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Maj. General Horseman B0risBritva[3EPG] B0risBritva
TR BR 86

KDR: 2.88

Score: 9.8m

Last Seen: Nov 11th, 2018 4:58 PM
- OFFLINE - 16.9 hour(s)

Battle Rank 86 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1296
Level Progress (to 87): 15%
Level 100 Progress: 52% 800h
PRIMARY CLASSESCLOAKERMEDICMAX SUIT
PRIMARY WEAPONS Cycler TRV NS-11A TSAR-42 M77-B L100 Python HESH M3 Pounder HEG M3 Pounder HEG TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $515,412 MLG Score: 412
Fun Score: N/A
Cheeseburgers Flipped: 615TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.664%15.655%355159995,9662.359040.526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.396%0.325C*-0.768D-0.324C*HEAD + (~4.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.80.245C++12.90.101C+43.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.44%2.157%1052410101,5762125777.43396273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.225%-0.037C+-0.322C-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.60.648B+5.50.56B+8.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.502%4.021%347310115721764203.25136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.649%-0.522D-0.075C+-0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.40.409B21.20.457B+48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.019%70.025%347310112,442161915.0741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.561%-0.456D0.188C++0.538

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.019C+3.10.026C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.167%12.903%347110136225300.244095

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.847D---0.311C-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.109C+4.60.059C+10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 1296
9.8m298.4%188 (11.3k)160 (9.6k)2.8849415,0945,2323.5909886 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR101462514.943%19.571%29211:462

29% Combat Medic17% Engineer15% Heavy Assault28% Infiltrator7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 9:13 PMAug 15th, 2016 4:59 PMNov 11th, 2018 5:19 PM (1d) (PST)Nov 11th, 2018 2:17 PM (1d) (PST)Nov 11th, 2018 12:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
341892520.2450.0850.0480.8290.033412

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,4765,33715,13915535029,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1026.6h/42.8d 3,694 2,954 5,738 51.1k 1,384 4,370 2,019 21m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B++
Kills:393
Deaths:190
KDR:2.068
Accuracy:22.463% B++
HSR:17.303% D-
MSW-R
C++
Kills:251
Deaths:122
KDR:2.057
Accuracy:22.778% C++
HSR:15.139% D*
TMG-50
C+
Kills:240
Deaths:134
KDR:1.791
Accuracy:21.063% C+
HSR:19.167% D
T16 Rhino
B+
Kills:237
Deaths:147
KDR:1.612
Accuracy:23.641% B+
HSR:15.612% D--
NS-15M2
C++
Kills:100
Deaths:31
KDR:3.226
Accuracy:24.122% C++
HSR:17% D--
MG-H1 Watchman
D-
Kills:53
Deaths:19
KDR:2.789
Accuracy:17.799% D-
HSR:16.981% D*
Kills:1,274
Deaths (as Heavy Assault):643
Deaths (to Heavy Assaults):1,465
KDR:1.98134
Kill Difference:631
Playtime:158.122 hours
Usage:15%
Score:1.182m
Score/min:125
Accuracy (listed only):21.978%
HSR (listed only):16.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C**
Kills:589
Deaths:321
KDR:1.835
Accuracy:22.608% C**
HSR:16.469% C-
NS-7 PDW
C+
Kills:338
Deaths:218
KDR:1.550
Accuracy:23.619% C+
HSR:14.793% C-
FA1 Barrage
C--
Kills:62
Deaths:48
KDR:1.292
Accuracy:31.167% D-
HSR:12.903% C--
Kills:989
Deaths (as Light Assault):587
Deaths (to Light Assaults):962
KDR:1.68484
Kill Difference:402
Playtime:30.701 hours
Usage:3%
Score:0.146m
Score/min:79
Accuracy (listed only):25.798%
HSR (listed only):14.722%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,109
Deaths:185
KDR:5.995
Accuracy:34.177% D
HSR:80.072% A
M77-B
C++
Kills:1,024
Deaths:80
KDR:12.800
Accuracy:37.848% C++
HSR:74.512% C+
TX1 Repeater
C--
Kills:457
Deaths:319
KDR:1.433
Accuracy:21.441% C--
HSR:16.849% D
NS-7 PDW
C+
Kills:338
Deaths:218
KDR:1.550
Accuracy:23.619% C+
HSR:14.793% C-
TRAP-M1
C
Kills:309
Deaths:102
KDR:3.029
Accuracy:27.730% C
HSR:19.094% D
NSX Tomoe
B
Kills:141
Deaths:70
KDR:2.014
Accuracy:30.497% B
HSR:29.078% D
NS-61 Emissary
C
Kills:118
Deaths:71
KDR:1.662
Accuracy:24.043% D
HSR:14.407% C
Kills:3,496
Deaths (as Infiltrator):1,045
Deaths (to Infiltrators):766
KDR:3.34545
Kill Difference:2,451
Playtime:289.708 hours
Usage:28%
Score:2.119m
Score/min:122
Accuracy (listed only):28.479%
HSR (listed only):35.543%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C**
Kills:589
Deaths:321
KDR:1.835
Accuracy:22.608% C**
HSR:16.469% C-
FA1 Barrage
C--
Kills:62
Deaths:48
KDR:1.292
Accuracy:31.167% D-
HSR:12.903% C--
Kills:651
Deaths (as Engineer):369
Deaths (to Engineers):997
KDR:1.76423
Kill Difference:282
Playtime:171.209 hours
Usage:17%
Score:1.988m
Score/min:194
Accuracy (listed only):26.888%
HSR (listed only):14.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:22.616% C+
HSR:13.081% D--
NS-11A
C+
Kills:1,155
Deaths:692
KDR:1.669
Accuracy:24.016% C+
HSR:12.641% D*
T1 Cycler
C
Kills:436
Deaths:68
KDR:6.412
Accuracy:19.767% C
HSR:19.266% C
NS-7 PDW
C+
Kills:338
Deaths:218
KDR:1.550
Accuracy:23.619% C+
HSR:14.793% C-
TAR
C
Kills:296
Deaths:199
KDR:1.487
Accuracy:20.663% C--
HSR:18.581% C
FA1 Barrage
C--
Kills:62
Deaths:48
KDR:1.292
Accuracy:31.167% D-
HSR:12.903% C--
Kills:3,449
Deaths (as Combat Medic):1,765
Deaths (to Combat Medics):488
KDR:1.95411
Kill Difference:1,684
Playtime:293.951 hours
Usage:29%
Score:3.167m
Score/min:180
Accuracy (listed only):23.641%
HSR (listed only):15.211%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:689
Deaths:182
KDR:3.786
Accuracy:44.794% B*
HSR:3.483% C*
M3 Pounder HEG
B**
Kills:610
Deaths:179
KDR:3.408
Accuracy:46.789% B*
HSR:4.590% B**
M1 Heavy Cycler
A
Kills:338
Deaths:76
KDR:4.447
Accuracy:18.956% A
HSR:14.793% D
M2 Mutilator
B*
Kills:329
Deaths:73
KDR:4.507
Accuracy:18.028% B*
HSR:17.325% C
NS-10 Burster
A*
Kills:54
Deaths:10
KDR:5.400
Accuracy:42.960% A*
HSR:3.704% C--
Kills:2,020
Deaths (as MAX Suit):260
Deaths (to MAX Suits):283
KDR:7.76923
Kill Difference:1,760
Playtime:76.992 hours
Usage:7%
Score:1.245m
Score/min:269
Accuracy (listed only):34.305%
HSR (listed only):8.779%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:66
V. Kills:6 N/A
Deaths:6
KDR:11
Accuracy:39.435% C
KPH:47.700 C+
VKPH:4.300 D-
Kills:66 (0 + 66)
Deaths:6
KDR:11
VKDR:1
Vehicle Kills:6
Kill Difference:60
Playtime:1.383 hours
Usage:0%
Score:0.011m
Score/min:133
Piloting Accuracy:N/A%
Gunner Accuracy:39.435%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:734
V. Kills:130 N/A
Deaths:28
KDR:26.214
Accuracy:39.671% D-
KPH:28.100 D--
VKPH:5 D
L100 Python AP
D-
Kills:298
V. Kills:147 201%
Deaths:17
KDR:17.529
Accuracy:42.558% D**
KPH:18 D-
VKPH:8.900 D**
Kills:1,032 (1,032 + 0)
Deaths:45
KDR:22.933
VKDR:6.156
Vehicle Kills:277
Kill Difference:987
Playtime:42.643 hours
Usage:4%
Score:0.264m
Score/min:103
Driving Accuracy:42.558%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C++
Kills:468
V. Kills:234 199%
Deaths:45
KDR:10.400
Accuracy:41.694% C++
KPH:23.300 C
VKPH:11.700 C
P2-120 AP
C+
Kills:345
V. Kills:205 167%
Deaths:17
KDR:20.294
Accuracy:43.350% C+
KPH:20.500 D
VKPH:12.200 D-
P2-120 HESH
C--
Kills:199
V. Kills:45 433%
Deaths:5
KDR:39.800
Accuracy:33.541% D-
KPH:26.400 D--
VKPH:6 C--
MR11 Gatekeeper
B
Kills:97
V. Kills:52 183%
Deaths:16
KDR:6.063
Accuracy:39.429% C++
KPH:22.600 B
VKPH:12.100 D
P2-120 HEAT
C
Kills:71
V. Kills:41 169%
Deaths:11
KDR:6.455
Accuracy:35.417% D
KPH:14.700 D-
VKPH:8.500 C
G30 Walker
B*
Kills:53
V. Kills:43 120%
Deaths:3
KDR:17.667
Accuracy:27.179% B+
KPH:25.600 B*
VKPH:20.800 B++
Kills:1,233 (615 + 618)
Deaths:97
KDR:12.711
VKDR:6.392
Vehicle Kills:620
Kill Difference:1,136
Playtime:55.638 hours
Usage:5%
Score:0.582m
Score/min:174
Driving Accuracy:35.417%
Gunner Accuracy:27.179%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:52
V. Kills:18 274%
Deaths:4
KDR:13
Accuracy:25.150% D--
KPH:27.700 D
VKPH:9.600 C++
M20 Basilisk
D
Kills:51
V. Kills:16 300%
Deaths:10
KDR:5.100
Accuracy:33.119% D
KPH:12.900 D
VKPH:4 D--
Kills:103 (0 + 103)
Deaths:14
KDR:7.357
VKDR:2.429
Vehicle Kills:34
Kill Difference:89
Playtime:5.841 hours
Usage:1%
Score:0.044m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:33.119%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 1,1681,1625402.152B*0.7322.616%C+13.081%D--14.9DN/A3978h12.5B+55.4B
NS-11A 1,1601,1556921.669B+1.2224.016%C+12.641%D*13.6D-N/A3284.7h13.1B54.5B
TSAR-42 1,1131,1091855.995B+3.1134.177%D80.072%A17.9D-N/A4062h2B++5.7B
M77-B 1,0251,0248012.8S9.9237.848%C++74.512%C+22.3CN/A6645.9h2.2B+5.8B+
L100 Python HESH 8647342826.214A+23.3339.671%D-2.725%B**28.1D--5D10526.1h3.6C+9.1C
M3 Pounder HEG 8856891823.786A+0.9044.794%B*3.483%C*14.3C4.1B+7048.3h14.8B+33B+
M3 Pounder HEG 7936101793.408B**0.5246.789%B*4.59%B**12.7D3.8C+6248.1h17.3C*37B+
TRAC-5 5945893211.835A1.0522.608%C**16.469%C-8DN/A2873.8h13.2B+58.4B+
E540 Halberd 7024684510.4B++7.5241.694%C++4.06%C**23.3C11.6C13320.1h4.4B**10.6B*
TX1 Repeater 4644573191.433B*1.4521.441%C--16.849%D12.9DN/A4135.3h10.8B++50.5C++
T1 Cycler 436436686.412S3.5319.767%C19.266%C12.2DN/A5435.6h12.3B*62.3B
T9 CARV 3963931902.068B++0.8222.463%B++17.303%D-10.1D-N/A3638.8h12.2B+54.5B+
Claymore 375375846.875S43.9931.735%C+N/A125CN/A2983h1.1B*3.5B
P2-120 AP 5503451720.294A*17.4143.35%C+2.029%D20.5D12.2D-21616.8h8.9C-20.6C
NS-7 PDW 3393382181.55B++1.3323.619%C+14.793%C-10.4DN/A2732.4h14.3C**60.7C*
M1 Heavy Cycler 343338764.447M1.5618.956%A14.793%D21.5C++N/A6815.7h17.5C**92.1B+
M2 Mutilator 334329734.507A*1.6218.028%B*17.325%C21.2C-N/A6115.5h16.9C++93.8B+
TRAP-M1 3133091023.029B**0.1427.73%C19.094%D10.9D--N/A2428.4h10.1C+36.4C+
L100 Python AP 4452981717.529M**14.6442.558%D**2.013%D18D-8.9D**10116.6h5.9B+13.9C
TAR 2982961991.487C++1.4020.663%C--18.581%C12.4D-N/A3223.8h14C67.8C+
MSW-R 2512511222.057C++0.8322.778%C++15.139%D*9.5D*N/A3126.5h12.2C++53.4C**
TMG-50 2412401341.791B+1.0921.063%C+19.167%D12.7D-N/A3718.9h11.2C*53C**
T16 Rhino 2382371471.612B+1.2723.641%B+15.612%D--10D*N/A2623.6h13.2C*55.7B+
Spear Anti-Vehicle Phalanx Turret 309231638.5S35.6252.452%B**7.359%A++51.3B*17.3C2634.5h5B*9.6B**
ML-7 325223892.506M++0.3858.568%C**N/A23.2C+10.6C+1769.6h6.2B10.5B+
P2-120 HESH 244199539.8A*36.9233.541%D-N/A26.5D--6C--1147.5h5.9C--17.7D
The Slasher 1541543300.467S2.4223.083%D-18.182%B+1.9CN/A479.4h2.1C**9C+
NSX Tomoe 143141702.014C*0.8730.497%B29.078%D8.5D*N/A2116.6h16.2C-53C+
Frag Grenade 1231221122N/A119.1244.561%C+N/A610B+5C--14750.2h3.5B7.8C**
NS-61 Emissary 126118711.662A1.2224.043%D14.407%C10.4D-N/A2811.3h12.9C*53.6C++
NS-15M2 100100313.226B*0.3424.122%C++17%D--7.3D*N/A2313.7h17.8D**73.8C
MR11 Gatekeeper 14997166.063B+3.1839.429%C++3.093%B*22.6B12.1D1724.3h39.8B*101B++
Ripper 80795070.156B*2.7313.876%D--15.19%C+0.5C--N/A1152h1.2B+8.4C+
P2-120 HEAT 11271116.455C*3.5735.417%DN/A14.8D-8.5C2524.8h6.5B+18.3C*
L105 Zephyr 7266611C++8.1239.435%CN/A47.1C+4.3D-1331.4h4B**10.2B*
FA1 Barrage 6262481.292C**1.5931.167%D-12.903%C--8.3D--N/A327.5h4.6B14.6C+
NS Annihilator 9756173.294S0.4181.528%C**N/A10.2C+7.5C1195.5h10.5B+12.9B+
MAX Punch 62542650.204B*2.6845.188%C+N/A0.7CN/A274.3h2C++4.4C++
NS-10 Burster 9954105.4S2.5242.96%A*3.704%C--5.1C++4.3B+6110.5h167.4C+389.7B*
MG-H1 Watchman 5353192.789B**0.1017.799%D-16.981%D*8.5D*N/A296.2h14B78.9C+
G30 Walker 9653317.667S14.7827.179%B+1.887%C25.2B*20.5B++2802.1h126.4B**465B**
C-4 7653262.038B+0.8531.105%B**N/A37.9D-16.4D-5031.4h2.3D*7.3C+
MANA Anti-Vehicle Turret 8752163.25B**0.3755.651%C*3.846%C+34.7C++23.3C+4841.5h7.5B+13.4B++
M40 Fury 7052413B*10.1225.15%D--N/A27.4D9.5C++1891.9h12.1B+48.1C+
M20 Basilisk 6751105.1B*2.2233.119%D5.882%C+12.8D4D--974h65.8B*198.6B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21910.8h
Motion Spotter104,4123.1h
Spawn Beacon21270.2h
Nanite Revive Grenade05840.2h
Medical Applicator375434,36637.3h
Ammunition Package77960.8h
Nano-Armor Kit57139,74613.5h
Shield Recharging Field181,9130.7h
Recon Detection Device162,6315h

Check the help document for the dictionary if you want to learn more about words used here.


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