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Immortal Imperator Azeqh[187r] Azeqh
VS BR 67

KDR: 5.08

Score: 5.3m

Last Seen: Apr 21st, 2019 7:21 AM
- OFFLINE - 4.5 hour(s)

Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Member of VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 17
Level Progress (to 68): 1%
Level 100 Progress: 28% 325h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Saron Laser Cannon NS-15M1 VE-H Maw NS-15M2 SVA-88 Maelstrom Turbo Laser
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,279,059 MLG Score: 17809
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.8%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.077%48.568%180110102515,0887.08024-2.003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.815%3.108M++4.276S-2.14F--HEAD ++ (~30.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.20.73B++7.50.476B+12.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.135%0.301%1850210332,324193128711.9794180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.23%0.709B++-1.194D*-0.913

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.20.403B42.50.199C++53.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.547%86.885%01103424428100.868327

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.182A*1.293A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.679B+1.60.506B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.263%62.712%0110345920800.282297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.151B**9.557S-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.756B++1.80.634B+1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
VS is easymode[187r] VS is easymode
VS outfit on Cobalt

Members: 17
5.3m126.9%697 (41.8k)575 (34.5k)5.0767618,9823,7395.2444567 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035209638.56%40.333%155502:287

28% Engineer69% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 28th, 2018 7:46 AMJan 5th, 2019 6:44 PMApr 21st, 2019 3:41 AM (2d) (PST)Apr 21st, 2019 3:44 AM (2d) (PST)Apr 21st, 2019 3:21 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6472951,3522.0610.4060.8312.8410.17717809

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
98,83117,72681,10512424501701134,505

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
153.5h/6.4d 627 7,656 4,068 26.2k 162 472 1,634 15.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
M
Kills:7,364
Deaths:1,186
KDR:6.209
Accuracy:36.344% A*
HSR:50.204% M
Orion VS54
M**
Kills:2,051
Deaths:355
KDR:5.777
Accuracy:36.583% M++
HSR:50.805% M**
NS-15M1
M*
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:36.528% A**
HSR:47.721% M*
VE-H Maw
A**
Kills:1,163
Deaths:162
KDR:7.179
Accuracy:39.194% A**
HSR:42.304% A++
NS-15M2
M
Kills:1,163
Deaths:177
KDR:6.571
Accuracy:37.541% A**
HSR:46.690% M
SVA-88
M
Kills:1,163
Deaths:206
KDR:5.646
Accuracy:37.317% M
HSR:45.142% M
Kills:14,067
Deaths (as Heavy Assault):2,292
Deaths (to Heavy Assaults):1,093
KDR:6.13743
Kill Difference:11,775
Playtime:105.476 hours
Usage:69%
Score:3.877m
Score/min:613
Accuracy (listed only):37.251%
HSR (listed only):47.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
M**
Kills:172
Deaths:32
KDR:5.375
Accuracy:41.487% A*
HSR:54.651% M**
H-V45
S
Kills:133
Deaths:23
KDR:5.783
Accuracy:38.442% M+
HSR:52.632% S
Deimos VA29
S
Kills:59
Deaths:12
KDR:4.917
Accuracy:55.263% C-
HSR:62.712% S
Eridani SX5
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:36.583% N/A
HSR:44% N/A
Kills:414
Deaths (as Combat Medic):78
Deaths (to Combat Medics):473
KDR:5.30769
Kill Difference:336
Playtime:1.283 hours
Usage:1%
Score:0.052m
Score/min:671
Accuracy (listed only):42.944%
HSR (listed only):53.499%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
S
Kills:59
Deaths:12
KDR:4.917
Accuracy:55.263% C-
HSR:62.712% S
Kills:59
Deaths (as Engineer):12
Deaths (to Engineers):521
KDR:4.91667
Kill Difference:47
Playtime:43.054 hours
Usage:28%
Score:1.285m
Score/min:498
Accuracy (listed only):55.263%
HSR (listed only):62.712%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M++
Kills:372
Deaths:146
KDR:2.548
Accuracy:61.813% M++
HSR:40.054% A*
NS-44 Commissioner
M*
Kills:344
Deaths:161
KDR:2.137
Accuracy:59.033% M
HSR:46.802% M*
Ghost
A++
Kills:244
Deaths:32
KDR:7.625
Accuracy:49.547% A+
HSR:86.885% A++
VE-S Canis
M**
Kills:172
Deaths:32
KDR:5.375
Accuracy:41.487% A*
HSR:54.651% M**
Eridani SX5
N/A
Kills:50
Deaths:11
KDR:4.545
Accuracy:36.583% N/A
HSR:44% N/A
Kills:1,182
Deaths (as Infiltrator):382
Deaths (to Infiltrators):555
KDR:3.09424
Kill Difference:800
Playtime:2.494 hours
Usage:2%
Score:0.073m
Score/min:487
Accuracy (listed only):49.693%
HSR (listed only):54.479%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
S
Kills:1,638
V. Kills:910 180%
Deaths:176
KDR:9.307
Accuracy:41.932% A++
KPH:62.800 S
VKPH:34.900 M**
Maelstrom Turbo Laser
S
Kills:686
V. Kills:376 182%
Deaths:65
KDR:10.554
Accuracy:51.069% M*
KPH:89.200 S
VKPH:48.900 S
Kills:2,324 (2,324 + 0)
Deaths:241
KDR:9.643
VKDR:5.336
Vehicle Kills:1,286
Kill Difference:2,083
Playtime:33.763 hours
Usage:22%
Score:0.807m
Score/min:398
Piloting Accuracy:51.069%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,4077,3641,1866.209B**1.1336.344%A*50.204%M206.3S1.2B**51935.7h7.8A++21.5A+
Orion VS54 2,0552,0513555.777M+0.7036.583%M++50.805%M**166.7SN/A39212.3h7.9A+21.7B**
Saron Laser Cannon 2,5481,6381769.307A*4.2341.932%A++N/A62.8S34.9M**36926.1h43.4B**103.6A
NS-15M1 1,1651,1632065.646M++0.5736.528%A**47.721%M*190.7SN/A4116.1h7.8A+21.3B**
VE-H Maw 1,1661,1631627.179S2.1039.194%A**42.304%A++215.4SN/A4685.4h6.5A+16.6B**
NS-15M2 1,1661,1631776.571M++1.4937.541%A**46.69%M190.7SN/A4416.1h7.8A+20.9B**
SVA-88 1,1671,1632065.646A++0.5737.317%M45.142%M190.7SN/A4356.1h7.9A+21.1B**
Maelstrom Turbo Laser 1,0626866510.554M++5.4851.069%M*N/A89.1S48.8S4997.7h40.1B**78.6B**
NS-357 Underboss 3723721462.548A++2.5361.813%M++40.054%A*186SN/A4532h3A4.9A
NS Decimator 560363824.427S0.6570.089%B**2.204%C+90.8M**49.3M**4414h3B**4.3A
NS-44 Commissioner 3443441612.137B**2.9459.033%M46.802%M*156.4SN/A4102.2h2.6A4.3A
Ghost 244244327.625A+2.5549.547%A+86.885%A++174.3SN/A4831.4h1.6A3.2B**
Force-Blade 2262243,5110.064A5.0149.6%A++1.786%D1.9A+N/A5116.9h1.4B**2.8B*
VE-S Canis 174172325.375M**0.3041.487%A*54.651%M**114.7A*1.3A3321.5h6.8A16.4B**
H-V45 135133235.783A**0.7138.442%M+52.632%S221.7S3.3S6110.6h6.9A*18.1A+
Frag Grenade 8379179N/A73.9264.167%A**N/A790A40M**22950.1h2.9B*4.6B**
Deimos VA29 5959124.917M*0.1655.263%C-62.712%S196.7SN/A4920.3h1.8B**3.2B+
S1 9057144.071S1.0173.965%A++N/A95S55S7100.6h4.4B**5.9A
Eridani SX5 5050114.545M+0.5336.583%A*44%M**166.7SN/A4740.3h7.3A+19.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03640.2h
Medical Applicator11,6140.1h
Nano-Armor Kit1218,7026.6h
Medical Kit6263,76119.7h

Check the help document for the dictionary if you want to learn more about words used here.


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