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Colonel AzraiTr[] AzraiTr
TR BR 71

KDR: 5.88

Score: 3.1m

Last Seen: Jan 5th, 2020 9:20 AM
- OFFLINE - 11.9 hour(s)

Battle Rank 71 - Terran Republic on Miller
Level Progress (to 72): 62%
Level 100 Progress: 17% 583h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTMAX SUIT
PRIMARY WEAPONS M14 Banshee RAMS-AE .50M C-4 TSAR-42 LC2 Lynx MRC3 Mercy HC1 Cougar Frag Grenade
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,971,925 MLG Score: 3175
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.899%24.031%6701212201,8063.307692.572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.027%1.187B**0.377C**-1.518FHEAD ++ (~10.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.90.408B120.158C++30.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.044%0.591%5204112311,354318543.67741574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.41C---0.892D---1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.757B++13.20.753B++25.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.594%1.333%171112317567391.1194188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.008C+-0.539D-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.35C**9.80.177C++12.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.976%70.501%0312291,417118211.9076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.962%0.07C+0.185C++0.996

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.141C++3.10.053C+5.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.1m454.6%450 (27k)330 (19.8k)5.880037,7441,3176.1685671 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR123288928.774%23.399%67307:122

7% Combat Medic12% Heavy Assault28% Infiltrator39% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2017 10:49 PMJun 10th, 2017 8:32 PMJan 11th, 2020 7:58 PM (11d) (PST)Jan 5th, 2020 6:14 AM (18d) (PST)Jan 5th, 2020 5:20 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6012093920.8190.1390.1923.8850.0353175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,06512,56423,50149812233219,803

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
157.6h/6.6d 380 1,812 1,869 36.7k 161 639 333 5.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman AE
C++
Kills:163
Deaths:42
KDR:3.881
Accuracy:26.482% C++
HSR:25.153% C-
MSW-R
A
Kills:132
Deaths:37
KDR:3.568
Accuracy:29.283% A
HSR:31.061% B*
MG-H1 Watchman
B+
Kills:91
Deaths:32
KDR:2.844
Accuracy:26.386% B+
HSR:21.978% D
T32 Bull
C++
Kills:66
Deaths:11
KDR:6
Accuracy:23.185% C+
HSR:25.758% C++
Kills:452
Deaths (as Heavy Assault):122
Deaths (to Heavy Assaults):291
KDR:3.70492
Kill Difference:330
Playtime:18.389 hours
Usage:12%
Score:0.279m
Score/min:253
Accuracy (listed only):26.334%
HSR (listed only):25.987%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:403
Deaths:107
KDR:3.766
Accuracy:26.812% B+
HSR:21.588% C+
HC1 Cougar
C**
Kills:314
Deaths:52
KDR:6.038
Accuracy:25.029% C++
HSR:24.204% C**
MG-C1 Kindred
B+
Kills:233
Deaths:64
KDR:3.641
Accuracy:28.735% B+
HSR:22.747% C+
MG-S1 Jackal
A+
Kills:183
Deaths:64
KDR:2.859
Accuracy:28.766% B+
HSR:30.055% A+
SMG-46AE Armistice
C+
Kills:164
Deaths:83
KDR:1.976
Accuracy:28.814% C+
HSR:16.463% D
Kills:1,297
Deaths (as Light Assault):370
Deaths (to Light Assaults):236
KDR:3.50541
Kill Difference:927
Playtime:61.310 hours
Usage:39%
Score:1.171m
Score/min:318
Accuracy (listed only):27.631%
HSR (listed only):23.011%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MG-S1 Jackal
A+
Kills:183
Deaths:64
KDR:2.859
Accuracy:28.766% B+
HSR:30.055% A+
SMG-46AE Armistice
C+
Kills:164
Deaths:83
KDR:1.976
Accuracy:28.814% C+
HSR:16.463% D
TORQ-9
B
Kills:79
Deaths:31
KDR:2.548
Accuracy:26.441% B
HSR:24.051% C+
Cycler TRV
A++
Kills:79
Deaths:31
KDR:2.548
Accuracy:33.127% A++
HSR:25.317% B++
SABR-13
B+
Kills:60
Deaths:19
KDR:3.158
Accuracy:27.296% C++
HSR:30% B+
Kills:565
Deaths (as Combat Medic):228
Deaths (to Combat Medics):96
KDR:2.47807
Kill Difference:337
Playtime:10.756 hours
Usage:7%
Score:0.235m
Score/min:365
Accuracy (listed only):28.889%
HSR (listed only):25.177%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:403
Deaths:107
KDR:3.766
Accuracy:26.812% B+
HSR:21.588% C+
HC1 Cougar
C**
Kills:314
Deaths:52
KDR:6.038
Accuracy:25.029% C++
HSR:24.204% C**
MG-C1 Kindred
B+
Kills:233
Deaths:64
KDR:3.641
Accuracy:28.735% B+
HSR:22.747% C+
MG-HBR1 Dragoon
A*
Kills:172
Deaths:23
KDR:7.478
Accuracy:46.759% A*
HSR:25.581% C
Kills:1,122
Deaths (as Engineer):246
Deaths (to Engineers):196
KDR:4.56098
Kill Difference:876
Playtime:7.341 hours
Usage:5%
Score:0.130m
Score/min:295
Accuracy (listed only):31.834%
HSR (listed only):23.530%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:748
Deaths:69
KDR:10.841
Accuracy:39.223% C
HSR:80.481% C+
TSAR-42
B*
Kills:456
Deaths:68
KDR:6.706
Accuracy:43.760% B++
HSR:76.316% B*
TRAP-M1
B+
Kills:213
Deaths:61
KDR:3.492
Accuracy:32.014% B+
HSR:23.005% C
MG-S1 Jackal
A+
Kills:183
Deaths:64
KDR:2.859
Accuracy:28.766% B+
HSR:30.055% A+
SMG-46AE Armistice
C+
Kills:164
Deaths:83
KDR:1.976
Accuracy:28.814% C+
HSR:16.463% D
TX1-FB Repeater
C+
Kills:63
Deaths:26
KDR:2.423
Accuracy:30.079% C+
HSR:15.873% D--
Kills:1,827
Deaths (as Infiltrator):371
Deaths (to Infiltrators):250
KDR:4.92453
Kill Difference:1,456
Playtime:43.789 hours
Usage:28%
Score:0.768m
Score/min:292
Accuracy (listed only):33.776%
HSR (listed only):40.365%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:350
Deaths:83
KDR:4.217
Accuracy:23.766% A
HSR:24.286% B+
M3 Pounder HEG
B
Kills:238
Deaths:35
KDR:6.800
Accuracy:44.512% B
HSR:2.101% D
MRC3 Mercy
A
Kills:216
Deaths:62
KDR:3.484
Accuracy:23.290% A
HSR:21.759% C++
M3 Pounder HEG
B++
Kills:186
Deaths:35
KDR:5.314
Accuracy:45.367% B++
HSR:2.688% C
M2 Mutilator
A++
Kills:124
Deaths:21
KDR:5.905
Accuracy:22.016% A++
HSR:17.742% C
Kills:1,114
Deaths (as MAX Suit):118
Deaths (to MAX Suits):60
KDR:9.44068
Kill Difference:996
Playtime:14.884 hours
Usage:9%
Score:0.537m
Score/min:601
Accuracy (listed only):31.790%
HSR (listed only):13.715%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:1,354
V. Kills:49 N/A
Deaths:69
KDR:19.623
Accuracy:34.044% B*
KPH:100.800 A++
VKPH:3.600 C++
Hellfire Rocket Pods
S
Kills:61
V. Kills:12 N/A
Deaths:3
KDR:20.333
Accuracy:57.871% B**
KPH:444.500 S
VKPH:87.400 S
Kills:1,415 (1,354 + 0)
Deaths:72
KDR:19.653
VKDR:0.847
Vehicle Kills:61
Kill Difference:1,343
Playtime:13.574 hours
Usage:9%
Score:0.227m
Score/min:279
Piloting Accuracy:34.044%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C
Kills:75
V. Kills:39 188%
Deaths:1
KDR:75
Accuracy:43.594% C
KPH:27.300 C
VKPH:14.200 C--
Kills:75 (75 + 0)
Deaths:1
KDR:75
VKDR:39
Vehicle Kills:39
Kill Difference:74
Playtime:2.751 hours
Usage:2%
Score:0.038m
Score/min:229
Driving Accuracy:43.594%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 1,4031,3546919.623B**13.7434.044%B*N/A101A++3.7C++25713.4h13.2B++38.7B++
RAMS-AE .50M 7487486910.841A*4.9639.223%C80.481%C+43.7C+N/A12617.1h1.8B4.5C*
C-4 5404954910.102S4.2231.855%B**N/A97.1C**8.8D**3515.1h0.9B**2.8B**
TSAR-42 457456686.706B+0.8343.76%B++76.316%B*60B*N/A1687.6h1.9B++4.3B++
LC2 Lynx 4084031073.766A**2.1126.812%B+21.588%C+36.6BN/A11111h12.5B++46.6B++
MRC3 Mercy 359350834.217B*1.6623.766%A24.286%B+50A+1.3A1807h16.6B*69.7B*
HC1 Cougar 315314526.038S0.1625.029%C++24.204%C**43.6B+N/A1227.2h11B+44B+
Frag Grenade 2742671267N/A261.1257.273%A++N/A667.5B*17.5A25520.4h2.8B**4.9B**
M3 Pounder HEG 261238356.8M++0.9244.512%B2.101%D36.6A++3.5C+1766.5h11.7B**26.3B*
MG-C1 Kindred 234233643.641A+2.2428.735%B+22.747%C+75.2B**N/A2313.1h9.9B+34.5B+
MRC3 Mercy 219216623.484B+2.4023.29%A21.759%C++52.7A++N/A1504.1h17.5B+75.2B*
TRAP-M1 214213613.492A+2.3932.014%B+23.005%C37.4C+N/A875.7h10C+31.3C*
M3 Pounder HEG 207186355.314A*0.5745.367%B++2.688%C28.6B**3.2C+1356.5h16.2C**35.7B+
MG-S1 Jackal 183183642.859A+3.0228.766%B+30.055%A+39.8C*N/A974.6h10.3C*35.7B+
MG-HBR1 Dragoon 175172237.478S1.6046.759%A*25.581%C61.4A++1.1B++1432.8h7.1C++15.2B++
SMG-46AE Armistice 167164831.976B+3.9028.814%C+16.463%D10.6D--N/A2915.4h13.5C+46.8C++
MG-H1 Watchman AE 171163423.881A++2.0026.482%C++25.153%C-56.2C++2.8A*1902.9h14.7C+55.6C++
MSW-R 133132373.568B++2.3129.283%A31.061%B*36.7C+N/A1243.6h12.5C+42.7B+
M2 Mutilator 127124215.905M0.0222.016%A++17.742%C44.3A+1.1A1952.8h14.4B*65.6B*
MG-H1 Watchman 9191322.844B*3.0426.386%B+21.978%D65B*N/A1461.4h14.7C*55.9B+
TORQ-9 7979312.548B*3.3326.441%B24.051%C+28.2CN/A1102.8h15.9C+60.2C*
Cycler TRV 8079312.548A3.3333.127%A++25.317%B++34.3C++N/A1242.3h15.6D47B+
P2-120 AP 11475175S69.1243.594%C1.333%D-26.8C13.9D2292.8h9.8D--22.5D-
T32 Bull 6766116M**0.1223.185%C+25.758%C++28.7C-N/A762.3h13.8C59.5C+
TX1-FB Repeater 6363262.423A3.4630.079%C+15.873%D--42CN/A971.5h12.1C+40.2C++
Hellfire Rocket Pods 7361320.333A++14.4557.871%B**N/A610S120U24090.1h12.5B+21.6B++
SABR-13 6060193.158A+2.7227.296%C++30%B+42.9B+N/A1341.4h10.9B+39.9B+

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit17,4050.6h
AE Medical Applicator34,2400.2h
Restoration Kit31530.2h
Motion Spotter17740.5h
Shield Recharging Field74340.2h
Medical Kit486821.2h
Nano-Armor Kit11,4350.1h

Check the help document for the dictionary if you want to learn more about words used here.


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