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Director General Veteran AzK[BA] AzK
NC BR 99

KDR: 7.09

Score: 67.8m

Last Seen: Jun 16th, 2019 9:11 PM
- ONLINE NOW

Prestige 1, Battle Rank 99 - New Conglomerate on Miller - Outfit Leader of BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 5
Level Progress (to 100): 62%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Breaker Rocket Pods AF-41 Hacksaw AF-41 Hacksaw NC6A GODSAW NC6 Gauss SAW Vortek Rotary M30 Mustang AH L105 Zephyr
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,848,978 MLG Score: 1478
Fun Score: N/A
Cheeseburgers Flipped: 3242TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.273%18.974%48043116746,6115.456051.638

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.975%0.776B++-0.304C-1.474FHEAD ++ (~6.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.484B+9.60.323C*28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.463%1.379%38105120521,321773671927.5821317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.291%0.201C++-0.16C0.411

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.703B++18.30.645B+28.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.781%1.602%1315612046,67990210317.39646647%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.697%0.947B*-0.616D0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.859B*2.80.78B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.884%3.177%7741111994,9116646457.39608760%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.951%-0.584D-0.334C-0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.775B++8.20.799B++19.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.492%76.864%774612044,279127923.34558

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.612%1.28A0.623B+-0.139

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.576B+1.80.426B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.931%10.464%774412064,243996144.26004

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.416%1.275A-0.819D-0.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.645B+2.70.453B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BaD aTTiTuDe[BA] BaD aTTiTuDe
NC outfit on Miller

Members: 5
67.8m206.4%393 (23.6k)342 (20.5k)7.09423151,02221,2888.0114199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210699125.994%12.097%31409:2153

9% Combat Medic29% Engineer30% Heavy Assault7% Infiltrator12% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 12:07 AMNov 21st, 2012 12:22 AMJun 16th, 2019 10:58 PM (21h) (PST)Jun 16th, 2019 6:11 PM (1d) (PST)Jun 16th, 2019 5:11 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8471666810.7620.1070.0921.7390.0811478

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,8259,96640,8594666104520,520

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3304.9h/137.7d 19,525 18,269 30,526 344.8k 2,402 15,003 16,007 168m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
D--
Kills:5,348
Deaths:991
KDR:5.397
Accuracy:21.999% D*
HSR:20.251% D--
NC6 Gauss SAW
C++
Kills:4,831
Deaths:637
KDR:7.584
Accuracy:20.593% C++
HSR:18.982% D
NC05 Jackhammer AE
B++
Kills:2,456
Deaths:755
KDR:3.253
Accuracy:53.472% B++
HSR:11.401% D--
LA1 Anchor
B+
Kills:2,347
Deaths:392
KDR:5.987
Accuracy:27.871% B+
HSR:16.873% D*
MGR-L1 Promise
B
Kills:2,252
Deaths:660
KDR:3.412
Accuracy:25.538% B
HSR:23.224% C+
NC05 Jackhammer
A*
Kills:1,773
Deaths:254
KDR:6.980
Accuracy:61.068% A*
HSR:10.491% D--
EM6
C+
Kills:1,657
Deaths:299
KDR:5.542
Accuracy:21.486% C+
HSR:18.467% D
EM1
B+
Kills:1,561
Deaths:143
KDR:10.916
Accuracy:23.958% B+
HSR:14.414% D*
NC6S Gauss SAW S
C++
Kills:1,262
Deaths:124
KDR:10.177
Accuracy:24.179% C++
HSR:20.682% C
NS-15M AE
C-
Kills:1,160
Deaths:164
KDR:7.073
Accuracy:23.135% C-
HSR:20.776% D
GD-22S
B+
Kills:863
Deaths:58
KDR:14.879
Accuracy:25.065% B+
HSR:16.686% D--
NSX Naginata
C*
Kills:435
Deaths:150
KDR:2.900
Accuracy:23.242% C*
HSR:25.977% C
NS-15M1
B++
Kills:173
Deaths:18
KDR:9.611
Accuracy:26.115% B++
HSR:13.295% D*
Kills:26,118
Deaths (as Heavy Assault):4,645
Deaths (to Heavy Assaults):5,645
KDR:5.62282
Kill Difference:21,473
Playtime:977.992 hours
Usage:30%
Score:15.295m
Score/min:261
Accuracy (listed only):29.055%
HSR (listed only):17.809%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A**
Kills:2,469
Deaths:125
KDR:19.752
Accuracy:36.515% A**
HSR:3.605% F--
AC-X11
B*
Kills:1,638
Deaths:352
KDR:4.653
Accuracy:29.177% B*
HSR:20.818% C+
AF-57 Piston
B++
Kills:1,538
Deaths:439
KDR:3.503
Accuracy:47.526% B++
HSR:10.728% D-
LA39 Bruiser
A
Kills:1,473
Deaths:463
KDR:3.181
Accuracy:75.447% A
HSR:11.881% C--
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.825% B++
HSR:17.377% D
GD-7F
B*
Kills:1,162
Deaths:150
KDR:7.747
Accuracy:28.441% B*
HSR:12.823% D*
AF-4A Bandit
C*
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C*
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
NS Baron G5
B**
Kills:1,093
Deaths:437
KDR:2.501
Accuracy:54.980% B**
HSR:11.802% D
MGR-M1 Bishop
A+
Kills:732
Deaths:178
KDR:4.112
Accuracy:37.419% B++
HSR:42.623% A+
Warden
B+
Kills:160
Deaths:39
KDR:4.103
Accuracy:29.843% B+
HSR:22.500% C
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C*
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C*
HSR:16% D-
NC12 Sweeper
B**
Kills:82
Deaths:23
KDR:3.565
Accuracy:52.242% B**
HSR:13.415% C+
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:15,261
Deaths (as Engineer):3,410
Deaths (to Engineers):4,497
KDR:4.47537
Kill Difference:11,851
Playtime:963.448 hours
Usage:29%
Score:20.635m
Score/min:357
Accuracy (listed only):40.542%
HSR (listed only):16.777%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A**
Kills:2,469
Deaths:125
KDR:19.752
Accuracy:36.515% A**
HSR:3.605% F--
MGR-S1 Gladius
A
Kills:1,742
Deaths:537
KDR:3.244
Accuracy:33.234% A
HSR:17.968% D
AC-X11
B*
Kills:1,638
Deaths:352
KDR:4.653
Accuracy:29.177% B*
HSR:20.818% C+
AF-57 Piston
B++
Kills:1,538
Deaths:439
KDR:3.503
Accuracy:47.526% B++
HSR:10.728% D-
LA39 Bruiser
A
Kills:1,473
Deaths:463
KDR:3.181
Accuracy:75.447% A
HSR:11.881% C--
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.572% B**
HSR:12.828% D
Razor GD-23
B++
Kills:1,174
Deaths:252
KDR:4.659
Accuracy:27.825% B++
HSR:17.377% D
GD-7F
B*
Kills:1,162
Deaths:150
KDR:7.747
Accuracy:28.441% B*
HSR:12.823% D*
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
AF-4A Bandit
C*
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:26.232% C*
HSR:18.410% D
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
NS Baron G5
B**
Kills:1,093
Deaths:437
KDR:2.501
Accuracy:54.980% B**
HSR:11.802% D
Tempest
C--
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% C--
HSR:16.826% D
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NS-11C
B*
Kills:115
Deaths:12
KDR:9.583
Accuracy:28.355% B*
HSR:18.261% C+
19A Fortuna
C*
Kills:100
Deaths:47
KDR:2.128
Accuracy:27.584% C*
HSR:16% D-
NC12 Sweeper
B**
Kills:82
Deaths:23
KDR:3.565
Accuracy:52.242% B**
HSR:13.415% C+
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B**
HSR:30.303% A
NSX Tanto
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:24.132% C
HSR:29.032% B+
Kills:22,140
Deaths (as Light Assault):5,240
Deaths (to Light Assaults):4,212
KDR:4.22519
Kill Difference:16,900
Playtime:405.690 hours
Usage:12%
Score:8.724m
Score/min:358
Accuracy (listed only):37.818%
HSR (listed only):15.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A
Kills:1,742
Deaths:537
KDR:3.244
Accuracy:33.234% A
HSR:17.968% D
AF-57 Piston
B++
Kills:1,538
Deaths:439
KDR:3.503
Accuracy:47.526% B++
HSR:10.728% D-
LA39 Bruiser
A
Kills:1,473
Deaths:463
KDR:3.181
Accuracy:75.447% A
HSR:11.881% C--
GR-22
B+
Kills:1,444
Deaths:386
KDR:3.741
Accuracy:27.423% B+
HSR:15.582% C--
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.572% B**
HSR:12.828% D
NC9 A-Tross
C+
Kills:1,289
Deaths:222
KDR:5.806
Accuracy:22.765% C--
HSR:24.127% C+
Reaper DMR
C+
Kills:1,247
Deaths:232
KDR:5.375
Accuracy:25.485% C+
HSR:18.765% D-
Gauss Rifle S
A*
Kills:1,219
Deaths:150
KDR:8.127
Accuracy:34.976% A*
HSR:4.102% F--
NC1 Gauss Rifle
B+
Kills:1,169
Deaths:281
KDR:4.160
Accuracy:24.717% B+
HSR:18.734% C
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
NS-11P
B+
Kills:1,159
Deaths:227
KDR:5.106
Accuracy:25.813% B+
HSR:18.119% C+
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
NS Baron G5AE
B**
Kills:1,156
Deaths:359
KDR:3.220
Accuracy:56.608% B**
HSR:11.073% D-
GD-66 Claw
B++
Kills:1,150
Deaths:246
KDR:4.675
Accuracy:66.342% B++
HSR:8.087% D*
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
NS Baron G5
B**
Kills:1,093
Deaths:437
KDR:2.501
Accuracy:54.980% B**
HSR:11.802% D
Tempest
C--
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% C--
HSR:16.826% D
Gauss Prime
C
Kills:239
Deaths:92
KDR:2.598
Accuracy:25.701% C
HSR:19.665% C--
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NC12 Sweeper
B**
Kills:82
Deaths:23
KDR:3.565
Accuracy:52.242% B**
HSR:13.415% C+
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B**
HSR:30.303% A
Kills:22,029
Deaths (as Combat Medic):5,604
Deaths (to Combat Medics):1,885
KDR:3.93094
Kill Difference:16,425
Playtime:291.619 hours
Usage:9%
Score:7.053m
Score/min:403
Accuracy (listed only):37.648%
HSR (listed only):15.485%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A
Kills:1,742
Deaths:537
KDR:3.244
Accuracy:33.234% A
HSR:17.968% D
Blitz GD-10
B**
Kills:1,372
Deaths:322
KDR:4.261
Accuracy:29.572% B**
HSR:12.828% D
AF-8 RailJack
A
Kills:1,255
Deaths:75
KDR:16.733
Accuracy:45.493% A
HSR:81.195% B++
NS-44 Commissioner AE
B+
Kills:1,186
Deaths:471
KDR:2.518
Accuracy:46.287% B+
HSR:18.803% D
NS-44 Commissioner
B+
Kills:1,167
Deaths:400
KDR:2.918
Accuracy:40.519% B+
HSR:21.423% C+
EM4 Longshot
B**
Kills:1,160
Deaths:108
KDR:10.741
Accuracy:45.961% B**
HSR:79.310% C++
NS-7 PDW
C++
Kills:1,160
Deaths:222
KDR:5.225
Accuracy:25.207% C++
HSR:16.638% C+
MKV Suppressed
B
Kills:1,159
Deaths:283
KDR:4.095
Accuracy:27.685% B
HSR:12.683% D--
SAS-R
B+
Kills:1,157
Deaths:168
KDR:6.887
Accuracy:42.899% B+
HSR:69.490% C++
AF-4 Cyclone
C
Kills:1,147
Deaths:278
KDR:4.126
Accuracy:24.387% C
HSR:14.124% D
Tempest
C--
Kills:939
Deaths:287
KDR:3.272
Accuracy:24.940% C--
HSR:16.826% D
LA3 Desperado
B++
Kills:733
Deaths:243
KDR:3.016
Accuracy:32.468% B++
HSR:14.052% D-
LA80
B+
Kills:427
Deaths:37
KDR:11.541
Accuracy:40.194% C+
HSR:82.670% B+
NS-44L Blackhand
A
Kills:327
Deaths:74
KDR:4.419
Accuracy:52.430% A
HSR:47.401% B+
NC4 Mag-Shot
B+
Kills:214
Deaths:69
KDR:3.101
Accuracy:30.161% B+
HSR:9.813% D**
NS-61 Emissary
A++
Kills:186
Deaths:80
KDR:2.325
Accuracy:38.889% A++
HSR:16.129% C+
NSX Tengu
B**
Kills:186
Deaths:90
KDR:2.067
Accuracy:43.897% B**
HSR:17.742% C--
NSX Daimyo
C--
Kills:165
Deaths:32
KDR:5.156
Accuracy:38.266% C--
HSR:90.303% D--
LA8 Rebel
C**
Kills:147
Deaths:49
KDR:3
Accuracy:32.780% C**
HSR:19.048% C
NS-AM7 Archer
A++
Kills:132
Deaths:78
KDR:1.692
Accuracy:57.842% C+
HSR:31.818% A++
NS-357 Underboss
C+
Kills:132
Deaths:82
KDR:1.610
Accuracy:36.393% C+
HSR:16.667% D
Gauss SPR
B**
Kills:115
Deaths:4
KDR:28.750
Accuracy:39.533% B**
HSR:38.261% B+
NS-30 Vandal
B++
Kills:66
Deaths:16
KDR:4.125
Accuracy:37.547% B++
HSR:24.242% C
NSX-P Tengu
A
Kills:66
Deaths:28
KDR:2.357
Accuracy:41.667% B**
HSR:30.303% A
AF-18 Stalker
B*
Kills:66
Deaths:14
KDR:4.714
Accuracy:27.699% C+
HSR:25.758% B*
Kills:16,406
Deaths (as Infiltrator):4,047
Deaths (to Infiltrators):3,074
KDR:4.05387
Kill Difference:12,359
Playtime:245.972 hours
Usage:7%
Score:3.470m
Score/min:235
Accuracy (listed only):37.438%
HSR (listed only):33.020%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:7,266
Deaths:595
KDR:12.212
Accuracy:39.945% B*
HSR:12.827% C-
AF-41 Hacksaw
B**
Kills:6,820
Deaths:595
KDR:11.462
Accuracy:44.707% B**
HSR:13.695% C
NCM1 Scattercannon
A*
Kills:2,917
Deaths:113
KDR:25.814
Accuracy:59.286% A*
HSR:10.456% D*
NCM1 Scattercannon
M
Kills:2,901
Deaths:113
KDR:25.673
Accuracy:67.556% M
HSR:11.513% D-
AF-34 Mattock
B*
Kills:1,946
Deaths:203
KDR:9.586
Accuracy:41.577% B*
HSR:15.262% C
AF-34 Mattock
B**
Kills:1,887
Deaths:203
KDR:9.296
Accuracy:46.317% B**
HSR:18.124% C++
AF-23 Grinder
B**
Kills:1,191
Deaths:131
KDR:9.092
Accuracy:45.067% B**
HSR:11.755% D-
NCM3 Raven
C+
Kills:1,180
Deaths:159
KDR:7.421
Accuracy:39.494% C+
HSR:2.627% C+
AF-23 Grinder
A
Kills:1,171
Deaths:131
KDR:8.939
Accuracy:51.371% A
HSR:17.165% C*
NCM3 Raven
C*
Kills:995
Deaths:159
KDR:6.258
Accuracy:40.474% C++
HSR:3.116% C*
NS-10 Burster
C**
Kills:649
Deaths:101
KDR:6.426
Accuracy:30.620% C++
HSR:6.780% C**
NS-10 Burster
B**
Kills:589
Deaths:101
KDR:5.832
Accuracy:30.777% C++
HSR:8.489% B**
NCM2 Falcon
B+
Kills:377
Deaths:43
KDR:8.767
Accuracy:44.561% B+
HSR:3.979% C
NCM2 Falcon
B*
Kills:218
Deaths:43
KDR:5.070
Accuracy:48.339% B++
HSR:6.422% B*
NS-20 Gorgon
A+
Kills:116
Deaths:40
KDR:2.900
Accuracy:22.514% C
HSR:27.586% A+
NS-20 Gorgon
C+
Kills:114
Deaths:40
KDR:2.850
Accuracy:23.556% C+
HSR:19.298% C+
Kills:30,337
Deaths (as MAX Suit):1,385
Deaths (to MAX Suits):1,223
KDR:21.90397
Kill Difference:28,952
Playtime:405.959 hours
Usage:12%
Score:12.639m
Score/min:519
Accuracy (listed only):42.260%
HSR (listed only):11.818%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A++
Kills:13,245
V. Kills:1,789 N/A
Deaths:320
KDR:41.391
Accuracy:64.611% A++
KPH:138.500 B+
VKPH:18.700 C**
Vortek Rotary
A+
Kills:3,650
V. Kills:3,171 115%
Deaths:407
KDR:8.968
Accuracy:34.057% B+
KPH:23.900 B*
VKPH:20.800 A+
M30 Mustang AH
A
Kills:3,604
V. Kills:298 N/A
Deaths:228
KDR:15.807
Accuracy:60.097% B+
KPH:91.100 A
VKPH:7.500 B++
Tomcat A2AM Pods
C**
Kills:764
V. Kills:785 97%
Deaths:29
KDR:26.345
Accuracy:62.775% F--
KPH:49.200 C+
VKPH:50.600 C**
M20 Mustang
B**
Kills:724
V. Kills:584 124%
Deaths:135
KDR:5.363
Accuracy:32.715% C**
KPH:21.100 B++
VKPH:17 B**
Coyote Missiles
B+
Kills:198
V. Kills:152 129%
Deaths:30
KDR:6.600
Accuracy:57.112% B+
KPH:42.800 C+
VKPH:32.900 B+
Hornet Missiles
B*
Kills:179
V. Kills:86 206%
Deaths:5
KDR:35.800
Accuracy:65.974% B*
KPH:86.300 B+
VKPH:41.500 C+
M20 Kestrel
C+
Kills:78
V. Kills:77 100%
Deaths:29
KDR:2.690
Accuracy:31.463% C*
KPH:13.800 C
VKPH:13.600 C+
Kills:22,442 (8,056 + 0)
Deaths:1,183
KDR:18.970
VKDR:5.868
Vehicle Kills:6,942
Kill Difference:21,259
Playtime:349.946 hours
Usage:11%
Score:9.389m
Score/min:447
Piloting Accuracy:31.463%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
M*
Kills:3,095
V. Kills:373 N/A
Deaths:7
KDR:442.143
Accuracy:58.700% A*
KPH:157.300 M*
VKPH:19 A++
CAS30 Tank Buster
C++
Kills:98
V. Kills:91 107%
Deaths:27
KDR:3.630
Accuracy:47.316% B
KPH:8.200 C++
VKPH:7.600 C++
Kills:3,193 (98 + 3,095)
Deaths:34
KDR:93.912
VKDR:13.647
Vehicle Kills:464
Kill Difference:3,159
Playtime:31.638 hours
Usage:1%
Score:0.867m
Score/min:457
Piloting Accuracy:47.316%
Gunner Accuracy:58.700%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:2,782
V. Kills:167 N/A
Deaths:47
KDR:59.192
Accuracy:54.654% B++
KPH:104.400 A*
VKPH:6.300 C--
C75 Viper
A*
Kills:222
V. Kills:24 N/A
Deaths:5
KDR:44.400
Accuracy:32.777% D
KPH:65.600 A*
VKPH:7.100 C+
L100 Python AP
B*
Kills:134
V. Kills:88 151%
Deaths:15
KDR:8.933
Accuracy:57.860% C**
KPH:36.400 B+
VKPH:23.900 B*
L100 Python HEAT
A**
Kills:120
V. Kills:32 364%
Deaths:7
KDR:17.143
Accuracy:58.420% B*
KPH:67.800 A**
VKPH:18.100 A+
Skyguard
A
Kills:94
V. Kills:76 122%
Deaths:6
KDR:15.667
Accuracy:21.111% D**
KPH:16.800 B
VKPH:13.600 A
Kills:3,352 (3,352 + 0)
Deaths:80
KDR:41.900
VKDR:4.838
Vehicle Kills:387
Kill Difference:3,272
Playtime:41.080 hours
Usage:1%
Score:1.021m
Score/min:414
Driving Accuracy:21.111%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
A++
Kills:2,702
V. Kills:230 N/A
Deaths:85
KDR:31.788
Accuracy:52.385% B+
KPH:69.900 A++
VKPH:5.900 C-
Titan-150 AP
B**
Kills:598
V. Kills:348 171%
Deaths:70
KDR:8.543
Accuracy:49.700% C+
KPH:33.900 B**
VKPH:19.700 B**
C85 Canister
A
Kills:334
V. Kills:10 N/A
Deaths:8
KDR:41.750
Accuracy:39.912% C++
KPH:126.100 A
VKPH:3.800 C
Titan-150 HEAT
M**
Kills:255
V. Kills:66 381%
Deaths:12
KDR:21.250
Accuracy:57.111% B**
KPH:55.700 M**
VKPH:14.400 A+
Kills:3,889 (3,555 + 334)
Deaths:175
KDR:22.223
VKDR:3.737
Vehicle Kills:654
Kill Difference:3,714
Playtime:63.539 hours
Usage:2%
Score:1.290m
Score/min:338
Driving Accuracy:57.111%
Gunner Accuracy:39.912%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
A++
Kills:291
V. Kills:7 N/A
Deaths:3
KDR:97
Accuracy:31.547% D--
KPH:163.800 A++
VKPH:3.900 D-
M12 Kobalt-H
C+
Kills:105
V. Kills:1 N/A
Deaths:1
KDR:105
Accuracy:19.501% C--
KPH:111.900 C+
VKPH:1.100 D*
E540 Halberd-H
A
Kills:70
V. Kills:18 368%
Deaths:1
KDR:70
Accuracy:40.848% F-
KPH:68.400 A
VKPH:17.600 C
Kills:466 (0 + 466)
Deaths:5
KDR:93.200
VKDR:5.200
Vehicle Kills:26
Kill Difference:461
Playtime:3.739 hours
Usage:0%
Score:0.133m
Score/min:591
Driving Accuracy:N/A%
Gunner Accuracy:40.848%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:423
V. Kills:26 N/A
Deaths:19
KDR:22.263
Accuracy:30.244% D
KPH:122.700 M++
VKPH:7.500 C
M12 Kobalt
B**
Kills:201
V. Kills:6 N/A
Deaths:4
KDR:50.250
Accuracy:19.513% B
KPH:101.300 B**
VKPH:3 B
M60-G Bulldog
M++
Kills:164
V. Kills:4 N/A
Deaths:8
KDR:20.500
Accuracy:35.596% C++
KPH:80.800 M++
VKPH:2 D--
M40 Fury
A**
Kills:113
V. Kills:11 N/A
Deaths:5
KDR:22.600
Accuracy:36.464% C++
KPH:119.800 A**
VKPH:11.700 C++
M12 Kobalt
A
Kills:89
V. Kills:4 N/A
Deaths:4
KDR:22.250
Accuracy:17.959% C+
KPH:99.500 B*
VKPH:4.500 A
G30 Walker
B**
Kills:79
V. Kills:56 139%
Deaths:3
KDR:26.333
Accuracy:25.922% C-
KPH:22.600 B*
VKPH:16.100 B**
M20 Basilisk
B++
Kills:60
V. Kills:13 429%
Deaths:3
KDR:20
Accuracy:31.232% D
KPH:28.100 B++
VKPH:6.100 C
Kills:1,129 (0 + 1,129)
Deaths:46
KDR:24.543
VKDR:2.609
Vehicle Kills:120
Kill Difference:1,083
Playtime:14.919 hours
Usage:0%
Score:0.326m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:31.232%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:57
V. Kills:1 N/A
Deaths:27
KDR:2.111
Accuracy:38.760% D-
KPH:24.200 C++
VKPH:0.400 D*
Kills:57 (57 + 0)
Deaths:27
KDR:2.111
VKDR:0.037
Vehicle Kills:1
Kill Difference:30
Playtime:2.353 hours
Usage:0%
Score:0.016m
Score/min:115
Driving Accuracy:38.760%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:87
V. Kills:7 N/A
Deaths:3
KDR:29
Accuracy:35.658% B+
KPH:80.300 C**
VKPH:6.500 C++
Kills:87 (0 + 87)
Deaths:3
KDR:29
VKDR:2.333
Vehicle Kills:7
Kill Difference:84
Playtime:1.084 hours
Usage:0%
Score:0.013m
Score/min:203
Piloting Accuracy:N/A%
Gunner Accuracy:35.658%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 15,03413,24532041.391S34.3064.611%A++1.042%C+138.5B+18.7C**72595.6h7.3A11.2B**
AF-41 Hacksaw 7,3027,26659512.212M**5.1239.945%B*12.827%C-57.2A++N/A227127h4.7B**11.8B**
AF-41 Hacksaw 6,8476,82059511.462M**4.3744.707%B**13.695%C53.7A+N/A215127h5.6B++12.4B**
NC6A GODSAW 5,3935,3489915.397A++1.7021.999%D*20.251%D--40.9DN/A106130.6h9.1C+41.4C
NC6 Gauss SAW 4,8624,8316377.584S0.4920.593%C++18.982%D33.7C*N/A139143.5h8.5B++41.5B+
Vortek Rotary 6,8213,6504078.968M+1.8734.057%B+2.247%C+23.9B*20.8A+367152.5h58.8B+172.6B+
M30 Mustang AH 3,9023,60422815.807A8.7160.097%B+1.637%B+91.2A7.5B++32939.5h5.9B+9.9B+
L105 Zephyr 3,4683,0957442.143U435.0558.7%A*N/A157.1M*18.9A++60819.7h3.3A+5.6A+
NCM1 Scattercannon 2,9372,91711325.814U18.7259.286%A*10.456%D*54.2B**N/A33453.8h8.4D*14.1B+
NCM1 Scattercannon 2,9182,90111325.673U18.5867.556%M11.513%D-52.6A**N/A33655.1h9.7D14.4B++
L100 Python HESH 2,9492,7824759.191S52.1054.654%B++1.078%D104.2A*6.3C--37226.7h2.2B**4B**
Bouncing Betty 2,7782,77615917.459S10.3644.006%C+N/A148.4B+N/A48618.7h1.2A*2.6A+
Titan-150 HESH 2,9322,7028531.788A*24.6952.385%B+1.406%C69.8A++5.9C-26538.7h2.5B**4.8B*
Gauss Compact S 2,5072,46912519.752U12.6636.515%A**3.605%F--51A*N/A33948.4h3.8A*10.5A
NC05 Jackhammer AE 2,4712,4567553.253A3.8453.472%B++11.401%D--57.7C+N/A15142.6h3.6B*6.8B++
LA1 Anchor 2,3602,3473925.987A1.1127.871%B+16.873%D*41.6C+N/A18156.4h8.6B*30.9B+
MGR-L1 Promise 2,2832,2526603.412A++3.6825.538%B23.224%C+37.5C+N/A11060h14.2C*55.5B
AF-34 Mattock 1,9581,9462039.586A++2.4941.577%B*15.262%C48.3BN/A18140.3h4.8B++11.6B*
AF-34 Mattock 1,9021,8872039.296A*2.2046.317%B**18.124%C++46.8BN/A17740.3h5.6B+12.1B*
Frag Grenade 1,8011,78411784N/A1,776.9142.031%C-N/A2973.3U28.3M**54670.6h0.9M2.1A++
NC05 Jackhammer 1,7771,7732546.98S0.1161.068%A*10.491%D--44.4C++N/A18939.9h4.3B+7B++
MGR-S1 Gladius 1,7571,7425373.244A3.8533.234%A17.968%D41.4C*N/A10842.1h7.3B**22B*
EM6 1,6621,6572995.542A**1.5521.486%C+18.467%D35.6C+N/A15846.6h10B+46.5B
AC-X11 1,6451,6383524.653M**2.4429.177%B*20.818%C+35.5B+N/A11246.2h8.9B+30.4B+
EM1 1,5681,56114310.916S3.8223.958%B+14.414%D*47B+N/A20633.2h12C*49.9B+
AF-57 Piston 1,5441,5384393.503A*3.5947.526%B++10.728%D-24.5C-N/A9962.9h3.5B*7.5B+
Tank Mine 1,9961,52212512.176S5.0823.048%DN/A95.1C+29.6D*66716h1.1A4.8B*
LA39 Bruiser 1,4771,4734633.181A++3.9175.447%A11.881%C--41.6C++N/A13635.4h2.1B++2.8B++
GR-22 1,4551,4443863.741A++3.3527.423%B+15.582%C--43.1B+N/A13333.5h11B**40B*
Sticky Grenade 1,4261,41411414N/A1,406.9157.872%B+N/A3535S30A++74840.4h0.8A1.4B**
Blitz GD-10 1,3791,3723224.261M+2.8329.572%B**12.828%D23.3CN/A11758.9h12.2B++41.3B++
NC9 A-Tross 1,2971,2892225.806S1.2922.765%C--24.127%C+31.1C+N/A8041.5h9.9C++43.3C+
NC6S Gauss SAW S 1,2701,26212410.177S3.0824.179%C++20.682%C45.4C++N/A17027.8h10B+41.4B
AF-8 RailJack 1,2561,2557516.733S9.6445.493%A81.195%B++43.3A+N/A12929h1.6A3.6B**
Reaper DMR 1,2521,2472325.375A+1.7225.485%C+18.765%D-40.4C**N/A12430.9h9.2B+36.2C**
C-4 1,4481,2451349.291S2.2024.917%C+N/A144.8A+23.6C12088.6h0.7A+2.9B**
Gauss Rifle S 1,2261,2191508.127S1.0334.976%A*4.102%F--58.6A++N/A27520.8h4.1M11.9A++
AF-23 Grinder 1,2011,1911319.092A**2.0045.067%B**11.755%D-55.1A++N/A16921.6h4.6B**10.2A
NS-44 Commissioner AE 1,1881,1864712.518B**4.5846.287%B+18.803%D49.4C+N/A10124h3.5C++7.6B
NCM3 Raven 1,6841,1801597.421S0.3339.494%C+2.627%C+17.4A++7.4B+14667.8h20.7B*52.5B++
Razor GD-23 1,1781,1742524.659S2.4427.825%B++17.377%D23.1C+N/A8650.9h10B*36B++
AF-23 Grinder 1,1751,1711318.939A**1.8451.371%A17.165%C*54.2A+N/A16621.6h5.4B*10.5B**
NC1 Gauss Rifle 1,1731,1692814.16M2.9324.717%B+18.734%C44.6A+N/A17726.2h10.1B**40.7B++
NS-44 Commissioner 1,1701,1674002.918A++4.1840.519%B+21.423%C+27CN/A9743.2h4.2C+10.5C**
GD-7F 1,1801,1621507.747S0.6528.441%B*12.823%D*11.7DN/A7199h12.7C**44.5B+
NS-15M AE 1,1631,1601647.073A**0.0223.135%C-20.776%D42.5CN/A11627.3h12C+51.7C+
EM4 Longshot 1,1601,16010810.741A**3.6545.961%B**79.31%C++51.1AN/A19222.7h1.7B*3.7B*
NS-7 PDW 1,1641,1602225.225S1.8725.207%C++16.638%C+53.5AN/A16421.7h11.3B*44.7B+
NS-11P 1,1661,1592275.106M**1.9925.813%B+18.119%C+42.9B++N/A13827h13.4C**52.1B+
MKV Suppressed 1,1651,1592834.095M**3.0027.685%B12.683%D--62A+N/A17718.7h11.2B*40.5B+
AF-4A Bandit 1,1651,1572474.684M2.4126.232%C*18.41%D30.9C+N/A8537.4h9.5B+36.3B+
SAS-R 1,1581,1571686.887A+0.2142.899%B+69.49%C++44C**N/A12426.3h1.9B++4.4B++
NS Baron G5AE 1,1621,1563593.22A++3.8756.608%B**11.073%D-24.5DN/A6647.1h3.8B+6.7C++
GD-66 Claw 1,1541,1502464.675M++2.4266.342%B++8.087%D*38.3C+N/A16230h2.1B++3.2B+
AF-4 Cyclone 1,1491,1472784.126A*2.9724.387%C14.124%D26.7CN/A10343h9.3B++38.1B+
NS Baron G5 1,0991,0934372.501A++4.5954.98%B**11.802%D37.3C++N/A9929.3h4.3B7.8C+
NS Decimator 1,4511,0473153.324M3.7761.033%C+1.91%C37.9C*14.6C+31527.6h4.4C**7.2B
NC15 Phoenix 2,0271,0321168.897S1.8055.647%C**N/A19.6B**18.9B**23852.7h7.5B*13.6B**
NCM3 Raven 1,4469951596.258S0.8440.474%C++3.116%C*14.7A+6.7C**13167.8h25.1B+62.1B+
Tempest 9509392873.272A++3.8224.94%C--16.826%D34.6C--N/A9627.1h10C++40.1C+
C-4 ARX 1,0899122114.322A2.7728.513%B+N/A175.4B**34C+9275.2h1B++3.5B*
GD-22S 8688635814.879S7.7825.065%B+16.686%D--39.6C++N/A22021.8h9.5B++38B+
Anti-Vehicle Grenade 8968281828N/A820.9166.606%A++N/A920A**75.6C42940.9h2.7A+4A
Tomcat A2AM Pods 1,5497642926.345S19.2562.775%F--N/A49.3C+50.6C**23515.5h4.6A++7.3A+
LA3 Desperado 7377332433.016A**4.0832.468%B++14.052%D-18.7DN/A5839.3h7.2B*22.2B*
MGR-M1 Bishop 7397321784.112A+2.9837.419%B++42.623%A+37.5BN/A10719.5h5.4B++14.4B++
M20 Mustang 1,3087241355.363A1.7332.715%C**1.796%C+21B++17B**28334.4h75.8B+231.6B++
MANA Anti-Personnel Turret 7217121365.235N/A1.8623.462%UN/A7120U90U15625700.1h20.5T*87.5T*
NS-10 Burster 1,0796491016.426S0.6730.62%C++6.78%C**8.6A+5.7A+14075.7h115.6B*377.6B++
Hawk GD-68 1,0176251304.808S2.2958.81%D1.12%D--16.1C++10.1C+22538.8h6.7B++11.4B+
Titan-150 AP 946598708.543B+1.4549.7%C+3.679%B+34B**19.8B**40017.6h4.4C**8.9B
NS-10 Burster 9965891015.832S1.2630.777%C++8.489%B**7.9A5.5A13974.4h127.1B*413B+
Blackheart 4434431233.602M3.4935.77%D16.704%D-30.1C**N/A7814.7h2.4B6.6B
NS Annihilator 8684421273.48S3.6177.85%D-N/A11.1C++10.7B++16740h10.1B+12.9B+
NSX Naginata 4414351502.9A+4.1923.242%C*25.977%C50C**N/A1178.7h11.2B48.3B+
LA80 4274273711.541A*4.4540.194%C+82.67%B+43.6C**N/A1549.8h1.8B++4.6B+
M40 Fury 4494231922.263M++15.1730.244%D1.891%C++124.4M++7.6C4643.4h6.6B**21.8B*
NCM2 Falcon 409377438.767S1.6744.561%B+3.979%C35.9M+3D18510.5h5.9B**13.1B*
C85 Canister 344334841.75A+34.6639.912%C++16.467%B*128.5A3.8C4502.6h6.3B+15.7B+
NS-44L Blackhand 327327744.419M2.6852.43%A47.401%B+37.2B++N/A1208.8h2.8B**5.3B**
M40 Fury-H 298291397S89.9131.547%D--N/A161.7A++3.9D-7001.8h3.9B**12.3B**
Titan-150 HEAT 3212551221.25M+14.1657.111%B**4.314%B*55.4M**14.3A6584.6h4B++7B**
MAX Punch 2552401,3850.173B*6.9255.959%B++N/A0.6C-N/A2369.5h1.6C++2.9B+
Gauss Prime 242239922.598B*4.5025.701%C19.665%C--33.7C-N/A1047.1h12.4D48.3C
C75 Viper 246222544.4S37.3132.777%D1.351%C+65.3A*7.1C+6033.4h6.3A19.2B**
NCM2 Falcon 237218435.07S2.0248.339%B++6.422%B*20.8A+1.8D*10210.5h11B++22.8B++
NC4 Mag-Shot 214214693.101M++3.9930.161%B+9.813%D**14.6DN/A10014.7h7B+23.2C++
M12 Kobalt 207201450.25M*43.1619.513%B18.906%C++100.5B**3B3492h17.9B91.9B+
Coyote Missiles 350198306.6A++0.4957.112%B+N/A43C+33B+4834.6h35.2B+61.6B+
NS-R3 Swarm 367192932.065M**5.0363.745%C+N/A9.6B+8.8B+9219.9h26.9C*42.3C**
Shrike 235191365.306S1.7960.611%B+4.188%B*36B**8.3D8595.3h3.9A+6.5A
NS-61 Emissary 188186802.325A*4.7738.889%A++16.129%C+35.8B+N/A1245.2h10.6B+27.3B**
NSX Tengu 187186902.067B*5.0343.897%B**17.742%C--45.4C**N/A1034.1h11.2B+25.5B+
Hornet Missiles 265179535.8S28.7165.974%B*3.352%A+85.2B+41C+6182.1h7.1B**10.8B**
NS-15M1 173173189.611S2.5226.115%B++13.295%D*25.4C--N/A2236.8h14.4C--55C*
NSX Daimyo 165165325.156B+1.9438.266%C--90.303%D--31.1DN/A1175.3h2.6C+6.9C+
M60-G Bulldog 168164820.5S13.4135.596%C++1.829%D82M++2D--2912h3.7A+10.3B**
Warden 161160394.103M+2.9929.843%B+22.5%C28.6B+N/A1485.6h7.9B+26.6B++
LA8 Rebel 148147493A**4.0932.78%C**19.048%C14.3DN/A7210.3h6.7C+20.5C*
Spear Anti-Vehicle Phalanx Turret 196139719.857A*12.7647.601%B+3.597%C73.2A*30B*10631.9h4.4B**9.3B**
L100 Python AP 222134158.933B*1.8457.86%C**N/A36.2B23.8B*4203.7h6.5C+11.2C++
NS-AM7 Archer 170132781.692M+5.4057.842%C+31.818%A++9.4B+2.7C+6114h11.3B*19.5B*
NS-357 Underboss 134132821.61B++5.4836.393%C+16.667%D21.6DN/A746.1h4.3C+11.9C*
MANA Anti-Vehicle Turret 222125148.929U1.8353.654%DN/A1250B*970C+12554100.1h8.8M+16.3C*
L100 Python HEAT 152120717.143A++10.0558.42%B*2.5%C+66.7A**17.8A+5691.8h4.7B+8B*
Mag-Cutter 1441175,1650.023C+7.0736.453%B++N/A0.1DN/A11029.9h2.2B+6.1C*
NS-20 Gorgon 118116402.9A*4.1922.514%C27.586%A+26.4B**N/A854.4h19.8B+88.1B++
Gauss SPR 115115428.75U21.6639.533%B**38.261%B+37.1B+N/A2023.1h3.5A+8.9B**
NS-11C 118115129.583S2.4928.355%B*18.261%C+18.3CN/A1546.3h13.7C**48.1B+
NS-20 Gorgon 121114402.85A*4.2423.556%C+19.298%C+25.9B**1.6B+824.4h20.9B+88.7B*
M40 Fury 124113522.6M15.5136.464%C++N/A125.6M12.2C*5880.9h9.1B++24.9B++
M12 Kobalt-H 1061051105S97.9119.501%C--8.571%F116.7C+1.1D*3790.9h19.8C-101.5C--
The Slasher 11810511,4070.009D-7.0920.334%D--N/A0.1C--N/A01047.4h2B+9.7C+
19A Fortuna 100100472.128B++4.9727.584%C*16%D-17.5D-N/A605.7h10.1C+36.5C*
CAS30 Tank Buster 18998273.63A*3.4647.316%B2.041%B**8.2C++7.6C++20812h37.6C*79.4B+
Skyguard 17094615.667S8.5721.111%D**N/A16.8B13.6A4515.6h122.4C++579.9D
M12 Kobalt 9389422.25B**15.1617.959%C+19.101%C++98.9B++4.4A4620.9h16.1B+89.4B
CAS 14-E 9487329B*21.9135.658%B+N/A79.1C*6.4C++2031.1h27.9C*78.1B+
NC12 Sweeper 8282233.565A*3.5352.242%B**13.415%C+31.5C+N/A1452.6h3.3B**6.3B**
G30 Walker 13579326.333U19.2425.922%C-7.595%A+22.6B*16B**2533.5h162.4B*626.5B+
M20 Kestrel 15578292.69C*4.4031.463%C*1.282%C-13.7C13.5C+2335.7h122.8C+390.2C+
NSX Masamune 11974332.242A*4.8556.9%C+1.351%C--29.6C+18B+2092.5h12.2C*21.4C*
E540 Halberd-H 8870170S62.9140.848%F-8.571%S70A+18C5941h3A+7.4B**
NS-30 Vandal 6666164.125A2.9737.547%B++24.242%C38.8C+N/A1871.7h6.1C+16.2C**
NSX-P Tengu 6966282.357B**4.7441.667%B**30.303%A55B+2.5M+1871.2h8.9B**21.3B**
AF-18 Stalker 6666144.714M++2.3827.699%C+25.758%B*31.4C+N/A2092.1h9.2A33.3B++
NSX Tanto 6262411.512B+5.5824.132%C29.032%B+27C+N/A872.3h13.5C*55.7C++
M20 Basilisk 7360320S12.9131.232%D5%C28.6B++6.2C3282.1h55.3B**177.2B++
Aspis Anti-Aircraft Phalanx Turret 12059511.8M*4.7121.929%D1.695%C14.8B+15.3B++5374h120.7B++550.2C**
Carver 58581800.322B++6.7734.759%B++8.621%D*3.8C+N/A2015.1h1.1B++3.2B+
M40 Fury-F 5857272.111B+4.9838.76%D-1.754%B*23.8C++N/A1152.4h5.3B*13.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon96111h
Anti-Vehicle MANA Turret123002.8h
Nano-Armor Kit158597,77355.1h
AE Nano-Armor Kit78159,8318.7h
AE Medical Applicator11482,7256.3h
Nanite Revive Grenade07230.2h
Spitfire Auto-Turret201,7362.7h
Medical Applicator227293,41924.8h
Medical Kit4613,3846.7h
Motion Spotter174,5833.2h
Welding Device01,0410h
Recon Detection Device172,7096.2h
Shield Recharging Field11816,7295.8h
Ammunition Package284,2401.7h
Anti-Infantry MANA Turret231,7222.9h
Snowman Soldier0890.1h
Nano-Repair Grenade0590h

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