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AtzeB[H2ge] AtzeB
VS BR 195

KDR: 5.11

Score: 101.8m

Last Seen: Sep 27th, 2019 8:43 PM
- OFFLINE - 453 hour(s)

Battle Rank 120 (195 total) - Vanu Sovereignty on Miller - Outfit Leader of Harasser 2 gether[H2ge] Harasser 2 gether
VS outfit on Miller

Members: 0
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 C75 Viper E540 Halberd-H Sirius SX12 Proximity Mine Spear Anti-Vehicle Phalanx Turret Saron HRB-H XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,204,262 MLG Score: 1762
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.779%22.499%49015120115,7431.476973.63

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.547%0.123C+0.249C++-3.368T*HEAD ++ (~11.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.269C*11.90.169C++42.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.789%1.254%6232121412,046188125316.40064476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.192%-1.282D**-0.842D---0.689

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.4-1.058D*22.1-0.763D-57.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.244%1.524%182216120021,5161498984114.3631219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.889%-0.007C+-0.714D-0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.615B+160.583B+28.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.142%89.792%18225121159,96012946246.3369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.384%3.934M**1.475A+3.455

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.752B++1.50.529B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.945%13.703%1822212141,569101041.55193

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.228%-0.47D-0.165C1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.129C++4.10.153C++7.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser 2 gether[H2ge] Harasser 2 gether
VS outfit on Miller

Members: 0
101.8m318.6%314 (18.8k)254 (15.2k)5.10693130,09925,4755.94387195 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1216942719.036%45.679%87015:3821

34% Engineer55% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 12:45 PMJun 15th, 2018 5:01 PMOct 12th, 2019 5:18 PM (4d) (PST)Sep 27th, 2019 6:22 PM (19d) (PST)Sep 27th, 2019 4:43 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
413393740.3250.0640.1481.1740.0441762

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,8032,31422,489194970315,235

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6681.4h/278.4d 21,321 59,428 43,841 470.5k 10,373 16,236 17,554 165.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,269
Deaths:924
KDR:1.373
Accuracy:17.791% D
HSR:19.228% D-
Ursa
D
Kills:397
Deaths:346
KDR:1.147
Accuracy:16.741% D--
HSR:19.396% D
Kills:1,666
Deaths (as Heavy Assault):1,270
Deaths (to Heavy Assaults):6,066
KDR:1.31181
Kill Difference:396
Playtime:289.952 hours
Usage:4%
Score:3.607m
Score/min:207
Accuracy (listed only):17.266%
HSR (listed only):19.312%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,483
Deaths:1,598
KDR:0.928
Accuracy:21.086% D
HSR:17.465% D
Pandora VX25
C
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C--
HSR:14.242% C
Pulsar C
C-
Kills:1,046
Deaths:853
KDR:1.226
Accuracy:21.425% D
HSR:20.650% C-
Serpent VE92
D
Kills:292
Deaths:309
KDR:0.945
Accuracy:20.262% D
HSR:15.753% D
Deimos VA29
C
Kills:256
Deaths:204
KDR:1.255
Accuracy:57.821% C
HSR:10.938% D--
Kills:4,390
Deaths (as Engineer):3,886
Deaths (to Engineers):7,079
KDR:1.1297
Kill Difference:504
Playtime:2,292.173 hours
Usage:34%
Score:44.433m
Score/min:323
Accuracy (listed only):31.029%
HSR (listed only):15.810%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M**
Kills:56,396
Deaths:2,072
KDR:27.218
Accuracy:62.667% M**
HSR:90.398% A+
Sirius SX12
C
Kills:7,013
Deaths:4,679
KDR:1.499
Accuracy:22.587% C
HSR:15.300% C-
XM98
A
Kills:2,202
Deaths:852
KDR:2.585
Accuracy:46.219% A
HSR:73.751% C+
NS-44L Blackhand
M*
Kills:1,276
Deaths:84
KDR:15.191
Accuracy:67.352% M++
HSR:86.050% M*
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C
V10
M**
Kills:1,162
Deaths:34
KDR:34.177
Accuracy:66.165% M**
HSR:93.804% A++
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
NS-357 Underboss
B
Kills:283
Deaths:479
KDR:0.591
Accuracy:37.079% C++
HSR:25.088% B
NS-44 Commissioner
B
Kills:260
Deaths:563
KDR:0.462
Accuracy:39.099% B
HSR:23.077% C++
Artemis VX26
C-
Kills:161
Deaths:60
KDR:2.683
Accuracy:20.843% D*
HSR:19.876% C-
Ghost
M*
Kills:115
Deaths:6
KDR:19.167
Accuracy:60.883% M*
HSR:92.174% A*
VA39 Spectre
B++
Kills:85
Deaths:79
KDR:1.076
Accuracy:36.060% B++
HSR:44.706% B+
NS-7G PDW
C--
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% C--
HSR:8.475% D**
Kills:70,546
Deaths (as Infiltrator):10,614
Deaths (to Infiltrators):3,600
KDR:6.6465
Kill Difference:59,932
Playtime:3,659.919 hours
Usage:55%
Score:46.797m
Score/min:213
Accuracy (listed only):40.245%
HSR (listed only):46.571%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:7,013
Deaths:4,679
KDR:1.499
Accuracy:22.587% C
HSR:15.300% C-
VX6-7
D
Kills:1,483
Deaths:1,598
KDR:0.928
Accuracy:21.086% D
HSR:17.465% D
Pandora VX25
C
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C--
HSR:14.242% C
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C
Pulsar C
C-
Kills:1,046
Deaths:853
KDR:1.226
Accuracy:21.425% D
HSR:20.650% C-
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
Serpent VE92
D
Kills:292
Deaths:309
KDR:0.945
Accuracy:20.262% D
HSR:15.753% D
Deimos VA29
C
Kills:256
Deaths:204
KDR:1.255
Accuracy:57.821% C
HSR:10.938% D--
NS-7G PDW
C--
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% C--
HSR:8.475% D**
Kills:12,996
Deaths (as Light Assault):10,271
Deaths (to Light Assaults):4,256
KDR:1.26531
Kill Difference:2,725
Playtime:235.255 hours
Usage:4%
Score:3.021m
Score/min:214
Accuracy (listed only):26.884%
HSR (listed only):15.061%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:7,013
Deaths:4,679
KDR:1.499
Accuracy:22.587% C
HSR:15.300% C-
Pandora VX25
C
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C--
HSR:14.242% C
Eridani SX5
C
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C
H-V45
D
Kills:455
Deaths:425
KDR:1.071
Accuracy:20.912% D
HSR:15.165% D-
NS-7 PDW
C--
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% D
HSR:14.826% C--
Deimos VA29
C
Kills:256
Deaths:204
KDR:1.255
Accuracy:57.821% C
HSR:10.938% D--
NS-11A
D--
Kills:215
Deaths:222
KDR:0.968
Accuracy:19.916% D--
HSR:13.023% D*
NS-7G PDW
C--
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% C--
HSR:8.475% D**
Kills:10,845
Deaths (as Combat Medic):8,158
Deaths (to Combat Medics):2,543
KDR:1.32937
Kill Difference:2,687
Playtime:194.379 hours
Usage:3%
Score:3.931m
Score/min:337
Accuracy (listed only):27.502%
HSR (listed only):13.733%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,491
V. Kills:149 N/A
Deaths:137
KDR:10.883
Accuracy:51.319% B**
KPH:60.800 B+
VKPH:6.100 C-
C150 Dalton
U
Kills:1,191
V. Kills:496 240%
Deaths:97
KDR:12.278
Accuracy:63.741% M+
KPH:4,287,600 U
VKPH:1,785,600 U
AP30 Shredder
U
Kills:669
V. Kills:287 232%
Deaths:130
KDR:5.146
Accuracy:22.384% F-
KPH:2,408,400 U
VKPH:1,033,200 U
Kills:3,351 (0 + 3,351)
Deaths:364
KDR:9.206
VKDR:2.560
Vehicle Kills:932
Kill Difference:2,987
Playtime:24.511 hours
Usage:0%
Score:1.976m
Score/min:1,344
Piloting Accuracy:N/A%
Gunner Accuracy:22.384%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:10,425
V. Kills:1,131 N/A
Deaths:514
KDR:20.282
Accuracy:32.776% D
KPH:55.800 A+
VKPH:6.100 C--
Skyguard
C+
Kills:1,621
V. Kills:1,395 116%
Deaths:235
KDR:6.898
Accuracy:26.577% C-
KPH:11.200 C--
VKPH:9.600 C+
Kills:12,046 (12,046 + 0)
Deaths:749
KDR:16.083
VKDR:3.372
Vehicle Kills:2,526
Kill Difference:11,297
Playtime:331.597 hours
Usage:5%
Score:4.955m
Score/min:249
Driving Accuracy:26.577%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,900
V. Kills:1,248 152%
Deaths:347
KDR:5.476
Accuracy:41.348% C
KPH:20.400 C-
VKPH:13.400 C
E540 Halberd
C*
Kills:1,831
V. Kills:1,008 181%
Deaths:169
KDR:10.834
Accuracy:51.029% B+
KPH:31.200 C+
VKPH:17.200 C*
Aphelion VEX-4
C
Kills:63
V. Kills:57 109%
Deaths:12
KDR:5.250
Accuracy:27.503% D--
KPH:15.600 D-
VKPH:14.200 C
Kills:3,794 (0 + 3,794)
Deaths:528
KDR:7.186
VKDR:4.381
Vehicle Kills:2,313
Kill Difference:3,266
Playtime:155.944 hours
Usage:2%
Score:2.063m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:27.503%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:7,728
V. Kills:3,441 225%
Deaths:604
KDR:12.795
Accuracy:57.849% C+
KPH:43.300 C+
VKPH:19.300 C
Saron HRB-H
D
Kills:2,755
V. Kills:1,782 155%
Deaths:575
KDR:4.791
Accuracy:49.383% D
KPH:26.800 D
VKPH:17.300 D
Aphelion VEX-4H
C++
Kills:122
V. Kills:96 126%
Deaths:26
KDR:4.692
Accuracy:42.695% C
KPH:35.500 C
VKPH:27.900 C++
Proton II PPA-H
C+
Kills:105
V. Kills:5 N/A
Deaths:12
KDR:8.750
Accuracy:37.562% C+
KPH:53.700 D
VKPH:2.600 D--
M40 Fury-H
C
Kills:101
V. Kills:5 N/A
Deaths:7
KDR:14.429
Accuracy:40.422% C
KPH:64.400 D
VKPH:3.200 D--
G30 Walker
B+
Kills:56
V. Kills:46 119%
Deaths:11
KDR:5.091
Accuracy:38.839% B+
KPH:9 D--
VKPH:7.400 D**
Kills:10,867 (0 + 10,867)
Deaths:1,235
KDR:8.799
VKDR:4.352
Vehicle Kills:5,375
Kill Difference:9,632
Playtime:294.375 hours
Usage:4%
Score:4.407m
Score/min:250
Driving Accuracy:N/A%
Gunner Accuracy:38.839%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:1,031
V. Kills:536 192%
Deaths:130
KDR:7.931
Accuracy:35.552% C
KPH:15 C-
VKPH:7.800 C++
M60-G Bulldog
B+
Kills:832
V. Kills:123 N/A
Deaths:98
KDR:8.490
Accuracy:39.570% B+
KPH:19.600 D
VKPH:2.900 D-
M20 Basilisk
C
Kills:736
V. Kills:379 194%
Deaths:93
KDR:7.914
Accuracy:34.548% C--
KPH:15.500 C--
VKPH:8 C
M60-G Bulldog
D-
Kills:556
V. Kills:107 N/A
Deaths:86
KDR:6.465
Accuracy:38.888% C++
KPH:15.400 D--
VKPH:3 D-
M12 Kobalt
B+
Kills:398
V. Kills:38 N/A
Deaths:6
KDR:66.333
Accuracy:15.217% D
KPH:49.300 C
VKPH:4.700 B+
M12 Kobalt
D--
Kills:136
V. Kills:6 N/A
Deaths:4
KDR:34
Accuracy:14.573% D
KPH:21.100 D*
VKPH:0.900 D--
M40 Fury
D*
Kills:52
V. Kills:14 347%
Deaths:14
KDR:3.714
Accuracy:26.219% D--
KPH:10.500 D**
VKPH:2.800 D*
Kills:3,741 (0 + 3,741)
Deaths:431
KDR:8.680
VKDR:2.791
Vehicle Kills:1,203
Kill Difference:3,310
Playtime:213.914 hours
Usage:3%
Score:2.312m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:26.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 56,45356,3962,07227.218S22.1162.667%M**90.398%A+38B+N/A1361483.5h1.5A2.3A
C75 Viper 11,55610,42551420.282M**15.1832.776%D1.276%C+55.8A+6.1C--271186.7h5.9A+17.9B**
E540 Halberd-H 11,1697,72860412.795C**7.6957.849%C+N/A43.3C+19.3C233178.3h5.2B+9B+
Sirius SX12 7,0537,0134,6791.499B+3.6122.587%C15.3%C-10.8D-N/A47647.7h13.1B+57.9C**
Proximity Mine 5,9095,9087318.082A2.9836%DN/A102CN/A38857.9h1.5A4.3B+
Spear Anti-Vehicle Phalanx Turret 4,5813,10717617.653A++12.5542.606%C4.442%C**26.6D12.6D-221117h7B++16.5B+
Saron HRB-H 4,5372,7555754.791C+0.3249.383%DN/A26.8D17.3D270102.9h20B++40.5B+
XM98 2,2062,2028522.585C**2.5246.219%A73.751%C+15.7DN/A43140.3h2.3B+5.1B++
Saron HRB 3,1481,9003475.476C++0.3741.348%CN/A20.4C-13.4C21693.2h20.7B+50.1C**
E540 Halberd 2,8391,83116910.834C++5.7351.029%B+1.912%C31.2C+17.2C*23058.7h5.9C+11.6B
Tank Mine 2,7551,6302008.15M+3.0424.376%DN/A100.6C+69.4C**136616.2h1.6B+6.4C+
Skyguard 3,0161,6212356.898A+1.7926.577%C-1.11%D11.2C--9.6C+221144.9h126.2C+474.7C+
L105 Zephyr 1,6401,49113710.883B5.7851.319%B**N/A60.9B+6.1C-21524.5h5.7B+11.1B*
VX6-7 1,5031,4831,5980.928C+4.1821.086%D17.465%D4.3D--N/A22345.4h13C++61.7C+
Hunter QCX 1,3491,3372315.788S0.6870.862%A++77.263%M*7.2DN/A19185.6h1.9B+2.7B+
Pandora VX25 1,3171,3139221.424C**3.6834.55%C--14.242%C10.4D--N/A56126.1h4.4C++12.8C+
NS-44L Blackhand 1,2791,2768415.19U10.0867.352%M++86.05%M*10.4DN/A25122.6h3B**4.4B**
Orion VS54 1,2751,2699241.373C++3.7317.791%D19.228%D-12.7D-N/A76100.3h12.1B+68C+
C150 Dalton 1,6871,1919712.278B++7.1763.741%M+N/A11910U4960U91378600.1h5C7.9B*
Eridani SX5 1,2011,1901,3790.863C4.2421.76%D-17.899%C6.4D*N/A22187.1h12.7C+58.2C+
V10 1,1621,1623434.176U29.0766.165%M**93.804%A++37.5C++N/A19131h1.4A2.1A+
Pulsar C 1,0551,0468531.226C++3.8821.425%D20.65%C-6.5D-N/A33159.8h12.2C++57C+
M20 Basilisk 1,5671,0311307.931M2.8235.552%C4.365%D15C-7.8C++21468.6h69.9B*196.6B+
M60-G Bulldog 955832988.49A3.3839.57%B+1.202%D*19.7D2.9D-12542.3h5.6B*14.1B*
M20 Basilisk 1,115736937.914M2.8134.548%C--5.435%C+15.5C--8C26047.4h61.4B**177.7B*
C-4 1,1416723661.836B3.2725.023%C+N/A31.8D*22.2C-63021.1h1.6C+6.4C+
AP30 Shredder 9566691305.146C+0.0422.384%F-1.644%C6690U2870U74590000.1h51B**227.8B+
MANA Anti-Vehicle Turret 1,0485952912.045C3.0650.199%D3.361%C*5950M**4530S34879250.1h8.3C*16.5C++
M60-G Bulldog 663556866.465B1.3638.888%C++1.619%D-15.4D--3D-11036.1h5.6B++14.5B+
H-V45 4564554251.071C+4.0420.912%D15.165%D-8.2D-N/A5255.6h12.7B60.8C+
MANA Anti-Personnel Turret 4544461742.563N/A2.5418.019%UN/A4460U80U15843600.1h26.6T*147.8T*
Force-Blade 42342017,7950.024C++5.0845.419%AN/A0.1DN/A12953.6h2.8C+6.1B+
M12 Kobalt 436398666.333S61.2315.217%D18.09%C+49.1C4.7B+1518.1h24.8D162.7C
Ursa 4023973461.147C+3.9616.741%D--19.396%D11.6D--N/A5934.3h12.7C75.7C-
NS-7 PDW 3493442361.458B++3.6521.639%D14.826%C--8.4D-N/A4440.8h15C++69.3C+
Aspis Anti-Aircraft Phalanx Turret 702327664.955B++0.1526.352%C++N/A6.8D7.8D19947.9h139.2B+528.3B+
Spear Anti-Vehicle Phalanx Tower 495309838.625A33.5246.723%C6.149%B**12.1D*7.3D*8725.5h8.4B+17.9B
Serpent VE92 2952923090.945C+4.1620.262%D15.753%D4D*N/A2973h14.2C+70C+
NS-357 Underboss 2862834790.591C4.5237.079%C++25.088%B3.3D*N/A1986.8h4.2C++11.3C*
NS-44 Commissioner 2622605630.462C-4.6439.099%B23.077%C++1.5D*N/A8176.2h4.6C-11.7C++
Deimos VA29 2562562041.255C+3.8557.821%C10.938%D--10.8D*N/A5823.8h2.4C++4.2C++
NS Decimator 3142313120.74C4.3751.367%D*1.732%C14.3D*5.1D*20316.2h4.7C++9.2C
NS-11A 2162152220.968C+4.1419.916%D--13.023%D*10.8D--N/A5920h15C75.5C-
Artemis VX26 162161602.683B**2.4220.843%D*19.876%C-6.9D*N/A2723.2h13C+62.4D
Nemesis VSH9 2921381820.758C++4.3562.854%C++N/A4.7D-5.2D23229.5h13F-20.7F
M12 Kobalt 142136434B*28.8914.573%D11.029%F21.3D*N/A746.4h28.9F198.4D-
Aphelion VEX-4H 218122264.692C+0.4142.695%C1.639%D-35.9C28.2C++4833.4h49.2B+115.1B+
Ghost 115115619.167S14.0660.883%M*92.174%A*31.9CN/A2003.6h1.7B**2.8A
Proton II PPA-H 110105128.75C3.6437.562%C+N/A52.5D2.5D--2862h11.5C+30.6C++
M40 Fury-H 106101714.429C**9.3240.422%CN/A63.1D3.1D--4411.6h5.3B*13.1B*
M60-A Bulldog 11997244.042C1.0632.653%C--N/A17.3D-3.9D4305.6h6.3C19.2C+
M60-A Bulldog 11091118.273C3.1742.868%CN/A19.8D4.1C+1314.6h6.3C++14.6C++
A30 Walker 185881580.557D4.5518.36%D*N/A880U970U18177000.1h206.7D1126D--
VA39 Spectre 8685791.076C+4.0336.06%B++44.706%B+8.9D-N/A1019.6h7.9D-21.9C+
Lumine Edge 74732230.327B*4.7837.05%B*6.849%D**0.6C-N/A2132.3h1.4C++3.8B+
Frag Grenade 7169169N/A63.8939.231%D-N/A345D10C++31070.2h4.4C-11.3C--
Aphelion VEX-4 12063125.25C*0.1427.503%D--3.175%C15.8D-14.3C1874h67.8C+246.5D
Xiphos Anti-Personnel Phalanx Tower 6662162C+56.8923.142%D1.613%C++44.3D2.9D*1651.4h17.3C*74.6C++
NS Annihilator 135591180.5C4.6176.974%D*N/A3.7D**4.8D*16715.9h17.8F-23.2F--
NS-7G PDW 6059910.648C4.4620.83%C--8.475%D**1.5D--N/A539.2h18.9D90.6C
G30 Walker 10256115.091C0.0238.839%B+3.571%C+9D--7.4D**2066.2h182.4C469.5C++
Auraxium Force-Blade 52522,9630.018C5.0918.372%D-5.769%C0DN/A01532.5h3.4F-18.4D
M40 Fury 6652143.714C-1.3926.219%D--N/A10.6D**2.9D*1184.9h12.3B+46.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon352,2506.1h
Anti-Vehicle MANA Turret258494.5h
Nano-Armor Kit8101,655,780288.6h
AE Nano-Armor Kit149196,05671.1h
Skywall Shield Emitter01110.8h
Turret AI Module01470.8h
Structure Shield Module01591h
Repair Module01370.7h
Lasher X2 AE0530h
Nanite Revive Grenade03920.1h
Medical Applicator583164,74230.9h
Blast Wall0550.6h
Cortium Silo0580.5h
Spitfire Auto-Turret33950.7h
Motion Spotter5018,70917.7h
Hoplon Anti-Aircraft Phalanx Tower0860.8h
Xiphos Anti-Personnel Tower0790.7h
Rampart Wall02083h
Welding Device02920h
Spear Anti-Vehicle Tower01180.9h
Deconstruction Tool07,8541.6h
Ammunition Package242,0722.3h
Medical Kit411,1331.7h
Anti-Infantry MANA Turret302442.9h
Nano-Repair Grenade02080.1h
Recon Detection Device28530,02676.3h
Vehicle Gate0560.7h

Check the help document for the dictionary if you want to learn more about words used here.


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