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Primarch Veteran Azurelious[TEST] Azurelious
VS BR 95

KDR: 3.08

Score: 14.1m

Last Seen: Nov 2nd, 2018 10:44 PM
- OFFLINE - 2614.7 hour(s)

Battle Rank 95 - Vanu Sovereignty on Emerald
Level Progress (to 96): 91%
Level 100 Progress: 75% 205h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Orion VS54 Pulsar C Solstice SF Serpent VE92 Parallax VX3 Ghost Blueshift VM5 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,406,124 MLG Score: 1124
Fun Score: N/A
Cheeseburgers Flipped: 289TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.802%26.342%601309928,9402.74570.338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.376%0.338C**0.872B*-0.376C-HEAD ++ (~14.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.39B10.40.272C*35.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.135%1.141%17711021263198511.32828506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.075C+-0.426C---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.804B++120.773B++19.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.118%2.75%469410181,3092945214.45238251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.433%-1.05D*0.085C+0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.6-0.932D--22.5-0.794D-52.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.58%9.072%180310194742172072.18433228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.601%-1.167D*1.193B**1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.535B+130.671B+42

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.753%79.746%180510172,04941844.90191

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.243%0.559B+0.827B++-0.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.495B+1.90.393B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.389%14.362%1802102075234722.16092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.931%-0.003C+-0.033C+0.963

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.311C*3.80.224C++5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.1m320.2%390 (23.4k)351 (21.1k)3.0839721,4126,9433.5094395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102273417.799%23.403%41705:473

8% Combat Medic39% Engineer18% Heavy Assault19% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 2:06 AMApr 27th, 2016 5:05 PMDec 1st, 2018 10:36 PM (80d) (PST)Nov 2nd, 2018 6:47 PM (109d) (PST)Nov 2nd, 2018 6:44 PM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5711274440.5340.1730.1251.8510.0441124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2847,61126,67332108111321,076

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667.7h/27.8d 2,954 5,011 6,714 74.2k 972 2,344 1,745 22.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:1,175
Deaths:407
KDR:2.887
Accuracy:21.119% C++
HSR:31.149% B*
SVA-88
C
Kills:554
Deaths:136
KDR:4.074
Accuracy:19.306% D
HSR:23.646% C
NS-15M1
B
Kills:290
Deaths:74
KDR:3.919
Accuracy:18.936% D
HSR:25.172% B
Flare VE6
C
Kills:264
Deaths:90
KDR:2.933
Accuracy:18.319% D
HSR:21.970% C
Lasher X2
B*
Kills:264
Deaths:111
KDR:2.378
Accuracy:22.032% C--
HSR:5.682% B*
VE-H Maw
B+
Kills:173
Deaths:67
KDR:2.582
Accuracy:23.285% C-
HSR:31.792% B+
Ursa
B++
Kills:109
Deaths:49
KDR:2.224
Accuracy:24.734% B
HSR:29.358% B++
Pulsar LSW
C**
Kills:88
Deaths:35
KDR:2.514
Accuracy:22.664% C+
HSR:26.136% C**
Kills:2,917
Deaths (as Heavy Assault):969
Deaths (to Heavy Assaults):1,977
KDR:3.01032
Kill Difference:1,948
Playtime:119.681 hours
Usage:18%
Score:2.241m
Score/min:312
Accuracy (listed only):21.299%
HSR (listed only):24.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,162
Deaths:508
KDR:2.287
Accuracy:23.133% C
HSR:25.559% B+
Solstice SF
C
Kills:1,157
Deaths:589
KDR:1.964
Accuracy:22.754% C
HSR:12.878% D
Serpent VE92
C*
Kills:919
Deaths:452
KDR:2.033
Accuracy:24.105% C++
HSR:20.892% C*
Thanatos VE70
C
Kills:491
Deaths:232
KDR:2.116
Accuracy:37.673% C
HSR:13.238% D
NS Baron G5
B**
Kills:381
Deaths:209
KDR:1.823
Accuracy:43.766% C+
HSR:19.685% B**
NS-11C
C**
Kills:311
Deaths:148
KDR:2.101
Accuracy:25.337% C**
HSR:19.293% C++
Phobos VX86
C++
Kills:261
Deaths:127
KDR:2.055
Accuracy:60.106% C++
HSR:16.475% C++
Eridani SX5
B++
Kills:247
Deaths:118
KDR:2.093
Accuracy:24.372% C
HSR:24.696% B++
Sirius SX12
D
Kills:200
Deaths:80
KDR:2.500
Accuracy:19.243% D--
HSR:13% D
MKV Suppressed
C
Kills:185
Deaths:132
KDR:1.402
Accuracy:20.143% D--
HSR:17.838% C
NSX-P Tanto
A++
Kills:142
Deaths:66
KDR:2.152
Accuracy:21.578% D
HSR:37.324% A++
Zenith VX-5
B**
Kills:120
Deaths:50
KDR:2.400
Accuracy:26.078% C++
HSR:28.333% B**
Solstice VE3
C+
Kills:117
Deaths:72
KDR:1.625
Accuracy:22.251% C+
HSR:16.239% D
Kills:5,693
Deaths (as Light Assault):2,783
Deaths (to Light Assaults):1,295
KDR:2.04563
Kill Difference:2,910
Playtime:73.283 hours
Usage:11%
Score:1.573m
Score/min:358
Accuracy (listed only):28.503%
HSR (listed only):20.419%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,162
Deaths:508
KDR:2.287
Accuracy:23.133% C
HSR:25.559% B+
Solstice SF
C
Kills:1,157
Deaths:589
KDR:1.964
Accuracy:22.754% C
HSR:12.878% D
Serpent VE92
C*
Kills:919
Deaths:452
KDR:2.033
Accuracy:24.105% C++
HSR:20.892% C*
Thanatos VE70
C
Kills:491
Deaths:232
KDR:2.116
Accuracy:37.673% C
HSR:13.238% D
NS Baron G5
B**
Kills:381
Deaths:209
KDR:1.823
Accuracy:43.766% C+
HSR:19.685% B**
VE-LR Obelisk
B**
Kills:380
Deaths:92
KDR:4.130
Accuracy:38.714% B**
HSR:36.053% B+
Eidolon VE33
B+
Kills:378
Deaths:150
KDR:2.520
Accuracy:29.947% B+
HSR:29.630% B+
NS-11C
C**
Kills:311
Deaths:148
KDR:2.101
Accuracy:25.337% C**
HSR:19.293% C++
Phobos VX86
C++
Kills:261
Deaths:127
KDR:2.055
Accuracy:60.106% C++
HSR:16.475% C++
NSX-P Tanto
A++
Kills:142
Deaths:66
KDR:2.152
Accuracy:21.578% D
HSR:37.324% A++
Zenith VX-5
B**
Kills:120
Deaths:50
KDR:2.400
Accuracy:26.078% C++
HSR:28.333% B**
Solstice VE3
C+
Kills:117
Deaths:72
KDR:1.625
Accuracy:22.251% C+
HSR:16.239% D
Kills:5,819
Deaths (as Engineer):2,695
Deaths (to Engineers):1,285
KDR:2.15918
Kill Difference:3,124
Playtime:258.299 hours
Usage:39%
Score:5.641m
Score/min:364
Accuracy (listed only):31.287%
HSR (listed only):22.967%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:493
Deaths:212
KDR:2.325
Accuracy:24.297% C+
HSR:18.256% D
Thanatos VE70
C
Kills:491
Deaths:232
KDR:2.116
Accuracy:37.673% C
HSR:13.238% D
NS Baron G5
B**
Kills:381
Deaths:209
KDR:1.823
Accuracy:43.766% C+
HSR:19.685% B**
Phobos VX86
C++
Kills:261
Deaths:127
KDR:2.055
Accuracy:60.106% C++
HSR:16.475% C++
Terminus VX-9
B
Kills:260
Deaths:108
KDR:2.407
Accuracy:21.891% D-
HSR:28.846% B
Eridani SX5
B++
Kills:247
Deaths:118
KDR:2.093
Accuracy:24.372% C
HSR:24.696% B++
Sirius SX12
D
Kills:200
Deaths:80
KDR:2.500
Accuracy:19.243% D--
HSR:13% D
MKV Suppressed
C
Kills:185
Deaths:132
KDR:1.402
Accuracy:20.143% D--
HSR:17.838% C
CME
C++
Kills:65
Deaths:32
KDR:2.031
Accuracy:20.690% D*
HSR:23.077% C++
Kills:2,583
Deaths (as Combat Medic):1,250
Deaths (to Combat Medics):705
KDR:2.0664
Kill Difference:1,333
Playtime:50.939 hours
Usage:8%
Score:1.393m
Score/min:456
Accuracy (listed only):30.242%
HSR (listed only):19.457%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:777
Deaths:65
KDR:11.954
Accuracy:40.647% C*
HSR:85.328% B*
Ghost
B+
Kills:770
Deaths:93
KDR:8.280
Accuracy:39.583% C++
HSR:72.727% B+
NS-30 Vandal
A
Kills:451
Deaths:110
KDR:4.100
Accuracy:31.698% C
HSR:37.472% A
Eridani SX5
B++
Kills:247
Deaths:118
KDR:2.093
Accuracy:24.372% C
HSR:24.696% B++
Phaseshift VX-S
B+
Kills:237
Deaths:21
KDR:11.286
Accuracy:36.522% C++
HSR:81.857% B+
XM98
B+
Kills:213
Deaths:51
KDR:4.176
Accuracy:34.473% C-
HSR:78.404% B+
NS-44 Commissioner
D
Kills:209
Deaths:151
KDR:1.384
Accuracy:28.153% D--
HSR:17.703% D
Sirius SX12
D
Kills:200
Deaths:80
KDR:2.500
Accuracy:19.243% D--
HSR:13% D
NSX Tomoe
B*
Kills:194
Deaths:59
KDR:3.288
Accuracy:24.957% D-
HSR:45.361% B*
MKV Suppressed
C
Kills:185
Deaths:132
KDR:1.402
Accuracy:20.143% D--
HSR:17.838% C
Cerberus
C*
Kills:98
Deaths:63
KDR:1.556
Accuracy:28.640% C-
HSR:24.490% C*
Beamer VS3
D
Kills:85
Deaths:73
KDR:1.164
Accuracy:21.302% D-
HSR:16.471% D
Artemis VX26
C+
Kills:72
Deaths:28
KDR:2.571
Accuracy:24.829% C--
HSR:22.222% C+
Spiker
C*
Kills:67
Deaths:50
KDR:1.340
Accuracy:24.381% D
HSR:22.388% C*
NS-45 Pilot
B++
Kills:66
Deaths:50
KDR:1.320
Accuracy:23.719% D*
HSR:31.818% B++
NS-44L Blackhand
C++
Kills:66
Deaths:26
KDR:2.538
Accuracy:35.914% D
HSR:43.939% C++
NSX Daimyo
B+
Kills:52
Deaths:11
KDR:4.727
Accuracy:38.770% C-
HSR:96.154% B+
Kills:3,989
Deaths (as Infiltrator):1,181
Deaths (to Infiltrators):936
KDR:3.37765
Kill Difference:2,808
Playtime:128.677 hours
Usage:19%
Score:2.113m
Score/min:274
Accuracy (listed only):29.256%
HSR (listed only):43.051%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:649
Deaths:132
KDR:4.917
Accuracy:18.138% C
HSR:25.732% B*
Blueshift VM5
B*
Kills:648
Deaths:134
KDR:4.836
Accuracy:18.440% C
HSR:25.926% B*
Comet VM2
B+
Kills:195
Deaths:70
KDR:2.786
Accuracy:42.734% C+
HSR:5.128% B+
Quasar VM1
C*
Kills:153
Deaths:42
KDR:3.643
Accuracy:14.384% C
HSR:19.608% C*
Comet VM2
C+
Kills:104
Deaths:31
KDR:3.355
Accuracy:43.377% C+
HSR:3.846% C+
NS-10 Burster
B**
Kills:60
Deaths:13
KDR:4.615
Accuracy:35.454% B**
HSR:5% C--
Kills:1,809
Deaths (as MAX Suit):211
Deaths (to MAX Suits):471
KDR:8.57346
Kill Difference:1,598
Playtime:36.159 hours
Usage:5%
Score:1.110m
Score/min:511
Accuracy (listed only):28.754%
HSR (listed only):14.207%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:263
V. Kills:17 N/A
Deaths:86
KDR:3.058
Accuracy:38.135% C
KPH:30.800 C-
VKPH:2 D
Hornet Missiles
C
Kills:60
V. Kills:37 158%
Deaths:15
KDR:4
Accuracy:58.669% C
KPH:48.900 C
VKPH:30.100 C
Kills:323 (263 + 0)
Deaths:101
KDR:3.198
VKDR:0.535
Vehicle Kills:54
Kill Difference:222
Playtime:9.777 hours
Usage:1%
Score:0.092m
Score/min:157
Piloting Accuracy:38.135%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:363
V. Kills:189 191%
Deaths:41
KDR:8.854
Accuracy:54.222% C
KPH:35.800 B+
VKPH:18.600 C++
L100 Python HESH
C-
Kills:288
V. Kills:23 N/A
Deaths:13
KDR:22.154
Accuracy:42.704% D
KPH:40.800 C-
VKPH:3.300 D*
Skyguard
C*
Kills:238
V. Kills:155 153%
Deaths:18
KDR:13.222
Accuracy:28.314% C+
KPH:15.500 C*
VKPH:10.100 C++
C75 Viper
D
Kills:72
V. Kills:9 N/A
Deaths:12
KDR:6
Accuracy:22.941% F
KPH:16.200 D
VKPH:2 D**
Kills:961 (961 + 0)
Deaths:84
KDR:11.440
VKDR:4.476
Vehicle Kills:376
Kill Difference:877
Playtime:36.993 hours
Usage:6%
Score:0.497m
Score/min:224
Driving Accuracy:22.941%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C**
Kills:420
V. Kills:122 341%
Deaths:39
KDR:10.769
Accuracy:46.539% C
KPH:24.700 C**
VKPH:7.200 C
Proton II PPA
B**
Kills:170
V. Kills:8 N/A
Deaths:11
KDR:15.455
Accuracy:19.829% D
KPH:88.100 B**
VKPH:4.100 C*
Saron HRB
B+
Kills:131
V. Kills:86 151%
Deaths:15
KDR:8.733
Accuracy:45.128% C++
KPH:28.600 B+
VKPH:18.800 B
Kills:721 (420 + 301)
Deaths:65
KDR:11.092
VKDR:3.323
Vehicle Kills:216
Kill Difference:656
Playtime:23.531 hours
Usage:4%
Score:0.303m
Score/min:214
Driving Accuracy:46.539%
Gunner Accuracy:45.128%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:173
V. Kills:8 N/A
Deaths:7
KDR:24.714
Accuracy:17.872% C+
KPH:61 C+
VKPH:2.800 C
M20 Basilisk
N/A
Kills:50
V. Kills:9 N/A
Deaths:15
KDR:3.333
Accuracy:37.600% N/A
KPH:30.500 N/A
VKPH:5.500 N/A
Kills:223 (0 + 223)
Deaths:22
KDR:10.136
VKDR:0.773
Vehicle Kills:17
Kill Difference:201
Playtime:4.477 hours
Usage:1%
Score:0.060m
Score/min:222
Driving Accuracy:N/A%
Gunner Accuracy:37.600%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,1881,1754072.887B**0.2021.119%C++31.149%B*45.2B+N/A18426h11.1B+52.5C++
Pulsar C 1,1801,1625082.287B++0.8023.133%C25.559%B+32.8C*N/A13635.4h10.7B+46.5C**
Solstice SF 1,1791,1575891.964B**1.1222.754%C12.878%D22.8C*N/A9250.8h10.1B44.5B+
Serpent VE92 9339194522.033B*1.0524.105%C++20.892%C*38.9B+N/A14423.6h11B++45.5B+
Parallax VX3 7777776511.954A**8.8740.647%C*85.328%B*38.9B++N/A14320h1.7B**4.2B++
Ghost 773770938.28A++5.2039.583%C++72.727%B+40.5C++N/A15919h1.9B++4.8B+
Blueshift VM5 6576491324.917B**1.8318.138%C25.732%B*43B++N/A16415.1h13.8B++76B
Blueshift VM5 6546481344.836B**1.7518.44%C25.926%B*42.6B+N/A15515.2h14.3B+77.4B
SVA-88 5675541364.074A0.9919.306%D23.646%C44.7C+1A+19912.4h11B+57.1C+
Sticky Grenade 5435381538N/A534.9261.272%B**N/A1793.3A++16.7B+66570.3h1.4B*2.3B*
Corvus VA55 4984932122.325A+0.7624.297%C+18.256%D31.6C++N/A11715.6h12.4C++50.9C*
Thanatos VE70 4914912322.116A+0.9737.673%C13.238%D33.4C**N/A15214.7h4.4B+11.6B
NS-30 Vandal 4524511104.1A+1.0231.698%C37.472%A37.6C+N/A11812h4.8B++15.2B+
Supernova PC 5424203910.769B*7.6946.539%C3.095%B+24.7C**7.2C17817h4B*8.6B++
NS Baron G5 3843812091.823B**1.2643.766%C+19.685%B**32.6C+N/A15211.7h4.6C++10.6C+
VE-LR Obelisk 388380924.13A+1.0538.714%B**36.053%B+57.6B**1.2B++1346.6h4.7B**12B**
Eidolon VE33 3943781502.52A0.5629.947%B+29.63%B+23.8C+1B**11815.9h8.3B+27.8B+
L100 Python AP 552363418.854B**5.7754.222%C1.928%C--35.9B+18.7C++28810.1h4.7B*8.7B++
NS-11C 3143111482.101A0.9825.337%C**19.293%C++30.5C*N/A11510.2h12.6B+49.8B+
NS-15M1 293290743.919A*0.8418.936%D25.172%B43.9C++N/A2206.6h11.1B+58.9C++
L100 Python HESH 3112881322.154B**19.0742.704%D3.125%A+40.6C-3.2D**1757.1h2.9B+6.8C**
Flare VE6 266264902.933A+0.1518.319%D21.97%C37.2C+N/A1637.1h11.3C+61.9C+
Lasher X2 2722641112.378A*0.7122.032%C--5.682%B*40.6B+1.2B+1976.5h20.4C+92.7C+
Light PPA 280263863.058C+0.0338.135%C1.141%C+30.9C-2D1258.5h12C**31.6C**
Phobos VX86 2632611272.055B++1.0360.106%C++16.475%C++44.2C++N/A2235.9h2.6C+4.3C++
Terminus VX-9 2602601082.407B+0.6821.891%D-28.846%B41.9C++N/A2406.2h11B+50.1C++
Eridani SX5 2492471182.093B*0.9924.372%C24.696%B++31.7C+N/A1387.8h11.8C*48.5C++
Skyguard 3932381813.222S10.1428.314%C+2.941%B++15.5C*10.1C++22315.4h105.8B+373.8B+
Phaseshift VX-S 2382372111.286M++8.2036.522%C++81.857%B+32.9C++N/A1037.2h2.3B+6.3B+
C-4 254214703.057A0.0322.767%C--N/A152.9A++28.6C+14221.4h1.1B*4.9B+
XM98 213213514.176B**1.0934.473%C-78.404%B+22.9C+N/A899.3h2.2B+6.5C**
NS-44 Commissioner 2102091511.384B+1.7028.153%D--17.703%D20.5C--N/A7810.2h3.7C**13.2C+
Sirius SX12 201200802.5A0.5819.243%D--13%D28.6C++N/A1777h13.6B+70.4C+
Comet VM2 251195702.786A*0.3042.734%C+5.128%B+17.3B**5B+13311.3h16B++37.5B+
NSX Tomoe 199194593.288B**0.2024.957%D-45.361%B*34CN/A795.7h13.5C**54.3C+
MANA Anti-Personnel Turret 195189474.021N/A0.9417.113%UN/A1890U60U5185700.1h19T*110.8T*
MKV Suppressed 1851851321.402B+1.6820.143%D--17.838%C21.8C-N/A688.5h13.1B65.1C+
Proximity Mine 178178266.846B**3.7651.774%B**N/A161.8B*N/A6901.1h1.8B3.5B*
M12 Kobalt 181173724.714B**21.6317.872%C+21.387%B++61.8C+2.9C+2352.8h15.7B++87.7B+
VE-H Maw 177173672.582B++0.5023.285%C-31.792%B+45.5C+1.1B+1343.8h9.5B+40.9C*
Proton II PPA 1781701115.455C++12.3719.829%D2.353%C*89.5B**4.2C**4541.9h6.8B*34.4B+
Frag Grenade 1701691169N/A165.9250.198%B++N/A563.3B3.3D37440.3h3B*6B++
Quasar VM1 155153423.643A+0.5614.384%C19.608%C*21.5C+N/A1037.1h11.3B**78.6B
NSX-P Tanto 146142662.152A0.9321.578%D37.324%A++34.6B+1B+944.1h12.7B+59C*
Saron HRB 217131158.733B*5.6545.128%C++1.527%C+28.5B18.7B2474.6h17.4B*38.5B*
Force-Blade 1311293,3620.038B+3.0539.878%B*N/A0.4CN/A2287.1h2B+5.1B++
Lancer VS22 242129472.745M+0.3454.284%D--N/A16.5B14.5C**2857.8h15.7B+28.9B+
Zenith VX-5 120120502.4B**0.6826.078%C++28.333%B**46.2B+N/A1762.6h10.1B**38.9B+
Solstice VE3 119117721.625A1.4622.251%C+16.239%D21.7C*N/A2235.4h14.6C**65.5C++
S1 145116502.32M+0.7650%D5.172%A27C++6.7D-3264.3h4.7B**9.5B+
Ursa 115109492.224B**0.8624.734%B29.358%B++47.4B+2.6S2802.3h12.3C49.9C*
Comet VM2 143104313.355M+0.2743.377%C+3.846%C+18.6B**7B**1645.6h21.2B+48.9B+
NS Decimator 138102621.645B++1.4460.269%C+2.941%B+30C10.6D2723.4h5.3C8.7C+
Cerberus 9898631.556B+1.5328.64%C-24.49%C*28CN/A1143.5h6.1C++21.2C+
Hunter QCX 9491711.282B*1.8032.181%D18.681%C--16.9C*N/A605.4h4C**12.4C**
Pulsar LSW 9088352.514B*0.5722.664%C+26.136%C**40C+N/A2492.2h13.5C59.7C++
Beamer VS3 8685731.164B+1.9221.302%D-16.471%D20.7CN/A1054.1h11C51.9C
Spear Anti-Vehicle Phalanx Turret 12885185U81.9241.393%CN/A42.5C**21.5C+5342h7.6B+18.2B+
The Slasher 78751,1120.067B3.0222.057%D--5.333%D0.9C-N/A381.5h2.2C++9.9C+
Artemis VX26 7272282.571B**0.5124.829%C--22.222%C+30C+N/A1382.4h12.6C+50.6C+
C75 Viper 8172126B+2.9222.941%FN/A16.4D2D**1604.4h8.7B**37.8C++
Spiker 6767501.34B1.7424.381%D22.388%C*35.3C+N/A1061.9h8.5C*35C+
NS-45 Pilot 6766501.32C++1.7623.719%D*31.818%B++31.4C-N/A822.1h7.4C++31C
NS-44L Blackhand 6666262.538A0.5535.914%D43.939%C++27.5C*N/A1452.4h4.3C*11.9C++
CME 6665322.031B++1.0520.69%D*23.077%C++29.5CN/A1762.2h13.9C+67.3C
Tank Mine 8661193.211B0.1334.587%C++N/A122B+50C-14730.5h1.5B++4.4B**
NS-10 Burster 11060134.615S1.5335.454%B**5%C--8.2B**6.8A*1917.3h142.4C+401.7B+
Hornet Missiles 9760154C+0.9258.669%CN/A50C30.8C3821.2h6.3B+10.8B++
NSX Daimyo 5252114.727B+1.6438.77%C-96.154%B+30.6DN/A841.7h2.8C7.2C+
M20 Basilisk 5950153.333C*0.2537.6%C+12%A**31.3B*5.6D1981.6h50.6B**134.5B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter52,1421.2h
Anti-Vehicle MANA Turret5700.5h
Nano-Armor Kit197287,42519.9h
Spawn Beacon31470.4h
Nanite Revive Grenade03500.1h
Medical Applicator222112,89810.2h
Spitfire Auto-Turret02150.2h
Anti-Infantry MANA Turret23000.8h
Ammunition Package122,9421h
Medical Kit41120.3h
Hardlight Barrier41410.1h
Shield Recharging Field32760.1h
Recon Detection Device71,5242h

Check the help document for the dictionary if you want to learn more about words used here.


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