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Executor Veteran AzK[BA] AzK
NC BR 169

KDR: 6.97

Score: 70.6m

Last Seen: Oct 8th, 2019 10:31 AM
- OFFLINE - 207.9 hour(s)

Prestige 1, Battle Rank 100 (169 total) - New Conglomerate on Miller - Outfit Leader of BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods AF-41 Hacksaw AF-41 Hacksaw NC6A GODSAW NC6 Gauss SAW M30 Mustang AH Vortek Rotary L105 Zephyr
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,841,472 MLG Score: 1472
Fun Score: N/A
Cheeseburgers Flipped: 3307TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.352%19.164%48643117348,2375.323591.648

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.988%0.816B++-0.263C-1.529FHEAD ++ (~6.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
380.489B+9.60.324C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.661%1.309%39205121122,536798677028.2406333%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.313%0.24C++-0.244C0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.60.721B++17.70.664B+26.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.169%1.569%814712096,88595210737.23214641%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.072%-0.858D---0.634D1.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.629B+4.60.632B+9.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.079%3.601%7391112055,0276926617.26445759%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.956%-0.601D-0.285C0.435

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.767B++8.60.792B++21

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.207%77.29%739612104,465137923.23785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.585%1.246B**0.654B+-0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.573B+1.80.426B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.257%10.404%739412124,5081062174.24482

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.612%1.221B**-0.827D-0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+2.70.438B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 1
70.6m213%395 (23.7k)341 (20.5k)6.97208156,83022,4947.86325169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1216768725.824%12.195%31509:1054

9% Combat Medic29% Engineer30% Heavy Assault8% Infiltrator12% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:07 AMNov 21st, 2012 12:22 AMOct 16th, 2019 2:19 AM (19h) (PST)Oct 8th, 2019 6:34 AM (9d) (PST)Oct 8th, 2019 6:31 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8391656740.7590.1090.0931.7860.0801472

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,3529,89740,4554676107520,489

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3443.6h/143.5d 20,046 19,126 33,057 369k 2,489 15,575 16,431 173.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D--
Kills:5,806
Deaths:1,094
KDR:5.307
Accuracy:22.198% D*
HSR:20.634% D--
NC6 Gauss SAW
C++
Kills:4,832
Deaths:637
KDR:7.586
Accuracy:20.593% C++
HSR:18.978% D
LA1 Anchor
B+
Kills:2,625
Deaths:510
KDR:5.147
Accuracy:27.922% B+
HSR:17.867% D--
MGR-L1 Promise
B
Kills:2,393
Deaths:710
KDR:3.370
Accuracy:25.532% B
HSR:23.611% C+
EM6
C+
Kills:1,772
Deaths:349
KDR:5.077
Accuracy:21.809% C+
HSR:19.244% D
EM1
B+
Kills:1,565
Deaths:145
KDR:10.793
Accuracy:23.976% B+
HSR:14.569% D*
NC6S Gauss SAW S
C++
Kills:1,262
Deaths:124
KDR:10.177
Accuracy:24.179% C++
HSR:20.682% C-
NS-15M AE
C--
Kills:1,160
Deaths:164
KDR:7.073
Accuracy:23.135% C--
HSR:20.776% D
GD-22S
B
Kills:863
Deaths:58
KDR:14.879
Accuracy:25.065% B
HSR:16.686% D--
NSX Naginata
C*
Kills:435
Deaths:150
KDR:2.900
Accuracy:23.242% C*
HSR:25.977% C
NS-15M1
B++
Kills:173
Deaths:18
KDR:9.611
Accuracy:26.115% B++
HSR:13.295% D*
Kills:22,886
Deaths (as Heavy Assault):3,959
Deaths (to Heavy Assaults):5,953
KDR:5.78075
Kill Difference:18,927
Playtime:1,020.564 hours
Usage:30%
Score:15.920m
Score/min:260
Accuracy (listed only):23.979%
HSR (listed only):19.301%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A**
Kills:2,469
Deaths:125
KDR:19.752
Accuracy:36.515% A**
HSR:3.605% F--
AC-X11
B*
Kills:1,675
Deaths:361
KDR:4.640
Accuracy:29.321% B*
HSR:21.015% C+
AF-57 Piston
B++
Kills:1,546
Deaths:439
KDR:3.522
Accuracy:47.492% B++
HSR:10.931% D-
LA39 Bruiser
A
Kills:1,495
Deaths:480
KDR:3.115
Accuracy:75.326% A
HSR:11.840% D
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.825% B++
HSR:17.377% D
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
GD-7F
B*
Kills:1,162
Deaths:150
KDR:7.747
Accuracy:28.441% B*
HSR:12.823% D*
AF-4A Bandit
C*
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C*
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
MGR-M1 Bishop
A+
Kills:802
Deaths:207
KDR:3.874
Accuracy:37.365% B++
HSR:42.145% A+
NC12 Sweeper
B++
Kills:317
Deaths:133
KDR:2.383
Accuracy:50.350% B++
HSR:9.464% D--
Warden
B+
Kills:160
Deaths:39
KDR:4.103
Accuracy:29.843% B+
HSR:22.500% C
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C*
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C*
HSR:16% D-
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:15,704
Deaths (as Engineer):3,608
Deaths (to Engineers):4,677
KDR:4.35255
Kill Difference:12,096
Playtime:1,004.422 hours
Usage:29%
Score:21.762m
Score/min:361
Accuracy (listed only):40.421%
HSR (listed only):16.531%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A**
Kills:2,469
Deaths:125
KDR:19.752
Accuracy:36.515% A**
HSR:3.605% F--
MGR-S1 Gladius
B**
Kills:2,159
Deaths:645
KDR:3.347
Accuracy:33.047% B**
HSR:17.786% D
AC-X11
B*
Kills:1,675
Deaths:361
KDR:4.640
Accuracy:29.321% B*
HSR:21.015% C+
AF-57 Piston
B++
Kills:1,546
Deaths:439
KDR:3.522
Accuracy:47.492% B++
HSR:10.931% D-
LA39 Bruiser
A
Kills:1,495
Deaths:480
KDR:3.115
Accuracy:75.326% A
HSR:11.840% D
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B**
HSR:12.828% D
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.825% B++
HSR:17.377% D
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
GD-7F
B*
Kills:1,162
Deaths:150
KDR:7.747
Accuracy:28.441% B*
HSR:12.823% D*
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C
MKV Suppressed
B+
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B+
HSR:12.683% D*
AF-4A Bandit
C*
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C*
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
Tempest
C--
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% C--
HSR:16.826% D
NC12 Sweeper
B++
Kills:317
Deaths:133
KDR:2.383
Accuracy:50.350% B++
HSR:9.464% D--
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C*
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C*
HSR:16% D-
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B**
HSR:30.303% A
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:22,930
Deaths (as Light Assault):5,517
Deaths (to Light Assaults):4,427
KDR:4.15624
Kill Difference:17,413
Playtime:428.002 hours
Usage:12%
Score:9.132m
Score/min:356
Accuracy (listed only):37.723%
HSR (listed only):15.399%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:2,159
Deaths:645
KDR:3.347
Accuracy:33.047% B**
HSR:17.786% D
AF-57 Piston
B++
Kills:1,546
Deaths:439
KDR:3.522
Accuracy:47.492% B++
HSR:10.931% D-
LA39 Bruiser
A
Kills:1,495
Deaths:480
KDR:3.115
Accuracy:75.326% A
HSR:11.840% D
GR-22
B+
Kills:1,463
Deaths:393
KDR:3.723
Accuracy:27.416% B+
HSR:15.721% D
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B**
HSR:12.828% D
NC9 A-Tross
C+
Kills:1,295
Deaths:224
KDR:5.781
Accuracy:22.796% D
HSR:24.324% C+
Reaper DMR
C+
Kills:1,249
Deaths:232
KDR:5.384
Accuracy:25.478% C+
HSR:18.735% D-
Gauss Rifle S
A++
Kills:1,219
Deaths:150
KDR:8.127
Accuracy:34.976% A++
HSR:4.102% F--
NC1 Gauss Rifle
B
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:24.717% B
HSR:18.734% C
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C
NS-11P
B+
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:25.813% B+
HSR:18.119% C
MKV Suppressed
B+
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B+
HSR:12.683% D*
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
Tempest
C--
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% C--
HSR:16.826% D
NC12 Sweeper
B++
Kills:317
Deaths:133
KDR:2.383
Accuracy:50.350% B++
HSR:9.464% D--
Gauss Prime
C
Kills:239
Deaths:92
KDR:2.598
Accuracy:25.701% C
HSR:19.665% D
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B**
HSR:30.303% A
Kills:22,809
Deaths (as Combat Medic):5,881
Deaths (to Combat Medics):1,985
KDR:3.87842
Kill Difference:16,928
Playtime:298.589 hours
Usage:9%
Score:7.245m
Score/min:404
Accuracy (listed only):37.543%
HSR (listed only):15.317%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:2,159
Deaths:645
KDR:3.347
Accuracy:33.047% B**
HSR:17.786% D
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B**
HSR:12.828% D
AF-8 RailJack
A
Kills:1,255
Deaths:75
KDR:16.733
Accuracy:45.475% A
HSR:81.195% B++
SAS-R
B+
Kills:1,246
Deaths:178
KDR:7
Accuracy:42.222% B+
HSR:70.305% C*
NS-44 Commissioner AE
B++
Kills:1,189
Deaths:472
KDR:2.519
Accuracy:46.288% B++
HSR:18.839% D
NS-44 Commissioner
B+
Kills:1,171
Deaths:402
KDR:2.913
Accuracy:40.530% B+
HSR:21.349% C+
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C
EM4 Longshot
B**
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:45.961% B**
HSR:79.310% C++
MKV Suppressed
B+
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B+
HSR:12.683% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
Tempest
C--
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% C--
HSR:16.826% D
LA3 Desperado
B++
Kills:747
Deaths:250
KDR:2.988
Accuracy:32.260% B++
HSR:13.789% D--
LA80
B*
Kills:520
Deaths:48
KDR:10.833
Accuracy:40.271% C+
HSR:84.423% B*
NS-44L Blackhand
A
Kills:331
Deaths:74
KDR:4.473
Accuracy:52.429% A
HSR:47.734% B+
NC4 Mag-Shot
B+
Kills:214
Deaths:69
KDR:3.101
Accuracy:30.161% B+
HSR:9.813% D**
NS-61 Emissary
A++
Kills:212
Deaths:92
KDR:2.304
Accuracy:39.548% A++
HSR:17.453% C++
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NSX Daimyo
C-
Kills:169
Deaths:32
KDR:5.281
Accuracy:38.521% C-
HSR:90.533% D--
NS-AM7 Archer
A+
Kills:155
Deaths:98
KDR:1.582
Accuracy:58.191% C+
HSR:29.677% A+
LA8 Rebel
C*
Kills:147
Deaths:49
KDR:3
Accuracy:32.780% C*
HSR:19.048% C
NS-357 Underboss
C+
Kills:132
Deaths:82
KDR:1.610
Accuracy:36.393% C+
HSR:16.667% D
Gauss SPR
B**
Kills:115
Deaths:6
KDR:19.167
Accuracy:39.286% B**
HSR:38.261% B+
AF-18 Stalker
B+
Kills:70
Deaths:16
KDR:4.375
Accuracy:28.815% C*
HSR:24.286% B+
NS-30 Vandal
B++
Kills:66
Deaths:16
KDR:4.125
Accuracy:37.547% B++
HSR:24.242% C
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B**
HSR:30.303% A
Kills:17,087
Deaths (as Infiltrator):4,222
Deaths (to Infiltrators):3,266
KDR:4.04713
Kill Difference:12,865
Playtime:262.026 hours
Usage:8%
Score:3.690m
Score/min:235
Accuracy (listed only):37.483%
HSR (listed only):33.034%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:7,336
Deaths:613
KDR:11.967
Accuracy:40.006% B*
HSR:12.800% C-
AF-41 Hacksaw
B**
Kills:6,909
Deaths:613
KDR:11.271
Accuracy:44.791% B**
HSR:13.750% C
NCM1 Scattercannon
A*
Kills:2,917
Deaths:113
KDR:25.814
Accuracy:59.286% A*
HSR:10.456% D*
NCM1 Scattercannon
M+
Kills:2,901
Deaths:113
KDR:25.673
Accuracy:67.556% M+
HSR:11.513% D--
AF-34 Mattock
B*
Kills:1,990
Deaths:215
KDR:9.256
Accuracy:41.845% B*
HSR:15.276% C
AF-34 Mattock
B**
Kills:1,935
Deaths:215
KDR:9
Accuracy:46.456% B**
HSR:18.036% C+
NCM3 Raven
C+
Kills:1,201
Deaths:167
KDR:7.192
Accuracy:39.471% C+
HSR:2.581% C+
AF-23 Grinder
B**
Kills:1,193
Deaths:132
KDR:9.038
Accuracy:45.101% B**
HSR:11.819% D-
AF-23 Grinder
A
Kills:1,171
Deaths:132
KDR:8.871
Accuracy:51.406% A
HSR:17.165% C++
NCM3 Raven
C*
Kills:1,015
Deaths:167
KDR:6.078
Accuracy:40.430% C++
HSR:3.054% C*
NS-10 Burster
C*
Kills:655
Deaths:103
KDR:6.359
Accuracy:30.760% C++
HSR:6.718% C*
NS-10 Burster
B*
Kills:598
Deaths:103
KDR:5.806
Accuracy:30.910% C++
HSR:8.361% B*
NCM2 Falcon
B+
Kills:424
Deaths:47
KDR:9.021
Accuracy:44.611% B+
HSR:4.009% C
NCM2 Falcon
B*
Kills:239
Deaths:47
KDR:5.085
Accuracy:48.323% B+
HSR:6.276% B*
NS-20 Gorgon
A+
Kills:139
Deaths:49
KDR:2.837
Accuracy:22.818% C+
HSR:27.338% A+
NS-20 Gorgon
C++
Kills:129
Deaths:49
KDR:2.633
Accuracy:23.887% C+
HSR:20.155% C++
Kills:30,752
Deaths (as MAX Suit):1,439
Deaths (to MAX Suits):1,287
KDR:21.3704
Kill Difference:29,313
Playtime:414.221 hours
Usage:12%
Score:12.808m
Score/min:515
Accuracy (listed only):42.353%
HSR (listed only):11.832%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:13,247
V. Kills:1,790 N/A
Deaths:320
KDR:41.397
Accuracy:64.608% A++
KPH:138.500 B+
VKPH:18.700 C**
M30 Mustang AH
A+
Kills:4,791
V. Kills:336 N/A
Deaths:269
KDR:17.810
Accuracy:60.417% B++
KPH:98 A+
VKPH:6.900 B++
Vortek Rotary
A
Kills:3,670
V. Kills:3,180 115%
Deaths:410
KDR:8.951
Accuracy:34.082% B+
KPH:24 B++
VKPH:20.800 A
Tomcat A2AM Pods
C**
Kills:764
V. Kills:785 97%
Deaths:29
KDR:26.345
Accuracy:62.779% F--
KPH:49.200 C+
VKPH:50.500 C**
M20 Mustang
B**
Kills:730
V. Kills:587 124%
Deaths:136
KDR:5.368
Accuracy:32.781% C**
KPH:21 B++
VKPH:16.900 B**
Hornet Missiles
B*
Kills:213
V. Kills:109 194%
Deaths:5
KDR:42.600
Accuracy:66.200% B*
KPH:87.900 B+
VKPH:45 C*
Coyote Missiles
B+
Kills:202
V. Kills:154 130%
Deaths:30
KDR:6.733
Accuracy:56.996% B+
KPH:43 C+
VKPH:32.800 B+
M20 Kestrel
C+
Kills:86
V. Kills:80 106%
Deaths:33
KDR:2.606
Accuracy:32.407% B+
KPH:14.200 C
VKPH:13.200 C+
Kills:23,703 (9,277 + 0)
Deaths:1,232
KDR:19.239
VKDR:5.699
Vehicle Kills:7,021
Kill Difference:22,471
Playtime:361.003 hours
Usage:10%
Score:9.598m
Score/min:443
Piloting Accuracy:32.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:3,095
V. Kills:373 N/A
Deaths:7
KDR:442.143
Accuracy:58.700% A*
KPH:157.300 M**
VKPH:19 A++
CAS30 Tank Buster
C*
Kills:98
V. Kills:91 107%
Deaths:27
KDR:3.630
Accuracy:47.316% C**
KPH:8.200 C++
VKPH:7.600 C*
Kills:3,193 (98 + 3,095)
Deaths:34
KDR:93.912
VKDR:13.647
Vehicle Kills:464
Kill Difference:3,159
Playtime:31.687 hours
Usage:1%
Score:0.868m
Score/min:457
Piloting Accuracy:47.316%
Gunner Accuracy:58.700%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,803
V. Kills:171 N/A
Deaths:47
KDR:59.638
Accuracy:54.619% B++
KPH:104.300 A*
VKPH:6.400 C--
C75 Viper
A*
Kills:222
V. Kills:24 N/A
Deaths:5
KDR:44.400
Accuracy:32.777% D
KPH:65.600 A*
VKPH:7.100 C+
L100 Python AP
B**
Kills:144
V. Kills:93 153%
Deaths:15
KDR:9.600
Accuracy:58.376% B
KPH:37.800 B+
VKPH:24.400 B**
L100 Python HEAT
M
Kills:132
V. Kills:33 388%
Deaths:7
KDR:18.857
Accuracy:58.104% B++
KPH:69.700 M
VKPH:17.400 A
Skyguard
B**
Kills:110
V. Kills:85 128%
Deaths:7
KDR:15.714
Accuracy:20.938% D**
KPH:17 B
VKPH:13.200 B**
Kills:3,411 (3,411 + 0)
Deaths:81
KDR:42.111
VKDR:5.012
Vehicle Kills:406
Kill Difference:3,330
Playtime:42.418 hours
Usage:1%
Score:1.049m
Score/min:412
Driving Accuracy:20.938%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:2,713
V. Kills:234 N/A
Deaths:86
KDR:31.547
Accuracy:52.396% B+
KPH:70 A++
VKPH:6 C--
Titan-150 AP
B**
Kills:650
V. Kills:367 177%
Deaths:72
KDR:9.028
Accuracy:49.737% C+
KPH:35.100 B**
VKPH:19.800 B**
C85 Canister
A
Kills:334
V. Kills:10 N/A
Deaths:8
KDR:41.750
Accuracy:39.912% C++
KPH:126.100 A
VKPH:3.800 C
Titan-150 HEAT
M*
Kills:255
V. Kills:66 381%
Deaths:12
KDR:21.250
Accuracy:57.111% B**
KPH:55.700 M*
VKPH:14.400 A
Kills:3,952 (3,618 + 334)
Deaths:178
KDR:22.202
VKDR:3.803
Vehicle Kills:677
Kill Difference:3,774
Playtime:64.501 hours
Usage:2%
Score:1.309m
Score/min:338
Driving Accuracy:57.111%
Gunner Accuracy:39.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:291
V. Kills:7 N/A
Deaths:3
KDR:97
Accuracy:31.547% D--
KPH:163.800 A++
VKPH:3.900 D-
M12 Kobalt-H
C
Kills:123
V. Kills:1 N/A
Deaths:1
KDR:123
Accuracy:19.409% C--
KPH:95.500 C
VKPH:0.800 D**
E540 Halberd-H
A
Kills:70
V. Kills:18 368%
Deaths:1
KDR:70
Accuracy:40.848% F-
KPH:68.400 A
VKPH:17.600 C
Kills:484 (0 + 484)
Deaths:5
KDR:96.800
VKDR:5.200
Vehicle Kills:26
Kill Difference:479
Playtime:4.089 hours
Usage:0%
Score:0.135m
Score/min:552
Driving Accuracy:N/A%
Gunner Accuracy:40.848%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:423
V. Kills:26 N/A
Deaths:19
KDR:22.263
Accuracy:30.240% D
KPH:122.600 M++
VKPH:7.500 C
M12 Kobalt
B*
Kills:286
V. Kills:9 N/A
Deaths:4
KDR:71.500
Accuracy:18.738% C++
KPH:94 B*
VKPH:3 B
M60-G Bulldog
M++
Kills:164
V. Kills:4 N/A
Deaths:8
KDR:20.500
Accuracy:35.596% C++
KPH:80.700 M++
VKPH:2 D--
M40 Fury
A**
Kills:113
V. Kills:11 N/A
Deaths:5
KDR:22.600
Accuracy:36.720% C++
KPH:119.300 A**
VKPH:11.600 C++
M12 Kobalt
A++
Kills:97
V. Kills:5 N/A
Deaths:5
KDR:19.400
Accuracy:18.485% C++
KPH:102.200 B*
VKPH:5.300 A++
G30 Walker
B**
Kills:79
V. Kills:56 139%
Deaths:3
KDR:26.333
Accuracy:26.409% C
KPH:22 B*
VKPH:15.600 B**
M20 Basilisk
B*
Kills:65
V. Kills:13 464%
Deaths:3
KDR:21.667
Accuracy:31.197% D
KPH:29.500 B*
VKPH:5.900 C-
Kills:1,227 (0 + 1,227)
Deaths:47
KDR:26.106
VKDR:2.638
Vehicle Kills:124
Kill Difference:1,180
Playtime:16.209 hours
Usage:0%
Score:0.343m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:31.197%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:57
V. Kills:1 N/A
Deaths:27
KDR:2.111
Accuracy:38.760% D-
KPH:24.200 C++
VKPH:0.400 D*
Kills:57 (57 + 0)
Deaths:27
KDR:2.111
VKDR:0.037
Vehicle Kills:1
Kill Difference:30
Playtime:2.353 hours
Usage:0%
Score:0.016m
Score/min:115
Driving Accuracy:38.760%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:380
V. Kills:35 N/A
Deaths:10
KDR:38
Accuracy:32.609% C+
KPH:85.200 B+
VKPH:7.800 B++
VLG Missile Launcher
B+
Kills:53
V. Kills:20 252%
Deaths:1
KDR:53
Accuracy:58.998% B++
KPH:72.200 B+
VKPH:27.300 B+
Kills:433 (0 + 433)
Deaths:11
KDR:39.364
VKDR:5
Vehicle Kills:55
Kill Difference:422
Playtime:5.195 hours
Usage:0%
Score:0.096m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:58.998%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 15,03713,24732041.397S34.4264.608%A++1.042%C+138.6B+18.7C**72595.6h7.3A11.2B**
AF-41 Hacksaw 7,3747,33661311.967M*4.9940.006%B*12.8%C-57A++N/A226128.6h4.7B**11.8B**
AF-41 Hacksaw 6,9406,90961311.271M*4.3044.791%B**13.75%C53.7A+N/A214128.6h5.6B++12.4B**
NC6A GODSAW 5,8615,8061,0945.307A+1.6722.198%D*20.634%D--41.1DN/A106141.4h9.1C+41.2C
NC6 Gauss SAW 4,8634,8326377.586S0.6120.593%C++18.978%D33.6C++N/A140143.6h8.5B+41.4B+
M30 Mustang AH 5,1274,79126917.81A++10.8460.417%B++1.252%C+98A+6.9B++32548.9h5.6B+9.3B+
Vortek Rotary 6,8503,6704108.951M+1.9834.082%B+2.234%C+24B++20.8A367153h58.7B+172.3B+
L105 Zephyr 3,4683,0957442.143U435.1758.7%A*N/A157.1M**18.9A++60819.7h3.3A+5.6A
NCM1 Scattercannon 2,9372,91711325.814U18.8459.286%A*10.456%D*54.2B**N/A33553.8h8.4D*14.1B+
NCM1 Scattercannon 2,9182,90111325.673U18.7067.556%M+11.513%D--52.6A*N/A33655.1h9.7D14.4B+
Bouncing Betty 2,8372,83516217.5S10.5343.789%C++N/A148.4B+N/A48719.1h1.2A*2.7A+
L100 Python HESH 2,9742,8034759.638S52.6754.619%B++1.07%C--104.2A*6.4C--37226.9h2.2B**4B**
NC05 Jackhammer AE 2,8132,7938503.286A3.6952.84%B+11.636%D--57.1C+N/A15148.9h3.7B*6.9B+
Titan-150 HESH 2,9472,7138631.547A*24.5752.396%B+1.401%C69.9A++6C--26638.8h2.5B**4.8B*
LA1 Anchor 2,6432,6255105.147B**1.8327.922%B+17.867%D--38.9CN/A16167.5h8.9B++31.7B+
Gauss Compact S 2,5072,46912519.752U12.7836.515%A**3.605%F--51A*N/A33948.4h3.8A*10.5A
MGR-L1 Promise 2,4252,3937103.37A++3.6025.532%B23.611%C+37.7C+N/A11063.4h14.3C*55.9B
MGR-S1 Gladius 2,1842,1596453.347A+3.6333.047%B**17.786%D42.2C*N/A11551.2h7.3B*22B*
AF-34 Mattock 2,0031,9902159.256A++2.2841.845%B*15.276%C47.5B+N/A17941.9h4.9B++11.8B*
AF-34 Mattock 1,9501,9352159A*2.0346.456%B**18.036%C+46.2B+N/A17541.9h5.7B+12.3B*
Frag Grenade 1,8241,80711807N/A1,800.0342.321%C-N/A3011.7U28.3M*54830.6h0.9M2.1A++
NC05 Jackhammer 1,7771,7732546.98S0.0161.068%A*10.491%D--44.4C++N/A19039.9h4.3B+7B*
EM6 1,7791,7723495.077A*1.9021.809%C+19.244%D34.4CN/A14951.5h10.3B+47.4C**
AC-X11 1,6821,6753614.64M**2.3329.321%B*21.015%C+35.9BN/A11946.7h8.9B+30.2B+
Tank Mine 2,1221,61712912.535S5.5623.173%DN/A98C+30.6D--67716.5h1.1A4.8B*
EM1 1,5721,56514510.793S3.8223.976%B+14.569%D*47.1B+N/A20633.2h12C*49.9B+
AF-57 Piston 1,5521,5464393.522A**3.4547.492%B++10.931%D-24.5C--N/A9963.2h3.5B*7.5B+
LA39 Bruiser 1,4991,4954803.115A++3.8675.326%A11.84%D41.2C+N/A13536.3h2.1B++2.8B++
GR-22 1,4741,4633933.723A++3.2527.416%B+15.721%D42.3B+N/A13034.6h11B*40B++
Sticky Grenade 1,4631,45111451N/A1,444.0358.403%B+N/A2902S24B**73360.5h0.9A1.5B**
Blitz GD-10 1,3791,3723224.261M*2.7129.557%B**12.828%D23.3CN/A11758.9h12.2B++41.4B++
NC9 A-Tross 1,3031,2952245.781M**1.1922.796%D24.324%C+30.9CN/A8041.9h9.9C++43.2C+
NC6S Gauss SAW S 1,2701,26212410.177S3.2024.179%C++20.682%C-45.4C++N/A17027.8h10B+41.4C**
AF-8 RailJack 1,2561,2557516.733S9.7645.475%A81.195%B++43.1A+N/A12929.1h1.6A3.6B**
C-4 1,4551,2521349.343S2.3725.166%C+N/A145.6A23.6C12288.6h0.7A+2.9B**
Reaper DMR 1,2541,2492325.384A+1.5925.478%C+18.735%D-40.4C*N/A12530.9h9.2B36.2C**
SAS-R 1,2471,2461787A++0.0342.222%B+70.305%C*44C*N/A12728.3h1.9B++4.5B++
Gauss Rifle S 1,2261,2191508.127S1.1534.976%A++4.102%F--58.6A++N/A27620.8h4.1M+11.9A++
NCM3 Raven 1,7131,2011677.192S0.2239.471%C+2.581%C+17.2A++7.3B+14469.8h21B*53.2B++
AF-23 Grinder 1,2031,1931329.038A**2.0745.101%B**11.819%D-55A++N/A16921.7h4.6B**10.1A
NS-44 Commissioner AE 1,1911,1894722.519B**4.4546.288%B++18.839%D48.1C+N/A9924.7h3.5C++7.5B+
Razor GD-23 1,1781,1742524.659S2.3127.825%B++17.377%D23.1C+N/A8650.9h10B*36B++
AF-23 Grinder 1,1751,1711328.871A*1.9051.406%A17.165%C++54A+N/A16621.7h5.4B*10.5B**
NS-44 Commissioner 1,1741,1714022.913A++4.0640.53%B+21.349%C+26.8CN/A9643.7h4.2C+10.5C*
NC1 Gauss Rifle 1,1731,1692814.16M+2.8124.717%B18.734%C44.6AN/A18026.2h10.1B**40.7B++
NS Baron G5 1,1731,1644702.477A++4.5055.002%B**11.942%D38C*N/A10030.6h4.3B+7.8C+
GD-7F 1,1801,1621507.747S0.7728.441%B*12.823%D*11.7DN/A7299h12.7B44.5B+
NS-15M AE 1,1631,1601647.073A++0.1023.135%C--20.776%D42.5CN/A11627.3h12C+51.7C+
NS-7 PDW 1,1641,1602225.225S1.7525.207%C++16.638%C53.5AN/A16421.7h11.3B*44.7B+
EM4 Longshot 1,1601,16010810.741A**3.7745.961%B**79.31%C++51.1B**N/A19222.7h1.7B*3.7B*
NS-11P 1,1661,1592275.106M**1.8725.813%B+18.119%C42.9B*N/A13927h13.4B52.1B+
MKV Suppressed 1,1651,1592834.095M**2.8827.685%B+12.683%D*62AN/A17718.7h11.2B++40.5B+
AF-4A Bandit 1,1651,1572474.684M+2.2926.232%C*18.41%D30.9CN/A8537.4h9.5B+36.3B+
NS Baron G5AE 1,1621,1563593.22A++3.7556.608%B**11.073%D-24.5DN/A6747.1h3.8B+6.7C++
GD-66 Claw 1,1541,1502464.675M++2.3066.342%B++8.087%D*38.3C+N/A16230h2.1B++3.2B+
AF-4 Cyclone 1,1491,1472784.126A*2.8524.387%C14.124%D26.7CN/A10443h9.3B++38.1B+
NC15 Phoenix 2,0631,0621169.155S2.1855.394%C**N/A19.8B++18.6B**23753.7h7.5B*13.5B**
NS Decimator 1,4511,0473153.324M+3.6561.033%C+1.91%C+37.9C++14.6C+31827.6h4.4C**7.2C**
NCM3 Raven 1,4721,0151676.078S0.8940.43%C++3.054%C*14.5A+6.5C**13069.8h25.4B+62.8B+
MANA Anti-Personnel Turret 1,0251,0141825.571N/A1.4023.266%UN/A10140U110U20209600.1h20.7T*89.1T*
Tempest 9509392873.272A++3.7024.94%C--16.826%D34.6C-N/A9627.1h10C++40.1C+
C-4 ARX 1,1239392164.347A2.6328.606%B+N/A177.2B**34.7C+9245.3h1B++3.5B*
GD-22S 8688635814.879S7.9125.065%B16.686%D--39.6C++N/A22221.8h9.5B++38B+
Anti-Vehicle Grenade 8968281828N/A821.0366.606%A++N/A920M75.6C42980.9h2.7A+4A+
MGR-M1 Bishop 8128022073.874A3.1037.365%B++42.145%A+37.7B+N/A10921.3h5.5B++14.6B++
Tomcat A2AM Pods 1,5497642926.345S19.3762.779%F--N/A49.3C+50.6C**23615.5h4.6A++7.3A+
LA3 Desperado 7517472502.988A*3.9832.26%B++13.789%D--18.7DN/A5940h7.2B*22.2B*
M20 Mustang 1,3177301365.368A1.6032.781%C**1.781%C+21B++16.9B**28234.8h76.5B+233.3B++
NS-10 Burster 1,0896551036.359S0.6130.76%C++6.718%C*8.6A+5.7A+13976.6h116.8B*379.6B++
Titan-150 AP 1,017650729.028B+2.0649.737%C+3.385%B+35.1B**19.8B**39418.5h4.4C**8.8B
Hawk GD-68 1,0196261314.779S2.1958.778%C--1.118%D--16.1C++10.1C+22538.8h6.7B++11.4B+
NS-10 Burster 1,0115981035.806S1.1730.91%C++8.361%B*7.9B**5.5A13875.4h127.6B++412.8B+
LA80 5205204810.833M+3.8640.271%C+84.423%B*40C++N/A13413h1.8B++4.5B+
NS Annihilator 8994601303.538S3.4377.975%D-N/A11.1C++10.6B++16741.6h10.1B+13B+
Blackheart 4434431233.602M3.3735.77%D16.704%D-30.1C*N/A7814.7h2.4B+6.6B
NSX Naginata 4414351502.9A+4.0723.242%C*25.977%C50C**N/A1178.7h11.2B48.3B+
NCM2 Falcon 475424479.021S2.0544.611%B+4.009%C36.9M+4.4C+18311.5h5.8B**12.9B*
M40 Fury 4494231922.263M++15.2930.24%D1.891%C++124.4M++7.6C4643.4h6.6A21.8B*
CAS 14-E 4153801038A31.0332.609%C+N/A84.4B+7.8B++3044.5h27.7C*85C**
C85 Canister 344334841.75A+34.7839.912%C++16.467%B++128.5A+3.8C4502.6h6.3B+15.7B+
NS-44L Blackhand 331331744.473M++2.5052.429%A47.734%B+37.2B++N/A1208.9h2.8B**5.3B**
NC12 Sweeper 3203171332.383B**4.5950.35%B++9.464%D--23.5C-N/A7213.5h4.1B+8.1B+
M40 Fury-H 298291397S90.0331.547%D--N/A161.7A++3.9D-7001.8h3.9B**12.3B**
M12 Kobalt 295286471.5S64.5318.738%C++21.329%B++95.3B**3B2973h18B+96B+
Titan-150 HEAT 3212551221.25M*14.2857.111%B**4.314%B*55.4M*14.3A6634.6h4B++7B**
MAX Punch 2582431,4390.169B*6.8056.069%B++N/A0.6CN/A2377.8h1.6C++2.8B+
Gauss Prime 242239922.598B*4.3725.701%C19.665%D33.7C-N/A1047.1h12.4D48.3C-
NCM2 Falcon 262239475.085S1.8948.323%B+6.276%B*20.8A+2D*10311.5h11.1B++23B++
C75 Viper 246222544.4S37.4332.777%D1.351%C+65.3A*7.1C+6093.4h6.3A19.2B**
NC4 Mag-Shot 214214693.101M*3.8730.161%B+9.813%D**14.5DN/A10014.8h7B+23.2B+
Hornet Missiles 322213542.6S35.6366.2%B*2.817%B**88.8B+45.4C*6192.4h7.3B*11.1B**
NS-61 Emissary 215212922.304A*4.6739.548%A++17.453%C++34.2B+N/A1166.2h10.6B+26.9B*
Coyote Missiles 356202306.733A++0.2456.996%B+N/A43C+32.8B+4814.7h34.7B+61B+
NS-R3 Swarm 379200942.128M**4.8463.876%C+N/A9.9B+8.9B+9320.2h26.3C**41.2C**
Shrike 235191365.306S1.6760.562%B+4.188%B**36B**8.3D8655.3h3.9A+6.5A
NSX Tengu 187186902.067B*4.9143.897%B**17.742%C--45.4BN/A1034.1h11.2B+25.5B+
NS-15M1 173173189.611S2.6426.115%B++13.295%D*25.4C--N/A2236.8h14.4C-55C**
NSX Daimyo 169169325.281B++1.6938.521%C-90.533%D--30.2DN/A1135.6h2.7C+6.9C+
M60-G Bulldog 168164820.5S13.5335.596%C++1.829%D82M*2D--2912h3.7A+10.3B**
Warden 161160394.103M2.8729.843%B+22.5%C28.6B+N/A1505.6h7.9B++26.6B+
NS-AM7 Archer 203155981.582M5.3958.191%C+29.677%A+8.1C*2.5C+5219.1h11B*18.9B*
Spear Anti-Vehicle Phalanx Turret 212153721.857A*14.8846.19%B3.922%C+72.9A*28.1B++10042.1h4.6B**9.9B**
LA8 Rebel 148147493A**3.9732.78%C*19.048%C14.3DN/A7310.3h6.7C+20.5C*
L100 Python AP 237144159.6B*2.6358.376%BN/A37.9B+24.5B**4333.8h6.3C+10.9C++
NS-20 Gorgon 141139492.837A*4.1422.818%C+27.338%A+25.7B*N/A835.4h19.2B+84.2B++
L100 Python HEAT 165132718.857A*11.8858.104%B++2.273%C+69.5M17.4A5531.9h4.6B+8B*
NS-357 Underboss 134132821.61B++5.3636.393%C+16.667%D21.6DN/A756.1h4.3C+11.9C++
NS-20 Gorgon 138129492.633A*4.3423.887%C+20.155%C++23.9B++1.7B+745.4h21.4B+89.6B++
MANA Anti-Vehicle Turret 222125148.929U1.9653.809%A*7.2%S1250B**970C+12624900.1h8.8A16.4A*
M12 Kobalt-H 1241231123S116.0319.409%C--8.943%F94.6CN/A3031.3h19.4C99.9C-
Mag-Cutter 1441175,1650.023C+6.9536.453%B++N/A0.1D-N/A11030.3h2.2B+6.1C*
Gauss SPR 115115619.167U12.1939.286%B**38.261%B+35.9B+N/A1973.2h3.5A+9B**
NSX Masamune 183115462.5A*4.4757.021%C+N/A28.8C+17C**2224h13.3C++23.4C++
NS-11C 118115129.583S2.6128.355%B*18.261%C+18.3CN/A1556.3h13.7C**48.1B+
M40 Fury 124113522.6M+15.6336.72%C++N/A125.6M12.2C*5860.9h9.2B++25.1B++
The Slasher 12511212,4280.009D-6.9620.189%D--N/A0.1DN/A01139.3h1.9B+9.5C+
Skyguard 195110715.714S8.7420.938%D**N/A16.9B13.1B**4226.5h116.7C++557.2D
19A Fortuna 100100472.128B++4.8427.584%C*16%D-17.5D-N/A625.7h10.1C+36.5C*
CAS30 Tank Buster 18998273.63A++3.3447.316%C**2.041%B**8.2C++7.6C*20812h37.6C*79.4B+
M12 Kobalt 10297519.4B*12.4318.485%C++17.526%C107.8B**5.6A*4700.9h16.5B+89B
M20 Kestrel 16686332.606C++4.3732.407%B+1.163%C--14.3C13.3C+2256h124C+382.5C++
G30 Walker 13579326.333S19.3626.409%C7.595%A+21.9B*15.6B**2493.6h172.9B++654.9B+
Orbital Strike Uplink 11578178N/A71.03625%UN/A390U185U36220.2h1.6T*0.3T*
E540 Halberd-H 8870170S63.0340.848%F-8.571%S70A+18C6071h3B**7.4B*
AF-18 Stalker 7070164.375M2.6028.815%C*24.286%B+28CN/A1882.5h9.7B**33.5B++
NS-30 Vandal 6666164.125A+2.8537.547%B++24.242%C38.8C+N/A1881.7h6.1C+16.2B
NSX-P Tengu 6966282.357A4.6241.667%B**30.303%A55B+2.5A*2011.2h8.9B**21.3B**
M20 Basilisk 7865321.667S14.6931.197%D4.615%C--29.5B*5.9C-3332.2h52.7A169B*
NSX Tanto 6262411.512B+5.4624.132%C29.032%B+27C+N/A892.3h13.5C*55.7C++
Aspis Anti-Aircraft Phalanx Turret 12361512.2M*5.2322.096%D1.639%C15.3B++15.5B*5364h119.5B++540.7C**
Carver 58581950.297B+6.6834.759%B++8.621%D*3.2CN/A1717.9h1.1B++3.2B+
M40 Fury-F 5857272.111B+4.8638.76%D-1.754%B**23.8C+N/A1152.4h5.3B*13.6B++
VLG Missile Launcher 7353153M++46.0358.998%B++3.774%A*75.7B+28.6B++3320.7h6C+10.2C*
NS-03 Thumper 5151760.671C+6.3029.338%D9.804%S8.6D*N/A315.9h27.5T*93.9T*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade07630.2h
Nano-Armor Kit158597,77355.1h
Spawn Beacon96631.1h
Anti-Vehicle MANA Turret123012.8h
Medical Applicator227293,41924.8h
Medical Kit5083,6087.2h
Welding Device01,2630h
AE Medical Applicator13191,3706.9h
AE Nano-Armor Kit122233,12713.3h
Motion Spotter175,0143.4h
Spitfire Auto-Turret231,9292.9h
Recon Detection Device172,7756.3h
Shield Recharging Field12117,3016.1h
Ammunition Package304,7271.9h
Anti-Infantry MANA Turret291,9543.2h
Snowman Soldier0890.1h
Nano-Repair Grenade0860h

Check the help document for the dictionary if you want to learn more about words used here.


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