Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (19,314)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Veteran AzK[BA] AzK
NC BR 169

KDR: 6.95

Score: 71.2m

Last Seen: Jan 24th, 2020 11:59 AM
- OFFLINE - 17.1 hour(s)

Prestige 1, Battle Rank 100 (169 total) - New Conglomerate on Miller - Outfit Leader of BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 3
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods AF-41 Hacksaw AF-41 Hacksaw NC6A GODSAW M30 Mustang AH NC6 Gauss SAW Vortek Rotary L105 Zephyr
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AzK



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,848,978 MLG Score: 1478
Fun Score: N/A
Cheeseburgers Flipped: 3319TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.383%19.243%48843118948,8455.309241.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.969%0.805B++-0.274C-1.502FHEAD ++ (~6.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.90.489B+9.60.325C**28.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.726%1.293%39775122723,054805679728.603339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.308%0.25C*-0.25C0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.725B++17.40.668B+26.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.198%1.559%811712256,92696210867.19958637%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.068%-0.86D---0.62D1.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.629B+4.60.633B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.479%3.794%7251112215,0876986657.27754764%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.963%-0.659D-0.218C0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
310.754B++8.80.786B++22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.147%77.435%725612264,569140923.24272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.51%1.24B**0.663B+-0.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.574B+1.80.427B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.344%10.422%725412284,5771073184.26164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.58%1.214B**-0.846D--0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.63B+2.70.436B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 3
71.2m213%394 (23.6k)341 (20.5k)6.95343158,73322,8287.8377169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232793825.778%12.258%31609:1055

9% Combat Medic29% Engineer30% Heavy Assault8% Infiltrator12% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:07 AMNov 21st, 2012 12:22 AMJan 25th, 2020 5:03 AM (18h) (PST)Jan 24th, 2020 7:59 AM (2d) (PST)Jan 24th, 2020 7:59 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8381656730.7600.1090.0931.7870.0791478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3039,87040,4334676107520,440

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3481.6h/145.1d 20,186 19,458 33,622 373.4k 2,518 15,724 16,543 175.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D-
Kills:5,937
Deaths:1,117
KDR:5.315
Accuracy:22.287% D--
HSR:20.802% D-
NC6 Gauss SAW
C++
Kills:4,891
Deaths:649
KDR:7.536
Accuracy:20.608% C++
HSR:19.219% D
LA1 Anchor
B+
Kills:2,752
Deaths:555
KDR:4.959
Accuracy:27.906% B+
HSR:18.278% D--
MGR-L1 Promise
C**
Kills:2,394
Deaths:711
KDR:3.367
Accuracy:25.531% C**
HSR:23.601% C+
EM6
C+
Kills:1,772
Deaths:349
KDR:5.077
Accuracy:21.803% C+
HSR:19.244% D
EM1
B+
Kills:1,565
Deaths:145
KDR:10.793
Accuracy:23.976% B+
HSR:14.569% D*
NC6S Gauss SAW S
C++
Kills:1,262
Deaths:124
KDR:10.177
Accuracy:24.179% C++
HSR:20.682% C--
NS-15M AE
C-
Kills:1,160
Deaths:164
KDR:7.073
Accuracy:23.135% C-
HSR:20.776% D
GD-22S
B
Kills:863
Deaths:58
KDR:14.879
Accuracy:25.065% B
HSR:16.686% D*
NSX Naginata
C*
Kills:435
Deaths:150
KDR:2.900
Accuracy:23.242% C*
HSR:25.977% C
NS-15M1
B+
Kills:173
Deaths:18
KDR:9.611
Accuracy:26.115% B+
HSR:13.295% D*
Kills:23,204
Deaths (as Heavy Assault):4,040
Deaths (to Heavy Assaults):6,027
KDR:5.74356
Kill Difference:19,164
Playtime:1,030.546 hours
Usage:30%
Score:16.047m
Score/min:260
Accuracy (listed only):23.986%
HSR (listed only):19.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A**
Kills:2,469
Deaths:125
KDR:19.752
Accuracy:36.515% A**
HSR:3.605% F--
AC-X11
B++
Kills:1,675
Deaths:361
KDR:4.640
Accuracy:29.321% B++
HSR:21.015% C
AF-57 Piston
B++
Kills:1,546
Deaths:439
KDR:3.522
Accuracy:47.492% B++
HSR:10.931% D-
LA39 Bruiser
A
Kills:1,538
Deaths:520
KDR:2.958
Accuracy:75.256% A
HSR:11.769% D
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.825% B++
HSR:17.377% D
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
GD-7F
B++
Kills:1,162
Deaths:150
KDR:7.747
Accuracy:28.441% B++
HSR:12.823% D**
AF-4A Bandit
C++
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C++
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B+
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B+
HSR:8.087% D*
MGR-M1 Bishop
A+
Kills:812
Deaths:209
KDR:3.885
Accuracy:37.417% B++
HSR:41.749% A+
NC12 Sweeper
B++
Kills:343
Deaths:141
KDR:2.433
Accuracy:50.508% B++
HSR:9.913% D-
Warden
B+
Kills:160
Deaths:39
KDR:4.103
Accuracy:29.843% B+
HSR:22.500% C
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C*
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C*
HSR:16% D--
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:15,783
Deaths (as Engineer):3,658
Deaths (to Engineers):4,720
KDR:4.31465
Kill Difference:12,125
Playtime:1,018.031 hours
Usage:29%
Score:22.010m
Score/min:360
Accuracy (listed only):40.430%
HSR (listed only):16.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A**
Kills:2,469
Deaths:125
KDR:19.752
Accuracy:36.515% A**
HSR:3.605% F--
MGR-S1 Gladius
B**
Kills:2,406
Deaths:723
KDR:3.328
Accuracy:32.962% B**
HSR:17.830% D
AC-X11
B++
Kills:1,675
Deaths:361
KDR:4.640
Accuracy:29.321% B++
HSR:21.015% C
AF-57 Piston
B++
Kills:1,546
Deaths:439
KDR:3.522
Accuracy:47.492% B++
HSR:10.931% D-
LA39 Bruiser
A
Kills:1,538
Deaths:520
KDR:2.958
Accuracy:75.256% A
HSR:11.769% D
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B**
HSR:12.828% D
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.825% B++
HSR:17.377% D
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
GD-7F
B++
Kills:1,162
Deaths:150
KDR:7.747
Accuracy:28.441% B++
HSR:12.823% D**
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
AF-4A Bandit
C++
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C++
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B+
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B+
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:279
KDR:4.111
Accuracy:24.387% C
HSR:14.124% D
Tempest
D
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% D
HSR:16.826% D
NC12 Sweeper
B++
Kills:343
Deaths:141
KDR:2.433
Accuracy:50.508% B++
HSR:9.913% D-
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C*
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C*
HSR:16% D--
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B*
HSR:30.303% A
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:23,246
Deaths (as Light Assault):5,644
Deaths (to Light Assaults):4,491
KDR:4.11871
Kill Difference:17,602
Playtime:430.599 hours
Usage:12%
Score:9.202m
Score/min:356
Accuracy (listed only):37.723%
HSR (listed only):15.419%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:2,406
Deaths:723
KDR:3.328
Accuracy:32.962% B**
HSR:17.830% D
AF-57 Piston
B++
Kills:1,546
Deaths:439
KDR:3.522
Accuracy:47.492% B++
HSR:10.931% D-
LA39 Bruiser
A
Kills:1,538
Deaths:520
KDR:2.958
Accuracy:75.256% A
HSR:11.769% D
GR-22
B+
Kills:1,463
Deaths:393
KDR:3.723
Accuracy:27.416% B+
HSR:15.721% D
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B**
HSR:12.828% D
NC9 A-Tross
C+
Kills:1,295
Deaths:224
KDR:5.781
Accuracy:22.796% D
HSR:24.324% C+
Reaper DMR
C+
Kills:1,249
Deaths:232
KDR:5.384
Accuracy:25.478% C+
HSR:18.735% D-
Gauss Rifle S
A++
Kills:1,219
Deaths:150
KDR:8.127
Accuracy:34.976% A++
HSR:4.102% F--
NC1 Gauss Rifle
C**
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:24.717% C**
HSR:18.734% C
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
NS-11P
B+
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:25.813% B+
HSR:18.119% C
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B+
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B+
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:279
KDR:4.111
Accuracy:24.387% C
HSR:14.124% D
Tempest
D
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% D
HSR:16.826% D
NC12 Sweeper
B++
Kills:343
Deaths:141
KDR:2.433
Accuracy:50.508% B++
HSR:9.913% D-
Gauss Prime
C
Kills:239
Deaths:92
KDR:2.598
Accuracy:25.701% C
HSR:19.665% D
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B*
HSR:30.303% A
Kills:23,125
Deaths (as Combat Medic):6,008
Deaths (to Combat Medics):2,006
KDR:3.84903
Kill Difference:17,117
Playtime:302.336 hours
Usage:9%
Score:7.285m
Score/min:402
Accuracy (listed only):37.543%
HSR (listed only):15.338%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:2,406
Deaths:723
KDR:3.328
Accuracy:32.962% B**
HSR:17.830% D
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B**
HSR:12.828% D
SAS-R
B+
Kills:1,274
Deaths:183
KDR:6.962
Accuracy:41.881% B+
HSR:69.937% C++
AF-8 RailJack
A
Kills:1,255
Deaths:75
KDR:16.733
Accuracy:45.475% A
HSR:81.195% B++
NS-44 Commissioner AE
B+
Kills:1,202
Deaths:480
KDR:2.504
Accuracy:46.322% B+
HSR:19.135% D
NS-44 Commissioner
B+
Kills:1,171
Deaths:402
KDR:2.913
Accuracy:40.530% B+
HSR:21.349% C+
EM4 Longshot
B**
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:45.961% B**
HSR:79.310% C++
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
AF-4 Cyclone
C
Kills:1,147
Deaths:279
KDR:4.111
Accuracy:24.387% C
HSR:14.124% D
Tempest
D
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% D
HSR:16.826% D
LA3 Desperado
B+
Kills:749
Deaths:252
KDR:2.972
Accuracy:32.276% B+
HSR:13.752% D--
LA80
B*
Kills:570
Deaths:55
KDR:10.364
Accuracy:40.938% C+
HSR:85.088% B*
NS-44L Blackhand
B**
Kills:343
Deaths:76
KDR:4.513
Accuracy:51.918% B**
HSR:47.813% B+
NC4 Mag-Shot
B
Kills:214
Deaths:69
KDR:3.101
Accuracy:30.161% B
HSR:9.813% D**
NS-61 Emissary
A++
Kills:212
Deaths:92
KDR:2.304
Accuracy:39.515% A++
HSR:17.453% C++
NSX Daimyo
C
Kills:195
Deaths:36
KDR:5.417
Accuracy:38.935% C
HSR:91.795% D
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NS-AM7 Archer
A
Kills:161
Deaths:102
KDR:1.578
Accuracy:58.153% C+
HSR:30.435% A
LA8 Rebel
C*
Kills:147
Deaths:49
KDR:3
Accuracy:32.780% C*
HSR:19.048% C
NS-357 Underboss
C+
Kills:132
Deaths:82
KDR:1.610
Accuracy:36.393% C+
HSR:16.667% D
Gauss SPR
B**
Kills:115
Deaths:6
KDR:19.167
Accuracy:39.286% B**
HSR:38.261% B+
AF-18 Stalker
B+
Kills:70
Deaths:16
KDR:4.375
Accuracy:28.815% C*
HSR:24.286% B+
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B*
HSR:30.303% A
NS-30 Vandal
B++
Kills:66
Deaths:16
KDR:4.125
Accuracy:37.547% B++
HSR:24.242% C
Kills:17,471
Deaths (as Infiltrator):4,333
Deaths (to Infiltrators):3,336
KDR:4.03208
Kill Difference:13,138
Playtime:268.432 hours
Usage:8%
Score:3.781m
Score/min:235
Accuracy (listed only):37.488%
HSR (listed only):33.142%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:7,343
Deaths:614
KDR:11.959
Accuracy:40.005% B*
HSR:12.801% C-
AF-41 Hacksaw
B**
Kills:6,917
Deaths:614
KDR:11.266
Accuracy:44.788% B**
HSR:13.749% C
NCM1 Scattercannon
A*
Kills:2,917
Deaths:113
KDR:25.814
Accuracy:59.286% A*
HSR:10.456% D*
NCM1 Scattercannon
M
Kills:2,901
Deaths:113
KDR:25.673
Accuracy:67.556% M
HSR:11.513% D--
AF-34 Mattock
B*
Kills:1,993
Deaths:217
KDR:9.184
Accuracy:41.843% B*
HSR:15.253% C
AF-34 Mattock
B**
Kills:1,939
Deaths:217
KDR:8.935
Accuracy:46.461% B**
HSR:17.999% C+
NCM3 Raven
C+
Kills:1,209
Deaths:169
KDR:7.154
Accuracy:39.537% C+
HSR:2.564% C+
AF-23 Grinder
B**
Kills:1,193
Deaths:132
KDR:9.038
Accuracy:45.101% B**
HSR:11.819% D-
AF-23 Grinder
B**
Kills:1,171
Deaths:132
KDR:8.871
Accuracy:51.406% B**
HSR:17.165% C++
NCM3 Raven
C*
Kills:1,023
Deaths:169
KDR:6.053
Accuracy:40.492% C++
HSR:3.030% C*
NS-10 Burster
C**
Kills:658
Deaths:104
KDR:6.327
Accuracy:30.765% C++
HSR:6.687% C**
NS-10 Burster
B**
Kills:603
Deaths:104
KDR:5.798
Accuracy:30.924% C++
HSR:8.458% B**
NCM2 Falcon
B+
Kills:424
Deaths:47
KDR:9.021
Accuracy:44.603% B+
HSR:4.009% C
NCM2 Falcon
B*
Kills:239
Deaths:47
KDR:5.085
Accuracy:48.314% B+
HSR:6.276% B*
NS-20 Gorgon
A
Kills:141
Deaths:51
KDR:2.765
Accuracy:22.980% C
HSR:26.950% A
NS-20 Gorgon
C+
Kills:130
Deaths:51
KDR:2.549
Accuracy:24.021% C+
HSR:20% C+
Kills:30,801
Deaths (as MAX Suit):1,447
Deaths (to MAX Suits):1,298
KDR:21.28611
Kill Difference:29,354
Playtime:415.689 hours
Usage:12%
Score:12.840m
Score/min:515
Accuracy (listed only):42.380%
HSR (listed only):11.796%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:13,247
V. Kills:1,790 N/A
Deaths:320
KDR:41.397
Accuracy:64.608% A++
KPH:138.500 B++
VKPH:18.700 C**
M30 Mustang AH
A+
Kills:5,297
V. Kills:357 N/A
Deaths:269
KDR:19.692
Accuracy:60.326% B+
KPH:100.700 A+
VKPH:6.800 B+
Vortek Rotary
B**
Kills:3,670
V. Kills:3,180 115%
Deaths:410
KDR:8.951
Accuracy:34.082% B+
KPH:24 B+
VKPH:20.800 B**
Tomcat A2AM Pods
B
Kills:764
V. Kills:785 97%
Deaths:29
KDR:26.345
Accuracy:62.779% F--
KPH:49.200 C+
VKPH:50.500 B
M20 Mustang
B**
Kills:742
V. Kills:593 125%
Deaths:136
KDR:5.456
Accuracy:32.744% B
KPH:21.100 B+
VKPH:16.900 B**
Hornet Missiles
B++
Kills:244
V. Kills:127 191%
Deaths:5
KDR:48.800
Accuracy:65.930% B++
KPH:85.500 B
VKPH:44.500 C++
Coyote Missiles
B+
Kills:202
V. Kills:154 130%
Deaths:30
KDR:6.733
Accuracy:56.996% B+
KPH:43 C+
VKPH:32.800 B+
M20 Kestrel
C+
Kills:86
V. Kills:80 106%
Deaths:33
KDR:2.606
Accuracy:32.407% B+
KPH:14.200 C
VKPH:13.200 C+
Kills:24,252 (9,795 + 0)
Deaths:1,232
KDR:19.685
VKDR:5.735
Vehicle Kills:7,066
Kill Difference:23,020
Playtime:365.443 hours
Usage:10%
Score:9.692m
Score/min:442
Piloting Accuracy:32.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:3,095
V. Kills:373 N/A
Deaths:7
KDR:442.143
Accuracy:58.700% A*
KPH:157.300 M**
VKPH:19 A+
CAS30 Tank Buster
C++
Kills:98
V. Kills:91 107%
Deaths:27
KDR:3.630
Accuracy:47.316% C++
KPH:8.200 C+
VKPH:7.600 C++
Kills:3,193 (98 + 3,095)
Deaths:34
KDR:93.912
VKDR:13.647
Vehicle Kills:464
Kill Difference:3,159
Playtime:31.687 hours
Usage:1%
Score:0.868m
Score/min:457
Piloting Accuracy:47.316%
Gunner Accuracy:58.700%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,803
V. Kills:171 N/A
Deaths:47
KDR:59.638
Accuracy:54.614% B++
KPH:104.200 A*
VKPH:6.400 C-
C75 Viper
A*
Kills:222
V. Kills:24 N/A
Deaths:5
KDR:44.400
Accuracy:32.777% D
KPH:65.600 A*
VKPH:7.100 C
L100 Python AP
B**
Kills:144
V. Kills:93 153%
Deaths:15
KDR:9.600
Accuracy:58.376% B
KPH:37.800 B
VKPH:24.400 B**
L100 Python HEAT
A**
Kills:132
V. Kills:33 388%
Deaths:7
KDR:18.857
Accuracy:58.104% B++
KPH:69.700 A**
VKPH:17.400 B**
Skyguard
B**
Kills:110
V. Kills:85 128%
Deaths:7
KDR:15.714
Accuracy:20.938% D**
KPH:17 C**
VKPH:13.200 B**
Kills:3,411 (3,411 + 0)
Deaths:81
KDR:42.111
VKDR:5.012
Vehicle Kills:406
Kill Difference:3,330
Playtime:42.424 hours
Usage:1%
Score:1.051m
Score/min:413
Driving Accuracy:20.938%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:2,713
V. Kills:234 N/A
Deaths:86
KDR:31.547
Accuracy:52.396% B+
KPH:70 A++
VKPH:6 D
Titan-150 AP
B**
Kills:691
V. Kills:380 181%
Deaths:72
KDR:9.597
Accuracy:49.553% C+
KPH:36.300 B**
VKPH:20 B**
C85 Canister
A
Kills:334
V. Kills:10 N/A
Deaths:8
KDR:41.750
Accuracy:39.912% C+
KPH:126.100 A
VKPH:3.800 C
Titan-150 HEAT
M*
Kills:255
V. Kills:66 381%
Deaths:12
KDR:21.250
Accuracy:57.111% B**
KPH:55.700 M*
VKPH:14.400 A
Kills:3,993 (3,659 + 334)
Deaths:178
KDR:22.433
VKDR:3.876
Vehicle Kills:690
Kill Difference:3,815
Playtime:65.026 hours
Usage:2%
Score:1.319m
Score/min:338
Driving Accuracy:57.111%
Gunner Accuracy:39.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:291
V. Kills:7 N/A
Deaths:3
KDR:97
Accuracy:31.547% D--
KPH:163.800 A++
VKPH:3.900 D--
M12 Kobalt-H
C
Kills:128
V. Kills:2 N/A
Deaths:1
KDR:128
Accuracy:19.402% C--
KPH:96.100 C
VKPH:1.500 D*
E540 Halberd-H
A
Kills:70
V. Kills:18 368%
Deaths:1
KDR:70
Accuracy:40.848% F-
KPH:68.400 A
VKPH:17.600 C
Kills:489 (0 + 489)
Deaths:5
KDR:97.800
VKDR:5.400
Vehicle Kills:27
Kill Difference:484
Playtime:4.132 hours
Usage:0%
Score:0.136m
Score/min:550
Driving Accuracy:N/A%
Gunner Accuracy:40.848%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:423
V. Kills:26 N/A
Deaths:19
KDR:22.263
Accuracy:30.240% D
KPH:122.600 M+
VKPH:7.500 C
M12 Kobalt
B++
Kills:332
V. Kills:10 N/A
Deaths:4
KDR:83
Accuracy:18.315% C++
KPH:85.100 B++
VKPH:2.600 C++
M60-G Bulldog
M++
Kills:164
V. Kills:4 N/A
Deaths:8
KDR:20.500
Accuracy:35.596% C++
KPH:80.700 M++
VKPH:2 D--
M40 Fury
A**
Kills:113
V. Kills:11 N/A
Deaths:5
KDR:22.600
Accuracy:36.720% C++
KPH:119.300 A**
VKPH:11.600 C++
M12 Kobalt
A++
Kills:104
V. Kills:5 N/A
Deaths:5
KDR:20.800
Accuracy:18.769% C*
KPH:105 B**
VKPH:5 A++
G30 Walker
A
Kills:79
V. Kills:56 139%
Deaths:3
KDR:26.333
Accuracy:26.409% C--
KPH:22 B++
VKPH:15.600 A
M20 Basilisk
B*
Kills:67
V. Kills:13 N/A
Deaths:3
KDR:22.333
Accuracy:31.699% D
KPH:30.100 B*
VKPH:5.800 C-
Kills:1,282 (0 + 1,282)
Deaths:47
KDR:27.277
VKDR:2.660
Vehicle Kills:125
Kill Difference:1,235
Playtime:17.136 hours
Usage:0%
Score:0.352m
Score/min:342
Driving Accuracy:N/A%
Gunner Accuracy:31.699%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:57
V. Kills:1 N/A
Deaths:27
KDR:2.111
Accuracy:38.760% D--
KPH:24.200 C+
VKPH:0.400 D**
Kills:57 (57 + 0)
Deaths:27
KDR:2.111
VKDR:0.037
Vehicle Kills:1
Kill Difference:30
Playtime:2.353 hours
Usage:0%
Score:0.016m
Score/min:115
Driving Accuracy:38.760%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:380
V. Kills:35 N/A
Deaths:10
KDR:38
Accuracy:32.609% C+
KPH:85.200 B+
VKPH:7.800 B++
VLG Missile Launcher
B*
Kills:53
V. Kills:20 252%
Deaths:1
KDR:53
Accuracy:58.998% B++
KPH:72.200 B+
VKPH:27.300 B*
Kills:433 (0 + 433)
Deaths:11
KDR:39.364
VKDR:5
Vehicle Kills:55
Kill Difference:422
Playtime:5.195 hours
Usage:0%
Score:0.096m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:58.998%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 15,03713,24732041.397S34.4464.608%A++1.042%C++138.6B++18.7C**72595.6h7.3A11.2B**
AF-41 Hacksaw 7,3817,34361411.959S5.0140.005%B*12.801%C-57A++N/A225128.9h4.7B*11.8B**
AF-41 Hacksaw 6,9496,91761411.265S4.3144.788%B**13.749%C53.7A+N/A214128.9h5.6B++12.4B**
NC6A GODSAW 5,9935,9371,1175.315A+1.6422.287%D--20.802%D-41DN/A106144.8h9.1C++40.9C
M30 Mustang AH 5,6545,29726919.691A++12.7460.326%B+1.17%C+100.7A+6.8B+32752.6h5.6B+9.3B+
NC6 Gauss SAW 4,9234,8916497.536S0.5820.608%C++19.219%D33.7C++N/A140145.1h8.5B+41.4B+
Vortek Rotary 6,8503,6704108.951A*2.0034.082%B+2.234%C++24B+20.8B**367153h58.7B+172.3B+
L105 Zephyr 3,4683,0957442.143U435.1958.7%A*N/A157.1M**18.9A+60819.7h3.3A+5.6A
NCM1 Scattercannon 2,9372,91711325.814S18.8659.286%A*10.456%D*54.2B**N/A33553.8h8.4D--14.1B+
NCM1 Scattercannon 2,9182,90111325.673U18.7267.556%M11.513%D--52.6A*N/A33655.1h9.7D14.4B++
Bouncing Betty 2,8522,85016317.485S10.5343.773%C+N/A148.4B+N/A48619.2h1.2A*2.7A+
NC05 Jackhammer AE 2,8542,8338643.279A3.6752.874%B++11.754%D--56.3C+N/A14950.3h3.7B*6.9B++
L100 Python HESH 2,9742,8034759.638S52.6854.614%B++1.07%C-104.2A*6.4C-37226.9h2.2B**4B**
LA1 Anchor 2,7712,7525554.959B**1.9927.906%B+18.278%D--38.4CN/A15671.7h8.9B++31.7B+
Titan-150 HESH 2,9472,7138631.547A++24.5952.396%B+1.401%C69.9A++6D26638.8h2.5B**4.8B*
Gauss Compact S 2,5072,46912519.752U12.8036.515%A**3.605%F--51A++N/A34048.4h3.8A*10.5A
MGR-S1 Gladius 2,4312,4067233.328A+3.6332.962%B**17.83%D43.2C*N/A11655.7h7.2B*22B*
MGR-L1 Promise 2,4272,3947113.367A+3.5925.531%C**23.601%C+37.6C+N/A11063.7h14.3C*55.9B
AF-34 Mattock 2,0061,9932179.184A++2.2341.843%B*15.253%C47.5B+N/A17842h4.9B++11.8B*
AF-34 Mattock 1,9541,9392178.935A*1.9846.461%B**17.999%C+46.2B+N/A17542h5.7B++12.3B*
Frag Grenade 1,8351,81811818N/A1,811.0542.496%C-N/A3030U28.3M+54190.6h0.9M2.2A++
NC05 Jackhammer 1,7771,7732546.98S0.0361.068%A*10.491%D--44.4C+N/A19039.9h4.3B+7B*
EM6 1,7791,7723495.077A++1.8821.803%C+19.244%D34.4CN/A14951.5h10.3B+47.4C**
AC-X11 1,6821,6753614.64M**2.3129.321%B++21.015%C35.9C**N/A11946.7h8.9B+30.2B+
Tank Mine 2,1491,63712912.69S5.7423.087%DN/A98C+30.7D--67716.7h1.1A4.8B*
EM1 1,5721,56514510.793S3.8423.976%B+14.569%D*47.1B+N/A20633.2h12B+49.9B+
AF-57 Piston 1,5521,5464393.522A**3.4347.492%B++10.931%D-24.5DN/A10063.2h3.5B*7.5B++
LA39 Bruiser 1,5431,5385202.958A++4.0075.256%A11.769%D40.4C+N/A13238.1h2.1B++2.8B++
GR-22 1,4741,4633933.723A++3.2327.416%B+15.721%D42.3B+N/A13134.6h11B*40B++
Sticky Grenade 1,4661,45411454N/A1,447.0558.554%B+N/A2908S24B*72770.5h0.9A1.5B**
Blitz GD-10 1,3791,3723224.261M+2.6929.557%B**12.828%D23.3CN/A11758.9h12.2B++41.4B++
NC9 A-Tross 1,3031,2952245.781M**1.1722.796%D24.324%C+30.9CN/A8041.9h9.9C++43.2C+
SAS-R 1,2751,2741836.962A+0.0141.881%B+69.937%C++44.2C*N/A12728.8h1.9B++4.5B++
NC6S Gauss SAW S 1,2701,26212410.177S3.2224.179%C++20.682%C--45.4C+N/A17027.8h10B+41.4C**
AF-8 RailJack 1,2561,2557516.733S9.7845.475%A81.195%B++43.1A+N/A12929.1h1.6A3.6B**
C-4 1,4581,2541349.358S2.4025.249%C+N/A145.8A23.7C12358.6h0.7A+2.9B**
Reaper DMR 1,2541,2492325.384A1.5725.478%C+18.735%D-40.4C++N/A12530.9h9.2B36.2C**
Gauss Rifle S 1,2261,2191508.127S1.1734.976%A++4.102%F--58.6A+N/A27620.8h4.1A**11.9A+
NCM3 Raven 1,7261,2091697.154S0.2039.537%C+2.564%C+17.2A++7.3B+14370.4h21.1B*53.3B++
NS-44 Commissioner AE 1,2041,2024802.504B**4.4546.322%B+19.135%D48.3C+N/A9924.9h3.5C++7.5B
AF-23 Grinder 1,2031,1931329.038A**2.0845.101%B**11.819%D-55A++N/A16921.7h4.6B**10.1A
MANA Anti-Personnel Turret 1,1981,1871896.28N/A0.6723.767%UN/A11870U110U22729600.1h19.7T*83.1T*
Razor GD-23 1,1781,1742524.659S2.2927.825%B++17.377%D23.1C+N/A8650.9h10B*36B+
NS-44 Commissioner 1,1741,1714022.913A++4.0440.53%B+21.349%C+26.8CN/A9643.7h4.2C+10.5C*
AF-23 Grinder 1,1751,1711328.871A*1.9251.406%B**17.165%C++54A+N/A16721.7h5.4B*10.5B**
NC1 Gauss Rifle 1,1731,1692814.16M2.7924.717%C**18.734%C44.3B**N/A17926.4h10.1B**40.7B++
NS Baron G5 1,1731,1644702.477A*4.4855.002%B**11.942%D38C++N/A10030.6h4.3B7.8C+
GD-7F 1,1801,1621507.747S0.7928.441%B++12.823%D**11.7DN/A7299h12.7B44.5B+
NS-15M AE 1,1631,1601647.073A**0.1223.135%C-20.776%D42.5CN/A11627.3h12C+51.7C+
EM4 Longshot 1,1601,16010810.741M++3.7945.961%B**79.31%C++51.1B**N/A19222.7h1.7B*3.7B*
NS-7 PDW 1,1641,1602225.225S1.7325.207%C++16.638%C53.5AN/A16421.7h11.3B*44.7B+
MKV Suppressed 1,1651,1592834.095S2.8627.685%B12.683%D--62AN/A17718.7h11.2B*40.5B+
NS-11P 1,1661,1592275.106M**1.8525.813%B+18.119%C42.9B++N/A13927h13.4C**52.1B+
AF-4A Bandit 1,1651,1572474.684M++2.2726.232%C++18.41%D30.9CN/A8537.4h9.5B+36.3B+
NS Baron G5AE 1,1621,1563593.22A++3.7356.608%B**11.073%D-24.5DN/A6747.1h3.8B+6.7C++
GD-66 Claw 1,1541,1502464.675M++2.2866.342%B+8.087%D*38.3C+N/A16230h2.1B++3.2B+
AF-4 Cyclone 1,1491,1472794.111A*2.8424.387%C14.124%D26.6CN/A10443.1h9.3B+38.1B+
NC15 Phoenix 2,0631,0621169.155S2.2055.359%C**N/A19.7B18.6B*23653.9h7.5B*13.5B**
NS Decimator 1,4511,0473153.324A**3.6361.033%C+1.91%C37.9C++14.6C+31827.6h4.4C*7.2C**
NCM3 Raven 1,4851,0231696.053S0.9040.492%C++3.03%C*14.5A+6.6B13070.4h25.4B+62.8B+
C-4 ARX 1,1319452174.355A2.6028.576%B+N/A178.3B**35.1C++9295.3h1B*3.5B*
Tempest 9509392873.272A+3.6824.94%D16.826%D34.6C-N/A9627.1h10C++40.1C+
GD-22S 8688635814.879S7.9325.065%B16.686%D*39.6C++N/A22321.8h9.5B++38B+
Anti-Vehicle Grenade 8968281828N/A821.0566.606%A++N/A920M75.6C42980.9h2.7A+4A
MGR-M1 Bishop 8228122093.885B**3.0737.417%B++41.749%A+37.8B+N/A10921.5h5.5B++14.7B++
Tomcat A2AM Pods 1,5497642926.345S19.3962.779%F--N/A49.3C+50.6B23615.5h4.6A++7.3A+
LA3 Desperado 7537492522.972A**3.9832.276%B+13.752%D--18.7DN/A5940h7.2B*22.2B*
M20 Mustang 1,3357421365.456B**1.5032.744%B1.887%C+21.1B+16.9B**28235.1h76B+232.1B++
Titan-150 AP 1,071691729.597B+2.6449.553%C+3.184%B+36.4B**20B**39119h4.3C**8.6B+
NS-10 Burster 1,0946581046.327S0.6330.765%C++6.687%C**8.6A5.7A+13976.9h116.7B*379.2B++
Hawk GD-68 1,0196261324.742S2.2158.775%C--1.118%D-16.1C+10.1C+22539h6.8B++11.5B+
NS-10 Burster 1,0186031045.798S1.1630.924%C++8.458%B**8B**5.5A13875.7h127B*410.7B++
LA80 5705705510.364M3.4140.938%C+85.088%B*41.3C++N/A13513.8h1.8B++4.5B+
NS Annihilator 8994601303.538S3.4277.993%DN/A11.1C*10.6B*16741.6h10.2B++13B+
Blackheart 4434431233.602M3.3535.77%D16.704%D-30.1BN/A7814.7h2.4B+6.6B
NSX Naginata 4414351502.9A+4.0523.242%C*25.977%C50C**N/A1178.7h11.2B48.3B+
NCM2 Falcon 475424479.021S2.0744.603%B+4.009%C36.9A**4.4C+18411.5h5.8B**12.9B*
M40 Fury 4494231922.263M+15.3130.24%D1.891%C*124.4M++7.6C4643.4h6.6B**21.8B*
CAS 14-E 4153801038B**31.0532.609%C+N/A84.4B+7.8B++3044.5h27.7C**85C**
NC12 Sweeper 3463431412.433A4.5250.508%B++9.913%D-24.7CN/A7313.9h4.1B+8B++
NS-44L Blackhand 343343764.513M++2.4451.918%B**47.813%B+36.9B+N/A1199.3h2.8B**5.4B**
C85 Canister 344334841.75A34.8039.912%C+16.467%B++128.5A3.8C4502.6h6.3B+15.7B+
M12 Kobalt 342332483S76.0518.315%C++21.084%B+85.1B++2.6C++2593.9h19.4C*106.1C**
M40 Fury-H 298291397S90.0531.547%D--N/A161.7A++3.9D--7001.8h3.9B**12.3B**
Titan-150 HEAT 3212551221.25M+14.3057.111%B**4.314%B**55.4M*14.3A6634.6h4B++7B**
Hornet Missiles 371244548.8S41.8565.93%B++2.459%B*84.1B43.8C++5992.9h7.2B*10.9B**
MAX Punch 2582431,4470.168B**6.7956.069%B++N/A0.6CN/A2379.3h1.6C*2.8B+
NCM2 Falcon 262239475.085S1.8748.314%B+6.276%B*20.8A2D--10311.5h11.1B++23B++
Gauss Prime 242239922.598B*4.3625.701%C19.665%D33.7C-N/A1047.1h12.4D48.3C
C75 Viper 246222544.4S37.4532.777%D1.351%C+65.3A*7.1C6133.4h6.3A19.2B**
NC4 Mag-Shot 214214693.101M*3.8530.161%B9.813%D**14.5DN/A10014.8h7B+23.2B+
NS-61 Emissary 215212922.304A*4.6539.515%A++17.453%C++34.2B+N/A1166.2h10.7B27B++
NS-R3 Swarm 391207952.179S4.7763.954%C+N/A10.2B*9.1A+9520.3h25.6B40B
Coyote Missiles 356202306.733A++0.2256.996%B+N/A43C+32.8B+4814.7h34.7B+61B+
NSX Daimyo 195195365.417B++1.5438.935%C91.795%D31.5DN/A1126.2h2.6C+6.7C+
Shrike 235191365.306S1.6560.448%B+4.188%B*36B**8.3D8645.3h4A6.5A
NSX Tengu 187186902.067B*4.8943.897%B**17.742%C--45.4C**N/A1044.1h11.2B+25.5B+
NS-15M1 173173189.611S2.6626.115%B+13.295%D*25.4C--N/A2246.8h14.4C-55C*
M60-G Bulldog 168164820.5S13.5535.596%C++1.829%D82M++2D--2912h3.7A+10.3B**
NS-AM7 Archer 2091611021.578A**5.3858.153%C+30.435%A8.3C++2.5C+5319.5h10.8B*18.6B*
Warden 161160394.103A**2.8529.843%B+22.5%C28.6B+N/A1515.6h7.9B+26.6B+
Spear Anti-Vehicle Phalanx Turret 212153721.857A**14.9046.403%C**3.922%C+72.9A*28.1B++10062.1h4.6B**9.9B**
LA8 Rebel 148147493A*3.9532.78%C*19.048%C14.3DN/A7310.3h6.7C+20.5C**
L100 Python AP 237144159.6B++2.6558.376%BN/A37.9B24.5B**4373.8h6.3C+10.9C+
NS-20 Gorgon 143141512.765A*4.1922.98%C26.95%A25.2B+N/A825.6h19.4B+84.5B*
L100 Python HEAT 165132718.857A*11.9058.104%B++2.273%C+69.5A**17.4B**5541.9h4.6B+8B*
NS-357 Underboss 134132821.61B+5.3436.393%C+16.667%D21.6DN/A766.1h4.3C+11.9C++
NS-20 Gorgon 139130512.549A++4.4024.021%C+20%C+23.2B+1.6C**725.6h21.8B+90.6B++
M12 Kobalt-H 1301281128U121.0519.402%C--9.375%F98.5C1.5D*3011.3h19.1C98.3C
MANA Anti-Vehicle Turret 225127149.071A*2.1253.686%C--7.087%A*1270D980D790310.1h8.7C*16.2C+
NSX Masamune 197123472.617M4.3457.902%C+N/A29.3C+17.6B2204.2h13.6C+23.4C++
Mag-Cutter 1441175,1660.023C++6.9336.453%B++N/A0.1C-N/A11030.4h2.2B+6.1B+
Gauss SPR 115115619.167U12.2139.286%B**38.261%B+35.9B+N/A1983.2h3.5A+9B**
NS-11C 118115129.583S2.6328.355%B*18.261%C+18.3C-N/A1566.3h13.7C**48.1B+
M40 Fury 124113522.6M+15.6536.72%C++N/A125.6M12.2C*5860.9h9.2B++25.1B++
The Slasher 12511212,7410.009D-6.9419.778%D*N/A0.1DN/A01164.2h1.9B+9.7C+
Skyguard 195110715.714S8.7620.938%D**N/A16.9C**13.1B**4226.5h116.7C++557.2D
NS-03 Thumper 1101081001.08B++5.8730.569%C5.556%M+14.6D-N/A437.4h18T-58.7F-
M12 Kobalt 109104520.8B**13.8518.769%C*18.269%C+104B**5A++4771h16.5B+87.7B+
19A Fortuna 100100472.128B*4.8327.584%C*16%D--17.5D-N/A635.7h10.1C++36.5C*
CAS30 Tank Buster 18998273.63A+3.3247.316%C++2.041%A8.2C+7.6C++20812h37.6C*79.4B+
M20 Kestrel 16686332.606C+4.3532.407%B+1.163%C14.3C13.3C+2256h124C+382.5C++
G30 Walker 13579326.333U19.3826.409%C--7.595%A+21.9B++15.6A2493.6h172.9B++654.9B
Orbital Strike Uplink 11578178N/A71.05625%UN/A390U185U36220.2h1.6T*0.3T*
E540 Halberd-H 8870170S63.0540.848%F-8.571%S70A+18C6101h3A+7.4B**
AF-18 Stalker 7070164.375M2.5828.815%C*24.286%B+28CN/A1882.5h9.7B**33.5B++
M20 Basilisk 8067322.333S15.3831.699%D4.478%D30.5B*5.9C-3322.2h52.9A166.8B*
NSX-P Tengu 6966282.357A4.6041.667%B*30.303%A55B+2.5A*2041.2h8.9B**21.3B*
NS-30 Vandal 6666164.125A2.8337.547%B++24.242%C38.8C+N/A1901.7h6.1C+16.2C**
Carver 62622010.308B**6.6535.938%B++8.065%D*3.3CN/A1719h1.1B++3.1B+
NSX Tanto 6262411.512B+5.4424.132%C29.032%B+27C+N/A902.3h13.5C++55.7C++
Aspis Anti-Aircraft Phalanx Turret 12361512.2M*5.2522.096%C--1.639%C15.3B++15.5B*5364h119.5B*540.7B
M40 Fury-F 5857272.111C*4.8438.76%D--1.754%B*23.8C+N/A1152.4h5.3B*13.6B++
VLG Missile Launcher 7353153A+46.0558.998%B++3.774%A++75.7B++28.6B**3320.7h6C+10.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon96711.1h
Anti-Vehicle MANA Turret123042.8h
Nano-Armor Kit158597,77355.1h
AE Nano-Armor Kit144252,84515h
AE Medical Applicator13393,0587h
Nanite Revive Grenade07690.2h
Medical Kit5153,6767.3h
Medical Applicator227293,41924.8h
Spitfire Auto-Turret232,0103h
Motion Spotter175,2564h
Welding Device01,2630h
Recon Detection Device172,7866.3h
Shield Recharging Field12217,4236.1h
Ammunition Package304,8631.9h
Anti-Infantry MANA Turret301,9973.2h
Snowman Soldier0890.1h
Nano-Repair Grenade0940h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.05s
Server spent 3.37s on queries, 3.32s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.