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Harbinger Cold Blooded Aufaniae[DIG] Aufaniae
VS BR 90

KDR: 2.17

Score: 17.7m

Last Seen: Aug 18th, 2019 7:12 PM
- OFFLINE - 34.6 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Miller - Outfit Member of Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
Level Progress (to 91): 46%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NSX Naginata Pulsar LSW NS-15M2 VE-H Maw Ursa Orion VS54 Deimos VA29 Lasher X2 AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,085,868 MLG Score: 868
Fun Score: N/A
Cheeseburgers Flipped: 228TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.351%26.091%74021119312,5102.20713-0.036

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.501%1.399A0.784B++-1.178D*HEAD ++ (~11.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.70.465B+11.30.209C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.256%0.897%12921212223268460.832089474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.96%0.72B++-0.62D-1.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.818B++12.90.756B++16.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.421%1.259%303412101,5885766592.75217241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.506%-0.93D---0.829D--0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.5-0.324C15.9-0.282C34.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.462%9.142%4901012041,7944546243.95154287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.932%-0.066C+1.168B**0.041

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.30.107C+37.70.051C+68.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.697%64.57%490212121,25696251.30561

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.364%0.412B-0.165C1.167

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.348C**2.40.236C++4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.585%20.495%490212121,17138283.06544

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.229%1.915A++1.156B**1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.742B++2.20.548B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dignity Of War[DIG] Dignity Of War
VS outfit on Miller

Members: 1004
17.7m558.5%396 (23.8k)335 (20.1k)2.1713225,51311,7502.7057990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214130020.005%18.838%37704:296

6% Combat Medic38% Engineer41% Heavy Assault7% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 18th, 2015 6:34 PMNov 1st, 2015 9:21 AMAug 18th, 2019 4:42 PM (1d) (PST)Aug 18th, 2019 3:43 PM (1d) (PST)Aug 18th, 2019 3:12 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6871385490.4840.2230.0913.0630.065868

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2498,28932,96029135184420,110

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
879.2h/36.6d 6,280 4,806 11,358 161.6k 1,587 2,340 3,418 36.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B+
Kills:1,202
Deaths:685
KDR:1.755
Accuracy:24.172% B+
HSR:17.970% D**
Pulsar LSW
A
Kills:1,182
Deaths:530
KDR:2.230
Accuracy:30.482% A
HSR:27.919% B+
NS-15M2
B
Kills:1,177
Deaths:559
KDR:2.106
Accuracy:25.726% B
HSR:26.763% C++
VE-H Maw
B++
Kills:1,177
Deaths:534
KDR:2.204
Accuracy:29.663% B++
HSR:29.907% B+
Ursa
B++
Kills:1,171
Deaths:473
KDR:2.476
Accuracy:27.188% B++
HSR:28.266% B+
Orion VS54
A
Kills:1,161
Deaths:668
KDR:1.738
Accuracy:27.257% A
HSR:27.390% B
Betelgeuse 54-A
B**
Kills:635
Deaths:221
KDR:2.873
Accuracy:30.795% B**
HSR:31.181% C+
NS-15MB
B*
Kills:494
Deaths:234
KDR:2.111
Accuracy:31.214% B*
HSR:30.972% C++
Flare VE6
A++
Kills:333
Deaths:138
KDR:2.413
Accuracy:32.928% A++
HSR:27.027% B
Kills:8,532
Deaths (as Heavy Assault):4,042
Deaths (to Heavy Assaults):3,113
KDR:2.11084
Kill Difference:4,490
Playtime:356.187 hours
Usage:41%
Score:6.584m
Score/min:308
Accuracy (listed only):28.825%
HSR (listed only):27.488%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:938
Deaths:524
KDR:1.790
Accuracy:74.614% B**
HSR:19.936% B+
NSX Tanto
B+
Kills:659
Deaths:375
KDR:1.757
Accuracy:26.186% C+
HSR:28.983% B+
Solstice VE3
B*
Kills:484
Deaths:428
KDR:1.131
Accuracy:27.579% B*
HSR:18.388% C
Sirius SX12
B++
Kills:297
Deaths:256
KDR:1.160
Accuracy:27.613% B++
HSR:16.162% C
NS-11C
A*
Kills:290
Deaths:160
KDR:1.813
Accuracy:33.829% A*
HSR:28.621% A++
Thanatos VE70
A
Kills:233
Deaths:138
KDR:1.688
Accuracy:51.339% A
HSR:22.747% A
Serpent VE92
B**
Kills:191
Deaths:143
KDR:1.336
Accuracy:28.875% B**
HSR:12.565% D*
Kills:3,092
Deaths (as Light Assault):2,024
Deaths (to Light Assaults):1,744
KDR:1.52767
Kill Difference:1,068
Playtime:39.169 hours
Usage:4%
Score:0.652m
Score/min:278
Accuracy (listed only):38.576%
HSR (listed only):21.057%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:938
Deaths:524
KDR:1.790
Accuracy:74.614% B**
HSR:19.936% B+
NSX Tanto
B+
Kills:659
Deaths:375
KDR:1.757
Accuracy:26.186% C+
HSR:28.983% B+
VE-LR Obelisk
B++
Kills:569
Deaths:152
KDR:3.743
Accuracy:36.856% B++
HSR:30.229% C+
Solstice VE3
B*
Kills:484
Deaths:428
KDR:1.131
Accuracy:27.579% B*
HSR:18.388% C
NS-11C
A*
Kills:290
Deaths:160
KDR:1.813
Accuracy:33.829% A*
HSR:28.621% A++
Thanatos VE70
A
Kills:233
Deaths:138
KDR:1.688
Accuracy:51.339% A
HSR:22.747% A
Serpent VE92
B**
Kills:191
Deaths:143
KDR:1.336
Accuracy:28.875% B**
HSR:12.565% D*
Kills:3,364
Deaths (as Engineer):1,920
Deaths (to Engineers):1,973
KDR:1.75208
Kill Difference:1,444
Playtime:334.808 hours
Usage:38%
Score:7.624m
Score/min:380
Accuracy (listed only):39.897%
HSR (listed only):23.067%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:938
Deaths:524
KDR:1.790
Accuracy:74.614% B**
HSR:19.936% B+
Pulsar VS1
B**
Kills:523
Deaths:392
KDR:1.334
Accuracy:29.060% B**
HSR:19.312% C
Sirius SX12
B++
Kills:297
Deaths:256
KDR:1.160
Accuracy:27.613% B++
HSR:16.162% C
Thanatos VE70
A
Kills:233
Deaths:138
KDR:1.688
Accuracy:51.339% A
HSR:22.747% A
Terminus VX-9
B
Kills:192
Deaths:114
KDR:1.684
Accuracy:27.372% B
HSR:25.521% C+
Kills:2,183
Deaths (as Combat Medic):1,424
Deaths (to Combat Medics):1,053
KDR:1.53301
Kill Difference:759
Playtime:54.690 hours
Usage:6%
Score:1.297m
Score/min:395
Accuracy (listed only):42.000%
HSR (listed only):20.735%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:894
Deaths:336
KDR:2.661
Accuracy:41.451% B+
HSR:62.640% D
NS-44 Commissioner AE
C**
Kills:424
Deaths:341
KDR:1.243
Accuracy:44.452% C**
HSR:25% C+
XM98
D
Kills:362
Deaths:119
KDR:3.042
Accuracy:31.936% D-
HSR:69.337% D
Sirius SX12
B++
Kills:297
Deaths:256
KDR:1.160
Accuracy:27.613% B++
HSR:16.162% C
NS-AM7 Archer
C++
Kills:164
Deaths:158
KDR:1.038
Accuracy:55.090% C--
HSR:18.293% C++
NSX Tomoe
B+
Kills:115
Deaths:43
KDR:2.674
Accuracy:29.637% C++
HSR:43.478% B+
Beamer VS3
B++
Kills:70
Deaths:84
KDR:0.833
Accuracy:31.616% B++
HSR:25.714% B+
Soldier Soaker
C
Kills:62
Deaths:31
KDR:2
Accuracy:19.845% D**
HSR:12.903% C
Kills:2,388
Deaths (as Infiltrator):1,368
Deaths (to Infiltrators):2,004
KDR:1.74561
Kill Difference:1,020
Playtime:61.815 hours
Usage:7%
Score:0.871m
Score/min:235
Accuracy (listed only):35.205%
HSR (listed only):34.191%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:298
Deaths:80
KDR:3.725
Accuracy:21.101% B
HSR:24.161% B+
Blueshift VM5
B++
Kills:273
Deaths:80
KDR:3.413
Accuracy:21.746% B+
HSR:24.908% B++
Comet VM2
C+
Kills:84
Deaths:75
KDR:1.120
Accuracy:41.754% C+
HSR:1.190% D**
Comet VM2
C
Kills:82
Deaths:64
KDR:1.281
Accuracy:43.121% C
HSR:3.659% C
NS-10 Burster
B+
Kills:68
Deaths:35
KDR:1.943
Accuracy:32.222% B+
HSR:2.941% D--
Vortex VM21
B**
Kills:65
Deaths:9
KDR:7.222
Accuracy:49.904% B**
HSR:0% F
NS-10 Burster
B*
Kills:54
Deaths:35
KDR:1.543
Accuracy:32.527% B+
HSR:9.259% B*
Kills:924
Deaths (as MAX Suit):189
Deaths (to MAX Suits):643
KDR:4.88889
Kill Difference:735
Playtime:28.612 hours
Usage:3%
Score:0.653m
Score/min:381
Accuracy (listed only):34.625%
HSR (listed only):9.446%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C**
Kills:144
V. Kills:7 N/A
Deaths:36
KDR:4
Accuracy:42.862% C**
KPH:36.400 C
VKPH:1.800 D
Dual Photon Pods
D
Kills:79
V. Kills:17 439%
Deaths:20
KDR:3.950
Accuracy:45.578% D
KPH:30.900 D-
VKPH:6.700 D-
Hornet Missiles
C
Kills:66
V. Kills:46 140%
Deaths:7
KDR:9.429
Accuracy:56.208% D
KPH:44.700 C
VKPH:31.200 C
Kills:289 (144 + 0)
Deaths:63
KDR:4.587
VKDR:1.111
Vehicle Kills:70
Kill Difference:226
Playtime:7.988 hours
Usage:1%
Score:0.142m
Score/min:297
Piloting Accuracy:42.862%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:913
V. Kills:422 216%
Deaths:89
KDR:10.258
Accuracy:42.912% F
KPH:34.400 C*
VKPH:15.900 C
L100 Python HESH
C*
Kills:365
V. Kills:73 493%
Deaths:23
KDR:15.870
Accuracy:41.442% D-
KPH:45.500 C
VKPH:9.100 C*
Skyguard
B+
Kills:186
V. Kills:129 143%
Deaths:28
KDR:6.643
Accuracy:28.943% C+
KPH:16.400 C**
VKPH:11.400 B+
C75 Viper
C**
Kills:124
V. Kills:16 N/A
Deaths:13
KDR:9.538
Accuracy:31.476% D-
KPH:35 C**
VKPH:4.500 D-
Kills:1,588 (1,588 + 0)
Deaths:153
KDR:10.379
VKDR:4.183
Vehicle Kills:640
Kill Difference:1,435
Playtime:49.421 hours
Usage:6%
Score:0.635m
Score/min:214
Driving Accuracy:31.476%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B+
Kills:285
V. Kills:140 202%
Deaths:57
KDR:5
Accuracy:47.221% B+
KPH:26.400 C++
VKPH:13 C
E540 Halberd
B
Kills:273
V. Kills:104 260%
Deaths:31
KDR:8.806
Accuracy:48.129% C++
KPH:35.600 B
VKPH:13.600 C-
Supernova VPC
B*
Kills:73
V. Kills:11 N/A
Deaths:6
KDR:12.167
Accuracy:52.767% C*
KPH:59.700 B*
VKPH:9 C**
M20 Basilisk
A++
Kills:72
V. Kills:14 N/A
Deaths:18
KDR:4
Accuracy:40.804% A++
KPH:30.100 A
VKPH:5.800 C
Aphelion VEX-4
B++
Kills:61
V. Kills:29 203%
Deaths:13
KDR:4.692
Accuracy:26.692% D--
KPH:32.700 B++
VKPH:15.600 C+
Kills:764 (73 + 691)
Deaths:125
KDR:6.112
VKDR:2.384
Vehicle Kills:298
Kill Difference:639
Playtime:23.945 hours
Usage:3%
Score:0.320m
Score/min:223
Driving Accuracy:52.767%
Gunner Accuracy:26.692%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:146
V. Kills:4 N/A
Deaths:9
KDR:16.222
Accuracy:42.431% B+
KPH:99.100 C*
VKPH:2.700 D--
Aphelion VEX-4H
C**
Kills:104
V. Kills:43 236%
Deaths:20
KDR:5.200
Accuracy:34.992% D*
KPH:45.400 C**
VKPH:18.800 D
Kills:250 (0 + 250)
Deaths:29
KDR:8.621
VKDR:1.621
Vehicle Kills:47
Kill Difference:221
Playtime:3.762 hours
Usage:0%
Score:0.066m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:34.992%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:411
V. Kills:16 N/A
Deaths:26
KDR:15.808
Accuracy:22.856% B*
KPH:76 C**
VKPH:3 C+
M20 Basilisk
B+
Kills:228
V. Kills:88 256%
Deaths:50
KDR:4.560
Accuracy:40.264% C++
KPH:25.100 B+
VKPH:9.700 B+
M12 Kobalt
B+
Kills:155
V. Kills:7 N/A
Deaths:5
KDR:31
Accuracy:19.863% B+
KPH:55.800 C
VKPH:2.500 C
M40 Fury
C--
Kills:89
V. Kills:19 445%
Deaths:21
KDR:4.238
Accuracy:37.521% C++
KPH:31.700 C--
VKPH:6.800 C--
G30 Walker
B+
Kills:68
V. Kills:55 121%
Deaths:15
KDR:4.533
Accuracy:30.507% C++
KPH:14.600 C+
VKPH:11.800 B+
M20 Basilisk
C
Kills:67
V. Kills:38 172%
Deaths:43
KDR:1.558
Accuracy:44.630% B+
KPH:14.200 D
VKPH:8.100 C
G40-F Ranger
B*
Kills:64
V. Kills:44 142%
Deaths:4
KDR:16
Accuracy:33.373% C++
KPH:24.500 B++
VKPH:16.900 B*
Kills:1,082 (0 + 1,082)
Deaths:164
KDR:6.598
VKDR:1.628
Vehicle Kills:267
Kill Difference:918
Playtime:32.054 hours
Usage:4%
Score:0.413m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:33.373%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C++
Kills:55
V. Kills:2 N/A
Deaths:8
KDR:6.875
Accuracy:29.494% D
KPH:70.800 C++
VKPH:2.600 D*
Kills:55 (0 + 55)
Deaths:8
KDR:6.875
VKDR:0.250
Vehicle Kills:2
Kill Difference:47
Playtime:0.777 hours
Usage:0%
Score:0.011m
Score/min:241
Piloting Accuracy:N/A%
Gunner Accuracy:29.494%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NSX Naginata 1,2271,2026851.755B+0.4224.172%B+17.97%D**31.7CN/A7837.9h13.3C+55.2C*
Pulsar LSW 1,2071,1825302.23B+0.0630.482%A27.919%B+39.4C+N/A11830h11.6B38.1B++
NS-15M2 1,1941,1775592.106B0.0725.726%B26.763%C++32.1CN/A8636.7h11.3B+44B+
VE-H Maw 1,1941,1775342.204B+0.0329.663%B++29.907%B+36.8CN/A15032h9.7B+32.6B+
Ursa 1,1851,1714732.476A0.3027.188%B++28.266%B+36.1C+N/A10532.4h10B+36.6B+
Orion VS54 1,1791,1616681.738C*0.4327.257%A27.39%B35.1C++N/A11833.1h10.9B++40C**
Deimos VA29 9439385241.79B+0.3874.614%B**19.936%B+71.1B**N/A25613.2h1.8B**2.4B++
Lasher X2 AE 9759374901.912B+0.2630.488%C++2.988%C59.7B++2.4A15815.7h25.5D*83.7C+
L100 Python AP 1,3359138910.258A8.0942.912%F1.314%D34.5C**15.9C22026.5h4.8B+11.2C++
Ghost 8978943362.661C+0.4941.451%B+62.64%D40.6C++N/A11922h2.3C++5.5C**
NSX Tanto 6696593751.757B++0.4126.186%C+28.983%B+22CN/A6429.9h13.6C++51.8C++
Lancer VS22 1,0426451853.486M*1.3153.73%D--1.55%C+25.3B**15.6C*22425.5h6.2B*11.6B*
Betelgeuse 54-A 6486352212.873C+0.7030.795%B**31.181%C+50C-1B20312.7h10.2B33.1B++
Frag Grenade 5895711571N/A568.8350.576%B++N/A713.8B**22.5A+23440.8h3.1B++6.1B++
VE-LR Obelisk 5815691523.743A1.5736.856%B++30.229%C+52.2B*1.1B+17610.9h5.3B++14.5B++
Pulsar VS1 5325233921.334B+0.8429.06%B**19.312%C20.1CN/A7126h14.8C++51B+
NS-15MB 5014942342.111C**0.0631.214%B*30.972%C++37.7DN/A10513.1h11.8C++37.9B+
Solstice VE3 4904844281.131B+1.0427.579%B*18.388%C12.4C-N/A4539.1h15.3C++55.6C**
NS Decimator 6624662252.071A0.1053.953%D-N/A38.5C*16.2C+28712.1h3.7B++6.9B+
NS-44 Commissioner AE 4254243411.243C+0.9344.452%C**25%C+49.3C+N/A1428.6h3B+6.8B+
C-4 5444182221.883B0.2924.663%C+N/A102B+30.7C++8184.1h1.2B+5B+
M12 Kobalt 4274112615.808B13.6422.856%B*22.141%B*76.1C**3C+3265.4h17B+74.4B+
L100 Python HESH 4383652315.87B+13.7041.442%D-N/A45.6C+9.1C*2248h4.3C10.3D
XM98 3643621193.042B+0.8731.936%D-69.337%D20.9CN/A5117.3h2.8C8.8C-
Flare VE6 3393331382.413B**0.2432.928%A++27.027%B39.2C+N/A1158.5h11.1C+33.8B+
Blueshift VM5 310298803.725B+1.5521.101%B24.161%B+44.5B++1.8A*1646.7h15.2C**72.2B+
Sirius SX12 3002972561.16C++1.0127.613%B++16.162%C19.4C-N/A5815.3h14.7C++53.3B
NS-11C 2982901601.813B**0.3633.829%A*28.621%A++24.4C+N/A7811.9h15.4C+45.7B+
Saron HRB 425285575C+2.8347.221%B+2.456%B*26.4C++13C19310.8h26.5C--56.1C+
Blueshift VM5 280273803.413B+1.2421.746%B+24.908%B++40.7B+1B*1406.7h17.2C78.9C**
E540 Halberd 377273318.806C+6.6348.129%C++1.099%D-35.5B13.5C-2127.7h6.1C+12.7C+
Thanatos VE70 2362331381.688B*0.4851.339%A22.747%A34.8BN/A1026.7h3.8B*7.4B*
M20 Basilisk 316228504.56B*2.3940.264%C++6.14%C*25.1B+9.7B+1939.1h82.4B204.6B+
Nemesis VSH9 3822242091.072B++1.1065.529%B+1.786%C-17C+12C+18013.2h8.1C++12.3B
Spear Anti-Vehicle Phalanx Turret 3152171119.727A++17.5647.838%B2.765%D34.4C+15.6D2206.3h11.3C-23.6C+
Terminus VX-9 1931921141.684C++0.4927.372%B25.521%C+28.7C-N/A1106.7h12.6C+46C**
Serpent VE92 1941911431.336C*0.8428.875%B**12.565%D*24.8C+N/A917.7h11.4B+39.4B++
Skyguard 315186286.643A+4.4728.943%C+3.226%B**16.5C**11.4B+20411.3h97.2B++336B+
Tank Mine 232164822C0.1727.339%C-N/A96.5C+40D7661.7h2.1C7.6D
NS-AM7 Archer 2081641581.038A1.1355.09%C--18.293%C++7.7C++2.1C5421.3h12.8B++23.3B++
M12 Kobalt 162155531B++28.8319.863%B+23.226%B**55.4C2.5C1912.8h14.2B*71.6B+
Proton II PPA-H 150146916.222B+14.0542.431%B+1.37%C97.3C*2.7D--2881.5h9.3B21.8B+
Light PPA 151144364C+1.8342.862%C**N/A36C1.8D2744h9.4B+21.9B+
Force-Blade 1581397,5840.018C+2.1517.545%D--6.475%C+0.3C-N/A1453.9h2.3B13.2C+
S1 2191391570.885B1.2954.105%CN/A22.4C+12.9C+2466.2h7.3C+13.5C+
C75 Viper 140124139.538B**7.3731.476%D-N/A35.4B4.6D1833.5h9.8B++31B
NSX Tomoe 116115432.674B++0.5029.637%C++43.478%B+47.9B+N/A1232.4h11.3B*38.1B+
Sticky Grenade 1121091109N/A106.8365.051%A+N/A1090C**30A++30470.1h2.3C+3.6B+
Aphelion VEX-4H 147104205.2C+3.0334.992%D*9.615%M**45.2C*18.7D2972.3h37.9B*108.4B+
M40 Fury 10889214.238C2.0737.521%C++3.371%A++31.8C--6.8C--1362.8h15.1C+40.2C*
Comet VM2 12984751.12C**1.0541.754%C+1.19%D**9.9C5.3B+978.5h37.5D*89.9D
Comet VM2 12182641.281B0.8943.121%C3.659%C10.3C4.9C+948h38.1D88.5C-
Dual Photon Pods 9679203.95C1.7845.578%D1.266%C+30.4D-6.5D--2092.6h19.2B+42.1C**
MANA Anti-Personnel Turret 7473431.698N/A0.4723.937%UN/A730U10U1841600.1h15.3T*63.8T*
Supernova VPC 8473612.167C+10.0052.767%C*N/A60.8B*9.2B7931.2h3.7C6.9C+
M20 Basilisk 8672184B+1.8340.804%A++2.778%D--30A5.8C1162.4h61.4B*150.6B**
Beamer VS3 7070840.833C++1.3431.616%B++25.714%B+24.1C+N/A792.9h9C**28.6C*
G30 Walker 12368154.533B+2.3630.507%C++4.412%C++14.5C+11.7B+1614.7h185.5B+608B+
NS-10 Burster 10968351.943A+0.2332.222%B+2.941%D--8.2B**4.9B*928.3h109.8B++340.6B++
M20 Basilisk 10567431.558D0.6144.63%B+4.478%C-14.3D8.1C1754.7h159.7D*357.9C-
Hornet Missiles 1126679.429B**7.2656.208%DN/A44C30.7C5101.5h7.5B+13.4B+
Vortex VM21 1016597.222S5.0549.904%B**N/A21A*11.6A*1933.1h12B**24.1B*
G40-F Ranger 10864416S13.8333.373%C++N/A24.6B++16.9B*3422.6h96.2B*288.2B++
Soldier Soaker 6362312B*0.1719.845%D**12.903%C47.7C+N/A3701.3h4.5B*22.9C
Aphelion VEX-4 9061134.692C++2.5226.692%D--3.279%C32.1B+15.3C1991.9h40.2B++150.7B+
MANA Anti-Vehicle Turret 10459401.475C0.7053.565%C+1.695%D--590C-450C2480750.1h10.2D19C+
CAS 14-E 575586.875C-4.7029.494%D1.818%C++68.8C+2.5D*2400.8h23.8B+80.8B+
NS-10 Burster 9754351.543B+0.6332.527%B+9.259%B*6.5B5.2B**888.3h139.7C*429.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14460.4h
Anti-Vehicle MANA Turret23840.4h
Nano-Armor Kit198252,98015.8h
AE Nano-Armor Kit157264,17015h
AE Medical Applicator12049,7453.6h
Nanite Revive Grenade05060.1h
Medical Applicator17081,9535.3h
Spitfire Auto-Turret0880.1h
Motion Spotter56010.4h
Shield Recharging Field363,0060.9h
Ammunition Package244,8891.5h
Medical Kit3512,7015.1h
Anti-Infantry MANA Turret73300.4h
Nano-Repair Grenade04270.1h
Hardlight Barrier73230.5h
Recon Detection Device141,6572.8h

Check the help document for the dictionary if you want to learn more about words used here.


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