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Raider Ausreden[] Ausreden
NC BR 59

KDR: 3.36

Score: 3.8m

Last Seen: May 17th, 2020 4:58 PM
- OFFLINE - 86.1 hour(s)

Battle Rank 59 - New Conglomerate on Miller
Level Progress (to 60): 80%
Level 100 Progress: 20% 2172h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C75 Viper L100 Python AP Titan-150 HEAT Breaker Rocket Pods NC6 Gauss SAW Bouncing Betty Vortek Rotary Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $73,809 MLG Score: 59
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.677%12.613%236312803331.460531.901

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.352%-0.505D-1.076D*1.03B**HEAD (~3.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.9-0.049C+15.9-0.016C+69.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.599%1.445%309212813461114303.0892980%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.419%-0.916D---0.103C+-0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390-1.406D**111.5-1.099D*278.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.002%1.364%3523312802,7858393633.5542297%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.616%-1.28D**-0.536D-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.164C++7.70.283C*17.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.8m372.8%116 (7k)133 (8k)3.36194,3941,3075.4399459 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128313918.745%2.526%4721:441

86% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 4th, 2013 1:54 AMJul 2nd, 2017 1:42 PMMay 23rd, 2020 1:00 AM (5d) (PST)May 17th, 2020 2:56 PM (10d) (PST)May 17th, 2020 12:58 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
457284290.1560.0460.0040.7970.05859

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,4101,70625,7049304838,000

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
469h/19.5d 2,716 111 1,597 22.4k 1,162 946 1,624 12.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C--
Kills:159
Deaths:111
KDR:1.432
Accuracy:17.968% C--
HSR:15.094% D**
Kills:159
Deaths (as Heavy Assault):111
Deaths (to Heavy Assaults):268
KDR:1.43243
Kill Difference:48
Playtime:28.058 hours
Usage:6%
Score:0.134m
Score/min:80
Accuracy (listed only):17.968%
HSR (listed only):15.094%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
D
Kills:110
Deaths:81
KDR:1.358
Accuracy:19.310% D
HSR:12.727% F
Razor GD-23
D*
Kills:64
Deaths:217
KDR:0.295
Accuracy:19.011% D*
HSR:6.250% F*
Kills:174
Deaths (as Engineer):298
Deaths (to Engineers):467
KDR:0.58389
Kill Difference:124
Playtime:401.529 hours
Usage:86%
Score:3.425m
Score/min:142
Accuracy (listed only):19.161%
HSR (listed only):9.489%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
D
Kills:110
Deaths:81
KDR:1.358
Accuracy:19.310% D
HSR:12.727% F
Razor GD-23
D*
Kills:64
Deaths:217
KDR:0.295
Accuracy:19.011% D*
HSR:6.250% F*
Kills:174
Deaths (as Light Assault):298
Deaths (to Light Assaults):171
KDR:0.58389
Kill Difference:124
Playtime:11.893 hours
Usage:3%
Score:0.061m
Score/min:85
Accuracy (listed only):19.161%
HSR (listed only):9.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):135
KDR:0
Kill Difference:UNR
Playtime:15.699 hours
Usage:3%
Score:0.106m
Score/min:112
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):75
KDR:0
Kill Difference:UNR
Playtime:3.283 hours
Usage:1%
Score:0.016m
Score/min:83
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:203
V. Kills:138 146%
Deaths:63
KDR:3.222
Accuracy:36.692% D**
KPH:10.400 D--
VKPH:7.100 D
Vortek Rotary
D-
Kills:143
V. Kills:187 76%
Deaths:127
KDR:1.126
Accuracy:27.024% D
KPH:3.400 D-
VKPH:4.400 D-
Tomcat A2AM Pods
D--
Kills:90
V. Kills:94 95%
Deaths:31
KDR:2.903
Accuracy:60.833% F--
KPH:11.600 D--
VKPH:12.100 D--
Kills:436 (143 + 0)
Deaths:221
KDR:1.973
VKDR:1.896
Vehicle Kills:419
Kill Difference:215
Playtime:69.670 hours
Usage:15%
Score:0.277m
Score/min:66
Piloting Accuracy:27.024%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D
Kills:1,161
V. Kills:212 N/A
Deaths:75
KDR:15.480
Accuracy:26.984% D*
KPH:19.900 D
VKPH:3.600 D--
L100 Python AP
C+
Kills:921
V. Kills:337 272%
Deaths:3
KDR:307
Accuracy:45.270% D*
KPH:31.200 C+
VKPH:11.400 D*
Skyguard
D*
Kills:78
V. Kills:74 104%
Deaths:16
KDR:4.875
Accuracy:21.940% D*
KPH:5.800 D*
VKPH:5.500 D*
Kills:2,160 (2,160 + 0)
Deaths:94
KDR:22.979
VKDR:6.628
Vehicle Kills:623
Kill Difference:2,066
Playtime:101.424 hours
Usage:22%
Score:0.520m
Score/min:85
Driving Accuracy:21.940%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
D-
Kills:703
V. Kills:302 232%
Deaths:52
KDR:13.519
Accuracy:33.913% D**
KPH:13.400 D-
VKPH:5.700 D-
Kills:703 (703 + 0)
Deaths:52
KDR:13.519
VKDR:5.808
Vehicle Kills:302
Kill Difference:651
Playtime:52.533 hours
Usage:11%
Score:0.238m
Score/min:75
Driving Accuracy:33.913%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C75 Viper 1,3731,1617515.48M12.1226.984%D*1.034%C-19.8D3.6D--6958.5h12.4C++46.1D
L100 Python AP 1,2589213307U303.6445.27%D*N/A31.2C+11.4D*12429.5h4B*8.8B+
Titan-150 HEAT 1,0057035213.519A+10.1633.913%D**2.418%C13.4D-5.8D-7552.5h4.6C*13.6D
Breaker Rocket Pods 341203633.222C--0.1436.692%D**N/A10.4D--7.1D8119.5h39.7T-108.3T
NC6 Gauss SAW 1621591111.432C++1.9317.968%C--15.094%D**8.4D--N/A4418.9h13.2D73.6C
Bouncing Betty 1441441311.077M7.7227.581%F-N/A72D*N/A2162h2.5F9T-
Vortek Rotary 3301431271.126C2.2427.024%D2.098%C+3.4D-4.4D-4842.4h213.4F*789.9F*
Spear Anti-Vehicle Phalanx Turret 176140623.333A**19.9743.151%C+5%B+29.8D7.7D**1244.7h9.1C21.2C+
AF-19 Mercenary 115110811.358B+2.0019.31%D12.727%F3.1D--N/A1535.8h16.2D84.1C--
Tomcat A2AM Pods 18490312.903C--0.4660.833%F--N/A11.5D--12.1D--1297.8h6.5B++10.7C+
Skyguard 15278164.875B+1.5121.94%D*N/A5.8D*5.5D*7213.4h151.3D689.6D**
Razor GD-23 70642170.295D3.0719.011%D*6.25%F*0.8D*N/A280.5h21.8D-114.4D**

Consumables
  Name Deaths Consumed Time Equipped
M20-W Appaloosa0640h
Spawn Beacon0790.1h
Medical Applicator54,0230.9h
Deconstruction Tool07660h
Ammunition Package49060.7h
Nano-Armor Kit133135,95523.8h
Recon Detection Device101,0735.6h

Check the help document for the dictionary if you want to learn more about words used here.


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