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AtzeNC[H2G] AtzeNC
NC BR 121

KDR: 6.34

Score: 30.6m

Last Seen: Oct 13th, 2018 5:36 AM
- OFFLINE - 16.7 hour(s)

Battle Rank 119 (121 total) - New Conglomerate on Miller - Outfit Leader of Harasser Ruff Riders[H2G] Harasser Ruff Riders
NC outfit on Miller

Members: 2
Level Progress (to 120): 45%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS EM4 Longshot E540 Halberd-H Titan-150 AP Blitz GD-10 Bouncing Betty M96 Mjolnir-H Spear Anti-Vehicle Phalanx Turret Skyguard
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,286,828 MLG Score: 1828
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.003%21.155%4651010034,4671.712154.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.735%0.197C++0.098C+-4.384T*HEAD ++ (~10.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.70.231C++12.70.11C+45

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.471%2.394%711310105,05570826597.13983190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.184%-1.204D*-0.175C-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.2-0.915D--21.1-0.685D53.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.336%1.609%22061010039,072594401715.2471226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.227%0.468B+-0.696D1.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.8B++9.70.752B++13.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.621%90.576%22063101018,5373153658.8476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.811%3.833M**1.546A+2.233

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.753B++1.50.536B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.015%13.839%22061101222424310.918033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.442C---0.118C+-1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.03C+4.60.048C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser Ruff Riders[H2G] Harasser Ruff Riders
NC outfit on Miller

Members: 2
30.6m296.5%312 (18.7k)225 (13.5k)6.3382646,3207,3087.70252121 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1013458619.512%39.836%77718:318

43% Engineer45% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2013 2:30 PMJun 10th, 2018 3:11 PMOct 14th, 2018 4:37 AM (2d) (PST)Oct 13th, 2018 3:45 AM (3d) (PST)Oct 13th, 2018 1:36 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
535245110.3410.0540.1361.2230.0711828

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,1251,44030,685203873413,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2262.5h/94.3d 9,970 18,452 18,427 166k 2,082 6,214 9,668 72.7m

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:363
Deaths:156
KDR:2.327
Accuracy:20.640% D
HSR:20.937% C+
GD-7F
C
Kills:318
Deaths:365
KDR:0.871
Accuracy:21.303% D
HSR:17.925% C
AF-57 Piston
C+
Kills:224
Deaths:155
KDR:1.445
Accuracy:36.015% C
HSR:13.839% C+
Kills:905
Deaths (as Engineer):676
Deaths (to Engineers):2,252
KDR:1.33876
Kill Difference:229
Playtime:971.740 hours
Usage:43%
Score:16.174m
Score/min:277
Accuracy (listed only):25.986%
HSR (listed only):17.567%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C
Kills:191
Deaths:62
KDR:3.081
Accuracy:19.517% D
HSR:21.990% C
NS-15M2
D--
Kills:85
Deaths:50
KDR:1.700
Accuracy:18.292% D--
HSR:14.118% D**
NC05 Jackhammer
D*
Kills:51
Deaths:48
KDR:1.063
Accuracy:34.391% D*
HSR:5.882% F-
Kills:327
Deaths (as Heavy Assault):160
Deaths (to Heavy Assaults):1,448
KDR:2.04375
Kill Difference:167
Playtime:106.114 hours
Usage:5%
Score:0.903m
Score/min:142
Accuracy (listed only):24.067%
HSR (listed only):13.997%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M*
Kills:18,323
Deaths:493
KDR:37.166
Accuracy:60.842% M*
HSR:90.597% A++
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D
Kills:417
Deaths:104
KDR:4.010
Accuracy:21.729% D-
HSR:16.547% D
NS-44L Blackhand
M+
Kills:344
Deaths:16
KDR:21.500
Accuracy:66.779% M+
HSR:80.523% M+
NS-44 Commissioner
B*
Kills:165
Deaths:267
KDR:0.618
Accuracy:42.665% B*
HSR:22.424% C++
NC14 Bolt Driver
M
Kills:154
Deaths:27
KDR:5.704
Accuracy:53.358% M
HSR:85.714% A
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
AF-8 RailJack
A*
Kills:60
Deaths:2
KDR:30
Accuracy:41.748% B++
HSR:96.667% A*
Kills:21,691
Deaths (as Infiltrator):2,533
Deaths (to Infiltrators):987
KDR:8.56336
Kill Difference:19,158
Playtime:1,013.403 hours
Usage:45%
Score:11.597m
Score/min:191
Accuracy (listed only):41.315%
HSR (listed only):52.774%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D
Kills:417
Deaths:104
KDR:4.010
Accuracy:21.729% D-
HSR:16.547% D
AC-X11
C+
Kills:363
Deaths:156
KDR:2.327
Accuracy:20.640% D
HSR:20.937% C+
GD-7F
C
Kills:318
Deaths:365
KDR:0.871
Accuracy:21.303% D
HSR:17.925% C
AF-57 Piston
C+
Kills:224
Deaths:155
KDR:1.445
Accuracy:36.015% C
HSR:13.839% C+
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
Kills:3,550
Deaths (as Light Assault):2,404
Deaths (to Light Assaults):1,105
KDR:1.47671
Kill Difference:1,146
Playtime:78.239 hours
Usage:3%
Score:0.573m
Score/min:122
Accuracy (listed only):23.847%
HSR (listed only):16.495%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C
MGR-S1 Gladius
D
Kills:417
Deaths:104
KDR:4.010
Accuracy:21.729% D-
HSR:16.547% D
GR-22
C--
Kills:356
Deaths:472
KDR:0.754
Accuracy:20.792% D
HSR:15.449% C--
AF-57 Piston
C+
Kills:224
Deaths:155
KDR:1.445
Accuracy:36.015% C
HSR:13.839% C+
AF-4 Cyclone
C-
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C-
Kills:3,225
Deaths (as Combat Medic):2,355
Deaths (to Combat Medics):601
KDR:1.36943
Kill Difference:870
Playtime:83.763 hours
Usage:4%
Score:1.340m
Score/min:267
Accuracy (listed only):24.387%
HSR (listed only):15.111%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:113
V. Kills:7 N/A
Deaths:18
KDR:6.278
Accuracy:48.560% B*
KPH:52.200 C++
VKPH:3.200 D-
Kills:113 (0 + 113)
Deaths:18
KDR:6.278
VKDR:0.389
Vehicle Kills:7
Kill Difference:95
Playtime:2.164 hours
Usage:0%
Score:0.024m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:48.560%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:1,197
V. Kills:760 157%
Deaths:71
KDR:16.859
Accuracy:27.153% C
KPH:19.700 B*
VKPH:12.500 B*
C75 Viper
A++
Kills:773
V. Kills:68 N/A
Deaths:37
KDR:20.892
Accuracy:33.516% C-
KPH:59.300 A++
VKPH:5.200 D
Kills:1,970 (1,970 + 0)
Deaths:108
KDR:18.241
VKDR:7.667
Vehicle Kills:828
Kill Difference:1,862
Playtime:73.817 hours
Usage:3%
Score:0.899m
Score/min:203
Driving Accuracy:33.516%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:3,085
V. Kills:1,831 168%
Deaths:223
KDR:13.834
Accuracy:39.888% D*
KPH:26.900 B+
VKPH:16 C**
E540 Halberd
C-
Kills:754
V. Kills:443 170%
Deaths:135
KDR:5.585
Accuracy:41.090% C--
KPH:21.900 D
VKPH:12.900 C-
Enforcer ML85
C-
Kills:98
V. Kills:51 188%
Deaths:24
KDR:4.083
Accuracy:37.342% C-
KPH:17.400 D
VKPH:9.100 D*
Kills:3,937 (3,085 + 852)
Deaths:382
KDR:10.306
VKDR:6.086
Vehicle Kills:2,325
Kill Difference:3,555
Playtime:154.523 hours
Usage:7%
Score:2.452m
Score/min:264
Driving Accuracy:39.888%
Gunner Accuracy:37.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:6,856
V. Kills:3,116 220%
Deaths:578
KDR:11.862
Accuracy:57.748% C*
KPH:48.100 B
VKPH:21.800 C++
M96 Mjolnir-H
C+
Kills:1,537
V. Kills:1,173 131%
Deaths:261
KDR:5.889
Accuracy:42.786% D
KPH:38.300 C-
VKPH:29.200 C+
C85 Canister-H
C--
Kills:609
V. Kills:45 N/A
Deaths:66
KDR:9.227
Accuracy:51.698% C**
KPH:74.200 D
VKPH:5.500 C--
G30 Walker
A+
Kills:276
V. Kills:147 186%
Deaths:23
KDR:12
Accuracy:44.079% A+
KPH:13.300 D-
VKPH:7.100 D*
Enforcer ML65-H
C++
Kills:104
V. Kills:80 128%
Deaths:38
KDR:2.737
Accuracy:58.821% C++
KPH:26.900 C--
VKPH:20.700 D
Kills:9,382 (0 + 9,382)
Deaths:966
KDR:9.712
VKDR:4.722
Vehicle Kills:4,561
Kill Difference:8,416
Playtime:215.594 hours
Usage:10%
Score:3.605m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:58.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:128
V. Kills:11 N/A
Deaths:2
KDR:64
Accuracy:14.349% D
KPH:34.300 D--
VKPH:2.900 C*
M12 Kobalt
D*
Kills:119
V. Kills:4 N/A
Deaths:2
KDR:59.500
Accuracy:12.866% D--
KPH:23.700 D*
VKPH:0.800 D*
M40 Fury
C++
Kills:75
V. Kills:5 N/A
Deaths:6
KDR:12.500
Accuracy:24.414% D*
KPH:55.800 C++
VKPH:3.700 D*
M20 Basilisk
C**
Kills:53
V. Kills:19 265%
Deaths:12
KDR:4.417
Accuracy:39.830% C**
KPH:14 D
VKPH:5 D
Kills:375 (0 + 375)
Deaths:22
KDR:17.045
VKDR:1.773
Vehicle Kills:39
Kill Difference:353
Playtime:13.869 hours
Usage:1%
Score:0.126m
Score/min:152
Driving Accuracy:N/A%
Gunner Accuracy:39.830%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 18,35818,32349337.166U30.8360.842%M*90.597%A++37.4B+N/A110489.8h1.5A2.4A+
E540 Halberd-H 9,9726,85657811.862B++5.5257.748%C*N/A48.1B21.9C++261142.6h4.8B+8.4B++
Titan-150 AP 4,9163,08522313.834A7.5039.888%D*3.468%C**26.9B+16C**271114.5h4C**10.1C++
Blitz GD-10 2,0932,0791,5651.328C**5.0122.483%C14.286%C11.9D-N/A44174.6h13.7B+60.8C**
Bouncing Betty 1,6121,6112845.673B+0.6736.186%D-N/A97DN/A33516.6h1.3A++3.7B++
M96 Mjolnir-H 2,7101,5372615.889B+0.4542.786%DN/A38.3C-29.3C+37840.1h32.4B75.8C*
Spear Anti-Vehicle Phalanx Turret 1,7271,2464130.39M**24.0545.598%C**4.254%C+34.4C13.3D19836.2h6.4B+14B++
Skyguard 1,9571,1977116.859S10.5227.153%CN/A19.7B*12.5B*18860.8h74.5A274.6B*
C75 Viper 8417733720.892M++14.5533.516%C-1.294%C59.5A++5.2D27313h6.7B**19.9B**
E540 Halberd 1,1977541355.585C+0.7541.09%C--2.785%C21.9D12.9C-22434.4h6C+14.7C+
Tank Mine 1,0806705312.642S6.3027.099%C--N/A115.5C**70.7C**11325.8h1.7B+6.2C*
C85 Canister-H 654609669.227C+2.8951.698%C**9.195%D74.3D5.5C--2238.2h7.5C14.5C+
MGR-S1 Gladius 4234171044.01A++2.3321.729%D-16.547%D7.3D--N/A2056.9h11.2C+51.6C
AC-X11 3723631562.327A+4.0120.64%D20.937%C+4.8D--N/A1675.3h12.9D62.7C--
GR-22 3573564720.754C5.5820.792%D15.449%C--7.9D*N/A3245h15.2C--72.9C-
Hunter QCX 357356467.739U1.4068.368%A+76.966%M*7.1DN/A1950h1.9B+2.8B+
NS-44L Blackhand 3443441621.5U15.1666.779%M+80.523%M+10.7DN/A2732.1h2.9B**4.3B**
GD-7F 3263183650.871C+5.4721.303%D17.925%C3.1D*N/A12103.8h17D79.7C-
G30 Walker 4232762312M+5.6644.079%A+1.449%D*13.3D-7.1D*19920.8h115.5B*262.1B**
C-4 426262713.69A++2.6526.863%BN/A52.4D32.8C**6575h1.4C**5.3C++
NC15 Phoenix 3822511025.1U18.7650.071%C--N/A11.8C+6.2D14221.2h9.8C*19.6C++
AF-57 Piston 2252241551.445C**4.8936.015%C13.839%C+8.5D*N/A3126.2h4.6C++12.8C+
MGR-L1 Promise 198191623.081A3.2619.517%D21.99%C11.7D--N/A4516.3h18.2D93.1C--
NS-44 Commissioner 1691652670.618C5.7242.665%B*22.424%C++2D*N/A1081.2h4.2C+9.9B+
MANA Anti-Vehicle Turret 297161742.176C+4.1650.019%D*1.242%D1610C+1360C+8675650.1h8.1F-16.2T*
NC14 Bolt Driver 155154275.704A++0.6353.358%M85.714%A23C+N/A1636.7h1.9B**3.5A
AF-4 Cyclone 151149592.525B**3.8120.913%D-15.436%C-5.7D*N/A2426.3h12.8C61.2C-
M12 Kobalt 139128264S57.6614.349%D15.625%D34.6D--3C*1123.7h22.2D154.4C
M12 Kobalt 123119259.5S53.1612.866%D--15.126%D23.8D*N/A955h25.3D-196.5D
L105 Zephyr 120113186.278C0.0648.56%B*N/A51.4C+3.2D-1862.2h6.4C+13.2B+
MANA Anti-Personnel Turret 112111412.707N/A3.6317.633%UN/A1110U10U2778400.1h23.5T*133.5T*
Enforcer ML65-H 184104382.737C-3.6058.821%C++N/A26.7C--20.5D4253.9h14.4B24.5B+
Enforcer ML85 14998244.083C+2.2637.342%C-2.041%C+17.5D9.1D*3845.6h14.4C38.7C
NS Annihilator 14891224.136S2.2075.963%D*N/A6.2D-3.9D**9514.7h11.7C+15.4C+
NS-15M2 8785501.7C++4.6418.292%D--14.118%D**14.4D--N/A765.9h12.2C**66.8C+
Spear Anti-Vehicle Phalanx Tower 11780180S73.6644.73%C--1.25%D*15.7D-7.3D--1105.1h6.3B+14.1B++
M40 Fury 8075612.5B*6.1624.414%D*1.333%C--57.7C++3.8D*2721.3h8.5B*34.7C**
Mag-Cutter 69673,6740.018C+6.3245.824%A+N/A0.1C--N/A1584.6h3.2C7B+
Aspis Anti-Aircraft Phalanx Turret 12462320.667S14.3337.954%A++1.613%C12.7C*12.7C*2364.9h126.6B+333.7B*
AF-8 RailJack 6060230U23.6641.748%B++96.667%A*15.4DN/A793.9h2.2B5.2B+
M20 Basilisk 7253124.417B*1.9239.83%C**1.887%F13.9D5D2233.8h85.9C++215.6B+
NC05 Jackhammer 5151481.063C+5.2834.391%D*5.882%F-6.1D**N/A318.4h5.3C+15.5C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32841.6h
Motion Spotter169,4916.4h
Nano-Repair Grenade02930.1h
Nano-Armor Kit162291,93658.4h
Spawn Beacon54711.7h
Turret AI Module0500.2h
AE Nano-Armor Kit209379,490136.2h
Nanite Revive Grenade01590h
Medical Kit11990.3h
Deconstruction Tool07870.3h
Spitfire Auto-Turret01350.2h
Anti-Infantry MANA Turret61150.4h
Ammunition Package81,1840.9h
Medical Applicator360107,69114.4h
Recon Detection Device479,87722.9h

Check the help document for the dictionary if you want to learn more about words used here.


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