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Primarch B0STON[FOG] B0STON
VS BR 95

KDR: 2.8

Score: 11.5m

Last Seen: Jul 8th, 2019 7:38 PM
- OFFLINE - 351.5 hour(s)

Battle Rank 95 - Vanu Sovereignty on Miller - Outfit Member of Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 7
Level Progress (to 96): 89%
Level 100 Progress: 61% 489h
PRIMARY CLASSESCLOAKERHEAVYMAX SUIT
PRIMARY WEAPONS Ghost Blueshift VM5 Orion VS54 Blueshift VM5 Cosmos VM3 Pulsar LSW SVA-88 Cosmos VM3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,388,610 MLG Score: 1110
Fun Score: N/A
Cheeseburgers Flipped: 1379TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.533%19.369%3591212028,1471.992420.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.904%-0.51D-0.227C-0.746D-HEAD ++ (~10.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.077C+12.70.108C+56

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.386%2.982%25321212503280851.79004585%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.142%-0.058C+0.272C*-1.662

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++3.80.694B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.955%81.513%0312114,084467108.74518

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.58%0.296C*0.937B*-0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+1.90.392B3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Fast 0perative Group[FOG] Fast 0perative Group
VS outfit on Miller

Members: 7
11.5m268.2%252 (15.1k)205 (12.3k)2.7999123,5368,4063.1067195 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214188920.132%26.576%53506:4010

48% Heavy Assault23% Infiltrator19% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 17th, 2014 4:00 PMOct 30th, 2015 8:15 PMJul 22nd, 2019 5:35 PM (13h) (PST)Jul 8th, 2019 4:59 PM (15d) (PST)Jul 8th, 2019 3:38 PM (15d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4602212390.4210.1500.1121.2070.0291110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,61713,27814,339259772212,316

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
931.6h/38.8d 2,579 6,255 7,667 67.5k 1,687 2,907 1,626 25.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D-
Kills:1,348
Deaths:1,292
KDR:1.043
Accuracy:15.258% D*
HSR:18.991% D-
Pulsar LSW
D
Kills:1,166
Deaths:673
KDR:1.733
Accuracy:17.350% D--
HSR:19.468% D
SVA-88
D
Kills:1,166
Deaths:619
KDR:1.884
Accuracy:18.340% D--
HSR:20.669% D
VX29 Polaris
C-
Kills:1,160
Deaths:530
KDR:2.189
Accuracy:20.735% C--
HSR:19.741% C-
NS-15M2
D-
Kills:1,160
Deaths:1,023
KDR:1.134
Accuracy:15.687% F
HSR:18.535% D-
Betelgeuse 54-A
C
Kills:1,107
Deaths:329
KDR:3.365
Accuracy:25.336% C
HSR:22.493% D--
Kills:7,107
Deaths (as Heavy Assault):4,466
Deaths (to Heavy Assaults):2,518
KDR:1.59136
Kill Difference:2,641
Playtime:444.327 hours
Usage:48%
Score:5.242m
Score/min:197
Accuracy (listed only):18.784%
HSR (listed only):19.983%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:258
Deaths:82
KDR:3.146
Accuracy:26.757% B+
HSR:18.992% D
Sirius SX12
D
Kills:180
Deaths:174
KDR:1.034
Accuracy:19.186% D--
HSR:13.889% D
NS-11CB
C++
Kills:179
Deaths:63
KDR:2.841
Accuracy:25.575% C++
HSR:13.408% D*
Solstice VE3
D*
Kills:70
Deaths:87
KDR:0.805
Accuracy:17.049% D*
HSR:12.857% D*
Kills:687
Deaths (as Light Assault):406
Deaths (to Light Assaults):1,599
KDR:1.69212
Kill Difference:281
Playtime:40.333 hours
Usage:4%
Score:0.302m
Score/min:125
Accuracy (listed only):22.142%
HSR (listed only):14.787%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:258
Deaths:82
KDR:3.146
Accuracy:26.757% B+
HSR:18.992% D
NS-11CB
C++
Kills:179
Deaths:63
KDR:2.841
Accuracy:25.575% C++
HSR:13.408% D*
Solstice VE3
D*
Kills:70
Deaths:87
KDR:0.805
Accuracy:17.049% D*
HSR:12.857% D*
Kills:507
Deaths (as Engineer):232
Deaths (to Engineers):1,514
KDR:2.18534
Kill Difference:275
Playtime:38.673 hours
Usage:4%
Score:0.466m
Score/min:201
Accuracy (listed only):23.127%
HSR (listed only):15.086%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
D
Kills:180
Deaths:174
KDR:1.034
Accuracy:19.186% D--
HSR:13.889% D
Pulsar VS1
D
Kills:97
Deaths:154
KDR:0.630
Accuracy:18.541% D--
HSR:16.495% D
Kills:277
Deaths (as Combat Medic):328
Deaths (to Combat Medics):849
KDR:0.84451
Kill Difference:51
Playtime:21.065 hours
Usage:2%
Score:0.272m
Score/min:215
Accuracy (listed only):18.863%
HSR (listed only):15.192%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:3,234
Deaths:583
KDR:5.547
Accuracy:37.118% C
HSR:80.303% B**
Parallax VX3
A
Kills:689
Deaths:119
KDR:5.790
Accuracy:36.816% C
HSR:87.663% A
NS-44 Commissioner
C+
Kills:256
Deaths:218
KDR:1.174
Accuracy:34.866% C+
HSR:14.844% D--
Sirius SX12
D
Kills:180
Deaths:174
KDR:1.034
Accuracy:19.186% D--
HSR:13.889% D
XM98
B+
Kills:161
Deaths:57
KDR:2.825
Accuracy:34.975% C
HSR:79.503% B+
Kills:4,520
Deaths (as Infiltrator):1,151
Deaths (to Infiltrators):1,303
KDR:3.92702
Kill Difference:3,369
Playtime:210.447 hours
Usage:23%
Score:2.393m
Score/min:190
Accuracy (listed only):32.592%
HSR (listed only):55.240%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C
Kills:1,415
Deaths:359
KDR:3.942
Accuracy:17.609% C
HSR:19.435% C
Blueshift VM5
C
Kills:1,332
Deaths:359
KDR:3.710
Accuracy:18.118% C
HSR:18.694% C--
Cosmos VM3
B+
Kills:1,185
Deaths:301
KDR:3.937
Accuracy:15.976% C
HSR:21.266% B+
Cosmos VM3
C**
Kills:1,162
Deaths:293
KDR:3.966
Accuracy:15.454% C
HSR:20.482% C**
Comet VM2
M
Kills:598
Deaths:194
KDR:3.082
Accuracy:44.321% C+
HSR:10.034% M
Comet VM2
A++
Kills:587
Deaths:202
KDR:2.906
Accuracy:43.042% C+
HSR:8.007% A++
Nebula VM20
A
Kills:247
Deaths:33
KDR:7.485
Accuracy:24.474% A
HSR:23.887% B++
Nebula VM20
A
Kills:225
Deaths:33
KDR:6.818
Accuracy:23.986% A
HSR:25.333% B**
Kills:6,751
Deaths (as MAX Suit):887
Deaths (to MAX Suits):526
KDR:7.61105
Kill Difference:5,864
Playtime:172.644 hours
Usage:19%
Score:2.799m
Score/min:270
Accuracy (listed only):25.372%
HSR (listed only):18.392%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B
Kills:171
V. Kills:20 N/A
Deaths:7
KDR:24.429
Accuracy:44.907% C**
KPH:56.500 B
VKPH:6.600 C
Kills:171 (0 + 171)
Deaths:7
KDR:24.429
VKDR:2.857
Vehicle Kills:20
Kill Difference:164
Playtime:3.026 hours
Usage:0%
Score:0.059m
Score/min:326
Piloting Accuracy:N/A%
Gunner Accuracy:44.907%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:369
V. Kills:66 N/A
Deaths:19
KDR:19.421
Accuracy:40.297% D--
KPH:26.500 D--
VKPH:4.700 D--
Kills:369 (369 + 0)
Deaths:19
KDR:19.421
VKDR:3.474
Vehicle Kills:66
Kill Difference:350
Playtime:13.918 hours
Usage:1%
Score:0.082m
Score/min:98
Driving Accuracy:40.297%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C
Kills:134
V. Kills:15 N/A
Deaths:6
KDR:22.333
Accuracy:40.699% D*
KPH:36.300 C
VKPH:4.100 D-
Kills:134 (134 + 0)
Deaths:6
KDR:22.333
VKDR:2.500
Vehicle Kills:15
Kill Difference:128
Playtime:3.692 hours
Usage:0%
Score:0.029m
Score/min:129
Driving Accuracy:40.699%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 3,2433,2345835.547B**2.7537.118%C80.303%B**28.5CN/A69113.3h1.9B++5.2B+
Blueshift VM5 1,4301,4153593.942B++1.1417.609%C19.435%C28CN/A6750.6h15C**85.3C++
Orion VS54 1,3581,3481,2921.043C+1.7615.258%D*18.991%D-16.3DN/A6482.6h12.5C*82C+
Blueshift VM5 1,3421,3323593.71B+0.9118.118%C18.694%C--26.3C-N/A6650.7h16.4C+90.5C+
Cosmos VM3 1,2011,1853013.937A+1.1415.976%C21.266%B+28.9C+N/A7541h14.7C+92C+
Pulsar LSW 1,1721,1666731.733C*1.0717.35%D--19.468%D19.3D-N/A4560.5h12.3C++70.8C
SVA-88 1,1701,1666191.884C++0.9218.34%D--20.669%D21D-N/A5555.4h12.2C+66.3C
Cosmos VM3 1,1781,1622933.966B**1.1715.454%C20.482%C**28.6C+N/A7240.7h14.5C94.1C+
VX29 Polaris 1,1671,1605302.189B+0.6120.735%C--19.741%C-23.6DN/A5849.1h11.9C**57.3C++
NS-15M2 1,1751,1601,0231.134C+1.6715.687%F18.535%D-14.2D--N/A3881.5h14.6C-93.3D--
Betelgeuse 54-A 1,1131,1073293.365C++0.5725.336%C22.493%D--34D-N/A11732.6h13.3D*52.4D
Nemesis VSH9 1,1999295381.727A++1.0753.267%D*6.243%A*27.7B+8.1C+15933.5h4.8A+8.9B**
Frag Grenade 8508491849N/A846.2049.356%B+N/A606.4B+N/A19561.4h2.9B*5.9B++
Parallax VX3 6906891195.79B++2.9936.816%C87.663%A21.1C-N/A5032.6h1.7B**4.7B+
Comet VM2 9175981943.082M0.2844.321%C+10.034%M10.6C+5.7B6656.4h28.4C+64.1C++
Comet VM2 8945872022.906A**0.1143.042%C+8.007%A++10.3C+5.4B+6756.8h28.2C65.5C+
Proximity Mine 445445479.468A++6.6733.142%D--N/A82.4D-N/A2015.4h2.3D*7D**
NS Decimator 5323831872.048A0.7553.062%D--2.35%C++33C+12.8C20211.6h4.7C++8.9C+
L100 Python HESH 4353691919.421B++16.6240.297%D--3.523%A++26.5D--4.7D--9813.9h4.1C10.1D
Pulsar C 259258823.146B**0.3526.757%B+18.992%D29.7C+N/A998.7h11.3C**42.2B+
NS-44 Commissioner 2682562181.174C*1.6334.866%C+14.844%D--12.9D-N/A3919.8h5.7D**16.2D
Nebula VM20 253247337.485M4.6924.474%A23.887%B++60.2A+1.5A++1634.1h16.4C++67.2B+
Nebula VM20 231225336.818A*4.0223.986%A25.333%B**54.9A+1.5A++1464.1h17.7C73.6B+
Sirius SX12 1821801741.034C+1.7719.186%D--13.889%D9.3D--N/A3119.4h17.4C-90.8C--
NS-11CB 182179632.841A0.0425.575%C++13.408%D*17.2C--N/A4110.4h16.6C64.9C++
L105 Zephyr 191171724.429A*21.6344.907%C**N/A57B6.7C3263h5.5B++12.2B++
XM98 161161572.825B+0.0334.975%C79.503%B+12.9D-N/A3912.5h2.6C+7.3C+
Supernova VPC 149134622.333B**19.5340.699%D*1.493%C+36.2C4.1D-1293.7h3.2C++7.9C
C-4 139119522.288B++0.5134.54%A++N/A91.5C*15.4D--9781.3h1.9D5.6C*
Pulsar VS1 97971540.63C2.1718.541%D--16.495%D6.7D--N/A4614.4h15.5C+83.4C-
M60-A Bulldog 9788811B*8.2033.182%C--N/A19.6D-2D**874.5h6.6C-20C
Spear Anti-Vehicle Phalanx Turret 9980326.667M++23.8741.434%C6.25%A57.1B**13.6D3491.4h3.9A9.4B**
Anti-Vehicle Grenade 8877177N/A74.2039.273%D**N/A256.7D36.7D18530.3h5.8C+14.6C
Tank Mine 9974612.333S9.5356.391%A++N/A246.7M+83.3B++19020.3h2C+3.6A+
S1 9070760.921B+1.8842.651%F2.857%C+24.1C+6.9D-3462.9h4.2A9.9B+
Solstice VE3 7570870.805C++1.9917.049%D*12.857%D*3.6D--N/A4219.6h13.8B+80.9C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82350.3h
Nano-Armor Kit3044,1862.7h
Anti-Vehicle MANA Turret1520.1h
AE Nano-Armor Kit1117,3060.9h
AE Medical Applicator114,9160.5h
Nanite Revive Grenade02650.1h
Medical Applicator4417,6702.1h
Auraxium Force-Blade1,762276203.8h
Motion Spotter2110,1906h
Ammunition Package03580.1h
Medical Kit3053,2523.8h
Recon Detection Device121,5273.3h

Check the help document for the dictionary if you want to learn more about words used here.


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