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Deputy Director Imperator AzeqhNC[HlT] AzeqhNC
NC BR 91

KDR: 5.42

Score: 12.5m

Last Seen: Oct 18th, 2019 12:22 PM
- OFFLINE - 814.4 hour(s)

Battle Rank 91 - New Conglomerate on Cobalt
Level Progress (to 92): 97%
Level 100 Progress: 66% 136h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Vortek Rotary NC6A GODSAW AF-4G Cyclone M30 Mustang AH M20 Mustang NS-15M1 NC6 Gauss SAW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $21,866,229 MLG Score: 17479
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 11%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.525%49.418%195321120529,0566.73684-1.317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.015%3.558M**4.308S-1.522FHEAD ++ (~29.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.60.776B++6.60.54B+10.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.736%0.485%3086312236,191264257623.3623240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.444%0.047C+-1.014D*1.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.50.664B+20.60.613B+33.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.931%88.737%01122565747601.37736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.704M1.401A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.723B++1.50.544B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m133.8%775 (46.5k)659 (39.5k)5.4199340,5147,4755.6042891 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1226479837.095%38.942%144502:3315

6% Combat Medic32% Engineer57% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2018 6:47 PMMay 5th, 2019 8:41 AMOct 19th, 2019 8:17 PM (32d) (PST)Oct 18th, 2019 8:54 AM (34d) (PST)Oct 18th, 2019 8:22 AM (34d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7052871,4182.1300.3930.8293.1190.20117479

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,27717,24485,03312824501871239,536

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
317h/13.2d 1,378 15,777 9,360 59.3k 309 962 3,824 32.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:8,596
Deaths:1,568
KDR:5.482
Accuracy:39.482% M
HSR:53.630% M**
NC6A GODSAW
M++
Kills:3,318
Deaths:477
KDR:6.956
Accuracy:39.584% A++
HSR:50.241% M++
NS-15M1
M**
Kills:1,266
Deaths:176
KDR:7.193
Accuracy:37.564% M
HSR:50.158% M**
NC6 Gauss SAW
M*
Kills:1,250
Deaths:154
KDR:8.117
Accuracy:38.253% M*
HSR:44% M*
NS-15M2
M
Kills:1,165
Deaths:177
KDR:6.582
Accuracy:37.973% M
HSR:44.721% A*
MGR-L1 Promise
M
Kills:1,163
Deaths:165
KDR:7.048
Accuracy:37.558% A**
HSR:44.282% M
GD-22S
M+
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:39.381% M+
HSR:43.852% M
NSX-P Naginata
S
Kills:926
Deaths:148
KDR:6.257
Accuracy:36.689% M
HSR:60.367% S
EM6
M*
Kills:307
Deaths:65
KDR:4.723
Accuracy:38.048% M+
HSR:47.231% M*
Kills:19,154
Deaths (as Heavy Assault):3,042
Deaths (to Heavy Assaults):2,359
KDR:6.29652
Kill Difference:16,112
Playtime:180.223 hours
Usage:57%
Score:7.216m
Score/min:667
Accuracy (listed only):38.281%
HSR (listed only):48.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
S
Kills:2,788
Deaths:501
KDR:5.565
Accuracy:38.653% A*
HSR:56.707% S
MGR-S1 Gladius
M
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% M
HSR:39.567% A**
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M
HSR:49.699% S
GD-7F
S
Kills:801
Deaths:176
KDR:4.551
Accuracy:40.287% M++
HSR:43.446% S
Blitz GD-10
S
Kills:506
Deaths:90
KDR:5.622
Accuracy:41.156% M++
HSR:41.304% S
AF-19 Mercenary
S
Kills:238
Deaths:45
KDR:5.289
Accuracy:38.532% M++
HSR:47.479% S
NSX-P Tengu
M
Kills:92
Deaths:18
KDR:5.111
Accuracy:51.476% A*
HSR:39.130% M
MGR-C1 Charger
M++
Kills:78
Deaths:27
KDR:2.889
Accuracy:40.924% M
HSR:44.872% M++
Kills:6,910
Deaths (as Light Assault):1,198
Deaths (to Light Assaults):1,424
KDR:5.76795
Kill Difference:5,712
Playtime:9.243 hours
Usage:3%
Score:0.539m
Score/min:972
Accuracy (listed only):41.560%
HSR (listed only):45.275%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
S
Kills:801
Deaths:176
KDR:4.551
Accuracy:40.287% M++
HSR:43.446% S
AF-19 Mercenary
S
Kills:238
Deaths:45
KDR:5.289
Accuracy:38.532% M++
HSR:47.479% S
MGR-C1 Charger
M++
Kills:78
Deaths:27
KDR:2.889
Accuracy:40.924% M
HSR:44.872% M++
MGR-M1 Bishop
S
Kills:67
Deaths:8
KDR:8.375
Accuracy:63.115% S
HSR:55.224% M++
Kills:1,184
Deaths (as Engineer):256
Deaths (to Engineers):925
KDR:4.625
Kill Difference:928
Playtime:101.717 hours
Usage:32%
Score:3.880m
Score/min:636
Accuracy (listed only):45.715%
HSR (listed only):47.755%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
S
Kills:2,788
Deaths:501
KDR:5.565
Accuracy:38.653% A*
HSR:56.707% S
MGR-S1 Gladius
M
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% M
HSR:39.567% A**
Carnage AR
M+
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:38.631% M
HSR:42.429% M+
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M
HSR:49.699% S
Blitz GD-10
S
Kills:506
Deaths:90
KDR:5.622
Accuracy:41.156% M++
HSR:41.304% S
GR-22
M**
Kills:443
Deaths:128
KDR:3.461
Accuracy:39.126% M+
HSR:47.178% M**
NS-11A
S
Kills:432
Deaths:91
KDR:4.747
Accuracy:37.706% M
HSR:53.935% S
NC1 Gauss Rifle
S
Kills:162
Deaths:66
KDR:2.455
Accuracy:41.239% M**
HSR:54.938% S
NSX-P Tengu
M
Kills:92
Deaths:18
KDR:5.111
Accuracy:51.476% A*
HSR:39.130% M
Kills:7,999
Deaths (as Combat Medic):1,449
Deaths (to Combat Medics):815
KDR:5.52036
Kill Difference:6,550
Playtime:18.708 hours
Usage:6%
Score:0.651m
Score/min:580
Accuracy (listed only):41.048%
HSR (listed only):47.210%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
S
Kills:2,788
Deaths:501
KDR:5.565
Accuracy:38.653% A*
HSR:56.707% S
MGR-S1 Gladius
M
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% M
HSR:39.567% A**
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M
HSR:49.699% S
NS-357 Underboss
M++
Kills:1,074
Deaths:475
KDR:2.261
Accuracy:60.011% M
HSR:47.300% M++
NS-44 Commissioner
M+
Kills:741
Deaths:260
KDR:2.850
Accuracy:60.603% M+
HSR:42.240% M
SAS-R
A*
Kills:657
Deaths:105
KDR:6.257
Accuracy:52.931% A*
HSR:88.737% A*
Blitz GD-10
S
Kills:506
Deaths:90
KDR:5.622
Accuracy:41.156% M++
HSR:41.304% S
NSX-P Tengu
M
Kills:92
Deaths:18
KDR:5.111
Accuracy:51.476% A*
HSR:39.130% M
Kills:8,265
Deaths (as Infiltrator):1,790
Deaths (to Infiltrators):1,211
KDR:4.61732
Kill Difference:6,475
Playtime:5.514 hours
Usage:2%
Score:0.221m
Score/min:668
Accuracy (listed only):48.285%
HSR (listed only):50.585%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:3,318
V. Kills:1,775 187%
Deaths:256
KDR:12.961
Accuracy:46.949% M+
KPH:95.900 S
VKPH:51.300 S
M30 Mustang AH
S
Kills:1,594
V. Kills:98 N/A
Deaths:77
KDR:20.701
Accuracy:72.029% A*
KPH:229.400 S
VKPH:14.100 M
M20 Mustang
M*
Kills:1,279
V. Kills:702 182%
Deaths:131
KDR:9.763
Accuracy:26.324% D
KPH:53.300 M*
VKPH:29.300 M+
M20 Kestrel
S
Kills:1,160
V. Kills:642 180%
Deaths:60
KDR:19.333
Accuracy:50.609% M**
KPH:90.200 S
VKPH:49.900 M+
Kills:7,351 (7,351 + 0)
Deaths:524
KDR:14.029
VKDR:6.139
Vehicle Kills:3,217
Kill Difference:6,827
Playtime:78.406 hours
Usage:25%
Score:2.632m
Score/min:559
Piloting Accuracy:50.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 8,6258,5961,5685.482A0.0639.482%M53.63%M**189.3SN/A51745.4h6.6A++16.8B**
Vortek Rotary 5,0933,31825612.961M*7.5446.949%M+N/A95.9S51.3S65434.6h23.3B**49.6B**
NC6A GODSAW 3,3243,3184776.956A*1.5439.584%A++50.241%M++207.4SN/A55816h5.6B+14.2B**
AF-4G Cyclone 2,7922,7885015.565A*0.1538.653%A*56.707%S182.2M*N/A47515.3h6.3A+16.2B**
M30 Mustang AH 1,6921,5947720.701A++15.2872.029%A*N/A231S14.2M+5706.9h4.5B*6.2B*
M20 Mustang 1,9811,2791319.763A**4.3426.324%DN/A53.3M*29.3M+44824h33.5B**127.3B**
NS-15M1 1,2711,2661767.193S1.7737.564%M50.158%M**180.9SN/A3967h7.9A+21B**
NC6 Gauss SAW 1,2641,2501548.117S2.7038.253%M*44%M*195.3S2.2M**4986.4h5.8A15.2B**
MGR-S1 Gladius 1,2491,2461647.598S2.1841.782%M39.567%A**140M**N/A3578.9h6.1B**14.5B**
Carnage AR 1,1771,1692145.463M++0.0438.631%M42.429%M+155.9S1.1A+3867.5h8.1A++21A+
NS-15M2 1,1701,1651776.582A**1.1637.973%M44.721%A*135.5M+N/A3148.6h8.3A21.9B**
MGR-L1 Promise 1,1651,1631657.048S1.6337.558%A**44.282%M190.7SN/A4606.1h8.4A+22.3B**
GD-22S 1,1671,16311210.384S4.9639.381%M+43.852%M145.4SN/A3578h7.3A+18.5B**
AF-4 Cyclone 1,1621,1611776.559M**1.1439.666%M49.699%S232.2SN/A6255h6.6A16.5B**
M20 Kestrel 1,8021,1606019.333M*13.9150.609%M**N/A89.9S49.8M+50712.9h41.1B*81.2B*
NS-357 Underboss 1,0741,0744752.261A3.1660.011%M47.3%M++219.2SN/A6104.9h3A5.1A
NSX-P Naginata 9299261486.257S0.8436.689%M60.367%S210.5SN/A5224.4h6.6A18A
GD-7F 8028011764.551M**0.8740.287%M++43.446%S216.5SN/A6473.7h7.8A+19.4B**
NS Decimator 1,1837721276.079S0.6671.359%A2.332%C*107.2S57.1S5287.2h2.8A4A
NS-44 Commissioner 7417412602.85A++2.5760.603%M+42.24%M168.4SN/A4624.4h2.7B**4.4B**
SAS-R 6576571056.257A0.8452.931%A*88.737%A*182.5SN/A5323.6h1.5A+2.8A
Blitz GD-10 506506905.622S0.2041.156%M++41.304%S210.8SN/A5112.4h8.9A21.6B**
GR-22 4494431283.461A++1.9639.126%M+47.178%M**170.4S2.3M**3752.6h8A++20.4A+
Mag-Cutter 4454426,9890.063A+5.3644.724%A3.167%D1.9B*N/A5233.3h1.4B**3.2B++
NS-11A 438432914.747M+0.6737.706%M53.935%S172.8S2.4M**4242.5h7.6A*20A+
EM6 308307654.723A++0.7038.048%M+47.231%M*191.9SN/A4361.6h6.7A+17.6B**
AF-19 Mercenary 238238455.289S0.1338.532%M++47.479%S170SN/A8751.4h7.6A19.6B**
NC05 Jackhammer 199199494.061M1.3664.711%A**41.709%S221.1SN/A6040.9h3.8B**5.9B**
NC1 Gauss Rifle 164162662.455A2.9641.239%M**54.938%S180S2.2S6430.9h7.2A++17.5A+
Frag Grenade 1301271127N/A121.5857.031%A+N/A635B++15B*25170.2h2.9B*5B**
NSX-P Tengu 9292185.111S0.3151.476%A*39.13%M230SN/A9300.4h8.2B**15.8B**
MGR-C1 Charger 7878272.889A**2.5340.924%M44.872%M++195SN/A5870.4h7.9A+19.4A
MGR-M1 Bishop 676788.375M++2.9663.115%S55.224%M++167.5SN/A5080.4h3.4A++5.5A
AF-23 Grinder 5454173.176B2.2483.486%S25.926%M+90SN/A3110.6h10.1D*12.1B**
AF-23 Grinder 5252173.059C**2.3678.972%M**34.615%S86.7M**N/A2570.6h9.8D12.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5159,30514.9h
Spawn Beacon05540.3h
Medical Kit1,1057,32834.8h
Medical Applicator914,5320.7h

Check the help document for the dictionary if you want to learn more about words used here.


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