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Primarch AwesomedeepVS[DPSO] AwesomedeepVS
VS BR 99

KDR: 2.98

Score: 71.1m

Last Seen: Aug 11th, 2019 12:33 AM
- OFFLINE - 197.7 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Connery - Outfit Officer of Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
Level Progress (to 100): 4%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 L100 Python HESH Terminus VX-9 Light PPA VX29 Polaris NS Decimator Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,955,313 MLG Score: 1563
Fun Score: N/A
Cheeseburgers Flipped: 1725TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.065%25.088%67935117979,5603.72996-0.746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.401%1.143B**0.629B+-1.099D*HEAD ++ (~11.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
410.449B11.10.224C++29.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.645%1.031%744412105,2408543766.135831390%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.105%-0.287C-0.51D-0.301

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.709B++16.20.693B+30.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.15%2.337%10467120711,169131418308.5610%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.854%-0.564D-0.144C0.575

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.574B+5.80.538B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.638%4.705%1671012041,59410574611.50804345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.712%-0.434C--0.022C+-0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.20.279C*27.30.32C*58.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.996%72.242%167212121,6861807120.933038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.142%0.749B++0.349C**-1.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.402B2.40.257C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.541%12.713%16731211881192950.456477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.979%0.415B-0.38C--0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.24C++4.70.041C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Dropping Purple Smoke[DPSO] Dropping Purple Smoke
VS outfit on Connery

Members: 132
71.1m235.9%429 (25.7k)370 (22.2k)2.98404129,72243,4723.4339899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214556725.272%18.453%46604:2534

11% Combat Medic24% Engineer45% Heavy Assault9% Light Assault7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 9:25 PMSep 23rd, 2018 4:37 AMAug 17th, 2019 1:40 AM (2d) (PST)Aug 10th, 2019 9:25 PM (8d) (PST)Aug 10th, 2019 8:33 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6951795160.6750.2260.1251.6940.0421563

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,69710,76030,93741147102322,199

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3200.8h/133.4d 19,560 23,937 31,601 325.2k 6,888 10,630 8,135 133.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:33,659
Deaths:9,757
KDR:3.450
Accuracy:27.519% C**
HSR:27.663% C-
Orion VS54
B+
Kills:8,540
Deaths:2,573
KDR:3.319
Accuracy:23.550% B+
HSR:22.084% C
VX29 Polaris
A
Kills:3,341
Deaths:953
KDR:3.506
Accuracy:30.691% A
HSR:31.937% A
Flare VE6
C++
Kills:3,105
Deaths:370
KDR:8.392
Accuracy:23.160% C++
HSR:19.453% D
NS-15M1
C++
Kills:1,277
Deaths:409
KDR:3.122
Accuracy:23.275% C++
HSR:23.649% C++
Pulsar LSW
C+
Kills:1,249
Deaths:405
KDR:3.084
Accuracy:22.080% C+
HSR:15.773% D*
SVA-88
C+
Kills:1,220
Deaths:532
KDR:2.293
Accuracy:22.569% C+
HSR:15.902% D*
Ursa
B*
Kills:208
Deaths:72
KDR:2.889
Accuracy:27.299% B*
HSR:27.404% B+
NSX Naginata
B*
Kills:206
Deaths:51
KDR:4.039
Accuracy:26.671% B*
HSR:25.728% C
Kills:52,805
Deaths (as Heavy Assault):15,122
Deaths (to Heavy Assaults):13,489
KDR:3.49193
Kill Difference:37,683
Playtime:1,426.001 hours
Usage:45%
Score:33.692m
Score/min:394
Accuracy (listed only):25.202%
HSR (listed only):23.288%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B
Kills:2,855
Deaths:1,280
KDR:2.230
Accuracy:25.936% B
HSR:7.040% F
NS Baron G5
B++
Kills:2,155
Deaths:973
KDR:2.215
Accuracy:43.278% C+
HSR:17.541% B++
VX6-7
C-
Kills:2,104
Deaths:1,211
KDR:1.737
Accuracy:22.432% C-
HSR:17.633% D
Eclipse VE3A
B*
Kills:1,878
Deaths:928
KDR:2.024
Accuracy:30.625% B*
HSR:21.033% C*
Pulsar C
B**
Kills:1,536
Deaths:525
KDR:2.926
Accuracy:29.872% B**
HSR:24.935% C**
Eridani SX5
B+
Kills:1,304
Deaths:537
KDR:2.428
Accuracy:28.750% B+
HSR:19.785% C+
Solstice VE3
B**
Kills:1,277
Deaths:436
KDR:2.929
Accuracy:28.331% B**
HSR:18.794% C+
NS-11C
B*
Kills:1,167
Deaths:491
KDR:2.377
Accuracy:28.077% B*
HSR:19.537% C++
Sirius SX12
B+
Kills:967
Deaths:442
KDR:2.188
Accuracy:27.413% B+
HSR:16.649% C
Thanatos VE70
B**
Kills:521
Deaths:301
KDR:1.731
Accuracy:49.364% B**
HSR:12.284% D-
VE-S Canis
A++
Kills:438
Deaths:143
KDR:3.063
Accuracy:34.531% A
HSR:36.301% A++
NSX Tanto
B*
Kills:311
Deaths:172
KDR:1.808
Accuracy:30.806% B*
HSR:30.868% B*
NS-7 PDW
C**
Kills:290
Deaths:155
KDR:1.871
Accuracy:25.751% C*
HSR:19.655% C**
Nova
C
Kills:200
Deaths:81
KDR:2.469
Accuracy:42.482% C
HSR:12% D
Pandora VX25
C**
Kills:160
Deaths:50
KDR:3.200
Accuracy:42.536% C**
HSR:15% C+
Kills:17,163
Deaths (as Light Assault):7,725
Deaths (to Light Assaults):7,941
KDR:2.22175
Kill Difference:9,438
Playtime:289.426 hours
Usage:9%
Score:5.235m
Score/min:301
Accuracy (listed only):32.679%
HSR (listed only):19.270%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B
Kills:2,855
Deaths:1,280
KDR:2.230
Accuracy:25.936% B
HSR:7.040% F
NS Baron G5
B++
Kills:2,155
Deaths:973
KDR:2.215
Accuracy:43.278% C+
HSR:17.541% B++
VX6-7
C-
Kills:2,104
Deaths:1,211
KDR:1.737
Accuracy:22.432% C-
HSR:17.633% D
Eclipse VE3A
B*
Kills:1,878
Deaths:928
KDR:2.024
Accuracy:30.625% B*
HSR:21.033% C*
Pulsar C
B**
Kills:1,536
Deaths:525
KDR:2.926
Accuracy:29.872% B**
HSR:24.935% C**
Solstice VE3
B**
Kills:1,277
Deaths:436
KDR:2.929
Accuracy:28.331% B**
HSR:18.794% C+
NS-11C
B*
Kills:1,167
Deaths:491
KDR:2.377
Accuracy:28.077% B*
HSR:19.537% C++
Thanatos VE70
B**
Kills:521
Deaths:301
KDR:1.731
Accuracy:49.364% B**
HSR:12.284% D-
Eidolon VE33
A++
Kills:501
Deaths:167
KDR:3
Accuracy:32.783% B*
HSR:38.323% A++
VE-LR Obelisk
B++
Kills:352
Deaths:148
KDR:2.378
Accuracy:36.011% B+
HSR:38.068% B++
NSX Tanto
B*
Kills:311
Deaths:172
KDR:1.808
Accuracy:30.806% B*
HSR:30.868% B*
Nova
C
Kills:200
Deaths:81
KDR:2.469
Accuracy:42.482% C
HSR:12% D
Pandora VX25
C**
Kills:160
Deaths:50
KDR:3.200
Accuracy:42.536% C**
HSR:15% C+
Kills:15,017
Deaths (as Engineer):6,763
Deaths (to Engineers):7,880
KDR:2.22046
Kill Difference:8,254
Playtime:778.936 hours
Usage:24%
Score:15.063m
Score/min:322
Accuracy (listed only):34.041%
HSR (listed only):21.004%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B**
Kills:5,030
Deaths:1,993
KDR:2.524
Accuracy:30.331% B**
HSR:27.833% C*
NS Baron G5
B++
Kills:2,155
Deaths:973
KDR:2.215
Accuracy:43.278% C+
HSR:17.541% B++
NS-11A
C**
Kills:1,710
Deaths:713
KDR:2.398
Accuracy:25.762% C**
HSR:24.035% C**
CME
B**
Kills:1,683
Deaths:768
KDR:2.191
Accuracy:31.519% B**
HSR:24.658% C**
Pulsar VS1
A
Kills:1,514
Deaths:550
KDR:2.753
Accuracy:30.141% A
HSR:24.042% B+
Darkstar
B+
Kills:1,449
Deaths:782
KDR:1.853
Accuracy:29.926% B+
HSR:25.604% C*
Eridani SX5
B+
Kills:1,304
Deaths:537
KDR:2.428
Accuracy:28.750% B+
HSR:19.785% C+
H-V45
B+
Kills:1,195
Deaths:534
KDR:2.238
Accuracy:26.565% B+
HSR:19.833% C+
Sirius SX12
B+
Kills:967
Deaths:442
KDR:2.188
Accuracy:27.413% B+
HSR:16.649% C
Thanatos VE70
B**
Kills:521
Deaths:301
KDR:1.731
Accuracy:49.364% B**
HSR:12.284% D-
VE-S Canis
A++
Kills:438
Deaths:143
KDR:3.063
Accuracy:34.531% A
HSR:36.301% A++
NS-7 PDW
C**
Kills:290
Deaths:155
KDR:1.871
Accuracy:25.751% C*
HSR:19.655% C**
Nova
C
Kills:200
Deaths:81
KDR:2.469
Accuracy:42.482% C
HSR:12% D
Pandora VX25
C**
Kills:160
Deaths:50
KDR:3.200
Accuracy:42.536% C**
HSR:15% C+
Kills:18,616
Deaths (as Combat Medic):8,022
Deaths (to Combat Medics):4,821
KDR:2.32062
Kill Difference:10,594
Playtime:362.938 hours
Usage:11%
Score:10.289m
Score/min:473
Accuracy (listed only):33.453%
HSR (listed only):21.087%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B+
Kills:1,304
Deaths:537
KDR:2.428
Accuracy:28.750% B+
HSR:19.785% C+
Parallax VX3
C++
Kills:1,297
Deaths:203
KDR:6.389
Accuracy:39.893% C++
HSR:76.176% C+
Sirius SX12
B+
Kills:967
Deaths:442
KDR:2.188
Accuracy:27.413% B+
HSR:16.649% C
NS-44 Commissioner
C
Kills:846
Deaths:790
KDR:1.071
Accuracy:26.735% D*
HSR:19.504% C
VE-S Canis
A++
Kills:438
Deaths:143
KDR:3.063
Accuracy:34.531% A
HSR:36.301% A++
Ghost
C*
Kills:389
Deaths:143
KDR:2.720
Accuracy:40.295% C*
HSR:59.126% D-
NS-7 PDW
C**
Kills:290
Deaths:155
KDR:1.871
Accuracy:25.751% C*
HSR:19.655% C**
Beamer VS3
C-
Kills:263
Deaths:231
KDR:1.139
Accuracy:24.554% C-
HSR:17.871% D
NS-357 Underboss
B++
Kills:240
Deaths:210
KDR:1.143
Accuracy:34.819% C
HSR:27.500% B++
Artemis VX26
C+
Kills:193
Deaths:75
KDR:2.573
Accuracy:26.849% C+
HSR:22.280% C+
NS-AM7 Archer
C*
Kills:178
Deaths:168
KDR:1.060
Accuracy:60.252% C*
HSR:13.483% C-
NS-44L Blackhand
C
Kills:140
Deaths:111
KDR:1.261
Accuracy:39.344% C
HSR:23.571% D**
Cerberus
B+
Kills:123
Deaths:95
KDR:1.295
Accuracy:34.640% B+
HSR:19.512% C-
Nyx VX31
D
Kills:66
Deaths:28
KDR:2.357
Accuracy:25.031% D**
HSR:22.727% D
Kills:6,734
Deaths (as Infiltrator):3,331
Deaths (to Infiltrators):4,897
KDR:2.02162
Kill Difference:3,403
Playtime:110.788 hours
Usage:3%
Score:1.383m
Score/min:208
Accuracy (listed only):33.490%
HSR (listed only):28.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C++
Kills:1,357
Deaths:414
KDR:3.278
Accuracy:18.327% C++
HSR:17.760% D
Quasar VM1
B+
Kills:1,266
Deaths:398
KDR:3.181
Accuracy:18.164% B+
HSR:17.299% C
Blueshift VM5
B**
Kills:726
Deaths:187
KDR:3.882
Accuracy:24.979% B**
HSR:21.074% C+
Blueshift VM5
B**
Kills:712
Deaths:214
KDR:3.327
Accuracy:25.326% B**
HSR:21.489% C+
Comet VM2
B++
Kills:661
Deaths:264
KDR:2.504
Accuracy:43.288% C+
HSR:5.749% B++
Comet VM2
B++
Kills:605
Deaths:253
KDR:2.391
Accuracy:45.977% C++
HSR:5.785% B++
NS-10 Burster
B**
Kills:499
Deaths:193
KDR:2.585
Accuracy:36.462% B**
HSR:3.206% D-
NS-10 Burster
B**
Kills:485
Deaths:193
KDR:2.513
Accuracy:36.473% B**
HSR:3.711% D
Vortex VM21
C+
Kills:145
Deaths:82
KDR:1.768
Accuracy:39.789% C+
HSR:1.379% D--
Vortex VM21
C+
Kills:123
Deaths:82
KDR:1.500
Accuracy:40.300% C+
HSR:1.626% D--
Kills:6,579
Deaths (as MAX Suit):1,140
Deaths (to MAX Suits):3,425
KDR:5.77105
Kill Difference:5,439
Playtime:216.069 hours
Usage:7%
Score:5.392m
Score/min:416
Accuracy (listed only):32.909%
HSR (listed only):9.908%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:3,744
V. Kills:79 N/A
Deaths:399
KDR:9.383
Accuracy:37.309% C-
KPH:62.800 B+
VKPH:1.300 D--
Dual Photon Pods
C*
Kills:1,392
V. Kills:231 N/A
Deaths:142
KDR:9.803
Accuracy:42.704% D--
KPH:88.800 C*
VKPH:14.700 C
Maelstrom Turbo Laser
D-
Kills:53
V. Kills:29 177%
Deaths:200
KDR:0.265
Accuracy:21.664% F
KPH:3.400 D-
VKPH:1.900 D--
Saron Laser Cannon
D--
Kills:51
V. Kills:31 159%
Deaths:157
KDR:0.325
Accuracy:23.969% D*
KPH:3 D--
VKPH:1.800 D*
Kills:5,240 (3,848 + 0)
Deaths:898
KDR:5.835
VKDR:0.412
Vehicle Kills:370
Kill Difference:4,342
Playtime:107.724 hours
Usage:3%
Score:1.323m
Score/min:205
Piloting Accuracy:23.969%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:7,560
V. Kills:647 N/A
Deaths:232
KDR:32.586
Accuracy:47.507% C+
KPH:69.800 B*
VKPH:6 D
L100 Python AP
C*
Kills:618
V. Kills:351 176%
Deaths:73
KDR:8.466
Accuracy:47.793% D--
KPH:34.300 C*
VKPH:19.500 C*
Skyguard
D
Kills:186
V. Kills:163 113%
Deaths:33
KDR:5.636
Accuracy:27.985% C
KPH:8.600 D-
VKPH:7.500 D
C75 Viper
B*
Kills:111
V. Kills:17 N/A
Deaths:10
KDR:11.100
Accuracy:26.404% D**
KPH:46.600 B*
VKPH:7.100 C
Kills:8,475 (8,475 + 0)
Deaths:348
KDR:24.353
VKDR:3.385
Vehicle Kills:1,178
Kill Difference:8,127
Playtime:150.323 hours
Usage:5%
Score:2.840m
Score/min:315
Driving Accuracy:26.404%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:1,376
V. Kills:167 N/A
Deaths:38
KDR:36.211
Accuracy:49.214% C+
KPH:36.200 C
VKPH:4.400 D-
Supernova PC
C*
Kills:1,043
V. Kills:290 358%
Deaths:52
KDR:20.058
Accuracy:43.706% D
KPH:24.800 C*
VKPH:6.900 C-
Supernova FPC
C+
Kills:275
V. Kills:195 140%
Deaths:40
KDR:6.875
Accuracy:45.455% D--
KPH:21.700 C
VKPH:15.400 C+
Saron HRB
C
Kills:124
V. Kills:70 175%
Deaths:20
KDR:6.200
Accuracy:36.162% D-
KPH:20.800 C
VKPH:11.700 C-
Proton II PPA
A**
Kills:124
V. Kills:11 N/A
Deaths:5
KDR:24.800
Accuracy:22.625% C
KPH:96.100 A
VKPH:8.500 A**
Kills:2,942 (2,694 + 248)
Deaths:155
KDR:18.981
VKDR:4.729
Vehicle Kills:733
Kill Difference:2,787
Playtime:99.915 hours
Usage:3%
Score:1.534m
Score/min:256
Driving Accuracy:45.455%
Gunner Accuracy:22.625%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:284
V. Kills:43 N/A
Deaths:33
KDR:8.606
Accuracy:36.618% C*
KPH:23.400 C
VKPH:3.500 D
M40 Fury
D
Kills:220
V. Kills:36 N/A
Deaths:25
KDR:8.800
Accuracy:25.247% D*
KPH:26.700 D
VKPH:4.400 D--
M40 Fury
C
Kills:189
V. Kills:16 N/A
Deaths:10
KDR:18.900
Accuracy:28.763% D-
KPH:45 C
VKPH:3.800 D*
M60-G Bulldog
C+
Kills:158
V. Kills:23 N/A
Deaths:18
KDR:8.778
Accuracy:36.265% C+
KPH:30.700 C
VKPH:4.500 D
M20 Basilisk
D
Kills:155
V. Kills:74 207%
Deaths:22
KDR:7.045
Accuracy:36.209% C
KPH:13.900 D
VKPH:6.600 D
M20 Basilisk
D
Kills:132
V. Kills:51 254%
Deaths:23
KDR:5.739
Accuracy:33.076% D
KPH:10.100 D-
VKPH:3.900 D--
M12 Kobalt
D
Kills:108
V. Kills:2 N/A
Deaths:6
KDR:18
Accuracy:14.892% D
KPH:45.400 D
VKPH:0.800 D*
M12 Kobalt
A
Kills:100
V. Kills:4 N/A
Deaths:8
KDR:12.500
Accuracy:25.225% A
KPH:65.500 C+
VKPH:2.600 C
Kills:1,346 (0 + 1,346)
Deaths:145
KDR:9.283
VKDR:1.717
Vehicle Kills:249
Kill Difference:1,201
Playtime:57.885 hours
Usage:2%
Score:0.801m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:25.225%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 33,92333,6599,7573.45C*0.4727.519%C**27.663%C-67.5C+N/A222498.6h10.8C+39.2C*
Orion VS54 8,5648,5402,5733.319A0.3323.55%B+22.084%C43B+N/A211198.6h11B++46.7C*
L100 Python HESH 8,2077,56023232.586A*29.6047.507%C+2.368%B++69.8B*6D309108.3h2.5B+5.3B++
Terminus VX-9 5,0915,0301,9932.524B+0.4630.331%B**27.833%C*53.2B+N/A24294.6h12.1C*40.1B+
Light PPA 3,8233,7443999.383B**6.4037.309%C-N/A62.8B+1.3D--20259.6h10.2B+27.3B
VX29 Polaris 3,3643,3419533.506A++0.5230.691%A31.937%A66.4B*N/A20250.3h10.8B+35.2B++
NS Decimator 3,8883,1741,6671.904B**1.0857.778%C3.056%B++41.1B+9.2D-32277.3h3.9B+6.8B+
Flare VE6 3,1133,1053708.392S5.4123.16%C++19.453%D41.7C+N/A19374.4h10.1B43.6B
Solstice SF 2,9282,8551,2802.23A0.7525.936%B7.04%F24.7C*N/A76115.4h7.3B++28.2B*
NS Baron G5 2,1822,1559732.215A+0.7743.278%C+17.541%B++36C++N/A13059.9h4.4C**10.1C+
VX6-7 2,1192,1041,2111.737B1.2522.432%C-17.633%D19.6C--N/A79107.1h12.6C++56C++
Eclipse VE3A 1,8911,8789282.024C**0.9630.625%B*21.033%C*37.6C+N/A15249.9h11.6C**37.8B+
NS-11A 1,7151,7107132.398B++0.5925.762%C**24.035%C**43.5B+N/A17239.3h12.3B+47.8B+
CME 1,6971,6837682.191B**0.7931.519%B**24.658%C**53.3B*N/A17431.6h12.4B+39.4B++
Pulsar C 1,5521,5365252.926B**0.0629.872%B**24.935%C**48.3B*N/A21931.8h10.8B+36.2B+
Pulsar VS1 1,5261,5145502.753A++0.2330.141%A24.042%B+45.3B**N/A20033.4h12.4B++41.3B*
Darkstar 1,4701,4497821.853C*1.1329.926%B+25.604%C*50.5C*N/A19328.7h13.4C+44.9C**
Lasher X2 1,4591,4336852.092A++0.8926.641%C++3.07%C--37.1C**N/A23738.6h20.7C+77.8C*
C-4 1,6921,4277711.851B1.1329.911%B++N/A85.4C++15.9D-84916.7h1.3B+4.4B+
Dual Photon Pods 1,6231,3921429.803B+6.8242.704%D--1.149%C+88.7C*14.7C47315.7h21.8C*51.2C+
Supernova VPC 1,5431,3763836.211A*33.2349.214%C+1.163%C36.2C4.4D-16138h3.1C**6.4C*
Quasar VM1 1,3631,3574143.278B+0.2918.327%C++17.76%D28.7CN/A10347.3h11.1B*60.7B+
MANA Anti-Personnel Turret 1,3321,3192625.034N/A2.0525.521%UN/A13190U130U33213300.1h17.2T*67.5T*
Eridani SX5 1,3111,3045372.428A0.5628.75%B+19.785%C+45BN/A17329h12.1C++42C**
Parallax VX3 1,3021,2972036.389B*3.4039.893%C++76.176%C+33.5BN/A12438.7h2.3C+5.7C*
Solstice VE3 1,2821,2774362.929M*0.0628.331%B**18.794%C+28.4B+N/A20744.9h12.5B++44.2B+
NS-15M1 1,2821,2774093.122A0.1423.275%C++23.649%C++49.1BN/A30126h10.8B++46.5B+
Quasar VM1 1,2681,2663983.181B**0.2018.164%B+17.299%C24.2C++N/A12352.3h12.6B*69.1B+
Pulsar LSW 1,2521,2494053.084A0.1022.08%C+15.773%D*43.1C+N/A31529h11.7B52.9C*
Anti-Vehicle Grenade 1,3191,22411224N/A1,221.0259.458%B**N/A612B**47.5D47762h3.6B**6.1B**
SVA-88 1,2261,2205322.293C**0.6922.569%C+15.902%D*32.8C-N/A14637.2h11.2B49.8C*
H-V45 1,1991,1955342.238B+0.7526.565%B+19.833%C+33.9C++N/A15235.2h12.1B+45.6B+
NS-11C 1,1751,1674912.377A+0.6128.077%B*19.537%C++31C*N/A15337.7h12.7B+45.2B+
Nemesis VSH9 1,3721,1524472.577M**0.4164.113%C*2.865%C++41.1B**7.9C+33428h4.5A++7.1A+
MANA Anti-Vehicle Turret 1,5511,0731995.392A*2.4147.249%C6.151%B*10730U4780S15266900.1h5.3B**11.2B++
Supernova PC 1,3331,0435220.058A*17.0743.706%D2.013%C+24.8C*6.9C-22242h4.2B++9.7B+
S1 1,3111,0144272.375M+0.6153.294%C-4.241%B*31.3B+9.2C--32932.4h4.9B*9.1B+
Frag Grenade 1,0161,00911009N/A1,006.0242.385%C-N/A720.7B**5C-31841.4h2.6B**6B++
Sirius SX12 9739674422.188B**0.8027.413%B+16.649%C31.8C*N/A16830.4h12.9B+46.9B+
Hades VSH4 1,1479432873.286S0.3069.071%C++1.803%C49.9B++10.8C+28318.9h4.6A+6.6A+
NS-44 Commissioner 8558467901.071C++1.9126.735%D*19.504%C22.8C-N/A9637.1h3.6B13.4C+
Blueshift VM5 7327261873.882B++0.9024.979%B**21.074%C+44.3B++N/A22216.4h12.7B**50.9B*
Blueshift VM5 7277122143.327B+0.3425.326%B**21.489%C+38.7C**N/A19118.4h14.8B+58.2B++
Comet VM2 8196612642.504A*0.4843.288%C+5.749%B++17.2B**4.1C+16438.5h14.3B*32.9B++
L100 Python AP 969618738.466B*5.4847.793%D--4.854%A34.3C*19.5C*41218h5.6B11.8C+
Comet VM2 7246052532.391A++0.5945.977%C++5.785%B++16.7B*3.3D-12736.2h15.8B**34.4B*
Thanatos VE70 5255213011.731B**1.2549.364%B**12.284%D-27.3C+N/A16519.1h4.9C++10B+
Eidolon VE33 5065011673A++0.0232.783%B*38.323%A++49.6AN/A26010.1h9.1C++27.8B+
NS-10 Burster 8994991932.585A**0.4036.462%B**3.206%D-6.4C**5.2B**13177.5h183.8D--504.2C+
NS-10 Burster 8834851932.513A++0.4736.473%B**3.711%D6.7B+5.5B**13572.8h178D488C*
VE-S Canis 4394381433.063A++0.0834.531%A36.301%A++63.5B++N/A2126.9h11.3C**32.8B+
Ghost 3963891432.72C++0.2640.295%C*59.126%D-42.3C++N/A2039.2h2.7D6.6C+
Spear Anti-Vehicle Phalanx Turret 5323851624.063M21.0842.023%C5.455%B*50B++19.1C4467.7h5.6B*13.3B++
VE-LR Obelisk 3603521482.378B+0.6136.011%B+38.068%B++65.2A1.5A2725.4h6.2B17.2B+
NSX Tanto 3133111721.808B++1.1830.806%B*30.868%B*57.6B**N/A1905.4h12.4B40.3B
NS-7 PDW 2902901551.871B**1.1125.751%C*19.655%C**34.1BN/A2888.5h12.3B++47.7B+
M60-G Bulldog 327284338.606A5.6236.618%C*2.465%C23.5C3.6D22812.1h6B++16.5B++
Supernova FPC 470275406.875C++3.8945.455%D--4%B**21.7C15.4C+45912.7h5.3C++11.7C
Beamer VS3 2642632311.139B+1.8524.554%C-17.871%D24.1C+N/A14710.9h7.4B++30.2C++
NS-357 Underboss 2402402101.143C++1.8434.819%C27.5%B++46.2C*N/A2645.2h3.5B*10.1B+
Sticky Grenade 2402381238N/A235.0254.444%C*N/A1190B+10C63760.2h1.6B++3B+
Lancer VS22 4972351701.382B++1.6062.832%C++N/A11.5C12.8C+35120.4h30.7C+48.9C+
Tank Mine 318232307.733M4.7581.171%M**N/A136.5B+50.6C-17241.7h2.2C-2.7A*
M40 Fury 256220258.8B+5.8225.247%D*1.364%C-26.8D4.4D--1908.2h9.6B*38.2C**
Ursa 208208722.889A++0.1027.299%B*27.404%B+65B**N/A4273.2h10.4B+38.1B+
NSX Naginata 208206514.039M1.0526.671%B*25.728%C51.5BN/A1884h11.2B41.8B+
Nova 201200812.469B*0.5242.482%C12%D32.8C+N/A1206.1h4.8C+11.2C+
Artemis VX26 194193752.573B**0.4126.849%C+22.28%C+36.4C++N/A2425.3h11.2B+41.5B
M40 Fury 2051891018.9A++15.9228.763%D-2.116%C**45C3.8D*3124.2h7.2B**24.9B++
Skyguard 349186335.636B**2.6527.985%C1.075%D8.6D-7.5D19821.6h167.4D--598.3D
NS-AM7 Archer 2201781681.06A1.9260.252%C*13.483%C-11.1B*2.6C+8116.1h14.8B+24.5B+
Force-Blade 22817621,1040.008C-2.9820.068%D-N/A0.1DN/A11315.9h3.3C16.6C-
Pandora VX25 160160503.2A+0.2242.536%C**15%C+43.2C*N/A2643.7h3.7B++8.6B+
M60-G Bulldog 181158188.778B**5.7936.265%C+2.532%C31C4.5D2795.1h5.9B+16.3B+
M20 Basilisk 229155227.045A*4.0636.209%C5.806%C++13.8D6.6D24811.2h97.3C*268.7C*
Vortex VM21 275145821.768B+1.2239.789%C+1.379%D--8.2C7.3B+15117.7h41.7C++104.8C++
NS-44L Blackhand 1421401111.261C++1.7239.344%C23.571%D**26.4C++N/A1015.3h4.1B10.5C*
M20 Basilisk 183132235.739A2.7533.076%D5.303%C+10.1D-3.9D--19313.1h118.4C358D
NS Annihilator 253131841.56A*1.4274.106%FN/A10.6C+9.8B+26712.4h11.1C**14.9C+
Saron HRB 194124206.2C*3.2236.162%D-N/A20.7C11.7C-4986h18.3B++50.5C*
Proton II PPA 135124524.8B++21.8222.625%C3.226%B**95.4A8.5A**10291.3h7B*31.2B++
Cerberus 124123951.295C**1.6934.64%B+19.512%C-32.4C+N/A1143.8h6.7C19.3C*
Vortex VM21 221123821.5B+1.4840.3%C+1.626%D--6.9C5.5C*12117.7h50C++124C++
C75 Viper 1281111011.1A+8.1226.404%D**1.802%B+46.3B*7.1C9212.4h8.1B**30.8B
M12 Kobalt 110108618C++15.0214.892%D14.815%D45DN/A2232.4h13.9B*93.6B
Proximity Mine 103101342.971C0.0154.66%A+N/A72.1D--1.4A+6891.4h2.1C--3.9B+
M12 Kobalt 104100812.5C+9.5225.225%A20%B+66.7C++2.7C3001.5h19.9C++78.9B+
Auraxium Force-Blade 1008817,2990.005D2.9816.531%D--N/A0.1C+N/A0809.2h3D*18.1D
M60-A Bulldog 9285614.167C+11.1837.007%D-4.706%A*14.7D-1.2D-1115.8h6C++16.1C+
Nyx VX31 6666282.357C++0.6325.031%D**22.727%D12.2D--N/A945.4h6.1C24.2D
A30 Walker 11865193.421B+0.4426.856%C++N/A6.7C-5.5D979.7h147.6B**549.5B*
M60-A Bulldog 6157319C++16.0231.74%FN/A11.2D--N/A1035.1h6.2C+19.5D
Maelstrom Turbo Laser 82532000.265C--2.7221.664%F9.434%S3.4D-1.9D--7515.5h133C614.1D-
Saron Laser Cannon 82511570.325C2.6623.969%D*7.843%M**3D--1.8D*8316.9h186.4C-777.5D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon57841.3h
Anti-Vehicle MANA Turret141,4004.1h
Nano-Armor Kit278488,83436.8h
Restoration Kit271,2375.6h
Nanite Revive Grenade02,0340.6h
Motion Spotter89950.8h
G30 Walker01040h
Shield Recharging Field241,6520.6h
Recon Detection Device51,6552.8h
Ammunition Package674,4695h
Medical Kit2,24319,95357.3h
Anti-Infantry MANA Turret301,9392.1h
Medical Applicator318295,15119.1h
Nano-Repair Grenade01310h

Check the help document for the dictionary if you want to learn more about words used here.


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