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Harbinger Imperator AuraxThisShXtVS[BITX] AuraxThisShXtVS
VS BR 88

KDR: 3.18

Score: 5.3m

Last Seen: Jan 17th, 2020 1:07 PM
- OFFLINE - 15.4 hour(s)

Battle Rank 88 - Vanu Sovereignty on Cobalt - Outfit Leader of LilaLatexSchwXchtel[BITX] LilaLatexSchwXchtel
VS outfit on Cobalt

Members: 4
Level Progress (to 89): 85%
Level 100 Progress: 28% 517h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Orion VS54 Proton II PPA-H Pulsar LSW CAS30 Tank Buster Maelstrom Turbo Laser Saron Laser Cannon M60-A Bulldog
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $876,951 MLG Score: 701
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.12%31.787%8941412182,4792.137071.045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.782%0.436B0.668B+0.444BHEAD ++ (~17.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.80.51B+8.90.402B22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.509%0.485%139112312062255780.91555536%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.941T*-1.463F-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.71B**62.51B**81.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.487%2.963%136112311351821020.737705131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.153B**0.382C**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.769B++4.40.624B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.94%0.242%3283212304,137184233522.3622177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.14%0.623B+-0.58D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.843B*2.40.799B++3.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
LilaLatexSchwXchtel[BITX] LilaLatexSchwXchtel
VS outfit on Cobalt

Members: 4
5.3m497.4%439 (26.3k)338 (20.3k)3.182539,3982,9533.5411588 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123244821.624%9.342%20205:162

72% Engineer14% Heavy Assault7% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2016 5:40 PMFeb 19th, 2017 7:02 PMJan 17th, 2020 9:13 AM (20h) (PST)Jan 17th, 2020 9:17 AM (20h) (PST)Jan 17th, 2020 9:07 AM (20h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,011899220.6040.1900.0564.0780.216701

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,6445,33955,305361132451320,284

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
259.3h/10.8d 1,059 878 2,096 63.4k 97 402 3,357 15.7m

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:62
Deaths:37
KDR:1.676
Accuracy:30.714% A
HSR:16.129% D
VX6-7
B+
Kills:62
Deaths:89
KDR:0.697
Accuracy:22.041% C--
HSR:24.194% B+
Kills:124
Deaths (as Engineer):126
Deaths (to Engineers):787
KDR:0.98413
Kill Difference:2
Playtime:186.269 hours
Usage:72%
Score:3.919m
Score/min:351
Accuracy (listed only):26.378%
HSR (listed only):20.161%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A++
Kills:1,243
Deaths:660
KDR:1.883
Accuracy:29.650% A++
HSR:34.192% A
Pulsar LSW
A++
Kills:341
Deaths:138
KDR:2.471
Accuracy:32.469% A++
HSR:33.431% B**
NS-15M AE
C*
Kills:69
Deaths:31
KDR:2.226
Accuracy:25.890% C++
HSR:28.986% C*
Kills:1,653
Deaths (as Heavy Assault):829
Deaths (to Heavy Assaults):659
KDR:1.99397
Kill Difference:824
Playtime:35.418 hours
Usage:14%
Score:0.838m
Score/min:394
Accuracy (listed only):29.337%
HSR (listed only):32.203%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
M
Kills:65
Deaths:37
KDR:1.757
Accuracy:15.534% F
HSR:35.385% M
Eridani SX5
A++
Kills:63
Deaths:71
KDR:0.887
Accuracy:28.954% B+
HSR:31.746% A++
Serpent VE92
A
Kills:62
Deaths:37
KDR:1.676
Accuracy:30.714% A
HSR:16.129% D
VX6-7
B+
Kills:62
Deaths:89
KDR:0.697
Accuracy:22.041% C--
HSR:24.194% B+
Kills:252
Deaths (as Light Assault):234
Deaths (to Light Assaults):385
KDR:1.07692
Kill Difference:18
Playtime:17.780 hours
Usage:7%
Score:0.251m
Score/min:236
Accuracy (listed only):24.311%
HSR (listed only):26.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:75
Deaths:65
KDR:1.154
Accuracy:25.241% C*
HSR:20% C
Sirius SX12
M
Kills:65
Deaths:37
KDR:1.757
Accuracy:15.534% F
HSR:35.385% M
Eridani SX5
A++
Kills:63
Deaths:71
KDR:0.887
Accuracy:28.954% B+
HSR:31.746% A++
H-V45 AE
C
Kills:62
Deaths:50
KDR:1.240
Accuracy:22.706% D*
HSR:25.807% C
Corvus VA55
B**
Kills:61
Deaths:58
KDR:1.052
Accuracy:23.681% C+
HSR:29.508% B**
Pulsar VS1
B+
Kills:60
Deaths:47
KDR:1.277
Accuracy:25.924% B+
HSR:23.333% B
Kills:386
Deaths (as Combat Medic):328
Deaths (to Combat Medics):265
KDR:1.17683
Kill Difference:58
Playtime:9.443 hours
Usage:4%
Score:0.185m
Score/min:326
Accuracy (listed only):23.673%
HSR (listed only):27.630%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
B++
Kills:144
Deaths:124
KDR:1.161
Accuracy:46.506% B++
HSR:30.556% B+
NS-44 Commissioner
A++
Kills:97
Deaths:78
KDR:1.244
Accuracy:36.566% C+
HSR:35.052% A++
Spiker
B++
Kills:75
Deaths:103
KDR:0.728
Accuracy:21.318% D*
HSR:26.667% B++
Sirius SX12
M
Kills:65
Deaths:37
KDR:1.757
Accuracy:15.534% F
HSR:35.385% M
Eridani SX5
A++
Kills:63
Deaths:71
KDR:0.887
Accuracy:28.954% B+
HSR:31.746% A++
Kills:444
Deaths (as Infiltrator):413
Deaths (to Infiltrators):438
KDR:1.07506
Kill Difference:31
Playtime:10.618 hours
Usage:4%
Score:0.065m
Score/min:102
Accuracy (listed only):29.776%
HSR (listed only):31.881%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A+
Kills:288
V. Kills:150 191%
Deaths:
KDR:
Accuracy:37.109% B*
KPH:39.400 A+
VKPH:20.500 B**
Saron Laser Cannon
A*
Kills:206
V. Kills:111 184%
Deaths:11
KDR:18.727
Accuracy:43.509% A*
KPH:34.500 A++
VKPH:18.600 A+
Dual Photon Pods
A*
Kills:69
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:72.191% A*
KPH:101.900 B+
VKPH:8.900 D
Kills:563 (494 + 0)
Deaths:11
KDR:51.182
VKDR:24.273
Vehicle Kills:267
Kill Difference:552
Playtime:13.944 hours
Usage:5%
Score:0.254m
Score/min:303
Piloting Accuracy:43.509%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:3,761
V. Kills:2,070 182%
Deaths:39
KDR:96.436
Accuracy:37.741% C+
KPH:80.800 A*
VKPH:44.500 A
CAS30 Tank Buster
M**
Kills:332
V. Kills:305 108%
Deaths:
KDR:
Accuracy:79.666% M++
KPH:31.300 M**
VKPH:28.800 M**
Kills:4,093 (332 + 3,761)
Deaths:39
KDR:104.949
VKDR:60.897
Vehicle Kills:2,375
Kill Difference:4,054
Playtime:57.112 hours
Usage:22%
Score:1.935m
Score/min:565
Piloting Accuracy:79.666%
Gunner Accuracy:37.741%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C
Kills:135
V. Kills:102 131%
Deaths:39
KDR:3.462
Accuracy:52.487% C+
KPH:17.800 D
VKPH:13.400 C
Saron HRB
A
Kills:86
V. Kills:49 172%
Deaths:4
KDR:21.500
Accuracy:55.115% A
KPH:36.400 B**
VKPH:20.800 B+
Kills:221 (135 + 86)
Deaths:43
KDR:5.140
VKDR:3.512
Vehicle Kills:151
Kill Difference:178
Playtime:9.951 hours
Usage:4%
Score:0.164m
Score/min:275
Driving Accuracy:52.487%
Gunner Accuracy:55.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:376
V. Kills:23 N/A
Deaths:15
KDR:25.067
Accuracy:52.279% A++
KPH:107.700 B+
VKPH:6.600 C++
Aphelion VEX-4H
A+
Kills:141
V. Kills:84 166%
Deaths:2
KDR:70.500
Accuracy:58.235% A+
KPH:58.300 B**
VKPH:34.700 B*
Saron HRB-H
A*
Kills:104
V. Kills:56 182%
Deaths:1
KDR:104
Accuracy:72.205% A*
KPH:46.200 B+
VKPH:24.900 C++
Kills:621 (0 + 621)
Deaths:18
KDR:34.500
VKDR:9.056
Vehicle Kills:163
Kill Difference:603
Playtime:8.162 hours
Usage:3%
Score:0.139m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:72.205%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,8313,7613996.436S93.2537.741%C+N/A80.9A*44.5A62446.5h1.7A+4.5A
Orion VS54 1,2581,2436601.883B1.3029.65%A++34.192%A63.1AN/A24819.7h9.9B*33.5C**
Proton II PPA-H 3993761525.067B**21.8852.279%A++1.064%D107.4B+6.6C++2633.5h9.5B18.2B++
Pulsar LSW 3413411382.471B**0.7132.469%A++33.431%B**170.5SN/A5982h8.4A25.8B**
CAS30 Tank Buster 6373321332U328.8279.666%M++N/A31.3M**28.8M**30510.6h22.1B**27.8B**
Maelstrom Turbo Laser 4382881288U284.8237.109%B*N/A39.5A+20.5B**2857.3h46.9B*126.4B*
Saron Laser Cannon 3172061118.727S15.5443.509%A*N/A34.3A++18.5A3226h62.5B*143.7B**
M60-A Bulldog 1531451145U141.8274.671%M**N/A207.1S11.4B*6440.7h3.5A+4.7A+
NS-44 Commissioner AE 1441441241.161C+2.0246.506%B++30.556%B+14.3D--N/A4610.1h2.8B*6.1B*
Aphelion VEX-4H 225141270.5S67.3258.235%A+4.965%B**58.8B**35B*3172.4h50.3B+86.4B*
Supernova FPC 237135393.462C0.2852.487%C+2.963%B+17.8D13.4C2717.6h4.4B+8.3B+
NS Decimator 198125442.841A*0.3464.693%B+2.4%C*44.6B+26.1A2992.8h2.4A+3.8A
Saron HRB-H 1601041104U100.8272.205%A*N/A45.2B+24.3C++2762.3h18.1B*25.1B**
A30 Walker 1541011101U97.8231.021%A+N/A37.4A++19.6B**2782.7h45.3A146.2A
NS-44 Commissioner 9897781.244C**1.9436.566%C+35.052%A++22C-N/A844.4h2.9B**7.9B+
Saron HRB 13586421.5M**18.3255.115%AN/A35.8B**20.4B+2862.4h17.3B*31.4B**
Spiker 75751030.728C2.4521.318%D*26.667%B++12.9D-N/A305.8h6.8B+32C*
H-V45 7575651.154C+2.0325.241%C*20%C35.7C++N/A1512.1h10.5B**41.5B++
NS-15M AE 7169312.226C++0.9625.89%C++28.986%C*38.3C-1.1B++921.8h9.4B*36.2B+
Dual Photon Pods 7569169S65.8272.191%A*N/A98.6B8.6D3360.7h11.2A15.5B**
Sirius SX12 6765371.757B++1.4315.534%F35.385%M17.6C--N/A353.7h10.8B**69.5C+
Eridani SX5 6463710.887C2.3028.954%B+31.746%A++21DN/A473h9.8B++33.8B+
Serpent VE92 6462371.676B+1.5130.714%A16.129%D77.5A++2.5S2260.8h11.7B+38.2B+
H-V45 AE 6262501.24C1.9422.706%D*25.807%C34.4C--N/A1111.8h8.7B**38.1B+
VX6-7 6462890.697C-2.4922.041%C--24.194%B+7.9D-N/A247.8h9.8B++44.6B+
Corvus VA55 6261581.052C+2.1323.681%C+29.508%B**32.1C++N/A1061.9h8.9A37.6B++
Pulsar VS1 6060471.277B1.9125.924%B+23.333%B50AN/A1661.2h9.7A+37.4B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1820.3h
G30 Walker0750h
Anti-Vehicle MANA Turret51840.2h
AE Nano-Armor Kit578179,02739.2h
AE Medical Applicator102,5700.2h
Ammunition Package1940.1h
Nano-Armor Kit04290.6h
Medical Kit1087673.7h
Medical Applicator72,7970.4h
Nano-Repair Grenade02650.1h
IPC Targeting Dart2500.2h

Check the help document for the dictionary if you want to learn more about words used here.


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