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Castellan Primus Aviar86[SUGZ] Aviar86
VS BR 63

KDR: 1.23

Score: 3.5m

Last Seen: Dec 3rd, 2019 4:19 PM
- OFFLINE - 58.3 hour(s)

Battle Rank 63 - Vanu Sovereignty on Emerald - Outfit Member of Sugar Defense League[SUGZ] Sugar Defense League
VS outfit on Emerald

Members: 2
Level Progress (to 64): 76%
Level 100 Progress: 19% 1380h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M20 Wyvern SVA-88 E540 Halberd-H Parallax VX3 Pulsar VS1 Serpent VE92 CAS 14-E Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $215,172 MLG Score: 172
Fun Score: N/A
Cheeseburgers Flipped: 206TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.138%15.09%259712201,2792.21664-0.991

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.947%-0.79D--0.89D--0.665B+HEAD ++ (~6.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.5-0.231C15.7-0.098C+75.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.576%3.205%110951222624743728.43243167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.069%0.125C++-0.314C0.866

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.10.509B+22.20.449B36.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.286%69.295%1109112262417803.08974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.048C+0.146C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.087C+3.2-0.002C+5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.134%14.474%110911226766511.15152

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.95A++-0.049C+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.6-0.413C--12.1-1.493F6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sugar Defense League[SUGZ] Sugar Defense League
VS outfit on Emerald

Members: 2
3.5m449.7%185 (11.1k)176 (10.6k)1.225334,9924,0742.0603863 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS122713115.954%9.736%15504:560

9% Combat Medic47% Engineer24% Heavy Assault9% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 25th, 2012 7:13 AMSep 14th, 2018 12:48 AMDec 5th, 2019 11:04 AM (9h) (PST)Dec 3rd, 2019 12:30 PM (2d) (PST)Dec 3rd, 2019 12:19 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5012182830.2480.2030.0241.3860.060172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,05113,10816,9431512183410,586

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
335h/14d 3,402 486 1,012 27.9k 486 1,233 1,202 10.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D*
Kills:303
Deaths:312
KDR:0.971
Accuracy:17.572% D*
HSR:16.832% D*
Orion VS54
D*
Kills:199
Deaths:5
KDR:39.800
Accuracy:14.908% D*
HSR:15.075% D**
Kills:502
Deaths (as Heavy Assault):317
Deaths (to Heavy Assaults):1,012
KDR:1.5836
Kill Difference:185
Playtime:79.611 hours
Usage:24%
Score:0.810m
Score/min:169
Accuracy (listed only):16.240%
HSR (listed only):15.954%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
D--
Kills:230
Deaths:28
KDR:8.214
Accuracy:18.399% D*
HSR:14.783% D--
VX6-7
D--
Kills:80
Deaths:25
KDR:3.200
Accuracy:18.944% D--
HSR:13.750% D*
Solstice VE3
D**
Kills:79
Deaths:
KDR:
Accuracy:15.019% D**
HSR:10.127% F
Pandora VX25
A**
Kills:76
Deaths:26
KDR:2.923
Accuracy:65.134% A**
HSR:14.474% C+
Kills:465
Deaths (as Engineer):79
Deaths (to Engineers):1,178
KDR:5.88608
Kill Difference:386
Playtime:158.968 hours
Usage:47%
Score:2.282m
Score/min:239
Accuracy (listed only):29.374%
HSR (listed only):13.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
D--
Kills:230
Deaths:28
KDR:8.214
Accuracy:18.399% D*
HSR:14.783% D--
Eridani SX5
D**
Kills:169
Deaths:206
KDR:0.820
Accuracy:18.673% D**
HSR:8.284% F
VX6-7
D--
Kills:80
Deaths:25
KDR:3.200
Accuracy:18.944% D--
HSR:13.750% D*
Solstice VE3
D**
Kills:79
Deaths:
KDR:
Accuracy:15.019% D**
HSR:10.127% F
Pandora VX25
A**
Kills:76
Deaths:26
KDR:2.923
Accuracy:65.134% A**
HSR:14.474% C+
Kills:634
Deaths (as Light Assault):285
Deaths (to Light Assaults):600
KDR:2.22456
Kill Difference:349
Playtime:6.559 hours
Usage:2%
Score:0.039m
Score/min:100
Accuracy (listed only):27.234%
HSR (listed only):12.283%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
D
Kills:232
Deaths:26
KDR:8.923
Accuracy:16.924% D*
HSR:15.948% D
Eridani SX5
D**
Kills:169
Deaths:206
KDR:0.820
Accuracy:18.673% D**
HSR:8.284% F
Pandora VX25
A**
Kills:76
Deaths:26
KDR:2.923
Accuracy:65.134% A**
HSR:14.474% C+
Kills:477
Deaths (as Combat Medic):258
Deaths (to Combat Medics):462
KDR:1.84884
Kill Difference:219
Playtime:28.604 hours
Usage:9%
Score:0.155m
Score/min:90
Accuracy (listed only):33.577%
HSR (listed only):12.902%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
D
Kills:241
Deaths:84
KDR:2.869
Accuracy:35.286% D
HSR:69.295% D--
Eridani SX5
D**
Kills:169
Deaths:206
KDR:0.820
Accuracy:18.673% D**
HSR:8.284% F
Beamer VS3
C*
Kills:66
Deaths:49
KDR:1.347
Accuracy:14.113% F-
HSR:24.242% C*
Kills:476
Deaths (as Infiltrator):339
Deaths (to Infiltrators):417
KDR:1.40413
Kill Difference:137
Playtime:31.434 hours
Usage:9%
Score:0.130m
Score/min:69
Accuracy (listed only):22.691%
HSR (listed only):33.940%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
D
Kills:62
Deaths:1
KDR:62
Accuracy:12.517% D
HSR:12.903% D*
NS-10 Burster
C
Kills:53
Deaths:9
KDR:5.889
Accuracy:20.835% D*
HSR:5.660% C
Kills:115
Deaths (as MAX Suit):5
Deaths (to MAX Suits):244
KDR:23
Kill Difference:110
Playtime:25.759 hours
Usage:8%
Score:0.130m
Score/min:84
Accuracy (listed only):16.676%
HSR (listed only):9.282%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:141
V. Kills:40 344%
Deaths:7
KDR:20.143
Accuracy:35.049% D-
KPH:29.800 D
VKPH:8.500 C+
C150 Dalton
B
Kills:122
V. Kills:74 163%
Deaths:5
KDR:24.400
Accuracy:40.386% B
KPH:27.100 C-
VKPH:16.500 D
Dual-75 Duster
C+
Kills:86
V. Kills:2 N/A
Deaths:5
KDR:17.200
Accuracy:34.264% C--
KPH:64.200 C+
VKPH:1.500 D*
Kills:349 (0 + 349)
Deaths:17
KDR:20.529
VKDR:6.824
Vehicle Kills:116
Kill Difference:332
Playtime:10.566 hours
Usage:3%
Score:0.160m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:34.264%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:76
V. Kills:27 271%
Deaths:6
KDR:12.667
Accuracy:46.995% C+
KPH:28.300 D-
VKPH:10.100 B+
Kills:76 (76 + 0)
Deaths:6
KDR:12.667
VKDR:4.500
Vehicle Kills:27
Kill Difference:70
Playtime:2.683 hours
Usage:1%
Score:0.027m
Score/min:167
Driving Accuracy:46.995%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:98
V. Kills:45 213%
Deaths:7
KDR:14
Accuracy:36.034% D-
KPH:23.200 C+
VKPH:10.600 D
Kills:98 (0 + 98)
Deaths:7
KDR:14
VKDR:6.429
Vehicle Kills:45
Kill Difference:91
Playtime:4.227 hours
Usage:1%
Score:0.040m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:36.034%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:249
V. Kills:114 217%
Deaths:5
KDR:49.800
Accuracy:59.784% C**
KPH:53.100 B+
VKPH:24.300 B
M60-G Bulldog-H
C*
Kills:122
V. Kills:17 N/A
Deaths:5
KDR:24.400
Accuracy:50.734% C*
KPH:67.300 C
VKPH:9.400 C
G30 Walker
B++
Kills:79
V. Kills:36 214%
Deaths:3
KDR:26.333
Accuracy:40.423% B++
KPH:38.100 B+
VKPH:17.400 C*
M12 Kobalt-H
D
Kills:76
V. Kills:1 N/A
Deaths:2
KDR:38
Accuracy:20.145% D
KPH:82.100 D
VKPH:1.100 D*
Proton II PPA-H
C++
Kills:64
V. Kills:1 N/A
Deaths:2
KDR:32
Accuracy:38.398% C++
KPH:63.800 C--
VKPH:1 D**
Kills:590 (0 + 590)
Deaths:17
KDR:34.706
VKDR:9.941
Vehicle Kills:169
Kill Difference:573
Playtime:10.500 hours
Usage:3%
Score:0.133m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:38.398%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:369
V. Kills:177 207%
Deaths:24
KDR:15.375
Accuracy:38.389% C++
KPH:43.500 A++
VKPH:20.900 B**
CAS 14-E
A*
Kills:216
V. Kills:24 N/A
Deaths:10
KDR:21.600
Accuracy:38.615% B*
KPH:120.400 A
VKPH:13.400 A*
Pelter Rocket Pod
B+
Kills:179
V. Kills:52 338%
Deaths:6
KDR:29.833
Accuracy:46.119% C++
KPH:69 B+
VKPH:20 C**
Hellion G20
A
Kills:67
V. Kills:30 216%
Deaths:3
KDR:22.333
Accuracy:37.585% C
KPH:59.500 A
VKPH:26.600 B*
Kills:831 (0 + 831)
Deaths:43
KDR:19.326
VKDR:6.581
Vehicle Kills:283
Kill Difference:788
Playtime:14.003 hours
Usage:4%
Score:0.319m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:37.585%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Wyvern 5463692415.375A*14.1538.389%C++1.626%D--43.4A++20.8B**3878.5h64.9B+168.9B++
SVA-88 3143033120.971C-0.2517.572%D*16.832%D*16.5D--N/A6318.4h14.6D-83.2D
E540 Halberd-H 363249549.8M+48.5759.784%C**N/A53B+24.3B2544.7h5.1B+8.5B++
Parallax VX3 241241842.869C+1.6435.286%D69.295%D--16.2DN/A7114.9h3.2D*9.1D--
Pulsar VS1 234232268.923S7.7016.924%D*15.948%D15.5C--N/A8515h16.5C97.4D
Serpent VE92 235230288.214S6.9918.399%D*14.783%D--10.8DN/A7121.3h16.6D90D
CAS 14-E 2402161021.6B++20.3738.615%B*2.778%B**120A13.3A*4301.8h26.2B+68B++
Orion VS54 201199539.8U38.5714.908%D*15.075%D**14.5DN/A8913.7h17.4D-116.5C
Pelter Rocket Pod 231179629.833B*28.6146.119%C++N/A68.8B20C**3272.6h15.9B++34.4B+
Eridani SX5 1691692060.82C0.4118.673%D**8.284%F15.9DN/A4010.6h13.1C+70.4C--
L105 Zephyr 181141720.143A++18.9235.049%D-N/A30D8.5C+1974.7h8.5D24.1D
Plasma Grenade 1311281128N/A126.7713.86%T*N/A1280M**30A*24840.1h0.8M6B++
M60-G Bulldog-H 139122524.4B*23.1750.734%C*N/A67.8C9.4C1581.8h5.7C++11.2B
C150 Dalton 196122524.4A*23.1740.386%BN/A27.1C-16.4D3234.5h5C-12.3C+
Saron HRB 14398714A*12.7736.034%D-2.041%B+23.3C+10.7D1564.2h14.8A41.1B++
Dual-75 Duster 8886517.2B+15.9734.264%C--N/A66.2C+1.5D*2121.3h6.4C+18.7C+
VX6-7 8280253.2A++1.9718.944%D--13.75%D*8.2D-N/A749.8h20.6D**108.6D**
G30 Walker 11579326.333M**25.1140.423%B++5.063%B++37.6B+17.1C++1842.1h117B*289.4B*
Solstice VE3 7979179U77.7715.019%D**10.127%F8.6DN/A649.2h19C-126.3C--
M12 Kobalt-H 7776238A36.7720.145%D15.79%C84.4D1.1D*2010.9h16.8C+83.3C+
Pandora VX25 7776262.923A++1.7065.134%A**14.474%C+13.3D-N/A755.7h12.1T*18.6D-
L100 Python HESH 10376612.667C++11.4446.995%C+N/A28.1D-10B+1672.7h4C8.5C+
Hellion G20 9767322.333U21.1137.585%C13.433%M++60.9A27.3B*3561.1h56.9B++151.4B*
Beamer VS3 6766491.347B*0.1214.113%F-24.242%C*12.9DN/A795.1h10.2C+72.6D
Proton II PPA-H 6564232A++30.7738.398%C++N/A64C--1D**1721h14.5D37.8C
Quasar VM1 6262162U60.7712.517%D12.903%D*12.7D-N/A984.9h14.5B116C+
C-4 8257451.267C+0.0428.137%BN/A95C*41.7B*12580.6h1.3B+4.6B+
NS-10 Burster 985395.889S4.6620.835%D*5.66%C2.8D*2.4D7118.7h193.5D*928.8D**
Lancer VS22 7750361.389B++0.1629.567%T*2%C++11.4C6.1D-2784.4h7.6B++25.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1730.3h
Nano-Armor Kit121286,31626.1h
Medical Applicator297,9132.6h
Spitfire Auto-Turret0580.1h
Xiphos Anti-Personnel Phalanx Tower01180h
Ammunition Package26170.8h
Anti-Infantry MANA Turret01280.3h
Nano-Repair Grenade01180h
NSX-P Tanto01500h
Recon Detection Device21960.7h

Check the help document for the dictionary if you want to learn more about words used here.


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