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AtzeB[H2ge] AtzeB
VS BR 192

KDR: 4.8

Score: 97.3m

Last Seen: Aug 16th, 2018 7:34 PM
- OFFLINE - 93 minute(s)

Battle Rank 120 (192 total) - Vanu Sovereignty on Miller - Outfit Leader of Harasser 2 gether[H2ge] Harasser 2 gether
VS outfit on Miller

Members: 2
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 C75 Viper Sirius SX12 Proximity Mine E540 Halberd-H Spear Anti-Vehicle Phalanx Turret Saron HRB-H XM98
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,139,210 MLG Score: 1710
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.811%22.372%4881599015,5511.47043.331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.557%0.167C++0.303C*-3.563T*HEAD ++ (~11.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.40.276C*11.90.168C++42.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.017%1.266%6392100311,693179423526.51421497%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.134%-1.249D*-0.919D---0.71

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.4-0.954D--21.1-0.689D54.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.359%1.421%14681599016,1911441806911.2282201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.405%0.122C+-0.748D-0.702

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.10.561B+19.10.504B+32

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.142%89.666%14685100056,44312715144.4083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.393%3.902M**1.492A+3.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.749B++1.50.524B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.732%13.876%1468210031,535100441.52888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.907%-0.461D-0.098C+0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.123C+4.10.146C++7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser 2 gether[H2ge] Harasser 2 gether
VS outfit on Miller

Members: 2
97.3m325.7%314 (18.8k)255 (15.3k)4.801120,21725,0405.54996192 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1005836319.023%46.605%88715:2321

33% Engineer56% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2013 12:45 PMJun 15th, 2018 5:01 PMAug 17th, 2018 9:01 AM (2d) (PST)Aug 16th, 2018 3:55 PM (2d) (PST)Aug 16th, 2018 3:34 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
390403500.3140.0650.1471.1560.0411710

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,4102,41021,000194969215,274

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
6371.9h/265.5d 18,754 56,027 40,105 441.9k 10,114 15,682 15,486 149.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:1,230
Deaths:907
KDR:1.356
Accuracy:17.818% C--
HSR:18.862% D-
Ursa
D
Kills:392
Deaths:346
KDR:1.133
Accuracy:16.776% D--
HSR:19.133% D
Kills:1,622
Deaths (as Heavy Assault):1,253
Deaths (to Heavy Assaults):6,004
KDR:1.29449
Kill Difference:369
Playtime:279.883 hours
Usage:4%
Score:3.558m
Score/min:212
Accuracy (listed only):17.297%
HSR (listed only):18.997%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C--
Kills:1,440
Deaths:1,564
KDR:0.921
Accuracy:21.175% D
HSR:17.500% C--
Pandora VX25
C+
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C-
HSR:14.242% C+
Pulsar C
C
Kills:1,014
Deaths:836
KDR:1.213
Accuracy:21.509% C-
HSR:20.611% C
Serpent VE92
D
Kills:292
Deaths:309
KDR:0.945
Accuracy:20.263% D
HSR:15.753% D
Deimos VA29
C
Kills:222
Deaths:194
KDR:1.144
Accuracy:56.915% C
HSR:11.712% D
Kills:4,281
Deaths (as Engineer):3,825
Deaths (to Engineers):6,915
KDR:1.11922
Kill Difference:456
Playtime:2,112.156 hours
Usage:33%
Score:41.345m
Score/min:326
Accuracy (listed only):30.883%
HSR (listed only):15.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
M**
Kills:52,879
Deaths:2,045
KDR:25.858
Accuracy:62.774% M**
HSR:90.304% A+
Sirius SX12
C
Kills:6,982
Deaths:4,675
KDR:1.493
Accuracy:22.592% C
HSR:15.282% C
XM98
A
Kills:2,202
Deaths:852
KDR:2.585
Accuracy:46.219% A
HSR:73.751% C+
NS-44L Blackhand
M++
Kills:1,243
Deaths:79
KDR:15.734
Accuracy:67.434% M+
HSR:86.163% M++
Eridani SX5
C+
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C+
V10
M**
Kills:1,162
Deaths:34
KDR:34.177
Accuracy:66.165% M**
HSR:93.804% A++
NS-7 PDW
C-
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% C--
HSR:14.826% C-
NS-357 Underboss
B+
Kills:283
Deaths:479
KDR:0.591
Accuracy:37.079% C*
HSR:25.088% B+
NS-44 Commissioner
B+
Kills:251
Deaths:547
KDR:0.459
Accuracy:39.218% B+
HSR:23.108% C*
Artemis VX26
C
Kills:161
Deaths:60
KDR:2.683
Accuracy:20.843% D*
HSR:19.876% C
Ghost
M*
Kills:115
Deaths:6
KDR:19.167
Accuracy:60.883% M*
HSR:92.174% A*
VA39 Spectre
B++
Kills:85
Deaths:79
KDR:1.076
Accuracy:36.060% B++
HSR:44.706% B+
NS-7G PDW
C--
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% C--
HSR:8.475% F
Kills:66,956
Deaths (as Infiltrator):10,562
Deaths (to Infiltrators):3,552
KDR:6.33933
Kill Difference:56,394
Playtime:3,548.256 hours
Usage:56%
Score:45.511m
Score/min:214
Accuracy (listed only):40.269%
HSR (listed only):46.573%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C
Kills:6,982
Deaths:4,675
KDR:1.493
Accuracy:22.592% C
HSR:15.282% C
VX6-7
C--
Kills:1,440
Deaths:1,564
KDR:0.921
Accuracy:21.175% D
HSR:17.500% C--
Pandora VX25
C+
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C-
HSR:14.242% C+
Eridani SX5
C+
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C+
Pulsar C
C
Kills:1,014
Deaths:836
KDR:1.213
Accuracy:21.509% C-
HSR:20.611% C
NS-7 PDW
C-
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% C--
HSR:14.826% C-
Serpent VE92
D
Kills:292
Deaths:309
KDR:0.945
Accuracy:20.263% D
HSR:15.753% D
Deimos VA29
C
Kills:222
Deaths:194
KDR:1.144
Accuracy:56.915% C
HSR:11.712% D
NS-7G PDW
C--
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% C--
HSR:8.475% F
Kills:12,856
Deaths (as Light Assault):10,206
Deaths (to Light Assaults):4,217
KDR:1.25965
Kill Difference:2,650
Playtime:227.585 hours
Usage:4%
Score:2.977m
Score/min:218
Accuracy (listed only):26.804%
HSR (listed only):15.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C
Kills:6,982
Deaths:4,675
KDR:1.493
Accuracy:22.592% C
HSR:15.282% C
Pandora VX25
C+
Kills:1,313
Deaths:922
KDR:1.424
Accuracy:34.550% C-
HSR:14.242% C+
Eridani SX5
C+
Kills:1,190
Deaths:1,379
KDR:0.863
Accuracy:21.760% D-
HSR:17.899% C+
H-V45
D
Kills:455
Deaths:425
KDR:1.071
Accuracy:20.912% D
HSR:15.165% D
NS-7 PDW
C-
Kills:344
Deaths:236
KDR:1.458
Accuracy:21.639% C--
HSR:14.826% C-
Deimos VA29
C
Kills:222
Deaths:194
KDR:1.144
Accuracy:56.915% C
HSR:11.712% D
NS-11A
D-
Kills:215
Deaths:222
KDR:0.968
Accuracy:19.916% D-
HSR:13.023% D*
NS-7G PDW
C--
Kills:59
Deaths:91
KDR:0.648
Accuracy:20.830% C--
HSR:8.475% F
Kills:10,780
Deaths (as Combat Medic):8,144
Deaths (to Combat Medics):2,531
KDR:1.32367
Kill Difference:2,636
Playtime:194.375 hours
Usage:3%
Score:3.931m
Score/min:337
Accuracy (listed only):27.389%
HSR (listed only):13.828%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,334
V. Kills:101 N/A
Deaths:135
KDR:9.881
Accuracy:50.847% B**
KPH:59.900 B+
VKPH:4.500 D
C150 Dalton
U
Kills:1,191
V. Kills:496 240%
Deaths:97
KDR:12.278
Accuracy:63.741% A**
KPH:4,287,600 U
VKPH:1,785,600 U
AP30 Shredder
U
Kills:646
V. Kills:276 233%
Deaths:129
KDR:5.008
Accuracy:22.337% F-
KPH:2,325,600 U
VKPH:993,600 U
Kills:3,171 (0 + 3,171)
Deaths:361
KDR:8.784
VKDR:2.418
Vehicle Kills:873
Kill Difference:2,810
Playtime:22.276 hours
Usage:0%
Score:1.926m
Score/min:1,441
Piloting Accuracy:N/A%
Gunner Accuracy:22.337%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:10,425
V. Kills:1,131 N/A
Deaths:514
KDR:20.282
Accuracy:32.774% D
KPH:55.800 A+
VKPH:6.100 C
Skyguard
C+
Kills:1,268
V. Kills:1,217 104%
Deaths:226
KDR:5.611
Accuracy:26.737% C
KPH:9.500 D
VKPH:9.100 C+
Kills:11,693 (11,693 + 0)
Deaths:740
KDR:15.801
VKDR:3.173
Vehicle Kills:2,348
Kill Difference:10,953
Playtime:319.719 hours
Usage:5%
Score:4.774m
Score/min:249
Driving Accuracy:26.737%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:1,900
V. Kills:1,248 152%
Deaths:347
KDR:5.476
Accuracy:41.348% C
KPH:20.400 C-
VKPH:13.400 C
E540 Halberd
C++
Kills:1,446
V. Kills:881 164%
Deaths:149
KDR:9.705
Accuracy:51.574% B+
KPH:29.500 C+
VKPH:18 C++
Aphelion VEX-4
C--
Kills:63
V. Kills:57 109%
Deaths:12
KDR:5.250
Accuracy:27.342% D--
KPH:16 D-
VKPH:14.500 C--
Kills:3,409 (0 + 3,409)
Deaths:508
KDR:6.711
VKDR:4.303
Vehicle Kills:2,186
Kill Difference:2,901
Playtime:146.204 hours
Usage:2%
Score:1.928m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:27.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:3,496
V. Kills:1,903 184%
Deaths:477
KDR:7.329
Accuracy:58.197% C++
KPH:34.100 C-
VKPH:18.600 C
Saron HRB-H
D
Kills:2,754
V. Kills:1,782 154%
Deaths:575
KDR:4.790
Accuracy:49.393% D
KPH:26.800 D
VKPH:17.300 D
Aphelion VEX-4H
C++
Kills:122
V. Kills:96 126%
Deaths:26
KDR:4.692
Accuracy:42.695% C
KPH:35.700 C+
VKPH:28.100 C++
M40 Fury-H
C+
Kills:101
V. Kills:5 N/A
Deaths:7
KDR:14.429
Accuracy:40.422% C+
KPH:64.400 D
VKPH:3.200 D-
G30 Walker
B+
Kills:54
V. Kills:45 117%
Deaths:11
KDR:4.909
Accuracy:38.982% B+
KPH:8.700 D--
VKPH:7.300 F
Proton II PPA-H
C+
Kills:52
V. Kills:2 N/A
Deaths:10
KDR:5.200
Accuracy:36.426% C+
KPH:42.700 D--
VKPH:1.600 D*
Kills:6,579 (0 + 6,579)
Deaths:1,106
KDR:5.948
VKDR:3.466
Vehicle Kills:3,833
Kill Difference:5,473
Playtime:217.644 hours
Usage:3%
Score:3.372m
Score/min:258
Driving Accuracy:N/A%
Gunner Accuracy:36.426%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:1,031
V. Kills:536 192%
Deaths:130
KDR:7.931
Accuracy:35.541% C
KPH:15 C-
VKPH:7.800 C+
M60-G Bulldog
B+
Kills:832
V. Kills:123 N/A
Deaths:98
KDR:8.490
Accuracy:39.570% B+
KPH:19.600 D
VKPH:2.900 D-
M20 Basilisk
C
Kills:736
V. Kills:379 194%
Deaths:93
KDR:7.914
Accuracy:34.564% C-
KPH:15.500 C-
VKPH:8 C
M60-G Bulldog
D-
Kills:556
V. Kills:107 N/A
Deaths:86
KDR:6.465
Accuracy:38.888% C++
KPH:15.400 D*
VKPH:3 D-
M12 Kobalt
D*
Kills:62
V. Kills:3 N/A
Deaths:4
KDR:15.500
Accuracy:13.539% D-
KPH:14.500 D**
VKPH:0.700 D*
M40 Fury
D*
Kills:52
V. Kills:14 347%
Deaths:14
KDR:3.714
Accuracy:26.219% D--
KPH:10.500 D**
VKPH:2.800 D*
Kills:3,269 (0 + 3,269)
Deaths:425
KDR:7.692
VKDR:2.734
Vehicle Kills:1,162
Kill Difference:2,844
Playtime:203.639 hours
Usage:3%
Score:2.213m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:26.219%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 52,92552,8792,04525.858S21.0662.774%M**90.304%A+37.8B++N/A1381400.7h1.5A2.3A
C75 Viper 11,55610,42551420.282M++15.4832.774%D1.276%C55.8A+6.1C270186.7h5.9A+17.9B**
Sirius SX12 7,0226,9824,6751.493B+3.3122.592%C15.282%C10.8D-N/A47644.8h13.1B+57.8C**
Proximity Mine 5,8715,8707308.041A3.2436.433%DN/A102.4CN/A39157.3h1.5B**4.2B+
E540 Halberd-H 5,3993,4964777.329C+2.5358.197%C++N/A34.1C-18.6C240102.5h6.1C*10.5C**
Spear Anti-Vehicle Phalanx Turret 4,5003,04717617.313A++12.5142.46%C+4.529%C++26.3D12.6D-220115.7h7.1B+16.6B+
Saron HRB-H 4,5362,7545754.79C+0.0149.393%DN/A26.8D17.3D270102.8h20B+40.5B+
XM98 2,2062,2028522.585C**2.2246.219%A73.751%C+15.7DN/A43140.3h2.3B5.1B++
Saron HRB 3,1481,9003475.476C++0.6841.348%CN/A20.4C-13.4C21593.2h20.7B50.1C*
Tank Mine 2,6331,5441977.838M3.0423.688%DN/A100.3C+70.7C**139815.4h1.5B*6.5C+
E540 Halberd 2,3271,4461499.705C*4.9051.574%B+2.351%C29.5C+18C++23249h6.2C+12C*
VX6-7 1,4601,4401,5640.921C3.8821.175%D17.5%C--4.5D--N/A23323.4h13C++61.5C+
L105 Zephyr 1,4351,3341359.881C++5.0850.847%B**N/A59.8B+4.5D20822.3h5.4B++10.7B*
Hunter QCX 1,3281,3212076.382S1.5872.213%A++77.971%M*7.3C--N/A19180.4h1.9B+2.6B+
Pandora VX25 1,3171,3139221.424B+3.3834.55%C-14.242%C+10.4D--N/A56126.1h4.4C*12.8C++
Skyguard 2,4851,2682265.611A++0.8126.737%C1.183%D9.5D9.1C+219133.1h146.5C548.1C
NS-44L Blackhand 1,2451,2437915.734U10.9367.434%M+86.163%M++10.4DN/A24119.3h2.9B**4.3B**
Orion VS54 1,2341,2309071.356C+3.4517.818%C--18.862%D-12.9D-N/A7895.7h11.9B+67C+
C150 Dalton 1,6871,1919712.278A7.4863.741%A**N/A11910U4960U90880400.1h5C+7.9B*
Eridani SX5 1,2011,1901,3790.863C3.9421.76%D-17.899%C+6.4D*N/A22187.1h12.7C+58.2C+
V10 1,1621,1623434.176U29.3866.165%M**93.804%A++37.5C*N/A19131h1.4A+2.1A+
M20 Basilisk 1,5671,0311307.931A**3.1335.541%C4.365%D15C-7.8C+21268.6h69.9B++196.6B+
Pulsar C 1,0231,0148361.213C++3.5921.509%C-20.611%C6.6D-N/A33154.3h12C++55.9C+
M60-G Bulldog 955832988.49A+3.6939.57%B+1.202%D*19.7D2.9D-12542.3h5.6B*14.1B*
M20 Basilisk 1,115736937.914M++3.1134.564%C-5.435%C+15.5C-8C25947.4h61.4B**177.6B*
C-4 1,1156533651.789B3.0124.652%C+N/A31.2D--22.1C--62420.9h1.6C+6.4C++
AP30 Shredder 9226461295.008C+0.2122.337%F-1.703%C+6460U2760U73997800.1h51.1A228.9B++
MANA Anti-Vehicle Turret 1,0485952912.045C+2.7650.199%C--3.361%D5950A++4530A*34718950.1h8.3C++16.5C++
M60-G Bulldog 663556866.465B+1.6638.888%C++1.619%D-15.4D*3D-10936.1h5.6B+14.5B+
H-V45 4564554251.071C+3.7320.912%D15.165%D8.2D--N/A5255.6h12.7C**60.8C+
MANA Anti-Personnel Turret 4544461742.563N/A2.2418.043%UN/A4460U80U15737700.1h26.6T*147.6T*
Force-Blade 42342017,7950.024C+4.7845.419%AN/A0.1CN/A12953.5h2.8C+6.1C**
Ursa 3973923461.133C+3.6716.776%D--19.133%D11.7D--N/A5933.4h12.7C75.5C-
NS-7 PDW 3493442361.458B+3.3421.639%C--14.826%C-8.4D-N/A4340.8h15C++69.3C+
Aspis Anti-Aircraft Phalanx Turret 691320664.848B+0.0526.147%C*N/A6.8D7.8D19947.3h139.2B+532.3B+
Spear Anti-Vehicle Phalanx Tower 485303837.875B**33.0746.638%C6.271%B*11.9D*7.1D*8525.5h8.5B+18.2B+
Serpent VE92 2952923090.945C+3.8620.263%D15.753%D4D*N/A2873h14.2C+70C+
NS-357 Underboss 2862834790.591C4.2137.079%C*25.088%B+3.3D*N/A1986.8h4.2C++11.3C**
NS-44 Commissioner 2532515470.459C-4.3439.218%B+23.108%C*1.5D*N/A8167.2h4.6C--11.7C++
Deimos VA29 2222221941.144C+3.6656.915%C11.712%D10.9D*N/A6320.4h2.4C++4.2C++
NS Decimator 2942183100.703C4.1052.11%D--1.835%C14.2D*4.9D*20215.4h4.7C++9C+
NS-11A 2162152220.968C+3.8319.916%D-13.023%D*10.8D--N/A5820h15C75.5C
Artemis VX26 162161602.683B**2.1220.843%D*19.876%C6.9D*N/A2723.2h13C+62.4D
Nemesis VSH9 2921381820.758C++4.0462.854%C+N/A4.7D-5.2D22829.5h13F-20.7F
Aphelion VEX-4H 218122264.692C++0.1142.695%C1.639%D-35.9C+28.2C++4363.4h49.2B+115.1B+
Ghost 115115619.167S14.3760.883%M*92.174%A*32.9C+N/A1913.5h1.7B**2.8A
M40 Fury-H 106101714.429C*9.6340.422%C+N/A63.1D3.1D-4331.6h5.3B*13.1B*
M60-A Bulldog 11997244.042C+0.7632.653%C-N/A17.3D-3.9D4285.6h6.3C19.2C+
M60-A Bulldog 11091118.273C3.4742.932%CN/A19.8D4.1C+1324.6h6.3C+14.6C+
VA39 Spectre 8685791.076C+3.7336.06%B++44.706%B+8.9D-N/A959.5h7.9D21.9C+
A30 Walker 177831580.525D4.2818.485%D-N/A830U940U17873500.1h211.8D1145.7D
Lumine Edge 74732230.327B**4.4737.05%B**6.849%D**0.6DN/A2132.3h1.4C++3.8B+
Frag Grenade 6967167N/A62.2039.314%DN/A335D10C**31410.2h4.4C-11.3C--
Aphelion VEX-4 12063125.25C**0.4527.342%D--3.175%C16.2D-14.6C--1873.9h66.2C+242C--
M12 Kobalt 6562415.5C+10.7013.539%D-14.516%D14.4FN/A484.3h27.8D**205.4D--
Xiphos Anti-Personnel Phalanx Tower 6662162C+57.2023.142%D1.613%C++44.3D2.9D*1611.4h17.3C++74.6C++
NS-7G PDW 6059910.648C4.1520.83%C--8.475%F1.5D*N/A539.2h18.9D90.6C
G30 Walker 9954114.909C0.1138.982%B+3.704%C+8.7D--7.3F2056.2h185.8C476.6C++
M40 Fury 6652143.714C-1.0926.219%D--N/A10.6D**2.9D*1164.9h12.3B46.9C+
Proton II PPA-H 5452105.2C--0.4036.426%C+1.923%C++43.3D--1.7D*3241.2h14.3D--39.2C-
Auraxium Force-Blade 51512,6860.019C4.7819.126%D-5.882%C+0DN/A01355.4h3.4F-17.9D
NS Annihilator 119501130.442C4.3677.599%DN/A3.6D**4.9D**16814h18.4F-23.7F-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter5018,25917.5h
Nano-Armor Kit7931,626,778281.6h
Anti-Vehicle MANA Turret258474.5h
Spawn Beacon341,9865.9h
Turret AI Module01400.8h
Structure Shield Module01560.9h
Repair Module01340.7h
Cortium Silo0570.5h
Skywall Shield Emitter01080.8h
AE Nano-Armor Kit68110,85844h
Blast Wall0550.6h
Nanite Revive Grenade03920.1h
Medical Applicator583164,74230.9h
Deconstruction Tool07,8541.6h
Spear Anti-Vehicle Tower01130.9h
Spitfire Auto-Turret32230.5h
Lasher X2 AE0530h
Rampart Wall02083h
Hoplon Anti-Aircraft Phalanx Tower0830.7h
Xiphos Anti-Personnel Tower0770.7h
Anti-Infantry MANA Turret302412.9h
Ammunition Package241,9592.2h
Medical Kit411,1251.7h
Vehicle Gate0560.7h
Recon Detection Device28428,94773.7h

Check the help document for the dictionary if you want to learn more about words used here.


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