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Archon Warbringer Azrai[ADAC] Azrai
VS BR 76

KDR: 6.78

Score: 12.1m

Last Seen: Jun 17th, 2018 6:37 PM
- OFFLINE - 158.2 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Miller - Outfit Member of Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 37
Level Progress (to 77): 71%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Light PPA C-4 Ghost Phaseshift VX-S Blueshift VM5 Blueshift VM5 Frag Grenade Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,853,080 MLG Score: 3080
Fun Score: N/A
Cheeseburgers Flipped: 291TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.262%22.964%6492397411,2615.667341.112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.405%1.447A0.415B0.307C*HEAD ++ (~8.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.458B+11.50.19C++29.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.284%0.714%665029955,74514623539.34932434%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.534%1.115B**-0.847D--0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.80.887B*8.60.835B++9.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.382%2.21%18629953622941111.22712323%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.162%0.263C*-0.343C-0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++4.10.671B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.092%0.735%831996136148120.9127521046%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.926D---0.935D---1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.10.634B+110.71B++31.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.116%79.383%8359926,1605071312.126

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.072%0.441B0.812B++-0.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.486B+1.90.395B3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.131%14.023%83199643517822.43017

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.077C+-0.051C+-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.247C++4.20.134C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Rescue Service[ADAC] Battle and Rescue Service
VS outfit on Miller

Members: 37
12.1m415.9%377 (22.6k)267 (16k)6.7796633,1394,8887.031376 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS997353928.536%25.453%72609:1614

9% Engineer7% Heavy Assault32% Infiltrator43% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2017 6:04 PMJan 25th, 2017 2:54 PMJun 24th, 2018 12:38 AM (3h) (PST)Jun 17th, 2018 3:40 PM (7d) (PST)Jun 17th, 2018 2:37 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4661253410.7300.1080.1863.1370.0243080

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,9617,51320,44844611188116,020

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
756.5h/31.5d 1,230 8,435 8,341 142.4k 922 2,650 1,088 21.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:381
Deaths:109
KDR:3.495
Accuracy:25.292% B**
HSR:27.822% B+
VE-H Maw
B+
Kills:273
Deaths:48
KDR:5.688
Accuracy:27.839% B+
HSR:24.542% C
Lasher X2
A*
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.938% A*
HSR:6.667% A+
SVA-88
B**
Kills:86
Deaths:14
KDR:6.143
Accuracy:23.533% C++
HSR:32.558% B**
Pulsar LSW
B+
Kills:71
Deaths:13
KDR:5.462
Accuracy:25.565% B+
HSR:25.352% C**
Lasher X2-P
B++
Kills:70
Deaths:25
KDR:2.800
Accuracy:39.542% B++
HSR:1.429% D*
Flare VE6
C+
Kills:51
Deaths:4
KDR:12.750
Accuracy:21.670% C+
HSR:23.529% C+
Kills:1,022
Deaths (as Heavy Assault):235
Deaths (to Heavy Assaults):967
KDR:4.34894
Kill Difference:787
Playtime:52.268 hours
Usage:7%
Score:0.615m
Score/min:196
Accuracy (listed only):29.054%
HSR (listed only):20.271%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,233
Deaths:336
KDR:3.670
Accuracy:28.233% B**
HSR:21.736% B+
Pulsar C
B+
Kills:1,204
Deaths:226
KDR:5.327
Accuracy:26.376% B+
HSR:22.591% C+
Zenith VX-5
B*
Kills:1,173
Deaths:294
KDR:3.990
Accuracy:29.166% B*
HSR:20.972% C+
VX6-7
B*
Kills:1,170
Deaths:296
KDR:3.953
Accuracy:28.161% B*
HSR:23.761% B+
Solstice Burst
C**
Kills:1,168
Deaths:205
KDR:5.698
Accuracy:27.569% C**
HSR:24.743% C++
VE-S Canis
B++
Kills:942
Deaths:196
KDR:4.806
Accuracy:31.325% B++
HSR:19.851% C+
Eridani SX5-AE
C-
Kills:672
Deaths:268
KDR:2.507
Accuracy:26.837% C-
HSR:20.685% C-
Pandora VX25
C**
Kills:435
Deaths:153
KDR:2.843
Accuracy:42.131% C**
HSR:14.023% C
Eclipse VE3A
B*
Kills:345
Deaths:86
KDR:4.012
Accuracy:30.091% B*
HSR:19.420% C+
Sirius SX12
B+
Kills:117
Deaths:35
KDR:3.343
Accuracy:26.812% B+
HSR:20.513% B+
NSX-P Tanto
B*
Kills:52
Deaths:14
KDR:3.714
Accuracy:29.122% B*
HSR:30.769% B*
Kills:8,511
Deaths (as Light Assault):2,109
Deaths (to Light Assaults):1,013
KDR:4.03556
Kill Difference:6,402
Playtime:322.690 hours
Usage:43%
Score:5.538m
Score/min:286
Accuracy (listed only):29.620%
HSR (listed only):21.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B++
Kills:942
Deaths:196
KDR:4.806
Accuracy:31.325% B++
HSR:19.851% C+
Eridani SX5-AE
C-
Kills:672
Deaths:268
KDR:2.507
Accuracy:26.837% C-
HSR:20.685% C-
H-V45 AE
B++
Kills:513
Deaths:136
KDR:3.772
Accuracy:31.240% B++
HSR:27.875% C++
Pandora VX25
C**
Kills:435
Deaths:153
KDR:2.843
Accuracy:42.131% C**
HSR:14.023% C
Equinox VE2 Burst
B+
Kills:209
Deaths:43
KDR:4.860
Accuracy:28.355% C*
HSR:31.101% B+
Corvus VA55
B**
Kills:203
Deaths:33
KDR:6.152
Accuracy:26.279% B+
HSR:29.064% B**
CME
C**
Kills:154
Deaths:41
KDR:3.756
Accuracy:27.191% C**
HSR:23.377% C*
Sirius SX12
B+
Kills:117
Deaths:35
KDR:3.343
Accuracy:26.812% B+
HSR:20.513% B+
Terminus VX-9
B+
Kills:58
Deaths:18
KDR:3.222
Accuracy:27.965% B+
HSR:25.862% C++
Kills:3,303
Deaths (as Combat Medic):923
Deaths (to Combat Medics):316
KDR:3.57855
Kill Difference:2,380
Playtime:34.492 hours
Usage:5%
Score:0.849m
Score/min:410
Accuracy (listed only):29.793%
HSR (listed only):23.594%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,233
Deaths:336
KDR:3.670
Accuracy:28.233% B**
HSR:21.736% B+
Pulsar C
B+
Kills:1,204
Deaths:226
KDR:5.327
Accuracy:26.376% B+
HSR:22.591% C+
Zenith VX-5
B*
Kills:1,173
Deaths:294
KDR:3.990
Accuracy:29.166% B*
HSR:20.972% C+
VX6-7
B*
Kills:1,170
Deaths:296
KDR:3.953
Accuracy:28.161% B*
HSR:23.761% B+
Solstice Burst
C**
Kills:1,168
Deaths:205
KDR:5.698
Accuracy:27.569% C**
HSR:24.743% C++
Eidolon VE33
B**
Kills:490
Deaths:81
KDR:6.049
Accuracy:33.564% B**
HSR:21.429% D
Pandora VX25
C**
Kills:435
Deaths:153
KDR:2.843
Accuracy:42.131% C**
HSR:14.023% C
Eclipse VE3A
B*
Kills:345
Deaths:86
KDR:4.012
Accuracy:30.091% B*
HSR:19.420% C+
VE-LR Obelisk
B+
Kills:175
Deaths:27
KDR:6.481
Accuracy:38.980% B+
HSR:33.143% C+
NSX-P Tanto
B*
Kills:52
Deaths:14
KDR:3.714
Accuracy:29.122% B*
HSR:30.769% B*
Kills:7,445
Deaths (as Engineer):1,718
Deaths (to Engineers):709
KDR:4.33353
Kill Difference:5,727
Playtime:65.385 hours
Usage:9%
Score:0.810m
Score/min:207
Accuracy (listed only):31.339%
HSR (listed only):23.259%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:1,839
Deaths:277
KDR:6.639
Accuracy:38.135% C+
HSR:77.379% B**
Phaseshift VX-S
B++
Kills:1,424
Deaths:124
KDR:11.484
Accuracy:37.102% C*
HSR:83.848% B++
Parallax VX3-AE
C-
Kills:1,174
Deaths:88
KDR:13.341
Accuracy:37.005% D
HSR:77.598% C-
XM98
B
Kills:1,164
Deaths:102
KDR:11.412
Accuracy:38.920% C*
HSR:77.921% B
VE-S Canis
B++
Kills:942
Deaths:196
KDR:4.806
Accuracy:31.325% B++
HSR:19.851% C+
Eridani SX5-AE
C-
Kills:672
Deaths:268
KDR:2.507
Accuracy:26.837% C-
HSR:20.685% C-
Beamer VS3-FB
C
Kills:595
Deaths:199
KDR:2.990
Accuracy:29.425% C
HSR:22.017% C
Parallax VX3
B+
Kills:559
Deaths:41
KDR:13.634
Accuracy:42.250% B+
HSR:81.395% B+
Sirius SX12
B+
Kills:117
Deaths:35
KDR:3.343
Accuracy:26.812% B+
HSR:20.513% B+
Nyx VX31
C+
Kills:101
Deaths:20
KDR:5.050
Accuracy:33.439% C+
HSR:14.852% D**
Kills:8,587
Deaths (as Infiltrator):1,350
Deaths (to Infiltrators):834
KDR:6.36074
Kill Difference:7,237
Playtime:239.992 hours
Usage:32%
Score:3.327m
Score/min:231
Accuracy (listed only):34.125%
HSR (listed only):49.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A+
Kills:1,412
Deaths:226
KDR:6.248
Accuracy:26.061% A+
HSR:22.309% B
Blueshift VM5
A+
Kills:1,385
Deaths:226
KDR:6.128
Accuracy:25.700% A+
HSR:21.733% C*
Comet VM2
M++
Kills:120
Deaths:22
KDR:5.455
Accuracy:51.749% B++
HSR:10.833% M++
Comet VM2
B**
Kills:109
Deaths:22
KDR:4.955
Accuracy:52.601% B**
HSR:6.422% B**
Kills:3,026
Deaths (as MAX Suit):248
Deaths (to MAX Suits):259
KDR:12.20161
Kill Difference:2,778
Playtime:36.463 hours
Usage:5%
Score:0.979m
Score/min:447
Accuracy (listed only):39.028%
HSR (listed only):15.324%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:5,114
V. Kills:159 N/A
Deaths:320
KDR:15.981
Accuracy:46.442% B++
KPH:96.700 A++
VKPH:3 C+
Dual Photon Pods
S
Kills:631
V. Kills:37 N/A
Deaths:11
KDR:57.364
Accuracy:64.923% A+
KPH:432.800 S
VKPH:25.400 B+
Kills:5,745 (5,114 + 0)
Deaths:331
KDR:17.356
VKDR:0.592
Vehicle Kills:196
Kill Difference:5,414
Playtime:54.356 hours
Usage:7%
Score:0.911m
Score/min:279
Piloting Accuracy:46.442%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
A+
Kills:271
V. Kills:19 N/A
Deaths:4
KDR:67.750
Accuracy:40.729% B
KPH:57.500 A+
VKPH:4 C++
Kills:271 (271 + 0)
Deaths:4
KDR:67.750
VKDR:4.750
Vehicle Kills:19
Kill Difference:267
Playtime:4.710 hours
Usage:1%
Score:0.039m
Score/min:138
Piloting Accuracy:40.729%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:51
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:34.021% F
KPH:55.400 C*
VKPH:4.300 D--
Kills:51 (51 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:51
Playtime:0.921 hours
Usage:0%
Score:0.022m
Score/min:393
Driving Accuracy:34.021%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:286
V. Kills:96 295%
Deaths:8
KDR:35.750
Accuracy:45.699% D-
KPH:37.400 A++
VKPH:12.500 C--
Supernova VPC
D
Kills:76
V. Kills:8 N/A
Deaths:8
KDR:9.500
Accuracy:33.926% F-
KPH:28.500 D
VKPH:3 D*
Kills:362 (362 + 0)
Deaths:16
KDR:22.625
VKDR:6.500
Vehicle Kills:104
Kill Difference:346
Playtime:10.322 hours
Usage:1%
Score:0.108m
Score/min:175
Driving Accuracy:33.926%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C-
Kills:136
V. Kills:3 N/A
Deaths:4
KDR:34
Accuracy:26.092% D*
KPH:67.800 C-
VKPH:1.500 D*
Kills:136 (0 + 136)
Deaths:4
KDR:34
VKDR:0.750
Vehicle Kills:3
Kill Difference:132
Playtime:2.006 hours
Usage:0%
Score:0.027m
Score/min:221
Driving Accuracy:N/A%
Gunner Accuracy:26.092%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:64
V. Kills:1 N/A
Deaths:11
KDR:5.818
Accuracy:43.510% C++
KPH:31.900 D
VKPH:0.500 D*
Kills:64 (64 + 0)
Deaths:11
KDR:5.818
VKDR:0.091
Vehicle Kills:1
Kill Difference:53
Playtime:2.006 hours
Usage:0%
Score:0.011m
Score/min:90
Driving Accuracy:43.510%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,2735,11432015.981A9.2046.442%B++N/A96.7A++3C+25552.9h8.4B++18B+
C-4 2,0581,8943006.313M**0.4730.199%B**N/A84.2C++7.3D**33822.5h1.1B*3.6B*
Ghost 1,8441,8392776.639A0.1438.135%C+77.379%B**38.7C++N/A10147.5h1.9B++4.9B+
Phaseshift VX-S 1,4281,42412411.484M*4.7037.102%C*83.848%B++36B+N/A9339.6h2.1B+5.7B+
Blueshift VM5 1,4351,4122266.248A++0.5326.061%A+22.309%B47.4B**N/A13429.8h14.5B+55.6B*
Blueshift VM5 1,4041,3852266.128A++0.6525.7%A+21.733%C*46.5B*N/A13729.8h14.7B57.3B++
Frag Grenade 1,3421,31111311N/A1,304.2256.738%A+N/A771.2B**18.2A24401.7h3B++5.3B*
Serpent VE92 1,2431,2333363.67A**3.1128.233%B**21.736%B+33.4C**N/A8936.9h11.3B+40.1B++
Pulsar C 1,2151,2042265.327M+1.4526.376%B+22.591%C+30.3C++N/A8539.7h11.5C+43.7B
Parallax VX3-AE 1,1751,1748813.341M+6.5637.005%D77.598%C-36.3C-N/A9132.3h1.8C**4.7C++
Zenith VX-5 1,1911,1732943.99M+2.7929.166%B*20.972%C+42.8B+N/A14927.4h12.8C*44B+
VX6-7 1,1801,1702963.953A*2.8328.161%B*23.761%B+36.3C*N/A9032.2h11.4B+40.6B+
Solstice Burst 1,1731,1682055.698M*1.0827.569%C**24.743%C++36.6C+N/A9931.9h12.9C*46.9B
XM98 1,1661,16410211.412S4.6338.92%C*77.921%B44.8B**N/A12626h1.9B**4.9B++
VE-S Canis 9489421964.806M+1.9731.325%B++19.851%C+53.5B+N/A15617.6h10.7B34.2B+
Eridani SX5-AE 6806722682.507B*4.2726.837%C-20.685%C-10.5D--N/A2764h11.7C+43.5C+
Dual Photon Pods 6686311157.364S50.5864.923%A+N/A420.7S24.7B+11581.5h10.5A16.2B**
Beamer VS3-FB 6125951992.99A+3.7929.425%C22.017%C25.1DN/A6723.7h8.6C+29.2C+
Parallax VX3 5605594113.634M++6.8542.25%B+81.395%B+69MN/A1778.1h1.8B*4.2B++
H-V45 AE 5195131363.772A++3.0131.24%B++27.875%C++37.2CN/A9013.8h12.9C41.4C**
Eidolon VE33 492490816.049S0.7333.564%B**21.429%D39.5B**N/A10312.4h7.4B++22.2B++
Pandora VX25 4374351532.843A*3.9442.131%C**14.023%C30.6C+N/A9114.2h4.2C**9.9B+
Orion VS54 3833811093.495A+3.2825.292%B**27.822%B+24.7CN/A11315.4h10.7B++42.3C**
Eclipse VE3A 351345864.012A**2.7730.091%B*19.42%C+65.1B**1.1B*4365.3h11B+36.4B++
Supernova FPC 382286835.75S28.9745.699%D-1.748%D37.1A++12.5C--1937.7h4.4B++9.6B+
Tank Mine 3682781815.444S8.6616.268%D*N/A139B*45D7592h1.4B**8.6D--
VE-H Maw 274273485.688M1.0927.839%B+24.542%C46.3C+N/A1375.9h11.8C42.4C*
L-24R Spur 290271467.75U60.9740.729%BN/A57.7A+4C++1384.7h17.6B+43.3B+
Proximity Mine 235234926S19.2230.997%D*N/A106.4CN/A2872.2h2.2D-7.1F
Equinox VE2 Burst 212209434.86A++1.9228.355%C*31.101%B+53.6BN/A2183.9h13.2C+46.4C*
Corvus VA55 206203336.152S0.6326.279%B+29.064%B**48.3B**N/A1524.2h11.3B+43.1B+
VE-LR Obelisk 176175276.481A++0.3038.98%B+33.143%C+76.1B**N/A1702.3h4.8B+12.2B++
S1 194164414S2.7856.23%C+2.439%C32.8B++6D-1775h4.3B**7.7B*
CME 157154413.756A*3.0227.191%C**23.377%C*32.8C+N/A1214.7h14.8C54.3C++
Proton II PPA-H 139136434A++27.2226.092%D*N/A68C-1.5D*2212h11C42.1D
Comet VM2 138120225.455S1.3251.749%B++10.833%M++30M*4.5C1154h13.2B**25.5B**
Sirius SX12 117117353.343A++3.4426.812%B+20.513%B+24.9C+N/A1054.7h16.3C+60.7C*
Comet VM2 121109224.955S1.8252.601%B**6.422%B**27.3M++3D1244h15.1B*28.7B*
Nyx VX31 101101205.05A+1.7333.439%C+14.852%D**33.7C+N/A973h6.3C18.8C+
MANA Anti-Personnel Turret 9999175.824N/A0.9625.659%UN/A990UN/A3728000.1h11.7T*45.6T*
Lasher X2 9090224.091S2.6939.938%A*6.667%A+26.5C+N/A1303.4h27.1D**67.8B+
SVA-88 8786146.143A*0.6423.533%C++32.558%B**39.1C+N/A1662.2h12.5C+53.3C++
Spear Anti-Vehicle Phalanx Tower 9178239B**32.2246.003%C-1.282%D**70.9A++11.8D-2711.1h4.2A9.1A
Supernova VPC 847689.5C+2.7233.926%F-3.947%A**28.1D3D*1212.7h3B8.9D
Pulsar LSW 7271135.462M*1.3225.565%B+25.352%C**29.6C-N/A1352.4h13.1C+51.1B
Lasher X2-P 7370252.8B++3.9839.542%B++1.429%D*58.3C++2.5B++1971.2h22.7F57.4C
S12 Renegade 6564115.818B++0.9643.51%C++N/A32DN/A902h3.7C+8.5C++
Rocklet Rifle 11964232.783S4.0035.585%F-3.125%M++24.6C21.2C2952.6h26.9B*75.7C+
Terminus VX-9 5858183.222B**3.5627.965%B+25.862%C++22.3DN/A1212.6h16.1D**57.7C
M12 Kobalt 5654154A47.2220.364%C20.37%B++67.5D2.5D1930.8h24.7D121.1D
NSX-P Tanto 5352143.714M++3.0729.122%B*30.769%B*43.3B*N/A2321.2h11.9B++40.9B++
L100 Python HESH 5551151M**44.2234.021%FN/A56.7C*4.4D--3920.9h3.2C++9.5D
Flare VE6 5151412.75U5.9721.67%C+23.529%C+26.8C-N/A1411.9h9.7B+44.6B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33,0901.2h
Anti-Vehicle MANA Turret2760.1h
AE Nano-Armor Kit1844,3054.7h
Nanite Revive Grenade02000.1h
Medical Applicator47,8530.5h
Deconstruction Tool09950.1h
AE Medical Applicator820,1011.3h
Anti-Infantry MANA Turret21600.2h
Ammunition Package24230.2h
Nano-Armor Kit410,1632.1h
Medical Kit1172,2783.2h
Orbital Strike Target Designator6640.6h
Shield Recharging Field61,9620.6h
Recon Detection Device28721.5h

Check the help document for the dictionary if you want to learn more about words used here.


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