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Captain World Champion Awel0ch[T4NK] Awel0ch
TR BR 58

KDR: 3.71

Score: 43.1m

Last Seen: May 10th, 2020 7:58 PM
- OFFLINE - 423.8 hour(s)

Prestige 1, Battle Rank 58 - Terran Republic on Miller - Outfit Leader of Polish Motorized Cavalry Brigade[T4NK] Polish Motorized Cavalry Brigade
TR outfit on Miller

Members: 17
Level Progress (to 59): 89%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Hellfire Rocket Pods P2-120 AP M14 Banshee P2-120 HESH MSW-R Claymore C75 Viper RAMS .50M
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,115,892 MLG Score: 892
Fun Score: N/A
Cheeseburgers Flipped: 353TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.438%15.116%35425125819,3832.039461.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.232%0.39B-0.891D---0.21CHEAD (~3.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.276C*12.60.125C++41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.102%1.312%16604127911,130846311313.1405357%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.376%-0.145C-0.185C-0.176

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.70.32C*37.80.256C*66.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.662%2.194%15647127613,1751140686511.557192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.146%-0.241C-0.141C1.2

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39-0.054C+15.1-0.252C23.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.778%2.422%4741112723,50987513614.00571258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.046%-0.222C-0.532D0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.50.408B24.10.402B47.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.622%86.352%474412794,3891040244.22019

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.828%2.817M+1.246B**-0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.699B+1.60.498B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.481%13.142%474212811,14959691.92785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.315%-0.145C-0.364C--1.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.204C++4.20.14C++6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Polish Motorized Cavalry Brigade[T4NK] Polish Motorized Cavalry Brigade
TR outfit on Miller

Members: 17
43.1m223%333 (20k)314 (18.8k)3.7097871,04619,1514.4390458 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283357624.726%11.395%28207:1224

6% Combat Medic34% Engineer20% Heavy Assault11% Infiltrator27% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 12th, 2013 11:43 PMMar 16th, 2020 5:52 PMMay 27th, 2020 11:02 PM (8h) (PST)May 10th, 2020 7:43 PM (17d) (PST)May 10th, 2020 3:58 PM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
865897760.5170.1390.0591.4510.134892

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,8855,31746,568318487818,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2290.8h/95.4d 13,966 8,096 19,223 199.4k 4,042 6,632 18,374 118.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
D
Kills:2,102
Deaths:1,133
KDR:1.855
Accuracy:20.167% D
HSR:13.559% D**
T9 CARV
C
Kills:1,176
Deaths:713
KDR:1.649
Accuracy:17.977% C
HSR:15.051% D*
T16 Rhino
C++
Kills:1,167
Deaths:506
KDR:2.306
Accuracy:21.976% C++
HSR:16.367% D--
T9 CARV-S
C+
Kills:1,160
Deaths:417
KDR:2.782
Accuracy:22.276% C+
HSR:17.586% D--
T32 Bull
C+
Kills:1,156
Deaths:466
KDR:2.481
Accuracy:23.763% C+
HSR:11.505% F
TMG-50
C**
Kills:1,155
Deaths:411
KDR:2.810
Accuracy:23.513% C**
HSR:21.126% C
T9A "Butcher"
D
Kills:760
Deaths:372
KDR:2.043
Accuracy:21.992% D
HSR:18.026% D**
NSX Naginata
C+
Kills:113
Deaths:45
KDR:2.511
Accuracy:22.831% C+
HSR:16.814% F
Kills:8,789
Deaths (as Heavy Assault):4,063
Deaths (to Heavy Assaults):5,112
KDR:2.16318
Kill Difference:4,726
Playtime:448.891 hours
Usage:20%
Score:7.697m
Score/min:286
Accuracy (listed only):21.812%
HSR (listed only):16.254%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
T5 AMC
C**
Kills:1,226
Deaths:824
KDR:1.488
Accuracy:25.054% C**
HSR:14.193% D*
NS-11C
C**
Kills:1,180
Deaths:576
KDR:2.049
Accuracy:26.512% C**
HSR:17.203% C-
TRAC-5
C++
Kills:1,151
Deaths:868
KDR:1.326
Accuracy:22.694% C++
HSR:10.773% D**
LC3 Jaguar
B*
Kills:1,148
Deaths:552
KDR:2.080
Accuracy:28.343% B*
HSR:15.767% D-
TRAC-5 S
C++
Kills:1,135
Deaths:927
KDR:1.224
Accuracy:23.937% C++
HSR:11.630% D
TS4 Haymaker
C+
Kills:1,055
Deaths:585
KDR:1.803
Accuracy:40.268% C
HSR:13.555% C+
HC1 Cougar
B+
Kills:859
Deaths:528
KDR:1.627
Accuracy:27.927% B+
HSR:19.790% C--
AMR-66
C+
Kills:238
Deaths:126
KDR:1.889
Accuracy:26.479% C+
HSR:23.529% C
LC2 Lynx
B+
Kills:216
Deaths:138
KDR:1.565
Accuracy:26.358% B+
HSR:18.056% D
TAS-16 Blackjack
D*
Kills:94
Deaths:87
KDR:1.080
Accuracy:43.988% D**
HSR:8.511% D*
Kills:8,302
Deaths (as Engineer):5,211
Deaths (to Engineers):4,899
KDR:1.59317
Kill Difference:3,091
Playtime:773.182 hours
Usage:34%
Score:17.807m
Score/min:384
Accuracy (listed only):29.156%
HSR (listed only):15.301%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
T5 AMC
C**
Kills:1,226
Deaths:824
KDR:1.488
Accuracy:25.054% C**
HSR:14.193% D*
NS-11C
C**
Kills:1,180
Deaths:576
KDR:2.049
Accuracy:26.512% C**
HSR:17.203% C-
TRAC-5
C++
Kills:1,151
Deaths:868
KDR:1.326
Accuracy:22.694% C++
HSR:10.773% D**
LC3 Jaguar
B*
Kills:1,148
Deaths:552
KDR:2.080
Accuracy:28.343% B*
HSR:15.767% D-
TRAC-5 S
C++
Kills:1,135
Deaths:927
KDR:1.224
Accuracy:23.937% C++
HSR:11.630% D
TS4 Haymaker
C+
Kills:1,055
Deaths:585
KDR:1.803
Accuracy:40.268% C
HSR:13.555% C+
HC1 Cougar
B+
Kills:859
Deaths:528
KDR:1.627
Accuracy:27.927% B+
HSR:19.790% C--
NS-7 PDW
C-
Kills:583
Deaths:348
KDR:1.675
Accuracy:23.125% C-
HSR:12.693% D-
SMG-46 Armistice
D
Kills:500
Deaths:407
KDR:1.229
Accuracy:22.483% D
HSR:6.400% F
LC2 Lynx
B+
Kills:216
Deaths:138
KDR:1.565
Accuracy:26.358% B+
HSR:18.056% D
TAS-16 Blackjack
D*
Kills:94
Deaths:87
KDR:1.080
Accuracy:43.988% D**
HSR:8.511% D*
NSX-P Tengu
C*
Kills:58
Deaths:34
KDR:1.706
Accuracy:37.977% C*
HSR:13.793% D*
Kills:9,205
Deaths (as Light Assault):5,874
Deaths (to Light Assaults):3,408
KDR:1.56708
Kill Difference:3,331
Playtime:620.515 hours
Usage:27%
Score:11.180m
Score/min:300
Accuracy (listed only):29.055%
HSR (listed only):13.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS .50M
M+
Kills:1,738
Deaths:226
KDR:7.690
Accuracy:57.435% M+
HSR:90.104% A+
M77-B
A*
Kills:1,160
Deaths:239
KDR:4.854
Accuracy:50.203% A*
HSR:88.103% A+
TX1 Repeater
B++
Kills:1,125
Deaths:873
KDR:1.289
Accuracy:28.475% B++
HSR:12.800% D*
SR-7
A*
Kills:928
Deaths:69
KDR:13.449
Accuracy:55.292% A*
HSR:84.483% B*
NS-7 PDW
C-
Kills:583
Deaths:348
KDR:1.675
Accuracy:23.125% C-
HSR:12.693% D-
TSAR-42
A++
Kills:563
Deaths:116
KDR:4.853
Accuracy:50.227% A++
HSR:74.245% B+
SMG-46 Armistice
D
Kills:500
Deaths:407
KDR:1.229
Accuracy:22.483% D
HSR:6.400% F
SOAS-20
C+
Kills:397
Deaths:192
KDR:2.068
Accuracy:28.096% C+
HSR:15.617% D-
NS-44 Commissioner
B+
Kills:237
Deaths:157
KDR:1.510
Accuracy:40.561% B+
HSR:18.565% D
NS-AM7 Archer
B
Kills:66
Deaths:166
KDR:0.398
Accuracy:61.151% B
HSR:9.091% D--
NSX-P Tengu
C*
Kills:58
Deaths:34
KDR:1.706
Accuracy:37.977% C*
HSR:13.793% D*
Kills:7,355
Deaths (as Infiltrator):2,827
Deaths (to Infiltrators):2,830
KDR:2.6017
Kill Difference:4,528
Playtime:257.888 hours
Usage:11%
Score:3.316m
Score/min:214
Accuracy (listed only):41.366%
HSR (listed only):38.718%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C
Kills:1,147
Deaths:833
KDR:1.377
Accuracy:21.322% C
HSR:13.514% D--
TS4 Haymaker
C+
Kills:1,055
Deaths:585
KDR:1.803
Accuracy:40.268% C
HSR:13.555% C+
NS-7 PDW
C-
Kills:583
Deaths:348
KDR:1.675
Accuracy:23.125% C-
HSR:12.693% D-
SMG-46 Armistice
D
Kills:500
Deaths:407
KDR:1.229
Accuracy:22.483% D
HSR:6.400% F
T1 Cycler
C+
Kills:361
Deaths:306
KDR:1.180
Accuracy:22.634% C+
HSR:16.344% D-
NS-11P
C++
Kills:95
Deaths:65
KDR:1.462
Accuracy:25.397% C++
HSR:12.632% D*
TAS-16 Blackjack
D*
Kills:94
Deaths:87
KDR:1.080
Accuracy:43.988% D**
HSR:8.511% D*
SABR-13
D--
Kills:65
Deaths:67
KDR:0.970
Accuracy:21.499% D--
HSR:7.692% F--
NSX-P Tengu
C*
Kills:58
Deaths:34
KDR:1.706
Accuracy:37.977% C*
HSR:13.793% D*
Kills:3,958
Deaths (as Combat Medic):2,732
Deaths (to Combat Medics):1,807
KDR:1.44876
Kill Difference:1,226
Playtime:135.457 hours
Usage:6%
Score:2.144m
Score/min:264
Accuracy (listed only):28.744%
HSR (listed only):11.681%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
C+
Kills:706
Deaths:271
KDR:2.605
Accuracy:14.509% C+
HSR:14.589% D--
M2 Mutilator
C
Kills:681
Deaths:271
KDR:2.513
Accuracy:13.946% C
HSR:14.537% D--
M3 Pounder HEG
B*
Kills:159
Deaths:87
KDR:1.828
Accuracy:38.129% C
HSR:4.403% B*
M3 Pounder HEG
C+
Kills:148
Deaths:74
KDR:2
Accuracy:40.592% C+
HSR:2.027% D
Kills:1,694
Deaths (as MAX Suit):351.500
Deaths (to MAX Suits):867
KDR:4.81935
Kill Difference:1,342.500
Playtime:44.183 hours
Usage:2%
Score:0.963m
Score/min:363
Accuracy (listed only):26.794%
HSR (listed only):8.889%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:5,730
V. Kills:769 N/A
Deaths:189
KDR:30.318
Accuracy:54.809% B++
KPH:127.200 B++
VKPH:17.100 C*
M14 Banshee
A*
Kills:3,598
V. Kills:367 N/A
Deaths:243
KDR:14.807
Accuracy:33.731% B++
KPH:73.600 B*
VKPH:7.500 A*
Hornet Missiles
B+
Kills:1,012
V. Kills:562 180%
Deaths:36
KDR:28.111
Accuracy:67.746% B*
KPH:102 B+
VKPH:56.700 B+
M18 Rotary
C+
Kills:921
V. Kills:806 114%
Deaths:358
KDR:2.573
Accuracy:31.728% C+
KPH:10.100 C
VKPH:8.800 C+
M18 Needler
C++
Kills:881
V. Kills:851 103%
Deaths:372
KDR:2.368
Accuracy:34.949% B+
KPH:10.200 C
VKPH:9.900 C++
Coyote Missiles
C++
Kills:585
V. Kills:257 227%
Deaths:43
KDR:13.605
Accuracy:53.513% C+
KPH:65.100 C+
VKPH:28.600 C++
M18 Locust
C+
Kills:431
V. Kills:350 123%
Deaths:88
KDR:4.898
Accuracy:35.036% B+
KPH:19.200 C+
VKPH:15.600 C+
Tomcat A2AM Pods
C+
Kills:285
V. Kills:314 90%
Deaths:23
KDR:12.391
Accuracy:76.956% C+
KPH:37.400 C-
VKPH:41.200 C+
Kills:13,443 (5,831 + 0)
Deaths:1,352
KDR:9.943
VKDR:3.163
Vehicle Kills:4,276
Kill Difference:12,091
Playtime:320.957 hours
Usage:14%
Score:4.661m
Score/min:242
Piloting Accuracy:35.036%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:1,843
V. Kills:344 N/A
Deaths:89
KDR:20.708
Accuracy:45.159% B++
KPH:59.300 A+
VKPH:11.100 B++
Skyguard
B++
Kills:1,199
V. Kills:992 121%
Deaths:151
KDR:7.940
Accuracy:35.032% B*
KPH:14.200 C++
VKPH:11.800 B++
L100 Python AP
B**
Kills:1,069
V. Kills:762 140%
Deaths:57
KDR:18.754
Accuracy:64.845% B**
KPH:37.100 C**
VKPH:26.400 B**
L100 Python HEAT
A
Kills:583
V. Kills:274 212%
Deaths:31
KDR:18.806
Accuracy:65.633% A+
KPH:39.600 B
VKPH:18.600 A
Kills:4,694 (4,694 + 0)
Deaths:328
KDR:14.311
VKDR:7.232
Vehicle Kills:2,372
Kill Difference:4,366
Playtime:158.843 hours
Usage:7%
Score:2.157m
Score/min:226
Driving Accuracy:65.633%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:5,102
V. Kills:3,733 137%
Deaths:320
KDR:15.944
Accuracy:48.767% B
KPH:36.900 B+
VKPH:27 A+
P2-120 HESH
B+
Kills:2,146
V. Kills:316 N/A
Deaths:81
KDR:26.494
Accuracy:42.964% C++
KPH:61.800 B+
VKPH:9.100 C++
P525 Marauder
B
Kills:1,341
V. Kills:61 N/A
Deaths:34
KDR:39.441
Accuracy:21.949% C+
KPH:85.800 B
VKPH:3.900 C+
P2-120 HEAT
B+
Kills:1,233
V. Kills:442 278%
Deaths:84
KDR:14.679
Accuracy:37.431% C--
KPH:32.600 B+
VKPH:11.700 B+
E540 Halberd
B**
Kills:534
V. Kills:419 127%
Deaths:44
KDR:12.136
Accuracy:51.718% A
KPH:25.200 C+
VKPH:19.800 B**
G30 Vulcan
A
Kills:444
V. Kills:362 122%
Deaths:47
KDR:9.447
Accuracy:37.030% B*
KPH:27.400 B+
VKPH:22.300 A
MR11 Gatekeeper
B+
Kills:241
V. Kills:212 113%
Deaths:17
KDR:14.177
Accuracy:46.544% B++
KPH:24.600 C++
VKPH:21.700 B+
Kills:11,041 (8,481 + 2,560)
Deaths:627
KDR:17.609
VKDR:8.844
Vehicle Kills:5,545
Kill Difference:10,414
Playtime:273.737 hours
Usage:12%
Score:6.048m
Score/min:368
Driving Accuracy:37.431%
Gunner Accuracy:46.544%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B+
Kills:188
V. Kills:15 N/A
Deaths:12
KDR:15.667
Accuracy:36.004% C++
KPH:99.800 C+
VKPH:8 B+
G20 Vulcan-H
C++
Kills:180
V. Kills:98 182%
Deaths:20
KDR:9
Accuracy:44.719% C
KPH:46 C++
VKPH:25.100 C+
M40 Fury-H
C
Kills:59
V. Kills:10 N/A
Deaths:8
KDR:7.375
Accuracy:40.199% C
KPH:79.800 C
VKPH:13.500 C
Kills:427 (0 + 427)
Deaths:40
KDR:10.675
VKDR:3.075
Vehicle Kills:123
Kill Difference:387
Playtime:6.533 hours
Usage:0%
Score:0.197m
Score/min:502
Driving Accuracy:N/A%
Gunner Accuracy:40.199%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:218
V. Kills:36 N/A
Deaths:8
KDR:27.250
Accuracy:39.544% B+
KPH:73.500 B**
VKPH:12.100 B++
M60-G Bulldog
A++
Kills:201
V. Kills:49 402%
Deaths:2
KDR:100.500
Accuracy:44.249% B+
KPH:72.700 A
VKPH:17.700 A++
M12 Kobalt
B+
Kills:182
V. Kills:11 N/A
Deaths:5
KDR:36.400
Accuracy:16.254% C
KPH:73 C*
VKPH:4.400 B+
M60-G Bulldog
A
Kills:145
V. Kills:37 382%
Deaths:4
KDR:36.250
Accuracy:34.504% C+
KPH:45.400 B++
VKPH:11.600 A
M40 Fury
B+
Kills:133
V. Kills:22 N/A
Deaths:7
KDR:19
Accuracy:29.975% D-
KPH:67.900 B+
VKPH:11.200 C+
M12 Kobalt
C+
Kills:109
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:19.209% C**
KPH:68.700 C+
VKPH:3.200 C+
M20 Basilisk
C+
Kills:82
V. Kills:36 222%
Deaths:6
KDR:13.667
Accuracy:33.422% D
KPH:17.500 C
VKPH:7.700 C+
M20 Basilisk
B+
Kills:79
V. Kills:42 184%
Deaths:5
KDR:15.800
Accuracy:32.897% D
KPH:21.400 C+
VKPH:11.400 B+
Kills:1,149 (0 + 1,149)
Deaths:37
KDR:31.054
VKDR:6.432
Vehicle Kills:238
Kill Difference:1,112
Playtime:23.334 hours
Usage:1%
Score:0.501m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:32.897%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 6,4995,73018930.317A*26.6154.809%B++1.134%C++127.3B++17.1C*48945h13.9B25.3B+
P2-120 AP 8,8355,10232015.944B**12.2348.767%B3.018%C+36.9B+27A+434138.4h6.4C**13.2B+
M14 Banshee 3,9653,59824314.807B+11.1033.731%B++N/A73.6B*7.5A*25248.9h19B56.2B+
P2-120 HESH 2,4622,1468126.494B+22.7842.964%C++N/A61.8B+9.1C++26534.7h4B+9.3B+
MSW-R 2,1202,1021,1331.855C+1.8520.167%D13.559%D**31.2CN/A9467.4h11.5C**57.3C+
Claymore 1,8731,8738721.529A*17.8240.734%B++N/A167.2BN/A45211.2h1.2C++3.1B+
C75 Viper 2,1871,8438920.708M17.0045.159%B++N/A59.3A+11.1B++25631.1h8.2B+18.3B**
RAMS .50M 1,7451,7382267.69A3.9857.435%M+90.104%A+35.4C**N/A10049.1h1.4A+2.5A
C-4 3,0041,7136212.758B++0.9525.39%C+N/A64.9C--48.9A72426.4h1.5C+5.8C++
Tank Mine 2,4951,43413610.544M**6.8324.984%DN/A150.9B*111.7A+15619.5h1.3B**5.3B+
P525 Marauder 1,4021,3413439.441B+35.7321.949%C+1.417%C86B3.9C+24415.6h6C*27.4C**
P2-120 HEAT 1,6751,2338414.679A10.9737.431%C--3.406%C**32.6B+11.7B+23437.8h5B*13.4B++
T5 AMC 1,2441,2268241.488B+2.2225.054%C**14.193%D*16.9CN/A5172.4h14.2C++56.5B
Skyguard 2,1911,1991517.94A*4.2335.032%B*2.002%C+14.2C++11.8B++17684.2h106B+302.5B*
NS-11C 1,2051,1805762.049B++1.6626.512%C**17.203%C-29.9C+N/A9439.5h13C**49.2B
T9 CARV 1,1871,1767131.649C*2.0617.977%C15.051%D*26.6C+N/A10844.2h12.7B+70.6C*
T16 Rhino 1,1781,1675062.306B*1.4021.976%C++16.367%D--34.5C+N/A10033.8h11.5B++52.1B+
T9 CARV-S 1,1701,1604172.782B++0.9322.276%C+17.586%D--38.5CN/A10530.1h11.1B+49.6B
M77-B 1,1631,1602394.854A1.1450.203%A*88.103%A+25C+N/A7546.4h1.7A3.4A
T32 Bull 1,1731,1564662.481B++1.2323.763%C+11.505%F36.4CN/A10331.8h12C*50.7C*
TMG-50 1,1701,1554112.81B**0.9023.513%C**21.126%C43.9C**N/A12326.3h9.9B+42B+
T7 Mini-Chaingun 1,1691,1554832.391A++1.3219.896%B+13.593%C++43.4B+N/A12626.6h11.8B*59.5B+
TRAC-5 1,1701,1518681.326B++2.3822.694%C++10.773%D**15CN/A5776.5h13.3B+58.6B+
LC3 Jaguar 1,1681,1485522.08B+1.6328.343%B*15.767%D-26CN/A8444.2h13.1C+46.4B+
Cycler TRV 1,1651,1478331.377C++2.3321.322%C13.514%D--20DN/A6057.3h12.7C*59.5C++
TRAC-5 S 1,1731,1359271.224B2.4923.937%C++11.63%D12.7DN/A4189.1h13.7C57.3C++
TX1 Repeater 1,1941,1258731.289B+2.4228.475%B++12.8%D*37.1C**2.3A*12330.3h14.5C+50.9C**
L100 Python AP 1,8311,0695718.754A++15.0464.845%B**2.806%C++37.1C**26.5B**31128.8h5.2B+8.1B++
TS4 Haymaker 1,0641,0555851.803B+1.9140.268%C13.555%C+30.2C+N/A10034.9h4.3C*10.7C*
Hornet Missiles 1,5741,0123628.111M24.4067.746%B*1.976%B+102.2B+56.8B+7209.9h7.9B++11.6B*
SR-7 9319286913.449M++9.7455.292%A*84.483%B*39.3C++N/A9823.6h1.6B**2.8A
M18 Rotary 1,7279213582.573C**1.1431.728%C+3.692%B*10.1C8.8C+12791.6h137.6C+433.7C++
M18 Needler 1,7328813722.368C++1.3434.949%B+2.611%C**10.2C9.8C++13786.4h166.3C+475.8C++
HC1 Cougar 8848595281.627B+2.0827.927%B+19.79%C--21.2CN/A6040.5h12.2C++43.7B
T9A "Butcher" 7757603722.043C+1.6721.992%D18.026%D**38.4DN/A11819.8h12.5D56.7C-
M2 Mutilator 7207062712.605B+1.1014.509%C+14.589%D--31.9C**N/A9622.1h15.1B++104.3B
ML-7 1,3996903871.783A++1.9359.623%B2.609%C+24.9C++25.6A++36127.7h6.4C*10.8B
M2 Mutilator 6966812712.513B+1.2013.946%C14.537%D--30.8C*N/A9122.1h14.9B+106.7C**
Coyote Missiles 8425854313.605A*9.9053.513%C+N/A65C+28.6C++4359h24.3B**45.3B*
L100 Python HEAT 8575833118.806A*15.1065.633%A+2.573%C+39.7B+18.6A28914.7h5.2B8B*
NS-7 PDW 5945833481.675B+2.0323.125%C-12.693%D-14.8DN/A5039.3h14.4C++62.4C+
TSAR-42 5735631164.853B+1.1450.227%A++74.245%B+30.1C-N/A9418.7h2B+3.9B*
E540 Halberd 9535344412.136B+8.4351.718%A2.06%D25.2C+19.8B**42721.2h5.8C+11.2B++
SMG-46 Armistice 5055004071.229C++2.4822.483%D6.4%F14.7DN/A4933.9h16.2C72C
G30 Vulcan 806444479.447B++5.7437.03%B*1.802%D--27.4B+22.3A37416.2h90.3C++243.8B+
M18 Locust 781431884.898A*1.1935.036%B+1.856%C++19.2C+15.6C+19222.5h132.6C+378.4C++
SOAS-20 4003971922.068C*1.6428.096%C+15.617%D-35.8C+N/A10411.1h11.5C*41.1C*
Spear Anti-Vehicle Phalanx Turret 7473831920.158A*16.4553.258%B**3.133%C-49.7B+47.3M4847.7h9.1C+17.1B+
T1 Cycler 3673613061.18C+2.5322.634%C+16.344%D-17.6DN/A8020.5h15C66.5C+
Chainblade 48731813,1330.024C+3.6950.195%A+N/A0.3C--N/A11027.1h4D--8.1B
Tomcat A2AM Pods 5992852312.391A8.6876.956%C+N/A37.5C-41.3C+5877.6h7B++9.1B*
Frag Grenade 2502461246N/A242.2941.651%DN/A492C+8C18170.5h3.6C+8.6C+
MR11 Gatekeeper 4532411714.176A+10.4746.544%B++N/A24.6C++21.6B+3919.8h50.5C+108.5B+
Anti-Vehicle Grenade 2972391239N/A235.2957.334%B+N/A597.5B++145B++26270.4h4.1B++7.2B++
AMR-66 2462381261.889B**1.8226.479%C+23.529%C17.1CN/A6513.9h8.8C*33.3C*
NS-44 Commissioner 2482371571.51B+2.2040.561%B+18.565%D24.9C--1.2A+969.5h3.6C*8.9B+
M40 Fury 254218827.25A*23.5439.544%B+N/A72.7B**12B++3863h13.2C++33.4B
LC2 Lynx 2232161381.565B2.1426.358%B+18.056%D21.4CN/A9310.1h18.2D68.9C+
T2 Striker 5052061821.132B**2.5858.865%B+N/A11.6C+16.9B**24417.7h51.7C--87.8C+
M60-G Bulldog 2502012100.5U96.7944.249%B+1.493%D71.8A17.5A+5812.8h5.1B*11.6B*
C-4 ARX 278199306.633A**2.9229.346%B+N/A165.8B*65.8A++8801.2h1.1B+3.6B++
P525 Marauder-H 2031881215.667C+11.9636.004%C++N/A98.9C+7.9B+3141.9h5.8B+16.1B+
M12 Kobalt 193182536.4B**32.6916.254%C15.934%D72.8C++4.4B+2472.5h16.4B+100.7C*
G20 Vulcan-H 278180209B**5.2944.719%CN/A46.2C++25.1C+6303.9h68.7B**153.5B*
M3 Pounder HEG 207159871.828C++1.8838.129%C4.403%B*18.3C+5.5B**1608.7h17.4C+45.5C+
M3 Pounder HEG 204148742C++1.7140.592%C+2.027%D17.8C6.7A++1188.3h19.6C48.4C+
M60-G Bulldog 182145436.25S32.5434.504%C+1.379%D-45.3B++11.6A4763.2h6.2B+17.9B+
M40 Fury 155133719A+15.2929.975%D-1.504%C66.5B+11C+4662h8.9B*29.7B+
MANA Anti-Personnel Turret 123119542.204N/A1.5123.056%UN/A1190U40U2787400.1h38.4T*166.6T*
NSX Naginata 115113452.511B*1.2022.831%C+16.814%F45.2C+N/A1162.5h11.2C*49.1C**
M12 Kobalt 1141091109M*105.2919.209%C**12.844%D*68.1C+3.1C+2581.6h26.2F136.6C
M60-A Bulldog 131101137.769C+4.0628.622%D--N/A23.5D7C++1874.3h6.4C-22.5D
NS-11P 9695651.462C++2.2525.397%C++12.632%D*25C-N/A953.8h14.3C56.3C++
TAS-16 Blackjack 9494871.08C+2.6343.988%D**8.511%D*17.1D-N/A535.5h3.2D--7.3D*
The Slasher 92872210.394S3.3267.974%A**10.345%C+5.2BN/A1116.6h2.4C+3.5C++
ASP-30 Grounder 20183631.317B++2.3970.666%B**2.41%C10.4D14.8B+2688h11D*15.6D
Aspis Anti-Aircraft Phalanx Turret 16382136.308B**2.6036.881%A+1.22%D21.6A++21.3A++4753.8h123.9B++335.9B*
M20 Basilisk 11882613.667M**9.9633.422%D2.439%D**17.4C7.7C+2524.7h93.4C++279.4C+
M20 Basilisk 12179515.8S12.0932.897%D8.861%B**21.4C+11.4B+2613.7h79.2B++240.8C**
Blackheart 7570900.778C-2.9351.624%B+37.143%B+9.5D-N/A557.4h4.3C+8.4C*
Rocklet Rifle 13169282.464M++1.2554.931%C*N/A27.6C+24.8C+2952.5h35.8C*65.2C**
M60-A Bulldog 6966166B++62.2946.314%C+1.515%D47.1C**2.1D2181.4h4.4B*9.5B+
NS-AM7 Archer 114661660.398C+3.3161.151%B9.091%D--3.5D2.5C+3719h28.7D46.9D
SABR-13 6665670.97C2.7421.499%D--7.692%F--13.3D--N/A614.9h15.4D*71.4D*
M40 Fury-H 695987.375C3.6740.199%CN/A84.3C+14.3C+3030.7h8.2B20.4C**
MANA Anti-Vehicle Turret 13358193.053B**0.6652.332%C+1.724%D--24.2D31.3C*7912.4h10.4C+20C+
NSX-P Tengu 6058341.706B++2.0037.977%C*13.793%D*34.1C1.2B+1621.7h13.7C+36.1C*
Orbital Strike Uplink 9157157N/A53.29733.333%UN/A570U340U39500.1h1.9T*0.3T*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit509968,03956.6h
Anti-Vehicle MANA Turret54431.2h
Spawn Beacon51,0991.7h
Nanite Revive Grenade01,1480.3h
Medical Applicator283107,83713.4h
TR Patriot Flare Gun0750.1h
Motion Spotter46430.7h
Spitfire Auto-Turret61,4751.3h
Rampart Wall0530.5h
Welding Device11,2430.2h
Shield Recharging Field151,6330.9h
Recon Detection Device265,1209h
Ammunition Package161,4001.2h
Anti-Infantry MANA Turret102801.1h

Check the help document for the dictionary if you want to learn more about words used here.


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