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Overseer AufaniaeNC[91AR] AufaniaeNC
NC BR 67

KDR: 2.72

Score: 3.7m

Last Seen: Apr 18th, 2019 8:52 PM
- OFFLINE - 4.7 hour(s)

Battle Rank 67 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 974
Level Progress (to 68): 18%
Level 100 Progress: 20% 588h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S LA1 Anchor Reaper DMR SAS-R NC05 Jackhammer AE MGR-L1 Promise AF-19 Mercenary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,323,107 MLG Score: 1857
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.52%28.093%8291210234,8093.42278-0.708

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.44%1.642A+1.13B**-1.145D*HEAD ++ (~13.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.591B+90.368C**21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.371%0.98%13711034102871221.1724183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.735D--1.041D*-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.331C**8.60.312C*17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.679%4.167%9211034721091310.6605555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.325C**-0.057C+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.5-0.173C55.3-0.397C--84.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.363%65.432%921103432425801.25581

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.652B+-0.111C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.421B2.30.292C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 974
3.7m448.8%430 (25.8k)357 (21.4k)2.715047,2032,6533.1330667 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC103545622.732%24.129%54803:541

10% Combat Medic26% Engineer51% Heavy Assault7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 3:13 PMMay 21st, 2017 4:30 PMApr 19th, 2019 2:53 AM (2d) (PST)Apr 18th, 2019 5:07 PM (2d) (PST)Apr 18th, 2019 4:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7591785810.6950.2560.1683.3810.0581857

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,56510,66134,904421510203321,425

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
172.6h/7.2d 1,109 1,738 2,138 35k 245 607 599 7.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:1,948
Deaths:665
KDR:2.929
Accuracy:27.583% A
HSR:29.774% B**
GD-22S
B**
Kills:843
Deaths:302
KDR:2.791
Accuracy:28.792% B**
HSR:27.521% B+
LA1 Anchor
B**
Kills:631
Deaths:208
KDR:3.034
Accuracy:30.410% B**
HSR:34.073% B**
NC05 Jackhammer AE
B++
Kills:236
Deaths:110
KDR:2.145
Accuracy:53.726% B++
HSR:16.949% C++
MGR-L1 Promise
A++
Kills:203
Deaths:85
KDR:2.388
Accuracy:33.314% A++
HSR:27.094% C**
NS-15M2
A
Kills:114
Deaths:40
KDR:2.850
Accuracy:30.597% A
HSR:34.211% B**
Kills:3,975
Deaths (as Heavy Assault):1,410
Deaths (to Heavy Assaults):619
KDR:2.81915
Kill Difference:2,565
Playtime:88.558 hours
Usage:51%
Score:1.989m
Score/min:374
Accuracy (listed only):34.070%
HSR (listed only):28.270%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:162
Deaths:79
KDR:2.051
Accuracy:29.404% A
HSR:18.519% C--
AF-4 Cyclone
A+
Kills:123
Deaths:61
KDR:2.016
Accuracy:33.576% A+
HSR:21.138% B
Kills:285
Deaths (as Light Assault):140
Deaths (to Light Assaults):480
KDR:2.03571
Kill Difference:145
Playtime:3.482 hours
Usage:2%
Score:0.054m
Score/min:256
Accuracy (listed only):31.490%
HSR (listed only):19.828%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:324
Deaths:92
KDR:3.522
Accuracy:39.363% C++
HSR:65.432% C
NS-44 Commissioner AE
B+
Kills:160
Deaths:115
KDR:1.391
Accuracy:45.500% B+
HSR:18.125% D-
AF-4 Cyclone
A+
Kills:123
Deaths:61
KDR:2.016
Accuracy:33.576% A+
HSR:21.138% B
NS-AM7 Archer
C
Kills:67
Deaths:44
KDR:1.523
Accuracy:48.860% D*
HSR:14.925% C
Kills:674
Deaths (as Infiltrator):312
Deaths (to Infiltrators):539
KDR:2.16026
Kill Difference:362
Playtime:12.035 hours
Usage:7%
Score:0.224m
Score/min:311
Accuracy (listed only):41.825%
HSR (listed only):29.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:339
Deaths:124
KDR:2.734
Accuracy:30.838% B**
HSR:28.909% B+
AF-4 Cyclone
A+
Kills:123
Deaths:61
KDR:2.016
Accuracy:33.576% A+
HSR:21.138% B
NC1 Gauss Rifle
B**
Kills:115
Deaths:57
KDR:2.018
Accuracy:28.314% B**
HSR:20.870% C+
Carnage AR
B*
Kills:104
Deaths:61
KDR:1.705
Accuracy:29.365% B*
HSR:12.500% D*
Kills:681
Deaths (as Combat Medic):303
Deaths (to Combat Medics):284
KDR:2.24752
Kill Difference:378
Playtime:17.050 hours
Usage:10%
Score:0.485m
Score/min:474
Accuracy (listed only):30.523%
HSR (listed only):20.854%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:162
Deaths:79
KDR:2.051
Accuracy:29.404% A
HSR:18.519% C--
Kills:162
Deaths (as Engineer):79
Deaths (to Engineers):379
KDR:2.05063
Kill Difference:83
Playtime:45.243 hours
Usage:26%
Score:0.829m
Score/min:306
Accuracy (listed only):29.404%
HSR (listed only):18.519%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:84
Deaths:23
KDR:3.652
Accuracy:41.379% B++
HSR:17.857% B*
AF-23 Grinder
M
Kills:71
Deaths:23
KDR:3.087
Accuracy:43.624% B+
HSR:26.761% M
Kills:155
Deaths (as MAX Suit):23
Deaths (to MAX Suits):107
KDR:6.73913
Kill Difference:132
Playtime:5.185 hours
Usage:3%
Score:0.117m
Score/min:378
Accuracy (listed only):42.501%
HSR (listed only):22.309%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:146
V. Kills:69 209%
Deaths:13
KDR:11.231
Accuracy:37.759% F-
KPH:37.700 B+
VKPH:17.800 C+
C75 Viper
B**
Kills:102
V. Kills:20 N/A
Deaths:8
KDR:12.750
Accuracy:33.371% C--
KPH:47.600 B**
VKPH:9.300 B+
Kills:248 (248 + 0)
Deaths:21
KDR:11.810
VKDR:4.238
Vehicle Kills:89
Kill Difference:227
Playtime:6.017 hours
Usage:3%
Score:0.071m
Score/min:195
Driving Accuracy:33.371%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B**
Kills:102
V. Kills:44 227%
Deaths:9
KDR:11.333
Accuracy:39.464% C+
KPH:31.900 B**
VKPH:13.800 C
E540 Halberd
C+
Kills:60
V. Kills:24 240%
Deaths:8
KDR:7.500
Accuracy:40.662% C--
KPH:27.900 C+
VKPH:11.100 D
Kills:162 (0 + 162)
Deaths:17
KDR:9.529
VKDR:4
Vehicle Kills:68
Kill Difference:145
Playtime:5.348 hours
Usage:3%
Score:0.059m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:40.662%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:60
V. Kills:32 182%
Deaths:9
KDR:6.667
Accuracy:44.245% D
KPH:63.500 B++
VKPH:33.800 C*
Kills:60 (0 + 60)
Deaths:9
KDR:6.667
VKDR:3.556
Vehicle Kills:32
Kill Difference:51
Playtime:0.946 hours
Usage:1%
Score:0.021m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:44.245%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A++
Kills:72
V. Kills:18 379%
Deaths:7
KDR:10.286
Accuracy:39.679% C*
KPH:38.200 A++
VKPH:9.600 B+
Kills:72 (0 + 72)
Deaths:7
KDR:10.286
VKDR:2.571
Vehicle Kills:18
Kill Difference:65
Playtime:1.883 hours
Usage:1%
Score:0.026m
Score/min:232
Driving Accuracy:N/A%
Gunner Accuracy:39.679%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,9611,9486652.929A++0.2127.583%A29.774%B**53.5B**N/A14936.4h7.8B*28.3B++
GD-22S 8538433022.791B++0.0828.792%B**27.521%B+51.7B+N/A13816.3h10.1B+35.1B++
LA1 Anchor 6446312083.034C**0.3230.41%B**34.073%B**59B+1.2A++20110.7h8.5B*28B++
Reaper DMR 3403391242.734B+0.0230.838%B**28.909%B+47.1B+N/A1287.2h9.2B30B++
SAS-R 324324923.522B0.8139.363%C++65.432%C48.4B+N/A1406.7h2.3C++5.7C*
NC05 Jackhammer AE 2362361102.145B+0.5753.726%B++16.949%C++76.1B+N/A1943.1h3.4B**6.3B++
MGR-L1 Promise 205203852.388B*0.3333.314%A++27.094%C**67.7B**N/A1873h11.5B*34.6B*
AF-19 Mercenary 164162792.051A++0.6629.404%A18.519%C--21C++N/A967.7h12.1B+41.2B+
Hawk GD-68 245161752.147M**0.5760.786%C2.484%C+32.2A*16.8B**2175h6.1B**10B*
NS-44 Commissioner AE 1601601151.391C++1.3245.5%B+18.125%D-53.3C++N/A1583h3.4C*7.4B+
L100 Python AP 2151461311.231A+8.5237.759%F-N/A37.4B+17.7C+1863.9h4B**10.6C**
AF-4 Cyclone 123123612.016B++0.7033.576%A+21.138%B61.5B**N/A1632h9B++26.8B*
NC1 Gauss Rifle 116115572.018B*0.7028.314%B**20.87%C+37.1B*N/A1533.1h12.8C*45.3B+
NS-15M2 115114402.85B*0.1330.597%A34.211%B**47.5C*N/A2802.4h11.4B+37.2B++
Frag Grenade 1111071107N/A104.2852.705%B**N/A535C**20A*19070.2h3.6B6.7B+
Carnage AR 106104611.705B1.0129.365%B*12.5%D*33.5C++N/A1443.1h13.1C*44.7B+
Enforcer ML85 146102911.333A+8.6239.464%C+N/A31.9B**13.8C1993.2h9.7B**24.5B*
C75 Viper 122102812.75A*10.0333.371%C--N/A48.6B**9.5B+2122.1h8.6B*25.9B++
AF-23 Grinder 8584233.652B+0.9441.379%B++17.857%B*76.4M++N/A2381.1h4.9B*11.7B**
Shrike 13784431.953A**0.7652.86%C1.19%D--32.3B++20.4B**3612.6h5.5B++10.4B+
M20 Basilisk 9072710.286M**7.5739.679%C*4.167%D37.9A+9.5B+2321.9h55.3A139.5B**
AF-23 Grinder 7471233.087C**0.3743.624%B+26.761%M64.5A*2.7S1871.1h6.1B+13.9B++
NS-AM7 Archer 8667441.523A**1.1948.86%D*14.925%C7.3C++2.1C439.2h16.3B+33.4C*
E540 Halberd 846087.5C+4.7840.662%C--N/A27.3C+10.9D1622.2h5.7C++14.1C+
M96 Mjolnir-H 926096.667B*3.9544.245%DN/A66.7B*35.6C**3780.9h32B+72.3B
Mag-Cutter 56512,4810.021C+2.6928.49%C+9.804%B+0.4CN/A1135.2h2B+6.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02190.1h
Nano-Armor Kit3146,1742.4h
AE Nano-Armor Kit924,1011.6h
Nanite Revive Grenade01050h
Medical Kit1209061.3h
AE Medical Applicator105,1500.3h
Shield Recharging Field61,1700.3h
Ammunition Package14770.1h
Medical Applicator3521,5431.3h
Nano-Repair Grenade0840h
Recon Detection Device13770.4h

Check the help document for the dictionary if you want to learn more about words used here.


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