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Azuny[TFDN] Azuny
VS BR 125

KDR: 1.91

Score: 33m

Last Seen: Aug 23rd, 2019 11:27 AM
- OFFLINE - 8.6 hour(s)

Battle Rank 118 (125 total) - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 119): 75%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A Ghost Nova Blueshift VM5 Blueshift VM5 Orion VS54 VX6-7 Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $716,823 MLG Score: 573
Fun Score: N/A
Cheeseburgers Flipped: 2496TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.312%14.62%34134118030,7331.779150.129

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.272%0.419B-0.953D---1.714F-HEAD (~2.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
55.10.261C*12.80.102C+42.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.047%1.521%59312115269962320.527583226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.359%-0.559D-0.052C+-0.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
274.3-0.686D87.9-0.645D186.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.72%0.813%322512094,061162016052.50679253%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.125%-0.426C---1.126D*1.674

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.4-0.124C+15.6-0.269C26.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.519%1.954%464121056312964630.434079121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.903%-0.525D-0.616D0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.90.19C++29.60.259C*67.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.938%59.858%46412107,2022241463.21374

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.853%0.293C*-0.459D-0.007

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.219C++2.90.103C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.051%9.233%46412104,6031232353.7362

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.904%0.708B++-1.062D*-0.024

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.498B+3.30.318C*3.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
33m209.4%202 (12.1k)174 (10.4k)1.9085564,36033,7222.32958125 (118)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214246923.568%15.865%37405:3717

15% Engineer34% Heavy Assault23% Infiltrator16% Light Assault10% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 7th, 2012 7:36 AMJul 21st, 2014 2:31 PMAug 23rd, 2019 7:17 AM (8h) (PST)Aug 23rd, 2019 7:52 AM (7h) (PST)Aug 23rd, 2019 7:27 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5431553880.3400.1780.0540.8100.047573

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,5549,30623,2482011349310,444

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3155.5h/131.5d 14,198 10,211 17,519 153.3k 5,298 14,443 8,842 102.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D-
Kills:8,930
Deaths:5,683
KDR:1.571
Accuracy:22.709% D-
HSR:15.510% F-
Orion VS54
C+
Kills:1,769
Deaths:739
KDR:2.394
Accuracy:20.337% C+
HSR:11.758% F-
Flare VE6
C
Kills:1,263
Deaths:577
KDR:2.189
Accuracy:20.761% C
HSR:15.835% D*
NSX Naginata
B+
Kills:1,202
Deaths:717
KDR:1.676
Accuracy:25.243% B+
HSR:18.386% D*
Pulsar LSW
D
Kills:1,188
Deaths:693
KDR:1.714
Accuracy:19.099% D
HSR:11.785% F
NS-15M1
C+
Kills:1,154
Deaths:719
KDR:1.605
Accuracy:21.702% C+
HSR:11.092% D**
SVA-88
C--
Kills:1,141
Deaths:265
KDR:4.306
Accuracy:21.031% C--
HSR:15.250% D**
VX29 Polaris
C
Kills:1,133
Deaths:619
KDR:1.830
Accuracy:21.625% C
HSR:13.857% D*
VE-H Maw
C
Kills:945
Deaths:527
KDR:1.793
Accuracy:23.772% C
HSR:17.566% D--
NS-15M2
B+
Kills:850
Deaths:449
KDR:1.893
Accuracy:26.176% B+
HSR:14.824% D**
Ursa
C+
Kills:218
Deaths:110
KDR:1.982
Accuracy:22.652% C+
HSR:19.266% D
Kills:19,793
Deaths (as Heavy Assault):11,098
Deaths (to Heavy Assaults):8,550
KDR:1.78347
Kill Difference:8,695
Playtime:1,077.961 hours
Usage:34%
Score:11.856m
Score/min:183
Accuracy (listed only):22.282%
HSR (listed only):15.012%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Nova
B
Kills:3,514
Deaths:2,016
KDR:1.743
Accuracy:49.037% B
HSR:9.135% D*
VX6-7
C--
Kills:1,766
Deaths:840
KDR:2.102
Accuracy:22.121% C--
HSR:15.459% D--
Solstice VE3
B+
Kills:1,458
Deaths:632
KDR:2.307
Accuracy:25.081% B+
HSR:10.974% F
Phobos VX86
B+
Kills:717
Deaths:506
KDR:1.417
Accuracy:63.829% B+
HSR:9.205% D*
Pulsar C
D
Kills:617
Deaths:403
KDR:1.531
Accuracy:21.468% D
HSR:14.587% D**
Sirius SX12
C
Kills:577
Deaths:436
KDR:1.323
Accuracy:22.970% C
HSR:8.492% D**
Serpent VE92
C
Kills:536
Deaths:389
KDR:1.378
Accuracy:22.508% C
HSR:11.381% D**
NS-11C
B**
Kills:505
Deaths:493
KDR:1.024
Accuracy:28.740% B**
HSR:11.089% D**
NS Baron G5
B++
Kills:376
Deaths:343
KDR:1.096
Accuracy:51.319% B++
HSR:8.245% D**
NS-7 PDW
D
Kills:340
Deaths:260
KDR:1.308
Accuracy:21.850% D
HSR:13.235% D
Thanatos VE70
B+
Kills:269
Deaths:231
KDR:1.165
Accuracy:43.753% B+
HSR:8.922% D**
VE-S Canis
C**
Kills:205
Deaths:123
KDR:1.667
Accuracy:28.967% C**
HSR:4.878% F-
NSX Tanto
B+
Kills:104
Deaths:71
KDR:1.465
Accuracy:29.263% B+
HSR:18.269% D--
Deimos VA29
C++
Kills:103
Deaths:107
KDR:0.963
Accuracy:62.004% C++
HSR:13.592% C--
Eridani SX5
C++
Kills:75
Deaths:60
KDR:1.250
Accuracy:26.913% C++
HSR:20% C+
Kills:11,162
Deaths (as Light Assault):6,910
Deaths (to Light Assaults):6,105
KDR:1.61534
Kill Difference:4,252
Playtime:499.562 hours
Usage:16%
Score:4.503m
Score/min:150
Accuracy (listed only):34.655%
HSR (listed only):11.831%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C
Kills:5,707
Deaths:1,788
KDR:3.192
Accuracy:37.302% C
HSR:57.929% D--
NS-44 Commissioner
B
Kills:1,519
Deaths:1,483
KDR:1.024
Accuracy:39.090% B
HSR:16.392% D-
Parallax VX3
C
Kills:970
Deaths:229
KDR:4.236
Accuracy:37.163% C
HSR:67.835% D*
NS-44L Blackhand
B+
Kills:623
Deaths:417
KDR:1.494
Accuracy:46.550% B+
HSR:25.522% D*
Sirius SX12
C
Kills:577
Deaths:436
KDR:1.323
Accuracy:22.970% C
HSR:8.492% D**
NSX Tomoe
C
Kills:504
Deaths:303
KDR:1.663
Accuracy:27.638% C
HSR:20.635% F
NS-61 Emissary
C
Kills:468
Deaths:376
KDR:1.245
Accuracy:26.822% C
HSR:7.479% F
XM98
C+
Kills:420
Deaths:173
KDR:2.428
Accuracy:36.154% C+
HSR:70.238% C--
NS-7 PDW
D
Kills:340
Deaths:260
KDR:1.308
Accuracy:21.850% D
HSR:13.235% D
Artemis VX26
C--
Kills:254
Deaths:134
KDR:1.896
Accuracy:24.737% C--
HSR:11.811% F
VE-S Canis
C**
Kills:205
Deaths:123
KDR:1.667
Accuracy:28.967% C**
HSR:4.878% F-
NS-30 Vandal
D**
Kills:157
Deaths:78
KDR:2.013
Accuracy:23.968% D**
HSR:12.102% F
Nyx VX31
F
Kills:154
Deaths:47
KDR:3.277
Accuracy:24.210% F
HSR:11.039% F-
Beamer VS3
C+
Kills:153
Deaths:151
KDR:1.013
Accuracy:25.923% C
HSR:22.876% C+
NS-AM7 Archer
B++
Kills:141
Deaths:179
KDR:0.788
Accuracy:63.944% B++
HSR:13.475% C-
Phaseshift VX-S
D-
Kills:105
Deaths:42
KDR:2.500
Accuracy:29.531% D-
HSR:49.524% F
Manticore SX40
C+
Kills:84
Deaths:95
KDR:0.884
Accuracy:28.873% C+
HSR:13.095% D*
Eridani SX5
C++
Kills:75
Deaths:60
KDR:1.250
Accuracy:26.913% C++
HSR:20% C+
Kills:12,456
Deaths (as Infiltrator):6,374
Deaths (to Infiltrators):6,146
KDR:1.95419
Kill Difference:6,082
Playtime:728.532 hours
Usage:23%
Score:5.805m
Score/min:133
Accuracy (listed only):31.811%
HSR (listed only):24.809%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Nova
B
Kills:3,514
Deaths:2,016
KDR:1.743
Accuracy:49.037% B
HSR:9.135% D*
VX6-7
C--
Kills:1,766
Deaths:840
KDR:2.102
Accuracy:22.121% C--
HSR:15.459% D--
Solstice VE3
B+
Kills:1,458
Deaths:632
KDR:2.307
Accuracy:25.081% B+
HSR:10.974% F
Phobos VX86
B+
Kills:717
Deaths:506
KDR:1.417
Accuracy:63.829% B+
HSR:9.205% D*
Pulsar C
D
Kills:617
Deaths:403
KDR:1.531
Accuracy:21.468% D
HSR:14.587% D**
Serpent VE92
C
Kills:536
Deaths:389
KDR:1.378
Accuracy:22.508% C
HSR:11.381% D**
NS-11C
B**
Kills:505
Deaths:493
KDR:1.024
Accuracy:28.740% B**
HSR:11.089% D**
NS Baron G5
B++
Kills:376
Deaths:343
KDR:1.096
Accuracy:51.319% B++
HSR:8.245% D**
Thanatos VE70
B+
Kills:269
Deaths:231
KDR:1.165
Accuracy:43.753% B+
HSR:8.922% D**
Eidolon VE33
B+
Kills:224
Deaths:155
KDR:1.445
Accuracy:31.150% B+
HSR:16.518% D*
NSX Tanto
B+
Kills:104
Deaths:71
KDR:1.465
Accuracy:29.263% B+
HSR:18.269% D--
Deimos VA29
C++
Kills:103
Deaths:107
KDR:0.963
Accuracy:62.004% C++
HSR:13.592% C--
Kills:10,189
Deaths (as Engineer):6,186
Deaths (to Engineers):6,660
KDR:1.64711
Kill Difference:4,003
Playtime:476.699 hours
Usage:15%
Score:5.145m
Score/min:180
Accuracy (listed only):37.523%
HSR (listed only):12.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Nova
B
Kills:3,514
Deaths:2,016
KDR:1.743
Accuracy:49.037% B
HSR:9.135% D*
Phobos VX86
B+
Kills:717
Deaths:506
KDR:1.417
Accuracy:63.829% B+
HSR:9.205% D*
Sirius SX12
C
Kills:577
Deaths:436
KDR:1.323
Accuracy:22.970% C
HSR:8.492% D**
NS Baron G5
B++
Kills:376
Deaths:343
KDR:1.096
Accuracy:51.319% B++
HSR:8.245% D**
NS-7 PDW
D
Kills:340
Deaths:260
KDR:1.308
Accuracy:21.850% D
HSR:13.235% D
H-V45
C
Kills:324
Deaths:263
KDR:1.232
Accuracy:22.182% C
HSR:10.803% D**
Thanatos VE70
B+
Kills:269
Deaths:231
KDR:1.165
Accuracy:43.753% B+
HSR:8.922% D**
VE-S Canis
C**
Kills:205
Deaths:123
KDR:1.667
Accuracy:28.967% C**
HSR:4.878% F-
Terminus VX-9
D--
Kills:152
Deaths:165
KDR:0.921
Accuracy:21.162% D--
HSR:11.842% F-
Deimos VA29
C++
Kills:103
Deaths:107
KDR:0.963
Accuracy:62.004% C++
HSR:13.592% C--
Eridani SX5
C++
Kills:75
Deaths:60
KDR:1.250
Accuracy:26.913% C++
HSR:20% C+
Kills:6,652
Deaths (as Combat Medic):4,510
Deaths (to Combat Medics):3,665
KDR:1.47494
Kill Difference:2,142
Playtime:52.455 hours
Usage:2%
Score:0.694m
Score/min:220
Accuracy (listed only):37.635%
HSR (listed only):10.759%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:2,013
Deaths:719
KDR:2.800
Accuracy:21.097% C**
HSR:14.605% D*
Blueshift VM5
C**
Kills:1,922
Deaths:706
KDR:2.722
Accuracy:20.697% C**
HSR:14.204% D*
Comet VM2
B+
Kills:1,715
Deaths:1,052
KDR:1.630
Accuracy:46.649% B+
HSR:4.606% C*
Comet VM2
C++
Kills:1,645
Deaths:1,071
KDR:1.536
Accuracy:46.308% C++
HSR:4.073% C+
NS-10 Burster
B++
Kills:310
Deaths:228
KDR:1.360
Accuracy:34.188% B++
HSR:6.774% C+
NS-10 Burster
B++
Kills:237
Deaths:164
KDR:1.445
Accuracy:34.766% B++
HSR:7.595% B+
Quasar VM1
D
Kills:67
Deaths:31
KDR:2.161
Accuracy:10.168% D*
HSR:14.925% D
Kills:7,909
Deaths (as MAX Suit):1,985.500
Deaths (to MAX Suits):1,249
KDR:3.98338
Kill Difference:5,923.500
Playtime:312.632 hours
Usage:10%
Score:4.954m
Score/min:264
Accuracy (listed only):30.553%
HSR (listed only):9.540%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D--
Kills:200
V. Kills:54 364%
Deaths:91
KDR:2.198
Accuracy:51.031% C+
KPH:21.200 D--
VKPH:5.700 D--
Light PPA
C+
Kills:169
V. Kills:33 N/A
Deaths:122
KDR:1.385
Accuracy:40.627% C+
KPH:15.800 D--
VKPH:3.100 C+
Saron Laser Cannon
C
Kills:157
V. Kills:117 133%
Deaths:419
KDR:0.375
Accuracy:29.599% C
KPH:3.600 D-
VKPH:2.700 D--
Hornet Missiles
D
Kills:85
V. Kills:58 144%
Deaths:30
KDR:2.833
Accuracy:52.636% D*
KPH:23.500 D
VKPH:16.100 D
Coyote Missiles
D
Kills:69
V. Kills:25 265%
Deaths:47
KDR:1.468
Accuracy:48.049% D
KPH:12.500 D-
VKPH:4.500 D*
Kills:680 (326 + 0)
Deaths:709
KDR:0.959
VKDR:0.405
Vehicle Kills:287
Kill Difference:29
Playtime:72.394 hours
Usage:2%
Score:0.361m
Score/min:83
Piloting Accuracy:29.599%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,707
V. Kills:867 197%
Deaths:295
KDR:5.786
Accuracy:64.500% B*
KPH:34.300 C*
VKPH:17.400 C+
L100 Python HESH
B+
Kills:1,232
V. Kills:273 450%
Deaths:121
KDR:10.182
Accuracy:58.011% B**
KPH:45.200 C
VKPH:10 B+
C75 Viper
B++
Kills:603
V. Kills:169 355%
Deaths:167
KDR:3.611
Accuracy:47.011% B++
KPH:24.500 C
VKPH:6.900 C
Skyguard
C*
Kills:383
V. Kills:231 165%
Deaths:113
KDR:3.389
Accuracy:30.593% C*
KPH:12.900 C
VKPH:7.800 D
Kills:3,925 (3,925 + 0)
Deaths:696
KDR:5.639
VKDR:2.213
Vehicle Kills:1,540
Kill Difference:3,229
Playtime:131.344 hours
Usage:4%
Score:1.345m
Score/min:171
Driving Accuracy:30.593%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:238
V. Kills:171 138%
Deaths:60
KDR:3.967
Accuracy:41.768% C
KPH:19.700 C--
VKPH:14.200 C+
E540 Halberd
D-
Kills:200
V. Kills:114 174%
Deaths:48
KDR:4.167
Accuracy:45.383% C
KPH:19.900 D--
VKPH:11.300 D-
Supernova PC
D-
Kills:136
V. Kills:45 296%
Deaths:38
KDR:3.579
Accuracy:36.231% D**
KPH:12.900 D-
VKPH:4.300 D*
Kills:574 (136 + 438)
Deaths:146
KDR:3.932
VKDR:2.260
Vehicle Kills:330
Kill Difference:428
Playtime:32.637 hours
Usage:1%
Score:0.405m
Score/min:207
Driving Accuracy:36.231%
Gunner Accuracy:45.383%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D--
Kills:56
V. Kills:4 N/A
Deaths:9
KDR:6.222
Accuracy:28.687% D--
KPH:37.200 D*
VKPH:2.700 D--
Kills:56 (0 + 56)
Deaths:9
KDR:6.222
VKDR:0.444
Vehicle Kills:4
Kill Difference:47
Playtime:1.504 hours
Usage:0%
Score:0.015m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:28.687%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D*
Kills:69
V. Kills:34 197%
Deaths:21
KDR:3.286
Accuracy:25.239% D**
KPH:5.700 D*
VKPH:2.800 D*
Kills:69 (0 + 69)
Deaths:21
KDR:3.286
VKDR:1.619
Vehicle Kills:34
Kill Difference:48
Playtime:12.039 hours
Usage:0%
Score:0.055m
Score/min:77
Driving Accuracy:N/A%
Gunner Accuracy:25.239%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 9,0508,9305,6831.571C0.3422.709%D-15.51%F-27D*N/A72330.5h13.7D**60.1D*
Ghost 5,7475,7071,7883.192C*1.2837.302%C57.929%D--21.1DN/A52270.1h2.8D7.5C
Nova 3,5393,5142,0161.743C**0.1749.037%B9.135%D*24.9C-N/A67141.1h3.5B++7.1B++
Blueshift VM5 2,0352,0137192.8C++0.8921.097%C**14.605%D*29.6CN/A7767.9h13.3B*62.9B+
Blueshift VM5 1,9481,9227062.722C*0.8120.697%C**14.204%D*29.6CN/A7765h13.4B*64.7B+
Orion VS54 1,7811,7697392.394B++0.4920.337%C+11.758%F-24.8CN/A9871.4h12.5C*61.5C++
VX6-7 1,7721,7668402.102B++0.1922.121%C--15.459%D--20.9C-N/A6784.7h11B+49.7C**
Comet VM2 2,6531,7151,0521.63B*0.2846.649%B+4.606%C*10.3C+5.6B++77166.1h28.8C-61.7C+
L100 Python AP 2,5741,7072955.786C**3.8864.5%B*N/A34.3C*17.4C+21949.7h5.8C**9B+
Comet VM2 2,5451,6451,0711.536B++0.3746.308%C++4.073%C+9.6C5.3C*67170.6h30.3C+65.4C++
NS-44 Commissioner 1,5291,5191,4831.024C++0.8839.09%B16.392%D-14.7DN/A44103.1h3.9C++9.9B
Solstice VE3 1,4691,4586322.307A*0.4025.081%B+10.974%F14.5CN/A73100.8h14.1B+56.3C**
Flare VE6 1,2681,2635772.189B*0.2820.761%C15.835%D*25.2DN/A7350.2h10.7C++51.4C++
L100 Python HESH 1,5051,23212110.182C+8.2758.011%B**N/A45.1C10B+16427.3h3.7C+6.4B+
NSX Naginata 1,2221,2027171.676B0.2325.243%B+18.386%D*30.1C-N/A6840h12.9C+51.2C**
Pulsar LSW 1,1971,1886931.714C*0.1919.099%D11.785%F22.3DN/A5953.2h13.6C71.1C
NS-15M1 1,1631,1547191.605C++0.3021.702%C+11.092%D**26.1C--N/A8444.2h13.6C62.7C+
SVA-88 1,1501,1412654.306A2.4021.031%C--15.25%D**21.9D-N/A9652.2h12.3C+58.3C+
VX29 Polaris 1,1491,1336191.83B0.0821.625%C13.857%D*22.4DN/A6550.5h13.9C64.3C+
Parallax VX3 9759702294.236B2.3337.163%C67.835%D*16.6DN/A4758.5h3D--8D
VE-H Maw 9569455271.793C*0.1223.772%C17.566%D--28DN/A6833.8h12.2C51.2C+
C-4 1,6189446331.491C++0.4227.895%BN/A69.9C49.9A+79813.5h1.8C--6.6C+
NS-15M2 8608504491.893C*0.0226.176%B+14.824%D**30.6C-N/A8027.8h12.2C*46.7B+
NS Annihilator 1,5037716571.174A0.7382.169%BN/A9.6C+9.1C*12780.1h13C15.9C
Spear Anti-Vehicle Phalanx Turret 1,1977344815.292A13.3844.296%C+3.815%C+24.8D15.6D21729.6h12.8D28.9C--
Phobos VX86 7197175061.417C++0.4963.829%B+9.205%D*25.2DN/A7628.4h2.3B3.6B+
NS-44L Blackhand 6276234171.494C**0.4146.55%B+25.522%D*12.7DN/A3148.9h4.8C+10.4C**
Pulsar C 6196174031.531C*0.3821.468%D14.587%D**21.6CN/A8728.5h12.1C++56.5C+
C75 Viper 7726031673.611C+1.7047.011%B++0.995%C-24.5C6.9C14124.6h14.6C+31B
Sirius SX12 5785774361.323C**0.5922.97%C8.492%D**14.6DN/A4939.6h15.5C+67.7C+
Proximity Mine 5675671105.155B+3.2533.291%D--N/A88.6DN/A2426.4h2.3D--7D**
Serpent VE92 5455363891.378C**0.5322.508%C11.381%D**18.4C--N/A6829.2h13.3C++59C++
S1 7675335031.06B++0.8557.268%C+2.251%C18.4C--8.1D20229h6.8C++11.8C++
NS-11C 5225054931.024C++0.8828.74%B**11.089%D**9.5D-N/A3653h25.3F--87.9C--
NSX Tomoe 5075043031.663C++0.2527.638%C20.635%F18.2D-N/A5027.7h16.2C58.8C
Tank Mine 7614731313.611B+1.7032.816%C+N/A105.1C+64C++9784.5h2.1C6.3C+
NS-61 Emissary 4694683761.245B+0.6626.822%C7.479%F20.9CN/A5622.4h13.6C++50.6C*
XM98 4214201732.428C*0.5236.154%C+70.238%C--9.3D--N/A3445.1h2.6C+7.3C+
Nemesis VSH9 7474114610.892B+1.0267.163%B+2.19%C11.5C9.4C+15235.7h10.1D15C
Skyguard 6143831133.389C++1.4830.593%C*2.089%C++12.9C7.8D12129.8h102.5B+335B+
NS Baron G5 3813763431.096C+0.8151.319%B++8.245%D**20.8DN/A5718.1h5C+9.8C+
NS-7 PDW 3413402601.308B+0.6021.85%D13.235%D15.3DN/A5622.2h16C+73.4C+
H-V45 3293242631.232C+0.6822.182%C10.803%D**14.6DN/A5922.2h15.2D68.7C
Lasher X2 3203162771.141C**0.7724.711%C+2.848%D15.1D-N/A5220.9h17.7B+71.8B
NS-10 Burster 5373102281.36B++0.5534.188%B++6.774%C+4.4D3.2C6071h158.4C-463.3C*
Thanatos VE70 2762692311.165B0.7443.753%B+8.922%D**15.8DN/A6317h4B++9.1B++
Artemis VX26 2552541341.896B+0.0124.737%C--11.811%F21.3DN/A6311.9h13C+52.7C
Saron HRB 409238603.967C2.0641.768%CN/A19.7C--14.1C+24112.1h24.3C58.2C+
NS-10 Burster 3892371641.445B+0.4634.766%B++7.595%B+4.5C--2.9D5452.3h164.8C473.9C**
Eidolon VE33 2302241551.445B0.4631.15%B+16.518%D*10.9DN/A3920.6h15.3F49.3D
Ursa 2212181101.982B++0.0722.652%C+19.266%D16D-N/A5913.6h13.9D61.5C+
Aspis Anti-Aircraft Phalanx Turret 426209297.207A+5.3026.522%C++N/A10.2C+10.6C+16520.5h131.3B+495B+
VE-S Canis 2082051231.667B+0.2428.967%C**4.878%F-22DN/A769.3h11.4C**39.5B
E540 Halberd 314200484.167C-2.2645.383%C2%C19.8D--11.3D-20410.1h6C+13.3C+
Dual Photon Pods 254200912.198D0.2951.031%C+1%C21.3D--5.7D--1679.4h29.8D58.5C
Light PPA 2021691221.385C-0.5240.627%C+N/A15.8D--3.1C+7910.7h22.4D55.1C
Lancer VS22 4501664060.409C-1.5069.427%B**N/A6D10.3C14527.6h69.9F-100.6D*
NS-30 Vandal 157157782.013C*0.1023.968%D**12.102%F19.6D-N/A878h6.4C26.7D-
Saron Laser Cannon 2741574190.375C1.5329.599%C3.185%B++3.6D-2.7D--5243.1h232.4D-785.2D--
Nyx VX31 155154473.277B*1.3724.21%F11.039%F-15D-N/A5010.3h8D**33.1F-
Beamer VS3 1551531511.013B+0.9025.923%C22.876%C+22.8C+N/A1156.7h11.2C43.4C+
Terminus VX-9 1551521650.921C0.9921.162%D--11.842%F-14.3D--N/A5410.6h15.1D-71.3D-
MAX Punch 1481482,0080.074C1.8345.714%C+N/A0.5C--N/A1304.6h1.5C++3.3C**
NS-AM7 Archer 2201411790.788B++1.1263.944%B++13.475%C-4.7C--2.6C+3230.1h42.7F66.8D*
Supernova PC 181136383.579C1.6736.231%D**2.941%B+13D-4.3D*17010.5h5.1C*14.1C--
Frag Grenade 1261261126N/A124.0935.256%D*N/A630B+N/A24390.2h3.4B+9.8C+
Force-Blade 12212115,1770.008C-1.9022.013%D2.479%D0.1DN/A01238.1h3.1C14C+
Rocklet Rifle 2081091120.973B+0.9455.028%C*N/A20.2D18.3C--3955.4h48.8D88.7C
MANA Anti-Vehicle Turret 219109951.147C-0.7652.802%C4.587%B+1090C**1100B+741220.1h14.8F--28D*
Phaseshift VX-S 105105422.5C+0.5929.531%D-49.524%F9.1D*N/A2811.5h5.7F19.3D**
NS Decimator 1521041220.852C1.0658.015%CN/A25.4D11.7C--4554.1h5.8D10.1D
NSX Tanto 107104711.465B0.4429.263%B+18.269%D--26CN/A924h13.6C++46.5C*
Deimos VA29 1041031070.963C0.9562.004%C++13.592%C--17.2D--N/A706h2.9D4.7C+
Hornet Missiles 14385302.833C0.9252.636%D*1.176%C23.6D16.1D2713.6h14.9C28.3D
Manticore SX40 8484950.884C+1.0228.873%C+13.095%D*30C+N/A862.8h11.7D**40.6D
Lumine Edge 848312,0040.007C1.9014.257%D*2.41%F-0.1DN/A0933.1h2.5F-17.8D**
Hunter QCX 7877900.856C**1.0545.941%C++23.377%C+5.9D-N/A2213h3.2B+7B+
Eridani SX5 7775601.25C++0.6626.913%C++20%C+16DN/A1064.7h16.9D*62.7C
M20 Basilisk 10369213.286C*1.3825.239%D**4.348%D5.8D*2.8D*7712h133.2D527.7F-
Coyote Missiles 9469471.468C-0.4448.049%DN/A12.5D-4.5D*685.5h41.8C*86.9C+
Quasar VM1 6867312.161B+0.2510.168%D*14.925%D5.9D**N/A4511.4h11.6B**114.3C+
Proton II PPA-H 605696.222C-4.3128.687%D--3.571%A++37.3D*2.7D--1701.5h8.3B+28.8C++
M60-A Bulldog 585486.75C4.8437.968%D-N/A18.6D1.4D-812.9h6.6C+17.3C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22640.3h
Nano-Armor Kit338549,02849.5h
Nanite Revive Grenade04120.1h
Medical Applicator22298,35412h
Anti-Vehicle MANA Turret146021.3h
Hoplon Anti-Aircraft Phalanx Tower0540h
Restoration Kit1242,5513.2h
Motion Spotter101,9542h
M12 Kobalt0900.1h
Spitfire Auto-Turret21750.5h
Smoke Grenade01080h
Recon Detection Device10213,41822.9h
Ammunition Package931,5381.9h
Medical Kit121,0510.8h
Anti-Infantry MANA Turret1640.4h

Check the help document for the dictionary if you want to learn more about words used here.


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