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Deputy Director A.S.P. Operative AuraxThatShXt[BITX] AuraxThatShXt
NC BR 92

KDR: 1.83

Score: 22.7m

Last Seen: Aug 12th, 2019 6:06 PM
- OFFLINE - 940.9 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Cobalt
Level Progress (to 93): 87%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP C150 Dalton NSX Tanto SAS-R MGR-M1 Bishop NS-30 Vandal NS Baron G5AE AF-18 Stalker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $529,173 MLG Score: 423
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.679%21.323%6751312019,4971.199570.629

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.42%2.049A*0.073C+-1.112D*HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
290.61B+9.20.356C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.509%1.216%305312111,3167169701.83543136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.022%1.069B**-0.338C-0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.552B+34.30.353C**37.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.791%1.556%371312112,056102512482.00585165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.835%1.147B**-0.647D-0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.60.71B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.282%4.219%7601212025,09699125785.1371198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.922%0.562B+-0.063C+0.828

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.818B++9.20.77B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.608%72.038%760312111,6881113101.51662

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.518%0.544B+0.322C*-0.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.278C*2.80.134C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.42%19.298%7601121311445230.252212

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.111B**1.132B**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.665B+2.40.501B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m377.7%414 (24.8k)334 (20k)1.8289630,60416,7332.2468892 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214164315.997%13.181%21104:038

62% Engineer24% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 8:17 PMJan 12th, 2016 5:41 PMSep 10th, 2019 8:37 PM (10d) (PST)Aug 12th, 2019 2:19 PM (39d) (PST)Aug 12th, 2019 2:06 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6551145410.4520.2470.0602.1140.108423

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,3266,83332,49327154127620,061

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1129.4h/47.1d 6,993 4,034 14,746 143.2k 670 2,603 7,320 44.4m

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,217
Deaths:1,128
KDR:1.079
Accuracy:29.115% B+
HSR:18.570% D--
MGR-M1 Bishop
B*
Kills:1,181
Deaths:676
KDR:1.747
Accuracy:38.139% B*
HSR:25.656% D
NS Baron G5AE
C+
Kills:1,163
Deaths:1,250
KDR:0.930
Accuracy:45.061% C+
HSR:14.961% C+
Warden
B*
Kills:1,134
Deaths:1,075
KDR:1.055
Accuracy:32.560% B*
HSR:20.459% D
GD Guardian
C
Kills:456
Deaths:527
KDR:0.865
Accuracy:33.230% C
HSR:27.851% C
AF-19 Mercenary
B**
Kills:435
Deaths:420
KDR:1.036
Accuracy:27.855% B**
HSR:17.241% D
GD-66 Claw
B*
Kills:114
Deaths:110
KDR:1.036
Accuracy:54.420% C
HSR:19.298% B*
Kills:5,700
Deaths (as Engineer):5,186
Deaths (to Engineers):3,780
KDR:1.09911
Kill Difference:514
Playtime:695.383 hours
Usage:62%
Score:15.718m
Score/min:377
Accuracy (listed only):37.197%
HSR (listed only):20.577%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C++
Kills:542
Deaths:434
KDR:1.249
Accuracy:26.380% C++
HSR:22.140% D
Kills:542
Deaths (as Heavy Assault):434
Deaths (to Heavy Assaults):3,602
KDR:1.24885
Kill Difference:108
Playtime:36.681 hours
Usage:3%
Score:0.488m
Score/min:222
Accuracy (listed only):26.380%
HSR (listed only):22.140%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B+
Kills:1,217
Deaths:1,128
KDR:1.079
Accuracy:29.115% B+
HSR:18.570% D--
NS Baron G5AE
C+
Kills:1,163
Deaths:1,250
KDR:0.930
Accuracy:45.061% C+
HSR:14.961% C+
AF-4G Cyclone
B*
Kills:808
Deaths:545
KDR:1.483
Accuracy:31.635% B*
HSR:18.069% C
AF-19 Mercenary
B**
Kills:435
Deaths:420
KDR:1.036
Accuracy:27.855% B**
HSR:17.241% D
GD-66 Claw
B*
Kills:114
Deaths:110
KDR:1.036
Accuracy:54.420% C
HSR:19.298% B*
Kills:3,737
Deaths (as Light Assault):3,453
Deaths (to Light Assaults):2,938
KDR:1.08225
Kill Difference:284
Playtime:118.851 hours
Usage:11%
Score:2.177m
Score/min:305
Accuracy (listed only):37.617%
HSR (listed only):17.628%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:1,182
Deaths:694
KDR:1.703
Accuracy:40.126% C*
HSR:64.805% C
NS-30 Vandal
B+
Kills:1,174
Deaths:658
KDR:1.784
Accuracy:35.906% B+
HSR:25.980% C+
AF-18 Stalker
A
Kills:1,163
Deaths:726
KDR:1.602
Accuracy:34.377% A
HSR:21.496% C++
AF-4G Cyclone
B*
Kills:808
Deaths:545
KDR:1.483
Accuracy:31.635% B*
HSR:18.069% C
LA3 Desperado
C*
Kills:555
Deaths:542
KDR:1.024
Accuracy:29.731% C*
HSR:20% C+
NSX Daimyo
D
Kills:446
Deaths:196
KDR:2.276
Accuracy:36.592% D
HSR:91.928% D
NS-45 Pilot
C+
Kills:444
Deaths:463
KDR:0.959
Accuracy:31.003% C+
HSR:16.892% D--
NS-AM7 Archer
D
Kills:221
Deaths:304
KDR:0.727
Accuracy:52.370% D-
HSR:11.312% D
Soldier Soaker
C**
Kills:180
Deaths:179
KDR:1.006
Accuracy:32.472% C+
HSR:16.111% C**
NC14 Bolt Driver
C
Kills:60
Deaths:38
KDR:1.579
Accuracy:34.085% C
HSR:66.667% D-
Kills:6,233
Deaths (as Infiltrator):4,345
Deaths (to Infiltrators):2,925
KDR:1.43452
Kill Difference:1,888
Playtime:267.816 hours
Usage:24%
Score:3.809m
Score/min:237
Accuracy (listed only):35.830%
HSR (listed only):35.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C+
Kills:1,163
Deaths:1,250
KDR:0.930
Accuracy:45.061% C+
HSR:14.961% C+
AF-4G Cyclone
B*
Kills:808
Deaths:545
KDR:1.483
Accuracy:31.635% B*
HSR:18.069% C
NC1 Gauss Rifle
B+
Kills:167
Deaths:210
KDR:0.795
Accuracy:26.113% B+
HSR:17.964% C--
GD-66 Claw
B*
Kills:114
Deaths:110
KDR:1.036
Accuracy:54.420% C
HSR:19.298% B*
Kills:2,252
Deaths (as Combat Medic):2,115
Deaths (to Combat Medics):1,486
KDR:1.06478
Kill Difference:137
Playtime:25.860 hours
Usage:2%
Score:0.443m
Score/min:285
Accuracy (listed only):39.308%
HSR (listed only):17.573%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B
Kills:197
V. Kills:160 122%
Deaths:120
KDR:1.642
Accuracy:31.688% C++
KPH:15.100 C++
VKPH:12.300 B
M30 Mustang AH
B*
Kills:171
V. Kills:17 N/A
Deaths:35
KDR:4.886
Accuracy:64.883% A
KPH:76.500 B*
VKPH:7.600 B*
Vortek Rotary
A+
Kills:167
V. Kills:94 176%
Deaths:56
KDR:2.982
Accuracy:32.847% B
KPH:37 A+
VKPH:20.800 A
Kills:535 (535 + 0)
Deaths:211
KDR:2.536
VKDR:1.284
Vehicle Kills:271
Kill Difference:324
Playtime:19.784 hours
Usage:2%
Score:0.364m
Score/min:307
Piloting Accuracy:32.847%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,571
V. Kills:1,150 136%
Deaths:259
KDR:6.066
Accuracy:25.728% D*
KPH:46.200 B++
VKPH:33.800 B*
CAS30 Tank Buster
A
Kills:978
V. Kills:698 140%
Deaths:432
KDR:2.264
Accuracy:50.444% B+
KPH:14.500 A
VKPH:10.300 B*
Kills:2,549 (978 + 1,571)
Deaths:691
KDR:3.689
VKDR:2.674
Vehicle Kills:1,848
Kill Difference:1,858
Playtime:101.535 hours
Usage:9%
Score:1.676m
Score/min:275
Piloting Accuracy:50.444%
Gunner Accuracy:25.728%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:93
V. Kills:34 266%
Deaths:11
KDR:8.455
Accuracy:59.333% B*
KPH:89 M**
VKPH:32.500 S
Kills:93 (93 + 0)
Deaths:11
KDR:8.455
VKDR:3.091
Vehicle Kills:34
Kill Difference:82
Playtime:1.045 hours
Usage:0%
Score:0.038m
Score/min:605
Driving Accuracy:59.333%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:1,793
V. Kills:1,118 160%
Deaths:284
KDR:6.313
Accuracy:52.391% C**
KPH:34.100 B**
VKPH:21.200 A+
E540 Halberd
B**
Kills:813
V. Kills:325 249%
Deaths:58
KDR:14.017
Accuracy:52.353% B**
KPH:40.900 B**
VKPH:16.400 B
Enforcer ML85
A**
Kills:809
V. Kills:559 144%
Deaths:88
KDR:9.193
Accuracy:53.999% A+
KPH:45.700 A**
VKPH:31.600 A**
Halberd SE
C+
Kills:226
V. Kills:75 297%
Deaths:15
KDR:15.067
Accuracy:43.055% D-
KPH:46 C+
VKPH:15.200 C
Titan-150 HEAT
A++
Kills:170
V. Kills:56 298%
Deaths:23
KDR:7.391
Accuracy:53.802% B++
KPH:37.900 A++
VKPH:12.500 B*
Kills:3,811 (1,963 + 1,848)
Deaths:468
KDR:8.143
VKDR:4.558
Vehicle Kills:2,133
Kill Difference:3,343
Playtime:99.607 hours
Usage:9%
Score:2.749m
Score/min:460
Driving Accuracy:53.802%
Gunner Accuracy:43.055%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:939
V. Kills:67 N/A
Deaths:74
KDR:12.689
Accuracy:56.661% B+
KPH:131.600 B+
VKPH:9.400 B
Enforcer ML65-H
A++
Kills:305
V. Kills:204 149%
Deaths:33
KDR:9.242
Accuracy:61.108% B+
KPH:60.400 A++
VKPH:40.400 B**
M96 Mjolnir-H
B*
Kills:283
V. Kills:142 198%
Deaths:47
KDR:6.021
Accuracy:54.922% B+
KPH:67.800 B*
VKPH:34 C*
Kills:1,527 (0 + 1,527)
Deaths:154
KDR:9.916
VKDR:2.682
Vehicle Kills:413
Kill Difference:1,373
Playtime:16.354 hours
Usage:1%
Score:0.416m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:54.922%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:99
V. Kills:29 330%
Deaths:11
KDR:9
Accuracy:51.736% A++
KPH:79.200 M++
VKPH:23.200 S
M20 Basilisk
M+
Kills:95
V. Kills:34 271%
Deaths:14
KDR:6.786
Accuracy:50.193% A+
KPH:46.600 A**
VKPH:16.700 M+
M12 Kobalt
B**
Kills:88
V. Kills:5 N/A
Deaths:7
KDR:12.571
Accuracy:27.185% A++
KPH:73.700 B
VKPH:4.200 B**
M20 Basilisk
A**
Kills:82
V. Kills:36 222%
Deaths:8
KDR:10.250
Accuracy:51.268% A+
KPH:44.500 A*
VKPH:19.500 A**
G30 Walker
S
Kills:74
V. Kills:38 190%
Deaths:10
KDR:7.400
Accuracy:36.768% A
KPH:49.200 S
VKPH:25.300 M
M12 Kobalt
A
Kills:74
V. Kills:1 N/A
Deaths:3
KDR:24.667
Accuracy:19.474% B
KPH:115.400 A
VKPH:1.600 D
Kills:512 (0 + 512)
Deaths:53
KDR:9.660
VKDR:2.698
Vehicle Kills:143
Kill Difference:459
Playtime:8.470 hours
Usage:1%
Score:0.219m
Score/min:432
Driving Accuracy:N/A%
Gunner Accuracy:19.474%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:174
V. Kills:71 242%
Deaths:142
KDR:1.225
Accuracy:52.906% B
KPH:23.700 C+
VKPH:9.700 B++
Kills:174 (174 + 0)
Deaths:142
KDR:1.225
VKDR:0.500
Vehicle Kills:71
Kill Difference:32
Playtime:7.334 hours
Usage:1%
Score:0.054m
Score/min:123
Driving Accuracy:52.906%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:272
V. Kills:96 280%
Deaths:13
KDR:20.923
Accuracy:43.223% C
KPH:97.800 A++
VKPH:34.500 A+
CAS 14-E
A++
Kills:237
V. Kills:20 N/A
Deaths:16
KDR:14.813
Accuracy:40.007% B**
KPH:138.800 A++
VKPH:11.700 A++
Kills:509 (0 + 509)
Deaths:29
KDR:17.552
VKDR:4
Vehicle Kills:116
Kill Difference:480
Playtime:4.490 hours
Usage:0%
Score:0.107m
Score/min:397
Piloting Accuracy:N/A%
Gunner Accuracy:40.007%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,9111,7932846.313C++4.4852.391%C**1.673%D34B**21.2A+48052.7h3.6B++7B*
C150 Dalton 2,7211,5712596.066C+4.2425.728%D*N/A46.2B++33.8B*51834h2.4B**9.5B+
NSX Tanto 1,2451,2171,1281.079C+0.7529.115%B+18.57%D--26.7CN/A9845.5h12.7C**43.7C**
SAS-R 1,1911,1826941.703C0.1340.126%C*64.805%C33.3CN/A9535.5h2.4C+6C++
MGR-M1 Bishop 1,2011,1816761.747C*0.0838.139%B*25.656%D35.3C**N/A9833.5h5.6B++14.8B++
NS-30 Vandal 1,1901,1746581.784C++0.0435.906%B+25.98%C+44.8C**N/A9626.2h4.9B++13.7B+
NS Baron G5AE 1,1901,1631,2500.93C0.9045.061%C+14.961%C+23.7DN/A6649h4.7C10.4C+
AF-18 Stalker 1,1741,1637261.602C**0.2334.377%A21.496%C++42.3B+N/A13227.5h12C**34.9B++
Warden 1,1951,1341,0751.055C++0.7732.56%B*20.459%D18.5C+1B*5761.2h7.7B++23.8B++
CAS30 Tank Buster 1,6769784322.264B*0.4450.444%B+1.431%C**14.5A10.3B*15367.6h38.9C*77.2B+
C85 Canister-H 1,0069397412.689C++10.8656.661%B+13.312%B+132.3B+9.4B3577.1h5.7B+10B++
C-4 1,1058315601.484C++0.3425.395%C+N/A68.7C22.6C-53812.1h1B**3.9B++
E540 Halberd 1,1388135814.017B*12.1952.353%B**1.23%D--40.9B**16.3B34119.9h4.7B*8.9B**
Enforcer ML85 1,368809889.193B*7.3653.999%A+1.112%D-45.7A**31.6A**55017.7h9.1B**16.9A+
AF-4G Cyclone 8208085451.483C+0.3531.635%B*18.069%C40.4CN/A8920h10.1C++32B+
LA3 Desperado 5575555421.024C++0.8029.731%C*20%C+31.2C+N/A11517.8h9.2C++30.8C**
M12 Kobalt 5815542720.519C+18.6924.131%B+15.524%D92.3C4.5C+2646h16B+66.3B+
NS-15M AE 5505424341.249C0.5826.38%C++22.14%D31.1DN/A7617.4h12.3C+46.7C++
GD Guardian 4764565270.865D0.9633.23%C27.851%C20.2D*N/A4722.6h8.5D-25.6C--
NSX Daimyo 4474461962.276C0.4536.592%D91.928%D31.6DN/A11314.1h3.8F10.3D*
NS-45 Pilot 4544444630.959C+0.8731.003%C+16.892%D--33.6C-N/A9413.2h7.9C+25.5C+
AF-19 Mercenary 4474354201.036C**0.7927.855%B**17.241%D20C+N/A7621.8h11.4B+41.1B++
Tank Mine 6814222181.936C0.1138.417%BN/A56.3D--34.5D--5577.5h2.1C5.4B+
Bouncing Betty 3853851043.702C+1.8747.763%B+N/A137.5C**N/A3932.8h1.7B++3.6B*
Sticky Grenade 3913781378N/A376.1761.686%B**N/A1260B+43.3M++23900.3h1.9B+3B+
Auraxium Slasher 3533443,6530.094C*1.7334.005%C**6.395%C2.1C+N/A5164.6h2.2C++6.4B
M40 Fury 430313565.589D3.7649.926%C++1.278%C37.3D-13.9C--1648.4h16.2C+32.5C+
Enforcer ML65-H 509305339.242A+7.4161.108%B+2.951%B*61A++40.8B**4545h10.4B*17B**
M96 Mjolnir-H 425283476.021B++4.1954.922%B+N/A67.4B*33.8C*5024.2h27.7B++50.4B**
Pelter Rocket Pod 3682721320.923A+19.0943.223%CN/A97.1A+34.3A+4202.8h16.4B++37.9B+
Carver 2612583,0030.086C+1.7425.71%C+17.442%C++2CN/A6132.3h1.3B5.1C*
CAS 14-E 2572371614.813C++12.9840.007%B**1.266%D139.4A++11.8A*3591.7h19.2B*48.1B**
Halberd SE 3012261515.067C+13.2443.055%D-N/A46.1C+15.3C4644.9h4C*9.3C
NS-AM7 Archer 3092213040.727B+1.1052.37%D-11.312%D9.2B+3.7B++8224.1h10.4B*19.9B*
M20 Basilisk 2701991711.706B+9.8851.959%C+3.518%C--39.8C+14.2D2115h57.4B**110.4B**
M20 Mustang 3571971201.642C+0.1931.688%C++N/A15.2C++12.3B30913h69B++217.8B++
Rocklet Rifle 3261822550.714C+1.1146.4%D1.648%A+19.6D15.5D2749.3h31.3B+67.5C**
NS Decimator 3241801791.006C+0.8244.667%F-N/A22.2D-17.8C*2218.1h3.7B++8.3C+
Soldier Soaker 1811801791.006C+0.8232.472%C+16.111%C**34.6C-N/A1535.2h5.9C++18.1C**
M40 Fury-F 2451741421.225C+0.6052.906%BN/A23.8C+9.7B++1237.3h8.7B+16.5B+
M30 Mustang AH 188171354.886C+3.0664.883%AN/A77.7B*7.7B*2702.2h7.8C**12B+
The Slasher 1731703,8240.044C+1.7826.852%C--12.353%C++1.1CN/A4158.8h2.6C9.5C+
Titan-150 HEAT 226170237.391B+5.5653.802%B++N/A37.8A++12.4B*3934.5h3.3B**6.2A
NC1 Gauss Rifle 1711672100.795C+1.0326.113%B+17.964%C--27.8C*N/A1286h11.9B+45.6B+
Vortek Rotary 261167562.982B+1.1532.847%BN/A37.1A++20.9A3204.5h34.5B**105.1B**
MANA Anti-Vehicle Turret 263149891.674A++0.1554.821%A**5.369%A*1490A++1140B+1541800.1h6.2A++11.3A**
M60-A Bulldog 185147265.654C++3.8335.82%C++4.762%M**43.2B+11.2A3683.4h5.3B14.7B+
Frag Grenade 1491451145N/A143.1743.61%CN/A483.3C+13.3B*18860.3h3.5B+8C**
Hunter QCX 1471312630.498C1.3336%C-19.084%C-9.1C-1.1C3314.4h5.3C*14.7C*
GD-66 Claw 1171141101.036C+0.7954.42%C19.298%B*24.8DN/A774.6h2.4C**4.5C++
M60-G Bulldog 12899119A7.1751.736%A++5.051%A+76.2M+22.3S3451.3h6.3B+12.2B**
M20 Basilisk 12995146.786A++4.9650.193%A+2.105%D**47.5A**17M+5722h56.2A112.1A
L100 Python HEAT 12793118.455B+6.6359.333%B*1.075%D--93S34S6041h3.8B*6.5B**
M12 Kobalt 9388712.571C+10.7427.185%A++13.636%D--73.3C**4.2B**2911.2h23.5C--86.6B+
M20 Basilisk 11882810.25M**8.4251.268%A+6.098%C++45.6A*20M4951.8h60.1B**117.3A
G30 Walker 11274107.4A++5.5736.768%A5.405%B+49.3S25.3M3751.5h111.1A++302A+
M12 Kobalt 7574324.667A+22.8419.474%B25.676%A+123.3A+1.7D3580.6h17.2C**88.3B
Hyena Missile Launcher 10267135.154M**3.3334.759%C*N/A37.2A19.4B**5521.8h21.2A+61.1A
NC14 Bolt Driver 6060381.579C+0.2534.085%C66.667%D-18.2CN/A1193.3h2B*5.9B+
M60-A Bulldog 7657319C++17.1743.437%C1.754%C-28.5C9.5A*1202h6.4C14.7C+
Spear Anti-Vehicle Phalanx Turret 945787.125C+5.3053.362%B**1.754%D*40.7C++26.4B+4551.4h8.8C+16.4B+
Orbital Strike Uplink 7452152N/A50.17775%UN/A520U220U49640.1h1.8T*0.2T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon232,3412.2h
Anti-Vehicle MANA Turret381,5842.3h
Nano-Armor Kit1,0241,023,777137.5h
Repair Module0510.2h
Nanite Revive Grenade02920.1h
Medical Kit547461.5h
Medical Applicator22854,2735.6h
Cortium Silo0500.2h
Hardlight Dagger981078.6h
Spitfire Auto-Turret113000.5h
NS Patriot Flare Gun21990.4h
Motion Spotter213,7892h
Rampart Wall41001.3h
Welding Device04,2690.3h
Deconstruction Tool01,4600.2h
Ammunition Package543,2602.1h
Nano-Repair Grenade01,4680.4h
Snowman Soldier141600.2h
Hardlight Barrier1738682.7h
Router43020.6h
Vehicle Gate2610.6h
WLT-Howler Mining Laser278,4444.9h

Check the help document for the dictionary if you want to learn more about words used here.


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