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Captain AxlorTTM[AOD] AxlorTTM
TR BR 58

KDR: 1.48

Score: 4.1m

Last Seen: May 22nd, 2016 3:02 AM
- OFFLINE - 8803.7 hour(s)

Rank 58 (58) Captain of the Terran Republic on Emerald
Level Progress (to 59): 10%
Level 100 Progress: 22% 1064h
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS TMG-50 SR-7 L105 Zepher SMG-46 Armistice TAR M1 Heavy Cycler T9 CARV M1 Heavy Cycler
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $352,782 MLG Score: 282
Fun Score: N/A
Cheeseburgers Flipped: 210TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.055%17.757%33869312,4161.340730.135

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.196%-0.319C-0.339C-0.49B+HEAD ++ (~8.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.023C+14.10.002C+59.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.742%3.941%862935203277380.730216521%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.108%-0.658D0.616B+-0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.754B++3.30.743B++6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.762%2.564%38139347411892073.92063356%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.663%-0.716D--0.434C---0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.175C++25.20.285C*65.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.844%73.843%381193649724602.02032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.85A++0.456B+-1.418

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.388C**2.70.106C+3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.1m240.8%232 (13.9k)208 (12.5k)1.475486,8304,6291.9341158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR93714.832%15.359%22804:130

16% Combat Medic26% Engineer37% Heavy Assault11% Infiltrator8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2012 5:48 AMSep 20th, 2013 2:16 AMJun 19th, 2016 3:51 PM (338d) (PST)May 21st, 2016 11:29 PM (367d) (PST)May 21st, 2016 11:02 PM (367d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4602232370.3500.2370.0540.9350.038282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,62813,37914,2492114356212,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
324.9h/13.5d 2,123 1,049 1,067 18.2k 583 973 736 9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
C
Kills:1,036
Deaths:865
KDR:1.198
Accuracy:19.363% C
HSR:18.436% D
T9 CARV
C+
Kills:363
Deaths:174
KDR:2.086
Accuracy:15.760% D
HSR:20.386% C+
T7 Mini-Chaingun
C+
Kills:318
Deaths:248
KDR:1.282
Accuracy:14.667% C-
HSR:12.579% C+
Kills:1,717
Deaths (as Heavy Assault):1,287
Deaths (to Heavy Assaults):1,285
KDR:1.33411
Kill Difference:430
Playtime:119.329 hours
Usage:37%
Score:1.398m
Score/min:195
Accuracy (listed only):16.597%
HSR (listed only):17.134%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
B++
Kills:99
Deaths:31
KDR:3.194
Accuracy:16.091% D--
HSR:21.212% B++
Kills:99
Deaths (as Engineer):31
Deaths (to Engineers):1,178
KDR:3.19355
Kill Difference:68
Playtime:85.578 hours
Usage:26%
Score:1.045m
Score/min:204
Accuracy (listed only):16.091%
HSR (listed only):21.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
C+
Kills:387
Deaths:487
KDR:0.795
Accuracy:21.176% D
HSR:13.695% C+
TAR
C
Kills:383
Deaths:414
KDR:0.925
Accuracy:21.025% C
HSR:16.188% C-
T1 Cycler
C+
Kills:148
Deaths:94
KDR:1.574
Accuracy:17.493% D-
HSR:18.919% C+
Kills:918
Deaths (as Combat Medic):995
Deaths (to Combat Medics):449
KDR:0.92261
Kill Difference:77
Playtime:50.984 hours
Usage:16%
Score:0.779m
Score/min:255
Accuracy (listed only):19.898%
HSR (listed only):16.267%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
C+
Kills:387
Deaths:487
KDR:0.795
Accuracy:21.176% D
HSR:13.695% C+
TRAC-5
B++
Kills:99
Deaths:31
KDR:3.194
Accuracy:16.091% D--
HSR:21.212% B++
Kills:486
Deaths (as Light Assault):518
Deaths (to Light Assaults):714
KDR:0.93822
Kill Difference:32
Playtime:3.490 hours
Usage:1%
Score:0.029m
Score/min:138
Accuracy (listed only):18.633%
HSR (listed only):17.454%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SR-7
B*
Kills:497
Deaths:155
KDR:3.206
Accuracy:47.844% B*
HSR:73.843% C-
SMG-46 Armistice
C+
Kills:387
Deaths:487
KDR:0.795
Accuracy:21.176% D
HSR:13.695% C+
Kills:884
Deaths (as Infiltrator):642
Deaths (to Infiltrators):613
KDR:1.37695
Kill Difference:242
Playtime:35.524 hours
Usage:11%
Score:0.336m
Score/min:157
Accuracy (listed only):34.510%
HSR (listed only):43.769%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B+
Kills:378
Deaths:149
KDR:2.537
Accuracy:13.586% C
HSR:20.106% B+
M1 Heavy Cycler
C+
Kills:355
Deaths:149
KDR:2.383
Accuracy:13.891% C+
HSR:15.211% C-
M3 Pounder HEG
B+
Kills:152
Deaths:76
KDR:2
Accuracy:40.869% B+
HSR:2.632% C-
M3 Pounder HEG
B+
Kills:143
Deaths:76
KDR:1.882
Accuracy:42.881% B+
HSR:2.797% C
Kills:1,028
Deaths (as MAX Suit):225
Deaths (to MAX Suits):378
KDR:4.56889
Kill Difference:803
Playtime:26.302 hours
Usage:8%
Score:0.475m
Score/min:301
Accuracy (listed only):27.806%
HSR (listed only):10.186%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
C
Kills:64
V. Kills:15 400%
Deaths:26
KDR:2.462
Accuracy:47.281% C+
KPH:46.200 C--
VKPH:10.800 C
Kills:64 (0 + 0)
Deaths:26
KDR:2.462
VKDR:0.577
Vehicle Kills:15
Kill Difference:38
Playtime:1.385 hours
Usage:0%
Score:0.029m
Score/min:352
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
C**
Kills:416
V. Kills:28 N/A
Deaths:42
KDR:9.905
Accuracy:40.494% C
KPH:59.800 C**
VKPH:4 D-
Kills:416 (0 + 416)
Deaths:42
KDR:9.905
VKDR:0.667
Vehicle Kills:28
Kill Difference:374
Playtime:6.961 hours
Usage:2%
Score:0.092m
Score/min:220
Piloting Accuracy:N/A%
Gunner Accuracy:40.494%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:131
V. Kills:15 N/A
Deaths:6
KDR:21.833
Accuracy:36.548% D*
KPH:33.200 D
VKPH:3.800 D-
Kills:131 (131 + 0)
Deaths:6
KDR:21.833
VKDR:2.500
Vehicle Kills:15
Kill Difference:125
Playtime:3.947 hours
Usage:1%
Score:0.021m
Score/min:90
Driving Accuracy:36.548%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
B+
Kills:254
V. Kills:97 259%
Deaths:40
KDR:6.350
Accuracy:25.919% C+
KPH:22.800 B+
VKPH:8.700 D
P2-120 HEAT
C+
Kills:72
V. Kills:13 N/A
Deaths:8
KDR:9
Accuracy:30.586% D*
KPH:23 C+
VKPH:4.200 D**
Kills:326 (72 + 254)
Deaths:48
KDR:6.792
VKDR:2.292
Vehicle Kills:110
Kill Difference:278
Playtime:14.271 hours
Usage:4%
Score:0.167m
Score/min:195
Driving Accuracy:30.586%
Gunner Accuracy:25.919%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:71
V. Kills:19 355%
Deaths:14
KDR:5.071
Accuracy:31.924% C--
KPH:17.100 C+
VKPH:4.600 D--
Kills:71 (0 + 71)
Deaths:14
KDR:5.071
VKDR:1.357
Vehicle Kills:19
Kill Difference:57
Playtime:4.157 hours
Usage:1%
Score:0.034m
Score/min:138
Driving Accuracy:N/A%
Gunner Accuracy:31.924%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TMG-50 1,0401,0368651.198C+0.2819.363%C18.436%D21.3C--N/A6348.6h12.2C+62.9C++
SR-7 4974971553.206C+1.7347.844%B*73.843%C-26.6CN/A9118.7h2.7D5.7C++
L105 Zepher 444416429.905C+8.4340.494%CN/A59.4C**4D-2197h3.5A+8.6B*
SMG-46 Armistice 3873874870.795C0.6821.176%D13.695%C+13.7DN/A4328.2h17.6D82.9C-
TAR 3893834140.925C0.5521.025%C16.188%C-17.9DN/A7021.4h16.2D*77.2C--
M1 Heavy Cycler 3803781492.537B+1.0613.586%C20.106%B+25.7C+N/A11814.7h16.7C+122.7C+
T9 CARV 3643631742.086B+0.6115.76%D20.386%C+22.1CN/A11616.4h13.1C**83.1C++
M1 Heavy Cycler 3593551492.383B*0.9113.891%C+15.211%C-24B+N/A12214.8h18.3C+131.9C*
T7 Mini-Chaingun 3193182481.282C*0.1914.667%C-12.579%C+28.1C+N/A8611.3h13.8B+93.8C*
G30 Vulcan 351254406.35B*4.8725.919%C+4.724%C**22.9B+8.7D15711.1h52.8B**203.8B**
Frag Grenade 2272261226N/A224.5242.122%CN/A1130A*5C++21350.2h1.8A++4.2B**
M9 SKEP Launcher 3142071861.113B**0.3666.891%C+N/A20.1C++10.4C+16810.3h7.2B+10.8B+
ASP-30 Grounder 2981941871.037B+0.4459.711%C-1.031%D--18.3C**9.8C+19210.6h5.5B**9.3B**
M3 Pounder HEG 162152762B0.5240.869%B+2.632%C-25.8B**1.7D--1375.9h11.5B*28B++
T1 Cycler 148148941.574B+0.1017.493%D-18.919%C+14.8DN/A8010h14.5C+82.6C
M3 Pounder HEG 155143761.882C++0.4142.881%B+2.797%C23.8B+2D--1286h12.8B*29.9B++
L100 Python HESH 146131621.833B**20.3636.548%D*3.053%B+33.6D3.8D-903.9h2.9B+7.9C+
C-4 129100951.053C+0.4223.529%C+N/A66.7C++19.3D6651.5h1.6C*6.8C**
TRAC-5 9999313.194M*1.7216.091%D--21.212%B++11.3C-N/A938.8h15.3C++95C+
P2-120 HEAT 857289B+7.5230.586%D*5.556%B**23.2C+4.2D**3323.1h3.9A12.8B*
M20 Basilisk 9071145.071A3.6031.924%C--7.042%C**16.9C+4.5D--1374.2h54.1A169.5B**
Hellfire Rocket Pods 7964262.462C--0.9947.281%C+N/A45.7C--10.7C3511.4h27.2C57.5C+
M60-A Bulldog 5450124.167C2.6933.528%D**N/A21.7D1.7D892.3h4.6B++13.7C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret4760.3h
Nanite Revive Grenade0650h
Anti-Infantry MANA Turret1920.2h
Nano-Armor Kit95122,7228.7h
Medical Applicator236106,8508.7h
Xiphos Anti-Personnel Phalanx Turret01250h
Ammunition Package12110.2h
Recon Detection Device191,0531.7h

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