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AtzeNC[H2G] AtzeNC
NC BR 126

KDR: 6.81

Score: 33.7m

Last Seen: May 8th, 2020 5:08 PM
- OFFLINE - 471.3 hour(s)

Battle Rank 120 (126 total) - New Conglomerate on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS EM4 Longshot E540 Halberd-H Titan-150 AP Blitz GD-10 Bouncing Betty M96 Mjolnir-H Skyguard Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,246,796 MLG Score: 1796
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.968%23.423%5151113335,0421.863964.946

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.386%0.139C++0.349C**-3.905T*HEAD ++ (~12.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.30.24C++12.40.133C++43.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.839%2.125%819313415,97773630078.10991199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.106%-1.182D*-0.244C-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.1-0.902D--21.1-0.691D52

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.92%2.527%221110133411,399629462818.0937246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.862%-0.12C+-0.482D1.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.761B++100.751B++18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.955%90.635%22113134119,7323344258.9015

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.867%3.769M**1.518A+2.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.753B++1.50.539B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.223%12.602%22111134324625920.946154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.457D-0.431C---1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.40.056C+4.50.076C+7.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.7m298.7%308 (18.5k)224 (13.4k)6.8095752,0667,6468.2825126 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1344515819.523%38.315%74819:368

44% Engineer44% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2013 2:30 PMJun 10th, 2018 3:11 PMMay 26th, 2020 3:50 AM (37d) (PST)May 8th, 2020 1:09 PM (55d) (PST)May 8th, 2020 1:08 PM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
544225220.3450.0510.1321.2450.0721796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6661,34631,320213875413,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2512.5h/104.7d 11,262 19,949 21,311 187.8k 2,321 6,920 10,797 82.1m

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:487
Deaths:199
KDR:2.447
Accuracy:20.968% D--
HSR:21.150% C
GD-7F
C-
Kills:326
Deaths:372
KDR:0.876
Accuracy:21.109% D-
HSR:18.098% C-
AF-57 Piston
C-
Kills:246
Deaths:160
KDR:1.538
Accuracy:36.223% D
HSR:12.602% C-
Kills:1,059
Deaths (as Engineer):731
Deaths (to Engineers):2,348
KDR:1.4487
Kill Difference:328
Playtime:1,098.789 hours
Usage:44%
Score:18.298m
Score/min:278
Accuracy (listed only):26.100%
HSR (listed only):17.283%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D-
Kills:269
Deaths:87
KDR:3.092
Accuracy:19.374% D--
HSR:20.446% D-
NS-15M2
D*
Kills:85
Deaths:50
KDR:1.700
Accuracy:18.292% D*
HSR:14.118% F
NC6 Gauss SAW
C-
Kills:61
Deaths:11
KDR:5.545
Accuracy:17.086% D
HSR:21.312% C-
Kills:415
Deaths (as Heavy Assault):148
Deaths (to Heavy Assaults):1,495
KDR:2.80405
Kill Difference:267
Playtime:124.900 hours
Usage:5%
Score:1.037m
Score/min:138
Accuracy (listed only):18.251%
HSR (listed only):18.625%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M++
Kills:19,517
Deaths:512
KDR:38.119
Accuracy:60.162% M++
HSR:90.659% A++
Blitz GD-10
C-
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C--
HSR:14.286% C-
MGR-S1 Gladius
D--
Kills:533
Deaths:125
KDR:4.264
Accuracy:21.873% D--
HSR:15.572% D--
NS-44L Blackhand
M++
Kills:523
Deaths:19
KDR:27.526
Accuracy:66.023% M
HSR:84.512% M++
NS-44 Commissioner
B+
Kills:174
Deaths:274
KDR:0.635
Accuracy:42.386% B+
HSR:22.414% C+
NC14 Bolt Driver
A**
Kills:154
Deaths:27
KDR:5.704
Accuracy:53.358% A**
HSR:85.714% A
AF-4 Cyclone
D
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D--
HSR:15.436% D
AF-8 RailJack
A*
Kills:61
Deaths:3
KDR:20.333
Accuracy:40.964% B+
HSR:95.082% A*
Kills:23,190
Deaths (as Infiltrator):2,584
Deaths (to Infiltrators):1,032
KDR:8.97446
Kill Difference:20,606
Playtime:1,102.214 hours
Usage:44%
Score:12.391m
Score/min:187
Accuracy (listed only):41.020%
HSR (listed only):52.960%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C--
HSR:14.286% C-
MGR-S1 Gladius
D--
Kills:533
Deaths:125
KDR:4.264
Accuracy:21.873% D--
HSR:15.572% D--
AC-X11
C
Kills:487
Deaths:199
KDR:2.447
Accuracy:20.968% D--
HSR:21.150% C
GD-7F
C-
Kills:326
Deaths:372
KDR:0.876
Accuracy:21.109% D-
HSR:18.098% C-
AF-57 Piston
C-
Kills:246
Deaths:160
KDR:1.538
Accuracy:36.223% D
HSR:12.602% C-
AF-4 Cyclone
D
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D--
HSR:15.436% D
Kills:3,820
Deaths (as Light Assault):2,480
Deaths (to Light Assaults):1,160
KDR:1.54032
Kill Difference:1,340
Playtime:92.374 hours
Usage:4%
Score:0.663m
Score/min:120
Accuracy (listed only):23.928%
HSR (listed only):16.191%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C--
HSR:14.286% C-
MGR-S1 Gladius
D--
Kills:533
Deaths:125
KDR:4.264
Accuracy:21.873% D--
HSR:15.572% D--
GR-22
D
Kills:356
Deaths:472
KDR:0.754
Accuracy:20.792% D-
HSR:15.449% D
AF-57 Piston
C-
Kills:246
Deaths:160
KDR:1.538
Accuracy:36.223% D
HSR:12.602% C-
AF-4 Cyclone
D
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D--
HSR:15.436% D
Kills:3,363
Deaths (as Combat Medic):2,381
Deaths (to Combat Medics):614
KDR:1.41243
Kill Difference:982
Playtime:83.784 hours
Usage:3%
Score:1.340m
Score/min:267
Accuracy (listed only):24.457%
HSR (listed only):14.669%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:113
V. Kills:7 N/A
Deaths:18
KDR:6.278
Accuracy:48.180% B+
KPH:51.500 C+
VKPH:3.200 D-
AP30 Shredder
N/A
Kills:50
V. Kills:25 192%
Deaths:9
KDR:5.556
Accuracy:23.922% N/A
KPH:36 N/A
VKPH:18 N/A
Kills:163 (0 + 163)
Deaths:27
KDR:6.037
VKDR:1.185
Vehicle Kills:32
Kill Difference:136
Playtime:3.586 hours
Usage:0%
Score:0.059m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:23.922%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:1,495
V. Kills:902 166%
Deaths:73
KDR:20.480
Accuracy:27.629% C
KPH:20.700 B++
VKPH:12.500 B++
C75 Viper
A
Kills:773
V. Kills:68 N/A
Deaths:37
KDR:20.892
Accuracy:33.516% D
KPH:59.300 A
VKPH:5.200 D
Kills:2,268 (2,268 + 0)
Deaths:110
KDR:20.618
VKDR:8.818
Vehicle Kills:970
Kill Difference:2,158
Playtime:85.226 hours
Usage:3%
Score:1.028m
Score/min:201
Driving Accuracy:33.516%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C*
Kills:3,709
V. Kills:2,037 182%
Deaths:226
KDR:16.412
Accuracy:40.048% D*
KPH:29 C*
VKPH:15.900 C++
E540 Halberd
C--
Kills:777
V. Kills:447 173%
Deaths:136
KDR:5.713
Accuracy:40.867% D
KPH:21.900 D-
VKPH:12.600 C--
Enforcer ML85
C-
Kills:104
V. Kills:56 182%
Deaths:25
KDR:4.160
Accuracy:37.985% C-
KPH:17.500 D
VKPH:9.400 D*
Kills:4,590 (3,709 + 881)
Deaths:387
KDR:11.860
VKDR:6.563
Vehicle Kills:2,540
Kill Difference:4,203
Playtime:169.243 hours
Usage:7%
Score:2.664m
Score/min:262
Driving Accuracy:40.048%
Gunner Accuracy:37.985%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:8,408
V. Kills:3,677 229%
Deaths:626
KDR:13.431
Accuracy:57.386% C++
KPH:49.500 C*
VKPH:21.600 C+
M96 Mjolnir-H
C+
Kills:1,546
V. Kills:1,177 131%
Deaths:262
KDR:5.901
Accuracy:42.892% D-
KPH:38.400 D
VKPH:29.200 C+
C85 Canister-H
C+
Kills:653
V. Kills:46 N/A
Deaths:68
KDR:9.603
Accuracy:51.746% C+
KPH:75.800 D
VKPH:5.300 D
G30 Walker
B**
Kills:302
V. Kills:156 192%
Deaths:26
KDR:11.615
Accuracy:43.293% B**
KPH:13.600 D-
VKPH:7 D*
Enforcer ML65-H
C++
Kills:104
V. Kills:80 128%
Deaths:38
KDR:2.737
Accuracy:58.821% C++
KPH:26.900 D
VKPH:20.700 D
Kills:11,013 (0 + 11,013)
Deaths:1,020
KDR:10.797
VKDR:5.035
Vehicle Kills:5,136
Kill Difference:9,993
Playtime:245.018 hours
Usage:10%
Score:4.094m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:58.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:702
V. Kills:22 N/A
Deaths:3
KDR:234
Accuracy:16.105% C--
KPH:39.700 D-
VKPH:1.200 D-
M12 Kobalt
C-
Kills:219
V. Kills:12 N/A
Deaths:2
KDR:109.500
Accuracy:15.066% D
KPH:36.100 D--
VKPH:2 C-
M40 Fury
C+
Kills:75
V. Kills:5 N/A
Deaths:6
KDR:12.500
Accuracy:24.414% D**
KPH:55.800 C+
VKPH:3.700 D*
M20 Basilisk
C++
Kills:55
V. Kills:20 262%
Deaths:12
KDR:4.583
Accuracy:40.027% C++
KPH:14.300 D
VKPH:5.200 D
Kills:1,051 (0 + 1,051)
Deaths:23
KDR:45.696
VKDR:2.565
Vehicle Kills:59
Kill Difference:1,028
Playtime:28.957 hours
Usage:1%
Score:0.242m
Score/min:139
Driving Accuracy:N/A%
Gunner Accuracy:40.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 19,55819,51751238.119U31.3160.162%M++90.659%A++36.9C++N/A108528.8h1.5A2.4A+
E540 Halberd-H 12,0858,40862613.431C**6.6257.386%C++N/A49.5C*21.6C+262170h4.7B+8.2B+
Titan-150 AP 5,7463,70922616.412B**9.6040.048%D*2.966%C**29C*15.9C++268127.8h3.8B+9.5C+
Blitz GD-10 2,0932,0791,5651.328C*5.4822.483%C--14.286%C-11.9D-N/A44174.6h13.7C**60.8C++
Bouncing Betty 1,6871,6862865.895B++0.9135.438%D--N/A95.8DN/A32717.6h1.4A3.8B+
M96 Mjolnir-H 2,7231,5462625.901C*0.9142.892%D-N/A38.4D29.2C+38240.3h32.5C+75.7C+
Skyguard 2,3971,4957320.479S13.6727.629%CN/A20.7B++12.5B++18772.2h71.4B**258.4B*
Spear Anti-Vehicle Phalanx Turret 1,9041,3744232.714M**25.9046.224%C*3.93%C+35C13.5D-19639.3h6.4B+13.8B+
E540 Halberd 1,2247771365.713C1.1040.867%D2.831%C+21.9D-12.6C--22335.5h6C14.8C--
C75 Viper 8417733720.892M++14.0833.516%D1.294%C+59.5A5.2D28013h6.7B**19.9B*
Tank Mine 1,1477175712.579S5.7727.261%DN/A115.6C++69.4C++11146.2h1.7C**6.2C+
M12 Kobalt 7247023234U227.1916.105%C--19.943%C**39.7D-1.2D-11317.7h23D142.7C
C85 Canister-H 699653689.603C2.7951.746%C+8.882%D75.9D5.3D2298.6h7.3C+14.2C+
MGR-S1 Gladius 5435331254.264A+2.5521.873%D--15.572%D--7.6D--N/A2269.8h11.2C51.3C-
NS-44L Blackhand 5235231927.526U20.7266.023%M84.512%M++11.1D-N/A2847.3h2.9B**4.5B**
AC-X11 4994871992.447B**4.3620.968%D--21.15%C4.8D--N/A15101.2h12.5D-59.5D
Hunter QCX 386383606.383S0.4366.783%A+77.024%M**7.1DN/A2054h2B+3B+
GR-22 3573564720.754C-6.0620.792%D-15.449%D7.9D*N/A3245h15.2D72.9D
NC15 Phoenix 5003461131.455U24.6551.128%CN/A13.6C+6D14125.5h9B17.6C**
GD-7F 3343263720.876C5.9321.109%D-18.098%C-3D--N/A12109.2h16.8D*79.6D-
G30 Walker 4583022611.615A*4.8143.293%B**1.656%D-13.6D-7D*21022.2h117.9B+272.3B++
C-4 463285783.654A3.1627.017%C++N/A51.8D32.4C*6525.5h1.5C+5.5C++
MGR-L1 Promise 276269873.092B**3.7219.374%D--20.446%D-11.9D*N/A4322.6h18.4D-95.2D
AF-57 Piston 2472461601.538C*5.2736.223%D12.602%C-8.7D*N/A3228.3h4.5C++12.4C+
M12 Kobalt 2312192109.5U102.6915.066%D15.525%D-35.9D--2C-1276.1h23.7D--157.3D
NS-44 Commissioner 1781742740.635C6.1742.386%B+22.414%C+2D*N/A1086.5h4.3C-10.1C*
MANA Anti-Vehicle Turret 297161742.176U4.6350.019%F-N/A1610B++1360C++8719500.1h8.1C16.2D**
NC14 Bolt Driver 155154275.704A+1.1153.358%A**85.714%A22CN/A1647h1.9B**3.5B**
AF-4 Cyclone 151149592.525B++4.2820.913%D--15.436%D5.7D*N/A2526.3h12.8D61.2D
NS Annihilator 195122254.88U1.9376.969%D--N/A6.2D--3.7F-8819.8h11.5C++15C+
L105 Zephyr 120113186.278C0.5348.18%B+N/A51.4C+3.2D-1842.2h6.4C+13.4C**
MANA Anti-Personnel Turret 112111412.707N/A4.1017.633%UN/A1110U10U2809900.1h23.5T*133.5T*
Enforcer ML85 160104254.16C2.6537.985%C-1.923%C+17.6D9.5D*3795.9h14.4D37.9D
Enforcer ML65-H 184104382.737D4.0758.821%C++N/A26.7D20.5D4303.9h14.4C++24.5C*
Spear Anti-Vehicle Phalanx Tower 13393246.5A39.6946.661%C1.075%D--18.2D-7.8D--1185.1h5.9B++12.7B+
NS-15M2 8785501.7C+5.1118.292%D*14.118%F14.4D--N/A805.9h12.2C+66.8C-
M40 Fury 8075612.5B+5.6924.414%D**1.333%C-57.7C+3.8D*2741.3h8.5B++34.7C++
Mag-Cutter 69673,6740.018C+6.7945.727%AN/A0.1CN/A1585.4h3.2C-7B+
Aspis Anti-Aircraft Phalanx Turret 12864321.333S14.5237.854%A++1.563%C12.5C+12.5C++2325.1h129.4B+341.7B*
AF-8 RailJack 6161320.333S13.5240.964%B+95.082%A*14.9D-N/A794.1h2.2C**5.4B+
NC6 Gauss SAW 6461115.545M*1.2617.086%D21.312%C-4.9D*N/A6912.5h12.9D75.6C--
NS Decimator 9760173.529A*3.2847.081%F-1.667%C12D**7.4D--1805h6.3D*13.4F-
M20 Basilisk 7555124.583B+2.2340.027%C++1.818%F14.5D5.3D2343.8h85.1C*212.5B
NC05 Jackhammer 5151481.063C5.7534.391%D**5.882%F--6.1D**N/A348.4h5.3C15.5D
AP30 Shredder 755095.556C+1.2523.922%D-2%C+35.7C++17.9C+4171.4h43.6B*182.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit162291,93658.4h
Anti-Vehicle MANA Turret32841.6h
Nanite Revive Grenade01590h
Spawn Beacon56031.8h
Medical Kit12210.3h
AE Nano-Armor Kit288456,324155.6h
Turret AI Module0520.2h
Motion Spotter1610,3806.8h
Deconstruction Tool07870.3h
Spitfire Auto-Turret23910.5h
Recon Detection Device4911,02225.1h
Medical Applicator360107,69114.4h
Ammunition Package91,3641h
Anti-Infantry MANA Turret61150.4h
Nano-Repair Grenade04740.1h

Check the help document for the dictionary if you want to learn more about words used here.


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