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Immortal AwesomedeepVS[DPSO] AwesomedeepVS
VS BR 67

KDR: 3.04

Score: 65.5m

Last Seen: Apr 14th, 2019 2:12 AM
- ONLINE NOW

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Connery - Outfit Officer of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 113
Level Progress (to 68): 31%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 L100 Python HESH Light PPA VX29 Polaris Flare VE6 NS Decimator Solstice SF
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,846,476 MLG Score: 1476
Fun Score: N/A
Cheeseburgers Flipped: 1691TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.611%24.638%65633100271,7833.78044-0.743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.45%1.075B**0.6B+-1.153D*HEAD ++ (~11.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.446B110.228C++30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.46%1.041%791410315,0917753696.560571376%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.049%-0.31C-0.514D-0.317

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.707B++16.30.693B+31

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.151%2.342%11007102811,142124618188.94221613%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.912%-0.561D-0.166C0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.575B+5.80.539B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.343%4.325%1691010251,54910054491.54129344%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.67%-0.448C---0.017C+-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.20.283C*26.70.326C**58.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.028%74.174%169210331,483157060.943985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.042%0.752B++0.461B+-1.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.41B2.30.267C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.422%12.744%16931032871172750.504051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.083%0.415B-0.359C--0.93

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.242C++4.60.043C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 113
65.5m216%414 (24.8k)359 (21.5k)3.03778119,90139,4703.5159467 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035482225.124%17.815%44804:3833

9% Combat Medic25% Engineer45% Heavy Assault9% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:25 PMSep 23rd, 2018 4:37 AMApr 20th, 2019 8:45 AM (11h) (PST)Apr 13th, 2019 11:56 PM (7d) (PST)Apr 13th, 2019 10:12 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6921735190.6570.2160.1171.5110.0431476

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,50710,38531,1223913791321,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3041.3h/126.7d 18,873 21,360 28,387 275.8k 6,505 9,956 7,803 126.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:31,019
Deaths:8,833
KDR:3.512
Accuracy:27.180% C*
HSR:27.628% C
Orion VS54
B+
Kills:8,114
Deaths:2,422
KDR:3.350
Accuracy:23.266% B+
HSR:21.666% C-
VX29 Polaris
A
Kills:3,284
Deaths:925
KDR:3.550
Accuracy:30.610% A
HSR:32.126% A
Flare VE6
C++
Kills:3,105
Deaths:370
KDR:8.392
Accuracy:23.160% C++
HSR:19.453% D
Lasher X2
C++
Kills:1,337
Deaths:639
KDR:2.092
Accuracy:26.707% C++
HSR:3.141% C-
NS-15M1
C++
Kills:1,277
Deaths:409
KDR:3.122
Accuracy:23.275% C++
HSR:23.649% C++
Pulsar LSW
C+
Kills:1,231
Deaths:399
KDR:3.085
Accuracy:21.979% C+
HSR:15.841% D*
SVA-88
C+
Kills:1,220
Deaths:532
KDR:2.293
Accuracy:22.569% C+
HSR:15.902% D*
Ursa
B*
Kills:208
Deaths:72
KDR:2.889
Accuracy:27.299% B*
HSR:27.404% B+
NSX Naginata
B*
Kills:206
Deaths:51
KDR:4.039
Accuracy:26.671% B*
HSR:25.728% C
Kills:51,001
Deaths (as Heavy Assault):14,652
Deaths (to Heavy Assaults):12,175
KDR:3.48082
Kill Difference:36,349
Playtime:1,375.580 hours
Usage:45%
Score:32.213m
Score/min:390
Accuracy (listed only):25.272%
HSR (listed only):21.254%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:2,746
Deaths:1,230
KDR:2.233
Accuracy:25.644% B
HSR:6.919% F
VX6-7
C
Kills:2,077
Deaths:1,189
KDR:1.747
Accuracy:22.369% C
HSR:17.766% C--
Eclipse VE3A
B*
Kills:1,831
Deaths:898
KDR:2.039
Accuracy:30.542% B*
HSR:21.300% C**
NS Baron G5
B+
Kills:1,672
Deaths:784
KDR:2.133
Accuracy:44.970% C++
HSR:16.507% B+
Pulsar C
B**
Kills:1,536
Deaths:525
KDR:2.926
Accuracy:29.872% B**
HSR:24.935% B
Solstice VE3
B**
Kills:1,277
Deaths:435
KDR:2.936
Accuracy:28.334% B**
HSR:18.794% C+
Eridani SX5
B+
Kills:1,257
Deaths:506
KDR:2.484
Accuracy:28.710% B+
HSR:19.730% C+
NS-11C
B*
Kills:1,167
Deaths:491
KDR:2.377
Accuracy:28.077% B*
HSR:19.537% C++
Sirius SX12
B+
Kills:967
Deaths:442
KDR:2.188
Accuracy:27.413% B+
HSR:16.649% C
Thanatos VE70
B**
Kills:521
Deaths:301
KDR:1.731
Accuracy:49.364% B**
HSR:12.284% D
VE-S Canis
A++
Kills:438
Deaths:143
KDR:3.063
Accuracy:34.531% B**
HSR:36.301% A++
NS-7 PDW
C**
Kills:290
Deaths:155
KDR:1.871
Accuracy:25.751% C*
HSR:19.655% C**
Nova
C
Kills:190
Deaths:75
KDR:2.533
Accuracy:41.814% C
HSR:12.105% D
Pandora VX25
C**
Kills:160
Deaths:50
KDR:3.200
Accuracy:42.536% C**
HSR:15% C+
Kills:16,129
Deaths (as Light Assault):7,224
Deaths (to Light Assaults):7,249
KDR:2.2327
Kill Difference:8,905
Playtime:288.741 hours
Usage:9%
Score:5.204m
Score/min:300
Accuracy (listed only):32.852%
HSR (listed only):18.392%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:2,746
Deaths:1,230
KDR:2.233
Accuracy:25.644% B
HSR:6.919% F
VX6-7
C
Kills:2,077
Deaths:1,189
KDR:1.747
Accuracy:22.369% C
HSR:17.766% C--
Eclipse VE3A
B*
Kills:1,831
Deaths:898
KDR:2.039
Accuracy:30.542% B*
HSR:21.300% C**
NS Baron G5
B+
Kills:1,672
Deaths:784
KDR:2.133
Accuracy:44.970% C++
HSR:16.507% B+
Pulsar C
B**
Kills:1,536
Deaths:525
KDR:2.926
Accuracy:29.872% B**
HSR:24.935% B
Solstice VE3
B**
Kills:1,277
Deaths:435
KDR:2.936
Accuracy:28.334% B**
HSR:18.794% C+
NS-11C
B*
Kills:1,167
Deaths:491
KDR:2.377
Accuracy:28.077% B*
HSR:19.537% C++
Thanatos VE70
B**
Kills:521
Deaths:301
KDR:1.731
Accuracy:49.364% B**
HSR:12.284% D
Eidolon VE33
A++
Kills:501
Deaths:167
KDR:3
Accuracy:32.795% B*
HSR:38.323% A++
Nova
C
Kills:190
Deaths:75
KDR:2.533
Accuracy:41.814% C
HSR:12.105% D
Pandora VX25
C**
Kills:160
Deaths:50
KDR:3.200
Accuracy:42.536% C**
HSR:15% C+
Kills:13,678
Deaths (as Engineer):6,145
Deaths (to Engineers):7,377
KDR:2.22587
Kill Difference:7,533
Playtime:767.711 hours
Usage:25%
Score:14.706m
Score/min:319
Accuracy (listed only):34.211%
HSR (listed only):18.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
B
Kills:1,710
Deaths:713
KDR:2.398
Accuracy:25.762% C**
HSR:24.035% B
NS Baron G5
B+
Kills:1,672
Deaths:784
KDR:2.133
Accuracy:44.970% C++
HSR:16.507% B+
CME
B**
Kills:1,672
Deaths:755
KDR:2.215
Accuracy:31.523% B**
HSR:24.581% C**
Pulsar VS1
A
Kills:1,514
Deaths:550
KDR:2.753
Accuracy:30.141% A
HSR:24.042% B+
Darkstar
B+
Kills:1,436
Deaths:769
KDR:1.867
Accuracy:29.913% B+
HSR:25.836% C**
Terminus VX-9
C*
Kills:1,282
Deaths:541
KDR:2.370
Accuracy:26.775% C*
HSR:21.841% D
Eridani SX5
B+
Kills:1,257
Deaths:506
KDR:2.484
Accuracy:28.710% B+
HSR:19.730% C+
H-V45
B+
Kills:1,195
Deaths:534
KDR:2.238
Accuracy:26.565% B+
HSR:19.833% C
Sirius SX12
B+
Kills:967
Deaths:442
KDR:2.188
Accuracy:27.413% B+
HSR:16.649% C
Thanatos VE70
B**
Kills:521
Deaths:301
KDR:1.731
Accuracy:49.364% B**
HSR:12.284% D
VE-S Canis
A++
Kills:438
Deaths:143
KDR:3.063
Accuracy:34.531% B**
HSR:36.301% A++
NS-7 PDW
C**
Kills:290
Deaths:155
KDR:1.871
Accuracy:25.751% C*
HSR:19.655% C**
Nova
C
Kills:190
Deaths:75
KDR:2.533
Accuracy:41.814% C
HSR:12.105% D
Pandora VX25
C**
Kills:160
Deaths:50
KDR:3.200
Accuracy:42.536% C**
HSR:15% C+
Kills:14,304
Deaths (as Combat Medic):6,318
Deaths (to Combat Medics):4,324
KDR:2.26401
Kill Difference:7,986
Playtime:276.936 hours
Usage:9%
Score:6.807m
Score/min:410
Accuracy (listed only):33.269%
HSR (listed only):20.600%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,289
Deaths:200
KDR:6.445
Accuracy:40.011% C++
HSR:76.261% C+
Eridani SX5
B+
Kills:1,257
Deaths:506
KDR:2.484
Accuracy:28.710% B+
HSR:19.730% C+
Sirius SX12
B+
Kills:967
Deaths:442
KDR:2.188
Accuracy:27.413% B+
HSR:16.649% C
NS-44 Commissioner
C
Kills:823
Deaths:772
KDR:1.066
Accuracy:26.403% D*
HSR:19.563% C
VE-S Canis
A++
Kills:438
Deaths:143
KDR:3.063
Accuracy:34.531% B**
HSR:36.301% A++
NS-7 PDW
C**
Kills:290
Deaths:155
KDR:1.871
Accuracy:25.751% C*
HSR:19.655% C**
Beamer VS3
C-
Kills:263
Deaths:231
KDR:1.139
Accuracy:24.554% C-
HSR:17.871% D
NS-357 Underboss
B+
Kills:206
Deaths:188
KDR:1.096
Accuracy:33.940% C
HSR:25.243% B+
Ghost
C++
Kills:194
Deaths:64
KDR:3.031
Accuracy:40.129% C++
HSR:60.309% D-
Artemis VX26
C+
Kills:193
Deaths:75
KDR:2.573
Accuracy:26.849% C+
HSR:22.280% C+
NS-AM7 Archer
C++
Kills:155
Deaths:147
KDR:1.054
Accuracy:60.186% C++
HSR:14.194% C
NS-44L Blackhand
C
Kills:140
Deaths:111
KDR:1.261
Accuracy:39.344% C
HSR:23.571% D*
Cerberus
B
Kills:123
Deaths:95
KDR:1.295
Accuracy:34.640% B
HSR:19.512% C
Nyx VX31
D
Kills:66
Deaths:28
KDR:2.357
Accuracy:25.031% D**
HSR:22.727% D
Kills:6,404
Deaths (as Infiltrator):3,157
Deaths (to Infiltrators):4,415
KDR:2.02851
Kill Difference:3,247
Playtime:104.413 hours
Usage:3%
Score:1.280m
Score/min:204
Accuracy (listed only):33.392%
HSR (listed only):28.133%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,357
Deaths:414
KDR:3.278
Accuracy:18.327% C++
HSR:17.760% D
Quasar VM1
B+
Kills:1,266
Deaths:398
KDR:3.181
Accuracy:18.164% B+
HSR:17.299% C
Blueshift VM5
A
Kills:685
Deaths:173
KDR:3.960
Accuracy:24.921% A
HSR:21.606% C++
Blueshift VM5
B**
Kills:680
Deaths:200
KDR:3.400
Accuracy:25.428% B**
HSR:20.882% C+
Comet VM2
B*
Kills:652
Deaths:258
KDR:2.527
Accuracy:43.070% C+
HSR:5.828% B*
Comet VM2
B*
Kills:597
Deaths:247
KDR:2.417
Accuracy:45.830% C++
HSR:5.863% B*
NS-10 Burster
B**
Kills:487
Deaths:183
KDR:2.661
Accuracy:36.227% B**
HSR:2.875% D--
NS-10 Burster
B**
Kills:467
Deaths:183
KDR:2.552
Accuracy:36.239% B**
HSR:3.854% D
Vortex VM21
C+
Kills:145
Deaths:82
KDR:1.768
Accuracy:39.767% C+
HSR:1.379% D--
Vortex VM21
C+
Kills:123
Deaths:82
KDR:1.500
Accuracy:40.279% C+
HSR:1.626% D--
Kills:6,459
Deaths (as MAX Suit):1,110
Deaths (to MAX Suits):3,265
KDR:5.81892
Kill Difference:5,349
Playtime:211.736 hours
Usage:7%
Score:5.297m
Score/min:417
Accuracy (listed only):32.825%
HSR (listed only):9.897%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:3,616
V. Kills:75 N/A
Deaths:382
KDR:9.466
Accuracy:37.167% C--
KPH:62.700 B+
VKPH:1.300 D-
Dual Photon Pods
C*
Kills:1,371
V. Kills:228 N/A
Deaths:142
KDR:9.655
Accuracy:42.498% D--
KPH:88.300 C*
VKPH:14.700 C
Maelstrom Turbo Laser
D-
Kills:53
V. Kills:29 177%
Deaths:200
KDR:0.265
Accuracy:21.664% F
KPH:3.400 D-
VKPH:1.900 D*
Saron Laser Cannon
D-
Kills:51
V. Kills:31 159%
Deaths:155
KDR:0.329
Accuracy:24.005% D*
KPH:3 D-
VKPH:1.800 D*
Kills:5,091 (3,720 + 0)
Deaths:879
KDR:5.792
VKDR:0.413
Vehicle Kills:363
Kill Difference:4,212
Playtime:105.606 hours
Usage:3%
Score:1.287m
Score/min:203
Piloting Accuracy:24.005%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:7,557
V. Kills:646 N/A
Deaths:232
KDR:32.573
Accuracy:47.579% C+
KPH:70 B*
VKPH:6 D
L100 Python AP
B
Kills:602
V. Kills:344 174%
Deaths:72
KDR:8.361
Accuracy:47.687% D--
KPH:33.900 B
VKPH:19.400 C**
Skyguard
D
Kills:186
V. Kills:163 113%
Deaths:33
KDR:5.636
Accuracy:28.007% C
KPH:8.600 D-
VKPH:7.500 D
C75 Viper
B**
Kills:108
V. Kills:16 N/A
Deaths:9
KDR:12
Accuracy:25.906% D**
KPH:46.200 B**
VKPH:6.800 C
Kills:8,453 (8,453 + 0)
Deaths:346
KDR:24.431
VKDR:3.379
Vehicle Kills:1,169
Kill Difference:8,107
Playtime:149.704 hours
Usage:5%
Score:2.826m
Score/min:315
Driving Accuracy:25.906%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,376
V. Kills:167 N/A
Deaths:38
KDR:36.211
Accuracy:49.214% C+
KPH:36.200 C
VKPH:4.400 D-
Supernova PC
C**
Kills:1,038
V. Kills:287 360%
Deaths:52
KDR:19.962
Accuracy:43.688% D
KPH:24.800 C**
VKPH:6.800 C--
Supernova FPC
C++
Kills:275
V. Kills:195 140%
Deaths:40
KDR:6.875
Accuracy:45.455% D--
KPH:21.700 C
VKPH:15.400 C++
Proton II PPA
A**
Kills:124
V. Kills:11 N/A
Deaths:5
KDR:24.800
Accuracy:22.625% C
KPH:96.100 A+
VKPH:8.500 A**
Saron HRB
C
Kills:124
V. Kills:70 175%
Deaths:20
KDR:6.200
Accuracy:36.162% D-
KPH:20.800 C
VKPH:11.700 C--
Kills:2,937 (2,689 + 248)
Deaths:155
KDR:18.948
VKDR:4.710
Vehicle Kills:730
Kill Difference:2,782
Playtime:99.800 hours
Usage:3%
Score:1.526m
Score/min:255
Driving Accuracy:45.455%
Gunner Accuracy:36.162%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:284
V. Kills:43 N/A
Deaths:33
KDR:8.606
Accuracy:36.620% C*
KPH:23.500 C
VKPH:3.600 D
M40 Fury
D
Kills:219
V. Kills:36 N/A
Deaths:25
KDR:8.760
Accuracy:25.203% D*
KPH:26.600 D
VKPH:4.400 D--
M40 Fury
C
Kills:189
V. Kills:16 N/A
Deaths:10
KDR:18.900
Accuracy:28.901% D-
KPH:45.500 C
VKPH:3.800 D*
M60-G Bulldog
C+
Kills:155
V. Kills:23 N/A
Deaths:18
KDR:8.611
Accuracy:36.119% C+
KPH:30.300 C
VKPH:4.500 D
M20 Basilisk
D
Kills:149
V. Kills:73 201%
Deaths:22
KDR:6.773
Accuracy:35.937% C
KPH:13.400 D
VKPH:6.600 D
M20 Basilisk
D
Kills:109
V. Kills:45 237%
Deaths:22
KDR:4.955
Accuracy:32.433% D
KPH:8.800 D--
VKPH:3.600 D*
M12 Kobalt
D
Kills:106
V. Kills:2 N/A
Deaths:6
KDR:17.667
Accuracy:14.854% D
KPH:45.100 D
VKPH:0.900 D
M12 Kobalt
A
Kills:90
V. Kills:4 N/A
Deaths:7
KDR:12.857
Accuracy:25.567% A
KPH:63 C+
VKPH:2.800 C
Kills:1,301 (0 + 1,301)
Deaths:143
KDR:9.098
VKDR:1.692
Vehicle Kills:242
Kill Difference:1,158
Playtime:56.820 hours
Usage:2%
Score:0.779m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:25.567%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 31,24331,0198,8333.512C*0.4727.18%C*27.628%C66.2C++N/A218468.6h10.7C++39.4C**
Orion VS54 8,1338,1142,4223.35A0.3123.266%B+21.666%C-42.1B+N/A209192.8h11B++47.2B+
L100 Python HESH 8,2037,55723232.573A++29.5447.579%C+2.369%B++70B*6D309108h2.5B**5.3B++
Light PPA 3,6913,6163829.466B*6.4337.167%C--N/A62.7B+1.3D-20057.7h10.1B+27.3B
VX29 Polaris 3,3073,2849253.55A++0.5130.61%A32.126%A66.5B**N/A19849.4h10.8B+35.2B++
Flare VE6 3,1133,1053708.392S5.3523.16%C++19.453%D41.7C++N/A19174.4h10.1B43.6B
NS Decimator 3,6523,0031,6021.875B**1.1657.602%C3.097%B++41B+8.9D-32273.2h3.9B+6.8B+
Solstice SF 2,8132,7461,2302.233A0.8025.644%B6.919%F24.3C**N/A74112.9h7.4B++28.7B*
VX6-7 2,0922,0771,1891.747B+1.2922.369%C17.766%C--19.5C-N/A79106.4h12.5C*56.1C++
Eclipse VE3A 1,8431,8318982.039C*1.0030.542%B*21.3%C**37.4C+N/A14849h11.6C**37.9B+
NS-11A 1,7151,7107132.398B**0.6425.762%C**24.035%B43.5B+N/A16939.3h12.3B+47.8B+
NS Baron G5 1,6901,6727842.133A0.9044.97%C++16.507%B+33C+N/A13050.6h4.5C*9.9C++
CME 1,6851,6727552.215B**0.8231.523%B**24.581%C**53.4B**N/A17431.3h12.4B+39.3B++
Pulsar C 1,5521,5365252.926A0.1129.872%B**24.935%B48.3B*N/A21231.8h10.8B+36.2B+
Pulsar VS1 1,5261,5145502.753A++0.2830.141%A24.042%B+45.3AN/A19333.4h12.4B*41.3B*
Darkstar 1,4571,4367691.867C**1.1729.913%B+25.836%C**50.7BN/A19428.3h13.4C+44.8B
Supernova VPC 1,5431,3763836.211A**33.1749.214%C+1.163%C36.2C4.4D-16138h3.1C**6.4C*
Dual Photon Pods 1,5991,3711429.655B+6.6242.498%D--1.167%C+88.5C*14.7C47215.5h21.7C*51C+
Quasar VM1 1,3631,3574143.278B+0.2418.327%C++17.76%D28.7CN/A10347.3h11.1B**60.7B+
Lasher X2 1,3611,3376392.092A++0.9526.707%C++3.141%C-36.5BN/A23936.6h19.7C++73.9B
Parallax VX3 1,2941,2892006.445B**3.4140.011%C++76.261%C+33.5BN/A12438.5h2.3C+5.7C*
Terminus VX-9 1,2881,2825412.37B**0.6726.775%C*21.841%D35.3C+N/A14336.3h12.5C++46.8C*
Solstice VE3 1,2821,2774352.936M++0.1028.334%B**18.794%C+28.5B++N/A20044.8h12.5B++44.2B++
NS-15M1 1,2821,2774093.122A0.0823.275%C++23.649%C++49.1BN/A29926h10.8B++46.5B+
Quasar VM1 1,2681,2663983.181B**0.1418.164%B+17.299%C24.2C++N/A12252.3h12.6B*69.1B+
MANA Anti-Personnel Turret 1,2701,2592485.077N/A2.0425.615%UN/A12590U110U31118300.1h17.5T*68.5T*
Eridani SX5 1,2631,2575062.484B**0.5528.71%B+19.73%C+45.2B+N/A17127.8h12.1C++42B
Pulsar LSW 1,2331,2313993.085A+0.0521.979%C+15.841%D*42.9C++N/A31228.7h11.7B53C*
Anti-Vehicle Grenade 1,3191,22411224N/A1,220.9659.458%B**N/A612B**47.5D47632h3.6B**6.1B**
SVA-88 1,2261,2205322.293C**0.7422.569%C+15.902%D*32.8C-N/A14337.2h11.2B49.8C*
H-V45 1,1991,1955342.238B+0.8026.565%B+19.833%C33.9C++N/A14835.2h12.1B+45.6B+
NS-11C 1,1751,1674912.377A++0.6628.077%B*19.537%C++31C**N/A15037.7h12.7B+45.2B+
Nemesis VSH9 1,3721,1524472.577M*0.4664.113%C*2.865%C*41.1A+7.9C33228h4.5A++7.1A+
MANA Anti-Vehicle Turret 1,5511,0731995.392A++2.3547.26%D6.151%A*10730A**4780B+20350500.1h5.3B++11.2B+
C-4 1,2591,0495811.806C**1.2329.963%B++N/A74.4C+14.9D--80314.1h1.4C**4.6B+
Supernova PC 1,3251,0385219.962A**16.9243.688%D2.023%C24.8C**6.8C--22141.9h4.2B++9.7B+
S1 1,3111,0144272.375M++0.6653.294%C4.241%B*31.3B+9.2C--32532.4h4.9B*9.1B++
Frag Grenade 1,0151,00811008N/A1,004.9642.373%CN/A720B**5C31171.4h2.6B**6B++
Sirius SX12 9739674422.188B**0.8527.413%B+16.649%C31.8C*N/A16530.4h12.9B+46.9B+
Hades VSH4 1,1479432873.286S0.2569.071%C++1.803%C49.9B**10.8C+28318.9h4.6A+6.6A+
NS-44 Commissioner 8328237721.066C++1.9726.403%D*19.563%C22.4C-N/A9336.7h3.5B+13.4C+
Blueshift VM5 6906851733.96B*0.9224.921%A21.606%C++44.8B*N/A22815.3h12.6B**50.5B*
Blueshift VM5 6956802003.4B+0.3625.428%B**20.882%C+39.3B+N/A19617.3h14.6B+57.3B++
Comet VM2 8086522582.527A*0.5143.07%C+5.828%B*17.3A4.1C+16437.7h14.1B*32.8B*
L100 Python AP 946602728.361B*5.3247.687%D--4.983%A34B+19.4C**41217.7h5.6B+11.8C++
Comet VM2 7145972472.417A++0.6245.83%C++5.863%B*16.9B**3.3D-12835.4h15.6B**34.1B*
Thanatos VE70 5255213011.731B**1.3149.364%B**12.284%D27.3C+N/A16119.1h4.9C++10B+
Eidolon VE33 5065011673A+0.0432.795%B*38.323%A++49.6A+N/A25410.1h9.1C*27.8B+
NS-10 Burster 8824871832.661A**0.3836.227%B**2.875%D--6.5B5.2B**13275.3h182.3D-503.3C++
NS-10 Burster 8564671832.552A++0.4936.239%B**3.854%D6.6B+5.5A13570.5h178.6D492.9C*
VE-S Canis 4394381433.063A++0.0334.531%B**36.301%A++63.5B++N/A1856.9h11.3C**32.8B+
Spear Anti-Vehicle Phalanx Turret 5173741524.933M21.9041.979%C5.615%B*49.2B++18.8C4497.6h5.6B**13.4B*
NS-7 PDW 2902901551.871A1.1725.751%C*19.655%C**34.1BN/A2838.5h12.3B++47.7B+
M60-G Bulldog 327284338.606A+5.5736.62%C*2.465%C23.5C3.6D22812.1h6B++16.5B++
Supernova FPC 470275406.875C*3.8445.455%D--4%B**21.7C15.4C++45512.7h5.3C*11.7C+
Beamer VS3 2642632311.139B+1.9024.554%C-17.871%D24.1C+N/A14410.9h7.4B+30.2C++
Lancer VS22 4972351701.382B*1.6662.832%C*N/A11.5C12.8C+34820.4h30.7C+48.9C+
Sticky Grenade 2272261226N/A222.9653.81%C*N/A1130B+5D-67670.2h1.5B*2.8B++
M40 Fury 255219258.76B+5.7225.203%D*1.37%C-26.7D4.4D--1898.2h9.6B*38.2C**
Ursa 208208722.889A++0.1527.299%B*27.404%B+65B**N/A4083.2h10.4B+38.1B+
NSX Naginata 208206514.039M1.0026.671%B*25.728%C51.5B+N/A1464h11.2B41.8B+
NS-357 Underboss 2062061881.096C++1.9433.94%C25.243%B+47.9C*N/A2714.3h3.5B++10.4B+
Tank Mine 280204287.286A**4.2588.06%M**N/A127.5B+47.5C--16771.6h2.3D2.6A*
Ghost 195194643.031C++0.0140.129%C++60.309%D-41.3C++N/A2764.7h2.6C6.4C+
Artemis VX26 194193752.573B**0.4626.849%C+22.28%C+36.4C++N/A2345.3h11.2B+41.5B
Nova 191190752.533B**0.5041.814%C12.105%D32.8C+N/A1165.8h4.7C+11.3C+
M40 Fury 2051891018.9A++15.8628.901%D-2.116%C**45C3.8D*3154.2h7.1B**24.5B*
Skyguard 349186335.636A2.6028.007%C1.075%D-8.6D-7.5D19721.6h167.3D-597.5D
Force-Blade 22817620,5970.009C-3.0320.068%D-N/A0.1DN/A11294.5h3.3C16.6C-
Pandora VX25 160160503.2A*0.1642.536%C**15%C+43.2C**N/A2473.7h3.7B++8.6B++
M60-G Bulldog 178155188.611B*5.5736.119%C+2.581%C30.4C4.5D2775.1h6B+16.5B+
NS-AM7 Archer 1941551471.054A+1.9860.186%C++14.194%C10.3B++2.6C+7515.1h15.5B+25.7B+
M20 Basilisk 222149226.773A**3.7435.937%C5.369%C+13.4D6.6D24411.1h99.4C*276.6C++
Vortex VM21 275145821.768B++1.2739.767%C+1.379%D--8.2C+7.4B+15017.6h41.6C++104.6C*
NS-44L Blackhand 1421401111.261C++1.7839.344%C23.571%D*26.4C++N/A985.3h4.1B10.5C*
NS Annihilator 253131821.598A**1.4474.175%FN/A10.7C++9.9B26812.3h11B14.8C++
Proton II PPA 135124524.8B++21.7622.625%C3.226%B**95.4A+8.5A**10291.3h7B*31.2B++
Saron HRB 194124206.2C*3.1636.162%D-N/A20.7C11.7C--4966h18.3B++50.5C*
Cerberus 124123951.295C*1.7434.64%B19.512%C32.4C+N/A1113.8h6.7C19.3C*
Vortex VM21 221123821.5B++1.5440.279%C+1.626%D--7C+5.6C**12117.6h49.9C++123.8C*
M20 Basilisk 154109224.955B*1.9232.433%D4.587%C-8.9D--3.7D--18712.3h128D394.7D-
C75 Viper 124108912A++8.9625.906%D**1.852%B+47B**7C9162.3h8B**30.9B+
M12 Kobalt 108106617.667C++14.6314.854%D15.094%D46.1DN/A2202.3h14B*94B
Proximity Mine 103101342.971C0.0754.684%A+N/A72.1D--1.4A+6561.4h2.1C--3.9B++
M12 Kobalt 9490712.857C+9.8225.567%A16.667%C64.3C+2.9C+2861.4h20.9C+81.8B+
Auraxium Force-Blade 1008813,8630.006D3.0316.531%D--N/A0.1DN/A0686.3h3D*18.1D-
M60-A Bulldog 8881516.2C++13.1636.917%D--4.938%A**14.2D-1.2D-1115.7h6.1C++16.4C
Nyx VX31 6666282.357C**0.6825.031%D**22.727%D12.2D--N/A945.4h6.1C+24.2D
A30 Walker 11865183.611B+0.5726.911%C++N/A6.9C5.6D1009.4h146.6A544.9B*
M60-A Bulldog 6157319C++15.9632.029%FN/A11.2D--N/A1045.1h6.2C+19.3D
Maelstrom Turbo Laser 82532000.265C--2.7721.664%F9.434%S3.4D-1.9D*7515.5h133C614.1D
Saron Laser Cannon 82511550.329C2.7124.005%D*7.843%M**3D-1.8D*8316.9h185.7C773.8D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter89700.8h
Restoration Kit271,2375.6h
Nano-Armor Kit270480,53836.4h
Spawn Beacon56041.2h
Anti-Vehicle MANA Turret141,3944.1h
Nanite Revive Grenade01,3520.4h
G30 Walker01040h
Ammunition Package654,1084.9h
Shield Recharging Field241,6520.6h
Medical Kit2,09318,63655.6h
Anti-Infantry MANA Turret291,8512.1h
Medical Applicator250238,91615.5h
Nano-Repair Grenade0760h
Recon Detection Device51,2122.1h

Check the help document for the dictionary if you want to learn more about words used here.


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