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Raider Avatar66[252V] Avatar66
NC BR 56

KDR: 2.76

Score: 3m

Last Seen: Jan 18th, 2020 8:29 PM
- OFFLINE - 717.8 hour(s)

Battle Rank 56 - New Conglomerate on Miller
Level Progress (to 57): 33%
Level 100 Progress: 16% 784h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS EM6 C85 Canister-H Titan-150 AP GR-22 AF-19 Mercenary EM4-AE Longshot NC6 Gauss SAW LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,653,822 MLG Score: 1322
Fun Score: N/A
Cheeseburgers Flipped: 16TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.243%22.77%575912743,7112.8415-0.077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.14%0.773B++0.251C*-0.89D--HEAD ++ (~10.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.451B+10.30.281C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.235%76.501%02128176616534.64242

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.559%1.549A+0.609B+-0.225

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.572B+1.90.397B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3m237.9%337 (20.2k)285 (17.1k)2.764386,9692,5213.0408656 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC128353818.398%22.873%42104:110

18% Combat Medic25% Engineer29% Heavy Assault17% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 6:39 PMJan 16th, 2018 12:28 AMFeb 8th, 2020 8:59 AM (118d) (PST)Jan 18th, 2020 5:00 PM (139d) (PST)Jan 18th, 2020 4:29 PM (139d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6261554710.6600.2390.1511.6890.0501322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,5829,31928,26340149101317,119

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176.1h/7.3d 697 1,594 2,359 17.8k 213 585 532 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C**
Kills:885
Deaths:384
KDR:2.305
Accuracy:24.794% C**
HSR:22.712% C
NC6 Gauss SAW
B
Kills:458
Deaths:211
KDR:2.171
Accuracy:23.192% B
HSR:25.764% C*
LA1 Anchor
C++
Kills:386
Deaths:204
KDR:1.892
Accuracy:26.668% C++
HSR:23.316% C--
Kills:1,729
Deaths (as Heavy Assault):799
Deaths (to Heavy Assaults):669
KDR:2.16395
Kill Difference:930
Playtime:51.444 hours
Usage:29%
Score:0.888m
Score/min:288
Accuracy (listed only):24.885%
HSR (listed only):23.931%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:513
Deaths:336
KDR:1.527
Accuracy:26.451% B++
HSR:22.417% C++
AF-4AE Cyclone
D
Kills:294
Deaths:111
KDR:2.649
Accuracy:27.450% D
HSR:22.109% D
GD-7F
B++
Kills:232
Deaths:104
KDR:2.231
Accuracy:24.659% C+
HSR:25% B++
NS-11CP
C-
Kills:65
Deaths:13
KDR:5
Accuracy:27.227% C--
HSR:21.539% C-
Kills:1,104
Deaths (as Light Assault):564
Deaths (to Light Assaults):546
KDR:1.95745
Kill Difference:540
Playtime:16.650 hours
Usage:9%
Score:0.245m
Score/min:245
Accuracy (listed only):26.447%
HSR (listed only):22.766%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
C*
Kills:461
Deaths:65
KDR:7.092
Accuracy:43.511% C*
HSR:79.176% C
NC14 Bolt Driver
A++
Kills:305
Deaths:73
KDR:4.178
Accuracy:47.922% A++
HSR:72.459% C
AF-4AE Cyclone
D
Kills:294
Deaths:111
KDR:2.649
Accuracy:27.450% D
HSR:22.109% D
NS-44 Commissioner AE
C*
Kills:244
Deaths:155
KDR:1.574
Accuracy:43.807% C*
HSR:23.361% C
Kills:1,304
Deaths (as Infiltrator):404
Deaths (to Infiltrators):411
KDR:3.22772
Kill Difference:900
Playtime:29.505 hours
Usage:17%
Score:0.443m
Score/min:250
Accuracy (listed only):40.672%
HSR (listed only):49.276%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:513
Deaths:336
KDR:1.527
Accuracy:26.451% B++
HSR:22.417% C++
GD-7F
B++
Kills:232
Deaths:104
KDR:2.231
Accuracy:24.659% C+
HSR:25% B++
NS-11CP
C-
Kills:65
Deaths:13
KDR:5
Accuracy:27.227% C--
HSR:21.539% C-
Kills:810
Deaths (as Engineer):453
Deaths (to Engineers):353
KDR:1.78808
Kill Difference:357
Playtime:44.496 hours
Usage:25%
Score:0.888m
Score/min:333
Accuracy (listed only):26.112%
HSR (listed only):22.985%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C+
Kills:634
Deaths:434
KDR:1.461
Accuracy:23.780% C
HSR:20.032% C+
AF-4AE Cyclone
D
Kills:294
Deaths:111
KDR:2.649
Accuracy:27.450% D
HSR:22.109% D
Kills:928
Deaths (as Combat Medic):545
Deaths (to Combat Medics):232
KDR:1.70275
Kill Difference:383
Playtime:31.134 hours
Usage:18%
Score:0.514m
Score/min:275
Accuracy (listed only):25.615%
HSR (listed only):21.070%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A*
Kills:69
Deaths:34
KDR:2.029
Accuracy:47.401% B+
HSR:24.638% A*
Kills:69
Deaths (as MAX Suit):17
Deaths (to MAX Suits):112
KDR:4.05882
Kill Difference:52
Playtime:1.947 hours
Usage:1%
Score:0.036m
Score/min:307
Accuracy (listed only):47.401%
HSR (listed only):24.638%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:677
V. Kills:276 244%
Deaths:
KDR:
Accuracy:49.303% C+
KPH:47.500 A++
VKPH:19.400 B++
Kills:677 (677 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:276
Kill Difference:677
Playtime:14.239 hours
Usage:8%
Score:0.196m
Score/min:230
Driving Accuracy:49.303%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:828
V. Kills:59 N/A
Deaths:
KDR:
Accuracy:61.144% B**
KPH:94.800 C
VKPH:6.800 C
Kills:828 (0 + 828)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:59
Kill Difference:828
Playtime:8.738 hours
Usage:5%
Score:0.144m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:61.144%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 9018853842.305C**0.4624.794%C**22.712%C43.4C+N/A12620.4h10.5C*42.2B
C85 Canister-H 8878281828U825.2461.144%B**10.387%C+95.2C6.8C2748.7h8.8C-14.4C+
Titan-150 AP 9536771677U674.2449.303%C+1.182%D-47.7A++19.4B++23014.2h2.7A5.4A
GR-22 6396344341.461C+1.3023.78%C20.032%C+27CN/A6123.5h13.9C58.3C+
AF-19 Mercenary 5155133361.527B++1.2426.451%B++22.417%C++30.2BN/A9017h10.6B+40B+
EM4-AE Longshot 464461657.092B++4.3343.511%C*79.176%C38.4DN/A10812h1.9C+4.3C*
NC6 Gauss SAW 4624582112.171B++0.5923.192%B25.764%C*42.4C*N/A12810.8h8B+34.3B+
LA1 Anchor 3933862041.892C+0.8726.668%C++23.316%C--47.1CN/A1268.2h11C-41.2C+
NC14 Bolt Driver 305305734.178B*1.4147.922%A++72.459%C32.1C**N/A729.5h2B*4.2B**
AF-4AE Cyclone 2952941112.649B**0.1227.45%D22.109%D50.7C-N/A1895.8h9.1C++33.2C+
NS-44 Commissioner AE 2462441551.574C*1.1943.807%C*23.361%C56.7C+N/A1634.3h3.4C++7.7C**
GD-7F 2332321042.231B++0.5324.659%C+25%B++51.6B+N/A1354.5h10.8B++44B+
NC05 Jackhammer AE 197195981.99C++0.7751.977%B14.359%C--47.6DN/A1384.1h4.7C8.9C*
Frag Grenade 1111101110N/A107.2446.712%C+N/A550C+5D23750.2h3.1B+6.6B+
Shrike 10873312.355M+0.4156.38%C+2.74%C+34.8B++16.7B+2672.1h5.9C**10.5C**
NCM1 Scattercannon 7169342.029C++0.7447.401%B+24.638%A*38.3B*1.1A++1091.8h6.6B+13.9B++
NS-11CP 6565135A**2.2427.227%C--21.539%C-72.2C*N/A2200.9h10.8C*39.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11460.1h
AE Medical Applicator4940,9592.5h
AE Nano-Armor Kit12,4090.1h
Nanite Revive Grenade04540.1h
Medical Kit445970.6h
Medical Applicator73,9580.3h
Recon Detection Device16370.7h
Shield Recharging Field65570.2h
Ammunition Package23200.1h
Nano-Armor Kit3670,9452.9h
Anti-Infantry MANA Turret1610.1h

Check the help document for the dictionary if you want to learn more about words used here.


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