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Lt. General Imperator AzeqhTR[MXWL] AzeqhTR
TR BR 93

KDR: 4.26

Score: 12.8m

Last Seen: Jul 24th, 2020 12:30 AM
- OFFLINE - 606.3 hour(s)

Battle Rank 93 - Terran Republic on Cobalt
Level Progress (to 94): 69%
Level 100 Progress: 68% 120h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R M14 Banshee NS-357 Underboss M18 Needler NS-44 Commissioner MG-H1 Watchman T9 CARV TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,166,265 MLG Score: 22515
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 10.3%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.265%57.348%219412133731,9705.01176-0.75

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.888%3.294M*5.447S-1.419D**HEAD ++ (~38.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.40.751B++70.506B+11.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.975%0.539%5731213477,424212131234.8545565%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.169%1.032B**-0.952D---1.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.743B++19.60.632B+22.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.638%91.77%0213471,61659102.72973

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.785%2.965M+1.59A+0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.738B++1.40.555B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.8m137.9%846 (50.8k)687 (41.2k)4.2617945,46910,6694.3609593 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349505238.836%45.816%177901:4511

17% Engineer69% Heavy Assault8% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2018 4:46 AMJun 6th, 2020 5:12 PMJul 24th, 2020 8:23 AM (124d) (PST)Jul 23rd, 2020 8:39 PM (125d) (PST)Jul 23rd, 2020 8:30 PM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6974051,2922.4450.5741.1203.5290.11422515

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,84724,30377,5441473467212741,224

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
309.9h/12.9d 1,058 20,832 9,741 65.6k 369 853 2,114 31.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:22,757
Deaths:4,924
KDR:4.622
Accuracy:37.667% A*
HSR:58.971% M*
MG-H1 Watchman
M+
Kills:1,178
Deaths:190
KDR:6.200
Accuracy:36.618% A++
HSR:56.027% M+
T9 CARV
A*
Kills:1,173
Deaths:170
KDR:6.900
Accuracy:36.746% A*
HSR:42.626% A++
NS-15M1
M++
Kills:1,165
Deaths:294
KDR:3.963
Accuracy:38.968% A**
HSR:56.824% M++
NS-15M2
M
Kills:1,112
Deaths:298
KDR:3.732
Accuracy:41.253% M
HSR:54.227% A**
NSX-P Naginata
M**
Kills:465
Deaths:93
KDR:5
Accuracy:38.606% A*
HSR:64.086% M**
T9A "Butcher"
M**
Kills:313
Deaths:76
KDR:4.118
Accuracy:38.719% A**
HSR:63.259% M**
Kills:28,163
Deaths (as Heavy Assault):6,045
Deaths (to Heavy Assaults):3,883
KDR:4.65889
Kill Difference:22,118
Playtime:212.397 hours
Usage:69%
Score:8.942m
Score/min:702
Accuracy (listed only):38.368%
HSR (listed only):56.574%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
M*
Kills:1,019
Deaths:361
KDR:2.823
Accuracy:40.809% A*
HSR:50.736% M*
SMG-46G Armistice
M
Kills:85
Deaths:24
KDR:3.542
Accuracy:41.276% A*
HSR:49.412% M
TRAC-5
S
Kills:56
Deaths:70
KDR:0.800
Accuracy:40.420% M+
HSR:50% S
Kills:1,160
Deaths (as Light Assault):455
Deaths (to Light Assaults):1,827
KDR:2.54945
Kill Difference:705
Playtime:23.382 hours
Usage:8%
Score:0.864m
Score/min:616
Accuracy (listed only):40.835%
HSR (listed only):50.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:1,168
Deaths:284
KDR:4.113
Accuracy:38.385% A**
HSR:60.017% S
Cycler TRV
S
Kills:145
Deaths:41
KDR:3.537
Accuracy:37.547% A*
HSR:57.241% S
SMG-46G Armistice
M
Kills:85
Deaths:24
KDR:3.542
Accuracy:41.276% A*
HSR:49.412% M
Kills:1,398
Deaths (as Combat Medic):349
Deaths (to Combat Medics):1,258
KDR:4.00573
Kill Difference:1,049
Playtime:9.164 hours
Usage:3%
Score:0.388m
Score/min:706
Accuracy (listed only):39.069%
HSR (listed only):55.557%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
M*
Kills:1,019
Deaths:361
KDR:2.823
Accuracy:40.809% A*
HSR:50.736% M*
TRAC-5
S
Kills:56
Deaths:70
KDR:0.800
Accuracy:40.420% M+
HSR:50% S
Kills:1,075
Deaths (as Engineer):431
Deaths (to Engineers):1,183
KDR:2.4942
Kill Difference:644
Playtime:51.997 hours
Usage:17%
Score:2.085m
Score/min:668
Accuracy (listed only):40.615%
HSR (listed only):50.368%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
A*
Kills:1,525
Deaths:588
KDR:2.594
Accuracy:59.395% A*
HSR:47.213% A*
NS-44 Commissioner
M**
Kills:1,293
Deaths:599
KDR:2.159
Accuracy:57.187% A++
HSR:55.452% M**
TSAR-42
A++
Kills:1,162
Deaths:265
KDR:4.385
Accuracy:52.555% A+
HSR:89.071% A++
NSX Daimyo
A**
Kills:454
Deaths:74
KDR:6.135
Accuracy:60.432% A**
HSR:98.678% B**
SMG-46G Armistice
M
Kills:85
Deaths:24
KDR:3.542
Accuracy:41.276% A*
HSR:49.412% M
Kills:4,519
Deaths (as Infiltrator):1,550
Deaths (to Infiltrators):1,450
KDR:2.91548
Kill Difference:2,969
Playtime:12.072 hours
Usage:4%
Score:0.498m
Score/min:688
Accuracy (listed only):54.169%
HSR (listed only):67.965%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
M**
Kills:6,000
V. Kills:186 N/A
Deaths:7
KDR:857.143
Accuracy:47.219% M++
KPH:224 M**
VKPH:6.900 B**
M18 Needler
S
Kills:1,424
V. Kills:795 179%
Deaths:23
KDR:61.913
Accuracy:46.741% A*
KPH:77.400 S
VKPH:43.200 M**
M18 Rotary
M**
Kills:605
V. Kills:331 182%
Deaths:3
KDR:201.667
Accuracy:51.978% M
KPH:99.500 M**
VKPH:54.400 M**
Kills:8,029 (8,029 + 0)
Deaths:33
KDR:243.303
VKDR:39.758
Vehicle Kills:1,312
Kill Difference:7,996
Playtime:51.267 hours
Usage:17%
Score:1.739m
Score/min:566
Piloting Accuracy:51.978%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 22,86922,7574,9244.622B+0.3637.667%A*58.971%M*187.1M++N/A514121.6h7.3A++19.4B**
M14 Banshee 6,1866,0007857.143U852.8847.219%M++N/A223.9M**6.9B**55426.8h11.9B++25.3B*
NS-357 Underboss 1,5261,5255882.594B**1.6759.395%A*47.213%A*186M+N/A5448.2h2.9B**4.9B**
M18 Needler 2,2191,4242361.913U57.6546.741%A*N/A77.4S43.2M**53118.4h51.8B++110.8B*
NS-44 Commissioner 1,2931,2935992.159B++2.1057.187%A++55.452%M**146.9A**N/A4008.8h2.4B**4.2B**
MG-H1 Watchman 1,1851,1781906.2A+1.9436.618%A++56.027%M+173.2M1C5366.8h9A24.7B**
T9 CARV 1,1861,1731706.9A**2.6436.746%A*42.626%A++154.3M+1.7A3947.6h8.2A22.3B++
TAR 1,1761,1682844.113A0.1538.385%A**60.017%S201.4S1.4B*5395.8h7.2A*18.9A+
NS-15M1 1,1691,1652943.963B*0.3038.968%A**56.824%M++204.4M*N/A4615.7h7.6A+19.5A
TSAR-42 1,1621,1622654.385C*0.1252.555%A+89.071%A++193.7SN/A5746h1.4A+2.7B**
NS-15M2 1,1231,1122983.732C**0.5341.253%M54.227%A**218M*2.2A4985.1h7.8A18.9B**
MG-C1 Kindred 1,0281,0193612.823A1.4440.809%A*50.736%M*188.7M+1.7C*5105.4h6.6A+16.1A
NS Decimator 1,2578092004.045A++0.2274.477%A+2.719%B++122.6M**67.9S5216.6h2.5B*3.4B**
M18 Rotary 9366053201.667U197.4151.978%MN/A99.2M**54.3M**7196.1h41.5B*79.9B**
Chainblade 58157810,6640.054B++4.2145.323%B**3.806%C2.4A++N/A6243.8h1.6B++3.5B++
NSX-P Naginata 466465935A++0.7438.606%A*64.086%M**232.5M*N/A9232h6.4B*16.7B**
NSX Daimyo 454454746.135B+1.8760.432%A**98.678%B**238.9SN/A6041.9h1.5A2.4A+
T9A "Butcher" 316313764.118B++0.1438.719%A**63.259%M**240.8S2.3A+6961.3h7.5A++19.3A+
T7 Mini-Chaingun 194194583.345A*0.9236.024%M+35.567%S242.5SN/A7340.8h9.6B*26.8B**
Cycler TRV 149145413.537B**0.7237.547%A*57.241%S181.3S5S5630.8h7.6A++20.4A
Frag Grenade 1171141114N/A109.7458.597%A+N/A570C+15C++30710.2h2.9B+5B++
SMG-46G Armistice 8585243.542A+0.7241.276%A*49.412%M212.5A**N/A5100.4h8.1A+19.6B**
ML-7 10063154.2M*0.0668.409%B**N/A78.8M++46.3A**6370.8h4.8B+7B++
TRAC-5 5656700.8C3.4640.42%M+50%S46.7B+N/A5031.2h10.3B+25.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit32664,3048.2h
Spawn Beacon47870.4h
Welding Device05530h
WLT-Mandible Mining Laser07300h
Recon Detection Device1580.1h
Medical Applicator57,5630.4h
Medical Kit1,4799,36031.8h

Check the help document for the dictionary if you want to learn more about words used here.


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