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Maj. General Veteran AzK[BA] AzK
NC BR 84

KDR: 7.47

Score: 64.4m

Last Seen: Mar 24th, 2019 5:30 PM
- OFFLINE - 674.5 hour(s)

Prestige 1, Battle Rank 84 - New Conglomerate on Miller - Outfit Leader of BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 2
Level Progress (to 85): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods AF-41 Hacksaw AF-41 Hacksaw NC6A GODSAW NC6 Gauss SAW Vortek Rotary L105 Zephyr NCM1 Scattercannon
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,808,946 MLG Score: 1446
Fun Score: N/A
Cheeseburgers Flipped: 3186TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.106%18.445%4634299342,2985.780791.688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.844%0.781B++-0.349C--1.439D**HEAD + (~5.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.50.485B+9.70.324C*28.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.247%1.42%38215103020,138724663827.8149303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.25%0.194C++-0.165C0.404

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.90.703B++18.80.645B+29.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.713%1.628%1358610296,5108519327.64982698%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.891%0.953B*-0.625D0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.86B*2.80.781B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.106%3.032%8351110244,8486116227.92157778%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.014%-0.563D-0.342C-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.778B++7.90.8B++18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.949%76.584%835510303,993114123.4965

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.484%1.341A0.619B+-0.29

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+1.80.437B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.031%10.327%835410314,096889144.60742

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.476%1.298A-0.839D-0.491

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.65B+2.60.457B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 2
64.4m195.2%392 (23.5k)345 (20.7k)7.4691142,23419,0438.4601784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035605226.011%11.744%30509:4850

9% Combat Medic30% Engineer30% Heavy Assault7% Infiltrator12% Light Assault13% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:07 AMNov 21st, 2012 12:22 AMApr 19th, 2019 2:52 PM (2d) (PST)Mar 24th, 2019 3:22 PM (28d) (PST)Mar 24th, 2019 1:30 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8581676910.7610.1020.0891.6460.0831446

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,48610,02241,464466599520,671

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3116.7h/129.9d 18,873 16,704 28,226 307.8k 2,239 14,216 15,470 160.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D--
Kills:4,895
Deaths:870
KDR:5.626
Accuracy:21.928% D*
HSR:19.816% D--
NC6 Gauss SAW
C++
Kills:4,827
Deaths:634
KDR:7.614
Accuracy:20.597% C++
HSR:18.977% D
LA1 Anchor
B+
Kills:2,198
Deaths:339
KDR:6.484
Accuracy:27.703% B+
HSR:16.470% D*
NC05 Jackhammer AE
B++
Kills:2,085
Deaths:587
KDR:3.552
Accuracy:53.929% B++
HSR:11.511% D--
NC05 Jackhammer
A*
Kills:1,773
Deaths:254
KDR:6.980
Accuracy:61.068% A*
HSR:10.491% D--
EM6
C+
Kills:1,610
Deaths:281
KDR:5.730
Accuracy:21.491% C+
HSR:18.075% D-
EM1
B+
Kills:1,561
Deaths:143
KDR:10.916
Accuracy:23.972% B+
HSR:14.414% D*
MGR-L1 Promise
B+
Kills:1,308
Deaths:431
KDR:3.035
Accuracy:26.134% B+
HSR:23.395% C+
NC6S Gauss SAW S
C++
Kills:1,262
Deaths:124
KDR:10.177
Accuracy:24.179% C++
HSR:20.682% C-
NS-15M AE
C-
Kills:1,160
Deaths:164
KDR:7.073
Accuracy:23.135% C-
HSR:20.776% D
GD-22S
B+
Kills:863
Deaths:58
KDR:14.879
Accuracy:25.065% B+
HSR:16.686% D--
NS-15M1
B++
Kills:173
Deaths:18
KDR:9.611
Accuracy:26.115% B++
HSR:13.295% D*
Kills:23,715
Deaths (as Heavy Assault):3,903
Deaths (to Heavy Assaults):5,026
KDR:6.0761
Kill Difference:19,812
Playtime:923.229 hours
Usage:30%
Score:14.330m
Score/min:259
Accuracy (listed only):29.610%
HSR (listed only):17.049%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A**
Kills:2,469
Deaths:125
KDR:19.752
Accuracy:36.515% A**
HSR:3.605% F--
AC-X11
B*
Kills:1,478
Deaths:300
KDR:4.927
Accuracy:29.161% B*
HSR:19.553% C-
AF-57 Piston
B++
Kills:1,439
Deaths:400
KDR:3.598
Accuracy:47.301% B++
HSR:10.354% D--
LA39 Bruiser
A
Kills:1,425
Deaths:443
KDR:3.217
Accuracy:75.559% A
HSR:11.930% D
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.831% B++
HSR:17.377% D
GD-7F
B*
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:28.445% B*
HSR:12.834% D*
AF-4A Bandit
C*
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C*
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
MGR-M1 Bishop
A+
Kills:701
Deaths:173
KDR:4.052
Accuracy:37.665% B++
HSR:41.655% A+
NS Baron G5
B**
Kills:613
Deaths:216
KDR:2.838
Accuracy:53.108% B**
HSR:11.582% D
Warden
B+
Kills:160
Deaths:39
KDR:4.103
Accuracy:29.843% B+
HSR:22.500% C
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C*
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C*
HSR:16% D-
NC12 Sweeper
B**
Kills:82
Deaths:23
KDR:3.565
Accuracy:52.242% B**
HSR:13.415% C+
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:14,442
Deaths (as Engineer):3,072
Deaths (to Engineers):4,201
KDR:4.70117
Kill Difference:11,370
Playtime:923.461 hours
Usage:30%
Score:19.906m
Score/min:359
Accuracy (listed only):40.433%
HSR (listed only):16.604%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A**
Kills:2,469
Deaths:125
KDR:19.752
Accuracy:36.515% A**
HSR:3.605% F--
AC-X11
B*
Kills:1,478
Deaths:300
KDR:4.927
Accuracy:29.161% B*
HSR:19.553% C-
AF-57 Piston
B++
Kills:1,439
Deaths:400
KDR:3.598
Accuracy:47.301% B++
HSR:10.354% D--
LA39 Bruiser
A
Kills:1,425
Deaths:443
KDR:3.217
Accuracy:75.559% A
HSR:11.930% D
Blitz GD-10
B**
Kills:1,335
Deaths:301
KDR:4.435
Accuracy:29.608% B**
HSR:12.584% D
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.831% B++
HSR:17.377% D
GD-7F
B*
Kills:1,161
Deaths:149
KDR:7.792
Accuracy:28.445% B*
HSR:12.834% D*
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
AF-4A Bandit
C*
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C*
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
Tempest
C--
Kills:931
Deaths:284
KDR:3.278
Accuracy:25.011% C--
HSR:16.971% D
NS Baron G5
B**
Kills:613
Deaths:216
KDR:2.838
Accuracy:53.108% B**
HSR:11.582% D
MGR-S1 Gladius
B**
Kills:403
Deaths:149
KDR:2.705
Accuracy:32.284% B**
HSR:15.633% D-
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C*
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C*
HSR:16% D-
NC12 Sweeper
B**
Kills:82
Deaths:23
KDR:3.565
Accuracy:52.242% B**
HSR:13.415% C+
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:19,902
Deaths (as Light Assault):4,467
Deaths (to Light Assaults):3,748
KDR:4.45534
Kill Difference:15,435
Playtime:373.612 hours
Usage:12%
Score:8.142m
Score/min:363
Accuracy (listed only):37.500%
HSR (listed only):14.661%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B++
Kills:1,439
Deaths:400
KDR:3.598
Accuracy:47.301% B++
HSR:10.354% D--
LA39 Bruiser
A
Kills:1,425
Deaths:443
KDR:3.217
Accuracy:75.559% A
HSR:11.930% D
GR-22
B+
Kills:1,388
Deaths:370
KDR:3.751
Accuracy:27.355% B+
HSR:15.346% D
Blitz GD-10
B**
Kills:1,335
Deaths:301
KDR:4.435
Accuracy:29.608% B**
HSR:12.584% D
Reaper DMR
C+
Kills:1,234
Deaths:225
KDR:5.484
Accuracy:25.443% C+
HSR:18.477% D-
NC9 A-Tross
C+
Kills:1,228
Deaths:206
KDR:5.961
Accuracy:22.716% D
HSR:24.104% C+
Gauss Rifle S
A++
Kills:1,219
Deaths:150
KDR:8.127
Accuracy:34.976% A++
HSR:4.102% F--
NC1 Gauss Rifle
B
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:24.717% B
HSR:18.734% C
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
NS-11P
B+
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:25.813% B+
HSR:18.119% C+
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
Tempest
C--
Kills:931
Deaths:284
KDR:3.278
Accuracy:25.011% C--
HSR:16.971% D
NS Baron G5
B**
Kills:613
Deaths:216
KDR:2.838
Accuracy:53.108% B**
HSR:11.582% D
MGR-S1 Gladius
B**
Kills:403
Deaths:149
KDR:2.705
Accuracy:32.284% B**
HSR:15.633% D-
Gauss Prime
C
Kills:239
Deaths:92
KDR:2.598
Accuracy:25.701% C
HSR:19.665% D
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NC12 Sweeper
B**
Kills:82
Deaths:23
KDR:3.565
Accuracy:52.242% B**
HSR:13.415% C+
Kills:19,822
Deaths (as Combat Medic):4,845
Deaths (to Combat Medics):1,682
KDR:4.09123
Kill Difference:14,977
Playtime:281.696 hours
Usage:9%
Score:6.846m
Score/min:405
Accuracy (listed only):37.298%
HSR (listed only):14.568%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
B**
Kills:1,335
Deaths:301
KDR:4.435
Accuracy:29.608% B**
HSR:12.584% D
AF-8 RailJack
A
Kills:1,238
Deaths:74
KDR:16.730
Accuracy:45.465% A
HSR:81.341% B++
EM4 Longshot
B**
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:45.961% B**
HSR:79.310% C++
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
NS-44 Commissioner AE
B+
Kills:1,159
Deaths:461
KDR:2.514
Accuracy:46.162% B+
HSR:18.378% D-
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
SAS-R
B++
Kills:1,074
Deaths:152
KDR:7.066
Accuracy:43.188% B++
HSR:70.019% C++
NS-44 Commissioner
C**
Kills:939
Deaths:335
KDR:2.803
Accuracy:39.023% C**
HSR:19.595% C
Tempest
C--
Kills:931
Deaths:284
KDR:3.278
Accuracy:25.011% C--
HSR:16.971% D
LA3 Desperado
B+
Kills:644
Deaths:207
KDR:3.111
Accuracy:31.949% B+
HSR:13.044% D*
LA80
B+
Kills:406
Deaths:36
KDR:11.278
Accuracy:40.096% C+
HSR:82.512% B+
MGR-S1 Gladius
B**
Kills:403
Deaths:149
KDR:2.705
Accuracy:32.284% B**
HSR:15.633% D-
NC4 Mag-Shot
B+
Kills:214
Deaths:69
KDR:3.101
Accuracy:30.161% B+
HSR:9.813% D**
NS-44L Blackhand
B**
Kills:214
Deaths:51
KDR:4.196
Accuracy:50.559% B**
HSR:43.925% C++
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NS-61 Emissary
A++
Kills:135
Deaths:70
KDR:1.929
Accuracy:39.227% A++
HSR:14.074% C
LA8 Rebel
C+
Kills:120
Deaths:33
KDR:3.636
Accuracy:30.971% C+
HSR:14.167% D--
NS-357 Underboss
C
Kills:116
Deaths:69
KDR:1.681
Accuracy:34.805% C
HSR:15.517% D
Gauss SPR
B**
Kills:115
Deaths:4
KDR:28.750
Accuracy:39.533% B**
HSR:38.261% B+
NS-AM7 Archer
A*
Kills:108
Deaths:58
KDR:1.862
Accuracy:57.024% C
HSR:35.185% A*
AF-18 Stalker
B++
Kills:66
Deaths:14
KDR:4.714
Accuracy:27.699% C+
HSR:25.758% B++
NS-30 Vandal
B++
Kills:66
Deaths:16
KDR:4.125
Accuracy:37.547% B++
HSR:24.242% C
Kills:14,095
Deaths (as Infiltrator):3,364
Deaths (to Infiltrators):2,677
KDR:4.18995
Kill Difference:10,731
Playtime:202.896 hours
Usage:7%
Score:2.717m
Score/min:223
Accuracy (listed only):36.846%
HSR (listed only):30.066%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:7,231
Deaths:586
KDR:12.340
Accuracy:39.940% B**
HSR:12.820% C--
AF-41 Hacksaw
B**
Kills:6,767
Deaths:586
KDR:11.548
Accuracy:44.671% B**
HSR:13.684% C-
NCM1 Scattercannon
A**
Kills:2,917
Deaths:113
KDR:25.814
Accuracy:59.286% A**
HSR:10.456% D*
NCM1 Scattercannon
M+
Kills:2,901
Deaths:113
KDR:25.673
Accuracy:67.556% M+
HSR:11.513% D--
AF-34 Mattock
B*
Kills:1,931
Deaths:198
KDR:9.753
Accuracy:41.532% B*
HSR:15.277% C
AF-34 Mattock
B**
Kills:1,874
Deaths:198
KDR:9.465
Accuracy:46.296% B**
HSR:18.036% C+
AF-23 Grinder
A
Kills:1,191
Deaths:131
KDR:9.092
Accuracy:45.067% A
HSR:11.755% D-
NCM3 Raven
C+
Kills:1,176
Deaths:157
KDR:7.490
Accuracy:39.517% C+
HSR:2.636% C+
AF-23 Grinder
A
Kills:1,171
Deaths:131
KDR:8.939
Accuracy:51.371% A
HSR:17.165% C++
NCM3 Raven
C**
Kills:988
Deaths:157
KDR:6.293
Accuracy:40.495% C++
HSR:3.138% C**
NS-10 Burster
B
Kills:612
Deaths:98
KDR:6.245
Accuracy:30.391% C++
HSR:7.026% B
NS-10 Burster
B**
Kills:563
Deaths:98
KDR:5.745
Accuracy:30.566% C++
HSR:8.526% B**
NCM2 Falcon
B+
Kills:377
Deaths:43
KDR:8.767
Accuracy:44.561% B+
HSR:3.979% C
NCM2 Falcon
B*
Kills:218
Deaths:43
KDR:5.070
Accuracy:48.339% B+
HSR:6.422% B*
Kills:29,917
Deaths (as MAX Suit):1,326
Deaths (to MAX Suits):1,158
KDR:22.56184
Kill Difference:28,591
Playtime:399.037 hours
Usage:13%
Score:12.484m
Score/min:521
Accuracy (listed only):44.970%
HSR (listed only):10.174%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:13,241
V. Kills:1,789 N/A
Deaths:320
KDR:41.378
Accuracy:64.608% A++
KPH:138.400 B+
VKPH:18.700 C**
Vortek Rotary
A
Kills:3,583
V. Kills:3,140 114%
Deaths:396
KDR:9.048
Accuracy:34.058% B+
KPH:23.700 B++
VKPH:20.800 A
M30 Mustang AH
A
Kills:2,519
V. Kills:265 N/A
Deaths:168
KDR:14.994
Accuracy:59.369% B+
KPH:85 B**
VKPH:8.900 A
Tomcat A2AM Pods
B+
Kills:760
V. Kills:783 97%
Deaths:29
KDR:26.207
Accuracy:62.755% F*
KPH:49 C+
VKPH:50.500 B+
M20 Mustang
B**
Kills:700
V. Kills:571 122%
Deaths:128
KDR:5.469
Accuracy:32.443% C*
KPH:20.700 B+
VKPH:16.900 B**
Coyote Missiles
B++
Kills:188
V. Kills:146 128%
Deaths:28
KDR:6.714
Accuracy:57.166% B+
KPH:46.600 C++
VKPH:36.200 B++
Hornet Missiles
B*
Kills:179
V. Kills:86 206%
Deaths:5
KDR:35.800
Accuracy:66.197% B*
KPH:86.300 B+
VKPH:41.500 C++
M20 Kestrel
C+
Kills:78
V. Kills:77 100%
Deaths:28
KDR:2.786
Accuracy:31.277% C*
KPH:13.900 C
VKPH:13.700 C+
Kills:21,248 (6,880 + 0)
Deaths:1,102
KDR:19.281
VKDR:6.222
Vehicle Kills:6,857
Kill Difference:20,146
Playtime:337.488 hours
Usage:11%
Score:9.198m
Score/min:454
Piloting Accuracy:31.277%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M**
Kills:3,095
V. Kills:373 N/A
Deaths:7
KDR:442.143
Accuracy:58.700% A*
KPH:157.300 M**
VKPH:19 A++
CAS30 Tank Buster
C++
Kills:95
V. Kills:89 106%
Deaths:27
KDR:3.519
Accuracy:47.380% C**
KPH:8 C+
VKPH:7.500 C++
Kills:3,190 (95 + 3,095)
Deaths:34
KDR:93.824
VKDR:13.588
Vehicle Kills:462
Kill Difference:3,156
Playtime:31.542 hours
Usage:1%
Score:0.866m
Score/min:458
Piloting Accuracy:47.380%
Gunner Accuracy:58.700%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,753
V. Kills:164 N/A
Deaths:45
KDR:61.178
Accuracy:54.676% B++
KPH:104.400 A*
VKPH:6.200 D
C75 Viper
A*
Kills:222
V. Kills:24 N/A
Deaths:5
KDR:44.400
Accuracy:32.777% D
KPH:65.700 A*
VKPH:7.100 C+
L100 Python HEAT
M
Kills:105
V. Kills:28 362%
Deaths:6
KDR:17.500
Accuracy:60.412% B**
KPH:71.100 M
VKPH:19 A++
L100 Python AP
B+
Kills:76
V. Kills:58 129%
Deaths:15
KDR:5.067
Accuracy:59.780% B+
KPH:27.900 C+
VKPH:21.300 B+
Skyguard
B**
Kills:73
V. Kills:64 112%
Deaths:5
KDR:14.600
Accuracy:21.504% D*
KPH:15.100 C++
VKPH:13.200 B**
Kills:3,229 (3,229 + 0)
Deaths:76
KDR:42.487
VKDR:4.447
Vehicle Kills:338
Kill Difference:3,153
Playtime:38.786 hours
Usage:1%
Score:0.970m
Score/min:417
Driving Accuracy:21.504%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:2,685
V. Kills:228 N/A
Deaths:83
KDR:32.349
Accuracy:52.464% B+
KPH:69.800 A++
VKPH:5.900 C--
Titan-150 AP
B*
Kills:490
V. Kills:300 163%
Deaths:65
KDR:7.538
Accuracy:48.829% C+
KPH:30.900 B++
VKPH:18.900 B*
C85 Canister
A
Kills:334
V. Kills:10 N/A
Deaths:8
KDR:41.750
Accuracy:39.912% C++
KPH:126.100 A
VKPH:3.800 C
Titan-150 HEAT
M**
Kills:255
V. Kills:66 381%
Deaths:12
KDR:21.250
Accuracy:57.111% B**
KPH:55.700 M**
VKPH:14.400 A+
Kills:3,764 (3,430 + 334)
Deaths:168
KDR:22.405
VKDR:3.595
Vehicle Kills:604
Kill Difference:3,596
Playtime:61.526 hours
Usage:2%
Score:1.247m
Score/min:338
Driving Accuracy:57.111%
Gunner Accuracy:39.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:291
V. Kills:7 N/A
Deaths:3
KDR:97
Accuracy:31.547% D--
KPH:163.800 A++
VKPH:3.900 D-
M12 Kobalt-H
C+
Kills:103
V. Kills:1 N/A
Deaths:1
KDR:103
Accuracy:19.353% C--
KPH:113.800 C+
VKPH:1.100 D*
E540 Halberd-H
A
Kills:70
V. Kills:18 368%
Deaths:1
KDR:70
Accuracy:40.848% F-
KPH:68.400 A
VKPH:17.600 C
Kills:464 (0 + 464)
Deaths:5
KDR:92.800
VKDR:5.200
Vehicle Kills:26
Kill Difference:459
Playtime:3.706 hours
Usage:0%
Score:0.131m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:40.848%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M*
Kills:421
V. Kills:25 N/A
Deaths:19
KDR:22.158
Accuracy:30.044% D
KPH:124.900 M*
VKPH:7.400 C
M60-G Bulldog
M*
Kills:162
V. Kills:3 N/A
Deaths:8
KDR:20.250
Accuracy:35.745% C*
KPH:82.300 M*
VKPH:1.500 D--
M12 Kobalt
B**
Kills:161
V. Kills:5 N/A
Deaths:4
KDR:40.250
Accuracy:19.307% C**
KPH:95.900 B**
VKPH:3 B
M40 Fury
M
Kills:113
V. Kills:11 N/A
Deaths:5
KDR:22.600
Accuracy:36.458% C++
KPH:120.600 M
VKPH:11.700 C++
G30 Walker
B**
Kills:77
V. Kills:55 138%
Deaths:3
KDR:25.667
Accuracy:25.445% D
KPH:22.600 B**
VKPH:16.200 B**
M12 Kobalt
A
Kills:77
V. Kills:4 N/A
Deaths:4
KDR:19.250
Accuracy:17.482% C+
KPH:89.900 B+
VKPH:4.700 A
M20 Basilisk
B+
Kills:57
V. Kills:13 407%
Deaths:3
KDR:19
Accuracy:31.349% D
KPH:27.300 B+
VKPH:6.200 C
Kills:1,068 (0 + 1,068)
Deaths:46
KDR:23.217
VKDR:2.522
Vehicle Kills:116
Kill Difference:1,022
Playtime:14.304 hours
Usage:0%
Score:0.312m
Score/min:363
Driving Accuracy:N/A%
Gunner Accuracy:31.349%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:57
V. Kills:1 N/A
Deaths:27
KDR:2.111
Accuracy:38.760% D-
KPH:24.200 C++
VKPH:0.400 D*
Kills:57 (57 + 0)
Deaths:27
KDR:2.111
VKDR:0.037
Vehicle Kills:1
Kill Difference:30
Playtime:2.353 hours
Usage:0%
Score:0.016m
Score/min:115
Driving Accuracy:38.760%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 15,03013,24132041.378S33.9164.608%A++1.042%C+138.5B+18.7C**72495.6h7.3A11.2B**
AF-41 Hacksaw 7,2677,23158612.34M++4.8739.94%B**12.82%C--57.3A++N/A227126.2h4.7B**11.7B**
AF-41 Hacksaw 6,7946,76758611.548M++4.0844.671%B**13.684%C-53.6A+N/A214126.2h5.6B++12.4B**
NC6A GODSAW 4,9324,8958705.626A+1.8421.928%D*19.816%D--41.9C--N/A107116.7h9.1C+41.3C
NC6 Gauss SAW 4,8584,8276347.614S0.1420.597%C++18.977%D33.8C*N/A138142.7h8.5B++41.4B+
Vortek Rotary 6,7233,5833969.048M1.5834.058%B+2.261%C++23.7B++20.8A368151.2h59.2B+173.7B+
L105 Zephyr 3,4683,0957442.143U434.6758.7%A*N/A157.1M**18.9A++60819.7h3.3A++5.6A
NCM1 Scattercannon 2,9372,91711325.814U18.3459.286%A**10.456%D*54.2B**N/A33453.8h8.4D*14.1B+
NCM1 Scattercannon 2,9182,90111325.673U18.2067.556%M+11.513%D--52.6A*N/A33555.1h9.7D14.4B+
L100 Python HESH 2,9172,7534561.178S53.7154.676%B++1.09%C--104.3A*6.2D37026.4h2.2B**4B**
Titan-150 HESH 2,9132,6858332.349A*24.8852.464%B+1.415%C69.9A++5.9C--26538.4h2.5B**4.8B*
Bouncing Betty 2,6102,60814517.986S10.5243.599%C+N/A147.3B+N/A48617.7h1.1A**2.6A+
M30 Mustang AH 2,7842,51916814.994A7.5259.369%B+2.064%B**85.1B**9A35829.6h5.8B+9.8B+
Gauss Compact S 2,5072,46912519.752U12.2836.515%A**3.605%F--51A*N/A33848.4h3.8A*10.5A
LA1 Anchor 2,2062,1983396.484A+0.9927.703%B+16.47%D*40.5C+N/A17654.3h8.6B*31B+
NC05 Jackhammer AE 2,0972,0855873.552A+3.9253.929%B++11.511%D--57.4C+N/A14436.3h3.6B**6.8B++
AF-34 Mattock 1,9431,9311989.753A*2.2841.532%B*15.277%C48.3BN/A18240h4.8B++11.5B*
AF-34 Mattock 1,8881,8741989.465A*2.0046.296%B**18.036%C+46.9BN/A17840h5.6B+12B*
NC05 Jackhammer 1,7771,7732546.98S0.4961.068%A*10.491%D--44.4C++N/A18839.9h4.3B+7B*
Frag Grenade 1,7481,73211732N/A1,724.5340.619%DN/A3464U32S56930.5h0.8M2A++
EM6 1,6151,6102815.73A**1.7421.491%C+18.075%D-35.6C+N/A15945.2h9.9B+46.1B
EM1 1,5681,56114310.916S3.4523.972%B+14.414%D*47B+N/A20533.2h12C*49.9B+
AC-X11 1,4851,4783004.927M**2.5429.161%B*19.553%C-34.2BN/A10843.2h8.9B+30.5B+
Tank Mine 1,9001,44611612.466S5.0022.937%DN/A95.8C+30.1D*67915.1h1.1A4.7B**
AF-57 Piston 1,4451,4394003.598A*3.8747.301%B++10.354%D--23.7C--N/A9660.7h3.5B*7.5B+
LA39 Bruiser 1,4291,4254433.217A++4.2575.559%A11.93%D40.9C++N/A13334.8h2.1B++2.8B++
Sticky Grenade 1,4221,41111411N/A1,403.5357.801%B+N/A3527.5S27.5A+75900.4h0.8A1.4B**
GR-22 1,3971,3883703.751A++3.7227.355%B+15.346%D43.5B+N/A13431.9h11B*40.3B++
Blitz GD-10 1,3421,3353014.435M**3.0329.608%B**12.584%D22.8CN/A11458.5h12.3B++41.5B++
MGR-L1 Promise 1,3261,3084313.035A4.4326.134%B+23.395%C+33.9CN/A8738.6h14.1C**53.8B+
NC6S Gauss SAW S 1,2701,26212410.177S2.7124.179%C++20.682%C-45.4C++N/A16927.8h10B+41.4B
C-4 1,4451,2421349.269S1.8024.751%C+N/A144.4A+23.6C11888.6h0.7A+2.9B**
AF-8 RailJack 1,2391,2387416.73S9.2645.465%A81.341%B++43.1A+N/A12828.7h1.6A3.6B**
Reaper DMR 1,2391,2342255.484A+1.9925.443%C+18.477%D-40.6C**N/A12430.4h9.2B36C**
NC9 A-Tross 1,2311,2282065.961S1.5122.716%D24.104%C+31.2C+N/A8039.4h9.8C++43.3C+
Gauss Rifle S 1,2261,2191508.127S0.6634.976%A++4.102%F--58.6A++N/A27420.8h4.1M11.9A++
AF-23 Grinder 1,2011,1911319.092M1.6245.067%A11.755%D-55.1A++N/A16921.6h4.6B**10.2A
NCM3 Raven 1,6781,1761577.49S0.0239.517%C+2.636%C+17.4A++7.4B+14667.5h20.7B*52.5B++
Razor GD-23 1,1781,1742524.659S2.8127.831%B++17.377%D23.1C+N/A8550.9h10B*36B+
AF-23 Grinder 1,1751,1711318.939A**1.4751.371%A17.165%C++54.2A+N/A16621.6h5.4B*10.5B**
NC1 Gauss Rifle 1,1731,1692814.16A**3.3124.717%B18.734%C44.6AN/A17126.2h10.1B**40.7B++
GD-7F 1,1791,1611497.792S0.3228.445%B*12.834%D*11.7DN/A7198.9h12.6B44.5B+
EM4 Longshot 1,1601,16010810.741A*3.2745.961%B**79.31%C++51.1B**N/A19122.7h1.7B*3.7B*
NS-7 PDW 1,1641,1602225.225S2.2425.207%C++16.638%C+53.5AN/A16321.7h11.3B*44.7B+
NS-15M AE 1,1631,1601647.073A**0.4023.135%C-20.776%D42.5CN/A11527.3h12C+51.7C+
NS-11P 1,1661,1592275.106M**2.3625.813%B+18.119%C+42.9B*N/A13827h13.4B52.1B+
NS-44 Commissioner AE 1,1601,1594612.514B**4.9646.162%B+18.378%D-49.3C+N/A10123.5h3.5C++7.6B
MKV Suppressed 1,1651,1592834.095M**3.3727.685%B12.683%D--62A+N/A17418.7h11.2B*40.5B+
AF-4A Bandit 1,1651,1572474.684M++2.7926.232%C*18.41%D30.9C+N/A8437.4h9.5B+36.3B+
NS Baron G5AE 1,1621,1563593.22A++4.2556.608%B**11.073%D-24.5DN/A6647.1h3.8B+6.7C++
GD-66 Claw 1,1541,1502464.675M++2.7966.342%B++8.087%D*38.3C+N/A16130h2.1B++3.2B+
AF-4 Cyclone 1,1491,1472784.126A*3.3424.387%C14.124%D26.7CN/A10243h9.3B++38.1B+
SAS-R 1,0751,0741527.066A++0.4043.188%B++70.019%C++43.5C*N/A12324.7h1.9B++4.3B++
NC15 Phoenix 2,0271,0321158.974S1.5055.701%BN/A19.7B*19B**23852.4h7.5B*13.5B**
NS Decimator 1,3809973063.258M4.2161.234%C++2.006%C+37.6C*14.5C+31226.5h4.5C*7.3B
NCM3 Raven 1,4369881576.293S1.1840.495%C++3.138%C**14.6A+6.6B13167.5h25.2B+62.3B+
NS-44 Commissioner 9419393352.803A++4.6739.023%C**19.595%C24.3CN/A7938.7h4.6C-11.7C++
Tempest 9429312843.278A++4.1925.011%C--16.971%D34.7C-N/A9526.8h10C++40C+
GD-22S 8688635814.879S7.4125.065%B+16.686%D--39.6C++N/A21821.8h9.5B++38B+
C-4 ARX 1,0238551894.524A+2.9528.457%B+N/A174.5A34.3C+9034.9h1B+3.5B++
Anti-Vehicle Grenade 8968281828N/A820.5366.606%A++N/A920M75.6C42800.9h2.7A+4A
Tomcat A2AM Pods 1,5437602926.207S18.7462.755%F*N/A49C+50.5B+23415.5h4.5A++7.2A+
MGR-M1 Bishop 7087011734.052A+3.4237.665%B++41.655%A+37.7BN/A10518.6h5.4B++14.3B++
M20 Mustang 1,2717001285.469A2.0032.443%C*1.857%C+20.7B+16.9B**28033.8h75B+231.1B++
LA3 Desperado 6486442073.111M4.3631.949%B+13.044%D*17.5DN/A5536.7h7.1B*22.2B*
NS Baron G5 6166132162.838A*4.6353.108%B**11.582%D35.4C++N/A10517.3h4.3B+8.2C++
NS-10 Burster 1,027612986.245S1.2230.391%C++7.026%B8.3A5.6A14074h118.9B*391.2B++
MANA Anti-Personnel Turret 6076001065.66N/A1.8123.519%UN/A6000U70U13654500.1h20.2T*85.8T*
Hawk GD-68 9765991175.12U2.3559.244%C-1.169%D-15.9C+10C+22437.7h6.7B++11.3B+
NS-10 Burster 961563985.745S1.7230.566%C++8.526%B**7.7B**5.5A13972.8h129B*422.1B++
Titan-150 AP 790490657.538C**0.0748.829%C+4.286%B*30.8B++18.9B*40515.9h4.7C++9.7C++
Blackheart 4434431213.661A*3.8135.77%D16.704%D-30.1C*N/A7814.7h2.4B6.6C**
M40 Fury 4464211922.158M++14.6930.044%D1.9%C*123.8M*7.4C4713.4h6.4A21.2B**
LA80 4064063611.278A**3.8140.096%C+82.512%B+44.6C**N/A1539.1h1.8B++4.6B+
MGR-S1 Gladius 4074031492.705B**4.7632.284%B**15.633%D-21.3C--N/A7018.9h8.4B+26B+
NS Annihilator 7803871123.455S4.0177.571%D-N/A10.3C+10.5B+16637.5h10.3B+13.2B+
NCM2 Falcon 409377438.767S1.3044.561%B+3.979%C35.9M+3D18310.5h5.9B**13.1B*
C85 Canister 344334841.75A+34.2839.912%C++16.467%B++128.5A3.8C4502.6h6.3B+15.7B+
M40 Fury-H 298291397S89.5331.547%D--N/A161.7A++3.9D-7001.8h3.9A12.3B**
Titan-150 HEAT 3212551221.25M*13.7857.111%B**4.314%B*55.4M**14.3A+6514.6h4B++7B**
Gauss Prime 242239922.598B*4.8725.701%C19.665%D33.7CN/A1037.1h12.4D48.3C
MAX Punch 2542391,3350.179B**7.2955.912%B++N/A0.7CN/A2362.6h1.6C++2.9B+
C75 Viper 246222544.4U36.9332.777%D1.351%C+65.3A*7.1C+5853.4h6.3A19.2B**
NCM2 Falcon 237218435.07S2.4048.339%B+6.422%B*20.8A+1.8D*10110.5h11B++22.8B++
NC4 Mag-Shot 214214693.101M**4.3730.161%B+9.813%D**14.7C--N/A9814.6h7B+23.2B+
NS-44L Blackhand 214214514.196M3.2750.559%B**43.925%C++36.9B++N/A1095.8h3B**5.9B*
Shrike 235191365.306S2.1660.611%B+4.188%B*36B**8.3D8455.3h3.9A+6.5A
NS-R3 Swarm 362188932.022S5.4563.695%C+N/A9.6B+8.9B+9219.6h27.4C**43C**
Coyote Missiles 334188286.714A*0.7657.166%B+N/A47C++36.5B++5374h34.1B+59.7B+
NSX Tengu 187186902.067B*5.4043.897%B**17.742%C--45.4B+N/A1004.1h11.2B+25.5B+
Hornet Missiles 265179535.8S28.3366.197%B*3.352%A++85.2B+41C+6132.1h7.1B**10.7B**
NS-15M1 173173189.611S2.1426.115%B++13.295%D*25.4C--N/A2236.8h14.4C55C**
M60-G Bulldog 165162820.25S12.7835.745%C*1.852%D81M++1.5D--2962h3.6A+10.1B**
M12 Kobalt 166161440.25A**32.7819.307%C**19.876%C**94.7B**2.9C**3511.7h16.8B+86.9B+
Warden 161160394.103M+3.3729.843%B+22.5%C28.6B+N/A1395.6h7.9B+26.6B+
NS-61 Emissary 137135701.929A++5.5439.227%A++14.074%C35.5B+N/A1393.8h11.6B+29.5B*
MANA Anti-Vehicle Turret 222125148.929U1.4653.717%U7.2%U1250U970U12458500.1h8.7T*16.2T*
LA8 Rebel 120120333.636M++3.8330.971%C+14.167%D--12DN/A5410h7C+22.6C++
Spear Anti-Vehicle Phalanx Turret 165118619.667A*12.2045.039%C*4.237%C++69.4A++27.6B+10891.7h4.4B**9.8B**
Mag-Cutter 1441175,1650.023C++7.4536.453%B++N/A0.1DN/A11029.2h2.2B+6.1B+
NS-357 Underboss 117116691.681B++5.7934.805%C15.517%D23.7DN/A764.9h4C**11.5C*
Gauss SPR 115115428.75U21.2839.533%B**38.261%B+37.1B+N/A1993.1h3.5A+8.9B**
NS-11C 118115129.583S2.1128.355%B*18.261%C+18.3CN/A1486.3h13.7B48.1B+
M40 Fury 124113522.6M+15.1336.458%C++N/A125.6M+12.2C*5900.9h9B++24.6B++
NS-AM7 Archer 138108581.862M*5.6157.024%C35.185%A*11.1B*3.1B739.7h10.8B*19B*
L100 Python HEAT 133105617.5A++10.0360.412%B**2.857%C++70M18.7A+6391.5h4.8B+7.9B*
M12 Kobalt-H 1041031103U95.5319.353%C--7.767%F-114.4C+1.1D*3640.9h19.6C101.4C--
19A Fortuna 100100472.128B++5.3427.584%C*16%D-17.5DN/A595.7h10.1C++36.5C*
The Slasher 109969,4890.01D-7.4621.475%D--1.042%D*0.1C--N/A0913.8h2.1C**9.6C+
CAS30 Tank Buster 18495273.519A*3.9547.38%C**2.105%B**8C+7.5C++20811.9h38.3C*80.8B+
NC12 Sweeper 8282233.565A**3.9052.242%B**13.415%C+31.5C+N/A1452.6h3.3B**6.3B**
M20 Kestrel 15578282.786C*4.6831.277%C*1.282%C13.9C13.8C+2335.6h119.3C+381.5C++
G30 Walker 13277325.667U18.2025.445%D6.494%B**22.6B**16.2B**2563.4h159.7B*627.6B+
M12 Kobalt 8177419.25B*11.7817.482%C+20.779%B85.6B+4.4B**4040.9h16.7B95.5C**
L100 Python AP 13476155.067C++2.4059.78%B+N/A28.1C+21.5B+4392.7h8.6D--14.3D
Skyguard 13773514.6S7.1321.504%D*N/A15.2C++13.3B**4724.8h133.4C+620.5D
E540 Halberd-H 8870170S62.5340.848%F-8.571%S70A+18C5921h3A+7.4B**
AF-18 Stalker 6666144.714M++2.7627.699%C+25.758%B++31.4C+N/A2032.1h9.2A33.3B++
NS-30 Vandal 6666164.125A++3.3437.547%B++24.242%C38.8C+N/A1811.7h6.1C+16.2B
NSX Tanto 6262411.512B+5.9624.132%C29.032%B+27C+N/A752.3h13.5C*55.7C++
Aspis Anti-Aircraft Phalanx Turret 12059511.8M**4.3321.727%D1.695%C15.5B++16.1B**5493.8h116.3B*535.1B
M40 Fury-F 5857272.111B++5.3638.76%D-1.754%B*23.8C++N/A1152.4h5.3B*13.6B++
M20 Basilisk 7057319S11.5331.349%D5.263%C27.1B+6.2C3162.1h56.7B**181B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret112892.8h
Nanite Revive Grenade06590.2h
Motion Spotter113,1452.2h
Nano-Armor Kit158597,77355.1h
Medical Applicator227293,41924.8h
Medical Kit4133,1586.3h
Spawn Beacon85021h
AE Medical Applicator10472,1835.3h
AE Nano-Armor Kit56115,8506.3h
Spitfire Auto-Turret161,4592.3h
Welding Device01,0410h
Recon Detection Device172,6356.1h
Shield Recharging Field10415,8815.4h
Ammunition Package233,8501.6h
Anti-Infantry MANA Turret171,6052.7h
Snowman Soldier0890.1h

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