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Executor Veteran AzK[BA] AzK
NC BR 169

KDR: 6.97

Score: 70.4m

Last Seen: Aug 20th, 2019 9:21 PM
- OFFLINE - 50.7 hour(s)

Prestige 1, Battle Rank 100 (169 total) - New Conglomerate on Miller - Outfit Leader of BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods AF-41 Hacksaw AF-41 Hacksaw NC6A GODSAW NC6 Gauss SAW M30 Mustang AH Vortek Rotary L105 Zephyr
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,838,970 MLG Score: 1470
Fun Score: N/A
Cheeseburgers Flipped: 3283TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.35%19.143%48543117148,1275.320251.647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.989%0.816B++-0.263C-1.529FHEAD ++ (~6.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.489B+9.60.324C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.638%1.317%39085120922,394794676528.1686331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.306%0.24C++-0.244C0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.80.721B++17.70.664B+27

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.151%1.576%810712076,85195110667.19643642%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.08%-0.858D---0.634D1.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.629B+4.60.632B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.173%3.59%7421112035,0146896567.26667763%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.969%-0.601D-0.285C0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.767B++8.50.792B++20.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.263%77.16%742612084,409136623.22767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.584%1.246B**0.654B+-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.80.426B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.258%10.395%742412104,5021062174.23917

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.612%1.221B**-0.827D-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.70.438B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 1
70.4m213%395 (23.7k)342 (20.5k)6.96773156,34922,4397.85824169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214762825.823%12.175%31409:1054

9% Combat Medic29% Engineer30% Heavy Assault8% Infiltrator12% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:07 AMNov 21st, 2012 12:22 AMAug 21st, 2019 3:21 PM (1d) (PST)Aug 20th, 2019 5:27 PM (2d) (PST)Aug 20th, 2019 5:21 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8401656750.7600.1090.0931.7880.0801470

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3869,90240,4844676107520,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3429.9h/142.9d 19,982 19,036 32,902 367.9k 2,481 15,504 16,389 172.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D--
Kills:5,775
Deaths:1,086
KDR:5.318
Accuracy:22.230% D*
HSR:20.589% D--
NC6 Gauss SAW
C++
Kills:4,832
Deaths:637
KDR:7.586
Accuracy:20.593% C++
HSR:18.978% D
LA1 Anchor
B+
Kills:2,615
Deaths:508
KDR:5.148
Accuracy:27.853% B+
HSR:17.897% D--
MGR-L1 Promise
B
Kills:2,393
Deaths:710
KDR:3.370
Accuracy:25.532% B
HSR:23.611% C+
EM6
C+
Kills:1,772
Deaths:349
KDR:5.077
Accuracy:21.809% C+
HSR:19.244% D
EM1
B+
Kills:1,565
Deaths:145
KDR:10.793
Accuracy:23.976% B+
HSR:14.569% D*
NC6S Gauss SAW S
C++
Kills:1,262
Deaths:124
KDR:10.177
Accuracy:24.179% C++
HSR:20.682% C-
NS-15M AE
C--
Kills:1,160
Deaths:164
KDR:7.073
Accuracy:23.135% C--
HSR:20.776% D
GD-22S
B
Kills:863
Deaths:58
KDR:14.879
Accuracy:25.065% B
HSR:16.686% D--
NSX Naginata
C*
Kills:435
Deaths:150
KDR:2.900
Accuracy:23.242% C*
HSR:25.977% C
NS-15M1
B++
Kills:173
Deaths:18
KDR:9.611
Accuracy:26.115% B++
HSR:13.295% D*
Kills:22,845
Deaths (as Heavy Assault):3,949
Deaths (to Heavy Assaults):5,944
KDR:5.78501
Kill Difference:18,896
Playtime:1,017.834 hours
Usage:30%
Score:15.889m
Score/min:260
Accuracy (listed only):23.976%
HSR (listed only):19.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A**
Kills:2,469
Deaths:125
KDR:19.752
Accuracy:36.515% A**
HSR:3.605% F--
AC-X11
B*
Kills:1,674
Deaths:361
KDR:4.637
Accuracy:29.323% B*
HSR:20.968% C+
AF-57 Piston
B++
Kills:1,546
Deaths:439
KDR:3.522
Accuracy:47.492% B++
HSR:10.931% D-
LA39 Bruiser
A
Kills:1,489
Deaths:475
KDR:3.135
Accuracy:75.363% A
HSR:11.820% D
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.825% B++
HSR:17.377% D
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
GD-7F
B*
Kills:1,162
Deaths:150
KDR:7.747
Accuracy:28.441% B*
HSR:12.823% D*
AF-4A Bandit
C*
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C*
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
MGR-M1 Bishop
A+
Kills:773
Deaths:193
KDR:4.005
Accuracy:37.408% B++
HSR:42.044% A+
NC12 Sweeper
B++
Kills:317
Deaths:133
KDR:2.383
Accuracy:50.410% B++
HSR:9.464% D--
Warden
B+
Kills:160
Deaths:39
KDR:4.103
Accuracy:29.843% B+
HSR:22.500% C
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C*
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C*
HSR:16% D-
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:15,668
Deaths (as Engineer):3,589
Deaths (to Engineers):4,672
KDR:4.36556
Kill Difference:12,079
Playtime:1,001.815 hours
Usage:29%
Score:21.728m
Score/min:361
Accuracy (listed only):40.430%
HSR (listed only):16.521%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A**
Kills:2,469
Deaths:125
KDR:19.752
Accuracy:36.515% A**
HSR:3.605% F--
MGR-S1 Gladius
B**
Kills:2,126
Deaths:639
KDR:3.327
Accuracy:33.099% B**
HSR:17.780% D
AC-X11
B*
Kills:1,674
Deaths:361
KDR:4.637
Accuracy:29.323% B*
HSR:20.968% C+
AF-57 Piston
B++
Kills:1,546
Deaths:439
KDR:3.522
Accuracy:47.492% B++
HSR:10.931% D-
LA39 Bruiser
A
Kills:1,489
Deaths:475
KDR:3.135
Accuracy:75.363% A
HSR:11.820% D
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B**
HSR:12.828% D
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.825% B++
HSR:17.377% D
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
GD-7F
B*
Kills:1,162
Deaths:150
KDR:7.747
Accuracy:28.441% B*
HSR:12.823% D*
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
AF-4A Bandit
C*
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C*
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
Tempest
C--
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% C--
HSR:16.826% D
NC12 Sweeper
B++
Kills:317
Deaths:133
KDR:2.383
Accuracy:50.410% B++
HSR:9.464% D--
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C*
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C*
HSR:16% D-
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B**
HSR:30.303% A
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:22,890
Deaths (as Light Assault):5,506
Deaths (to Light Assaults):4,422
KDR:4.15728
Kill Difference:17,384
Playtime:426.386 hours
Usage:12%
Score:9.101m
Score/min:356
Accuracy (listed only):37.730%
HSR (listed only):15.396%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:2,126
Deaths:639
KDR:3.327
Accuracy:33.099% B**
HSR:17.780% D
AF-57 Piston
B++
Kills:1,546
Deaths:439
KDR:3.522
Accuracy:47.492% B++
HSR:10.931% D-
LA39 Bruiser
A
Kills:1,489
Deaths:475
KDR:3.135
Accuracy:75.363% A
HSR:11.820% D
GR-22
B+
Kills:1,463
Deaths:393
KDR:3.723
Accuracy:27.416% B+
HSR:15.721% D
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B**
HSR:12.828% D
NC9 A-Tross
C+
Kills:1,295
Deaths:224
KDR:5.781
Accuracy:22.796% D
HSR:24.324% C+
Reaper DMR
C+
Kills:1,249
Deaths:232
KDR:5.384
Accuracy:25.478% C+
HSR:18.735% D-
Gauss Rifle S
A++
Kills:1,219
Deaths:150
KDR:8.127
Accuracy:34.976% A++
HSR:4.102% F--
NC1 Gauss Rifle
B
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:24.717% B
HSR:18.734% C
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
NS-11P
B+
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:25.813% B+
HSR:18.119% C
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
Tempest
C--
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% C--
HSR:16.826% D
NC12 Sweeper
B++
Kills:317
Deaths:133
KDR:2.383
Accuracy:50.410% B++
HSR:9.464% D--
Gauss Prime
C
Kills:239
Deaths:92
KDR:2.598
Accuracy:25.701% C
HSR:19.665% D
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B**
HSR:30.303% A
Kills:22,770
Deaths (as Combat Medic):5,870
Deaths (to Combat Medics):1,982
KDR:3.87905
Kill Difference:16,900
Playtime:297.636 hours
Usage:9%
Score:7.224m
Score/min:405
Accuracy (listed only):37.550%
HSR (listed only):15.316%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:2,126
Deaths:639
KDR:3.327
Accuracy:33.099% B**
HSR:17.780% D
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B**
HSR:12.828% D
AF-8 RailJack
A
Kills:1,255
Deaths:75
KDR:16.733
Accuracy:45.483% A
HSR:81.195% B++
SAS-R
B+
Kills:1,246
Deaths:178
KDR:7
Accuracy:42.253% B+
HSR:70.305% C*
NS-44 Commissioner AE
B++
Kills:1,189
Deaths:472
KDR:2.519
Accuracy:46.288% B++
HSR:18.839% D
NS-44 Commissioner
B+
Kills:1,171
Deaths:402
KDR:2.913
Accuracy:40.530% B+
HSR:21.349% C+
EM4 Longshot
B**
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:45.961% B**
HSR:79.310% C++
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
Tempest
C--
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% C--
HSR:16.826% D
LA3 Desperado
B++
Kills:742
Deaths:247
KDR:3.004
Accuracy:32.278% B++
HSR:13.881% D--
LA80
B++
Kills:464
Deaths:42
KDR:11.048
Accuracy:40.313% C+
HSR:84.052% B++
NS-44L Blackhand
A
Kills:331
Deaths:74
KDR:4.473
Accuracy:52.429% A
HSR:47.734% B+
NC4 Mag-Shot
B+
Kills:214
Deaths:69
KDR:3.101
Accuracy:30.161% B+
HSR:9.813% D**
NS-61 Emissary
A++
Kills:212
Deaths:92
KDR:2.304
Accuracy:39.548% A++
HSR:17.453% C++
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NSX Daimyo
C-
Kills:169
Deaths:32
KDR:5.281
Accuracy:38.521% C-
HSR:90.533% D--
NS-AM7 Archer
A
Kills:154
Deaths:98
KDR:1.571
Accuracy:58.207% C+
HSR:29.221% A
LA8 Rebel
C*
Kills:147
Deaths:49
KDR:3
Accuracy:32.780% C*
HSR:19.048% C
NS-357 Underboss
C+
Kills:132
Deaths:82
KDR:1.610
Accuracy:36.393% C+
HSR:16.667% D
Gauss SPR
B**
Kills:115
Deaths:6
KDR:19.167
Accuracy:39.286% B**
HSR:38.261% B+
AF-18 Stalker
B+
Kills:70
Deaths:16
KDR:4.375
Accuracy:28.815% C*
HSR:24.286% B+
NS-30 Vandal
B++
Kills:66
Deaths:16
KDR:4.125
Accuracy:37.547% B++
HSR:24.242% C
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B**
HSR:30.303% A
Kills:16,992
Deaths (as Infiltrator):4,207
Deaths (to Infiltrators):3,248
KDR:4.03898
Kill Difference:12,785
Playtime:259.314 hours
Usage:8%
Score:3.666m
Score/min:236
Accuracy (listed only):37.489%
HSR (listed only):33.005%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:7,336
Deaths:613
KDR:11.967
Accuracy:40.006% B*
HSR:12.800% C-
AF-41 Hacksaw
B**
Kills:6,909
Deaths:613
KDR:11.271
Accuracy:44.791% B**
HSR:13.750% C
NCM1 Scattercannon
A*
Kills:2,917
Deaths:113
KDR:25.814
Accuracy:59.286% A*
HSR:10.456% D*
NCM1 Scattercannon
M+
Kills:2,901
Deaths:113
KDR:25.673
Accuracy:67.556% M+
HSR:11.513% D--
AF-34 Mattock
B*
Kills:1,979
Deaths:215
KDR:9.205
Accuracy:41.707% B*
HSR:15.311% C
AF-34 Mattock
B**
Kills:1,927
Deaths:215
KDR:8.963
Accuracy:46.396% B**
HSR:18.007% C+
AF-23 Grinder
B**
Kills:1,193
Deaths:132
KDR:9.038
Accuracy:45.101% B**
HSR:11.819% D-
NCM3 Raven
C+
Kills:1,189
Deaths:166
KDR:7.163
Accuracy:39.616% C+
HSR:2.607% C+
AF-23 Grinder
A
Kills:1,171
Deaths:132
KDR:8.871
Accuracy:51.406% A
HSR:17.165% C++
NCM3 Raven
C*
Kills:1,000
Deaths:166
KDR:6.024
Accuracy:40.583% C++
HSR:3.100% C*
NS-10 Burster
C*
Kills:654
Deaths:102
KDR:6.412
Accuracy:30.741% C++
HSR:6.728% C*
NS-10 Burster
B**
Kills:595
Deaths:102
KDR:5.833
Accuracy:30.898% C++
HSR:8.403% B**
NCM2 Falcon
B+
Kills:414
Deaths:47
KDR:8.809
Accuracy:45.067% B+
HSR:3.865% C-
NCM2 Falcon
B*
Kills:236
Deaths:47
KDR:5.021
Accuracy:48.899% B++
HSR:6.356% B*
NS-20 Gorgon
A+
Kills:139
Deaths:49
KDR:2.837
Accuracy:22.818% C+
HSR:27.338% A+
NS-20 Gorgon
C++
Kills:129
Deaths:49
KDR:2.633
Accuracy:23.887% C+
HSR:20.155% C++
Kills:30,689
Deaths (as MAX Suit):1,437
Deaths (to MAX Suits):1,284
KDR:21.3563
Kill Difference:29,252
Playtime:411.208 hours
Usage:12%
Score:12.769m
Score/min:518
Accuracy (listed only):42.422%
HSR (listed only):11.836%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:13,247
V. Kills:1,790 N/A
Deaths:320
KDR:41.397
Accuracy:64.608% A++
KPH:138.500 B+
VKPH:18.700 C**
M30 Mustang AH
A+
Kills:4,649
V. Kills:331 N/A
Deaths:269
KDR:17.283
Accuracy:60.349% B+
KPH:96.800 A+
VKPH:6.900 B++
Vortek Rotary
A
Kills:3,670
V. Kills:3,180 115%
Deaths:410
KDR:8.951
Accuracy:34.082% B+
KPH:24 B++
VKPH:20.800 A
Tomcat A2AM Pods
C**
Kills:764
V. Kills:785 97%
Deaths:29
KDR:26.345
Accuracy:62.752% F--
KPH:49.200 C+
VKPH:50.500 C**
M20 Mustang
B**
Kills:730
V. Kills:587 124%
Deaths:136
KDR:5.368
Accuracy:32.774% C**
KPH:21 B++
VKPH:16.900 B**
Hornet Missiles
B*
Kills:213
V. Kills:109 194%
Deaths:5
KDR:42.600
Accuracy:66.200% B*
KPH:87.900 B+
VKPH:45 C*
Coyote Missiles
B+
Kills:202
V. Kills:154 130%
Deaths:30
KDR:6.733
Accuracy:56.981% B+
KPH:43.200 C+
VKPH:33 B+
M20 Kestrel
C+
Kills:86
V. Kills:80 106%
Deaths:33
KDR:2.606
Accuracy:32.407% B+
KPH:14.200 C
VKPH:13.200 C+
Kills:23,561 (9,135 + 0)
Deaths:1,232
KDR:19.124
VKDR:5.695
Vehicle Kills:7,016
Kill Difference:22,329
Playtime:360.104 hours
Usage:10%
Score:9.574m
Score/min:443
Piloting Accuracy:32.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:3,095
V. Kills:373 N/A
Deaths:7
KDR:442.143
Accuracy:58.700% A*
KPH:157.300 M**
VKPH:19 A++
CAS30 Tank Buster
C*
Kills:98
V. Kills:91 107%
Deaths:27
KDR:3.630
Accuracy:47.316% C**
KPH:8.200 C++
VKPH:7.600 C*
Kills:3,193 (98 + 3,095)
Deaths:34
KDR:93.912
VKDR:13.647
Vehicle Kills:464
Kill Difference:3,159
Playtime:31.687 hours
Usage:1%
Score:0.868m
Score/min:457
Piloting Accuracy:47.316%
Gunner Accuracy:58.700%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,787
V. Kills:168 N/A
Deaths:47
KDR:59.298
Accuracy:54.603% B++
KPH:104.200 A*
VKPH:6.300 C--
C75 Viper
A*
Kills:222
V. Kills:24 N/A
Deaths:5
KDR:44.400
Accuracy:32.777% D
KPH:65.600 A*
VKPH:7.100 C+
L100 Python AP
B**
Kills:144
V. Kills:93 153%
Deaths:15
KDR:9.600
Accuracy:58.376% B
KPH:37.800 B+
VKPH:24.400 B**
L100 Python HEAT
M
Kills:132
V. Kills:33 388%
Deaths:7
KDR:18.857
Accuracy:58.104% B++
KPH:69.700 M
VKPH:17.400 A
Skyguard
B**
Kills:110
V. Kills:85 128%
Deaths:7
KDR:15.714
Accuracy:20.938% D**
KPH:17 B
VKPH:13.200 B**
Kills:3,395 (3,395 + 0)
Deaths:81
KDR:41.914
VKDR:4.975
Vehicle Kills:403
Kill Difference:3,314
Playtime:42.275 hours
Usage:1%
Score:1.045m
Score/min:412
Driving Accuracy:20.938%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:2,713
V. Kills:234 N/A
Deaths:86
KDR:31.547
Accuracy:52.396% B+
KPH:70 A++
VKPH:6 C--
Titan-150 AP
B**
Kills:632
V. Kills:363 174%
Deaths:72
KDR:8.778
Accuracy:50.207% C+
KPH:34.800 B**
VKPH:20 B**
C85 Canister
A
Kills:334
V. Kills:10 N/A
Deaths:8
KDR:41.750
Accuracy:39.912% C++
KPH:126.100 A
VKPH:3.800 C
Titan-150 HEAT
M*
Kills:255
V. Kills:66 381%
Deaths:12
KDR:21.250
Accuracy:57.111% B**
KPH:55.700 M*
VKPH:14.400 A
Kills:3,934 (3,600 + 334)
Deaths:178
KDR:22.101
VKDR:3.781
Vehicle Kills:673
Kill Difference:3,756
Playtime:64.129 hours
Usage:2%
Score:1.304m
Score/min:339
Driving Accuracy:57.111%
Gunner Accuracy:39.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:291
V. Kills:7 N/A
Deaths:3
KDR:97
Accuracy:31.547% D--
KPH:163.800 A++
VKPH:3.900 D-
M12 Kobalt-H
C
Kills:123
V. Kills:1 N/A
Deaths:1
KDR:123
Accuracy:19.409% C--
KPH:95.500 C
VKPH:0.800 D**
E540 Halberd-H
A
Kills:70
V. Kills:18 368%
Deaths:1
KDR:70
Accuracy:40.848% F-
KPH:68.400 A
VKPH:17.600 C
Kills:484 (0 + 484)
Deaths:5
KDR:96.800
VKDR:5.200
Vehicle Kills:26
Kill Difference:479
Playtime:4.089 hours
Usage:0%
Score:0.135m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:40.848%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:423
V. Kills:26 N/A
Deaths:19
KDR:22.263
Accuracy:30.240% D
KPH:122.600 M++
VKPH:7.500 C
M12 Kobalt
B**
Kills:281
V. Kills:9 N/A
Deaths:4
KDR:70.250
Accuracy:18.678% C++
KPH:95.900 B**
VKPH:3.100 B+
M60-G Bulldog
M++
Kills:164
V. Kills:4 N/A
Deaths:8
KDR:20.500
Accuracy:35.596% C++
KPH:80.700 M++
VKPH:2 D--
M40 Fury
A**
Kills:113
V. Kills:11 N/A
Deaths:5
KDR:22.600
Accuracy:36.720% C++
KPH:119.300 A**
VKPH:11.600 C++
M12 Kobalt
A++
Kills:94
V. Kills:5 N/A
Deaths:5
KDR:18.800
Accuracy:18.317% C++
KPH:101.400 B*
VKPH:5.400 A++
G30 Walker
B**
Kills:79
V. Kills:56 139%
Deaths:3
KDR:26.333
Accuracy:26.384% C
KPH:22.200 B*
VKPH:15.800 B**
M20 Basilisk
B++
Kills:60
V. Kills:13 429%
Deaths:3
KDR:20
Accuracy:31.156% D
KPH:27.900 B++
VKPH:6 C
Kills:1,214 (0 + 1,214)
Deaths:47
KDR:25.830
VKDR:2.638
Vehicle Kills:124
Kill Difference:1,167
Playtime:15.993 hours
Usage:0%
Score:0.340m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:31.156%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:57
V. Kills:1 N/A
Deaths:27
KDR:2.111
Accuracy:38.760% D-
KPH:24.200 C++
VKPH:0.400 D*
Kills:57 (57 + 0)
Deaths:27
KDR:2.111
VKDR:0.037
Vehicle Kills:1
Kill Difference:30
Playtime:2.353 hours
Usage:0%
Score:0.016m
Score/min:115
Driving Accuracy:38.760%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:380
V. Kills:35 N/A
Deaths:10
KDR:38
Accuracy:32.609% C+
KPH:85.200 B+
VKPH:7.800 B++
VLG Missile Launcher
B+
Kills:53
V. Kills:20 252%
Deaths:1
KDR:53
Accuracy:58.998% B++
KPH:72.200 B+
VKPH:27.300 B+
Kills:433 (0 + 433)
Deaths:11
KDR:39.364
VKDR:5
Vehicle Kills:55
Kill Difference:422
Playtime:5.195 hours
Usage:0%
Score:0.096m
Score/min:307
Piloting Accuracy:N/A%
Gunner Accuracy:58.998%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 15,03713,24732041.397S34.4364.608%A++1.042%C+138.6B+18.7C**72595.6h7.3A11.2B**
AF-41 Hacksaw 7,3747,33661311.967M*5.0040.006%B*12.8%C-57A++N/A226128.6h4.7B**11.8B**
AF-41 Hacksaw 6,9406,90961311.271M*4.3044.791%B**13.75%C53.7A+N/A214128.6h5.6B++12.4B**
NC6A GODSAW 5,8305,7751,0865.318A+1.6522.23%D*20.589%D--41.2DN/A107140.2h9.1C+41.1C
NC6 Gauss SAW 4,8634,8326377.586S0.6220.593%C++18.978%D33.6C++N/A140143.6h8.5B+41.4B+
M30 Mustang AH 4,9804,64926917.283A+10.3260.349%B+1.291%C+96.9A+6.9B++32348h5.7B+9.4B+
Vortek Rotary 6,8503,6704108.951M+1.9834.082%B+2.234%C+24B++20.8A367153h58.7B+172.3B+
L105 Zephyr 3,4683,0957442.143U435.1858.7%A*N/A157.1M**18.9A++60819.7h3.3A+5.6A
NCM1 Scattercannon 2,9372,91711325.814U18.8559.286%A*10.456%D*54.2B**N/A33553.8h8.4D*14.1B+
NCM1 Scattercannon 2,9182,90111325.673U18.7167.556%M+11.513%D--52.6A*N/A33655.1h9.7D14.4B+
Bouncing Betty 2,8372,83516217.5S10.5343.82%C+N/A148.4B+N/A48719.1h1.2A*2.7A
L100 Python HESH 2,9552,7874759.298S52.3354.603%B++1.076%C--104.4A*6.3C--37326.7h2.2B**4B**
NC05 Jackhammer AE 2,8012,7818473.283A3.6852.838%B+11.579%D--57.1C+N/A15148.7h3.6B**6.9B+
Titan-150 HESH 2,9472,7138631.547A*24.5852.396%B+1.401%C69.9A++6C--26638.8h2.5B**4.8B*
LA1 Anchor 2,6332,6155085.148B**1.8227.853%B+17.897%D--39.4CN/A16466.3h8.8B++31.7B+
Gauss Compact S 2,5072,46912519.752U12.7836.515%A**3.605%F--51A*N/A33948.4h3.8A*10.5A
MGR-L1 Promise 2,4252,3937103.37A++3.6025.532%B23.611%C+37.7C+N/A11063.4h14.3C*55.9B
MGR-S1 Gladius 2,1512,1266393.327A+3.6433.099%B**17.78%D42.4C*N/A11650.2h7.3B*22B*
AF-34 Mattock 1,9921,9792159.205A++2.2441.707%B*15.311%C48.3B+N/A18241h4.9B++11.7B*
AF-34 Mattock 1,9421,9272158.963A*2.0046.396%B**18.007%C+47B+N/A17941h5.6B++12.2B*
Frag Grenade 1,8211,80411804N/A1,797.0342.309%C-N/A3006.7U28.3M*54810.6h0.9M2.1A++
NC05 Jackhammer 1,7771,7732546.98S0.0161.068%A*10.491%D--44.4C++N/A19039.9h4.3B+7B*
EM6 1,7791,7723495.077A*1.8921.809%C+19.244%D34.4CN/A14951.5h10.3B+47.4C**
AC-X11 1,6811,6743614.637M**2.3329.323%B*20.968%C+35.8BN/A11946.7h8.9B+30.2B+
Tank Mine 2,1181,61412912.512S5.5423.201%DN/A97.8C+30.5D*67716.5h1.1A4.8B*
EM1 1,5721,56514510.793S3.8323.976%B+14.569%D*47.1B+N/A20633.2h12C*49.9B+
AF-57 Piston 1,5521,5464393.522A**3.4547.492%B++10.931%D-24.5C--N/A9963.2h3.5B*7.5B+
LA39 Bruiser 1,4931,4894753.135A++3.8375.363%A11.82%D41.5C+N/A13635.9h2.1B++2.8B++
GR-22 1,4741,4633933.723A++3.2427.416%B+15.721%D42.3B+N/A13034.6h11B*40B++
Sticky Grenade 1,4621,45011450N/A1,443.0358.486%B+N/A2900S24B**73580.5h0.9A1.5B**
Blitz GD-10 1,3791,3723224.261M*2.7129.557%B**12.828%D23.3CN/A11758.9h12.2B++41.4B++
NC9 A-Tross 1,3031,2952245.781M**1.1922.796%D24.324%C+30.9CN/A8041.9h9.9C++43.2C+
NC6S Gauss SAW S 1,2701,26212410.177S3.2124.179%C++20.682%C-45.4C++N/A17027.8h10B+41.4C**
AF-8 RailJack 1,2561,2557516.733S9.7745.483%A81.195%B++43.3A+N/A12929h1.6A3.6B**
C-4 1,4551,2521349.343S2.3825.138%C+N/A145.6A+23.6C12278.6h0.7A+2.9B**
Reaper DMR 1,2541,2492325.384A+1.5825.478%C+18.735%D-40.4C*N/A12530.9h9.2B36.2C**
SAS-R 1,2471,2461787A++0.0342.253%B+70.305%C*44C*N/A12728.3h1.9B++4.5B++
Gauss Rifle S 1,2261,2191508.127S1.1634.976%A++4.102%F--58.6A++N/A27620.8h4.1M+11.9A++
AF-23 Grinder 1,2031,1931329.038A**2.0745.101%B**11.819%D-55A++N/A16921.7h4.6B**10.1A
NS-44 Commissioner AE 1,1911,1894722.519B**4.4546.288%B++18.839%D48.1C+N/A9924.7h3.5C++7.5B+
NCM3 Raven 1,6971,1891667.163S0.2039.616%C+2.607%C+17.3A++7.4B+14568.6h20.9B*52.8B++
Razor GD-23 1,1781,1742524.659S2.3127.825%B++17.377%D23.1C+N/A8650.9h10B*36B++
NS-44 Commissioner 1,1741,1714022.913A++4.0540.53%B+21.349%C+26.8CN/A9643.7h4.2C+10.5C**
AF-23 Grinder 1,1751,1711328.871A*1.9051.406%A17.165%C++54A+N/A16621.7h5.4B*10.5B**
NC1 Gauss Rifle 1,1731,1692814.16M+2.8124.717%B18.734%C44.6AN/A17926.2h10.1B**40.7B++
NS Baron G5 1,1731,1644702.477A++4.4955.002%B**11.942%D38C*N/A10030.6h4.3B+7.8C++
GD-7F 1,1801,1621507.747S0.7828.441%B*12.823%D*11.7DN/A7299h12.7B44.5B+
EM4 Longshot 1,1601,16010810.741A**3.7745.961%B**79.31%C++51.1B**N/A19222.7h1.7B*3.7B*
NS-7 PDW 1,1641,1602225.225S1.7425.207%C++16.638%C+53.5AN/A16421.7h11.3B*44.7B+
NS-15M AE 1,1631,1601647.073A++0.1123.135%C--20.776%D42.5CN/A11627.3h12C+51.7C+
NS-11P 1,1661,1592275.106M**1.8625.813%B+18.119%C42.9B++N/A13827h13.4C**52.1B+
MKV Suppressed 1,1651,1592834.095M**2.8727.685%B12.683%D--62AN/A17718.7h11.2B*40.5B+
AF-4A Bandit 1,1651,1572474.684M+2.2826.232%C*18.41%D30.9CN/A8537.4h9.5B+36.3B+
NS Baron G5AE 1,1621,1563593.22A++3.7556.608%B**11.073%D-24.5DN/A6747.1h3.8B+6.7C++
GD-66 Claw 1,1541,1502464.675M++2.2966.342%B++8.087%D*38.3C+N/A16230h2.1B++3.2B+
AF-4 Cyclone 1,1491,1472784.126A*2.8424.387%C14.124%D26.7CN/A10443h9.3B++38.1B+
NC15 Phoenix 2,0571,0581169.121S2.1555.51%C**N/A19.8B++18.7B**23853.4h7.5B*13.4B**
NS Decimator 1,4511,0473153.324M+3.6461.033%C+1.91%C37.9C++14.6C+31827.6h4.4C**7.2B
MANA Anti-Personnel Turret 1,0211,0101815.58N/A1.3923.258%UN/A10100U110U20102100.1h20.7T*89.2T*
NCM3 Raven 1,4521,0001666.024S0.9440.583%C++3.1%C*14.6A+6.6C**13168.6h25.4B+62.6B+
Tempest 9509392873.272A++3.7024.94%C--16.826%D34.6C-N/A9627.1h10C++40.1C+
C-4 ARX 1,1229382164.343A2.6228.567%B+N/A177B**34.7C+9255.3h1B++3.5B*
GD-22S 8688635814.879S7.9125.065%B16.686%D--39.6C++N/A22221.8h9.5B++38B+
Anti-Vehicle Grenade 8968281828N/A821.0366.606%A++N/A920A**75.6C42980.9h2.7A+4A
MGR-M1 Bishop 7827731934.005A+2.9637.408%B++42.044%A+37.2BN/A10720.8h5.5B++14.6B++
Tomcat A2AM Pods 1,5497642926.345S19.3862.752%F--N/A49.3C+50.6C**23515.5h4.6A++7.3A+
LA3 Desperado 7467422473.004A**3.9632.278%B++13.881%D--18.8DN/A5939.5h7.2B*22.2B*
M20 Mustang 1,3177301365.368A1.6032.774%C**1.781%C+21B++16.9B**28234.8h76.3B+232.8B++
NS-10 Burster 1,0876541026.412S0.5630.741%C++6.728%C*8.6A+5.7A+14076.2h116.1B*377.8B++
Titan-150 AP 995632728.778B+1.8150.207%C+3.481%B+34.9B**20.1B**39818.1h4.4C**8.8B
Hawk GD-68 1,0176251304.808S2.1658.81%C--1.12%D--16.1C++10.1C+22538.8h6.7B++11.4B+
NS-10 Burster 1,0055951025.833S1.1330.898%C++8.403%B**7.9B**5.5A13974.9h127.4B++412.2B++
LA80 4644644211.048M+4.0840.313%C+84.052%B++42.2C*N/A14311h1.8B++4.5B+
NS Annihilator 8944571303.515S3.4578%DN/A11C++10.5B++16741.5h10.2B+13B+
Blackheart 4434431233.602M3.3735.77%D16.704%D-30.1C*N/A7814.7h2.4B+6.6B
NSX Naginata 4414351502.9A+4.0723.242%C*25.977%C50C**N/A1178.7h11.2B48.3B+
M40 Fury 4494231922.263M++15.3030.24%D1.891%C++124.4M++7.6C4643.4h6.6A21.8B*
NCM2 Falcon 463414478.809S1.8445.067%B+3.865%C-37M+4.4C+18711.2h5.8B**12.8B*
CAS 14-E 4153801038A31.0332.609%C+N/A84.4B+7.8B++3034.5h27.7C*85C**
C85 Canister 344334841.75A+34.7839.912%C++16.467%B++128.5A+3.8C4502.6h6.3B+15.7B+
NS-44L Blackhand 331331744.473M2.4952.429%A47.734%B+37.2B++N/A1208.9h2.8B**5.3B**
NC12 Sweeper 3203171332.383B**4.5850.41%B++9.464%D--23.7CN/A7213.4h4.1B+8.1B+
M40 Fury-H 298291397S90.0331.547%D--N/A161.7A++3.9D-7001.8h3.9B**12.3B**
M12 Kobalt 290281470.25S63.2818.678%C++21.352%B++96.9B**3.1B+3022.9h17.3B+92.7B+
Titan-150 HEAT 3212551221.25M*14.2857.111%B**4.314%B*55.4M*14.3A6624.6h4B++7B**
MAX Punch 2572421,4370.168B*6.8056.087%B++N/A0.6CN/A2374.8h1.6C++2.9B+
Gauss Prime 242239922.598B*4.3725.701%C19.665%D33.7C-N/A1047.1h12.4D48.3C-
NCM2 Falcon 259236475.021S1.9548.899%B++6.356%B*21.3A+2.1D--10511.1h11B++22.5B++
C75 Viper 246222544.4S37.4332.777%D1.351%C+65.3A*7.1C+6073.4h6.3A19.2B**
NC4 Mag-Shot 214214693.101M*3.8730.161%B+9.813%D**14.6DN/A10014.7h7B+23.2B+
Hornet Missiles 322213542.6S35.6366.2%B*2.817%B**88.8B+45.4C*6182.4h7.3B*11.1B**
NS-61 Emissary 215212922.304A*4.6639.548%A++17.453%C++34.2B+N/A1166.2h10.6B+26.9B*
Coyote Missiles 356202306.733A++0.2356.981%B+N/A43C+32.8B+4834.7h34.7B+60.9B+
NS-R3 Swarm 379200942.128M**4.8463.876%C+N/A9.9B+8.9B+9320.2h26.3C**41.2C**
Shrike 235191365.306S1.6660.611%B+4.188%B**36B**8.3D8665.3h3.9A+6.5A
NSX Tengu 187186902.067B*4.9043.897%B**17.742%C--45.4BN/A1034.1h11.2B+25.5B+
NS-15M1 173173189.611S2.6426.115%B++13.295%D*25.4C--N/A2236.8h14.4C--55C*
NSX Daimyo 169169325.281B++1.6938.521%C-90.533%D--30.2DN/A1135.6h2.7C+6.9C+
M60-G Bulldog 168164820.5S13.5335.596%C++1.829%D82M*2D--2912h3.7A+10.3B**
Warden 161160394.103M2.8629.843%B+22.5%C28.6B+N/A1505.6h7.9B++26.6B+
NS-AM7 Archer 202154981.571M5.4058.207%C+29.221%A8.1C*2.5C+5219.1h11B*18.9B*
Spear Anti-Vehicle Phalanx Turret 212153721.857A*14.8946.19%B3.922%C+72.9A*28.1B++10012.1h4.6B**9.9B**
LA8 Rebel 148147493A**3.9732.78%C*19.048%C14.3DN/A7310.3h6.7C+20.5C*
L100 Python AP 237144159.6B*2.6358.376%BN/A37.9B+24.5B**4333.8h6.3C+10.9C++
NS-20 Gorgon 141139492.837A*4.1322.818%C+27.338%A+25.7B*N/A835.4h19.2B+84.2B++
NS-357 Underboss 134132821.61B++5.3636.393%C+16.667%D21.6DN/A756.1h4.3C+11.9C++
L100 Python HEAT 165132718.857A*11.8958.104%B++2.273%C+69.5M17.4A5511.9h4.6B+8B*
NS-20 Gorgon 138129492.633A*4.3323.887%C+20.155%C++23.9B++1.7B+745.4h21.4B+89.6B++
MANA Anti-Vehicle Turret 222125148.929U1.9653.809%A*7.2%S1250B**970C+12624900.1h8.8A16.4A*
M12 Kobalt-H 1241231123S116.0319.409%C--8.943%F94.6CN/A3031.3h19.4C99.9C-
Mag-Cutter 1441175,1650.023C+6.9436.453%B++N/A0.1D-N/A11030.2h2.2B+6.1C*
Gauss SPR 115115619.167U12.2039.286%B**38.261%B+35.9B+N/A1973.2h3.5A+9B**
NS-11C 118115129.583S2.6228.355%B*18.261%C+18.3CN/A1556.3h13.7C**48.1B+
NSX Masamune 180113452.511A*4.4657.353%C+N/A29C+17.2B2233.9h13.5C+23.5C++
M40 Fury 124113522.6M+15.6336.72%C++N/A125.6M12.2C*5860.9h9.2B++25.1B++
The Slasher 12511212,3740.009D-6.9620.265%D--N/A0.1C--N/A01131.4h1.9B+9.4C+
Skyguard 195110715.714S8.7520.938%D**N/A16.9B13.1B**4216.5h116.7C++557.2D
19A Fortuna 100100472.128B++4.8427.584%C*16%D-17.5D-N/A615.7h10.1C+36.5C*
CAS30 Tank Buster 18998273.63A++3.3447.316%C**2.041%B**8.2C++7.6C*20812h37.6C*79.4B+
M12 Kobalt 9994518.8B++11.8318.317%C++18.085%C+104.4B**5.6A*4610.9h16.4B+89.5B
M20 Kestrel 16686332.606C++4.3632.407%B+1.163%C--14.3C13.3C+2256h124C+382.5C++
G30 Walker 13579326.333S19.3726.384%C7.595%A+21.9B*15.6B**2513.6h170.5B++646.1B+
Orbital Strike Uplink 11578178N/A71.03625%UN/A390U185U36220.2h1.6T*0.3T*
AF-18 Stalker 7070164.375M2.5928.815%C*24.286%B+28CN/A1882.5h9.7B**33.5B++
E540 Halberd-H 8870170S63.0340.848%F-8.571%S70A+18C6071h3B**7.4B*
NS-30 Vandal 6666164.125A+2.8437.547%B++24.242%C38.8C+N/A1881.7h6.1C+16.2B
NSX-P Tengu 6966282.357A4.6141.667%B**30.303%A55B+2.5A*2001.2h8.9B**21.3B**
NSX Tanto 6262411.512B+5.4624.132%C29.032%B+27C+N/A892.3h13.5C*55.7C++
M20 Basilisk 7360320S13.0331.156%D5%C27.3B++5.9C-3332.2h55.6A178.4B++
Aspis Anti-Aircraft Phalanx Turret 12059511.8M++4.8321.964%D1.695%C14.8B+15.3B++5364h121.4B++552.9C**
Carver 58581950.297B+6.6734.759%B++8.621%D*3.2CN/A1717.9h1.1B++3.2B+
M40 Fury-F 5857272.111B+4.8638.76%D-1.754%B**23.8C+N/A1152.4h5.3B*13.6B++
VLG Missile Launcher 7353153M++46.0358.998%B++3.774%A*75.7B+28.6B++3320.7h6C+10.2C*
NS-03 Thumper 5151760.671C+6.3029.338%D9.804%S8.6D*N/A315.9h27.5T*93.9T*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon96611.1h
Anti-Vehicle MANA Turret123012.8h
Nano-Armor Kit158597,77355.1h
AE Nano-Armor Kit120229,68413h
AE Medical Applicator12990,3096.8h
Nanite Revive Grenade07590.2h
Spitfire Auto-Turret231,9152.9h
Medical Applicator227293,41924.8h
Medical Kit5073,6007.2h
Motion Spotter174,9383.3h
Welding Device01,2630h
Recon Detection Device172,7756.3h
Shield Recharging Field12117,1816h
Ammunition Package304,7111.9h
Anti-Infantry MANA Turret291,9503.2h
Snowman Soldier0890.1h
Nano-Repair Grenade0850h

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