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Archon Auranio[TRID] Auranio
VS BR 79

KDR: 1.4

Score: 31.8m

Last Seen: Mar 19th, 2019 7:12 PM
- OFFLINE - 879.4 hour(s)

Prestige 1, Battle Rank 79 - Vanu Sovereignty on Cobalt
Level Progress (to 80): 95%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Sirius SX12 Light PPA Lasher X2 AE L100 Python HESH NS Baron G5AE Eridani SX5-AE Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $376,551 MLG Score: 301
Fun Score: N/A
Cheeseburgers Flipped: 450TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.877%22.241%44226100921,3171.217910.18

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.36%-0.238C0.233C++-0.36C-HEAD ++ (~12.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.159C++12.50.125C++50.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.158%1.231%280310323,41313707662.49124445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.962%-0.552D-0.34C--0.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.393B31.50.406B66.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.904%0.826%179510303,02516529941.83111304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.03%-1.267D**-1.14D*1.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.02C+10.60.157C++27.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.39%7.208%2261310222,95513478782.19376336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.97%-0.629D0.706B++0.471

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.40.315C*23.90.396B57.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.303%77.778%2261103463184600.0341278

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.16D*0.697B+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.04C+2.60.186C++6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
24.875%18.704%226210331,0801405160.768683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.663%-1.379D**0.823B++-1.39

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.081C+3.60.269C*10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.8m356.4%278 (16.7k)234 (14k)1.3975249,48935,4121.7292479 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035212817.978%14.035%25203:5023

14% Combat Medic40% Engineer38% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:07 PMMay 9th, 2014 6:51 PMApr 17th, 2019 12:14 PM (8d) (PST)Mar 19th, 2019 6:08 PM (36d) (PST)Mar 19th, 2019 3:12 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4781523260.3640.2610.0511.4820.052301

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6939,09319,6002216389314,029

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2264.7h/94.4d 11,747 6,946 18,145 201.4k 3,609 6,475 7,017 65m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2 AE
C+
Kills:1,198
Deaths:704
KDR:1.702
Accuracy:26.666% C
HSR:3.756% C+
NS-15M2
C++
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:21.810% C-
HSR:26.650% C++
NS-15M AE
C
Kills:1,166
Deaths:707
KDR:1.649
Accuracy:23.492% C
HSR:24.614% C
SVA-88
C*
Kills:1,163
Deaths:835
KDR:1.393
Accuracy:19.857% D
HSR:27.257% C*
Lasher X2
C
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:19.082% D-
HSR:3.368% C
Orion VS54
C--
Kills:1,157
Deaths:1,000
KDR:1.157
Accuracy:15.983% D--
HSR:21.003% C--
Ursa
C+
Kills:1,155
Deaths:1,069
KDR:1.080
Accuracy:17.031% D--
HSR:23.550% C+
Pulsar LSW
C
Kills:1,153
Deaths:828
KDR:1.393
Accuracy:17.022% D*
HSR:21.422% C
VE-H Maw AE
B++
Kills:971
Deaths:713
KDR:1.362
Accuracy:21.439% D*
HSR:34.295% B++
Betelgeuse 54-A
B*
Kills:524
Deaths:444
KDR:1.180
Accuracy:19.951% D**
HSR:37.023% B*
NSX Naginata
B*
Kills:169
Deaths:116
KDR:1.457
Accuracy:18.511% D
HSR:34.320% B*
Flare VE6
B+
Kills:161
Deaths:156
KDR:1.032
Accuracy:21.410% C+
HSR:27.950% B+
Kills:11,142
Deaths (as Heavy Assault):8,418
Deaths (to Heavy Assaults):9,694
KDR:1.32359
Kill Difference:2,724
Playtime:855.094 hours
Usage:38%
Score:11.729m
Score/min:229
Accuracy (listed only):20.188%
HSR (listed only):23.767%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,274
Deaths:1,303
KDR:0.978
Accuracy:20.192% D-
HSR:12.716% D-
NS Baron G5AE
B+
Kills:1,171
Deaths:1,007
KDR:1.163
Accuracy:32.863% D*
HSR:18.531% B+
Eridani SX5-AE
B+
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:21.753% F
HSR:29.291% B+
Solstice VE3
C+
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:21.249% C
HSR:19.333% C+
MKV Suppressed
C
Kills:1,160
Deaths:1,620
KDR:0.716
Accuracy:17.427% F
HSR:17.500% C
NS-7 PDW
D
Kills:1,160
Deaths:1,167
KDR:0.994
Accuracy:19.519% D--
HSR:13.621% D
Eridani SX5
D--
Kills:1,160
Deaths:1,192
KDR:0.973
Accuracy:19.030% D**
HSR:12.155% D--
Skorpios
C+
Kills:1,157
Deaths:1,157
KDR:1
Accuracy:18.807% F--
HSR:21.176% C+
Pandora VX25
A
Kills:808
Deaths:525
KDR:1.539
Accuracy:25.463% D**
HSR:20.545% A
NSX Tengu
B*
Kills:677
Deaths:447
KDR:1.515
Accuracy:32.189% D
HSR:25.997% B*
Solstice SF
A*
Kills:320
Deaths:219
KDR:1.461
Accuracy:23.583% C+
HSR:28.750% A*
Thanatos VE70
D
Kills:272
Deaths:391
KDR:0.696
Accuracy:23.589% F
HSR:13.235% D
Pulsar C
B+
Kills:252
Deaths:230
KDR:1.096
Accuracy:24.595% C++
HSR:26.587% B+
VE-S Canis
B++
Kills:181
Deaths:228
KDR:0.794
Accuracy:20.681% D--
HSR:26.519% B++
Kills:11,932
Deaths (as Light Assault):11,240
Deaths (to Light Assaults):6,196
KDR:1.06157
Kill Difference:692
Playtime:98.071 hours
Usage:4%
Score:1.194m
Score/min:203
Accuracy (listed only):22.924%
HSR (listed only):20.425%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,171
Deaths:1,007
KDR:1.163
Accuracy:32.863% D*
HSR:18.531% B+
Solstice VE3
C+
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:21.249% C
HSR:19.333% C+
Pandora VX25
A
Kills:808
Deaths:525
KDR:1.539
Accuracy:25.463% D**
HSR:20.545% A
Solstice SF
A*
Kills:320
Deaths:219
KDR:1.461
Accuracy:23.583% C+
HSR:28.750% A*
Thanatos VE70
D
Kills:272
Deaths:391
KDR:0.696
Accuracy:23.589% F
HSR:13.235% D
VE-LR Obelisk
B*
Kills:267
Deaths:187
KDR:1.428
Accuracy:37.351% B*
HSR:29.963% C+
Pulsar C
B+
Kills:252
Deaths:230
KDR:1.096
Accuracy:24.595% C++
HSR:26.587% B+
Kills:4,259
Deaths (as Engineer):3,432
Deaths (to Engineers):6,895
KDR:1.24097
Kill Difference:827
Playtime:911.921 hours
Usage:40%
Score:11.296m
Score/min:206
Accuracy (listed only):26.956%
HSR (listed only):22.421%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,274
Deaths:1,303
KDR:0.978
Accuracy:20.192% D-
HSR:12.716% D-
NS Baron G5AE
B+
Kills:1,171
Deaths:1,007
KDR:1.163
Accuracy:32.863% D*
HSR:18.531% B+
Eridani SX5-AE
B+
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:21.753% F
HSR:29.291% B+
Equinox VE2
B*
Kills:1,167
Deaths:1,005
KDR:1.161
Accuracy:23.770% C-
HSR:27.506% B*
H-V45 AE
B+
Kills:1,166
Deaths:1,029
KDR:1.133
Accuracy:21.884% D**
HSR:32.333% B+
MKV Suppressed
C
Kills:1,160
Deaths:1,620
KDR:0.716
Accuracy:17.427% F
HSR:17.500% C
NS-7 PDW
D
Kills:1,160
Deaths:1,167
KDR:0.994
Accuracy:19.519% D--
HSR:13.621% D
Eridani SX5
D--
Kills:1,160
Deaths:1,192
KDR:0.973
Accuracy:19.030% D**
HSR:12.155% D--
Corvus VA55
C++
Kills:1,160
Deaths:864
KDR:1.343
Accuracy:22.600% C
HSR:23.793% C++
Skorpios
C+
Kills:1,157
Deaths:1,157
KDR:1
Accuracy:18.807% F--
HSR:21.176% C+
Pulsar VS1
C+
Kills:1,157
Deaths:1,290
KDR:0.897
Accuracy:20.338% D
HSR:19.274% C+
Pandora VX25
A
Kills:808
Deaths:525
KDR:1.539
Accuracy:25.463% D**
HSR:20.545% A
NSX Tengu
B*
Kills:677
Deaths:447
KDR:1.515
Accuracy:32.189% D
HSR:25.997% B*
CME
B+
Kills:336
Deaths:363
KDR:0.926
Accuracy:24.962% C
HSR:25.595% B+
Thanatos VE70
D
Kills:272
Deaths:391
KDR:0.696
Accuracy:23.589% F
HSR:13.235% D
VE-S Canis
B++
Kills:181
Deaths:228
KDR:0.794
Accuracy:20.681% D--
HSR:26.519% B++
Kills:15,177
Deaths (as Combat Medic):14,469
Deaths (to Combat Medics):4,003
KDR:1.04893
Kill Difference:708
Playtime:328.036 hours
Usage:14%
Score:6.312m
Score/min:321
Accuracy (listed only):22.816%
HSR (listed only):21.237%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,274
Deaths:1,303
KDR:0.978
Accuracy:20.192% D-
HSR:12.716% D-
Eridani SX5-AE
B+
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:21.753% F
HSR:29.291% B+
MKV Suppressed
C
Kills:1,160
Deaths:1,620
KDR:0.716
Accuracy:17.427% F
HSR:17.500% C
NS-7 PDW
D
Kills:1,160
Deaths:1,167
KDR:0.994
Accuracy:19.519% D--
HSR:13.621% D
Eridani SX5
D--
Kills:1,160
Deaths:1,192
KDR:0.973
Accuracy:19.030% D**
HSR:12.155% D--
Skorpios
C+
Kills:1,157
Deaths:1,157
KDR:1
Accuracy:18.807% F--
HSR:21.176% C+
NSX Tengu
B*
Kills:677
Deaths:447
KDR:1.515
Accuracy:32.189% D
HSR:25.997% B*
NS-44 Commissioner AE
D-
Kills:469
Deaths:620
KDR:0.756
Accuracy:32.654% D*
HSR:18.763% D-
Beamer VS3
D--
Kills:188
Deaths:214
KDR:0.879
Accuracy:18.232% D**
HSR:14.894% D--
VE-S Canis
B++
Kills:181
Deaths:228
KDR:0.794
Accuracy:20.681% D--
HSR:26.519% B++
NS-61 Emissary
B*
Kills:75
Deaths:95
KDR:0.789
Accuracy:26.168% C
HSR:21.333% B*
XM98
B
Kills:63
Deaths:30
KDR:2.100
Accuracy:27.303% D**
HSR:77.778% B
Kills:8,735
Deaths (as Infiltrator):8,954
Deaths (to Infiltrators):5,059
KDR:0.97554
Kill Difference:219
Playtime:21.529 hours
Usage:1%
Score:0.211m
Score/min:164
Accuracy (listed only):22.829%
HSR (listed only):24.312%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:404
Deaths:214
KDR:1.888
Accuracy:15.392% D
HSR:23.267% B+
Nebula VM20
B**
Kills:391
Deaths:209
KDR:1.871
Accuracy:16.043% C--
HSR:26.599% B**
Quasar VM1
C
Kills:273
Deaths:329
KDR:0.830
Accuracy:12.908% D
HSR:16.850% C
Cosmos VM3
B+
Kills:159
Deaths:142
KDR:1.120
Accuracy:12.650% D-
HSR:21.384% B+
NS-10 Burster
C
Kills:117
Deaths:70
KDR:1.671
Accuracy:27.701% C
HSR:1.709% D*
NS-10 Burster
C
Kills:89
Deaths:102
KDR:0.873
Accuracy:27.485% C
HSR:4.494% D
Kills:1,433
Deaths (as MAX Suit):533
Deaths (to MAX Suits):1,876
KDR:2.68856
Kill Difference:900
Playtime:56.356 hours
Usage:2%
Score:1.028m
Score/min:304
Accuracy (listed only):18.697%
HSR (listed only):15.717%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,349
V. Kills:209 N/A
Deaths:354
KDR:3.811
Accuracy:51.440% C+
KPH:37.500 D
VKPH:5.800 D--
Light PPA
B+
Kills:1,269
V. Kills:72 N/A
Deaths:260
KDR:4.881
Accuracy:37.069% C--
KPH:57.800 B+
VKPH:3.300 C+
Saron Laser Cannon
C++
Kills:795
V. Kills:433 183%
Deaths:549
KDR:1.448
Accuracy:27.772% D
KPH:14.600 C++
VKPH:8 C
Hornet Missiles
C++
Kills:624
V. Kills:395 158%
Deaths:104
KDR:6
Accuracy:63.963% C*
KPH:66 C+
VKPH:41.800 C++
Antares LC
D--
Kills:140
V. Kills:239 58%
Deaths:524
KDR:0.267
Accuracy:27.933% D
KPH:2.700 D*
VKPH:4.500 D--
Kills:4,177 (2,204 + 0)
Deaths:1,791
KDR:2.332
VKDR:0.753
Vehicle Kills:1,348
Kill Difference:2,386
Playtime:174.487 hours
Usage:8%
Score:1.428m
Score/min:136
Piloting Accuracy:27.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,179
V. Kills:201 N/A
Deaths:68
KDR:17.338
Accuracy:52.583% B+
KPH:67.200 B++
VKPH:11.500 B*
L100 Python AP
B
Kills:1,000
V. Kills:445 224%
Deaths:90
KDR:11.111
Accuracy:52.749% C-
KPH:33.800 B
VKPH:15 C--
L100 Python HEAT
A
Kills:455
V. Kills:165 274%
Deaths:33
KDR:13.788
Accuracy:51.451% C+
KPH:46.600 A
VKPH:16.900 B**
Skyguard
B+
Kills:196
V. Kills:115 169%
Deaths:36
KDR:5.444
Accuracy:21.835% D*
KPH:17.600 B+
VKPH:10.300 C++
C75 Viper
D
Kills:195
V. Kills:53 361%
Deaths:34
KDR:5.735
Accuracy:33.730% D
KPH:14.500 D-
VKPH:3.900 D--
Kills:3,025 (3,025 + 0)
Deaths:261
KDR:11.590
VKDR:3.751
Vehicle Kills:979
Kill Difference:2,764
Playtime:81.553 hours
Usage:4%
Score:0.945m
Score/min:193
Driving Accuracy:33.730%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:436
V. Kills:230 189%
Deaths:69
KDR:6.319
Accuracy:42.912% C+
KPH:25.800 C++
VKPH:13.600 C
E540 Halberd
C+
Kills:207
V. Kills:115 178%
Deaths:30
KDR:6.900
Accuracy:52.363% B+
KPH:27.600 C
VKPH:15.300 C+
M20 Basilisk
C
Kills:67
V. Kills:23 279%
Deaths:8
KDR:8.375
Accuracy:27.631% C
KPH:15.900 C
VKPH:5.500 C-
Kills:710 (0 + 710)
Deaths:107
KDR:6.636
VKDR:3.439
Vehicle Kills:368
Kill Difference:603
Playtime:28.613 hours
Usage:1%
Score:0.355m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:27.631%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:382
V. Kills:24 N/A
Deaths:26
KDR:14.692
Accuracy:36.333% C+
KPH:72.500 C
VKPH:4.600 C--
E540 Halberd-H
C--
Kills:263
V. Kills:159 164%
Deaths:35
KDR:7.514
Accuracy:47.484% D*
KPH:29.200 D
VKPH:17.700 C--
Aphelion VEX-4H
C
Kills:122
V. Kills:79 153%
Deaths:37
KDR:3.297
Accuracy:43.682% C
KPH:26.200 D
VKPH:17 D-
M60-G Bulldog-H
D--
Kills:61
V. Kills:11 N/A
Deaths:14
KDR:4.357
Accuracy:43.712% C+
KPH:18 D**
VKPH:3.300 D--
M12 Kobalt-H
D
Kills:55
V. Kills:1 N/A
Deaths:8
KDR:6.875
Accuracy:16.484% D*
KPH:78.400 D
VKPH:1.400 D*
Kills:883 (0 + 883)
Deaths:120
KDR:7.358
VKDR:2.283
Vehicle Kills:274
Kill Difference:763
Playtime:22.993 hours
Usage:1%
Score:0.275m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:16.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:589
V. Kills:17 N/A
Deaths:18
KDR:32.722
Accuracy:15.706% C--
KPH:69.100 C++
VKPH:2 D
M20 Basilisk
C--
Kills:237
V. Kills:67 349%
Deaths:57
KDR:4.158
Accuracy:33.373% D
KPH:14.300 C--
VKPH:4 D--
M40 Fury
B
Kills:220
V. Kills:36 N/A
Deaths:47
KDR:4.681
Accuracy:39.378% B
KPH:27.800 D
VKPH:4.500 D--
M20 Basilisk
C
Kills:177
V. Kills:62 281%
Deaths:39
KDR:4.538
Accuracy:35.406% C
KPH:18 C
VKPH:6.300 D
M12 Kobalt
C
Kills:142
V. Kills:5 N/A
Deaths:10
KDR:14.200
Accuracy:15.175% D
KPH:59.700 C
VKPH:2.100 C
M40 Fury
C
Kills:103
V. Kills:32 312%
Deaths:25
KDR:4.120
Accuracy:36.714% C+
KPH:28.900 D-
VKPH:9 C
M60-G Bulldog
B+
Kills:77
V. Kills:7 N/A
Deaths:18
KDR:4.278
Accuracy:39.705% B+
KPH:22.200 C
VKPH:2 D--
Kills:1,545 (0 + 1,545)
Deaths:214
KDR:7.220
VKDR:1.056
Vehicle Kills:226
Kill Difference:1,331
Playtime:52.297 hours
Usage:2%
Score:0.473m
Score/min:151
Driving Accuracy:N/A%
Gunner Accuracy:39.705%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 1,5581,3493543.811C2.4151.44%C+N/A37.5D5.8D--15636h18B+34.9B+
Sirius SX12 1,2771,2741,3030.978C+0.4220.192%D-12.716%D-13.7DN/A4493h15.1C++74.7C+
Light PPA 1,3411,2692604.881C++3.4837.069%C--N/A57.9B+3.3C+16321.9h11B+29.7C**
Lasher X2 AE 1,2351,1987041.702C**0.3026.666%C3.756%C+43.9C++1.4B+10927.3h21.8C-81.7C+
L100 Python HESH 1,3801,1796817.338B+15.9452.583%B+N/A67.4B++11.5B*22217.5h2.6B*5B*
NS Baron G5AE 1,1871,1711,0071.163C+0.2332.863%D*18.531%B+24.8DN/A5847.3h4B+12C+
Eridani SX5-AE 1,1821,1718811.329C0.0721.753%F29.291%B+26.4DN/A7344.3h12.2C+56D
Solstice VE3 1,1841,1698731.339B*0.0621.249%C19.333%C+8.7DN/A43134.3h15.1C**71C*
NS-15M2 1,1771,1676561.779C*0.3821.81%C-26.65%C++43.1C+N/A15027.1h12.3C*56.3C++
Equinox VE2 1,1831,1671,0051.161C+0.2423.77%C-27.506%B*27CN/A7043.2h14.1C59.4C+
NS-15M AE 1,1821,1667071.649C+0.2523.492%C24.614%C37.7C-N/A9630.9h12.2C+51.8C+
H-V45 AE 1,1901,1661,0291.133C0.2621.884%D**32.333%B+25.7DN/A9245.3h13.4C61.1D
SVA-88 1,1711,1638351.393C+0.0019.857%D27.257%C*29.2DN/A9339.8h11.8C++59.3C+
MKV Suppressed 1,1691,1601,6200.716C-0.6817.427%F17.5%C16.1DN/A5172h15C+86.1C-
NS-7 PDW 1,1621,1601,1670.994C++0.4019.519%D--13.621%D19.2CN/A5560.3h12.9B+66.1C++
Eridani SX5 1,1621,1601,1920.973C+0.4219.03%D**12.155%D--21.1C--N/A6155h12.4C++65.1C
Corvus VA55 1,1701,1608641.343B0.0522.6%C23.793%C++28.1C+N/A6841.3h10.5B*46.4B+
Lasher X2 1,1731,1581,1900.973C++0.4219.082%D-3.368%C21.6C-N/A6053.6h19.8C++103.8C
Skorpios 1,1721,1571,1571C0.4018.807%F--21.176%C+16.7D*N/A4869.4h13.1D69.4F-
Pulsar VS1 1,1751,1571,2900.897C+0.5020.338%D19.274%C+18.5CN/A6862.6h13.7B+67.3C++
Orion VS54 1,1761,1571,0001.157C+0.2415.983%D--21.003%C--20.6C-N/A10556.1h13.3C++83.5C
Ursa 1,1661,1551,0691.08C+0.3217.031%D--23.55%C+19.5DN/A5259.3h10.7B63C+
Pulsar LSW 1,1681,1538281.393C+0.0017.022%D*21.422%C30.2C-N/A8238.2h12.3C++72.5C
Frag Grenade 1,1561,12411124N/A1,122.6057.584%A++N/A749.3B**21.3A+23051.5h3B*5.1B**
C-4 1,4841,0647591.402C+0.0024.906%C+N/A88.7C*35B+80912h1.6C+6.5C+
L100 Python AP 1,4451,0009011.111A9.7152.749%C-1.7%D33.8B15C--17829.6h4.6B**8.8B*
VE-H Maw AE 9939717131.362C0.0421.439%D*34.295%B++35.6DN/A8927.3h10.3C++47.9C
S1 1,4048961,2600.711C+0.6963.873%B++1.786%D22.7C+12.9C+22239.4h6.3C**9.8B+
Pandora VX25 8228085251.539B+0.1425.463%D**20.545%A42.3C*N/A11819.1h3.3B**13.1C+
Saron Laser Cannon 1,2287955491.448C+0.0527.772%D2.516%C*14.6C++8C11754.4h87.1B++313.6B+
NSX Tengu 6876774471.515C**0.1232.189%D25.997%B*38C++N/A13417.8h11.7B+36.2C*
Hornet Missiles 1,0196241046C++4.6063.963%C*N/A65.7C+41.6C++4409.5h9.6C**14.9B+
M12 Kobalt 6065891832.722A*31.3215.706%C--18.336%C++69.3C++2D2048.5h15.3B*97.6B
Betelgeuse 54-A 5365244441.18C-0.2219.951%D**37.023%B*33D-N/A19115.9h12.2D61.1D*
Nemesis VSH9 7974963361.476A+0.0865.945%B+N/A25.2B+15.3B*27619.7h6.6B++10.1B*
NS-44 Commissioner AE 4704696200.756C0.6432.654%D*18.763%D-31.7DN/A8514.8h3.1B+9.5C+
L100 Python HEAT 6204553313.788A*12.3951.451%C+N/A46.4A16.8B**2769.8h5.8C**11.4B
Saron HRB 666436696.319C**4.9242.912%C+1.835%C**25.8C++13.6C22616.9h21.2C**49.4C**
NS Annihilator 9384247160.592C+0.8180.045%C+N/A8.3C10.1B+13651.1h12.7C15.9C
Nebula VM20 4064042141.888C+0.4915.392%D23.267%B+29.7C+N/A8613.6h15.1B+97.9C++
Nebula VM20 3943912091.871C+0.4716.043%C--26.599%B**30.1C+N/A8713h15.6B97.3C++
Proton II PPA-H 4063822614.692C**13.2936.333%C+N/A72.1C4.5C--2225.3h13.5D37.2C
NS Decimator 5343682191.68B*0.2861.544%C++N/A40B18C*3499.2h4.3B7B+
CME 3463363630.926C0.4724.962%C25.595%B+24.5C-N/A11613.7h14.1C+56.4C+
Solstice SF 3273202191.461B+0.0623.583%C+28.75%A*22.9C*N/A7914h12.3C++52.2C*
Spear Anti-Vehicle Phalanx Turret 4823172711.741B++10.3442.281%C5.363%B++30.5C15.9C--22710.4h7.6B+17.9B+
Tank Mine 431293644.578B**3.1839.752%B+N/A162.8B**76.7B+13411.8h1.9C++4.7B**
Quasar VM1 2802733290.83C-0.5712.908%D16.85%C16.3C--N/A8616.8h17.4C-135C+
Thanatos VE70 2742723910.696C0.7023.589%F13.235%D15.3DN/A6917.8h4.2B+17.8C-
VE-LR Obelisk 2682671871.428C+0.0337.351%B*29.963%C+27.8CN/A1259.6h6.2B+16.7B+
E540 Halberd-H 422263357.514C+6.1247.484%D*N/A29.2D17.7C--2199h5.8C**12.2C+
Pulsar C 2542522301.096C+0.3024.595%C++26.587%B+11.8DN/A6621.3h12.2C++49.7C*
M20 Basilisk 304237574.158B+2.7633.373%D5.907%C++14.3C--4D--11116.6h73.4B++219.9B+
M40 Fury 256220474.681C3.2839.378%B1.364%C-27.8D4.6D--1577.9h14.1C*35.9B+
Anti-Vehicle Grenade 2322161216N/A214.6059.041%B*N/A432C**32D20890.5h4.5B++7.6B*
E540 Halberd 322207306.9C+5.5052.363%B+1.449%D27.6C15.3C+2227.5h6.1C+11.7C**
Skyguard 311196365.444B**4.0521.835%D*1.02%D-17.7B+10.4C*20211.1h97.3B++445.4C++
C75 Viper 248195345.735B+4.3433.73%DN/A14.4D-3.9D--12213.5h12.8B38C++
Beamer VS3 1881882140.879C*0.5218.232%D**14.894%D--22.4C+N/A1008.4h5.2B**28.8C++
MANA Anti-Personnel Turret 187184802.3N/A0.9020.602%UN/A1840U30U5720900.1h24.5T*119.1T*
VE-S Canis 1831812280.794C0.6020.681%D--26.519%B++8D--N/A3422.7h15.9D76.8D
M20 Basilisk 239177394.538B**3.1435.406%C6.215%C**18.1C6.3D1429.8h81.3B++229.7B+
NSX Naginata 1701691161.457C++0.0618.511%D34.32%B*35.2C+N/A1114.8h12.2C++66.1C+
Flare VE6 1621611561.032C0.3721.41%C+27.95%B+26.8C--N/A1546h10.4C**48.7C*
Cosmos VM3 1621591421.12C-0.2812.65%D-21.384%B+19.4DN/A1018.2h15.6C-123.6D
M12 Kobalt 1471421014.2C+12.8015.175%D29.578%A**59.2C2.1C2112.4h14.9B++98.3C**
Antares LC 3791405240.267D1.1327.933%D2.857%B++2.7D*4.5D--7852.7h466.4T-1669.6T*
Aphelion VEX-4H 201122373.297C+1.9043.682%C1.639%D-26D16.8D--2224.7h68.7C+157.2C+
NS-10 Burster 201117701.671B++0.2727.701%C1.709%D*6.8B+4.9B*8717.1h132.4B+477.9C**
M40 Fury 135103254.12C-2.7236.714%C+N/A28.6D-8.9C2063.6h15.1C+41.1C+
Force-Blade 1929313,9680.007C--1.3941.301%B**N/A0.1DN/A1743.1h8.8T*21.3D-
NS-10 Burster 164891020.873C+0.5227.485%C4.494%D4.8C4.1B+7718.4h181.8D-661.6C--
Rocklet Rifle 15785541.574A++0.1845.127%D-N/A29.3C++24.8C+5482.9h39.8C+88.1C
MANA Anti-Vehicle Turret 26183801.038D0.3648.696%C--N/A830D1780C-1931470.1h14.4F-29.6F
M60-G Bulldog 8477184.278C+2.8839.705%B+3.896%B+22C-2D--1213.5h5.9B++14.9B*
NS-61 Emissary 7775950.789C+0.6126.168%C21.333%B*35.7B+1B**1902.1h9.2B++35.1B++
M12 Kobalt 7268513.6D12.2026.274%B++13.235%D-113.3C++6.7B+5340.6h19.6C+74.4B
M20 Basilisk 906788.375S6.9827.631%C2.985%D-16C5.5C-1044.2h69.3B+250.9B
XM98 6363302.1C+0.7027.303%D**77.778%B16.6DN/A823.8h2.6C+9.5D
M60-G Bulldog-H 7261144.357D2.9643.712%C+N/A17.9D**3.2D--743.4h5.9C+13.4C*
M12 Kobalt-H 565586.875D5.4816.484%D*23.636%A+78.6D1.4D*2240.7h14.5C**88.1C
Damascus Edge 635315,9780.003D-1.3912.866%D*7.547%C+0.1C--N/A0756.1h3.3D**25.8D**
Proximity Mine 5252114.727C**3.3346.038%B+N/A130C*N/A8290.4h2.3D--5.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit276423,79638.2h
Flail Targeting Dart61271.1h
Spawn Beacon35030.3h
Anti-Vehicle MANA Turret102141.3h
AE Medical Applicator432167,29111.6h
AE Nano-Armor Kit284416,25433.1h
Nanite Revive Grenade02,4290.7h
Medical Applicator391149,18610.5h
Deconstruction Tool0500h
Spitfire Auto-Turret45450.5h
Snowman Soldier11320.1h
Welding Device01,3000.2h
Ammunition Package825,3804.3h
Shield Recharging Field754,1721.5h
Medical Kit122380.3h
Anti-Infantry MANA Turret64020.7h
Nano-Repair Grenade03280.1h
Recon Detection Device0920.3h

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