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Maj. General AzagarxUlysses[] AzagarxUlysses
TR BR 85

KDR: 1.78

Score: 9m

Last Seen: Aug 6th, 2020 7:15 PM
- ONLINE NOW

Battle Rank 85 - Terran Republic on Emerald
Level Progress (to 86): 16%
Level 100 Progress: 48% 500h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS P2-120 AP HC1 Cougar G30 Vulcan LC3 Jaguar P2-120 HEAT LC2 Lynx C-4 E540 Halberd
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $482,886 MLG Score: 386
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.259%22.386%543813415,1731.109610.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.908%0.581B+0.192C++0.696B+HEAD ++ (~10.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.20.349C**11.70.18C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.676%14.286%02134719627210.720588

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.165%0.733B++-0.104C+0.378

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.568B+2.90.409B2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9m327.7%329 (19.7k)275 (16.5k)1.7824915,7758,8502.2980885 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134954220.154%8.735%17603:425

70% Engineer24% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2020 12:08 AMFeb 9th, 2020 8:56 PMAug 6th, 2020 9:22 PM (53d) (PST)Aug 6th, 2020 3:17 PM (53d) (PST)Aug 6th, 2020 3:15 PM (53d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8921287640.4810.2700.0421.9980.128386

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,5347,68645,84829163120816,470

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
546.2h/22.8d 4,563 1,378 4,241 65.5k 738 794 4,203 29.2m

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C+
Kills:2,029
Deaths:2,261
KDR:0.897
Accuracy:23.686% D
HSR:24.495% C+
LC3 Jaguar
C
Kills:1,651
Deaths:1,949
KDR:0.847
Accuracy:24.378% C--
HSR:20.836% C
LC2 Lynx
C--
Kills:650
Deaths:827
KDR:0.786
Accuracy:23.343% D
HSR:20.923% C--
MG-HBR1 Dragoon
C-
Kills:334
Deaths:316
KDR:1.057
Accuracy:27.858% D*
HSR:28.443% C-
MG-C1 Kindred
C--
Kills:235
Deaths:381
KDR:0.617
Accuracy:19.010% F-
HSR:21.702% C--
NSX-P Tanto
C--
Kills:177
Deaths:280
KDR:0.632
Accuracy:26.376% C--
HSR:20.339% D*
TAS-16 Blackjack
C+
Kills:126
Deaths:139
KDR:0.906
Accuracy:60.677% C
HSR:15.079% C+
FA1 Barrage
C+
Kills:70
Deaths:70
KDR:1
Accuracy:43.239% C+
HSR:12.857% D
TRAC-5
B
Kills:70
Deaths:106
KDR:0.660
Accuracy:26.741% B
HSR:15.714% D
Kills:5,342
Deaths (as Engineer):6,329
Deaths (to Engineers):1,684
KDR:0.84405
Kill Difference:987
Playtime:384.678 hours
Usage:70%
Score:6.780m
Score/min:294
Accuracy (listed only):30.590%
HSR (listed only):20.043%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):2,659
KDR:0
Kill Difference:UNR
Playtime:10.156 hours
Usage:2%
Score:0.069m
Score/min:114
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C+
Kills:2,029
Deaths:2,261
KDR:0.897
Accuracy:23.686% D
HSR:24.495% C+
LC3 Jaguar
C
Kills:1,651
Deaths:1,949
KDR:0.847
Accuracy:24.378% C--
HSR:20.836% C
LC2 Lynx
C--
Kills:650
Deaths:827
KDR:0.786
Accuracy:23.343% D
HSR:20.923% C--
MG-C1 Kindred
C--
Kills:235
Deaths:381
KDR:0.617
Accuracy:19.010% F-
HSR:21.702% C--
NSX-P Tanto
C--
Kills:177
Deaths:280
KDR:0.632
Accuracy:26.376% C--
HSR:20.339% D*
TAS-16 Blackjack
C+
Kills:126
Deaths:139
KDR:0.906
Accuracy:60.677% C
HSR:15.079% C+
FA1 Barrage
C+
Kills:70
Deaths:70
KDR:1
Accuracy:43.239% C+
HSR:12.857% D
TRAC-5
B
Kills:70
Deaths:106
KDR:0.660
Accuracy:26.741% B
HSR:15.714% D
Kills:5,008
Deaths (as Light Assault):6,013
Deaths (to Light Assaults):1,331
KDR:0.83286
Kill Difference:1,005
Playtime:130.718 hours
Usage:24%
Score:1.952m
Score/min:249
Accuracy (listed only):30.931%
HSR (listed only):18.993%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
C+
Kills:205
Deaths:338
KDR:0.607
Accuracy:25.496% C+
HSR:16.585% D*
TAS-16 Blackjack
C+
Kills:126
Deaths:139
KDR:0.906
Accuracy:60.677% C
HSR:15.079% C+
FA1 Barrage
C+
Kills:70
Deaths:70
KDR:1
Accuracy:43.239% C+
HSR:12.857% D
Kills:401
Deaths (as Combat Medic):547
Deaths (to Combat Medics):991
KDR:0.73309
Kill Difference:146
Playtime:10.543 hours
Usage:2%
Score:0.112m
Score/min:177
Accuracy (listed only):43.137%
HSR (listed only):14.841%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
D**
Kills:57
Deaths:115
KDR:0.496
Accuracy:28.048% D**
HSR:8.772% F-
Kills:57
Deaths (as Infiltrator):115
Deaths (to Infiltrators):1,134
KDR:0.49565
Kill Difference:58
Playtime:4.199 hours
Usage:1%
Score:0.032m
Score/min:129
Accuracy (listed only):28.048%
HSR (listed only):8.772%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):224
KDR:0
Kill Difference:UNR
Playtime:4.516 hours
Usage:1%
Score:0.050m
Score/min:185
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B
Kills:4,082
V. Kills:1,839 222%
Deaths:
KDR:
Accuracy:50.057% C*
KPH:45.600 B
VKPH:20.500 C+
G30 Vulcan
A*
Kills:1,960
V. Kills:833 235%
Deaths:
KDR:
Accuracy:37.703% B+
KPH:52.300 A*
VKPH:22.200 B*
P2-120 HEAT
B**
Kills:1,590
V. Kills:715 222%
Deaths:
KDR:
Accuracy:54.647% B**
KPH:39.900 B+
VKPH:18 B**
E540 Halberd
A+
Kills:458
V. Kills:207 220%
Deaths:
KDR:
Accuracy:47.929% B+
KPH:46.700 A
VKPH:21.100 A+
MR11 Gatekeeper
A
Kills:142
V. Kills:79 178%
Deaths:
KDR:
Accuracy:40.119% C-
KPH:37.900 A
VKPH:21.100 C++
Kills:8,232 (5,672 + 2,560)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3,673
Kill Difference:8,232
Playtime:180.415 hours
Usage:33%
Score:3.282m
Score/min:303
Driving Accuracy:54.647%
Gunner Accuracy:40.119%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 5,9214,08214082U4,080.2250.057%C*N/A45.6B20.5C+30489.5h4.2B*8.4B*
HC1 Cougar 2,0782,0292,2610.897C-0.8923.686%D24.495%C+27.4DN/A7674.1h10.6C*44.6C+
G30 Vulcan 2,7931,96011960U1,958.2237.703%B+2.143%D52.3A*22.2B*29337.5h40.9B**108.4B**
LC3 Jaguar 1,6791,6511,9490.847C--0.9424.378%C--20.836%C25.1DN/A6165.7h12.6C+51.7C+
P2-120 HEAT 2,3051,59011590U1,588.2254.647%B**N/A39.9B+18B**23339.8h5.9B10.8B++
LC2 Lynx 6616508270.786C--1.0023.343%D20.923%C--27C--N/A11024.1h13.8C+59.1C+
C-4 7656192982.077C++0.2930.551%C**N/A123.8C*29.2C+6775h0.9B**3B++
E540 Halberd 6654581458U456.2247.929%B+N/A46.7A21.1A+4549.8h3.6A+7.5B**
MG-HBR1 Dragoon 3393343161.057D0.7327.858%D*28.443%C-26.1DN/A6612.8h6.3C+22.7C
MG-C1 Kindred 2422353810.617D1.1719.01%F-21.702%C--10D*N/A4023.6h10.9C+57.1D--
T1 Cycler 2102053380.607C--1.1825.496%C+16.585%D*27.7C-N/A947.4h16.2D*63.4C
NSX-P Tanto 1811772800.632D1.1526.376%C--20.339%D*23DN/A667.7h15.1C57.4C
MR11 Gatekeeper 2211421142U140.2240.119%C-N/A37.4A20.8C++7503.8h25.7B**64B*
TAS-16 Blackjack 1271261390.906C0.8860.677%C15.079%C+39.4DN/A2243.2h2.3C+3.8C+
Rocklet Rifle 2071211131.071C++0.7141.19%D**N/A26.9C-19.1D3344.5h23.9B**57.9B
Frag Grenade 9795195N/A93.2252.063%B+N/A950A20B++19920.1h2.8B+5.4B+
MANA Anti-Personnel Turret 8382631.302N/A0.4819.243%UN/A820U10U1327500.1h17.9T*92.8T*
FA1 Barrage 7070701C+0.7843.239%C+12.857%D58.3B+N/A2381.2h3.9B+9.1B
TRAC-5 70701060.66D1.1226.741%B15.714%D23.3CN/A1793h13.3C++49.8C*
NS-44 Commissioner 58571150.496D1.2928.048%D**8.772%F-23.8DN/A1112.4h4.6D--16.3D*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,021352,28438.9h
Anti-Vehicle MANA Turret151690.4h
Spawn Beacon44530.7h
Medical Applicator4010,9610.8h
Welding Device04610.1h
Spitfire Auto-Turret73050.5h
Ammunition Package22060.2h
Anti-Infantry MANA Turret121740.5h
Nano-Repair Grenade03200.1h
Pelter Rocket Pod0500h
Hyena Missile Launcher0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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