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AtzeB[H2ge] AtzeB
VS BR 194

KDR: 5.04

Score: 100.7m

Last Seen: Jun 23rd, 2019 6:17 AM
- OFFLINE - 92.2 hour(s)

Battle Rank 120 (194 total) - Vanu Sovereignty on Miller - Outfit Leader of Harasser 2 gether[H2ge] Harasser 2 gether
VS outfit on Miller

Members: 2
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 C75 Viper Sirius SX12 E540 Halberd-H Proximity Mine Spear Anti-Vehicle Phalanx Turret Saron HRB-H XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,194,254 MLG Score: 1754
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.791%22.486%49015119815,7121.477253.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.542%0.131C++0.256C*-3.384T*HEAD ++ (~11.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.27C*11.90.169C++42.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.789%1.254%6322121112,042185125306.50216476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.192%-1.285D**-0.85D---0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.4-1.053D*22.1-0.756D-57.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.123%1.553%171016119720,0301481931613.5246215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.879%0.014C+-0.723D-0.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.611B+16.80.576B+29.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.141%89.78%17105120859,11212866045.9301

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.386%3.931M**1.476A+3.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.752B++1.50.529B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.782%13.851%1710212111,545100741.53274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.941%-0.477D-0.142C0.935

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.124C+4.10.15C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser 2 gether[H2ge] Harasser 2 gether
VS outfit on Miller

Members: 2
100.7m320.7%314 (18.8k)254 (15.2k)5.03695127,59125,3315.85607194 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1213915819.057%45.954%87615:3821

34% Engineer55% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 12:45 PMJun 15th, 2018 5:01 PMJun 25th, 2019 3:26 AM (2d) (PST)Jun 23rd, 2019 2:58 AM (4d) (PST)Jun 23rd, 2019 2:17 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
407393680.3220.0640.1481.1700.0431754

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,4122,33722,075194970315,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6607h/275.3d 20,749 58,633 42,720 463.7k 10,314 16,121 17,006 161.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,266
Deaths:920
KDR:1.376
Accuracy:17.818% D
HSR:19.194% D-
Ursa
D
Kills:397
Deaths:346
KDR:1.147
Accuracy:16.749% D--
HSR:19.396% D
Kills:1,663
Deaths (as Heavy Assault):1,266
Deaths (to Heavy Assaults):6,045
KDR:1.31359
Kill Difference:397
Playtime:288.346 hours
Usage:4%
Score:3.600m
Score/min:208
Accuracy (listed only):17.284%
HSR (listed only):19.295%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,468
Deaths:1,589
KDR:0.924
Accuracy:21.131% D
HSR:17.507% D
Pandora VX25
C
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% D
HSR:14.242% C
Pulsar C
C-
Kills:1,042
Deaths:853
KDR:1.222
Accuracy:21.431% D
HSR:20.537% C-
Serpent VE92
D
Kills:292
Deaths:309
KDR:0.945
Accuracy:20.262% D
HSR:15.753% D
Deimos VA29
C
Kills:232
Deaths:201
KDR:1.154
Accuracy:57.011% C
HSR:11.638% D-
Kills:4,347
Deaths (as Engineer):3,874
Deaths (to Engineers):7,029
KDR:1.1221
Kill Difference:473
Playtime:2,245.935 hours
Usage:34%
Score:43.619m
Score/min:324
Accuracy (listed only):30.877%
HSR (listed only):15.936%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M**
Kills:55,548
Deaths:2,062
KDR:26.939
Accuracy:62.691% M**
HSR:90.396% A+
Sirius SX12
C
Kills:7,011
Deaths:4,678
KDR:1.499
Accuracy:22.590% C
HSR:15.305% C-
XM98
A
Kills:2,202
Deaths:852
KDR:2.585
Accuracy:46.219% A
HSR:73.751% C+
NS-44L Blackhand
M*
Kills:1,271
Deaths:82
KDR:15.500
Accuracy:67.343% M+
HSR:86.153% M*
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C
V10
M**
Kills:1,162
Deaths:34
KDR:34.177
Accuracy:66.165% M**
HSR:93.804% A++
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
NS-357 Underboss
B+
Kills:283
Deaths:479
KDR:0.591
Accuracy:37.079% C++
HSR:25.088% B+
NS-44 Commissioner
B
Kills:258
Deaths:559
KDR:0.462
Accuracy:39.045% B
HSR:22.868% C++
Artemis VX26
C-
Kills:161
Deaths:60
KDR:2.683
Accuracy:20.843% D**
HSR:19.876% C-
Ghost
M*
Kills:115
Deaths:6
KDR:19.167
Accuracy:60.883% M*
HSR:92.174% A*
VA39 Spectre
B+
Kills:85
Deaths:79
KDR:1.076
Accuracy:36.060% B+
HSR:44.706% B+
NS-7G PDW
D
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D
HSR:8.475% D*
Kills:69,689
Deaths (as Infiltrator):10,597
Deaths (to Infiltrators):3,586
KDR:6.5763
Kill Difference:59,092
Playtime:3,635.158 hours
Usage:55%
Score:46.540m
Score/min:213
Accuracy (listed only):40.242%
HSR (listed only):46.563%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:7,011
Deaths:4,678
KDR:1.499
Accuracy:22.590% C
HSR:15.305% C-
VX6-7
D
Kills:1,468
Deaths:1,589
KDR:0.924
Accuracy:21.131% D
HSR:17.507% D
Pandora VX25
C
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% D
HSR:14.242% C
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C
Pulsar C
C-
Kills:1,042
Deaths:853
KDR:1.222
Accuracy:21.431% D
HSR:20.537% C-
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
Serpent VE92
D
Kills:292
Deaths:309
KDR:0.945
Accuracy:20.262% D
HSR:15.753% D
Deimos VA29
C
Kills:232
Deaths:201
KDR:1.154
Accuracy:57.011% C
HSR:11.638% D-
NS-7G PDW
D
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D
HSR:8.475% D*
Kills:12,951
Deaths (as Light Assault):10,258
Deaths (to Light Assaults):4,242
KDR:1.26253
Kill Difference:2,693
Playtime:233.571 hours
Usage:4%
Score:3.009m
Score/min:215
Accuracy (listed only):26.801%
HSR (listed only):15.131%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:7,011
Deaths:4,678
KDR:1.499
Accuracy:22.590% C
HSR:15.305% C-
Pandora VX25
C
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% D
HSR:14.242% C
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C
H-V45
D
Kills:455
Deaths:425
KDR:1.071
Accuracy:20.912% D
HSR:15.165% D-
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
Deimos VA29
C
Kills:232
Deaths:201
KDR:1.154
Accuracy:57.011% C
HSR:11.638% D-
NS-11A
D-
Kills:215
Deaths:222
KDR:0.968
Accuracy:19.916% D-
HSR:13.023% D*
NS-7G PDW
D
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D
HSR:8.475% D*
Kills:10,819
Deaths (as Combat Medic):8,154
Deaths (to Combat Medics):2,539
KDR:1.32683
Kill Difference:2,665
Playtime:194.379 hours
Usage:3%
Score:3.931m
Score/min:337
Accuracy (listed only):27.401%
HSR (listed only):13.822%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,343
V. Kills:105 N/A
Deaths:137
KDR:9.803
Accuracy:50.689% B**
KPH:59.900 B+
VKPH:4.700 D
C150 Dalton
U
Kills:1,191
V. Kills:496 240%
Deaths:97
KDR:12.278
Accuracy:63.741% M
KPH:4,287,600 U
VKPH:1,785,600 U
AP30 Shredder
U
Kills:669
V. Kills:287 232%
Deaths:130
KDR:5.146
Accuracy:22.384% F
KPH:2,408,400 U
VKPH:1,033,200 U
Kills:3,203 (0 + 3,203)
Deaths:364
KDR:8.799
VKDR:2.440
Vehicle Kills:888
Kill Difference:2,839
Playtime:22.431 hours
Usage:0%
Score:1.939m
Score/min:1,441
Piloting Accuracy:N/A%
Gunner Accuracy:22.384%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:10,425
V. Kills:1,131 N/A
Deaths:514
KDR:20.282
Accuracy:32.776% D
KPH:55.800 A+
VKPH:6.100 C-
Skyguard
C+
Kills:1,617
V. Kills:1,394 116%
Deaths:234
KDR:6.910
Accuracy:26.577% C-
KPH:11.200 C-
VKPH:9.600 C+
Kills:12,042 (12,042 + 0)
Deaths:748
KDR:16.099
VKDR:3.376
Vehicle Kills:2,525
Kill Difference:11,294
Playtime:331.550 hours
Usage:5%
Score:4.949m
Score/min:249
Driving Accuracy:26.577%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,900
V. Kills:1,248 152%
Deaths:347
KDR:5.476
Accuracy:41.348% C
KPH:20.400 C-
VKPH:13.400 C
E540 Halberd
C++
Kills:1,831
V. Kills:1,008 181%
Deaths:169
KDR:10.834
Accuracy:51.029% B+
KPH:31.200 C+
VKPH:17.200 C++
Aphelion VEX-4
C-
Kills:63
V. Kills:57 109%
Deaths:12
KDR:5.250
Accuracy:27.503% D--
KPH:15.600 D--
VKPH:14.200 C-
Kills:3,794 (0 + 3,794)
Deaths:528
KDR:7.186
VKDR:4.381
Vehicle Kills:2,313
Kill Difference:3,266
Playtime:155.944 hours
Usage:2%
Score:2.056m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:27.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:6,480
V. Kills:2,971 218%
Deaths:576
KDR:11.250
Accuracy:57.611% C+
KPH:41.400 C+
VKPH:19 C
Saron HRB-H
D
Kills:2,755
V. Kills:1,782 155%
Deaths:575
KDR:4.791
Accuracy:49.383% D
KPH:26.800 D
VKPH:17.300 D
Aphelion VEX-4H
C++
Kills:122
V. Kills:96 126%
Deaths:26
KDR:4.692
Accuracy:42.695% C
KPH:35.500 C
VKPH:27.900 C++
M40 Fury-H
C+
Kills:101
V. Kills:5 N/A
Deaths:7
KDR:14.429
Accuracy:40.422% C+
KPH:64.400 D
VKPH:3.200 D-
Proton II PPA-H
C+
Kills:75
V. Kills:2 N/A
Deaths:11
KDR:6.818
Accuracy:36.075% C+
KPH:50.300 D-
VKPH:1.300 D**
G30 Walker
F
Kills:54
V. Kills:45 117%
Deaths:11
KDR:4.909
Accuracy:38.982% B++
KPH:8.700 F
VKPH:7.300 F
Kills:9,587 (0 + 9,587)
Deaths:1,206
KDR:7.949
VKDR:4.064
Vehicle Kills:4,901
Kill Difference:8,381
Playtime:272.061 hours
Usage:4%
Score:4.099m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:38.982%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:1,031
V. Kills:536 192%
Deaths:130
KDR:7.931
Accuracy:35.552% C-
KPH:15 C--
VKPH:7.800 C+
M60-G Bulldog
B+
Kills:832
V. Kills:123 N/A
Deaths:98
KDR:8.490
Accuracy:39.570% B+
KPH:19.600 D
VKPH:2.900 D-
M20 Basilisk
C
Kills:736
V. Kills:379 194%
Deaths:93
KDR:7.914
Accuracy:34.564% C--
KPH:15.500 C--
VKPH:8 C
M60-G Bulldog
D-
Kills:556
V. Kills:107 N/A
Deaths:86
KDR:6.465
Accuracy:38.888% C++
KPH:15.400 D*
VKPH:3 D-
M12 Kobalt
B++
Kills:340
V. Kills:34 N/A
Deaths:6
KDR:56.667
Accuracy:14.982% D
KPH:47.800 C--
VKPH:4.800 B++
M12 Kobalt
D--
Kills:136
V. Kills:6 N/A
Deaths:4
KDR:34
Accuracy:14.649% D
KPH:21.300 D*
VKPH:0.900 D--
M40 Fury
D*
Kills:52
V. Kills:14 347%
Deaths:14
KDR:3.714
Accuracy:26.219% D*
KPH:10.500 D**
VKPH:2.800 D*
Kills:3,683 (0 + 3,683)
Deaths:431
KDR:8.545
VKDR:2.782
Vehicle Kills:1,199
Kill Difference:3,252
Playtime:212.883 hours
Usage:3%
Score:2.299m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:26.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 55,60355,5482,06226.939S21.9062.691%M**90.396%A+37.9B+N/A1371464.6h1.5A2.3A
C75 Viper 11,55610,42551420.282M**15.2532.776%D1.276%C+55.8A+6.1C-271186.7h5.9A+17.9B**
Sirius SX12 7,0517,0114,6781.499B+3.5422.59%C15.305%C-10.8D-N/A47647.3h13.1B+57.8C*
E540 Halberd-H 9,4516,48057611.25C**6.2157.611%C+N/A41.4C+19C233156.5h5.3B+9.2B+
Proximity Mine 5,8985,8977318.067A3.0336.06%DN/A102C-N/A38857.8h1.5B**4.3C**
Spear Anti-Vehicle Phalanx Turret 4,5673,09717617.597A++12.5642.575%C+4.456%C*26.5D12.6D-220116.9h7B+16.6B+
Saron HRB-H 4,5372,7555754.791C+0.2549.383%DN/A26.8D17.3D270102.9h20B++40.5B+
XM98 2,2062,2028522.585C**2.4546.219%A73.751%C+15.7DN/A43140.3h2.3B+5.1B++
Saron HRB 3,1481,9003475.476C++0.4441.348%CN/A20.4C-13.4C21693.2h20.7C**50.1C*
E540 Halberd 2,8391,83116910.834C*5.8051.029%B+1.912%C31.2C+17.2C++22858.7h5.9C+11.6C**
Skyguard 3,0111,6172346.91A++1.8726.577%C-1.113%D11.2C-9.6C+221144.9h126.4C+475.7C+
Tank Mine 2,7291,6111998.095M+3.0624.011%DN/A100.1C+69.4C*136616.1h1.5B++6.4C+
VX6-7 1,4881,4681,5890.924C4.1121.131%D17.507%D4.3D*N/A22339.2h13C+61.8C+
L105 Zephyr 1,4481,3431379.803C++4.7750.689%B**N/A60B+4.7D20922.4h5.5B+10.8B*
Hunter QCX 1,3391,3292225.986S0.9571.324%A++77.728%M*7.2DN/A18184.8h1.9B+2.7B+
Pandora VX25 1,3171,3139221.424B3.6134.55%D14.242%C10.4D--N/A56126.1h4.4C++12.8C+
NS-44L Blackhand 1,2741,2718215.5U10.4667.343%M+86.153%M*10.4D-N/A24122h3B**4.4B**
Orion VS54 1,2721,2669201.376C+3.6617.818%D19.194%D-12.7D-N/A7699.4h12B67.6C+
C150 Dalton 1,6871,1919712.278B*7.2463.741%MN/A11910U4960U91355800.1h5C7.9B*
Eridani SX5 1,2011,1901,3790.863C4.1721.76%D-17.899%C6.4D*N/A22187.1h12.7C+58.2C
V10 1,1621,1623434.176U29.1466.165%M**93.804%A++37.5C++N/A19131h1.4A2.1A+
Pulsar C 1,0511,0428531.222C+3.8121.431%D20.537%C-6.6D--N/A33158.9h12.2C+57C+
M20 Basilisk 1,5671,0311307.931A**2.8935.552%C-4.365%D15C--7.8C+21468.6h69.9B+196.6B+
M60-G Bulldog 955832988.49A++3.4539.57%B+1.202%D*19.7D2.9D-12542.3h5.6B*14.1B*
M20 Basilisk 1,115736937.914M2.8834.564%C--5.435%C+15.5C--8C26047.4h61.4B**177.6B*
AP30 Shredder 9566691305.146C+0.1122.384%F1.644%C6690U2870U74508200.1h51A227.8B+
C-4 1,1366683661.825C**3.2124.854%C+N/A31.7D*22.2C--62721.1h1.6C+6.4C+
MANA Anti-Vehicle Turret 1,0485952912.045C-2.9950.199%D3.361%C+5950M++4530M**34845350.1h8.3C++16.5C+
M60-G Bulldog 663556866.465B1.4338.888%C++1.619%D-15.4D*3D-10936.1h5.6B+14.5B+
H-V45 4564554251.071C+3.9720.912%D15.165%D-8.2D--N/A5255.6h12.7C**60.8C+
MANA Anti-Personnel Turret 4544461742.563N/A2.4718.019%UN/A4460U80U15809500.1h26.6T*147.8T*
Force-Blade 42342017,7950.024C+5.0145.419%AN/A0.1DN/A12953.6h2.8C+6.1B
Ursa 4023973461.147C+3.8916.749%D--19.396%D11.6D--N/A5934.3h12.7C75.6C--
NS-7 PDW 3493442361.458B++3.5821.639%D14.826%C--8.4D-N/A4440.8h15C++69.3C+
M12 Kobalt 374340656.667S51.6314.982%D17.941%C+47.9C--4.8B++1497.1h25.1D-167.4C-
Aspis Anti-Aircraft Phalanx Turret 702327664.955B+0.0826.353%C++N/A6.8D7.8D19947.9h139.2B+528.1B+
Spear Anti-Vehicle Phalanx Tower 493308838.5A33.4646.708%C6.169%B*12.1D*7.3D*8725.5h8.4B+17.9B
Serpent VE92 2952923090.945C+4.0920.262%D15.753%D4D*N/A2973h14.2C+70C
NS-357 Underboss 2862834790.591C4.4537.079%C++25.088%B+3.3D*N/A1986.8h4.2C++11.3C**
NS-44 Commissioner 2602585590.462C-4.5739.045%B22.868%C++1.5D*N/A8173.2h4.6C--11.7C++
Deimos VA29 2322322011.154C+3.8857.011%C11.638%D-10.3D*N/A5822.6h2.4C++4.2C+
NS Decimator 3132303110.74C4.3051.411%D*1.739%C14.4D*5.2D*20316h4.7C++9.1C
NS-11A 2162152220.968C+4.0719.916%D-13.023%D*10.8D--N/A5820h15C75.5C-
Artemis VX26 162161602.683B**2.3520.843%D**19.876%C-6.9D*N/A2723.2h13C62.4D
Nemesis VSH9 2921381820.758C++4.2862.854%C+N/A4.7D5.2C23129.5h13F-20.7F
M12 Kobalt 142136434B*28.9614.649%D11.029%D**21.3D*N/A716.4h28.7F196D-
Aphelion VEX-4H 218122264.692C+0.3442.695%C1.639%D-35.9C28.2C++4693.4h49.2B+115.1B+
Ghost 115115619.167S14.1360.883%M*92.174%A*31.9CN/A1983.6h1.7B**2.8A
M40 Fury-H 106101714.429C**9.3940.422%C+N/A63.1D3.1D-4411.6h5.3B++13.1B*
M60-A Bulldog 11997244.042C0.9932.653%C--N/A17.3D-3.9D4305.6h6.3C19.2C
M60-A Bulldog 11091118.273C3.2442.868%CN/A19.8D4.1C+1314.6h6.3C+14.6C+
VA39 Spectre 8685791.076C+3.9636.06%B+44.706%B+8.9D-N/A1009.6h7.9D-21.9C+
A30 Walker 177831580.525D4.5118.472%D--N/A830U940U17983900.1h211.8D-1146.6D--
Proton II PPA-H 7775116.818C1.7836.075%C+1.333%C50D-1.3D**3131.5h12C33.2C+
Lumine Edge 74732230.327B*4.7137.05%B*6.849%D**0.6C--N/A2132.3h1.4C++3.8B+
Frag Grenade 7169169N/A63.9639.175%D-N/A345D10B31220.2h4.4C-11.2C--
Aphelion VEX-4 12063125.25B0.2127.503%D--3.175%C15.8D-14.3C-1844h67.8C246.5D
Xiphos Anti-Personnel Phalanx Tower 6662162C+56.9623.142%D1.613%C++44.3D2.9D*1651.4h17.3C*74.6C++
NS-7G PDW 6059910.648C4.3920.83%D8.475%D*1.5D*N/A539.2h18.9D90.6C
NS Annihilator 131571160.491C4.5577.072%D--N/A3.7D**4.7D**16715.6h18.1F-23.5F--
G30 Walker 9954114.909C0.1338.982%B++3.704%C+8.7F7.3F2066.2h185.8C476.6C++
M40 Fury 6652143.714C-1.3226.219%D*N/A10.6D**2.9D*1174.9h12.3B+46.9C+
Auraxium Force-Blade 52522,8620.018C-5.0218.487%D-5.769%C0C+N/A01491.8h3.4F-18.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret258494.5h
Spawn Beacon342,1486h
Nano-Armor Kit8011,643,703286.4h
AE Nano-Armor Kit102170,91265.5h
Skywall Shield Emitter01090.8h
Turret AI Module01440.8h
Structure Shield Module01570.9h
Repair Module01350.7h
Lasher X2 AE0530h
Nanite Revive Grenade03920.1h
Medical Applicator583164,74230.9h
Blast Wall0550.6h
Cortium Silo0580.5h
Spitfire Auto-Turret33450.6h
Motion Spotter5018,65617.7h
Hoplon Anti-Aircraft Phalanx Tower0850.7h
Xiphos Anti-Personnel Tower0780.7h
Rampart Wall02083h
Welding Device02920h
Spear Anti-Vehicle Tower01170.9h
Deconstruction Tool07,8541.6h
Ammunition Package242,0262.3h
Medical Kit411,1321.7h
Anti-Infantry MANA Turret302442.9h
Nano-Repair Grenade01520h
Recon Detection Device28529,83775.9h
Vehicle Gate0560.7h

Check the help document for the dictionary if you want to learn more about words used here.


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