Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 15 (18,428)players online:
ねこびっち (8)  PEST_RYAN (3)  EdVanAmator (3)  TrueImpHunter (2)  pacsun157 (2)  bundi_tv (1) 19
stats.dasanfall.com
Warden AufaniaeNC[91AR] AufaniaeNC
NC BR 64

KDR: 2.69

Score: 3.4m

Last Seen: Jan 12th, 2019 8:51 PM
- OFFLINE - 241.7 hour(s)

Battle Rank 64 - New Conglomerate on Cobalt - Outfit Member of 91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1336
Level Progress (to 65): 55%
Level 100 Progress: 18% 609h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW GD-22S LA1 Anchor SAS-R Reaper DMR NC05 Jackhammer AE AF-19 Mercenary NS-44 Commissioner AE
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AufaniaeNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,180,493 MLG Score: 1743
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.947%27.865%8071110114,2493.35889-0.668

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.656%1.545A+1.116B**-1.32D**HEAD ++ (~13.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.90.588B+8.90.374C**21.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.982%1%14111021100821101.2195190%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.77D--1.046D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.337C**8.40.326C**17.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.696%4.412%1021102168921220.73118355%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.33C**0.015C+-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
142.1-0.203C56.4-0.436C--85.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.231%65.19%1021102131623801.32773

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.629B+-0.129C-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.415B2.30.287C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
91st Armored NC Regiment[91AR] 91st Armored NC Regiment
NC outfit on Cobalt

Members: 1336
3.4m436.7%424 (25.4k)352 (21.1k)2.691316,4432,3943.1207264 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102241422.094%24.057%53204:001

10% Combat Medic27% Engineer50% Heavy Assault7% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 3rd, 2017 3:13 PMMay 21st, 2017 4:30 PMJan 21st, 2019 11:01 AM (1d) (PST)Jan 12th, 2019 4:54 PM (10d) (PST)Jan 12th, 2019 4:51 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7481735750.6730.2500.1623.1850.0561743

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,86110,39634,465401510191321,134

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
159.6h/6.6d 1,028 1,550 1,939 30.5k 225 546 540 7.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:1,853
Deaths:634
KDR:2.923
Accuracy:27.222% A
HSR:29.628% B**
GD-22S
B**
Kills:747
Deaths:269
KDR:2.777
Accuracy:28.125% B**
HSR:27.443% B+
LA1 Anchor
B**
Kills:513
Deaths:168
KDR:3.054
Accuracy:29.547% B**
HSR:33.528% B**
NC05 Jackhammer AE
B*
Kills:230
Deaths:102
KDR:2.255
Accuracy:54.058% B*
HSR:16.957% C++
NS-15M2
A
Kills:114
Deaths:40
KDR:2.850
Accuracy:30.597% A
HSR:34.211% B**
Kills:3,457
Deaths (as Heavy Assault):1,213
Deaths (to Heavy Assaults):549
KDR:2.84996
Kill Difference:2,244
Playtime:79.745 hours
Usage:50%
Score:1.765m
Score/min:369
Accuracy (listed only):33.910%
HSR (listed only):28.353%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
A+
Kills:158
Deaths:77
KDR:2.052
Accuracy:29.141% A+
HSR:18.987% C
AF-4 Cyclone
A++
Kills:119
Deaths:60
KDR:1.983
Accuracy:33.688% A++
HSR:21.849% B+
Kills:277
Deaths (as Light Assault):137
Deaths (to Light Assaults):439
KDR:2.0219
Kill Difference:140
Playtime:3.284 hours
Usage:2%
Score:0.052m
Score/min:264
Accuracy (listed only):31.414%
HSR (listed only):20.418%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:316
Deaths:87
KDR:3.632
Accuracy:39.231% C++
HSR:65.190% C
NS-44 Commissioner AE
B+
Kills:152
Deaths:110
KDR:1.382
Accuracy:45.486% B+
HSR:17.105% D--
AF-4 Cyclone
A++
Kills:119
Deaths:60
KDR:1.983
Accuracy:33.688% A++
HSR:21.849% B+
NS-AM7 Archer
C
Kills:64
Deaths:43
KDR:1.488
Accuracy:48.848% D*
HSR:15.625% C
Kills:651
Deaths (as Infiltrator):300
Deaths (to Infiltrators):497
KDR:2.17
Kill Difference:351
Playtime:11.468 hours
Usage:7%
Score:0.214m
Score/min:311
Accuracy (listed only):41.813%
HSR (listed only):29.942%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:158
Deaths:77
KDR:2.052
Accuracy:29.141% A+
HSR:18.987% C
Kills:158
Deaths (as Engineer):77
Deaths (to Engineers):335
KDR:2.05195
Kill Difference:81
Playtime:43.361 hours
Usage:27%
Score:0.793m
Score/min:305
Accuracy (listed only):29.141%
HSR (listed only):18.987%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B**
Kills:315
Deaths:116
KDR:2.716
Accuracy:30.903% B**
HSR:28.889% B++
AF-4 Cyclone
A++
Kills:119
Deaths:60
KDR:1.983
Accuracy:33.688% A++
HSR:21.849% B+
NC1 Gauss Rifle
B**
Kills:115
Deaths:57
KDR:2.018
Accuracy:28.314% B**
HSR:20.870% C+
Carnage AR
B**
Kills:99
Deaths:59
KDR:1.678
Accuracy:29.636% B**
HSR:12.121% D*
Kills:648
Deaths (as Combat Medic):292
Deaths (to Combat Medics):257
KDR:2.21918
Kill Difference:356
Playtime:16.156 hours
Usage:10%
Score:0.450m
Score/min:464
Accuracy (listed only):30.635%
HSR (listed only):20.932%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B++
Kills:75
Deaths:19
KDR:3.947
Accuracy:41.363% B++
HSR:16% C**
AF-23 Grinder
M*
Kills:62
Deaths:19
KDR:3.263
Accuracy:43.256% B+
HSR:29.032% M*
Kills:137
Deaths (as MAX Suit):19
Deaths (to MAX Suits):94
KDR:7.21053
Kill Difference:118
Playtime:4.558 hours
Usage:3%
Score:0.099m
Score/min:362
Accuracy (listed only):42.309%
HSR (listed only):22.516%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:128
V. Kills:62 203%
Deaths:11
KDR:11.636
Accuracy:39.432% F-
KPH:36.600 B+
VKPH:17.700 C+
C75 Viper
B**
Kills:100
V. Kills:20 476%
Deaths:8
KDR:12.500
Accuracy:32.982% C--
KPH:48.400 B**
VKPH:9.700 B+
Kills:228 (228 + 0)
Deaths:19
KDR:12
VKDR:4.316
Vehicle Kills:82
Kill Difference:209
Playtime:5.567 hours
Usage:3%
Score:0.065m
Score/min:196
Driving Accuracy:32.982%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B*
Kills:92
V. Kills:40 224%
Deaths:8
KDR:11.500
Accuracy:38.400% C
KPH:31.200 B*
VKPH:13.600 C-
E540 Halberd
C
Kills:51
V. Kills:20 243%
Deaths:6
KDR:8.500
Accuracy:39.346% D
KPH:26.300 C
VKPH:10.300 D-
Kills:143 (0 + 143)
Deaths:14
KDR:10.214
VKDR:4.286
Vehicle Kills:60
Kill Difference:129
Playtime:4.885 hours
Usage:3%
Score:0.054m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:39.346%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B++
Kills:58
V. Kills:31 181%
Deaths:8
KDR:7.250
Accuracy:44.059% D
KPH:62.700 B++
VKPH:33.500 C++
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:3.875
Vehicle Kills:31
Kill Difference:50
Playtime:0.926 hours
Usage:1%
Score:0.020m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:44.059%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:68
V. Kills:17 378%
Deaths:7
KDR:9.714
Accuracy:39.696% C**
KPH:37 A+
VKPH:9.200 B+
Kills:68 (0 + 68)
Deaths:7
KDR:9.714
VKDR:2.429
Vehicle Kills:17
Kill Difference:61
Playtime:1.840 hours
Usage:1%
Score:0.025m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:39.696%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 1,8651,8536342.923A++0.2327.222%A29.628%B**53.2AN/A14634.8h7.8B*28.7B++
GD-22S 7547472692.777B*0.0928.125%B**27.443%B+50.1B+N/A13714.9h10.1B+35.8B++
LA1 Anchor 5255131683.054B0.3629.547%B**33.528%B**57B+1.3A1969h8.5B*28.6B++
SAS-R 316316873.632B0.9439.231%C++65.19%C48.6B+N/A1406.5h2.3C++5.8C*
Reaper DMR 3163151162.716B+0.0230.903%B**28.889%B++47.7B++N/A1256.6h9.5C*30.6B++
NC05 Jackhammer AE 2302301022.255B+0.4454.058%B*16.957%C++82.1B*N/A2062.8h3.3B**6.2B*
AF-19 Mercenary 160158772.052A++0.6429.141%A+18.987%C21.1C*N/A977.5h12.2B+41.8B+
NS-44 Commissioner AE 1521521101.382C++1.3145.486%B+17.105%D--54.3C++N/A1602.8h3.4C*7.5B+
Hawk GD-68 227150712.113A*0.5861.07%C+2.667%C+31.9A+16.4B*2114.7h6.1B**10B*
L100 Python AP 1901281111.636A++8.9439.432%F-N/A36.6B+17.7C+1833.5h4.1B**10.5B
AF-4 Cyclone 119119601.983B+0.7133.688%A++21.849%B+59.5AN/A1632h9.1B*26.9B*
NC1 Gauss Rifle 116115572.018B*0.6728.314%B**20.87%C+37.1B*N/A1493.1h12.8C*45.3B+
NS-15M2 115114402.85B++0.1630.597%A34.211%B**47.5C*N/A2802.4h11.4B+37.2B++
C75 Viper 120100812.5A++9.8132.982%C--1%D47.6B**9.5B+2162.1h8.4B*25.6B++
Carnage AR 10199591.678B1.0129.636%B**12.121%D*34.1C*N/A1452.9h13C**43.9B++
Frag Grenade 9793193N/A90.3151.136%B*N/A465C+20A*19850.2h3.4B+6.6B+
Enforcer ML85 13292811.5A+8.8138.4%CN/A31.7B**13.8C2012.9h9.9B*25.7B++
Shrike 12879431.837A*0.8552.205%C-1.266%D-31.6B++19.6B**3432.5h5.5B+10.6B+
AF-23 Grinder 7675193.947B++1.2641.363%B++16%C**83.3M**1.1A*2630.9h4.5B**11B**
M20 Basilisk 856879.714M**7.0239.696%C**4.412%D37.8A++9.4B+2301.8h56.4B+142.1B**
NS-AM7 Archer 8164431.488A**1.2048.848%D*15.625%C7.1C+1.9C-419h16.9B34.6C++
AF-23 Grinder 6562193.263B0.5743.256%B+29.032%M*68.9A*3.3S1810.9h5.7B++13.3B++
M96 Mjolnir-H 895887.25B**4.5644.059%DN/A64.4B++34.4C*3660.9h32.4B73.6C**
E540 Halberd 715168.5C*5.8139.346%DN/A26.8C10.5D-1581.9h5.9C+15C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02150.1h
Nano-Repair Grenade0800h
Nano-Armor Kit3144,8952.3h
AE Nano-Armor Kit924,1011.6h
Nanite Revive Grenade0980h
Medical Kit1178121.3h
AE Medical Applicator94,0690.2h
Shield Recharging Field61,1300.3h
Ammunition Package14730.1h
Medical Applicator3521,0601.3h
Recon Detection Device13490.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.14s
Server spent 2.69s on queries, 2.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.