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Primarch Exterminator AuroraX[GOTR] AuroraX
VS BR 94

KDR: 1.63

Score: 14.8m

Last Seen: Jan 5th, 2019 5:51 AM
- OFFLINE - 1142.9 hour(s)

Battle Rank 94 - Vanu Sovereignty on Emerald
Level Progress (to 95): 4%
Level 100 Progress: 78% 324h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Parallax VX3 Solstice SF Maelstrom Turbo Laser V10 XM98 Pulsar C Proximity Mine Eridani SX5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,070,856 MLG Score: 856
Fun Score: N/A
Cheeseburgers Flipped: 122TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.303%21.776%5951910034,6290.9099670.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.289%1.216B**0.167C++-1.772F-HEAD ++ (~8.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.453B+11.20.218C++29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.737%2.862%377310191,92270916992.71086113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.994%0.244C++1.158B**0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
229.9-0.427C--91.3-0.725D-138.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.152%2.673%128110214496412010.700468222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.097B**0.037C+-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.807B++3.90.69B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.044%1.6%73210202505272690.47438393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.266%0.732B++-0.702D--0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.75B++13.10.669B+16.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.339%79.179%73510175,216568139.16696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.435%1.699A++0.789B++0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.527B+2.20.319C*2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.117%15.954%731102135147540.737395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.305A0.283C*-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.638B+2.70.437B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.8m334.7%209 (12.5k)213 (12.8k)1.6266419,38311,9161.9384994 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102216826.961%29.67%80005:496

45% Engineer7% Heavy Assault30% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 10:41 PMNov 21st, 2012 3:04 AMFeb 3rd, 2019 7:58 AM (18d) (PST)Jan 5th, 2019 2:00 AM (48d) (PST)Jan 5th, 2019 1:51 AM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4431193240.2790.1720.0831.1120.053856

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5687,11519,4531710567312,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1157.1h/48.2d 3,716 5,751 3,515 77.2k 1,131 3,387 3,694 30.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C*
Kills:303
Deaths:251
KDR:1.207
Accuracy:23.725% C*
HSR:25.083% C++
Lasher X2
A
Kills:221
Deaths:212
KDR:1.042
Accuracy:34.387% A
HSR:4.072% C++
Orion VS54
C+
Kills:86
Deaths:2
KDR:43
Accuracy:17.934% D
HSR:24.419% C+
VX29 Polaris
C
Kills:58
Deaths:64
KDR:0.906
Accuracy:19.884% D
HSR:20.690% C
NS-15M1
B+
Kills:55
Deaths:42
KDR:1.310
Accuracy:24.747% B+
HSR:18.182% D
Kills:723
Deaths (as Heavy Assault):571
Deaths (to Heavy Assaults):3,058
KDR:1.2662
Kill Difference:152
Playtime:80.767 hours
Usage:7%
Score:1.131m
Score/min:233
Accuracy (listed only):24.135%
HSR (listed only):18.489%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
C++
Kills:2,373
Deaths:1,669
KDR:1.422
Accuracy:24.587% C++
HSR:16.814% C+
Pulsar C
B**
Kills:1,160
Deaths:874
KDR:1.327
Accuracy:29.367% B**
HSR:23.535% C++
Phobos VX86
C+
Kills:351
Deaths:301
KDR:1.166
Accuracy:57.117% C+
HSR:15.954% C+
Zenith VX-5
B*
Kills:187
Deaths:232
KDR:0.806
Accuracy:26.953% C**
HSR:26.203% B*
Serpent VE92
B**
Kills:160
Deaths:130
KDR:1.231
Accuracy:25.608% B+
HSR:25% B**
VX6-7
C-
Kills:74
Deaths:25
KDR:2.960
Accuracy:21.963% C-
HSR:16.216% D
Kills:4,305
Deaths (as Engineer):3,231
Deaths (to Engineers):3,416
KDR:1.3324
Kill Difference:1,074
Playtime:519.712 hours
Usage:45%
Score:7.039m
Score/min:226
Accuracy (listed only):30.933%
HSR (listed only):20.620%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
A
Kills:2,433
Deaths:408
KDR:5.963
Accuracy:48.498% A
HSR:80.847% B+
V10
B*
Kills:1,161
Deaths:303
KDR:3.832
Accuracy:46.233% B*
HSR:78.122% C++
XM98
A++
Kills:1,160
Deaths:290
KDR:4
Accuracy:49.301% A++
HSR:80.776% B++
Eridani SX5
B+
Kills:674
Deaths:495
KDR:1.362
Accuracy:29.182% B+
HSR:20.178% C++
NS-357B Underboss
B++
Kills:362
Deaths:428
KDR:0.846
Accuracy:43.321% B++
HSR:14.365% D-
NS-7 PDW
B**
Kills:301
Deaths:270
KDR:1.115
Accuracy:30.548% B**
HSR:19.934% B
VA39 Spectre
A++
Kills:297
Deaths:138
KDR:2.152
Accuracy:38.747% B**
HSR:57.239% A++
Sirius SX12
B**
Kills:189
Deaths:186
KDR:1.016
Accuracy:21.081% D
HSR:23.810% B**
Manticore SX40
C++
Kills:171
Deaths:292
KDR:0.586
Accuracy:30.375% C++
HSR:17.544% D
Beamer VS3
B**
Kills:171
Deaths:341
KDR:0.501
Accuracy:33.935% B**
HSR:30.409% B**
Phaseshift VX-S
B**
Kills:165
Deaths:40
KDR:4.125
Accuracy:40.060% B+
HSR:90.303% B**
NS-44L Blackhand
B++
Kills:119
Deaths:343
KDR:0.347
Accuracy:47.534% B++
HSR:25.210% D*
NS-44P Commissioner
B+
Kills:97
Deaths:167
KDR:0.581
Accuracy:45.980% B+
HSR:23.711% C
Kills:7,300
Deaths (as Infiltrator):3,701
Deaths (to Infiltrators):1,576
KDR:1.97244
Kill Difference:3,599
Playtime:347.511 hours
Usage:30%
Score:3.825m
Score/min:183
Accuracy (listed only):38.830%
HSR (listed only):43.265%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
C++
Kills:2,373
Deaths:1,669
KDR:1.422
Accuracy:24.587% C++
HSR:16.814% C+
Pulsar C
B**
Kills:1,160
Deaths:874
KDR:1.327
Accuracy:29.367% B**
HSR:23.535% C++
Eridani SX5
B+
Kills:674
Deaths:495
KDR:1.362
Accuracy:29.182% B+
HSR:20.178% C++
Phobos VX86
C+
Kills:351
Deaths:301
KDR:1.166
Accuracy:57.117% C+
HSR:15.954% C+
NS-7 PDW
B**
Kills:301
Deaths:270
KDR:1.115
Accuracy:30.548% B**
HSR:19.934% B
Sirius SX12
B**
Kills:189
Deaths:186
KDR:1.016
Accuracy:21.081% D
HSR:23.810% B**
Zenith VX-5
B*
Kills:187
Deaths:232
KDR:0.806
Accuracy:26.953% C**
HSR:26.203% B*
Serpent VE92
B**
Kills:160
Deaths:130
KDR:1.231
Accuracy:25.608% B+
HSR:25% B**
VX6-7
C-
Kills:74
Deaths:25
KDR:2.960
Accuracy:21.963% C-
HSR:16.216% D
Kills:5,469
Deaths (as Light Assault):4,182
Deaths (to Light Assaults):1,935
KDR:1.30775
Kill Difference:1,287
Playtime:155.740 hours
Usage:13%
Score:1.888m
Score/min:202
Accuracy (listed only):29.601%
HSR (listed only):20.849%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B+
Kills:674
Deaths:495
KDR:1.362
Accuracy:29.182% B+
HSR:20.178% C++
Phobos VX86
C+
Kills:351
Deaths:301
KDR:1.166
Accuracy:57.117% C+
HSR:15.954% C+
NS-7 PDW
B**
Kills:301
Deaths:270
KDR:1.115
Accuracy:30.548% B**
HSR:19.934% B
H-V45
C-
Kills:230
Deaths:160
KDR:1.438
Accuracy:21.999% C-
HSR:16.087% D
Sirius SX12
B**
Kills:189
Deaths:186
KDR:1.016
Accuracy:21.081% D
HSR:23.810% B**
Corvus VA55
A
Kills:178
Deaths:131
KDR:1.359
Accuracy:30.311% A
HSR:17.978% D
Pulsar VS1
A++
Kills:54
Deaths:35
KDR:1.543
Accuracy:23.612% C+
HSR:33.333% A++
Kills:1,977
Deaths (as Combat Medic):1,578
Deaths (to Combat Medics):1,130
KDR:1.25285
Kill Difference:399
Playtime:31.923 hours
Usage:3%
Score:0.610m
Score/min:318
Accuracy (listed only):30.550%
HSR (listed only):21.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
B**
Kills:56
Deaths:65
KDR:0.862
Accuracy:36.158% B**
HSR:3.571% D
NS-10 Burster
N/A
Kills:50
Deaths:63
KDR:0.794
Accuracy:35.797% N/A
HSR:12% N/A
Kills:106
Deaths (as MAX Suit):64
Deaths (to MAX Suits):624
KDR:1.65625
Kill Difference:42
Playtime:15.224 hours
Usage:1%
Score:0.308m
Score/min:337
Accuracy (listed only):35.977%
HSR (listed only):7.786%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A
Kills:1,454
V. Kills:1,111 131%
Deaths:1,066
KDR:1.364
Accuracy:38.821% A
KPH:8.600 C--
VKPH:6.600 C--
Dual Photon Pods
A*
Kills:314
V. Kills:176 177%
Deaths:25
KDR:12.560
Accuracy:63.114% A
KPH:76.600 C+
VKPH:42.900 A*
Photon A2A Missile Pods
B**
Kills:304
V. Kills:271 112%
Deaths:36
KDR:8.444
Accuracy:71.477% D*
KPH:80.500 B*
VKPH:71.700 B**
Hornet Missiles
B+
Kills:291
V. Kills:125 231%
Deaths:27
KDR:10.778
Accuracy:63.406% C++
KPH:91.900 B+
VKPH:39.500 C++
Saron Laser Cannon
D
Kills:154
V. Kills:138 111%
Deaths:151
KDR:1.020
Accuracy:38.954% B**
KPH:5.600 D
VKPH:5 D
Antares LC
A+
Kills:96
V. Kills:59 160%
Deaths:88
KDR:1.091
Accuracy:41.872% A+
KPH:9.200 D
VKPH:5.700 D-
Kills:2,613 (1,704 + 0)
Deaths:1,393
KDR:1.876
VKDR:1.350
Vehicle Kills:1,880
Kill Difference:1,220
Playtime:217.334 hours
Usage:19%
Score:2.098m
Score/min:161
Piloting Accuracy:41.872%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B
Kills:449
V. Kills:132 338%
Deaths:77
KDR:5.831
Accuracy:52.152% B
KPH:24.900 C**
VKPH:7.300 C
Saron HRB
C**
Kills:183
V. Kills:112 162%
Deaths:24
KDR:7.625
Accuracy:43.201% C+
KPH:27.500 C**
VKPH:16.900 C++
Kills:632 (449 + 183)
Deaths:101
KDR:6.257
VKDR:2.416
Vehicle Kills:244
Kill Difference:531
Playtime:24.651 hours
Usage:2%
Score:0.364m
Score/min:246
Driving Accuracy:52.152%
Gunner Accuracy:43.201%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:67
V. Kills:34 191%
Deaths:7
KDR:9.571
Accuracy:52.437% D
KPH:35.500 C
VKPH:18 C-
Kills:67 (0 + 67)
Deaths:7
KDR:9.571
VKDR:4.857
Vehicle Kills:34
Kill Difference:60
Playtime:1.890 hours
Usage:0%
Score:0.036m
Score/min:321
Driving Accuracy:N/A%
Gunner Accuracy:52.437%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3 2,4412,4334085.963B*4.3448.498%A80.847%B+27.1C+N/A11789.9h2.1B4.3B++
Solstice SF 2,4452,3731,6691.422B+0.2024.587%C++16.814%C+12.1C--N/A58196.6h12.1C++49.1C**
Maelstrom Turbo Laser 2,5651,4541,0661.364C+0.2638.821%A3.301%B+8.6C--6.6C--124168.4h100.8C**259.7B+
V10 1,1631,1613033.832C**2.2146.233%B*78.122%C++30.6C+N/A7838h1.9B++4B*
XM98 1,1631,1602904B**2.3749.301%A++80.776%B++39.1B+N/A11929.7h1.9B**3.8B**
Pulsar C 1,1711,1608741.327C++0.3029.367%B**23.535%C++23.6C+N/A10249.1h11B+37.6B+
Proximity Mine 8138121924.229C++2.6043.692%C*N/A142.5B+N/A4165.7h1.4A+3.2B**
Eridani SX5 6776744951.362C*0.2629.182%B+20.178%C++25.7CN/A10026.2h11.3B38.9B+
Supernova PC 581449775.831C++4.2052.152%B2.673%C*24.9C**7.3C20318h3.9B*7.5B*
NS-357B Underboss 3663624280.846C0.7843.321%B++14.365%D-10.2D--N/A3735.6h4.5C10.5B
Phobos VX86 3553513011.166C+0.4657.117%C+15.954%C+34.8CN/A17010.1h2.7C4.8C+
Dual Photon Pods 4903142512.56B**10.9363.114%AN/A76.6C+42.9A*8134.1h32.9D-52.2C+
Photon A2A Missile Pods 575304368.444B**6.8271.477%D*N/A80B*71.3B**13763.8h8.4C*11.7C
Flare VE6 3153032511.207C+0.4223.725%C*25.083%C++20.6DN/A11314.7h12.7C--53.7C++
NS-7 PDW 3023012701.115C**0.5130.548%B**19.934%B25.5C+N/A10411.8h13.4B+43.8B++
VA39 Spectre 2972971382.152B+0.5338.747%B**57.239%A++20.2C+N/A6614.7h5B++12.8B++
Hornet Missiles 4162912710.778A9.1563.406%C++1.031%D90.9B+39.1C++6883.2h8.3B+13B+
H-V45 2302301601.438C++0.1921.999%C-16.087%D18.5C--N/A8312.4h13.4C++60.7C+
Lasher X2 2242212121.042C*0.5834.387%A4.072%C++25.4CN/A1028.7h16.4B*47.8B*
Force-Blade 2902209,0180.024C+1.6050.94%A++N/A0.3CN/A1690.7h4.3D*8.5B
Sirius SX12 1891891861.016C+0.6121.081%D23.81%B**18.2C-N/A9810.4h14.4C**68.2C++
Zenith VX-5 1941872320.806C0.8226.953%C**26.203%B*8.5D--N/A3921.9h16.3D60.4C+
Saron HRB 295183247.625B+6.0043.201%C+1.639%C+27.7C**17C++3616.6h15.9B**36.8B*
Corvus VA55 1791781311.359B0.2730.311%A17.978%D27C+N/A1516.6h12.5C+41.4B+
Manticore SX40 1721712920.586C1.0430.375%C++17.544%D10.8DN/A3615.8h9.7D32.1C+
Beamer VS3 1731713410.501C1.1333.935%B**30.409%B**8.8D-N/A4019.4h11C+32.4C++
Phaseshift VX-S 165165404.125B+2.5040.06%B+90.303%B**16.5DN/A7510h2.4B+6.1B+
Serpent VE92 1601601301.231C*0.4025.608%B+25%B**21.1CN/A767.6h11.7B+45.7B+
C-4 2701591211.314C+0.3127.806%B+N/A66.3C46.3A11172.4h1.7C6.2C++
Saron Laser Cannon 2921541511.02C+0.6138.954%B**2.597%C*5.6D5D9427.5h121.1C**310.8B+
MANA Anti-Vehicle Turret 3361351251.08D0.5557.074%C-1.481%D*1350C--2010C+16249100.1h13.1C++23C+
Frag Grenade 1241231123N/A121.3740.426%DN/A1230M*10B+33300.1h2.2A+5.3B*
NS-44L Blackhand 1211193430.347D1.2847.534%B++25.21%D*4.8D*N/A1424.7h5.3C11.2C++
Nemesis VSH9 1961011790.564C+1.0660.594%CN/A7.3D6.8D17013.9h10.5D-17.3D-
NS-44P Commissioner 97971670.581C--1.0545.98%B+23.711%C10.3D--N/A369.4h3.4C*7.3B+
Antares LC 15596881.091C0.5441.872%A+2.083%C++9.2D5.7D-7210.4h112.2C*268B+
Spear Anti-Vehicle Phalanx Turret 13288811B++9.3736.879%D1.136%D**25.1D12.6D-2833.5h6.5B*17.6B+
Orion VS54 8686243U41.3717.934%D24.419%C+16.5DN/A1905.2h12.2B68.2C+
NS Decimator 127771080.713C0.9169.198%B**1.299%D25.7C--16.7C++3993h6.3D-9.1C
VX6-7 7474252.96B**1.3321.963%C-16.216%D15.4DN/A1094.8h11.9B54C*
E540 Halberd-H 1016779.571C++7.9452.437%D1.493%C35.3C-17.9C-3201.9h5.3B+10.1B
VX29 Polaris 5958640.906C-0.7219.884%D20.69%C11.4D*N/A605.1h16.6D*83.4D
NS-10 Burster 11056650.862C0.7636.158%B**3.571%D4.7C4.5B+13911.9h145.2C++401.5B+
NS-15M1 5655421.31C+0.3224.747%B+18.182%D19.6DN/A1062.8h12.4C*50.3B+
Pulsar VS1 5554351.543B+0.0823.612%C+33.333%A++17.4C-N/A1373.1h12.5B++53B+
NS-10 Burster 8550630.794C+0.8335.797%B**12%B**4.2D3C11711.8h163.5C-456.8C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret192502.4h
Motion Spotter292,3921.7h
Nano-Armor Kit155261,76231.4h
Medical Applicator8428,9363.6h
Ammunition Package11610.1h
Medical Kit82120.6h
Anti-Infantry MANA Turret11880.4h
Recon Detection Device412,0673.9h

Check the help document for the dictionary if you want to learn more about words used here.


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