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Director General AuraxThisShXt[GUCY] AuraxThisShXt
NC BR 97

KDR: 2.18

Score: 18.4m

Last Seen: Mar 10th, 2020 1:06 AM
- OFFLINE - 6.6 hour(s)

Prestige 1, Battle Rank 97 - New Conglomerate on Cobalt
Level Progress (to 98): 64%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Titan-150 AP C85 Canister-H LA39 Bruiser CAS30 Tank Buster M12 Kobalt C-4 Enforcer ML85
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $359,037 MLG Score: 287
Fun Score: N/A
Cheeseburgers Flipped: 21TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.948%24.538%6122212103,1910.6501631.529

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.772%0.722B++0.531B+-0.632DHEAD ++ (~12.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.40.469B+9.80.312C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.617%0.693%392212301,2985758862.25739146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.491%1.305A-0.817D-0.483

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.50.634B+29.50.445B30

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.144%0.472%289212301,4848097461.8321199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.393%0.398B-1.32D**0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++2.80.777B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.012%3.308%1612912239,038745468012.1153193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.39%0.166C++-0.291C0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.917B*3.80.906B*6.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.627%83.019%16121123115959410.267227

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.1C+1.031B**-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.485B+1.80.429B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.202%21.777%1612312291,745305185.72131

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.946%1.532A+1.371A1.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.746B++20.586B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m528.4%422 (25.3k)326 (19.6k)2.1791624,99511,4702.5778697 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232109214.538%8.886%12904:565

6% Combat Medic70% Engineer7% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2016 8:17 PMJan 6th, 2020 5:37 PMMar 10th, 2020 12:31 AM (22d) (PST)Mar 9th, 2020 9:07 PM (22d) (PST)Mar 9th, 2020 9:06 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
688995890.4420.2030.0393.0840.141287

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,2515,95935,29227122185819,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
941.9h/39.2d 4,573 2,221 7,271 174.3k 424 1,825 7,994 38.9m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
A++
Kills:1,173
Deaths:803
KDR:1.461
Accuracy:70.486% B++
HSR:24.382% A++
GD-66 Claw
B++
Kills:412
Deaths:356
KDR:1.157
Accuracy:67.792% B++
HSR:15.049% C++
NS Baron G5AE
C
Kills:292
Deaths:239
KDR:1.222
Accuracy:32.715% D**
HSR:14.041% C
NSX Tanto
C+
Kills:226
Deaths:361
KDR:0.626
Accuracy:22.263% D-
HSR:25.664% C+
MGR-M1 Bishop
C
Kills:193
Deaths:149
KDR:1.295
Accuracy:30.774% C
HSR:24.871% D
GD-7F
B+
Kills:186
Deaths:253
KDR:0.735
Accuracy:27.708% B+
HSR:19.355% C
Gauss Compact S
B+
Kills:165
Deaths:189
KDR:0.873
Accuracy:26.925% B+
HSR:21.818% B+
AF-19 Mercenary
A++
Kills:164
Deaths:117
KDR:1.402
Accuracy:22.831% C+
HSR:32.317% A++
NS Baron G5
B*
Kills:163
Deaths:174
KDR:0.937
Accuracy:45.240% C+
HSR:18.405% B*
AF-4A Bandit
C
Kills:161
Deaths:279
KDR:0.577
Accuracy:22.471% D
HSR:21.739% C
Mauler S6
B**
Kills:160
Deaths:244
KDR:0.656
Accuracy:38.239% C
HSR:20% B**
NS-11C
A
Kills:85
Deaths:78
KDR:1.090
Accuracy:30.977% A
HSR:24.706% B*
Kills:3,380
Deaths (as Engineer):3,242
Deaths (to Engineers):3,062
KDR:1.04257
Kill Difference:138
Playtime:660.558 hours
Usage:70%
Score:14.176m
Score/min:358
Accuracy (listed only):36.535%
HSR (listed only):21.862%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
C+
Kills:159
Deaths:160
KDR:0.994
Accuracy:22.712% D
HSR:26.415% C+
NC6 Gauss SAW
A*
Kills:79
Deaths:50
KDR:1.580
Accuracy:31.367% A*
HSR:30.380% B**
LA1 Anchor
B+
Kills:63
Deaths:57
KDR:1.105
Accuracy:26.146% C++
HSR:30.159% B+
EM6
C*
Kills:62
Deaths:61
KDR:1.016
Accuracy:21.429% C
HSR:25.807% C*
Kills:363
Deaths (as Heavy Assault):328
Deaths (to Heavy Assaults):2,301
KDR:1.10671
Kill Difference:35
Playtime:33.881 hours
Usage:4%
Score:0.331m
Score/min:163
Accuracy (listed only):25.413%
HSR (listed only):28.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
A++
Kills:1,173
Deaths:803
KDR:1.461
Accuracy:70.486% B++
HSR:24.382% A++
GD-66 Claw
B++
Kills:412
Deaths:356
KDR:1.157
Accuracy:67.792% B++
HSR:15.049% C++
NS Baron G5AE
C
Kills:292
Deaths:239
KDR:1.222
Accuracy:32.715% D**
HSR:14.041% C
NSX Tanto
C+
Kills:226
Deaths:361
KDR:0.626
Accuracy:22.263% D-
HSR:25.664% C+
GD-7F
B+
Kills:186
Deaths:253
KDR:0.735
Accuracy:27.708% B+
HSR:19.355% C
Blitz GD-10
B**
Kills:169
Deaths:202
KDR:0.837
Accuracy:21.530% D
HSR:23.077% B**
Gauss Compact S
B+
Kills:165
Deaths:189
KDR:0.873
Accuracy:26.925% B+
HSR:21.818% B+
AF-19 Mercenary
A++
Kills:164
Deaths:117
KDR:1.402
Accuracy:22.831% C+
HSR:32.317% A++
NS Baron G5
B*
Kills:163
Deaths:174
KDR:0.937
Accuracy:45.240% C+
HSR:18.405% B*
MGR-S1 Gladius
D
Kills:162
Deaths:205
KDR:0.790
Accuracy:23.294% D
HSR:18.519% D
AF-4A Bandit
C
Kills:161
Deaths:279
KDR:0.577
Accuracy:22.471% D
HSR:21.739% C
Mauler S6
B**
Kills:160
Deaths:244
KDR:0.656
Accuracy:38.239% C
HSR:20% B**
AF-4 Cyclone
B++
Kills:159
Deaths:168
KDR:0.946
Accuracy:26.227% C++
HSR:23.899% B++
NS-11C
A
Kills:85
Deaths:78
KDR:1.090
Accuracy:30.977% A
HSR:24.706% B*
NSX Tengu
D
Kills:61
Deaths:117
KDR:0.521
Accuracy:31.360% D--
HSR:18.033% D
Kills:3,738
Deaths (as Light Assault):3,785
Deaths (to Light Assaults):1,923
KDR:0.98758
Kill Difference:47
Playtime:121.389 hours
Usage:13%
Score:2.422m
Score/min:332
Accuracy (listed only):34.004%
HSR (listed only):21.400%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C++
Kills:289
Deaths:460
KDR:0.628
Accuracy:28.048% F
HSR:26.990% C++
Blitz GD-10
B**
Kills:169
Deaths:202
KDR:0.837
Accuracy:21.530% D
HSR:23.077% B**
NS-AM7 Archer
D*
Kills:163
Deaths:471
KDR:0.346
Accuracy:44.087% F-
HSR:7.362% D*
MGR-S1 Gladius
D
Kills:162
Deaths:205
KDR:0.790
Accuracy:23.294% D
HSR:18.519% D
EM4-AE Longshot
C*
Kills:159
Deaths:89
KDR:1.787
Accuracy:35.627% D-
HSR:83.019% C*
AF-4 Cyclone
B++
Kills:159
Deaths:168
KDR:0.946
Accuracy:26.227% C++
HSR:23.899% B++
NS-44 Commissioner
B+
Kills:74
Deaths:93
KDR:0.796
Accuracy:35.747% C+
HSR:27.027% B+
LA3 Desperado
C
Kills:62
Deaths:92
KDR:0.674
Accuracy:22.683% D--
HSR:17.742% C
NSX Tengu
D
Kills:61
Deaths:117
KDR:0.521
Accuracy:31.360% D--
HSR:18.033% D
NS-61 "Networked" Emissary
C+
Kills:58
Deaths:54
KDR:1.074
Accuracy:31.722% C
HSR:25.862% C+
Kills:1,356
Deaths (as Infiltrator):1,951
Deaths (to Infiltrators):1,681
KDR:0.69503
Kill Difference:595
Playtime:61.447 hours
Usage:7%
Score:0.650m
Score/min:176
Accuracy (listed only):30.033%
HSR (listed only):27.153%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
A++
Kills:1,173
Deaths:803
KDR:1.461
Accuracy:70.486% B++
HSR:24.382% A++
GD-66 Claw
B++
Kills:412
Deaths:356
KDR:1.157
Accuracy:67.792% B++
HSR:15.049% C++
NS Baron G5AE
C
Kills:292
Deaths:239
KDR:1.222
Accuracy:32.715% D**
HSR:14.041% C
Blitz GD-10
B**
Kills:169
Deaths:202
KDR:0.837
Accuracy:21.530% D
HSR:23.077% B**
Carnage AR
B++
Kills:169
Deaths:181
KDR:0.934
Accuracy:24.789% C+
HSR:26.627% B++
NS Baron G5
B*
Kills:163
Deaths:174
KDR:0.937
Accuracy:45.240% C+
HSR:18.405% B*
MGR-S1 Gladius
D
Kills:162
Deaths:205
KDR:0.790
Accuracy:23.294% D
HSR:18.519% D
NC1 Gauss Rifle
B++
Kills:161
Deaths:187
KDR:0.861
Accuracy:26.571% B++
HSR:24.845% B+
NS-11A
A++
Kills:160
Deaths:208
KDR:0.769
Accuracy:25.109% C+
HSR:36.875% A++
Mauler S6
B**
Kills:160
Deaths:244
KDR:0.656
Accuracy:38.239% C
HSR:20% B**
NSX Yumi
C+
Kills:160
Deaths:260
KDR:0.615
Accuracy:20.059% F
HSR:27.500% C+
AF-4 Cyclone
B++
Kills:159
Deaths:168
KDR:0.946
Accuracy:26.227% C++
HSR:23.899% B++
GR-22AE
D
Kills:85
Deaths:89
KDR:0.955
Accuracy:25.622% D
HSR:17.647% D*
NSX Tengu
D
Kills:61
Deaths:117
KDR:0.521
Accuracy:31.360% D--
HSR:18.033% D
MGR-A1 Vanquisher
N/A
Kills:50
Deaths:42
KDR:1.190
Accuracy:31.162% N/A
HSR:24% N/A
Kills:3,536
Deaths (as Combat Medic):3,475
Deaths (to Combat Medics):992
KDR:1.01755
Kill Difference:61
Playtime:56.794 hours
Usage:6%
Score:0.824m
Score/min:242
Accuracy (listed only):34.013%
HSR (listed only):22.193%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B+
Kills:139
V. Kills:79 174%
Deaths:55
KDR:2.527
Accuracy:34.139% B+
KPH:19.800 B
VKPH:11.300 C++
Breaker Rocket Pods
A
Kills:58
V. Kills:9 N/A
Deaths:7
KDR:8.286
Accuracy:58.883% B**
KPH:187.300 A
VKPH:29.100 A
Kills:197 (139 + 0)
Deaths:62
KDR:3.177
VKDR:1.419
Vehicle Kills:88
Kill Difference:135
Playtime:7.322 hours
Usage:1%
Score:0.136m
Score/min:310
Piloting Accuracy:34.139%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:5,712
V. Kills:3,495 163%
Deaths:364
KDR:15.692
Accuracy:31.029% D-
KPH:53.300 B**
VKPH:32.600 B++
CAS30 Tank Buster
A**
Kills:1,159
V. Kills:778 149%
Deaths:201
KDR:5.766
Accuracy:55.326% B**
KPH:19.900 A**
VKPH:13.300 A++
L105 Zephyr
A+
Kills:272
V. Kills:21 N/A
Deaths:18
KDR:15.111
Accuracy:51.534% B**
KPH:106.500 A+
VKPH:8.200 C+
Kills:7,143 (1,159 + 5,984)
Deaths:583
KDR:12.252
VKDR:7.365
Vehicle Kills:4,294
Kill Difference:6,560
Playtime:168.042 hours
Usage:18%
Score:4.323m
Score/min:429
Piloting Accuracy:55.326%
Gunner Accuracy:51.534%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
M
Kills:87
V. Kills:9 N/A
Deaths:15
KDR:5.800
Accuracy:57.143% B**
KPH:123.200 M
VKPH:12.700 B**
L100 Python AP
A
Kills:83
V. Kills:33 244%
Deaths:12
KDR:6.917
Accuracy:51.986% C
KPH:52.500 A
VKPH:20.900 B
Kills:170 (170 + 0)
Deaths:27
KDR:6.296
VKDR:1.556
Vehicle Kills:42
Kill Difference:143
Playtime:2.287 hours
Usage:0%
Score:0.085m
Score/min:621
Driving Accuracy:51.986%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:1,397
V. Kills:695 201%
Deaths:146
KDR:9.568
Accuracy:44.717% D
KPH:46.200 A*
VKPH:23 A++
Enforcer ML85
A+
Kills:845
V. Kills:731 115%
Deaths:170
KDR:4.971
Accuracy:45.811% B+
KPH:28.600 B+
VKPH:24.700 A+
C85 Canister
B+
Kills:404
V. Kills:32 N/A
Deaths:28
KDR:14.429
Accuracy:43.105% C**
KPH:86.600 C*
VKPH:6.900 B+
E540 Halberd
A*
Kills:198
V. Kills:98 200%
Deaths:19
KDR:10.421
Accuracy:55.086% A+
KPH:52.900 A*
VKPH:26.200 A*
Halberd SE
B+
Kills:95
V. Kills:31 297%
Deaths:5
KDR:19
Accuracy:40.604% D*
KPH:53.200 B+
VKPH:17.400 C+
M96 Mjolnir
B
Kills:76
V. Kills:58 129%
Deaths:12
KDR:6.333
Accuracy:48.411% A
KPH:35.900 C+
VKPH:27.400 B
Kills:3,015 (1,397 + 1,618)
Deaths:380
KDR:7.934
VKDR:4.329
Vehicle Kills:1,645
Kill Difference:2,635
Playtime:72.087 hours
Usage:8%
Score:1.885m
Score/min:436
Driving Accuracy:44.717%
Gunner Accuracy:48.411%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:1,238
V. Kills:97 N/A
Deaths:133
KDR:9.308
Accuracy:43.200% D-
KPH:94.900 C
VKPH:7.400 C+
M96 Mjolnir-H
B
Kills:251
V. Kills:215 116%
Deaths:64
KDR:3.922
Accuracy:59.144% B**
KPH:42.200 C
VKPH:36.100 B
M12 Kobalt-H
B*
Kills:151
V. Kills:7 N/A
Deaths:1
KDR:151
Accuracy:27.962% A
KPH:143.500 B+
VKPH:6.700 B*
Enforcer ML65-H
C**
Kills:64
V. Kills:46 136%
Deaths:20
KDR:3.200
Accuracy:59.482% C**
KPH:30.600 C
VKPH:22 C--
Kills:1,704 (0 + 1,704)
Deaths:218
KDR:7.817
VKDR:1.674
Vehicle Kills:365
Kill Difference:1,486
Playtime:22.141 hours
Usage:2%
Score:0.495m
Score/min:373
Driving Accuracy:N/A%
Gunner Accuracy:59.482%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:127
V. Kills:33 374%
Deaths:156
KDR:0.814
Accuracy:48.218% C+
KPH:26.400 C++
VKPH:6.900 C++
Kills:127 (127 + 0)
Deaths:156
KDR:0.814
VKDR:0.212
Vehicle Kills:33
Kill Difference:29
Playtime:4.814 hours
Usage:1%
Score:0.035m
Score/min:122
Driving Accuracy:48.218%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C+
Kills:241
V. Kills:76 313%
Deaths:44
KDR:5.477
Accuracy:43.985% C
KPH:53.900 C+
VKPH:17 C+
M20 Wyvern
D-
Kills:54
V. Kills:39 135%
Deaths:27
KDR:2
Accuracy:34.483% C
KPH:11.300 D--
VKPH:8.100 D-
Kills:295 (0 + 295)
Deaths:71
KDR:4.155
VKDR:1.620
Vehicle Kills:115
Kill Difference:224
Playtime:9.260 hours
Usage:1%
Score:0.151m
Score/min:272
Piloting Accuracy:N/A%
Gunner Accuracy:34.483%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 9,2075,71236415.692B**13.5131.029%D-N/A53.3B**32.6B++541107.2h2A6.5B**
Titan-150 AP 2,0921,3971469.568B+7.3944.717%DN/A46.3A*23A++60130.2h2.8B**6.3B**
C85 Canister-H 1,3351,2381339.308C+7.1343.2%D-13.409%B++95.2C+7.5C+32613h4.7B++10.9B+
LA39 Bruiser 1,1841,1738031.461C**0.7270.486%B++24.382%A++56.7B+N/A16420.7h1.7A2.4B*
CAS30 Tank Buster 1,9371,1592015.766A*3.5955.326%B**N/A19.9A**13.3A++22658.3h26.9A48.7B**
M12 Kobalt 1,1541,1001384.615C*82.4422.547%C+20.182%B+120.9C*5.9B+4609.1h13.5B++60B+
C-4 1,2461,0015201.925C**0.2523.659%CN/A94.4C++23.1C-69010.6h0.8A3.4B*
Enforcer ML85 1,5768451704.971C+2.7945.811%B+1.775%C28.5B+24.7A+27829.6h10.5B++22.9B*
GD-66 Claw 4184123561.157C+1.0267.792%B++15.049%C++40.4C+N/A17910.2h2B*2.9B++
C85 Canister 4364042814.429C+12.2543.105%C**14.604%C**86C*6.8B+2044.7h6.7B15.6B+
Carver 3253223,3490.096C+2.0824.22%C17.081%C++2.1CN/A9156.1h1.3C**5.4C*
NS Baron G5AE 2962922391.222C+0.9632.715%D**14.041%C15.4D--N/A5718.9h3.9B+12C
NS-44 Commissioner AE 2922894600.628C--1.5528.048%F26.99%C++14.5D--N/A5119.9h3.6C+12.7D-
L105 Zephyr 2932721815.111B+12.9351.534%B**N/A104.6A+8.1C+3562.6h4.2B**8.1B**
Frag Grenade 2652591259N/A256.8258.228%A+N/A863.3A+20A+45490.3h2.3A4B**
M96 Mjolnir-H 466251643.922C+1.7459.144%B**1.594%B**41.8C35.8B4676h36.5C*61.7B+
Pelter Rocket Pod 317241445.477C-3.3043.985%CN/A53.6C+16.9C2754.5h15.3B*34.8B+
NSX Tanto 2302263610.626D1.5522.263%D-25.664%C+9.7D--N/A3423.4h13C*58.4C+
Bouncing Betty 2022011171.718D-0.4659.451%A+N/A105.8C-N/A3761.9h1A**1.6A*
E540 Halberd 2961981910.421C**8.2455.086%A+1.01%D--53.5A*26.5A**5893.7h4.2B**7.6A
MGR-M1 Bishop 1931931491.295C+0.8830.774%C24.871%D28CN/A896.9h5.1B*16.5B+
GD-7F 1901862530.735C1.4427.708%B+19.355%C30C+N/A2396.2h11B++39.7B+
Blitz GD-10 1721692020.837C1.3421.53%D23.077%B**16.3DN/A6210.4h12B++55.6C**
Carnage AR 1761691810.934C1.2524.789%C+26.627%B++24.9C1A+906.8h11.8B+47.6B+
Gauss Compact S 1691651890.873C+1.3126.925%B+21.818%B+15.3CN/A4010.8h7.9B*29.4B++
AF-19 Mercenary 1671641171.402B+0.7822.831%C+32.317%A++9DN/A4618.3h9.2B**40.5B++
NS Baron G5 1661631740.937C1.2445.24%C+18.405%B*28.1C-N/A985.8h3.9B+8.6C**
NS-AM7 Archer 2611634710.346C1.8344.087%F-7.362%D*2.8D-1.7D2757.5h11.5B++26.1B+
MGR-S1 Gladius 1651622050.79C1.3923.294%D18.519%D21.6DN/A687.5h9.8C*42.2C+
NC1 Gauss Rifle 1651611870.861C+1.3226.571%B++24.845%B+27.8C++N/A1225.8h10.3B*38.8B++
AF-4A Bandit 1631612790.577D1.6022.471%D21.739%C8.5D*N/A2118.9h11.5C51C
NS-11A 1611602080.769C-1.4125.109%C+36.875%A++26.2CN/A956.1h11.5B++45.7B+
Mauler S6 1611602440.656C1.5238.239%C20%B**21.3C-N/A667.5h4.2B+11B
NSX Yumi 1721602600.615D1.5620.059%F27.5%C+12.4D*N/A4512.9h12.4C+61.9D-
EM4-AE Longshot 160159891.787D0.3935.627%D-83.019%C*40.8C-N/A1473.9h1.8C*5.1C+
AF-4 Cyclone 1621591680.946C1.2326.227%C++23.899%B++21.5C--N/A657.4h9.5B+36.1B+
NS-15M AE 1671591600.994C--1.1922.712%D26.415%C+23.4D--1.2B*616.8h11C*48.2C+
M60-A Bulldog 186154188.556B+6.3834.962%C+1.299%C51.3B+10.7B**5103h4.5B*12.8B+
M12 Kobalt-H 1581511151S148.8227.962%A22.517%B**137.3B+6.4B*6501.1h13.3B+47.5B++
Vortek Rotary 218139552.527C++0.3534.139%B+1.439%D19.9B11.3C++2537h51.1B++149.7B++
M40 Fury-F 1601271560.814C1.3748.218%C+1.575%B++26.5C++6.9C++1224.8h8.6B17.9B+
Hyena Missile Launcher 191122235.304M++3.1236.187%C*N/A27.1B+15.3B4814.5h18.2A++50.3A
Tank Mine 197121462.63C+0.4577.561%M++N/A110C+69.1C++15871.1h2.6D*3.4A+
A30 Walker 189121148.643A*6.4623.489%C+N/A57.6M++32.4M+8732.1h31.1A+132.5B**
NS-TMC-01 "His Regards" 1081032,7360.038C**2.1416.132%D8.738%C**0.6CN/A2162.4h2B12.4C++
Rocklet Rifle 177961210.793C++1.3947.192%DN/A19.2D16.2D3195h22.6A47.9B*
Halberd SE 12695519C16.8240.604%D*N/A52.8B+17.2C+7261.8h3.1B**7.7B+
L100 Python HESH 9687155.8C--3.6257.143%B**1.149%C--124.3M12.9B**5790.7h2.1A3.6B**
GR-22AE 8785890.955C-1.2225.622%D17.647%D*37DN/A1142.3h10.2B++39.7C*
NS-11C 8785781.09C+1.0930.977%A24.706%B*56.7B**1.3A++1991.5h12.5B+40.4B++
L100 Python AP 11683126.917C*4.7451.986%CN/A51.9A20.6C**6381.6h3.5B**6.7B**
M20 Basilisk 11283516.6B**14.4251.303%C+4.819%C+37.7C13.2D3372.2h76.1B++148.4B++
NC6 Gauss SAW 8079501.58C**0.6031.367%A*30.38%B**39.5C**N/A3282h8.5B+27B++
M96 Mjolnir 13476126.333C++4.1548.411%AN/A36.2C++27.6B2742.1h31.7B+65.4B*
Sticky Grenade 7675175N/A72.8257.205%B+N/A750D10C27660.1h1.7B+3.1B+
NS-44 Commissioner 7674930.796C+1.3835.747%C+27.027%B+14.5D-N/A605.1h3.2B++9B+
NC05 Jackhammer 7674601.233C+0.9533.149%D**21.622%A+29.6DN/A812.5h4.1B++12.2C+
Hardlight Dagger 74711,1320.063B**2.1218.313%D-22.535%M++1.1C+N/A363.1h2.5C-13.7C
Enforcer ML65-H 11064203.2C1.0259.482%C**1.563%C+30.5C21.9C--2512.1h12.5B+21.1B++
LA1 Anchor 6663571.105C-1.0726.146%C++30.159%B+33.2C--1.6A*2031.9h10.4C+39.8C++
MANA Anti-Vehicle Turret 10363391.615B++0.5655.542%DN/A630F--400T-1398670.1h7B*12.6B+
LA3 Desperado 6562920.674C1.5122.683%D--17.742%C10.9D--N/A395.7h10.2C-45.1D
EM6 6362611.016C1.1621.429%C25.807%C*29.5C--N/A982.1h10.8C++50.6C++
NSX Tengu 62611170.521D1.6631.36%D--18.033%D19.7D-N/A413.1h10.5B++33.5C*
M40 Fury 8059173.471D-1.2948.217%CN/A65.6C23.3C**3180.9h15.4C+31.8C+
Breaker Rocket Pods 675878.286C+6.1158.883%B**N/A193.3A30A15740.3h9.1B**15.4B*
NS-61 "Networked" Emissary 6058541.074C1.1131.722%C25.862%C+17.1D*N/A853.4h8.8B+27.8B+
M60-G Bulldog 6955227.5B**25.3261.564%B++1.818%C++61.1C--15.6C2430.9h6.9B11.2B+
M20 Wyvern 9354272C--0.1834.483%C3.704%C+11.3D--8.1D-2704.8h97.9D284D
NS Decimator 9153950.558D1.6238.597%T1.887%C12.9D**9.3D-1374.1h4.2C**10.8D--
MGR-A1 Vanquisher 5350421.19C+0.9931.162%B+24%C+16.1D--1C473.1h10.1B32.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon54200.3h
Anti-Vehicle MANA Turret286181.4h
AE Nano-Armor Kit884644,67999.8h
AE Medical Applicator21747,0985.9h
Nanite Revive Grenade03390.1h
Nanite Healing Grenade01090h
Medical Kit71190.1h
Medical Applicator21,0650.1h
Motion Spotter1620.2h
Deconstruction Tool05,3860.4h
Rampart Wall1630.8h
Welding Device02,4030.4h
M12 Kobalt-F04780.2h
Ammunition Package97840.6h
Nano-Repair Grenade01,3510.4h
Snowman Soldier61040.2h
Hardlight Barrier271260.9h
IPC Targeting Dart11190.5h
Shield Recharging Field73280.2h
WLT-Howler Mining Laser14465,75439.3h

Check the help document for the dictionary if you want to learn more about words used here.


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