Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 6 (19,296)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Director General Imperator AzeqhNC[HlT] AzeqhNC
NC BR 94

KDR: 5.25

Score: 13.5m

Last Seen: Jan 8th, 2020 7:35 PM
- OFFLINE - 7 hour(s)

Battle Rank 94 - New Conglomerate on Cobalt
Level Progress (to 95): 92%
Level 100 Progress: 72% 113h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW Vortek Rotary AF-4G Cyclone M30 Mustang AH NC6 Gauss SAW M20 Mustang NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AzeqhNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $23,439,987 MLG Score: 18737
Fun Score: N/A
Cheeseburgers Flipped: 5TIME WITH MEDKIT: 11.1%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.617%51.026%202122121032,6116.64717-1.4

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.935%3.558M**4.308S-1.522FHEAD ++ (~31.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.50.776B++6.50.54B+10

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.769%0.481%3009312296,236274259922.7591240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.451%0.047C+-1.014D*1.764

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.664B+20.60.613B+34

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.667%88.633%01123169554001.28466

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.704M1.401A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.723B++1.40.544B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.5m133.5%790 (47.4k)668 (40.1k)5.2468144,3468,4525.4155294 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1232526037.247%40.802%152002:2418

6% Combat Medic30% Engineer59% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2018 6:47 PMMay 5th, 2019 8:41 AMJan 9th, 2020 2:49 AM (10d) (PST)Jan 8th, 2020 3:41 PM (10d) (PST)Jan 8th, 2020 3:35 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7193051,4142.1940.4180.8953.1870.19318737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
103,13918,30484,83513225541911240,094

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
336.9h/14d 1,426 18,094 10,331 64.4k 332 1,045 3,907 34.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M**
Kills:9,049
Deaths:1,693
KDR:5.345
Accuracy:39.444% M
HSR:54.128% M**
NC6A GODSAW
M*
Kills:3,739
Deaths:560
KDR:6.677
Accuracy:39.906% A++
HSR:52.153% M*
NC6 Gauss SAW
M**
Kills:1,358
Deaths:181
KDR:7.503
Accuracy:38.378% M*
HSR:45.582% M**
NS-15M1
M**
Kills:1,266
Deaths:176
KDR:7.193
Accuracy:37.564% M
HSR:50.158% M**
NS-15M2
A**
Kills:1,165
Deaths:177
KDR:6.582
Accuracy:37.973% A**
HSR:44.721% A*
MGR-L1 Promise
M
Kills:1,163
Deaths:165
KDR:7.048
Accuracy:37.558% A**
HSR:44.282% M
GD-22S
M+
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:39.381% M+
HSR:43.852% M
NSX-P Naginata
S
Kills:926
Deaths:148
KDR:6.257
Accuracy:36.689% M
HSR:60.367% S
EM6
S
Kills:706
Deaths:129
KDR:5.473
Accuracy:39.067% M++
HSR:60.340% S
Kills:20,535
Deaths (as Heavy Assault):3,341
Deaths (to Heavy Assaults):2,703
KDR:6.14636
Kill Difference:17,194
Playtime:197.208 hours
Usage:59%
Score:8.041m
Score/min:680
Accuracy (listed only):38.440%
HSR (listed only):50.620%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
S
Kills:2,941
Deaths:523
KDR:5.623
Accuracy:38.585% A*
HSR:57.157% S
MGR-S1 Gladius
M
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% M
HSR:39.567% A**
GD-7F
S
Kills:1,162
Deaths:252
KDR:4.611
Accuracy:39.779% M+
HSR:48.193% S
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M
HSR:49.699% S
Blitz GD-10
S
Kills:1,161
Deaths:221
KDR:5.253
Accuracy:40.612% M++
HSR:52.541% S
NS-7 PDW
S
Kills:690
Deaths:145
KDR:4.759
Accuracy:40.617% M+
HSR:66.812% S
AF-19 Mercenary
S
Kills:319
Deaths:68
KDR:4.691
Accuracy:39.365% M*
HSR:50.157% S
NSX-P Tengu
M
Kills:92
Deaths:18
KDR:5.111
Accuracy:51.476% A*
HSR:39.130% M
MGR-C1 Charger
M++
Kills:78
Deaths:27
KDR:2.889
Accuracy:40.924% M
HSR:44.872% M++
Kills:8,850
Deaths (as Light Assault):1,595
Deaths (to Light Assaults):1,581
KDR:5.54859
Kill Difference:7,255
Playtime:11.167 hours
Usage:3%
Score:0.646m
Score/min:964
Accuracy (listed only):41.423%
HSR (listed only):49.792%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
S
Kills:2,941
Deaths:523
KDR:5.623
Accuracy:38.585% A*
HSR:57.157% S
MGR-S1 Gladius
M
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% M
HSR:39.567% A**
Carnage AR
M+
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:38.631% M
HSR:42.429% M+
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M
HSR:49.699% S
Blitz GD-10
S
Kills:1,161
Deaths:221
KDR:5.253
Accuracy:40.612% M++
HSR:52.541% S
NS-7 PDW
S
Kills:690
Deaths:145
KDR:4.759
Accuracy:40.617% M+
HSR:66.812% S
GR-22
M**
Kills:452
Deaths:130
KDR:3.477
Accuracy:39.185% M+
HSR:46.903% M**
NS-11A
S
Kills:432
Deaths:91
KDR:4.747
Accuracy:37.706% M
HSR:53.935% S
NC1 Gauss Rifle
S
Kills:162
Deaths:66
KDR:2.455
Accuracy:41.239% M**
HSR:54.938% S
NSX-P Tengu
M
Kills:92
Deaths:18
KDR:5.111
Accuracy:51.476% A*
HSR:39.130% M
Kills:9,506
Deaths (as Combat Medic):1,749
Deaths (to Combat Medics):963
KDR:5.43511
Kill Difference:7,757
Playtime:18.742 hours
Usage:6%
Score:0.654m
Score/min:581
Accuracy (listed only):40.950%
HSR (listed only):50.311%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
S
Kills:1,162
Deaths:252
KDR:4.611
Accuracy:39.779% M+
HSR:48.193% S
AF-19 Mercenary
S
Kills:319
Deaths:68
KDR:4.691
Accuracy:39.365% M*
HSR:50.157% S
MGR-C1 Charger
M++
Kills:78
Deaths:27
KDR:2.889
Accuracy:40.924% M
HSR:44.872% M++
MGR-M1 Bishop
S
Kills:67
Deaths:8
KDR:8.375
Accuracy:63.115% S
HSR:55.224% M++
Kills:1,626
Deaths (as Engineer):355
Deaths (to Engineers):1,003
KDR:4.58028
Kill Difference:1,271
Playtime:102.385 hours
Usage:30%
Score:3.908m
Score/min:636
Accuracy (listed only):45.796%
HSR (listed only):49.611%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
S
Kills:2,941
Deaths:523
KDR:5.623
Accuracy:38.585% A*
HSR:57.157% S
MGR-S1 Gladius
M
Kills:1,246
Deaths:164
KDR:7.598
Accuracy:41.782% M
HSR:39.567% A**
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M
HSR:49.699% S
Blitz GD-10
S
Kills:1,161
Deaths:221
KDR:5.253
Accuracy:40.612% M++
HSR:52.541% S
NS-357 Underboss
M++
Kills:1,151
Deaths:503
KDR:2.288
Accuracy:60.271% M+
HSR:48.393% M++
NS-44 Commissioner
M++
Kills:889
Deaths:334
KDR:2.662
Accuracy:60.887% M+
HSR:44.994% M++
SAS-R
A*
Kills:695
Deaths:111
KDR:6.261
Accuracy:52.667% A*
HSR:88.633% A*
NS-7 PDW
S
Kills:690
Deaths:145
KDR:4.759
Accuracy:40.617% M+
HSR:66.812% S
NSX-P Tengu
M
Kills:92
Deaths:18
KDR:5.111
Accuracy:51.476% A*
HSR:39.130% M
Kills:10,026
Deaths (as Infiltrator):2,196
Deaths (to Infiltrators):1,361
KDR:4.56557
Kill Difference:7,830
Playtime:5.751 hours
Usage:2%
Score:0.232m
Score/min:673
Accuracy (listed only):47.396%
HSR (listed only):54.103%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:3,351
V. Kills:1,794 187%
Deaths:256
KDR:13.090
Accuracy:46.926% M+
KPH:95.900 S
VKPH:51.300 S
M30 Mustang AH
S
Kills:1,600
V. Kills:98 N/A
Deaths:77
KDR:20.779
Accuracy:72.070% A*
KPH:228.700 S
VKPH:14 M
M20 Mustang
M*
Kills:1,285
V. Kills:706 182%
Deaths:131
KDR:9.809
Accuracy:26.340% D
KPH:53.300 M*
VKPH:29.300 M+
M20 Kestrel
S
Kills:1,160
V. Kills:642 180%
Deaths:60
KDR:19.333
Accuracy:50.609% M**
KPH:90.200 S
VKPH:49.900 M+
Kills:7,396 (7,396 + 0)
Deaths:524
KDR:14.115
VKDR:6.183
Vehicle Kills:3,240
Kill Difference:6,872
Playtime:78.903 hours
Usage:23%
Score:2.652m
Score/min:560
Piloting Accuracy:50.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 9,0819,0491,6935.345B**0.1039.444%M54.128%M**189.7SN/A51647.7h6.6A++16.7B**
NC6A GODSAW 3,7473,7395606.677A*1.4339.906%A++52.153%M*210.1SN/A56317.8h5.6B+13.9B**
Vortek Rotary 5,1453,35125613.09M*7.8446.926%M+N/A95.7S51.3S65535h23.4B**49.8B**
AF-4G Cyclone 2,9452,9415235.623A*0.3838.585%A*57.157%S186.1M*N/A48715.8h6.2A+16.2B**
M30 Mustang AH 1,6981,6007720.779A++15.5372.07%A*N/A228.6S14M5697h4.5B*6.3B*
NC6 Gauss SAW 1,3721,3581817.503S2.2638.378%M*45.582%M**196.8S2M++5046.9h5.8A15B**
M20 Mustang 1,9911,2851319.809A**4.5626.34%DN/A53.3M*29.3M+44924.1h33.6B**127.4B**
NS-15M1 1,2711,2661767.193S1.9537.564%M50.158%M**180.9SN/A3967h7.9A+21B**
MGR-S1 Gladius 1,2491,2461647.598S2.3541.782%M39.567%A**140M**N/A3598.9h6.1B**14.5B**
Carnage AR 1,1771,1692145.463M++0.2238.631%M42.429%M+155.9S1.1A+3877.5h8.1A++21A+
NS-15M2 1,1701,1651776.582A*1.3437.973%A**44.721%A*135.5MN/A3158.6h8.3A21.9B**
MGR-L1 Promise 1,1651,1631657.048S1.8037.558%A**44.282%M190.7SN/A4636.1h8.4A+22.3B**
GD-22S 1,1671,16311210.384S5.1439.381%M+43.852%M145.4SN/A3608h7.3A+18.5B**
GD-7F 1,1641,1622524.611M**0.6439.779%M+48.193%S232.4SN/A6595h7.4A++18.7B**
AF-4 Cyclone 1,1621,1611776.559M**1.3139.666%M49.699%S232.2SN/A6295h6.6A16.5B**
Blitz GD-10 1,1621,1612215.253M**0.0140.612%M++52.541%S252.4UN/A6254.6h8.3A+20.4B**
M20 Kestrel 1,8021,1606019.333M*14.0950.609%M**N/A89.9S49.8M+50712.9h41.1B*81.2B*
NS-357 Underboss 1,1511,1515032.288A2.9660.271%M+48.393%M++221.3SN/A6075.2h3A4.9A
NSX-P Naginata 9299261486.257S1.0136.689%M60.367%S210.5SN/A5234.4h6.6A18A
NS-44 Commissioner 8898893342.662A+2.5860.887%M+44.994%M++153.3SN/A4185.8h2.6A4.3B**
NS Decimator 1,3108531495.725S0.4871.648%A2.11%C+109.4S58.6S5277.8h2.8A3.9A
EM6 7107061295.473A*0.2339.067%M++60.34%S207.6S1.2A5163.4h6.2A++15.9B**
SAS-R 6956951116.261A1.0152.667%A*88.633%A*182.9SN/A5383.8h1.4A++2.8A
NS-7 PDW 6916901454.759S0.4940.617%M+66.812%S246.4UN/A6462.8h7.6A+18.6B**
Mag-Cutter 5235207,9670.065A+5.1846.589%A+3.269%C--2.1B**N/A6252.2h1.5B*3.1B++
GR-22 4584521303.477A++1.7739.185%M+46.903%M**173.8S2.3M**3822.6h8A++20.4A+
NS-11A 438432914.747M++0.5037.706%M53.935%S172.8S2.4M**4282.5h7.6A*20A+
AF-19 Mercenary 319319684.691S0.5639.365%M*50.157%S199.4UN/A8561.6h7.2A+18.4B**
NC05 Jackhammer 199199494.061M1.1964.711%A**41.709%S221.1SN/A6110.9h3.8B**5.9B**
NC1 Gauss Rifle 164162662.455A2.7941.239%M**54.938%S180S2.2S6560.9h7.2A++17.5A+
Frag Grenade 1561531153N/A147.7556.599%A+N/A765A15B*25700.2h2.7B**4.8B**
NSX-P Tengu 9292185.111S0.1451.476%A*39.13%M230SN/A9440.4h8.2B**15.8B**
MGR-C1 Charger 7878272.889A**2.3640.924%M44.872%M++195SN/A6000.4h7.9A+19.4A
MGR-M1 Bishop 676788.375M++3.1363.115%S55.224%M++167.5SN/A5200.4h3.4A++5.5A
AF-23 Grinder 5454173.176B2.0783.486%S25.926%M+90SN/A3110.6h10.1D*12.1B**
AF-23 Grinder 5252173.059C**2.1978.972%M**34.615%S86.7M**N/A2570.6h9.8D12.3B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5459,95615h
Spawn Beacon06180.3h
Medical Kit1,2458,17637.5h
Medical Applicator914,5720.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.82s
Server spent 2.53s on queries, 1.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.