1036.06%B+44.706%B++8.9D-N/A1019.6h7.9D--21.9C+
Lumine Edge 74732230.327A++4.8537.05%B*6.849%D**0.6C-N/A2132.3h1.4C++3.8B+
Plasma Grenade 7169169N/A63.8339.597%D-N/A345D-10C+30830.2h4.6D--11.5D--
NS Annihilator 152691190.58C+4.5976.997%D-N/A4D**4.8D**15917.3h16.2D**21D**
Aphelion VEX-4 12063125.25C+0.0827.503%D--3.175%C15.8D--14.3C-1874h67.8C246.5D-
Xiphos Anti-Personnel Phalanx Tower 6662162C+56.8323.142%D1.613%C++44.3D2.9D*1651.4h17.3C++74.6C++
NS-7G PDW 6059910.648C4.5220.83%D-8.475%D**1.5D*N/A539.2h18.9D*90.6D
G30 Walker 10256115.091C0.0838.839%B+3.571%C+9D**7.4F2076.2h182.4C469.5C++
Auraxium Force-Blade 52523,0320.017C--5.1618.333%D-5.769%C+0DN/A01584h3.4F-18.5D-
M40 Fury 6652143.714C-1.4626.219%D*N/A10.6D**2.9D**1184.9h12.3C*46.9C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon352,2806.1h
Anti-Vehicle MANA Turret258494.5h
Nano-Armor Kit8211,669,881290.3h
AE Nano-Armor Kit164202,57172.7h
Turret AI Module01480.8h
Skywall Shield Emitter01120.8h
Structure Shield Module01601h
Repair Module01380.7h
Lasher X2 AE0530h
Nanite Revive Grenade03920.1h
Medical Applicator583164,74230.9h
Blast Wall0550.6h
Cortium Silo0590.5h
Spitfire Auto-Turret34570.8h
Motion Spotter5018,83617.8h
Hoplon Anti-Aircraft Phalanx Tower0870.8h
Rampart Wall02083h
Xiphos Anti-Personnel Tower0790.7h
Welding Device06380h
Deconstruction Tool07,8541.6h
Spear Anti-Vehicle Tower01190.9h
Recon Detection Device28530,40376.8h
Ammunition Package242,1102.3h
Medical Kit411,1331.7h
Anti-Infantry MANA Turret302442.9h
Nano-Repair Grenade02380.1h
Elysium Spawn Tube0500.5h
Vehicle Gate0560.7h

Check the help document for the dictionary if you want to learn more about words used here.


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