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Brigadier Imperator AzeqhNC[NlKE] AzeqhNC
NC BR 78

KDR: 6.81

Score: 8.3m

Last Seen: Feb 16th, 2019 10:25 AM
- OFFLINE - 62.1 hour(s)

Battle Rank 78 - New Conglomerate on Cobalt - Outfit Member of Haifisch Nikez[NlKE] Haifisch Nikez
NC outfit on Cobalt

Members: 9
Level Progress (to 79): 73%
Level 100 Progress: 44% 258h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Vortek Rotary NC6A GODSAW M30 Mustang AH MGR-S1 Gladius M20 Mustang NC6 Gauss SAW Carnage AR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,656,265 MLG Score: 12515
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 9.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.789%44.917%174217100516,9498.23967-1.432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.525%3.456M*3.659M**-2.058F--HEAD ++ (~25.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.761B++6.90.515B+10.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.48%0.498%3351310195,824227239725.5439243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.535%0.006C+-1.017D*1.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.20.657B+20.70.609B+34.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.49%86.432%01102119925300.783465

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.285A*1.256A-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.688B+1.60.514B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Haifisch Nikez[NlKE] Haifisch Nikez
NC outfit on Cobalt

Members: 9
8.3m130.6%682 (40.9k)595 (35.7k)6.8075625,5763,7577.1309678 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022308636.352%30.904%112303:4314

6% Combat Medic42% Engineer50% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2018 6:47 PMFeb 9th, 2019 3:21 PMFeb 17th, 2019 2:47 PM (1d) (PST)Feb 16th, 2019 7:11 AM (2d) (PST)Feb 16th, 2019 6:25 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6671901,4771.8340.2690.5672.7150.24412515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,04311,40388,64011016341631535,708

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
232.4h/9.7d 1,215 7,904 6,026 37.9k 182 675 3,409 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M+
Kills:3,371
Deaths:535
KDR:6.301
Accuracy:38.435% M
HSR:46.692% M+
NC6A GODSAW
A*
Kills:2,001
Deaths:245
KDR:8.167
Accuracy:38.654% A++
HSR:42.779% A*
NC6 Gauss SAW
M*
Kills:1,174
Deaths:129
KDR:9.101
Accuracy:38.061% M*
HSR:43.015% M*
NS-15M1
M**
Kills:1,165
Deaths:149
KDR:7.819
Accuracy:37.542% M
HSR:49.871% M**
NS-15M2
M
Kills:1,165
Deaths:177
KDR:6.582
Accuracy:37.973% M
HSR:44.721% A**
GD-22S
M++
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:39.381% M++
HSR:43.852% M+
MGR-L1 Promise
M
Kills:1,163
Deaths:165
KDR:7.048
Accuracy:37.558% M
HSR:44.282% M
NSX-P Naginata
S
Kills:81
Deaths:13
KDR:6.231
Accuracy:30.881% A+
HSR:61.728% S
Kills:11,283
Deaths (as Heavy Assault):1,525
Deaths (to Heavy Assaults):1,050
KDR:7.39869
Kill Difference:9,758
Playtime:115.688 hours
Usage:50%
Score:3.984m
Score/min:574
Accuracy (listed only):37.311%
HSR (listed only):47.118%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M
Kills:1,242
Deaths:163
KDR:7.620
Accuracy:41.777% M
HSR:39.614% A**
AF-4G Cyclone
M*
Kills:1,162
Deaths:210
KDR:5.533
Accuracy:37.545% A++
HSR:46.041% M*
AF-4 Cyclone
S
Kills:548
Deaths:72
KDR:7.611
Accuracy:38.269% A**
HSR:53.650% S
AF-19 Mercenary
M**
Kills:194
Deaths:27
KDR:7.185
Accuracy:38.495% M++
HSR:43.299% M**
Blitz GD-10
S
Kills:188
Deaths:32
KDR:5.875
Accuracy:42.113% M*
HSR:42.021% S
Kills:3,334
Deaths (as Light Assault):504
Deaths (to Light Assaults):748
KDR:6.61508
Kill Difference:2,830
Playtime:2.455 hours
Usage:1%
Score:0.166m
Score/min:1,124
Accuracy (listed only):39.640%
HSR (listed only):44.925%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M**
Kills:194
Deaths:27
KDR:7.185
Accuracy:38.495% M++
HSR:43.299% M**
MGR-M1 Bishop
S
Kills:67
Deaths:8
KDR:8.375
Accuracy:63.115% S
HSR:55.224% M++
Kills:261
Deaths (as Engineer):35
Deaths (to Engineers):568
KDR:7.45714
Kill Difference:226
Playtime:97.896 hours
Usage:42%
Score:3.616m
Score/min:616
Accuracy (listed only):50.805%
HSR (listed only):49.261%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M
Kills:1,242
Deaths:163
KDR:7.620
Accuracy:41.777% M
HSR:39.614% A**
Carnage AR
M++
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:38.631% M+
HSR:42.429% M++
AF-4G Cyclone
M*
Kills:1,162
Deaths:210
KDR:5.533
Accuracy:37.545% A++
HSR:46.041% M*
AF-4 Cyclone
S
Kills:548
Deaths:72
KDR:7.611
Accuracy:38.269% A**
HSR:53.650% S
NS-11A
S
Kills:386
Deaths:65
KDR:5.938
Accuracy:37.106% M
HSR:55.181% S
Blitz GD-10
S
Kills:188
Deaths:32
KDR:5.875
Accuracy:42.113% M*
HSR:42.021% S
Kills:4,695
Deaths (as Combat Medic):756
Deaths (to Combat Medics):401
KDR:6.21032
Kill Difference:3,939
Playtime:13.854 hours
Usage:6%
Score:0.456m
Score/min:549
Accuracy (listed only):39.240%
HSR (listed only):46.489%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
M
Kills:1,242
Deaths:163
KDR:7.620
Accuracy:41.777% M
HSR:39.614% A**
AF-4G Cyclone
M*
Kills:1,162
Deaths:210
KDR:5.533
Accuracy:37.545% A++
HSR:46.041% M*
NS-44 Commissioner
M+
Kills:558
Deaths:195
KDR:2.862
Accuracy:60.795% M+
HSR:39.785% A**
AF-4 Cyclone
S
Kills:548
Deaths:72
KDR:7.611
Accuracy:38.269% A**
HSR:53.650% S
NS-357 Underboss
M+
Kills:233
Deaths:89
KDR:2.618
Accuracy:60.325% M+
HSR:42.489% M
SAS-R
A++
Kills:199
Deaths:20
KDR:9.950
Accuracy:50.490% A++
HSR:86.432% A++
Blitz GD-10
S
Kills:188
Deaths:32
KDR:5.875
Accuracy:42.113% M*
HSR:42.021% S
Kills:4,130
Deaths (as Infiltrator):781
Deaths (to Infiltrators):606
KDR:5.28809
Kill Difference:3,349
Playtime:1.996 hours
Usage:1%
Score:0.069m
Score/min:578
Accuracy (listed only):47.331%
HSR (listed only):50.005%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:3,057
V. Kills:1,628 188%
Deaths:235
KDR:13.009
Accuracy:47.200% M+
KPH:94.500 S
VKPH:50.300 S
M30 Mustang AH
S
Kills:1,538
V. Kills:95 N/A
Deaths:73
KDR:21.069
Accuracy:72.134% A*
KPH:229.600 S
VKPH:14.200 M
M20 Mustang
M**
Kills:1,229
V. Kills:673 182%
Deaths:120
KDR:10.242
Accuracy:26.047% D-
KPH:52.600 M**
VKPH:28.800 M+
M20 Kestrel
S
Kills:1,160
V. Kills:642 180%
Deaths:60
KDR:19.333
Accuracy:50.609% M++
KPH:90.200 S
VKPH:49.900 M++
Kills:6,984 (6,984 + 0)
Deaths:488
KDR:14.311
VKDR:6.225
Vehicle Kills:3,038
Kill Difference:6,496
Playtime:75.285 hours
Usage:32%
Score:2.461m
Score/min:545
Piloting Accuracy:50.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 3,3843,3715356.301A+0.5138.435%M46.692%M+163.6SN/A41320.6h7.1A+18.4B**
Vortek Rotary 4,6853,05723513.009M**6.2047.2%M+N/A94.4S50.2S63632.4h23.6A50.1A
NC6A GODSAW 2,0032,0012458.167M+1.3638.654%A++42.779%A*178.7M**N/A45311.2h6C**15.6B**
M30 Mustang AH 1,6331,5387321.068A*14.2672.134%A*N/A229.6S14.2M5646.7h4.5B*6.2B*
MGR-S1 Gladius 1,2451,2421637.62S0.8141.777%M39.614%A**141.1M**N/A3498.8h6.1A14.5B**
M20 Mustang 1,9021,22912010.242M++3.4326.047%D-N/A52.5M**28.8M+43323.4h33.7A129.4B**
NC6 Gauss SAW 1,1881,1741299.101S2.2938.061%M*43.015%M*195.7S2.3S4596h5.8A15.3B**
Carnage AR 1,1771,1692145.463M++1.3438.631%M+42.429%M++155.9S1.1A*3807.5h8.1A*21A+
NS-15M1 1,1701,1651497.819S1.0137.542%M49.871%M**182SN/A3976.4h8A+21.2B**
NS-15M2 1,1701,1651776.582M0.2337.973%M44.721%A**135.5M++N/A3058.6h8.3A21.9B**
GD-22S 1,1671,16311210.384S3.5839.381%M++43.852%M+145.4SN/A3488h7.3A+18.5B**
MGR-L1 Promise 1,1651,1631657.048S0.2437.558%M44.282%M190.7SN/A4446.1h8.4A+22.3B**
AF-4G Cyclone 1,1631,1622105.533A*1.2737.545%A++46.041%M*122.3A++N/A3069.5h6.6A+17.7B**
M20 Kestrel 1,8021,1606019.333S12.5350.609%M++N/A89.9S49.8M+50712.9h41.1B**81.2B**
NS-44 Commissioner 5585581952.862A++3.9560.795%M+39.785%A**159.4SN/A4133.5h2.7B**4.5A
AF-4 Cyclone 548548727.611S0.8038.269%A**53.65%S228.3SN/A6382.4h6.6A+17.3B**
NS Decimator 667440587.586S0.7868.087%B*2.727%B95.7M**49.3M**4914.6h2.9A4.3A
NS-11A 390386655.938M++0.8737.106%M55.181%S175.5S1.8M*4262.2h7.4A*20A+
NS-357 Underboss 233233892.618A++4.1960.325%M+42.489%M194.2SN/A5381.2h3.2B**5.3A
SAS-R 199199209.95M3.1450.49%A++86.432%A++153.1SN/A4801.3h1.6A3.1B**
AF-19 Mercenary 194194277.185S0.3838.495%M++43.299%M**161.7SN/A7661.2h7.8A20.3B**
Blitz GD-10 188188325.875S0.9342.113%M*42.021%S208.9SN/A5450.9h9.4A22.3B**
Mag-Cutter 1601593,3130.048B**6.7635.748%B+2.516%D1B+N/A3154.7h1.4B**4B+
Frag Grenade 1201171117N/A110.1958.191%A++N/A585B+15A21600.2h2.9B*5B**
NSX-P Naginata 8181136.231M*0.5830.881%A+61.728%S162SN/A4910.5h7.1A+23B**
MGR-M1 Bishop 676788.375M**1.5763.115%S55.224%M++167.5SN/A4530.4h3.4A++5.5A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03560.2h
Nano-Armor Kit4957,36514.6h
Medical Kit5413,82022.9h
Medical Applicator79,6480.5h

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