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Sentinel Imperator AzeqhNC[GUCl] AzeqhNC
NC BR 72

KDR: 7.71

Score: 6.7m

Last Seen: Dec 14th, 2018 9:56 PM
- OFFLINE - 50 minute(s)

Battle Rank 72 - New Conglomerate on Cobalt - Outfit Member of What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 11
Level Progress (to 73): 79%
Level 100 Progress: 36% 304h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Vortek Rotary NC6A GODSAW LA1 Anchor M30 Mustang AH M20 Mustang MGR-S1 Gladius NC6 Gauss SAW NS-15M1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,268,106 MLG Score: 10606
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.713%43.708%169212101011,6829.09813-1.388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.209%3.466M*3.56M**-1.002D*HEAD ++ (~24.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.76B++70.511B+11.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.368%0.49%3516310195,511205231426.8829238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.508%-0.008C+-1.029D*1.791

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.647B+21.20.598B+35.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.139%87.407%01102113516800.803571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.534A**1.357A-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.80.719B++1.40.547B+1.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
What happend BOI[GUCl] What happend BOI
NC outfit on Cobalt

Members: 11
6.7m131.8%665 (39.9k)588 (35.3k)7.7103519,5922,5418.1562472 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022233736.427%27.011%98404:3012

50% Engineer45% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 22nd, 2018 6:47 PMJul 3rd, 2018 5:34 PMDec 15th, 2018 5:20 AM (12h) (PST)Dec 14th, 2018 6:24 PM (22h) (PST)Dec 14th, 2018 5:56 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7031491,5541.7110.2220.4622.6280.28210606

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
102,1618,91193,25010313281581735,309

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
190.8h/8d 1,133 5,292 4,800 30.1k 130 531 3,233 19.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A*
Kills:1,442
Deaths:169
KDR:8.533
Accuracy:38.807% A++
HSR:42.580% A*
LA1 Anchor
M
Kills:1,416
Deaths:215
KDR:6.586
Accuracy:38.680% M
HSR:43.574% A**
NC6 Gauss SAW
M*
Kills:1,174
Deaths:129
KDR:9.101
Accuracy:38.061% M*
HSR:43.015% M*
NS-15M1
M**
Kills:1,165
Deaths:149
KDR:7.819
Accuracy:37.542% M+
HSR:49.871% M**
NS-15M2
M+
Kills:1,165
Deaths:177
KDR:6.582
Accuracy:37.973% M+
HSR:44.721% A**
GD-22S
M++
Kills:1,163
Deaths:112
KDR:10.384
Accuracy:39.381% M++
HSR:43.852% M+
MGR-L1 Promise
M
Kills:1,163
Deaths:165
KDR:7.048
Accuracy:37.558% M
HSR:44.282% M
Kills:8,688
Deaths (as Heavy Assault):1,116
Deaths (to Heavy Assaults):666
KDR:7.78495
Kill Difference:7,572
Playtime:86.368 hours
Usage:45%
Score:2.866m
Score/min:553
Accuracy (listed only):38.286%
HSR (listed only):44.556%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M**
Kills:153
Deaths:21
KDR:7.286
Accuracy:38.600% M*
HSR:43.137% M**
Kills:153
Deaths (as Engineer):21
Deaths (to Engineers):432
KDR:7.28571
Kill Difference:132
Playtime:95.270 hours
Usage:50%
Score:3.484m
Score/min:610
Accuracy (listed only):38.600%
HSR (listed only):43.137%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M+
Kills:1,210
Deaths:153
KDR:7.909
Accuracy:41.792% M+
HSR:39.752% A**
AF-4G Cyclone
M*
Kills:598
Deaths:122
KDR:4.902
Accuracy:37.409% A++
HSR:45.652% M*
AF-19 Mercenary
M**
Kills:153
Deaths:21
KDR:7.286
Accuracy:38.600% M*
HSR:43.137% M**
Kills:1,961
Deaths (as Light Assault):296
Deaths (to Light Assaults):520
KDR:6.625
Kill Difference:1,665
Playtime:1.959 hours
Usage:1%
Score:0.154m
Score/min:1,314
Accuracy (listed only):39.267%
HSR (listed only):42.847%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
M+
Kills:1,210
Deaths:153
KDR:7.909
Accuracy:41.792% M+
HSR:39.752% A**
Carnage AR
M++
Kills:623
Deaths:105
KDR:5.933
Accuracy:38.278% M+
HSR:42.376% M++
AF-4G Cyclone
M*
Kills:598
Deaths:122
KDR:4.902
Accuracy:37.409% A++
HSR:45.652% M*
Kills:2,431
Deaths (as Combat Medic):380
Deaths (to Combat Medics):232
KDR:6.39737
Kill Difference:2,051
Playtime:5.754 hours
Usage:3%
Score:0.187m
Score/min:542
Accuracy (listed only):39.159%
HSR (listed only):42.593%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
M+
Kills:1,210
Deaths:153
KDR:7.909
Accuracy:41.792% M+
HSR:39.752% A**
AF-4G Cyclone
M*
Kills:598
Deaths:122
KDR:4.902
Accuracy:37.409% A++
HSR:45.652% M*
NS-44 Commissioner
M+
Kills:410
Deaths:144
KDR:2.847
Accuracy:60.408% M+
HSR:38.781% A**
SAS-R
A*
Kills:135
Deaths:9
KDR:15
Accuracy:52.139% A*
HSR:87.407% A++
Kills:2,353
Deaths (as Infiltrator):428
Deaths (to Infiltrators):403
KDR:5.49766
Kill Difference:1,925
Playtime:1.080 hours
Usage:1%
Score:0.039m
Score/min:601
Accuracy (listed only):47.937%
HSR (listed only):52.898%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
S
Kills:2,919
V. Kills:1,553 188%
Deaths:226
KDR:12.916
Accuracy:47.350% M+
KPH:94.900 S
VKPH:50.500 S
M30 Mustang AH
S
Kills:1,369
V. Kills:90 N/A
Deaths:63
KDR:21.730
Accuracy:72.161% A*
KPH:219.800 S
VKPH:14.500 M+
M20 Mustang
M**
Kills:1,223
V. Kills:670 182%
Deaths:119
KDR:10.277
Accuracy:26.177% D
KPH:52.900 M**
VKPH:29 M+
M20 Kestrel
S
Kills:1,160
V. Kills:642 180%
Deaths:60
KDR:19.333
Accuracy:50.609% M++
KPH:90.200 S
VKPH:49.900 M++
Kills:6,671 (6,671 + 0)
Deaths:468
KDR:14.254
VKDR:6.314
Vehicle Kills:2,955
Kill Difference:6,203
Playtime:72.953 hours
Usage:38%
Score:2.372m
Score/min:542
Piloting Accuracy:50.609%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Vortek Rotary 4,4722,91922612.916S5.2147.35%M+N/A94.8S50.4S64430.8h23.7A50.2A
NC6A GODSAW 1,4441,4421698.533M0.8238.807%A++42.58%A*171.7M**N/A4508.4h6.1C**15.8B**
LA1 Anchor 1,4221,4162156.586A++1.1238.68%M43.574%A**146M**N/A3709.7h7.1A+18.4B**
M30 Mustang AH 1,4591,3696321.73A*14.0272.161%A*N/A220.8S14.5M+5066.2h4.6B*6.4B*
M20 Mustang 1,8931,22311910.277M++2.5726.177%DN/A52.9M**29M+43623.1h33.8B**129B**
MGR-S1 Gladius 1,2131,2101537.908S0.2041.792%M+39.752%A**142.4M**N/A3478.5h6A+14.4B**
NC6 Gauss SAW 1,1881,1741299.101S1.3938.061%M*43.015%M*195.7S2.3S4446h5.8A15.3B**
NS-15M1 1,1701,1651497.819S0.1137.542%M+49.871%M**182SN/A3966.4h8A+21.2B**
NS-15M2 1,1701,1651776.582A**1.1337.973%M+44.721%A**135.5M**N/A3028.6h8.3A21.9B**
GD-22S 1,1671,16311210.384S2.6739.381%M++43.852%M+145.4SN/A3398h7.3A+18.5A
MGR-L1 Promise 1,1651,1631657.048S0.6637.558%M44.282%M190.7SN/A4366.1h8.4A+22.3B**
M20 Kestrel 1,8021,1606019.333S11.6250.609%M++N/A89.9S49.8M++50712.9h41.1B*81.2B**
Carnage AR 6306231055.933M*1.7838.278%M+42.376%M++148.3S1.7S3664.2h8A*21A+
AF-4G Cyclone 5995981224.902A++2.8137.409%A++45.652%M*86.7B**N/A2466.9h6.8A18.3B*
NS-44 Commissioner 4104101442.847A++4.8660.408%M+38.781%A**146.4SN/A3872.8h2.7B**4.5B**
NS Decimator 464316437.349S0.3667.749%B*2.532%C*95.8M**44.8M++5113.3h2.9A4.3A
AF-19 Mercenary 153153217.286S0.4238.6%M*43.137%M**170UN/A7950.9h7.6A19.6B**
SAS-R 135135915S7.2952.139%A*87.407%A++168.8SN/A4960.8h1.4A++2.8A
Frag Grenade 8381181N/A73.2956.84%A+N/A810A+20A*20480.1h3B*5.2B*
Mag-Cutter 66652,1140.031C**7.6824.86%CN/A0.6C+N/A2116.5h1.4B**5.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02520.2h
Nano-Armor Kit4854,85614.5h
Medical Kit3302,59316.9h
Medical Applicator43,7260.2h

Check the help document for the dictionary if you want to learn more about words used here.


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