Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 8 (18,312)players online:
Viking_Blonde (41)  ZugieMac (16)  BBGunOcelot (7)  LolOrion (6)  Brainslayer199519 (6)  TWPTeddy (3) 79
stats.dasanfall.com
Warden AufaniaeNC[91AR] AufaniaeNC
NC BR 61

KDR: 2.7

Score: 3.1m

Last Seen: Nov 16th, 2018 10:51 PM
- OFFLINE - 2.2 hour(s)

Battle Rank 61 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1270
Level Progress (to 62): 19%
Level 100 Progress: 16% 636h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S LA1 Anchor SAS-R Reaper DMR NC05 Jackhammer AE AF-19 Mercenary Hawk GD-68
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AufaniaeNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,080,413 MLG Score: 1663
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.774%27.27%7851110103,8213.37246-0.672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.678%1.51A+1.003B**-1.355D**HEAD ++ (~12.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.577B+90.362C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.982%1%15611020100741041.3513595%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.88D---0.967D---1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.3C*8.40.312C*17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.704%4.412%1061102068881210.76404556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.336C**0.027C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142-0.204C56.4-0.441C--85.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.99%63.758%1061102029821501.37963

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.59B+-0.226C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.397B2.30.271C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1270
3.1m426.1%414 (24.8k)345 (20.7k)2.700885,8152,1533.1500261 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102139021.879%23.543%51504:071

10% Combat Medic28% Engineer49% Heavy Assault7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 3:13 PMMay 21st, 2017 4:30 PMNov 16th, 2018 10:04 PM (19h) (PST)Nov 16th, 2018 6:52 PM (22h) (PST)Nov 16th, 2018 6:51 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7421665760.6550.2430.1543.0370.0571663

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,5449,97534,56939159182320,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
147.9h/6.2d 967 1,369 1,786 27k 215 503 510 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:1,654
Deaths:565
KDR:2.927
Accuracy:27.072% A
HSR:29.323% B**
GD-22S
B**
Kills:718
Deaths:260
KDR:2.762
Accuracy:28.097% B**
HSR:27.159% B+
LA1 Anchor
B*
Kills:396
Deaths:133
KDR:2.977
Accuracy:29.127% B*
HSR:30.808% B*
NC05 Jackhammer AE
B*
Kills:183
Deaths:92
KDR:1.989
Accuracy:54.694% B*
HSR:16.393% C+
NS-15M2
A+
Kills:107
Deaths:38
KDR:2.816
Accuracy:30.468% A+
HSR:33.645% B**
Kills:3,058
Deaths (as Heavy Assault):1,088
Deaths (to Heavy Assaults):483
KDR:2.81066
Kill Difference:1,970
Playtime:72.511 hours
Usage:49%
Score:1.544m
Score/min:355
Accuracy (listed only):33.892%
HSR (listed only):27.466%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A
Kills:156
Deaths:74
KDR:2.108
Accuracy:28.612% A
HSR:19.231% C
AF-4 Cyclone
A++
Kills:115
Deaths:57
KDR:2.018
Accuracy:33.801% A++
HSR:21.739% B+
Kills:271
Deaths (as Light Assault):131
Deaths (to Light Assaults):394
KDR:2.0687
Kill Difference:140
Playtime:3.071 hours
Usage:2%
Score:0.049m
Score/min:266
Accuracy (listed only):31.207%
HSR (listed only):20.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:298
Deaths:84
KDR:3.548
Accuracy:38.990% C++
HSR:63.758% C-
NS-44 Commissioner AE
B+
Kills:138
Deaths:103
KDR:1.340
Accuracy:45.472% B+
HSR:17.391% D-
AF-4 Cyclone
A++
Kills:115
Deaths:57
KDR:2.018
Accuracy:33.801% A++
HSR:21.739% B+
NS-AM7 Archer
C+
Kills:61
Deaths:42
KDR:1.452
Accuracy:48.525% D*
HSR:16.393% C+
Kills:612
Deaths (as Infiltrator):286
Deaths (to Infiltrators):454
KDR:2.13986
Kill Difference:326
Playtime:11.080 hours
Usage:7%
Score:0.206m
Score/min:311
Accuracy (listed only):41.697%
HSR (listed only):29.821%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A
Kills:156
Deaths:74
KDR:2.108
Accuracy:28.612% A
HSR:19.231% C
Kills:156
Deaths (as Engineer):74
Deaths (to Engineers):308
KDR:2.10811
Kill Difference:82
Playtime:41.410 hours
Usage:28%
Score:0.766m
Score/min:308
Accuracy (listed only):28.612%
HSR (listed only):19.231%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:283
Deaths:99
KDR:2.859
Accuracy:30.655% B**
HSR:29.329% B++
AF-4 Cyclone
A++
Kills:115
Deaths:57
KDR:2.018
Accuracy:33.801% A++
HSR:21.739% B+
NC1 Gauss Rifle
A
Kills:115
Deaths:56
KDR:2.054
Accuracy:28.337% A
HSR:20.870% C+
Carnage AR
B*
Kills:78
Deaths:40
KDR:1.950
Accuracy:28.716% B*
HSR:10.256% D**
Kills:591
Deaths (as Combat Medic):252
Deaths (to Combat Medics):228
KDR:2.34524
Kill Difference:339
Playtime:14.796 hours
Usage:10%
Score:0.404m
Score/min:455
Accuracy (listed only):30.377%
HSR (listed only):20.548%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:65
Deaths:16
KDR:4.063
Accuracy:41.009% B++
HSR:16.923% B+
AF-23 Grinder
M**
Kills:58
Deaths:16
KDR:3.625
Accuracy:42.636% B+
HSR:31.035% M**
Kills:123
Deaths (as MAX Suit):16
Deaths (to MAX Suits):84
KDR:7.6875
Kill Difference:107
Playtime:4.131 hours
Usage:3%
Score:0.090m
Score/min:362
Accuracy (listed only):41.822%
HSR (listed only):23.979%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:128
V. Kills:62 203%
Deaths:11
KDR:11.636
Accuracy:39.970% F
KPH:37.800 B++
VKPH:18.300 C++
C75 Viper
B**
Kills:100
V. Kills:20 476%
Deaths:8
KDR:12.500
Accuracy:32.982% C--
KPH:48.400 B**
VKPH:9.700 B++
Kills:228 (228 + 0)
Deaths:19
KDR:12
VKDR:4.316
Vehicle Kills:82
Kill Difference:209
Playtime:5.454 hours
Usage:4%
Score:0.065m
Score/min:199
Driving Accuracy:32.982%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:92
V. Kills:40 224%
Deaths:8
KDR:11.500
Accuracy:38.400% C
KPH:31.200 B*
VKPH:13.600 C-
E540 Halberd
N/A
Kills:50
V. Kills:20 238%
Deaths:6
KDR:8.333
Accuracy:39.200% N/A
KPH:26 N/A
VKPH:10.400 N/A
Kills:142 (0 + 142)
Deaths:14
KDR:10.143
VKDR:4.286
Vehicle Kills:60
Kill Difference:128
Playtime:4.864 hours
Usage:3%
Score:0.053m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:39.200%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:58
V. Kills:31 181%
Deaths:8
KDR:7.250
Accuracy:44.059% D
KPH:62.700 B++
VKPH:33.500 C++
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:3.875
Vehicle Kills:31
Kill Difference:50
Playtime:0.926 hours
Usage:1%
Score:0.020m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:44.059%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:68
V. Kills:17 378%
Deaths:7
KDR:9.714
Accuracy:39.704% C**
KPH:37 A+
VKPH:9.300 B+
Kills:68 (0 + 68)
Deaths:7
KDR:9.714
VKDR:2.429
Vehicle Kills:17
Kill Difference:61
Playtime:1.836 hours
Usage:1%
Score:0.025m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:39.704%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,6631,6545652.927A++0.2327.072%A29.323%B**50.9B**N/A13332.5h7.9B++29.3B++
GD-22S 7257182602.762B*0.0628.097%B**27.159%B+49.9B+N/A13614.4h10B+35.7B++
LA1 Anchor 4063961332.977B0.2829.127%B*30.808%B*53.5B1.4A**1887.4h8.8B++30.3B++
SAS-R 298298843.548C*0.8538.99%C++63.758%C-47.3B+N/A1376.3h2.3C++5.9C*
Reaper DMR 284283992.859B+0.1630.655%B**29.329%B++47.2B+N/A1226h9.3B30.5B++
NC05 Jackhammer AE 183183921.989B0.7154.694%B*16.393%C+73.2B++N/A1902.5h3.5B**6.3B++
AF-19 Mercenary 158156742.108A++0.5928.612%A19.231%C23.6B+N/A1056.6h11.5B+40.2B++
Hawk GD-68 217144652.215M*0.4960.59%C2.778%C+34.3A++17.4A2184.2h5.6B**9.2B**
NS-44 Commissioner AE 1381381031.34C++1.3645.472%B+17.391%D-51.1C++N/A1532.7h3.5C++7.8B
L100 Python AP 1901281111.636A++8.9439.97%FN/A37.6B++18.2C+1893.4h4.1B**10.3B+
AF-4 Cyclone 115115572.018B++0.6833.801%A++21.739%B+63.9A+N/A1701.8h9.2B++27.3B++
NC1 Gauss Rifle 116115562.054B**0.6528.337%A20.87%C+37.1B**N/A1433.1h12.8C++45B++
NS-15M2 108107382.816B++0.1230.468%A+33.645%B**46.5C*N/A2752.3h11.7B+38.4B++
C75 Viper 120100812.5A+9.8032.982%C--1%D47.6B**9.5B+2152.1h8.4B*25.6B++
Enforcer ML85 13292811.5A+8.8038.4%CN/A31.7B**13.8C2012.9h9.9B++25.7B++
Carnage AR 7978401.95B+0.7528.716%B*10.256%D**31.2C+N/A1252.5h12.7B+44.2B++
Shrike 12678421.857A*0.8452.237%C--1.282%D-31.2B+19.2B**3412.5h5.5B+10.6B
Frag Grenade 8177177N/A74.3049.002%B+N/A770A40S17050.1h3.5B7.2B+
M20 Basilisk 856879.714M**7.0139.704%C**4.412%D37.8A++9.4B+2301.8h56.4B+142B**
AF-23 Grinder 6565164.063B++1.3641.009%B++16.923%B+81.3M**N/A2540.8h4.9B*11.9B**
NS-AM7 Archer 7561421.452A**1.2548.525%D*16.393%C+6.9C+1.6C-408.8h17B35C++
AF-23 Grinder 6158163.625B+0.9242.636%B+31.035%M**72.5M3.8U1790.8h5.7B++13.3B++
M96 Mjolnir-H 895887.25B**4.5544.059%DN/A64.4B*34.4C*3640.9h32.4B+73.6C**
E540 Halberd 705068.333C*5.6339.2%DN/A26.3C10.5D-1551.9h5.9C+15C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02070.1h
Nano-Repair Grenade0730h
Nano-Armor Kit2942,3722.2h
AE Nano-Armor Kit923,9721.6h
Nanite Revive Grenade0780h
Medical Kit1077241.1h
AE Medical Applicator51,7660.1h
Shield Recharging Field61,0840.3h
Ammunition Package14580.1h
Medical Applicator3521,0601.3h
Recon Detection Device13390.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 1.94s on queries, 1.40s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.