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Raider Veteran AzK[BA] AzK
NC BR 57

KDR: 7.73

Score: 61.7m

Last Seen: Dec 14th, 2018 12:21 PM
- OFFLINE - 75 minute(s)

Prestige 1, Battle Rank 57 - New Conglomerate on Miller - Outfit Leader of BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 2
Level Progress (to 58): 47%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods AF-41 Hacksaw AF-41 Hacksaw NC6 Gauss SAW NC6A GODSAW Vortek Rotary L105 Zephyr NCM1 Scattercannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,775,169 MLG Score: 1419
Fun Score: N/A
Cheeseburgers Flipped: 3094TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.011%18.089%4524298040,0136.014281.717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.787%0.778B++-0.393C---1.43D**HEAD + (~5.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.20.489B+9.60.33C**28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.227%1.404%39325101719,875694661428.6383300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.224%0.187C++-0.19C0.389

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.7B++18.90.642B+29.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.109%1.675%1413610166,2707939017.89673695%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.048%0.999B*-0.619D0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.863B*2.70.784B++2.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.07%2.603%9051010124,7255686188.31866763%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.908%-0.464D-0.444C--0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.50.795B++7.60.807B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.033%76.385%905510173,701100323.68993

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.426%1.344A0.608B+-0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.587B+1.80.437B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.293%10.315%905410183,868814124.75184

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.408%1.327A-0.839D-0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.654B+2.60.461B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 2
61.7m181.1%390 (23.4k)346 (20.8k)7.73096136,28917,6298.7678857 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022542626.148%11.335%29610:0649

9% Combat Medic30% Engineer29% Heavy Assault6% Infiltrator12% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:07 AMNov 21st, 2012 12:22 AMDec 14th, 2018 3:18 PM (1d) (PST)Dec 14th, 2018 11:14 AM (1d) (PST)Dec 14th, 2018 8:21 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8711677040.7650.0990.0871.5400.0851419

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,27910,05042,229466592520,780

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2967.9h/123.7d 18,280 15,448 26,287 274.3k 2,131 13,723 15,166 155.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:4,827
Deaths:634
KDR:7.614
Accuracy:20.597% C++
HSR:18.977% D
NC6A GODSAW
D--
Kills:4,526
Deaths:787
KDR:5.751
Accuracy:21.745% D*
HSR:19.333% D--
LA1 Anchor
B+
Kills:2,078
Deaths:310
KDR:6.703
Accuracy:27.616% B+
HSR:15.640% D*
NC05 Jackhammer
A*
Kills:1,773
Deaths:254
KDR:6.980
Accuracy:61.068% A*
HSR:10.491% D--
NC05 Jackhammer AE
B*
Kills:1,694
Deaths:458
KDR:3.699
Accuracy:54.461% B*
HSR:10.862% D--
EM1
B+
Kills:1,561
Deaths:143
KDR:10.916
Accuracy:23.972% B+
HSR:14.414% D*
EM6
C+
Kills:1,407
Deaths:202
KDR:6.965
Accuracy:21.061% C+
HSR:15.423% D*
NC6S Gauss SAW S
C++
Kills:1,262
Deaths:124
KDR:10.177
Accuracy:24.179% C++
HSR:20.682% C-
NS-15M AE
C
Kills:1,160
Deaths:164
KDR:7.073
Accuracy:23.135% C
HSR:20.776% D
GD-22S
B+
Kills:769
Deaths:29
KDR:26.517
Accuracy:24.902% B+
HSR:15.475% D*
MGR-L1 Promise
B+
Kills:511
Deaths:181
KDR:2.823
Accuracy:26.907% B+
HSR:22.896% C
NS-15M1
B++
Kills:173
Deaths:18
KDR:9.611
Accuracy:26.115% B++
HSR:13.295% D*
Kills:21,741
Deaths (as Heavy Assault):3,304
Deaths (to Heavy Assaults):4,687
KDR:6.58021
Kill Difference:18,437
Playtime:866.793 hours
Usage:29%
Score:13.480m
Score/min:259
Accuracy (listed only):29.646%
HSR (listed only):16.522%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A**
Kills:2,430
Deaths:116
KDR:20.948
Accuracy:36.464% A**
HSR:3.621% F--
AC-X11
B*
Kills:1,444
Deaths:291
KDR:4.962
Accuracy:29.068% B*
HSR:19.252% C-
LA39 Bruiser
A
Kills:1,318
Deaths:413
KDR:3.191
Accuracy:75.286% A
HSR:12.443% C
AF-57 Piston
B++
Kills:1,318
Deaths:332
KDR:3.970
Accuracy:47.389% B++
HSR:9.939% D--
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.831% B++
HSR:17.377% D
GD-7F
B*
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:28.445% B*
HSR:12.834% D*
AF-4A Bandit
C*
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C*
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
NS Baron G5
B*
Kills:613
Deaths:216
KDR:2.838
Accuracy:53.108% B*
HSR:11.582% D
MGR-M1 Bishop
A+
Kills:595
Deaths:147
KDR:4.048
Accuracy:37.697% B++
HSR:42.689% A+
Warden
B+
Kills:160
Deaths:39
KDR:4.103
Accuracy:29.843% B+
HSR:22.500% C
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C**
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C**
HSR:16% D-
NC12 Sweeper
B**
Kills:82
Deaths:23
KDR:3.565
Accuracy:52.242% B**
HSR:13.415% C+
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:14,035
Deaths (as Engineer):2,930
Deaths (to Engineers):3,990
KDR:4.7901
Kill Difference:11,105
Playtime:887.450 hours
Usage:30%
Score:19.242m
Score/min:361
Accuracy (listed only):40.414%
HSR (listed only):16.657%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A**
Kills:2,430
Deaths:116
KDR:20.948
Accuracy:36.464% A**
HSR:3.621% F--
AC-X11
B*
Kills:1,444
Deaths:291
KDR:4.962
Accuracy:29.068% B*
HSR:19.252% C-
Blitz GD-10
B**
Kills:1,335
Deaths:301
KDR:4.435
Accuracy:29.608% B**
HSR:12.584% D
LA39 Bruiser
A
Kills:1,318
Deaths:413
KDR:3.191
Accuracy:75.286% A
HSR:12.443% C
AF-57 Piston
B++
Kills:1,318
Deaths:332
KDR:3.970
Accuracy:47.389% B++
HSR:9.939% D--
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.831% B++
HSR:17.377% D
GD-7F
B*
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:28.445% B*
HSR:12.834% D*
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
MKV Suppressed
B+
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B+
HSR:12.683% D--
AF-4A Bandit
C*
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C*
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
AF-4 Cyclone
C+
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C+
HSR:14.124% D
Tempest
C-
Kills:925
Deaths:282
KDR:3.280
Accuracy:25.021% C-
HSR:16.973% D
NS Baron G5
B*
Kills:613
Deaths:216
KDR:2.838
Accuracy:53.108% B*
HSR:11.582% D
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
MGR-S1 Gladius
B*
Kills:136
Deaths:59
KDR:2.305
Accuracy:31.284% B*
HSR:17.647% D
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C**
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C**
HSR:16% D-
NC12 Sweeper
B**
Kills:82
Deaths:23
KDR:3.565
Accuracy:52.242% B**
HSR:13.415% C+
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:19,328
Deaths (as Light Assault):4,259
Deaths (to Light Assaults):3,533
KDR:4.53815
Kill Difference:15,069
Playtime:360.860 hours
Usage:12%
Score:7.907m
Score/min:365
Accuracy (listed only):37.437%
HSR (listed only):14.748%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
B**
Kills:1,335
Deaths:301
KDR:4.435
Accuracy:29.608% B**
HSR:12.584% D
LA39 Bruiser
A
Kills:1,318
Deaths:413
KDR:3.191
Accuracy:75.286% A
HSR:12.443% C
AF-57 Piston
B++
Kills:1,318
Deaths:332
KDR:3.970
Accuracy:47.389% B++
HSR:9.939% D--
GR-22
B++
Kills:1,262
Deaths:325
KDR:3.883
Accuracy:27.336% B++
HSR:14.739% D
NC9 A-Tross
C+
Kills:1,228
Deaths:206
KDR:5.961
Accuracy:22.716% C--
HSR:24.104% C+
Reaper DMR
C+
Kills:1,199
Deaths:211
KDR:5.682
Accuracy:25.416% C+
HSR:18.349% D-
Gauss Rifle S
A*
Kills:1,177
Deaths:136
KDR:8.654
Accuracy:35.071% A*
HSR:3.908% F--
NC1 Gauss Rifle
B+
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:24.717% B+
HSR:18.734% C
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
NS-11P
B++
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:25.813% B++
HSR:18.119% C+
MKV Suppressed
B+
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B+
HSR:12.683% D--
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
AF-4 Cyclone
C+
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C+
HSR:14.124% D
Tempest
C-
Kills:925
Deaths:282
KDR:3.280
Accuracy:25.021% C-
HSR:16.973% D
NS Baron G5
B*
Kills:613
Deaths:216
KDR:2.838
Accuracy:53.108% B*
HSR:11.582% D
Gauss Prime
C+
Kills:239
Deaths:92
KDR:2.598
Accuracy:25.761% C+
HSR:19.665% D
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
MGR-S1 Gladius
B*
Kills:136
Deaths:59
KDR:2.305
Accuracy:31.284% B*
HSR:17.647% D
NC12 Sweeper
B**
Kills:82
Deaths:23
KDR:3.565
Accuracy:52.242% B**
HSR:13.415% C+
Kills:19,118
Deaths (as Combat Medic):4,582
Deaths (to Combat Medics):1,542
KDR:4.17241
Kill Difference:14,536
Playtime:272.228 hours
Usage:9%
Score:6.414m
Score/min:393
Accuracy (listed only):37.245%
HSR (listed only):14.627%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:1,335
Deaths:301
KDR:4.435
Accuracy:29.608% B**
HSR:12.584% D
AF-8 RailJack
A
Kills:1,236
Deaths:74
KDR:16.703
Accuracy:45.457% A
HSR:81.311% B++
EM4 Longshot
B**
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:45.961% B**
HSR:79.310% C++
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
NS-44 Commissioner AE
B+
Kills:1,159
Deaths:461
KDR:2.514
Accuracy:46.162% B+
HSR:18.378% D
MKV Suppressed
B+
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B+
HSR:12.683% D--
AF-4 Cyclone
C+
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C+
HSR:14.124% D
Tempest
C-
Kills:925
Deaths:282
KDR:3.280
Accuracy:25.021% C-
HSR:16.973% D
NS-44 Commissioner
B
Kills:906
Deaths:317
KDR:2.858
Accuracy:38.820% B
HSR:19.868% C
SAS-R
B++
Kills:829
Deaths:116
KDR:7.147
Accuracy:42.889% B++
HSR:68.396% C+
LA3 Desperado
B+
Kills:585
Deaths:193
KDR:3.031
Accuracy:31.697% B+
HSR:12.650% D*
LA80
B
Kills:361
Deaths:31
KDR:11.645
Accuracy:40.597% C+
HSR:80.609% B
NC4 Mag-Shot
B+
Kills:214
Deaths:69
KDR:3.101
Accuracy:30.161% B+
HSR:9.813% D**
NS-44L Blackhand
B**
Kills:214
Deaths:51
KDR:4.196
Accuracy:50.560% B**
HSR:43.925% C++
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
MGR-S1 Gladius
B*
Kills:136
Deaths:59
KDR:2.305
Accuracy:31.284% B*
HSR:17.647% D
LA8 Rebel
C++
Kills:120
Deaths:33
KDR:3.636
Accuracy:30.971% C++
HSR:14.167% D-
NS-357 Underboss
C+
Kills:116
Deaths:69
KDR:1.681
Accuracy:34.805% C+
HSR:15.517% D
Gauss SPR
B**
Kills:115
Deaths:4
KDR:28.750
Accuracy:39.533% B**
HSR:38.261% B+
NS-61 Emissary
A
Kills:111
Deaths:59
KDR:1.881
Accuracy:37.087% A
HSR:15.315% C
NS-AM7 Archer
A*
Kills:99
Deaths:53
KDR:1.868
Accuracy:56.439% C
HSR:35.354% A*
NS-30 Vandal
B*
Kills:66
Deaths:16
KDR:4.125
Accuracy:37.547% B*
HSR:24.242% C
AF-18 Stalker
B++
Kills:63
Deaths:13
KDR:4.846
Accuracy:27.762% C++
HSR:25.397% B++
Kills:13,402
Deaths (as Infiltrator):3,182
Deaths (to Infiltrators):2,408
KDR:4.21182
Kill Difference:10,220
Playtime:181.581 hours
Usage:6%
Score:2.472m
Score/min:227
Accuracy (listed only):36.675%
HSR (listed only):30.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:7,104
Deaths:570
KDR:12.463
Accuracy:39.893% B*
HSR:12.824% C-
AF-41 Hacksaw
B**
Kills:6,652
Deaths:570
KDR:11.670
Accuracy:44.600% B**
HSR:13.605% C-
NCM1 Scattercannon
A**
Kills:2,917
Deaths:113
KDR:25.814
Accuracy:59.286% A**
HSR:10.456% D*
NCM1 Scattercannon
M+
Kills:2,901
Deaths:113
KDR:25.673
Accuracy:67.556% M+
HSR:11.513% D--
AF-34 Mattock
B**
Kills:1,582
Deaths:153
KDR:10.340
Accuracy:43.325% B**
HSR:15.171% C
AF-34 Mattock
A
Kills:1,533
Deaths:153
KDR:10.020
Accuracy:48.198% A
HSR:17.547% C+
AF-23 Grinder
A
Kills:1,191
Deaths:131
KDR:9.092
Accuracy:45.067% A
HSR:11.755% D-
AF-23 Grinder
A
Kills:1,171
Deaths:131
KDR:8.939
Accuracy:51.371% A
HSR:17.165% C*
NCM3 Raven
C+
Kills:1,170
Deaths:156
KDR:7.500
Accuracy:39.410% C+
HSR:2.650% C+
NCM3 Raven
C*
Kills:986
Deaths:156
KDR:6.321
Accuracy:40.398% C++
HSR:3.144% C*
NS-10 Burster
B
Kills:606
Deaths:95
KDR:6.379
Accuracy:30.331% C++
HSR:7.096% B
NS-10 Burster
B**
Kills:546
Deaths:95
KDR:5.747
Accuracy:30.510% C++
HSR:8.608% B**
NCM2 Falcon
B+
Kills:366
Deaths:42
KDR:8.714
Accuracy:45.199% B+
HSR:4.098% C
NCM2 Falcon
B*
Kills:215
Deaths:42
KDR:5.119
Accuracy:49.084% B++
HSR:6.512% B*
Kills:28,940
Deaths (as MAX Suit):1,260
Deaths (to MAX Suits):1,091
KDR:22.96825
Kill Difference:27,680
Playtime:387.446 hours
Usage:13%
Score:12.157m
Score/min:523
Accuracy (listed only):45.302%
HSR (listed only):10.153%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:13,217
V. Kills:1,786 N/A
Deaths:319
KDR:41.433
Accuracy:64.604% A++
KPH:138.300 B*
VKPH:18.700 B
Vortek Rotary
A
Kills:3,583
V. Kills:3,140 114%
Deaths:396
KDR:9.048
Accuracy:34.058% B+
KPH:23.700 B++
VKPH:20.800 A
M30 Mustang AH
A
Kills:2,302
V. Kills:257 N/A
Deaths:151
KDR:15.245
Accuracy:59.127% B+
KPH:84.300 B**
VKPH:9.400 A
Tomcat A2AM Pods
C**
Kills:760
V. Kills:783 97%
Deaths:29
KDR:26.207
Accuracy:62.755% F--
KPH:49 C+
VKPH:50.500 C**
M20 Mustang
B**
Kills:678
V. Kills:558 121%
Deaths:123
KDR:5.512
Accuracy:32.448% C**
KPH:20.400 B+
VKPH:16.800 B**
Coyote Missiles
B++
Kills:184
V. Kills:143 128%
Deaths:26
KDR:7.077
Accuracy:57.203% B+
KPH:46.800 C++
VKPH:36.400 B++
Hornet Missiles
B*
Kills:176
V. Kills:84 207%
Deaths:5
KDR:35.200
Accuracy:66.135% B*
KPH:84.800 B+
VKPH:40.500 C+
M20 Kestrel
C+
Kills:77
V. Kills:76 100%
Deaths:28
KDR:2.750
Accuracy:31.161% C*
KPH:13.900 C
VKPH:13.700 C+
Kills:20,977 (6,640 + 0)
Deaths:1,077
KDR:19.477
VKDR:6.339
Vehicle Kills:6,827
Kill Difference:19,900
Playtime:334.238 hours
Usage:11%
Score:9.129m
Score/min:455
Piloting Accuracy:31.161%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:3,095
V. Kills:373 N/A
Deaths:7
KDR:442.143
Accuracy:58.700% A*
KPH:157.300 M**
VKPH:19 A++
CAS30 Tank Buster
C++
Kills:95
V. Kills:89 106%
Deaths:27
KDR:3.519
Accuracy:47.380% C**
KPH:8 C++
VKPH:7.500 C++
Kills:3,190 (95 + 3,095)
Deaths:34
KDR:93.824
VKDR:13.588
Vehicle Kills:462
Kill Difference:3,156
Playtime:31.542 hours
Usage:1%
Score:0.866m
Score/min:457
Piloting Accuracy:47.380%
Gunner Accuracy:58.700%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,589
V. Kills:155 N/A
Deaths:41
KDR:63.146
Accuracy:56.249% B*
KPH:108.300 A*
VKPH:6.500 C-
C75 Viper
A*
Kills:222
V. Kills:24 N/A
Deaths:5
KDR:44.400
Accuracy:32.777% D
KPH:65.700 A*
VKPH:7.100 C+
L100 Python HEAT
M++
Kills:102
V. Kills:28 352%
Deaths:5
KDR:20.400
Accuracy:60.976% B**
KPH:75.500 M++
VKPH:20.700 A*
Skyguard
B**
Kills:71
V. Kills:63 111%
Deaths:5
KDR:14.200
Accuracy:21.417% D*
KPH:14.800 C++
VKPH:13.200 B**
L100 Python AP
B+
Kills:68
V. Kills:55 121%
Deaths:15
KDR:4.533
Accuracy:59.256% B+
KPH:26.100 C
VKPH:21.100 B+
Kills:3,052 (3,052 + 0)
Deaths:71
KDR:42.986
VKDR:4.577
Vehicle Kills:325
Kill Difference:2,981
Playtime:36.018 hours
Usage:1%
Score:0.928m
Score/min:429
Driving Accuracy:59.256%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:2,630
V. Kills:217 N/A
Deaths:83
KDR:31.687
Accuracy:52.827% B+
KPH:70 A++
VKPH:5.800 C--
Titan-150 AP
B**
Kills:484
V. Kills:297 162%
Deaths:64
KDR:7.563
Accuracy:48.726% C+
KPH:31 B*
VKPH:19 B**
C85 Canister
A
Kills:332
V. Kills:10 N/A
Deaths:8
KDR:41.500
Accuracy:39.598% C++
KPH:126.500 A
VKPH:3.800 C
Titan-150 HEAT
M**
Kills:243
V. Kills:62 386%
Deaths:11
KDR:22.091
Accuracy:57.600% A
KPH:55.400 M**
VKPH:14.100 A
Kills:3,689 (3,357 + 332)
Deaths:166
KDR:22.223
VKDR:3.530
Vehicle Kills:586
Kill Difference:3,523
Playtime:60.176 hours
Usage:2%
Score:1.221m
Score/min:338
Driving Accuracy:57.600%
Gunner Accuracy:39.598%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:291
V. Kills:7 N/A
Deaths:3
KDR:97
Accuracy:31.547% D--
KPH:163.800 A++
VKPH:3.900 D-
M12 Kobalt-H
C+
Kills:97
V. Kills:1 N/A
Deaths:1
KDR:97
Accuracy:19.168% D
KPH:110.500 C+
VKPH:1.100 D*
E540 Halberd-H
A+
Kills:70
V. Kills:18 368%
Deaths:1
KDR:70
Accuracy:40.848% F-
KPH:68.400 A+
VKPH:17.600 C-
Kills:458 (0 + 458)
Deaths:5
KDR:91.600
VKDR:5.200
Vehicle Kills:26
Kill Difference:453
Playtime:3.679 hours
Usage:0%
Score:0.129m
Score/min:585
Driving Accuracy:N/A%
Gunner Accuracy:40.848%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:421
V. Kills:25 N/A
Deaths:19
KDR:22.158
Accuracy:29.910% D
KPH:125.400 M++
VKPH:7.400 C
M60-G Bulldog
M++
Kills:162
V. Kills:3 N/A
Deaths:8
KDR:20.250
Accuracy:35.745% C*
KPH:82.300 M++
VKPH:1.500 D--
M12 Kobalt
B**
Kills:123
V. Kills:2 N/A
Deaths:3
KDR:41
Accuracy:18.305% C++
KPH:97.800 B**
VKPH:1.600 D
M40 Fury
A**
Kills:112
V. Kills:11 N/A
Deaths:5
KDR:22.400
Accuracy:36.226% C++
KPH:119.900 A**
VKPH:11.800 C++
G30 Walker
A
Kills:77
V. Kills:55 138%
Deaths:3
KDR:25.667
Accuracy:25.226% C--
KPH:22.800 B**
VKPH:16.300 A
M20 Basilisk
B++
Kills:57
V. Kills:13 407%
Deaths:2
KDR:28.500
Accuracy:31.004% D
KPH:27.800 B++
VKPH:6.300 C
Kills:952 (0 + 952)
Deaths:40
KDR:23.800
VKDR:2.725
Vehicle Kills:109
Kill Difference:912
Playtime:12.947 hours
Usage:0%
Score:0.278m
Score/min:358
Driving Accuracy:N/A%
Gunner Accuracy:31.004%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:57
V. Kills:1 N/A
Deaths:27
KDR:2.111
Accuracy:38.760% D-
KPH:24.300 C++
VKPH:0.400 D*
Kills:57 (57 + 0)
Deaths:27
KDR:2.111
VKDR:0.037
Vehicle Kills:1
Kill Difference:30
Playtime:2.346 hours
Usage:0%
Score:0.016m
Score/min:115
Driving Accuracy:38.760%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 15,00313,21731941.433S33.7064.604%A++1.044%C+138.4B*18.7B72495.5h7.3A11.2B**
AF-41 Hacksaw 7,1387,10457012.463M*4.7339.893%B*12.824%C-57.7A++N/A229123.2h4.7B*11.7B**
AF-41 Hacksaw 6,6736,65257011.67M*3.9444.6%B**13.605%C-54A+N/A216123.2h5.5B++12.4B**
NC6 Gauss SAW 4,8584,8276347.614S0.1220.597%C++18.977%D33.9C*N/A137142.2h8.5B++41.4B+
NC6A GODSAW 4,5584,5267875.751A+1.9821.745%D*19.333%D--43.6C-N/A108103.8h8.9C++41C
Vortek Rotary 6,7233,5833969.048M1.3234.058%B+2.261%C+23.7B++20.8A368151.2h59.2B+173.7B+
L105 Zephyr 3,4683,0957442.143U434.4158.7%A*N/A157.1M**18.9A++60819.7h3.3A+5.6A
NCM1 Scattercannon 2,9372,91711325.814S18.0859.286%A**10.456%D*54.2AN/A33453.8h8.4D*14.1B+
NCM1 Scattercannon 2,9182,90111325.673U17.9467.556%M+11.513%D--52.6A**N/A33555.1h9.7D14.4B++
Titan-150 HESH 2,8472,6308331.687A*23.9652.827%B+1.445%C69.9A++5.8C--26537.6h2.5B++4.7B*
L100 Python HESH 2,7442,5894163.146S55.4256.249%B*1.12%C-108.3A*6.5C-38623.9h2.1A3.7B**
Bouncing Betty 2,5712,56914218.092S10.3643.636%C+N/A148.5B+N/A49217.3h1.1A**2.6A+
Gauss Compact S 2,4672,43011620.948U13.2236.464%A**3.621%F--50.9A*N/A34147.7h3.8A*10.5A
M30 Mustang AH 2,5592,30215115.245A7.5159.127%B+1.955%B*84.3B**9.4A36227.3h5.8B+9.7B+
LA1 Anchor 2,0862,0783106.703A++1.0327.616%B+15.64%D*41.4C+N/A17950.2h8.5B*30.9B+
NC05 Jackhammer 1,7771,7732546.98S0.7561.068%A*10.491%D--44.4C++N/A18739.9h4.3B+7B++
NC05 Jackhammer AE 1,7041,6944583.699A++4.0354.461%B*10.862%D--59.4C++N/A14128.5h3.6B*6.6B++
Frag Grenade 1,7081,69311693N/A1,685.2739.491%D-N/A3386U30M**57080.5h0.8M2A++
AF-34 Mattock 1,5931,58215310.34A*2.6143.325%B**15.171%C47.2BN/A18233.5h5B+11.5B*
EM1 1,5681,56114310.916U3.1923.972%B+14.414%D*47B+N/A20433.2h12C*49.9B+
AF-34 Mattock 1,5421,53315310.02A*2.2948.198%A17.547%C+45.8BN/A17933.5h5.8B+12B**
AC-X11 1,4511,4442914.962S2.7729.068%B*19.252%C-33.7BN/A10642.9h8.9B+30.7B+
EM6 1,4111,4072026.965M**0.7721.061%C+15.423%D*37.3C+N/A17537.7h9.5B++45B
Sticky Grenade 1,3881,37711377N/A1,369.2757.43%B+N/A3442.5S27.5A+76980.4h0.8A1.4B**
Tank Mine 1,7721,35210512.876S5.1523.179%DN/A92.6C28.8D*66714.6h1.1A4.7B**
Blitz GD-10 1,3421,3353014.435M++3.3029.608%B**12.584%D22.8CN/A11458.5h12.3B++41.5B++
LA39 Bruiser 1,3211,3184133.191A++4.5475.286%A12.443%C39.2C+N/A12333.6h2.1B+2.8B++
AF-57 Piston 1,3231,3183323.97M3.7647.389%B++9.939%D--24.1C-N/A9954.6h3.5B*7.4B+
NC6S Gauss SAW S 1,2701,26212410.177S2.4524.179%C++20.682%C-45.4C++N/A16827.8h10B+41.4B
GR-22 1,2701,2623253.883A*3.8527.336%B++14.739%D43.1B+N/A12829.3h11.1B*40.7B++
AF-8 RailJack 1,2371,2367416.703S8.9745.457%A81.311%B++43.7A+N/A12928.3h1.6A3.6B**
C-4 1,4301,2281349.164S1.4324.419%C+N/A142.8A+23.5C11648.6h0.7A+2.9B**
NC9 A-Tross 1,2311,2282065.961S1.7722.716%C--24.104%C+31.2C+N/A8039.4h9.8C++43.3C+
Reaper DMR 1,2031,1992115.682A+2.0525.416%C+18.349%D-41.5BN/A12428.9h9.1B+35.8B
AF-23 Grinder 1,2011,1911319.092A**1.3645.067%A11.755%D-55.1A++N/A16921.6h4.6B**10.2A
Gauss Rifle S 1,1841,1771368.654S0.9235.071%A*3.908%F--58A++N/A27220.3h4.1M11.7A++
Razor GD-23 1,1781,1742524.659M**3.0727.831%B++17.377%D23.1C+N/A8550.9h10B*36B+
AF-23 Grinder 1,1751,1711318.939A*1.2151.371%A17.165%C*54.2AN/A16621.6h5.4B*10.5B**
NCM3 Raven 1,6701,1701567.5S0.2339.41%C+2.65%C+17.5A++7.5B+14766.8h20.6B*52.2B++
NC1 Gauss Rifle 1,1731,1692814.16M3.5724.717%B+18.734%C44.6A+N/A16726.2h10.1B**40.7B++
GD-7F 1,1791,1611497.792S0.0628.445%B*12.834%D*11.8DN/A7098.8h12.6B44.5B+
NS-15M AE 1,1631,1601647.073M0.6623.135%C20.776%D42.5CN/A11527.3h12C+51.7C+
EM4 Longshot 1,1601,16010810.741A**3.0145.961%B**79.31%C++51.1AN/A19022.7h1.7B*3.7B*
NS-7 PDW 1,1641,1602225.225S2.5125.207%C++16.638%C+53.5A+N/A16221.7h11.3B*44.7B+
NS-44 Commissioner AE 1,1601,1594612.514B**5.2246.162%B+18.378%D49.3C+N/A10123.5h3.5C++7.6B+
NS-11P 1,1661,1592275.106M**2.6225.813%B++18.119%C+42.9B*N/A13727h13.4B52.1B+
MKV Suppressed 1,1651,1592834.095M**3.6427.685%B+12.683%D--62A+N/A17418.7h11.2B++40.5B+
AF-4A Bandit 1,1651,1572474.684M+3.0526.232%C*18.41%D30.9C+N/A8437.4h9.5B++36.3B+
NS Baron G5AE 1,1621,1563593.22A++4.5156.608%B**11.073%D24.5DN/A6647.1h3.8B+6.7C++
GD-66 Claw 1,1541,1502464.675M3.0666.342%B++8.087%D*38.3C+N/A16130h2.1B++3.2B+
AF-4 Cyclone 1,1491,1472784.126A**3.6024.387%C+14.124%D26.7CN/A10143h9.3B++38.1B+
NC15 Phoenix 1,9789981138.832S1.1055.826%C**N/A19.6B+19.2B++23951h7.6B*13.6B**
NCM3 Raven 1,4339861566.321S1.4140.398%C++3.144%C*14.8A+6.7C**13266.8h24.9B+61.7B+
Tempest 9369252823.28A*4.4525.021%C-16.973%D35.2C-N/A9626.3h10C+40.1C+
NS Decimator 1,2589152623.492M++4.2461.603%C++2.077%C+38C**14.2C+31524.1h4.4B7.1B+
NS-44 Commissioner 9079063172.858A++4.8738.82%B19.868%C24.2CN/A7937.4h4.6C--11.9C++
SAS-R 8308291167.147A+0.5842.889%B++68.396%C+45.5B+N/A12818.2h1.9B++4.4B++
Anti-Vehicle Grenade 8968281828N/A820.2766.606%A++N/A920M75.6C42770.9h2.7A+4A
C-4 ARX 9728151764.631A+3.1028.487%B+N/A173.4B**33.4C+8894.7h1B++3.5B*
GD-22S 7737692926.517U18.7924.902%B+15.475%D*41.1C*N/A23118.7h9.2B*36.7B+
Tomcat A2AM Pods 1,5437602926.207S18.4862.755%F--N/A49C+50.5C**23415.5h4.5A++7.2A
M20 Mustang 1,2366781235.512A+2.2232.448%C**1.917%C+20.4B+16.8B**27933.2h74.7B+230.1B++
NS Baron G5 6166132162.838A*4.8953.108%B*11.582%D35.4C++N/A10517.3h4.3B+8.2C+
NS-10 Burster 1,019606956.379S1.3530.331%C++7.096%B8.3A5.7A14172.9h118.6B*391B++
MGR-M1 Bishop 6015951474.048A+3.6837.697%B++42.689%A+35.4C*N/A9216.8h5.4B++14.4B++
LA3 Desperado 5895851933.031A*4.7031.697%B+12.65%D*17.2DN/A5234.1h7.1B*22.3C**
Hawk GD-68 9315721015.663U2.0759.282%C-1.224%D-15.8C+9.9C+22436.2h6.6B++11.2B+
NS-10 Burster 937546955.747S1.9830.51%C++8.608%B**7.6B**5.5A13971.7h131.4B++430.8B+
MGR-L1 Promise 5165111812.823B**4.9126.907%B+22.896%C32.3CN/A7715.8h13.9C**51.7B+
Titan-150 AP 781484647.563B0.1748.726%C+4.339%B*31B*19B**40315.6h4.7C++9.6C*
Blackheart 4434431213.661M4.0735.77%D16.704%D-30.1C++N/A7814.7h2.4C**6.6B
M40 Fury 4464211922.158M++14.4329.91%D1.9%C++123.8M++7.4C4733.4h6.3A21.2B*
NCM2 Falcon 395366428.714S0.9845.199%B+4.098%C35.9M+2.8D-18410.2h5.9B**12.9B*
LA80 3613613111.645M3.9140.597%C+80.609%B46.9BN/A1647.7h1.9B+4.6B+
NS Annihilator 7383601093.303S4.4377.442%D-N/A10C+10.5B++16536.1h10.5B+13.5B
C85 Canister 342332841.5A+33.7739.598%C++16.566%B++127.7A3.8C4512.6h6.2B+15.6B+
M40 Fury-H 298291397S89.2731.547%D--N/A161.7A++3.9D-7001.8h3.9B**12.3B**
Titan-150 HEAT 3052431122.091M*14.3657.6%A4.527%B*55.2M**14.1A6624.4h3.9B++6.7B**
Gauss Prime 242239922.598B*5.1325.761%C+19.665%D33.7C-N/A1037.1h12.4D48.2C
MAX Punch 2492341,2670.185B*7.5556.222%B++N/A0.7CN/A2351.2h1.6C++2.9C*
C75 Viper 246222544.4S36.6732.777%D1.351%C+65.3A*7.1C+5803.4h6.3A19.2B**
NCM2 Falcon 234215425.119S2.6149.084%B++6.512%B*21.1A+1.9D*10310.2h10.8B++22.1B++
NC4 Mag-Shot 214214693.101M*4.6330.161%B+9.813%D**14.7C--N/A9614.6h7B+23.2C**
NS-44L Blackhand 214214514.196M3.5350.56%B**43.925%C++38.2B*N/A1125.6h3B**5.8B*
Shrike 235191365.306S2.4260.611%B+4.188%B*36B**8.3D8225.3h3.9A6.5A
NSX Tengu 187186902.067B*5.6643.897%B**17.742%C--45.4B+N/A994.1h11.2B+25.5B++
MANA Anti-Personnel Turret 185184276.815N/A0.9221.387%UN/A1840U10U7314500.1h20.4T*95.2T*
Coyote Missiles 327184267.077A+0.6557.203%B+N/A47.2C++36.7B++5453.9h33.4B+58.4B+
Hornet Missiles 260176535.2S27.4766.135%B*3.409%A++83.8B+40C+6062.1h7.1B*10.7B**
NS-15M1 173173189.611S1.8826.115%B++13.295%D*25.4C--N/A2216.8h14.4C-55C**
NS-R3 Swarm 330170842.024S5.7163.858%C++N/A9.3B+8.7B+8918.3h28C*43.9C**
M60-G Bulldog 165162820.25S12.5235.745%C*1.852%D81M++1.5D--2932h3.6A+10.1B**
Warden 161160394.103M++3.6329.843%B+22.5%C28.6B+N/A1315.6h7.9B+26.6B+
MGR-S1 Gladius 139136592.305B++5.4331.284%B*17.647%D14.8DN/A469.2h10.2C++32.5B+
MANA Anti-Vehicle Turret 222125148.929S1.2053.672%M+7.2%M**1250C--970C++4138370.1h8.7C+16.2B+
M12 Kobalt 125123341M33.2718.305%C++21.138%B+94.6B**1.5D3261.3h14.8B*80.9B+
LA8 Rebel 120120333.636M++4.0930.971%C++14.167%D-12D-N/A5310h7C+22.6C+
Mag-Cutter 1441175,1650.023C++7.7136.453%B++N/A0.1DN/A11026.5h2.2B+6.1B+
NS-357 Underboss 117116691.681B++6.0534.805%C+15.517%D23.7C--N/A734.9h4B11.5C*
Gauss SPR 115115428.75U21.0239.533%B**38.261%B+37.1B+N/A1953.1h3.5A+8.9B**
NS-11C 118115129.583S1.8528.355%B*18.261%C+18.3CN/A1456.3h13.7C**48.1B+
M40 Fury 123112522.4M14.6736.226%C++N/A124.4M12.2C*5900.9h8.9B++24.7B++
NS-61 Emissary 112111591.881A+5.8537.087%A15.315%C44.4B**N/A1702.5h10.3B+27.8B*
L100 Python HEAT 130102520.4M++12.6760.976%B**2.941%C++72.9M+20A*6791.4h4.7B+7.6B**
Spear Anti-Vehicle Phalanx Turret 140101520.2A*12.4747.644%B+4.951%B+67.3A++26B+12471.5h4.5B**9.5B**
19A Fortuna 100100472.128B*5.6027.584%C**16%D-20.4DN/A674.9h10.1C+36.5C**
NS-AM7 Archer 12699531.868M*5.8656.439%C35.354%A*12.5A3.4B+757.9h10.2B*18B*
M12 Kobalt-H 9897197M**89.2719.168%D6.186%F--107.8C+1.1D*3520.9h20.1C--105D
CAS30 Tank Buster 18495273.519A*4.2147.38%C**2.105%B**8C++7.5C++20811.9h38.3C*80.8B+
The Slasher 100878,2540.011D-7.7228.997%C1.149%D--0.1DN/A0797.5h2.1C**7.3C++
NC12 Sweeper 8282233.565A**4.1752.242%B**13.415%C+31.5C+N/A1422.6h3.3B**6.3B**
G30 Walker 13277325.667U17.9425.226%C--6.494%B**22.6B**16.2A2573.4h157.2B*623.2B+
M20 Kestrel 15377282.75B4.9831.161%C*1.299%C-14C13.8C+2315.5h119.6C+383.7C++
Skyguard 13471514.2S6.4721.417%D*N/A14.8C++13.1B**4684.8h135.4C+632.2D-
E540 Halberd-H 8870170S62.2740.848%F-8.571%S70A+18C5841h3A7.4B**
L100 Python AP 12368154.533C++3.2059.256%B+N/A26.2C21.2B+4272.6h8.7D-14.6D
NS-30 Vandal 6666164.125A+3.6137.547%B*24.242%C38.8C++N/A1721.7h6.1C+16.2B
AF-18 Stalker 6363134.846M*2.8827.762%C++25.397%B++31.5C+N/A2092h9.3A33.3B++
NSX Tanto 6262411.512B6.2224.132%C29.032%B+27C+N/A712.3h13.5C*55.7C++
Aspis Anti-Aircraft Phalanx Turret 12059511.8M**4.0721.513%D1.695%C15.9B++16.5B**5613.7h112.6B*523.5B
M20 Basilisk 7057228.5U20.7731.004%D5.263%C27.1B+6.2C3102.1h55.5B+179B++
M40 Fury-F 5857272.111C**5.6238.76%D-1.754%B**24.8C++N/A1152.3h5.3B*13.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter102,7591.9h
Nano-Armor Kit158597,77355.1h
Anti-Vehicle MANA Turret112842.8h
Spawn Beacon83710.9h
AE Nano-Armor Kit2985,3594.5h
Nanite Revive Grenade05350.1h
Medical Kit3832,9816h
Medical Applicator227293,41924.8h
Welding Device01,0410h
Spitfire Auto-Turret131,3182.2h
AE Medical Applicator8453,2353.8h
Recon Detection Device132,2595.1h
Shield Recharging Field9414,8685h
Ammunition Package153,2941.4h
Anti-Infantry MANA Turret81,2912.3h
Snowman Soldier0890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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