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Paragon Chosen Axgnodig[MDRV] Axgnodig
VS BR 164

KDR: 3.23

Score: 65.5m

Last Seen: Dec 6th, 2018 10:35 AM
- OFFLINE - 16.3 hour(s)

Prestige 1, Battle Rank 100 (164 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Deimos VA29 Light PPA C-4 SVA-88 Orion VS54 Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,328,562 MLG Score: 1062
Fun Score: N/A
Cheeseburgers Flipped: 298TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.161%33.286%87122100034,9042.896360.329

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.307%1.004B**1.965A++-1.068D*HEAD ++ (~20.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.513B+9.50.332C**26.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.111%0.974%444510175,443142123413.8304232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.816%-0.456D-0.585D0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.30.22C++41.50.214C++83.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
61.481%0.576%28654101833,65425282219513.3125152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.481%2.014A*-1.323D**1.844

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.806B++4.60.633B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.998%2.655%124410181,657191515800.865274105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.885%0.452B+-0.431C--2.439

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.715B++13.80.648B+19.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.167%73.521%124410181,7751006101.76441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.457%0.768B++0.418B-1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.518B+1.90.399B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.421%11.954%124410185,0361111474.52878

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.673%1.42A-0.507D0.555

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.704B++2.30.529B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
65.5m349.1%494 (29.6k)415 (24.9k)3.2250694,37529,2634.38673164 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022576917.957%15.345%27605:2416

64% Engineer20% Heavy Assault9% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 28th, 2015 6:35 PMOct 27th, 2018 12:28 PMDec 7th, 2018 12:27 AM (8d) (PST)Dec 6th, 2018 9:08 AM (9d) (PST)Dec 6th, 2018 6:35 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,096941,0020.5970.1850.0922.7370.1871062

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,7395,64560,094361151641124,875

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2633.9h/109.7d 33,994 14,482 32,287 432.6k 1,773 5,091 29,555 173.1m

EngineerCLASS DETAILS: Engineer
Deimos VA29
B**
Kills:2,582
Deaths:1,210
KDR:2.134
Accuracy:71.263% B**
HSR:11.464% D-
Pulsar C
A
Kills:1,248
Deaths:705
KDR:1.770
Accuracy:30.901% A
HSR:28.205% B**
Phobos VX86
B*
Kills:1,186
Deaths:615
KDR:1.928
Accuracy:68.930% B*
HSR:10.624% D-
Pandora VX25
B++
Kills:1,171
Deaths:577
KDR:2.029
Accuracy:46.291% B++
HSR:14.176% C
Solstice VE3
A+
Kills:1,168
Deaths:710
KDR:1.645
Accuracy:30.833% A+
HSR:28.082% A+
Serpent VE92
A+
Kills:923
Deaths:676
KDR:1.365
Accuracy:29.205% B**
HSR:27.736% A+
NS Baron G5AE
B+
Kills:156
Deaths:122
KDR:1.279
Accuracy:50.077% B+
HSR:16.026% C*
Thanatos VE70
B*
Kills:97
Deaths:51
KDR:1.902
Accuracy:47.839% B*
HSR:14.433% C
Eidolon VE33
N/A
Kills:50
Deaths:41
KDR:1.220
Accuracy:30.419% N/A
HSR:30% N/A
Kills:8,581
Deaths (as Engineer):4,707
Deaths (to Engineers):8,659
KDR:1.82303
Kill Difference:3,874
Playtime:1,675.773 hours
Usage:64%
Score:48.945m
Score/min:487
Accuracy (listed only):45.084%
HSR (listed only):20.083%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:20,837
Deaths:7,788
KDR:2.676
Accuracy:25.470% C+
HSR:34.026% B+
SVA-88
A
Kills:1,434
Deaths:571
KDR:2.511
Accuracy:25.182% B+
HSR:34.589% A
Orion VS54
B**
Kills:1,399
Deaths:442
KDR:3.165
Accuracy:24.425% B++
HSR:32.380% B**
Flare VE6
B**
Kills:1,293
Deaths:565
KDR:2.289
Accuracy:25.254% B+
HSR:31.168% B**
Pulsar LSW
A+
Kills:1,277
Deaths:598
KDR:2.135
Accuracy:24.451% B
HSR:35.396% A+
NS-15M2
B**
Kills:1,199
Deaths:490
KDR:2.447
Accuracy:26.331% B+
HSR:33.862% B**
NS-15M AE
A
Kills:345
Deaths:132
KDR:2.614
Accuracy:25.205% C+
HSR:37.102% A
VE-H Maw
B**
Kills:272
Deaths:101
KDR:2.693
Accuracy:24.172% C
HSR:34.927% B**
NSX Naginata
A+
Kills:219
Deaths:87
KDR:2.517
Accuracy:21.635% C+
HSR:39.726% A+
Lasher X2
C+
Kills:179
Deaths:135
KDR:1.326
Accuracy:24.338% C+
HSR:1.676% D*
Kills:28,454
Deaths (as Heavy Assault):10,909
Deaths (to Heavy Assaults):8,066
KDR:2.60831
Kill Difference:17,545
Playtime:514.999 hours
Usage:20%
Score:9.846m
Score/min:319
Accuracy (listed only):24.646%
HSR (listed only):31.485%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B**
Kills:2,582
Deaths:1,210
KDR:2.134
Accuracy:71.263% B**
HSR:11.464% D-
Pulsar C
A
Kills:1,248
Deaths:705
KDR:1.770
Accuracy:30.901% A
HSR:28.205% B**
Phobos VX86
B*
Kills:1,186
Deaths:615
KDR:1.928
Accuracy:68.930% B*
HSR:10.624% D-
Pandora VX25
B++
Kills:1,171
Deaths:577
KDR:2.029
Accuracy:46.291% B++
HSR:14.176% C
Solstice VE3
A+
Kills:1,168
Deaths:710
KDR:1.645
Accuracy:30.833% A+
HSR:28.082% A+
Serpent VE92
A+
Kills:923
Deaths:676
KDR:1.365
Accuracy:29.205% B**
HSR:27.736% A+
Eridani SX5
B**
Kills:765
Deaths:375
KDR:2.040
Accuracy:30.920% B**
HSR:27.451% B**
VE-S Canis
B*
Kills:612
Deaths:275
KDR:2.225
Accuracy:26.541% C+
HSR:27.778% B*
NS Baron G5AE
B+
Kills:156
Deaths:122
KDR:1.279
Accuracy:50.077% B+
HSR:16.026% C*
Thanatos VE70
B*
Kills:97
Deaths:51
KDR:1.902
Accuracy:47.839% B*
HSR:14.433% C
Kills:9,908
Deaths (as Light Assault):5,316
Deaths (to Light Assaults):4,329
KDR:1.86381
Kill Difference:4,592
Playtime:243.922 hours
Usage:9%
Score:3.894m
Score/min:266
Accuracy (listed only):43.280%
HSR (listed only):20.597%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:2,582
Deaths:1,210
KDR:2.134
Accuracy:71.263% B**
HSR:11.464% D-
Phobos VX86
B*
Kills:1,186
Deaths:615
KDR:1.928
Accuracy:68.930% B*
HSR:10.624% D-
Pandora VX25
B++
Kills:1,171
Deaths:577
KDR:2.029
Accuracy:46.291% B++
HSR:14.176% C
Eridani SX5
B**
Kills:765
Deaths:375
KDR:2.040
Accuracy:30.920% B**
HSR:27.451% B**
VE-S Canis
B*
Kills:612
Deaths:275
KDR:2.225
Accuracy:26.541% C+
HSR:27.778% B*
Pulsar VS1
A++
Kills:402
Deaths:230
KDR:1.748
Accuracy:25.380% B+
HSR:33.333% A++
NS Baron G5AE
B+
Kills:156
Deaths:122
KDR:1.279
Accuracy:50.077% B+
HSR:16.026% C*
Thanatos VE70
B*
Kills:97
Deaths:51
KDR:1.902
Accuracy:47.839% B*
HSR:14.433% C
Kills:6,971
Deaths (as Combat Medic):3,455
Deaths (to Combat Medics):2,166
KDR:2.01766
Kill Difference:3,516
Playtime:22.611 hours
Usage:1%
Score:0.411m
Score/min:303
Accuracy (listed only):45.905%
HSR (listed only):19.411%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:1,048
Deaths:285
KDR:3.677
Accuracy:40.795% C**
HSR:70.038% C*
Eridani SX5
B**
Kills:765
Deaths:375
KDR:2.040
Accuracy:30.920% B**
HSR:27.451% B**
NS-44 Commissioner
B*
Kills:624
Deaths:521
KDR:1.198
Accuracy:36.412% C++
HSR:27.404% B*
VE-S Canis
B*
Kills:612
Deaths:275
KDR:2.225
Accuracy:26.541% C+
HSR:27.778% B*
NS-44L Blackhand
B+
Kills:467
Deaths:339
KDR:1.378
Accuracy:38.194% C
HSR:47.966% B+
Parallax VX3
C++
Kills:457
Deaths:87
KDR:5.253
Accuracy:39.521% C++
HSR:77.899% C+
Phaseshift VX-S
B+
Kills:212
Deaths:27
KDR:7.852
Accuracy:39.116% B+
HSR:83.491% B+
Soldier Soaker
A++
Kills:131
Deaths:47
KDR:2.787
Accuracy:37.278% B
HSR:27.481% A++
Artemis VX26
M**
Kills:112
Deaths:52
KDR:2.154
Accuracy:28.757% B
HSR:46.429% M**
NSX Tomoe
A
Kills:101
Deaths:47
KDR:2.149
Accuracy:29.210% C++
HSR:50.495% A
NS-30 Vandal
A++
Kills:93
Deaths:54
KDR:1.722
Accuracy:38.002% B*
HSR:40.860% A++
NS-61 Emissary
A++
Kills:59
Deaths:46
KDR:1.283
Accuracy:22.019% D--
HSR:27.119% A++
XM98
C*
Kills:58
Deaths:14
KDR:4.143
Accuracy:38.671% C*
HSR:65.517% D--
NS-AM7 Archer
D
Kills:55
Deaths:246
KDR:0.224
Accuracy:49.920% D*
HSR:10.909% D
Beamer VS3
N/A
Kills:50
Deaths:46
KDR:1.087
Accuracy:27.887% N/A
HSR:22% N/A
Kills:4,844
Deaths (as Infiltrator):2,461
Deaths (to Infiltrators):3,127
KDR:1.96831
Kill Difference:2,383
Playtime:134.446 hours
Usage:5%
Score:1.764m
Score/min:219
Accuracy (listed only):34.883%
HSR (listed only):43.522%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A*
Kills:626
Deaths:230
KDR:2.722
Accuracy:22.085% B++
HSR:32.268% A*
Blueshift VM5
B**
Kills:595
Deaths:229
KDR:2.598
Accuracy:22.415% B+
HSR:27.059% B**
Vortex VM21
B+
Kills:89
Deaths:56
KDR:1.589
Accuracy:45.041% B+
HSR:3.371% C+
Vortex VM21
B+
Kills:61
Deaths:56
KDR:1.089
Accuracy:45.696% B+
HSR:1.639% D--
Kills:1,371
Deaths (as MAX Suit):285.500
Deaths (to MAX Suits):1,270
KDR:4.8021
Kill Difference:1,085.500
Playtime:37.359 hours
Usage:1%
Score:0.658m
Score/min:294
Accuracy (listed only):33.809%
HSR (listed only):16.084%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:2,114
V. Kills:52 N/A
Deaths:248
KDR:8.524
Accuracy:50.522% A
KPH:117.600 A*
VKPH:2.900 C
Saron Laser Cannon
B+
Kills:1,223
V. Kills:968 126%
Deaths:617
KDR:1.982
Accuracy:28.214% D
KPH:14.900 C*
VKPH:11.800 B+
Maelstrom Turbo Laser
B**
Kills:1,069
V. Kills:772 138%
Deaths:371
KDR:2.881
Accuracy:31.683% C++
KPH:23.200 B*
VKPH:16.800 B**
Dual Photon Pods
A
Kills:575
V. Kills:95 N/A
Deaths:55
KDR:10.455
Accuracy:62.776% A
KPH:137.400 B**
VKPH:22.700 B+
Coyote Missiles
M++
Kills:132
V. Kills:105 125%
Deaths:19
KDR:6.947
Accuracy:61.788% B**
KPH:82.500 A+
VKPH:65.600 M++
Photon A2A Missile Pods
B**
Kills:127
V. Kills:54 231%
Deaths:11
KDR:11.546
Accuracy:87.084% B**
KPH:74.400 B+
VKPH:31.700 C
Hornet Missiles
B
Kills:118
V. Kills:68 171%
Deaths:19
KDR:6.211
Accuracy:65.141% B
KPH:59 C+
VKPH:34 C+
Kills:5,358 (4,406 + 0)
Deaths:1,340
KDR:3.999
VKDR:1.578
Vehicle Kills:2,114
Kill Difference:4,018
Playtime:155.343 hours
Usage:6%
Score:2.355m
Score/min:253
Piloting Accuracy:31.683%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A
Kills:462
V. Kills:400 115%
Deaths:537
KDR:0.860
Accuracy:58.446% A
KPH:6.500 C
VKPH:5.600 C
C150 Dalton
B+
Kills:161
V. Kills:195 82%
Deaths:38
KDR:4.237
Accuracy:22.081% F
KPH:25.400 C
VKPH:30.700 B+
AP30 Shredder
B+
Kills:134
V. Kills:116 115%
Deaths:30
KDR:4.467
Accuracy:37.107% B
KPH:29.700 C+
VKPH:25.700 B+
L105 Zephyr
B**
Kills:70
V. Kills:15 438%
Deaths:8
KDR:8.750
Accuracy:50.776% B**
KPH:69.900 B*
VKPH:15 B++
Kills:827 (462 + 365)
Deaths:613
KDR:1.349
VKDR:1.184
Vehicle Kills:726
Kill Difference:214
Playtime:83.361 hours
Usage:3%
Score:0.848m
Score/min:170
Piloting Accuracy:58.446%
Gunner Accuracy:50.776%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:973
V. Kills:108 N/A
Deaths:43
KDR:22.628
Accuracy:49.459% C++
KPH:96.200 A++
VKPH:10.700 B++
Skyguard
B+
Kills:71
V. Kills:61 115%
Deaths:20
KDR:3.550
Accuracy:30.428% C*
KPH:13.400 C+
VKPH:11.500 B+
Kills:1,044 (1,044 + 0)
Deaths:63
KDR:16.571
VKDR:2.683
Vehicle Kills:169
Kill Difference:981
Playtime:15.421 hours
Usage:1%
Score:0.339m
Score/min:366
Driving Accuracy:30.428%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:31,236
V. Kills:21,849 143%
Deaths:4,346
KDR:7.187
Accuracy:65.908% A+
KPH:37.500 A+
VKPH:26.300 A**
Supernova VPC
A++
Kills:1,374
V. Kills:162 N/A
Deaths:103
KDR:13.340
Accuracy:56.008% B+
KPH:73.800 A++
VKPH:8.700 B
Saron HRB
M**
Kills:704
V. Kills:820 86%
Deaths:114
KDR:6.175
Accuracy:64.813% A**
KPH:37 A
VKPH:43.100 M**
E540 Halberd
C*
Kills:529
V. Kills:316 167%
Deaths:87
KDR:6.080
Accuracy:59.074% A+
KPH:30.200 C+
VKPH:18 C*
M12 Kobalt
C**
Kills:351
V. Kills:18 N/A
Deaths:27
KDR:13
Accuracy:16.795% C**
KPH:75.200 C*
VKPH:3.900 C**
Kills:34,194 (32,610 + 1,584)
Deaths:4,677
KDR:7.311
VKDR:4.953
Vehicle Kills:23,165
Kill Difference:29,517
Playtime:891.709 hours
Usage:34%
Score:21.546m
Score/min:403
Driving Accuracy:56.008%
Gunner Accuracy:16.795%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:198
V. Kills:189 104%
Deaths:76
KDR:2.605
Accuracy:55.610% B**
KPH:41.200 C++
VKPH:39.400 B**
M40 Fury-H
C
Kills:73
V. Kills:12 N/A
Deaths:11
KDR:6.636
Accuracy:39.041% C
KPH:72.300 C
VKPH:11.900 C
Kills:271 (0 + 271)
Deaths:87
KDR:3.115
VKDR:2.310
Vehicle Kills:201
Kill Difference:184
Playtime:5.812 hours
Usage:0%
Score:0.212m
Score/min:607
Driving Accuracy:N/A%
Gunner Accuracy:39.041%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:123
V. Kills:56 216%
Deaths:139
KDR:0.885
Accuracy:57.666% B++
KPH:13.600 C--
VKPH:6.200 C+
V30-F Starfall
C*
Kills:56
V. Kills:33 165%
Deaths:36
KDR:1.556
Accuracy:64.468% C*
KPH:24.600 C
VKPH:14.500 C
Kills:179 (179 + 0)
Deaths:175
KDR:1.023
VKDR:0.509
Vehicle Kills:89
Kill Difference:4
Playtime:11.318 hours
Usage:0%
Score:0.125m
Score/min:185
Driving Accuracy:64.468%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:56
V. Kills:5 N/A
Deaths:5
KDR:11.200
Accuracy:35.885% B+
KPH:67.400 C+
VKPH:6 C+
Kills:56 (0 + 56)
Deaths:5
KDR:11.200
VKDR:1
Vehicle Kills:5
Kill Difference:51
Playtime:0.831 hours
Usage:0%
Score:0.012m
Score/min:245
Piloting Accuracy:N/A%
Gunner Accuracy:35.885%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 53,08531,2364,3467.187C**3.9665.908%A+N/A37.5A+26.3A**330831.9h4.5B++6.8B**
Betelgeuse 54-A 21,03620,8377,7882.676C+0.5525.47%C+34.026%B+63.8C++N/A153326.7h9.4B*36.9B+
Deimos VA29 2,6012,5821,2102.134B*1.0971.263%B**11.464%D-53.7B+N/A13348.1h1.8B**2.5B++
Light PPA 2,1662,1142488.524B+5.3050.522%A1.419%C*117.4A*2.9C28518h7.9B++15.5B++
C-4 2,5661,9036532.914B**0.3130.59%B**N/A90.6C**31.6C*63421h0.9B**3.1B**
SVA-88 1,4481,4345712.511B+0.7125.182%B+34.589%A62.1B++N/A18423.1h10.1B++40.1B+
Orion VS54 1,4121,3994423.165A0.0624.425%B++32.38%B**70A++N/A30120h9.6B**39.3C**
Supernova VPC 1,5361,37410313.34C*10.1156.008%B+1.383%C73.9A++8.7B26618.6h2.3B**4.1B**
Flare VE6 1,2981,2935652.288B*0.9425.254%B+31.168%B**82.4A+N/A19615.7h8.3B**33B++
Pulsar LSW 1,2811,2775982.135B+1.0924.451%B35.396%A+68.3B**N/A17118.7h9.8B*39.9B+
Pulsar C 1,2671,2487051.77B1.4630.901%A28.205%B**22.6CN/A6555.1h10B+32.4B++
Saron Laser Cannon 2,1911,2236171.982C++1.2428.214%DN/A14.9C*11.8B+19181.9h89.7B++318B+
NS-15M2 1,2071,1994902.447B+0.7826.331%B+33.862%B**66.2B*N/A16818.1h10.1B*38.2B++
Phobos VX86 1,2011,1866151.928B+1.3068.93%B*10.624%D-46.7C*N/A10825.4h2B++2.9B++
Pandora VX25 1,1841,1715772.029B**1.2046.291%B++14.176%C41.1C*N/A10728.5h3.6B++7.8B++
Solstice VE3 1,1921,1687101.645A1.5830.833%A+28.082%A+18.4C+N/A6463.6h13.3B+43.1B+
Maelstrom Turbo Laser 1,8411,0693712.881B+0.3431.683%C++N/A23.2B*16.8B**22946h59B*186.1B*
Ghost 1,0521,0482853.677B0.4540.795%C**70.038%C*46.6B+N/A11722.5h1.9B++4.6B++
L100 Python HESH 1,0819734322.628B**19.4049.459%C++N/A96.3A++10.7B++40510.1h2.6B+5.3B++
Serpent VE92 9349236761.365C**1.8629.205%B**27.736%A+13.2DN/A4269.7h13.1C++44.8B+
Eridani SX5 7687653752.04B*1.1930.92%B**27.451%B**36.8C++N/A10220.8h9B*29.3B++
Saron HRB 1,5247041146.175C**2.9564.813%A**N/A37.1A43.2M**157619h20.7C**31.9B**
Blueshift VM5 6296262302.722C*0.5022.085%B++32.268%A*37BN/A10516.9h13.6B++61.5B++
NS-44 Commissioner 6266245211.198C**2.0336.412%C++27.404%B*18.7DN/A5433.4h3.2B++8.7B+
VE-S Canis 6226122752.225B*1.0026.541%C+27.778%B*56.1B+N/A17110.9h9.8B++36.9B+
Blueshift VM5 6045952292.598C++0.6322.415%B+27.059%B**35.4C*N/A9716.8h14.3B+63.8B+
Dual Photon Pods 6705755510.455B++7.2362.776%A1.565%B+136.9B**22.6B+7674.2h14B**22.3B*
NS Decimator 8315684511.259B1.9765.342%B+N/A34C+15.7C+28516.7h4.7C++7.2B+
Lumine Edge 5335336,7210.079C+3.1525.81%C+12.195%D1.5C-N/A4364.5h1.2B+4.7B
E540 Halberd 845529876.08C+2.8559.074%A+N/A30.2C+18.1C*276217.5h5.8C++9.8B++
NS-44L Blackhand 4684673391.378C*1.8538.194%C47.966%B+27C*N/A6717.3h3.8B+10B
CAS30 Tank Buster 8624625370.86C2.3758.446%AN/A6.5C5.6C8371.5h61.7C+105.6B+
Parallax VX3 459457875.253B+2.0339.521%C++77.899%C+34.4B+N/A10113.3h1.8B*4.5B+
Pulsar VS1 4134022301.748B*1.4825.38%B+33.333%A++37.6B*1A++14610.7h9A++35.6B**
M12 Kobalt 3693512713C9.7716.795%C**10.826%D74.7C*3.8C*2084.7h12.4B**73.6B++
NS-15M AE 3473451322.614B0.6125.205%C+37.102%A75B++N/A2044.6h10.3B+41B+
S1 4792982831.053B+2.1764.54%B*2.349%C28.9C**17.6B++42410.3h6.1B9.4B+
VE-H Maw 2732721012.693B*0.5324.172%C34.927%B**66.3B+N/A2114.1h8.3B**34.3B+
Tank Mine 331226583.897B++0.67260.217%UN/A94.2C+43.8D12642.4h7.4T*2.9A++
NSX Naginata 221219872.517B**0.7121.635%C+39.726%A+75.5A+N/A2082.9h10B++46.3B+
Phaseshift VX-S 215212277.852A++4.6339.116%B+83.491%B+39.3B++N/A1095.4h2.2B+5.5B+
Aphelion VEX-4H 387198762.605C0.6255.61%B**2.02%D41.3C++39.4B**6744.8h57.1C*102.6B+
Lasher X2 1831791351.326B+1.9024.338%C+1.676%D*49.7B**1.1B+1883.6h19.1C*78.4C*
C150 Dalton 356161384.237C1.0122.081%FN/A25.6C31B+6526.3h5.6C--25.5F--
NS Baron G5AE 1561561221.279C+1.9550.077%B+16.026%C*30.6CN/A915.1h4.1B8.3C+
Auraxium Slasher 1481484,8330.031C+3.1911.58%D*3.378%D0.5C-N/A1271.3h1.7B*14.9C+
Hunter QCX 1831472120.693C+2.5349.522%B+16.327%D14.4C+3.5C*7710.2h6.7C++13.5C*
AP30 Shredder 250134304.467C+1.2437.107%BN/A29.8C+25.8B+6914.5h101.4C+273.3C**
Coyote Missiles 237132196.947A+3.7261.788%B**N/A82.5A+65.6M++8951.6h32.2B++52.1B++
Soldier Soaker 131131472.787A+0.4437.278%B27.481%A++59.5B+N/A2742.2h4.8B*12.9B*
Photon A2A Missile Pods 1811271111.545A8.3287.084%B**N/A74.7B+31.8C7361.7h6.8B++7.8B**
M40 Fury-F 1791231390.885C2.3457.666%B++N/A13.7C--6.2C+1489h10.9C*18.9B+
Hornet Missiles 186118196.211C**2.9965.141%BN/A59C+34C+10082h8.8B13.5B+
Frag Grenade 1171171117N/A113.7747.487%C**N/A585BN/A32790.2h3.1B++6.5B+
Artemis VX26 113112522.154B++1.0728.757%B46.429%M**62.2A+N/A2021.8h9.5B**33B++
NSX Tomoe 102101472.149C**1.0829.21%C++50.495%A63.1B**N/A2661.6h10.5B**36.1B++
Rocklet Rifle 17399691.435A+1.7948.296%DN/A36.7B++27.4C*5162.7h16.2A++33.5B**
Thanatos VE70 9797511.902B**1.3247.839%B*14.433%C34.6B+N/A2072.8h3.4B**7.2B*
NS-30 Vandal 9493541.722C+1.5038.002%B*40.86%A++42.3C*N/A1642.2h5B+13.1B++
Vortex VM21 18989561.589C++1.6445.041%B+3.371%C+6.9C-7.8B+9012.9h32.4B+72B+
Xiphos Anti-Personnel Phalanx Tower 8482182B+78.7748.205%A++N/A205C+5C--8230.4h15.4C*31.9B+
Proximity Mine 7979194.158C++0.9348.377%B++N/A112.9C+N/A4590.7h1.9C+3.9B+
The Slasher 76753360.223M**3.0049.561%B**N/A5.7B+N/A1313.1h1.5B**3B+
M40 Fury-H 8573116.636C-3.4139.041%C1.37%C++73C12C2861h11.5D29.4D
Skyguard 13271203.55B+0.3230.428%C*1.408%D13.4C+11.5B+2935.3h117.5B386.3B+
L105 Zephyr 857088.75C+5.5250.776%B**N/A70B*15B++9191h6.5C++12.9B+
Spear Anti-Vehicle Phalanx Turret 1026387.875C++4.6542.468%C+3.175%C--39.4C++24.4C**10061.6h9.9C+23.3C+
Damascus Edge 61616,6610.009D3.228.966%D**6.557%C+0.1C--N/A0481.2h2.1C*24D*
Vortex VM21 12561561.089C+2.1445.696%B+1.639%D--4.7D5C+6112.9h48.6C*106.3B
NS-61 Emissary 6059461.283B++1.9422.019%D--27.119%A++17.9CN/A843.3h12.9C**58.4C+
XM98 5958144.143B**0.9238.671%C*65.517%D--44.6AN/A2181.3h2.2B+5.7B+
CAS 14-E 6156511.2C+7.9735.885%B+N/A70C+6.3C+2450.8h22.9B++63.7B++
V30-F Starfall 8956361.556C+1.6764.468%C*N/A24.3C14.3C-3322.3h9.9B**15.4B**
NS-AM7 Archer 99552460.224D3.0049.92%D*10.909%D1D*N/A1654.3h34.2D-68.5D*
Beamer VS3 5050461.087B+2.1427.887%C++22%C+31.3C**N/A1551.6h5.7B**20.4C**
Eidolon VE33 5650411.22C++2.0130.419%B+30%B+9.4D1.1A695.3h10.3C+33.9C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42080.7h
Motion Spotter151,2071.5h
Nanite Revive Grenade0550h
Medical Applicator11943,3335.8h
Nano-Armor Kit9722,216,779231.4h
Spawn Beacon222,2112.6h
Rampart Wall31411.5h
Skywall Shield Emitter0690.4h
Structure Shield Module0970.4h
Repair Module21190.5h
Turret AI Module1890.5h
Spitfire Auto-Turret22710.4h
Restoration Kit274960.4h
Xiphos Anti-Personnel Tower0630.3h
M20 Basilisk01270h
Deconstruction Tool24,0610.8h
Ammunition Package78330.6h
Shield Recharging Field87740.3h
Medical Kit5296,8859.6h
WLT-Howler Mining Laser02,4730.5h
Nano-Repair Grenade04240.1h
Smoke Grenade01450h
Recon Detection Device0660.2h

Check the help document for the dictionary if you want to learn more about words used here.


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