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Executor AwangardowyKaloryfer[P0L] AwangardowyKaloryfer
NC BR 176

KDR: 1.86

Score: 78.7m

Last Seen: May 17th, 2020 4:56 PM
- OFFLINE - 84.7 hour(s)

Prestige 1, Battle Rank 100 (176 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS NC6 Gauss SAW NC6A GODSAW NC05 Jackhammer NCM1 Scattercannon NCM1 Scattercannon LA1 Anchor AF-23 Grinder EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,164,681 MLG Score: 931
Fun Score: N/A
Cheeseburgers Flipped: 3969TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.634%26.749%68628125577,1251.97503-0.118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.258%0.849B*0.85B*0.447BHEAD ++ (~13.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.60.492B+9.60.324C*28

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.274%1.406%370812756,826292039642.33767172%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.971%0.41B-0.708D-1.092

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.10.581B+7.30.415B8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.103%7.137%2631912645,184248522632.08528229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.878%-0.011C+0.634B+0.778

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.80.436B24.50.392B43.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.37%55.405%2631128274425810.017379

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.089C+-0.748D--1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.213C++2.70.158C++5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.845%10.87%263312803,1832784211.14291

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.48%1.326A-0.768D--0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.623B+2.90.412B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
78.7m256.6%389 (23.3k)321 (19.3k)1.85691137,03873,7992.15926176 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283697222.436%18.677%41903:1934

7% Combat Medic20% Engineer54% Heavy Assault12% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2013 9:25 PMApr 1st, 2013 7:44 PMMay 29th, 2020 9:40 PM (5d) (PST)May 17th, 2020 1:16 PM (18d) (PST)May 17th, 2020 12:56 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6992504490.5590.3010.1041.6140.070931

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,95115,01926,9323418697419,258

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4087.7h/170.3d 22,313 25,594 59,015 396k 5,910 11,520 17,260 171.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:46,606
Deaths:26,937
KDR:1.730
Accuracy:25.521% B++
HSR:28.503% B++
NC6A GODSAW
C
Kills:4,405
Deaths:2,425
KDR:1.816
Accuracy:26.135% D
HSR:27.196% C
LA1 Anchor
C+
Kills:3,301
Deaths:2,264
KDR:1.458
Accuracy:25.619% C+
HSR:20.963% D
EM6
C**
Kills:3,027
Deaths:2,025
KDR:1.495
Accuracy:24.728% C**
HSR:20.879% D
NS-15M2
C
Kills:1,304
Deaths:1,033
KDR:1.262
Accuracy:23.318% C
HSR:21.089% D-
MGR-L1 Promise
B**
Kills:1,180
Deaths:631
KDR:1.870
Accuracy:26.800% B
HSR:34.322% B**
NC6S Gauss SAW S
C+
Kills:1,177
Deaths:954
KDR:1.234
Accuracy:24.534% C+
HSR:12.404% F
EM1
C+
Kills:1,172
Deaths:969
KDR:1.209
Accuracy:21.288% C+
HSR:10.580% F
GD-22S
C+
Kills:1,170
Deaths:1,023
KDR:1.144
Accuracy:23.052% C+
HSR:17.863% D--
NS-15M1
C+
Kills:1,169
Deaths:1,005
KDR:1.163
Accuracy:24.204% C+
HSR:20.530% C
NSX Naginata
B+
Kills:1,161
Deaths:660
KDR:1.759
Accuracy:25.942% B+
HSR:33.592% B+
Kills:65,672
Deaths (as Heavy Assault):39,926
Deaths (to Heavy Assaults):22,595
KDR:1.64484
Kill Difference:25,746
Playtime:2,211.892 hours
Usage:54%
Score:38.593m
Score/min:291
Accuracy (listed only):24.649%
HSR (listed only):22.538%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B
Kills:1,224
Deaths:1,136
KDR:1.077
Accuracy:66.682% B
HSR:9.232% D--
AC-X11
B+
Kills:1,184
Deaths:1,184
KDR:1
Accuracy:28.336% B+
HSR:21.284% C
Mauler S6
B*
Kills:1,161
Deaths:754
KDR:1.540
Accuracy:50.408% B*
HSR:12.403% D
NSX Tanto
B++
Kills:1,158
Deaths:785
KDR:1.475
Accuracy:28.930% C**
HSR:31.865% B++
GD-66 Claw
B+
Kills:798
Deaths:706
KDR:1.130
Accuracy:65.045% B+
HSR:11.153% D
AF-19 Mercenary
B+
Kills:662
Deaths:1,003
KDR:0.660
Accuracy:25.367% B+
HSR:17.976% D
Warden
C**
Kills:136
Deaths:92
KDR:1.478
Accuracy:29.871% C**
HSR:22.059% C
Gauss Compact Burst
B+
Kills:122
Deaths:97
KDR:1.258
Accuracy:30.326% B+
HSR:25.410% C+
Gauss Compact S
B**
Kills:120
Deaths:167
KDR:0.719
Accuracy:26.639% B+
HSR:25.833% B**
Kills:6,565
Deaths (as Engineer):5,924
Deaths (to Engineers):13,092
KDR:1.1082
Kill Difference:641
Playtime:819.268 hours
Usage:20%
Score:18.366m
Score/min:374
Accuracy (listed only):39.067%
HSR (listed only):19.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B
Kills:1,224
Deaths:1,136
KDR:1.077
Accuracy:66.682% B
HSR:9.232% D--
AC-X11
B+
Kills:1,184
Deaths:1,184
KDR:1
Accuracy:28.336% B+
HSR:21.284% C
NSX Tengu
C*
Kills:1,169
Deaths:924
KDR:1.265
Accuracy:39.590% C*
HSR:20.017% C
Mauler S6
B*
Kills:1,161
Deaths:754
KDR:1.540
Accuracy:50.408% B*
HSR:12.403% D
NSX Tanto
B++
Kills:1,158
Deaths:785
KDR:1.475
Accuracy:28.930% C**
HSR:31.865% B++
GD-66 Claw
B+
Kills:798
Deaths:706
KDR:1.130
Accuracy:65.045% B+
HSR:11.153% D
Blitz GD-10
C**
Kills:670
Deaths:615
KDR:1.089
Accuracy:26.688% C**
HSR:18.955% C**
AF-19 Mercenary
B+
Kills:662
Deaths:1,003
KDR:0.660
Accuracy:25.367% B+
HSR:17.976% D
AF-4 Cyclone
B++
Kills:573
Deaths:537
KDR:1.067
Accuracy:30.088% B++
HSR:21.990% C**
NS-7G PDW
C+
Kills:360
Deaths:397
KDR:0.907
Accuracy:26.460% C+
HSR:9.444% D**
MGR-S1 Gladius
C++
Kills:185
Deaths:129
KDR:1.434
Accuracy:28.205% C++
HSR:21.081% C
Gauss Compact Burst
B+
Kills:122
Deaths:97
KDR:1.258
Accuracy:30.326% B+
HSR:25.410% C+
Gauss Compact S
B**
Kills:120
Deaths:167
KDR:0.719
Accuracy:26.639% B+
HSR:25.833% B**
Kills:9,386
Deaths (as Light Assault):8,434
Deaths (to Light Assaults):12,140
KDR:1.11288
Kill Difference:952
Playtime:132.531 hours
Usage:3%
Score:1.901m
Score/min:239
Accuracy (listed only):36.366%
HSR (listed only):18.973%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B
Kills:1,224
Deaths:1,136
KDR:1.077
Accuracy:66.682% B
HSR:9.232% D--
Gauss Rifle Burst
C+
Kills:1,206
Deaths:853
KDR:1.414
Accuracy:28.233% C+
HSR:26.285% C
NSX Tengu
C*
Kills:1,169
Deaths:924
KDR:1.265
Accuracy:39.590% C*
HSR:20.017% C
Reaper DMR
B
Kills:1,167
Deaths:637
KDR:1.832
Accuracy:27.432% C++
HSR:28.706% B
Mauler S6
B*
Kills:1,161
Deaths:754
KDR:1.540
Accuracy:50.408% B*
HSR:12.403% D
NSX Yumi
B+
Kills:1,160
Deaths:725
KDR:1.600
Accuracy:26.109% C
HSR:31.724% B+
NC1 Gauss Rifle
C**
Kills:1,160
Deaths:1,025
KDR:1.132
Accuracy:25.041% C**
HSR:21.897% C+
GD-66 Claw
B+
Kills:798
Deaths:706
KDR:1.130
Accuracy:65.045% B+
HSR:11.153% D
Blitz GD-10
C**
Kills:670
Deaths:615
KDR:1.089
Accuracy:26.688% C**
HSR:18.955% C**
AF-4 Cyclone
B++
Kills:573
Deaths:537
KDR:1.067
Accuracy:30.088% B++
HSR:21.990% C**
NS-7G PDW
C+
Kills:360
Deaths:397
KDR:0.907
Accuracy:26.460% C+
HSR:9.444% D**
MGR-S1 Gladius
C++
Kills:185
Deaths:129
KDR:1.434
Accuracy:28.205% C++
HSR:21.081% C
NS-11P
B*
Kills:72
Deaths:63
KDR:1.143
Accuracy:29.117% B*
HSR:8.333% F-
Kills:10,905
Deaths (as Combat Medic):8,501
Deaths (to Combat Medics):8,027
KDR:1.28279
Kill Difference:2,404
Playtime:273.127 hours
Usage:7%
Score:6.292m
Score/min:384
Accuracy (listed only):36.084%
HSR (listed only):18.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Tengu
C*
Kills:1,169
Deaths:924
KDR:1.265
Accuracy:39.590% C*
HSR:20.017% C
NSX Tomoe
B+
Kills:1,157
Deaths:856
KDR:1.352
Accuracy:28.808% C
HSR:45.376% B+
Blitz GD-10
C**
Kills:670
Deaths:615
KDR:1.089
Accuracy:26.688% C**
HSR:18.955% C**
AF-4 Cyclone
B++
Kills:573
Deaths:537
KDR:1.067
Accuracy:30.088% B++
HSR:21.990% C**
NS-7G PDW
C+
Kills:360
Deaths:397
KDR:0.907
Accuracy:26.460% C+
HSR:9.444% D**
LA3 Desperado
B+
Kills:348
Deaths:496
KDR:0.702
Accuracy:28.289% C+
HSR:24.425% B+
MGR-S1 Gladius
C++
Kills:185
Deaths:129
KDR:1.434
Accuracy:28.205% C++
HSR:21.081% C
NC4 Mag-Shot
D--
Kills:133
Deaths:242
KDR:0.550
Accuracy:20.702% D--
HSR:13.534% D--
SAS-R
D-
Kills:74
Deaths:51
KDR:1.451
Accuracy:34.370% D-
HSR:55.405% D**
Kills:4,669
Deaths (as Infiltrator):4,247
Deaths (to Infiltrators):10,676
KDR:1.09936
Kill Difference:422
Playtime:137.524 hours
Usage:3%
Score:2.148m
Score/min:260
Accuracy (listed only):29.244%
HSR (listed only):25.581%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:3,970
Deaths:1,195
KDR:3.322
Accuracy:40.372% C+
HSR:14.509% C
NCM1 Scattercannon
C**
Kills:3,332
Deaths:873
KDR:3.817
Accuracy:43.289% C**
HSR:12.815% D
AF-23 Grinder
C++
Kills:3,051
Deaths:1,054
KDR:2.895
Accuracy:38.639% C++
HSR:12.881% D
AF-34 Mattock
C+
Kills:2,865
Deaths:645
KDR:4.442
Accuracy:35.834% C+
HSR:13.997% D
AF-34 Mattock
C++
Kills:2,679
Deaths:644
KDR:4.160
Accuracy:39.515% C++
HSR:14.035% D--
AF-23 Grinder
B**
Kills:2,405
Deaths:771
KDR:3.119
Accuracy:51.936% B**
HSR:14.054% D
AF-41 Hacksaw
C
Kills:1,990
Deaths:498
KDR:3.996
Accuracy:23.798% D--
HSR:13.317% C
AF-41 Hacksaw
D
Kills:1,894
Deaths:497
KDR:3.811
Accuracy:25.446% D--
HSR:12.566% D
NCM2 Falcon
A
Kills:692
Deaths:392
KDR:1.765
Accuracy:52.385% A
HSR:4.480% C+
NCM3 Raven
C++
Kills:469
Deaths:318
KDR:1.475
Accuracy:41.202% C++
HSR:0.426% F
NCM3 Raven
C*
Kills:462
Deaths:318
KDR:1.453
Accuracy:41.876% C*
HSR:0.649% D**
NS-10 Burster
A
Kills:457
Deaths:215
KDR:2.126
Accuracy:39.715% A
HSR:2.407% D--
NS-10 Burster
A
Kills:425
Deaths:182
KDR:2.335
Accuracy:40.530% A
HSR:2.588% D--
NCM2 Falcon
A
Kills:414
Deaths:388
KDR:1.067
Accuracy:54.751% A
HSR:4.831% C++
Kills:25,105
Deaths (as MAX Suit):3,995
Deaths (to MAX Suits):4,973
KDR:6.28411
Kill Difference:21,110
Playtime:497.013 hours
Usage:12%
Score:11.423m
Score/min:383
Accuracy (listed only):40.663%
HSR (listed only):8.825%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:257
V. Kills:35 N/A
Deaths:26
KDR:9.885
Accuracy:44.012% C++
KPH:48.600 C+
VKPH:6.600 C
C150 Dalton
B++
Kills:151
V. Kills:88 170%
Deaths:31
KDR:4.871
Accuracy:46.272% B++
KPH:25.900 D
VKPH:15.100 D
AP30 Shredder
C+
Kills:146
V. Kills:99 146%
Deaths:45
KDR:3.244
Accuracy:28.980% C+
KPH:19.300 D
VKPH:13.100 D
Kills:554 (0 + 554)
Deaths:102
KDR:5.431
VKDR:2.176
Vehicle Kills:222
Kill Difference:452
Playtime:18.671 hours
Usage:0%
Score:0.297m
Score/min:265
Piloting Accuracy:N/A%
Gunner Accuracy:28.980%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A
Kills:2,230
V. Kills:1,295 172%
Deaths:229
KDR:9.738
Accuracy:67.808% A+
KPH:46.700 B++
VKPH:27.100 A
L100 Python HESH
B++
Kills:469
V. Kills:76 N/A
Deaths:23
KDR:20.391
Accuracy:56.013% B*
KPH:70.500 B+
VKPH:11.400 B++
L100 Python HEAT
B+
Kills:286
V. Kills:123 231%
Deaths:57
KDR:5.018
Accuracy:63.077% A
KPH:33.600 C+
VKPH:14.500 B+
Skyguard
B**
Kills:251
V. Kills:154 162%
Deaths:29
KDR:8.655
Accuracy:35.302% B**
KPH:22.200 B*
VKPH:13.600 B**
C75 Viper
C
Kills:199
V. Kills:31 N/A
Deaths:56
KDR:3.554
Accuracy:34.907% C
KPH:27.500 C
VKPH:4.300 D-
Kills:3,435 (3,435 + 0)
Deaths:394
KDR:8.718
VKDR:4.261
Vehicle Kills:1,679
Kill Difference:3,041
Playtime:81.502 hours
Usage:2%
Score:1.682m
Score/min:344
Driving Accuracy:34.907%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:2,668
V. Kills:2,026 132%
Deaths:472
KDR:5.653
Accuracy:55.446% B++
KPH:25.100 C+
VKPH:19.100 B++
Enforcer ML85
B+
Kills:547
V. Kills:450 121%
Deaths:97
KDR:5.639
Accuracy:45.793% B+
KPH:24.900 C+
VKPH:20.500 B+
E540 Halberd
C++
Kills:460
V. Kills:325 141%
Deaths:94
KDR:4.894
Accuracy:49.564% B+
KPH:22.300 D-
VKPH:15.800 C++
Titan-150 HEAT
C++
Kills:458
V. Kills:178 256%
Deaths:91
KDR:5.033
Accuracy:47.204% C+
KPH:25 C++
VKPH:9.700 C+
Titan-150 HESH
B**
Kills:265
V. Kills:81 323%
Deaths:27
KDR:9.815
Accuracy:54.051% B++
KPH:44.600 C++
VKPH:13.600 B**
M12 Kobalt
C++
Kills:93
V. Kills:5 N/A
Deaths:7
KDR:13.286
Accuracy:17.066% B+
KPH:41.400 D
VKPH:2.200 C++
C85 Canister
C*
Kills:54
V. Kills:5 N/A
Deaths:7
KDR:7.714
Accuracy:37.500% C-
KPH:62.200 C
VKPH:5.800 C*
Kills:4,545 (3,391 + 1,154)
Deaths:795
KDR:5.717
VKDR:3.862
Vehicle Kills:3,070
Kill Difference:3,750
Playtime:176.200 hours
Usage:4%
Score:3.415m
Score/min:323
Driving Accuracy:54.051%
Gunner Accuracy:37.500%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:411
V. Kills:17 N/A
Deaths:59
KDR:6.966
Accuracy:44.371% D-
KPH:99.800 C+
VKPH:4.100 D-
E540 Halberd-H
C
Kills:319
V. Kills:227 140%
Deaths:87
KDR:3.667
Accuracy:66.338% A
KPH:26.800 D-
VKPH:19.100 C
Enforcer ML65-H
C+
Kills:258
V. Kills:239 108%
Deaths:77
KDR:3.351
Accuracy:67.657% B**
KPH:29 C--
VKPH:26.800 C+
M40 Fury-H
C+
Kills:186
V. Kills:19 N/A
Deaths:36
KDR:5.167
Accuracy:39.646% C+
KPH:66.500 D
VKPH:6.800 D
M60-G Bulldog-H
D
Kills:89
V. Kills:9 N/A
Deaths:13
KDR:6.846
Accuracy:42% D
KPH:47.400 D--
VKPH:4.800 D--
M96 Mjolnir-H
C+
Kills:84
V. Kills:87 95%
Deaths:29
KDR:2.897
Accuracy:59.313% B**
KPH:29.900 D--
VKPH:31 C+
Kills:1,347 (0 + 1,347)
Deaths:301
KDR:4.475
VKDR:1.987
Vehicle Kills:598
Kill Difference:1,046
Playtime:32.390 hours
Usage:1%
Score:0.627m
Score/min:322
Driving Accuracy:N/A%
Gunner Accuracy:59.313%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:603
V. Kills:21 N/A
Deaths:24
KDR:25.125
Accuracy:17.239% C
KPH:55.200 C
VKPH:1.900 C--
M12 Kobalt
C*
Kills:469
V. Kills:12 N/A
Deaths:21
KDR:22.333
Accuracy:19.421% C*
KPH:83.200 C++
VKPH:2.100 C-
M40 Fury
B+
Kills:377
V. Kills:64 N/A
Deaths:36
KDR:10.472
Accuracy:40.524% B+
KPH:48.800 C+
VKPH:8.300 C
M20 Basilisk
B
Kills:316
V. Kills:148 212%
Deaths:84
KDR:3.762
Accuracy:48.243% B**
KPH:18.300 C
VKPH:8.600 B
M20 Basilisk
B+
Kills:284
V. Kills:152 186%
Deaths:66
KDR:4.303
Accuracy:47.646% B**
KPH:19.500 C
VKPH:10.400 B+
M60-G Bulldog
B+
Kills:243
V. Kills:68 352%
Deaths:32
KDR:7.594
Accuracy:43.152% B*
KPH:29.500 C
VKPH:8.200 B+
M40 Fury
B+
Kills:166
V. Kills:30 N/A
Deaths:25
KDR:6.640
Accuracy:39.680% B+
KPH:49.800 C
VKPH:9 C
M60-G Bulldog
C**
Kills:108
V. Kills:38 277%
Deaths:15
KDR:7.200
Accuracy:49.924% A
KPH:28.400 D
VKPH:10 C**
G30 Walker
A+
Kills:55
V. Kills:28 190%
Deaths:10
KDR:5.500
Accuracy:39.688% A+
KPH:14 C
VKPH:7.100 C
G40-F Ranger
C+
Kills:54
V. Kills:34 154%
Deaths:6
KDR:9
Accuracy:39.077% B++
KPH:18.400 C+
VKPH:11.600 C+
Kills:2,675 (0 + 2,675)
Deaths:319
KDR:8.386
VKDR:1.865
Vehicle Kills:595
Kill Difference:2,356
Playtime:78.428 hours
Usage:2%
Score:1.112m
Score/min:236
Driving Accuracy:N/A%
Gunner Accuracy:39.077%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:145
V. Kills:22 N/A
Deaths:18
KDR:8.056
Accuracy:34.096% C++
KPH:52.700 C--
VKPH:8 B++
Kills:145 (0 + 145)
Deaths:18
KDR:8.056
VKDR:1.222
Vehicle Kills:22
Kill Difference:127
Playtime:2.751 hours
Usage:0%
Score:0.033m
Score/min:198
Piloting Accuracy:N/A%
Gunner Accuracy:34.096%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 47,06946,60626,9371.73B0.1325.521%B++28.503%B++40.2C++N/A1111158.1h8.9B34.8B+
NC6A GODSAW 4,4594,4052,4251.816C0.0426.135%D27.196%C42.4DN/A127103.8h9.1C+34.7C+
NC05 Jackhammer 4,3294,2773,0941.382C+0.4748.7%B12.088%D54.8C++N/A18978h4B++8.3B+
NCM1 Scattercannon 4,0013,9701,1953.322B++1.4740.372%C+14.509%C31.9B+N/A95124.4h6.1B++15.1B+
NCM1 Scattercannon 3,3483,3328733.817B+1.9643.289%C**12.815%D37.1C+N/A10689.8h5.5B12.8B+
LA1 Anchor 3,3123,3012,2641.458C0.4025.619%C+20.963%D40.6C-N/A14181.3h9.5C*37C*
AF-23 Grinder 3,0723,0511,0542.895C++1.0438.639%C++12.881%D30.7C+N/A9999.3h7.2C+18.7C++
EM6 3,0483,0272,0251.495C+0.3624.728%C**20.879%D39CN/A13877.7h10.2C**41.3B
AF-34 Mattock 2,8852,8656454.442C*2.5935.834%C+13.997%D40.9C+N/A11570.1h5.1B+14.2B+
AF-34 Mattock 2,7022,6796444.16C*2.3039.515%C++14.035%D--38.3C+N/A10770h6B+15.1B+
Titan-150 AP 4,6942,6684725.653C+3.8055.446%B++2.024%C25.1C+19.1B++321106.3h4.3C++7.7B+
AF-23 Grinder 2,4302,4057713.119C++1.2651.936%B**14.054%D35.7C+N/A12467.4h8.4C16.2B
L100 Python AP 3,5252,2302299.738B+7.8867.808%A+N/A46.7B++27.1A34147.8h4.7B+6.9B*
AF-41 Hacksaw 1,9951,9904983.996B+2.1423.798%D--13.317%C34.2C++N/A11858.2h5.2B++22C*
AF-41 Hacksaw 1,9001,8944973.811B+1.9525.446%D--12.566%D32.5C+N/A10858.2h5.9B++23.1C*
C-4 2,4091,5381,0421.476C+0.3827.344%C++N/A88.4C+50.1A+115217.4h1.6C5.7C++
NS-15M2 1,3131,3041,0331.262C0.5923.318%C21.089%D-41.4CN/A17531.5h10.9B+46.8C*
NS Decimator 1,9521,2298161.506C**0.3568.293%B*N/A39.4C+23.2B+37231.2h4.4C++6.5B+
LA39 Bruiser 1,2271,2241,1361.077C+0.7866.682%B9.232%D--37CN/A10033.1h2.3C*3.5C**
Gauss Rifle Burst 1,2351,2068531.414C0.4428.233%C+26.285%C25.1D-N/A8648.1h12.5D44.4C
AC-X11 1,2011,1841,1841C+0.8628.336%B+21.284%C11.8D-N/A45100.7h10C+35.4C**
MGR-L1 Promise 1,2081,1806311.87C*0.0126.8%B34.322%B**38.1CN/A11231h14C++52.1C**
NC6S Gauss SAW S 1,1821,1779541.234C0.6224.534%C+12.404%F37.5C-N/A10531.4h10.4C++42.4C++
EM1 1,1821,1729691.209C+0.6521.288%C+10.58%F33.8CN/A10834.7h12.8C++60.4C++
GD-22S 1,1741,1701,0231.144C0.7123.052%C+17.863%D--27.5DN/A10442.6h9.9B+42.8C**
NS-15M1 1,1721,1691,0051.163C0.6924.204%C+20.53%C42.5C+N/A18527.5h11.3B46.8B
NSX Tengu 1,1791,1699241.265C+0.5939.59%C*20.017%C41.3C+N/A9128.3h10.3B+26.1B+
Reaper DMR 1,1891,1676371.832C*0.0227.432%C++28.706%B29.8C-N/A10039.2h9.6C+35C*
Mauler S6 1,1651,1617541.54B+0.3250.408%B*12.403%D35.7C++N/A11332.5h3.6B**7.1B*
NSX Naginata 1,1681,1616601.759C*0.1025.942%B+33.592%B+41.9CN/A14627.7h11.1C**42.8B+
NSX Yumi 1,1741,1607251.6C+0.2626.109%C31.724%B+26.6DN/A6143.6h12.3C+47.3C+
NC1 Gauss Rifle 1,1731,1601,0251.132C+0.7225.041%C**21.897%C+24.3C+N/A12147.7h11.5B+45.7B+
NSX Tanto 1,1691,1587851.475C++0.3828.93%C**31.865%B++38C+N/A9430.5h11.2B++38.8B+
NSX Tomoe 1,1711,1578561.352C0.5028.808%C45.376%B+32.7C--N/A8035.4h14.1C+48.8C+
Hawk GD-68 1,7659241,6650.555C1.3071.527%A2.922%C*17C+15.5C**28054.3h8.3C+11.6B+
NC15 Phoenix 2,1009029570.943C+0.9163.101%AN/A15.6C*20.7B**25157.9h9.5C++15.1B++
Shrike 1,5538821,5690.562C1.2968.787%A+3.061%C++23.1C17.6B+34038.2h7.1C10.3B
GD-66 Claw 8127987061.13C+0.7365.045%B+11.153%D28.1DN/A7628.4h2.6C+4C*
AF-22 Crow 1,3907861,0730.733C*1.1281.338%A++2.163%C+22.8C++17.5C**25734.5h8.3C++10.2B+
Frag Grenade 7387291729N/A727.1459.417%A++N/A810B**10C+37200.9h2.7B*4.6B*
NCM2 Falcon 1,0326923921.765B+0.0952.385%A4.48%C+14.3C+7B**12548.3h15.7D--29.9C+
Blitz GD-10 6796706151.089C+0.7726.688%C**18.955%C**29.5C+N/A12022.7h13B+48.6B+
AF-19 Mercenary 6696621,0030.66C1.2025.367%B+17.976%D11.1DN/A8959.9h12.2C*47.9B+
Spear Anti-Vehicle Phalanx Turret 971623787.987C+6.1352.917%B*4.013%C++56.1B++31.4B*50411.1h6.9B13B++
M12 Kobalt 6246032425.125B+23.2717.239%C16.915%C55.3C1.9C--19010.9h16.2B+93.7C**
AF-4 Cyclone 5895735371.067C+0.7930.088%B++21.99%C**25.9C-N/A12822.1h11.3C+37.4B
Enforcer ML85 997547975.639C+3.7845.793%B+N/A25C+20.5B+37821.9h11.5C**25.1B+
NCM3 Raven 8914693181.475B++0.3841.202%C++N/A10.4C++9.4A+13044.9h27.6C*67C**
L100 Python HESH 5454692320.391B++18.5356.013%B*N/A70B+11.3B++4106.7h3C**5.4B+
M12 Kobalt 4814692122.333B++20.4819.421%C*21.535%B+83.8C++2.1C-3195.6h14.9B+76.6B+
NCM3 Raven 9004623181.453B+0.4041.876%C*N/A10.3C+9.8A13044.9h29.9C71.5C+
E540 Halberd 785460944.894C-3.0449.564%B+1.957%C--22.3D-15.8C++35920.6h6.2D12.5C++
Titan-150 HEAT 636458915.033C+3.1847.204%C+5.022%A+25C++9.7C+25818.3h3.3B**7.1B*
NS-10 Burster 8204572152.126A*0.2739.715%A2.407%D--8.1B**6.4A++10856.4h137.3B345.8B*
Sticky Grenade 4394281428N/A426.1470.526%A++N/A1426.7B++36.7A*52500.3h1.6B+2.2B++
NS-10 Burster 7614251822.335A0.4840.53%A2.588%D--7.9B*6.2A+10454h145.7C**359.5B++
NCM2 Falcon 6894143881.067C+0.7954.751%A4.831%C++8.6D5.7B9748.1h27.2F--49.7D
C85 Canister-H 428411596.966C5.1144.371%D-12.652%B+100.2C+4.1D-2984.1h3.9B**8.9B++
Tank Mine 6764041213.339C*1.4856.311%A+N/A118.8C++80B+15803.4h2.9F5.1B+
M40 Fury 4413773610.472B+8.6240.524%B+2.387%B*49C+8.3C2947.7h11.4C**28.1B+
NS-7G PDW 3633603970.907C+0.9526.46%C+9.444%D**12.4D-N/A3529h13.5C*50.9C**
LA3 Desperado 3483484960.702C1.1528.289%C+24.425%B+26.8CN/A8713h7.3B++26B+
E540 Halberd-H 546319873.667C-1.8166.338%AN/A26.8D-19.1C30011.9h7.4D-11.1C+
M20 Basilisk 464316843.762C++1.9148.243%B**5.063%C18.3C8.6B21017.3h99C205.2B+
L100 Python HEAT 409286575.018C+3.1663.077%A1.049%D--33.6C+14.5B+3668.5h4.9C**7.7B++
M20 Basilisk 436284664.303B+2.4547.646%B**3.169%D--19.5C10.4B+22114.6h100C+209.9B+
Titan-150 HESH 346265279.815C+7.9654.051%B++N/A44.9C++13.7A3265.9h3.6C--6.7C++
Enforcer ML65-H 497258773.351C-1.4967.657%B**1.163%C--29C--26.9C+3698.9h15.2C+22.4B+
L105 Zephyr 292257269.885C+8.0344.012%C++N/A48.5C+6.6C2065.3h5.1B+11.6B+
Skyguard 405251298.655A*6.8035.302%B**1.195%D22.2B*13.6B**30511.3h83.9B*237.7B**
M60-G Bulldog 311243327.594B+5.7443.152%B*3.292%B+29.6C8.3B+1998.2h7.4C17.1B+
Bouncing Betty 209208603.467C1.6154.24%B**N/A122.4C+N/A5471.7h1.9C+3.6B++
C75 Viper 230199563.554C1.7034.907%C1.005%C--27.6C4.3D-3347.2h8.3B*23.6B+
Carver 1991984070.486B*1.3715.44%D*18.687%B5.7C+N/A1634.7h1.3B8.4C+
MAX Punch 1,1951874,0010.047C1.8177.79%A*N/A0.4D-2.2A+4464.5h18.4F*23.6F--
M40 Fury-H 205186365.167D3.3139.646%C+2.151%A+66.4D6.8D2502.8h7.9C++20C+
MGR-S1 Gladius 1941851291.434C+0.4228.205%C++21.081%C33.6C1.6B**1775.5h9.4C*33.5C**
MANA Anti-Vehicle Turret 3471791151.557U0.3055.189%FN/A1790B**1680B*23688400.1h9.9D*17.9F
M40 Fury 196166256.64C4.7839.68%B+1.807%C++50.3C9.1C4533.3h12.7C+32C**
C150 Dalton 239151314.871C3.0146.272%B++N/A26D15.2D2905.8h5C-10.7C++
Xiphos Anti-Personnel Phalanx Tower 1471471147A145.1410.337%F-N/A735A++N/A17730.2h0.9B*8.5B+
AP30 Shredder 245146453.244C1.3928.98%C+3.425%B**19.2D13D2867.6h87.2C+300.9C+
CAS 14-E 167145188.056C6.2034.096%C++2.759%B*51.8C--7.9B++1982.8h38D111.6C
Anti-Vehicle Grenade 1481431143N/A141.1464.974%A+N/A715A25D--54070.2h3.5B**5.4B**
Warden 137136921.478C*0.3829.871%C**22.059%C24.3C+N/A1745.6h9.2C++30.9C**
NC4 Mag-Shot 1331332420.55C1.3120.702%D--13.534%D--19CN/A1577h8.1C++39.2C+
M60-A Bulldog 1491291012.9C+11.0447.454%C++2.326%C++25.8C4C+1445h6.1C+12.9C++
Gauss Compact Burst 125122971.258C0.6030.326%B+25.41%C+23.5DN/A1025.2h10.1B33.4B+
Gauss Compact S 1261201670.719C1.1426.639%B+25.833%B**4.8D--N/A4724.9h13.8D-51.7C+
M60-G Bulldog 146108157.2C++5.3449.924%A4.63%B**28.4D10C**2843.8h9.1D-18.3C*
Spear Anti-Vehicle Phalanx Tower 1891081108M++106.1449.869%B+3.704%D98.2D--73.6D-8971.1h8.8C*17.7B+
MANA Anti-Personnel Turret 9898951.032N/A0.8212.764%UN/A980UN/A5177900.1h28.2T*221.3T*
Aspis Anti-Aircraft Phalanx Turret 19497253.88C++2.0236.3%AN/A14.9B+14.9B+2856.5h117.4B++323.5B*
M60-A Bulldog 11197313.129C--1.2732.449%C--N/A31.3C4.5C--3903.1h4.9B+15.2C++
M12 Kobalt 9593423.25C+21.3923.929%C**16.129%D84.5C--1.8D--2041.1h16.2C**67.8B+
M12 Kobalt 9893713.286C11.4317.066%B+26.882%A++42.3D2.3C++1152.2h22.7D133.2C+
M60-G Bulldog-H 9889136.846C--4.9942%D1.124%C46.8D--4.7D--1831.9h4B++9.6C**
NS-R3 Swarm 163851110.766C**1.0965.481%C**N/A13.1A+12M1456.5h19.7B*30.1B*
M96 Mjolnir-H 17184292.897C--1.0459.313%B**N/A30D--31.1C+4712.8h43.1C+72.7C+
Spear Anti-Vehicle Phalanx Tower 12883516.6C14.7449.953%C+1.205%D--25.2D13.6D-2103.3h12.9D*25.8D-
SAS-R 7574511.451C--0.4134.37%D-55.405%D**25.5DN/A3912.9h2.7D--7.8D-
NS-11P 7272631.143C+0.7129.117%B*8.333%F-32.7C+N/A3112.2h13.1C++45.1B+
G30 Walker 8355105.5B+3.6439.688%A+5.455%B++14.1C7.2C1623.9h135.2B**340.6B**
G40-F Ranger 885469A++7.1439.077%B++N/A18.6C+11.7C+2312.9h87.1B*222.8B*
C85 Canister 595477.714D5.8637.5%C-16.667%B*60C5.6C++1990.9h4.5B*12B++
Rocklet Rifle 12753531B+0.8667.663%A++N/A53A++74S17711h23.1B**34.1B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,0121,247,95490h
Spawn Beacon363,2722.8h
Anti-Vehicle MANA Turret167081.8h
Turret AI Module01130.8h
Skywall Shield Emitter1610.4h
Structure Shield Module0750.5h
Repair Module01110.6h
Nanite Revive Grenade08960.3h
Medical Kit355260.8h
Medical Applicator874447,56336.8h
Restoration Kit3368,7116.3h
Motion Spotter224,5611.9h
NC Patriot Flare Gun0590.2h
Deconstruction Tool08,3000.7h
Rampart Wall11381.6h
Xiphos Anti-Personnel Tower0670.7h
Welding Device11,2920.1h
Spitfire Auto-Turret1560.1h
Spear Anti-Vehicle Tower2880.7h
Shield Recharging Field7812,8884.5h
Recon Detection Device31190.2h
Ammunition Package442,1341.5h
M12 Kobalt-F02170.1h
Anti-Infantry MANA Turret241550.9h
Nano-Repair Grenade07520.2h
IPC Targeting Dart0550.6h

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