Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 14 (19,742)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Prefect B0STON[] B0STON
VS BR 18

KDR: 2.98

Score: 13.6m

Last Seen: May 26th, 2020 10:23 PM
- OFFLINE - 76 minute(s)

Prestige 1, Battle Rank 18 - Vanu Sovereignty on Miller
Level Progress (to 19): 31%
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Ghost Orion VS54 Betelgeuse 54-A Blueshift VM5 Blueshift VM5 NS-15M2 Cosmos VM3 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:B0STON



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,712,619 MLG Score: 1369
Fun Score: N/A
Cheeseburgers Flipped: 1471TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.175%19.613%39613127010,6922.234020.747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.305%-0.396C---0.231C-0.772D-HEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.108C+12.50.11C+49.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.355%1.515%181128266321280.204969228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.459F-1.949

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.31B**13.51B**39.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.788%2.799%24421281536313931.70701570%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.032C+0.199C++-1.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.754B++3.80.692B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.312%82.621%0312805,449577249.44367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.932%0.427B0.994B*-0.816

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.499B+1.90.41B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.6m297.7%257 (15.4k)213 (12.8k)2.9806328,9339,7073.2873218 (18)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1283238821.375%28.041%59906:3211

45% Heavy Assault23% Infiltrator8% Light Assault17% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 4:00 PMOct 30th, 2015 8:15 PMMay 27th, 2020 5:43 PM (19h) (PST)May 26th, 2020 6:23 PM (2d) (PST)May 26th, 2020 6:23 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4852232620.4560.1530.1281.4480.0311369

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,11313,35615,757279887212,807

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1058.5h/44.1d 2,977 8,113 9,443 92k 1,862 3,285 1,956 30.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:1,975
Deaths:1,508
KDR:1.310
Accuracy:17.741% D
HSR:19.544% D-
Betelgeuse 54-A
C
Kills:1,740
Deaths:527
KDR:3.302
Accuracy:25.740% C
HSR:22.012% D*
NS-15M2
D--
Kills:1,209
Deaths:1,039
KDR:1.164
Accuracy:16.067% F
HSR:18.859% D--
Pulsar LSW
D-
Kills:1,166
Deaths:673
KDR:1.733
Accuracy:17.350% D*
HSR:19.468% D-
SVA-88
D
Kills:1,166
Deaths:619
KDR:1.884
Accuracy:18.340% D*
HSR:20.669% D
VX29 Polaris
D
Kills:1,160
Deaths:530
KDR:2.189
Accuracy:20.735% D
HSR:19.741% D
Kills:8,416
Deaths (as Heavy Assault):4,896
Deaths (to Heavy Assaults):2,868
KDR:1.71895
Kill Difference:3,520
Playtime:480.853 hours
Usage:45%
Score:5.785m
Score/min:201
Accuracy (listed only):19.329%
HSR (listed only):20.049%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX Tanto
B*
Kills:912
Deaths:322
KDR:2.832
Accuracy:32.028% B*
HSR:19.847% D-
Pulsar C
B+
Kills:452
Deaths:159
KDR:2.843
Accuracy:28.241% B+
HSR:18.142% D--
Sirius SX12
D
Kills:181
Deaths:174
KDR:1.040
Accuracy:19.228% D*
HSR:13.812% D
NS-11CB
C+
Kills:179
Deaths:63
KDR:2.841
Accuracy:25.575% C+
HSR:13.408% D*
Solstice VE3
D*
Kills:72
Deaths:89
KDR:0.809
Accuracy:17.244% D*
HSR:12.500% D*
Kills:1,796
Deaths (as Light Assault):807
Deaths (to Light Assaults):1,868
KDR:2.22553
Kill Difference:989
Playtime:84.714 hours
Usage:8%
Score:0.952m
Score/min:187
Accuracy (listed only):24.463%
HSR (listed only):15.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:181
Deaths:174
KDR:1.040
Accuracy:19.228% D*
HSR:13.812% D
Pulsar VS1
D
Kills:97
Deaths:154
KDR:0.630
Accuracy:18.541% D*
HSR:16.495% D
Kills:278
Deaths (as Combat Medic):328
Deaths (to Combat Medics):960
KDR:0.84756
Kill Difference:50
Playtime:21.065 hours
Usage:2%
Score:0.272m
Score/min:215
Accuracy (listed only):18.884%
HSR (listed only):15.154%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NSX Tanto
B*
Kills:912
Deaths:322
KDR:2.832
Accuracy:32.028% B*
HSR:19.847% D-
Pulsar C
B+
Kills:452
Deaths:159
KDR:2.843
Accuracy:28.241% B+
HSR:18.142% D--
NS-11CB
C+
Kills:179
Deaths:63
KDR:2.841
Accuracy:25.575% C+
HSR:13.408% D*
Solstice VE3
D*
Kills:72
Deaths:89
KDR:0.809
Accuracy:17.244% D*
HSR:12.500% D*
Kills:1,615
Deaths (as Engineer):633
Deaths (to Engineers):1,678
KDR:2.55134
Kill Difference:982
Playtime:42.185 hours
Usage:4%
Score:0.517m
Score/min:204
Accuracy (listed only):25.772%
HSR (listed only):15.974%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:4,586
Deaths:738
KDR:6.214
Accuracy:38.703% C
HSR:81.967% B**
Parallax VX3
B**
Kills:702
Deaths:120
KDR:5.850
Accuracy:36.891% C-
HSR:87.607% B**
NS-44 Commissioner
C+
Kills:383
Deaths:352
KDR:1.088
Accuracy:37.189% C+
HSR:17.232% D
Sirius SX12
D
Kills:181
Deaths:174
KDR:1.040
Accuracy:19.228% D*
HSR:13.812% D
XM98
B+
Kills:161
Deaths:57
KDR:2.825
Accuracy:34.975% C--
HSR:79.503% B+
Kills:6,013
Deaths (as Infiltrator):1,441
Deaths (to Infiltrators):1,553
KDR:4.1728
Kill Difference:4,572
Playtime:241.436 hours
Usage:23%
Score:2.923m
Score/min:202
Accuracy (listed only):33.397%
HSR (listed only):56.024%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C-
Kills:1,447
Deaths:362
KDR:3.997
Accuracy:18.082% C--
HSR:19.489% C-
Blueshift VM5
C--
Kills:1,370
Deaths:362
KDR:3.785
Accuracy:18.612% D
HSR:19.124% C--
Cosmos VM3
B+
Kills:1,185
Deaths:301
KDR:3.937
Accuracy:15.976% C--
HSR:21.266% B+
Cosmos VM3
C**
Kills:1,162
Deaths:293
KDR:3.966
Accuracy:15.454% D
HSR:20.482% C**
Comet VM2
A**
Kills:625
Deaths:200
KDR:3.125
Accuracy:44.494% C
HSR:9.600% A**
Comet VM2
A++
Kills:604
Deaths:208
KDR:2.904
Accuracy:43.213% C+
HSR:7.781% A++
Nebula VM20
B*
Kills:511
Deaths:72
KDR:7.097
Accuracy:24.131% B*
HSR:24.071% B+
Nebula VM20
B*
Kills:510
Deaths:72
KDR:7.083
Accuracy:24.059% B*
HSR:23.137% B
NS-10 Burster
B++
Kills:92
Deaths:32
KDR:2.875
Accuracy:36.186% B++
HSR:5.435% C+
NS-10 Burster
B++
Kills:80
Deaths:32
KDR:2.500
Accuracy:36.057% B++
HSR:2.500% D--
Kills:7,586
Deaths (as MAX Suit):967
Deaths (to MAX Suits):552
KDR:7.84488
Kill Difference:6,619
Playtime:184.203 hours
Usage:17%
Score:3.108m
Score/min:281
Accuracy (listed only):27.626%
HSR (listed only):15.288%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D*
Kills:66
V. Kills:3 N/A
Deaths:26
KDR:2.538
Accuracy:25.355% F--
KPH:10.800 D*
VKPH:0.500 D**
Kills:66 (66 + 0)
Deaths:26
KDR:2.538
VKDR:0.115
Vehicle Kills:3
Kill Difference:40
Playtime:6.108 hours
Usage:1%
Score:0.016m
Score/min:44
Piloting Accuracy:25.355%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C++
Kills:174
V. Kills:21 N/A
Deaths:7
KDR:24.857
Accuracy:45.042% C++
KPH:55.600 C++
VKPH:6.700 C
Dual-75 Duster
A++
Kills:98
V. Kills:6 N/A
Deaths:
KDR:
Accuracy:53.221% A++
KPH:80.600 C*
VKPH:4.900 C
Kills:272 (0 + 272)
Deaths:7
KDR:38.857
VKDR:3.857
Vehicle Kills:27
Kill Difference:265
Playtime:4.346 hours
Usage:0%
Score:0.077m
Score/min:295
Piloting Accuracy:N/A%
Gunner Accuracy:53.221%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:400
V. Kills:74 N/A
Deaths:19
KDR:21.053
Accuracy:40.788% D--
KPH:26.900 D*
VKPH:5 D-
Kills:400 (400 + 0)
Deaths:19
KDR:21.053
VKDR:3.895
Vehicle Kills:74
Kill Difference:381
Playtime:14.852 hours
Usage:1%
Score:0.089m
Score/min:99
Driving Accuracy:40.788%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:136
V. Kills:15 N/A
Deaths:6
KDR:22.667
Accuracy:40.790% D*
KPH:36.300 D
VKPH:4 D-
Kills:136 (136 + 0)
Deaths:6
KDR:22.667
VKDR:2.500
Vehicle Kills:15
Kill Difference:130
Playtime:3.746 hours
Usage:0%
Score:0.029m
Score/min:129
Driving Accuracy:40.790%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 4,6094,5867386.214B*3.2338.703%C81.967%B**34C-N/A84135h1.9B+4.8B
Orion VS54 2,0011,9751,5081.31C+1.6717.741%D19.544%D-20.2DN/A7198h12.7C+71.5C+
Betelgeuse 54-A 1,7541,7405273.302C++0.3225.74%C22.012%D*38.3D-N/A12345.4h12.7D*49.2D
Blueshift VM5 1,4661,4473623.997B+1.0218.082%C--19.489%C-28.3DN/A6851.1h15.4C+85.3C+
Blueshift VM5 1,3841,3703623.785B+0.8018.612%D19.124%C--26.8DN/A6751.2h16.7C89.9C
NS-15M2 1,2261,2091,0391.164C1.8216.067%F18.859%D--14.5D--N/A4083.1h14.8D92D*
Cosmos VM3 1,2011,1853013.937A0.9615.976%C--21.266%B+28.9CN/A7541h14.7C+92C+
Pulsar LSW 1,1721,1666731.733C+1.2517.35%D*19.468%D-19.3D--N/A4660.5h12.3C+70.8C--
SVA-88 1,1701,1666191.884C+1.1018.34%D*20.669%D21D--N/A5655.4h12.2C66.3D
Cosmos VM3 1,1781,1622933.966B**0.9915.454%D20.482%C**28.6CN/A7340.7h14.5C94.1C
VX29 Polaris 1,1671,1605302.189B0.7920.735%D19.741%D23.6D-N/A5949.1h11.9C+57.3C+
Nemesis VSH9 1,1999295381.727A1.2553.267%D**6.243%A*27.7B+8.1C16033.5h4.8A+8.9B**
Plasma Grenade 9309261926N/A923.0249.248%C**N/A617.3C*2.7D19191.5h3B+6B+
NSX Tanto 9259123222.832A++0.1532.028%B*19.847%D-42.8C++N/A10321.3h12.1B+37.8B+
Parallax VX3 7037021205.85B++2.8736.891%C-87.607%B**21.4DN/A5132.8h1.7B*4.7B+
Comet VM2 9556252003.125A++0.1444.494%C9.6%A**10.8C5.7B6757.7h28.2C+63.5C+
Comet VM2 9166042082.904A*0.0843.213%C+7.781%A++10.4C5.4B+6858h28.5D65.9C
NS Decimator 7625442172.507A0.4754.852%D-2.206%C+35.8C+14.3C21015.2h4.8C+8.7C
Nebula VM20 536511727.097A*4.1224.131%B*24.071%B+47.3B2.3M+13810.8h19.5D81C*
Nebula VM20 527510727.083A*4.1024.059%B*23.137%B47.2B+1.6A+13910.8h19.5D--81C*
Pulsar C 4564521592.843B++0.1428.241%B+18.142%D--30.5C+N/A8714.8h11.3C++39.9B+
Proximity Mine 449449479.553A+6.5732.883%D*N/A81.6D--N/A2045.5h2.3D*7.1F-
L100 Python HESH 4744001921.053B+18.0740.788%D--3.25%A++26.8D*5D-9914.9h4.1C10D-
NS-44 Commissioner 3953833521.088C+1.8937.189%C+17.232%D14D-N/A4027.3h5.2D*13.9C-
C-4 290247823.012B*0.0332.462%B**N/A123.5B++21.5C--9032h1.7C--5.1C**
Sirius SX12 1831811741.04C+1.9419.228%D*13.812%D9.2D--N/A3219.7h17.4C90.7D
NS-11CB 182179632.841A+0.1425.575%C+13.408%D*17.2DN/A4110.4h16.6C--64.9C+
L105 Zephyr 195174724.857A+21.8845.042%C++N/A56.1C++6.8C3203.1h5.5B+12.3B+
XM98 161161572.825C**0.1634.975%C--79.503%B+12.9D-N/A4012.5h2.6C7.3C
Supernova VPC 151136622.667B+19.6940.79%D*1.471%C+36.8C--4.1D-1293.7h3.2C+7.8D
Dual-75 Duster 10498198S95.0253.221%A++1.02%B+81.7C**5C2301.2h6.7D12.7B+
Pulsar VS1 97971540.63C-2.3518.541%D*16.495%D6.7D--N/A4914.4h15.5C83.4D
M60-A Bulldog 10393811.625B+8.6433.633%DN/A20.2D-2.2D*884.6h6.4D19.2C-
NS-10 Burster 15992322.875B**0.1136.186%B++5.435%C+6.1C+4.4C*6715.1h163C-450.5C*
Tank Mine 11084712S9.0249.263%B**N/A210A++65C+17040.4h2C+4B**
Spear Anti-Vehicle Phalanx Turret 10382327.333A**24.3542.219%C6.098%A58.6B++15D3571.4h4B**9.6B*
NS-10 Burster 15380322.5A+0.4836.057%B++2.5%D--5.3C4.8B+6815.2h188.2D*521.9C
Anti-Vehicle Grenade 8877177N/A74.0239.273%D**N/A256.7D36.7D-18740.3h5.8C14.6D
Solstice VE3 7772890.809C+2.1717.244%D*12.5%D*3.6D--N/A4720h13.8C**80.2C+
S1 9070760.921C++2.0642.651%F2.857%C++24.1C6.9D-3652.9h4.2B**9.9C**
Light PPA 6966262.538C0.4425.355%F--1.515%B+10.8D*N/A446.1h13.5C+53.3D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3044,1862.7h
Anti-Vehicle MANA Turret1520.1h
Spawn Beacon92370.3h
AE Nano-Armor Kit1624,6841.3h
AE Medical Applicator114,9160.5h
Nanite Revive Grenade02650.1h
Medical Applicator4417,6702.1h
Motion Spotter2210,4506.2h
Auraxium Force-Blade1,762276203.8h
Welding Device03530.1h
Recon Detection Device193,0295.5h
Ammunition Package03690.1h
Medical Kit3403,8784.3h
Router0690.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.10s
Server spent 3.69s on queries, 2.59s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.