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Azuny[TFDN] Azuny
VS BR 121

KDR: 1.88

Score: 30.6m

Last Seen: Feb 13th, 2019 9:20 PM
- OFFLINE - 40.1 hour(s)

Battle Rank 115 (121 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 243
Level Progress (to 116): 69%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Ghost Nova Blueshift VM5 Blueshift VM5 Orion VS54 Comet VM2 Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $706,815 MLG Score: 565
Fun Score: N/A
Cheeseburgers Flipped: 2452TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.239%14.524%3383498828,6901.755280.122

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.266%0.425B-0.948D---1.754F-HEAD (~2.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.60.271C*12.70.112C+41.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.211%1.695%60310194729482030.497366231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.849%-0.338C-0.083C+-0.384

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
234-0.453D80-0.511D153.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.454%0.945%252510172,964149811721.97732253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.809%-0.438C---1.071D*2.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.7-0.265C17.8-0.42C--31

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.311%2.041%474101853912184420.442166122%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.126%-0.539D-0.582D0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.20.168C++29.50.242C++67.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.865%60.302%47410186,7612103423.21493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.857%0.274C*-0.448C---0.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.213C++2.90.1C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.156%9.171%47410184,5691168343.90847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.85%0.727B++-1.066D*-0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.501B+3.30.32C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 243
30.6m214.2%198 (11.9k)173 (10.4k)1.8773559,84831,8792.28263121 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022222223.463%16.066%37705:3315

14% Engineer34% Heavy Assault23% Infiltrator17% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 7:36 AMJul 21st, 2014 2:31 PMFeb 15th, 2019 3:13 AM (2d) (PST)Feb 13th, 2019 6:09 PM (3d) (PST)Feb 13th, 2019 5:20 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5341603740.3380.1800.0540.8210.045565

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,0319,58422,4472011349310,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2950.1h/122.9d 12,920 9,615 16,269 145.4k 5,054 13,471 8,029 94.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:7,860
Deaths:5,064
KDR:1.552
Accuracy:22.712% D-
HSR:15.674% F-
Orion VS54
C+
Kills:1,769
Deaths:739
KDR:2.394
Accuracy:20.337% C+
HSR:11.758% F-
Flare VE6
C
Kills:1,263
Deaths:577
KDR:2.189
Accuracy:20.761% C
HSR:15.835% D*
NSX Naginata
B+
Kills:1,202
Deaths:717
KDR:1.676
Accuracy:25.243% B+
HSR:18.386% D*
Pulsar LSW
D
Kills:1,188
Deaths:693
KDR:1.714
Accuracy:19.099% D
HSR:11.785% F
NS-15M1
C+
Kills:1,154
Deaths:719
KDR:1.605
Accuracy:21.702% C+
HSR:11.092% D**
SVA-88
C-
Kills:1,141
Deaths:265
KDR:4.306
Accuracy:21.031% C-
HSR:15.250% D**
VX29 Polaris
C
Kills:1,133
Deaths:619
KDR:1.830
Accuracy:21.625% C
HSR:13.857% D*
NS-15M2
B+
Kills:850
Deaths:449
KDR:1.893
Accuracy:26.176% B+
HSR:14.824% D*
VE-H Maw
C+
Kills:747
Deaths:433
KDR:1.725
Accuracy:24.804% C+
HSR:16.198% D*
Lasher X2
C+
Kills:316
Deaths:277
KDR:1.141
Accuracy:24.711% C+
HSR:2.848% D
Ursa
C++
Kills:77
Deaths:29
KDR:2.655
Accuracy:22.886% C++
HSR:19.481% D
Kills:18,700
Deaths (as Heavy Assault):10,581
Deaths (to Heavy Assaults):8,103
KDR:1.76732
Kill Difference:8,119
Playtime:994.402 hours
Usage:34%
Score:10.871m
Score/min:182
Accuracy (listed only):22.591%
HSR (listed only):13.916%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
B
Kills:3,480
Deaths:1,991
KDR:1.748
Accuracy:49.121% B
HSR:9.052% D*
VX6-7
C-
Kills:1,609
Deaths:732
KDR:2.198
Accuracy:22.046% C-
HSR:15.351% D--
Solstice VE3
B+
Kills:1,458
Deaths:632
KDR:2.307
Accuracy:25.081% B+
HSR:10.974% D**
Phobos VX86
B+
Kills:717
Deaths:506
KDR:1.417
Accuracy:63.829% B+
HSR:9.205% D*
Pulsar C
C--
Kills:613
Deaths:402
KDR:1.525
Accuracy:21.553% C--
HSR:14.519% D**
Sirius SX12
C
Kills:577
Deaths:436
KDR:1.323
Accuracy:22.970% C
HSR:8.492% D**
Serpent VE92
C
Kills:536
Deaths:389
KDR:1.378
Accuracy:22.508% C
HSR:11.381% D**
NS-11C
B*
Kills:419
Deaths:398
KDR:1.053
Accuracy:27.997% B*
HSR:9.785% F
NS Baron G5
B++
Kills:376
Deaths:343
KDR:1.096
Accuracy:51.319% B++
HSR:8.245% D**
NS-7 PDW
C--
Kills:333
Deaths:253
KDR:1.316
Accuracy:21.803% C--
HSR:13.514% D
Thanatos VE70
B+
Kills:269
Deaths:231
KDR:1.165
Accuracy:44.003% B+
HSR:8.922% D**
VE-S Canis
C**
Kills:205
Deaths:123
KDR:1.667
Accuracy:28.967% C**
HSR:4.878% F-
NSX Tanto
B+
Kills:104
Deaths:71
KDR:1.465
Accuracy:29.263% B+
HSR:18.269% D--
Deimos VA29
C++
Kills:103
Deaths:107
KDR:0.963
Accuracy:62.004% C++
HSR:13.592% C--
Eridani SX5
C*
Kills:66
Deaths:54
KDR:1.222
Accuracy:27.395% C*
HSR:19.697% C+
Kills:10,865
Deaths (as Light Assault):6,668
Deaths (to Light Assaults):5,768
KDR:1.62942
Kill Difference:4,197
Playtime:486.846 hours
Usage:17%
Score:4.359m
Score/min:149
Accuracy (listed only):34.657%
HSR (listed only):11.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:5,311
Deaths:1,678
KDR:3.165
Accuracy:37.212% C
HSR:58.426% D--
NS-44 Commissioner
B+
Kills:1,427
Deaths:1,397
KDR:1.021
Accuracy:39.528% B+
HSR:16.048% D-
Parallax VX3
C
Kills:925
Deaths:213
KDR:4.343
Accuracy:37.295% C
HSR:67.784% D*
NS-44L Blackhand
B+
Kills:621
Deaths:413
KDR:1.504
Accuracy:46.811% B+
HSR:25.604% D*
Sirius SX12
C
Kills:577
Deaths:436
KDR:1.323
Accuracy:22.970% C
HSR:8.492% D**
XM98
C+
Kills:420
Deaths:173
KDR:2.428
Accuracy:36.154% C+
HSR:70.238% C-
NS-61 Emissary
C+
Kills:410
Deaths:345
KDR:1.188
Accuracy:27.079% C+
HSR:8.049% D**
NSX Tomoe
C+
Kills:340
Deaths:222
KDR:1.532
Accuracy:28.793% C+
HSR:21.177% D**
NS-7 PDW
C--
Kills:333
Deaths:253
KDR:1.316
Accuracy:21.803% C--
HSR:13.514% D
Artemis VX26
C--
Kills:254
Deaths:134
KDR:1.896
Accuracy:24.737% C--
HSR:11.811% D**
VE-S Canis
C**
Kills:205
Deaths:123
KDR:1.667
Accuracy:28.967% C**
HSR:4.878% F-
NS-30 Vandal
D**
Kills:157
Deaths:78
KDR:2.013
Accuracy:23.968% D**
HSR:12.102% F
Nyx VX31
F
Kills:154
Deaths:47
KDR:3.277
Accuracy:24.210% F
HSR:11.039% F-
Beamer VS3
C++
Kills:153
Deaths:151
KDR:1.013
Accuracy:25.923% C
HSR:22.876% C++
Phaseshift VX-S
D-
Kills:105
Deaths:42
KDR:2.500
Accuracy:29.531% D-
HSR:49.524% F
NS-AM7 Archer
B++
Kills:91
Deaths:145
KDR:0.628
Accuracy:63.556% B++
HSR:19.780% C**
Manticore SX40
C+
Kills:84
Deaths:94
KDR:0.894
Accuracy:29.400% C+
HSR:13.095% D*
Eridani SX5
C*
Kills:66
Deaths:54
KDR:1.222
Accuracy:27.395% C*
HSR:19.697% C+
Kills:11,633
Deaths (as Infiltrator):5,998
Deaths (to Infiltrators):5,821
KDR:1.93948
Kill Difference:5,635
Playtime:685.898 hours
Usage:23%
Score:5.363m
Score/min:130
Accuracy (listed only):31.963%
HSR (listed only):25.230%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B
Kills:3,480
Deaths:1,991
KDR:1.748
Accuracy:49.121% B
HSR:9.052% D*
VX6-7
C-
Kills:1,609
Deaths:732
KDR:2.198
Accuracy:22.046% C-
HSR:15.351% D--
Solstice VE3
B+
Kills:1,458
Deaths:632
KDR:2.307
Accuracy:25.081% B+
HSR:10.974% D**
Phobos VX86
B+
Kills:717
Deaths:506
KDR:1.417
Accuracy:63.829% B+
HSR:9.205% D*
Pulsar C
C--
Kills:613
Deaths:402
KDR:1.525
Accuracy:21.553% C--
HSR:14.519% D**
Serpent VE92
C
Kills:536
Deaths:389
KDR:1.378
Accuracy:22.508% C
HSR:11.381% D**
NS-11C
B*
Kills:419
Deaths:398
KDR:1.053
Accuracy:27.997% B*
HSR:9.785% F
NS Baron G5
B++
Kills:376
Deaths:343
KDR:1.096
Accuracy:51.319% B++
HSR:8.245% D**
Thanatos VE70
B+
Kills:269
Deaths:231
KDR:1.165
Accuracy:44.003% B+
HSR:8.922% D**
Eidolon VE33
B+
Kills:224
Deaths:155
KDR:1.445
Accuracy:31.150% B+
HSR:16.518% D*
NSX Tanto
B+
Kills:104
Deaths:71
KDR:1.465
Accuracy:29.263% B+
HSR:18.269% D--
Deimos VA29
C++
Kills:103
Deaths:107
KDR:0.963
Accuracy:62.004% C++
HSR:13.592% C--
Kills:9,908
Deaths (as Engineer):5,957
Deaths (to Engineers):6,320
KDR:1.66325
Kill Difference:3,951
Playtime:418.136 hours
Usage:14%
Score:4.449m
Score/min:177
Accuracy (listed only):37.490%
HSR (listed only):12.151%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B
Kills:3,480
Deaths:1,991
KDR:1.748
Accuracy:49.121% B
HSR:9.052% D*
Phobos VX86
B+
Kills:717
Deaths:506
KDR:1.417
Accuracy:63.829% B+
HSR:9.205% D*
Sirius SX12
C
Kills:577
Deaths:436
KDR:1.323
Accuracy:22.970% C
HSR:8.492% D**
NS Baron G5
B++
Kills:376
Deaths:343
KDR:1.096
Accuracy:51.319% B++
HSR:8.245% D**
NS-7 PDW
C--
Kills:333
Deaths:253
KDR:1.316
Accuracy:21.803% C--
HSR:13.514% D
H-V45
C
Kills:324
Deaths:263
KDR:1.232
Accuracy:22.182% C
HSR:10.803% D**
Thanatos VE70
B+
Kills:269
Deaths:231
KDR:1.165
Accuracy:44.003% B+
HSR:8.922% D**
VE-S Canis
C**
Kills:205
Deaths:123
KDR:1.667
Accuracy:28.967% C**
HSR:4.878% F-
Terminus VX-9
D--
Kills:147
Deaths:155
KDR:0.948
Accuracy:21.068% D--
HSR:10.884% F-
Deimos VA29
C++
Kills:103
Deaths:107
KDR:0.963
Accuracy:62.004% C++
HSR:13.592% C--
Eridani SX5
C*
Kills:66
Deaths:54
KDR:1.222
Accuracy:27.395% C*
HSR:19.697% C+
Kills:6,597
Deaths (as Combat Medic):4,462
Deaths (to Combat Medics):3,466
KDR:1.47848
Kill Difference:2,135
Playtime:50.796 hours
Usage:2%
Score:0.681m
Score/min:224
Accuracy (listed only):37.697%
HSR (listed only):10.662%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:1,965
Deaths:688
KDR:2.856
Accuracy:21.082% C**
HSR:14.453% D*
Blueshift VM5
C**
Kills:1,866
Deaths:675
KDR:2.764
Accuracy:20.674% C**
HSR:14.202% D*
Comet VM2
B+
Kills:1,690
Deaths:1,035
KDR:1.633
Accuracy:46.529% B+
HSR:4.615% C++
Comet VM2
C++
Kills:1,627
Deaths:1,054
KDR:1.544
Accuracy:46.179% C++
HSR:4.057% C+
NS-10 Burster
B++
Kills:309
Deaths:227
KDR:1.361
Accuracy:34.117% B++
HSR:6.796% C+
NS-10 Burster
B++
Kills:234
Deaths:163
KDR:1.436
Accuracy:34.685% B++
HSR:7.692% B+
Quasar VM1
D
Kills:67
Deaths:31
KDR:2.161
Accuracy:10.168% D*
HSR:14.925% D
Kills:7,758
Deaths (as MAX Suit):1,936.500
Deaths (to MAX Suits):1,220
KDR:4.0062
Kill Difference:5,821.500
Playtime:307.131 hours
Usage:10%
Score:4.855m
Score/min:263
Accuracy (listed only):30.491%
HSR (listed only):9.534%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:198
V. Kills:53 367%
Deaths:91
KDR:2.176
Accuracy:50.797% C+
KPH:21 D--
VKPH:5.600 D--
Light PPA
C
Kills:163
V. Kills:32 N/A
Deaths:120
KDR:1.358
Accuracy:40.595% C+
KPH:15.400 D--
VKPH:3 C
Saron Laser Cannon
C+
Kills:111
V. Kills:92 119%
Deaths:355
KDR:0.313
Accuracy:31.409% C+
KPH:3.100 D-
VKPH:2.600 D--
Hornet Missiles
D
Kills:59
V. Kills:40 144%
Deaths:26
KDR:2.269
Accuracy:55.511% D
KPH:18.200 D
VKPH:12.300 D*
Kills:531 (274 + 0)
Deaths:592
KDR:0.897
VKDR:0.367
Vehicle Kills:217
Kill Difference:61
Playtime:58.948 hours
Usage:2%
Score:0.295m
Score/min:83
Piloting Accuracy:31.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,044
V. Kills:242 430%
Deaths:108
KDR:9.667
Accuracy:60.053% A
KPH:43.800 C
VKPH:10.200 B+
L100 Python AP
A
Kills:864
V. Kills:493 175%
Deaths:202
KDR:4.277
Accuracy:67.682% A
KPH:30.500 C++
VKPH:17.400 C+
C75 Viper
C+
Kills:603
V. Kills:169 355%
Deaths:167
KDR:3.611
Accuracy:47.011% B*
KPH:24.500 C
VKPH:6.900 C+
Skyguard
C*
Kills:317
V. Kills:203 155%
Deaths:100
KDR:3.170
Accuracy:30.564% C*
KPH:12.700 C+
VKPH:8.200 C
Kills:2,828 (2,828 + 0)
Deaths:577
KDR:4.901
VKDR:1.919
Vehicle Kills:1,107
Kill Difference:2,251
Playtime:101.598 hours
Usage:3%
Score:0.976m
Score/min:160
Driving Accuracy:30.564%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:226
V. Kills:166 135%
Deaths:59
KDR:3.831
Accuracy:42.602% C+
KPH:20 C-
VKPH:14.700 C+
E540 Halberd
D-
Kills:189
V. Kills:111 169%
Deaths:46
KDR:4.109
Accuracy:45.747% C
KPH:19.500 D--
VKPH:11.500 D-
Supernova PC
D-
Kills:136
V. Kills:45 296%
Deaths:38
KDR:3.579
Accuracy:36.231% D**
KPH:12.900 D-
VKPH:4.300 D*
Kills:551 (136 + 415)
Deaths:143
KDR:3.853
VKDR:2.252
Vehicle Kills:322
Kill Difference:408
Playtime:31.529 hours
Usage:1%
Score:0.382m
Score/min:202
Driving Accuracy:36.231%
Gunner Accuracy:45.747%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:56
V. Kills:4 N/A
Deaths:9
KDR:6.222
Accuracy:28.687% D--
KPH:37.200 D*
VKPH:2.700 D--
Kills:56 (0 + 56)
Deaths:9
KDR:6.222
VKDR:0.444
Vehicle Kills:4
Kill Difference:47
Playtime:1.504 hours
Usage:0%
Score:0.014m
Score/min:156
Driving Accuracy:N/A%
Gunner Accuracy:28.687%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:68
V. Kills:34 194%
Deaths:21
KDR:3.238
Accuracy:24.850% D**
KPH:5.700 D*
VKPH:2.900 D*
Kills:68 (0 + 68)
Deaths:21
KDR:3.238
VKDR:1.619
Vehicle Kills:34
Kill Difference:47
Playtime:11.873 hours
Usage:0%
Score:0.053m
Score/min:75
Driving Accuracy:N/A%
Gunner Accuracy:24.850%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 7,9657,8605,0641.552C0.3322.712%D-15.674%F-27.5D--N/A73285.3h13.5D**59.5D--
Ghost 5,3475,3111,6783.165C++1.2937.212%C58.426%D--21.2DN/A51251h2.8D7.5C
Nova 3,5043,4801,9911.748C**0.1349.121%B9.052%D*25C-N/A67139.4h3.5B++7.1B++
Blueshift VM5 1,9861,9656882.856C*0.9821.082%C**14.453%D*29.8C+N/A7665.9h13.2B*62.7B++
Blueshift VM5 1,8901,8666752.764C*0.8920.674%C**14.202%D*29.6C+N/A7663h13.4B*64.9B+
Orion VS54 1,7811,7697392.394B++0.5220.337%C+11.758%F-24.8CN/A9671.4h12.5C*61.5C++
Comet VM2 2,6151,6901,0351.633B**0.2446.529%B+4.615%C++10.3C+5.6B++77163.9h28.6C-61.5C+
Comet VM2 2,5161,6271,0541.544B++0.3346.179%C++4.057%C+9.7C5.3C*67168.4h30C+65C++
VX6-7 1,6141,6097322.198B++0.3222.046%C-15.351%D--20.9C-N/A6877h10.7B+48.6B
Solstice VE3 1,4691,4586322.307A*0.4325.081%B+10.974%D**14.5CN/A72100.8h14.1B+56.3C**
NS-44 Commissioner 1,4371,4271,3971.021C++0.8639.528%B+16.048%D-14.6DN/A4398h3.8C*9.7B+
Flare VE6 1,2681,2635772.189B*0.3120.761%C15.835%D*25.2DN/A7250.2h10.7C++51.4C++
NSX Naginata 1,2221,2027171.676C**0.2025.243%B+18.386%D*30.1C-N/A6740h12.9C+51.2C**
Pulsar LSW 1,1971,1886931.714C*0.1619.099%D11.785%F22.3DN/A5953.2h13.6C71.1C
NS-15M1 1,1631,1547191.605C++0.2721.702%C+11.092%D**26.1C-N/A8344.2h13.6C+62.7C++
SVA-88 1,1501,1412654.306A2.4321.031%C-15.25%D**21.9D-N/A9552.2h12.3C+58.3C+
VX29 Polaris 1,1491,1336191.83B0.0521.625%C13.857%D*22.4DN/A6450.5h13.9C64.3C+
L100 Python HESH 1,2861,0441089.667C+7.7960.053%AN/A43.9C10.2B+15623.8h3.9C6.5B
Parallax VX3 9309252134.343B+2.4737.295%C67.784%D*16.5DN/A4756.1h2.9D-7.9C--
C-4 1,5589016271.437C+0.4427.673%B+N/A67.7C49.4A+78513.3h1.9D6.7C+
L100 Python AP 1,3578642024.277C+2.4067.682%AN/A30.5C++17.4C+21728.3h7C+10.4B+
NS-15M2 8608504491.893C*0.0226.176%B+14.824%D*30.6C-N/A7927.8h12.2C**46.7B+
VE-H Maw 7567474331.725C++0.1524.804%C+16.198%D*29.6DN/A7025.2h12.3C49.7C+
Phobos VX86 7197175061.417C++0.4663.829%B+9.205%D*25.2DN/A7628.4h2.3B3.6B+
Spear Anti-Vehicle Phalanx Turret 1,1376924615.043A13.1743.838%C+4.046%C+23.9D15.4D21328.9h13D-29.7D
NS Annihilator 1,3136565941.104A0.7781.784%C**N/A9.4C+9.4C**12670.1h12.8C15.6C+
NS-44L Blackhand 6256214131.504B0.3746.811%B+25.604%D*12.8DN/A3048.7h4.8C+10.2C**
Pulsar C 6156134021.525C*0.3521.553%C--14.519%D**21.7CN/A8628.3h12.2C++56.5C+
C75 Viper 7726031673.611C+1.7347.011%B*0.995%D24.5C6.9C+13424.6h14.6C+31B+
Sirius SX12 5785774361.323C**0.5522.97%C8.492%D**14.6DN/A4839.6h15.5C+67.7C++
Serpent VE92 5455363891.378C**0.5022.508%C11.381%D**18.4C-N/A6629.2h13.3C++59C++
S1 7675335031.06B++0.8257.268%C+2.251%C18.4C-8.1D19629h6.8C+11.8C++
Proximity Mine 5335331074.981B3.1033.361%D--N/A90.3DN/A2445.9h2.3D--6.9D**
Tank Mine 6904251183.602B+1.7231.569%C+N/A109C++67.9C*10483.9h2C+6.4C++
XM98 4214201732.428C*0.5536.154%C+70.238%C-9.3DN/A3445.1h2.6C+7.3C+
NS-11C 4354193981.053C++0.8227.997%B*9.785%F10.4DN/A4040.4h23.9F-85.3C
NS-61 Emissary 4114103451.188B+0.6927.079%C+8.049%D**20.1CN/A5220.4h13.7C++50.5C*
Nemesis VSH9 7033844450.863B1.0167.522%B++2.344%C+11.3C9.4C+15033.9h10.2D15.1C
NS Baron G5 3813763431.096C+0.7851.319%B++8.245%D**20.8DN/A5618.1h5C+9.8C+
NSX Tomoe 3413402221.532C+0.3528.793%C+21.177%D**18.6D-N/A4518.3h15.4C+53.5C+
NS-7 PDW 3343332531.316B+0.5621.803%C--13.514%D15.1DN/A5422h16C+73.3C+
H-V45 3293242631.232C+0.6522.182%C10.803%D**14.6DN/A5722.2h15.2D68.7C
Skyguard 5203171003.17C*1.2930.564%C*2.208%C++12.7C+8.2C12524.9h104.2B+340.8B++
Lasher X2 3203162771.141B0.7424.711%C+2.848%D15.1DN/A5120.9h17.7B+71.8B
NS-10 Burster 5353092271.361B++0.5234.117%B++6.796%C+4.4C--3.2C6069.9h156.3C458.1C**
Thanatos VE70 2762692311.165B0.7144.003%B+8.922%D**16.3DN/A6316.5h4B++9.1B++
Artemis VX26 2552541341.896B+0.0224.737%C--11.811%D**21.3DN/A6211.9h13C+52.7C+
NS-10 Burster 3842341631.436B+0.4434.685%B++7.692%B+4.6C2.9D5451.2h163.4C471B
Saron HRB 392226593.831C1.9542.602%C+N/A20C-14.7C+24711.3h24.1C+56.5C+
Eidolon VE33 2302241551.445B0.4331.15%B+16.518%D*10.9DN/A3820.6h15.3F49.3C-
VE-S Canis 2082051231.667B+0.2128.967%C**4.878%F-22DN/A719.3h11.4C**39.5B
Dual Photon Pods 251198912.176D0.3050.797%C+1.01%C21.1D--5.6D--1609.4h29.8D58.6C
E540 Halberd 300189464.109C2.2345.747%C2.116%C19.5D--11.4D-1979.7h6.2C+13.5C+
Aspis Anti-Aircraft Phalanx Turret 389188267.231A+5.3525.783%C++N/A9.6C10.3C+16219.5h133.8B+518.9B+
Lancer VS22 4501664060.409C-1.4769.443%B**N/A6D-10.3C--14427.5h69.8D**100.5D*
Light PPA 1951631201.358C-0.5240.595%C+N/A15.4D--3C7510.6h22.9D56.3C-
NS-30 Vandal 157157782.013C*0.1423.968%D**12.102%F19.6D-N/A848h6.4C26.7D-
Nyx VX31 155154473.277B+1.4024.21%F11.039%F-15D--N/A5010.3h8D*33.1F-
Beamer VS3 1551531511.013B0.8625.923%C22.876%C++22.8C+N/A1146.7h11.2C43.4C+
Terminus VX-9 1501471550.948C0.9321.068%D--10.884%F-15D--N/A549.8h14.6D69.4D
MAX Punch 1421421,9590.072C1.8145.572%C+N/A0.5CN/A1299.2h1.5C++3.3C**
Supernova PC 181136383.579C1.7036.231%D**2.941%B+13D-4.3D*15710.5h5.1C*14.1C-
Frag Grenade 1261261126N/A124.1235.256%D*N/A630B+N/A23460.2h3.4B+9.8C+
Force-Blade 11611514,8160.008C-1.8722.311%D2.609%D0.1DN/A01198.4h3.2C14.2C+
Saron Laser Cannon 2031113550.313C-1.5631.409%C+4.505%A+3.1D-2.6D--5435.7h253.7D--807.6D--
MANA Anti-Vehicle Turret 217108941.149D-0.7352.877%D4.63%B**1080D1090D2622740.1h14.8C+28C
Phaseshift VX-S 105105422.5C+0.6229.531%D-49.524%F9.1D-N/A2611.5h5.7D**19.3D**
NSX Tanto 107104711.465B0.4129.263%B+18.269%D--26CN/A884h13.6C*46.5C*
Deimos VA29 1041031070.963C0.9162.004%C++13.592%C--17.2D-N/A656h2.9D4.7C+
NS-AM7 Archer 146911450.628B1.2563.556%B++19.78%C**3.6D2.2C2525.5h51.2F-80.5F-
Rocklet Rifle 16888930.946B+0.9356.897%B+N/A21.5C--19.5C-3934.1h45.5C--79.9C+
NS Decimator 126861010.851C+1.0358.038%CN/A26.1C--12.1C-4603.3h5.7C--9.8C-
Manticore SX40 8484940.894C+0.9829.4%C+13.095%D*31.1C+N/A862.7h11.7D**39.8D
Lumine Edge 807911,6870.007C-1.8714.345%D*2.532%F-0.1DN/A0898.7h2.6F--18.2F
Ursa 7777292.655A++0.7822.886%C++19.481%D13.1D--N/A785.9h15.1D*66.1C
Hunter QCX 7877900.856C*1.0245.941%C++23.377%C+5.9DN/A2013h3.2B+7B+
M20 Basilisk 10268213.238C*1.3624.85%D**4.412%D5.7D*2.9D*7511.9h129.6D521.5F
Quasar VM1 6867312.161B+0.2810.168%D*14.925%D5.9D**N/A4411.4h11.6B**114.3C+
Eridani SX5 6866541.222C++0.6627.395%C*19.697%C+16.9DN/A1113.9h17.3D*63.1C
Hornet Missiles 9959262.269C--0.3955.511%D1.695%C++18.4D12.5D*2183.2h16.5C29.7D
Proton II PPA-H 605696.222C-4.3428.687%D--3.571%A++37.3D*2.7D--1551.5h8.3B+28.8C++
M60-A Bulldog 585486.75C4.8738.671%DN/A19.3D1.4D832.8h6.6C+17C

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1222,4363.1h
Motion Spotter91,9462h
Spawn Beacon22540.3h
Anti-Vehicle MANA Turret135941.3h
Nano-Armor Kit325518,94045.9h
Nanite Revive Grenade04030.1h
Medical Applicator21796,46511.7h
M12 Kobalt0900.1h
Spitfire Auto-Turret21500.4h
Hoplon Anti-Aircraft Phalanx Tower0540h
Medical Kit98900.7h
Anti-Infantry MANA Turret1640.4h
Ammunition Package891,3811.8h
Recon Detection Device9112,01220.7h
Smoke Grenade01080h

Check the help document for the dictionary if you want to learn more about words used here.


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