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Axomat[ZODT] Axomat
VS BR 131

KDR: 2.23

Score: 37.1m

Last Seen: Aug 31st, 2018 8:42 PM
- OFFLINE - 8619.5 hour(s)

Battle Rank 120 (131 total) - Vanu Sovereignty on Cobalt
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Ghost Pulsar LSW Pulsar C Solstice VE3 NS-44 Commissioner Supernova PC Flare VE6 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,290,581 MLG Score: 1831
Fun Score: N/A
Cheeseburgers Flipped: 1174TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.908%19.004%47317119728,6361.710530.524

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.86%0.731B++-0.282C-2.877THEAD ++ (~6.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.457B+10.10.294C*30.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.273%1.924%288512094,157137522743.02108183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.96%-1.063D*0.31C*-0.346

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
207.3-0.284C56.5-0.067C+150.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.584%2.473%349412103,923194814582.01283269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.599%0.835B++-0.057C+-0.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.801B++3.80.695B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.667%3.791%200612081,952131813391.47991146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.091%0.229C++-0.162C0.501

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.766B++10.80.729B++17.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.121%70.678%2003121126,001243714910.6649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.362%1.223B**0.234C++1.146

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.531B+20.371C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.176%11.145%200212122,306105692.18165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.769%0.966B*-0.689D-0.714

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.59B+2.90.408B2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
37.1m219%276 (16.6k)256 (15.4k)2.2345282,06536,7262.63358131 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214276523.162%31.269%72403:5621

7% Combat Medic36% Engineer12% Heavy Assault32% Infiltrator7% Light Assault6% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2012 2:38 PMMay 4th, 2017 6:51 PMSep 30th, 2018 5:41 AM (330d) (PST)Aug 31st, 2018 5:06 PM (359d) (PST)Aug 31st, 2018 4:42 PM (359d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6382174210.5670.2540.1771.3690.0581831

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,27813,04225,23634151182315,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2413.4h/100.6d 14,656 25,661 15,522 198.2k 3,476 7,478 8,429 92.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C-
Kills:3,656
Deaths:350
KDR:10.446
Accuracy:20.702% C-
HSR:15.564% D*
Flare VE6
C*
Kills:2,794
Deaths:1,357
KDR:2.059
Accuracy:23.634% C*
HSR:20.651% D
Orion VS54
C
Kills:1,173
Deaths:4
KDR:293.250
Accuracy:19.599% C
HSR:18.073% D--
NS-15M2
B+
Kills:200
Deaths:70
KDR:2.857
Accuracy:27.180% B+
HSR:30.500% B+
Kills:7,823
Deaths (as Heavy Assault):1,781
Deaths (to Heavy Assaults):9,528
KDR:4.39248
Kill Difference:6,042
Playtime:298.468 hours
Usage:12%
Score:3.114m
Score/min:174
Accuracy (listed only):22.779%
HSR (listed only):21.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:3,553
Deaths:1,945
KDR:1.827
Accuracy:27.057% B+
HSR:17.957% D-
Solstice VE3
C+
Kills:3,430
Deaths:1,975
KDR:1.737
Accuracy:22.592% C+
HSR:16.152% D
Phobos VX86
C+
Kills:1,438
Deaths:808
KDR:1.780
Accuracy:57.530% C+
HSR:10.014% D--
Nova
B+
Kills:868
Deaths:645
KDR:1.346
Accuracy:49.697% B+
HSR:13.018% C-
NS-11C
B**
Kills:809
Deaths:507
KDR:1.596
Accuracy:29.397% B**
HSR:19.530% C++
Kills:10,098
Deaths (as Engineer):5,880
Deaths (to Engineers):7,971
KDR:1.71735
Kill Difference:4,218
Playtime:861.098 hours
Usage:36%
Score:11.318m
Score/min:219
Accuracy (listed only):37.255%
HSR (listed only):15.334%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:3,553
Deaths:1,945
KDR:1.827
Accuracy:27.057% B+
HSR:17.957% D-
Solstice VE3
C+
Kills:3,430
Deaths:1,975
KDR:1.737
Accuracy:22.592% C+
HSR:16.152% D
Sirius SX12
B+
Kills:2,495
Deaths:1,200
KDR:2.079
Accuracy:26.539% B+
HSR:14.549% D
Phobos VX86
C+
Kills:1,438
Deaths:808
KDR:1.780
Accuracy:57.530% C+
HSR:10.014% D--
Nova
B+
Kills:868
Deaths:645
KDR:1.346
Accuracy:49.697% B+
HSR:13.018% C-
NS-11C
B**
Kills:809
Deaths:507
KDR:1.596
Accuracy:29.397% B**
HSR:19.530% C++
Eridani SX5-AE
B+
Kills:272
Deaths:163
KDR:1.669
Accuracy:31.469% B+
HSR:23.529% C
Kills:12,865
Deaths (as Light Assault):7,243
Deaths (to Light Assaults):5,898
KDR:1.7762
Kill Difference:5,622
Playtime:177.781 hours
Usage:7%
Score:3.307m
Score/min:310
Accuracy (listed only):34.897%
HSR (listed only):16.393%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:24,658
Deaths:8,728
KDR:2.825
Accuracy:43.681% B++
HSR:70.342% C*
NS-44 Commissioner
A++
Kills:3,156
Deaths:2,863
KDR:1.102
Accuracy:50.578% A++
HSR:22.529% C++
Sirius SX12
B+
Kills:2,495
Deaths:1,200
KDR:2.079
Accuracy:26.539% B+
HSR:14.549% D
Parallax VX3
C**
Kills:1,260
Deaths:659
KDR:1.912
Accuracy:37.162% C
HSR:79.841% C**
Beamer VS3
B**
Kills:1,157
Deaths:1,012
KDR:1.143
Accuracy:34.311% B**
HSR:26.966% B+
NS-30 Vandal
B+
Kills:1,151
Deaths:665
KDR:1.731
Accuracy:35.938% B+
HSR:27.541% C++
NS-61 Emissary
A+
Kills:515
Deaths:353
KDR:1.459
Accuracy:37.803% A+
HSR:17.087% C++
Eridani SX5-AE
B+
Kills:272
Deaths:163
KDR:1.669
Accuracy:31.469% B+
HSR:23.529% C
NS-44L Blackhand
B+
Kills:186
Deaths:143
KDR:1.301
Accuracy:46.239% B+
HSR:40.860% C+
NS-AM7 Archer
A*
Kills:87
Deaths:180
KDR:0.483
Accuracy:62.800% B+
HSR:37.931% A*
VA39 Spectre
C
Kills:83
Deaths:4
KDR:20.750
Accuracy:30.235% C
HSR:31.325% D
Kills:35,020
Deaths (as Infiltrator):15,970
Deaths (to Infiltrators):7,025
KDR:2.19286
Kill Difference:19,050
Playtime:764.293 hours
Usage:32%
Score:13.020m
Score/min:284
Accuracy (listed only):39.705%
HSR (listed only):35.682%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,495
Deaths:1,200
KDR:2.079
Accuracy:26.539% B+
HSR:14.549% D
Corvus VA55
B++
Kills:2,151
Deaths:1,295
KDR:1.661
Accuracy:27.705% B++
HSR:17.852% D
Pulsar VS1
C
Kills:1,851
Deaths:291
KDR:6.361
Accuracy:21.794% C
HSR:17.558% C--
Phobos VX86
C+
Kills:1,438
Deaths:808
KDR:1.780
Accuracy:57.530% C+
HSR:10.014% D--
Nova
B+
Kills:868
Deaths:645
KDR:1.346
Accuracy:49.697% B+
HSR:13.018% C-
Eridani SX5-AE
B+
Kills:272
Deaths:163
KDR:1.669
Accuracy:31.469% B+
HSR:23.529% C
Kills:9,075
Deaths (as Combat Medic):4,402
Deaths (to Combat Medics):3,694
KDR:2.06156
Kill Difference:4,673
Playtime:164.208 hours
Usage:7%
Score:2.514m
Score/min:255
Accuracy (listed only):35.789%
HSR (listed only):16.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C*
Kills:2,362
Deaths:717
KDR:3.294
Accuracy:20.412% C*
HSR:19.009% C
Blueshift VM5
B
Kills:1,987
Deaths:607
KDR:3.273
Accuracy:21.371% B
HSR:19.527% C
NS-10 Burster
C*
Kills:446
Deaths:225
KDR:1.982
Accuracy:26.331% D
HSR:6.726% C*
NS-10 Burster
C+
Kills:416
Deaths:225
KDR:1.849
Accuracy:26.281% C-
HSR:7.212% C+
Quasar VM1
C*
Kills:411
Deaths:123
KDR:3.341
Accuracy:16.809% C*
HSR:18.248% C+
Comet VM2
C
Kills:187
Deaths:148
KDR:1.264
Accuracy:39.966% C
HSR:2.674% D
Comet VM2
C
Kills:185
Deaths:135
KDR:1.370
Accuracy:41.527% C
HSR:1.622% D*
Vortex VM21
C+
Kills:108
Deaths:159
KDR:0.679
Accuracy:39.684% C+
HSR:2.778% C
Vortex VM21
C+
Kills:108
Deaths:159
KDR:0.679
Accuracy:40.217% C+
HSR:3.704% C+
Kills:6,210
Deaths (as MAX Suit):1,249
Deaths (to MAX Suits):1,713
KDR:4.97198
Kill Difference:4,961
Playtime:146.992 hours
Usage:6%
Score:3.833m
Score/min:435
Accuracy (listed only):30.289%
HSR (listed only):9.055%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:1,816
V. Kills:488 371%
Deaths:254
KDR:7.150
Accuracy:48.510% C
KPH:58.500 C
VKPH:15.700 C+
Maelstrom Turbo Laser
C+
Kills:1,791
V. Kills:1,300 138%
Deaths:916
KDR:1.955
Accuracy:24.308% D*
KPH:13.900 C+
VKPH:10.100 C+
Light PPA
C++
Kills:144
V. Kills:3 N/A
Deaths:45
KDR:3.200
Accuracy:38.932% C
KPH:50.900 C++
VKPH:1.100 D--
Hornet Missiles
C+
Kills:132
V. Kills:76 171%
Deaths:36
KDR:3.667
Accuracy:60.422% C+
KPH:32 C--
VKPH:18.400 D
Saron Laser Cannon
D
Kills:116
V. Kills:87 132%
Deaths:132
KDR:0.879
Accuracy:25.959% D--
KPH:6.800 D
VKPH:5.100 D
Kills:3,999 (2,051 + 0)
Deaths:1,383
KDR:2.892
VKDR:1.413
Vehicle Kills:1,954
Kill Difference:2,616
Playtime:183.994 hours
Usage:8%
Score:2.185m
Score/min:198
Piloting Accuracy:25.959%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:906
V. Kills:566 160%
Deaths:163
KDR:5.558
Accuracy:57.751% A*
KPH:3,261,600 U
VKPH:2,037,600 U
CAS30 Tank Buster
D
Kills:290
V. Kills:396 73%
Deaths:566
KDR:0.512
Accuracy:33.361% D*
KPH:3.200 D-
VKPH:4.400 D
L105 Zephyr
C
Kills:147
V. Kills:28 N/A
Deaths:30
KDR:4.900
Accuracy:39.655% C
KPH:38.300 C
VKPH:7.300 C
Kills:1,343 (290 + 1,053)
Deaths:759
KDR:1.769
VKDR:1.304
Vehicle Kills:990
Kill Difference:584
Playtime:93.179 hours
Usage:4%
Score:1.053m
Score/min:188
Piloting Accuracy:33.361%
Gunner Accuracy:39.655%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:367
V. Kills:55 N/A
Deaths:43
KDR:8.535
Accuracy:41.307% D-
KPH:38.300 C--
VKPH:5.700 D
Kills:367 (367 + 0)
Deaths:43
KDR:8.535
VKDR:1.279
Vehicle Kills:55
Kill Difference:324
Playtime:9.584 hours
Usage:0%
Score:0.087m
Score/min:152
Driving Accuracy:41.307%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:3,032
V. Kills:1,024 296%
Deaths:357
KDR:8.493
Accuracy:50.133% C++
KPH:28.800 B+
VKPH:9.700 B
Saron HRB
A+
Kills:474
V. Kills:464 102%
Deaths:63
KDR:7.524
Accuracy:49.646% B++
KPH:29.400 B+
VKPH:28.800 A+
Supernova FPC
B**
Kills:374
V. Kills:270 138%
Deaths:83
KDR:4.506
Accuracy:50.040% C-
KPH:28.700 C**
VKPH:20.700 B**
Supernova VPC
B*
Kills:150
V. Kills:27 N/A
Deaths:23
KDR:6.522
Accuracy:58.937% B*
KPH:58.400 B++
VKPH:10.500 B++
E540 Halberd
C+
Kills:85
V. Kills:48 173%
Deaths:16
KDR:5.313
Accuracy:44.872% C
KPH:28.500 C
VKPH:16.100 C+
Kills:4,115 (3,556 + 559)
Deaths:542
KDR:7.592
VKDR:3.382
Vehicle Kills:1,833
Kill Difference:3,573
Playtime:140.122 hours
Usage:6%
Score:1.496m
Score/min:178
Driving Accuracy:58.937%
Gunner Accuracy:44.872%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C+
Kills:109
V. Kills:55 195%
Deaths:15
KDR:7.267
Accuracy:62.480% B+
KPH:41.700 C+
VKPH:21.100 C+
Kills:109 (0 + 109)
Deaths:15
KDR:7.267
VKDR:3.667
Vehicle Kills:55
Kill Difference:94
Playtime:2.611 hours
Usage:0%
Score:0.051m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:62.480%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:255
V. Kills:2 N/A
Deaths:18
KDR:14.167
Accuracy:23.607% B**
KPH:129.100 A++
VKPH:1 D--
M60-G Bulldog
A+
Kills:148
V. Kills:12 N/A
Deaths:32
KDR:4.625
Accuracy:44.944% B**
KPH:52 A+
VKPH:4.200 C--
M20 Basilisk
B++
Kills:84
V. Kills:13 N/A
Deaths:25
KDR:3.360
Accuracy:33.014% D
KPH:27.800 B++
VKPH:4.300 D-
M40 Fury
B*
Kills:81
V. Kills:6 N/A
Deaths:18
KDR:4.500
Accuracy:29.986% D
KPH:65.500 B*
VKPH:4.800 D-
M12 Kobalt
N/A
Kills:50
V. Kills: N/A
Deaths:8
KDR:6.250
Accuracy:22.353% N/A
KPH:70.900 N/A
VKPH:0 N/A
Kills:618 (0 + 618)
Deaths:101
KDR:6.119
VKDR:0.327
Vehicle Kills:33
Kill Difference:517
Playtime:9.790 hours
Usage:0%
Score:0.153m
Score/min:261
Driving Accuracy:N/A%
Gunner Accuracy:22.353%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 24,79324,6588,7282.825C++0.5943.681%B++70.342%C*55.5B++N/A136444.3h2B+4.5B++
Pulsar LSW 3,6693,65635010.446S8.2120.702%C-15.564%D*47.4C++N/A14177.1h11.7B56.6C++
Pulsar C 3,5763,5531,9451.827B0.4127.057%B+17.957%D-25.7C+N/A135138h11B40.7B+
Solstice VE3 3,4413,4301,9751.737A+0.5022.592%C+16.152%D17.8C+N/A57192.8h12.7B+56.2C**
NS-44 Commissioner 3,1783,1562,8631.102C++1.1350.578%A++22.529%C++47.7B+N/A12766.2h3.5B+6.8B*
Supernova PC 4,0563,0323578.493B+6.2650.133%C++2.078%C+28.8B+9.7B122105.4h3.8B*7.6B*
Flare VE6 2,8162,7941,3572.059B++0.1823.634%C*20.651%D39.1C+N/A13071.4h10.8C++45.6C**
Sirius SX12 2,5022,4951,2002.079B**0.1626.539%B+14.549%D45.2B*N/A12455.2h10.7B**40.4B++
Blueshift VM5 2,3782,3627173.294B+1.0620.412%C*19.009%C39.4BN/A15460h15B73.3B+
Corvus VA55 2,1632,1511,2951.661B++0.5727.705%B++17.852%D30.9C++N/A8969.6h11.3B+40.6B+
Lumine Edge 2,0122,0121,1541.744S0.4959.951%M++14.016%C46.1SN/A9643.6h1.1B++1.8B++
Blueshift VM5 1,9971,9876073.273B1.0421.371%B19.527%C41.1B+N/A16448.3h14.9B+69.6B+
Pulsar VS1 1,8561,8512916.361S4.1321.794%C17.558%C--40.3B*N/A18745.9h11.8B*54B+
Dual Photon Pods 2,3041,8162547.15C++4.9248.51%CN/A58.6C15.7C+38831h20.8C**43C*
Maelstrom Turbo Laser 3,0911,7919161.955C++0.2824.308%D*3.35%B+13.9C+10.1C+155128.9h88.9B365.9C++
Phobos VX86 1,4421,4388081.78B+0.4557.53%C+10.014%D--26DN/A7555.4h2.2B+3.9C**
Proximity Mine 1,2711,2692435.222B+2.9938.131%C-N/A275.9M*N/A7294.6h1.5A3.8B++
Parallax VX3 1,2741,2606591.912C0.3237.162%C79.841%C**27.9C+N/A7045.1h2B+5.5C**
Orion VS54 1,1761,1734293.25U291.0219.599%C18.073%D--28.3C+N/A20341.5h12B+61.1C++
Beamer VS3 1,1591,1571,0121.143B+1.0934.311%B**26.966%B+47B**N/A13024.6h7B*20.3B
NS-30 Vandal 1,1581,1516651.731C+0.5035.938%B+27.541%C++55.6B++N/A20020.7h5.5C**15.2B+
Frag Grenade 1,0191,01711017N/A1,014.7740.022%DN/A726.4B**1.4D-16751.4h2.5B**6.3B++
C150 Dalton 1,4729061635.558C+3.3257.751%A*N/A9060U5660U62967000.1h5.6D9.8B+
Nova 8738686451.346C+0.8949.697%B+13.018%C-35C+N/A10024.8h4B+8B+
NS-11C 8208095071.596B++0.6429.397%B**19.53%C++34BN/A8823.8h12.3B+41.8B++
C-4 9236464731.366C+0.8726.687%C++N/A80.8C+34.6B+10258h1.4C*5.1B+
NS-61 Emissary 5175153531.459B*0.7837.803%A+17.087%C++54.2A+N/A1239.5h9.9B+26.1B**
Saron HRB 938474637.524B+5.2949.646%B++2.11%B+29.4B+28.8A+34316.1h14.2A28.6A
NS-10 Burster 7524462251.982A0.2526.331%D6.726%C*8.4B**5.7A13353.3h95.1A361.1B++
NS-10 Burster 6964162251.849A0.3926.281%C-7.212%C+7.8B*5.2B**13353.4h102.1B*388.6B+
Quasar VM1 4134111233.341A1.1116.809%C*18.248%C+30.7B+N/A13613.4h14.1B+83.7C**
Supernova FPC 644374834.506C2.2750.04%C-5.348%A*28.8C**20.8B**37713h5C**10.1C++
L100 Python HESH 422367438.535C+6.3041.307%D-2.452%B*38.2C--5.7D1529.6h3C**7.3C++
S1 5853662781.317B**0.9253.975%C3.005%C++21.9C13.1C+29816.7h6.6C++12.2C++
Tank Mine 6533501232.846C++0.6139.531%B+N/A152.2B*131.7A**17342.3h1.8C*4.6B**
CAS30 Tank Buster 6862905660.512C--1.7233.361%D*N/A3.2D-4.4D6089.3h64.1C+192.2C-
Eridani SX5-AE 2722721631.669C++0.5731.469%B+23.529%C55.5C+N/A1274.9h9.2B+29.3B+
MANA Anti-Vehicle Turret 4552692331.155C-1.0851.692%C-2.602%C--2690M1860A6540970.1h8.1B15.7C++
M12 Kobalt 2572551814.167C++11.9323.607%B**20.392%B+127.5A++1D--3092h16.5B+69.8B++
Force-Blade 25723921,9900.011C2.2249.216%A+N/A0.2C--N/A11225.8h2.8C+5.6B+
Auraxium Force-Blade 2272275,4670.042C++2.1952.894%A++N/A1C+N/A3224.3h1.7B*3.3B+
NS Annihilator 4772071131.832M+0.4069.364%TN/A8D10.4B+10025.9h15.3D*22F-
NS-15M2 201200702.857B++0.6227.18%B+30.5%B+58.8B+N/A1973.4h8.8B**32.3B*
Comet VM2 2511871481.264B+0.9739.966%C2.674%D14.7B+5B+19212.7h13.7B*34.2B++
NS-44L Blackhand 1871861431.301C++0.9346.239%B+40.86%C+47.7AN/A1393.9h3.8B+8.2B+
Comet VM2 2581851351.37B+0.8641.527%C1.622%D*16.2B++6.4B*19411.4h14B**33.6B*
Spear Anti-Vehicle Phalanx Turret 264176276.519C+4.2847.498%C**6.818%A+48.9B++24.4C**5143.6h7.1B+15B+
Supernova VPC 177150236.522C-4.2958.937%B*3.333%A++57.7B++10.4B+2732.6h3.3C++5.5B+
M60-G Bulldog 160148324.625C++2.3944.944%B**1.351%D--52.9A+4.3C-2232.8h4.6B**10.2B**
L105 Zephyr 175147304.9C-2.6739.655%CN/A38.7C7.4C4353.8h5.2B*13B+
Light PPA 147144453.2C+0.9738.932%C1.389%C*51.4C++1.1D--2132.8h9B+23.2B+
Hornet Missiles 208132363.667C1.4360.422%C+1.515%C+32.2C--18.5D2494.1h10.4C++17.2C*
Saron Laser Cannon 2031161320.879C1.3625.959%D--N/A6.7D5.1D16117.2h155.1C+597.6C
E540 Halberd-H 164109157.267C+5.0362.48%B+N/A41.9C+21.2C+3242.6h7.2C11.5C+
Vortex VM21 2271081590.679C-1.5639.684%C+2.778%C6.5D7.1B+13416.7h28.4B+71.6B+
Vortex VM21 2471081590.679C1.5640.217%C+3.704%C+6.5C8.3A+15516.7h28.9B++71.8B+
NS-AM7 Archer 103871800.483C+1.7562.8%B+37.931%A*10B++1.8D578.7h11.4B*18.2B*
E540 Halberd 13385165.313C3.0844.872%C1.176%D28.3C16C+3253h6.2C13.8C
M20 Basilisk 9784253.36C*1.1333.014%D8.333%B**28B++4.3D-2253h46.4B**140.4B**
VA39 Spectre 8383420.75U18.5230.235%C31.325%D13.6DN/A1486.1h6.2C+20.5C+
M40 Fury 8781184.5C2.2729.986%DN/A67.5B*5D-3361.2h7.7B**25.8B*
M12 Kobalt 505086.25C4.0222.353%B*22%B*71.4C++N/A3010.7h14B*62.7B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon4990.3h
M20 Wyvern0830h
Anti-Vehicle MANA Turret285422.2h
Nano-Armor Kit480358,71884.7h
Motion Spotter61,5050.5h
Nanite Revive Grenade02910.1h
Shield Recharging Field34630.2h
Ammunition Package61,3300.7h
Medical Kit491,5581.4h
Anti-Infantry MANA Turret101021.4h
Medical Applicator280140,04422.1h
Recon Detection Device23718,03127.4h

Check the help document for the dictionary if you want to learn more about words used here.


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