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AtzeNC[H2G] AtzeNC
NC BR 118

KDR: 5.9

Score: 28.4m

Last Seen: Jun 23rd, 2018 6:16 PM
- OFFLINE - 11.8 hour(s)

Battle Rank 116 (118 total) - New Conglomerate on Miller - Outfit Leader of Harasser Ruff Riders[H2G] Harasser Ruff Riders
NC outfit on Miller

Members: 2
Level Progress (to 117): 67%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS EM4 Longshot E540 Halberd-H Titan-150 AP Blitz GD-10 Bouncing Betty M96 Mjolnir-H Spear Anti-Vehicle Phalanx Turret Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,274,318 MLG Score: 1818
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.027%20.934%461109874,2851.678424.217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.781%0.219C++0.093C+-5.014T*HEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.232C++12.70.106C+45

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.894%2.504%70039944,67267525066.92148186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.038%-1.163D*-0.154C-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.3-0.852D--20.6-0.649D50.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.35%1.935%1753109876,875554317112.4097217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.242%0.409B-0.614D1.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.76B++11.20.706B++16.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.036%90.547%1753299517,2533103255.4759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.75%3.878M**1.559A+0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.753B++1.50.534B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.997%13.636%1753199622023710.92827

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.435C---0.131C-1.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.027C+4.60.044C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser Ruff Riders[H2G] Harasser Ruff Riders
NC outfit on Miller

Members: 2
28.4m303.8%317 (19k)229 (13.7k)5.8958341,7137,0757.12212118 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC997413619.253%41.311%79517:336

42% Engineer45% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2013 2:30 PMJun 10th, 2018 3:11 PMJun 23rd, 2018 8:12 PM (1d) (PST)Jun 23rd, 2018 5:26 PM (1d) (PST)Jun 23rd, 2018 2:16 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
520264940.3370.0570.1391.2320.0691818

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,2191,55229,667203874413,769

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2063.9h/86d 8,676 17,232 16,689 152.5k 1,932 5,656 8,488 64.4m

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:319
Deaths:131
KDR:2.435
Accuracy:20.802% D
HSR:21.944% C++
GD-7F
C
Kills:318
Deaths:365
KDR:0.871
Accuracy:21.303% D
HSR:17.925% C
AF-57 Piston
C+
Kills:220
Deaths:155
KDR:1.419
Accuracy:35.997% C
HSR:13.636% C+
Kills:857
Deaths (as Engineer):651
Deaths (to Engineers):2,160
KDR:1.31644
Kill Difference:206
Playtime:869.485 hours
Usage:42%
Score:14.766m
Score/min:283
Accuracy (listed only):26.034%
HSR (listed only):17.835%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C--
Kills:152
Deaths:52
KDR:2.923
Accuracy:19.144% D-
HSR:21.053% C--
NS-15M2
D--
Kills:85
Deaths:50
KDR:1.700
Accuracy:18.292% D--
HSR:14.118% D**
NC05 Jackhammer
D*
Kills:51
Deaths:48
KDR:1.063
Accuracy:34.391% D*
HSR:5.882% F-
Kills:288
Deaths (as Heavy Assault):150
Deaths (to Heavy Assaults):1,413
KDR:1.92
Kill Difference:138
Playtime:90.821 hours
Usage:4%
Score:0.795m
Score/min:146
Accuracy (listed only):23.942%
HSR (listed only):13.684%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M*
Kills:17,099
Deaths:477
KDR:35.847
Accuracy:61.137% M*
HSR:90.590% A++
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D-
Kills:338
Deaths:89
KDR:3.798
Accuracy:21.674% D-
HSR:15.976% D-
NS-44L Blackhand
M+
Kills:324
Deaths:13
KDR:24.923
Accuracy:67.050% M+
HSR:80.247% M
NS-44 Commissioner
B*
Kills:165
Deaths:267
KDR:0.618
Accuracy:42.665% B*
HSR:22.424% C++
NC14 Bolt Driver
M
Kills:154
Deaths:27
KDR:5.704
Accuracy:53.358% M
HSR:85.714% A
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
Kills:20,308
Deaths (as Infiltrator):2,497
Deaths (to Infiltrators):973
KDR:8.13296
Kill Difference:17,811
Playtime:937.872 hours
Usage:45%
Score:10.970m
Score/min:195
Accuracy (listed only):41.326%
HSR (listed only):46.382%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D-
Kills:338
Deaths:89
KDR:3.798
Accuracy:21.674% D-
HSR:15.976% D-
AC-X11
C++
Kills:319
Deaths:131
KDR:2.435
Accuracy:20.802% D
HSR:21.944% C++
GD-7F
C
Kills:318
Deaths:365
KDR:0.871
Accuracy:21.303% D
HSR:17.925% C
AF-57 Piston
C+
Kills:220
Deaths:155
KDR:1.419
Accuracy:35.997% C
HSR:13.636% C+
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
Kills:3,423
Deaths (as Light Assault):2,364
Deaths (to Light Assaults):1,084
KDR:1.44797
Kill Difference:1,059
Playtime:71.803 hours
Usage:3%
Score:0.546m
Score/min:127
Accuracy (listed only):23.862%
HSR (listed only):16.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
GR-22
C-
Kills:356
Deaths:472
KDR:0.754
Accuracy:20.792% D
HSR:15.449% C-
MGR-S1 Gladius
D-
Kills:338
Deaths:89
KDR:3.798
Accuracy:21.674% D-
HSR:15.976% D-
AF-57 Piston
C+
Kills:220
Deaths:155
KDR:1.419
Accuracy:35.997% C
HSR:13.636% C+
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
Kills:3,142
Deaths (as Combat Medic):2,340
Deaths (to Combat Medics):594
KDR:1.34274
Kill Difference:802
Playtime:83.749 hours
Usage:4%
Score:1.340m
Score/min:267
Accuracy (listed only):24.372%
HSR (listed only):14.957%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:113
V. Kills:7 N/A
Deaths:18
KDR:6.278
Accuracy:48.560% B++
KPH:52.200 C+
VKPH:3.200 D-
Kills:113 (0 + 113)
Deaths:18
KDR:6.278
VKDR:0.389
Vehicle Kills:7
Kill Difference:95
Playtime:2.164 hours
Usage:0%
Score:0.024m
Score/min:182
Piloting Accuracy:N/A%
Gunner Accuracy:48.560%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:1,033
V. Kills:671 154%
Deaths:70
KDR:14.757
Accuracy:27.545% C
KPH:18.900 B*
VKPH:12.300 B**
C75 Viper
A+
Kills:773
V. Kills:68 N/A
Deaths:37
KDR:20.892
Accuracy:33.516% C-
KPH:59.300 A+
VKPH:5.200 D
Kills:1,806 (1,806 + 0)
Deaths:107
KDR:16.879
VKDR:6.907
Vehicle Kills:739
Kill Difference:1,699
Playtime:67.659 hours
Usage:3%
Score:0.815m
Score/min:201
Driving Accuracy:33.516%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,866
V. Kills:1,767 162%
Deaths:216
KDR:13.269
Accuracy:39.696% D*
KPH:26.300 B+
VKPH:16.200 B
E540 Halberd
C-
Kills:744
V. Kills:439 169%
Deaths:134
KDR:5.552
Accuracy:40.748% C--
KPH:22 D
VKPH:13 C-
Enforcer ML85
D
Kills:98
V. Kills:51 188%
Deaths:23
KDR:4.261
Accuracy:36.034% D
KPH:17.900 D
VKPH:9.300 D*
Kills:3,708 (2,866 + 842)
Deaths:373
KDR:9.941
VKDR:6.051
Vehicle Kills:2,257
Kill Difference:3,335
Playtime:148.186 hours
Usage:7%
Score:2.364m
Score/min:266
Driving Accuracy:39.696%
Gunner Accuracy:36.034%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:4,715
V. Kills:2,297 205%
Deaths:488
KDR:9.662
Accuracy:58.234% C**
KPH:45.500 C**
VKPH:22.200 C++
M96 Mjolnir-H
C
Kills:1,449
V. Kills:1,130 128%
Deaths:254
KDR:5.705
Accuracy:42.978% D
KPH:37.500 C--
VKPH:29.300 C
C85 Canister-H
C--
Kills:599
V. Kills:43 N/A
Deaths:65
KDR:9.215
Accuracy:51.365% B
KPH:74.900 D
VKPH:5.400 C--
G30 Walker
A+
Kills:258
V. Kills:138 186%
Deaths:22
KDR:11.727
Accuracy:43.886% A+
KPH:13.100 D
VKPH:7 D*
Enforcer ML65-H
C++
Kills:104
V. Kills:80 128%
Deaths:38
KDR:2.737
Accuracy:58.821% C++
KPH:26.900 C--
VKPH:20.700 D
Kills:7,125 (0 + 7,125)
Deaths:867
KDR:8.218
VKDR:4.254
Vehicle Kills:3,688
Kill Difference:6,258
Playtime:173.739 hours
Usage:8%
Score:3.042m
Score/min:292
Driving Accuracy:N/A%
Gunner Accuracy:58.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:122
V. Kills:10 N/A
Deaths:2
KDR:61
Accuracy:14.356% D
KPH:36.100 D--
VKPH:3 B
M12 Kobalt
D--
Kills:108
V. Kills:4 N/A
Deaths:2
KDR:54
Accuracy:12.866% D--
KPH:23.800 D*
VKPH:0.900 D--
M40 Fury
C++
Kills:75
V. Kills:5 N/A
Deaths:6
KDR:12.500
Accuracy:24.450% D*
KPH:56.100 C++
VKPH:3.700 D*
M20 Basilisk
B
Kills:52
V. Kills:18 274%
Deaths:12
KDR:4.333
Accuracy:39.909% B
KPH:13.900 C--
VKPH:4.800 D
Kills:357 (0 + 357)
Deaths:22
KDR:16.227
VKDR:1.682
Vehicle Kills:37
Kill Difference:335
Playtime:12.996 hours
Usage:1%
Score:0.117m
Score/min:150
Driving Accuracy:N/A%
Gunner Accuracy:39.909%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 17,13017,09947735.847U29.9561.137%M*90.59%A++37.9B+N/A113451.1h1.5A2.4A+
E540 Halberd-H 7,0124,7154889.662B+3.7758.234%C**N/A45.5C**22.2C++279103.6h5.3B9B+
Titan-150 AP 4,6332,86621613.269A7.3739.696%D*3.629%C**26.3B+16.2B273108.8h4.1C**10.3C++
Blitz GD-10 2,0932,0791,5651.328B+4.5722.483%C14.286%C11.9D-N/A44174.6h13.7B+60.8C**
Bouncing Betty 1,5631,5622845.5B+0.4036.551%D-N/A97DN/A33816.1h1.3A++3.6B++
M96 Mjolnir-H 2,5791,4492545.705B+0.1942.978%DN/A37.5C--29.3C37538.6h33.2B+77.2C++
Spear Anti-Vehicle Phalanx Turret 1,5461,1063928.359M*22.4644.839%C*4.702%C*33.2C13.2D20033.3h6.5B+14.5B++
Skyguard 1,7041,0337014.757S8.8627.545%CN/A18.9B*12.3B**18554.6h76.8A278.9B**
C75 Viper 8417733720.892M+15.0033.516%C-1.294%C59.5A+5.2D26513h6.7B**19.9B**
E540 Halberd 1,1837441345.552C+0.3440.748%C--2.823%C21.9D12.9C-22333.9h6C+14.7C+
Tank Mine 9866065111.882S5.9926.913%C--N/A112.2C**70.4C*11445.4h1.7B+6.2C*
C85 Canister-H 642599659.215C+3.3251.365%B9.349%D74.9D5.4C--2228h7.4C14.3C+
GR-22 3573564720.754C5.1420.792%D15.449%C-7.9D*N/A3245h15.2C--72.9C-
Hunter QCX 349348418.488U2.5968.796%A++77.012%M*7.5C--N/A2046.1h1.9B+2.7B+
MGR-S1 Gladius 344338893.798A++2.1021.674%D-15.976%D-7.9D--N/A2242.9h11.1C+51.3C
NS-44L Blackhand 3243241324.923U19.0367.05%M+80.247%M11.3DN/A2928.6h2.9B**4.3B**
AC-X11 3243191312.435A+3.4620.802%D21.944%C++5.5D--N/A1857.7h13.1D-63.2D
GD-7F 3263183650.871C+5.0221.303%D17.925%C3.1D*N/A12103.8h17D79.7C
G30 Walker 3962582211.727M++5.8343.886%A+N/A13.1D7D*19819.7h115.1B*262.2B*
C-4 398242713.408A+2.4926.395%C**N/A51.5D33.2C**6584.7h1.4C**5.5B
AF-57 Piston 2212201551.419C**4.4835.997%C13.636%C+8.5D*N/A3125.8h4.6C++12.9C+
NC15 Phoenix 325211923.444U17.5549.375%DN/A11.5C+6.2D14418.4h9.9C*20.1C++
NS-44 Commissioner 1691652670.618C5.2842.665%B*22.424%C++2D*N/A1081.2h4.2C+9.9B+
MANA Anti-Vehicle Turret 297161742.176B+3.7250.019%D--N/A1610A++1360S8626850.1h8.1B+16.2C+
NC14 Bolt Driver 155154275.704A*0.1953.358%M85.714%A24.4C++N/A1716.3h1.9B**3.5A
MGR-L1 Promise 157152522.923B**2.9719.144%D-21.053%C--11.6D*N/A4513.1h18.2D-94.8D
AF-4 Cyclone 151149592.525B**3.3720.913%D-15.436%C-5.7D*N/A2426.3h12.8C61.2C-
M12 Kobalt 132122261S55.1014.356%D15.574%D35.9D--2.9C**1163.4h21.6C-150.2C
L105 Zephyr 120113186.278C0.3848.56%B++N/A51.4C+3.2D-1822.2h6.4C+13.2B
MANA Anti-Personnel Turret 112111412.707N/A3.1917.633%UN/A1110U10U2769500.1h23.5T*133.5T*
M12 Kobalt 112108254M**48.1012.866%D--14.815%D24D*N/A944.5h26.3D*204.5D-
Enforcer ML65-H 184104382.737C-3.1658.821%C++N/A26.7C--20.5D4153.9h14.4B24.5B+
Enforcer ML85 14998234.261C+1.6336.034%D2.041%C+17.8D9.3D*3895.5h13.5C+37.4C
NS-15M2 8785501.7C++4.2018.292%D--14.118%D**14.4D--N/A755.9h12.2C*66.8C+
M40 Fury 8075612.5B*6.6024.45%D*1.333%C--57.7C++3.8D*2731.3h8.5B*34.6C**
Spear Anti-Vehicle Phalanx Tower 10773173M**67.1044.077%D1.37%D*14.9D*6.9D**1044.9h6.6B++14.9B++
NS Annihilator 11268203.4S2.5075.098%D*N/A6.7D4.3D**11010.2h11.3C*15.1C+
Mag-Cutter 69673,6740.018C+5.8845.824%A+N/A0.1C--N/A1582.1h3.2C7B+
Aspis Anti-Aircraft Phalanx Turret 12462162U56.1037.019%A++1.613%C13.8B+13.8B+2514.5h112.4B*303.5B*
M20 Basilisk 7052124.333B*1.5639.909%B1.923%D**14.1C--4.9D2053.7h87.3C++218.8B+
NC05 Jackhammer 5151481.063C+4.8334.391%D*5.882%F-6.1D**N/A318.4h5.3C+15.5C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32831.6h
Motion Spotter168,7285.8h
Nano-Armor Kit162291,93658.4h
Nano-Repair Grenade02500.1h
Medical Kit11870.2h
Spawn Beacon54031.6h
Nanite Revive Grenade01590h
AE Nano-Armor Kit189332,842113.2h
Spitfire Auto-Turret0830.1h
Deconstruction Tool07030.3h
Anti-Infantry MANA Turret61150.4h
Ammunition Package71,1270.9h
Medical Applicator360107,69114.4h
Recon Detection Device469,06021.4h

Check the help document for the dictionary if you want to learn more about words used here.


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