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Deputy Director A.S.P. Operative AuraxThatShXt[BITX] AuraxThatShXt
NC BR 89

KDR: 1.82

Score: 21.7m

Last Seen: Jun 25th, 2019 3:23 PM
- OFFLINE - 25.3 hour(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Cobalt - Outfit Leader of BXtches of AuraxXs[BITX] BXtches of AuraxXs
NC outfit on Cobalt

Members: 4
Level Progress (to 90): 26%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 AP C150 Dalton NSX Tanto SAS-R MGR-M1 Bishop NS-30 Vandal AF-18 Stalker NS Baron G5AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $527,922 MLG Score: 422
Fun Score: N/A
Cheeseburgers Flipped: 10TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.672%21.316%6751311989,4111.209490.615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.405%2.056A*0.072C+-1.115D*HEAD + (~5.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.611B+9.20.356C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.499%1.244%306312081,2866979591.84241134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.987%1.403A-0.217C-0.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.589B+34.10.367C**37.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.926%1.579%376312082,02799812332.02903164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.807%1.183B**-0.634D-0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.822B++3.60.708B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.449%4.192%7681211995,01096825415.17028197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.96%0.585B+-0.044C+0.853

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.818B++9.10.768B++12.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.746%72.236%768212091,6281100101.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.249%0.563B+0.335C**-0.467

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.273C*2.80.124C+4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.324%20%7681121010044220.226244

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.15B**0.849B*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.668B+2.40.501B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BXtches of AuraxXs[BITX] BXtches of AuraxXs
NC outfit on Cobalt

Members: 4
21.7m367.9%406 (24.4k)328 (19.7k)1.8248129,93616,4052.2413989 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1211161415.87%13.255%21004:027

62% Engineer24% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 8:17 PMJan 12th, 2016 5:41 PMJun 26th, 2019 4:25 AM (7h) (PST)Jun 25th, 2019 5:19 PM (18h) (PST)Jun 25th, 2019 11:23 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6571155420.4520.2480.0602.0600.108422

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,4156,87132,54427154124619,683

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1104.3h/46d 6,834 3,968 13,891 136.5k 662 2,576 7,163 43.5m

EngineerCLASS DETAILS: Engineer
NSX Tanto
B+
Kills:1,217
Deaths:1,128
KDR:1.079
Accuracy:29.119% B+
HSR:18.570% D--
MGR-M1 Bishop
B*
Kills:1,181
Deaths:676
KDR:1.747
Accuracy:38.139% B*
HSR:25.656% D
NS Baron G5AE
C+
Kills:1,139
Deaths:1,218
KDR:0.935
Accuracy:44.960% C
HSR:14.838% C+
Warden
B*
Kills:1,134
Deaths:1,075
KDR:1.055
Accuracy:32.560% B*
HSR:20.459% D
AF-19 Mercenary
B**
Kills:435
Deaths:420
KDR:1.036
Accuracy:27.855% B**
HSR:17.241% D
GD Guardian
C+
Kills:399
Deaths:483
KDR:0.826
Accuracy:33.477% C+
HSR:27.569% C
GD-66 Claw
B**
Kills:100
Deaths:95
KDR:1.053
Accuracy:55.324% C
HSR:20% B**
Kills:5,605
Deaths (as Engineer):5,095
Deaths (to Engineers):3,696
KDR:1.1001
Kill Difference:510
Playtime:679.892 hours
Usage:62%
Score:14.966m
Score/min:367
Accuracy (listed only):37.348%
HSR (listed only):20.619%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C++
Kills:540
Deaths:430
KDR:1.256
Accuracy:26.402% C++
HSR:22.037% D
Kills:540
Deaths (as Heavy Assault):430
Deaths (to Heavy Assaults):3,523
KDR:1.25581
Kill Difference:110
Playtime:36.483 hours
Usage:3%
Score:0.484m
Score/min:221
Accuracy (listed only):26.402%
HSR (listed only):22.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B+
Kills:1,217
Deaths:1,128
KDR:1.079
Accuracy:29.119% B+
HSR:18.570% D--
NS Baron G5AE
C+
Kills:1,139
Deaths:1,218
KDR:0.935
Accuracy:44.960% C
HSR:14.838% C+
AF-4G Cyclone
B*
Kills:802
Deaths:536
KDR:1.496
Accuracy:31.642% B*
HSR:18.205% C
AF-19 Mercenary
B**
Kills:435
Deaths:420
KDR:1.036
Accuracy:27.855% B**
HSR:17.241% D
GD-66 Claw
B**
Kills:100
Deaths:95
KDR:1.053
Accuracy:55.324% C
HSR:20% B**
Kills:3,693
Deaths (as Light Assault):3,397
Deaths (to Light Assaults):2,881
KDR:1.08714
Kill Difference:296
Playtime:116.408 hours
Usage:11%
Score:2.126m
Score/min:304
Accuracy (listed only):37.780%
HSR (listed only):17.771%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C*
Kills:1,182
Deaths:694
KDR:1.703
Accuracy:40.126% C*
HSR:64.805% C
NS-30 Vandal
B+
Kills:1,174
Deaths:658
KDR:1.784
Accuracy:35.906% B+
HSR:25.980% C+
AF-18 Stalker
A+
Kills:1,163
Deaths:726
KDR:1.602
Accuracy:34.397% A+
HSR:21.496% C*
AF-4G Cyclone
B*
Kills:802
Deaths:536
KDR:1.496
Accuracy:31.642% B*
HSR:18.205% C
LA3 Desperado
C*
Kills:555
Deaths:541
KDR:1.026
Accuracy:29.711% C*
HSR:20% C++
NSX Daimyo
D
Kills:446
Deaths:196
KDR:2.276
Accuracy:36.592% D
HSR:91.928% D
NS-45 Pilot
C+
Kills:444
Deaths:463
KDR:0.959
Accuracy:31.003% C+
HSR:16.892% D--
NS-AM7 Archer
D
Kills:200
Deaths:289
KDR:0.692
Accuracy:52.241% D-
HSR:12% D
Soldier Soaker
B++
Kills:112
Deaths:123
KDR:0.911
Accuracy:32.191% C
HSR:19.643% B++
Kills:6,078
Deaths (as Infiltrator):4,226
Deaths (to Infiltrators):2,879
KDR:1.43824
Kill Difference:1,852
Playtime:261.496 hours
Usage:24%
Score:3.701m
Score/min:236
Accuracy (listed only):35.979%
HSR (listed only):32.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5AE
C+
Kills:1,139
Deaths:1,218
KDR:0.935
Accuracy:44.960% C
HSR:14.838% C+
AF-4G Cyclone
B*
Kills:802
Deaths:536
KDR:1.496
Accuracy:31.642% B*
HSR:18.205% C
NC1 Gauss Rifle
B++
Kills:167
Deaths:210
KDR:0.795
Accuracy:26.117% B++
HSR:17.964% C-
GD-66 Claw
B**
Kills:100
Deaths:95
KDR:1.053
Accuracy:55.324% C
HSR:20% B**
Kills:2,208
Deaths (as Combat Medic):2,059
Deaths (to Combat Medics):1,461
KDR:1.07237
Kill Difference:149
Playtime:25.194 hours
Usage:2%
Score:0.436m
Score/min:289
Accuracy (listed only):39.511%
HSR (listed only):17.752%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
B+
Kills:197
V. Kills:160 122%
Deaths:119
KDR:1.655
Accuracy:31.751% C++
KPH:15.100 C++
VKPH:12.300 B+
M30 Mustang AH
B**
Kills:171
V. Kills:17 N/A
Deaths:35
KDR:4.886
Accuracy:64.883% B**
KPH:76.500 B*
VKPH:7.600 B*
Vortek Rotary
A++
Kills:167
V. Kills:94 176%
Deaths:55
KDR:3.036
Accuracy:32.985% B
KPH:37.200 A++
VKPH:20.900 A+
Kills:535 (535 + 0)
Deaths:209
KDR:2.560
VKDR:1.297
Vehicle Kills:271
Kill Difference:326
Playtime:19.751 hours
Usage:2%
Score:0.359m
Score/min:303
Piloting Accuracy:32.985%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,528
V. Kills:1,126 136%
Deaths:247
KDR:6.186
Accuracy:25.425% D*
KPH:46.200 B*
VKPH:34 B*
CAS30 Tank Buster
A
Kills:948
V. Kills:687 138%
Deaths:421
KDR:2.252
Accuracy:50.475% B++
KPH:14.500 A
VKPH:10.500 B*
Kills:2,476 (948 + 1,528)
Deaths:668
KDR:3.707
VKDR:2.714
Vehicle Kills:1,813
Kill Difference:1,808
Playtime:98.403 hours
Usage:9%
Score:1.641m
Score/min:278
Piloting Accuracy:50.475%
Gunner Accuracy:25.425%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
S
Kills:93
V. Kills:34 266%
Deaths:11
KDR:8.455
Accuracy:59.333% B**
KPH:89 S
VKPH:32.500 S
Kills:93 (93 + 0)
Deaths:11
KDR:8.455
VKDR:3.091
Vehicle Kills:34
Kill Difference:82
Playtime:1.045 hours
Usage:0%
Score:0.038m
Score/min:600
Driving Accuracy:59.333%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:1,764
V. Kills:1,106 159%
Deaths:281
KDR:6.278
Accuracy:52.539% C**
KPH:33.800 B**
VKPH:21.200 A
E540 Halberd
B**
Kills:812
V. Kills:325 249%
Deaths:58
KDR:14
Accuracy:52.365% B**
KPH:40.900 B**
VKPH:16.400 B
Enforcer ML85
A**
Kills:809
V. Kills:559 144%
Deaths:88
KDR:9.193
Accuracy:53.999% A+
KPH:45.700 A**
VKPH:31.600 A*
Halberd SE
C+
Kills:226
V. Kills:75 297%
Deaths:14
KDR:16.143
Accuracy:43.028% D-
KPH:46.100 C+
VKPH:15.300 C-
Titan-150 HEAT
A++
Kills:170
V. Kills:56 298%
Deaths:23
KDR:7.391
Accuracy:53.802% B*
KPH:37.900 A++
VKPH:12.500 B*
Kills:3,781 (1,934 + 1,847)
Deaths:464
KDR:8.149
VKDR:4.571
Vehicle Kills:2,121
Kill Difference:3,317
Playtime:99.172 hours
Usage:9%
Score:2.736m
Score/min:460
Driving Accuracy:53.802%
Gunner Accuracy:43.028%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:910
V. Kills:63 N/A
Deaths:74
KDR:12.297
Accuracy:56.685% B+
KPH:131 B+
VKPH:9.100 C**
Enforcer ML65-H
A++
Kills:305
V. Kills:204 149%
Deaths:33
KDR:9.242
Accuracy:61.108% B+
KPH:60.400 A++
VKPH:40.400 B**
M96 Mjolnir-H
B**
Kills:283
V. Kills:142 198%
Deaths:47
KDR:6.021
Accuracy:54.922% B+
KPH:67.800 B**
VKPH:34 C*
Kills:1,498 (0 + 1,498)
Deaths:154
KDR:9.727
VKDR:2.656
Vehicle Kills:409
Kill Difference:1,344
Playtime:16.167 hours
Usage:1%
Score:0.411m
Score/min:424
Driving Accuracy:N/A%
Gunner Accuracy:54.922%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
S
Kills:99
V. Kills:29 330%
Deaths:11
KDR:9
Accuracy:51.736% A++
KPH:79.200 M+
VKPH:23.200 S
M20 Basilisk
M
Kills:95
V. Kills:34 271%
Deaths:14
KDR:6.786
Accuracy:50.416% A+
KPH:46.800 A**
VKPH:16.800 M
M12 Kobalt
B**
Kills:88
V. Kills:5 N/A
Deaths:7
KDR:12.571
Accuracy:27.185% A++
KPH:73.700 C**
VKPH:4.200 B**
M20 Basilisk
A*
Kills:82
V. Kills:36 222%
Deaths:8
KDR:10.250
Accuracy:51.268% A+
KPH:44.500 A*
VKPH:19.500 A*
M12 Kobalt
A
Kills:74
V. Kills:1 N/A
Deaths:3
KDR:24.667
Accuracy:19.209% C**
KPH:116.600 A
VKPH:1.600 D
G30 Walker
M**
Kills:61
V. Kills:33 179%
Deaths:8
KDR:7.625
Accuracy:37.119% A
KPH:43.400 M**
VKPH:23.500 A**
Kills:499 (0 + 499)
Deaths:51
KDR:9.784
VKDR:2.706
Vehicle Kills:138
Kill Difference:448
Playtime:8.355 hours
Usage:1%
Score:0.214m
Score/min:428
Driving Accuracy:N/A%
Gunner Accuracy:37.119%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B*
Kills:173
V. Kills:71 240%
Deaths:139
KDR:1.245
Accuracy:53.298% B+
KPH:24.500 C++
VKPH:10.100 B*
Kills:173 (173 + 0)
Deaths:139
KDR:1.245
VKDR:0.511
Vehicle Kills:71
Kill Difference:34
Playtime:7.054 hours
Usage:1%
Score:0.054m
Score/min:128
Driving Accuracy:53.298%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A++
Kills:267
V. Kills:94 281%
Deaths:13
KDR:20.539
Accuracy:43.598% C
KPH:99.200 A+
VKPH:34.900 A++
CAS 14-E
A++
Kills:235
V. Kills:20 N/A
Deaths:15
KDR:15.667
Accuracy:40.220% B**
KPH:138.800 A++
VKPH:11.800 A++
Kills:502 (0 + 502)
Deaths:28
KDR:17.929
VKDR:4.071
Vehicle Kills:114
Kill Difference:474
Playtime:4.383 hours
Usage:0%
Score:0.106m
Score/min:401
Piloting Accuracy:N/A%
Gunner Accuracy:40.220%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 2,8701,7642816.278C++4.4552.539%C**1.701%D33.7B**21.1A48052.3h3.7B++7B*
C150 Dalton 2,6541,5282476.186C+4.3625.425%D*N/A46.2B*34B*52033.1h2.4B**9.5B+
NSX Tanto 1,2451,2171,1281.079C+0.7529.119%B+18.57%D--26.7C+N/A9845.5h12.7C**43.7C**
SAS-R 1,1911,1826941.703C0.1240.126%C*64.805%C33.3CN/A9535.5h2.4C+6C++
MGR-M1 Bishop 1,2011,1816761.747C*0.0838.139%B*25.656%D35.3C**N/A9833.5h5.6B++14.8B++
NS-30 Vandal 1,1901,1746581.784C+0.0435.906%B+25.98%C+44.8C**N/A9626.2h4.9B++13.7B+
AF-18 Stalker 1,1741,1637261.602C**0.2234.397%A+21.496%C*42.4B+N/A13227.4h12B34.9B++
NS Baron G5AE 1,1661,1391,2180.935C0.8944.96%C14.838%C+23.8DN/A6747.8h4.7C10.4C+
Warden 1,1951,1341,0751.055C++0.7732.56%B*20.459%D18.5C+1B**5761.2h7.7B++23.8B++
CAS30 Tank Buster 1,6359484212.252B**0.4350.475%B++1.477%C**14.5A10.5B*15565.3h38.8C*76.9B+
C85 Canister-H 9739107412.297C+10.4756.685%B+13.297%B+131.9B+9.1C**3556.9h5.7B+10B++
C-4 1,0908205461.502C++0.3225.315%C+N/A70.7C23.3C55311.6h1B**3.9B*
E540 Halberd 1,1378125814B*12.1852.365%B**1.232%D--41B**16.4B34119.8h4.7B*8.9B**
Enforcer ML85 1,368809889.193B**7.3753.999%A+1.112%D45.7A**31.6A*55017.7h9.1B**16.9A+
AF-4G Cyclone 8138025361.496C+0.3331.642%B*18.205%C41.1CN/A9019.5h10.1C++31.9B+
LA3 Desperado 5575555411.026C++0.8029.711%C*20%C++31.2C+N/A11517.8h9.1C++30.8C**
NS-15M AE 5485404301.256C0.5726.402%C++22.037%D31.2DN/A7717.3h12.3C+46.7C++
M12 Kobalt 5395142322.348C+20.5224.818%B+15.175%D93.5C4.5C+2715.5h16B+64.6B+
NSX Daimyo 4474461962.276C0.4536.592%D91.928%D31.6DN/A11314.1h3.8D**10.3D*
NS-45 Pilot 4544444630.959C+0.8731.003%C+16.892%D--33.6CN/A9413.2h7.9C+25.5C+
AF-19 Mercenary 4474354201.036C**0.7927.855%B**17.241%D20C+N/A7521.8h11.4B+41.1B+
Tank Mine 6734172181.913C0.0938.294%BN/A55.6D--34.1D--5547.5h2.1C5.4B+
GD Guardian 4133994830.826D1.0033.477%C+27.569%C18.6D*N/A3921.4h8.8D--26.2D
Bouncing Betty 3833831043.683C+1.8647.823%B+N/A141.9BN/A3942.7h1.7B++3.6B++
Sticky Grenade 3803671367N/A365.1862.569%B**N/A1223.3B+43.3M++24030.3h1.9B+3B+
Auraxium Slasher 3533443,6530.094C*1.7334.005%C**6.395%C2.1C++N/A5164.6h2.2C++6.4B
M40 Fury 430313565.589D3.7649.861%C++1.278%C38.2D--14.3C-1668.2h16C+32.1C+
Enforcer ML65-H 509305339.242A+7.4261.108%B+2.951%B*61A++40.8B**4545h10.4B*17B**
M96 Mjolnir-H 425283476.021B++4.2054.922%B+N/A67.4B*33.8C*5024.2h27.7B++50.4B**
Pelter Rocket Pod 3612671320.538A18.7143.598%CN/A98.9A+34.8A+4262.7h16.4B++37.6B+
Carver 2612583,0030.086C+1.7425.71%C+17.442%C++2CN/A6132.3h1.3B5.1C*
CAS 14-E 2552351515.667C++13.8440.22%B**1.277%D138.2A++11.8A++3611.7h19.3B*48B**
Halberd SE 3012261416.143C+14.3243.028%D-N/A46.1C+15.3C-4614.9h4C++9.2C
NS-AM7 Archer 2792002890.692B+1.1352.241%D-12%D8.8B+3.5B+7922.6h11B*21B++
M20 Basilisk 2701991711.706B*9.8851.959%C+3.518%C--39.8C+14.2D2115h57.4B**110.4B**
M20 Mustang 3571971191.655C+0.1731.751%C++N/A15.2C++12.3B+30713h69B++217.3B++
Rocklet Rifle 3261822490.731C++1.0947.01%D1.648%B**20.2D16D2809h30.6B+65.1B
NS Decimator 3211781771.006C+0.8244.317%F-N/A22.3D-17.9C*2218h3.7B++8.4C+
M40 Fury-F 2441731391.245C+0.5853.298%B+N/A24.4C++10B*1287.1h8.6B+16.2B+
M30 Mustang AH 188171354.886C+3.0664.883%B**N/A77.7B*7.7B*2582.2h7.8B12B+
Titan-150 HEAT 226170237.391B+5.5753.802%B*N/A37.8A++12.4B*3914.5h3.3B**6.2A
NC1 Gauss Rifle 1711672100.795C+1.0326.117%B++17.964%C-27.8C**N/A1266h11.9B+45.6B+
Vortek Rotary 261167553.036B+1.2132.985%BN/A37.1A++20.9A+3164.5h34.4B**104.3B**
The Slasher 1651623,5650.045C+1.7827.566%C--12.346%C*1.1CN/A4144.9h2.6C9.4C+
MANA Anti-Vehicle Turret 261148881.682M+0.1454.705%DN/A1480A++1130B+3841650.1h6.1S11.2B*
M60-A Bulldog 185147265.654C++3.8335.82%C++4.762%M*43.2C**11.2A3613.4h5.3C**14.7B+
Frag Grenade 1451421142N/A140.1843.277%CN/A473.3C+10B19150.3h3.4B+7.9B
Hunter QCX 1381222270.537C1.2936.702%C18.033%D9.9C-1.3C3712.3h5.3C*14.5C++
Soldier Soaker 1131121230.911C+0.9132.191%C19.643%B++32C--N/A1633.5h5.7B17.7C**
GD-66 Claw 102100951.053C+0.7755.324%C20%B**27.8C--N/A913.6h2.4B4.3C*
M60-G Bulldog 12899119A7.1851.736%A++5.051%A+76.2M+22.3S3451.3h6.3B+12.2B**
M20 Basilisk 12995146.786A++4.9650.416%A+2.105%D**47.5A**17M5722h56.1B**111.3A
L100 Python HEAT 12793118.455B+6.6359.333%B**1.075%D--93S34S5991h3.8B*6.5B**
M12 Kobalt 9388712.571C+10.7527.185%A++13.636%D--73.3C**4.2B**2901.2h23.5D86.6B+
M20 Basilisk 11882810.25M**8.4351.268%A+6.098%C++45.6A*20A**4911.8h60.1B**117.3A
M12 Kobalt 7574324.667A+22.8419.209%C**25.676%A+123.3A+1.7D3620.6h16.8B87.4B+
Hyena Missile Launcher 10267116.091S4.2734.834%C*N/A39.4A++20.6A5691.7h20.1A++57.7A
G30 Walker 946187.625A*5.8037.119%A4.918%B43.6M**23.6A**3541.4h124.5A+335.3A
M60-A Bulldog 7657319C++17.1843.437%C1.754%C-28.5C9.5A++1202h6.4C14.7C+
Spear Anti-Vehicle Phalanx Turret 915586.875C+5.0553.176%B**1.818%D*39.3C++25.7B+4561.4h9C+16.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02920.1h
Spawn Beacon232,2712.2h
Nano-Armor Kit1,0191,012,346134.8h
Anti-Vehicle MANA Turret371,5662.3h
Medical Kit547341.5h
Medical Applicator22753,6725.5h
Rampart Wall4971.2h
NS Patriot Flare Gun21990.4h
Motion Spotter213,7022h
Welding Device03,9840.3h
Deconstruction Tool01,4600.2h
Hardlight Dagger981078.6h
Spitfire Auto-Turret112950.5h
Ammunition Package543,2342.1h
Nano-Repair Grenade01,4040.4h
Snowman Soldier141600.2h
Router43020.6h
Hardlight Barrier1738682.7h
Vehicle Gate1570.6h
WLT-Howler Mining Laser278,4444.9h

Check the help document for the dictionary if you want to learn more about words used here.


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