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Legate Auranio[TRID] Auranio
VS BR 74

KDR: 1.39

Score: 30.8m

Last Seen: Feb 16th, 2019 5:28 PM
- OFFLINE - 27.2 hour(s)

Prestige 1, Battle Rank 74 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 800
Level Progress (to 75): 36%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Dual Photon Pods Sirius SX12 Light PPA L100 Python HESH Lasher X2 AE NS Baron G5AE Eridani SX5-AE Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $364,041 MLG Score: 291
Fun Score: N/A
Cheeseburgers Flipped: 438TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.838%22.015%4372699620,8721.231680.159

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.362%-0.256C0.19C++-0.385C-HEAD ++ (~12.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
630.153C++12.50.124C+50.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.184%1.234%285310193,40313467642.52823445%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%-0.544D-0.326C--0.022

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.395B31.50.407B66.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.524%0.837%182510172,98716369751.82468306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.942%-1.205D*-1.139D*1.569

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.70.078C+10.20.189C++25.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.379%7.253%2261310092,90913238652.19713336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.955%-0.622D0.694B+0.479

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.80.306C*240.386C**57.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.303%77.778%2261102163179000.0351759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.045D*0.65B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.093C+2.60.209C++6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.129%18.97%226210208541342130.63589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.901%-1.345D**0.519B+-1.055

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.12C+3.60.231C++10.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 800
30.8m353.8%274 (16.4k)231 (13.9k)1.3906147,97234,4971.7249374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022205417.882%13.821%24703:5323

14% Combat Medic41% Engineer38% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:07 PMMay 9th, 2014 6:51 PMFeb 17th, 2019 6:07 AM (2d) (PST)Feb 16th, 2019 7:39 PM (3d) (PST)Feb 16th, 2019 1:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4761503260.3590.2580.0501.4540.052291

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,5809,01019,5702216387313,861

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2224.7h/92.7d 11,533 6,630 17,673 194.1k 3,539 6,346 6,887 63.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2 AE
C+
Kills:1,178
Deaths:693
KDR:1.700
Accuracy:26.500% C-
HSR:3.820% C+
NS-15M2
C++
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:21.810% C
HSR:26.650% C++
NS-15M AE
C
Kills:1,166
Deaths:707
KDR:1.649
Accuracy:23.492% C
HSR:24.614% C
SVA-88
C**
Kills:1,163
Deaths:835
KDR:1.393
Accuracy:19.857% D
HSR:27.257% C**
Lasher X2
C
Kills:1,158
Deaths:1,190
KDR:0.973
Accuracy:19.082% D-
HSR:3.368% C
Orion VS54
C--
Kills:1,157
Deaths:1,000
KDR:1.157
Accuracy:15.983% D--
HSR:21.003% C--
Ursa
C+
Kills:1,155
Deaths:1,069
KDR:1.080
Accuracy:17.031% D--
HSR:23.550% C+
Pulsar LSW
C
Kills:1,153
Deaths:828
KDR:1.393
Accuracy:17.022% D*
HSR:21.422% C
VE-H Maw AE
B*
Kills:971
Deaths:713
KDR:1.362
Accuracy:21.439% D*
HSR:34.295% B*
Betelgeuse 54-A
B++
Kills:224
Deaths:231
KDR:0.970
Accuracy:19.486% F
HSR:36.161% B++
NSX Naginata
B*
Kills:169
Deaths:116
KDR:1.457
Accuracy:18.511% D
HSR:34.320% B*
Flare VE6
B+
Kills:161
Deaths:156
KDR:1.032
Accuracy:21.410% C+
HSR:27.950% B+
Kills:10,822
Deaths (as Heavy Assault):8,194
Deaths (to Heavy Assaults):9,410
KDR:1.32072
Kill Difference:2,628
Playtime:844.799 hours
Usage:38%
Score:11.506m
Score/min:227
Accuracy (listed only):20.135%
HSR (listed only):23.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,274
Deaths:1,303
KDR:0.978
Accuracy:20.192% D-
HSR:12.716% D-
NS Baron G5AE
B+
Kills:1,171
Deaths:1,007
KDR:1.163
Accuracy:32.863% D**
HSR:18.531% B+
Eridani SX5-AE
B+
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:21.753% F
HSR:29.291% B+
Solstice VE3
C+
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:21.249% C
HSR:19.333% C+
NS-7 PDW
D
Kills:1,160
Deaths:1,167
KDR:0.994
Accuracy:19.519% D--
HSR:13.621% D
MKV Suppressed
C
Kills:1,160
Deaths:1,620
KDR:0.716
Accuracy:17.427% F
HSR:17.500% C
Eridani SX5
D--
Kills:1,160
Deaths:1,192
KDR:0.973
Accuracy:19.030% D**
HSR:12.155% D--
Skorpios
C+
Kills:1,157
Deaths:1,157
KDR:1
Accuracy:18.807% F--
HSR:21.176% C+
Pandora VX25
A++
Kills:582
Deaths:380
KDR:1.532
Accuracy:26.138% D*
HSR:21.650% A++
NSX Tengu
B**
Kills:343
Deaths:241
KDR:1.423
Accuracy:33.207% C--
HSR:26.822% B**
Thanatos VE70
D
Kills:272
Deaths:391
KDR:0.696
Accuracy:23.589% F
HSR:13.235% D
Pulsar C
B+
Kills:252
Deaths:230
KDR:1.096
Accuracy:24.595% C++
HSR:26.587% B+
Solstice SF
A*
Kills:208
Deaths:147
KDR:1.415
Accuracy:24.253% C++
HSR:30.289% A*
VE-S Canis
B++
Kills:181
Deaths:225
KDR:0.804
Accuracy:20.700% D--
HSR:26.519% B++
Kills:11,260
Deaths (as Light Assault):10,814
Deaths (to Light Assaults):5,984
KDR:1.04124
Kill Difference:446
Playtime:78.726 hours
Usage:4%
Score:0.805m
Score/min:170
Accuracy (listed only):23.094%
HSR (listed only):20.673%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5AE
B+
Kills:1,171
Deaths:1,007
KDR:1.163
Accuracy:32.863% D**
HSR:18.531% B+
Solstice VE3
C+
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:21.249% C
HSR:19.333% C+
Pandora VX25
A++
Kills:582
Deaths:380
KDR:1.532
Accuracy:26.138% D*
HSR:21.650% A++
Thanatos VE70
D
Kills:272
Deaths:391
KDR:0.696
Accuracy:23.589% F
HSR:13.235% D
VE-LR Obelisk
B*
Kills:267
Deaths:182
KDR:1.467
Accuracy:37.742% B*
HSR:29.963% C
Pulsar C
B+
Kills:252
Deaths:230
KDR:1.096
Accuracy:24.595% C++
HSR:26.587% B+
Solstice SF
A*
Kills:208
Deaths:147
KDR:1.415
Accuracy:24.253% C++
HSR:30.289% A*
Kills:3,921
Deaths (as Engineer):3,210
Deaths (to Engineers):6,795
KDR:1.2215
Kill Difference:711
Playtime:908.926 hours
Usage:41%
Score:11.222m
Score/min:206
Accuracy (listed only):27.204%
HSR (listed only):22.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,274
Deaths:1,303
KDR:0.978
Accuracy:20.192% D-
HSR:12.716% D-
NS Baron G5AE
B+
Kills:1,171
Deaths:1,007
KDR:1.163
Accuracy:32.863% D**
HSR:18.531% B+
Eridani SX5-AE
B+
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:21.753% F
HSR:29.291% B+
Equinox VE2
B*
Kills:1,167
Deaths:1,005
KDR:1.161
Accuracy:23.770% C
HSR:27.506% B*
H-V45 AE
B+
Kills:1,166
Deaths:1,029
KDR:1.133
Accuracy:21.884% D**
HSR:32.333% B+
Corvus VA55
C++
Kills:1,160
Deaths:864
KDR:1.343
Accuracy:22.600% C
HSR:23.793% C++
NS-7 PDW
D
Kills:1,160
Deaths:1,167
KDR:0.994
Accuracy:19.519% D--
HSR:13.621% D
MKV Suppressed
C
Kills:1,160
Deaths:1,620
KDR:0.716
Accuracy:17.427% F
HSR:17.500% C
Eridani SX5
D--
Kills:1,160
Deaths:1,192
KDR:0.973
Accuracy:19.030% D**
HSR:12.155% D--
Skorpios
C+
Kills:1,157
Deaths:1,157
KDR:1
Accuracy:18.807% F--
HSR:21.176% C+
Pulsar VS1
C+
Kills:1,157
Deaths:1,290
KDR:0.897
Accuracy:20.338% D
HSR:19.274% C+
Pandora VX25
A++
Kills:582
Deaths:380
KDR:1.532
Accuracy:26.138% D*
HSR:21.650% A++
NSX Tengu
B**
Kills:343
Deaths:241
KDR:1.423
Accuracy:33.207% C--
HSR:26.822% B**
Thanatos VE70
D
Kills:272
Deaths:391
KDR:0.696
Accuracy:23.589% F
HSR:13.235% D
CME
B+
Kills:215
Deaths:233
KDR:0.923
Accuracy:24.655% C
HSR:26.512% B+
VE-S Canis
B++
Kills:181
Deaths:225
KDR:0.804
Accuracy:20.700% D--
HSR:26.519% B++
Kills:14,496
Deaths (as Combat Medic):13,985
Deaths (to Combat Medics):3,890
KDR:1.03654
Kill Difference:511
Playtime:321.221 hours
Usage:14%
Score:6.111m
Score/min:317
Accuracy (listed only):22.904%
HSR (listed only):21.415%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,274
Deaths:1,303
KDR:0.978
Accuracy:20.192% D-
HSR:12.716% D-
Eridani SX5-AE
B+
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:21.753% F
HSR:29.291% B+
NS-7 PDW
D
Kills:1,160
Deaths:1,167
KDR:0.994
Accuracy:19.519% D--
HSR:13.621% D
MKV Suppressed
C
Kills:1,160
Deaths:1,620
KDR:0.716
Accuracy:17.427% F
HSR:17.500% C
Eridani SX5
D--
Kills:1,160
Deaths:1,192
KDR:0.973
Accuracy:19.030% D**
HSR:12.155% D--
Skorpios
C+
Kills:1,157
Deaths:1,157
KDR:1
Accuracy:18.807% F--
HSR:21.176% C+
NS-44 Commissioner AE
D-
Kills:468
Deaths:620
KDR:0.755
Accuracy:32.631% D*
HSR:18.803% D-
NSX Tengu
B**
Kills:343
Deaths:241
KDR:1.423
Accuracy:33.207% C--
HSR:26.822% B**
Beamer VS3
D--
Kills:187
Deaths:211
KDR:0.886
Accuracy:18.249% D*
HSR:14.439% D--
VE-S Canis
B++
Kills:181
Deaths:225
KDR:0.804
Accuracy:20.700% D--
HSR:26.519% B++
XM98
B
Kills:63
Deaths:30
KDR:2.100
Accuracy:27.303% D**
HSR:77.778% B
NS-61 Emissary
A
Kills:53
Deaths:74
KDR:0.716
Accuracy:24.833% C--
HSR:24.528% A
Kills:8,377
Deaths (as Infiltrator):8,721
Deaths (to Infiltrators):4,942
KDR:0.96055
Kill Difference:344
Playtime:21.281 hours
Usage:1%
Score:0.208m
Score/min:163
Accuracy (listed only):22.804%
HSR (listed only):24.612%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:404
Deaths:214
KDR:1.888
Accuracy:15.392% D
HSR:23.267% B+
Nebula VM20
B**
Kills:391
Deaths:209
KDR:1.871
Accuracy:16.043% C--
HSR:26.599% B**
Quasar VM1
C
Kills:273
Deaths:329
KDR:0.830
Accuracy:12.908% D
HSR:16.850% C
Cosmos VM3
B+
Kills:159
Deaths:142
KDR:1.120
Accuracy:12.650% D-
HSR:21.384% B+
NS-10 Burster
C
Kills:114
Deaths:68
KDR:1.676
Accuracy:27.606% C
HSR:1.754% D*
NS-10 Burster
C
Kills:87
Deaths:100
KDR:0.870
Accuracy:27.370% C
HSR:4.598% D
Kills:1,428
Deaths (as MAX Suit):531
Deaths (to MAX Suits):1,847
KDR:2.68927
Kill Difference:897
Playtime:54.843 hours
Usage:2%
Score:0.985m
Score/min:299
Accuracy (listed only):18.661%
HSR (listed only):15.742%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,349
V. Kills:209 N/A
Deaths:354
KDR:3.811
Accuracy:51.440% C+
KPH:37.500 D
VKPH:5.800 D--
Light PPA
B
Kills:1,259
V. Kills:70 N/A
Deaths:258
KDR:4.880
Accuracy:37.028% C--
KPH:57.900 B
VKPH:3.200 C+
Saron Laser Cannon
C++
Kills:795
V. Kills:433 183%
Deaths:547
KDR:1.453
Accuracy:27.807% D
KPH:14.600 C++
VKPH:8 C
Hornet Missiles
C++
Kills:618
V. Kills:391 158%
Deaths:104
KDR:5.942
Accuracy:63.967% C*
KPH:65.300 C+
VKPH:41.300 C++
Antares LC
D--
Kills:140
V. Kills:239 58%
Deaths:524
KDR:0.267
Accuracy:27.933% D
KPH:2.700 D*
VKPH:4.500 D--
Kills:4,161 (2,194 + 0)
Deaths:1,787
KDR:2.328
VKDR:0.751
Vehicle Kills:1,342
Kill Difference:2,374
Playtime:174.162 hours
Usage:8%
Score:1.422m
Score/min:136
Piloting Accuracy:27.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,179
V. Kills:201 N/A
Deaths:68
KDR:17.338
Accuracy:52.583% B+
KPH:67.200 B++
VKPH:11.500 B**
L100 Python AP
B+
Kills:1,000
V. Kills:445 224%
Deaths:90
KDR:11.111
Accuracy:52.749% C-
KPH:33.800 B+
VKPH:15 C--
L100 Python HEAT
B**
Kills:436
V. Kills:158 274%
Deaths:31
KDR:14.065
Accuracy:51.130% C+
KPH:45.900 B**
VKPH:16.600 B**
C75 Viper
D
Kills:195
V. Kills:53 361%
Deaths:34
KDR:5.735
Accuracy:33.862% D
KPH:14.500 D
VKPH:3.900 D--
Skyguard
B+
Kills:177
V. Kills:103 170%
Deaths:34
KDR:5.206
Accuracy:22.121% D*
KPH:16.900 B+
VKPH:9.800 C++
Kills:2,987 (2,987 + 0)
Deaths:257
KDR:11.623
VKDR:3.735
Vehicle Kills:960
Kill Difference:2,730
Playtime:80.602 hours
Usage:4%
Score:0.915m
Score/min:189
Driving Accuracy:22.121%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:426
V. Kills:225 188%
Deaths:68
KDR:6.265
Accuracy:42.800% C+
KPH:25.300 C++
VKPH:13.400 C
E540 Halberd
C
Kills:207
V. Kills:115 178%
Deaths:30
KDR:6.900
Accuracy:52.363% B+
KPH:27.600 C
VKPH:15.300 C
M20 Basilisk
C+
Kills:67
V. Kills:23 279%
Deaths:8
KDR:8.375
Accuracy:27.631% C
KPH:15.900 C+
VKPH:5.500 C-
Kills:700 (0 + 700)
Deaths:106
KDR:6.604
VKDR:3.425
Vehicle Kills:363
Kill Difference:594
Playtime:28.565 hours
Usage:1%
Score:0.346m
Score/min:202
Driving Accuracy:N/A%
Gunner Accuracy:27.631%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:382
V. Kills:24 N/A
Deaths:26
KDR:14.692
Accuracy:36.333% C+
KPH:72.500 C
VKPH:4.600 C--
E540 Halberd-H
C--
Kills:257
V. Kills:156 164%
Deaths:35
KDR:7.343
Accuracy:47.419% D*
KPH:28.800 D
VKPH:17.500 C--
Aphelion VEX-4H
C
Kills:120
V. Kills:78 152%
Deaths:36
KDR:3.333
Accuracy:43.613% C
KPH:26 D
VKPH:16.900 D-
M60-G Bulldog-H
D--
Kills:61
V. Kills:11 N/A
Deaths:14
KDR:4.357
Accuracy:43.712% C+
KPH:18 D**
VKPH:3.300 D--
M12 Kobalt-H
D
Kills:55
V. Kills:1 N/A
Deaths:8
KDR:6.875
Accuracy:16.484% D*
KPH:78.400 D
VKPH:1.400 D*
Kills:875 (0 + 875)
Deaths:119
KDR:7.353
VKDR:2.269
Vehicle Kills:270
Kill Difference:756
Playtime:22.891 hours
Usage:1%
Score:0.270m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:16.484%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:572
V. Kills:17 N/A
Deaths:18
KDR:31.778
Accuracy:15.671% C--
KPH:68.700 C++
VKPH:2 D
M20 Basilisk
D
Kills:229
V. Kills:64 352%
Deaths:57
KDR:4.018
Accuracy:33.293% D
KPH:13.900 D
VKPH:3.900 D--
M40 Fury
B
Kills:220
V. Kills:36 N/A
Deaths:47
KDR:4.681
Accuracy:39.397% B
KPH:27.800 D
VKPH:4.600 D--
M20 Basilisk
C
Kills:176
V. Kills:61 284%
Deaths:39
KDR:4.513
Accuracy:35.251% C
KPH:18 C
VKPH:6.200 D
M12 Kobalt
C
Kills:138
V. Kills:5 N/A
Deaths:10
KDR:13.800
Accuracy:15.266% C--
KPH:61.200 C
VKPH:2.200 C--
M40 Fury
C
Kills:103
V. Kills:32 312%
Deaths:25
KDR:4.120
Accuracy:36.714% C+
KPH:28.900 D-
VKPH:9 C
M60-G Bulldog
B+
Kills:77
V. Kills:7 N/A
Deaths:17
KDR:4.529
Accuracy:39.508% B+
KPH:22.300 C
VKPH:2 D--
Kills:1,515 (0 + 1,515)
Deaths:213
KDR:7.113
VKDR:1.042
Vehicle Kills:222
Kill Difference:1,302
Playtime:51.792 hours
Usage:2%
Score:0.462m
Score/min:149
Driving Accuracy:N/A%
Gunner Accuracy:39.508%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 1,5581,3493543.811C2.4251.44%C+N/A37.5D5.8D--15636h18B+34.9B+
Sirius SX12 1,2771,2741,3030.978C+0.4120.192%D-12.716%D-13.7DN/A4493h15.1C++74.7C+
Light PPA 1,3291,2592584.88C++3.4937.028%C--N/A58B3.2C+16421.7h11B+29.7C**
L100 Python HESH 1,3801,1796817.338B+15.9552.583%B+N/A67.4B++11.5B**22017.5h2.6B*5B*
Lasher X2 AE 1,2151,1786931.7B+0.3126.5%C-3.82%C+43.5C++1.4B+10827.1h21.8D82.3C
NS Baron G5AE 1,1871,1711,0071.163C+0.2332.863%D**18.531%B+24.8DN/A5847.3h4B+12C+
Eridani SX5-AE 1,1821,1718811.329C0.0621.753%F29.291%B+26.4DN/A7344.3h12.2C+56D
Solstice VE3 1,1841,1698731.339B*0.0521.249%C19.333%C+8.7DN/A43134.2h15.1C*71C++
Equinox VE2 1,1831,1671,0051.161C+0.2323.77%C27.506%B*27C+N/A6943.2h14.1C59.4C+
NS-15M2 1,1771,1676561.779C++0.3921.81%C26.65%C++43.1C+N/A14927.1h12.3C*56.3C++
NS-15M AE 1,1821,1667071.649C+0.2623.492%C24.614%C37.7C-N/A9630.9h12.2C+51.8C+
H-V45 AE 1,1901,1661,0291.133C-0.2621.884%D**32.333%B+25.7DN/A9245.3h13.4C61.1D
SVA-88 1,1711,1638351.393C+0.0019.857%D27.257%C**29.2DN/A9339.8h11.8C++59.3C+
Corvus VA55 1,1701,1608641.343B0.0522.6%C23.793%C++28.1C+N/A6841.3h10.5B++46.4B+
NS-7 PDW 1,1621,1601,1670.994C++0.4019.519%D--13.621%D19.2CN/A5560.3h12.9B+66.1C++
MKV Suppressed 1,1691,1601,6200.716C-0.6717.427%F17.5%C16.1DN/A5172h15C+86.1C--
Eridani SX5 1,1621,1601,1920.973C+0.4219.03%D**12.155%D--21.1C--N/A6055h12.4C++65.1C
Lasher X2 1,1731,1581,1900.973C++0.4219.082%D-3.368%C21.6CN/A5953.6h19.8C++103.8C
Skorpios 1,1721,1571,1571C0.3918.807%F--21.176%C+16.7D*N/A4869.4h13.1D69.4F-
Orion VS54 1,1761,1571,0001.157C+0.2315.983%D--21.003%C--20.6C-N/A10356.1h13.3C+83.5C+
Pulsar VS1 1,1751,1571,2900.897C+0.4920.338%D19.274%C+18.5CN/A6862.6h13.7B+67.3C++
Ursa 1,1661,1551,0691.08C+0.3117.031%D--23.55%C+19.5DN/A5259.3h10.7C**63C+
Pulsar LSW 1,1681,1538281.393C+0.0017.022%D*21.422%C30.2C-N/A8238.2h12.3C++72.5C
Frag Grenade 1,1051,07411074N/A1,072.6157.528%A++N/A716B**20.7A+22761.5h3B*5.2B**
C-4 1,4091,0047281.379C+0.0125.057%C+N/A86.6C*34.9B+80411.6h1.6C+6.6C+
L100 Python AP 1,4451,0009011.111A++9.7252.749%C-1.7%D33.8B+15C--17829.6h4.6B**8.8B++
VE-H Maw AE 9939717131.362C0.0321.439%D*34.295%B*35.6DN/A8927.3h10.3C++47.9C-
S1 1,4048961,2600.711C+0.6863.873%B*1.786%D22.7C+12.9C+22239.4h6.3C**9.8B+
Saron Laser Cannon 1,2287955471.453C+0.0627.807%D2.516%C*14.6C++8C11754.3h87B++312.8B+
Hornet Missiles 1,0096181045.942C*4.5563.967%C*N/A65.1C+41.2C++4359.5h9.6C*15B
Pandora VX25 5935823801.532B+0.1426.138%D*21.65%A++43.8C**N/A12813.3h3.3B*12.7C++
M12 Kobalt 5895721831.778A++30.3915.671%C--18.706%C++68.9C++2D2008.3h15.5B++98.9C**
Nemesis VSH9 7804873301.476A+0.0965.926%B+N/A25.4B+15.3B*27619.2h6.6B++10B*
NS-44 Commissioner AE 4694686200.755C0.6432.631%D*18.803%D-31.8DN/A8414.7h3.1B+9.5C+
L100 Python HEAT 5944363114.065A**12.6751.13%C+N/A45.9B**16.6B**2649.5h5.9C*11.6C**
Saron HRB 651426686.265C**4.8742.8%C+1.878%C**25.4C++13.4C21716.8h21.5C*50.3C*
NS Annihilator 9384247160.592C+0.8080.045%C+N/A8.3C-10.1B+13651.1h12.7C+15.9C+
Nebula VM20 4064042141.888C+0.5015.392%D23.267%B+29.7C+N/A8513.6h15.1B+97.9C++
Nebula VM20 3943912091.871C+0.4816.043%C--26.599%B**30.1C+N/A8713h15.6B97.3C++
Proton II PPA-H 4063822614.692C**13.3036.333%C+N/A72.1C4.5C--2215.3h13.5D37.2C
NS Decimator 5133532121.665B*0.2761.476%C++N/A39.7B18C*3348.9h4.3B+7B+
NSX Tengu 3483432411.423C*0.0333.207%C--26.822%B**36.5C+N/A1189.4h12B+36.2C*
Spear Anti-Vehicle Phalanx Turret 4803162711.704B++10.3142.327%C+5.38%B++30.7C15.9C--22610.3h7.6B+17.9B+
Tank Mine 431293634.651B**3.2639.674%B+N/A162.8A76.7B+13481.8h1.8C**4.6B**
Quasar VM1 2802733290.83C-0.5612.908%D16.85%C16.3DN/A8616.8h17.4C-135C+
Thanatos VE70 2742723910.696C0.6923.589%F13.235%D15.3DN/A6817.8h4.2B+17.8C--
VE-LR Obelisk 2682671821.467C+0.0837.742%B*29.963%C29.3C+N/A1289.1h6.1B+16.3B+
E540 Halberd-H 413257357.343C+5.9547.419%D*N/A28.9D17.5C--2138.9h5.8C**12.2C+
Pulsar C 2542522301.096C+0.2924.595%C++26.587%B+11.8DN/A6421.3h12.2C++49.7C++
M20 Basilisk 293229574.018B+2.6333.293%D6.114%C++13.9D3.9D--10716.5h74.7B+224.4B+
Betelgeuse 54-A 2302242310.97D0.4219.486%F36.161%B++28.4D--N/A2377.9h12.5D-64.1D**
M40 Fury 256220474.681C3.2939.397%B1.364%C-27.8D4.6D--1587.9h14.1C++35.8B+
Anti-Vehicle Grenade 2322161216N/A214.6159.041%B*N/A432C**32D-20800.5h4.5B++7.6B*
CME 2202152330.923C0.4724.655%C26.512%B+24.4C-N/A1028.8h14.3C+57.9C+
Solstice SF 2132081471.415B+0.0224.253%C++30.289%A*19.6C+N/A7310.6h11.9C++48.9C**
E540 Halberd 322207306.9C+5.5152.363%B+1.449%D27.6C15.3C2227.5h6.1C+11.7C**
C75 Viper 248195345.735B+4.3433.862%DN/A14.4D3.9D--12113.5h12.8C**37.8C++
Beamer VS3 1871872110.886C*0.5018.249%D*14.439%D--22.8C+N/A1008.2h5.3A28.8C*
MANA Anti-Personnel Turret 187184802.3N/A0.9120.602%UN/A1840U30U5678700.1h24.5T*119.1T*
VE-S Canis 1831812250.804C0.5920.7%D--26.519%B++8D--N/A3222.5h15.9D76.6D
Skyguard 280177345.206A3.8222.121%D*1.13%D16.9B+9.8C++19010.5h99.4B++449.3C++
M20 Basilisk 237176394.513B**3.1235.251%C6.25%C*18C6.2D1409.8h80.9B+229.4B+
NSX Naginata 1701691161.457C++0.0718.511%D34.32%B*35.2CN/A1094.8h12.2C++66.1C+
Flare VE6 1621611561.032C0.3621.41%C+27.95%B+26.8C--N/A1516h10.4C*48.7C*
Cosmos VM3 1621591421.12C-0.2712.65%D-21.384%B+19.4DN/A1008.2h15.6C--123.6D
Antares LC 3791405240.267D1.1227.933%D2.857%B++2.7D*4.5D--7852.7h466.4T-1669.6T*
M12 Kobalt 1431381013.8C+12.4115.266%C--29.71%A**60C2.2C--2142.3h15B++98C**
Aphelion VEX-4H 198120363.333C+1.9443.613%C1.667%D-26.1D17D-2214.6h68.9C+158.1C+
NS-10 Burster 197114681.676B*0.2927.606%C1.754%D*6.8B+5B*8716.7h132.8B+480.9C**
M40 Fury 135103254.12C-2.7336.714%C+N/A28.6D-8.9C2063.6h15.1C+41.1C+
Force-Blade 1929313,9680.007C--1.3841.301%B**N/A0.1DN/A1742.9h8.8T*21.3D-
NS-10 Burster 161871000.87C+0.5227.37%C4.598%D4.8C4.1B7718.1h181.8D-664.2D
MANA Anti-Vehicle Turret 26183801.038D-0.3548.696%D--N/A830D-1780C1929300.1h14.4C++29.6C-
M60-G Bulldog 8477174.529C++3.1439.508%B+3.896%B+22C-2D--1213.5h5.8B++14.8B*
M12 Kobalt 7268513.6D12.2126.274%B++13.235%D-113.3C++6.7B+5320.6h19.6C+74.4B
M20 Basilisk 906788.375A*6.9827.631%C2.985%D-16C+5.5C-1044.2h69.3B+250.9B
XM98 6363302.1C+0.7127.303%D**77.778%B16.6C-N/A823.8h2.6C+9.5D
M60-G Bulldog-H 7261144.357C--2.9743.712%C+N/A17.9D**3.2D--743.4h5.9C+13.4C++
M12 Kobalt-H 565586.875D5.4816.484%D*23.636%A+78.6D1.4D*2230.7h14.5C**88.1C
NS-61 Emissary 5553740.716C+0.6724.833%C--24.528%A31.2C**1.2A1871.7h9.1B++36.7B++
Proximity Mine 5252114.727C**3.3446.038%B+N/A130C*N/A8140.4h2.3D--5.1C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit276423,79638.2h
Flail Targeting Dart61271.1h
Snowman Soldier11320.1h
Spawn Beacon34830.3h
Anti-Vehicle MANA Turret102141.3h
AE Medical Applicator412161,58311.2h
AE Nano-Armor Kit283413,81633h
Nanite Revive Grenade02,3150.7h
Medical Applicator391149,18610.5h
Deconstruction Tool0500h
Welding Device01,3000.2h
Spitfire Auto-Turret45440.5h
Ammunition Package825,3744.3h
Shield Recharging Field754,1721.5h
Medical Kit102090.3h
Anti-Infantry MANA Turret64020.7h
Nano-Repair Grenade03170.1h
Recon Detection Device0910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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