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Praetor Warbringer Azrai[ADAC] Azrai
VS BR 86

KDR: 6.79

Score: 13.3m

Last Seen: Nov 16th, 2018 3:23 PM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Member of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 37
Level Progress (to 87): 28%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Light PPA C-4 Ghost Blueshift VM5 Blueshift VM5 Phaseshift VX-S Frag Grenade Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,821,805 MLG Score: 3055
Fun Score: N/A
Cheeseburgers Flipped: 312TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.497%23.639%6742599612,3955.770481.022

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.747%1.453A+0.424B0.104C+HEAD ++ (~9.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.465B+11.30.201C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.346%0.736%6917210196,25415324940.87582502%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.47%1.144B**-0.848D--0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.888B*8.60.836B++9.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.614%2.151%175210193723241141.14462323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.235%0.263C*-0.292C0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.752B++4.10.668B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.297%0.699%8411020143155200.916667681%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.932D---0.927D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.60.642B+10.70.718B++29.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.208%79.465%84510166,2825501311.4011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.157%0.464B+0.806B++-0.571

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.492B+1.90.399B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.302%13.883%841102046118522.49189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.068C+-0.116C+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.252C*4.20.142C++5.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 37
13.3m430.4%387 (23.2k)277 (16.6k)6.7926935,4855,2247.0518886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1021375228.468%25.078%71409:1614

9% Engineer7% Heavy Assault32% Infiltrator42% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2017 6:04 PMJan 25th, 2017 2:54 PMNov 16th, 2018 12:57 PM (2d) (PST)Nov 16th, 2018 2:53 PM (2d) (PST)Nov 16th, 2018 11:23 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4711263450.7370.1080.1853.2770.0253055

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2857,57820,70744711197116,605

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
802.8h/33.5d 1,354 8,899 9,026 157.9k 977 2,804 1,196 22.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:421
Deaths:118
KDR:3.568
Accuracy:25.540% B**
HSR:28.266% B+
VE-H Maw
B+
Kills:283
Deaths:52
KDR:5.442
Accuracy:27.929% B+
HSR:23.675% C
SVA-88
B*
Kills:103
Deaths:15
KDR:6.867
Accuracy:23.673% C++
HSR:31.068% B*
Lasher X2
A*
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.938% A*
HSR:6.667% A+
Pulsar LSW
B+
Kills:81
Deaths:15
KDR:5.400
Accuracy:25.720% B+
HSR:24.691% C++
Lasher X2-P
B+
Kills:77
Deaths:26
KDR:2.962
Accuracy:39.262% B+
HSR:1.299% D*
NS-15MP
C+
Kills:62
Deaths:7
KDR:8.857
Accuracy:27.248% C+
HSR:24.194% C--
Flare VE6
C+
Kills:51
Deaths:4
KDR:12.750
Accuracy:21.670% C+
HSR:23.529% C+
Kills:1,168
Deaths (as Heavy Assault):259
Deaths (to Heavy Assaults):1,030
KDR:4.50965
Kill Difference:909
Playtime:55.782 hours
Usage:7%
Score:0.663m
Score/min:198
Accuracy (listed only):28.873%
HSR (listed only):20.424%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,265
Deaths:353
KDR:3.584
Accuracy:28.297% B**
HSR:21.660% B
Pulsar C
B+
Kills:1,226
Deaths:230
KDR:5.330
Accuracy:26.486% B+
HSR:22.594% C+
Zenith VX-5
B*
Kills:1,173
Deaths:294
KDR:3.990
Accuracy:29.166% B*
HSR:20.972% C+
VX6-7
B++
Kills:1,170
Deaths:296
KDR:3.953
Accuracy:28.161% B++
HSR:23.761% B+
Solstice Burst
C*
Kills:1,168
Deaths:205
KDR:5.698
Accuracy:27.569% C*
HSR:24.743% C++
VE-S Canis
B++
Kills:958
Deaths:203
KDR:4.719
Accuracy:31.256% B++
HSR:20.146% C+
Eridani SX5-AE
C-
Kills:709
Deaths:289
KDR:2.453
Accuracy:27.225% C-
HSR:20.875% C-
Pandora VX25
C**
Kills:461
Deaths:159
KDR:2.899
Accuracy:42.302% C**
HSR:13.883% C
Eclipse VE3A
B++
Kills:386
Deaths:96
KDR:4.021
Accuracy:29.932% B++
HSR:19.948% C++
Sirius SX12
B+
Kills:117
Deaths:35
KDR:3.343
Accuracy:26.812% B+
HSR:20.513% B+
NSX-P Tanto
B**
Kills:83
Deaths:26
KDR:3.192
Accuracy:30.503% B**
HSR:31.325% B*
Kills:8,716
Deaths (as Light Assault):2,186
Deaths (to Light Assaults):1,058
KDR:3.98719
Kill Difference:6,530
Playtime:335.133 hours
Usage:42%
Score:5.857m
Score/min:291
Accuracy (listed only):29.792%
HSR (listed only):21.856%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:958
Deaths:203
KDR:4.719
Accuracy:31.256% B++
HSR:20.146% C+
Eridani SX5-AE
C-
Kills:709
Deaths:289
KDR:2.453
Accuracy:27.225% C-
HSR:20.875% C-
H-V45 AE
B*
Kills:705
Deaths:170
KDR:4.147
Accuracy:32.076% B*
HSR:28.794% C*
Pandora VX25
C**
Kills:461
Deaths:159
KDR:2.899
Accuracy:42.302% C**
HSR:13.883% C
Corvus VA55
A+
Kills:267
Deaths:47
KDR:5.681
Accuracy:26.474% B+
HSR:32.584% A+
Equinox VE2 Burst
C**
Kills:260
Deaths:50
KDR:5.200
Accuracy:28.306% C*
HSR:29.615% C**
CME
C*
Kills:198
Deaths:48
KDR:4.125
Accuracy:27.133% C*
HSR:23.737% C*
Sirius SX12
B+
Kills:117
Deaths:35
KDR:3.343
Accuracy:26.812% B+
HSR:20.513% B+
Terminus VX-9
C**
Kills:91
Deaths:26
KDR:3.500
Accuracy:26.741% C**
HSR:25.275% C+
Kills:3,766
Deaths (as Combat Medic):1,027
Deaths (to Combat Medics):343
KDR:3.66699
Kill Difference:2,739
Playtime:40.330 hours
Usage:5%
Score:1.095m
Score/min:452
Accuracy (listed only):29.814%
HSR (listed only):23.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,265
Deaths:353
KDR:3.584
Accuracy:28.297% B**
HSR:21.660% B
Pulsar C
B+
Kills:1,226
Deaths:230
KDR:5.330
Accuracy:26.486% B+
HSR:22.594% C+
Zenith VX-5
B*
Kills:1,173
Deaths:294
KDR:3.990
Accuracy:29.166% B*
HSR:20.972% C+
VX6-7
B++
Kills:1,170
Deaths:296
KDR:3.953
Accuracy:28.161% B++
HSR:23.761% B+
Solstice Burst
C*
Kills:1,168
Deaths:205
KDR:5.698
Accuracy:27.569% C*
HSR:24.743% C++
Eidolon VE33
B**
Kills:490
Deaths:81
KDR:6.049
Accuracy:33.560% B**
HSR:21.429% D
Pandora VX25
C**
Kills:461
Deaths:159
KDR:2.899
Accuracy:42.302% C**
HSR:13.883% C
VE-LR Obelisk
B**
Kills:417
Deaths:71
KDR:5.873
Accuracy:38.892% B**
HSR:33.813% C*
Eclipse VE3A
B++
Kills:386
Deaths:96
KDR:4.021
Accuracy:29.932% B++
HSR:19.948% C++
NSX-P Tanto
B**
Kills:83
Deaths:26
KDR:3.192
Accuracy:30.503% B**
HSR:31.325% B*
Kills:7,839
Deaths (as Engineer):1,811
Deaths (to Engineers):778
KDR:4.32855
Kill Difference:6,028
Playtime:72.731 hours
Usage:9%
Score:1.001m
Score/min:229
Accuracy (listed only):31.487%
HSR (listed only):23.413%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,840
Deaths:277
KDR:6.643
Accuracy:38.129% C+
HSR:77.337% B*
Phaseshift VX-S
B+
Kills:1,424
Deaths:124
KDR:11.484
Accuracy:37.102% C++
HSR:83.848% B+
Parallax VX3-AE
C--
Kills:1,174
Deaths:88
KDR:13.341
Accuracy:37.005% D
HSR:77.598% C--
XM98
B
Kills:1,164
Deaths:102
KDR:11.412
Accuracy:38.920% C*
HSR:77.921% B
VE-S Canis
B++
Kills:958
Deaths:203
KDR:4.719
Accuracy:31.256% B++
HSR:20.146% C+
Eridani SX5-AE
C-
Kills:709
Deaths:289
KDR:2.453
Accuracy:27.225% C-
HSR:20.875% C-
Parallax VX3
B+
Kills:680
Deaths:51
KDR:13.333
Accuracy:42.656% B+
HSR:81.912% B+
Beamer VS3-FB
C+
Kills:610
Deaths:202
KDR:3.020
Accuracy:29.517% C
HSR:22.131% C+
Sirius SX12
B+
Kills:117
Deaths:35
KDR:3.343
Accuracy:26.812% B+
HSR:20.513% B+
Nyx VX31
C+
Kills:101
Deaths:20
KDR:5.050
Accuracy:33.439% C+
HSR:14.852% D**
Kills:8,777
Deaths (as Infiltrator):1,391
Deaths (to Infiltrators):895
KDR:6.30985
Kill Difference:7,386
Playtime:257.493 hours
Usage:32%
Score:3.644m
Score/min:236
Accuracy (listed only):34.206%
HSR (listed only):49.713%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,477
Deaths:244
KDR:6.053
Accuracy:26.145% A+
HSR:22.410% C**
Blueshift VM5
A+
Kills:1,450
Deaths:244
KDR:5.943
Accuracy:25.774% A+
HSR:22.207% C**
Nebula VM20
A+
Kills:124
Deaths:17
KDR:7.294
Accuracy:24.729% A+
HSR:19.355% C
Comet VM2
M++
Kills:121
Deaths:23
KDR:5.261
Accuracy:51.062% B+
HSR:10.744% M++
Comet VM2
B**
Kills:110
Deaths:23
KDR:4.783
Accuracy:52.090% B**
HSR:6.364% B**
Nebula VM20
A+
Kills:106
Deaths:17
KDR:6.235
Accuracy:25.188% A+
HSR:16.038% D-
Kills:3,388
Deaths (as MAX Suit):284
Deaths (to MAX Suits):282
KDR:11.92958
Kill Difference:3,104
Playtime:39.024 hours
Usage:5%
Score:1.071m
Score/min:457
Accuracy (listed only):34.165%
HSR (listed only):16.186%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:5,610
V. Kills:170 N/A
Deaths:341
KDR:16.452
Accuracy:46.641% B*
KPH:98.200 A++
VKPH:3 C
Dual Photon Pods
S
Kills:644
V. Kills:37 N/A
Deaths:12
KDR:53.667
Accuracy:64.942% A+
KPH:419 S
VKPH:24.100 B+
Kills:6,254 (5,610 + 0)
Deaths:353
KDR:17.717
VKDR:0.586
Vehicle Kills:207
Kill Difference:5,901
Playtime:58.683 hours
Usage:7%
Score:1.019m
Score/min:289
Piloting Accuracy:46.641%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A
Kills:273
V. Kills:19 N/A
Deaths:4
KDR:68.250
Accuracy:40.154% C++
KPH:56.900 A
VKPH:4 C++
Kills:273 (273 + 0)
Deaths:4
KDR:68.250
VKDR:4.750
Vehicle Kills:19
Kill Difference:269
Playtime:4.795 hours
Usage:1%
Score:0.040m
Score/min:139
Piloting Accuracy:40.154%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:51
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:34.021% F
KPH:55.400 C*
VKPH:4.300 D--
Kills:51 (51 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:51
Playtime:0.921 hours
Usage:0%
Score:0.022m
Score/min:407
Driving Accuracy:34.021%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:296
V. Kills:99 296%
Deaths:9
KDR:32.889
Accuracy:45.903% D-
KPH:37.700 A+
VKPH:12.600 C--
Supernova VPC
D
Kills:76
V. Kills:8 N/A
Deaths:8
KDR:9.500
Accuracy:33.926% F-
KPH:28.500 D
VKPH:3 D*
Kills:372 (372 + 0)
Deaths:17
KDR:21.882
VKDR:6.294
Vehicle Kills:107
Kill Difference:355
Playtime:10.515 hours
Usage:1%
Score:0.118m
Score/min:187
Driving Accuracy:33.926%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:143
V. Kills:4 N/A
Deaths:4
KDR:35.750
Accuracy:26.297% D*
KPH:70.500 C-
VKPH:2 D*
Kills:143 (0 + 143)
Deaths:4
KDR:35.750
VKDR:1
Vehicle Kills:4
Kill Difference:139
Playtime:2.028 hours
Usage:0%
Score:0.028m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:26.297%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:65
V. Kills:1 N/A
Deaths:12
KDR:5.417
Accuracy:43.841% C*
KPH:31.300 D
VKPH:0.500 D*
Kills:65 (65 + 0)
Deaths:12
KDR:5.417
VKDR:0.083
Vehicle Kills:1
Kill Difference:53
Playtime:2.080 hours
Usage:0%
Score:0.011m
Score/min:88
Driving Accuracy:43.841%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,7805,61034116.452A9.6646.641%B*N/A98.2A++3C26757.1h8.4B++18B++
C-4 2,1451,9703086.396M**0.4030.108%B*N/A83.8C++7.4D**34223.5h1.1B*3.6C*
Ghost 1,8451,8402776.643A0.1538.129%C+77.337%B*38.7C++N/A10247.6h1.9B++4.9B+
Blueshift VM5 1,5001,4772446.053A++0.7426.145%A+22.41%C**48.1B**N/A13530.7h14.5B+55.3B*
Blueshift VM5 1,4691,4502445.943A++0.8525.774%A+22.207%C**47.2B**N/A13830.7h14.7B+56.9B++
Phaseshift VX-S 1,4281,42412411.484M*4.6937.102%C++83.848%B+36B+N/A9339.6h2.1B+5.7B+
Frag Grenade 1,3911,35711357N/A1,350.2156.558%A+N/A753.9B**18.9A++25141.8h3B++5.3B*
Serpent VE92 1,2761,2653533.584A**3.2128.297%B**21.66%B33.6BN/A9237.7h11.3B+40B++
Pulsar C 1,2371,2262305.33M++1.4626.486%B+22.594%C+30.5C++N/A8840.2h11.5C**43.5B+
Parallax VX3-AE 1,1751,1748813.341M+6.5537.005%D77.598%C--36.3C-N/A9132.3h1.8C**4.7C++
Zenith VX-5 1,1911,1732943.99M2.8029.166%B*20.972%C+42.8B+N/A14927.4h12.8C*44B+
VX6-7 1,1801,1702963.953A**2.8428.161%B++23.761%B+36.3C*N/A9032.2h11.4B+40.6B+
Solstice Burst 1,1731,1682055.698M+1.0927.569%C*24.743%C++36.6C+N/A9931.9h12.9C*46.9B
XM98 1,1661,16410211.412S4.6238.92%C*77.921%B44.8AN/A12726h1.9B**4.9B++
VE-S Canis 9649582034.719M++2.0731.256%B++20.146%C+53.8B+N/A15817.8h10.7B+34.2B+
Eridani SX5-AE 7187092892.453B++4.3427.225%C-20.875%C-10.3D--N/A2868.7h11.7C+43C+
H-V45 AE 7127051704.147A++2.6532.076%B*28.794%C*40.1CN/A12817.6h13.4C-41.8C*
Parallax VX3 6816805113.333M++6.5442.656%B+81.912%B+70.8MN/A1949.6h1.7B*4.1B++
Dual Photon Pods 6816441253.667S46.8764.942%A+N/A429.3S24.7B+11371.5h10.5A16.1B**
Beamer VS3-FB 6276102023.02A++3.7729.517%C22.131%C+25DN/A6824.4h8.6C+29.1C+
Eidolon VE33 492490816.049S0.7433.56%B**21.429%D39.5B**N/A10412.4h7.4B++22.2B++
Pandora VX25 4634611592.899A*3.8942.302%C**13.883%C31.4C+N/A9814.7h4.2B9.9B+
Orion VS54 4234211183.568A+3.2225.54%B**28.266%B+26.3C+N/A11916h10.7B++41.7C**
VE-LR Obelisk 421417715.873A*0.9238.892%B**33.813%C*58.7B**N/A1727.1h5.2B++13.4B*
Eclipse VE3A 392386964.021B**2.7729.932%B++19.948%C++62.3B**1B+4126.2h10.7B+35.9B++
Tank Mine 3932971816.5S9.7116.479%D*N/A148.5B**48C--8042h1.4B*8.4D--
Supernova FPC 395296932.889S26.1045.903%D-1.689%D37.5A+12.5C--2087.9h4.4B++9.6B
VE-H Maw 284283525.442M1.3527.929%B+23.675%C45.6C+N/A1416.2h11.7C+42.1C*
L-24R Spur 292273468.25S61.4640.154%C++N/A56.9A4C++1384.8h17.8B+44.4B+
Corvus VA55 271267475.681S1.1126.474%B+32.584%A+51.3AN/A1885.2h12C*45.4B+
Equinox VE2 Burst 265260505.2A++1.5928.306%C*29.615%C**53.1B+1B**2274.9h12.6C++44.7C**
Proximity Mine 2422411024.1S17.3130.609%D*N/A104.8CN/A2932.3h2.2D-7.2F
CME 201198484.125M2.6727.133%C*23.737%C*36C++N/A1345.5h14.1C+51.8C*
S1 195165433.837S2.9655.395%C+2.424%C32.4B++5.9D--1765.1h4.4B**8B*
Proton II PPA-H 147143435.75A++28.9626.297%D*N/A71.5C2D*2312h10.7C+40.6C--
Nebula VM20 127124177.294A**0.5024.729%A+19.355%C68.9A**1.7M2191.8h9.4A++38B**
Comet VM2 139121235.261S1.5351.062%B+10.744%M++28.8M++4.3C1134.2h13.7B**26.9B**
Sirius SX12 117117353.343A*3.4526.812%B+20.513%B+24.9C+N/A1094.7h16.3C+60.7C*
Comet VM2 122110234.783S2.0152.09%B**6.364%B**26.2M2.9D1244.2h15.7B++30.2B*
Nebula VM20 106106176.235A*0.5625.188%A+16.038%D-58.9A++N/A1951.8h11.1A+44B**
MANA Anti-Personnel Turret 105105205.25N/A1.5426.533%UN/A1050UN/A4167300.1h12.2T*46T*
SVA-88 104103156.867A**0.0723.673%C++31.068%B*42.9C+N/A1762.4h12.2C+51.4C*
Nyx VX31 101101205.05A1.7433.439%C+14.852%D**33.7C+N/A1003h6.3C18.8C+
Orbital Strike Uplink 11395195U88.21370.833%UN/A316.7U60U13350.3h0.9T*0.3T*
Terminus VX-9 9291263.5A3.2926.741%C**25.275%C+22.8DN/A1084h13.8C-51.5C++
Lasher X2 9090224.091S2.7039.938%A*6.667%A+26.5C+N/A1363.4h27.1D**67.8B+
Spear Anti-Vehicle Phalanx Tower 10184242A35.2147.285%C1.19%D*70A14.2D2911.2h4.3A9A
NSX-P Tanto 8483263.192A**3.6030.503%B**31.325%B*34.6B+N/A1512.4h12.9B+42.4B++
Pulsar LSW 8281155.4M*1.3925.72%B+24.691%C++31.2CN/A1562.6h12.5C++48.4B+
Lasher X2-P 8277262.962B++3.8339.262%B+1.299%D*59.2C*3.8A++1841.3h22D--55.9C+
Supernova VPC 847689.5C+2.7133.926%F-3.947%A**28.1D3D*1252.7h3B+8.9D
Rocklet Rifle 13272262.769S4.0235.521%F-2.778%M++26.7C+22.2C3462.7h25.1B**70.7C++
S12 Renegade 6665125.417B+1.3843.841%C*N/A31DN/A882.1h3.7C+8.5C++
NS-15MP 646278.857M*2.0627.248%C+24.194%C--44.3D1.4A2181.4h11.4C+42C++
M12 Kobalt 5957157A50.2120.164%C19.298%B+63.3D2.2D-2070.9h24.6D122.1D
Flare VE6 5151412.75U5.9621.67%C+23.529%C+26.8C-N/A1471.9h9.7B+44.6B
L100 Python HESH 5551151M**44.2134.021%FN/A56.7C*4.4D-4060.9h3.2C++9.5C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33,0901.2h
Anti-Vehicle MANA Turret2780.2h
Repair Module0680.2h
Turret AI Module0740.3h
AE Medical Applicator1527,2421.8h
AE Nano-Armor Kit2049,0085h
Nanite Revive Grenade02560.1h
Medical Applicator47,8530.5h
Deconstruction Tool09950.1h
Welding Device01,7420.1h
Spitfire Auto-Turret0800.1h
Rampart Wall0580.7h
Ammunition Package36370.3h
Nano-Armor Kit410,1632.1h
Medical Kit1282,4693.4h
Anti-Infantry MANA Turret21820.3h
Orbital Strike Target Designator91351.2h
Shield Recharging Field102,3980.8h
Recon Detection Device41,0301.9h

Check the help document for the dictionary if you want to learn more about words used here.


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