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Centurion Azlythica[] Azlythica
VS BR 54

KDR: 4.67

Score: 1.9m

Last Seen: Jan 24th, 2019 11:19 PM
- OFFLINE - 106.7 hour(s)

Battle Rank 54 - Vanu Sovereignty on Cobalt
Level Progress (to 55): 21%
Level 100 Progress: 10% 368h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Pulsar LSW Orion VS54 VX29 Polaris NS-15M AE SVA-88 NS-11CP Eridani SX5-AE NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $14,888,151 MLG Score: 11901
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 11%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.67%37.829%13121010124,4126.93711-2.27

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.587%2.656M2.64M-1.993F-HEAD ++ (~20.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.30.662B+8.80.385C**16.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.924%86.829%0210202058402.41177

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.793%2.687M1.291A-0.814

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.67B+1.70.457B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.9m343.7%768 (46.1k)659 (39.5k)4.666674,9841,0684.7631154 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102254834.79%37.741%131302:431

84% Heavy Assault10% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2018 5:15 PMJan 11th, 2019 8:04 PMFeb 1st, 2019 9:09 PM (18d) (PST)Jan 24th, 2019 7:57 PM (26d) (PST)Jan 24th, 2019 7:19 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1132968171.7140.3670.6476.0560.04811901

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,78417,74349,0411032239363339,550

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
48.5h/2d 103 1,881 1,139 17.6k 26 300 139 3.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
A*
Kills:1,188
Deaths:187
KDR:6.353
Accuracy:34.120% A*
HSR:38.300% A++
Orion VS54
M+
Kills:814
Deaths:132
KDR:6.167
Accuracy:35.352% M+
HSR:40.172% A*
VX29 Polaris
A*
Kills:726
Deaths:133
KDR:5.459
Accuracy:34.598% A*
HSR:35.675% A++
NS-15M AE
A+
Kills:658
Deaths:104
KDR:6.327
Accuracy:33.953% A+
HSR:38.906% A
SVA-88
A**
Kills:326
Deaths:68
KDR:4.794
Accuracy:36.470% A**
HSR:40.491% A*
Kills:3,712
Deaths (as Heavy Assault):624
Deaths (to Heavy Assaults):299
KDR:5.94872
Kill Difference:3,088
Playtime:40.514 hours
Usage:84%
Score:1.682m
Score/min:692
Accuracy (listed only):34.898%
HSR (listed only):38.709%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A+
Kills:240
Deaths:44
KDR:5.455
Accuracy:34.405% B**
HSR:33.750% A+
Eridani SX5-AE
B*
Kills:214
Deaths:37
KDR:5.784
Accuracy:32.685% B++
HSR:33.178% B*
Pulsar C
A+
Kills:52
Deaths:5
KDR:10.400
Accuracy:32.143% A+
HSR:30.769% A
Kills:506
Deaths (as Light Assault):86
Deaths (to Light Assaults):228
KDR:5.88372
Kill Difference:420
Playtime:2.817 hours
Usage:6%
Score:0.087m
Score/min:515
Accuracy (listed only):33.077%
HSR (listed only):32.566%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
B*
Kills:214
Deaths:37
KDR:5.784
Accuracy:32.685% B++
HSR:33.178% B*
Kills:214
Deaths (as Combat Medic):37
Deaths (to Combat Medics):160
KDR:5.78378
Kill Difference:177
Playtime:0.346 hours
Usage:1%
Score:0.007m
Score/min:340
Accuracy (listed only):32.685%
HSR (listed only):33.178%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
B*
Kills:214
Deaths:37
KDR:5.784
Accuracy:32.685% B++
HSR:33.178% B*
Ghost
A*
Kills:138
Deaths:14
KDR:9.857
Accuracy:52.113% A*
HSR:81.884% A
NS-44 Commissioner
A*
Kills:111
Deaths:45
KDR:2.467
Accuracy:55.709% A*
HSR:34.234% A++
NS-357 Underboss
A**
Kills:83
Deaths:45
KDR:1.844
Accuracy:55.854% A*
HSR:40.964% A**
NSX Daimyo
A++
Kills:67
Deaths:13
KDR:5.154
Accuracy:54.357% A++
HSR:97.015% B*
Kills:613
Deaths (as Infiltrator):154
Deaths (to Infiltrators):174
KDR:3.98052
Kill Difference:459
Playtime:4.668 hours
Usage:10%
Score:0.140m
Score/min:499
Accuracy (listed only):50.143%
HSR (listed only):57.455%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pulsar LSW 1,2031,1881876.353S1.6934.12%A*38.3%A++114.2M1.4A*45610.4h9.3B**27.1B**
Orion VS54 8268141326.167M++1.5035.352%M+40.172%A*125.2S1.8M**6436.5h8.9B**25.2B+
VX29 Polaris 7387261335.459M**0.7934.598%A*35.675%A++106.8A*1.8M++3446.8h9.2B**26.7B*
NS-15M AE 6716581046.327A*1.6633.953%A+38.906%A113.4A++2.2M*2365.8h9B**26.4B*
SVA-88 327326684.794A++0.1336.47%A**40.491%A*116.4A**N/A2812.8h8.9B**24.4B**
NS-11CP 241240445.455M+0.7934.405%B**33.75%A+126.3A++N/A3211.9h9.4B++27.4B*
Eridani SX5-AE 214214375.784M**1.1232.685%B++33.178%B*152.9A**N/A4321.4h8B*24.5B++
NS Decimator 267191533.604M++1.0668.223%B**3.141%B++73.5A**29.2A+5512.6h3.1B**4.6A
Ghost 138138149.857A*5.1952.113%A*81.884%A98.6A**N/A4051.4h1.6A3.1B**
NS-44 Commissioner 113111452.467A+2.2055.709%A*34.234%A++185S3.3S6940.6h2.5A4.6A
NS-357 Underboss 8383451.844B*2.8255.854%A*40.964%A**166SN/A3510.5h2.8A+4.9A
NSX Daimyo 6767135.154B+0.4954.357%A++97.015%B*95.7A+N/A3290.7h2B*3.6B**
Force-Blade 53531,0670.05B*4.6263.866%M+N/A1.1B+N/A348h1.4B**2.2B*
Pulsar C 5352510.4S5.7332.143%A+30.769%A173.3S3.3S6600.3h9.5B++29.6B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21830.1h
Medical Kit1721,1985.3h
Medical Applicator0840h

Check the help document for the dictionary if you want to learn more about words used here.


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