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Adept Veteran Ayrix[] Ayrix
VS BR 22

KDR: 3.77

Score: 22.1m

Last Seen: May 27th, 2018 9:20 PM
- OFFLINE - 1981.1 hour(s)

Prestige 1, Battle Rank 22 - Vanu Sovereignty on Connery
Level Progress (to 23): 93%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Pandora VX25 Blueshift VM5 Blueshift VM5 Orion VS54 Solstice SF NS-15M2 Pulsar LSW Nova
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,222,227 MLG Score: 977
Fun Score: N/A
Cheeseburgers Flipped: 877TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.656%16.282%3692499811,9583.016650.758

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.775%0.309C*-0.678D0.064C+HEAD + (~4.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.361C**10.80.242C++37

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.751%1.604%1662410182,12017369212.2543306%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.54%0.14C++0C+0.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.585B+25.90.511B+40.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.39%2.097%903310191,6693003895.56333428%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.959%0.535B+-0.332C--1.277

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.82B++3.20.742B++3.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.585%6.337%230610165052041912.47549263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.462%-0.889D--0.497B+0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.10.222C++24.50.379C**67.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.615%82.759%2303101975437742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.203%1.89A++1.024B**0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+2.10.324C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
80.108%11.621%230410185,0083651613.7205

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.416%3.218M++-0.579D1.769

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.426B6.1-0.251C1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.1m298.1%365 (21.9k)373 (22.4k)3.7745534,8589,2354.3551722 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102276822.553%13.478%30406:258

25% Engineer25% Heavy Assault9% Infiltrator26% Light Assault11% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 6:51 PMDec 31st, 1969 6:00 PMJun 5th, 2018 7:30 AM (261d) (PST)May 27th, 2018 6:01 PM (270d) (PST)May 27th, 2018 5:20 PM (270d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6501794710.5890.1560.0791.9240.056977

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,98810,73328,2553595115322,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
986h/41.1d 5,362 4,698 5,193 113.8k 1,559 3,810 3,320 38.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:1,350
Deaths:333
KDR:4.054
Accuracy:22.186% C**
HSR:15.037% D**
NS-15M2
D
Kills:1,161
Deaths:374
KDR:3.104
Accuracy:20.356% D
HSR:21.016% D
Pulsar LSW
D
Kills:1,159
Deaths:376
KDR:3.082
Accuracy:19.435% D
HSR:18.464% D
SVA-88
C--
Kills:1,144
Deaths:225
KDR:5.084
Accuracy:20.630% C--
HSR:18.881% D-
Lasher X2
B+
Kills:814
Deaths:253
KDR:3.217
Accuracy:28.289% B+
HSR:2.457% D-
Flare VE6
C
Kills:557
Deaths:165
KDR:3.376
Accuracy:20.306% C
HSR:19.031% D
Ursa
C+
Kills:213
Deaths:44
KDR:4.841
Accuracy:21.676% C+
HSR:19.718% D
VE-H Maw
D-
Kills:86
Deaths:39
KDR:2.205
Accuracy:20.805% D-
HSR:15.116% D*
Kills:6,484
Deaths (as Heavy Assault):1,809
Deaths (to Heavy Assaults):2,375
KDR:3.5843
Kill Difference:4,675
Playtime:243.404 hours
Usage:25%
Score:5.245m
Score/min:359
Accuracy (listed only):21.710%
HSR (listed only):16.215%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
S
Kills:3,207
Deaths:432
KDR:7.424
Accuracy:82.594% S
HSR:11.600% D-
Solstice SF
B++
Kills:1,213
Deaths:459
KDR:2.643
Accuracy:27.687% B++
HSR:15.664% C
Nova
M**
Kills:1,151
Deaths:221
KDR:5.208
Accuracy:86.340% M**
HSR:11.555% D
VX6-7
B+
Kills:1,144
Deaths:246
KDR:4.650
Accuracy:26.380% B+
HSR:13.112% D*
Sirius SX12
C+
Kills:892
Deaths:345
KDR:2.586
Accuracy:23.664% C+
HSR:11.211% D--
Solstice VE3
B++
Kills:714
Deaths:105
KDR:6.800
Accuracy:26.240% B++
HSR:14.286% D-
Phobos VX86
C+
Kills:440
Deaths:185
KDR:2.378
Accuracy:56.987% C+
HSR:11.818% D
Serpent VE92
D
Kills:237
Deaths:87
KDR:2.724
Accuracy:20.838% D
HSR:14.768% D-
Zenith VX-5
C-
Kills:235
Deaths:157
KDR:1.497
Accuracy:23.202% C-
HSR:18.723% C-
Pulsar C
C
Kills:217
Deaths:58
KDR:3.741
Accuracy:22.982% C
HSR:21.659% C
Thanatos VE70
B
Kills:210
Deaths:104
KDR:2.019
Accuracy:42.820% B
HSR:11.905% D-
Eridani SX5
C+
Kills:160
Deaths:66
KDR:2.424
Accuracy:25.704% C+
HSR:16.875% C
NS Baron G5
C
Kills:94
Deaths:37
KDR:2.541
Accuracy:40.541% C
HSR:5.319% F-
MKV Suppressed
C*
Kills:67
Deaths:16
KDR:4.188
Accuracy:26.988% C*
HSR:14.925% D
Kills:9,981
Deaths (as Light Assault):2,518
Deaths (to Light Assaults):1,860
KDR:3.96386
Kill Difference:7,463
Playtime:253.909 hours
Usage:26%
Score:4.904m
Score/min:322
Accuracy (listed only):38.069%
HSR (listed only):13.816%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
S
Kills:3,207
Deaths:432
KDR:7.424
Accuracy:82.594% S
HSR:11.600% D-
Solstice SF
B++
Kills:1,213
Deaths:459
KDR:2.643
Accuracy:27.687% B++
HSR:15.664% C
Nova
M**
Kills:1,151
Deaths:221
KDR:5.208
Accuracy:86.340% M**
HSR:11.555% D
VX6-7
B+
Kills:1,144
Deaths:246
KDR:4.650
Accuracy:26.380% B+
HSR:13.112% D*
Solstice VE3
B++
Kills:714
Deaths:105
KDR:6.800
Accuracy:26.240% B++
HSR:14.286% D-
Phobos VX86
C+
Kills:440
Deaths:185
KDR:2.378
Accuracy:56.987% C+
HSR:11.818% D
Serpent VE92
D
Kills:237
Deaths:87
KDR:2.724
Accuracy:20.838% D
HSR:14.768% D-
Zenith VX-5
C-
Kills:235
Deaths:157
KDR:1.497
Accuracy:23.202% C-
HSR:18.723% C-
Pulsar C
C
Kills:217
Deaths:58
KDR:3.741
Accuracy:22.982% C
HSR:21.659% C
Thanatos VE70
B
Kills:210
Deaths:104
KDR:2.019
Accuracy:42.820% B
HSR:11.905% D-
NS Baron G5
C
Kills:94
Deaths:37
KDR:2.541
Accuracy:40.541% C
HSR:5.319% F-
Kills:8,862
Deaths (as Engineer):2,091
Deaths (to Engineers):1,971
KDR:4.23816
Kill Difference:6,771
Playtime:244.723 hours
Usage:25%
Score:5.552m
Score/min:378
Accuracy (listed only):41.510%
HSR (listed only):13.673%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:892
Deaths:345
KDR:2.586
Accuracy:23.664% C+
HSR:11.211% D--
NS-44 Commissioner
D
Kills:487
Deaths:282
KDR:1.727
Accuracy:30.105% D
HSR:17.249% D
Parallax VX3
A++
Kills:396
Deaths:29
KDR:13.655
Accuracy:50.700% A++
HSR:88.384% A
Beamer VS3
C**
Kills:390
Deaths:81
KDR:4.815
Accuracy:29.186% C**
HSR:14.872% D--
Nyx VX31
D
Kills:349
Deaths:94
KDR:3.713
Accuracy:30.252% D
HSR:18.911% D*
V10
A+
Kills:182
Deaths:4
KDR:45.500
Accuracy:50.671% A+
HSR:79.121% C*
Phaseshift VX-S
B*
Kills:176
Deaths:17
KDR:10.353
Accuracy:43.056% B*
HSR:73.864% C+
Eridani SX5
C+
Kills:160
Deaths:66
KDR:2.424
Accuracy:25.704% C+
HSR:16.875% C
Manticore SX40
D-
Kills:157
Deaths:80
KDR:1.963
Accuracy:24.157% D-
HSR:14.013% D--
NS-357 Underboss
C
Kills:134
Deaths:89
KDR:1.506
Accuracy:31.980% D
HSR:19.403% C
MKV Suppressed
C*
Kills:67
Deaths:16
KDR:4.188
Accuracy:26.988% C*
HSR:14.925% D
Kills:3,390
Deaths (as Infiltrator):1,103
Deaths (to Infiltrators):1,403
KDR:3.07344
Kill Difference:2,287
Playtime:87.643 hours
Usage:9%
Score:1.395m
Score/min:265
Accuracy (listed only):33.315%
HSR (listed only):33.530%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
S
Kills:3,207
Deaths:432
KDR:7.424
Accuracy:82.594% S
HSR:11.600% D-
Nova
M**
Kills:1,151
Deaths:221
KDR:5.208
Accuracy:86.340% M**
HSR:11.555% D
Sirius SX12
C+
Kills:892
Deaths:345
KDR:2.586
Accuracy:23.664% C+
HSR:11.211% D--
H-V45
C*
Kills:836
Deaths:211
KDR:3.962
Accuracy:25.017% C*
HSR:11.005% D**
Phobos VX86
C+
Kills:440
Deaths:185
KDR:2.378
Accuracy:56.987% C+
HSR:11.818% D
Thanatos VE70
B
Kills:210
Deaths:104
KDR:2.019
Accuracy:42.820% B
HSR:11.905% D-
Eridani SX5
C+
Kills:160
Deaths:66
KDR:2.424
Accuracy:25.704% C+
HSR:16.875% C
NS-11P
C+
Kills:126
Deaths:39
KDR:3.231
Accuracy:22.981% C+
HSR:13.492% D-
NS Baron G5
C
Kills:94
Deaths:37
KDR:2.541
Accuracy:40.541% C
HSR:5.319% F-
Corvus VA55
B+
Kills:75
Deaths:22
KDR:3.409
Accuracy:27.036% B+
HSR:20% C-
Terminus VX-9
D
Kills:68
Deaths:26
KDR:2.615
Accuracy:22.441% D
HSR:20.588% D
MKV Suppressed
C*
Kills:67
Deaths:16
KDR:4.188
Accuracy:26.988% C*
HSR:14.925% D
Kills:7,326
Deaths (as Combat Medic):1,704
Deaths (to Combat Medics):978
KDR:4.2993
Kill Difference:5,622
Playtime:42.799 hours
Usage:4%
Score:0.988m
Score/min:385
Accuracy (listed only):40.259%
HSR (listed only):13.358%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,544
Deaths:202
KDR:7.644
Accuracy:19.861% C+
HSR:20.725% C+
Blueshift VM5
C**
Kills:1,520
Deaths:202
KDR:7.525
Accuracy:19.457% C++
HSR:22.500% C**
Nebula VM20
C+
Kills:587
Deaths:118
KDR:4.975
Accuracy:17.418% C+
HSR:20.613% C+
Nebula VM20
B
Kills:573
Deaths:118
KDR:4.856
Accuracy:17.797% C+
HSR:22.513% B
Quasar VM1
D-
Kills:163
Deaths:6
KDR:27.167
Accuracy:13.861% D-
HSR:16.564% D-
NS-10 Burster
B**
Kills:157
Deaths:37
KDR:4.243
Accuracy:35.471% B*
HSR:9.554% B**
NS-10 Burster
B**
Kills:157
Deaths:37
KDR:4.243
Accuracy:35.557% B**
HSR:4.459% D
Quasar VM1
C
Kills:155
Deaths:6
KDR:25.833
Accuracy:14.099% C
HSR:13.548% D--
Cosmos VM3
D--
Kills:149
Deaths:24
KDR:6.208
Accuracy:11.094% D*
HSR:14.094% D--
Comet VM2
C++
Kills:141
Deaths:61
KDR:2.311
Accuracy:43.521% C++
HSR:2.837% D
Cosmos VM3
C+
Kills:128
Deaths:24
KDR:5.333
Accuracy:10.844% D*
HSR:19.531% C+
Comet VM2
A++
Kills:107
Deaths:61
KDR:1.754
Accuracy:45.166% C+
HSR:8.411% A++
Vortex VM21
B+
Kills:79
Deaths:26
KDR:3.038
Accuracy:45.798% B+
HSR:5.063% B+
Vortex VM21
B+
Kills:76
Deaths:26
KDR:2.923
Accuracy:44.724% B+
HSR:3.947% C++
Kills:5,536
Deaths (as MAX Suit):474
Deaths (to MAX Suits):536
KDR:11.67932
Kill Difference:5,062
Playtime:109.858 hours
Usage:11%
Score:4.002m
Score/min:607
Accuracy (listed only):26.762%
HSR (listed only):13.169%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C*
Kills:1,066
V. Kills:58 N/A
Deaths:92
KDR:11.587
Accuracy:41.702% C++
KPH:53.500 C*
VKPH:2.900 C
Dual Photon Pods
A*
Kills:614
V. Kills:297 206%
Deaths:22
KDR:27.909
Accuracy:64.589% A+
KPH:88.900 C*
VKPH:43 A*
Maelstrom Turbo Laser
C+
Kills:285
V. Kills:167 170%
Deaths:129
KDR:2.209
Accuracy:28.255% C--
KPH:14.300 C+
VKPH:8.400 C
Saron Laser Cannon
C++
Kills:155
V. Kills:138 112%
Deaths:31
KDR:5
Accuracy:41.727% A++
KPH:11 C+
VKPH:9.800 C++
Kills:2,120 (1,506 + 0)
Deaths:274
KDR:7.737
VKDR:2.409
Vehicle Kills:660
Kill Difference:1,846
Playtime:60.881 hours
Usage:6%
Score:1.068m
Score/min:292
Piloting Accuracy:41.727%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:90
V. Kills:20 429%
Deaths:1
KDR:90
Accuracy:58.225% A++
KPH:324,000 U
VKPH:72,000 U
Kills:90 (0 + 90)
Deaths:1
KDR:90
VKDR:20
Vehicle Kills:20
Kill Difference:89
Playtime:0.001 hours
Usage:0%
Score:0.024m
Score/min:732,120
Piloting Accuracy:N/A%
Gunner Accuracy:58.225%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:670
V. Kills:93 N/A
Deaths:37
KDR:18.108
Accuracy:48.277% C+
KPH:35.600 D
VKPH:4.900 D-
Kills:670 (670 + 0)
Deaths:37
KDR:18.108
VKDR:2.514
Vehicle Kills:93
Kill Difference:633
Playtime:18.816 hours
Usage:2%
Score:0.254m
Score/min:225
Driving Accuracy:48.277%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:947
V. Kills:251 376%
Deaths:44
KDR:21.523
Accuracy:45.266% C-
KPH:30 B*
VKPH:8 C+
Saron HRB
B**
Kills:136
V. Kills:87 155%
Deaths:2
KDR:68
Accuracy:44.994% C++
KPH:35.400 B**
VKPH:22.600 B*
Supernova VPC
C
Kills:52
V. Kills:4 N/A
Deaths:2
KDR:26
Accuracy:44.712% D
KPH:36.400 C
VKPH:2.800 D*
Kills:1,135 (999 + 136)
Deaths:48
KDR:23.646
VKDR:7.125
Vehicle Kills:342
Kill Difference:1,087
Playtime:36.819 hours
Usage:4%
Score:0.562m
Score/min:255
Driving Accuracy:44.712%
Gunner Accuracy:44.994%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:128
V. Kills:13 N/A
Deaths:8
KDR:16
Accuracy:28.644% D*
KPH:31.600 B**
VKPH:3.200 D*
M20 Basilisk
B*
Kills:68
V. Kills:14 453%
Deaths:3
KDR:22.667
Accuracy:30.064% D--
KPH:31.500 B*
VKPH:6.500 D
M40 Fury
C
Kills:59
V. Kills:11 N/A
Deaths:5
KDR:11.800
Accuracy:25.515% D*
KPH:38.100 C
VKPH:7.100 C-
M40 Fury
C+
Kills:58
V. Kills:3 N/A
Deaths:2
KDR:29
Accuracy:20.489% F-
KPH:52.500 C+
VKPH:2.700 D**
M12 Kobalt
D
Kills:56
V. Kills:1 N/A
Deaths:1
KDR:56
Accuracy:12.297% D*
KPH:40.400 D
VKPH:0.700 D*
Kills:369 (0 + 369)
Deaths:19
KDR:19.421
VKDR:2.211
Vehicle Kills:42
Kill Difference:350
Playtime:10.245 hours
Usage:1%
Score:0.157m
Score/min:256
Driving Accuracy:N/A%
Gunner Accuracy:12.297%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:129
V. Kills:16 N/A
Deaths:51
KDR:2.529
Accuracy:35.326% D*
KPH:13.200 D
VKPH:1.600 D--
Kills:129 (129 + 0)
Deaths:51
KDR:2.529
VKDR:0.314
Vehicle Kills:16
Kill Difference:78
Playtime:9.808 hours
Usage:1%
Score:0.049m
Score/min:84
Driving Accuracy:35.326%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 3,2173,2074327.424S3.6582.594%S11.6%D-43.8C**N/A19073.3h6.7D**8.1B++
Blueshift VM5 1,5491,5442027.644A**3.8719.861%C+20.725%C+37.8C**N/A17240.9h13.4B*67.3B+
Blueshift VM5 1,5241,5202027.525A*3.7519.457%C++22.5%C**37.3C**N/A17340.8h13.3B*68.1B+
Orion VS54 1,3551,3503334.054A++0.2822.186%C**15.037%D**39.4BN/A21834.3h10.6B++47.8C*
Solstice SF 1,2211,2134592.643A++1.1327.687%B++15.664%C25.3BN/A12448h10.6C**38.1B+
NS-15M2 1,1701,1613743.104B*0.6720.356%D21.016%D34.1CN/A13334h12.7C++62.4C+
Pulsar LSW 1,1671,1593763.082A+0.6919.435%D18.464%D32.8CN/A13435.3h12.4C++63.9C+
Nova 1,1541,1512215.208M+1.4386.34%M**11.555%D40.1C++N/A21628.7h6.1D-7.1B++
SVA-88 1,1451,1442255.084A++1.3120.63%C--18.881%D-44.5C+N/A20925.7h11.2B54.1C++
VX6-7 1,1501,1442464.65A*0.8826.38%B+13.112%D*30.3C+N/A13737.7h11.1B+42.2B+
Light PPA 1,1241,0669211.587A7.8141.702%C++1.501%B53.6C*2.9C25719.9h7.8B++18.6B+
Supernova PC 1,1989474421.523A**17.7545.266%C-2.851%B30.1B*8C+21131.5h3.2A7.2B**
Sirius SX12 8978923452.586A+1.1923.664%C+11.211%D--30.4C++N/A14529.3h12.2B++51.4B+
C-4 1,1748681725.047M1.2716.798%FN/A112.7B++39.7B++11167.7h1.1B*6.4C+
H-V45 8378362113.962A+0.1925.017%C*11.005%D**32.4C+N/A14825.8h11.3B++45.3B+
Lasher X2 8258142533.217M**0.5628.289%B+2.457%D-38.9B+N/A17120.9h15.5B**54.9B++
Solstice VE3 7187141056.8S3.0326.24%B++14.286%D-27.9B+N/A17025.6h11.2B*42.8B+
L100 Python HESH 7636703718.108B+14.3348.277%C+1.045%C--35.6D4.9D-22518.8h3.2B6.6B
Dual Photon Pods 9116142227.909M++24.1364.589%A+N/A89C*43A*8756.9h19.2B+29.8B++
Nebula VM20 5975871184.975A+1.2017.418%C+20.613%C+37.4C**N/A27615.7h12.7B**72.8B+
Nebula VM20 5775731184.856A+1.0817.797%C+22.513%B36.5C*N/A24915.7h13.2B**74.2B+
Flare VE6 5585571653.376A*0.4020.306%C19.031%D32CN/A18317.4h11.1C+54.7C++
NS-44 Commissioner 4924872821.727B++2.0530.105%D17.249%D28.2C+N/A12617.3h3.7C**12.3C+
Phobos VX86 4424401852.378B**1.4056.987%C+11.818%D35.2CN/A14012.5h2.5C++4.4C++
Force-Blade 4344114,2240.097A*3.6837.441%B+N/A1BN/A3400.9h1.9B++5.1B+
Parallax VX3 3983962913.655M++9.8850.7%A++88.384%A46B**N/A2598.6h1.7B**3.4B**
Beamer VS3 391390814.815S1.0429.186%C**14.872%D--33.6B+N/A20411.6h8.8B30.3C++
Nyx VX31 351349943.713B++0.0630.252%D18.911%D*24.2DN/A12114.4h4.8B+15.7C**
S1 4813311192.782M**0.9958.167%C++2.417%C29C**13.2C++36111.4h5.2B*8.9B++
Maelstrom Turbo Laser 4522851292.209C*1.5728.255%C--3.509%B+14.3C+8.4C21120h61.7B*218.5B++
Frag Grenade 2572571257N/A253.2325.204%F*N/A2570SN/A43760.1h1.1A**4.3B**
Serpent VE92 238237872.724A++1.0520.838%D14.768%D-28.2C+N/A1588.4h11.1B++53.1C**
Zenith VX-5 2352351571.497C**2.2823.202%C-18.723%C-24CN/A1489.8h12.6C**54.4C++
Proximity Mine 2332322011.6A**7.8346.338%B+N/A232A*1B*10301h1.3A++2.9A
Pulsar C 218217583.741A++0.0322.982%C21.659%C25.8C+N/A1768.4h11.2B48.7C*
Lancer VS22 367216663.273M**0.5073.785%A++15.741%S28.4A++19.9B**5697.6h12.1B+16.4B++
Ursa 213213444.841S1.0721.676%C+19.718%D39.4C++N/A2285.4h10.2B+47.2B
Thanatos VE70 2112101042.019A1.7642.82%B11.905%D-35B+N/A2116h3.9B++9.1B++
Spear Anti-Vehicle Phalanx Turret 300206634.333S30.5648.7%B+2.427%D-55.7B**25.4B6863.7h6.9B++14.2B*
V10 183182445.5U41.7350.671%A+79.121%C*38.7C*N/A1644.7h1.9B++3.7B*
Phaseshift VX-S 1761761710.353M6.5843.056%B*73.864%C+35.9C*N/A1684.9h3.3C+7.8C**
Quasar VM1 163163627.167U23.3913.861%D-16.564%D-27.2CN/A2506h11.4B*82.4C++
Eridani SX5 160160662.424A1.3525.704%C+16.875%C30.2C+N/A1515.3h11.7C**45.5C*
Manticore SX40 159157801.963B**1.8124.157%D-14.013%D--25.7C+N/A1496.1h9.2C38D
NS-10 Burster 284157374.243S0.4735.471%B*9.554%B**8.2B**6.6A++19819.2h118.1B*332.8B*
NS-10 Burster 280157374.243S0.4735.557%B**4.459%D8.2B**6.4A++21519.2h118.2B+332.3B++
Saron Laser Cannon 293155315B**1.2341.727%A++1.935%C+11C+9.8C++17314.1h110.9B+265.7B++
Quasar VM1 156155625.833U22.0614.099%C13.548%D--25.8C**N/A3086h12.1B*85.9C**
NS Decimator 200154722.139A1.6457.418%CN/A28C8.4D-3135.5h5C+8.8C+
Cosmos VM3 150149246.208M+2.4311.094%D*14.094%D--21C--N/A1177.1h14.8C+133.7C
Comet VM2 212141612.311A++1.4643.521%C++2.837%D14.5B++7.3A+2559.7h21.8C++50.1C*
MAX Punch 1431404740.295A3.4820.778%FN/A1.5C+N/A796.5h1.7C++8.1C+
Nemesis VSH9 218138652.123M1.6567.614%B++2.174%C17C+9.9C+3198.1h7.4B+11B++
Saron HRB 223136268U64.2344.994%C++2.206%B+35.8B**22.9B*5693.8h13.1A+29A
NS-357 Underboss 135134891.506B+2.2731.98%D19.403%C26.3C-N/A1195.1h5.3D-16.5D
M40 Fury-F 145129512.529B+1.2535.326%D*N/A13.2D1.6D--849.8h5.6B*16B+
M20 Basilisk 141128816S12.2328.644%D*7.031%B+32B**3.3D*1914h39.8A+139.1B**
Cosmos VM3 129128245.333A++1.5610.844%D*19.531%C+18.3D-N/A1207h16.6D152.7D*
NS-11P 127126393.231A++0.5422.981%C+13.492%D-31.5C*N/A1294h12B++52.4B+
Lumine Edge 1131082,1020.051C3.7211.823%D**12.037%D0.7C--N/A3150h1.3B11.3D
Comet VM2 151107611.754B*2.0245.166%C+8.411%A++11C+4.5C1569.7h29.8C+65.9C++
MANA Anti-Personnel Turret 108106215.048N/A1.2723.429%UN/A1060U20U4418700.1h27.3T*116.5T*
Tank Mine 18199323.094C**0.6836.285%C*N/A110C++91.1B**19710.9h2.1C5.8B
NS Baron G5 9694372.541A++1.2340.541%C5.319%F-17.7DN/A1295.3h4B+9.8C++
L105 Zephyr 11090190S86.2358.225%A++N/A900U200U2440400.1h5B*8.5B**
VE-H Maw 8686392.205B+1.5720.805%D-15.116%D*35.8C-N/A1512.4h11.7C+56.1C
Vortex VM21 14379263.038A**0.7445.798%B+5.063%B+10.7B*8.6A++1817.4h25.5B*55.6B++
Vortex VM21 13576262.923A++0.8544.724%B+3.947%C++10.3C*8B++1787.4h25.7B+57.5B+
Corvus VA55 7575223.409M+0.3727.036%B+20%C-35.7BN/A2072.1h8.9A32.7B*
NS Annihilator 12472272.667S1.1176.01%D*N/A12B+8.7C++2456h8.9B**11.7B*
M20 Basilisk 8268322.667U18.8930.064%D--11.765%A**30.9B*6.4D3232.2h51.1A+169.9B*
Terminus VX-9 6868262.615B**1.1622.441%D20.588%D26.2C--N/A1752.6h14.4D64.2C--
MKV Suppressed 6767164.188M**0.4126.988%C*14.925%D37.2C**N/A1971.8h10.7B++39.6B+
Hunter QCX 6463213M*0.7728.763%D-31.746%B13.1C+N/A684.8h2.7B+9.5B
M40 Fury 7059511.8B**8.0325.515%D*1.695%C+39.3C+7.3C-2661.5h8B++31.3B+
M40 Fury 6158229M++25.2320.489%F-1.724%C+52.7C+2.7D**3331.1h6.5B*31.7B+
M12 Kobalt 5756156S52.2312.297%D*17.857%C+40DN/A2641.4h20.9C+170.3D
Supernova VPC 5652226A22.2344.712%D1.923%B+37.1C2.9D*3661.4h3.6C+8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01270.1h
Restoration Kit101930.3h
Nano-Armor Kit96262,85819.7h
Spawn Beacon0620.2h
Anti-Vehicle MANA Turret51611h
Hellion G11740.1h
Nanite Revive Grenade01220h
Medical Applicator4631,0613.6h
Ammunition Package36700.4h
Medical Kit1151,0691.6h
Anti-Infantry MANA Turret64150.8h
Recon Detection Device45921.3h
Shield Recharging Field0540h

Check the help document for the dictionary if you want to learn more about words used here.


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