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Maj. General Imperator AzeqhNC[HlT] AzeqhNC
NC BR 86

KDR: 5.86

Score: 10.5m

Last Seen: Jul 20th, 2019 7:24 AM
- OFFLINE - 4.8 hour(s)

Battle Rank 86 - New Conglomerate on Cobalt
Level Progress (to 87): 48%
Level 100 Progress: 55% 192h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Vortek Rotary NC6A GODSAW M30 Mustang AH AF-4G Cyclone NS-15M1 M20 Mustang MGR-S1 Gladius
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,408,465 MLG Score: 14715
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 10.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.356%46.152%181620119422,9577.16511-1.308

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.086%3.539M**3.835M**-1.782F-HEAD ++ (~26.47)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.768B++6.80.524B+10.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.674%0.496%3214312116,045248250924.375241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.491%0.034C+-1.009D*1.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.90.66B+20.70.609B+34.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.743%89.063%01121344835501.26197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.684M1.425A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.712B++1.50.527B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.5m133.3%729 (43.7k)631 (37.9k)5.8571732,9705,6296.0911486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214389236.778%34.489%126802:5615

6% Combat Medic36% Engineer54% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2018 6:47 PMMay 5th, 2019 8:41 AMJul 20th, 2019 4:28 AM (13h) (PST)Jul 20th, 2019 4:59 AM (12h) (PST)Jul 20th, 2019 3:24 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6812441,4371.9900.3400.6862.9460.22014715

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,83014,61386,21711920411771337,862

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
276.1h/11.5d 1,317 11,371 7,665 48.8k 245 808 3,643 27.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:6,353
Deaths:1,106
KDR:5.744
Accuracy:39.364% M
HSR:49.693% M++
NC6A GODSAW
A*
Kills:2,221
Deaths:285
KDR:7.793
Accuracy:38.710% A++
HSR:42.999% A*
NS-15M1
M**
Kills:1,266
Deaths:176
KDR:7.193
Accuracy:37.564% M+
HSR:50.158% M**
NC6 Gauss SAW
M*
Kills:1,174
Deaths:129
KDR:9.101
Accuracy:38.061% M*
HSR:43.015% M++
NS-15M2
M
Kills:1,165
Deaths:177
KDR:6.582
Accuracy:37.973% M
HSR:44.721% A**
MGR-L1 Promise
M
Kills:1,163
Deaths:165
KDR:7.048
Accuracy:37.558% M
HSR:44.282% M
GD-22S
M++
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:39.381% M++
HSR:43.852% M+
NSX-P Naginata
M**
Kills:302
Deaths:50
KDR:6.040
Accuracy:33.586% A*
HSR:55.629% M**
Kills:14,807
Deaths (as Heavy Assault):2,200
Deaths (to Heavy Assaults):1,700
KDR:6.73045
Kill Difference:12,607
Playtime:147.871 hours
Usage:54%
Score:5.489m
Score/min:619
Accuracy (listed only):37.775%
HSR (listed only):46.794%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
M++
Kills:1,524
Deaths:277
KDR:5.502
Accuracy:38.543% A*
HSR:47.441% M++
MGR-S1 Gladius
M
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% M
HSR:39.567% A**
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M+
HSR:49.699% S
Blitz GD-10
S
Kills:480
Deaths:80
KDR:6
Accuracy:41.282% M*
HSR:40.417% S
GD-7F
S
Kills:408
Deaths:104
KDR:3.923
Accuracy:40.305% M++
HSR:42.647% S
AF-19 Mercenary
M**
Kills:194
Deaths:27
KDR:7.185
Accuracy:38.495% M++
HSR:43.299% M**
NSX-P Tengu
M
Kills:92
Deaths:18
KDR:5.111
Accuracy:51.476% M
HSR:39.130% M
MGR-C1 Charger
M
Kills:74
Deaths:25
KDR:2.960
Accuracy:41.222% M
HSR:41.892% A**
Kills:5,179
Deaths (as Light Assault):872
Deaths (to Light Assaults):1,120
KDR:5.93922
Kill Difference:4,307
Playtime:7.060 hours
Usage:3%
Score:0.423m
Score/min:998
Accuracy (listed only):41.596%
HSR (listed only):43.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
S
Kills:408
Deaths:104
KDR:3.923
Accuracy:40.305% M++
HSR:42.647% S
AF-19 Mercenary
M**
Kills:194
Deaths:27
KDR:7.185
Accuracy:38.495% M++
HSR:43.299% M**
MGR-C1 Charger
M
Kills:74
Deaths:25
KDR:2.960
Accuracy:41.222% M
HSR:41.892% A**
MGR-M1 Bishop
S
Kills:67
Deaths:8
KDR:8.375
Accuracy:63.115% S
HSR:55.224% M++
Kills:743
Deaths (as Engineer):164
Deaths (to Engineers):740
KDR:4.53049
Kill Difference:579
Playtime:100.399 hours
Usage:36%
Score:3.788m
Score/min:629
Accuracy (listed only):45.784%
HSR (listed only):45.765%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M++
Kills:1,524
Deaths:277
KDR:5.502
Accuracy:38.543% A*
HSR:47.441% M++
MGR-S1 Gladius
M
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% M
HSR:39.567% A**
Carnage AR
M++
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:38.631% M+
HSR:42.429% M++
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M+
HSR:49.699% S
Blitz GD-10
S
Kills:480
Deaths:80
KDR:6
Accuracy:41.282% M*
HSR:40.417% S
NS-11A
S
Kills:432
Deaths:91
KDR:4.747
Accuracy:37.706% M
HSR:53.935% S
GR-22
M**
Kills:298
Deaths:83
KDR:3.590
Accuracy:40.655% M*
HSR:46.309% M**
NC1 Gauss Rifle
S
Kills:162
Deaths:66
KDR:2.455
Accuracy:41.239% M**
HSR:54.938% S
NSX-P Tengu
M
Kills:92
Deaths:18
KDR:5.111
Accuracy:51.476% M
HSR:39.130% M
Kills:6,564
Deaths (as Combat Medic):1,170
Deaths (to Combat Medics):623
KDR:5.61026
Kill Difference:5,394
Playtime:17.179 hours
Usage:6%
Score:0.596m
Score/min:579
Accuracy (listed only):41.220%
HSR (listed only):45.985%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
M++
Kills:1,524
Deaths:277
KDR:5.502
Accuracy:38.543% A*
HSR:47.441% M++
MGR-S1 Gladius
M
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% M
HSR:39.567% A**
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M+
HSR:49.699% S
NS-44 Commissioner
M+
Kills:741
Deaths:260
KDR:2.850
Accuracy:60.603% M+
HSR:42.240% M+
NS-357 Underboss
M+
Kills:570
Deaths:264
KDR:2.159
Accuracy:59.920% M+
HSR:43.158% M
Blitz GD-10
S
Kills:480
Deaths:80
KDR:6
Accuracy:41.282% M*
HSR:40.417% S
SAS-R
A*
Kills:448
Deaths:61
KDR:7.344
Accuracy:52.743% A*
HSR:89.063% A*
NSX-P Tengu
M
Kills:92
Deaths:18
KDR:5.111
Accuracy:51.476% M
HSR:39.130% M
Kills:6,262
Deaths (as Infiltrator):1,301
Deaths (to Infiltrators):899
KDR:4.81322
Kill Difference:4,961
Playtime:3.953 hours
Usage:1%
Score:0.150m
Score/min:631
Accuracy (listed only):48.252%
HSR (listed only):48.839%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:3,231
V. Kills:1,726 187%
Deaths:254
KDR:12.721
Accuracy:47.033% M+
KPH:94.900 S
VKPH:50.700 S
M30 Mustang AH
S
Kills:1,560
V. Kills:95 N/A
Deaths:76
KDR:20.526
Accuracy:72.092% A*
KPH:230.300 S
VKPH:14 M+
M20 Mustang
M**
Kills:1,254
V. Kills:687 182%
Deaths:131
KDR:9.573
Accuracy:26.194% D
KPH:53.100 M**
VKPH:29.100 M+
M20 Kestrel
S
Kills:1,160
V. Kills:642 180%
Deaths:60
KDR:19.333
Accuracy:50.609% M*
KPH:90.200 S
VKPH:49.900 M++
Kills:7,205 (7,205 + 0)
Deaths:521
KDR:13.829
VKDR:6.046
Vehicle Kills:3,150
Kill Difference:6,684
Playtime:77.305 hours
Usage:28%
Score:2.569m
Score/min:554
Piloting Accuracy:50.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 6,3756,3531,1065.744A0.1139.364%M49.693%M++182SN/A48934.9h6.8A+17.3B**
Vortek Rotary 4,9573,23125412.72S6.8647.033%M+N/A94.8S50.6S64334.1h23.5A50A
NC6A GODSAW 2,2232,2212857.793M1.9438.71%A++42.999%A*182M**N/A45512.2h6C**15.5B**
M30 Mustang AH 1,6551,5607620.526A*14.6772.092%A*N/A229.4S14M+5706.8h4.5B*6.2B*
AF-4G Cyclone 1,5251,5242775.502M0.3638.543%A*47.441%M++134.9A*N/A36311.3h6.7A17.5B**
NS-15M1 1,2711,2661767.193S1.3437.564%M+50.158%M**180.9SN/A3947h7.9A++21B**
M20 Mustang 1,9411,2541319.573M+3.7226.194%DN/A53.1M**29.1M+44623.6h33.6B**128.2B**
MGR-S1 Gladius 1,2491,2461647.598S1.7441.782%M39.567%A**140M**N/A3528.9h6.1B**14.5B**
NC6 Gauss SAW 1,1881,1741299.101S3.2438.061%M*43.015%M++195.7S2.3S4806h5.8A15.3B**
Carnage AR 1,1771,1692145.463M++0.3938.631%M+42.429%M++155.9S1.1A++3827.5h8.1A*21A+
NS-15M2 1,1701,1651776.582M0.7237.973%M44.721%A**135.5M*N/A3098.6h8.3A21.9B**
MGR-L1 Promise 1,1651,1631657.048S1.1937.558%M44.282%M190.7SN/A4526.1h8.4A+22.3B**
GD-22S 1,1671,16311210.384S4.5339.381%M++43.852%M+145.4SN/A3528h7.3A+18.5A
AF-4 Cyclone 1,1621,1611776.559M**0.7039.666%M+49.699%S232.2SN/A6175h6.6A++16.5B**
M20 Kestrel 1,8021,1606019.333S13.4850.609%M*N/A89.9S49.8M++50712.9h41.1B*81.2B**
NS-44 Commissioner 7417412602.85A++3.0160.603%M+42.24%M+168.4SN/A4604.4h2.7B**4.4A
NS Decimator 920599857.047S1.1969.544%B**2.671%B+99.8S53.5S4966h2.9A4.1A
NS-357 Underboss 5705702642.159A3.7059.92%M+43.158%M203.6SN/A5562.8h3.2B**5.3A
Blitz GD-10 480480806S0.1441.282%M*40.417%S228.6SN/A5442.1h8.9A21.4B**
SAS-R 448448617.344A++1.4952.743%A*89.063%A*172.3SN/A4962.6h1.5A+2.8A
NS-11A 438432914.747A*1.1137.706%M53.935%S172.8S2.4S4212.5h7.6A*20A+
GD-7F 4084081043.923M++1.9340.305%M++42.647%S185.5SN/A6312.2h8.2A+20.3B**
Mag-Cutter 3153135,1550.061A5.8042.233%B**2.556%D1.6A+N/A4196.6h1.4B**3.3C**
NSX-P Naginata 303302506.04M**0.1833.586%A*55.629%M**188.8SN/A5221.6h6.7A++20.1A
GR-22 302298833.59A++2.2740.655%M*46.309%M**186.3S2.5S4181.6h8A++19.7A+
AF-19 Mercenary 194194277.185S1.3338.495%M++43.299%M**161.7SN/A8351.2h7.8A20.3B**
NC1 Gauss Rifle 164162662.455A3.4041.239%M**54.938%S180S2.2S5920.9h7.2A*17.5A+
NC05 Jackhammer 160160413.902M1.9661.569%A*38.125%S228.6SN/A6010.7h3.8B**6.2B*
Frag Grenade 1301271127N/A121.1457.668%A++N/A635B++15B**23380.2h2.8B**4.9B**
NSX-P Tengu 9292185.111S0.7551.476%M39.13%M230SN/A8590.4h8.2A15.8B**
MGR-C1 Charger 7474252.96A*2.9041.222%M41.892%A**185SN/A5180.4h7.9A+19.2A
MGR-M1 Bishop 676788.375M**2.5263.115%S55.224%M++167.5SN/A4770.4h3.4A++5.5A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon04580.2h
Nano-Armor Kit4958,77214.9h
Medical Kit8095,60430.1h
Medical Applicator913,2330.7h

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