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Ensign Avatar66[252V] Avatar66
NC BR 49

KDR: 2.52

Score: 2m

Last Seen: Oct 23rd, 2019 5:59 PM
- OFFLINE - 464.7 hour(s)

Battle Rank 49 - New Conglomerate on Miller - Outfit Member of 252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 37
Level Progress (to 50): 23%
Level 100 Progress: 11% 890h
PRIMARY CLASSESCLOAKERMEDICENGINEERHEAVY
PRIMARY WEAPONS EM6 GR-22 NC6 Gauss SAW AF-19 Mercenary Titan-150 AP NC14 Bolt Driver AF-4AE Cyclone EM4-AE Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,419,885 MLG Score: 1135
Fun Score: N/A
Cheeseburgers Flipped: 14TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.027%22.583%565712122,5242.77058-0.252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.508%0.746B++0.087C+-1.628FHEAD ++ (~10.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.477B+10.10.318C*30.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.842%76.644%02121757812014.77686

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.556%1.946A++0.505B+-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.59B+1.90.389C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
252nd Spec Ops[252V] 252nd Spec Ops
NC outfit on Miller

Members: 37
2m246.9%316 (19k)265 (15.9k)2.518174,5051,7892.7445549 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121933017.271%24.262%41904:120

22% Combat Medic21% Engineer27% Heavy Assault19% Infiltrator9% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 22nd, 2014 6:39 PMJan 16th, 2018 12:28 AMNov 11th, 2019 3:40 PM (5h) (PST)Oct 23rd, 2019 4:39 PM (19d) (PST)Oct 23rd, 2019 1:59 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5591584010.6000.2380.1461.5900.0441135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,5179,50024,0173614995315,925

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
125.2h/5.2d 405 1,093 1,603 11.9k 165 398 331 4.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
B+
Kills:676
Deaths:290
KDR:2.331
Accuracy:24.834% B+
HSR:22.929% C+
NC6 Gauss SAW
B+
Kills:410
Deaths:196
KDR:2.092
Accuracy:23.563% B+
HSR:25.610% B
Kills:1,086
Deaths (as Heavy Assault):486
Deaths (to Heavy Assaults):485
KDR:2.23457
Kill Difference:600
Playtime:33.389 hours
Usage:27%
Score:0.549m
Score/min:274
Accuracy (listed only):24.198%
HSR (listed only):24.269%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
B++
Kills:396
Deaths:261
KDR:1.517
Accuracy:25.969% B++
HSR:23.232% C**
AF-4AE Cyclone
C
Kills:283
Deaths:105
KDR:2.695
Accuracy:27.408% C-
HSR:22.262% C
NS-11CP
C
Kills:65
Deaths:13
KDR:5
Accuracy:27.227% C
HSR:21.539% C
Kills:744
Deaths (as Light Assault):379
Deaths (to Light Assaults):393
KDR:1.96306
Kill Difference:365
Playtime:11.790 hours
Usage:9%
Score:0.163m
Score/min:230
Accuracy (listed only):26.868%
HSR (listed only):22.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A++
Kills:305
Deaths:73
KDR:4.178
Accuracy:47.922% A++
HSR:72.459% C+
AF-4AE Cyclone
C
Kills:283
Deaths:105
KDR:2.695
Accuracy:27.408% C-
HSR:22.262% C
EM4-AE Longshot
B
Kills:273
Deaths:39
KDR:7
Accuracy:43.520% B
HSR:81.319% C++
NS-44 Commissioner AE
C**
Kills:176
Deaths:116
KDR:1.517
Accuracy:43.517% C**
HSR:22.727% C
Kills:1,037
Deaths (as Infiltrator):333
Deaths (to Infiltrators):290
KDR:3.11411
Kill Difference:704
Playtime:23.496 hours
Usage:19%
Score:0.354m
Score/min:251
Accuracy (listed only):40.592%
HSR (listed only):49.692%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B++
Kills:396
Deaths:261
KDR:1.517
Accuracy:25.969% B++
HSR:23.232% C**
NS-11CP
C
Kills:65
Deaths:13
KDR:5
Accuracy:27.227% C
HSR:21.539% C
Kills:461
Deaths (as Engineer):274
Deaths (to Engineers):255
KDR:1.68248
Kill Difference:187
Playtime:26.379 hours
Usage:21%
Score:0.464m
Score/min:293
Accuracy (listed only):26.598%
HSR (listed only):22.385%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C+
Kills:518
Deaths:363
KDR:1.427
Accuracy:23.557% C
HSR:19.498% C+
AF-4AE Cyclone
C
Kills:283
Deaths:105
KDR:2.695
Accuracy:27.408% C-
HSR:22.262% C
Kills:801
Deaths (as Combat Medic):468
Deaths (to Combat Medics):151
KDR:1.71154
Kill Difference:333
Playtime:27.784 hours
Usage:22%
Score:0.434m
Score/min:261
Accuracy (listed only):25.482%
HSR (listed only):20.880%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A*
Kills:67
Deaths:32
KDR:2.094
Accuracy:47.887% B*
HSR:25.373% A*
Kills:67
Deaths (as MAX Suit):16
Deaths (to MAX Suits):87
KDR:4.1875
Kill Difference:51
Playtime:1.691 hours
Usage:1%
Score:0.030m
Score/min:297
Accuracy (listed only):47.887%
HSR (listed only):25.373%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:393
V. Kills:173 226%
Deaths:
KDR:
Accuracy:51.208% C++
KPH:47.600 A*
VKPH:20.900 A
Kills:393 (393 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:173
Kill Difference:393
Playtime:8.263 hours
Usage:7%
Score:0.112m
Score/min:227
Driving Accuracy:51.208%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C-
Kills:260
V. Kills:22 N/A
Deaths:
KDR:
Accuracy:61.103% B**
KPH:72.300 D
VKPH:6.100 C-
Kills:260 (0 + 260)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:22
Kill Difference:260
Playtime:3.596 hours
Usage:3%
Score:0.042m
Score/min:193
Driving Accuracy:N/A%
Gunner Accuracy:61.103%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM6 6886762902.331B+0.1924.834%B+22.929%C+44.5C++N/A12015.2h10.3B+41.4B+
GR-22 5225183631.427C++1.0923.557%C19.498%C+25.1CN/A5420.6h14.1C+59.6C+
NC6 Gauss SAW 4124101962.092B*0.4323.563%B+25.61%B41.8B+N/A1219.8h7.7B*32.5B++
AF-19 Mercenary 3973962611.517B*1.0025.969%B++23.232%C**30.9B++N/A8512.8h10.7B++41.4B++
Titan-150 AP 5663931393U390.4851.208%C++N/A47.3A*20.8A2278.3h2.7A5.3A
NC14 Bolt Driver 305305734.178A+1.6647.922%A++72.459%C+32.1B+N/A719.5h2B*4.2B**
AF-4AE Cyclone 2842831052.695B**0.1827.408%C-22.262%C51.5C+N/A1945.5h9.1B33.4C++
EM4-AE Longshot 274273397B**4.4843.52%B81.319%C++39.6CN/A1146.9h1.8B+4.2B+
C85 Canister-H 2822601260U257.4861.103%B**7.692%D--72.2D6.1C-1933.6h9.7D15.9C+
NS-44 Commissioner AE 1781761161.517C**1.0043.517%C**22.727%C50.3C+N/A1453.5h3.6C+8.2C*
NC05 Jackhammer AE 154152771.974C**0.5451.565%B+13.158%D44.7C-N/A1313.4h4.8C+9.3C*
Shrike 10873312.355M+0.1657.009%C++2.74%C+34.8B*16.7B+2652.1h5.8B+10.3B+
NCM1 Scattercannon 6967322.094C**0.4247.887%B*25.373%A*39.4A1.2A*1071.7h6.6B+13.8B++
NS-11CP 6565135M+2.4827.227%C21.539%C72.2B+N/A2200.9h10.8B+39.6C**
Frag Grenade 5453153N/A50.4843.47%CN/A530C*10C**12870.1h4.2C+9.7C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01020.1h
AE Nano-Armor Kit12,4090.1h
AE Medical Applicator4236,5332.2h
Nanite Revive Grenade03910.1h
Medical Kit263920.4h
Medical Applicator73,9580.3h
Recon Detection Device15360.6h
Ammunition Package12160.1h
Nano-Armor Kit2240,3921.7h
Shield Recharging Field64910.2h

Check the help document for the dictionary if you want to learn more about words used here.


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