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Commissar Imperator Auxarius[KMWN] Auxarius
TR BR 78

KDR: 5.86

Score: 8.5m

Last Seen: Jul 13th, 2019 7:01 PM
- OFFLINE - 1118.8 hour(s)

Battle Rank 78 - Terran Republic on Cobalt
Level Progress (to 79): 42%
Level 100 Progress: 45% 908h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Rotary Hellfire Rocket Pods M18 Needler LC3 Jaguar M14 Banshee TSAR-42 T16 Rhino C150 Dalton
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $397,818 MLG Score: 318
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.81%15.979%349712691,1642.3283.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.876%0.113C+-0.763D--0.706D-HEAD + (~5.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.50.346C**10.60.259C*37.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.559%1.91%1912412727,750390520219.821149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.216%-1.026D*0.312C*0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
206-0.269C56.8-0.067C+149.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.046%4.895%20011275143110711.3199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.291C*1.536A+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++3.50.718B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.443%0.385%363112752601092642.3853298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.667B+-1.001D*-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.914B*4.50.889B*5.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.526%74.134%3632127443335112.3714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.721%1.291A0.458B+-0.869

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+1.80.429B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.5m228.5%191 (11.5k)198 (11.9k)5.8636111,6511,9877.3155578 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR127624026.432%5.965%15821:444

67% Engineer27% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 21st, 2013 11:42 AMAug 23rd, 2015 7:32 AMAug 12th, 2019 11:52 AM (236d) (PST)Jul 13th, 2019 3:18 PM (265d) (PST)Jul 13th, 2019 3:01 PM (265d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
660166440.2720.0460.0160.9370.138318

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,60293738,665163156811,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
714.3h/29.8d 2,885 695 2,040 40.2k 313 506 5,928 28.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
C
Kills:390
Deaths:249
KDR:1.566
Accuracy:22.201% C
HSR:17.692% C--
TRAC-5
D
Kills:165
Deaths:129
KDR:1.279
Accuracy:18.086% D
HSR:10.303% F
Kills:555
Deaths (as Engineer):378
Deaths (to Engineers):792
KDR:1.46825
Kill Difference:177
Playtime:477.360 hours
Usage:67%
Score:5.014m
Score/min:175
Accuracy (listed only):20.143%
HSR (listed only):13.998%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T16 Rhino
A
Kills:260
Deaths:102
KDR:2.549
Accuracy:27.947% A
HSR:17.308% D-
MSW-R
B+
Kills:75
Deaths:43
KDR:1.744
Accuracy:25.528% B+
HSR:21.333% C
Kills:335
Deaths (as Heavy Assault):145
Deaths (to Heavy Assaults):371
KDR:2.31034
Kill Difference:190
Playtime:10.108 hours
Usage:1%
Score:0.159m
Score/min:262
Accuracy (listed only):26.737%
HSR (listed only):19.321%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
C
Kills:390
Deaths:249
KDR:1.566
Accuracy:22.201% C
HSR:17.692% C--
TRAC-5
D
Kills:165
Deaths:129
KDR:1.279
Accuracy:18.086% D
HSR:10.303% F
NS-7 PDW
C+
Kills:98
Deaths:43
KDR:2.279
Accuracy:19.570% D*
HSR:17.347% C+
SMG-46G Armistice
B+
Kills:90
Deaths:43
KDR:2.093
Accuracy:30.255% B+
HSR:12.222% D
Kills:743
Deaths (as Light Assault):464
Deaths (to Light Assaults):393
KDR:1.60129
Kill Difference:279
Playtime:192.628 hours
Usage:27%
Score:2.977m
Score/min:258
Accuracy (listed only):22.528%
HSR (listed only):14.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:308
Deaths:136
KDR:2.265
Accuracy:44.146% B++
HSR:71.753% B
M77-B
B++
Kills:125
Deaths:18
KDR:6.944
Accuracy:42.105% B++
HSR:80% B+
NS-7 PDW
C+
Kills:98
Deaths:43
KDR:2.279
Accuracy:19.570% D*
HSR:17.347% C+
SMG-46G Armistice
B+
Kills:90
Deaths:43
KDR:2.093
Accuracy:30.255% B+
HSR:12.222% D
TX1 Repeater
D*
Kills:86
Deaths:64
KDR:1.344
Accuracy:14.049% F-
HSR:12.791% D*
Kills:707
Deaths (as Infiltrator):304
Deaths (to Infiltrators):181
KDR:2.32566
Kill Difference:403
Playtime:19.948 hours
Usage:3%
Score:0.226m
Score/min:189
Accuracy (listed only):30.025%
HSR (listed only):38.823%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):95
KDR:0
Kill Difference:UNR
Playtime:5.670 hours
Usage:1%
Score:0.078m
Score/min:231
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
C++
Kills:2,701
V. Kills:2,244 120%
Deaths:447
KDR:6.043
Accuracy:26.226% D-
KPH:12.700 C+
VKPH:10.500 C++
Hellfire Rocket Pods
B++
Kills:2,548
V. Kills:616 413%
Deaths:66
KDR:38.606
Accuracy:56.369% B*
KPH:92.500 C++
VKPH:22.400 B++
M18 Needler
B**
Kills:2,178
V. Kills:2,295 95%
Deaths:435
KDR:5.007
Accuracy:26.391% D--
KPH:14.500 C*
VKPH:15.300 B**
M14 Banshee
A
Kills:323
V. Kills:27 N/A
Deaths:32
KDR:10.094
Accuracy:30.868% C*
KPH:71.900 B*
VKPH:6 A
Kills:7,750 (5,202 + 0)
Deaths:980
KDR:7.908
VKDR:5.288
Vehicle Kills:5,182
Kill Difference:6,770
Playtime:395.334 hours
Usage:55%
Score:4.570m
Score/min:193
Piloting Accuracy:30.868%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:260
V. Kills:141 183%
Deaths:38
KDR:6.842
Accuracy:43.443% C++
KPH:31.900 C+
VKPH:17.300 C-
Kills:260 (0 + 260)
Deaths:38
KDR:6.842
VKDR:3.711
Vehicle Kills:141
Kill Difference:222
Playtime:8.154 hours
Usage:1%
Score:0.130m
Score/min:266
Piloting Accuracy:N/A%
Gunner Accuracy:43.443%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C-
Kills:143
V. Kills:54 260%
Deaths:18
KDR:7.944
Accuracy:44.046% D-
KPH:26.500 C-
VKPH:10 C-
Kills:143 (143 + 0)
Deaths:18
KDR:7.944
VKDR:3
Vehicle Kills:54
Kill Difference:125
Playtime:5.401 hours
Usage:1%
Score:0.038m
Score/min:116
Driving Accuracy:44.046%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:85
V. Kills:3 N/A
Deaths:3
KDR:28.333
Accuracy:38.597% B+
KPH:92.600 C
VKPH:3.300 D-
E540 Halberd-H
C
Kills:71
V. Kills:37 187%
Deaths:2
KDR:35.500
Accuracy:56.960% C+
KPH:37.100 C
VKPH:19.400 C
Kills:156 (0 + 156)
Deaths:5
KDR:31.200
VKDR:8
Vehicle Kills:40
Kill Difference:151
Playtime:2.831 hours
Usage:0%
Score:0.039m
Score/min:230
Driving Accuracy:N/A%
Gunner Accuracy:56.960%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Rotary 4,9452,7014476.043A+0.1826.226%D-3.258%B+12.7C+10.5C++157213.3h80.3B++306.1B+
Hellfire Rocket Pods 3,1642,5486638.606M++32.7456.369%B*1.256%B92.7C++22.4B++45927.5h14.1B25B+
M18 Needler 4,4732,1784355.007B*0.8626.391%D--1.056%D14.5C*15.3B**192150h83.1B*315.1B+
LC3 Jaguar 3973902491.566C++4.3022.201%C17.692%C--5.5D--N/A1471.3h11.1B+50.1B
M14 Banshee 3503233210.094C**4.2330.868%C*1.548%B++71.8B*6A2494.5h18.9B61.3B
TSAR-42 3093081362.265C+3.6044.146%B++71.753%B59.2B++N/A1235.2h1.8B*4.1B*
T16 Rhino 2602601022.549B**3.3127.947%A17.308%D-53.1B++N/A1444.9h9.7B**34.7B*
C150 Dalton 401260386.842C+0.9843.443%C++N/A31.7C+17.2C--2668.2h4.5C++10.3C**
TRAC-5 1681651291.279B++4.5818.086%D10.303%F1.4D*N/A6118.2h11.5B*63.3B
L100 Python HEAT 197143187.944B2.0844.046%D-4.895%A+26.5C-10C-1165.4h3.5A8B*
M77-B 125125186.944A*1.0842.105%B++80%B+46.3B**N/A1012.7h1.9B*4.4B*
NS-7 PDW 9898432.279A3.5819.57%D*17.347%C+5.8D*N/A1716.8h11B*56.4C*
SMG-46G Armistice 9090432.093B+3.7730.255%B+12.222%D60C**N/A1321.5h10.4B*34.4B+
TX1 Repeater 8786641.344B++4.5214.049%F-12.791%D*3.8D*N/A922.4h10.1B*71.6C
P525 Marauder-H 8885328.333B++22.4738.597%B+N/A94.4C+3.3D-2360.9h6.7C++17.4B
MSW-R 7575431.744C+4.1225.528%B+21.333%C50C**N/A1551.5h9.2B**36B++
E540 Halberd-H 10871235.5A**29.6456.96%C+N/A37.4C19.5C2261.9h5B+8.8B+
C-4 9257561.018C4.857.75%F**N/A30D*18.4D2781.9h2D*25.8T*
Tank Mine 11150133.846B+2.0238.362%C**N/A83.3C--101.7A16560.6h1.8C++4.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11230.1h
Icikill32526.3h
M40 Fury0900.2h
Medical Applicator21,1770.1h
Nano-Armor Kit2574,2155.7h
Medical Kit282190.6h
Recon Detection Device01020.2h

Check the help document for the dictionary if you want to learn more about words used here.


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