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Archon Imperator Azeqh[187r] Azeqh
VS BR 81

KDR: 4.52

Score: 8.1m

Last Seen: Jul 16th, 2019 5:56 PM
- OFFLINE - 20.8 hour(s)

Battle Rank 81 - Vanu Sovereignty on Cobalt - Outfit Member of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 16
Level Progress (to 82): 77%
Level 100 Progress: 43% 221h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Saron Laser Cannon SVA-88 VE-H Maw NS-15M1 NS-15M2 NSX-P Naginata
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $25,339,005 MLG Score: 20255
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 14.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.425%49.719%186113120121,6885.91276-1.395

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.441%3.159M++4.394S-1.867F-HEAD ++ (~31.01)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.736B++7.30.486B+12.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.222%0.29%1666212122,411223133410.7634181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.121%0.729B++-1.199D*-0.923

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.50.409B42.20.204C++53.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.551%89.839%01121362043001.44186

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.53A**1.464A+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.729B++1.40.563B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.333%57.143%0112137740200.191542

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.177B**8.829S-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.751B++1.70.624B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 16
8.1m141.8%808 (48.5k)660 (39.6k)4.518228,0586,2104.637281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214302138.679%43.289%167401:597

21% Engineer72% Heavy Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2018 7:46 AMJan 5th, 2019 6:44 PMJul 17th, 2019 6:05 AM (1d) (PST)Jul 16th, 2019 2:59 PM (2d) (PST)Jul 16th, 2019 1:56 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6743681,3062.2730.5030.9843.4360.15120255

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,41522,08778,3281363059206939,607

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
205.7h/8.6d 739 12,146 6,006 42.4k 245 658 1,859 20.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M+
Kills:11,884
Deaths:2,102
KDR:5.654
Accuracy:36.698% A**
HSR:52.432% M+
Orion VS54
M**
Kills:2,051
Deaths:355
KDR:5.777
Accuracy:36.583% M++
HSR:50.805% M**
SVA-88
M
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:37.317% M
HSR:45.142% M
VE-H Maw
A**
Kills:1,163
Deaths:162
KDR:7.179
Accuracy:39.194% A**
HSR:42.304% A++
NS-15M1
M*
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:36.528% M
HSR:47.721% M*
NS-15M2
M
Kills:1,163
Deaths:177
KDR:6.571
Accuracy:37.541% M
HSR:46.690% M
NSX-P Naginata
S
Kills:1,123
Deaths:210
KDR:5.348
Accuracy:37.739% M++
HSR:59.751% S
Kills:19,710
Deaths (as Heavy Assault):3,418
Deaths (to Heavy Assaults):1,934
KDR:5.76653
Kill Difference:16,292
Playtime:147.162 hours
Usage:72%
Score:6.234m
Score/min:706
Accuracy (listed only):37.371%
HSR (listed only):49.263%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M**
Kills:915
Deaths:197
KDR:4.645
Accuracy:40.512% A*
HSR:50.164% M**
VX6-7
M++
Kills:427
Deaths:101
KDR:4.228
Accuracy:38.719% M+
HSR:38.876% M++
Eridani SX5
M
Kills:82
Deaths:26
KDR:3.154
Accuracy:38.809% A**
HSR:39.024% M
Deimos VA29
S
Kills:77
Deaths:20
KDR:3.850
Accuracy:58.333% C
HSR:57.143% S
Kills:1,501
Deaths (as Light Assault):344
Deaths (to Light Assaults):1,239
KDR:4.36337
Kill Difference:1,157
Playtime:3.970 hours
Usage:2%
Score:0.195m
Score/min:820
Accuracy (listed only):44.093%
HSR (listed only):46.302%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M**
Kills:915
Deaths:197
KDR:4.645
Accuracy:40.512% A*
HSR:50.164% M**
H-V45
M**
Kills:390
Deaths:99
KDR:3.939
Accuracy:38.130% M+
HSR:49.744% M**
Eridani SX5
M
Kills:82
Deaths:26
KDR:3.154
Accuracy:38.809% A**
HSR:39.024% M
Deimos VA29
S
Kills:77
Deaths:20
KDR:3.850
Accuracy:58.333% C
HSR:57.143% S
Kills:1,464
Deaths (as Combat Medic):342
Deaths (to Combat Medics):804
KDR:4.2807
Kill Difference:1,122
Playtime:3.008 hours
Usage:1%
Score:0.136m
Score/min:754
Accuracy (listed only):43.946%
HSR (listed only):49.019%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
M++
Kills:427
Deaths:101
KDR:4.228
Accuracy:38.719% M+
HSR:38.876% M++
Deimos VA29
S
Kills:77
Deaths:20
KDR:3.850
Accuracy:58.333% C
HSR:57.143% S
Kills:504
Deaths (as Engineer):121
Deaths (to Engineers):745
KDR:4.16529
Kill Difference:383
Playtime:43.976 hours
Usage:21%
Score:1.342m
Score/min:509
Accuracy (listed only):48.526%
HSR (listed only):48.009%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
M**
Kills:915
Deaths:197
KDR:4.645
Accuracy:40.512% A*
HSR:50.164% M**
NS-357 Underboss
M+
Kills:853
Deaths:418
KDR:2.041
Accuracy:59.562% M+
HSR:40.446% A**
Ghost
A*
Kills:620
Deaths:117
KDR:5.299
Accuracy:51.551% A++
HSR:89.839% A*
NS-44 Commissioner
M*
Kills:344
Deaths:162
KDR:2.123
Accuracy:59.033% M
HSR:46.802% M*
NS-30 Vandal
M**
Kills:90
Deaths:32
KDR:2.813
Accuracy:55.340% M**
HSR:42.222% A++
Eridani SX5
M
Kills:82
Deaths:26
KDR:3.154
Accuracy:38.809% A**
HSR:39.024% M
Kills:2,904
Deaths (as Infiltrator):952
Deaths (to Infiltrators):910
KDR:3.05042
Kill Difference:1,952
Playtime:5.927 hours
Usage:3%
Score:0.240m
Score/min:674
Accuracy (listed only):50.801%
HSR (listed only):51.416%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,654
V. Kills:920 180%
Deaths:177
KDR:9.345
Accuracy:41.964% A++
KPH:63.100 S
VKPH:35.100 S
Maelstrom Turbo Laser
S
Kills:757
V. Kills:413 183%
Deaths:77
KDR:9.831
Accuracy:50.793% M*
KPH:91.300 S
VKPH:49.800 S
Kills:2,411 (2,411 + 0)
Deaths:254
KDR:9.492
VKDR:5.248
Vehicle Kills:1,333
Kill Difference:2,157
Playtime:34.494 hours
Usage:17%
Score:0.838m
Score/min:405
Piloting Accuracy:50.793%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 11,94311,8842,1025.654B*1.1436.698%A**52.432%M+218.5S1.1B+61354.4h7.7A++20.9A+
Orion VS54 2,0552,0513555.777M+1.2636.583%M++50.805%M**166.7SN/A41312.3h7.9A+21.7B+
Saron Laser Cannon 2,5741,6541779.345A*4.8341.964%A++N/A63.1S35.1S37226.2h43.5B**103.6A
SVA-88 1,1671,1632065.646A++1.1337.317%M45.142%M190.7SN/A4416.1h7.9A+21.1A
VE-H Maw 1,1661,1631627.179S2.6639.194%A**42.304%A++215.4SN/A4815.4h6.5A+16.6B**
NS-15M1 1,1651,1632065.646M++1.1336.528%M47.721%M*190.7SN/A4146.1h7.8A++21.3B**
NS-15M2 1,1661,1631776.571M2.0537.541%M46.69%M190.7SN/A4496.1h7.8A+20.9B**
NSX-P Naginata 1,1301,1232105.348M++0.8337.739%M++59.751%S249.6S1.6B++8564.5h6.7A++17.6A
VE-S Canis 9239151974.645M*0.1340.512%A*50.164%M**194.7S1.7A*5524.7h6.8A16.9B**
NS-357 Underboss 8538534182.041B**2.4859.562%M+40.446%A**208SN/A5994.1h3A5.1A
Maelstrom Turbo Laser 1,170757779.831M++5.3150.793%M*N/A91.2S49.8S5098.3h39.5B**77.8A
Ghost 6206201175.299B*0.7851.551%A++89.839%A*187.9SN/A6033.3h1.4A+2.7A
NS Decimator 9285991304.608S0.0971.993%A+2.504%C*103.3S56.7S5015.8h2.8A3.9A+
VX6-7 4284271014.228A*0.2938.719%M+38.876%M++213.5SN/A7802h7.9A+20.5A
Force-Blade 4244205,9710.07A+4.4551.129%A++1.667%D2.5A*N/A7166.2h1.3B**2.6B*
Lasher X2 4254191014.149S0.3755.052%S3.103%C-161.2S2.3A+3302.6h12.3A++22.3A
H-V45 395390993.939A0.5838.13%M+49.744%M**205.3S2.6S5511.9h7.6A*19.8A+
NS-44 Commissioner 3443441622.123B**2.4059.033%M46.802%M*156.4SN/A4292.2h2.6A4.3A
NS-30 Vandal 9090322.813B+1.7155.34%M**42.222%A++180SN/A4490.5h3.8A+6.9A+
Eridani SX5 8282263.154A*1.3638.809%A**39.024%M205SN/A5740.4h7.2A+18.6B**
Frag Grenade 8379179N/A74.4864.187%A**N/A790A40M**26440.1h2.9B*4.6B**
Deimos VA29 7777203.85A*0.6758.333%C57.143%S192.5SN/A6060.4h1.7B**3B+
S1 9057144.071S0.4573.965%A++N/A95S55S7700.6h4.4B**5.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15500.3h
Medical Applicator33,1400.2h
Nano-Armor Kit1418,9616.6h
Medical Kit1,0196,12029.5h
Recon Detection Device2560.1h

Check the help document for the dictionary if you want to learn more about words used here.


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