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Executor AzK[BA] AzK
NC BR 171

KDR: 6.91

Score: 72.4m

Last Seen: Mar 15th, 2020 9:48 PM
- OFFLINE - 328.6 hour(s)

Prestige 1, Battle Rank 100 (171 total) - New Conglomerate on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods AF-41 Hacksaw AF-41 Hacksaw NC6A GODSAW M30 Mustang AH NC6 Gauss SAW Vortek Rotary LA1 Anchor
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,889,010 MLG Score: 1510
Fun Score: N/A
Cheeseburgers Flipped: 3360TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.436%19.495%49643118950,2795.316591.593

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.955%0.816B++-0.232C-1.473FHEAD ++ (~6.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.492B+9.60.329C**28.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.756%1.287%39905122723,627824683828.6735345%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.332%0.262C*-0.266C0.431

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.734B++17.20.678B+26

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.194%1.541%809712257,07498411067.18173639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.814%-0.858D---0.631D1.494

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.20.631B+4.60.634B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.418%3.851%7131112215,1157136667.16387767%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.955%-0.72D--0.159C0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.741B++8.90.78B++22.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.883%78.003%713612264,987148023.36732

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.51%1.198B**0.702B++-0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.571B+1.80.426B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.29%10.411%713412284,6491100204.22253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.552%1.208B**-0.85D--0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.70.434B2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.4m213.3%395 (23.7k)340 (20.4k)6.90939162,18423,4737.78162171 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232828225.822%12.518%32309:0555

9% Combat Medic29% Engineer30% Heavy Assault8% Infiltrator12% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:07 AMNov 21st, 2012 12:22 AMMar 25th, 2020 4:51 PM (4d) (PST)Mar 15th, 2020 8:38 PM (14d) (PST)Mar 15th, 2020 5:48 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8371656720.7600.1100.0951.7890.0781510

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,2319,87240,3594676107520,377

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3554.6h/148.1d 20,474 20,302 34,707 381.6k 2,585 16,041 16,715 178.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D--
Kills:6,396
Deaths:1,208
KDR:5.295
Accuracy:22.544% D*
HSR:21.138% D--
NC6 Gauss SAW
C+
Kills:4,939
Deaths:658
KDR:7.506
Accuracy:20.663% C+
HSR:19.275% D
LA1 Anchor
B+
Kills:3,125
Deaths:643
KDR:4.860
Accuracy:27.800% B+
HSR:19.680% D-
MGR-L1 Promise
C*
Kills:2,518
Deaths:745
KDR:3.380
Accuracy:25.598% C*
HSR:24.027% C
EM6
C+
Kills:1,772
Deaths:349
KDR:5.077
Accuracy:21.803% C+
HSR:19.244% D
EM1
B
Kills:1,565
Deaths:145
KDR:10.793
Accuracy:23.976% B
HSR:14.569% D*
NC6S Gauss SAW S
C+
Kills:1,262
Deaths:124
KDR:10.177
Accuracy:24.179% C+
HSR:20.682% C--
NS-15M AE
D
Kills:1,160
Deaths:164
KDR:7.073
Accuracy:23.135% D
HSR:20.776% D-
GD-22S
C**
Kills:863
Deaths:58
KDR:14.879
Accuracy:25.065% C**
HSR:16.686% D--
NSX Naginata
C+
Kills:435
Deaths:150
KDR:2.900
Accuracy:23.242% C+
HSR:25.977% C
NS-15M1
B+
Kills:173
Deaths:18
KDR:9.611
Accuracy:26.115% B+
HSR:13.295% D*
Kills:24,208
Deaths (as Heavy Assault):4,262
Deaths (to Heavy Assaults):6,172
KDR:5.67996
Kill Difference:19,946
Playtime:1,060.563 hours
Usage:30%
Score:16.466m
Score/min:259
Accuracy (listed only):24.011%
HSR (listed only):19.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A**
Kills:2,472
Deaths:131
KDR:18.870
Accuracy:36.520% A**
HSR:3.641% F--
AC-X11
B++
Kills:1,733
Deaths:377
KDR:4.597
Accuracy:29.357% B++
HSR:21.177% C
LA39 Bruiser
B**
Kills:1,562
Deaths:545
KDR:2.866
Accuracy:75.149% B**
HSR:11.780% D
AF-57 Piston
B+
Kills:1,556
Deaths:441
KDR:3.528
Accuracy:47.510% B+
HSR:10.926% D-
Razor GD-23
B+
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.825% B+
HSR:17.377% D
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
GD-7F
B++
Kills:1,162
Deaths:150
KDR:7.747
Accuracy:28.441% B++
HSR:12.823% D*
AF-4A Bandit
C+
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C+
HSR:18.410% D-
NS Baron G5AE
B*
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B*
HSR:11.073% D-
GD-66 Claw
B+
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B+
HSR:8.087% D*
MGR-M1 Bishop
A
Kills:902
Deaths:228
KDR:3.956
Accuracy:37.502% B++
HSR:42.350% A
NC12 Sweeper
B++
Kills:381
Deaths:159
KDR:2.396
Accuracy:50.543% B++
HSR:9.711% D--
Warden
B
Kills:160
Deaths:39
KDR:4.103
Accuracy:29.843% B
HSR:22.500% C
19A Fortuna
C*
Kills:123
Deaths:56
KDR:2.196
Accuracy:27.638% C++
HSR:21.951% C*
NS-11C
B++
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B++
HSR:18.261% C
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% D
HSR:29.032% B+
Kills:16,029
Deaths (as Engineer):3,753
Deaths (to Engineers):4,801
KDR:4.27098
Kill Difference:12,276
Playtime:1,027.141 hours
Usage:29%
Score:22.203m
Score/min:360
Accuracy (listed only):40.437%
HSR (listed only):16.940%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
B**
Kills:2,615
Deaths:790
KDR:3.310
Accuracy:32.666% B**
HSR:17.935% D
Gauss Compact S
A**
Kills:2,472
Deaths:131
KDR:18.870
Accuracy:36.520% A**
HSR:3.641% F--
AC-X11
B++
Kills:1,733
Deaths:377
KDR:4.597
Accuracy:29.357% B++
HSR:21.177% C
LA39 Bruiser
B**
Kills:1,562
Deaths:545
KDR:2.866
Accuracy:75.149% B**
HSR:11.780% D
AF-57 Piston
B+
Kills:1,556
Deaths:441
KDR:3.528
Accuracy:47.510% B+
HSR:10.926% D-
Blitz GD-10
B*
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B*
HSR:12.828% D
Razor GD-23
B+
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.825% B+
HSR:17.377% D
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
GD-7F
B++
Kills:1,162
Deaths:150
KDR:7.747
Accuracy:28.441% B++
HSR:12.823% D*
NS-7 PDW
C+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C+
HSR:16.638% C
MKV Suppressed
C*
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% C*
HSR:12.683% D*
AF-4A Bandit
C+
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C+
HSR:18.410% D-
NS Baron G5AE
B*
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B*
HSR:11.073% D-
GD-66 Claw
B+
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B+
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:279
KDR:4.111
Accuracy:24.387% C
HSR:14.124% D
Tempest
D
Kills:943
Deaths:292
KDR:3.229
Accuracy:24.936% D
HSR:16.861% D
NC12 Sweeper
B++
Kills:381
Deaths:159
KDR:2.396
Accuracy:50.543% B++
HSR:9.711% D--
NSX Tengu
B*
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B*
HSR:17.742% D
19A Fortuna
C*
Kills:123
Deaths:56
KDR:2.196
Accuracy:27.638% C++
HSR:21.951% C*
NS-11C
B++
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B++
HSR:18.261% C
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B++
HSR:30.303% A
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% D
HSR:29.032% B+
Kills:23,615
Deaths (as Light Assault):5,792
Deaths (to Light Assaults):4,604
KDR:4.07718
Kill Difference:17,823
Playtime:439.219 hours
Usage:12%
Score:9.435m
Score/min:358
Accuracy (listed only):37.712%
HSR (listed only):15.696%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
B**
Kills:2,615
Deaths:790
KDR:3.310
Accuracy:32.666% B**
HSR:17.935% D
LA39 Bruiser
B**
Kills:1,562
Deaths:545
KDR:2.866
Accuracy:75.149% B**
HSR:11.780% D
AF-57 Piston
B+
Kills:1,556
Deaths:441
KDR:3.528
Accuracy:47.510% B+
HSR:10.926% D-
GR-22
B+
Kills:1,472
Deaths:394
KDR:3.736
Accuracy:27.427% B+
HSR:15.829% D
Blitz GD-10
B*
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B*
HSR:12.828% D
NC9 A-Tross
C+
Kills:1,295
Deaths:224
KDR:5.781
Accuracy:22.796% D
HSR:24.324% C+
Reaper DMR
C+
Kills:1,249
Deaths:232
KDR:5.384
Accuracy:25.478% C+
HSR:18.735% D-
Gauss Rifle S
A++
Kills:1,219
Deaths:150
KDR:8.127
Accuracy:34.976% A++
HSR:4.102% F--
NC1 Gauss Rifle
C**
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:24.717% C**
HSR:18.734% C
NS Baron G5
B**
Kills:1,164
Deaths:470
KDR:2.477
Accuracy:55.002% B**
HSR:11.942% D
NS-7 PDW
C+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C+
HSR:16.638% C
NS-11P
B
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:25.813% B
HSR:18.119% C
MKV Suppressed
C*
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% C*
HSR:12.683% D*
NS Baron G5AE
B*
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B*
HSR:11.073% D-
GD-66 Claw
B+
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B+
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:279
KDR:4.111
Accuracy:24.387% C
HSR:14.124% D
Tempest
D
Kills:943
Deaths:292
KDR:3.229
Accuracy:24.936% D
HSR:16.861% D
NC12 Sweeper
B++
Kills:381
Deaths:159
KDR:2.396
Accuracy:50.543% B++
HSR:9.711% D--
Gauss Prime
C
Kills:239
Deaths:92
KDR:2.598
Accuracy:25.701% C
HSR:19.665% D
NSX Tengu
B*
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B*
HSR:17.742% D
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B++
HSR:30.303% A
Kills:23,419
Deaths (as Combat Medic):6,126
Deaths (to Combat Medics):2,048
KDR:3.82289
Kill Difference:17,293
Playtime:306.744 hours
Usage:9%
Score:7.354m
Score/min:400
Accuracy (listed only):37.527%
HSR (listed only):15.340%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
B**
Kills:2,615
Deaths:790
KDR:3.310
Accuracy:32.666% B**
HSR:17.935% D
Blitz GD-10
B*
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.557% B*
HSR:12.828% D
SAS-R
B+
Kills:1,274
Deaths:183
KDR:6.962
Accuracy:41.881% B+
HSR:69.937% C++
AF-8 RailJack
B**
Kills:1,255
Deaths:75
KDR:16.733
Accuracy:45.475% B**
HSR:81.195% B++
NS-44 Commissioner AE
B+
Kills:1,212
Deaths:482
KDR:2.515
Accuracy:46.248% B+
HSR:19.389% D-
NS-44 Commissioner
B+
Kills:1,171
Deaths:402
KDR:2.913
Accuracy:40.530% B+
HSR:21.349% C+
NS-7 PDW
C+
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C+
HSR:16.638% C
EM4 Longshot
B*
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:45.961% B*
HSR:79.310% C++
MKV Suppressed
C*
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% C*
HSR:12.683% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:279
KDR:4.111
Accuracy:24.387% C
HSR:14.124% D
Tempest
D
Kills:943
Deaths:292
KDR:3.229
Accuracy:24.936% D
HSR:16.861% D
LA80
B*
Kills:912
Deaths:93
KDR:9.806
Accuracy:40.659% C+
HSR:84.211% B*
LA3 Desperado
B+
Kills:773
Deaths:262
KDR:2.950
Accuracy:32.459% B+
HSR:13.713% D--
NS-44L Blackhand
B**
Kills:343
Deaths:76
KDR:4.513
Accuracy:51.918% B**
HSR:47.813% B+
NSX Daimyo
D
Kills:271
Deaths:46
KDR:5.891
Accuracy:39.060% D
HSR:91.513% D-
NC4 Mag-Shot
B+
Kills:214
Deaths:69
KDR:3.101
Accuracy:30.161% B+
HSR:9.813% D**
NS-61 Emissary
A++
Kills:213
Deaths:94
KDR:2.266
Accuracy:39.193% A++
HSR:17.371% C+
NSX Tengu
B*
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B*
HSR:17.742% D
NS-AM7 Archer
A
Kills:161
Deaths:102
KDR:1.578
Accuracy:58.128% C+
HSR:30.435% A
LA8 Rebel
C**
Kills:147
Deaths:49
KDR:3
Accuracy:32.780% C**
HSR:19.048% C
NS-357 Underboss
C+
Kills:132
Deaths:82
KDR:1.610
Accuracy:36.094% C+
HSR:16.667% D
Gauss SPR
B**
Kills:115
Deaths:6
KDR:19.167
Accuracy:39.286% B**
HSR:38.261% B+
AF-18 Stalker
B+
Kills:72
Deaths:16
KDR:4.500
Accuracy:28.692% C++
HSR:25% B+
NS-30 Vandal
B+
Kills:66
Deaths:16
KDR:4.125
Accuracy:37.547% B+
HSR:24.242% C
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B++
HSR:30.303% A
Kills:18,139
Deaths (as Infiltrator):4,467
Deaths (to Infiltrators):3,465
KDR:4.06067
Kill Difference:13,672
Playtime:283.671 hours
Usage:8%
Score:4.023m
Score/min:236
Accuracy (listed only):37.443%
HSR (listed only):33.135%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:7,345
Deaths:619
KDR:11.866
Accuracy:40.009% B+
HSR:12.798% C--
AF-41 Hacksaw
B*
Kills:6,919
Deaths:619
KDR:11.178
Accuracy:44.794% B*
HSR:13.745% C
NCM1 Scattercannon
A*
Kills:3,039
Deaths:136
KDR:22.346
Accuracy:59.161% A*
HSR:10.892% D*
NCM1 Scattercannon
A**
Kills:2,995
Deaths:136
KDR:22.022
Accuracy:67.440% A**
HSR:11.686% D-
AF-34 Mattock
B*
Kills:1,998
Deaths:220
KDR:9.082
Accuracy:41.883% B*
HSR:15.215% C
AF-34 Mattock
B**
Kills:1,947
Deaths:220
KDR:8.850
Accuracy:46.481% B**
HSR:17.925% C+
NCM3 Raven
C+
Kills:1,225
Deaths:176
KDR:6.960
Accuracy:39.890% C+
HSR:2.531% C+
AF-23 Grinder
B*
Kills:1,193
Deaths:132
KDR:9.038
Accuracy:45.101% B*
HSR:11.819% D-
AF-23 Grinder
B**
Kills:1,171
Deaths:132
KDR:8.871
Accuracy:51.406% B**
HSR:17.165% C++
NCM3 Raven
C++
Kills:1,039
Deaths:176
KDR:5.903
Accuracy:40.845% C++
HSR:2.984% C++
NS-10 Burster
C**
Kills:665
Deaths:107
KDR:6.215
Accuracy:30.853% C+
HSR:6.617% C**
NS-10 Burster
B**
Kills:612
Deaths:107
KDR:5.720
Accuracy:31.016% C+
HSR:8.333% B**
NCM2 Falcon
B+
Kills:432
Deaths:49
KDR:8.816
Accuracy:44.642% B+
HSR:3.935% C
NCM2 Falcon
B*
Kills:245
Deaths:49
KDR:5
Accuracy:48.399% B+
HSR:6.531% B*
NS-20 Gorgon
B**
Kills:143
Deaths:54
KDR:2.648
Accuracy:23.100% C
HSR:27.273% B**
NS-20 Gorgon
C+
Kills:130
Deaths:54
KDR:2.407
Accuracy:24.073% C+
HSR:20% C+
Kills:31,098
Deaths (as MAX Suit):1,493
Deaths (to MAX Suits):1,321
KDR:20.8292
Kill Difference:29,605
Playtime:420.793 hours
Usage:12%
Score:12.951m
Score/min:513
Accuracy (listed only):42.443%
HSR (listed only):11.840%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:13,247
V. Kills:1,790 N/A
Deaths:320
KDR:41.397
Accuracy:64.608% A++
KPH:138.500 B+
VKPH:18.700 C**
M30 Mustang AH
A+
Kills:5,839
V. Kills:382 N/A
Deaths:269
KDR:21.706
Accuracy:60.316% B+
KPH:102.700 A+
VKPH:6.700 B+
Vortek Rotary
A
Kills:3,670
V. Kills:3,180 115%
Deaths:410
KDR:8.951
Accuracy:34.082% B+
KPH:24 B++
VKPH:20.800 A
M20 Mustang
B**
Kills:773
V. Kills:609 127%
Deaths:136
KDR:5.684
Accuracy:32.551% B
KPH:21.600 B++
VKPH:17 B**
Tomcat A2AM Pods
B
Kills:764
V. Kills:785 97%
Deaths:29
KDR:26.345
Accuracy:62.779% F-
KPH:49.200 C+
VKPH:50.500 B
Hornet Missiles
B*
Kills:255
V. Kills:134 189%
Deaths:5
KDR:51
Accuracy:66.382% B*
KPH:85.400 C**
VKPH:44.900 C++
Coyote Missiles
B+
Kills:202
V. Kills:154 130%
Deaths:30
KDR:6.733
Accuracy:56.996% B+
KPH:43 C+
VKPH:32.800 B+
M20 Kestrel
C+
Kills:86
V. Kills:80 106%
Deaths:33
KDR:2.606
Accuracy:32.407% B+
KPH:14.200 C
VKPH:13.200 C+
Kills:24,836 (10,368 + 0)
Deaths:1,232
KDR:20.159
VKDR:5.774
Vehicle Kills:7,114
Kill Difference:23,604
Playtime:370.475 hours
Usage:10%
Score:9.805m
Score/min:441
Piloting Accuracy:32.407%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M+
Kills:3,095
V. Kills:373 N/A
Deaths:7
KDR:442.143
Accuracy:58.700% A++
KPH:157.300 M+
VKPH:19 A++
CAS30 Tank Buster
C*
Kills:98
V. Kills:91 107%
Deaths:27
KDR:3.630
Accuracy:47.316% C**
KPH:8.200 C++
VKPH:7.600 C*
Kills:3,193 (98 + 3,095)
Deaths:34
KDR:93.912
VKDR:13.647
Vehicle Kills:464
Kill Difference:3,159
Playtime:31.687 hours
Usage:1%
Score:0.869m
Score/min:457
Piloting Accuracy:47.316%
Gunner Accuracy:58.700%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:2,866
V. Kills:174 N/A
Deaths:47
KDR:60.979
Accuracy:54.490% B++
KPH:104.700 A++
VKPH:6.400 C-
C75 Viper
A++
Kills:222
V. Kills:24 N/A
Deaths:5
KDR:44.400
Accuracy:32.777% D
KPH:65.600 A++
VKPH:7.100 C+
L100 Python HEAT
A*
Kills:160
V. Kills:35 444%
Deaths:7
KDR:22.857
Accuracy:53.721% C**
KPH:65.900 A*
VKPH:14.400 B+
L100 Python AP
B*
Kills:144
V. Kills:93 153%
Deaths:15
KDR:9.600
Accuracy:58.376% B+
KPH:37.700 C**
VKPH:24.400 B*
Skyguard
B**
Kills:110
V. Kills:85 128%
Deaths:7
KDR:15.714
Accuracy:20.875% D**
KPH:16.600 C**
VKPH:12.800 B**
Kills:3,502 (3,502 + 0)
Deaths:81
KDR:43.235
VKDR:5.074
Vehicle Kills:411
Kill Difference:3,421
Playtime:43.627 hours
Usage:1%
Score:1.073m
Score/min:410
Driving Accuracy:20.875%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A+
Kills:2,745
V. Kills:238 N/A
Deaths:86
KDR:31.919
Accuracy:52.221% B+
KPH:69.700 A+
VKPH:6 C--
Titan-150 AP
B**
Kills:716
V. Kills:391 183%
Deaths:72
KDR:9.944
Accuracy:49.827% C+
KPH:37.100 B**
VKPH:20.300 B**
C85 Canister
B**
Kills:334
V. Kills:10 N/A
Deaths:8
KDR:41.750
Accuracy:39.912% C+
KPH:126.100 B**
VKPH:3.800 C
Titan-150 HEAT
M++
Kills:255
V. Kills:66 381%
Deaths:12
KDR:21.250
Accuracy:57.111% A
KPH:55.700 M++
VKPH:14.400 A
Kills:4,050 (3,716 + 334)
Deaths:178
KDR:22.753
VKDR:3.961
Vehicle Kills:705
Kill Difference:3,872
Playtime:65.896 hours
Usage:2%
Score:1.335m
Score/min:338
Driving Accuracy:57.111%
Gunner Accuracy:39.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:291
V. Kills:7 N/A
Deaths:3
KDR:97
Accuracy:31.547% D--
KPH:163.800 A++
VKPH:3.900 D-
M12 Kobalt-H
C
Kills:128
V. Kills:2 N/A
Deaths:1
KDR:128
Accuracy:19.402% C--
KPH:96.100 C
VKPH:1.500 D*
E540 Halberd-H
A
Kills:70
V. Kills:18 368%
Deaths:1
KDR:70
Accuracy:40.848% F-
KPH:68.400 A
VKPH:17.600 C
Kills:489 (0 + 489)
Deaths:5
KDR:97.800
VKDR:5.400
Vehicle Kills:27
Kill Difference:484
Playtime:4.132 hours
Usage:0%
Score:0.137m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:40.848%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:423
V. Kills:26 N/A
Deaths:19
KDR:22.263
Accuracy:30.240% D
KPH:122.600 M
VKPH:7.500 C
M12 Kobalt
B+
Kills:357
V. Kills:10 N/A
Deaths:4
KDR:89.250
Accuracy:18.480% C+
KPH:86.500 B+
VKPH:2.400 C+
M60-G Bulldog
M
Kills:164
V. Kills:4 N/A
Deaths:8
KDR:20.500
Accuracy:35.596% C++
KPH:80.700 M
VKPH:2 D--
M40 Fury
A*
Kills:113
V. Kills:11 N/A
Deaths:5
KDR:22.600
Accuracy:36.720% C++
KPH:119.300 A*
VKPH:11.600 C++
M12 Kobalt
A+
Kills:105
V. Kills:5 N/A
Deaths:5
KDR:21
Accuracy:18.715% C++
KPH:105.900 B*
VKPH:5 A+
G30 Walker
B**
Kills:81
V. Kills:57 140%
Deaths:3
KDR:27
Accuracy:26.512% D
KPH:22.400 B+
VKPH:15.800 B**
M20 Basilisk
B++
Kills:67
V. Kills:13 N/A
Deaths:3
KDR:22.333
Accuracy:31.645% D-
KPH:30 B++
VKPH:5.800 C-
Kills:1,310 (0 + 1,310)
Deaths:47
KDR:27.872
VKDR:2.681
Vehicle Kills:126
Kill Difference:1,263
Playtime:17.400 hours
Usage:0%
Score:0.358m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:31.645%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:57
V. Kills:1 N/A
Deaths:27
KDR:2.111
Accuracy:38.760% D-
KPH:24.200 C+
VKPH:0.400 D*
Kills:57 (57 + 0)
Deaths:27
KDR:2.111
VKDR:0.037
Vehicle Kills:1
Kill Difference:30
Playtime:2.353 hours
Usage:0%
Score:0.016m
Score/min:116
Driving Accuracy:38.760%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:380
V. Kills:35 N/A
Deaths:10
KDR:38
Accuracy:32.609% C+
KPH:85.200 B
VKPH:7.800 B++
VLG Missile Launcher
B*
Kills:53
V. Kills:20 252%
Deaths:1
KDR:53
Accuracy:58.998% B+
KPH:72.200 B+
VKPH:27.300 B*
Kills:433 (0 + 433)
Deaths:11
KDR:39.364
VKDR:5
Vehicle Kills:55
Kill Difference:422
Playtime:5.195 hours
Usage:0%
Score:0.096m
Score/min:308
Piloting Accuracy:N/A%
Gunner Accuracy:58.998%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 15,03713,24732041.397M**34.4964.608%A++1.042%C+138.6B+18.7C**72595.6h7.3A11.2B**
AF-41 Hacksaw 7,3837,34561911.866M+4.9640.009%B+12.798%C--56.9A+N/A225129.1h4.7B*11.8B**
AF-41 Hacksaw 6,9516,91961911.178M+4.2744.794%B*13.745%C53.6AN/A214129.1h5.6B++12.4B*
NC6A GODSAW 6,4576,3961,2085.295B**1.6122.544%D*21.138%D--40.6DN/A105157.4h9.1C++40.3C
M30 Mustang AH 6,2215,83926921.706A+14.8060.316%B+1.165%C+102.6A+6.7B+32956.9h5.6B+9.2B+
NC6 Gauss SAW 4,9714,9396587.506S0.6020.663%C+19.275%D33.8C++N/A140146h8.6B+41.4B+
Vortek Rotary 6,8503,6704108.951A++2.0434.082%B+2.234%C+24B++20.8A367153h58.7B+172.3B+
LA1 Anchor 3,1493,1256434.86B*2.0527.8%B+19.68%D-38.9CN/A15480.3h8.8B++31.8B+
L105 Zephyr 3,4683,0957442.143U435.2358.7%A++N/A157.1M+18.9A++60819.7h3.3A+5.6A
NCM1 Scattercannon 3,0603,03913622.346U15.4459.161%A*10.892%D*54.4B*N/A32955.9h8.2D-13.8B+
NCM1 Scattercannon 3,0122,99513622.022U15.1167.44%A**11.686%D-52.4A*N/A32957.2h9.6C--14.3B++
NC05 Jackhammer AE 2,9452,9238993.251B**3.6652.567%B+11.769%D--55.2CN/A14653h3.7B*6.9B++
Bouncing Betty 2,8872,88516417.591S10.6843.624%C+N/A148.7B+N/A48619.4h1.2A++2.7A
L100 Python HESH 3,0402,8664760.979S54.0754.49%B++1.047%D104.6A++6.4C-37427.4h2.2B**4B**
Titan-150 HESH 2,9832,7458631.919A25.0152.221%B+1.384%C69.7A+6C--26439.4h2.5B*4.8B*
MGR-S1 Gladius 2,6402,6157903.31B**3.6032.666%B**17.935%D43.7C+N/A11859.9h7.2B*22.1B*
MGR-L1 Promise 2,5512,5187453.38A3.5325.598%C*24.027%C38.9CN/A11364.8h14.3C++56C**
Gauss Compact S 2,5102,47213118.87U11.9636.52%A**3.641%F--50.9A++N/A33948.6h3.8A*10.5A
AF-34 Mattock 2,0111,9982209.082A+2.1741.883%B*15.215%C47.3C**N/A17842.2h4.9B++11.8B++
AF-34 Mattock 1,9621,9472208.85A++1.9446.481%B**17.925%C+46.1C**N/A17542.2h5.7B+12.3B*
Frag Grenade 1,8811,86211862N/A1,855.0943.149%C-N/A3103.3U31.7M*54040.6h0.9M2.2A++
NC05 Jackhammer 1,7771,7732546.98S0.0761.068%A++10.491%D--44.4C+N/A19039.9h4.3B+7B++
EM6 1,7791,7723495.077A++1.8321.803%C+19.244%D34.4CN/A14951.5h10.3B47.4C*
AC-X11 1,7411,7333774.597M2.3129.357%B++21.177%C36.5C*N/A12147.5h8.8B+30B+
Tank Mine 2,1801,66112912.876S5.9723.053%D-N/A98.9C+30.9D*67916.8h1.1A4.8B++
EM1 1,5721,56514510.793S3.8823.976%B14.569%D*47.1BN/A20633.2h12B+49.9B+
LA39 Bruiser 1,5671,5625452.866A++4.0475.149%B**11.78%D39.7C+N/A13039.3h2.1B+2.8B++
AF-57 Piston 1,5621,5564413.528A*3.3847.51%B+10.926%D-24.6DN/A10063.2h3.5B++7.5B+
GR-22 1,4831,4723943.736A++3.1727.427%B+15.829%D41.9BN/A13035.1h11B*39.9B++
Sticky Grenade 1,4791,46711467N/A1,460.0958.665%B+N/A2934M**24B**72610.5h0.9A1.5B**
Blitz GD-10 1,3791,3723224.261M*2.6529.557%B*12.828%D23.3CN/A11858.9h12.2B++41.4B+
NC9 A-Tross 1,3031,2952245.781S1.1322.796%D24.324%C+30.9CN/A8041.9h9.9C+43.2C+
SAS-R 1,2751,2741836.962A0.0541.881%B+69.937%C++44.2C++N/A12828.8h1.9B++4.5B+
NC6S Gauss SAW S 1,2701,26212410.177S3.2724.179%C+20.682%C--45.4C+N/A17027.8h10B41.4C*
C-4 1,4651,2591349.396S2.4925.388%C+N/A146.4A24C12408.6h0.7A+2.9B**
AF-8 RailJack 1,2561,2557516.733S9.8245.475%B**81.195%B++43.1AN/A13029.1h1.6B**3.6B**
Reaper DMR 1,2541,2492325.384M++1.5325.478%C+18.735%D-40.4C++N/A12530.9h9.2C**36.2C*
NCM3 Raven 1,7511,2251766.96S0.0539.89%C+2.531%C+17A+7.3B+14272.1h21.5B++54B+
Gauss Rifle S 1,2261,2191508.127S1.2234.976%A++4.102%F--58.6AN/A27620.8h4.1M11.9A+
NS-44 Commissioner AE 1,2141,2124822.515B**4.3946.248%B+19.389%D-47.5C+N/A9825.5h3.5C+7.5B
AF-23 Grinder 1,2031,1931329.038A++2.1345.101%B*11.819%D-55A+N/A16921.7h4.6B**10.1A
MANA Anti-Personnel Turret 1,1981,1871896.28N/A0.6323.767%UN/A11870U110U22792800.1h19.7T*83.1T*
Razor GD-23 1,1781,1742524.659M**2.2527.825%B+17.377%D23.1C+N/A8650.9h10C*36B+
NS-44 Commissioner 1,1741,1714022.913A++4.0040.53%B+21.349%C+26.8CN/A9743.7h4.2C10.5C++
AF-23 Grinder 1,1751,1711328.871A++1.9651.406%B**17.165%C++54AN/A16721.7h5.4B++10.5B**
NC1 Gauss Rifle 1,1731,1692814.16A*2.7524.717%C**18.734%C44.1B**N/A18026.5h10.1B**40.7B++
NS Baron G5 1,1731,1644702.477A++4.4355.002%B**11.942%D38C+N/A10030.6h4.3C**7.8B+
GD-7F 1,1801,1621507.747S0.8428.441%B++12.823%D*11.7DN/A7299h12.7C*44.5B+
NS-7 PDW 1,1641,1602225.225S1.6825.207%C+16.638%C53.5B**N/A16421.7h11.3B*44.7B+
NS-15M AE 1,1631,1601647.073A**0.1623.135%D20.776%D-42.5C-N/A11727.3h12C+51.7C+
EM4 Longshot 1,1601,16010810.741A**3.8345.961%B*79.31%C++51.1B**N/A19222.7h1.7B*3.7B*
NS-11P 1,1661,1592275.106M*1.8025.813%B18.119%C42.9BN/A13927h13.4C++52.1B
MKV Suppressed 1,1651,1592834.095M++2.8127.685%C*12.683%D*62B**N/A17718.7h11.2B++40.5B+
AF-4A Bandit 1,1651,1572474.684M+2.2326.232%C+18.41%D-30.9CN/A8537.4h9.5B+36.3B+
NS Baron G5AE 1,1621,1563593.22A++3.6956.608%B*11.073%D-24.5DN/A6747.1h3.8B+6.7C**
GD-66 Claw 1,1541,1502464.675A*2.2366.342%B+8.087%D*38.3CN/A16230h2.1B++3.2B+
AF-4 Cyclone 1,1491,1472794.111A++2.8024.387%C14.124%D26.6CN/A10543.1h9.3B++38.1B
NC15 Phoenix 2,0641,0631179.085S2.1855.359%C*N/A19.7A18.5A23654h7.5B++13.6B*
NS Decimator 1,4511,0473153.324A*3.5961.033%C+1.91%C37.9C+14.6C32027.6h4.4C++7.2C*
NCM3 Raven 1,5071,0391765.903S1.0140.845%C++2.984%C++14.4A6.5C*12972.1h25.9B+63.5B+
C-4 ARX 1,1509612184.408A2.5028.632%B+N/A174.7B**34.4C+9255.5h1B++3.5B*
Tempest 9549432923.229A++3.6824.936%D16.861%D34.2DN/A9527.6h10C+40.1C+
LA80 912912939.806M*2.9040.659%C+84.211%B*40.9C+N/A13722.3h1.8B++4.4B+
MGR-M1 Bishop 9149022283.956A*2.9537.502%B++42.35%A38.9C**N/A11023.2h5.4B++14.4B++
GD-22S 8688635814.879S7.9725.065%C**16.686%D--39.6C+N/A22421.8h9.5B++38B+
Anti-Vehicle Grenade 8968281828N/A821.0966.606%A+N/A920A*75.6C42980.9h2.7A4A
LA3 Desperado 7777732622.95A*3.9632.459%B+13.713%D--18.9DN/A5940.8h7.2B*22.2B++
M20 Mustang 1,3827731365.684A1.2332.551%B1.811%C+21.7B*17.1B**28335.7h74.5B+228.8B++
Tomcat A2AM Pods 1,5497642926.345S19.4462.779%F-N/A49.3C+50.6B23615.5h4.6A++7.3A+
Titan-150 AP 1,107716729.944B+3.0349.827%C+3.212%C**37.1B**20.3B**39519.3h4.2C**8.5B+
NS-10 Burster 1,1036651076.215S0.6930.853%C+6.617%C**8.6A5.6B**13877.6h116.9B*379B++
Hawk GD-68 1,0416381364.691S2.2259.073%D1.097%D--15.9C+10C+22240.1h6.9B+11.7B+
NS-10 Burster 1,0326121075.72S1.1931.016%C+8.333%B**8B**5.5B**13876.4h126.8B++408.8B+
NS Annihilator 8994601303.538S3.3777.993%DN/A11.1C++10.6B++16841.6h10.2B+13B+
Blackheart 4434431233.602A*3.3135.77%D16.704%D-30.1C++N/A7814.7h2.4B+6.6C**
NSX Naginata 4414351502.9A4.0123.242%C+25.977%C50C++N/A1188.7h11.2C**48.3C**
NCM2 Falcon 484432498.816S1.9144.642%B+3.935%C36.6A**4.4C+18211.8h5.8B**12.9B**
M40 Fury 4494231922.263A**15.3530.24%D1.891%C*124.4M+7.6C4643.4h6.6B**21.8B*
NC12 Sweeper 3863811592.396B**4.5150.543%B++9.711%D--24.6CN/A7215.5h4B+8B+
CAS 14-E 4153801038A31.0932.609%C+N/A84.4B7.8B++3044.5h27.7C*85C*
M12 Kobalt 367357489.25S82.3418.48%C+20.448%B87.1B+2.4C+2624.1h19.2C++103.9C*
NS-44L Blackhand 343343764.513M+2.4051.918%B**47.813%B+36.9BN/A1199.3h2.8B**5.4B**
C85 Canister 344334841.75B*34.8439.912%C+16.467%B++128.5B**3.8C4502.6h6.3B+15.7B+
M40 Fury-H 298291397S90.0931.547%D--N/A161.7A++3.9D-7001.8h3.9B**12.3B**
NSX Daimyo 271271465.891B++1.0239.06%D91.513%D-37.1DN/A1227.3h2.4C*6.1C++
Hornet Missiles 389255551S44.0966.382%B*2.353%B*85C**44.7C++6083h7.3B*11B**
Titan-150 HEAT 3212551221.25M14.3457.111%A4.314%B**55.4M++14.3A6684.6h4B+7B**
NCM2 Falcon 268245495S1.9148.399%B+6.531%B*20.9A2D*10211.7h11B++22.8B++
NS-R3 Swarm 4502451032.379M**4.5364.643%C++N/A10.3B**8.6B**9623.8h25.1B+38.9B+
MAX Punch 2592441,4930.163B*6.7555.954%B*N/A0.6DN/A2384.4h1.6C++2.9B+
Gauss Prime 242239922.598B*4.3125.701%C19.665%D33.7DN/A1047.1h12.4D48.3C--
C75 Viper 246222544.4S37.4932.777%D1.351%C+65.3A++7.1C+6143.4h6.3A19.2B*
NC4 Mag-Shot 214214693.101M++3.8130.161%B+9.813%D**14.5DN/A10114.8h7B+23.2B+
NS-61 Emissary 216213942.266A*4.6439.193%A++17.371%C+33.8C*N/A1156.3h10.7B+27.2B**
Shrike 260209405.225S1.6859.768%B4.306%B**33.2B*8.1D7486.3h4.2B**7B**
Coyote Missiles 356202306.733A0.1856.996%B+N/A43C+32.8B+4814.7h34.7B+61B+
NSX Tengu 187186902.067B++4.8443.897%B*17.742%D45.4C++N/A1054.1h11.2B+25.5B+
NS-15M1 173173189.611S2.7026.115%B+13.295%D*25.4DN/A2256.8h14.4D55C++
M60-G Bulldog 168164820.5M*13.5935.596%C++1.829%D82M+2D--2922h3.7A+10.3B**
NS-AM7 Archer 2091611021.578A**5.3358.128%C+30.435%A8.3C++2.5C+5319.5h10.8B++18.6B++
Warden 161160394.103A*2.8129.843%B22.5%C28.6C**N/A1535.6h7.9B+26.6B+
L100 Python HEAT 195160722.857A*15.9553.721%C**1.875%C--66.7A*14.6B+4652.4h4.7B+8.8B+
Spear Anti-Vehicle Phalanx Turret 214154722A*15.0946.654%B3.896%C+73.3A++28.6B++10092.1h4.6B**9.9B**
LA8 Rebel 148147493A*3.9132.78%C**19.048%C14.3DN/A7310.3h6.7C+20.5C*
NS-03 Thumper 1471451171.239B*5.6731.717%C+4.138%A++18.1D-N/A568h15.2F**48.1F
L100 Python AP 237144159.6B+2.6958.376%B+N/A37.9C**24.5B*4433.8h6.3C10.9C+
NS-20 Gorgon 145143542.648A*4.2623.1%C27.273%B**25.1B+N/A815.7h19.7B85.1B++
NS-357 Underboss 134132821.61B+5.3036.094%C+16.667%D21.6DN/A776.1h4.3C+12C+
NS-20 Gorgon 139130542.407A*4.5024.073%C+20%C+22.8C*1.6C*725.7h22.3B92.5B++
M12 Kobalt-H 1301281128M*121.0919.402%C--9.375%F98.5C1.5D*3021.3h19.1C--98.3C
MANA Anti-Vehicle Turret 225127149.071U2.1653.686%D7.087%M*1270A980C792910.1h8.7C*16.2C++
NSX Masamune 200125482.604A*4.3157.724%C+N/A29.1C+17.4B+2204.3h13.5C+23.4C+
19A Fortuna 123123562.196B*4.7127.638%C++21.951%C*20.2DN/A716.1h9.4C*34C**
Mag-Cutter 1441175,1660.023C+6.8936.453%B+N/A0.1DN/A11030.5h2.2B+6.1B+
Gauss SPR 115115619.167S12.2639.286%B**38.261%B+35.9C*N/A1993.2h3.5A9B**
NS-11C 118115129.583S2.6728.355%B++18.261%C18.3C-N/A1576.3h13.7C*48.1B+
The Slasher 12711413,1330.009D-6.9019.908%D*N/A0.1DN/A01203.3h1.9B+9.6C+
M40 Fury 124113522.6A*15.6936.72%C++N/A125.6A**12.2C**5860.9h9.2B++25.1B++
Skyguard 195110715.714S8.8020.875%D**N/A16.7B12.9B**4156.6h118.1C++566D
M12 Kobalt 110105521B**14.0918.715%C++19.048%C+105B*5A+4871h16.3B+87.1B+
CAS30 Tank Buster 18998273.63B**3.2847.316%C**2.041%B**8.2C++7.6C*20812h37.6B*79.4B++
M20 Kestrel 16686332.606C+4.3032.407%B+1.163%C-14.3C13.3C+2256h124C+382.5C+
G30 Walker 13881327S20.0926.512%D7.407%A+22.5B+15.8B**2513.6h170.5B+643.2B
Orbital Strike Uplink 11578178N/A71.09625%UN/A390U185U27520.2h1.6T*0.3T*
AF-18 Stalker 7272164.5M2.4128.692%C++25%B+27.7CN/A1872.6h9.5B**33B++
E540 Halberd-H 8870170S63.0940.848%F-8.571%S70A18C6201h3A+7.4B*
M20 Basilisk 8067322.333S15.4231.645%D-4.478%D30.5B*5.9C-3352.2h52.9A167.1B++
NS-30 Vandal 6666164.125B*2.7837.547%B+24.242%C38.8CN/A1941.7h6.1C16.2C++
NSX-P Tengu 6966282.357A4.5541.667%B++30.303%A55B2.5A**2131.2h8.9B**21.3B*
Carver 62624160.149C*6.7634.158%B+8.065%D*1.7CN/A937.2h1.1B+3.3B+
Aspis Anti-Aircraft Phalanx Turret 12562512.4M*5.4922.419%D1.613%C15.5B+15.8B++5404h120.3B++536.6C**
NSX Tanto 6262411.512C*5.4024.132%D29.032%B+27CN/A912.3h13.5C++55.7C+
M40 Fury-F 5857272.111C**4.8038.76%D-1.754%B*23.8C+N/A1162.4h5.3B++13.6B++
VLG Missile Launcher 7353153A46.0958.998%B+3.774%A*75.7B++28.6B**3320.7h6C+10.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon96711.1h
Anti-Vehicle MANA Turret123042.8h
Nano-Armor Kit158597,77355.1h
AE Nano-Armor Kit156263,93416.1h
AE Medical Applicator13897,0987.3h
Nanite Revive Grenade07850.2h
Medical Kit5513,8337.8h
Medical Applicator227293,41924.8h
Spitfire Auto-Turret272,1883.2h
Motion Spotter195,6504.2h
Welding Device01,2630h
Recon Detection Device172,7866.3h
Shield Recharging Field12617,8396.3h
Ammunition Package314,9831.9h
Anti-Infantry MANA Turret301,9973.2h
Snowman Soldier0890.1h
Nano-Repair Grenade0990h

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