Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 4 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (112 days). The data shown below may not be accurate.

AtzeB[H2ge] AtzeB
VS BR 196

KDR: 5.26

Score: 103.8m

Last Seen: Jun 6th, 2020 11:08 PM
- OFFLINE - 160.3 hour(s)

Battle Rank 120 (196 total) - Vanu Sovereignty on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 C75 Viper E540 Halberd-H Sirius SX12 Proximity Mine Spear Anti-Vehicle Phalanx Turret Saron HRB-H XM98
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AtzeB



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,250,549 MLG Score: 1799
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.757%22.586%49115133415,8421.479733.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.543%0.097C+0.222C++-3.303T*HEAD ++ (~11.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.263C*11.90.168C++42.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.759%1.247%6172134712,110190625646.35362472%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.199%-1.287D**-0.81D--0.688

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-1.079D*22.2-0.78D-57.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.548%1.688%191716133323,34515151042315.4092224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.79%-0.062C+-0.685D0.743

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.40.639B+15.40.616B+28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.018%89.848%19175134462,60613086447.8274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.367%3.927M**1.466A+3.469

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.752B++1.50.529B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.962%13.677%1917213471,572101441.54877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.224%-0.48D-0.222C1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.129C++4.10.154C++7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
103.8m318.6%312 (18.7k)252 (15.1k)5.26159134,94425,6476.11962196 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349998019.034%45.901%87416:0821

34% Engineer55% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 12:45 PMJun 15th, 2018 5:01 PMJun 6th, 2020 6:49 PM (112d) (PST)Jun 6th, 2020 7:36 PM (112d) (PST)Jun 6th, 2020 7:08 PM (112d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
418383800.3280.0620.1511.1870.0441799

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0962,26422,832204971315,137

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6854.4h/285.6d 22,006 61,941 45,779 488.1k 10,503 16,597 18,221 172m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:1,277
Deaths:929
KDR:1.375
Accuracy:17.718% D*
HSR:19.107% D*
Ursa
D-
Kills:397
Deaths:346
KDR:1.147
Accuracy:16.704% F
HSR:19.396% D-
Kills:1,674
Deaths (as Heavy Assault):1,275
Deaths (to Heavy Assaults):6,078
KDR:1.31294
Kill Difference:399
Playtime:295.203 hours
Usage:4%
Score:3.623m
Score/min:205
Accuracy (listed only):17.211%
HSR (listed only):19.251%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:1,495
Deaths:1,614
KDR:0.926
Accuracy:21.094% D*
HSR:17.525% D-
Pandora VX25
C--
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% D--
HSR:14.242% C--
Pulsar C
D-
Kills:1,079
Deaths:868
KDR:1.243
Accuracy:21.253% D*
HSR:20.575% D-
Serpent VE92
D--
Kills:294
Deaths:310
KDR:0.948
Accuracy:20.298% D*
HSR:15.646% D--
Deimos VA29
D
Kills:259
Deaths:205
KDR:1.263
Accuracy:57.813% D
HSR:10.811% D*
Kills:4,440
Deaths (as Engineer):3,919
Deaths (to Engineers):7,152
KDR:1.13294
Kill Difference:521
Playtime:2,357.588 hours
Usage:34%
Score:45.409m
Score/min:321
Accuracy (listed only):31.002%
HSR (listed only):15.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M**
Kills:59,042
Deaths:2,098
KDR:28.142
Accuracy:62.451% M**
HSR:90.431% A++
Sirius SX12
D
Kills:7,030
Deaths:4,680
KDR:1.502
Accuracy:22.582% D-
HSR:15.320% D
XM98
B*
Kills:2,202
Deaths:852
KDR:2.585
Accuracy:46.219% B*
HSR:73.751% C
NS-44L Blackhand
M*
Kills:1,299
Deaths:87
KDR:14.931
Accuracy:67.284% M+
HSR:86.220% M*
Eridani SX5
D
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% F
HSR:17.899% D
V10
M**
Kills:1,162
Deaths:34
KDR:34.177
Accuracy:66.165% M**
HSR:93.804% A++
NS-7 PDW
D
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D*
HSR:14.826% D
NS-357 Underboss
C+
Kills:283
Deaths:479
KDR:0.591
Accuracy:37.079% C-
HSR:25.088% C+
NS-44 Commissioner
C+
Kills:264
Deaths:577
KDR:0.458
Accuracy:39.081% C+
HSR:23.106% C
Artemis VX26
D
Kills:161
Deaths:60
KDR:2.683
Accuracy:20.843% F-
HSR:19.876% D
Ghost
M+
Kills:115
Deaths:6
KDR:19.167
Accuracy:60.883% M+
HSR:92.174% A*
VA39 Spectre
B+
Kills:85
Deaths:79
KDR:1.076
Accuracy:36.060% C++
HSR:44.706% B+
NS-7G PDW
D*
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D*
HSR:8.475% D**
Kills:73,236
Deaths (as Infiltrator):10,658
Deaths (to Infiltrators):3,629
KDR:6.87146
Kill Difference:62,578
Playtime:3,757.400 hours
Usage:55%
Score:47.756m
Score/min:212
Accuracy (listed only):40.221%
HSR (listed only):46.590%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D
Kills:7,030
Deaths:4,680
KDR:1.502
Accuracy:22.582% D-
HSR:15.320% D
VX6-7
D-
Kills:1,495
Deaths:1,614
KDR:0.926
Accuracy:21.094% D*
HSR:17.525% D-
Pandora VX25
C--
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% D--
HSR:14.242% C--
Eridani SX5
D
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% F
HSR:17.899% D
Pulsar C
D-
Kills:1,079
Deaths:868
KDR:1.243
Accuracy:21.253% D*
HSR:20.575% D-
NS-7 PDW
D
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D*
HSR:14.826% D
Serpent VE92
D--
Kills:294
Deaths:310
KDR:0.948
Accuracy:20.298% D*
HSR:15.646% D--
Deimos VA29
D
Kills:259
Deaths:205
KDR:1.263
Accuracy:57.813% D
HSR:10.811% D*
NS-7G PDW
D*
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D*
HSR:8.475% D**
Kills:13,063
Deaths (as Light Assault):10,305
Deaths (to Light Assaults):4,276
KDR:1.26764
Kill Difference:2,758
Playtime:239.263 hours
Usage:3%
Score:3.035m
Score/min:211
Accuracy (listed only):26.869%
HSR (listed only):15.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:7,030
Deaths:4,680
KDR:1.502
Accuracy:22.582% D-
HSR:15.320% D
Pandora VX25
C--
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% D--
HSR:14.242% C--
Eridani SX5
D
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% F
HSR:17.899% D
H-V45
D*
Kills:455
Deaths:425
KDR:1.071
Accuracy:20.912% D*
HSR:15.165% D*
NS-7 PDW
D
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D*
HSR:14.826% D
Deimos VA29
D
Kills:259
Deaths:205
KDR:1.263
Accuracy:57.813% D
HSR:10.811% D*
NS-11A
D**
Kills:215
Deaths:222
KDR:0.968
Accuracy:19.916% D**
HSR:13.023% D**
NS-7G PDW
D*
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% D*
HSR:8.475% D**
Kills:10,865
Deaths (as Combat Medic):8,160
Deaths (to Combat Medics):2,549
KDR:1.3315
Kill Difference:2,705
Playtime:194.382 hours
Usage:3%
Score:3.931m
Score/min:337
Accuracy (listed only):27.500%
HSR (listed only):13.720%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:1,491
V. Kills:149 N/A
Deaths:137
KDR:10.883
Accuracy:51.319% B++
KPH:60.800 C*
VKPH:6.100 D
C150 Dalton
U
Kills:1,191
V. Kills:496 240%
Deaths:97
KDR:12.278
Accuracy:63.741% M+
KPH:4,287,600 U
VKPH:1,785,600 U
AP30 Shredder
U
Kills:669
V. Kills:287 232%
Deaths:130
KDR:5.146
Accuracy:22.384% F--
KPH:2,408,400 U
VKPH:1,033,200 U
Kills:3,351 (0 + 3,351)
Deaths:364
KDR:9.206
VKDR:2.560
Vehicle Kills:932
Kill Difference:2,987
Playtime:24.511 hours
Usage:0%
Score:1.979m
Score/min:1,345
Piloting Accuracy:N/A%
Gunner Accuracy:22.384%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:10,425
V. Kills:1,131 N/A
Deaths:514
KDR:20.282
Accuracy:32.776% D--
KPH:55.800 B+
VKPH:6.100 C-
Skyguard
C
Kills:1,685
V. Kills:1,428 118%
Deaths:235
KDR:7.170
Accuracy:26.557% D
KPH:11.400 D
VKPH:9.700 C
Kills:12,110 (12,110 + 0)
Deaths:749
KDR:16.168
VKDR:3.417
Vehicle Kills:2,559
Kill Difference:11,361
Playtime:333.888 hours
Usage:5%
Score:4.982m
Score/min:249
Driving Accuracy:26.557%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,900
V. Kills:1,248 152%
Deaths:347
KDR:5.476
Accuracy:41.348% D
KPH:20.400 D
VKPH:13.400 C
E540 Halberd
C+
Kills:1,844
V. Kills:1,014 182%
Deaths:169
KDR:10.911
Accuracy:51.035% C+
KPH:31.300 C--
VKPH:17.200 C+
Aphelion VEX-4
D
Kills:63
V. Kills:57 109%
Deaths:12
KDR:5.250
Accuracy:27.503% D*
KPH:15.600 D*
VKPH:14.200 D
Kills:3,807 (0 + 3,807)
Deaths:528
KDR:7.210
VKDR:4.392
Vehicle Kills:2,319
Kill Difference:3,279
Playtime:156.227 hours
Usage:2%
Score:2.072m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:27.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:9,182
V. Kills:3,999 230%
Deaths:604
KDR:15.202
Accuracy:57.962% C
KPH:44.900 C-
VKPH:19.600 D
Saron HRB-H
D-
Kills:2,755
V. Kills:1,782 155%
Deaths:575
KDR:4.791
Accuracy:49.383% D--
KPH:26.800 D-
VKPH:17.300 D-
Aphelion VEX-4H
C+
Kills:122
V. Kills:96 126%
Deaths:26
KDR:4.692
Accuracy:42.695% D
KPH:35.500 D
VKPH:27.900 C+
Proton II PPA-H
C
Kills:109
V. Kills:5 N/A
Deaths:12
KDR:9.083
Accuracy:37.671% C
KPH:51.600 D*
VKPH:2.400 D*
M40 Fury-H
D
Kills:101
V. Kills:5 N/A
Deaths:7
KDR:14.429
Accuracy:40.422% D
KPH:64.400 D
VKPH:3.200 D--
G30 Walker
B+
Kills:56
V. Kills:46 119%
Deaths:11
KDR:5.091
Accuracy:38.839% B+
KPH:9 F
VKPH:7.400 F-
Kills:12,325 (0 + 12,325)
Deaths:1,235
KDR:9.980
VKDR:4.804
Vehicle Kills:5,933
Kill Difference:11,090
Playtime:320.696 hours
Usage:5%
Score:4.763m
Score/min:248
Driving Accuracy:N/A%
Gunner Accuracy:38.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:1,031
V. Kills:536 192%
Deaths:130
KDR:7.931
Accuracy:35.522% D-
KPH:15 D
VKPH:7.800 C+
M60-G Bulldog
C+
Kills:832
V. Kills:123 N/A
Deaths:98
KDR:8.490
Accuracy:39.570% C+
KPH:19.600 D-
VKPH:2.900 D-
M20 Basilisk
C--
Kills:736
V. Kills:379 194%
Deaths:93
KDR:7.914
Accuracy:34.554% D-
KPH:15.500 D
VKPH:8 C--
M12 Kobalt
C++
Kills:719
V. Kills:55 N/A
Deaths:6
KDR:119.833
Accuracy:16.381% D-
KPH:52.900 D
VKPH:4 C++
M60-G Bulldog
D-
Kills:556
V. Kills:107 N/A
Deaths:86
KDR:6.465
Accuracy:38.888% C
KPH:15.400 D*
VKPH:3 D-
M12 Kobalt
D*
Kills:173
V. Kills:7 N/A
Deaths:4
KDR:43.250
Accuracy:15.172% D--
KPH:24.300 D**
VKPH:1 D*
M40 Fury
D**
Kills:52
V. Kills:14 347%
Deaths:14
KDR:3.714
Accuracy:26.219% D**
KPH:10.500 F
VKPH:2.800 D**
Kills:4,099 (0 + 4,099)
Deaths:431
KDR:9.510
VKDR:2.833
Vehicle Kills:1,221
Kill Difference:3,668
Playtime:220.174 hours
Usage:3%
Score:2.373m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:26.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 59,10159,0422,09828.142S22.8862.451%M**90.431%A++37.8C+N/A1341560.6h1.5B**2.3A+
C75 Viper 11,55610,42551420.282A*15.0232.776%D--1.276%C+55.8B+6.1C-271186.7h5.9B**17.9B
E540 Halberd-H 13,1819,18260415.202C+9.9457.962%CN/A44.9C-19.6D231204.5h5C**8.7C*
Sirius SX12 7,0707,0304,6801.502C++3.7622.582%D-15.32%D10.8D-N/A47649.8h13.1C+58C+
Proximity Mine 5,9225,9217318.1B**2.8435.56%D--N/A101.6DN/A38658.3h1.5B*4.3C+
Spear Anti-Vehicle Phalanx Turret 4,6113,13317617.801B**12.5442.704%D4.405%B26.6D--12.6D*221117.7h7.1B16.5C+
Saron HRB-H 4,5372,7555754.791C0.4749.383%D--N/A26.8D-17.3D-270102.9h20B+40.5C++
XM98 2,2062,2028522.585C2.6846.219%B*73.751%C15.7D--N/A43140.3h2.3C+5.1C**
Saron HRB 3,1481,9003475.476C0.2141.348%DN/A20.4D13.4C21793.2h20.7C++50.1C
E540 Halberd 2,8581,84416910.911C5.6551.035%C+1.898%C+31.3C--17.2C+23059h5.9C-11.6C
Skyguard 3,1131,6852357.17C*1.9126.557%D1.068%D11.4D9.7C220147.2h123.1C+463.5C-
Tank Mine 2,8171,6752018.333A**3.0724.981%D-N/A102.8C70.1C++136816.3h1.6B+6.3D
VX6-7 1,5151,4951,6140.926C-4.3421.094%D*17.525%D-4.2D*N/A21356.9h13.1C62D
L105 Zephyr 1,6401,49113710.883C++5.6251.319%B++N/A60.9C*6.1D21524.5h5.7B11.1B+
Hunter QCX 1,3601,3452435.535S0.2770.024%A+76.803%M**7.2D-N/A19187.5h1.9B+2.7B+
Pandora VX25 1,3171,3139221.424C+3.8434.55%D--14.242%C--10.4D*N/A56126.1h4.4C12.8D
NS-44L Blackhand 1,3021,2998714.931S9.6767.284%M+86.22%M*10.4D--N/A24125.1h2.9B*4.4B**
Orion VS54 1,2831,2779291.375C3.8917.718%D*19.107%D*12.4D--N/A75102.6h12.1C+68.2C+
C150 Dalton 1,6871,1919712.278B+7.0263.741%M+N/A11910U4960U91605300.1h5D*7.9B
Eridani SX5 1,2011,1901,3790.863D4.4021.76%F17.899%D6.4D*N/A22187.1h12.7D58.2D--
V10 1,1621,1623434.176U28.9166.165%M**93.804%A++37.5C--N/A19131h1.4A2.1A+
Pulsar C 1,0891,0798681.243C4.0221.253%D*20.575%D-6.6D--N/A33163.1h12.2C--57.5D
M20 Basilisk 1,5671,0311307.931A+2.6735.522%D-4.365%D15D7.8C+21468.6h70B+196.9C*
M60-G Bulldog 955832988.49B+3.2339.57%C+1.202%D--19.7D-2.9D-12542.3h5.6B++14.1B+
M20 Basilisk 1,115736937.914A++2.6534.554%D-5.435%C+15.5D8C--26047.4h61.4B**177.8B+
M12 Kobalt 7747196119.833S114.5716.381%D-17.663%C52.9D4C++14713.6h25.1D*153C-
C-4 1,1516793691.84C+3.4225.035%C-N/A31.6D*22D62121.5h1.6D-6.4C--
AP30 Shredder 9566691305.146C-0.1222.384%F--1.644%C6690U2870U74611500.1h51B**227.8C+
MANA Anti-Vehicle Turret 1,0485952912.045C--3.2250.199%F-3.361%M++5950S4530M**34914250.1h8.3C16.5D-
M60-G Bulldog 663556866.465C1.2038.888%C1.619%D15.4D*3D-11036.1h5.6B+14.5C**
H-V45 4564554251.071C4.1920.912%D*15.165%D*8.2D*N/A5255.6h12.7C60.8D
MANA Anti-Personnel Turret 4544461742.563N/A2.7018.019%UN/A4460U80U15888100.1h26.6T*147.8T*
Force-Blade 42342017,7950.024C+5.2445.419%B**N/A0.1DN/A12953.6h2.8C6.1B+
Ursa 4023973461.147D4.1116.704%F19.396%D-11.5D*N/A5834.5h12.7D--76D*
NS-7 PDW 3493442361.458C+3.8021.639%D*14.826%D8.4D*N/A4440.8h15C--69.3D
Aspis Anti-Aircraft Phalanx Turret 706329664.985C*0.2826.426%C-N/A6.8D--7.8D--19948.1h139.3C++527.3C+
Spear Anti-Vehicle Phalanx Tower 505316839.5B+34.2446.51%D6.013%B**12.2D*7.3D--8725.8h8.4C+18.1C+
Serpent VE92 2972943100.948C-4.3120.298%D*15.646%D--4D--N/A2973h14.1D69.6D-
NS-357 Underboss 2862834790.591C--4.6737.079%C-25.088%C+3.3D**N/A1986.8h4.2C-11.3C
NS-44 Commissioner 2662645770.458D4.8039.081%C+23.106%C1.4D*N/A8184.5h4.6D--11.7C
Deimos VA29 2592592051.263C4.0057.813%D10.811%D*10.4D*N/A5625h2.4C-4.2C
NS Decimator 3162323120.744D4.5251.193%D**1.724%C14.2F5.2D**20316.3h4.7C9.2D
NS-11A 2162152220.968C--4.2919.916%D**13.023%D**10.8D*N/A5920h15D--75.5D*
M12 Kobalt 180173443.25B++37.9915.172%D--11.561%F24.4D**1D*957.1h28.8F--189.8F
Artemis VX26 162161602.683B+2.5820.843%F-19.876%D6.9D*N/A2723.2h13D62.4D*
Nemesis VSH9 2921381820.758C4.5062.854%CN/A4.7D5.2C--23329.5h13F--20.7F--
Aphelion VEX-4H 218122264.692C0.5742.695%D1.639%D-35.9D28.2C+4893.4h49.2C+115.1C+
Ghost 115115619.167S13.9160.883%M+92.174%A*31.9D-N/A2023.6h1.7B+2.8B**
Proton II PPA-H 114109129.083C-3.8237.671%CN/A51.9D--2.4D*2742.1h11.6C-30.8C
M40 Fury-H 106101714.429C9.1740.422%DN/A63.1D-3.1D--4491.6h5.3B**13.1B**
M60-A Bulldog 11997244.042D1.2232.653%D-N/A17.3D*3.9D--4305.6h6.3D--19.2D-
M60-A Bulldog 11091118.273C3.0142.868%DN/A19.8D-4.1C1314.6h6.3C14.6C
A30 Walker 185881580.557D-4.7018.36%D**N/A880U970U18177000.1h206.7F--1126T-
VA39 Spectre 8685791.076C--4.1936.06%C++44.706%B+8.9D--N/A1039.6h7.9F21.9D
NS Annihilator 162761200.633C--4.6377.422%D-N/A4.2F4.7D**15318.3h15.3D**19.7F
Lumine Edge 74732230.327C**4.9337.05%B+6.849%D*0.6C--N/A2132.3h1.4C+3.8B+
Plasma Grenade 7169169N/A63.7439.431%D**N/A345D*10C30320.2h4.6F-11.7F-
Aphelion VEX-4 12063125.25C+0.0127.503%D*3.175%C15.8D*14.3D1874h67.8C--246.5D-
Xiphos Anti-Personnel Phalanx Tower 6662162C+56.7423.142%D1.613%C*44.3D2.9D-1661.4h17.3C++74.6C+
NS-7G PDW 6059910.648C4.6120.83%D*8.475%D**1.5D*N/A539.2h18.9F--90.6D--
G30 Walker 10256115.091D0.1738.839%B+3.571%C+9F7.4F-2076.2h182.4D469.5C
Auraxium Force-Blade 52523,1380.017C-5.2418.219%D-5.769%C+0DN/A01654.4h3.4F--18.8D
M40 Fury 6652143.714D1.5526.219%D**N/A10.6F2.9D**1184.9h12.3C*46.9C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit8221,671,334291.9h
Anti-Vehicle MANA Turret258494.5h
Nanite Revive Grenade03920.1h
Spawn Beacon352,3046.2h
Medical Applicator583164,74230.9h
Lasher X2 AE0530h
Rampart Wall02083h
Xiphos Anti-Personnel Tower0790.7h
Hoplon Anti-Aircraft Phalanx Tower0870.8h
Cortium Silo0590.5h
Turret AI Module01480.8h
AE Nano-Armor Kit214220,86280.1h
Structure Shield Module01601h
Repair Module01380.7h
Skywall Shield Emitter01120.8h
Blast Wall0550.6h
Motion Spotter5018,91917.8h
Welding Device06380h
Deconstruction Tool07,8541.6h
Spear Anti-Vehicle Tower01190.9h
Spitfire Auto-Turret34880.9h
Recon Detection Device28530,83877.6h
Medical Kit411,1331.7h
Ammunition Package242,1252.3h
Anti-Infantry MANA Turret302442.9h
Nano-Repair Grenade02630.1h
Elysium Spawn Tube0500.5h
Vehicle Gate0560.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.32s
Server spent 3.70s on queries, 2.38s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.