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Maj. General Aviator19000[SEFR] Aviator19000
TR BR 82

KDR: 1.23

Score: 8.8m

Last Seen: Oct 18th, 2019 12:09 PM
- OFFLINE - 7.9 hour(s)

Battle Rank 82 - Terran Republic on Cobalt
Level Progress (to 83): 57%
Level 100 Progress: 47% 1103h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP L100 Python HEAT TAS-16 Blackjack Tank Mine MKV Suppressed NSX-P Tanto NS Annihilator Spear Anti-Vehicle Phalanx Turret
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $88,821 MLG Score: 71
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.314%12.967%3281012661,3650.3175160.91

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.069%0.792B++-1.218D*-0.132CMIXED (~0.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-0.077C+20.2-0.416C--59.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.055%0.448%1820212743,573336164210.6024217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.337%0.777B++-1.335D**-1.566

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.655B+6.50.478B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.968%3.704%2511275543012930.17880818%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.346C**-0.196C-1.879

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
256.8-1.132D*102.6-1.548F154.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.784%64.151%252127426537980.699208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.578%0.576B+-0.185C-0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.4-0.049C+4-0.266C6.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.474%10.582%252127456732781.72866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.924%0.891B*-0.818D-0.302

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.588B+2.80.415B2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.8m465.3%152 (9.1k)143 (8.6k)1.227839,6797,8831.9056282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR127629017.883%5.879%10507:492

61% Engineer13% Heavy Assault9% Infiltrator9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2016 8:29 PMJun 27th, 2018 7:31 PMOct 18th, 2019 8:11 PM (166d) (PST)Oct 18th, 2019 11:52 AM (166d) (PST)Oct 18th, 2019 8:09 AM (166d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
456713850.1570.1280.0090.9330.04471

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,3584,26923,0899815638,559

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1029.3h/42.9d 5,343 569 5,705 57.6k 1,175 2,596 2,698 28.2m

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
C+
Kills:399
Deaths:657
KDR:0.607
Accuracy:61.495% C+
HSR:9.524% D--
NSX-P Tanto
B+
Kills:254
Deaths:810
KDR:0.314
Accuracy:29.306% B+
HSR:13.780% F-
AS16 NightHawk
C**
Kills:168
Deaths:331
KDR:0.508
Accuracy:44.740% C**
HSR:13.095% C
AMR-66
C+
Kills:66
Deaths:179
KDR:0.369
Accuracy:26.839% C+
HSR:18.182% D--
Kills:887
Deaths (as Engineer):1,977
Deaths (to Engineers):1,277
KDR:0.44866
Kill Difference:1,090
Playtime:631.500 hours
Usage:61%
Score:6.001m
Score/min:158
Accuracy (listed only):40.595%
HSR (listed only):13.645%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:172
Deaths:366
KDR:0.470
Accuracy:25.780% C++
HSR:12.209% F-
TMG-50
B
Kills:118
Deaths:281
KDR:0.420
Accuracy:23.583% B
HSR:9.322% F--
NSX-P Naginata
B
Kills:117
Deaths:148
KDR:0.791
Accuracy:25.107% B
HSR:20.513% D*
T9 CARV
C**
Kills:101
Deaths:260
KDR:0.388
Accuracy:20.793% C**
HSR:13.861% D*
MSW-R
C+
Kills:62
Deaths:133
KDR:0.466
Accuracy:20.554% C-
HSR:24.194% C+
Kills:570
Deaths (as Heavy Assault):1,188
Deaths (to Heavy Assaults):2,060
KDR:0.4798
Kill Difference:618
Playtime:130.000 hours
Usage:13%
Score:0.953m
Score/min:122
Accuracy (listed only):23.163%
HSR (listed only):16.020%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
C+
Kills:399
Deaths:657
KDR:0.607
Accuracy:61.495% C+
HSR:9.524% D--
MKV Suppressed
C-
Kills:259
Deaths:758
KDR:0.342
Accuracy:24.269% C-
HSR:10.425% D**
NSX-P Tanto
B+
Kills:254
Deaths:810
KDR:0.314
Accuracy:29.306% B+
HSR:13.780% F-
AS16 NightHawk
C**
Kills:168
Deaths:331
KDR:0.508
Accuracy:44.740% C**
HSR:13.095% C
NS-7 PDW
C++
Kills:150
Deaths:448
KDR:0.335
Accuracy:25.814% C++
HSR:14.667% C--
Kills:1,230
Deaths (as Light Assault):3,004
Deaths (to Light Assaults):1,534
KDR:0.40945
Kill Difference:1,774
Playtime:97.609 hours
Usage:9%
Score:0.659m
Score/min:113
Accuracy (listed only):37.125%
HSR (listed only):12.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MKV Suppressed
C-
Kills:259
Deaths:758
KDR:0.342
Accuracy:24.269% C-
HSR:10.425% D**
NS-7 PDW
C++
Kills:150
Deaths:448
KDR:0.335
Accuracy:25.814% C++
HSR:14.667% C--
TSAR-42
C+
Kills:140
Deaths:86
KDR:1.628
Accuracy:38.035% C+
HSR:56.429% D*
RAMS .50M
C++
Kills:125
Deaths:62
KDR:2.016
Accuracy:39.669% C++
HSR:72.800% D-
NS-44 Commissioner
C
Kills:67
Deaths:168
KDR:0.399
Accuracy:34.686% C
HSR:13.433% D*
Kills:741
Deaths (as Infiltrator):1,522
Deaths (to Infiltrators):1,236
KDR:0.48686
Kill Difference:781
Playtime:95.502 hours
Usage:9%
Score:0.518m
Score/min:90
Accuracy (listed only):32.495%
HSR (listed only):33.551%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAS-16 Blackjack
C+
Kills:399
Deaths:657
KDR:0.607
Accuracy:61.495% C+
HSR:9.524% D--
MKV Suppressed
C-
Kills:259
Deaths:758
KDR:0.342
Accuracy:24.269% C-
HSR:10.425% D**
AS16 NightHawk
C**
Kills:168
Deaths:331
KDR:0.508
Accuracy:44.740% C**
HSR:13.095% C
NS-7 PDW
C++
Kills:150
Deaths:448
KDR:0.335
Accuracy:25.814% C++
HSR:14.667% C--
TORQ-9
B+
Kills:116
Deaths:378
KDR:0.307
Accuracy:27.215% B+
HSR:9.483% F-
Kills:1,092
Deaths (as Combat Medic):2,572
Deaths (to Combat Medics):705
KDR:0.42457
Kill Difference:1,480
Playtime:55.985 hours
Usage:5%
Score:0.547m
Score/min:163
Accuracy (listed only):36.707%
HSR (listed only):11.439%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B+
Kills:76
Deaths:76
KDR:1
Accuracy:14.418% C
HSR:21.053% B+
Kills:76
Deaths (as MAX Suit):38
Deaths (to MAX Suits):245
KDR:2
Kill Difference:38
Playtime:17.094 hours
Usage:2%
Score:0.133m
Score/min:129
Accuracy (listed only):14.418%
HSR (listed only):21.053%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C-
Kills:75
V. Kills:42 174%
Deaths:9
KDR:8.333
Accuracy:35.830% D
KPH:26.500 C-
VKPH:14.800 D
Kills:75 (0 + 75)
Deaths:9
KDR:8.333
VKDR:4.667
Vehicle Kills:42
Kill Difference:66
Playtime:2.832 hours
Usage:0%
Score:0.062m
Score/min:364
Piloting Accuracy:N/A%
Gunner Accuracy:35.830%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:1,183
V. Kills:344 343%
Deaths:86
KDR:13.756
Accuracy:49.685% C+
KPH:18.500 D-
VKPH:5.400 D*
L100 Python AP
C
Kills:160
V. Kills:70 225%
Deaths:
KDR:
Accuracy:52.813% C
KPH:22.400 D
VKPH:9.800 D**
Skyguard
C
Kills:134
V. Kills:71 186%
Deaths:17
KDR:7.882
Accuracy:27.310% C
KPH:8.100 D-
VKPH:4.300 D**
Kills:1,477 (1,477 + 0)
Deaths:103
KDR:14.340
VKDR:4.709
Vehicle Kills:485
Kill Difference:1,374
Playtime:87.821 hours
Usage:9%
Score:0.461m
Score/min:88
Driving Accuracy:27.310%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:2,390
V. Kills:1,064 224%
Deaths:124
KDR:19.274
Accuracy:48.733% B
KPH:21 D
VKPH:9.300 D*
P2-120 HEAT
D--
Kills:198
V. Kills:83 236%
Deaths:38
KDR:5.211
Accuracy:44.061% C**
KPH:13.300 D--
VKPH:5.600 D--
E540 Halberd
D--
Kills:107
V. Kills:54 195%
Deaths:30
KDR:3.567
Accuracy:45.872% B+
KPH:15.100 D--
VKPH:7.600 D--
Kills:2,695 (2,588 + 107)
Deaths:192
KDR:14.036
VKDR:6.255
Vehicle Kills:1,201
Kill Difference:2,503
Playtime:136.000 hours
Usage:13%
Score:1.074m
Score/min:132
Driving Accuracy:44.061%
Gunner Accuracy:45.872%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
B*
Kills:123
V. Kills:68 178%
Deaths:42
KDR:2.929
Accuracy:55.084% B*
KPH:18.400 D*
VKPH:10.200 D**
Kills:123 (0 + 123)
Deaths:42
KDR:2.929
VKDR:1.619
Vehicle Kills:68
Kill Difference:81
Playtime:6.699 hours
Usage:1%
Score:0.091m
Score/min:227
Driving Accuracy:N/A%
Gunner Accuracy:55.084%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:54
V. Kills:22 235%
Deaths:4
KDR:13.500
Accuracy:39.968% C++
KPH:11.300 D-
VKPH:4.600 D-
Kills:54 (0 + 54)
Deaths:4
KDR:13.500
VKDR:5.500
Vehicle Kills:22
Kill Difference:50
Playtime:4.768 hours
Usage:0%
Score:0.035m
Score/min:123
Driving Accuracy:N/A%
Gunner Accuracy:39.968%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 3,4542,39012419.274A+18.0548.733%BN/A21D9.3D*128114h6.4C**13.1B+
L100 Python HEAT 1,5271,1838613.756A12.5349.685%C+N/A18.5D-5.4D*7664.1h6.7C-13.5C
TAS-16 Blackjack 4063996570.607C--0.6261.495%C+9.524%D--11.8D*N/A3033.7h2.2B+3.6B
Tank Mine 439310447.045A*5.8220.302%D--N/A70.5D29.3D*3894.4h1.6B+7.9D--
MKV Suppressed 2612597580.342D-0.8924.269%C-10.425%D**4.4D*N/A1259.3h24.7F--101.9D--
NSX-P Tanto 2622548100.314D0.9129.306%B+13.78%F-3.7D*N/A1068.3h20.9D--71.5C
NS Annihilator 3822431511.609A*0.3883.559%B*N/A11.8C**6.7D11620.6h12.4C+14.9C+
Spear Anti-Vehicle Phalanx Turret 2901991118.091A++16.8642.785%C+1.005%F15.4D**7.1D**9312.9h19.5T*45.7F*
P2-120 HEAT 281198385.211C+3.9844.061%C**N/A13.3D--5.6D--10214.9h8.8D20.1C
NS-15M2 1771723660.47C--0.7625.78%C++12.209%F-7.2D*N/A2223.9h19.1F-74.2D
AS16 NightHawk 1691683310.508C--0.7244.74%C**13.095%C6.4D*N/A1626.4h4.4C*9.8B+
L100 Python AP 2301601160U158.7752.813%CN/A22.5D9.9D*2417.1h4.4B*8.3B++
NS-7 PDW 1601504480.335D0.8925.814%C++14.667%C--4.6D*N/A1332.3h21.2F82.3C--
TSAR-42 144140861.628C0.4038.035%C+56.429%D*8.8D*N/A2816h4.1T-10.7F
Skyguard 205134177.882A++6.6527.31%CN/A8.1D-4.3D**6716.6h96.2B++352.3B+
RAMS .50M 129125622.016C0.7939.669%C++72.8%D-6.4D**N/A1719.5h4T10.1F
G20 Vulcan-H 191123422.929C1.7055.084%B*N/A18.4D*10.1D**2276.7h99.6C++180.9B+
C-4 1581201151.043C0.1836.741%A++N/A48D15.2D--4362.5h2.1D*5.6C++
TMG-50 1181182810.42D0.8123.583%B9.322%F--6.9D*N/A2417.2h17.1D**72.4C
NSX-P Naginata 1211171480.791C--0.4425.107%B20.513%D*9.5D*N/A3212.3h17.5D*69.8C
TORQ-9 1171163780.307D0.9227.215%B+9.483%F-5.1D**N/A1722.6h24F**88.3D-
E540 Halberd 161107303.567C2.3445.872%B+N/A15.1D--7.6D--2577.1h9.3F*20.4D--
T9 CARV 1031012600.388C--0.8420.793%C**13.861%D*7.8D--N/A3712.9h20.9F100.7C
MANA Anti-Personnel Turret 103100531.887N/A0.6615.945%UN/A1000U30U1780400.1h25.8T*161.5T*
Rocklet Rifle 152861350.637C+0.5955.835%BN/A14.8D*11.4D*2135.8h68.8F--123.2D**
Sticky Grenade 8585185N/A83.7755.579%BN/A425D*N/A20280.2h3.2D--5.7C-
M2 Mutilator 7776761C-0.2314.418%C21.053%B+9D**N/A258.4h22.2D**153.8C
C150 Dalton 1177598.333C++7.1135.83%DN/A26.8C-15D3642.8h3.8B+10.7C++
NS-44 Commissioner 71671680.399C--0.8334.686%C13.433%D*5.3D*N/A2212.6h5.6F16.2D
AMR-66 71661790.369D0.8626.839%C+18.182%D--3.2D*N/A1220.7h12.1D--45.1C
MSW-R 64621330.466D0.7620.554%C-24.194%C+7.8D*N/A357.9h21.2T*103.1D**
M20 Basilisk 7654413.5M*12.2739.968%C++3.704%D-11.3D-4.6D-1234.8h102.6C256.8C+
Hunter QCX 68511030.495C0.7354.002%B++1.961%F8.4D2.8C+456.1h22D**40.7D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon74340.7h
Rampart Wall0771.1h
Nanite Revive Grenade01740.1h
Medical Applicator13973,4817h
Restoration Kit143141h
NS Patriot Flare Gun01400.7h
Motion Spotter11320.2h
Welding Device12,1560.2h
MR11 Gatekeeper0730h
Spitfire Auto-Turret251,7282.2h
G30 Walker01050h
Recon Detection Device149491.6h
Smoke Grenade0730h
Ammunition Package242,1391.1h
Nano-Armor Kit208342,71622.4h
Anti-Infantry MANA Turret33160.7h
Pelter Rocket Pod0700.1h
M4-F Pillager01800.1h
M18 Needler0620.2h

Check the help document for the dictionary if you want to learn more about words used here.


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