Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 7 (19,088)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Colonel PFC AzeqhTR[FQQT] AzeqhTR
TR BR 75

KDR: 3.95

Score: 6.8m

Last Seen: Sep 14th, 2019 12:57 PM
- OFFLINE - 12.6 hour(s)

Battle Rank 75 - Terran Republic on Cobalt
Level Progress (to 76): 42%
Level 100 Progress: 36% 234h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R MG-H1 Watchman T9 CARV NS-15M1 NS-357 Underboss NS-15M2 TAR NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:AzeqhTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $28,113,723 MLG Score: 22473
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 12.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.164%52.481%20039120520,9415.5517-1.603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.904%3.243M++4.473S-2.859THEAD ++ (~33.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.736B++7.30.479B+11.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.728%89.339%01121346940601.15517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.815M+1.365A-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.735B++1.40.558B+1.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.8m137.1%862 (51.7k)683 (41k)3.9484723,7546,0163.9968475 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1214270137.587%50.055%188101:395

89% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 1st, 2018 4:46 AMAug 9th, 2019 7:05 AMSep 14th, 2019 9:32 AM (4d) (PST)Sep 14th, 2019 10:01 AM (4d) (PST)Sep 14th, 2019 8:57 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4584581,0002.4000.6081.2013.3670.05622473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
87,48727,46160,0261443672202340,992

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
165h/6.9d 291 11,890 4,918 33.3k 206 550 559 14.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M**
Kills:13,581
Deaths:2,652
KDR:5.121
Accuracy:37.499% M+
HSR:52.986% M**
MG-H1 Watchman
M**
Kills:1,178
Deaths:190
KDR:6.200
Accuracy:36.618% A**
HSR:56.027% M**
T9 CARV
M*
Kills:1,173
Deaths:170
KDR:6.900
Accuracy:36.746% M*
HSR:42.626% M+
NS-15M1
S
Kills:1,165
Deaths:294
KDR:3.963
Accuracy:38.968% M++
HSR:56.824% S
NS-15M2
M**
Kills:1,112
Deaths:298
KDR:3.732
Accuracy:41.253% M*
HSR:54.227% M**
NSX-P Naginata
M**
Kills:258
Deaths:53
KDR:4.868
Accuracy:38.277% M++
HSR:58.915% M**
T9A "Butcher"
S
Kills:157
Deaths:35
KDR:4.486
Accuracy:37.757% M+
HSR:61.783% S
Kills:18,624
Deaths (as Heavy Assault):3,692
Deaths (to Heavy Assaults):2,252
KDR:5.04442
Kill Difference:14,932
Playtime:147.226 hours
Usage:89%
Score:6.060m
Score/min:686
Accuracy (listed only):38.159%
HSR (listed only):54.770%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
M**
Kills:434
Deaths:128
KDR:3.391
Accuracy:40.828% M+
HSR:48.618% M**
Kills:434
Deaths (as Light Assault):128
Deaths (to Light Assaults):1,073
KDR:3.39063
Kill Difference:306
Playtime:2.766 hours
Usage:2%
Score:0.117m
Score/min:706
Accuracy (listed only):40.828%
HSR (listed only):48.618%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:772
Deaths:176
KDR:4.386
Accuracy:38.050% M++
HSR:58.031% S
Kills:772
Deaths (as Combat Medic):176
Deaths (to Combat Medics):694
KDR:4.38636
Kill Difference:596
Playtime:5.519 hours
Usage:3%
Score:0.221m
Score/min:667
Accuracy (listed only):38.050%
HSR (listed only):58.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-357 Underboss
M+
Kills:1,161
Deaths:427
KDR:2.719
Accuracy:60.180% M+
HSR:43.669% M+
NS-44 Commissioner
M**
Kills:642
Deaths:277
KDR:2.318
Accuracy:60.118% M+
HSR:49.377% M**
TSAR-42
A**
Kills:469
Deaths:90
KDR:5.211
Accuracy:54.728% A**
HSR:89.339% A*
Kills:2,272
Deaths (as Infiltrator):794
Deaths (to Infiltrators):892
KDR:2.86146
Kill Difference:1,478
Playtime:4.221 hours
Usage:3%
Score:0.171m
Score/min:675
Accuracy (listed only):58.342%
HSR (listed only):60.795%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
M**
Kills:434
Deaths:128
KDR:3.391
Accuracy:40.828% M+
HSR:48.618% M**
Kills:434
Deaths (as Engineer):128
Deaths (to Engineers):534
KDR:3.39063
Kill Difference:306
Playtime:4.394 hours
Usage:3%
Score:0.193m
Score/min:731
Accuracy (listed only):40.828%
HSR (listed only):48.618%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:204
V. Kills:117 173%
Deaths:23
KDR:8.870
Accuracy:39.477% A
KPH:68.900 S
VKPH:39.500 S
M14 Banshee
S
Kills:157
V. Kills:2 N/A
Deaths:7
KDR:22.429
Accuracy:46.958% M++
KPH:251.400 S
VKPH:3.200 C+
Kills:361 (361 + 0)
Deaths:30
KDR:12.033
VKDR:3.967
Vehicle Kills:119
Kill Difference:331
Playtime:3.586 hours
Usage:2%
Score:0.114m
Score/min:529
Piloting Accuracy:46.958%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,63913,5812,6525.121A1.1737.499%M+52.986%M**174.3SN/A50077.9h7.7A++20.4A
MG-H1 Watchman 1,1851,1781906.2M++2.2536.618%A**56.027%M**173.2S1B+5256.8h9A24.7B**
T9 CARV 1,1861,1731706.9M**2.9536.746%M*42.626%M+154.3S1.7M++3757.6h8.2A+22.3B**
NS-15M1 1,1691,1652943.963A++0.0138.968%M++56.824%S204.4SN/A4605.7h7.6A++19.5A
NS-357 Underboss 1,1621,1614272.719A++1.2360.18%M+43.669%M+190.3SN/A5716.1h3A5A
NS-15M2 1,1231,1122983.732B**0.2241.253%M*54.227%M**218S2.2M*4865.1h7.8A+18.9B**
TAR 7777721764.386A*0.4438.05%M++58.031%S197.9S1.3A*5023.9h7.4A*19.4A++
NS-44 Commissioner 6426422772.318A1.6360.118%M+49.377%M**183.4SN/A5233.5h2.5A4.2A
NS Decimator 7494841144.246M**0.3071.938%A3.099%B++115.2S63.1S5234.2h2.6A+3.6A+
TSAR-42 469469905.211B+1.2654.728%A**89.339%A*195.4SN/A6562.4h1.4A++2.5A+
MG-C1 Kindred 4384341283.391A+0.5640.828%M+48.618%M**241.1S2.2A++5961.8h6.8A+16.6A+
Chainblade 3573565,9860.059A3.8950.605%A++3.371%C--2.3A**N/A6151.8h1.4B**2.8B*
NSX-P Naginata 259258534.868M+0.9238.277%M++58.915%M**234.5SN/A12001.1h6.7A++17.4A
M18 Needler 321204238.87A*4.9239.477%AN/A68S39S4833h41.3B**104.5A
T7 Mini-Chaingun 160160493.265M0.6836.624%M**33.75%S228.6UN/A6840.7h9.9B**27B**
M14 Banshee 159157722.429A++18.4846.958%M++N/A261.7S3.3C+7470.6h10.8B*23B**
T9A "Butcher" 159157354.486A+0.5437.757%M+61.783%S224.3S2.9S7100.7h7.4A*19.5A+
ML-7 10063154.2S0.2568.409%AN/A78.8S46.3S5970.8h4.8B**7B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14780.2h
Nano-Armor Kit53,7030.2h
Medical Applicator44,3130.2h
Medical Kit9325,95520.7h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.53s on queries, 2.52s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.