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Brigadier Imperator AzeqhNC[NlKE] AzeqhNC
NC BR 81

KDR: 6.51

Score: 9m

Last Seen: Apr 18th, 2019 7:44 AM
- OFFLINE - 2.2 hour(s)

Battle Rank 81 - New Conglomerate on Cobalt - Outfit Member of Haifisch Nikez[NlKE] Haifisch Nikez
NC outfit on Cobalt

Members: 5
Level Progress (to 82): 60%
Level 100 Progress: 48% 235h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS LA1 Anchor Vortek Rotary NC6A GODSAW M30 Mustang AH NS-15M1 MGR-S1 Gladius M20 Mustang AF-4G Cyclone
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,618,284 MLG Score: 13284
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
39.081%45.225%176718101719,1118.02983-1.523

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.426%3.505M**3.758M**-1.862F-HEAD ++ (~25.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.50.765B++6.90.52B+10.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.587%0.489%3308310325,935236245925.1483241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.533%0.02C+-1.022D*1.808

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.658B+20.70.609B+34.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.701%87.453%01103426329000.906896

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.656M1.33A-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.90.708B++1.50.521B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Haifisch Nikez[NlKE] Haifisch Nikez
NC outfit on Cobalt

Members: 5
9m130.8%698 (41.9k)606 (36.4k)6.5068428,0644,3136.7938881 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035337936.58%32.105%117403:2715

6% Combat Medic40% Engineer52% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2018 6:47 PMFeb 9th, 2019 3:21 PMApr 20th, 2019 1:26 PM (2d) (PST)Apr 18th, 2019 3:49 AM (4d) (PST)Apr 18th, 2019 3:44 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6692071,4621.8860.2900.6062.7760.23613284

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
100,13612,41187,72511317361671436,389

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
248h/10.3d 1,238 9,010 6,534 41.3k 197 719 3,514 24.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M+
Kills:4,207
Deaths:678
KDR:6.205
Accuracy:38.938% M
HSR:47.564% M+
NC6A GODSAW
A*
Kills:2,028
Deaths:249
KDR:8.145
Accuracy:38.704% A+
HSR:42.801% A*
NS-15M1
M**
Kills:1,266
Deaths:176
KDR:7.193
Accuracy:37.564% M
HSR:50.158% M**
NC6 Gauss SAW
M++
Kills:1,174
Deaths:129
KDR:9.101
Accuracy:38.061% M++
HSR:43.015% M++
NS-15M2
M
Kills:1,165
Deaths:177
KDR:6.582
Accuracy:37.973% M
HSR:44.721% A**
GD-22S
M++
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:39.381% M++
HSR:43.852% M+
MGR-L1 Promise
A**
Kills:1,163
Deaths:165
KDR:7.048
Accuracy:37.558% A**
HSR:44.282% A**
NSX-P Naginata
S
Kills:83
Deaths:14
KDR:5.929
Accuracy:30.850% A+
HSR:62.651% S
Kills:12,249
Deaths (as Heavy Assault):1,700
Deaths (to Heavy Assaults):1,234
KDR:7.20529
Kill Difference:10,549
Playtime:128.843 hours
Usage:52%
Score:4.530m
Score/min:586
Accuracy (listed only):37.379%
HSR (listed only):47.380%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M
Kills:1,242
Deaths:163
KDR:7.620
Accuracy:41.777% M
HSR:39.614% A**
AF-4G Cyclone
M*
Kills:1,207
Deaths:221
KDR:5.462
Accuracy:37.688% A++
HSR:46.645% M*
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M
HSR:49.699% S
Blitz GD-10
S
Kills:444
Deaths:69
KDR:6.435
Accuracy:41.576% M*
HSR:40.991% S
AF-19 Mercenary
M**
Kills:194
Deaths:27
KDR:7.185
Accuracy:38.495% M++
HSR:43.299% M**
GD-7F
M**
Kills:67
Deaths:20
KDR:3.350
Accuracy:42.215% M**
HSR:38.806% M*
Kills:4,315
Deaths (as Light Assault):677
Deaths (to Light Assaults):858
KDR:6.37371
Kill Difference:3,638
Playtime:2.981 hours
Usage:1%
Score:0.203m
Score/min:1,132
Accuracy (listed only):40.236%
HSR (listed only):43.175%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M**
Kills:194
Deaths:27
KDR:7.185
Accuracy:38.495% M++
HSR:43.299% M**
MGR-M1 Bishop
S
Kills:67
Deaths:8
KDR:8.375
Accuracy:63.115% S
HSR:55.224% M++
GD-7F
M**
Kills:67
Deaths:20
KDR:3.350
Accuracy:42.215% M**
HSR:38.806% M*
Kills:328
Deaths (as Engineer):55
Deaths (to Engineers):625
KDR:5.96364
Kill Difference:273
Playtime:99.349 hours
Usage:40%
Score:3.728m
Score/min:625
Accuracy (listed only):47.942%
HSR (listed only):45.776%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M
Kills:1,242
Deaths:163
KDR:7.620
Accuracy:41.777% M
HSR:39.614% A**
AF-4G Cyclone
M*
Kills:1,207
Deaths:221
KDR:5.462
Accuracy:37.688% A++
HSR:46.645% M*
Carnage AR
M++
Kills:1,169
Deaths:214
KDR:5.463
Accuracy:38.631% M+
HSR:42.429% M++
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M
HSR:49.699% S
Blitz GD-10
S
Kills:444
Deaths:69
KDR:6.435
Accuracy:41.576% M*
HSR:40.991% S
NS-11A
S
Kills:386
Deaths:65
KDR:5.938
Accuracy:37.106% M
HSR:55.181% S
Kills:5,609
Deaths (as Combat Medic):909
Deaths (to Combat Medics):483
KDR:6.17052
Kill Difference:4,700
Playtime:13.854 hours
Usage:6%
Score:0.456m
Score/min:549
Accuracy (listed only):39.407%
HSR (listed only):45.760%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
M
Kills:1,242
Deaths:163
KDR:7.620
Accuracy:41.777% M
HSR:39.614% A**
AF-4G Cyclone
M*
Kills:1,207
Deaths:221
KDR:5.462
Accuracy:37.688% A++
HSR:46.645% M*
AF-4 Cyclone
S
Kills:1,161
Deaths:177
KDR:6.559
Accuracy:39.666% M
HSR:49.699% S
NS-44 Commissioner
M+
Kills:603
Deaths:213
KDR:2.831
Accuracy:60.921% M+
HSR:39.967% A**
Blitz GD-10
S
Kills:444
Deaths:69
KDR:6.435
Accuracy:41.576% M*
HSR:40.991% S
NS-357 Underboss
M++
Kills:405
Deaths:160
KDR:2.531
Accuracy:61.228% M++
HSR:43.704% M
SAS-R
A*
Kills:263
Deaths:24
KDR:10.958
Accuracy:52.701% A*
HSR:87.453% A++
Kills:5,325
Deaths (as Infiltrator):1,027
Deaths (to Infiltrators):682
KDR:5.185
Kill Difference:4,298
Playtime:2.385 hours
Usage:1%
Score:0.099m
Score/min:691
Accuracy (listed only):47.937%
HSR (listed only):49.724%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:3,161
V. Kills:1,686 187%
Deaths:244
KDR:12.955
Accuracy:47.113% M+
KPH:94.400 S
VKPH:50.400 S
M30 Mustang AH
S
Kills:1,538
V. Kills:95 N/A
Deaths:73
KDR:21.069
Accuracy:72.134% A*
KPH:229.600 S
VKPH:14.200 M++
M20 Mustang
M*
Kills:1,236
V. Kills:677 182%
Deaths:121
KDR:10.215
Accuracy:26.060% D-
KPH:52.800 M*
VKPH:28.900 M+
M20 Kestrel
S
Kills:1,160
V. Kills:642 180%
Deaths:60
KDR:19.333
Accuracy:50.609% M++
KPH:90.200 S
VKPH:49.900 M+
Kills:7,095 (7,095 + 0)
Deaths:498
KDR:14.247
VKDR:6.225
Vehicle Kills:3,100
Kill Difference:6,597
Playtime:76.462 hours
Usage:31%
Score:2.528m
Score/min:551
Piloting Accuracy:50.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 4,2254,2076786.205A+0.3038.938%M47.564%M+169SN/A43224.9h7A+17.9B**
Vortek Rotary 4,8473,16124412.955S6.4547.113%M+N/A94.4S50.3S64233.5h23.6A50.1A
NC6A GODSAW 2,0302,0282498.145M1.6438.704%A+42.801%A*179.5M**N/A45211.3h6C**15.6B**
M30 Mustang AH 1,6331,5387321.068A*14.5672.134%A*N/A229.6S14.2M++5646.7h4.5B*6.2B*
NS-15M1 1,2711,2661767.193S0.6937.564%M50.158%M**180.9SN/A3947h7.9A+21B**
MGR-S1 Gladius 1,2451,2421637.62S1.1141.777%M39.614%A**141.1M**N/A3508.8h6.1B**14.5B**
M20 Mustang 1,9131,23612110.215M++3.7126.06%D-N/A52.8M*28.9M+44223.4h33.6B**128.9B**
AF-4G Cyclone 1,2081,2072215.462A*1.0437.688%A++46.645%M*121.9A++N/A3039.9h6.7A+17.7B**
NC6 Gauss SAW 1,1881,1741299.101S2.5938.061%M++43.015%M++195.7S2.3S4666h5.8A+15.3B**
Carnage AR 1,1771,1692145.463M++1.0438.631%M+42.429%M++155.9S1.1A++3817.5h8.1A++21A+
NS-15M2 1,1701,1651776.582M++0.0837.973%M44.721%A**135.5M*N/A3068.6h8.3A21.9B**
GD-22S 1,1671,16311210.384S3.8839.381%M++43.852%M+145.4SN/A3498h7.3A+18.5B**
MGR-L1 Promise 1,1651,1631657.048S0.5437.558%A**44.282%A**190.7SN/A4476.1h8.4A+22.3B**
AF-4 Cyclone 1,1621,1611776.559S0.0539.666%M49.699%S232.2SN/A6085h6.6A+16.5B**
M20 Kestrel 1,8021,1606019.333S12.8350.609%M++N/A89.9S49.8M+50712.9h41.1B*81.2B**
NS-44 Commissioner 6036032132.831A++3.6860.921%M+39.967%A**158.7SN/A4263.8h2.7B**4.5A
NS Decimator 764501647.828S1.3269.011%B**2.994%B++98.2S51.6S4915.1h2.9A4.2A
Blitz GD-10 444444696.435S0.0741.576%M*40.991%S233.7SN/A5521.9h8.9A+21.3B**
NS-357 Underboss 4054051602.531A+3.9861.228%M++43.704%M213.2SN/A5671.9h3.1B**5.1A
NS-11A 390386655.938S0.5737.106%M55.181%S175.5S1.8M++4272.2h7.4A*20A+
SAS-R 2632632410.958M++4.4552.701%A*87.453%A++175.3SN/A5661.5h1.5A+2.9A
Mag-Cutter 2062053,8590.053B**6.4537.417%B++2.927%D1.2B+N/A3168.9h1.4B**3.7B++
AF-19 Mercenary 194194277.185S0.6838.495%M++43.299%M**161.7SN/A7781.2h7.8A20.3B**
Frag Grenade 1271241124N/A117.4958.333%A++N/A620B++15A23000.2h2.8B**4.8B**
NSX-P Naginata 8383145.929M*0.5830.85%A+62.651%S166SN/A4920.5h7.1A+23B**
MGR-M1 Bishop 676788.375S1.8763.115%S55.224%M++167.5SN/A4540.4h3.4A++5.5A+
GD-7F 6767203.35A**3.1642.215%M**38.806%M*111.7M**N/A8880.6h8.1A+19.3B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon03860.2h
Nano-Armor Kit4958,15714.8h
Medical Kit6354,43125.4h
Medical Applicator79,6480.5h

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