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Paragon Warbringer Azrai[ADAC] Azrai
VS BR 97

KDR: 6.84

Score: 17.2m

Last Seen: Jan 12th, 2019 9:32 PM
- OFFLINE - 1715.9 hour(s)

Prestige 1, Battle Rank 100 (97 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Light PPA C-4 Frag Grenade Ghost Blueshift VM5 Blueshift VM5 Phaseshift VX-S Solstice Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,669,183 MLG Score: 2933
Fun Score: N/A
Cheeseburgers Flipped: 356TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.02%24.285%70529100415,4255.768511.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.928%1.551A+0.553B+-0.048C+HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.80.481B+11.30.212C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.83%0.805%7323310308,44319332343.74612606%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.158%1.095B**-0.734D-0.7

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.884B*8.90.832B++9.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.853%1.446%335210318994012832.23632317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.492%0.191C++-0.75D--0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.30.733B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.088%0.654%7111032153198240.772727612%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.935D---0.941D---1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.665B+10.30.738B++29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.663%77.841%71610277,198722189.95574

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.034%0.546B+0.702B++-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.48B+20.376C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.196%13.415%711103273825022.94024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.231C++-0.222C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.33C**3.90.195C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.2m451.3%397 (23.8k)288 (17.3k)6.8384745,7226,6867.137697 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1033482128.426%23.175%65908:5616

6% Combat Medic12% Engineer7% Heavy Assault31% Infiltrator39% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2017 6:04 PMJan 25th, 2017 2:54 PMFeb 11th, 2019 2:34 PM (42d) (PST)Jan 12th, 2019 7:45 PM (71d) (PST)Jan 12th, 2019 5:32 PM (71d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4841253590.7630.1120.1773.5760.0302933

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0467,47321,57346711215217,254

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
999.2h/41.6d 2,000 10,596 11,716 214.4k 1,215 3,338 1,785 29m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:500
Deaths:135
KDR:3.704
Accuracy:26.379% B**
HSR:28.600% B+
VE-H Maw
B+
Kills:294
Deaths:53
KDR:5.547
Accuracy:28.032% B+
HSR:23.469% C
Lasher X2-P
B+
Kills:177
Deaths:42
KDR:4.214
Accuracy:39.645% B+
HSR:1.130% D**
SVA-88
B**
Kills:114
Deaths:15
KDR:7.600
Accuracy:24.835% C**
HSR:32.456% B**
Pulsar LSW
B+
Kills:91
Deaths:16
KDR:5.688
Accuracy:26.209% B+
HSR:26.374% B
Lasher X2
A*
Kills:90
Deaths:22
KDR:4.091
Accuracy:39.938% A*
HSR:6.667% A+
NSX-P Naginata
B++
Kills:79
Deaths:20
KDR:3.950
Accuracy:24.372% C**
HSR:35.443% B++
NS-15MP
C+
Kills:62
Deaths:7
KDR:8.857
Accuracy:27.248% C+
HSR:24.194% D
VE-H Maw AE
B+
Kills:61
Deaths:13
KDR:4.692
Accuracy:30.685% B+
HSR:14.754% D**
Flare VE6
C++
Kills:58
Deaths:8
KDR:7.250
Accuracy:23.261% C++
HSR:22.414% C
Kills:1,526
Deaths (as Heavy Assault):331
Deaths (to Heavy Assaults):1,302
KDR:4.61027
Kill Difference:1,195
Playtime:68.431 hours
Usage:7%
Score:0.838m
Score/min:204
Accuracy (listed only):29.061%
HSR (listed only):21.550%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C**
Kills:1,306
Deaths:242
KDR:5.397
Accuracy:28.001% C**
HSR:25.421% C**
Serpent VE92
B**
Kills:1,302
Deaths:364
KDR:3.577
Accuracy:28.346% B**
HSR:21.813% B
Pulsar C
B+
Kills:1,246
Deaths:232
KDR:5.371
Accuracy:26.580% B+
HSR:22.552% C+
VX6-7
B++
Kills:1,193
Deaths:298
KDR:4.003
Accuracy:28.211% B++
HSR:23.554% B+
Zenith VX-5
B++
Kills:1,173
Deaths:294
KDR:3.990
Accuracy:29.166% B++
HSR:20.972% C+
VE-S Canis
B+
Kills:1,134
Deaths:249
KDR:4.554
Accuracy:30.921% B+
HSR:18.871% C+
Eridani SX5-AE
C
Kills:873
Deaths:353
KDR:2.473
Accuracy:27.948% C
HSR:21.191% C-
Pandora VX25
B+
Kills:738
Deaths:239
KDR:3.088
Accuracy:44.196% B+
HSR:13.415% C-
Eclipse VE3A
B++
Kills:406
Deaths:99
KDR:4.101
Accuracy:30.103% B++
HSR:19.951% C+
NSX-P Tanto
B**
Kills:352
Deaths:138
KDR:2.551
Accuracy:31.083% B**
HSR:31.250% B*
Zenith VX-5AE
C**
Kills:251
Deaths:58
KDR:4.328
Accuracy:29.184% C**
HSR:19.522% D
Sirius SX12
B+
Kills:175
Deaths:45
KDR:3.889
Accuracy:26.942% B+
HSR:18.857% C++
Kills:10,149
Deaths (as Light Assault):2,611
Deaths (to Light Assaults):1,313
KDR:3.88702
Kill Difference:7,538
Playtime:394.101 hours
Usage:39%
Score:7.087m
Score/min:300
Accuracy (listed only):30.057%
HSR (listed only):21.447%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45 AE
B*
Kills:1,162
Deaths:300
KDR:3.873
Accuracy:32.038% B*
HSR:29.604% C*
VE-S Canis
B+
Kills:1,134
Deaths:249
KDR:4.554
Accuracy:30.921% B+
HSR:18.871% C+
Eridani SX5-AE
C
Kills:873
Deaths:353
KDR:2.473
Accuracy:27.948% C
HSR:21.191% C-
Pandora VX25
B+
Kills:738
Deaths:239
KDR:3.088
Accuracy:44.196% B+
HSR:13.415% C-
Corvus VA55
A++
Kills:391
Deaths:72
KDR:5.431
Accuracy:27.191% B+
HSR:34.015% A++
Equinox VE2 Burst
B+
Kills:388
Deaths:79
KDR:4.911
Accuracy:30.534% B+
HSR:30.155% C**
NS-11P
B**
Kills:305
Deaths:80
KDR:3.813
Accuracy:28.109% B**
HSR:22.623% B+
CME
B+
Kills:285
Deaths:78
KDR:3.654
Accuracy:28.550% B+
HSR:24.912% B
Equinox VE2
A
Kills:241
Deaths:55
KDR:4.382
Accuracy:33.097% A
HSR:9.544% D**
Sirius SX12
B+
Kills:175
Deaths:45
KDR:3.889
Accuracy:26.942% B+
HSR:18.857% C++
Terminus VX-9
B
Kills:122
Deaths:38
KDR:3.211
Accuracy:27.226% B
HSR:27.869% C*
Kills:5,814
Deaths (as Combat Medic):1,588
Deaths (to Combat Medics):465
KDR:3.66121
Kill Difference:4,226
Playtime:57.727 hours
Usage:6%
Score:1.471m
Score/min:425
Accuracy (listed only):30.614%
HSR (listed only):22.823%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C**
Kills:1,306
Deaths:242
KDR:5.397
Accuracy:28.001% C**
HSR:25.421% C**
Serpent VE92
B**
Kills:1,302
Deaths:364
KDR:3.577
Accuracy:28.346% B**
HSR:21.813% B
Pulsar C
B+
Kills:1,246
Deaths:232
KDR:5.371
Accuracy:26.580% B+
HSR:22.552% C+
VX6-7
B++
Kills:1,193
Deaths:298
KDR:4.003
Accuracy:28.211% B++
HSR:23.554% B+
Zenith VX-5
B++
Kills:1,173
Deaths:294
KDR:3.990
Accuracy:29.166% B++
HSR:20.972% C+
Pandora VX25
B+
Kills:738
Deaths:239
KDR:3.088
Accuracy:44.196% B+
HSR:13.415% C-
VE-LR Obelisk
B**
Kills:684
Deaths:102
KDR:6.706
Accuracy:39.404% B**
HSR:37.427% B+
Eidolon VE33
B**
Kills:518
Deaths:87
KDR:5.954
Accuracy:33.710% B**
HSR:21.429% D
Eclipse VE3A
B++
Kills:406
Deaths:99
KDR:4.101
Accuracy:30.103% B++
HSR:19.951% C+
NSX-P Tanto
B**
Kills:352
Deaths:138
KDR:2.551
Accuracy:31.083% B**
HSR:31.250% B*
Zenith VX-5AE
C**
Kills:251
Deaths:58
KDR:4.328
Accuracy:29.184% C**
HSR:19.522% D
Kills:9,169
Deaths (as Engineer):2,153
Deaths (to Engineers):996
KDR:4.25871
Kill Difference:7,016
Playtime:117.364 hours
Usage:12%
Score:1.963m
Score/min:279
Accuracy (listed only):31.635%
HSR (listed only):23.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B*
Kills:1,886
Deaths:280
KDR:6.736
Accuracy:38.216% C+
HSR:77.572% B*
Phaseshift VX-S
B++
Kills:1,427
Deaths:124
KDR:11.508
Accuracy:37.113% C++
HSR:83.882% B++
Parallax VX3-AE
C--
Kills:1,174
Deaths:88
KDR:13.341
Accuracy:37.005% D
HSR:77.598% C--
Parallax VX3
B+
Kills:1,167
Deaths:79
KDR:14.772
Accuracy:41.831% B+
HSR:82.262% B+
XM98
B+
Kills:1,164
Deaths:102
KDR:11.412
Accuracy:38.920% C*
HSR:77.921% B+
VE-S Canis
B+
Kills:1,134
Deaths:249
KDR:4.554
Accuracy:30.921% B+
HSR:18.871% C+
Eridani SX5-AE
C
Kills:873
Deaths:353
KDR:2.473
Accuracy:27.948% C
HSR:21.191% C-
Beamer VS3-FB
C
Kills:707
Deaths:225
KDR:3.142
Accuracy:30.154% C
HSR:22.489% C
VA39 Spectre
A+
Kills:380
Deaths:49
KDR:7.755
Accuracy:41.284% A+
HSR:43.421% B+
Sirius SX12
B+
Kills:175
Deaths:45
KDR:3.889
Accuracy:26.942% B+
HSR:18.857% C++
NS-45 Pilot
A+
Kills:160
Deaths:43
KDR:3.721
Accuracy:40.729% A+
HSR:13.750% D**
Nyx VX31
C+
Kills:119
Deaths:26
KDR:4.577
Accuracy:34.043% C+
HSR:16.807% D*
Artemis VX26 AE
B++
Kills:54
Deaths:11
KDR:4.909
Accuracy:33.567% B++
HSR:24.074% C--
Kills:10,420
Deaths (as Infiltrator):1,674
Deaths (to Infiltrators):1,168
KDR:6.22461
Kill Difference:8,746
Playtime:314.079 hours
Usage:31%
Score:4.628m
Score/min:246
Accuracy (listed only):35.282%
HSR (listed only):44.515%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:1,543
Deaths:258
KDR:5.981
Accuracy:26.093% A
HSR:22.683% C**
Blueshift VM5
A
Kills:1,507
Deaths:258
KDR:5.841
Accuracy:25.773% A
HSR:21.831% C++
Nebula VM20
A+
Kills:193
Deaths:33
KDR:5.848
Accuracy:25.423% A+
HSR:20.207% C+
Nebula VM20
A+
Kills:169
Deaths:33
KDR:5.121
Accuracy:26.128% A+
HSR:18.935% C
NS-20 "Heatwave" Gorgon
C*
Kills:134
Deaths:35
KDR:3.829
Accuracy:30.872% C*
HSR:23.881% C++
NS-20 "Heatwave" Gorgon
C**
Kills:131
Deaths:35
KDR:3.743
Accuracy:31.846% C**
HSR:23.664% C++
Comet VM2
M++
Kills:121
Deaths:24
KDR:5.042
Accuracy:51.092% B++
HSR:10.744% M++
Comet VM2
B**
Kills:110
Deaths:24
KDR:4.583
Accuracy:52.119% B**
HSR:6.364% B**
Kills:3,908
Deaths (as MAX Suit):350
Deaths (to MAX Suits):365
KDR:11.16571
Kill Difference:3,558
Playtime:44.561 hours
Usage:4%
Score:1.252m
Score/min:468
Accuracy (listed only):33.668%
HSR (listed only):18.539%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A*
Kills:7,693
V. Kills:222 N/A
Deaths:430
KDR:17.891
Accuracy:47.512% B*
KPH:107.200 A*
VKPH:3.100 C+
Dual Photon Pods
S
Kills:680
V. Kills:38 N/A
Deaths:13
KDR:52.308
Accuracy:64.762% A+
KPH:424.300 S
VKPH:23.700 B+
Maelstrom Turbo Laser
B++
Kills:70
V. Kills:46 149%
Deaths:12
KDR:5.833
Accuracy:32.147% C*
KPH:23.400 B++
VKPH:15.400 B++
Kills:8,443 (7,763 + 0)
Deaths:455
KDR:18.556
VKDR:0.673
Vehicle Kills:306
Kill Difference:7,988
Playtime:76.389 hours
Usage:8%
Score:1.408m
Score/min:307
Piloting Accuracy:32.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:283
V. Kills:20 N/A
Deaths:5
KDR:56.600
Accuracy:40.415% C+
KPH:56.100 B*
VKPH:4 C**
Kills:283 (283 + 0)
Deaths:5
KDR:56.600
VKDR:4
Vehicle Kills:20
Kill Difference:278
Playtime:5.047 hours
Usage:1%
Score:0.043m
Score/min:142
Piloting Accuracy:40.415%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:52
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:33.600% F
KPH:53.700 C++
VKPH:4.100 D*
Kills:52 (52 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:52
Playtime:0.968 hours
Usage:0%
Score:0.025m
Score/min:436
Driving Accuracy:33.600%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:823
V. Kills:268 306%
Deaths:26
KDR:31.654
Accuracy:43.803% D*
KPH:46.100 A*
VKPH:15 C+
Supernova VPC
D
Kills:76
V. Kills:8 N/A
Deaths:8
KDR:9.500
Accuracy:33.926% F-
KPH:28.500 D
VKPH:3 D*
Kills:899 (899 + 0)
Deaths:34
KDR:26.441
VKDR:8.118
Vehicle Kills:276
Kill Difference:865
Playtime:20.531 hours
Usage:2%
Score:0.246m
Score/min:199
Driving Accuracy:33.926%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C
Kills:153
V. Kills:4 N/A
Deaths:4
KDR:38.250
Accuracy:26.088% D*
KPH:72.500 C
VKPH:1.900 D*
Kills:153 (0 + 153)
Deaths:4
KDR:38.250
VKDR:1
Vehicle Kills:4
Kill Difference:149
Playtime:2.111 hours
Usage:0%
Score:0.031m
Score/min:244
Driving Accuracy:N/A%
Gunner Accuracy:26.088%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C*
Kills:66
V. Kills:1 N/A
Deaths:13
KDR:5.077
Accuracy:43.784% C*
KPH:24.900 D-
VKPH:0.400 D*
Kills:66 (66 + 0)
Deaths:13
KDR:5.077
VKDR:0.077
Vehicle Kills:1
Kill Difference:53
Playtime:2.650 hours
Usage:0%
Score:0.011m
Score/min:71
Driving Accuracy:43.784%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 7,9157,69343017.891A**11.0547.512%B*N/A107.1A*3.1C+29371.8h8.5B++17.8B+
C-4 2,5912,3773676.477M**0.3630.371%B*N/A79.2C+7.1D**33030h1.1B*3.5B**
Frag Grenade 1,9371,89011890N/A1,883.1657.28%A++N/A859.1A++21.4M28722.2h2.7B**4.6B**
Ghost 1,8911,8862806.736A0.1038.216%C+77.572%B*39.1C++N/A10548.2h1.9B++4.9B+
Blueshift VM5 1,5661,5432585.981A++0.8626.093%A22.683%C**48.2B*N/A13632h14.3B++54.9B*
Blueshift VM5 1,5271,5072585.841A++1.0025.773%A21.831%C++47.1B**N/A13832h14.6B+56.8B++
Phaseshift VX-S 1,4311,42712411.508M++4.6737.113%C++83.882%B++35.9B+N/A9339.7h2.1B++5.7B+
Solstice Burst 1,3121,3062425.397M++1.4428.001%C**25.421%C**37.7C++N/A10234.6h12.7B45.5B+
Serpent VE92 1,3131,3023643.577A**3.2628.346%B**21.813%B33.9C**N/A9538.4h11.3B+40B++
Pulsar C 1,2591,2462325.371M*1.4726.58%B+22.552%C+30.7C++N/A8940.6h11.6C**43.5B
VX6-7 1,2031,1932984.003A*2.8428.211%B++23.554%B+36.7C*N/A9232.5h11.4B+40.4B+
Parallax VX3-AE 1,1751,1748813.341M6.5037.005%D77.598%C--36.3C-N/A9132.3h1.8C**4.7C++
Zenith VX-5 1,1911,1732943.99M2.8529.166%B++20.972%C+42.5B+N/A14927.6h12.8C*44B+
Parallax VX3 1,1691,1677914.772M**7.9341.831%B+82.262%B+66.3A**N/A17517.6h1.7B**4.2B++
XM98 1,1661,16410211.412S4.5738.92%C*77.921%B+44.8B**N/A12826h1.9B**4.9B++
H-V45 AE 1,1721,1623003.873A+2.9732.038%B*29.604%C*43C+N/A12827h12.9C+40.2B
VE-S Canis 1,1411,1342494.554M++2.2830.921%B+18.871%C+53.2B+N/A16421.3h10.4B+33.6B+
Eridani SX5-AE 8878733532.473B*4.3727.948%C21.191%C-10.2D--N/A2885.7h11.2C++40.1C++
Supernova FPC 1,0918232631.654S24.8243.803%D*1.215%D-46A*15C+20917.9h3.4A7.7B*
Pandora VX25 7407382393.088A*3.7544.196%B+13.415%C-37.5C++N/A11619.7h3.9B+8.8B+
Beamer VS3-FB 7247072253.142A++3.7030.154%C22.489%C26.6DN/A7226.6h8.4C+27.7C+
VE-LR Obelisk 6906841026.706M++0.1339.404%B**37.427%B+67.1A+N/A19610.2h4.9B*12.6B*
Dual Photon Pods 7186801352.308S45.4764.762%A+N/A425S23.8B+11801.6h10.5A16.2B**
Eidolon VE33 520518875.954S0.8833.71%B**21.429%D39.5B*N/A10713.1h7.4B++22B++
Orion VS54 5045001353.704A+3.1326.379%B**28.6%B+28.6C+N/A13717.5h10.9B++41.3C**
Eclipse VE3A 412406994.101A2.7430.103%B++19.951%C+60.6B*N/A3946.7h10.7B+35.5B++
Tank Mine 5414062416.917S10.0816.55%D*N/A156.2B**51.9C8722.6h1.3B**7.8D
Corvus VA55 395391725.431S1.4127.191%B+34.015%A++51.4AN/A1837.6h12.4C++45.6B+
Equinox VE2 Burst 397388794.911A++1.9330.534%B+30.155%C**53.2B1.2B**2007.3h13.3C+43.4B
VA39 Spectre 384380497.755S0.9241.284%A+43.421%B+56.7A*N/A2226.7h3.7A9.1B**
NSX-P Tanto 3603521382.551A++4.2931.083%B**31.25%B*29.8C++N/A11011.8h12.6B+40.6B++
NS-11P 310305803.813A**3.0328.109%B**22.623%B+41.2B*N/A1037.4h13.6C**48.6B++
VE-H Maw 295294535.547M*1.2928.032%B+23.469%C40.3CN/A1407.3h11.8C+42C*
Proximity Mine 2932921420.857S14.0230.515%D*N/A108.1CN/A3202.7h2.2D7D**
CME 289285783.654A*3.1828.55%B+24.912%B34.8C+N/A1238.2h15.1C53C++
L-24R Spur 303283556.6S49.7640.415%C+N/A56.6B*4C**1425h17.9B+44.3B+
Zenith VX-5AE 255251584.328A*2.5129.184%C**19.522%D36.9C+N/A1226.8h11.2B+38.4B+
Orbital Strike Uplink 3042421242U235.16538.298%UN/A484U124U21630.5h1T*0.2T*
Equinox VE2 243241554.382M*2.4633.097%A9.544%D**48.2B*N/A1635h6.8A*20.5A
Nebula VM20 197193335.848A*0.9925.423%A+20.207%C+55.1A+1.1B**2173.5h10.7A++41.9B**
MANA Anti-Personnel Turret 191191385.026N/A1.8129.012%UN/A1910UN/A7313900.1h15.8T*54.5T*
Lasher X2-P 186177424.214A*2.6239.645%B+1.13%D**65.6B+3.3A1902.7h18.3C+46.1C**
Sirius SX12 175175453.889M2.9526.942%B+18.857%C++29.7C++N/A1155.9h14.8C*55B
Nebula VM20 169169335.121A++1.7226.128%A+18.935%C48.3B**N/A2023.5h12.3A47.2B**
S1 196166453.689S3.1554.679%C2.41%C31.9B+5.8D--1925.2h4.5B**8.2B*
NS-45 Pilot 164160433.721A++3.1240.729%A+13.75%D**13D-N/A5112.3h8C+19.6B+
Proton II PPA-H 157153438.25A*31.4126.088%D*N/A72.9C1.9D*2442.1h10.3C++39.6C--
NS-20 "Heatwave" Gorgon 141134353.829A3.0130.872%C*23.881%C++63.8M*3.3A*1722.1h19.1C*62B+
NS-20 "Heatwave" Gorgon 137131353.743A3.1031.846%C**23.664%C++62.4M++2.9A*1512.1h19.7C**61.9B+
Terminus VX-9 124122383.211B**3.6327.226%B27.869%C*24.4DN/A1085h12.7C+46.5C**
Comet VM2 139121245.042S1.8051.092%B++10.744%M++28.8M+4.3C1154.2h13.7B**26.9B**
Nyx VX31 119119264.577B**2.2634.043%C+16.807%D*36.1C+N/A1053.3h6.2C+18.2C+
Sticky Grenade 1171161116N/A109.1664.897%A+N/A1160B+10C51430.1h1.9B+2.9B++
SVA-88 115114157.6M*0.7624.835%C**32.456%B**43.8C+N/A1922.6h12.9C51.7C++
Comet VM2 122110244.583S2.2652.119%B**6.364%B**26.2M+2.9D1334.2h15.8B++30.2B*
Spear Anti-Vehicle Phalanx Tower 11392246A++39.1646.857%C1.087%D*70.8B**16.2D3091.3h4.3A9.2B**
Pulsar LSW 9391165.688M**1.1526.209%B+26.374%B27.6C--N/A1503.3h12.8C+48.8B+
Lasher X2 9090224.091S2.7539.938%A*6.667%A+25.7CN/A1573.5h27.1D**67.8B+
Rocklet Rifle 15988322.75S4.0935.659%F-2.273%A*23.8C19.2C-3013.7h25.2B**70.7C++
NSX-P Naginata 8079203.95A++2.8924.372%C**35.443%B++41.6C+N/A1931.9h10.9B+44.9B+
Supernova VPC 847689.5C+2.6633.926%F-3.947%M28.1D3D*1342.7h3B+8.9D
Maelstrom Turbo Laser 11670125.833A+1.0132.147%C*1.429%D23.3B++15.3B++1693h41.9B**130.4B**
S12 Renegade 6766135.077B+1.7643.784%C*N/A25.4D-N/A712.6h3.7C+8.4C++
NS-15MP 646278.857M**2.0227.248%C+24.194%D38.8D1.3B**2071.6h11.4C+42C+
VE-H Maw AE 6261134.692A++2.1530.685%B+14.754%D**30.5D-N/A852h11.1C36.1C*
Flare VE6 585887.25S0.4123.261%C++22.414%C25.2DN/A1412.3h11.1C+47.6C*
M12 Kobalt 5957157A++50.1620.164%C19.298%B+63.3D2.2D--2100.9h24.6D122.1D
Artemis VX26 AE 5554114.909A++1.9333.567%B++24.074%C--41.5C+N/A851.3h8.9B**26.4B*
L100 Python HESH 5652152M*45.1633.6%FN/A52C++4D*4351h3.2B9.6C--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret2840.2h
Motion Spotter33,0941.2h
Flail Targeting Dart175803.2h
Snowman Soldier21070.1h
Spawn Beacon01180.3h
Structure Shield Module0570.2h
Repair Module01360.4h
Skywall Shield Emitter0600.2h
Turret AI Module11410.4h
Cortium Silo0520.4h
AE Medical Applicator3945,0712.9h
AE Nano-Armor Kit3282,1207.6h
Nanite Revive Grenade02770.1h
Medical Applicator47,8530.5h
Blast Wall01010.6h
Spear Anti-Vehicle Tower0630.4h
Spitfire Auto-Turret04490.5h
Deconstruction Tool09950.1h
Rampart Wall0770.9h
Welding Device02,5300.2h
Xiphos Anti-Personnel Tower0510.3h
Ammunition Package121,6840.7h
Nano-Armor Kit410,1632.1h
Medical Kit1773,2204.2h
Anti-Infantry MANA Turret44200.6h
Nano-Repair Grenade0760h
Orbital Strike Target Designator112031.8h
Shield Recharging Field193,5931.2h
Recon Detection Device91,8053.5h

Check the help document for the dictionary if you want to learn more about words used here.


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