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Arcanus Azzatai[INVT] Azzatai
VS BR 37

KDR: 6.09

Score: 18.8m

Last Seen: Sep 11th, 2019 6:34 PM
- OFFLINE - 144.9 hour(s)

Prestige 1, Battle Rank 37 - Vanu Sovereignty on Miller - Outfit Member of Invicta[INVT] Invicta
VS outfit on Miller

Members: 2
Level Progress (to 38): 63%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Nebula VM20 Nebula VM20 Dual Photon Pods Serpent VE92 SVA-88 Solstice SF Maelstrom Turbo Laser Saron HRB
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,837,719 MLG Score: 1469
Fun Score: N/A
Cheeseburgers Flipped: 1914TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.415%24.96%6341611989,3994.492831.599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.228%0C+0C+0C+HEAD ++ (~12.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.90C+11.40C+33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.167%1.904%3641212123,939117227933.3814173%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.761%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1500C+46.70C+103.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.97%1.33%1231112131,2781661527.6527835%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80C+2.70C+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.94%2.769%1211312111,51714079210.8357191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.294%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.20C+13.50C+28.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.523%74.838%1211212121,39118127.64286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.247%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20C+2.10C+3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.634%15.182%12111121360621022.88571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10C+6.50C+3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Invicta[INVT] Invicta
VS outfit on Miller

Members: 2
18.8m217.8%230 (13.8k)256 (15.4k)6.0915838,1156,2577.63837 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121425025.43%16.972%43211:4611

28% Engineer16% Heavy Assault18% Infiltrator15% Light Assault20% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 10:04 PMFeb 20th, 2015 10:00 PMSep 17th, 2019 1:10 PM (80m) (PST)Sep 11th, 2019 4:37 PM (6d) (PST)Sep 11th, 2019 2:34 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6971555420.5200.0850.0881.3010.0781469

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,8439,30032,543315578515,339

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1222.7h/50.9d 9,676 6,469 4,339 95.5k 2,181 5,577 5,722 51.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C*
Kills:2,197
Deaths:452
KDR:4.861
Accuracy:24.713% C*
HSR:24.488% C+
VX29 Polaris
B+
Kills:734
Deaths:163
KDR:4.503
Accuracy:26.112% B+
HSR:21.117% C
Orion VS54
C+
Kills:520
Deaths:23
KDR:22.609
Accuracy:19.720% C
HSR:24.231% C+
Kills:3,451
Deaths (as Heavy Assault):638
Deaths (to Heavy Assaults):1,839
KDR:5.40909
Kill Difference:2,813
Playtime:191.848 hours
Usage:16%
Score:2.510m
Score/min:218
Accuracy (listed only):23.515%
HSR (listed only):23.279%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B
Kills:2,312
Deaths:547
KDR:4.227
Accuracy:23.782% C+
HSR:22.102% B
Solstice SF
C++
Kills:2,136
Deaths:592
KDR:3.608
Accuracy:24.516% C++
HSR:8.193% D**
Nova
A++
Kills:606
Deaths:123
KDR:4.927
Accuracy:64.634% A++
HSR:15.182% C++
Solstice VE3
B**
Kills:297
Deaths:
KDR:
Accuracy:13.147% F-
HSR:25.589% B**
VE-LR Obelisk
C*
Kills:289
Deaths:35
KDR:8.257
Accuracy:33.191% C*
HSR:28.720% C
Eidolon VE33
B*
Kills:266
Deaths:52
KDR:5.115
Accuracy:33.200% B*
HSR:22.932% C
Zenith VX-5
C+
Kills:88
Deaths:25
KDR:3.520
Accuracy:24.570% C+
HSR:21.591% C+
Kills:5,994
Deaths (as Engineer):1,374
Deaths (to Engineers):1,307
KDR:4.36245
Kill Difference:4,620
Playtime:340.631 hours
Usage:28%
Score:6.300m
Score/min:308
Accuracy (listed only):31.006%
HSR (listed only):20.616%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B
Kills:2,312
Deaths:547
KDR:4.227
Accuracy:23.782% C+
HSR:22.102% B
Solstice SF
C++
Kills:2,136
Deaths:592
KDR:3.608
Accuracy:24.516% C++
HSR:8.193% D**
Nova
A++
Kills:606
Deaths:123
KDR:4.927
Accuracy:64.634% A++
HSR:15.182% C++
Solstice VE3
B**
Kills:297
Deaths:
KDR:
Accuracy:13.147% F-
HSR:25.589% B**
Sirius SX12
A+
Kills:297
Deaths:105
KDR:2.829
Accuracy:26.303% B
HSR:27.273% A+
NS-7 PDW
A+
Kills:208
Deaths:39
KDR:5.333
Accuracy:27.393% B+
HSR:27.404% A+
Eridani SX5
C
Kills:175
Deaths:52
KDR:3.365
Accuracy:23.233% D
HSR:18.286% C
Zenith VX-5
C+
Kills:88
Deaths:25
KDR:3.520
Accuracy:24.570% C+
HSR:21.591% C+
Kills:6,119
Deaths (as Light Assault):1,483
Deaths (to Light Assaults):1,117
KDR:4.1261
Kill Difference:4,636
Playtime:184.741 hours
Usage:15%
Score:2.288m
Score/min:206
Accuracy (listed only):28.447%
HSR (listed only):20.702%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:882
Deaths:277
KDR:3.184
Accuracy:28.486% B*
HSR:18.708% C
Nova
A++
Kills:606
Deaths:123
KDR:4.927
Accuracy:64.634% A++
HSR:15.182% C++
Sirius SX12
A+
Kills:297
Deaths:105
KDR:2.829
Accuracy:26.303% B
HSR:27.273% A+
NS-7 PDW
A+
Kills:208
Deaths:39
KDR:5.333
Accuracy:27.393% B+
HSR:27.404% A+
Eridani SX5
C
Kills:175
Deaths:52
KDR:3.365
Accuracy:23.233% D
HSR:18.286% C
Corvus VA55
C+
Kills:162
Deaths:50
KDR:3.240
Accuracy:23.988% C+
HSR:21.605% C
Kills:2,330
Deaths (as Combat Medic):646
Deaths (to Combat Medics):682
KDR:3.60681
Kill Difference:1,684
Playtime:45.752 hours
Usage:4%
Score:0.656m
Score/min:239
Accuracy (listed only):32.339%
HSR (listed only):21.409%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
C++
Kills:1,096
Deaths:13
KDR:84.308
Accuracy:39.806% C++
HSR:75.730% C
NSX Tomoe
A++
Kills:559
Deaths:144
KDR:3.882
Accuracy:32.863% B*
HSR:53.846% A++
NS-44 Commissioner
C+
Kills:330
Deaths:197
KDR:1.675
Accuracy:34.958% C+
HSR:22.121% C+
Sirius SX12
A+
Kills:297
Deaths:105
KDR:2.829
Accuracy:26.303% B
HSR:27.273% A+
Ghost
B++
Kills:295
Deaths:46
KDR:6.413
Accuracy:43.333% B++
HSR:71.525% C**
V10
C++
Kills:257
Deaths:
KDR:
Accuracy:37.286% C-
HSR:78.210% C++
Manticore SX40
B+
Kills:253
Deaths:53
KDR:4.774
Accuracy:22.306% D--
HSR:26.482% B+
NS-7 PDW
A+
Kills:208
Deaths:39
KDR:5.333
Accuracy:27.393% B+
HSR:27.404% A+
Eridani SX5
C
Kills:175
Deaths:52
KDR:3.365
Accuracy:23.233% D
HSR:18.286% C
Nyx VX31
B
Kills:127
Deaths:4
KDR:31.750
Accuracy:27.124% D*
HSR:33.071% B
VA39 Spectre
B*
Kills:66
Deaths:
KDR:
Accuracy:21.493% F-
HSR:48.485% B*
Beamer VS3
A*
Kills:63
Deaths:
KDR:
Accuracy:19.761% D*
HSR:39.683% A*
Kills:3,726
Deaths (as Infiltrator):653
Deaths (to Infiltrators):703
KDR:5.70597
Kill Difference:3,073
Playtime:224.313 hours
Usage:18%
Score:1.681m
Score/min:125
Accuracy (listed only):29.655%
HSR (listed only):43.510%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B+
Kills:2,992
Deaths:330
KDR:9.067
Accuracy:20.887% B+
HSR:19.719% C
Nebula VM20
B+
Kills:2,927
Deaths:330
KDR:8.870
Accuracy:21.285% B+
HSR:20.977% C++
Cosmos VM3
B++
Kills:1,290
Deaths:59
KDR:21.864
Accuracy:15.410% C
HSR:22.558% B++
Cosmos VM3
A+
Kills:1,262
Deaths:59
KDR:21.390
Accuracy:14.857% C--
HSR:25.515% A+
Comet VM2
C
Kills:1,087
Deaths:175
KDR:6.211
Accuracy:40.184% C--
HSR:3.588% C
Comet VM2
C**
Kills:971
Deaths:175
KDR:5.549
Accuracy:40.670% C
HSR:4.840% C**
Blueshift VM5
C++
Kills:795
Deaths:125
KDR:6.360
Accuracy:20.077% C++
HSR:20.629% C+
Blueshift VM5
C++
Kills:774
Deaths:125
KDR:6.192
Accuracy:19.696% C++
HSR:20.284% C+
NS-10 Burster
B
Kills:333
Deaths:37
KDR:9
Accuracy:32.342% B
HSR:5.105% C
NS-10 Burster
B+
Kills:309
Deaths:37
KDR:8.351
Accuracy:32.095% B+
HSR:6.149% C
Vortex VM21
B
Kills:63
Deaths:17
KDR:3.706
Accuracy:35.941% D
HSR:4.762% B
Vortex VM21
D
Kills:60
Deaths:17
KDR:3.529
Accuracy:35.387% D
HSR:1.667% D-
Kills:12,863
Deaths (as MAX Suit):743
Deaths (to MAX Suits):451
KDR:17.31225
Kill Difference:12,120
Playtime:239.756 hours
Usage:20%
Score:5.320m
Score/min:370
Accuracy (listed only):27.403%
HSR (listed only):12.983%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:2,449
V. Kills:896 273%
Deaths:147
KDR:16.660
Accuracy:52.514% C+
KPH:45 D
VKPH:16.500 C+
Maelstrom Turbo Laser
B
Kills:1,490
V. Kills:1,377 108%
Deaths:255
KDR:5.843
Accuracy:27.735% D
KPH:14.700 C+
VKPH:13.600 B
Kills:3,939 (1,490 + 0)
Deaths:402
KDR:9.799
VKDR:5.654
Vehicle Kills:2,273
Kill Difference:3,537
Playtime:155.813 hours
Usage:13%
Score:2.492m
Score/min:267
Piloting Accuracy:27.735%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B*
Kills:1,340
V. Kills:696 192%
Deaths:44
KDR:30.455
Accuracy:38.304% D
KPH:33.700 B*
VKPH:17.500 C*
Supernova VPC
C-
Kills:1,278
V. Kills:128 N/A
Deaths:3
KDR:426
Accuracy:45.970% C--
KPH:34.700 C-
VKPH:3.500 D*
E540 Halberd
D
Kills:108
V. Kills:42 251%
Deaths:8
KDR:13.500
Accuracy:41.550% D-
KPH:24.400 D
VKPH:9.500 D*
Kills:2,726 (1,278 + 1,448)
Deaths:55
KDR:49.564
VKDR:15.745
Vehicle Kills:866
Kill Difference:2,671
Playtime:80.981 hours
Usage:7%
Score:1.323m
Score/min:272
Driving Accuracy:45.970%
Gunner Accuracy:41.550%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D--
Kills:69
V. Kills:23 288%
Deaths:2
KDR:34.500
Accuracy:21.804% F-
KPH:8.900 D--
VKPH:3 D*
Kills:69 (0 + 69)
Deaths:2
KDR:34.500
VKDR:11.500
Vehicle Kills:23
Kill Difference:67
Playtime:7.793 hours
Usage:1%
Score:0.074m
Score/min:159
Driving Accuracy:N/A%
Gunner Accuracy:21.804%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Nebula VM20 2,9982,9923309.067M*2.9820.887%B+19.719%C44.5B++N/A12167.3h11.8A56.5B*
Nebula VM20 2,9352,9273308.87M*2.7821.285%B+20.977%C++43.5B+N/A11767.3h12.2A57.1B*
Dual Photon Pods 3,3452,44914716.66A+10.5752.514%C+1.633%B+45D16.5C+35054.4h17.5B++33.4B+
Serpent VE92 2,3192,3125474.227M1.8623.782%C+22.102%B22.2CN/A106104h12.2B51.3C**
SVA-88 2,2192,1974524.861A+1.2324.713%C*24.488%C+40.1C+N/A12154.8h11.5C*46.5B
Solstice SF 2,1682,1365923.608M2.4824.516%C++8.193%D**28.3B+N/A9175.6h6.1B*25B**
Maelstrom Turbo Laser 2,8671,4902555.843A+0.2527.735%D2.349%C+14.7C+13.6B222101.4h94.7C**341.6C*
Saron HRB 2,0361,3404430.455S24.3638.304%D2.687%B**33.7B*17.5C*28339.8h10.7A++27.9A
Cosmos VM3 1,2931,2905921.864U15.7715.41%C22.558%B++37.9B+N/A29934h10.4A67.5C*
Supernova VPC 1,4061,2783426U419.9145.97%C--1.33%C+34.7C-3.5D*26536.8h2.7B++5.8B+
Cosmos VM3 1,2681,2625921.39U15.3014.857%C--25.515%A+37.1BN/A29934h10.3A69.5B+
Parallax VX3 1,0971,0961384.308U78.2239.806%C++75.73%C19.8C--N/A11855.3h2.1B5.3B
Comet VM2 1,4771,0871756.211S0.1240.184%C--3.588%C19A6.8B**13957.2h11.4A28.4B**
Comet VM2 1,3089711755.549S0.5440.67%C4.84%C**16.9B**5.9B*12657.4h13.1B**32.3B++
H-V45 8848822773.184B**2.9128.486%B*18.708%C31.1C+N/A10628.4h13.3C++46.6B+
Proximity Mine 8188171081.7U75.6123.63%F--N/A154.2B++N/A2705.3h0.8M*3.3B**
Blueshift VM5 8017951256.36A++0.2720.077%C++20.629%C+40.6B+N/A13819.6h12.1A60.2B++
Blueshift VM5 7807741256.192A++0.1019.696%C++20.284%C+39.5B+N/A13819.6h12.3B**62.4B+
VX29 Polaris 7387341634.503M1.5926.112%B+21.117%C30.7C-N/A9923.9h11.3B+43.2B+
Nova 6086061234.927M1.1664.634%A++15.182%C++31.6C+N/A13819.2h6.5D--10.1C*
NS Decimator 7265641304.338S1.7546.247%F-2.305%C++30C8.6D-19118.8h3.5B*7.7C++
NSX Tomoe 5635591443.882A+2.2132.863%B*53.846%A++26DN/A6821.5h14.3C++43.6B+
Orion VS54 5215202322.609U16.5219.72%C24.231%C+30.2C+N/A24717.2h11.7B+59.4C++
Frag Grenade 4644591459N/A452.9128.908%F--N/A918A++10C++23940.5h2A++6.8B+
NS-10 Burster 580333379U2.9132.342%B5.105%C7B+5.2B**12647.6h116.7B++360.9B++
NS-44 Commissioner 3333301971.675B++4.4234.958%C+22.121%C+25.4CN/A8113h4C+11.4C++
NS-10 Burster 538309378.351U2.2632.095%B+6.149%C6.5C**4.8B*12547.7h126C**392.6B+
C-4 4083061023B**3.0915.888%FN/A54.6D18.2D5395.6h1.5C++9.4D--
Solstice VE3 2992971297U290.9113.147%F-25.589%B**11.8C-N/A10525.2h12.7B+96.3C
Sirius SX12 2992971052.829A++3.2626.303%B27.273%A+18.2C--N/A7416.3h13.3B+50.7B+
Ghost 296295466.413A+0.3243.333%B++71.525%C**25.2DN/A7911.7h2.2C*5B+
VE-LR Obelisk 291289358.257M**2.1733.191%C*28.72%C21.3C--N/A6413.6h6.5C*19.5B
Eidolon VE33 267266525.115S0.9833.2%B*22.932%C22.4C+N/A6311.9h8.4B25.3B+
V10 2572571257U250.9137.286%C-78.21%C++22.9DN/A11111.2h1.9B++5B+
Manticore SX40 254253534.774S1.3222.306%D--26.482%B+9.5D--N/A10226.5h7.8C++35.1C
NS-7 PDW 208208395.333S0.7627.393%B+27.404%A+24.2C+N/A858.6h13.7B+50.2B+
MAX Punch 1791797430.241B**5.8538.832%C-N/A1CN/A3181.9h1.5C++3.8C++
Eridani SX5 175175523.365A*2.7323.233%D18.286%C11.3D--N/A4115.5h10.7B+45.8C*
Corvus VA55 166162503.24M2.8523.988%C+21.605%C19.3C--N/A578.4h11.3B+47.2B
Tank Mine 2651401112.727S6.6415.405%D*N/A93.3C83.3B++7951.5h0.8A++5.4B+
Nyx VX31 127127431.75U25.6627.124%D*33.071%B13.7D--N/A1209.3h6.1C22.6D
Anti-Vehicle Grenade 1311211121N/A114.9160.946%B**N/A403.3C++33.3D17910.3h4.6B+7.5B*
NS Annihilator 231116186.444U0.3572.032%F--N/A8.6C-8.5C+11813.5h10.7B+14.9C+
E540 Halberd 150108813.5B+7.4141.55%D-2.778%C**24.5D9.5D*2344.4h6.1C+14.6C-
Force-Blade 88883,0350.029C*6.0623.537%DN/A0.2C--N/A1425.9h2B+8.5C**
Zenith VX-5 8888253.52A**2.5724.57%C+21.591%C+23.8CN/A743.7h12B+48.8C**
Spear Anti-Vehicle Phalanx Turret 12982241S34.9132.744%D*3.659%C+27.3D15.7D3843h7.2B+22.1C++
M20 Basilisk 9269234.5U28.4121.804%F-4.348%D8.8D--2.9D*1597.8h79B+362.2D
MANA Anti-Personnel Turret 6767233.5N/A27.4113.148%UN/A670UN/A4604800.1h16.4T*124.4T*
VA39 Spectre 6666166U59.9121.493%F-48.485%B*13.2DN/A815h5.4B+25.2C-
Beamer VS3 6363163U56.9119.761%D*39.683%A*11.9DN/A795.3h6.6B++33.3C++
Vortex VM21 10663173.706A*2.3935.941%D4.762%B6.6C4.5C719.6h47.9C++133.3C++
S1 816078.571U2.4833.777%F*5%A11.5D--4D*3255.2h5.5B++16.3D
Vortex VM21 10560173.529A++2.5635.387%D1.667%D-6.3D4.7C-659.6h49.5C+139.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7587,90219.9h
Medical Applicator2318,1491.9h
Spitfire Auto-Turret13320.3h
Motion Spotter25,0502.2h
Nanite Revive Grenade04460.1h
Ammunition Package59701.2h
Medical Kit21860.3h
Anti-Infantry MANA Turret64122.3h
Recon Detection Device12,4784.2h

Check the help document for the dictionary if you want to learn more about words used here.


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