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Director General AzeqhNC[HlT] AzeqhNC
NC BR 99

KDR: 5.02

Score: 16.4m

Last Seen: Jul 22nd, 2020 7:26 PM
- OFFLINE - 385.6 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 75%
Level 100 Progress: 87% 51h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW Vortek Rotary AF-4G Cyclone M30 Mustang AH M20 Mustang NS-44 Commissioner NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $24,741,027 MLG Score: 19777
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 11.1%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.733%53.91%214222132739,6146.30495-1.288

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.839%3.578M**4.931S-1.384D**HEAD ++ (~34.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.784B++6.40.554B+9.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.314%0.527%3282313468,538357315523.8492271%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.35%0.221C++-0.963D--1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
480.704B++18.90.645B+29.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.647%91.576%0213471,37769001.99565

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.319%2.816M+1.578A+0.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.729B++1.40.547B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.389%23.529%01134810262200.163987

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.852M+1.696A++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.10.838B++1.60.666B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
16.4m132.2%793 (47.6k)667 (40k)5.0165855,06710,9775.1790199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349637837.277%42.741%159302:1520

31% Engineer57% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2018 6:47 PMMay 5th, 2019 8:41 AMJul 24th, 2020 8:23 AM (14d) (PST)Jul 22nd, 2020 3:30 PM (16d) (PST)Jul 22nd, 2020 3:26 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7473191,4282.2370.4460.9563.2090.19019777

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
104,80819,15885,65013427571931140,047

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
410.2h/17.1d 1,783 23,536 12,875 79k 391 1,251 4,671 43m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:14,272
Deaths:2,762
KDR:5.167
Accuracy:39.539% A*
HSR:59.172% M**
NC6A GODSAW
M++
Kills:4,194
Deaths:681
KDR:6.159
Accuracy:40.153% A
HSR:53.505% M++
NC6 Gauss SAW
A**
Kills:1,358
Deaths:181
KDR:7.503
Accuracy:38.378% A*
HSR:45.582% A**
NS-15M1
A*
Kills:1,266
Deaths:176
KDR:7.193
Accuracy:37.564% A*
HSR:50.158% A*
NS-15M2
A*
Kills:1,165
Deaths:177
KDR:6.582
Accuracy:37.973% A*
HSR:44.721% A+
GD-22S
A*
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:39.381% A*
HSR:43.852% A++
MGR-L1 Promise
A++
Kills:1,163
Deaths:165
KDR:7.048
Accuracy:37.558% A++
HSR:44.282% A+
NSX-P Naginata
M++
Kills:938
Deaths:155
KDR:6.052
Accuracy:36.693% A++
HSR:60.768% M++
EM6
M**
Kills:745
Deaths:139
KDR:5.360
Accuracy:39.226% A**
HSR:60.269% M**
Kills:26,264
Deaths (as Heavy Assault):4,548
Deaths (to Heavy Assaults):3,542
KDR:5.77485
Kill Difference:21,716
Playtime:234.617 hours
Usage:57%
Score:9.813m
Score/min:697
Accuracy (listed only):38.496%
HSR (listed only):51.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
M*
Kills:3,259
Deaths:593
KDR:5.496
Accuracy:38.579% A++
HSR:58.269% M*
MGR-S1 Gladius
A*
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% A*
HSR:39.567% A+
GD-7F
M**
Kills:1,162
Deaths:252
KDR:4.611
Accuracy:39.779% A*
HSR:48.193% M**
Blitz GD-10
S
Kills:1,161
Deaths:221
KDR:5.253
Accuracy:40.612% A**
HSR:52.541% S
AF-4 Cyclone
M*
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% A*
HSR:49.699% M*
NS-7 PDW
S
Kills:852
Deaths:188
KDR:4.532
Accuracy:40.633% A**
HSR:65.610% S
AF-19 Mercenary
S
Kills:387
Deaths:111
KDR:3.486
Accuracy:39.788% A**
HSR:50.904% S
LA39 Bruiser
A+
Kills:102
Deaths:64
KDR:1.594
Accuracy:76.389% B**
HSR:23.529% A+
NSX-P Tengu
A*
Kills:95
Deaths:19
KDR:5
Accuracy:51.564% A++
HSR:41.053% A*
MGR-C1 Charger
M
Kills:92
Deaths:72
KDR:1.278
Accuracy:40.099% A++
HSR:47.826% M
Kills:9,517
Deaths (as Light Assault):1,861
Deaths (to Light Assaults):2,050
KDR:5.11392
Kill Difference:7,656
Playtime:15.038 hours
Usage:4%
Score:0.765m
Score/min:848
Accuracy (listed only):44.889%
HSR (listed only):47.719%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
M*
Kills:3,259
Deaths:593
KDR:5.496
Accuracy:38.579% A++
HSR:58.269% M*
MGR-S1 Gladius
A*
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% A*
HSR:39.567% A+
Carnage AR
A*
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:38.631% A*
HSR:42.429% A*
Blitz GD-10
S
Kills:1,161
Deaths:221
KDR:5.253
Accuracy:40.612% A**
HSR:52.541% S
AF-4 Cyclone
M*
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% A*
HSR:49.699% M*
NS-7 PDW
S
Kills:852
Deaths:188
KDR:4.532
Accuracy:40.633% A**
HSR:65.610% S
GR-22
M+
Kills:497
Deaths:145
KDR:3.428
Accuracy:38.664% A*
HSR:48.893% M+
NS-11A
M++
Kills:432
Deaths:91
KDR:4.747
Accuracy:37.706% A*
HSR:53.935% M++
NC1 Gauss Rifle
M*
Kills:162
Deaths:66
KDR:2.455
Accuracy:41.239% M
HSR:54.938% M*
LA39 Bruiser
A+
Kills:102
Deaths:64
KDR:1.594
Accuracy:76.389% B**
HSR:23.529% A+
NSX-P Tengu
A*
Kills:95
Deaths:19
KDR:5
Accuracy:51.564% A++
HSR:41.053% A*
Kills:10,136
Deaths (as Combat Medic):1,942
Deaths (to Combat Medics):1,244
KDR:5.21936
Kill Difference:8,194
Playtime:19.187 hours
Usage:5%
Score:0.666m
Score/min:579
Accuracy (listed only):44.133%
HSR (listed only):48.224%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
M**
Kills:1,162
Deaths:252
KDR:4.611
Accuracy:39.779% A*
HSR:48.193% M**
AF-19 Mercenary
S
Kills:387
Deaths:111
KDR:3.486
Accuracy:39.788% A**
HSR:50.904% S
LA39 Bruiser
A+
Kills:102
Deaths:64
KDR:1.594
Accuracy:76.389% B**
HSR:23.529% A+
MGR-C1 Charger
M
Kills:92
Deaths:72
KDR:1.278
Accuracy:40.099% A++
HSR:47.826% M
MGR-M1 Bishop
S
Kills:67
Deaths:8
KDR:8.375
Accuracy:63.115% S
HSR:55.224% A*
Kills:1,810
Deaths (as Engineer):507
Deaths (to Engineers):1,318
KDR:3.57002
Kill Difference:1,303
Playtime:127.930 hours
Usage:31%
Score:4.710m
Score/min:614
Accuracy (listed only):51.834%
HSR (listed only):45.135%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
M*
Kills:3,259
Deaths:593
KDR:5.496
Accuracy:38.579% A++
HSR:58.269% M*
NS-44 Commissioner
M*
Kills:1,406
Deaths:588
KDR:2.391
Accuracy:59.659% A*
HSR:53.556% M*
NS-357 Underboss
M
Kills:1,327
Deaths:585
KDR:2.268
Accuracy:59.786% A**
HSR:50.641% M
MGR-S1 Gladius
A*
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% A*
HSR:39.567% A+
Blitz GD-10
S
Kills:1,161
Deaths:221
KDR:5.253
Accuracy:40.612% A**
HSR:52.541% S
AF-4 Cyclone
M*
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% A*
HSR:49.699% M*
SAS-R
A*
Kills:1,158
Deaths:215
KDR:5.386
Accuracy:52.618% A++
HSR:90.155% A*
NS-7 PDW
S
Kills:852
Deaths:188
KDR:4.532
Accuracy:40.633% A**
HSR:65.610% S
NSX Daimyo
A*
Kills:219
Deaths:61
KDR:3.590
Accuracy:59.177% A*
HSR:99.087% A
NSX-P Tengu
A*
Kills:95
Deaths:19
KDR:5
Accuracy:51.564% A++
HSR:41.053% A*
Kills:11,884
Deaths (as Infiltrator):2,811
Deaths (to Infiltrators):1,714
KDR:4.22768
Kill Difference:9,073
Playtime:11.559 hours
Usage:3%
Score:0.447m
Score/min:644
Accuracy (listed only):48.408%
HSR (listed only):60.018%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
M**
Kills:4,085
V. Kills:2,185 187%
Deaths:256
KDR:15.957
Accuracy:47.452% A**
KPH:93.900 M**
VKPH:50.200 M++
M30 Mustang AH
M++
Kills:2,975
V. Kills:161 N/A
Deaths:77
KDR:38.636
Accuracy:72.658% A*
KPH:224 M++
VKPH:12.100 A++
M20 Mustang
A*
Kills:1,478
V. Kills:807 183%
Deaths:131
KDR:11.282
Accuracy:27.353% D
KPH:53.300 A*
VKPH:29.100 A++
M20 Kestrel
M**
Kills:1,160
V. Kills:642 180%
Deaths:60
KDR:19.333
Accuracy:50.609% M*
KPH:90.200 M**
VKPH:49.900 M++
Kills:9,698 (9,698 + 0)
Deaths:524
KDR:18.508
VKDR:7.242
Vehicle Kills:3,795
Kill Difference:9,174
Playtime:97.374 hours
Usage:24%
Score:3.209m
Score/min:549
Piloting Accuracy:50.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 14,33514,2722,7625.167B++0.1539.539%A*59.172%M**204.8M*N/A53669.7h6.3A++15.9A+
NC6A GODSAW 4,2024,1946816.159B**1.1440.153%A53.505%M++211.8M++N/A56219.8h5.5B+13.8B**
Vortek Rotary 6,2704,08525615.957M*10.9447.452%A**N/A93.9M**50.2M++62743.5h23.8B**50.1B**
AF-4G Cyclone 3,2643,2595935.496B**0.4838.579%A++58.269%M*192.8A++N/A50016.9h6.2A++16B**
M30 Mustang AH 3,1362,9757738.636A*33.6272.658%A*N/A223.7M++12.1A++56513.3h4.2B**5.8B**
M20 Mustang 2,2851,47813111.282A+6.2727.353%DN/A53.4A*29.1A++43927.7h34.7B**126.9B**
NS-44 Commissioner 1,4061,4065882.391B*2.6359.659%A*53.556%M*143.5A**N/A3879.8h2.5B**4.3B*
NC6 Gauss SAW 1,3721,3581817.503M+2.4938.378%A*45.582%A**196.8M**2A5186.9h5.8A15B**
NS-357 Underboss 1,3271,3275852.268B++2.7559.786%A**50.641%M214M**N/A5856.2h2.9B**4.9B**
NS-15M1 1,2711,2661767.193A*2.1837.564%A*50.158%A*180.9M+N/A3987h7.9A+21B**
MGR-S1 Gladius 1,2491,2461647.598A*2.5841.782%A*39.567%A+140A+N/A3658.9h6.1B++14.5B++
Carnage AR 1,1771,1692145.463A*0.4538.631%A*42.429%A*155.9M*1.1B++3887.5h8.1A++21A
NS-15M2 1,1701,1651776.582B**1.5737.973%A*44.721%A+135.5A+N/A3178.6h8.3B**21.9B**
GD-22S 1,1671,16311210.384M*5.3739.381%A*43.852%A++145.4A*N/A3648h7.3B**18.5B**
MGR-L1 Promise 1,1651,1631657.048M**2.0337.558%A++44.282%A+190.7MN/A4736.1h8.4B*22.3B++
GD-7F 1,1641,1622524.611A+0.4139.779%A*48.193%M**227.8SN/A6595.1h7.4A+18.7A
Blitz GD-10 1,1621,1612215.253M0.2440.612%A**52.541%S252.4SN/A6284.6h8.3B**20.4B++
AF-4 Cyclone 1,1621,1611776.559M*1.5439.666%A*49.699%M*232.2SN/A6365h6.6A++16.5A
M20 Kestrel 1,8021,1606019.333S14.3250.609%M*N/A89.9M**49.8M++50712.9h41.1B**81.2A
SAS-R 1,1581,1582155.386B+0.3752.618%A++90.155%A*180.9M**N/A4996.4h1.4A+2.7A
NS Decimator 1,6101,0432035.138A**0.1271.629%B**2.685%B++112.2M*61M**5239.3h2.7B++3.8B**
NSX-P Naginata 9419381556.052M1.0436.693%A++60.768%M++208.4MN/A5234.5h6.6B*18.1B*
NS-7 PDW 8538521884.532A*0.4840.633%A**65.61%S250.6SN/A6613.4h7.6A++18.7B**
EM6 7497451395.36A0.3439.226%A**60.269%M**206.9M*1.1C++5143.6h6.2A++15.9B**
Mag-Cutter 66265910,5270.063B**4.9544.789%B**3.642%C2.2A+N/A6304.5h1.5B**3.4B+
GR-22 5034971453.428B*1.5938.664%A*48.893%M+171.4M**2.1A++3882.9h7.8A++20.2A
NS-11A 438432914.747A*0.2737.706%A*53.935%M++172.8M**2.4A*4322.5h7.6A++20A
AF-19 Mercenary 3893871113.486A+1.5339.788%A**50.904%S148.8M++N/A6162.6h7.2B**18.1B++
NSX Daimyo 219219613.59C+1.4359.177%A*99.087%A146A++N/A4011.5h1.6A2.7A
Frag Grenade 2162121212N/A206.9857.879%B**N/A706.7B+13.3C+25500.3h2.7B++4.7B++
NC05 Jackhammer 202202513.961M1.0664.304%A*41.584%S224.4M**N/A6220.9h3.8B++5.9B**
NC1 Gauss Rifle 164162662.455A2.5641.239%M54.938%M*180S2.2A**7120.9h7.2A++17.5A+
LA39 Bruiser 102102641.594C*3.4276.389%B**23.529%A+102B**N/A4351h1.6A2.1B**
NSX-P Tengu 9595195A*0.0251.564%A++41.053%A*237.5M**N/A9660.4h8.2B++15.8B*
MGR-C1 Charger 9292721.278C3.7440.099%A++47.826%M65.7C*N/A2051.4h8A19.9A
MGR-M1 Bishop 676788.375M+3.3663.115%S55.224%A*167.5M**N/A5530.4h3.4A+5.5A+
AF-23 Grinder 5454173.176C++1.8483.486%S25.926%M++90M++N/A3170.6h10.1F-12.1B*
AF-23 Grinder 5252173.059C+1.9678.972%M*34.615%S86.7M+N/A2590.6h9.8D**12.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit20486,05317.9h
Anti-Vehicle MANA Turret0830h
Spawn Beacon17410.4h
Medical Kit1,56810,22745.5h
Welding Device02330h
Recon Detection Device1760.1h
Ammunition Package0870h
Medical Applicator1114,8550.8h

Check the help document for the dictionary if you want to learn more about words used here.


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