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Paragon Warbringer Azrai[ADAC] Azrai
VS BR 99

KDR: 6.85

Score: 18.2m

Last Seen: May 22nd, 2020 10:44 PM
- OFFLINE - 328 hour(s)

Prestige 1, Battle Rank 100 (99 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS Light PPA C-4 Plasma Grenade Ghost Blueshift VM5 Blueshift VM5 Phaseshift VX-S Solstice Burst
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,687,948 MLG Score: 2948
Fun Score: N/A
Cheeseburgers Flipped: 361TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.991%24.416%70829125416,4075.722711.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.899%1.499A+0.499B+-0.009C+HEAD ++ (~9.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.477B+11.20.213C++27.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.761%0.786%7575312809,28920435145.31222639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.111%1.114B**-0.725D-0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.886B*8.90.833B++9.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.879%1.53%325212819154232872.16312318%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.497%0.178C++-0.628D-0.075

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.798B++3.30.733B++4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.088%0.654%6811282153205240.742719612%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.936D---0.935D---1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.671B+10.30.743B++29.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.452%77.388%68612777,359774189.50775

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.889%0.526B+0.666B+-0.74

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.47B+20.366C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.641%12.683%681128282027422.9927

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.237C++-0.415C---1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.337C**3.90.2C++4.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.2m451.4%399 (23.9k)290 (17.4k)6.8458349,0237,1617.1383999 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283520628.673%22.579%64708:4617

6% Combat Medic12% Engineer7% Heavy Assault31% Infiltrator40% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2017 6:04 PMJan 25th, 2017 2:54 PMMay 30th, 2020 7:52 AM (6d) (PST)May 22nd, 2020 6:44 PM (14d) (PST)May 22nd, 2020 6:44 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4921253670.7800.1140.1763.6600.0302948

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,5327,48922,04347711220217,396

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1046.9h/43.6d 2,095 11,069 12,477 229.9k 1,270 3,530 1,897 30.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:514
Deaths:139
KDR:3.698
Accuracy:26.222% B++
HSR:28.599% C**
VE-H Maw
C++
Kills:294
Deaths:53
KDR:5.547
Accuracy:28.032% C++
HSR:23.469% D
SVA-88
B++
Kills:118
Deaths:16
KDR:7.375
Accuracy:24.885% C+
HSR:32.203% B++
Pulsar LSW
C**
Kills:95
Deaths:18
KDR:5.278
Accuracy:26.458% C**
HSR:26.316% C+
NSX-P Naginata
B++
Kills:84
Deaths:20
KDR:4.200
Accuracy:23.934% C++
HSR:34.524% B++
VE-H Maw AE
C*
Kills:66
Deaths:14
KDR:4.714
Accuracy:30.401% C*
HSR:16.667% F
NS-15MP
C
Kills:62
Deaths:7
KDR:8.857
Accuracy:27.248% C
HSR:24.194% D-
Flare VE6
C+
Kills:58
Deaths:8
KDR:7.250
Accuracy:23.261% C+
HSR:22.414% C--
Kills:1,291
Deaths (as Heavy Assault):275
Deaths (to Heavy Assaults):1,407
KDR:4.69455
Kill Difference:1,016
Playtime:70.603 hours
Usage:7%
Score:0.854m
Score/min:202
Accuracy (listed only):26.305%
HSR (listed only):26.048%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice Burst
C++
Kills:1,348
Deaths:249
KDR:5.414
Accuracy:27.937% C++
HSR:25.223% C+
Serpent VE92
B++
Kills:1,305
Deaths:366
KDR:3.566
Accuracy:28.344% B++
HSR:21.839% C++
Pulsar C
C++
Kills:1,246
Deaths:232
KDR:5.371
Accuracy:26.580% C++
HSR:22.552% C
VX6-7
B+
Kills:1,194
Deaths:298
KDR:4.007
Accuracy:28.215% B+
HSR:23.534% C*
VE-S Canis
B
Kills:1,178
Deaths:262
KDR:4.496
Accuracy:30.795% B
HSR:19.100% C
Zenith VX-5
B+
Kills:1,173
Deaths:294
KDR:3.990
Accuracy:29.166% B+
HSR:20.972% C
Eridani SX5-AE
D
Kills:1,057
Deaths:409
KDR:2.584
Accuracy:27.962% D
HSR:21.476% D
Pandora VX25
C*
Kills:820
Deaths:261
KDR:3.142
Accuracy:44.641% C*
HSR:12.683% D
NSX-P Tanto
B++
Kills:581
Deaths:193
KDR:3.010
Accuracy:30.139% B++
HSR:30.465% B+
Eclipse VE3A
B+
Kills:432
Deaths:110
KDR:3.927
Accuracy:30.172% B+
HSR:19.676% C+
Zenith VX-5AE
C+
Kills:280
Deaths:63
KDR:4.444
Accuracy:28.835% C+
HSR:20.714% D-
VE-C Horizon
B+
Kills:239
Deaths:50
KDR:4.780
Accuracy:38.710% B+
HSR:25.941% C++
Sirius SX12
B
Kills:187
Deaths:49
KDR:3.816
Accuracy:27.312% B
HSR:18.182% C+
Kills:11,040
Deaths (as Light Assault):2,836
Deaths (to Light Assaults):1,422
KDR:3.89281
Kill Difference:8,204
Playtime:416.374 hours
Usage:40%
Score:7.605m
Score/min:304
Accuracy (listed only):30.677%
HSR (listed only):21.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B
Kills:1,178
Deaths:262
KDR:4.496
Accuracy:30.795% B
HSR:19.100% C
H-V45 AE
B+
Kills:1,163
Deaths:300
KDR:3.877
Accuracy:32.031% B+
HSR:29.665% C+
Eridani SX5-AE
D
Kills:1,057
Deaths:409
KDR:2.584
Accuracy:27.962% D
HSR:21.476% D
Pandora VX25
C*
Kills:820
Deaths:261
KDR:3.142
Accuracy:44.641% C*
HSR:12.683% D
NS-11P
B+
Kills:451
Deaths:117
KDR:3.855
Accuracy:27.555% B+
HSR:23.503% C++
Corvus VA55
A
Kills:399
Deaths:72
KDR:5.542
Accuracy:27.212% B
HSR:33.835% A
Equinox VE2 Burst
C**
Kills:396
Deaths:86
KDR:4.605
Accuracy:30.317% C**
HSR:30.051% C+
Equinox VE2
A
Kills:386
Deaths:81
KDR:4.765
Accuracy:34.054% A
HSR:9.067% F
CME
C*
Kills:302
Deaths:80
KDR:3.775
Accuracy:28.657% C*
HSR:24.503% C++
Sirius SX12
B
Kills:187
Deaths:49
KDR:3.816
Accuracy:27.312% B
HSR:18.182% C+
Terminus VX-9
C++
Kills:132
Deaths:39
KDR:3.385
Accuracy:27.318% C++
HSR:28.788% C++
VE-A Lacerta
C
Kills:59
Deaths:16
KDR:3.688
Accuracy:27.262% C
HSR:13.559% D--
Kills:6,530
Deaths (as Combat Medic):1,772
Deaths (to Combat Medics):492
KDR:3.6851
Kill Difference:4,758
Playtime:58.755 hours
Usage:6%
Score:1.482m
Score/min:420
Accuracy (listed only):30.426%
HSR (listed only):22.034%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
C++
Kills:1,348
Deaths:249
KDR:5.414
Accuracy:27.937% C++
HSR:25.223% C+
Serpent VE92
B++
Kills:1,305
Deaths:366
KDR:3.566
Accuracy:28.344% B++
HSR:21.839% C++
Pulsar C
C++
Kills:1,246
Deaths:232
KDR:5.371
Accuracy:26.580% C++
HSR:22.552% C
VX6-7
B+
Kills:1,194
Deaths:298
KDR:4.007
Accuracy:28.215% B+
HSR:23.534% C*
Zenith VX-5
B+
Kills:1,173
Deaths:294
KDR:3.990
Accuracy:29.166% B+
HSR:20.972% C
VE-LR Obelisk
B*
Kills:854
Deaths:121
KDR:7.058
Accuracy:39.154% B*
HSR:36.417% B
Pandora VX25
C*
Kills:820
Deaths:261
KDR:3.142
Accuracy:44.641% C*
HSR:12.683% D
NSX-P Tanto
B++
Kills:581
Deaths:193
KDR:3.010
Accuracy:30.139% B++
HSR:30.465% B+
Eidolon VE33
B++
Kills:528
Deaths:88
KDR:6
Accuracy:33.850% B++
HSR:21.402% D
Eclipse VE3A
B+
Kills:432
Deaths:110
KDR:3.927
Accuracy:30.172% B+
HSR:19.676% C+
Zenith VX-5AE
C+
Kills:280
Deaths:63
KDR:4.444
Accuracy:28.835% C+
HSR:20.714% D-
VE-C Horizon
B+
Kills:239
Deaths:50
KDR:4.780
Accuracy:38.710% B+
HSR:25.941% C++
Kills:10,000
Deaths (as Engineer):2,325
Deaths (to Engineers):1,060
KDR:4.30108
Kill Difference:7,675
Playtime:129.024 hours
Usage:12%
Score:2.190m
Score/min:283
Accuracy (listed only):32.145%
HSR (listed only):23.451%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:1,917
Deaths:284
KDR:6.750
Accuracy:38.066% C
HSR:77.569% B++
Phaseshift VX-S
B+
Kills:1,427
Deaths:124
KDR:11.508
Accuracy:37.113% C+
HSR:83.882% B+
VE-S Canis
B
Kills:1,178
Deaths:262
KDR:4.496
Accuracy:30.795% B
HSR:19.100% C
Parallax VX3-AE
D
Kills:1,174
Deaths:88
KDR:13.341
Accuracy:37.005% D-
HSR:77.598% D
Parallax VX3
B+
Kills:1,167
Deaths:79
KDR:14.772
Accuracy:41.831% C**
HSR:82.262% B+
XM98
C*
Kills:1,164
Deaths:102
KDR:11.412
Accuracy:38.920% C+
HSR:77.921% C*
Eridani SX5-AE
D
Kills:1,057
Deaths:409
KDR:2.584
Accuracy:27.962% D
HSR:21.476% D
Beamer VS3-FB
C
Kills:725
Deaths:231
KDR:3.139
Accuracy:30.322% C
HSR:22.483% C
VA39 Spectre
B**
Kills:510
Deaths:66
KDR:7.727
Accuracy:39.115% B**
HSR:45.686% B++
Sirius SX12
B
Kills:187
Deaths:49
KDR:3.816
Accuracy:27.312% B
HSR:18.182% C+
NS-45 Pilot
A
Kills:160
Deaths:43
KDR:3.721
Accuracy:40.729% A
HSR:13.750% F
Nyx VX31
C+
Kills:119
Deaths:26
KDR:4.577
Accuracy:34.043% C+
HSR:16.807% D**
Artemis VX26 AE
C**
Kills:56
Deaths:12
KDR:4.667
Accuracy:32.862% C**
HSR:25% D-
Kills:10,841
Deaths (as Infiltrator):1,775
Deaths (to Infiltrators):1,248
KDR:6.10761
Kill Difference:9,066
Playtime:323.816 hours
Usage:31%
Score:4.804m
Score/min:247
Accuracy (listed only):35.083%
HSR (listed only):44.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,551
Deaths:260
KDR:5.965
Accuracy:26.069% B**
HSR:22.566% C++
Blueshift VM5
B**
Kills:1,509
Deaths:260
KDR:5.804
Accuracy:25.735% B**
HSR:21.803% C+
Nebula VM20
B**
Kills:217
Deaths:36
KDR:6.028
Accuracy:25.289% B**
HSR:19.355% C
Nebula VM20
B**
Kills:194
Deaths:36
KDR:5.389
Accuracy:26.045% B**
HSR:19.072% C-
NS-20 "Heatwave" Gorgon
C*
Kills:141
Deaths:38
KDR:3.711
Accuracy:30.475% C+
HSR:24.114% C*
NS-20 "Heatwave" Gorgon
C*
Kills:138
Deaths:38
KDR:3.632
Accuracy:31.188% C+
HSR:25.362% C*
Comet VM2
M+
Kills:121
Deaths:24
KDR:5.042
Accuracy:51.092% B+
HSR:10.744% M+
Comet VM2
B**
Kills:110
Deaths:24
KDR:4.583
Accuracy:52.119% B*
HSR:6.364% B**
Kills:3,981
Deaths (as MAX Suit):358
Deaths (to MAX Suits):386
KDR:11.12011
Kill Difference:3,623
Playtime:45.255 hours
Usage:4%
Score:1.275m
Score/min:470
Accuracy (listed only):33.501%
HSR (listed only):18.672%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:8,529
V. Kills:245 N/A
Deaths:468
KDR:18.224
Accuracy:47.562% B++
KPH:110.400 A+
VKPH:3.200 C
Dual Photon Pods
S
Kills:680
V. Kills:38 N/A
Deaths:13
KDR:52.308
Accuracy:64.762% A
KPH:424.300 S
VKPH:23.700 C*
Maelstrom Turbo Laser
B+
Kills:80
V. Kills:51 154%
Deaths:12
KDR:6.667
Accuracy:32.337% C++
KPH:25.500 B+
VKPH:16.200 B+
Kills:9,289 (8,609 + 0)
Deaths:493
KDR:18.842
VKDR:0.677
Vehicle Kills:334
Kill Difference:8,796
Playtime:81.998 hours
Usage:8%
Score:1.518m
Score/min:309
Piloting Accuracy:32.337%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:293
V. Kills:20 N/A
Deaths:5
KDR:58.600
Accuracy:40.497% C+
KPH:56.300 B+
VKPH:3.800 B
Kills:293 (293 + 0)
Deaths:5
KDR:58.600
VKDR:4
Vehicle Kills:20
Kill Difference:288
Playtime:5.209 hours
Usage:0%
Score:0.044m
Score/min:141
Piloting Accuracy:40.497%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:52
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:37.409% D**
KPH:49.700 C
VKPH:3.800 D*
Kills:52 (52 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:4
Kill Difference:52
Playtime:1.046 hours
Usage:0%
Score:0.026m
Score/min:421
Driving Accuracy:37.409%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:839
V. Kills:272 307%
Deaths:26
KDR:32.269
Accuracy:43.818% D*
KPH:46.400 A+
VKPH:15 C
Supernova VPC
D-
Kills:76
V. Kills:8 N/A
Deaths:8
KDR:9.500
Accuracy:33.926% F--
KPH:28.500 D-
VKPH:3 D*
Kills:915 (915 + 0)
Deaths:34
KDR:26.912
VKDR:8.235
Vehicle Kills:280
Kill Difference:881
Playtime:20.762 hours
Usage:2%
Score:0.249m
Score/min:200
Driving Accuracy:33.926%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C--
Kills:153
V. Kills:4 N/A
Deaths:4
KDR:38.250
Accuracy:26.088% D**
KPH:72.500 C--
VKPH:1.900 D*
Kills:153 (0 + 153)
Deaths:4
KDR:38.250
VKDR:1
Vehicle Kills:4
Kill Difference:149
Playtime:2.111 hours
Usage:0%
Score:0.031m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:26.088%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C++
Kills:66
V. Kills:1 N/A
Deaths:13
KDR:5.077
Accuracy:43.784% C++
KPH:24.800 D-
VKPH:0.400 D*
Kills:66 (66 + 0)
Deaths:13
KDR:5.077
VKDR:0.077
Vehicle Kills:1
Kill Difference:53
Playtime:2.662 hours
Usage:0%
Score:0.011m
Score/min:70
Driving Accuracy:43.784%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 8,7748,52946818.224A++11.3847.562%B++N/A110.3A+3.2C29677.3h8.4B++17.7B+
C-4 2,8892,6563926.776M*0.0730.485%B++N/A84.3C+7.4D**34331.5h1B*3.3B*
Plasma Grenade 2,1522,09812098N/A2,091.1557.369%AN/A874.2B**22.5B*28952.4h2.6B*4.5B*
Ghost 1,9221,9172846.75B**0.1038.066%C77.569%B++39.4CN/A10748.6h1.9B+4.9C**
Blueshift VM5 1,5741,5512605.965A+0.8826.069%B**22.566%C++48.3B+N/A13732.1h14.3B+54.9B++
Blueshift VM5 1,5301,5092605.804A1.0425.735%B**21.803%C+47B+N/A13732.1h14.7C*57B+
Phaseshift VX-S 1,4311,42712411.508M*4.6637.113%C+83.882%B+35.9C++N/A9439.7h2.1B+5.7B+
Solstice Burst 1,3541,3482495.414A**1.4327.937%C++25.223%C+38CN/A10335.5h12.7C++45.4C*
Serpent VE92 1,3161,3053663.566A++3.2828.344%B++21.839%C++33.8C+N/A9538.6h11.3B+40B+
Pulsar C 1,2591,2462325.371A+1.4726.58%C++22.552%C30.7C+N/A9040.6h11.6C+43.5C*
VX6-7 1,2041,1942984.007A2.8428.215%B+23.534%C*36.7C+N/A9232.5h11.4C*40.4B+
VE-S Canis 1,1851,1782624.496A*2.3530.795%B19.1%C52.8C+N/A16322.3h10.4C**33.8B
Parallax VX3-AE 1,1751,1748813.341A**6.5037.005%D-77.598%D36.3DN/A9132.3h1.8C++4.7C+
Zenith VX-5 1,1911,1732943.99M2.8629.166%B+20.972%C42.5C+N/A14927.6h12.8C+44C**
Parallax VX3 1,1691,1677914.772A*7.9341.831%C**82.262%B+66.3A+N/A17617.6h1.7B*4.2B+
XM98 1,1661,16410211.412S4.5738.92%C+77.921%C*44.8B++N/A12826h1.9B*4.9B+
H-V45 AE 1,1731,1633003.877B**2.9732.031%B+29.665%C+43.1C--N/A12827h12.9D40.2C+
Eridani SX5-AE 1,0711,0574092.584B+4.2627.962%D21.476%D11.4D*N/A3192.6h11C+39.4C
VE-LR Obelisk 8608541217.058M++0.2139.154%B*36.417%B70B**N/A20312.2h4.8B*12.3B++
Supernova FPC 1,1118392632.269A*25.4243.818%D*1.311%D46.4A+15C20918.1h3.4B**7.7B+
Pandora VX25 8228202613.142B**3.7044.641%C*12.683%D38.5CN/A11721.3h3.9B+8.7B+
Beamer VS3-FB 7437252313.139A3.7130.322%C22.483%C26.5DN/A7127.4h8.3C+27.5C+
Dual Photon Pods 7186801352.308S45.4664.762%AN/A425S23.8C*11811.6h10.5A16.2B**
NSX-P Tanto 5925811933.01A*3.8430.139%B++30.465%B+37C++N/A11515.7h12.5B41.4B+
Eidolon VE33 530528886A*0.8533.85%B++21.402%D39.7BN/A10813.3h7.5B+22.2B+
Orion VS54 5185141393.698B*3.1526.222%B++28.599%C**28.9CN/A14017.8h10.9B+41.5C++
VA39 Spectre 514510667.727A*0.8839.115%B**45.686%B++56.7A++N/A1999h3.9B**10.1B*
NS-11P 4584511173.855A++2.9927.555%B+23.503%C++43.4C*N/A10510.4h13.5C+49B+
Tank Mine 6004502617.308S10.4616.741%D*N/A160.7B*53.6C8802.8h1.3B**7.5D-
Eclipse VE3A 4384321103.927B*2.9230.172%B+19.676%C+59.2BN/A3717.3h10.7B+35.6B+
Corvus VA55 403399725.542S1.3027.212%B33.835%A51.2B++N/A1827.8h12.4C45.5C*
Equinox VE2 Burst 405396864.605A2.2430.317%C**30.051%C+52.1C+1.2B+1977.6h13.3C-43.9C++
Equinox VE2 398386814.765M++2.0834.054%A9.067%F54.4B++1.7B+1637.1h6.7A++19.8A+
Proximity Mine 3213201521.333S14.4931.192%D**N/A110.3C-N/A3192.9h2.1D6.8F
CME 306302803.775M**3.0728.657%C*24.503%C++36C+N/A1238.4h14.8D51.6C+
VE-H Maw 295294535.547M1.3028.032%C++23.469%D40.3DN/A1417.3h11.8C--42C+
L-24R Spur 313293558.6M**51.7540.497%C+N/A56.3B+3.8B1415.2h17.8B44B+
Zenith VX-5AE 284280634.444A+2.4028.835%C+20.714%D-37.8CN/A1217.4h11.7C++40.7C*
Orbital Strike Uplink 3092461246U239.15537.5%UN/A492U126U21900.5h1T*0.2T*
VE-C Horizon 240239504.78A++2.0738.71%B+25.941%C++58.3C+N/A1744.1h13.6C*35.2B+
Nebula VM20 225217366.028A+0.8225.289%B**19.355%C57.1B**2.1A*2133.8h10.7A+42.3B**
MANA Anti-Personnel Turret 202202424.81N/A2.0429.098%UN/A2020UN/A7515700.1h16.1T*55.4T*
Nebula VM20 194194365.389A1.4626.045%B**19.072%C-51.1B+N/A2023.8h12.1B++46.6B*
Sirius SX12 187187493.816A++3.0327.312%B18.182%C+30.2CN/A1166.2h15.4C56.4C++
Lasher X2-P 191182454.044A2.8039.148%B+1.099%F62.8C+3.1C**1832.9h18.4C+47.1C*
S1 196166453.689S3.1654.679%C2.41%C31.9C**5.8D--1945.2h4.5B**8.2B+
NS-45 Pilot 164160433.721A++3.1240.729%A13.75%F13D--N/A5212.3h8D19.6B
Proton II PPA-H 157153438.25A++31.4026.088%D**N/A72.9C--1.9D*2462.1h10.3C+39.6D-
NS-20 "Heatwave" Gorgon 149141383.711B**3.1330.475%C+24.114%C*61.3A++3.5A++1782.3h20.6B+67.6B+
NS-20 "Heatwave" Gorgon 144138383.632B**3.2131.188%C+25.362%C*60A++2.6B*1562.3h21.1B+67.5B+
Sticky Grenade 1341331133N/A126.1563.704%AN/A1330B+10C46870.1h1.9C**3B+
Terminus VX-9 134132393.385B+3.4627.318%C++28.788%C++24.9DN/A1095.3h12.5C45.9C++
Comet VM2 139121245.042S1.8051.092%B+10.744%M+28.8A*4.3C-1164.2h13.7B**26.9B*
Nyx VX31 119119264.577B++2.2734.043%C+16.807%D**36.1CN/A1063.3h6.2D18.2C
SVA-88 119118167.375M0.5324.885%C+32.203%B++43.7CN/A1882.7h12.8C--51.4C+
Comet VM2 122110244.583S2.2652.119%B*6.364%B**26.2A++2.9D1344.2h15.8B+30.2B+
Pulsar LSW 9795185.278M+1.5726.458%C**26.316%C+27.9DN/A1523.4h12.9C48.7C++
Spear Anti-Vehicle Phalanx Tower 11392246B*39.1546.857%C1.087%D*70.8B+16.2D3101.3h4.3B**9.2B**
Rocklet Rifle 16592352.629M++4.2235.57%F-2.174%A**23D18.3D2884h25.2B**71C++
Lasher X2 9090224.091M2.7539.938%A+6.667%A+25.7DN/A1633.5h27.1F67.8C*
NSX-P Naginata 8584204.2A*2.6523.934%C++34.524%B++36.5C-N/A1742.3h10.8B+45B+
Maelstrom Turbo Laser 13180126.667A0.1832.337%C++1.25%D25.8B+16.5B+1773.1h41.3B**127.6B**
Supernova VPC 847689.5C2.6533.926%F--3.947%M+28.1D--3D*1372.7h3C++8.9D*
S12 Renegade 6766135.077C++1.7743.784%C++N/A24.4D-N/A702.7h3.7C8.4C+
VE-H Maw AE 6766144.714A++2.1330.401%C*16.667%F30D--N/A842.2h11.4D37.4C+
M12 Kobalt 6563163C*56.1520.212%C--19.048%C**70D2.2D--2310.9h23D113.9D
NS-15MP 646278.857A**2.0127.248%C24.194%D-38.8D--1.3B2061.6h11.4C42C+
VE-A Lacerta 6259163.688A++3.1627.262%C13.559%D--31.1D1.6C++771.9h11.4C*42C++
Flare VE6 585887.25S0.4023.261%C+22.414%C--25.2DN/A1452.3h11.1C47.6C+
Artemis VX26 AE 5756124.667B**2.1832.862%C**25%D-40DN/A831.4h9.1B*27.8B+
L100 Python HESH 5652152A*45.1537.409%D**N/A52C+4D*4201h3.9C10.5D-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01420.3h
Anti-Vehicle MANA Turret2910.2h
AE Nano-Armor Kit3384,7327.8h
Structure Shield Module0580.2h
Repair Module01390.4h
Turret AI Module11440.4h
Skywall Shield Emitter0610.2h
AE Medical Applicator3945,3722.9h
Rampart Wall0770.9h
Nanite Revive Grenade02770.1h
Medical Applicator47,8530.5h
Blast Wall01020.6h
Cortium Silo0550.4h
Motion Spotter33,0941.2h
Deconstruction Tool09950.1h
Welding Device02,5300.2h
Xiphos Anti-Personnel Tower0520.3h
Hoplon Anti-Aircraft Phalanx Tower0500.2h
Spear Anti-Vehicle Tower0640.4h
Spitfire Auto-Turret36470.6h
Shield Recharging Field193,5931.2h
Ammunition Package132,0140.8h
Nano-Armor Kit410,1632.1h
Medical Kit1893,4624.4h
Anti-Infantry MANA Turret44290.6h
Flail Targeting Dart175893.2h
Snowman Soldier21070.1h
Nano-Repair Grenade0790h
Recon Detection Device112,0023.9h
Orbital Strike Target Designator112091.8h

Check the help document for the dictionary if you want to learn more about words used here.


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