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Harbinger Auranio[TRID] Auranio
VS BR 90

KDR: 1.43

Score: 35.2m

Last Seen: Aug 14th, 2019 5:28 PM
- OFFLINE - 28.4 hour(s)

Prestige 1, Battle Rank 90 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 817
Level Progress (to 91): 22%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Light PPA Dual Photon Pods Sirius SX12 C-4 Frag Grenade Betelgeuse 54-A Lasher X2 AE VE-H Maw AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $444,105 MLG Score: 355
Fun Score: N/A
Cheeseburgers Flipped: 476TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.076%23.015%46229118522,9421.165460.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.445%-0.234C0.289C*-0.41C--HEAD ++ (~12.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.80.163C++12.40.129C++49.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.995%1.219%283312113,61014257952.53156454%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.981%-0.544D-0.331C--0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.10.394B31.40.406B66.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.884%0.795%178512093,144172310271.82367306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.019%-1.27D**-1.123D*1.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.015C+10.80.152C++27.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.104%7.66%2211312013,06814118972.17281342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.001%-0.632D0.715B++0.456

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
81.90.32C*23.80.402B58

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.303%77.778%2211121363204100.0308672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.156D*0.695B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.043C+2.60.187C++6.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
25.855%19.062%221212121,7051620241.05182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.296%-1.302D**0.873B*-1.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.4-0.014C+3.50.289C*9.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 817
35.2m355.1%290 (17.4k)243 (14.6k)1.4277355,81739,0951.7443990 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214247818.441%15.228%28103:4230

14% Combat Medic39% Engineer37% Heavy Assault6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:07 PMMay 9th, 2014 6:51 PMAug 15th, 2019 11:18 PM (2d) (PST)Aug 14th, 2019 4:23 PM (3d) (PST)Aug 14th, 2019 1:28 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4831573260.3850.2700.0591.5490.051355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9829,39819,5842316493314,584

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2414.1h/100.6d 12,380 8,500 20,353 224.3k 3,845 6,951 7,357 70m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:1,214
Deaths:833
KDR:1.457
Accuracy:20.471% D**
HSR:36.161% B++
VE-H Maw AE
B++
Kills:1,187
Deaths:824
KDR:1.441
Accuracy:21.590% D*
HSR:34.794% B++
NS-15M2
C++
Kills:1,167
Deaths:656
KDR:1.779
Accuracy:21.810% C-
HSR:26.650% C++
NS-15M AE
C
Kills:1,166
Deaths:707
KDR:1.649
Accuracy:23.492% C
HSR:24.614% C
SVA-88
C*
Kills:1,163
Deaths:835
KDR:1.393
Accuracy:19.857% D
HSR:27.257% C*
Orion VS54
D
Kills:1,157
Deaths:1,000
KDR:1.157
Accuracy:15.983% D--
HSR:21.003% D
Ursa
C+
Kills:1,155
Deaths:1,069
KDR:1.080
Accuracy:17.031% D--
HSR:23.550% C+
Pulsar LSW
C
Kills:1,153
Deaths:828
KDR:1.393
Accuracy:17.022% D*
HSR:21.422% C
NSX-P Naginata
C*
Kills:301
Deaths:191
KDR:1.576
Accuracy:21.697% C
HSR:30.233% C*
NSX Naginata
B*
Kills:250
Deaths:165
KDR:1.515
Accuracy:19.510% C--
HSR:34.800% B*
Flare VE6
B+
Kills:161
Deaths:156
KDR:1.032
Accuracy:21.410% C
HSR:27.950% B+
Kills:10,074
Deaths (as Heavy Assault):7,264
Deaths (to Heavy Assaults):10,810
KDR:1.38684
Kill Difference:2,810
Playtime:887.417 hours
Usage:37%
Score:12.577m
Score/min:236
Accuracy (listed only):19.988%
HSR (listed only):28.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
D-
Kills:1,274
Deaths:1,303
KDR:0.978
Accuracy:20.192% D-
HSR:12.716% D-
Pandora VX25
A
Kills:1,181
Deaths:740
KDR:1.596
Accuracy:25.583% D**
HSR:20.661% A
NSX Tengu
A
Kills:1,177
Deaths:743
KDR:1.584
Accuracy:33.002% C--
HSR:28.887% A
VE-C Horizon
B++
Kills:1,171
Deaths:691
KDR:1.695
Accuracy:31.755% C
HSR:29.120% B++
NS Baron G5AE
B+
Kills:1,171
Deaths:1,007
KDR:1.163
Accuracy:32.863% D**
HSR:18.531% B+
Eridani SX5-AE
B+
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:21.753% F
HSR:29.291% B+
Solstice VE3
C+
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:21.249% C
HSR:19.333% C+
MKV Suppressed
C
Kills:1,160
Deaths:1,620
KDR:0.716
Accuracy:17.427% F
HSR:17.500% C
Eridani SX5
D*
Kills:1,160
Deaths:1,192
KDR:0.973
Accuracy:19.030% D**
HSR:12.155% D*
NS-7 PDW
D
Kills:1,160
Deaths:1,167
KDR:0.994
Accuracy:19.519% D--
HSR:13.621% D
Skorpios
C+
Kills:1,157
Deaths:1,157
KDR:1
Accuracy:18.807% F--
HSR:21.176% C+
Solstice SF
A++
Kills:633
Deaths:394
KDR:1.607
Accuracy:23.873% C+
HSR:27.804% A++
Thanatos VE70
C+
Kills:524
Deaths:558
KDR:0.939
Accuracy:26.420% D**
HSR:15.458% C+
Pulsar C
B+
Kills:252
Deaths:230
KDR:1.096
Accuracy:24.595% C+
HSR:26.587% B+
NSX-P Tengu
C*
Kills:219
Deaths:129
KDR:1.698
Accuracy:36.701% C*
HSR:21.918% C++
VE-S Canis
B*
Kills:185
Deaths:271
KDR:0.683
Accuracy:20.612% D--
HSR:27.568% B*
NSX-P Tanto
B+
Kills:178
Deaths:107
KDR:1.664
Accuracy:27.374% B
HSR:29.214% B+
The Little Helper
B++
Kills:57
Deaths:55
KDR:1.036
Accuracy:34.254% D**
HSR:19.298% B++
Kills:14,999
Deaths (as Light Assault):13,118
Deaths (to Light Assaults):6,934
KDR:1.14339
Kill Difference:1,881
Playtime:153.661 hours
Usage:6%
Score:2.564m
Score/min:278
Accuracy (listed only):25.278%
HSR (listed only):21.713%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:1,181
Deaths:740
KDR:1.596
Accuracy:25.583% D**
HSR:20.661% A
VE-C Horizon
B++
Kills:1,171
Deaths:691
KDR:1.695
Accuracy:31.755% C
HSR:29.120% B++
NS Baron G5AE
B+
Kills:1,171
Deaths:1,007
KDR:1.163
Accuracy:32.863% D**
HSR:18.531% B+
Solstice VE3
C+
Kills:1,169
Deaths:873
KDR:1.339
Accuracy:21.249% C
HSR:19.333% C+
Solstice SF
A++
Kills:633
Deaths:394
KDR:1.607
Accuracy:23.873% C+
HSR:27.804% A++
Thanatos VE70
C+
Kills:524
Deaths:558
KDR:0.939
Accuracy:26.420% D**
HSR:15.458% C+
VE-LR Obelisk
B*
Kills:268
Deaths:188
KDR:1.426
Accuracy:37.298% B*
HSR:30.224% C+
Pulsar C
B+
Kills:252
Deaths:230
KDR:1.096
Accuracy:24.595% C+
HSR:26.587% B+
NSX-P Tanto
B+
Kills:178
Deaths:107
KDR:1.664
Accuracy:27.374% B
HSR:29.214% B+
The Little Helper
B++
Kills:57
Deaths:55
KDR:1.036
Accuracy:34.254% D**
HSR:19.298% B++
Kills:6,604
Deaths (as Engineer):4,843
Deaths (to Engineers):7,313
KDR:1.36362
Kill Difference:1,761
Playtime:935.736 hours
Usage:39%
Score:11.827m
Score/min:211
Accuracy (listed only):28.526%
HSR (listed only):23.623%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D-
Kills:1,274
Deaths:1,303
KDR:0.978
Accuracy:20.192% D-
HSR:12.716% D-
Pandora VX25
A
Kills:1,181
Deaths:740
KDR:1.596
Accuracy:25.583% D**
HSR:20.661% A
NSX Tengu
A
Kills:1,177
Deaths:743
KDR:1.584
Accuracy:33.002% C--
HSR:28.887% A
NS Baron G5AE
B+
Kills:1,171
Deaths:1,007
KDR:1.163
Accuracy:32.863% D**
HSR:18.531% B+
Eridani SX5-AE
B+
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:21.753% F
HSR:29.291% B+
Equinox VE2
B*
Kills:1,167
Deaths:1,005
KDR:1.161
Accuracy:23.770% C
HSR:27.506% B*
H-V45 AE
B+
Kills:1,166
Deaths:1,029
KDR:1.133
Accuracy:21.884% D**
HSR:32.333% B+
MKV Suppressed
C
Kills:1,160
Deaths:1,620
KDR:0.716
Accuracy:17.427% F
HSR:17.500% C
Eridani SX5
D*
Kills:1,160
Deaths:1,192
KDR:0.973
Accuracy:19.030% D**
HSR:12.155% D*
NS-7 PDW
D
Kills:1,160
Deaths:1,167
KDR:0.994
Accuracy:19.519% D--
HSR:13.621% D
Corvus VA55
C++
Kills:1,160
Deaths:864
KDR:1.343
Accuracy:22.600% C
HSR:23.793% C++
Skorpios
C+
Kills:1,157
Deaths:1,157
KDR:1
Accuracy:18.807% F--
HSR:21.176% C+
Pulsar VS1
C
Kills:1,157
Deaths:1,290
KDR:0.897
Accuracy:20.338% D
HSR:19.274% C
CME
B+
Kills:634
Deaths:666
KDR:0.952
Accuracy:24.807% C
HSR:25.868% B+
Thanatos VE70
C+
Kills:524
Deaths:558
KDR:0.939
Accuracy:26.420% D**
HSR:15.458% C+
NSX-P Tengu
C*
Kills:219
Deaths:129
KDR:1.698
Accuracy:36.701% C*
HSR:21.918% C++
VE-S Canis
B*
Kills:185
Deaths:271
KDR:0.683
Accuracy:20.612% D--
HSR:27.568% B*
The Little Helper
B++
Kills:57
Deaths:55
KDR:1.036
Accuracy:34.254% D**
HSR:19.298% B++
Kills:16,880
Deaths (as Combat Medic):15,677
Deaths (to Combat Medics):4,486
KDR:1.07674
Kill Difference:1,203
Playtime:342.402 hours
Usage:14%
Score:6.592m
Score/min:321
Accuracy (listed only):24.420%
HSR (listed only):21.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
D-
Kills:1,274
Deaths:1,303
KDR:0.978
Accuracy:20.192% D-
HSR:12.716% D-
NSX Tengu
A
Kills:1,177
Deaths:743
KDR:1.584
Accuracy:33.002% C--
HSR:28.887% A
Eridani SX5-AE
B+
Kills:1,171
Deaths:881
KDR:1.329
Accuracy:21.753% F
HSR:29.291% B+
MKV Suppressed
C
Kills:1,160
Deaths:1,620
KDR:0.716
Accuracy:17.427% F
HSR:17.500% C
Eridani SX5
D*
Kills:1,160
Deaths:1,192
KDR:0.973
Accuracy:19.030% D**
HSR:12.155% D*
NS-7 PDW
D
Kills:1,160
Deaths:1,167
KDR:0.994
Accuracy:19.519% D--
HSR:13.621% D
Skorpios
C+
Kills:1,157
Deaths:1,157
KDR:1
Accuracy:18.807% F--
HSR:21.176% C+
NS-44 Commissioner AE
D
Kills:493
Deaths:651
KDR:0.757
Accuracy:32.774% D*
HSR:18.864% D
Artemis VX26
A*
Kills:250
Deaths:145
KDR:1.724
Accuracy:25.788% C
HSR:36.800% A*
NSX-P Tengu
C*
Kills:219
Deaths:129
KDR:1.698
Accuracy:36.701% C*
HSR:21.918% C++
Beamer VS3
D--
Kills:188
Deaths:214
KDR:0.879
Accuracy:18.232% D**
HSR:14.894% D--
VE-S Canis
B*
Kills:185
Deaths:271
KDR:0.683
Accuracy:20.612% D--
HSR:27.568% B*
NS-61 Emissary
B+
Kills:99
Deaths:135
KDR:0.733
Accuracy:27.440% C+
HSR:20.202% B+
Soldier Soaker
D
Kills:97
Deaths:101
KDR:0.960
Accuracy:24.505% D--
HSR:10.309% D
Artemis VX26 AE
A+
Kills:75
Deaths:42
KDR:1.786
Accuracy:30.081% C+
HSR:40% A+
XM98
B
Kills:63
Deaths:30
KDR:2.100
Accuracy:27.303% D**
HSR:77.778% B
Kills:9,928
Deaths (as Infiltrator):9,781
Deaths (to Infiltrators):5,603
KDR:1.01503
Kill Difference:147
Playtime:41.287 hours
Usage:2%
Score:0.535m
Score/min:216
Accuracy (listed only):24.573%
HSR (listed only):25.230%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:407
Deaths:216
KDR:1.884
Accuracy:15.385% D
HSR:23.342% B+
Nebula VM20
B**
Kills:392
Deaths:211
KDR:1.858
Accuracy:16.025% C--
HSR:26.531% B**
Quasar VM1
C
Kills:273
Deaths:329
KDR:0.830
Accuracy:12.908% D
HSR:16.850% C
Cosmos VM3
B+
Kills:159
Deaths:142
KDR:1.120
Accuracy:12.650% D--
HSR:21.384% B+
NS-10 Burster
C
Kills:121
Deaths:73
KDR:1.658
Accuracy:28.121% C
HSR:1.653% D*
NS-10 Burster
C+
Kills:99
Deaths:105
KDR:0.943
Accuracy:27.918% C+
HSR:5.051% C--
Blueshift VM5
C++
Kills:81
Deaths:28
KDR:2.893
Accuracy:19.212% C+
HSR:22.222% C++
Blueshift VM5
A
Kills:77
Deaths:28
KDR:2.750
Accuracy:18.208% C
HSR:28.571% A
Kills:1,609
Deaths (as MAX Suit):566
Deaths (to MAX Suits):1,986
KDR:2.84276
Kill Difference:1,043
Playtime:59.625 hours
Usage:2%
Score:1.112m
Score/min:311
Accuracy (listed only):18.803%
HSR (listed only):18.200%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,415
V. Kills:82 N/A
Deaths:275
KDR:5.145
Accuracy:38.116% C
KPH:60 B+
VKPH:3.500 C+
Dual Photon Pods
C+
Kills:1,349
V. Kills:209 N/A
Deaths:354
KDR:3.811
Accuracy:51.440% C+
KPH:37.500 D
VKPH:5.800 D--
Saron Laser Cannon
C++
Kills:846
V. Kills:452 187%
Deaths:579
KDR:1.461
Accuracy:27.569% D
KPH:14.700 C++
VKPH:7.900 C
Hornet Missiles
C++
Kills:643
V. Kills:407 158%
Deaths:107
KDR:6.009
Accuracy:63.703% C*
KPH:66.900 C+
VKPH:42.300 C++
Antares LC
D--
Kills:140
V. Kills:239 58%
Deaths:524
KDR:0.267
Accuracy:27.933% D
KPH:2.700 D*
VKPH:4.500 D--
Kills:4,393 (2,401 + 0)
Deaths:1,839
KDR:2.389
VKDR:0.755
Vehicle Kills:1,389
Kill Difference:2,554
Playtime:179.250 hours
Usage:7%
Score:1.491m
Score/min:139
Piloting Accuracy:27.933%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,179
V. Kills:201 N/A
Deaths:68
KDR:17.338
Accuracy:52.583% B+
KPH:67.200 B++
VKPH:11.500 B*
L100 Python AP
C*
Kills:1,000
V. Kills:445 224%
Deaths:90
KDR:11.111
Accuracy:52.749% C-
KPH:33.800 C*
VKPH:15 C--
L100 Python HEAT
A
Kills:562
V. Kills:192 291%
Deaths:38
KDR:14.790
Accuracy:51.526% C+
KPH:47.600 A
VKPH:16.300 B*
Skyguard
B+
Kills:208
V. Kills:121 170%
Deaths:37
KDR:5.622
Accuracy:21.928% D*
KPH:17.800 B+
VKPH:10.300 C*
C75 Viper
D
Kills:195
V. Kills:53 361%
Deaths:34
KDR:5.735
Accuracy:33.730% D
KPH:14.500 D-
VKPH:3.900 D--
Kills:3,144 (3,144 + 0)
Deaths:267
KDR:11.775
VKDR:3.790
Vehicle Kills:1,012
Kill Difference:2,877
Playtime:84.136 hours
Usage:3%
Score:0.997m
Score/min:198
Driving Accuracy:33.730%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C++
Kills:436
V. Kills:230 189%
Deaths:69
KDR:6.319
Accuracy:42.910% C+
KPH:25.800 C++
VKPH:13.600 C
E540 Halberd
C+
Kills:207
V. Kills:115 178%
Deaths:30
KDR:6.900
Accuracy:52.397% B+
KPH:27.500 C
VKPH:15.300 C+
M20 Basilisk
C
Kills:69
V. Kills:24 276%
Deaths:8
KDR:8.625
Accuracy:27.632% C
KPH:16.100 C
VKPH:5.600 C
Aphelion VEX-4
N/A
Kills:50
V. Kills:33 147%
Deaths:10
KDR:5
Accuracy:32.922% N/A
KPH:19.200 N/A
VKPH:12.700 N/A
Kills:762 (0 + 762)
Deaths:117
KDR:6.513
VKDR:3.436
Vehicle Kills:402
Kill Difference:645
Playtime:31.302 hours
Usage:1%
Score:0.395m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:32.922%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:382
V. Kills:24 N/A
Deaths:26
KDR:14.692
Accuracy:36.333% C+
KPH:72.500 C
VKPH:4.600 C-
E540 Halberd-H
C-
Kills:285
V. Kills:166 171%
Deaths:37
KDR:7.703
Accuracy:48.010% D*
KPH:30.600 D
VKPH:17.800 C-
Aphelion VEX-4H
C
Kills:127
V. Kills:81 155%
Deaths:38
KDR:3.342
Accuracy:43.450% C
KPH:27 D
VKPH:17.200 D-
M60-G Bulldog-H
D*
Kills:61
V. Kills:11 N/A
Deaths:14
KDR:4.357
Accuracy:43.712% C+
KPH:18 D**
VKPH:3.300 D*
M12 Kobalt-H
D
Kills:58
V. Kills:1 N/A
Deaths:8
KDR:7.250
Accuracy:16.336% D*
KPH:77.900 D
VKPH:1.300 D*
Kills:913 (0 + 913)
Deaths:123
KDR:7.423
VKDR:2.301
Vehicle Kills:283
Kill Difference:790
Playtime:23.415 hours
Usage:1%
Score:0.286m
Score/min:204
Driving Accuracy:N/A%
Gunner Accuracy:16.336%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:649
V. Kills:20 N/A
Deaths:19
KDR:34.158
Accuracy:15.733% C--
KPH:69.700 C++
VKPH:2.100 D
M20 Basilisk
C--
Kills:241
V. Kills:68 349%
Deaths:57
KDR:4.228
Accuracy:33.389% D
KPH:14.400 C--
VKPH:4.100 D--
M40 Fury
B
Kills:220
V. Kills:36 N/A
Deaths:47
KDR:4.681
Accuracy:39.416% B
KPH:27.700 D
VKPH:4.500 D--
M20 Basilisk
C
Kills:193
V. Kills:64 297%
Deaths:40
KDR:4.825
Accuracy:35.258% C
KPH:18.800 C
VKPH:6.200 D
M12 Kobalt
C
Kills:148
V. Kills:5 N/A
Deaths:11
KDR:13.455
Accuracy:15.189% C--
KPH:60.900 C
VKPH:2.100 D
M40 Fury
C
Kills:103
V. Kills:32 312%
Deaths:25
KDR:4.120
Accuracy:36.875% C+
KPH:28.700 D-
VKPH:8.900 C
M60-G Bulldog
B+
Kills:77
V. Kills:7 N/A
Deaths:19
KDR:4.053
Accuracy:39.505% B+
KPH:22 C-
VKPH:2 D--
Kills:1,631 (0 + 1,631)
Deaths:218
KDR:7.482
VKDR:1.064
Vehicle Kills:232
Kill Difference:1,413
Playtime:53.801 hours
Usage:2%
Score:0.499m
Score/min:155
Driving Accuracy:N/A%
Gunner Accuracy:39.505%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 1,4971,4152755.145C*3.7238.116%CN/A60B+3.5C+17223.6h11.3B29.7C**
Dual Photon Pods 1,5581,3493543.811C2.3851.44%C+N/A37.5D5.8D--15736h18B+34.9B+
Sirius SX12 1,2771,2741,3030.978C+0.4520.192%D-12.716%D-13.7DN/A4593h15.1C++74.7C+
C-4 1,6801,2338421.464C+0.0424.909%C+N/A93.4C**33.9B82513.2h1.6C+6.5C+
Frag Grenade 1,2551,21811218N/A1,216.5757.517%A+N/A716.5B**21.8A+23831.7h3B++5.1B**
Betelgeuse 54-A 1,2341,2148331.457C0.0320.471%D**36.161%B++42.2DN/A22028.8h11.3C55.3D-
Lasher X2 AE 1,2501,2117091.708C**0.2826.719%C3.716%C+43.9C++1.4C**10927.6h21.9C-82.1C+
VE-H Maw AE 1,2161,1878241.441C0.0121.59%D*34.794%B++36.6DN/A9232.4h9.8C*45.3C
Pandora VX25 1,2021,1817401.596C**0.1725.583%D**20.661%A44.7C*N/A14226.4h3.3B**13C+
L100 Python HESH 1,3801,1796817.338B+15.9152.583%B+N/A67.4B++11.5B*22417.5h2.6B+5B++
NSX Tengu 1,1921,1777431.584B+0.1633.002%C--28.887%A44.6BN/A14326.4h10.5B++31.8B+
VE-C Horizon 1,1821,1716911.695C*0.2731.755%C29.12%B++45.2C+N/A16425.9h14B+44.1C*
NS Baron G5AE 1,1871,1711,0071.163C+0.2632.863%D**18.531%B+24.8DN/A5847.3h4B+12C+
Eridani SX5-AE 1,1821,1718811.329C0.1021.753%F29.291%B+26.4DN/A7344.3h12.2C+56D
Solstice VE3 1,1841,1698731.339B*0.0921.249%C19.333%C+8.7DN/A45134.3h15.1C*71C++
NS-15M2 1,1771,1676561.779C++0.3521.81%C-26.65%C++43.1C+N/A15427.1h12.3C*56.3C++
Equinox VE2 1,1831,1671,0051.161C+0.2723.77%C27.506%B*27C+N/A7043.2h14.1C59.4C+
NS-15M AE 1,1821,1667071.649C+0.2223.492%C24.614%C37.7C--N/A9730.9h12.2C+51.8C+
H-V45 AE 1,1901,1661,0291.133C-0.2921.884%D**32.333%B+25.7D-N/A9245.3h13.4C-61.1D-
SVA-88 1,1711,1638351.393C+0.0319.857%D27.257%C*29.2DN/A9539.8h11.8C++59.3C+
MKV Suppressed 1,1691,1601,6200.716C-0.7117.427%F17.5%C16.1DN/A5172h15C+86.1D
Eridani SX5 1,1621,1601,1920.973C+0.4519.03%D**12.155%D*21.1DN/A6155h12.4C++65.1C
NS-7 PDW 1,1621,1601,1670.994C++0.4319.519%D--13.621%D19.2CN/A5660.3h12.9B+66.1C++
Corvus VA55 1,1701,1608641.343B0.0822.6%C23.793%C++28.1C+N/A6941.3h10.5B++46.4B
Lasher X2 1,1731,1581,1900.973C+0.4519.082%D--3.368%C21.6C--N/A6153.6h19.8C++103.8C
Skorpios 1,1721,1571,1571C0.4318.807%F--21.176%C+16.7D*N/A4869.4h13.1D-69.4F-
Pulsar VS1 1,1751,1571,2900.897C+0.5320.338%D19.274%C18.5CN/A7062.6h13.7B+67.3C++
Orion VS54 1,1761,1571,0001.157C+0.2715.983%D--21.003%D20.6C--N/A11256.1h13.3C+83.5C+
Ursa 1,1661,1551,0691.08C+0.3517.031%D--23.55%C+19.5DN/A5359.3h10.7C**63C+
Pulsar LSW 1,1681,1538281.393C+0.0317.022%D*21.422%C30.2C-N/A8538.2h12.3C++72.5C
L100 Python AP 1,4451,0009011.111A+9.6852.749%C-1.7%C--33.8C*15C--18029.6h4.6B++8.8B+
S1 1,4048961,2600.711C+0.7263.873%B++1.786%D22.7C+12.9C+22539.4h6.3C**9.8B+
Saron Laser Cannon 1,2988465791.461C+0.0327.569%D2.482%C*14.7C++7.9C11757.4h86.4B++313.3B+
M12 Kobalt 6696491934.158A*32.7315.733%C--19.569%B69.8C++2.2C--2189.3h15.4B*97.7B
Hornet Missiles 1,0506431076.009C**4.5863.703%C*N/A67C+42.4C++4479.6h9.7C*15.2B+
CME 6496346660.952C0.4824.807%C25.868%B+25.6C-N/A9324.8h12.9C**52C*
Solstice SF 6456333941.607B++0.1823.873%C+27.804%A++29.6B+N/A8721.4h12.5C+52.4C*
L100 Python HEAT 7545623814.789A**13.3651.526%C+N/A47.6A16.3B*27311.8h5.7B11B
Thanatos VE70 5275245580.939C++0.4926.42%D**15.458%C+23.8CN/A8422h3.7B*14.1C+
Nemesis VSH9 8385223641.434A+0.0166.012%B+N/A25.2B15.3C*28420.7h6.8B++10.2B*
NS-44 Commissioner AE 4944936510.757C0.6732.774%D*18.864%D32DN/A8515.4h3.1B+9.4C+
Saron HRB 666436696.319C*4.8942.91%C+1.835%C*25.8C++13.6C22816.9h21.2C*49.4C**
NS Annihilator 9384247160.592C+0.8480.045%C+N/A8.3C--10.1B+13751.1h12.7C15.9C
Nebula VM20 4094072161.884C+0.4615.385%D23.342%B+29.9C+N/A8713.6h15B+97.4C++
Nebula VM20 3953922111.858C+0.4316.025%C--26.531%B**29.9CN/A8913.1h15.6C**97.3C++
NS Decimator 5653882341.658B++0.2361.829%C++N/A39.2C**17.9C*3549.9h4.4C**7.1B
Proton II PPA-H 4063822614.692C**13.2636.333%C+N/A72.1C4.5C--2245.3h13.5D37.2C
Spear Anti-Vehicle Phalanx Turret 4873202711.852B++10.4242.441%C5.313%B++30.8C-16.1C--23110.4h7.6B+17.8B+
NSX-P Naginata 3103011911.576C++0.1521.697%C30.233%C*47.8C++1.4B+2576.3h12C**55.1C*
Tank Mine 441300674.478B**3.0539.514%B+N/A157.9B**74.2B+13011.9h1.9C++4.8B*
E540 Halberd-H 451285377.703C+6.2848.01%D*N/A30.6D17.8C-2249.3h5.7C**11.8C+
Quasar VM1 2802733290.83C-0.6012.908%D16.85%C16.3DN/A8816.8h17.4C--135C
VE-LR Obelisk 2692681881.426C+0.0037.298%B*30.224%C+27.3CN/A1319.8h6.2B16.7B+
Pulsar C 2542522301.096C+0.3324.595%C+26.587%B+11.8DN/A6921.3h12.2C++49.7C*
NSX Naginata 2532501651.515C++0.0919.51%C--34.8%B*39.1C+N/A1196.4h11.7C*60.2C++
Artemis VX26 2532501451.724B0.3025.788%C36.8%A*41BN/A1236.1h12.1C++46.8C++
M20 Basilisk 309241574.228B+2.8033.389%D5.809%C++14.3C--4D--11216.8h73.5B+220B+
M40 Fury 256220474.681C3.2539.416%B1.364%C-27.5D4.5D--1578h14.2C++36.1B+
NSX-P Tengu 2212191291.698B++0.2736.701%C*21.918%C++57.6B++N/A2163.8h9.6B**26.1B++
Anti-Vehicle Grenade 2322161216N/A214.5759.041%B*N/A432C**32D-21350.5h4.5B++7.6B*
Skyguard 329208375.622B**4.1921.928%D*N/A17.8B+10.3C*20711.7h98.2B+448C+
E540 Halberd 322207306.9C+5.4752.397%B+1.449%D27.6C15.3C+2267.5h6.1C+11.7C**
C75 Viper 248195345.735B4.3133.73%DN/A14.4D-3.9D--12713.5h12.8C**38C+
M20 Basilisk 257193404.825B**3.4035.258%C5.699%C++18.7C6.2D14310.3h78.8B+223.4B+
Beamer VS3 1881882140.879C*0.5518.232%D**14.894%D--22.4C+N/A1048.4h5.2A28.8C*
VE-S Canis 1871852710.683C-0.7420.612%D--27.568%B*7.6D--N/A3624.5h16.1D-77.9D
MANA Anti-Personnel Turret 187184802.3N/A0.8720.602%UN/A1840U30U5879800.1h24.5T*119.1T*
NSX-P Tanto 1841781071.664B*0.2427.374%B29.214%B+44.5B*1.5A++2674h11.8B++43.1B+
Rocklet Rifle 311174981.776A*0.3547.965%DN/A35.5B+28C**5444.9h35.2C**73.4C++
Flare VE6 1621611561.032C0.4021.41%C27.95%B+26.8C--N/A1636h10.4C*48.7C*
Cosmos VM3 1621591421.12C-0.3112.65%D--21.384%B+19.4DN/A1038.2h15.6C--123.6D
M12 Kobalt 1531481113.455C+12.0315.189%C--29.73%A**61.7C2.1D2142.4h14.7B++96.6B
Antares LC 3791405240.267D1.1627.933%D2.857%B*2.7D*4.5D--7852.7h466.4T*1669.6T*
Aphelion VEX-4H 208127383.342C+1.9143.45%C2.362%C-27D17.2D-2294.7h66.9C+154C+
NS-10 Burster 207121731.658B++0.2328.121%C1.653%D*6.8B+4.9B++8717.7h133.2B+473.8C**
M40 Fury 135103254.12C-2.6936.875%C+N/A28.6D-8.9C2053.6h15.3C+41.4C+
NS-61 Emissary 101991350.733C+0.6927.44%C+20.202%B+34.1B+N/A1632.9h10.1B+36.8B+
NS-10 Burster 179991050.943C+0.4827.918%C+5.051%C--5.2C4.2B+7919.1h170.1D609.2C
Soldier Soaker 97971010.96C+0.4724.505%D--10.309%D69.3B++N/A2171.4h4.5B*18.2C**
Force-Blade 1929313,9680.007C--1.4241.301%B*N/A0.1DN/A1743.3h8.8T*21.3D-
MANA Anti-Vehicle Turret 26183801.038D0.3948.696%CN/A830C+1780B**1935300.1h14.4F--29.6D*
Blueshift VM5 8381282.893C*1.4719.212%C+22.222%C++28.9CN/A2032.8h17.4C90.5C+
Proximity Mine 7878164.875B3.4542.708%C++N/A111.4CN/A6550.7h2.1C--4.9C+
M60-G Bulldog 8477194.053C+2.6339.505%B+3.896%B++22C-2D--1213.5h6B++15.2B++
Blueshift VM5 7977282.75C*1.3218.208%C28.571%A27.5CN/A1842.8h17.5C95.9C+
Artemis VX26 AE 7875421.786C+0.3630.081%C+40%A+41.7C1.7A++891.8h10.9B36.1C**
M20 Basilisk 936988.625M+7.2027.632%C2.899%D--16C5.6C1044.3h68.1B+246.3B+
M12 Kobalt 7268513.6D12.1726.274%B*13.235%D-113.3C++6.7B+5490.6h19.6C+74.4B
XM98 6363302.1C+0.6727.303%D**77.778%B16.6DN/A873.8h2.6C+9.5D
M60-G Bulldog-H 7261144.357C--2.9343.712%C+N/A17.9D**3.2D*763.4h5.9C++13.4C*
M12 Kobalt-H 595887.25D5.8216.336%D*24.138%A+82.9D1.4D*2220.7h15.1C++92.1C-
The Little Helper 5857551.036C0.3934.254%D**19.298%B++33.5C-N/A1771.7h4.4B12.7C
Damascus Edge 665518,0130.003D-1.4213.195%D*9.091%C++0.1CN/A0823h3.4D**25.5D**
Aphelion VEX-4 8350105C++3.5732.922%C4%C++19.2D12.7D2232.6h81D246.2D

Consumables
  Name Deaths Consumed Time Equipped
Pelter Rocket Pod1670.1h
Anti-Vehicle MANA Turret102141.3h
Spawn Beacon77010.4h
Nano-Armor Kit276423,79638.2h
Motion Spotter25300.2h
AE Nano-Armor Kit296426,31934h
AE Medical Applicator472178,41912.4h
Nanite Revive Grenade02,7000.8h
Medical Applicator391149,18610.5h
Spitfire Auto-Turret76200.6h
Welding Device01,3850.2h
Deconstruction Tool0500h
Shield Recharging Field754,1721.5h
Ammunition Package835,5044.3h
Medical Kit234700.5h
Anti-Infantry MANA Turret64020.7h
Nano-Repair Grenade03620.1h
Snowman Soldier11320.1h
Flail Targeting Dart61271.1h
Router1720.1h
Recon Detection Device11480.3h

Check the help document for the dictionary if you want to learn more about words used here.


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