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Harbinger Auntegule[] Auntegule
VS BR 92

KDR: 3.65

Score: 12.5m

Last Seen: Sep 25th, 2018 8:54 PM
- OFFLINE - 22.9 hour(s)

Battle Rank 92 - Vanu Sovereignty on Cobalt
Level Progress (to 93): 69%
Level 100 Progress: 66% 336h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Parallax VX3 Orion VS54 Betelgeuse 54-A NS-15M2 SVA-88 Lasher X2 V10 Artemis VX26
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,989,439 MLG Score: 3189
Fun Score: N/A
Cheeseburgers Flipped: 247TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.597%21.112%47719100318,2693.325260.329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.524%0.306C*0.078C+-1.227D*HEAD ++ (~9.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.35C**110.23C++37.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.642%1.293%35211021696273462.540151481%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.23C++-0.292C-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.868B*8.40.84B*12.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.851%70.593%04101811,0968775312.6522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.69%1.171B**0.225C++-0.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+2.10.35C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.144%13.177%02102085037552.26064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.371%0.647B+-0.262C-0.835

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+3.20.332C**3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m154.3%317 (19k)276 (16.6k)3.6543236,79910,0703.8606892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022281823.47%33.023%77504:2913

36% Heavy Assault44% Infiltrator12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2014 10:59 PMJan 18th, 2016 10:56 PMSep 25th, 2018 5:26 PM (81d) (PST)Sep 25th, 2018 6:18 PM (81d) (PST)Sep 25th, 2018 4:54 PM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6471624850.8150.2230.2691.3020.0293189

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8349,74429,09049131678216,578

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
752.4h/31.3d 2,078 12,152 10,571 58.8k 868 3,657 1,291 29.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:3,180
Deaths:1,026
KDR:3.099
Accuracy:20.654% C+
HSR:23.491% C+
Betelgeuse 54-A
D--
Kills:2,929
Deaths:776
KDR:3.774
Accuracy:21.620% D--
HSR:22.806% D--
NS-15M2
C
Kills:1,650
Deaths:456
KDR:3.618
Accuracy:22.348% C
HSR:21.697% C-
SVA-88
C
Kills:1,388
Deaths:367
KDR:3.782
Accuracy:21.775% C
HSR:21.326% C--
Lasher X2
C++
Kills:1,232
Deaths:532
KDR:2.316
Accuracy:23.752% C
HSR:4.140% C++
Flare VE6
C
Kills:1,164
Deaths:334
KDR:3.485
Accuracy:20.996% C
HSR:22.165% C
Pulsar LSW
C++
Kills:1,160
Deaths:356
KDR:3.258
Accuracy:20.016% C--
HSR:24.483% C++
Ursa
C+
Kills:252
Deaths:79
KDR:3.190
Accuracy:22.122% C+
HSR:23.810% C+
Kills:12,955
Deaths (as Heavy Assault):3,926
Deaths (to Heavy Assaults):2,567
KDR:3.2998
Kill Difference:9,029
Playtime:274.546 hours
Usage:36%
Score:4.847m
Score/min:294
Accuracy (listed only):21.660%
HSR (listed only):20.490%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:1,179
Deaths:432
KDR:2.729
Accuracy:25.747% B+
HSR:19.423% C+
VE-S Canis
C+
Kills:1,170
Deaths:516
KDR:2.267
Accuracy:24.970% C
HSR:20.171% C+
NS-11C
C++
Kills:663
Deaths:266
KDR:2.492
Accuracy:23.659% C+
HSR:19.306% C++
Pandora VX25
B*
Kills:646
Deaths:316
KDR:2.044
Accuracy:47.823% B*
HSR:14.087% C
Eridani SX5
D
Kills:264
Deaths:101
KDR:2.614
Accuracy:21.209% D--
HSR:15.152% D
Thanatos VE70
A+
Kills:204
Deaths:99
KDR:2.061
Accuracy:54.529% A+
HSR:10.294% D*
Serpent VE92
D
Kills:163
Deaths:112
KDR:1.455
Accuracy:20.867% D
HSR:14.110% D--
Pulsar C
C+
Kills:80
Deaths:53
KDR:1.509
Accuracy:21.986% C-
HSR:22.500% C+
NS-7 PDW
B*
Kills:68
Deaths:48
KDR:1.417
Accuracy:29.115% B*
HSR:16.177% C
Kills:4,437
Deaths (as Light Assault):1,943
Deaths (to Light Assaults):2,027
KDR:2.28358
Kill Difference:2,494
Playtime:91.167 hours
Usage:12%
Score:1.589m
Score/min:291
Accuracy (listed only):29.990%
HSR (listed only):16.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:8,659
Deaths:951
KDR:9.105
Accuracy:43.200% B+
HSR:71.382% D
V10
C++
Kills:1,219
Deaths:118
KDR:10.331
Accuracy:41.310% C++
HSR:73.175% C--
Artemis VX26
C
Kills:1,187
Deaths:388
KDR:3.059
Accuracy:24.781% C--
HSR:20.640% C
VE-S Canis
C+
Kills:1,170
Deaths:516
KDR:2.267
Accuracy:24.970% C
HSR:20.171% C+
Ghost
B++
Kills:1,160
Deaths:153
KDR:7.582
Accuracy:43.099% B++
HSR:63.879% C
NS-357 Underboss
B**
Kills:668
Deaths:438
KDR:1.525
Accuracy:43.829% B**
HSR:14.820% D-
NS-44 Commissioner
B++
Kills:548
Deaths:275
KDR:1.993
Accuracy:41.862% B++
HSR:13.869% D*
Beamer VS3
B++
Kills:451
Deaths:307
KDR:1.469
Accuracy:32.210% B++
HSR:13.747% D*
Eridani SX5
D
Kills:264
Deaths:101
KDR:2.614
Accuracy:21.209% D--
HSR:15.152% D
NS-30 Vandal
C+
Kills:105
Deaths:28
KDR:3.750
Accuracy:32.923% C+
HSR:18.095% D--
NS-7 PDW
B*
Kills:68
Deaths:48
KDR:1.417
Accuracy:29.115% B*
HSR:16.177% C
VA39 Spectre
B+
Kills:58
Deaths:13
KDR:4.462
Accuracy:36.005% B+
HSR:32.759% C--
Kills:15,557
Deaths (as Infiltrator):3,336
Deaths (to Infiltrators):2,020
KDR:4.66337
Kill Difference:12,221
Playtime:329.638 hours
Usage:44%
Score:5.233m
Score/min:265
Accuracy (listed only):34.543%
HSR (listed only):31.155%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C+
Kills:1,170
Deaths:516
KDR:2.267
Accuracy:24.970% C
HSR:20.171% C+
Pandora VX25
B*
Kills:646
Deaths:316
KDR:2.044
Accuracy:47.823% B*
HSR:14.087% C
Eridani SX5
D
Kills:264
Deaths:101
KDR:2.614
Accuracy:21.209% D--
HSR:15.152% D
Thanatos VE70
A+
Kills:204
Deaths:99
KDR:2.061
Accuracy:54.529% A+
HSR:10.294% D*
NS-7 PDW
B*
Kills:68
Deaths:48
KDR:1.417
Accuracy:29.115% B*
HSR:16.177% C
Kills:2,352
Deaths (as Combat Medic):1,080
Deaths (to Combat Medics):1,062
KDR:2.17778
Kill Difference:1,272
Playtime:5.059 hours
Usage:1%
Score:0.068m
Score/min:225
Accuracy (listed only):35.529%
HSR (listed only):15.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,179
Deaths:432
KDR:2.729
Accuracy:25.747% B+
HSR:19.423% C+
NS-11C
C++
Kills:663
Deaths:266
KDR:2.492
Accuracy:23.659% C+
HSR:19.306% C++
Pandora VX25
B*
Kills:646
Deaths:316
KDR:2.044
Accuracy:47.823% B*
HSR:14.087% C
Thanatos VE70
A+
Kills:204
Deaths:99
KDR:2.061
Accuracy:54.529% A+
HSR:10.294% D*
Serpent VE92
D
Kills:163
Deaths:112
KDR:1.455
Accuracy:20.867% D
HSR:14.110% D--
Pulsar C
C+
Kills:80
Deaths:53
KDR:1.509
Accuracy:21.986% C-
HSR:22.500% C+
Kills:2,935
Deaths (as Engineer):1,278
Deaths (to Engineers):1,515
KDR:2.29656
Kill Difference:1,657
Playtime:17.971 hours
Usage:2%
Score:0.233m
Score/min:216
Accuracy (listed only):32.435%
HSR (listed only):16.620%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:354
Deaths:71
KDR:4.986
Accuracy:14.369% C-
HSR:24.859% B**
Cosmos VM3
A
Kills:342
Deaths:83
KDR:4.120
Accuracy:13.599% D
HSR:25.731% A
Comet VM2
B+
Kills:170
Deaths:48
KDR:3.542
Accuracy:27.814% F
HSR:5.294% B+
Comet VM2
B**
Kills:168
Deaths:43
KDR:3.907
Accuracy:29.681% F
HSR:6.548% B**
Quasar VM1
B+
Kills:62
Deaths:17
KDR:3.647
Accuracy:13.522% C-
HSR:20.968% B+
Kills:1,096
Deaths (as MAX Suit):131
Deaths (to MAX Suits):455
KDR:8.36641
Kill Difference:965
Playtime:30.959 hours
Usage:4%
Score:0.501m
Score/min:270
Accuracy (listed only):19.797%
HSR (listed only):16.680%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:696
V. Kills:29 N/A
Deaths:147
KDR:4.735
Accuracy:39.642% C+
KPH:67.700 B++
VKPH:2.800 C
Kills:696 (696 + 0)
Deaths:147
KDR:4.735
VKDR:0.197
Vehicle Kills:29
Kill Difference:549
Playtime:10.283 hours
Usage:1%
Score:0.120m
Score/min:194
Piloting Accuracy:39.642%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 8,7038,6599519.105A++5.4543.2%B+71.382%D52.2A+N/A122166h2B+4.7B+
Orion VS54 3,2033,1801,0263.099B**0.5620.654%C+23.491%C+58.3AN/A16254.5h11B++53.1C++
Betelgeuse 54-A 2,9462,9297763.774C**0.1221.62%D--22.806%D--62.6C+N/A15446.8h11.2C+52C--
NS-15M2 1,6681,6504563.618B**0.0422.348%C21.697%C-58.3B++N/A14528.3h11.9B53.2C*
SVA-88 1,3941,3883673.782B**0.1321.775%C21.326%C--61.7B++N/A15922.5h11.2B51.5C*
Lasher X2 1,2771,2325322.316A*1.3423.752%C4.14%C++45B*1.6B**10127.4h21.9C92.2C+
V10 1,2251,21911810.331M+6.6841.31%C++73.175%C--42B+N/A9229h2.2C*5.4C**
Artemis VX26 1,1981,1873883.059A+0.6024.781%C--20.64%C42.2B+N/A9128.1h14.5D58.5C--
Solstice VE3 1,1841,1794322.729M+0.9325.747%B+19.423%C+47.3A++N/A15724.9h11.9B++46.4B+
VE-S Canis 1,1791,1705162.267B*1.3924.97%C20.171%C+42.2C++N/A9827.7h12.2C++48.7C++
Flare VE6 1,1691,1643343.485A*0.1720.996%C22.165%C67.3B**N/A15917.3h9.9B+47.2C**
Pulsar LSW 1,1631,1603563.258A+0.4020.016%C--24.483%C++67.4B**N/A18617.2h10.9B+54.5C*
Ghost 1,1631,1601537.582A++3.9343.099%B++63.879%C50.2B+N/A12023.1h2.1B+4.8B+
C-4 9478222733.011B**0.6429.294%B++N/A205.5M+31.3C++8774h1B**3.4B*
Light PPA 7256961474.735C+1.0839.642%C+1.293%C+67.6B++2.8C19410.3h8.4B++21.3B+
NS-357 Underboss 6756684381.525B+2.1343.829%B**14.82%D-53.9B+N/A12812.4h4B9.2B+
NS-11C 6706632662.492A++1.1623.659%C+19.306%C++34.7B+N/A8819.1h14.2C*60.1C*
Pandora VX25 6506463162.044B**1.6147.823%B*14.087%C68.7AN/A1679.4h3.3B**7B*
NS Decimator 8276132752.229A+1.4350.955%D*3.263%B++35.8C++12.5C22817.1h4.7C++9.2C
NS-44 Commissioner 5505482751.993B**1.6641.862%B++13.869%D*46.8B+N/A13011.7h3.4B+8.1B++
Frag Grenade 5545461546N/A542.3550.968%B++N/A606.7B+8.9C**18460.9h3B++6B++
Beamer VS3 4524513071.469B**2.1932.21%B++13.747%D*60.9A++N/A1807.4h7.8B+24.3C*
Cosmos VM3 355354714.986A*1.3314.369%C-24.859%B**44.3AN/A1028h10A69.5C**
Cosmos VM3 346342834.12A0.4713.599%D25.731%A34.5B+N/A849.9h12.2B+90C++
Eridani SX5 2672641012.614A+1.0421.209%D--15.152%D38.3C*N/A1106.9h13.6C64.2C
Ursa 252252793.19A*0.4622.122%C+23.81%C+66.3AN/A1833.8h10.1B+45.7B
Thanatos VE70 205204992.061A1.5954.529%A+10.294%D*61.8A++N/A2413.3h3A5.4B**
Comet VM2 222170483.542M++0.1127.814%F5.294%B+13.1B4C+8213h23.1C+82.9D
Comet VM2 223168433.907M*0.2529.681%F6.548%B**14.1B+4.6C+8011.9h22.9B+77.3C
Serpent VE92 1641631121.455B+2.2020.867%D14.11%D--25.5C+N/A1196.4h13.4C++64.1C+
Spear Anti-Vehicle Phalanx Turret 259162723.143M19.4946.421%C*3.704%C34.5C+20.6C+2174.7h11.4C--24.5C+
Lancer AE 251138961.438B+2.2246.755%F-2.899%C++11.3C--9.3D10912.2h21.1C++45.1C+
NS-30 Vandal 106105283.75A0.1032.923%C+18.095%D--43.8C**N/A1402.4h5.1B+15.5B+
Pulsar C 8280531.509C*2.1521.986%C-22.5%C+42.1B++1.1A*3271.9h10.5B+47.7C**
NS-7 PDW 6868481.417B+2.2429.115%B*16.177%C37.8B+N/A2321.8h12.1B++41.7B+
Rocklet Rifle 11665252.6M**1.0531.009%F--N/A24.1C18.9C--2182.7h36.5C++117.8D--
Quasar VM1 6362173.647A0.0113.522%C-20.968%B+28.2B+N/A1572.2h16.1C+119.2C+
VA39 Spectre 5858134.462A++0.8136.005%B+32.759%C--30.5B+N/A2281.9h4.9B++13.6B++
NS Annihilator 10656351.6M2.0575.7%D*N/A11C++9.8B+1345.1h10.6B+14C*
S1 7454341.588A+2.0739.907%F-1.852%D25.7C++9.5C-3812.1h6.4C*16D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0780.1h
Motion Spotter32860.2h
Snowman Soldier51560.1h
Spawn Beacon1990.1h
Nanite Revive Grenade01310h
Medical Applicator126,9400.4h
Anti-Infantry MANA Turret1560.1h
Ammunition Package11960.1h
Nano-Armor Kit1017,8981.1h
Medical Kit3005,9866.5h
M20 Drake1660.1h
Recon Detection Device4719,27923.3h

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