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Justicar Imperator AuraxThisShXtVS[T] AuraxThisShXtVS
VS BR 40

KDR: 4.03

Score: 8.6m

Last Seen: Apr 14th, 2020 4:57 PM
- OFFLINE - 2787.3 hour(s)

Prestige 1, Battle Rank 40 - Vanu Sovereignty on Cobalt
Level Progress (to 41): 84%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton Orion VS54 M60-A Bulldog Pulsar LSW CAS30 Tank Buster Proton II PPA-H V26 Maelstrom Turbo Laser Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $789,381 MLG Score: 631
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.654%33.333%9551413353,0302.115921.914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.54%1.433A1.838A++-1.172D*HEAD ++ (~19.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.30.591B+8.70.391B21.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.46%0.386%91113482593817480.67801135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.13C++-1.094D*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
166.6-0.026C+64.1-0.204C102.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.3%2.837%90113481412631040.534091134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.703B++0.218C++-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.30.652B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.009%0.377%4386213478,233276456329.8297180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.633%0.535B+-1.002D*-0.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.961B*20.951B*2.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.881%21.539%4386113486510500.613208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.904A++1.309A-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.803B++1.70.654B+0.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m477.8%479 (28.7k)370 (22.2k)4.0300315,8383,9304.5455540 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS134972519.752%7.52%14905:532

77% Engineer11% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 24th, 2016 5:40 PMFeb 27th, 2020 4:29 PMApr 14th, 2020 7:13 PM (116d) (PST)Apr 14th, 2020 2:28 PM (116d) (PST)Apr 14th, 2020 12:57 PM (116d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,159761,0830.6840.1700.0514.4830.254631

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,5134,55064,963411032691522,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
385.9h/16.1d 2,026 1,191 3,304 103.8k 182 494 5,886 26.8m

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:68
Deaths:42
KDR:1.619
Accuracy:30.524% B++
HSR:17.647% D
Deimos VA29
B+
Kills:65
Deaths:72
KDR:0.903
Accuracy:64.881% C+
HSR:21.539% B+
VX6-7
C++
Kills:62
Deaths:89
KDR:0.697
Accuracy:22.041% D--
HSR:24.194% C++
Kills:195
Deaths (as Engineer):203
Deaths (to Engineers):1,164
KDR:0.96059
Kill Difference:8
Playtime:298.114 hours
Usage:77%
Score:6.974m
Score/min:390
Accuracy (listed only):39.149%
HSR (listed only):21.126%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,431
Deaths:758
KDR:1.888
Accuracy:29.690% B*
HSR:35.570% B++
Pulsar LSW
B**
Kills:546
Deaths:219
KDR:2.493
Accuracy:32.547% B**
HSR:37.546% B**
NS-15M AE
C
Kills:69
Deaths:31
KDR:2.226
Accuracy:25.890% D
HSR:28.986% C
Kills:2,046
Deaths (as Heavy Assault):1,008
Deaths (to Heavy Assaults):837
KDR:2.02976
Kill Difference:1,038
Playtime:43.588 hours
Usage:11%
Score:0.995m
Score/min:381
Accuracy (listed only):29.376%
HSR (listed only):34.034%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B+
Kills:72
Deaths:76
KDR:0.947
Accuracy:29.845% C++
HSR:27.778% B+
Serpent VE92
B++
Kills:68
Deaths:42
KDR:1.619
Accuracy:30.524% B++
HSR:17.647% D
Sirius SX12
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:15.534% F--
HSR:35.385% A++
Deimos VA29
B+
Kills:65
Deaths:72
KDR:0.903
Accuracy:64.881% C+
HSR:21.539% B+
VX6-7
C++
Kills:62
Deaths:89
KDR:0.697
Accuracy:22.041% D--
HSR:24.194% C++
Kills:332
Deaths (as Light Assault):316
Deaths (to Light Assaults):524
KDR:1.05063
Kill Difference:16
Playtime:19.146 hours
Usage:5%
Score:0.280m
Score/min:244
Accuracy (listed only):32.565%
HSR (listed only):25.308%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C+
Kills:108
Deaths:76
KDR:1.421
Accuracy:26.605% C+
HSR:23.148% C
Pulsar VS1
C**
Kills:76
Deaths:57
KDR:1.333
Accuracy:27.174% C++
HSR:26.316% C**
Eridani SX5
B+
Kills:72
Deaths:76
KDR:0.947
Accuracy:29.845% C++
HSR:27.778% B+
Sirius SX12
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:15.534% F--
HSR:35.385% A++
Deimos VA29
B+
Kills:65
Deaths:72
KDR:0.903
Accuracy:64.881% C+
HSR:21.539% B+
H-V45 AE
D
Kills:62
Deaths:50
KDR:1.240
Accuracy:22.706% F-
HSR:25.807% D
Corvus VA55
C**
Kills:61
Deaths:58
KDR:1.052
Accuracy:23.681% D
HSR:29.508% C**
Kills:509
Deaths (as Combat Medic):426
Deaths (to Combat Medics):329
KDR:1.19484
Kill Difference:83
Playtime:12.278 hours
Usage:3%
Score:0.233m
Score/min:316
Accuracy (listed only):30.061%
HSR (listed only):27.069%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C*
Kills:238
Deaths:203
KDR:1.172
Accuracy:44.024% C+
HSR:30.672% C*
NS-44 Commissioner
B**
Kills:97
Deaths:78
KDR:1.244
Accuracy:36.566% C
HSR:35.052% B**
Spiker
B+
Kills:75
Deaths:103
KDR:0.728
Accuracy:21.318% D**
HSR:26.667% B+
Eridani SX5
B+
Kills:72
Deaths:76
KDR:0.947
Accuracy:29.845% C++
HSR:27.778% B+
Sirius SX12
A++
Kills:65
Deaths:37
KDR:1.757
Accuracy:15.534% F--
HSR:35.385% A++
Kills:547
Deaths (as Infiltrator):497
Deaths (to Infiltrators):518
KDR:1.1006
Kill Difference:50
Playtime:12.344 hours
Usage:3%
Score:0.089m
Score/min:120
Accuracy (listed only):29.457%
HSR (listed only):31.111%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

V26 Maelstrom Turbo Laser
B**
Kills:404
V. Kills:212 190%
Deaths:
KDR:
Accuracy:36.806% B*
KPH:41.200 B**
VKPH:21.600 B*
Saron Laser Cannon
B**
Kills:259
V. Kills:143 180%
Deaths:11
KDR:23.546
Accuracy:38.460% B**
KPH:32.500 B**
VKPH:17.900 B*
Light PPA
M*
Kills:177
V. Kills:19 N/A
Deaths:
KDR:
Accuracy:50.211% B**
KPH:115.800 B**
VKPH:12.400 M*
Dual Photon Pods
A*
Kills:69
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:72.191% A*
KPH:101.900 C+
VKPH:8.900 D-
Kills:909 (840 + 0)
Deaths:11
KDR:82.636
VKDR:34.545
Vehicle Kills:380
Kill Difference:898
Playtime:19.999 hours
Usage:5%
Score:0.392m
Score/min:326
Piloting Accuracy:50.211%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:7,814
V. Kills:4,055 193%
Deaths:39
KDR:200.359
Accuracy:39.492% C*
KPH:96.200 A++
VKPH:49.900 A
CAS30 Tank Buster
M**
Kills:429
V. Kills:364 118%
Deaths:
KDR:
Accuracy:70.378% A*
KPH:26.100 M+
VKPH:22.200 M**
L105 Zephyr
S
Kills:125
V. Kills:46 266%
Deaths:4
KDR:31.250
Accuracy:48.361% B+
KPH:109.700 A*
VKPH:40.400 S
L105 Zephyr PX
A**
Kills:104
V. Kills:47 217%
Deaths:
KDR:
Accuracy:42.872% F--
KPH:110 B
VKPH:49.700 A**
Kills:8,472 (429 + 8,043)
Deaths:43
KDR:197.023
VKDR:104.930
Vehicle Kills:4,512
Kill Difference:8,429
Playtime:99.739 hours
Usage:26%
Score:3.599m
Score/min:601
Piloting Accuracy:70.378%
Gunner Accuracy:42.872%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
D--
Kills:141
V. Kills:104 134%
Deaths:39
KDR:3.615
Accuracy:48.300% D-
KPH:17.100 D*
VKPH:12.600 D--
Saron HRB
B*
Kills:86
V. Kills:49 172%
Deaths:4
KDR:21.500
Accuracy:55.115% B*
KPH:36.400 B+
VKPH:20.800 C++
Kills:227 (141 + 86)
Deaths:43
KDR:5.279
VKDR:3.558
Vehicle Kills:153
Kill Difference:184
Playtime:10.628 hours
Usage:3%
Score:0.174m
Score/min:273
Driving Accuracy:48.300%
Gunner Accuracy:55.115%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:419
V. Kills:27 N/A
Deaths:15
KDR:27.933
Accuracy:52.596% A+
KPH:113.600 C++
VKPH:7.300 C++
Aphelion VEX-4H
A
Kills:202
V. Kills:113 177%
Deaths:2
KDR:101
Accuracy:57.995% A
KPH:55.800 C**
VKPH:31.200 C++
Saron HRB-H
A++
Kills:108
V. Kills:57 186%
Deaths:1
KDR:108
Accuracy:72.797% A++
KPH:46.400 C++
VKPH:24.500 C+
E540 Halberd-H
B+
Kills:70
V. Kills:22 304%
Deaths:
KDR:
Accuracy:63.257% B+
KPH:53.600 C+
VKPH:16.900 D-
Kills:799 (0 + 799)
Deaths:18
KDR:44.389
VKDR:12.167
Vehicle Kills:219
Kill Difference:781
Playtime:10.944 hours
Usage:3%
Score:0.196m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:63.257%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 11,8697,81439200.359U196.3339.492%C*N/A96.2A++49.9A65481.2h1.6A4A
Orion VS54 1,4471,4317581.888C+2.1429.69%B*35.57%B++65C**N/A24422h9.8B33C+
M60-A Bulldog 8537131713U708.9757.693%A++N/A120.8A*23.7M+7395.9h3.4A+5.8A
Pulsar LSW 5465462192.493C**1.5432.547%B**37.546%B**182M+N/A5843h8.3A25.4B+
CAS30 Tank Buster 7934291429U424.9770.378%A*N/A26.2M+22.2M**31916.4h26.2A+37.2A
Proton II PPA-H 4464191527.933B++23.9052.596%A+N/A113.2C++7.3C++2913.7h9.3C*17.6B++
V26 Maelstrom Turbo Laser 6164041404U399.9736.806%B*N/A41.2B**21.6B*3219.8h44.6B*121.2B**
Saron Laser Cannon 4022591123.545S19.5138.46%B**N/A32.4B**17.9B*3158h64.1B++166.6B*
NS-44 Commissioner AE 2382382031.172C+2.8644.024%C+30.672%C*12.7D*N/A3918.8h2.8B*6.4B+
Aphelion VEX-4H 3152022101S96.9757.995%A3.96%B+56.1C**31.4C*3273.6h48.4C++83.4B
Light PPA 1961771177U172.9750.211%B**1.695%B*118A12.7M**3961.5h8.8B+17.4B+
Supernova FPC 245141393.615D0.4248.3%D-2.837%B++17D*12.5D--2678.3h4.3C*9C+
NS Decimator 214137522.635B++1.4061.139%C+2.92%B**36.1C--20.3C+2543.8h2.7B++4.4B*
A30 Walker 1931261126U121.9732.229%B**N/A36B*19.1B+3073.5h46.2A143.3A
L105 Zephyr 171125431.25M27.2248.361%B+N/A113.6A*41.8S5341.1h4.8B*10B++
H-V45 108108761.421C+2.6126.605%C+23.148%C40CN/A1572.7h10.4B++38.9B+
Saron HRB-H 1651081108U103.9772.797%A++N/A47C++24.8C+2822.3h18.4B++25.3B**
L105 Zephyr PX 1511041104A*99.9742.872%F--1.923%B**115.6B+52.2M10510.9h3.9B**9.1C++
NS-44 Commissioner 9897781.244C+2.7936.566%C35.052%B**22DN/A844.4h2.9B+7.9C**
Saron HRB 13586421.5M17.4755.115%B*N/A35.8B20.4C++2962.4h17.3B+31.4B**
Pulsar VS1 7676571.333C+2.7027.174%C++26.316%C**54.3B+N/A1841.4h9.2A33.9B*
Spiker 75751030.728C--3.3021.318%D**26.667%B+12.9D--N/A305.8h6.8B++32C+
MANA Anti-Vehicle Turret 11173193.842C+0.1941.2%F**N/A730D380D--1619900.1h1.4A++3.4A
Plasma Grenade 7672172N/A67.9762.403%A++N/A720B+40A29220.1h2.2A3.6A
Eridani SX5 7372760.947C--3.0829.845%C++27.778%B+21.2D-N/A463.4h9.6B+32.3B+
E540 Halberd-H 9270170A**65.9763.257%B+N/A53.8C+16.9D-2731.3h4.3B++6.8B*
NS-15M AE 7169312.226C+1.8025.89%D28.986%C38.3D-1.1C++931.8h9.4B+36.2C*
Dual Photon Pods 7569169S64.9772.191%A*N/A98.6C+8.6D--3840.7h11.2B**15.5B**
Serpent VE92 7068421.619C++2.4130.524%B++17.647%D85B++2.5A*2470.8h11.6C++37.9B+
Sirius SX12 6765371.757C*2.2715.534%F--35.385%A++17.6DN/A363.7h10.8C++69.5C-
Deimos VA29 6565720.903C--3.1364.881%C+21.539%B+34.2DN/A1121.9h1.7B**2.6B+
H-V45 AE 6262501.24C--2.7922.706%F-25.807%D34.4D--N/A1141.8h8.7B**38.1C+
VX6-7 6462890.697D3.3322.041%D--24.194%C++7.9D--N/A247.8h9.8B+44.6C++
Corvus VA55 6261581.052C-2.9823.681%D29.508%C**32.1CN/A1081.9h8.9B**37.6B
C-4 7152361.444C2.5924.896%C-N/A57.8D21.1D4890.9h1.2C**4.6C++

Consumables
  Name Deaths Consumed Time Equipped
G30 Walker0750h
Anti-Vehicle MANA Turret153190.6h
Spawn Beacon21100.3h
AE Nano-Armor Kit961295,41671.2h
AE Medical Applicator1416,1801h
Ammunition Package11090.1h
Nano-Armor Kit04290.6h
Medical Kit1599676.5h
Medical Applicator72,7970.4h
Nano-Repair Grenade05150.1h
IPC Targeting Dart2500.2h

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