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Deputy Director Gunner AuraxThisShXt[GUCY] AuraxThisShXt
NC BR 92

KDR: 2.04

Score: 16.9m

Last Seen: Dec 7th, 2019 8:00 PM
- OFFLINE - 16.9 hour(s)

Prestige 1, Battle Rank 92 - New Conglomerate on Cobalt
Level Progress (to 93): 19%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Titan-150 AP C85 Canister-H LA39 Bruiser CAS30 Tank Buster C-4 Enforcer ML85 M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $335,268 MLG Score: 268
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.812%24.15%5992212053,0890.639281.397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.808%0.532B+0.355C**-0.821D-HEAD ++ (~11.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.432B9.90.292C*29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.737%0.647%422212251,2375308412.32957147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.549%1.682A++-0.783D--1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.665B+28.20.457B+26.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.115%0.472%302212251,4827767391.90979200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.404%0.41B-1.318D**0.332

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.841B*2.80.778B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.332%3.519%1434812197,446714394910.414189%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.351%0.327C**0.087C+0.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.895B*4.10.875B*6.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.627%83.019%14341122615957910.274138

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.683D0.79B++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.322C*1.80.358C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.103%21.742%1434312241,734297185.83838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.903%0.737B++0.965B*0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.646B+20.515B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.9m531.7%411 (24.7k)317 (19k)2.0363322,64411,1202.4254592 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC122794214.389%9.04%13004:475

6% Combat Medic70% Engineer7% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 8:17 PMDec 2nd, 2019 10:17 PMDec 7th, 2019 3:42 PM (6d) (PST)Dec 7th, 2019 5:39 PM (5d) (PST)Dec 7th, 2019 4:00 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6611035580.4260.2090.0382.9790.134268

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,6406,15533,48526132179819,032

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
886.5h/36.9d 4,327 2,047 6,801 158.4k 405 1,788 7,152 35.1m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A++
Kills:1,173
Deaths:803
KDR:1.461
Accuracy:70.486% B*
HSR:24.382% A++
GD-66 Claw
B++
Kills:401
Deaths:348
KDR:1.152
Accuracy:67.450% B++
HSR:14.713% C+
NS Baron G5AE
C
Kills:292
Deaths:239
KDR:1.222
Accuracy:32.715% D**
HSR:14.041% C
NSX Tanto
C++
Kills:225
Deaths:333
KDR:0.676
Accuracy:22.490% D
HSR:25.778% C++
MGR-M1 Bishop
C
Kills:189
Deaths:143
KDR:1.322
Accuracy:30.563% C
HSR:24.339% D
GD-7F
B+
Kills:183
Deaths:247
KDR:0.741
Accuracy:27.674% B+
HSR:18.579% C
Gauss Compact S
B+
Kills:165
Deaths:189
KDR:0.873
Accuracy:26.925% B+
HSR:21.818% B+
AF-19 Mercenary
A++
Kills:164
Deaths:117
KDR:1.402
Accuracy:22.831% C++
HSR:32.317% A++
NS Baron G5
B*
Kills:163
Deaths:174
KDR:0.937
Accuracy:45.240% C++
HSR:18.405% B*
AF-4A Bandit
C
Kills:161
Deaths:279
KDR:0.577
Accuracy:22.471% D
HSR:21.739% C
Mauler S6
B*
Kills:160
Deaths:244
KDR:0.656
Accuracy:38.239% C
HSR:20% B*
NS-11C
A+
Kills:82
Deaths:71
KDR:1.155
Accuracy:31.431% A+
HSR:25.610% B**
Kills:3,358
Deaths (as Engineer):3,187
Deaths (to Engineers):2,923
KDR:1.05366
Kill Difference:171
Playtime:618.817 hours
Usage:70%
Score:12.872m
Score/min:347
Accuracy (listed only):36.543%
HSR (listed only):21.810%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:159
Deaths:160
KDR:0.994
Accuracy:22.712% D
HSR:26.415% C+
LA1 Anchor
B+
Kills:63
Deaths:57
KDR:1.105
Accuracy:26.146% C*
HSR:30.159% B+
NC6 Gauss SAW
A++
Kills:63
Deaths:44
KDR:1.432
Accuracy:30.242% A++
HSR:28.571% B*
EM6
C**
Kills:62
Deaths:61
KDR:1.016
Accuracy:21.429% C+
HSR:25.807% C**
Kills:347
Deaths (as Heavy Assault):322
Deaths (to Heavy Assaults):2,251
KDR:1.07764
Kill Difference:25
Playtime:33.521 hours
Usage:4%
Score:0.313m
Score/min:155
Accuracy (listed only):25.132%
HSR (listed only):27.738%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A++
Kills:1,173
Deaths:803
KDR:1.461
Accuracy:70.486% B*
HSR:24.382% A++
GD-66 Claw
B++
Kills:401
Deaths:348
KDR:1.152
Accuracy:67.450% B++
HSR:14.713% C+
NS Baron G5AE
C
Kills:292
Deaths:239
KDR:1.222
Accuracy:32.715% D**
HSR:14.041% C
NSX Tanto
C++
Kills:225
Deaths:333
KDR:0.676
Accuracy:22.490% D
HSR:25.778% C++
GD-7F
B+
Kills:183
Deaths:247
KDR:0.741
Accuracy:27.674% B+
HSR:18.579% C
Blitz GD-10
B**
Kills:169
Deaths:202
KDR:0.837
Accuracy:21.530% D
HSR:23.077% B**
Gauss Compact S
B+
Kills:165
Deaths:189
KDR:0.873
Accuracy:26.925% B+
HSR:21.818% B+
AF-19 Mercenary
A++
Kills:164
Deaths:117
KDR:1.402
Accuracy:22.831% C++
HSR:32.317% A++
NS Baron G5
B*
Kills:163
Deaths:174
KDR:0.937
Accuracy:45.240% C++
HSR:18.405% B*
MGR-S1 Gladius
C-
Kills:162
Deaths:205
KDR:0.790
Accuracy:23.294% D
HSR:18.519% C-
AF-4A Bandit
C
Kills:161
Deaths:279
KDR:0.577
Accuracy:22.471% D
HSR:21.739% C
Mauler S6
B*
Kills:160
Deaths:244
KDR:0.656
Accuracy:38.239% C
HSR:20% B*
AF-4 Cyclone
B++
Kills:159
Deaths:168
KDR:0.946
Accuracy:26.227% C++
HSR:23.899% B++
NS-11C
A+
Kills:82
Deaths:71
KDR:1.155
Accuracy:31.431% A+
HSR:25.610% B**
NSX Tengu
C-
Kills:61
Deaths:117
KDR:0.521
Accuracy:31.360% D
HSR:18.033% C-
Kills:3,720
Deaths (as Light Assault):3,736
Deaths (to Light Assaults):1,882
KDR:0.99572
Kill Difference:16
Playtime:111.866 hours
Usage:13%
Score:2.230m
Score/min:332
Accuracy (listed only):34.024%
HSR (listed only):21.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C++
Kills:283
Deaths:453
KDR:0.625
Accuracy:28.027% F
HSR:26.855% C++
Blitz GD-10
B**
Kills:169
Deaths:202
KDR:0.837
Accuracy:21.530% D
HSR:23.077% B**
MGR-S1 Gladius
C-
Kills:162
Deaths:205
KDR:0.790
Accuracy:23.294% D
HSR:18.519% C-
EM4-AE Longshot
B
Kills:159
Deaths:89
KDR:1.787
Accuracy:35.627% D-
HSR:83.019% B
AF-4 Cyclone
B++
Kills:159
Deaths:168
KDR:0.946
Accuracy:26.227% C++
HSR:23.899% B++
NS-AM7 Archer
D--
Kills:157
Deaths:445
KDR:0.353
Accuracy:44.213% F-
HSR:7.643% D--
NS-44 Commissioner
B+
Kills:70
Deaths:91
KDR:0.769
Accuracy:36.290% C+
HSR:27.143% B+
LA3 Desperado
C
Kills:62
Deaths:92
KDR:0.674
Accuracy:22.683% D--
HSR:17.742% C
NSX Tengu
C-
Kills:61
Deaths:117
KDR:0.521
Accuracy:31.360% D
HSR:18.033% C-
Kills:1,282
Deaths (as Infiltrator):1,862
Deaths (to Infiltrators):1,642
KDR:0.68851
Kill Difference:580
Playtime:60.942 hours
Usage:7%
Score:0.647m
Score/min:177
Accuracy (listed only):29.917%
HSR (listed only):27.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A++
Kills:1,173
Deaths:803
KDR:1.461
Accuracy:70.486% B*
HSR:24.382% A++
GD-66 Claw
B++
Kills:401
Deaths:348
KDR:1.152
Accuracy:67.450% B++
HSR:14.713% C+
NS Baron G5AE
C
Kills:292
Deaths:239
KDR:1.222
Accuracy:32.715% D**
HSR:14.041% C
Carnage AR
B++
Kills:169
Deaths:181
KDR:0.934
Accuracy:24.789% C+
HSR:26.627% B++
Blitz GD-10
B**
Kills:169
Deaths:202
KDR:0.837
Accuracy:21.530% D
HSR:23.077% B**
NS Baron G5
B*
Kills:163
Deaths:174
KDR:0.937
Accuracy:45.240% C++
HSR:18.405% B*
MGR-S1 Gladius
C-
Kills:162
Deaths:205
KDR:0.790
Accuracy:23.294% D
HSR:18.519% C-
NC1 Gauss Rifle
B++
Kills:161
Deaths:187
KDR:0.861
Accuracy:26.571% B++
HSR:24.845% B+
Mauler S6
B*
Kills:160
Deaths:244
KDR:0.656
Accuracy:38.239% C
HSR:20% B*
NSX Yumi
C++
Kills:160
Deaths:260
KDR:0.615
Accuracy:20.059% D**
HSR:27.500% C++
AF-4 Cyclone
B++
Kills:159
Deaths:168
KDR:0.946
Accuracy:26.227% C++
HSR:23.899% B++
NS-11A
A+
Kills:101
Deaths:169
KDR:0.598
Accuracy:22.805% C
HSR:34.654% A+
GR-22AE
D
Kills:85
Deaths:89
KDR:0.955
Accuracy:25.622% D
HSR:17.647% D--
NSX Tengu
C-
Kills:61
Deaths:117
KDR:0.521
Accuracy:31.360% D
HSR:18.033% C-
Kills:3,416
Deaths (as Combat Medic):3,386
Deaths (to Combat Medics):979
KDR:1.00886
Kill Difference:30
Playtime:55.299 hours
Usage:6%
Score:0.772m
Score/min:233
Accuracy (listed only):34.028%
HSR (listed only):21.882%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B+
Kills:86
V. Kills:50 169%
Deaths:55
KDR:1.564
Accuracy:34.367% B+
KPH:17.300 C++
VKPH:10 C+
Breaker Rocket Pods
A
Kills:58
V. Kills:9 N/A
Deaths:7
KDR:8.286
Accuracy:58.883% B**
KPH:187.300 A
VKPH:29.100 A
Kills:144 (86 + 0)
Deaths:62
KDR:2.323
VKDR:0.952
Vehicle Kills:59
Kill Difference:82
Playtime:5.288 hours
Usage:1%
Score:0.106m
Score/min:333
Piloting Accuracy:34.367%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:4,351
V. Kills:2,803 155%
Deaths:364
KDR:11.953
Accuracy:30.948% D
KPH:47.100 B++
VKPH:30.400 B+
CAS30 Tank Buster
A**
Kills:1,151
V. Kills:774 149%
Deaths:201
KDR:5.726
Accuracy:55.718% B**
KPH:21.400 A**
VKPH:14.400 A++
L105 Zephyr
A*
Kills:267
V. Kills:19 N/A
Deaths:18
KDR:14.833
Accuracy:52.228% A
KPH:107.300 A*
VKPH:7.600 C+
Kills:5,769 (1,151 + 4,618)
Deaths:583
KDR:9.895
VKDR:6.168
Vehicle Kills:3,596
Kill Difference:5,186
Playtime:148.625 hours
Usage:17%
Score:3.610m
Score/min:405
Piloting Accuracy:55.718%
Gunner Accuracy:52.228%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M+
Kills:87
V. Kills:9 N/A
Deaths:15
KDR:5.800
Accuracy:57.143% B**
KPH:123.200 M+
VKPH:12.700 B++
L100 Python AP
A
Kills:68
V. Kills:27 243%
Deaths:12
KDR:5.667
Accuracy:50.216% D
KPH:51.300 A
VKPH:20.400 B
Kills:155 (155 + 0)
Deaths:27
KDR:5.741
VKDR:1.333
Vehicle Kills:36
Kill Difference:128
Playtime:2.032 hours
Usage:0%
Score:0.077m
Score/min:634
Driving Accuracy:50.216%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,395
V. Kills:694 201%
Deaths:146
KDR:9.555
Accuracy:44.686% D
KPH:46.200 A*
VKPH:23 A++
Enforcer ML85
A
Kills:845
V. Kills:731 115%
Deaths:170
KDR:4.971
Accuracy:45.811% B+
KPH:28.600 B+
VKPH:24.700 A
C85 Canister
B**
Kills:404
V. Kills:32 N/A
Deaths:28
KDR:14.429
Accuracy:43.105% B+
KPH:86.600 B
VKPH:6.900 B**
E540 Halberd
A*
Kills:167
V. Kills:83 199%
Deaths:19
KDR:8.789
Accuracy:55.765% A+
KPH:52.500 A*
VKPH:26.100 A*
Halberd SE
C**
Kills:95
V. Kills:31 297%
Deaths:5
KDR:19
Accuracy:40.604% D--
KPH:53.200 C**
VKPH:17.400 C+
M96 Mjolnir
B+
Kills:76
V. Kills:58 129%
Deaths:12
KDR:6.333
Accuracy:48.411% B**
KPH:35.900 C++
VKPH:27.400 B+
Kills:2,982 (1,395 + 1,587)
Deaths:380
KDR:7.847
VKDR:4.287
Vehicle Kills:1,629
Kill Difference:2,602
Playtime:71.468 hours
Usage:8%
Score:1.845m
Score/min:430
Driving Accuracy:44.686%
Gunner Accuracy:48.411%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:1,238
V. Kills:97 N/A
Deaths:133
KDR:9.308
Accuracy:43.200% D-
KPH:94.900 C+
VKPH:7.400 C+
M96 Mjolnir-H
B+
Kills:226
V. Kills:202 111%
Deaths:64
KDR:3.531
Accuracy:58.936% B**
KPH:40.100 C
VKPH:35.800 B+
Enforcer ML65-H
C*
Kills:64
V. Kills:46 136%
Deaths:20
KDR:3.200
Accuracy:59.628% C*
KPH:30.600 C
VKPH:22 D
Kills:1,528 (0 + 1,528)
Deaths:217
KDR:7.041
VKDR:1.590
Vehicle Kills:345
Kill Difference:1,311
Playtime:20.771 hours
Usage:2%
Score:0.436m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:59.628%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:127
V. Kills:33 374%
Deaths:156
KDR:0.814
Accuracy:48.218% C+
KPH:26.400 C++
VKPH:6.900 C++
Kills:127 (127 + 0)
Deaths:156
KDR:0.814
VKDR:0.212
Vehicle Kills:33
Kill Difference:29
Playtime:4.814 hours
Usage:1%
Score:0.035m
Score/min:122
Driving Accuracy:48.218%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C+
Kills:241
V. Kills:76 313%
Deaths:44
KDR:5.477
Accuracy:43.985% C+
KPH:53.900 C+
VKPH:17 C+
M20 Wyvern
D-
Kills:54
V. Kills:39 135%
Deaths:27
KDR:2
Accuracy:34.483% C
KPH:11.300 D--
VKPH:8.100 D-
Kills:295 (0 + 295)
Deaths:71
KDR:4.155
VKDR:1.620
Vehicle Kills:115
Kill Difference:224
Playtime:9.260 hours
Usage:1%
Score:0.151m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:34.483%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 7,1544,35136411.953B++9.9230.948%DN/A47.1B++30.4B+50692.3h2.2B**7.2B**
Titan-150 AP 2,0891,3951469.555B+7.5244.686%DN/A46.2A*23A++59130.2h2.8B**6.3B**
C85 Canister-H 1,3351,2381339.308C+7.2743.2%D-13.409%B++95.2C+7.5C+32613h4.7B*10.9B+
LA39 Bruiser 1,1841,1738031.461C**0.5870.486%B*24.382%A++56.7B+N/A16420.7h1.7A2.4B*
CAS30 Tank Buster 1,9251,1512015.726M+3.6955.718%B**N/A21.4A**14.4A++23353.8h26.6B47.7B++
C-4 1,2249865111.93B0.1123.712%CN/A95.7C**23.1C-68610.3h0.8A3.4B*
Enforcer ML85 1,5768451704.971C+2.9345.811%B+1.775%C28.5B+24.7A27829.6h10.5B*22.9B**
M12 Kobalt 7917481357.538C++55.5022.087%C+18.316%C++110C++6.3B+3746.8h14.6B+66.1B+
C85 Canister 4364042814.429C+12.3943.105%B+14.604%C*86B6.8B**2044.7h6.7B+15.6B+
GD-66 Claw 4074013481.152C+0.8867.45%B++14.713%C+40.1C+N/A17910h2B*3B++
Carver 3253223,3490.096C+1.9424.22%C17.081%C++2.1CN/A9156.1h1.3B5.4C*
NS Baron G5AE 2962922391.222C+0.8132.715%D**14.041%C15.4D--N/A5718.9h3.9B+12C+
NS-44 Commissioner AE 2862834530.625C--1.4128.027%F26.855%C++14.6D--N/A5019.4h3.6C+12.8D
L105 Zephyr 2862671814.833B12.8052.228%AN/A106.8A++7.6C+3572.5h4.1A7.9B**
Frag Grenade 2642581258N/A255.9658.106%A++N/A860A++20A++45690.3h2.3A+4A
Pelter Rocket Pod 317241445.477C-3.4443.985%C+N/A53.6C+16.9C+2754.5h15.3B*34.8B++
M96 Mjolnir-H 428226643.531C+1.4958.936%B**1.77%A+40.4C36.1B+4405.6h38.7C++65.7B+
NSX Tanto 2292253330.676C-1.3622.49%D25.778%C++10.8D-N/A3820.9h13C*57.8C++
Bouncing Betty 2022011171.718D0.3259.451%A++N/A105.8CN/A3751.9h1M+1.6A*
MGR-M1 Bishop 1891891431.322C+0.7130.563%C24.339%D27.8C+N/A896.8h5B**16.4B+
GD-7F 1871832470.741C1.3027.674%B+18.579%C30C+N/A2376.1h11B++39.8B+
Carnage AR 1761691810.934C1.1024.789%C+26.627%B++24.9C1A906.8h11.8B++47.6B+
Blitz GD-10 1721692020.837C+1.2021.53%D23.077%B**16.3DN/A6210.4h12B++55.6B
E540 Halberd 250167198.789C++6.7555.765%A+1.198%D--52.2A*25.9A*5843.2h4.4B**7.9A
Gauss Compact S 1691651890.873C+1.1626.925%B+21.818%B+15.3CN/A3910.8h7.9B*29.4B++
AF-19 Mercenary 1671641171.402B*0.6322.831%C++32.317%A++9.2DN/A4717.9h9.2B**40.5B++
NS Baron G5 1661631740.937C+1.1045.24%C++18.405%B*28.1CN/A975.8h3.9B++8.6C+
MGR-S1 Gladius 1651622050.79C1.2523.294%D18.519%C-21.6DN/A687.5h9.8C**42.2C++
NC1 Gauss Rifle 1651611870.861C+1.1826.571%B++24.845%B+27.8C++N/A1205.8h10.3B**38.8B*
AF-4A Bandit 1631612790.577D1.4622.471%D21.739%C8.5D--N/A2118.9h11.5C+51C+
Mauler S6 1611602440.656C1.3838.239%C20%B*21.3CN/A657.5h4.2B++11B+
NSX Yumi 1721602600.615C--1.4220.059%D**27.5%C++12.4D--N/A4512.9h12.4C+61.9D
EM4-AE Longshot 160159891.787D0.2535.627%D-83.019%B40.8CN/A1473.9h1.8B5.1C+
AF-4 Cyclone 1621591680.946C+1.0926.227%C++23.899%B++21.8C--N/A657.3h9.5B+36.1B+
NS-15M AE 1671591600.994C-1.0422.712%D26.415%C+23.4D-1.2B*616.8h11B48.2C++
NS-AM7 Archer 2521574450.353C1.6844.213%F-7.643%D--2.9D-1.8D2654h11.8B++26.6B+
M40 Fury-F 1601271560.814C1.2248.218%C+1.575%B++26.5C++6.9C++1224.8h8.6B+17.9B+
Hyena Missile Launcher 191122235.304M**3.2736.068%C**N/A27.1B++15.3B+4824.5h18.1A++50.1A+
Tank Mine 196120462.609C+0.5775.854%M++N/A109.1C+69.1C*15721.1h2.6D*3.4A+
M60-A Bulldog 140110186.111C+4.0730.349%DN/A42.3C*11.5B**4092.6h4.6B*15.1B
NS-TMC-01 "His Regards" 1081032,7360.038B+2.0016.132%D8.738%C*0.6C+N/A2162.4h2B+12.4C++
NS-11A 1021011690.598D1.4422.805%C34.654%A+19.4DN/A765.2h12.5B+54.7C*
A30 Walker 15097146.929M4.8923.419%C+N/A53.9A**29.4A++8281.8h33.2A+142B**
Halberd SE 12695519C16.9640.604%D--N/A52.8C**17.2C+7251.8h3.1A7.7B+
Rocklet Rifle 167901080.833C**1.2047.792%C--N/A20.9C--17.9C--3544.3h23.1A48.3B*
L100 Python HESH 9687155.8C-3.7657.143%B**1.149%C124.3M+12.9B*5620.7h2.1B**3.6B**
Vortek Rotary 13686551.564C+0.4734.367%B+1.163%D17.2C++10C+2575h50.3B+146.3B++
GR-22AE 8785890.955C1.0825.622%D17.647%D--37CN/A1142.3h10.2B*39.7B
M20 Basilisk 11283516.6A++14.5651.303%C+4.819%C++37.7C13.2D3302.2h76.1B++148.4B++
NS-11C 8482711.155C*0.8831.431%A+25.61%B**63.1A+1.5A*2311.3h12.4B+39.5B++
M96 Mjolnir 13476126.333C++4.3048.411%B**N/A36.2C++27.6B+2742.1h31.7B+65.4B*
Sticky Grenade 7675175N/A72.9657.205%B+N/A750C-10C27660.1h1.7B+3.1B+
NC05 Jackhammer 7674601.233C+0.8033.149%D**21.622%A+29.6C-N/A802.5h4.1B++12.2C++
Hardlight Dagger 74711,1320.063B*1.9718.313%D22.535%A**1.1C+N/A363.1h2.5C13.7C+
NS-44 Commissioner 7270910.769C+1.2736.29%C+27.143%B+14.6DN/A594.8h3.2B++8.9B+
L100 Python AP 9568125.667C+3.6350.216%DN/A52.3A+20.8B+6721.3h3.4B**6.8B**
Enforcer ML65-H 11064203.2C1.1659.628%C*1.563%C30.5C21.9D2512.1h12.5B+21B++
LA1 Anchor 6663571.105C0.9326.146%C*30.159%B+33.2C--1.6A++1951.9h10.4C+39.8C*
NC6 Gauss SAW 6463441.432C*0.6030.242%A++28.571%B*35C*N/A3101.8h8.5B+28.2B++
LA3 Desperado 6562920.674C1.3622.683%D--17.742%C10.9D-N/A395.7h10.2C45.1C--
EM6 6362611.016C1.0221.429%C+25.807%C**29.5C-N/A962.1h10.8C**50.6C*
NSX Tengu 62611170.521D1.5231.36%D18.033%C-19.7DN/A413.1h10.5B++33.5B
M40 Fury 8059173.471D1.4348.217%CN/A65.6C23.3C++3180.9h15.4C++31.8C+
MANA Anti-Vehicle Turret 9759391.513D0.5255.948%C-N/A590D-380D-1283800.1h7.3B+13B
Breaker Rocket Pods 675878.286C++6.2558.883%B**N/A193.3A30A15470.3h9.1B**15.4B*
M20 Wyvern 9354272C-0.0434.483%C3.704%C+11.3D--8.1D-2704.8h97.9C--284C-
M60-G Bulldog 6250225B++22.9660.688%B**2%C+62.5C15C++2350.8h6.7C*11B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44080.3h
Anti-Vehicle MANA Turret255721.4h
AE Medical Applicator21646,4085.9h
AE Nano-Armor Kit739605,91791.6h
Nanite Revive Grenade03330.1h
Nanite Healing Grenade01090h
Medical Kit71100.1h
Medical Applicator21,0650.1h
Motion Spotter1620.2h
Rampart Wall1630.8h
Deconstruction Tool05,3860.4h
Welding Device02,4030.4h
M12 Kobalt-F04780.2h
Ammunition Package87810.6h
Nano-Repair Grenade01,2130.3h
Snowman Soldier61040.2h
IPC Targeting Dart11190.5h
Hardlight Barrier271260.9h
Shield Recharging Field63280.2h
WLT-Howler Mining Laser14465,75437.9h

Check the help document for the dictionary if you want to learn more about words used here.


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