Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 17 (19,743)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (61 days). The data shown below may not be accurate.

Maj. General PFC AzeqhTR[187n] AzeqhTR
TR BR 87

KDR: 3.81

Score: 10.5m

Last Seen: Mar 29th, 2020 9:00 AM
- OFFLINE - 1464.2 hour(s)

Battle Rank 87 - Terran Republic on Cobalt
Level Progress (to 88): 53%
Level 100 Progress: 55% 160h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-357 Underboss NS-44 Commissioner MG-H1 Watchman T9 CARV TAR NS-15M1 TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AzeqhTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $30,448,089 MLG Score: 24339
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11.8%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.185%56.984%217611127230,9145.04554-1.235

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.08%3.29M*5.429S-1.562FHEAD ++ (~37.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.50.751B++7.10.505B+11.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.359%0.575%1186112828691234557.00807191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.174B**-0.926D---1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.849B*11.80.778B++12.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.928%91.122%0212811,49857302.60976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.216%2.858M+1.553A+0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.734B++1.40.554B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.5m137.4%874 (52.4k)690 (41.4k)3.8105837,4589,8303.8712187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1283407237.586%53.132%199701:339

6% Engineer82% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2018 4:46 AMDec 29th, 2019 7:12 PMApr 1st, 2020 7:36 AM (58d) (PST)Mar 29th, 2020 5:30 AM (61d) (PST)Mar 29th, 2020 5:00 AM (61d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5564761,0802.4700.6481.3123.4950.07424339

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,34928,57564,7741483979210441,406

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
252.8h/10.5d 596 19,902 8,273 53k 329 792 1,128 23.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
S
Kills:21,865
Deaths:4,710
KDR:4.642
Accuracy:37.566% M+
HSR:58.472% S
MG-H1 Watchman
M**
Kills:1,178
Deaths:190
KDR:6.200
Accuracy:36.618% A**
HSR:56.027% M**
T9 CARV
M*
Kills:1,173
Deaths:170
KDR:6.900
Accuracy:36.746% M*
HSR:42.626% M+
NS-15M1
S
Kills:1,165
Deaths:294
KDR:3.963
Accuracy:38.968% M
HSR:56.824% S
NS-15M2
M++
Kills:1,112
Deaths:298
KDR:3.732
Accuracy:41.253% M+
HSR:54.227% M++
NSX-P Naginata
S
Kills:465
Deaths:93
KDR:5
Accuracy:38.606% M+
HSR:64.086% S
T9A "Butcher"
S
Kills:313
Deaths:76
KDR:4.118
Accuracy:38.719% M+
HSR:63.259% S
Kills:27,271
Deaths (as Heavy Assault):5,831
Deaths (to Heavy Assaults):3,631
KDR:4.6769
Kill Difference:21,440
Playtime:207.963 hours
Usage:82%
Score:8.660m
Score/min:694
Accuracy (listed only):38.354%
HSR (listed only):56.503%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
M**
Kills:941
Deaths:297
KDR:3.168
Accuracy:41.399% M+
HSR:49.628% M**
TRAC-5
S
Kills:56
Deaths:70
KDR:0.800
Accuracy:40.420% M**
HSR:50% S
Kills:997
Deaths (as Light Assault):367
Deaths (to Light Assaults):1,726
KDR:2.71662
Kill Difference:630
Playtime:8.939 hours
Usage:4%
Score:0.321m
Score/min:598
Accuracy (listed only):40.910%
HSR (listed only):49.814%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:1,168
Deaths:284
KDR:4.113
Accuracy:38.385% M++
HSR:60.017% S
Cycler TRV
S
Kills:145
Deaths:41
KDR:3.537
Accuracy:37.547% M+
HSR:57.241% S
Kills:1,313
Deaths (as Combat Medic):325
Deaths (to Combat Medics):1,196
KDR:4.04
Kill Difference:988
Playtime:9.134 hours
Usage:4%
Score:0.388m
Score/min:709
Accuracy (listed only):37.966%
HSR (listed only):58.629%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
M**
Kills:941
Deaths:297
KDR:3.168
Accuracy:41.399% M+
HSR:49.628% M**
TRAC-5
S
Kills:56
Deaths:70
KDR:0.800
Accuracy:40.420% M**
HSR:50% S
Kills:997
Deaths (as Engineer):367
Deaths (to Engineers):932
KDR:2.71662
Kill Difference:630
Playtime:14.090 hours
Usage:6%
Score:0.629m
Score/min:744
Accuracy (listed only):40.910%
HSR (listed only):49.814%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M
Kills:1,491
Deaths:577
KDR:2.584
Accuracy:59.373% A**
HSR:47.351% M
NS-44 Commissioner
S
Kills:1,248
Deaths:566
KDR:2.205
Accuracy:57.230% A*
HSR:55.289% S
TSAR-42
A*
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:52.555% A*
HSR:89.071% A*
NSX Daimyo
A**
Kills:336
Deaths:55
KDR:6.109
Accuracy:58.824% A**
HSR:98.214% A
Kills:4,237
Deaths (as Infiltrator):1,463
Deaths (to Infiltrators):1,393
KDR:2.8961
Kill Difference:2,774
Playtime:11.579 hours
Usage:5%
Score:0.467m
Score/min:673
Accuracy (listed only):56.995%
HSR (listed only):72.481%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
S
Kills:869
V. Kills:17 N/A
Deaths:7
KDR:124.143
Accuracy:48.359% M**
KPH:174.600 S
VKPH:3.400 C+
M18 Needler
S
Kills:669
V. Kills:375 178%
Deaths:23
KDR:29.087
Accuracy:42.829% A++
KPH:88.300 S
VKPH:49.500 S
M18 Rotary
S
Kills:110
V. Kills:63 172%
Deaths:3
KDR:36.667
Accuracy:48.209% M+
KPH:84.100 S
VKPH:48.200 S
Kills:1,648 (1,648 + 0)
Deaths:33
KDR:49.939
VKDR:13.788
Vehicle Kills:455
Kill Difference:1,615
Playtime:13.858 hours
Usage:5%
Score:0.456m
Score/min:548
Piloting Accuracy:48.209%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 21,96721,8654,7104.642B**0.8337.566%M+58.472%S184.5SN/A507118.5h7.4A++19.6A
NS-357 Underboss 1,4921,4915772.584A1.2359.373%A**47.351%M184.1M**N/A5408.1h2.9A4.9A
NS-44 Commissioner 1,2481,2485662.205B**1.6157.23%A*55.289%S146.8M**N/A4028.5h2.4A4.2B**
MG-H1 Watchman 1,1851,1781906.2A*2.3936.618%A**56.027%M**173.2S1C*5346.8h9A+24.7B**
T9 CARV 1,1861,1731706.9M++3.0936.746%M*42.626%M+154.3S1.7M+3917.6h8.2A+22.3B**
TAR 1,1761,1682844.113A++0.3038.385%M++60.017%S201.4S1.4A*5375.8h7.2A*18.9A++
NS-15M1 1,1691,1652943.963A+0.1538.968%M56.824%S204.4SN/A4615.7h7.6A++19.5A
TSAR-42 1,1621,1622654.385B+0.5752.555%A*89.071%A*193.7SN/A5726h1.4A++2.7A
NS-15M2 1,1231,1122983.732B*0.0841.253%M+54.227%M++218S2.2A*4965.1h7.8A+18.9B**
MG-C1 Kindred 9469412973.168A++0.6441.399%M+49.628%M**224S1.2B5814.2h6.6A+15.9A
M14 Banshee 8868697124.143S120.3348.359%M**N/A173.8M**3.4C+4295h11.8B++24.4B*
NS Decimator 1,2387991954.097M0.2974.364%A++2.753%B+122.9S67.5S5256.5h2.5A3.3A+
M18 Needler 1,0446692329.087S25.2842.829%A++N/A88S49.3S6197.6h41.3A96.3A
Chainblade 5605579,8120.057B**3.7550.172%A+3.77%C2.5MN/A6226.2h1.6B*3.1B*
NSX-P Naginata 466465935M+1.1938.606%M+64.086%S232.5SN/A9192h6.4A++16.7A
NSX Daimyo 336336556.109B+2.3058.824%A**98.214%A224SN/A5481.5h1.5A+2.6A
T9A "Butcher" 316313764.118B**0.3138.719%M+63.259%S240.8S2.3A**6931.3h7.5A++19.3A+
T7 Mini-Chaingun 172172513.373M++0.4435.963%M**32.558%S245.7SN/A7080.7h9.7A26.9B**
Cycler TRV 149145413.537A*0.2737.547%M+57.241%S181.3S5U5570.8h7.6A*20.4A+
Frag Grenade 1161131113N/A109.1958.377%A++N/A565C++15B++29300.2h2.9B++5B*
M18 Rotary 173110336.667U32.8648.209%M+N/A84.6S48.5S5921.3h43.9B**91.1A
ML-7 10063154.2S0.3968.409%AN/A78.8S46.3S6370.8h4.8B*7B**
TRAC-5 5656700.8C+3.0140.42%M**50%S46.7A++N/A4831.2h10.3B**25.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5118,5721.2h
Spawn Beacon47820.4h
Medical Applicator57,5630.4h
Medical Kit1,3989,05629.9h
Recon Detection Device1580.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.08s
Server spent 2.43s on queries, 1.35s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.