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Primarch B0STON[FOG] B0STON
VS BR 96

KDR: 2.83

Score: 11.7m

Last Seen: Sep 21st, 2019 5:05 PM
- OFFLINE - 12.6 hour(s)

Battle Rank 96 - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 19
Level Progress (to 97): 29%
Level 100 Progress: 62% 477h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Ghost Blueshift VM5 Orion VS54 Blueshift VM5 Betelgeuse 54-A Cosmos VM3 SVA-88 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,437,399 MLG Score: 1149
Fun Score: N/A
Cheeseburgers Flipped: 1403TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.614%19.448%3621212028,2631.997340.838

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.934%-0.51D-0.227C-0.746D-HEAD ++ (~10.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.30.077C+12.70.108C+55.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.406%2.982%25021212503285851.76491585%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.133%-0.058C+0.272C*-1.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++3.80.694B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.131%81.878%0312114,293475119.01891

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.62%0.296C*0.937B*-0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+1.90.392B3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 19
11.7m265.8%252 (15.1k)205 (12.3k)2.8348424,1168,5073.1417796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214195120.251%26.999%54706:4011

47% Heavy Assault23% Infiltrator19% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 4:00 PMOct 30th, 2015 8:15 PMSep 21st, 2019 3:31 PM (9h) (PST)Sep 21st, 2019 3:51 PM (9h) (PST)Sep 21st, 2019 1:05 PM (12h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4622242380.4250.1500.1151.2070.0291149

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,74713,44814,299259772212,325

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
945.8h/39.4d 2,611 6,511 7,836 68.5k 1,698 2,935 1,653 26.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,348
Deaths:1,292
KDR:1.043
Accuracy:15.258% D*
HSR:18.991% D-
Betelgeuse 54-A
C+
Kills:1,194
Deaths:353
KDR:3.382
Accuracy:25.397% C+
HSR:22.697% D--
SVA-88
D
Kills:1,166
Deaths:619
KDR:1.884
Accuracy:18.340% D--
HSR:20.669% D
Pulsar LSW
D
Kills:1,166
Deaths:673
KDR:1.733
Accuracy:17.350% D--
HSR:19.468% D
NS-15M2
D-
Kills:1,160
Deaths:1,023
KDR:1.134
Accuracy:15.687% F
HSR:18.535% D-
VX29 Polaris
C-
Kills:1,160
Deaths:530
KDR:2.189
Accuracy:20.735% C--
HSR:19.741% C-
Kills:7,194
Deaths (as Heavy Assault):4,490
Deaths (to Heavy Assaults):2,538
KDR:1.60223
Kill Difference:2,704
Playtime:447.339 hours
Usage:47%
Score:5.276m
Score/min:197
Accuracy (listed only):18.795%
HSR (listed only):20.017%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:272
Deaths:84
KDR:3.238
Accuracy:27.213% B+
HSR:19.485% D
Sirius SX12
D
Kills:180
Deaths:174
KDR:1.034
Accuracy:19.186% D--
HSR:13.889% D
NS-11CB
C++
Kills:179
Deaths:63
KDR:2.841
Accuracy:25.575% C++
HSR:13.408% D*
Solstice VE3
D*
Kills:70
Deaths:88
KDR:0.795
Accuracy:17.107% D*
HSR:12.857% D*
Kills:701
Deaths (as Light Assault):409
Deaths (to Light Assaults):1,616
KDR:1.71394
Kill Difference:292
Playtime:40.702 hours
Usage:4%
Score:0.305m
Score/min:125
Accuracy (listed only):22.270%
HSR (listed only):14.910%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:272
Deaths:84
KDR:3.238
Accuracy:27.213% B+
HSR:19.485% D
NS-11CB
C++
Kills:179
Deaths:63
KDR:2.841
Accuracy:25.575% C++
HSR:13.408% D*
Solstice VE3
D*
Kills:70
Deaths:88
KDR:0.795
Accuracy:17.107% D*
HSR:12.857% D*
Kills:521
Deaths (as Engineer):235
Deaths (to Engineers):1,530
KDR:2.21702
Kill Difference:286
Playtime:39.966 hours
Usage:4%
Score:0.489m
Score/min:204
Accuracy (listed only):23.298%
HSR (listed only):15.250%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:180
Deaths:174
KDR:1.034
Accuracy:19.186% D--
HSR:13.889% D
Pulsar VS1
D
Kills:97
Deaths:154
KDR:0.630
Accuracy:18.541% D--
HSR:16.495% D
Kills:277
Deaths (as Combat Medic):328
Deaths (to Combat Medics):860
KDR:0.84451
Kill Difference:51
Playtime:21.065 hours
Usage:2%
Score:0.272m
Score/min:215
Accuracy (listed only):18.863%
HSR (listed only):15.192%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,443
Deaths:614
KDR:5.607
Accuracy:37.333% C
HSR:80.831% B**
Parallax VX3
A
Kills:689
Deaths:119
KDR:5.790
Accuracy:36.816% C
HSR:87.663% A
NS-44 Commissioner
C+
Kills:271
Deaths:244
KDR:1.111
Accuracy:34.955% C+
HSR:15.129% D--
Sirius SX12
D
Kills:180
Deaths:174
KDR:1.034
Accuracy:19.186% D--
HSR:13.889% D
XM98
B+
Kills:161
Deaths:57
KDR:2.825
Accuracy:34.975% C
HSR:79.503% B+
Kills:4,744
Deaths (as Infiltrator):1,208
Deaths (to Infiltrators):1,324
KDR:3.92715
Kill Difference:3,536
Playtime:216.276 hours
Usage:23%
Score:2.460m
Score/min:190
Accuracy (listed only):32.653%
HSR (listed only):55.403%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,415
Deaths:359
KDR:3.942
Accuracy:17.609% C
HSR:19.435% C
Blueshift VM5
C
Kills:1,332
Deaths:359
KDR:3.710
Accuracy:18.118% C
HSR:18.694% C--
Cosmos VM3
B+
Kills:1,185
Deaths:301
KDR:3.937
Accuracy:15.976% C
HSR:21.266% B+
Cosmos VM3
C**
Kills:1,162
Deaths:293
KDR:3.966
Accuracy:15.454% C
HSR:20.482% C**
Comet VM2
M
Kills:603
Deaths:194
KDR:3.108
Accuracy:44.310% C+
HSR:9.950% M
Comet VM2
A++
Kills:590
Deaths:202
KDR:2.921
Accuracy:43.030% C+
HSR:7.966% A++
Nebula VM20
A
Kills:319
Deaths:42
KDR:7.595
Accuracy:24.623% A
HSR:24.138% B++
Nebula VM20
A
Kills:316
Deaths:42
KDR:7.524
Accuracy:24.348% A
HSR:25% B*
NS-10 Burster
B++
Kills:51
Deaths:23
KDR:2.217
Accuracy:34.973% B++
HSR:3.922% D
Kills:6,973
Deaths (as MAX Suit):907.500
Deaths (to MAX Suits):530
KDR:7.68375
Kill Difference:6,065.500
Playtime:175.744 hours
Usage:19%
Score:2.855m
Score/min:271
Accuracy (listed only):26.493%
HSR (listed only):16.761%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:174
V. Kills:21 N/A
Deaths:7
KDR:24.857
Accuracy:45.042% C**
KPH:55.600 B
VKPH:6.700 C
Dual-75 Duster
C+
Kills:52
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:51.177% A+
KPH:71.200 C+
VKPH:5.500 C+
Kills:226 (0 + 226)
Deaths:7
KDR:32.286
VKDR:3.571
Vehicle Kills:25
Kill Difference:219
Playtime:3.861 hours
Usage:0%
Score:0.070m
Score/min:302
Piloting Accuracy:N/A%
Gunner Accuracy:51.177%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:369
V. Kills:66 N/A
Deaths:19
KDR:19.421
Accuracy:40.322% D--
KPH:26.400 D--
VKPH:4.700 D--
Kills:369 (369 + 0)
Deaths:19
KDR:19.421
VKDR:3.474
Vehicle Kills:66
Kill Difference:350
Playtime:13.998 hours
Usage:1%
Score:0.082m
Score/min:98
Driving Accuracy:40.322%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:134
V. Kills:15 N/A
Deaths:6
KDR:22.333
Accuracy:40.699% D*
KPH:36.300 C
VKPH:4.100 D--
Kills:134 (134 + 0)
Deaths:6
KDR:22.333
VKDR:2.500
Vehicle Kills:15
Kill Difference:128
Playtime:3.692 hours
Usage:0%
Score:0.029m
Score/min:129
Driving Accuracy:40.699%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,4533,4436145.607B**2.7737.333%C80.831%B**29.3CN/A71117.4h1.9B++5.1B+
Blueshift VM5 1,4301,4153593.942B++1.1117.609%C19.435%C28CN/A6750.6h15B85.3C++
Orion VS54 1,3581,3481,2921.043C+1.7915.258%D*18.991%D-16.3DN/A6482.6h12.5C*82C+
Blueshift VM5 1,3421,3323593.71B+0.8818.118%C18.694%C--26.3C-N/A6650.7h16.4C+90.5C+
Betelgeuse 54-A 1,2001,1943533.382C*0.5525.397%C+22.697%D--34D-N/A11535.1h13.2D*52.1D
Cosmos VM3 1,2011,1853013.937A+1.1015.976%C21.266%B+28.9C+N/A7541h14.7C+92C+
SVA-88 1,1701,1666191.884C++0.9518.34%D--20.669%D21D-N/A5555.4h12.2C+66.3C
Pulsar LSW 1,1721,1666731.733C*1.1017.35%D--19.468%D19.3D-N/A4560.5h12.3C++70.8C
Cosmos VM3 1,1781,1622933.966A1.1315.454%C20.482%C**28.6C+N/A7240.7h14.5C+94.1C+
NS-15M2 1,1751,1601,0231.134C+1.7015.687%F18.535%D-14.2D--N/A3881.5h14.6C-93.3D--
VX29 Polaris 1,1671,1605302.189B+0.6520.735%C--19.741%C-23.6DN/A5949.1h11.9C**57.3C++
Nemesis VSH9 1,1999295381.727A++1.1153.267%D*6.243%A*27.7B+8.1C+15933.5h4.8A+8.9B**
Frag Grenade 8548531853N/A850.1749.272%B+N/A609.3B+N/A19551.4h2.9B*6B++
Parallax VX3 6906891195.79B++2.9636.816%C87.663%A21.1C-N/A5032.6h1.7B**4.7B+
Comet VM2 9246031943.108A**0.2744.31%C+9.95%M10.7C+5.7B+6656.6h28.3C++63.8C++
Comet VM2 8975902022.921M0.0943.03%C+7.966%A++10.4C+5.4B+6756.9h28.2C65.5C+
Proximity Mine 445445479.468A++6.6333.142%D--N/A82.4D-N/A2015.4h2.3D*7D**
NS Decimator 5433911902.058A0.7853.17%D--2.302%C++32.9C+12.8C20011.9h4.8C+9C
L100 Python HESH 4353691919.421B++16.5940.322%D--3.523%A++26.4D--4.7D--9814h4.1C-10.1D
Nebula VM20 333319427.595M4.7624.623%A24.138%B++46.9B*2.1M++1246.8h20.4D--82.8B
Nebula VM20 326316427.524M4.6924.348%A25%B*46.5B*1.5A++1236.8h20.3D--83.4B
Pulsar C 273272843.238B**0.4027.213%B+19.485%D30.2C++N/A989h11.4C**42.1B+
NS-44 Commissioner 2832712441.111C++1.7234.955%C+15.129%D--12.6D-N/A3721.5h5.6D**16D
Sirius SX12 1821801741.034C+1.8019.186%D--13.889%D9.3D-N/A3119.4h17.4C-90.8C--
NS-11CB 182179632.841A0.0125.575%C++13.408%D*17.2C--N/A4110.4h16.6C64.9C++
L105 Zephyr 195174724.857A*22.0245.042%C**N/A56.1B+6.8C3203.1h5.5B++12.3B++
XM98 161161572.825B+0.0134.975%C79.503%B+12.9DN/A3912.5h2.6C+7.3C+
Supernova VPC 149134622.333B*19.5040.699%D*1.493%C+36.2C4.1D--1293.7h3.2C*7.9C
C-4 139119522.288B++0.5534.54%A+N/A91.5C*15.4D--9851.3h1.9D5.6C*
Pulsar VS1 97971540.63C2.2018.541%D--16.495%D6.7D--N/A4614.4h15.5C+83.4C
M60-A Bulldog 10393811.625B**8.7933.633%CN/A20.2D2.2D*884.6h6.4C19.2C+
Spear Anti-Vehicle Phalanx Turret 10181327M++24.1742.194%C6.173%B**57.9B**14.3D3491.4h4A9.6B**
Anti-Vehicle Grenade 8877177N/A74.1739.273%D*N/A256.7D36.7D18550.3h5.8C++14.6C
Tank Mine 10075612.5S9.6756.296%A++N/A250M+83.3B++19070.3h2C+3.6A+
S1 9070760.921B+1.9142.651%F2.857%C+24.1C+6.9D-3462.9h4.2A9.9B+
Solstice VE3 7570880.795C++2.0417.107%D*12.857%D*3.6D--N/A4319.7h14B+81.6C+
Dual-75 Duster 5652152S49.1751.177%A+N/A74.3C++5.7C++2250.7h6.7C--13.1B+
NS-10 Burster 9851232.217A+0.6234.973%B++3.922%D4.2D3.9C+5812.2h213.2D**609.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82350.3h
Nano-Armor Kit3044,1862.7h
Anti-Vehicle MANA Turret1520.1h
AE Nano-Armor Kit1319,5031h
AE Medical Applicator114,9160.5h
Nanite Revive Grenade02650.1h
Medical Applicator4417,6702.1h
Auraxium Force-Blade1,762276203.8h
Motion Spotter2210,4346.2h
Ammunition Package03600.1h
Medical Kit3103,3253.9h
Recon Detection Device121,5273.3h

Check the help document for the dictionary if you want to learn more about words used here.


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