Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 22 (18,575)players online:
Aeflic (17)  dim_giant (13)  fbmarder (6)  francistech94 (3)  Redfate77 (2)  Jeffoffinator (1) 42
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (20 days). The data shown below may not be accurate.

Maj. General Snowblower B0risBritva[3EPG] B0risBritva
TR BR 87

KDR: 2.95

Score: 10.4m

Last Seen: Feb 26th, 2019 8:59 PM
- OFFLINE - 485.8 hour(s)

Battle Rank 87 - Terran Republic on Cobalt - Outfit Member of ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 971
Level Progress (to 88): 77%
Level 100 Progress: 55% 760h
PRIMARY CLASSESCLOAKERMEDICMAX SUIT
PRIMARY WEAPONS Cycler TRV NS-11A TSAR-42 M77-B T1 Cycler L100 Python HESH M3 Pounder HEG M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:B0risBritva



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $510,408 MLG Score: 408
Fun Score: N/A
Cheeseburgers Flipped: 618TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.674%16.131%3661510106,5032.483960.464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.2%0.314C*-0.7D-0.486B+HEAD + (~4.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.90.227C++13.10.082C+44.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.5%1.974%1135410211,7222156168.0093279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.23%-0.039C+-0.411C---0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.655B+5.40.569B+7.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.624%4.181%346310225741774213.22472136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.65%-0.514D-0.049C+-0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.20.407B21.50.455B+48.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.002%69.219%346310222,508178914.0112

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.429%-0.45D0.137C++0.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.9-0.004C+3.20.001C+6.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.167%12.903%346110246226900.230483

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.853D---0.324C-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.6-0.109C+4.60.06C+10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
ZERG RUSS[3EPG] ZERG RUSS
TR outfit on Cobalt

Members: 971
10.4m307.2%186 (11.2k)159 (9.5k)2.9477915,9775,4203.6564687 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102568914.895%19.428%28912:032

30% Combat Medic16% Engineer16% Heavy Assault28% Infiltrator7% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 26th, 2012 9:13 PMAug 15th, 2016 4:59 PMMar 15th, 2019 11:52 PM (3d) (PST)Feb 26th, 2019 5:39 PM (20d) (PST)Feb 26th, 2019 4:59 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
336862500.2440.0830.0470.8470.032408

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,1705,14715,02315535129,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1090.9h/45.5d 3,841 3,104 6,148 55.5k 1,457 4,610 2,075 22m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B+
Kills:424
Deaths:202
KDR:2.099
Accuracy:22.082% B+
HSR:18.160% D
MSW-R
C+
Kills:280
Deaths:128
KDR:2.188
Accuracy:22.176% C+
HSR:15.357% D*
TMG-50
C+
Kills:242
Deaths:135
KDR:1.793
Accuracy:21.097% C+
HSR:19.008% D
T16 Rhino
B+
Kills:237
Deaths:147
KDR:1.612
Accuracy:23.641% B+
HSR:15.612% D--
NS-15M2
C+
Kills:130
Deaths:40
KDR:3.250
Accuracy:23.298% C+
HSR:16.154% D*
MG-H1 Watchman
C-
Kills:100
Deaths:23
KDR:4.348
Accuracy:20.633% C-
HSR:21% D
Kills:1,413
Deaths (as Heavy Assault):675
Deaths (to Heavy Assaults):1,517
KDR:2.09333
Kill Difference:738
Playtime:171.426 hours
Usage:16%
Score:1.248m
Score/min:121
Accuracy (listed only):22.155%
HSR (listed only):17.549%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C*
Kills:589
Deaths:323
KDR:1.824
Accuracy:22.597% C*
HSR:16.469% C-
NS-7 PDW
C+
Kills:338
Deaths:218
KDR:1.550
Accuracy:23.619% C+
HSR:14.793% C--
FA1 Barrage
C--
Kills:62
Deaths:48
KDR:1.292
Accuracy:31.167% D-
HSR:12.903% C--
Kills:989
Deaths (as Light Assault):589
Deaths (to Light Assaults):995
KDR:1.67912
Kill Difference:400
Playtime:30.918 hours
Usage:3%
Score:0.148m
Score/min:80
Accuracy (listed only):25.795%
HSR (listed only):14.722%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A
Kills:1,117
Deaths:185
KDR:6.038
Accuracy:34.096% D
HSR:80.125% A
M77-B
C++
Kills:1,035
Deaths:80
KDR:12.938
Accuracy:37.769% C++
HSR:74.493% C+
TX1 Repeater
D
Kills:464
Deaths:324
KDR:1.432
Accuracy:21.241% D
HSR:16.810% D
TRAP-M1
C
Kills:356
Deaths:109
KDR:3.266
Accuracy:28.142% C
HSR:19.663% D
NS-7 PDW
C+
Kills:338
Deaths:218
KDR:1.550
Accuracy:23.619% C+
HSR:14.793% C--
NSX Tomoe
C**
Kills:141
Deaths:70
KDR:2.014
Accuracy:30.497% C**
HSR:29.078% D
NS-61 Emissary
C+
Kills:129
Deaths:79
KDR:1.633
Accuracy:23.888% D
HSR:15.504% C+
Kills:3,580
Deaths (as Infiltrator):1,065
Deaths (to Infiltrators):798
KDR:3.3615
Kill Difference:2,515
Playtime:305.628 hours
Usage:28%
Score:2.241m
Score/min:122
Accuracy (listed only):28.464%
HSR (listed only):35.781%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C*
Kills:589
Deaths:323
KDR:1.824
Accuracy:22.597% C*
HSR:16.469% C-
FA1 Barrage
C--
Kills:62
Deaths:48
KDR:1.292
Accuracy:31.167% D-
HSR:12.903% C--
Kills:651
Deaths (as Engineer):371
Deaths (to Engineers):1,012
KDR:1.75472
Kill Difference:280
Playtime:172.445 hours
Usage:16%
Score:2.000m
Score/min:193
Accuracy (listed only):26.882%
HSR (listed only):14.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
C+
Kills:1,162
Deaths:540
KDR:2.152
Accuracy:22.616% C+
HSR:13.081% D--
NS-11A
C+
Kills:1,155
Deaths:692
KDR:1.669
Accuracy:24.016% C+
HSR:12.641% D*
T1 Cycler
C+
Kills:816
Deaths:154
KDR:5.299
Accuracy:21.775% C+
HSR:20.221% C+
NS-7 PDW
C+
Kills:338
Deaths:218
KDR:1.550
Accuracy:23.619% C+
HSR:14.793% C--
TAR
C
Kills:296
Deaths:200
KDR:1.480
Accuracy:20.519% D
HSR:18.581% C
FA1 Barrage
C--
Kills:62
Deaths:48
KDR:1.292
Accuracy:31.167% D-
HSR:12.903% C--
Kills:3,829
Deaths (as Combat Medic):1,852
Deaths (to Combat Medics):506
KDR:2.06749
Kill Difference:1,977
Playtime:326.899 hours
Usage:30%
Score:3.505m
Score/min:179
Accuracy (listed only):23.952%
HSR (listed only):15.370%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B++
Kills:692
Deaths:182
KDR:3.802
Accuracy:44.794% B++
HSR:3.468% C*
M3 Pounder HEG
B*
Kills:610
Deaths:179
KDR:3.408
Accuracy:46.807% B++
HSR:4.590% B*
M1 Heavy Cycler
B**
Kills:338
Deaths:76
KDR:4.447
Accuracy:18.956% B**
HSR:14.793% D
M2 Mutilator
B*
Kills:329
Deaths:73
KDR:4.507
Accuracy:18.028% B*
HSR:17.325% C
NS-10 Burster
A*
Kills:54
Deaths:10
KDR:5.400
Accuracy:42.945% A*
HSR:3.704% C--
Kills:2,023
Deaths (as MAX Suit):260
Deaths (to MAX Suits):284
KDR:7.78077
Kill Difference:1,763
Playtime:77.404 hours
Usage:7%
Score:1.249m
Score/min:269
Accuracy (listed only):34.306%
HSR (listed only):8.776%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:66
V. Kills:6 N/A
Deaths:6
KDR:11
Accuracy:39.435% C
KPH:47.700 C+
VKPH:4.300 D-
Kills:66 (0 + 66)
Deaths:6
KDR:11
VKDR:1
Vehicle Kills:6
Kill Difference:60
Playtime:1.383 hours
Usage:0%
Score:0.011m
Score/min:133
Piloting Accuracy:N/A%
Gunner Accuracy:39.435%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:747
V. Kills:131 N/A
Deaths:28
KDR:26.679
Accuracy:39.643% D--
KPH:28.100 D--
VKPH:4.900 D-
L100 Python AP
D
Kills:407
V. Kills:178 227%
Deaths:18
KDR:22.611
Accuracy:43.358% D**
KPH:20.400 D
VKPH:8.900 D**
Kills:1,154 (1,154 + 0)
Deaths:46
KDR:25.087
VKDR:6.717
Vehicle Kills:309
Kill Difference:1,108
Playtime:46.507 hours
Usage:4%
Score:0.300m
Score/min:107
Driving Accuracy:43.358%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C
Kills:468
V. Kills:234 199%
Deaths:45
KDR:10.400
Accuracy:41.694% C++
KPH:23.300 C
VKPH:11.700 C
P2-120 AP
C
Kills:369
V. Kills:212 173%
Deaths:17
KDR:21.706
Accuracy:42.592% C
KPH:20.900 D
VKPH:12 D-
P2-120 HESH
D
Kills:199
V. Kills:45 433%
Deaths:5
KDR:39.800
Accuracy:33.541% D-
KPH:26.400 D--
VKPH:6 D
MR11 Gatekeeper
C*
Kills:97
V. Kills:52 183%
Deaths:16
KDR:6.063
Accuracy:39.429% C+
KPH:22.600 C*
VKPH:12.100 D
P2-120 HEAT
C
Kills:71
V. Kills:41 169%
Deaths:11
KDR:6.455
Accuracy:35.417% D
KPH:14.700 D-
VKPH:8.500 C
G30 Walker
B*
Kills:53
V. Kills:43 120%
Deaths:3
KDR:17.667
Accuracy:27.114% B+
KPH:25.500 B*
VKPH:20.700 B++
Kills:1,257 (639 + 618)
Deaths:97
KDR:12.959
VKDR:6.464
Vehicle Kills:627
Kill Difference:1,160
Playtime:56.456 hours
Usage:5%
Score:0.590m
Score/min:174
Driving Accuracy:35.417%
Gunner Accuracy:27.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:53
V. Kills:17 294%
Deaths:10
KDR:5.300
Accuracy:33.741% C--
KPH:13 D
VKPH:4.200 D-
M40 Fury
C++
Kills:52
V. Kills:18 274%
Deaths:4
KDR:13
Accuracy:25.150% D*
KPH:27.700 D
VKPH:9.600 C++
Kills:105 (0 + 105)
Deaths:14
KDR:7.500
VKDR:2.500
Vehicle Kills:35
Kill Difference:91
Playtime:5.958 hours
Usage:1%
Score:0.046m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:25.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Cycler TRV 1,1681,1625402.152B*0.8022.616%C+13.081%D--14.9D-N/A3978h12.5B+55.4C**
NS-11A 1,1601,1556921.669C**1.2824.016%C+12.641%D*13.6D-N/A3284.7h13.1B54.5C**
TSAR-42 1,1211,1171856.038B**3.0934.096%D80.125%A17.7D-N/A4063h2B++5.8C**
M77-B 1,0361,0358012.938S9.9937.769%C++74.493%C+22.3CN/A6646.4h2.2B+5.8B+
T1 Cycler 8198161545.299M**2.3521.775%C+20.221%C+12.5DN/A4565.2h14.2C*65.1C**
L100 Python HESH 8787472826.679A23.7339.643%D--2.677%B**28.1D--4.9D-10426.6h3.6C+9.1C
M3 Pounder HEG 8886921823.802A+0.8544.794%B++3.468%C*14.2C4B+7048.6h14.8B+33.1B+
M3 Pounder HEG 7936101793.408B**0.4646.807%B++4.59%B*12.6D3.8C+6248.4h17.5C*37.3B+
TRAC-5 5945893231.824A1.1222.597%C*16.469%C-8DN/A2974h13.2B+58.5B+
E540 Halberd 7024684510.4B+7.4541.694%C++4.06%C**23.3C11.6C13320.1h4.4B**10.6B*
TX1 Repeater 4714643241.432B*1.5221.241%D16.81%D12.3DN/A3937.6h10.8B++51B
T9 CARV 4284242022.099B+0.8522.082%B+18.16%D9.7D-N/A3443.7h12.5B+56.5B+
L100 Python AP 5854071822.611S19.6643.358%D**1.474%D20.5D8.9D**11219.9h5.5B+12.8C+
Claymore 396396944S41.0531.447%C+N/A123.8CN/A3003.2h1.1B*3.5B+
P2-120 AP 5813691721.706A*18.7642.592%C1.897%D20.8D12D-21217.7h8.6C20.2C
TRAP-M1 3603561093.266A0.3228.142%C19.663%D11.3D*N/A2531.6h9.8C+34.9C+
M1 Heavy Cycler 343338764.447M1.5018.956%B**14.793%D21.5C++N/A6915.7h17.5B92.1B++
NS-7 PDW 3393382181.55B*1.4023.619%C+14.793%C--10.4DN/A2732.4h14.3C**60.7C*
M2 Mutilator 334329734.507A++1.5618.028%B*17.325%C21.2CN/A6115.5h16.9C*93.8B+
TAR 2982962001.48C++1.4720.519%D18.581%C12.4D-N/A3223.9h14.2C69.1C
MSW-R 2802801282.188C++0.7622.176%C+15.357%D*9.8D*N/A3228.6h12.5C+56.2C*
TMG-50 2442421351.793B+1.1521.097%C+19.008%D12.7D-N/A3819.1h11.4C*53.9C**
T16 Rhino 2382371471.612B+1.3423.641%B+15.612%D--10D*N/A2623.6h13.2C*55.7B+
Spear Anti-Vehicle Phalanx Turret 314235639.167S36.2252.756%B**7.234%A++52.2B*17.6C2664.5h5.1B++9.6B**
ML-7 339231902.567M++0.3858.749%C**N/A23.6C+11C+1809.8h6.2B10.6B+
P2-120 HESH 244199539.8A*36.8533.541%D-N/A26.5D--6D1147.5h5.9C--17.7D-
The Slasher 1651655120.322S2.6323.082%D-16.97%B++1.2CN/A3134.7h2B8.8C+
NSX Tomoe 143141702.014C**0.9330.497%C**29.078%D8.5D*N/A2116.6h16.2C53C+
NS-15M2 130130403.25B*0.3023.298%C+16.154%D*8.1D*N/A2416.1h16.4D-70.5C
NS-61 Emissary 137129791.633A1.3123.888%D15.504%C+9.4D-N/A2513.7h13C**54.4C++
Frag Grenade 1281271127N/A124.0544.923%C+N/A635B++5C--15720.2h3.4B+7.7B+
MG-H1 Watchman 100100234.348A++1.4020.633%C-21%D13.7D--N/A407.3h14.9C*72.3C++
MR11 Gatekeeper 14997166.063B+3.1239.429%C+3.093%B*22.6C*12.1D1724.3h39.8B++101B++
Ripper 80795070.156B++2.7913.876%D--15.19%C+0.5C-N/A1152h1.2B+8.4C+
P2-120 HEAT 11271116.455C*3.5135.417%DN/A14.8D-8.5C2524.8h6.5B+18.3C*
L105 Zephyr 7266611C+8.0539.435%CN/A47.1C+4.3D-1331.4h4A10.2B*
FA1 Barrage 6262481.292B+1.6631.167%D-12.903%C--8.3D--N/A337.5h4.6B+14.6C+
NS Annihilator 10058173.412S0.4681.471%C*N/A10.4C++7.5C1225.6h10.3B+12.7B+
MAX Punch 63552650.208B*2.7445.417%C+N/A0.7CN/A274.7h2C++4.4C*
NS-10 Burster 9954105.4S2.4542.945%A*3.704%C--5.1C++4.2B+6010.6h167.6C+390.2B*
C-4 7854262.077B+0.8731.407%B**N/A38.6D-17.1D-5211.4h2.3D*7.4C
G30 Walker 9653317.667S14.7227.114%B+1.887%C25.2B*20.5B++2812.1h127.4B**469.8B*
M20 Basilisk 7053105.3B**2.3533.741%C--7.547%B+12.9D4.1D--994.1h66.6B*197.5B+
M40 Fury 7052413B*10.0525.15%D*N/A27.4D9.5C++1891.9h12.1B+48.1C+
MANA Anti-Vehicle Turret 8752163.25A0.3055.651%C*3.846%C+34.7C++23.3C4841.5h7.5B+13.4B++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret21910.8h
Motion Spotter104,7433.2h
Snowman Soldier12330.3h
Spawn Beacon21290.2h
Nanite Revive Grenade07000.2h
Medical Applicator391465,62939.2h
Ammunition Package78490.9h
Nano-Armor Kit57141,44513.6h
Shield Recharging Field201,9390.8h
Recon Detection Device162,6315h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.38s
Server spent 2.56s on queries, 2.18s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.