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Ensign AutonoMoose[OZEN] AutonoMoose
NC BR 48

KDR: 2.75

Score: 2.2m

Last Seen: Apr 10th, 2019 6:43 PM
- OFFLINE - 4 hour(s)

Battle Rank 48 - New Conglomerate on Cobalt
Level Progress (to 49): 36%
Level 100 Progress: 12% 1178h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS L100 Python AP AF-19 Mercenary EM4 Longshot NC6 Gauss SAW NC14 Bolt Driver NC1 Gauss Rifle Titan-150 AP M12 Kobalt
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $454,113 MLG Score: 363
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.272%24.42%568412108191.436841.31

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.56%0.413B0.543B+0.223C++HEAD ++ (~12.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.70.279C*12.50.125C++41.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.013%0.547%2120212121,82914480412.6138227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.339%0.683B+-1.297D**-1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.10.67B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
15.466%12.857%1011121314074791.86667175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.916F-2.075A*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.6-0.085C+20.10.497B+109.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.043%82.339%101212124198924.65556

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.828%-0.293C0.991B*-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.364C**2.10.346C**4.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.2m305.7%236 (14.2k)203 (12.2k)2.746733,7851,3783.5174248 (48)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121421911.019%16.011%17607:491

8% Combat Medic66% Engineer7% Heavy Assault12% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2018 11:03 AMMar 21st, 2019 5:43 PMApr 11th, 2019 3:16 AM (101d) (PST)Apr 10th, 2019 3:45 PM (101d) (PST)Apr 10th, 2019 2:43 PM (101d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
786607260.3520.1280.0561.3470.089363

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1903,62443,566218381512,206

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
179.4h/7.5d 1,062 606 1,593 14.5k 185 490 954 8.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B
Kills:201
Deaths:158
KDR:1.272
Accuracy:19.534% C+
HSR:25.871% B
Kills:201
Deaths (as Heavy Assault):158
Deaths (to Heavy Assaults):294
KDR:1.27215
Kill Difference:43
Playtime:12.557 hours
Usage:7%
Score:0.142m
Score/min:189
Accuracy (listed only):19.534%
HSR (listed only):25.871%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:415
Deaths:339
KDR:1.224
Accuracy:24.892% B+
HSR:26.024% B++
Kills:415
Deaths (as Engineer):339
Deaths (to Engineers):305
KDR:1.22419
Kill Difference:76
Playtime:118.445 hours
Usage:66%
Score:1.491m
Score/min:210
Accuracy (listed only):24.892%
HSR (listed only):26.024%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:415
Deaths:339
KDR:1.224
Accuracy:24.892% B+
HSR:26.024% B++
Kills:415
Deaths (as Light Assault):339
Deaths (to Light Assaults):223
KDR:1.22419
Kill Difference:76
Playtime:11.716 hours
Usage:7%
Score:0.172m
Score/min:245
Accuracy (listed only):24.892%
HSR (listed only):26.024%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C*
Kills:267
Deaths:45
KDR:5.933
Accuracy:31.286% D*
HSR:79.775% C*
NC14 Bolt Driver
A
Kills:152
Deaths:33
KDR:4.606
Accuracy:36.455% C++
HSR:86.842% A
NC4 Mag-Shot
B
Kills:55
Deaths:59
KDR:0.932
Accuracy:26.735% C+
HSR:21.818% B
Kills:474
Deaths (as Infiltrator):137
Deaths (to Infiltrators):234
KDR:3.45985
Kill Difference:337
Playtime:20.783 hours
Usage:12%
Score:0.179m
Score/min:144
Accuracy (listed only):31.492%
HSR (listed only):62.812%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
C+
Kills:148
Deaths:195
KDR:0.759
Accuracy:22.444% C+
HSR:18.919% C
Kills:148
Deaths (as Combat Medic):195
Deaths (to Combat Medics):111
KDR:0.75897
Kill Difference:47
Playtime:15.106 hours
Usage:8%
Score:0.201m
Score/min:222
Accuracy (listed only):22.444%
HSR (listed only):18.919%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,689
V. Kills:660 256%
Deaths:138
KDR:12.239
Accuracy:47.764% D-
KPH:37.900 B+
VKPH:14.800 D
C75 Viper
A
Kills:109
V. Kills:72 149%
Deaths:22
KDR:4.955
Accuracy:46.995% B*
KPH:20.700 C--
VKPH:13.700 A
Kills:1,798 (1,798 + 0)
Deaths:160
KDR:11.238
VKDR:4.575
Vehicle Kills:732
Kill Difference:1,638
Playtime:49.834 hours
Usage:28%
Score:0.501m
Score/min:168
Driving Accuracy:46.995%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:140
V. Kills:65 212%
Deaths:15
KDR:9.333
Accuracy:51.550% C++
KPH:29.400 B+
VKPH:13.700 C
E540 Halberd
B**
Kills:94
V. Kills:35 261%
Deaths:10
KDR:9.400
Accuracy:51.699% B**
KPH:34.400 B+
VKPH:12.800 C
Kills:234 (140 + 94)
Deaths:25
KDR:9.360
VKDR:4
Vehicle Kills:100
Kill Difference:209
Playtime:7.487 hours
Usage:4%
Score:0.104m
Score/min:231
Driving Accuracy:51.550%
Gunner Accuracy:51.699%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:140
V. Kills:5 N/A
Deaths:4
KDR:35
Accuracy:15.466% C--
KPH:60.500 C+
VKPH:2.200 C
Kills:140 (0 + 140)
Deaths:4
KDR:35
VKDR:1.250
Vehicle Kills:5
Kill Difference:136
Playtime:2.315 hours
Usage:1%
Score:0.019m
Score/min:136
Driving Accuracy:N/A%
Gunner Accuracy:15.466%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,3491,68913812.239A+9.4947.764%D-N/A37.9B+14.8D16744.6h4.2B++8.7B+
AF-19 Mercenary 4324153391.224B+1.5224.892%B+26.024%B++12.6C-N/A4433h14.3C+57.3C**
EM4 Longshot 269267455.933B*3.1931.286%D*79.775%C*25.9CN/A6610.3h2B+6.5C
NC6 Gauss SAW 2072011581.272C++1.4719.534%C+25.871%B23.4CN/A748.6h9.9C*50.8C*
NC14 Bolt Driver 152152334.606A++1.8636.455%C++86.842%A30.4B+N/A775h2.2B++5.9B+
NC1 Gauss Rifle 1501481950.759C+1.9922.444%C+18.919%C17C-N/A508.7h12.3B54.8C**
Titan-150 AP 205140159.333B+6.5951.55%C++1.429%D29.2B+13.5C2544.8h3.8B+7.4B++
M12 Kobalt 145140435A*32.2515.466%C--12.857%D*60.9C+2.2C1362.3h20.1C++129.6C+
C75 Viper 181109224.955C*2.2146.995%B*N/A20.6C--13.6A1765.3h19.4D--41.2C+
E540 Halberd 12994109.4C**6.6551.699%B**N/A34.8B+13C1922.7h5.3B10.3B++
NC4 Mag-Shot 5855590.932C**1.8126.735%C+21.818%B16.2C-N/A553.4h9C+33.5C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit3630.1h
Medical Applicator8830,1142.7h
Recon Detection Device41550.2h
Ammunition Package54690.2h
Nano-Armor Kit52160,71811.9h

Check the help document for the dictionary if you want to learn more about words used here.


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