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AtzeNC[H2G] AtzeNC
NC BR 120

KDR: 6.16

Score: 29.7m

Last Seen: Aug 18th, 2018 6:31 AM
- OFFLINE - 86 minute(s)

Battle Rank 118 (120 total) - New Conglomerate on Miller - Outfit Leader of Harasser Ruff Riders[H2G] Harasser Ruff Riders
NC outfit on Miller

Members: 2
Level Progress (to 119): 19%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS EM4 Longshot E540 Halberd-H Titan-150 AP Blitz GD-10 Bouncing Betty M96 Mjolnir-H Spear Anti-Vehicle Phalanx Turret Skyguard
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,284,326 MLG Score: 1826
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.039%20.989%463109954,3691.694734.467

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.749%0.212C++0.087C+-4.463T*HEAD ++ (~9.97)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.231C++12.70.107C+45

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.345%2.424%695310024,86969525937.00575188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.169%-1.219D*-0.174C-0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.2-0.925D--21-0.682D53.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.043%1.692%2064109958,217571370314.3654222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.241%0.459B+-0.67D1.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.788B++100.737B++14.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.807%90.527%20643100217,9353133457.3003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.856%3.852M**1.549A+2.258

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.753B++1.50.535B+0.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.058%13.901%20641100422323910.933054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.434C---0.093C+-1.588

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.032C+4.60.049C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser Ruff Riders[H2G] Harasser Ruff Riders
NC outfit on Miller

Members: 2
29.7m299%316 (19k)229 (13.7k)6.1612444,3247,1947.4779120 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1005439219.403%40.278%78218:117

43% Engineer45% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2013 2:30 PMJun 10th, 2018 3:11 PMAug 18th, 2018 4:18 AM (22h) (PST)Aug 18th, 2018 5:11 AM (21h) (PST)Aug 18th, 2018 2:31 AM (24h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
533255080.3410.0550.1371.2310.0711826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,9721,48930,483203874413,712

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2168.5h/90.4d 9,472 17,853 17,670 160.1k 2,003 5,960 9,222 69.3m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:343
Deaths:140
KDR:2.450
Accuracy:20.807% D
HSR:21.283% C+
GD-7F
C
Kills:318
Deaths:365
KDR:0.871
Accuracy:21.303% D
HSR:17.925% C
AF-57 Piston
C+
Kills:223
Deaths:155
KDR:1.439
Accuracy:36.058% C
HSR:13.901% C+
Kills:884
Deaths (as Engineer):660
Deaths (to Engineers):2,204
KDR:1.33939
Kill Difference:224
Playtime:928.005 hours
Usage:43%
Score:15.658m
Score/min:281
Accuracy (listed only):26.056%
HSR (listed only):17.703%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:169
Deaths:57
KDR:2.965
Accuracy:19.572% D
HSR:20.710% D
NS-15M2
D--
Kills:85
Deaths:50
KDR:1.700
Accuracy:18.292% D--
HSR:14.118% D**
NC05 Jackhammer
D*
Kills:51
Deaths:48
KDR:1.063
Accuracy:34.391% D*
HSR:5.882% F--
Kills:305
Deaths (as Heavy Assault):155
Deaths (to Heavy Assaults):1,433
KDR:1.96774
Kill Difference:150
Playtime:99.748 hours
Usage:5%
Score:0.855m
Score/min:143
Accuracy (listed only):24.085%
HSR (listed only):13.570%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M*
Kills:17,721
Deaths:489
KDR:36.239
Accuracy:61.040% M*
HSR:90.548% A+
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D-
Kills:367
Deaths:96
KDR:3.823
Accuracy:21.687% D-
HSR:15.259% D-
NS-44L Blackhand
M+
Kills:338
Deaths:15
KDR:22.533
Accuracy:66.918% M+
HSR:80.473% M
NS-44 Commissioner
B*
Kills:165
Deaths:267
KDR:0.618
Accuracy:42.665% B*
HSR:22.424% C++
NC14 Bolt Driver
M
Kills:154
Deaths:27
KDR:5.704
Accuracy:53.358% M
HSR:85.714% A
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
AF-8 RailJack
A*
Kills:60
Deaths:2
KDR:30
Accuracy:41.748% B++
HSR:96.667% A*
Kills:21,033
Deaths (as Infiltrator):2,520
Deaths (to Infiltrators):978
KDR:8.34643
Kill Difference:18,513
Playtime:975.651 hours
Usage:45%
Score:11.320m
Score/min:193
Accuracy (listed only):41.351%
HSR (listed only):52.601%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D-
Kills:367
Deaths:96
KDR:3.823
Accuracy:21.687% D-
HSR:15.259% D-
AC-X11
C+
Kills:343
Deaths:140
KDR:2.450
Accuracy:20.807% D
HSR:21.283% C+
GD-7F
C
Kills:318
Deaths:365
KDR:0.871
Accuracy:21.303% D
HSR:17.925% C
AF-57 Piston
C+
Kills:223
Deaths:155
KDR:1.439
Accuracy:36.058% C
HSR:13.901% C+
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
Kills:3,479
Deaths (as Light Assault):2,380
Deaths (to Light Assaults):1,092
KDR:1.46176
Kill Difference:1,099
Playtime:74.588 hours
Usage:3%
Score:0.562m
Score/min:126
Accuracy (listed only):23.875%
HSR (listed only):16.348%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D-
Kills:367
Deaths:96
KDR:3.823
Accuracy:21.687% D-
HSR:15.259% D-
GR-22
C--
Kills:356
Deaths:472
KDR:0.754
Accuracy:20.792% D
HSR:15.449% C--
AF-57 Piston
C+
Kills:223
Deaths:155
KDR:1.439
Accuracy:36.058% C
HSR:13.901% C+
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
Kills:3,174
Deaths (as Combat Medic):2,347
Deaths (to Combat Medics):596
KDR:1.35236
Kill Difference:827
Playtime:83.752 hours
Usage:4%
Score:1.340m
Score/min:267
Accuracy (listed only):24.387%
HSR (listed only):14.866%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:113
V. Kills:7 N/A
Deaths:18
KDR:6.278
Accuracy:48.560% B++
KPH:52.200 C+
VKPH:3.200 D-
Kills:113 (0 + 113)
Deaths:18
KDR:6.278
VKDR:0.389
Vehicle Kills:7
Kill Difference:95
Playtime:2.164 hours
Usage:0%
Score:0.024m
Score/min:183
Piloting Accuracy:N/A%
Gunner Accuracy:48.560%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:1,132
V. Kills:727 155%
Deaths:71
KDR:15.944
Accuracy:27.011% C
KPH:19.400 B*
VKPH:12.400 B*
C75 Viper
A++
Kills:773
V. Kills:68 N/A
Deaths:37
KDR:20.892
Accuracy:33.516% C-
KPH:59.300 A++
VKPH:5.200 D
Kills:1,905 (1,905 + 0)
Deaths:108
KDR:17.639
VKDR:7.361
Vehicle Kills:795
Kill Difference:1,797
Playtime:71.532 hours
Usage:3%
Score:0.871m
Score/min:203
Driving Accuracy:33.516%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:2,964
V. Kills:1,798 165%
Deaths:218
KDR:13.596
Accuracy:39.683% D*
KPH:26.600 B+
VKPH:16.200 B
E540 Halberd
C-
Kills:744
V. Kills:439 169%
Deaths:134
KDR:5.552
Accuracy:40.748% C--
KPH:22 D
VKPH:13 C-
Enforcer ML85
C-
Kills:98
V. Kills:51 188%
Deaths:24
KDR:4.083
Accuracy:37.342% C-
KPH:17.400 D
VKPH:9.100 D*
Kills:3,806 (2,964 + 842)
Deaths:376
KDR:10.122
VKDR:6.085
Vehicle Kills:2,288
Kill Difference:3,430
Playtime:150.758 hours
Usage:7%
Score:2.405m
Score/min:266
Driving Accuracy:39.683%
Gunner Accuracy:37.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:6,040
V. Kills:2,824 214%
Deaths:540
KDR:11.185
Accuracy:58.141% C*
KPH:47.700 B
VKPH:22.300 C++
M96 Mjolnir-H
C+
Kills:1,525
V. Kills:1,167 131%
Deaths:258
KDR:5.911
Accuracy:42.926% D
KPH:38.500 C-
VKPH:29.400 C+
C85 Canister-H
C--
Kills:606
V. Kills:45 N/A
Deaths:65
KDR:9.323
Accuracy:51.733% C**
KPH:74.100 D
VKPH:5.500 C--
G30 Walker
A
Kills:258
V. Kills:138 186%
Deaths:22
KDR:11.727
Accuracy:43.886% A
KPH:13.100 D
VKPH:7 D*
Enforcer ML65-H
C++
Kills:104
V. Kills:80 128%
Deaths:38
KDR:2.737
Accuracy:58.821% C++
KPH:26.900 C--
VKPH:20.700 D
Kills:8,533 (0 + 8,533)
Deaths:923
KDR:9.245
VKDR:4.609
Vehicle Kills:4,254
Kill Difference:7,610
Playtime:198.039 hours
Usage:9%
Score:3.414m
Score/min:287
Driving Accuracy:N/A%
Gunner Accuracy:58.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:124
V. Kills:10 N/A
Deaths:2
KDR:62
Accuracy:14.397% D
KPH:35.300 D--
VKPH:2.800 C++
M12 Kobalt
D*
Kills:116
V. Kills:4 N/A
Deaths:2
KDR:58
Accuracy:12.906% D--
KPH:24.500 D*
VKPH:0.800 D*
M40 Fury
C++
Kills:75
V. Kills:5 N/A
Deaths:6
KDR:12.500
Accuracy:24.414% D*
KPH:55.800 C++
VKPH:3.700 D*
M20 Basilisk
B
Kills:52
V. Kills:18 274%
Deaths:12
KDR:4.333
Accuracy:39.909% B
KPH:13.900 D
VKPH:4.800 D
Kills:367 (0 + 367)
Deaths:22
KDR:16.682
VKDR:1.682
Vehicle Kills:37
Kill Difference:345
Playtime:13.341 hours
Usage:1%
Score:0.123m
Score/min:154
Driving Accuracy:N/A%
Gunner Accuracy:39.909%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 17,75417,72148936.239S30.0861.04%M*90.548%A+37.5B+N/A111472.4h1.5A2.4A+
E540 Halberd-H 8,8646,04054011.185B++5.0258.141%C*N/A47.7B22.3C++272126.7h5B+8.5B++
Titan-150 AP 4,7622,96421813.596A7.4339.683%D*3.543%C**26.6B+16.2B273111.3h4C**10.2C++
Blitz GD-10 2,0932,0791,5651.328B4.8322.483%C14.286%C11.9D-N/A44174.6h13.7B+60.8C**
Bouncing Betty 1,5961,5952845.616B+0.5536.543%D-N/A97.3DN/A33716.4h1.3A++3.7B++
M96 Mjolnir-H 2,6921,5252585.911B++0.2542.926%DN/A38.5C-29.5C+38139.6h32.5B+75.7C*
Spear Anti-Vehicle Phalanx Turret 1,6191,1574128.22M*22.0645.369%C**4.494%C++33.6C13.4D20134.4h6.5B+14.4B++
Skyguard 1,8591,1327115.944S9.7827.011%CN/A19.4B*12.4B*18858.5h75.3B**278.8B*
C75 Viper 8417733720.892M+14.7333.516%C-1.294%C59.5A++5.2D27113h6.7A19.9B**
E540 Halberd 1,1837441345.552C+0.6140.748%C--2.823%C21.9D12.9C-22533.9h6C+14.7C+
Tank Mine 1,0516505312.264S6.1026.875%C--N/A114C**70.4C**11325.7h1.6B+6.1C*
C85 Canister-H 651606659.323C+3.1651.733%C**9.241%D73.9D5.5C--2228.2h7.5C14.5C+
MGR-S1 Gladius 373367963.823A++2.3421.687%D-15.259%D-7.5D--N/A2148.9h11.3C51.9C
GR-22 3573564720.754C5.4120.792%D15.449%C--7.9D*N/A3245h15.2C--72.9C-
Hunter QCX 350349418.512U2.3568.607%A++77.077%M*7.4C--N/A2047.3h1.9B+2.8B+
AC-X11 3493431402.45A+3.7120.807%D21.283%C+5.2D--N/A1766.3h13.2D63.4D
NS-44L Blackhand 3383381522.533U16.3766.918%M+80.473%M10.9DN/A2831.1h2.9B**4.3B**
GD-7F 3263183650.871C+5.2921.303%D17.925%C3.1D*N/A12103.8h17D79.7C-
G30 Walker 3962582211.727M+5.5743.886%AN/A13.1D7D*19819.7h115.1B*262.2B*
C-4 415254713.577A++2.5826.72%BN/A52.9D33.5C**6774.8h1.4C**5.4B
NC15 Phoenix 3732461024.6U18.4450.301%C--N/A11.9C+6.1D14220.7h9.8C**19.6C++
AF-57 Piston 2242231551.439C**4.7236.058%C13.901%C+8.5D*N/A3126.1h4.6C++12.8C+
MGR-L1 Promise 175169572.965B**3.2019.572%D20.71%D12D*N/A4814.1h18.4D94.2D
NS-44 Commissioner 1691652670.618C5.5442.665%B*22.424%C++2D*N/A1081.2h4.2C+9.9B+
MANA Anti-Vehicle Turret 297161742.176U3.9950.019%UN/A1610U1360U8660050.1h8.1T*16.2T*
NC14 Bolt Driver 155154275.704A++0.4653.358%M85.714%A24.4C++N/A1716.3h1.9B**3.5A
AF-4 Cyclone 151149592.525B**3.6420.913%D-15.436%C-5.7D*N/A2426.3h12.8C61.2C-
M12 Kobalt 134124262S55.8414.397%D16.129%D35.4D--2.9C*1143.5h21.9C--151.9C
M12 Kobalt 120116258S51.8412.906%D--14.655%D24.7D*N/A974.7h25.3D-195.7D
L105 Zephyr 120113186.278C0.1248.56%B++N/A51.4C+3.2D-1822.2h6.4C+13.2B+
MANA Anti-Personnel Turret 112111412.707N/A3.4517.633%UN/A1110U10U2769500.1h23.5T*133.5T*
Enforcer ML65-H 184104382.737C-3.4258.821%C++N/A26.7C--20.5D4243.9h14.4B24.5B+
Enforcer ML85 14998244.083C+2.0837.342%C-2.041%C+17.5D9.1D*3815.6h14.4C38.7C
NS-15M2 8785501.7C++4.4618.292%D--14.118%D**14.4D--N/A765.9h12.2C*66.8C+
NS Annihilator 12777203.85S2.3175.437%D*N/A5.9D--3.8F-9913h11.8C+15.6C+
Spear Anti-Vehicle Phalanx Tower 11176176M**69.8444.505%C--1.316%D*15.5D*7.1D**1064.9h6.4B++14.5B++
M40 Fury 8075612.5B**6.3424.414%D*1.333%C--57.7C++3.8D*2721.3h8.5B*34.7C**
Mag-Cutter 69673,6740.018C+6.1445.824%A+N/A0.1DN/A1583.6h3.2C7B+
Aspis Anti-Aircraft Phalanx Turret 12462231U24.8437.831%A++1.613%C13.2C**13.2B2454.7h120.9B++319.7B*
AF-8 RailJack 6060230U23.8441.748%B++96.667%A*16.2DN/A813.7h2.2B5.2B+
M20 Basilisk 7052124.333B*1.8339.909%B1.923%D**13.7D4.7D-2213.8h87.3C++218.8B+
NC05 Jackhammer 5151481.063C+5.1034.391%D*5.882%F--6.1D**N/A318.4h5.3C+15.5C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter169,1086.2h
Nano-Armor Kit162291,93658.4h
Nano-Repair Grenade02690.1h
Spawn Beacon54371.7h
Anti-Vehicle MANA Turret32831.6h
AE Nano-Armor Kit200355,660127.5h
Nanite Revive Grenade01590h
Medical Kit11950.3h
Deconstruction Tool07870.3h
Spitfire Auto-Turret01200.2h
Anti-Infantry MANA Turret61150.4h
Ammunition Package71,1670.9h
Medical Applicator360107,69114.4h
Recon Detection Device479,58122.2h

Check the help document for the dictionary if you want to learn more about words used here.


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