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AtzeNC[H2G] AtzeNC
NC BR 122

KDR: 6.46

Score: 31.3m

Last Seen: Mar 30th, 2019 12:19 AM
- OFFLINE - 625.6 hour(s)

Battle Rank 120 (122 total) - New Conglomerate on Miller - Outfit Leader of Harasser Ruff Riders[H2G] Harasser Ruff Riders
NC outfit on Miller

Members: 2
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS EM4 Longshot E540 Halberd-H Titan-150 AP Blitz GD-10 Bouncing Betty M96 Mjolnir-H Skyguard Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,284,326 MLG Score: 1826
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.014%21.185%4661010254,5081.719954.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.729%0.178C++0.071C+-4.265T*HEAD ++ (~10.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.80.226C++12.70.109C+45.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.6%2.329%723310325,19671927127.2267192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.147%-1.199D*-0.175C-0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.6-0.93D--21.3-0.701D-53.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.519%1.499%23591010259,872608431816.2368229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.193%0.496B+-0.727D-1.344

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.20.805B++9.60.757B++13.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.528%90.567%23593103218,7323153759.2785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.788%3.832M**1.534A+2.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.754B++1.50.538B+1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.89%13.839%23591103422424310.918033

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.462D-0.142C-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.026C+4.60.05C+8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Harasser Ruff Riders[H2G] Harasser Ruff Riders
NC outfit on Miller

Members: 2
31.3m298.7%312 (18.7k)226 (13.6k)6.4644347,6177,3667.8808122 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035470019.614%39.148%76818:528

43% Engineer44% Infiltrator12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 22nd, 2013 2:30 PMJun 10th, 2018 3:11 PMApr 23rd, 2019 2:10 AM (2d) (PST)Mar 29th, 2019 9:21 PM (26d) (PST)Mar 29th, 2019 8:19 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
544245200.3430.0530.1341.2420.0721826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,6611,41531,246213875413,548

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2311.1h/96.3d 10,433 18,641 18,798 172.3k 2,117 6,322 10,053 75.5m

EngineerCLASS DETAILS: Engineer
AC-X11
C
Kills:378
Deaths:162
KDR:2.333
Accuracy:20.903% D
HSR:20.635% C
GD-7F
C
Kills:318
Deaths:365
KDR:0.871
Accuracy:21.303% D
HSR:17.925% C
AF-57 Piston
C+
Kills:224
Deaths:155
KDR:1.445
Accuracy:35.890% C
HSR:13.839% C+
Kills:920
Deaths (as Engineer):682
Deaths (to Engineers):2,285
KDR:1.34897
Kill Difference:238
Playtime:1,004.725 hours
Usage:43%
Score:16.767m
Score/min:278
Accuracy (listed only):26.032%
HSR (listed only):17.466%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C
Kills:200
Deaths:65
KDR:3.077
Accuracy:19.346% D-
HSR:22.500% C
NS-15M2
D--
Kills:85
Deaths:50
KDR:1.700
Accuracy:18.292% D--
HSR:14.118% D**
NC05 Jackhammer
D*
Kills:51
Deaths:48
KDR:1.063
Accuracy:34.391% D*
HSR:5.882% F--
Kills:336
Deaths (as Heavy Assault):163
Deaths (to Heavy Assaults):1,453
KDR:2.06135
Kill Difference:173
Playtime:109.421 hours
Usage:5%
Score:0.924m
Score/min:141
Accuracy (listed only):24.010%
HSR (listed only):14.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
M*
Kills:18,518
Deaths:493
KDR:37.562
Accuracy:60.744% M*
HSR:90.588% A+
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C-
MGR-S1 Gladius
D
Kills:433
Deaths:107
KDR:4.047
Accuracy:21.909% D-
HSR:16.859% D
NS-44L Blackhand
M+
Kills:345
Deaths:16
KDR:21.563
Accuracy:66.778% M+
HSR:80.580% M+
NS-44 Commissioner
B++
Kills:165
Deaths:267
KDR:0.618
Accuracy:42.665% B++
HSR:22.424% C+
NC14 Bolt Driver
M
Kills:154
Deaths:27
KDR:5.704
Accuracy:53.358% M
HSR:85.714% A
AF-4 Cyclone
C--
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C--
AF-8 RailJack
A*
Kills:60
Deaths:2
KDR:30
Accuracy:41.748% B++
HSR:96.667% A*
Kills:21,903
Deaths (as Infiltrator):2,536
Deaths (to Infiltrators):989
KDR:8.63683
Kill Difference:19,367
Playtime:1,024.539 hours
Usage:44%
Score:11.699m
Score/min:190
Accuracy (listed only):41.325%
HSR (listed only):52.819%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C-
MGR-S1 Gladius
D
Kills:433
Deaths:107
KDR:4.047
Accuracy:21.909% D-
HSR:16.859% D
AC-X11
C
Kills:378
Deaths:162
KDR:2.333
Accuracy:20.903% D
HSR:20.635% C
GD-7F
C
Kills:318
Deaths:365
KDR:0.871
Accuracy:21.303% D
HSR:17.925% C
AF-57 Piston
C+
Kills:224
Deaths:155
KDR:1.445
Accuracy:35.890% C
HSR:13.839% C+
AF-4 Cyclone
C--
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C--
Kills:3,581
Deaths (as Light Assault):2,413
Deaths (to Light Assaults):1,107
KDR:1.48404
Kill Difference:1,168
Playtime:79.129 hours
Usage:3%
Score:0.580m
Score/min:122
Accuracy (listed only):23.900%
HSR (listed only):16.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C
Kills:2,079
Deaths:1,565
KDR:1.328
Accuracy:22.483% C
HSR:14.286% C-
MGR-S1 Gladius
D
Kills:433
Deaths:107
KDR:4.047
Accuracy:21.909% D-
HSR:16.859% D
GR-22
D
Kills:356
Deaths:472
KDR:0.754
Accuracy:20.792% D
HSR:15.449% D
AF-57 Piston
C+
Kills:224
Deaths:155
KDR:1.445
Accuracy:35.890% C
HSR:13.839% C+
AF-4 Cyclone
C--
Kills:149
Deaths:59
KDR:2.525
Accuracy:20.913% D-
HSR:15.436% C--
Kills:3,241
Deaths (as Combat Medic):2,358
Deaths (to Combat Medics):603
KDR:1.37447
Kill Difference:883
Playtime:83.766 hours
Usage:4%
Score:1.340m
Score/min:267
Accuracy (listed only):24.398%
HSR (listed only):15.174%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:113
V. Kills:7 N/A
Deaths:18
KDR:6.278
Accuracy:48.560% B*
KPH:52.200 C++
VKPH:3.200 D-
Kills:113 (0 + 113)
Deaths:18
KDR:6.278
VKDR:0.389
Vehicle Kills:7
Kill Difference:95
Playtime:2.164 hours
Usage:0%
Score:0.024m
Score/min:186
Piloting Accuracy:N/A%
Gunner Accuracy:48.560%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B*
Kills:1,272
V. Kills:798 159%
Deaths:71
KDR:17.916
Accuracy:27.332% C
KPH:20.100 B*
VKPH:12.600 B*
C75 Viper
A++
Kills:773
V. Kills:68 N/A
Deaths:37
KDR:20.892
Accuracy:33.516% C--
KPH:59.300 A++
VKPH:5.200 D
Kills:2,045 (2,045 + 0)
Deaths:108
KDR:18.935
VKDR:8.019
Vehicle Kills:866
Kill Difference:1,937
Playtime:76.193 hours
Usage:3%
Score:0.929m
Score/min:203
Driving Accuracy:33.516%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:3,151
V. Kills:1,846 171%
Deaths:223
KDR:14.130
Accuracy:39.920% D*
KPH:27.300 B
VKPH:16 C**
E540 Halberd
C
Kills:758
V. Kills:446 170%
Deaths:135
KDR:5.615
Accuracy:41.060% C-
KPH:21.900 D
VKPH:12.900 C
Enforcer ML85
C-
Kills:98
V. Kills:51 188%
Deaths:24
KDR:4.083
Accuracy:37.342% C-
KPH:17.400 D
VKPH:9.100 D*
Kills:4,007 (3,151 + 856)
Deaths:382
KDR:10.490
VKDR:6.134
Vehicle Kills:2,343
Kill Difference:3,625
Playtime:155.779 hours
Usage:7%
Score:2.492m
Score/min:267
Driving Accuracy:39.920%
Gunner Accuracy:37.342%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B
Kills:7,623
V. Kills:3,405 224%
Deaths:603
KDR:12.642
Accuracy:57.446% C++
KPH:48.400 B
VKPH:21.600 C++
M96 Mjolnir-H
C+
Kills:1,537
V. Kills:1,173 131%
Deaths:261
KDR:5.889
Accuracy:42.786% D
KPH:38.300 C-
VKPH:29.200 C+
C85 Canister-H
D
Kills:609
V. Kills:45 N/A
Deaths:66
KDR:9.227
Accuracy:51.698% C++
KPH:74.200 D
VKPH:5.500 D
G30 Walker
A
Kills:302
V. Kills:156 192%
Deaths:26
KDR:11.615
Accuracy:43.362% A
KPH:13.600 D-
VKPH:7 D*
Enforcer ML65-H
C++
Kills:104
V. Kills:80 128%
Deaths:38
KDR:2.737
Accuracy:58.821% C++
KPH:26.900 C-
VKPH:20.700 D
Kills:10,175 (0 + 10,175)
Deaths:994
KDR:10.236
VKDR:4.888
Vehicle Kills:4,859
Kill Difference:9,181
Playtime:231.885 hours
Usage:10%
Score:3.891m
Score/min:280
Driving Accuracy:N/A%
Gunner Accuracy:58.821%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:128
V. Kills:11 N/A
Deaths:2
KDR:64
Accuracy:14.349% D
KPH:34.200 D--
VKPH:2.900 C++
M12 Kobalt
D--
Kills:122
V. Kills:4 N/A
Deaths:2
KDR:61
Accuracy:12.873% D--
KPH:24.100 D*
VKPH:0.800 D*
M40 Fury
C++
Kills:75
V. Kills:5 N/A
Deaths:6
KDR:12.500
Accuracy:24.414% D*
KPH:55.800 C++
VKPH:3.700 D*
M20 Basilisk
C*
Kills:53
V. Kills:19 265%
Deaths:12
KDR:4.417
Accuracy:39.830% C*
KPH:14 D
VKPH:5 D
Kills:378 (0 + 378)
Deaths:22
KDR:17.182
VKDR:1.773
Vehicle Kills:39
Kill Difference:356
Playtime:13.939 hours
Usage:1%
Score:0.128m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:39.830%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 18,55418,51849337.562S31.1060.744%M*90.588%A+37.3BN/A110496h1.5A2.4A+
E540 Halberd-H 11,0287,62360312.642B*6.1857.446%C++N/A48.4B21.6C++263157.5h4.8B++8.3B*
Titan-150 AP 4,9973,15122314.13B**7.6739.92%D*3.396%B27.3B16C**273115.5h4B+10C++
Blitz GD-10 2,0932,0791,5651.328B5.1422.483%C14.286%C-11.9DN/A44174.6h13.7B+60.8C**
Bouncing Betty 1,6181,6172845.694B+0.7736.111%D-N/A96.8C--N/A33416.7h1.3A++3.7B++
M96 Mjolnir-H 2,7101,5372615.889B+0.5842.786%DN/A38.3C-29.3C+38140.1h32.4B+75.8C**
Skyguard 2,0701,2727117.915S11.4527.332%CN/A20.1B*12.6B*18863.2h73.2A268B*
Spear Anti-Vehicle Phalanx Turret 1,7611,2714131M**24.5445.769%C**4.17%C++34.6C+13.4D19836.7h6.4B++13.9B++
C75 Viper 8417733720.892S14.4333.516%C--1.294%C+59.5A++5.2D27513h6.7A19.9B**
E540 Halberd 1,2047581355.615C+0.8541.06%C-2.77%C+21.8D12.9C22634.7h6.1C+14.7C+
Tank Mine 1,0956805312.83S6.3727.398%C-N/A115.3C*70.3C**11345.9h1.7B+6.2C++
C85 Canister-H 654609669.227C+2.7651.698%C++9.195%D74.3D5.5D2238.2h7.5C+14.5C++
MGR-S1 Gladius 4404331074.047A++2.4221.909%D-16.859%D7.3D--N/A2059.4h11.4C+52C
AC-X11 3873781622.333A4.1320.903%D20.635%C4.7D--N/A1580.6h13.1D62.9C-
Hunter QCX 358357497.286S0.8267.941%A+77.031%M*7DN/A1950.7h1.9B+2.9B+
GR-22 3573564720.754C5.7120.792%D15.449%D7.9D*N/A3245h15.2C-72.9C-
NS-44L Blackhand 3453451621.563U15.1066.778%M+80.58%M+10.7DN/A2732.2h2.9B**4.3B**
GD-7F 3263183650.871C+5.5921.303%D17.925%C3.1D*N/A12103.8h17D79.7C
G30 Walker 4583022611.615M+5.1543.362%A1.656%D*13.6D-7D*20922.2h117.4B*270.7B*
NC15 Phoenix 4022661026.6U20.1450.449%C-N/A11.9C+6.1D14322.4h9.9C**19.7C++
C-4 429264713.718A++2.7526.899%C*N/A51.8D32.4C*6605.1h1.4C**5.3B
AF-57 Piston 2252241551.445C**5.0235.89%C13.839%C+8.5D*N/A3126.3h4.6C++12.9C+
MGR-L1 Promise 207200653.077A+3.3919.346%D-22.5%C11.6D--N/A4417.2h18.3D94.4C--
NS-44 Commissioner 1691652670.618C5.8542.665%B++22.424%C+2D*N/A1081.2h4.2C+9.9B
MANA Anti-Vehicle Turret 297161742.176U4.2950.019%U1.242%T*1610U1360U8709050.1h8.1T*16.2T*
NC14 Bolt Driver 155154275.704A*0.7653.358%M85.714%A22.6C+N/A1616.8h1.9B**3.5A
AF-4 Cyclone 151149592.525B**3.9420.913%D-15.436%C--5.7D*N/A2426.3h12.8C61.2C
M12 Kobalt 139128264S57.5414.349%D15.625%D34.6D--3C*1113.7h22.2C-154.4C
M12 Kobalt 126122261S54.5412.873%D--14.754%D-23.9D*N/A975.1h24.9D193.6D
L105 Zephyr 120113186.278C0.1948.56%B*N/A51.4C+3.2D-1862.2h6.4C++13.2B+
MANA Anti-Personnel Turret 112111412.707N/A3.7617.633%UN/A1110U10U2783100.1h23.5T*133.5T*
Enforcer ML65-H 184104382.737C-3.7358.821%C++N/A26.7C-20.5D4273.9h14.4B24.5B+
Enforcer ML85 14998244.083C+2.3837.342%C-2.041%C+17.5D9.1D*3895.6h14.4C38.7C
NS Annihilator 15495224.318S2.1575.886%D*N/A6.2D-3.9D*9615.3h11.7C++15.5C+
Spear Anti-Vehicle Phalanx Tower 13393246.5A40.0445.344%C-1.075%D*18.2D-7.8D--1175.1h5.6B++12.4B++
NS-15M2 8785501.7C++4.7618.292%D--14.118%D**14.4D--N/A765.9h12.2C**66.8C+
M40 Fury 8075612.5B**6.0424.414%D*1.333%C-57.7C*3.8D*2741.3h8.5B*34.7B
Mag-Cutter 69673,6740.018C+6.4545.824%A+N/A0.1DN/A1585h3.2C7B+
Aspis Anti-Aircraft Phalanx Turret 12462320.667S14.2037.851%A++1.613%C12.4C*12.4C**2345h128.1B+338.3B*
AF-8 RailJack 6060230U23.5441.748%B++96.667%A*15.4DN/A793.9h2.2B+5.2B+
M20 Basilisk 7253124.417B*2.0539.83%C*1.887%F13.9D5D2273.8h85.9B215.6B+
NC05 Jackhammer 5151481.063C+5.4034.391%D*5.882%F--6.1D**N/A328.4h5.3C+15.5C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32841.6h
Motion Spotter169,6266.5h
Spawn Beacon54831.7h
Nano-Armor Kit162291,93658.4h
Turret AI Module0520.2h
AE Nano-Armor Kit220400,865142.3h
Nanite Revive Grenade01590h
Medical Kit12000.3h
Spitfire Auto-Turret01540.2h
Deconstruction Tool07870.3h
Ammunition Package81,2121h
Anti-Infantry MANA Turret61150.4h
Medical Applicator360107,69114.4h
Nano-Repair Grenade03180.1h
Recon Detection Device4710,04023.1h

Check the help document for the dictionary if you want to learn more about words used here.


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