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Castellan Imperator Azeqh[187r] Azeqh
VS BR 63

KDR: 5.3

Score: 4.4m

Last Seen: Feb 13th, 2019 4:58 PM
- OFFLINE - 64.6 hour(s)

Battle Rank 63 - Vanu Sovereignty on Cobalt - Outfit Member of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 22
Level Progress (to 64): 0%
Level 100 Progress: 23% 355h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Saron Laser Cannon SVA-88 NS-15M2 NS-15M1 Orion VS54 VE-H Maw Maelstrom Turbo Laser
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $20,696,544 MLG Score: 16544
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.7%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.825%47.807%17619101312,0407.31026-2.014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.409%3.07M++4.155S-2.694F**HEAD ++ (~29.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.725B++7.60.47B+13

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.104%0.308%2051210202,272171125713.2865181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.259%0.702B++-1.192D*-0.905

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.10.397B42.80.191C++54.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.595%83.674%0110219823200.420601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.788M1.084B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.683B+1.70.473B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 22
4.4m126.9%678 (40.7k)568 (34.1k)5.2960915,4542,9185.4965763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022167738.631%38.139%147302:407

33% Engineer65% Heavy Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2018 7:46 AMJan 5th, 2019 6:44 PMFeb 14th, 2019 11:44 PM (1d) (PST)Feb 13th, 2019 1:20 PM (3d) (PST)Feb 13th, 2019 12:58 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6682681,4001.9870.3750.7582.7700.19616544

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,10716,07284,03511923451661234,092

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
129.6h/5.4d 585 5,894 3,352 21.5k 136 364 1,528 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:5,602
Deaths:903
KDR:6.204
Accuracy:36.006% A*
HSR:49.393% A**
SVA-88
M
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:37.317% M
HSR:45.142% M
NS-15M2
M
Kills:1,163
Deaths:177
KDR:6.571
Accuracy:37.541% M
HSR:46.690% M
NS-15M1
M++
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:36.528% A**
HSR:47.721% M++
Orion VS54
M*
Kills:1,163
Deaths:202
KDR:5.757
Accuracy:35.729% M+
HSR:48.581% M*
VE-H Maw
A**
Kills:1,163
Deaths:162
KDR:7.179
Accuracy:39.194% A**
HSR:42.304% A++
Kills:11,417
Deaths (as Heavy Assault):1,856
Deaths (to Heavy Assaults):834
KDR:6.1514
Kill Difference:9,561
Playtime:84.767 hours
Usage:65%
Score:3.117m
Score/min:613
Accuracy (listed only):37.053%
HSR (listed only):46.639%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):425
KDR:0
Kill Difference:UNR
Playtime:42.683 hours
Usage:33%
Score:1.258m
Score/min:491
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
M**
Kills:311
Deaths:141
KDR:2.206
Accuracy:59.476% M+
HSR:47.267% M**
NS-357 Underboss
M*
Kills:168
Deaths:54
KDR:3.111
Accuracy:64.037% M*
HSR:47.619% M*
VE-S Canis
S
Kills:144
Deaths:23
KDR:6.261
Accuracy:41.580% A*
HSR:56.944% S
Ghost
A*
Kills:98
Deaths:11
KDR:8.909
Accuracy:53.595% A*
HSR:83.674% A+
Eridani SX5
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:36.583% N/A
HSR:44% N/A
Kills:771
Deaths (as Infiltrator):240
Deaths (to Infiltrators):437
KDR:3.2125
Kill Difference:531
Playtime:1.223 hours
Usage:1%
Score:0.031m
Score/min:417
Accuracy (listed only):51.054%
HSR (listed only):55.901%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,586
V. Kills:880 180%
Deaths:172
KDR:9.221
Accuracy:41.852% A++
KPH:61.600 S
VKPH:34.200 M**
Maelstrom Turbo Laser
S
Kills:686
V. Kills:376 182%
Deaths:65
KDR:10.554
Accuracy:51.069% M*
KPH:89.200 S
VKPH:48.900 S
Kills:2,272 (2,272 + 0)
Deaths:237
KDR:9.586
VKDR:5.300
Vehicle Kills:1,256
Kill Difference:2,035
Playtime:33.444 hours
Usage:26%
Score:0.788m
Score/min:393
Piloting Accuracy:51.069%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,6335,6029036.204B**0.9136.006%A*49.393%A**204.5S1.1B*52027.4h7.9A+22A+
Saron Laser Cannon 2,4661,5861729.221A**3.9241.852%A++N/A61.7S34.2M**36125.7h44B**105.1A
SVA-88 1,1671,1632065.646A*0.3537.317%M45.142%M190.7SN/A4336.1h7.9A+21.1B**
NS-15M2 1,1661,1631776.571M1.2737.541%M46.69%M190.7SN/A4376.1h7.8A+20.9B**
NS-15M1 1,1651,1632065.646M**0.3536.528%A**47.721%M++190.7SN/A4116.1h7.8A+21.3B**
Orion VS54 1,1651,1632025.757M+0.4635.729%M+48.581%M*157.2SN/A3877.4h8.2A22.9B+
VE-H Maw 1,1661,1631627.179S1.8839.194%A**42.304%A++215.4SN/A4655.4h6.5A+16.6B**
Maelstrom Turbo Laser 1,0626866510.554M++5.2651.069%M*N/A89.1S48.8S4997.7h40.1B**78.6B**
NS-44 Commissioner 3113111412.206A3.0959.476%M+47.267%M**155.5SN/A3882h2.6A4.3A
NS Decimator 409269614.41S0.8970.973%A2.602%C*86.8M++45.2M*4473.1h3.1B**4.3A
NS-357 Underboss 168168543.111A*2.1964.037%M*47.619%M*210SN/A5770.8h2.9A4.5A
Force-Blade 1521512,6920.056B**5.2445.356%AN/A1.6B+N/A493.9h1.4B**3.1B*
VE-S Canis 146144236.261S0.9641.58%A*56.944%S130.9M1.8A**3821.1h6.9A16.7B**
Ghost 9898118.909A++3.6153.595%A*83.674%A+163.3SN/A4850.6h1.7B**3.1B**
Frag Grenade 8076176N/A70.7064.045%A**N/A760B**40M**22080.1h3B++4.7B**
S1 9057144.071S1.2373.965%A++N/A95S55S7010.6h4.4B**5.9A
Eridani SX5 5050114.545M++0.7536.583%A++44%M*166.7SN/A4370.3h7.3A19.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03080.2h
Medical Applicator18370h
Nano-Armor Kit1218,6006.6h
Medical Kit4622,89215.2h

Check the help document for the dictionary if you want to learn more about words used here.


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