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AtzeNC[H2G] AtzeNC
NC BR 125

KDR: 6.7

Score: 33.1m

Last Seen: Oct 2nd, 2019 8:11 PM
- OFFLINE - 2 hour(s)

Battle Rank 120 (125 total) - New Conglomerate on Miller
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS EM4 Longshot E540 Halberd-H Titan-150 AP Blitz GD-10 Bouncing Betty M96 Mjolnir-H Skyguard Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,246,796 MLG Score: 1796
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.975%22.638%4971112164,8901.823954.874

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.283%0.149C++0.253C*-3.852T*HEAD ++ (~11.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.234C++12.50.125C+44.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.761%2.18%789312245,73473229297.83333196%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.098%-1.19D*-0.226C-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75-0.947D--21.6-0.725D-53.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.479%2.176%226210121710,983620456317.7145241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.908%0.024C+-0.565D1.191

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.774B++9.90.754B++17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.232%90.644%22623122419,2923263859.1779

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.789%3.804M**1.524A+2.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.754B++1.50.539B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.077%13.192%22621122623525520.917969

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.46D-0.3C-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.046C+4.50.068C+8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
33.1m299.1%310 (18.6k)225 (13.5k)6.6978750,6567,5638.15854125 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227501619.531%38.343%74919:148

44% Engineer44% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2013 2:30 PMJun 10th, 2018 3:11 PMOct 19th, 2019 1:04 AM (50d) (PST)Oct 2nd, 2019 5:09 PM (67d) (PST)Oct 2nd, 2019 4:11 PM (67d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
547235240.3450.0520.1321.2490.0721796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8171,37031,447213875413,526

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2445.9h/101.9d 11,047 19,423 20,737 183.3k 2,250 6,691 10,617 80.3m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:453
Deaths:189
KDR:2.397
Accuracy:21.003% D-
HSR:21.413% C+
GD-7F
C--
Kills:322
Deaths:369
KDR:0.873
Accuracy:21.212% D
HSR:17.702% C--
AF-57 Piston
C
Kills:235
Deaths:158
KDR:1.487
Accuracy:36.077% C-
HSR:13.192% C
Kills:1,010
Deaths (as Engineer):716
Deaths (to Engineers):2,326
KDR:1.41061
Kill Difference:294
Playtime:1,073.428 hours
Usage:44%
Score:17.976m
Score/min:279
Accuracy (listed only):26.098%
HSR (listed only):17.435%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
D
Kills:255
Deaths:82
KDR:3.110
Accuracy:19.354% D-
HSR:20.392% D
NS-15M2
D--
Kills:85
Deaths:50
KDR:1.700
Accuracy:18.292% D--
HSR:14.118% D**
NC6 Gauss SAW
C-
Kills:52
Deaths:11
KDR:4.727
Accuracy:17.712% C-
HSR:19.231% D
Kills:392
Deaths (as Heavy Assault):143
Deaths (to Heavy Assaults):1,485
KDR:2.74126
Kill Difference:249
Playtime:119.319 hours
Usage:5%
Score:1.007m
Score/min:141
Accuracy (listed only):18.453%
HSR (listed only):17.914%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M*
Kills:19,077
Deaths:506
KDR:37.702
Accuracy:60.442% M*
HSR:90.669% A+
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C--
MGR-S1 Gladius
D-
Kills:508
Deaths:123
KDR:4.130
Accuracy:21.963% D-
HSR:16.142% D-
NS-44L Blackhand
M++
Kills:462
Deaths:18
KDR:25.667
Accuracy:65.396% M
HSR:83.333% M++
NS-44 Commissioner
B++
Kills:169
Deaths:271
KDR:0.624
Accuracy:42.460% B++
HSR:21.894% C+
NC14 Bolt Driver
M
Kills:154
Deaths:27
KDR:5.704
Accuracy:53.358% M
HSR:85.714% A
AF-4 Cyclone
D
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% D
AF-8 RailJack
A*
Kills:61
Deaths:3
KDR:20.333
Accuracy:41.486% B++
HSR:95.082% A*
Kills:22,659
Deaths (as Infiltrator):2,572
Deaths (to Infiltrators):1,015
KDR:8.80988
Kill Difference:20,087
Playtime:1,070.942 hours
Usage:44%
Score:12.118m
Score/min:189
Accuracy (listed only):41.063%
HSR (listed only):52.820%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C--
MGR-S1 Gladius
D-
Kills:508
Deaths:123
KDR:4.130
Accuracy:21.963% D-
HSR:16.142% D-
AC-X11
C+
Kills:453
Deaths:189
KDR:2.397
Accuracy:21.003% D-
HSR:21.413% C+
GD-7F
C--
Kills:322
Deaths:369
KDR:0.873
Accuracy:21.212% D
HSR:17.702% C--
AF-57 Piston
C
Kills:235
Deaths:158
KDR:1.487
Accuracy:36.077% C-
HSR:13.192% C
AF-4 Cyclone
D
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% D
Kills:3,746
Deaths (as Light Assault):2,463
Deaths (to Light Assaults):1,145
KDR:1.52091
Kill Difference:1,283
Playtime:88.162 hours
Usage:4%
Score:0.643m
Score/min:122
Accuracy (listed only):23.942%
HSR (listed only):16.362%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C--
MGR-S1 Gladius
D-
Kills:508
Deaths:123
KDR:4.130
Accuracy:21.963% D-
HSR:16.142% D-
GR-22
D
Kills:356
Deaths:472
KDR:0.754
Accuracy:20.792% D-
HSR:15.449% D
AF-57 Piston
C
Kills:235
Deaths:158
KDR:1.487
Accuracy:36.077% C-
HSR:13.192% C
AF-4 Cyclone
D
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% D
Kills:3,327
Deaths (as Combat Medic):2,377
Deaths (to Combat Medics):611
KDR:1.39966
Kill Difference:950
Playtime:83.782 hours
Usage:3%
Score:1.340m
Score/min:267
Accuracy (listed only):24.446%
HSR (listed only):14.901%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:113
V. Kills:7 N/A
Deaths:18
KDR:6.278
Accuracy:48.180% B++
KPH:51.500 C+
VKPH:3.200 D-
AP30 Shredder
N/A
Kills:50
V. Kills:25 192%
Deaths:9
KDR:5.556
Accuracy:23.922% N/A
KPH:36 N/A
VKPH:18 N/A
Kills:163 (0 + 163)
Deaths:27
KDR:6.037
VKDR:1.185
Vehicle Kills:32
Kill Difference:136
Playtime:3.586 hours
Usage:0%
Score:0.059m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:23.922%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:1,440
V. Kills:879 164%
Deaths:73
KDR:19.726
Accuracy:27.563% C
KPH:20.400 B*
VKPH:12.500 B*
C75 Viper
A++
Kills:773
V. Kills:68 N/A
Deaths:37
KDR:20.892
Accuracy:33.516% C--
KPH:59.300 A++
VKPH:5.200 D
Kills:2,213 (2,213 + 0)
Deaths:110
KDR:20.118
VKDR:8.609
Vehicle Kills:947
Kill Difference:2,103
Playtime:83.495 hours
Usage:3%
Score:1.010m
Score/min:202
Driving Accuracy:33.516%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
C**
Kills:3,521
V. Kills:1,982 178%
Deaths:226
KDR:15.580
Accuracy:39.950% D*
KPH:28.400 C**
VKPH:16 C**
E540 Halberd
C
Kills:760
V. Kills:446 170%
Deaths:136
KDR:5.588
Accuracy:41.058% C-
KPH:21.700 D
VKPH:12.700 C
Enforcer ML85
C
Kills:104
V. Kills:56 182%
Deaths:25
KDR:4.160
Accuracy:37.985% C
KPH:17.500 D
VKPH:9.400 D--
Kills:4,385 (3,521 + 864)
Deaths:387
KDR:11.331
VKDR:6.419
Vehicle Kills:2,484
Kill Difference:3,998
Playtime:164.716 hours
Usage:7%
Score:2.615m
Score/min:265
Driving Accuracy:39.950%
Gunner Accuracy:37.985%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:8,234
V. Kills:3,622 227%
Deaths:626
KDR:13.153
Accuracy:57.364% C++
KPH:49.200 B
VKPH:21.600 C++
M96 Mjolnir-H
C+
Kills:1,546
V. Kills:1,177 131%
Deaths:262
KDR:5.901
Accuracy:42.892% D
KPH:38.400 C-
VKPH:29.200 C+
C85 Canister-H
C+
Kills:653
V. Kills:46 N/A
Deaths:68
KDR:9.603
Accuracy:51.746% C+
KPH:75.800 C--
VKPH:5.300 D
G30 Walker
B**
Kills:302
V. Kills:156 192%
Deaths:26
KDR:11.615
Accuracy:43.362% B**
KPH:13.600 D--
VKPH:7 D*
Enforcer ML65-H
C++
Kills:104
V. Kills:80 128%
Deaths:38
KDR:2.737
Accuracy:58.821% C++
KPH:26.900 C--
VKPH:20.700 D
Kills:10,839 (0 + 10,839)
Deaths:1,020
KDR:10.626
VKDR:4.981
Vehicle Kills:5,081
Kill Difference:9,819
Playtime:242.437 hours
Usage:10%
Score:4.051m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:58.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:497
V. Kills:15 N/A
Deaths:3
KDR:165.667
Accuracy:15.865% C
KPH:37.800 D
VKPH:1.100 D--
M12 Kobalt
C
Kills:199
V. Kills:12 N/A
Deaths:2
KDR:99.500
Accuracy:14.765% D
KPH:35.200 D--
VKPH:2.100 C
M40 Fury
C++
Kills:75
V. Kills:5 N/A
Deaths:6
KDR:12.500
Accuracy:24.414% D*
KPH:55.800 C++
VKPH:3.700 D*
M20 Basilisk
C*
Kills:55
V. Kills:20 262%
Deaths:12
KDR:4.583
Accuracy:40.027% C*
KPH:14.300 D
VKPH:5.200 D
Kills:826 (0 + 826)
Deaths:23
KDR:35.913
VKDR:2.261
Vehicle Kills:52
Kill Difference:803
Playtime:23.993 hours
Usage:1%
Score:0.206m
Score/min:143
Driving Accuracy:N/A%
Gunner Accuracy:40.027%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 19,11419,07750637.702U31.0060.442%M*90.669%A+37.1BN/A109514h1.5A2.4A+
E540 Halberd-H 11,8568,23462613.153B+6.4657.364%C++N/A49.2B21.6C++262167.5h4.7B++8.3B++
Titan-150 AP 5,5033,52122615.58B**8.8839.95%D*3.096%B28.4C**16C**270123.8h3.9B+9.7C++
Blitz GD-10 2,0932,0791,5651.328C**5.3722.483%C14.286%C--11.9D-N/A44174.6h13.7B+60.8C**
Bouncing Betty 1,6691,6682855.853B+0.8435.715%D-N/A96.4DN/A32917.3h1.4A++3.8B++
M96 Mjolnir-H 2,7231,5462625.901B+0.8042.892%DN/A38.4C-29.2C+38240.3h32.5B+75.7C**
Skyguard 2,3191,4407319.726S13.0327.563%CN/A20.4B*12.5B*18770.5h72.8B**264.1B*
Spear Anti-Vehicle Phalanx Turret 1,8661,3444132.78S26.0846.15%C**4.018%C++34.9C+13.6D19738.5h6.4B++13.8B++
C75 Viper 8417733720.892S14.1933.516%C--1.294%C+59.5A++5.2D27913h6.7A19.9B**
E540 Halberd 1,2067601365.588C1.1141.058%C-2.763%C+21.7D12.7C22535h6.1C14.8C
Tank Mine 1,1397115712.474S5.7827.157%C--N/A116.6C++70.2C**11216.1h1.7B6.2C++
C85 Canister-H 699653689.603C+2.9151.746%C+8.882%D75.9C--5.3D2298.6h7.3C++14.2C*
MGR-S1 Gladius 5185081234.13A*2.5721.963%D-16.142%D-7.7D--N/A2266.2h11.3C+51.4C
M12 Kobalt 5124973165.667U158.9715.865%C18.914%C++37.7D1.1D--11213.2h23.8C-150C+
NS-44L Blackhand 4624621825.667U18.9765.396%M83.333%M++11DN/A2742.1h2.9B**4.5B**
AC-X11 4644531892.397A4.3021.003%D-21.413%C+4.7D--N/A1596.9h12.7D60.5C--
Hunter QCX 386383576.719S0.0267.403%A+77.024%M*7.1DN/A2053.6h2B+3B+
GR-22 3573564720.754C5.9420.792%D-15.449%D7.9D*N/A3245h15.2C-72.9C-
NC15 Phoenix 4773291032.9U26.2051.24%CN/A13.6C+6.1D14424.2h9B+17.5B+
GD-7F 3303223690.873C+5.8221.212%D17.702%C--3D*N/A12106.4h16.8D79.4C-
G30 Walker 4583022611.615M4.9243.362%B**1.656%D--13.6D--7D*20922.2h117.4B*270.7B*
C-4 450277743.743A++2.9526.936%C++N/A51.3D32C*6515.4h1.5C+5.5C*
MGR-L1 Promise 262255823.11A3.5919.354%D-20.392%D12D--N/A4421.2h18.3D94.6C--
AF-57 Piston 2362351581.487B5.2136.077%C-13.192%C8.6D*N/A3227.3h4.5C++12.6C+
M12 Kobalt 211199299.5U92.8014.765%D16.08%D34.9D--2.1C1235.7h24.3D-164.5D
NS-44 Commissioner 1731692710.624C6.0742.46%B++21.894%C+2D*N/A1083.3h4.2C+10C**
MANA Anti-Vehicle Turret 297161742.176C4.5250.019%D1.242%T*1610D1360D8715800.1h8.1B+16.2C+
NC14 Bolt Driver 155154275.704A++0.9953.358%M85.714%A22.3C+N/A1646.9h1.9B**3.5A
AF-4 Cyclone 151149592.525B*4.1720.913%D-15.436%D5.7D*N/A2526.3h12.8C61.2C-
NS Annihilator 183114244.75S1.9576.798%D*N/A6.3D--3.8F9218.1h11.6C++15.1C+
L105 Zephyr 120113186.278C0.4248.18%B++N/A51.4C+3.2D-1842.2h6.4C++13.4B+
MANA Anti-Personnel Turret 112111412.707N/A3.9917.633%UN/A1110U10U2800100.1h23.5T*133.5T*
Enforcer ML65-H 184104382.737C--3.9658.821%C++N/A26.7C--20.5D4283.9h14.4C**24.5B+
Enforcer ML85 160104254.16C+2.5437.985%C1.923%C+17.6D9.5D--3785.9h14.4C37.9C
Spear Anti-Vehicle Phalanx Tower 13393246.5A++39.8046.661%C1.075%D--18.2D-7.8D--1175.1h5.9B+12.7B++
NS-15M2 8785501.7C++5.0018.292%D--14.118%D**14.4D-N/A805.9h12.2C*66.8C+
M40 Fury 8075612.5B**5.8024.414%D*1.333%C-57.7C*3.8D*2741.3h8.5B*34.7B
Mag-Cutter 69673,6740.018C+6.6845.727%A+N/A0.1C-N/A1585.1h3.2C7B+
Aspis Anti-Aircraft Phalanx Turret 12663321S14.3037.913%A++1.587%C12.4C*12.4C**2325.1h130B+342.8B*
AF-8 RailJack 6161320.333S13.6441.486%B++95.082%A*15.3DN/A794h2.2B+5.3B+
NS Decimator 9358163.625M+3.0747.074%F-1.724%C11.8D**7.1D--1804.9h6.4D--13.6F-
M20 Basilisk 7555124.583B*2.1140.027%C*1.818%F14.5C--5.3D2343.8h85.1B212.5B+
NC6 Gauss SAW 5552114.727A**1.9717.712%C-19.231%D4.6D*N/A7211.4h14.2D-80C
NC05 Jackhammer 5151481.063C+5.6334.391%D*5.882%F--6.1D*N/A348.4h5.3C+15.5C-
AP30 Shredder 755095.556C+1.1423.922%D--2%C+35.7C**17.9C+4171.4h43.6B**182.3B++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01590h
Spawn Beacon55851.8h
Nano-Armor Kit162291,93658.4h
Anti-Vehicle MANA Turret32841.6h
Medical Kit12170.3h
AE Nano-Armor Kit257445,731152.1h
Turret AI Module0520.2h
Motion Spotter1610,1296.7h
Deconstruction Tool07870.3h
Spitfire Auto-Turret13170.4h
Ammunition Package81,3211h
Anti-Infantry MANA Turret61150.4h
Medical Applicator360107,69114.4h
Nano-Repair Grenade04370.1h
Recon Detection Device4710,51623.9h

Check the help document for the dictionary if you want to learn more about words used here.


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