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Corporal AzraiNc[] AzraiNc
NC BR 31

KDR: 2.96

Score: 25m

Last Seen: Dec 30th, 2018 10:04 PM
- OFFLINE - 1667.6 hour(s)

Prestige 1, Battle Rank 31 - New Conglomerate on Miller
Level Progress (to 32): 46%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS M30 Mustang AH AC-X11 C-4 GD-7F SAS-R Frag Grenade AF-4A Bandit Breaker Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,372,347 MLG Score: 1097
Fun Score: N/A
Cheeseburgers Flipped: 444TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.138%20.895%4833399218,1292.360550.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.017%0.403B0.032C+-0.844D--HEAD ++ (~9.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.405B10.30.279C*34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.506%1.133%32063102212,62162687120.12921447%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.991%0.851B*-0.433C--0.645

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.928B*5.30.901B*6.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.082%3.427%312102332111061390.290235229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.326%-1.054D*0.521B+-0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.481B+60.519B+14

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.051%12.844%1721023109672440.162202242%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.8%-0.567D2.144A*1.199

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.788B++7.50.809B++17.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.889%69.856%17510204,9231354113.63589

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.316%0.43B0.178C++-1.178

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.416B2.20.313C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.163%10.819%17410211,294521102.47893

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.918%0.228C++-0.739D-0.311

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.4B3.50.279C*4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25m388.2%415 (24.9k)292 (17.5k)2.9610149,59416,7493.1158931 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025368624.035%16.873%40605:0812

9% Engineer21% Heavy Assault18% Infiltrator43% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 8th, 2013 9:56 PMJun 3rd, 2017 9:00 PMJan 2nd, 2019 5:22 AM (76d) (PST)Dec 30th, 2018 6:44 PM (78d) (PST)Dec 30th, 2018 6:04 PM (78d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4651413240.5780.1950.0972.3600.0301097

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,8938,46719,42635126142217,503

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1430.7h/59.6d 2,594 8,368 11,241 202.6k 1,749 3,947 2,580 39.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
D
Kills:1,171
Deaths:485
KDR:2.414
Accuracy:20.986% D
HSR:19.385% D
NC6 Gauss SAW
C++
Kills:1,165
Deaths:525
KDR:2.219
Accuracy:18.958% C+
HSR:23.863% C++
GD-22S
C+
Kills:1,150
Deaths:422
KDR:2.725
Accuracy:22.184% C+
HSR:23.044% C+
EM6
B++
Kills:1,144
Deaths:388
KDR:2.948
Accuracy:21.290% C+
HSR:28.234% B++
EM1
C++
Kills:778
Deaths:323
KDR:2.409
Accuracy:21.042% C+
HSR:22.237% C++
NC05 Jackhammer
C
Kills:514
Deaths:347
KDR:1.481
Accuracy:41.554% C
HSR:13.813% C
NS-15M AE
D
Kills:231
Deaths:88
KDR:2.625
Accuracy:21.303% D
HSR:19.481% D-
NS-15MP
C+
Kills:131
Deaths:37
KDR:3.541
Accuracy:21.228% D*
HSR:28.244% C+
MGR-L1 Promise
B**
Kills:111
Deaths:28
KDR:3.964
Accuracy:29.004% B**
HSR:25.225% C++
NC05 Jackhammer AE
B+
Kills:88
Deaths:39
KDR:2.256
Accuracy:48.098% C++
HSR:18.182% B+
Kills:6,483
Deaths (as Heavy Assault):2,682
Deaths (to Heavy Assaults):4,319
KDR:2.41723
Kill Difference:3,801
Playtime:298.147 hours
Usage:21%
Score:4.405m
Score/min:246
Accuracy (listed only):26.565%
HSR (listed only):22.171%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
C+
Kills:2,631
Deaths:1,108
KDR:2.375
Accuracy:24.406% C+
HSR:22.007% C+
GD-7F
C+
Kills:1,576
Deaths:832
KDR:1.894
Accuracy:23.993% C+
HSR:18.338% C
AF-4A Bandit
C-
Kills:1,227
Deaths:685
KDR:1.791
Accuracy:22.635% D
HSR:19.886% C-
Gauss Compact S
C
Kills:1,162
Deaths:762
KDR:1.525
Accuracy:21.204% C
HSR:16.781% C
Razor GD-23
B++
Kills:1,150
Deaths:567
KDR:2.028
Accuracy:25.043% C*
HSR:23.826% B++
19A Fortuna
D
Kills:906
Deaths:443
KDR:2.045
Accuracy:23.339% D-
HSR:17.108% D
AF-4G Cyclone
D
Kills:898
Deaths:541
KDR:1.660
Accuracy:24.243% D
HSR:13.252% D-
AF-57 Piston
B
Kills:761
Deaths:368
KDR:2.068
Accuracy:43.631% B
HSR:10.644% D-
Blitz GD-10
C
Kills:407
Deaths:281
KDR:1.448
Accuracy:22.143% C
HSR:13.268% D
NS-7G PDW
C++
Kills:289
Deaths:220
KDR:1.314
Accuracy:25.423% C++
HSR:16.609% C+
Gauss Compact Burst
C+
Kills:277
Deaths:93
KDR:2.978
Accuracy:26.049% C+
HSR:23.827% C+
MGR-S1 Gladius
B*
Kills:250
Deaths:60
KDR:4.167
Accuracy:31.024% B*
HSR:20.400% C+
LA39 Bruiser
C++
Kills:213
Deaths:152
KDR:1.401
Accuracy:62.905% C++
HSR:7.981% D*
GD-66 Claw
C+
Kills:163
Deaths:118
KDR:1.381
Accuracy:52.332% D
HSR:14.110% C+
Mauler S6
C--
Kills:157
Deaths:102
KDR:1.539
Accuracy:35.297% C--
HSR:12.102% D
AF-4A Bandit AE
B*
Kills:137
Deaths:42
KDR:3.262
Accuracy:31.148% B*
HSR:22.628% C-
NS-11CG
C**
Kills:119
Deaths:54
KDR:2.204
Accuracy:26.664% C**
HSR:20.168% C+
AF-4 Cyclone
C-
Kills:109
Deaths:68
KDR:1.603
Accuracy:23.054% C-
HSR:13.762% D
NS Baron G5G
B+
Kills:107
Deaths:69
KDR:1.551
Accuracy:48.464% B+
HSR:12.150% C--
NS-11CP
C+
Kills:65
Deaths:27
KDR:2.407
Accuracy:22.363% D*
HSR:23.077% C+
Kills:12,604
Deaths (as Light Assault):6,592
Deaths (to Light Assaults):3,367
KDR:1.91201
Kill Difference:6,012
Playtime:618.988 hours
Usage:43%
Score:12.862m
Score/min:346
Accuracy (listed only):30.768%
HSR (listed only):17.096%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C+
Kills:2,631
Deaths:1,108
KDR:2.375
Accuracy:24.406% C+
HSR:22.007% C+
GD-7F
C+
Kills:1,576
Deaths:832
KDR:1.894
Accuracy:23.993% C+
HSR:18.338% C
AF-4A Bandit
C-
Kills:1,227
Deaths:685
KDR:1.791
Accuracy:22.635% D
HSR:19.886% C-
Gauss Compact S
C
Kills:1,162
Deaths:762
KDR:1.525
Accuracy:21.204% C
HSR:16.781% C
Razor GD-23
B++
Kills:1,150
Deaths:567
KDR:2.028
Accuracy:25.043% C*
HSR:23.826% B++
19A Fortuna
D
Kills:906
Deaths:443
KDR:2.045
Accuracy:23.339% D-
HSR:17.108% D
AF-57 Piston
B
Kills:761
Deaths:368
KDR:2.068
Accuracy:43.631% B
HSR:10.644% D-
Gauss Compact Burst
C+
Kills:277
Deaths:93
KDR:2.978
Accuracy:26.049% C+
HSR:23.827% C+
LA39 Bruiser
C++
Kills:213
Deaths:152
KDR:1.401
Accuracy:62.905% C++
HSR:7.981% D*
GD-66 Claw
C+
Kills:163
Deaths:118
KDR:1.381
Accuracy:52.332% D
HSR:14.110% C+
Mauler S6
C--
Kills:157
Deaths:102
KDR:1.539
Accuracy:35.297% C--
HSR:12.102% D
AF-4A Bandit AE
B*
Kills:137
Deaths:42
KDR:3.262
Accuracy:31.148% B*
HSR:22.628% C-
NS-11CG
C**
Kills:119
Deaths:54
KDR:2.204
Accuracy:26.664% C**
HSR:20.168% C+
NS Baron G5G
B+
Kills:107
Deaths:69
KDR:1.551
Accuracy:48.464% B+
HSR:12.150% C--
MGR-M1 Bishop
A**
Kills:76
Deaths:15
KDR:5.067
Accuracy:48.869% A**
HSR:26.316% C-
NS-11CP
C+
Kills:65
Deaths:27
KDR:2.407
Accuracy:22.363% D*
HSR:23.077% C+
Kills:10,727
Deaths (as Engineer):5,437
Deaths (to Engineers):3,601
KDR:1.97296
Kill Difference:5,290
Playtime:132.585 hours
Usage:9%
Score:1.993m
Score/min:250
Accuracy (listed only):33.646%
HSR (listed only):18.184%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
D
Kills:898
Deaths:541
KDR:1.660
Accuracy:24.243% D
HSR:13.252% D-
AF-57 Piston
B
Kills:761
Deaths:368
KDR:2.068
Accuracy:43.631% B
HSR:10.644% D-
Blitz GD-10
C
Kills:407
Deaths:281
KDR:1.448
Accuracy:22.143% C
HSR:13.268% D
NC9 A-Tross
C+
Kills:393
Deaths:154
KDR:2.552
Accuracy:25.071% C+
HSR:23.155% C+
NS-7G PDW
C++
Kills:289
Deaths:220
KDR:1.314
Accuracy:25.423% C++
HSR:16.609% C+
MGR-S1 Gladius
B*
Kills:250
Deaths:60
KDR:4.167
Accuracy:31.024% B*
HSR:20.400% C+
LA39 Bruiser
C++
Kills:213
Deaths:152
KDR:1.401
Accuracy:62.905% C++
HSR:7.981% D*
Reaper DMR
C+
Kills:206
Deaths:90
KDR:2.289
Accuracy:23.612% C
HSR:24.757% C+
GR-22
C*
Kills:198
Deaths:94
KDR:2.106
Accuracy:25.440% C*
HSR:15.152% D
GD-66 Claw
C+
Kills:163
Deaths:118
KDR:1.381
Accuracy:52.332% D
HSR:14.110% C+
Mauler S6
C--
Kills:157
Deaths:102
KDR:1.539
Accuracy:35.297% C--
HSR:12.102% D
Gauss Rifle S
C*
Kills:126
Deaths:65
KDR:1.938
Accuracy:22.541% C-
HSR:22.222% C*
AF-4 Cyclone
C-
Kills:109
Deaths:68
KDR:1.603
Accuracy:23.054% C-
HSR:13.762% D
NS Baron G5G
B+
Kills:107
Deaths:69
KDR:1.551
Accuracy:48.464% B+
HSR:12.150% C--
Carnage AR
C+
Kills:62
Deaths:25
KDR:2.480
Accuracy:24.838% C+
HSR:17.742% C-
Kills:4,339
Deaths (as Combat Medic):2,407
Deaths (to Combat Medics):1,390
KDR:1.80266
Kill Difference:1,932
Playtime:53.323 hours
Usage:4%
Score:1.145m
Score/min:358
Accuracy (listed only):32.668%
HSR (listed only):15.820%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C+
Kills:1,370
Deaths:292
KDR:4.692
Accuracy:38.185% C+
HSR:67.664% C+
AF-8 RailJack
C++
Kills:1,152
Deaths:284
KDR:4.056
Accuracy:37.479% C++
HSR:71.181% C
EM4 Longshot
C
Kills:1,147
Deaths:510
KDR:2.249
Accuracy:37.443% C
HSR:72.014% D-
NC14 Bolt Driver
B+
Kills:1,034
Deaths:177
KDR:5.842
Accuracy:38.824% B+
HSR:77.660% B+
AF-4G Cyclone
D
Kills:898
Deaths:541
KDR:1.660
Accuracy:24.243% D
HSR:13.252% D-
NS-44 Commissioner AE
D
Kills:426
Deaths:285
KDR:1.495
Accuracy:35.861% D
HSR:18.545% D-
Blitz GD-10
C
Kills:407
Deaths:281
KDR:1.448
Accuracy:22.143% C
HSR:13.268% D
LA3 Desperado
D
Kills:405
Deaths:316
KDR:1.282
Accuracy:22.314% D--
HSR:15.803% D
NS-7G PDW
C++
Kills:289
Deaths:220
KDR:1.314
Accuracy:25.423% C++
HSR:16.609% C+
MGR-S1 Gladius
B*
Kills:250
Deaths:60
KDR:4.167
Accuracy:31.024% B*
HSR:20.400% C+
Gauss SPR
B*
Kills:220
Deaths:110
KDR:2
Accuracy:37.363% B*
HSR:28.636% D
NS-30G Vandal
D
Kills:205
Deaths:102
KDR:2.010
Accuracy:27.357% D-
HSR:20.976% D
NS-44LG Blackhand
C
Kills:117
Deaths:51
KDR:2.294
Accuracy:40.401% C
HSR:35.043% D
AF-4 Cyclone
C-
Kills:109
Deaths:68
KDR:1.603
Accuracy:23.054% C-
HSR:13.762% D
NC08 Mag-Scatter
D*
Kills:82
Deaths:83
KDR:0.988
Accuracy:34.170% F
HSR:8.537% D*
AF-18 Stalker
D
Kills:65
Deaths:43
KDR:1.512
Accuracy:23.456% D-
HSR:16.923% D
NS-44G Commissioner
D*
Kills:54
Deaths:39
KDR:1.385
Accuracy:26.820% D*
HSR:12.963% D*
Kills:8,230
Deaths (as Infiltrator):3,462
Deaths (to Infiltrators):2,852
KDR:2.37724
Kill Difference:4,768
Playtime:259.206 hours
Usage:18%
Score:3.285m
Score/min:211
Accuracy (listed only):30.915%
HSR (listed only):30.778%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C
Kills:736
Deaths:275
KDR:2.676
Accuracy:28.057% C
HSR:12.772% D
AF-41 Hacksaw
C
Kills:689
Deaths:275
KDR:2.505
Accuracy:26.417% C-
HSR:13.498% C
AF-34 Mattock
C+
Kills:333
Deaths:89
KDR:3.742
Accuracy:34.345% C+
HSR:17.718% C+
AF-34 Mattock
B*
Kills:332
Deaths:90
KDR:3.689
Accuracy:34.065% C++
HSR:19.578% B*
AF-23 Grinder
B**
Kills:152
Deaths:50
KDR:3.040
Accuracy:43.396% B**
HSR:13.816% C
AF-23 Grinder
B**
Kills:132
Deaths:40
KDR:3.300
Accuracy:47.247% B**
HSR:11.364% D*
NCM3 Raven
B*
Kills:123
Deaths:145
KDR:0.848
Accuracy:25.936% F
HSR:4.065% B*
NCM3 Raven
D
Kills:109
Deaths:143
KDR:0.762
Accuracy:25.442% F
HSR:1.835% D
Kills:2,606
Deaths (as MAX Suit):553.500
Deaths (to MAX Suits):823
KDR:4.70822
Kill Difference:2,052.500
Playtime:55.629 hours
Usage:4%
Score:1.352m
Score/min:405
Accuracy (listed only):33.113%
HSR (listed only):11.831%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:11,148
V. Kills:469 N/A
Deaths:996
KDR:11.193
Accuracy:58.320% B
KPH:116.100 A*
VKPH:4.900 C+
Breaker Rocket Pods
C++
Kills:1,175
V. Kills:121 N/A
Deaths:153
KDR:7.680
Accuracy:50.367% C++
KPH:85 C+
VKPH:8.800 D
Vortek Rotary
C
Kills:298
V. Kills:253 117%
Deaths:308
KDR:0.968
Accuracy:27.532% D
KPH:10.100 C
VKPH:8.500 C
Kills:12,621 (11,446 + 0)
Deaths:1,457
KDR:8.662
VKDR:0.579
Vehicle Kills:843
Kill Difference:11,164
Playtime:139.481 hours
Usage:10%
Score:2.902m
Score/min:347
Piloting Accuracy:27.532%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:129
V. Kills:8 N/A
Deaths:18
KDR:7.167
Accuracy:26.030% D*
KPH:36.100 B+
VKPH:2.200 D**
Kills:129 (129 + 0)
Deaths:18
KDR:7.167
VKDR:0.444
Vehicle Kills:8
Kill Difference:111
Playtime:3.575 hours
Usage:0%
Score:0.065m
Score/min:303
Driving Accuracy:26.030%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
D
Kills:192
V. Kills:117 163%
Deaths:35
KDR:5.486
Accuracy:35.436% F-
KPH:16.700 D
VKPH:10.200 D-
Kills:192 (192 + 0)
Deaths:35
KDR:5.486
VKDR:3.343
Vehicle Kills:117
Kill Difference:157
Playtime:11.504 hours
Usage:1%
Score:0.168m
Score/min:244
Driving Accuracy:35.436%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C
Kills:53
V. Kills:1 N/A
Deaths:4
KDR:13.250
Accuracy:45.904% C-
KPH:90.600 C
VKPH:1.700 D**
Kills:53 (0 + 53)
Deaths:4
KDR:13.250
VKDR:0.250
Vehicle Kills:1
Kill Difference:49
Playtime:0.586 hours
Usage:0%
Score:0.015m
Score/min:421
Driving Accuracy:N/A%
Gunner Accuracy:45.904%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:56
V. Kills:8 N/A
Deaths:7
KDR:8
Accuracy:23.841% D*
KPH:56.900 B+
VKPH:8.100 C+
Kills:56 (0 + 56)
Deaths:7
KDR:8
VKDR:1.143
Vehicle Kills:8
Kill Difference:49
Playtime:0.985 hours
Usage:0%
Score:0.022m
Score/min:369
Driving Accuracy:N/A%
Gunner Accuracy:23.841%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:244
V. Kills:2 N/A
Deaths:80
KDR:3.050
Accuracy:38.815% C
KPH:43.500 C+
VKPH:0.400 D
M40 Fury-F
A+
Kills:178
V. Kills:14 N/A
Deaths:60
KDR:2.967
Accuracy:44.134% C
KPH:49.400 A+
VKPH:3.900 C--
Kills:422 (422 + 0)
Deaths:140
KDR:3.014
VKDR:0.114
Vehicle Kills:16
Kill Difference:282
Playtime:9.210 hours
Usage:1%
Score:0.066m
Score/min:120
Driving Accuracy:44.134%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 11,61711,14899611.193B*8.2358.32%B1.112%C116.1A*4.9C+39896h3.7B*6.3B*
AC-X11 2,6472,6311,1082.375A+0.5924.406%C+22.007%C+33.4C**N/A14378.7h9.3B+38.3C**
C-4 2,5192,0888142.565B*0.4027.331%BN/A37.4D-7.7D**29655.9h1.1B*4B*
GD-7F 1,5871,5768321.894B++1.0723.993%C+18.338%C29.5C++N/A14953.5h11.7B+48.9B
SAS-R 1,3751,3702924.692B*1.7338.185%C+67.664%C+35.5C+N/A9538.6h2B+5.2B+
Frag Grenade 1,2981,29011290N/A1,287.0451.561%B*N/A678.9B*4.2D35431.9h2.8B**5.5B*
AF-4A Bandit 1,2381,2276851.791B+1.1722.635%D19.886%C-27.7CN/A14744.3h10.3B45.4C++
Breaker Rocket Pods 1,2961,1751537.68C++4.7250.367%C++1.106%C++85.1C+8.8D41513.8h8.7B**17.3B++
LA1 Anchor 1,1861,1714852.414C++0.5520.986%D19.385%D27.1DN/A12043.2h9.9C*47C+
NC6 Gauss SAW 1,1791,1655252.219B**0.7418.958%C+23.863%C++31.4C++N/A14337.1h9.7C**50.9C**
Gauss Compact S 1,1691,1627621.525B++1.4421.204%C16.781%C23.4C*N/A13049.7h10B+47.4C*
AF-8 RailJack 1,1531,1522844.056B+1.0937.479%C++71.181%C35.3B**N/A15032.6h2.1B+5.6B+
Razor GD-23 1,1551,1505672.028A0.9325.043%C*23.826%B++36.1B++N/A21731.9h11.2B+44.6B+
GD-22S 1,1591,1504222.725B*0.2422.184%C+23.044%C+31.3C+N/A10836.8h10.6B47.7C**
EM4 Longshot 1,1481,1475102.249C0.7137.443%C72.014%D-24.7CN/A8746.4h2.1C*5.7C++
EM6 1,1551,1443882.948B**0.0121.29%C+28.234%B++33.6CN/A10834h11.4C++53.6C++
NC14 Bolt Driver 1,0371,0341775.842A*2.8838.824%B+77.66%B+38.3B**N/A12827h2B**5.1B*
19A Fortuna 9199064432.045B++0.9223.339%D-17.108%D27CN/A8433.6h10.2C+43.6C
AF-4G Cyclone 9078985411.66C++1.3024.243%D13.252%D-14.7D-N/A4661h10.1C++41.5C+
Shrike 1,0098184991.639A++1.3249.244%D-4.279%B*25.9C*6D-19831.6h4.1A8.3B*
EM1 7867783232.409A0.5521.042%C+22.237%C++27CN/A10628.8h12C*56.9B
AF-57 Piston 7687613682.068B*0.8943.631%B10.644%D-25.8CN/A8829.5h3.9B+8.9B+
AF-41 Hacksaw 7427362752.676C++0.2928.057%C12.772%D35.6BN/A14620.7h5.8B+20.6B+
AF-41 Hacksaw 6966892752.505C+0.4626.417%C-13.498%C33.3C++N/A13820.7h6B22.6C++
NC05 Jackhammer 5175143471.481C*1.4841.554%C13.813%C26.6DN/A12719.3h4.6B11.2C*
NS-44 Commissioner AE 4354262851.495C**1.4735.861%D18.545%D-21.4D-N/A5319.9h3.7C+10.2C+
Blitz GD-10 4074072811.448B+1.5122.143%C13.268%D14.4DN/A5628.2h13.5B+60.8C**
LA3 Desperado 4154053161.282B+1.6822.314%D--15.803%D20.4C--N/A8519.9h8.6B38.8C+
NC9 A-Tross 3963931542.552A0.4125.071%C+23.155%C+27.1CN/A8314.5h10C++39.7C++
AF-34 Mattock 335333893.742C**0.7834.345%C+17.718%C+41.6C++N/A1528h5.4B++15.8B+
AF-34 Mattock 335332903.689C*0.7334.065%C++19.578%B*41.5C+N/A1408h5.6C++16.3C**
Vortek Rotary 5512983080.968C1.9927.532%D2.013%C+10.1C8.5C14929.6h51.2B++185.8B+
NS-7G PDW 2962892201.314B+1.6525.423%C++16.609%C+13.8DN/A5820.9h14.5C*56.9C**
Gauss Compact Burst 279277932.978B+0.0226.049%C+23.827%C+35.1C+N/A1067.9h10.7C**41.1C*
MGR-S1 Gladius 255250604.167A++1.2131.024%B*20.4%C+43.1C**N/A1035.8h9.1B+29.4B+
S12 Renegade 246244803.05C++0.0938.815%C1.23%D*43.6C+N/A915.6h2.5B*6.5B+
NS-15M AE 231231882.625C**0.3421.303%D19.481%D-34DN/A1026.8h12.6C+58.9C
Gauss SPR 2212201102C**0.9637.363%B*28.636%D31.4C**N/A1377h4.8B+12.8B++
Tank Mine 317218405.45A+2.4925.299%DN/A136.3B++61.9C+13131.6h1.3B**5B*
Bouncing Betty 218218534.113C++1.1540.773%CN/A66.1D*N/A2203.3h1.9C++4.7C+
LA39 Bruiser 2132131521.401C*1.5662.905%C++7.981%D*28C--N/A1667.6h2.3B3.6B
Reaper DMR 207206902.289C**0.6723.612%C24.757%C+25.4CN/A978.1h10.3C+43.8C+
NS-30G Vandal 2052051022.01B+0.9527.357%D-20.976%D25.3DN/A1158.1h5.5C++20.1C
GR-22 200198942.106B++0.8625.44%C*15.152%D26.4CN/A1357.5h12.9C**50.8B
Titan-150 AP 309192355.486C+2.5235.436%F-5.208%A16.7D10.2D-24411.5h5.1C+14.4D*
M40 Fury-F 192178602.967A0.0144.134%CN/A49.4A+3.9C--1633.6h4.6B**10.4B**
NC15 Phoenix 2711661021.627B+1.3354.916%C*N/A14.2C++9C24311.7h9.5B17.3B+
GD-66 Claw 1641631181.381C++1.5852.332%D14.11%C+22.3DN/A1047.3h2.5C++4.7C++
Mauler S6 1591571021.539B+1.4235.297%C--12.102%D19.6C-N/A1188h4.4B+12.3C**
AF-23 Grinder 153152503.04C**0.0843.396%B**13.816%C43.4B*N/A1403.5h7.3C-16.7B+
AF-4A Bandit AE 138137423.262B**0.3031.148%B*22.628%C-62.3B*N/A1692.2h9.1B++29.1B++
AF-23 Grinder 134132403.3B0.3447.247%B**11.364%D*44B++N/A1483h6.4C**13.5B++
Anti-Vehicle Grenade 1541321132N/A129.0444.352%DN/A330C+55D31470.4h4.8B+10.9C**
NS-15MP 132131373.541B++0.5821.228%D*28.244%C+32.8D-N/A834h11.1C+52.1C-
C75 Viper 137129187.167B++4.2126.03%D*N/A35.8B+2.2D**3033.6h7.4B**28.4B+
Gauss Rifle S 131126651.938B*1.0222.541%C-22.222%C*22.1CN/A775.7h11.5C+51.2C+
NCM3 Raven 1761231450.848C+2.1125.936%F4.065%B*8.4C+3.6D--9414.7h25.8B+99.5C
NS-11CG 121119542.204A++0.7626.664%C**20.168%C+34C+N/A1513.5h13.4C**50.4B+
NS-44LG Blackhand 119117512.294B**0.6740.401%C35.043%D29.3B+N/A994h4.1C*10.2C*
MGR-L1 Promise 112111283.964A*1.0029.004%B**25.225%C++55.5B+N/A1282h11.7B++40.4B++
AF-4 Cyclone 109109681.603B1.3623.054%C-13.762%D15.6DN/A1177h9.8B+42.7C**
NCM3 Raven 1681091430.762C+2.2025.442%F1.835%D7.6D4.1D-8914.4h29.5C+115.8D--
NS Baron G5G 107107691.551C**1.4148.464%B+12.15%C--25.5CN/A1114.2h4.6C+9.4B+
NC05 Jackhammer AE 8988392.256B+0.7148.098%C++18.182%B+29.3D-N/A893h4B+8.4B+
NC08 Mag-Scatter 8282830.988C+1.9734.17%F8.537%D*12.8D-N/A596.4h4.3C+12.6D-
MGR-M1 Bishop 7876155.067A*2.1148.869%A**26.316%C-63.3A++1.7A*2281.2h5.7B+11.6B**
AF-18 Stalker 6565431.512C*1.4523.456%D-16.923%D22.4C--N/A1212.9h10.8B++45.8C*
NS-11CP 6665272.407B+0.5522.363%D*23.077%C+21.7D-N/A643h12.8C+57C--
Mag-Cutter 68646,5720.01C2.9518.731%D-N/A0.2C-N/A1419.9h1.9B+10.1C*
Carnage AR 6362252.48B*0.4824.838%C+17.742%C-20.7C--N/A1643h13C**52.4C**
M40 Fury 645678B5.0423.841%D*1.786%C++56B+8C+3691h8.4B**35.1B
NS-44G Commissioner 5454391.385C++1.5826.82%D*12.963%D*24.5DN/A1342.2h4.1C15.3D
C85 Canister-H 5453413.25C+10.2945.904%C-24.528%M**88.3C1.7D**4200.6h6.7C++14.5C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7266,88211.3h
Spawn Beacon1820.1h
Anti-Vehicle MANA Turret51960.4h
AE Nano-Armor Kit3748,3876.5h
NS-TMC-01 "His Regards"441364.3h
Nanite Revive Grenade07790.2h
Medical Kit3905,0677.9h
Spitfire Auto-Turret1680.2h
AE Medical Applicator10042,0255h
Recon Detection Device202,8176.1h
Ammunition Package63190.2h
Medical Applicator173,7800.4h
Shield Recharging Field192,6210.9h
M20 Drake11100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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