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AtzeNC[H2G] AtzeNC
NC BR 123

KDR: 6.51

Score: 31.7m

Last Seen: Jun 10th, 2019 2:55 PM
- OFFLINE - 213.9 hour(s)

Battle Rank 120 (123 total) - New Conglomerate on Miller - Outfit Leader of Harasser Ruff Riders[H2G] Harasser Ruff Riders
NC outfit on Miller

Members: 2
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS EM4 Longshot E540 Halberd-H Titan-150 AP Blitz GD-10 Bouncing Betty M96 Mjolnir-H Skyguard Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,278,071 MLG Score: 1821
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.044%21.798%4811012004,6061.748674.763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.717%0.173C++0.107C+-4.252T*HEAD ++ (~10.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.30.228C++12.60.112C+44.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.694%2.276%742312075,31772027677.38472192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.131%-1.195D*-0.173C-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75-0.943D--21.5-0.717D-53.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.581%1.569%234510120010,072609437616.5115230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.241%0.493B+-0.731D-1.331

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.807B++9.60.76B++14

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.5%90.565%23453120718,8033163759.3155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.789%3.836M**1.527A+2.235

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.755B++1.50.538B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.892%13.778%23451120922524610.914634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.466D-0.162C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.025C+4.60.051C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser Ruff Riders[H2G] Harasser Ruff Riders
NC outfit on Miller

Members: 2
31.7m298.7%312 (18.7k)226 (13.6k)6.5113448,2107,4047.94003123 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210474419.609%38.942%76418:528

44% Engineer44% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2013 2:30 PMJun 10th, 2018 3:11 PMJun 17th, 2019 2:30 PM (2d) (PST)Jun 10th, 2019 10:55 AM (9d) (PST)Jun 10th, 2019 10:55 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
546235230.3440.0530.1341.2450.0731821

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,7351,40831,327213875413,554

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2336.4h/97.3d 10,578 18,774 19,006 174.5k 2,146 6,409 10,190 76.5m

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:392
Deaths:168
KDR:2.333
Accuracy:20.857% D
HSR:20.663% C
GD-7F
C
Kills:318
Deaths:365
KDR:0.871
Accuracy:21.303% D
HSR:17.925% C
AF-57 Piston
C+
Kills:225
Deaths:156
KDR:1.442
Accuracy:35.892% C-
HSR:13.778% C+
Kills:935
Deaths (as Engineer):689
Deaths (to Engineers):2,290
KDR:1.35704
Kill Difference:246
Playtime:1,017.967 hours
Usage:44%
Score:16.994m
Score/min:278
Accuracy (listed only):26.017%
HSR (listed only):17.455%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C-
Kills:213
Deaths:70
KDR:3.043
Accuracy:19.457% D-
HSR:21.596% C-
NS-15M2
D--
Kills:85
Deaths:50
KDR:1.700
Accuracy:18.292% D--
HSR:14.118% D**
NC05 Jackhammer
D*
Kills:51
Deaths:48
KDR:1.063
Accuracy:34.391% D*
HSR:5.882% F--
Kills:349
Deaths (as Heavy Assault):168
Deaths (to Heavy Assaults):1,460
KDR:2.07738
Kill Difference:181
Playtime:110.938 hours
Usage:5%
Score:0.940m
Score/min:141
Accuracy (listed only):24.047%
HSR (listed only):13.865%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M*
Kills:18,589
Deaths:495
KDR:37.554
Accuracy:60.717% M*
HSR:90.586% A++
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D
Kills:462
Deaths:115
KDR:4.017
Accuracy:21.991% D-
HSR:17.316% D
NS-44L Blackhand
M++
Kills:387
Deaths:16
KDR:24.188
Accuracy:66.746% M+
HSR:81.654% M++
NS-44 Commissioner
B++
Kills:165
Deaths:268
KDR:0.616
Accuracy:42.597% B++
HSR:22.424% C++
NC14 Bolt Driver
M+
Kills:154
Deaths:27
KDR:5.704
Accuracy:53.358% M+
HSR:85.714% A
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
AF-8 RailJack
A*
Kills:60
Deaths:2
KDR:30
Accuracy:41.720% B++
HSR:96.667% A*
Kills:22,045
Deaths (as Infiltrator):2,547
Deaths (to Infiltrators):994
KDR:8.65528
Kill Difference:19,498
Playtime:1,033.513 hours
Usage:44%
Score:11.799m
Score/min:190
Accuracy (listed only):41.316%
HSR (listed only):53.010%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D
Kills:462
Deaths:115
KDR:4.017
Accuracy:21.991% D-
HSR:17.316% D
AC-X11
C
Kills:392
Deaths:168
KDR:2.333
Accuracy:20.857% D
HSR:20.663% C
GD-7F
C
Kills:318
Deaths:365
KDR:0.871
Accuracy:21.303% D
HSR:17.925% C
AF-57 Piston
C+
Kills:225
Deaths:156
KDR:1.442
Accuracy:35.892% C-
HSR:13.778% C+
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
Kills:3,625
Deaths (as Light Assault):2,428
Deaths (to Light Assaults):1,116
KDR:1.493
Kill Difference:1,197
Playtime:80.504 hours
Usage:3%
Score:0.594m
Score/min:123
Accuracy (listed only):23.907%
HSR (listed only):16.567%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D
Kills:462
Deaths:115
KDR:4.017
Accuracy:21.991% D-
HSR:17.316% D
GR-22
C--
Kills:356
Deaths:472
KDR:0.754
Accuracy:20.792% D
HSR:15.449% C--
AF-57 Piston
C+
Kills:225
Deaths:156
KDR:1.442
Accuracy:35.892% C-
HSR:13.778% C+
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
Kills:3,271
Deaths (as Combat Medic):2,367
Deaths (to Combat Medics):605
KDR:1.38192
Kill Difference:904
Playtime:83.769 hours
Usage:4%
Score:1.340m
Score/min:267
Accuracy (listed only):24.414%
HSR (listed only):15.253%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:113
V. Kills:7 N/A
Deaths:18
KDR:6.278
Accuracy:48.560% B*
KPH:52.200 C+
VKPH:3.200 D-
Kills:113 (0 + 113)
Deaths:18
KDR:6.278
VKDR:0.389
Vehicle Kills:7
Kill Difference:95
Playtime:2.164 hours
Usage:0%
Score:0.024m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:48.560%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:1,330
V. Kills:827 161%
Deaths:71
KDR:18.732
Accuracy:27.456% C
KPH:20.300 B*
VKPH:12.600 B*
C75 Viper
A++
Kills:773
V. Kills:68 N/A
Deaths:37
KDR:20.892
Accuracy:33.516% C--
KPH:59.300 A++
VKPH:5.200 D
Kills:2,103 (2,103 + 0)
Deaths:108
KDR:19.472
VKDR:8.287
Vehicle Kills:895
Kill Difference:1,995
Playtime:78.550 hours
Usage:3%
Score:0.955m
Score/min:203
Driving Accuracy:33.516%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:3,214
V. Kills:1,872 172%
Deaths:224
KDR:14.348
Accuracy:39.977% D*
KPH:27.500 B
VKPH:16 C**
E540 Halberd
C
Kills:758
V. Kills:446 170%
Deaths:135
KDR:5.615
Accuracy:41.017% C--
KPH:21.700 D
VKPH:12.800 C
Enforcer ML85
C-
Kills:98
V. Kills:51 188%
Deaths:24
KDR:4.083
Accuracy:37.342% C-
KPH:17.400 D
VKPH:9.100 D--
Kills:4,070 (3,214 + 856)
Deaths:383
KDR:10.627
VKDR:6.185
Vehicle Kills:2,369
Kill Difference:3,687
Playtime:157.253 hours
Usage:7%
Score:2.526m
Score/min:268
Driving Accuracy:39.977%
Gunner Accuracy:37.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:7,763
V. Kills:3,457 224%
Deaths:610
KDR:12.726
Accuracy:57.398% C++
KPH:48.600 B+
VKPH:21.600 C++
M96 Mjolnir-H
C+
Kills:1,537
V. Kills:1,173 131%
Deaths:261
KDR:5.889
Accuracy:42.786% D
KPH:38.300 C-
VKPH:29.200 C+
C85 Canister-H
C++
Kills:623
V. Kills:45 N/A
Deaths:67
KDR:9.299
Accuracy:51.681% C++
KPH:75.300 C--
VKPH:5.400 D
G30 Walker
B**
Kills:302
V. Kills:156 192%
Deaths:26
KDR:11.615
Accuracy:43.362% B**
KPH:13.600 D--
VKPH:7 D*
Enforcer ML65-H
C++
Kills:104
V. Kills:80 128%
Deaths:38
KDR:2.737
Accuracy:58.821% C++
KPH:26.900 C--
VKPH:20.700 D
Kills:10,329 (0 + 10,329)
Deaths:1,002
KDR:10.308
VKDR:4.901
Vehicle Kills:4,911
Kill Difference:9,327
Playtime:234.172 hours
Usage:10%
Score:3.936m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:58.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D--
Kills:163
V. Kills:4 N/A
Deaths:3
KDR:54.333
Accuracy:12.379% D*
KPH:28.100 D--
VKPH:0.700 D*
M12 Kobalt
C++
Kills:131
V. Kills:11 N/A
Deaths:2
KDR:65.500
Accuracy:14.246% D
KPH:33.200 D--
VKPH:2.800 C++
M40 Fury
C++
Kills:75
V. Kills:5 N/A
Deaths:6
KDR:12.500
Accuracy:24.414% D*
KPH:55.800 C++
VKPH:3.700 D*
M20 Basilisk
C**
Kills:55
V. Kills:20 262%
Deaths:12
KDR:4.583
Accuracy:40.027% C**
KPH:14.400 D
VKPH:5.200 D
Kills:424 (0 + 424)
Deaths:23
KDR:18.435
VKDR:1.739
Vehicle Kills:40
Kill Difference:401
Playtime:14.909 hours
Usage:1%
Score:0.134m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:40.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 18,62518,58949537.554U31.0460.717%M*90.586%A++37.3B+N/A110498.3h1.5A2.4A+
E540 Halberd-H 11,2207,76361012.726B++6.2157.398%C++N/A48.6B+21.6C++264159.7h4.8B++8.3B*
Titan-150 AP 5,0863,21422414.348A7.8439.977%D*3.329%C**27.5B16C**275116.7h4B+9.9C++
Blitz GD-10 2,0932,0791,5651.328C**5.1822.483%C14.286%C11.9D-N/A44174.6h13.7B+60.8C**
Bouncing Betty 1,6251,6242845.718B+0.7936.038%D-N/A96.7DN/A33416.8h1.3A++3.7B++
M96 Mjolnir-H 2,7101,5372615.889B++0.6242.786%DN/A38.3C-29.3C+38140.1h32.4B+75.8C*
Skyguard 2,1571,3307118.732S12.2227.456%CN/A20.3B*12.6B*18865.5h72.6A264.2B*
Spear Anti-Vehicle Phalanx Turret 1,8081,3054131.829M**25.3245.949%B4.138%C+34.9C+13.4D19737.4h6.4B+13.8B++
C75 Viper 8417733720.892M**14.3833.516%C--1.294%C+59.5A++5.2D27713h6.7B**19.9B**
E540 Halberd 1,2047581355.615C+0.9041.017%C--2.77%C21.7D12.8C22434.9h6.1C14.9C
Tank Mine 1,0986825312.868S6.3627.419%C-N/A115.6C*70.5C**11345.9h1.7B+6.2C++
C85 Canister-H 668623679.299C+2.7951.681%C++8.989%D75.1C--5.4D2308.3h7.4C+14.3C++
MGR-S1 Gladius 4704621154.017A++2.4921.991%D-17.316%D7.6D--N/A2161.1h11.3C+51.2C
AC-X11 4013921682.333A4.1820.857%D20.663%C4.7D*N/A1584.1h13D62.4D
NS-44L Blackhand 3873871624.188U17.6866.746%M+81.654%M++11.2DN/A2834.6h2.9B**4.3B**
Hunter QCX 366365507.3S0.7968.151%A++77.534%M*7.1DN/A2051.5h1.9B+2.8B+
GR-22 3573564720.754C5.7620.792%D15.449%C--7.9D*N/A3245h15.2C--72.9C-
GD-7F 3263183650.871C+5.6421.303%D17.925%C3.1D*N/A12103.8h17D-79.7C--
G30 Walker 4583022611.615M+5.1043.362%B**1.656%D--13.6D--7D*20922.2h117.4B*270.7B*
NC15 Phoenix 4062691026.9U20.3950.342%C-N/A12C+6.1D-14322.5h9.9C++19.6C++
C-4 431265713.732A++2.7826.812%C*N/A52D32.5C*6655.1h1.4C*5.4B
AF-57 Piston 2262251561.442C*5.0735.892%C-13.778%C+8.5D*N/A3126.6h4.6C++12.9C+
MGR-L1 Promise 220213703.043A3.4719.457%D-21.596%C-11.9D--N/A4617.9h18.1D93.1C--
NS-44 Commissioner 1691652680.616C5.9042.597%B++22.424%C++2D*N/A1081.3h4.3C10B
M12 Kobalt 167163354.333M**47.8212.379%D*16.564%C28.1D--N/A975.8h22.8C-184.5D
MANA Anti-Vehicle Turret 297161742.176S4.3450.019%D-N/A1610A*1360B**8715800.1h8.1M**16.2C*
NC14 Bolt Driver 155154275.704A**0.8153.358%M+85.714%A22.3C+N/A1626.9h1.9B**3.5A
AF-4 Cyclone 151149592.525B**3.9920.913%D-15.436%C-5.7D*N/A2526.3h12.8C-61.2C-
M12 Kobalt 142131265.5S58.9914.246%D16.031%D33.6D--2.8C++1093.9h22.9D160.4C-
L105 Zephyr 120113186.278C0.2348.56%B*N/A51.4C+3.2D-1862.2h6.4C+13.2B+
MANA Anti-Personnel Turret 112111412.707N/A3.8017.633%UN/A1110U10U2788000.1h23.5T*133.5T*
Enforcer ML65-H 184104382.737C-3.7758.821%C++N/A26.7C--20.5D4273.9h14.4C**24.5B+
Enforcer ML85 14998244.083C+2.4337.342%C-2.041%C+17.5D9.1D--3905.6h14.4C-38.7C-
NS Annihilator 15797224.409S2.1075.989%D**N/A6.2D--3.8F9615.7h11.9C+15.6C+
Spear Anti-Vehicle Phalanx Tower 13393246.5A++39.9945.344%C-1.075%D*18.2D-7.8D--1175.1h5.6B++12.4B++
NS-15M2 8785501.7C++4.8118.292%D--14.118%D**14.4D--N/A785.9h12.2C*66.8C+
M40 Fury 8075612.5B**5.9924.414%D*1.333%C--57.7C++3.8D*2741.3h8.5B*34.7C*
Mag-Cutter 69673,6740.018C+6.4945.824%A+N/A0.1DN/A1585h3.2C7C++
Aspis Anti-Aircraft Phalanx Turret 12663321S14.4937.78%A++1.587%C12.6C*12.6C**2335h127.1B+336.5B*
AF-8 RailJack 6060230U23.4941.72%B++96.667%A*15.4DN/A803.9h2.2B5.2B+
M20 Basilisk 7555124.583B*1.9340.027%C**1.818%D**14.5C--5.3D2303.8h85.1C**212.5B+
NS Decimator 8653163.313M3.2047.383%F1.887%C11.5D**7.2D--1844.6h6.3D-13.3F
NC05 Jackhammer 5151481.063C+5.4534.391%D*5.882%F--6.1D**N/A328.4h5.3C+15.5C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon55011.7h
Nano-Armor Kit162291,93658.4h
Anti-Vehicle MANA Turret32841.6h
Turret AI Module0520.2h
AE Nano-Armor Kit223409,777144.6h
Nanite Revive Grenade01590h
Medical Kit12030.3h
Spitfire Auto-Turret11730.3h
Motion Spotter169,7376.5h
Deconstruction Tool07870.3h
Ammunition Package81,2261h
Anti-Infantry MANA Turret61150.4h
Medical Applicator360107,69114.4h
Nano-Repair Grenade03360.1h
Recon Detection Device4710,12923.3h

Check the help document for the dictionary if you want to learn more about words used here.


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